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41 lines
1.4 KiB
C#
41 lines
1.4 KiB
C#
using System;
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using System.Reflection;
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using Reactor.Utilities.Extensions;
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using UnityEngine;
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namespace MiraAPI.Utilities.Assets;
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/// <summary>
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/// A utility class for various sprite-related operations.
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/// </summary>
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public static class SpriteTools
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{
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/// <summary>
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/// Load a sprite from a resource path.
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/// </summary>
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/// <param name="resourcePath">The path to the resource.</param>
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/// <param name="assembly">The assembly containing the resource.</param>
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/// <param name="pixelsPerUnit">The pixels per unit for the loaded sprite.</param>
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/// <returns>A sprite made from the resource.</returns>
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/// <exception cref="Exception">The resource cannot be found.</exception>
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public static Sprite LoadSpriteFromPath(string resourcePath, Assembly assembly, float pixelsPerUnit)
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{
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var tex = new Texture2D(1, 1, TextureFormat.ARGB32, false);
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var myStream = assembly.GetManifestResourceStream(resourcePath);
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if (myStream != null)
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{
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var buttonTexture = myStream.ReadFully();
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tex.LoadImage(buttonTexture, false);
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}
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else
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{
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throw new ArgumentException($"Resource not found: {resourcePath}");
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}
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tex.name = resourcePath;
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var sprite = Sprite.Create(tex, new Rect(0, 0, tex.width, tex.height), new Vector2(0.5f, 0.5f), pixelsPerUnit);
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sprite.name = resourcePath;
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return sprite;
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}
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}
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