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Author SHA1 Message Date
Atony d751819534 Revert "Fix role assignment" 2026-08-08 20:13:16 -05:00
93 changed files with 584 additions and 5290 deletions

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+2 -2
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@@ -2,7 +2,7 @@
<ItemGroup>
<PackageReference Include="Reactor" Version="2.5.0-ci.371" />
<PackageReference Include="BepInEx.Unity.IL2CPP" Version="6.0.0-be.735" Private="false" ExcludeAssets="runtime;native" />
<PackageReference Include="AmongUs.GameLibs.Steam" Version="2026.8.18" PrivateAssets="all" />
<PackageReference Include="AmongUs.GameLibs.Steam" Version="2026.3.31" PrivateAssets="all" />
<PackageReference Include="BepInEx.AutoPlugin" Version="1.1.0" PrivateAssets="all" />
<PackageReference Include="BepInEx.IL2CPP.MSBuild" Version="2.1.0-rc.1" PrivateAssets="all" ExcludeAssets="runtime" />
@@ -11,4 +11,4 @@
<Target Name="Copy" AfterTargets="Build" Condition="'$(AmongUs)' != ''">
<Copy SourceFiles="$(TargetPath)" DestinationFolder="$(AmongUs)/BepInEx/plugins/" UseSymboliclinksIfPossible="true" />
</Target>
</Project>
</Project>
-3
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@@ -3,11 +3,9 @@ using BepInEx.Configuration;
using BepInEx.Unity.IL2CPP;
using HarmonyLib;
using MiraAPI.PluginLoading;
using MiraAPI.Utilities.Assets;
using Reactor;
using Reactor.Networking;
using Reactor.Networking.Attributes;
using UnityEngine;
namespace MiraAPI.Example;
@@ -20,7 +18,6 @@ public partial class ExamplePlugin : BasePlugin, IMiraPlugin
{
public Harmony Harmony { get; } = new(Id);
public string OptionsTitleText => "Mira API\nExample Mod";
public string CustomOptionMenuNameTwo => "angxl's Options";
public ConfigFile GetConfigFile() => Config;
public override void Load()
{
-13
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@@ -1,13 +0,0 @@
using MiraAPI.GameModes;
using MiraAPI.Utilities.Assets;
using UnityEngine;
namespace MiraAPI.Example.GameModes;
public class ExampleMode : AbstractGameMode
{
public override string Name => "Example Mode";
public override string Description => "An example gamemode.";
public override LoadableAsset<Sprite>? Icon => ExampleAssets.ExampleButton;
public override Color Color => Color.red;
}
+2 -2
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@@ -6,7 +6,7 @@ namespace MiraAPI.Events.Mira;
/// Button click event for <see cref="CustomActionButton"/>s only. Do not use for vanilla <see cref="AbilityButton"/>s.
/// </summary>
/// <typeparam name="T">The <see cref="CustomActionButton"/> type.</typeparam>
public class MiraButtonClickEvent<T> : MiraCancelableEvent where T : CustomActionButton
public sealed class MiraButtonClickEvent<T> : MiraCancelableEvent where T : CustomActionButton
{
/// <summary>
/// Gets the <see cref="CustomActionButton"/> that was clicked.
@@ -33,7 +33,7 @@ public class MiraButtonClickEvent<T> : MiraCancelableEvent where T : CustomActio
/// <summary>
/// Button click event for <see cref="CustomActionButton"/>s only. Do not use for vanilla <see cref="AbilityButton"/>s.
/// </summary>
public class MiraButtonClickEvent : MiraCancelableEvent
public sealed class MiraButtonClickEvent : MiraCancelableEvent
{
/// <summary>
/// Gets the <see cref="CustomActionButton"/> that was clicked.
+1 -4
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@@ -1,11 +1,8 @@
using MiraAPI.PluginLoading;
namespace MiraAPI.Events;
namespace MiraAPI.Events;
/// <summary>
/// Abstract class for Mira Events that can be cancelled.
/// </summary>
[MiraIgnore]
public abstract class MiraCancelableEvent : MiraEvent
{
/// <summary>
+1 -4
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@@ -1,9 +1,6 @@
using MiraAPI.PluginLoading;
namespace MiraAPI.Events;
namespace MiraAPI.Events;
/// <summary>
/// Abstract class for Mira Events.
/// </summary>
[MiraIgnore]
public abstract class MiraEvent;
@@ -16,76 +16,20 @@ public class AfterMurderEvent : MiraEvent
public PlayerControl Target { get; }
/// <summary>
/// Gets the <see cref="PlayerControl"/> that was framed, if any.
/// </summary>
public PlayerControl? Framed { get; }
/// <summary>
/// Gets a value indicating whether the murder was done indirectly.
/// This is commonly used to prevent the <see cref="Source"/> <see cref="PlayerControl"/> from being killed.
/// </summary>
public bool IsIndirectAttack { get; }
/// <summary>
/// Gets a value indicating whether the murder was able to bypass protective roles or general defense, such as <see cref="GuardianAngelRole"/>.
/// </summary>
public bool IgnoreDefense { get; }
/// <summary>
/// Gets the <see cref="Target"/>'s <see cref="DeadBody"/>, if it exists.
/// Gets the <see cref="Target"/>'s <see cref="global::DeadBody"/>, if it exists.
/// </summary>
public DeadBody? DeadBody { get; }
/// <summary>
/// Initializes a new instance of the <see cref="AfterMurderEvent"/> class.
/// </summary>
/// <param name="source">The <see cref="PlayerControl"/> that killed the <paramref name="target"/>.</param>
/// <param name="target">The <see cref="PlayerControl"/> that was killed.</param>
/// <param name="deadBody">The <paramref name="target"/>'s <see cref="DeadBody"/>, if it exists.</param>
/// <param name="isIndirect">Whether the murder was caused indirectly.</param>
/// <param name="ignoreDefense">Whether the murder ignored protection.</param>
public AfterMurderEvent(PlayerControl source, PlayerControl target, DeadBody? deadBody, bool isIndirect, bool ignoreDefense = false)
{
Source = source;
Target = target;
Framed = null;
DeadBody = deadBody;
IsIndirectAttack = isIndirect;
IgnoreDefense = ignoreDefense;
}
/// <summary>
/// Initializes a new instance of the <see cref="AfterMurderEvent"/> class.
/// </summary>
/// <param name="source">The <see cref="PlayerControl"/> that killed the <paramref name="target"/>.</param>
/// <param name="target">The <see cref="PlayerControl"/> that was killed.</param>
/// <param name="framed">The <see cref="PlayerControl"/> that was framed.</param>
/// <param name="deadBody">The <paramref name="target"/>'s <see cref="DeadBody"/>, if it exists.</param>
/// <param name="isIndirect">Whether the murder was caused indirectly.</param>
/// <param name="ignoreDefense">Whether the murder ignored protection.</param>
public AfterMurderEvent(PlayerControl source, PlayerControl target, PlayerControl framed, DeadBody? deadBody, bool isIndirect = true, bool ignoreDefense = false)
{
Source = source;
Target = target;
Framed = framed;
DeadBody = deadBody;
IsIndirectAttack = isIndirect;
IgnoreDefense = ignoreDefense;
}
/// <summary>
/// Initializes a new instance of the <see cref="AfterMurderEvent"/> class.
/// </summary>
/// <param name="source">The <see cref="PlayerControl"/> that killed the <paramref name="target"/>.</param>
/// <param name="target">The <see cref="PlayerControl"/> that was killed.</param>
/// <param name="deadBody">The <paramref name="target"/>'s <see cref="DeadBody"/>, if it exists.</param>
/// <param name="source">The killer.</param>
/// <param name="target">The killed <see cref="PlayerControl"/>.</param>
/// <param name="deadBody">The <paramref name="target"/>'s <see cref="global::DeadBody"/>, if it exists.</param>
public AfterMurderEvent(PlayerControl source, PlayerControl target, DeadBody? deadBody)
{
Source = source;
Target = target;
Framed = null;
DeadBody = deadBody;
IsIndirectAttack = false;
IgnoreDefense = false;
}
}
@@ -17,64 +17,11 @@ public sealed class BeforeMurderEvent : MiraCancelableEvent
/// </summary>
public PlayerControl Target { get; }
/// <summary>
/// Gets the <see cref="PlayerControl"/> that is being framed, if any.
/// </summary>
public PlayerControl? Framed { get; }
/// <summary>
/// Gets or sets a value indicating whether the murder is done indirectly.
/// This is commonly used to prevent the <see cref="Source"/> <see cref="PlayerControl"/> from being killed.
/// </summary>
public bool IsIndirectAttack { get; set; }
/// <summary>
/// Gets or sets a value indicating whether the murder should bypass protective roles or general defense, such as <see cref="GuardianAngelRole"/>.
/// </summary>
public bool IgnoreDefense { get; set; }
/// <summary>
/// Gets whether the murder was meant to be done in a meeting, via an enum.
/// </summary>
public MeetingCheck InMeeting { get; }
/// <summary>
/// Initializes a new instance of the <see cref="BeforeMurderEvent"/> class.
/// </summary>
/// <param name="source">The <see cref="PlayerControl"/> that is killing the <paramref name="target"/>.</param>
/// <param name="target">The <see cref="PlayerControl"/> that is being killed.</param>
/// <param name="isIndirect">Whether the murder is caused indirectly.</param>
/// <param name="ignoreDefense">Whether the murder should ignore protection.</param>
/// <param name="inMeeting">Whether the murder is intended to be triggered in a meeting.</param>
public BeforeMurderEvent(PlayerControl source, PlayerControl target, bool isIndirect, bool ignoreDefense = false, MeetingCheck inMeeting = MeetingCheck.Ignore)
{
Source = source;
Target = target;
Framed = null;
IsIndirectAttack = isIndirect;
IgnoreDefense = ignoreDefense;
InMeeting = inMeeting;
}
/// <summary>
/// Initializes a new instance of the <see cref="BeforeMurderEvent"/> class.
/// </summary>
/// <param name="source">The <see cref="PlayerControl"/> that is killing the <paramref name="target"/>.</param>
/// <param name="target">The <see cref="PlayerControl"/> that is being killed.</param>
/// <param name="framed">The <see cref="PlayerControl"/> that is being framed.</param>
/// <param name="isIndirect">Whether the murder is caused indirectly.</param>
/// <param name="ignoreDefense">Whether the murder should ignore protection.</param>
/// <param name="inMeeting">Whether the murder is intended to be triggered in a meeting.</param>
public BeforeMurderEvent(PlayerControl source, PlayerControl target, PlayerControl framed, bool isIndirect = true, bool ignoreDefense = false, MeetingCheck inMeeting = MeetingCheck.Ignore)
{
Source = source;
Target = target;
Framed = framed;
IsIndirectAttack = isIndirect;
IgnoreDefense = ignoreDefense;
InMeeting = inMeeting;
}
/// <summary>
/// Initializes a new instance of the <see cref="BeforeMurderEvent"/> class.
/// </summary>
@@ -85,9 +32,6 @@ public sealed class BeforeMurderEvent : MiraCancelableEvent
{
Source = source;
Target = target;
Framed = null;
IsIndirectAttack = false;
IgnoreDefense = false;
InMeeting = inMeeting;
}
@@ -100,9 +44,6 @@ public sealed class BeforeMurderEvent : MiraCancelableEvent
{
Source = source;
Target = target;
Framed = null;
IsIndirectAttack = false;
IgnoreDefense = false;
InMeeting = MeetingCheck.Ignore;
}
}
@@ -25,20 +25,15 @@ public class HandleVoteEvent : MiraCancelableEvent
public byte TargetId { get; }
/// <summary>
/// Gets or sets a value indicating whether to prevent the vote from commencing.
/// Gets a value indicating whether to prevent the vote from commencing.
/// </summary>
public bool PreventVote { get; set; }
public bool PreventVote { get; }
/// <summary>
/// Gets the <see cref="NetworkedPlayerInfo"/> of the target.
/// </summary>
public NetworkedPlayerInfo TargetPlayerInfo { get; }
/// <summary>
/// Gets or sets a value indicating whether the vote event is an Overrule caused by a Judge.
/// </summary>
public bool IsOverruling { get; set; }
/// <summary>
/// Initializes a new instance of the <see cref="HandleVoteEvent"/> class.
/// </summary>
@@ -52,20 +47,4 @@ public class HandleVoteEvent : MiraCancelableEvent
PreventVote = false;
TargetPlayerInfo = GameData.Instance.GetPlayerById(targetId);
}
/// <summary>
/// Initializes a new instance of the <see cref="HandleVoteEvent"/> class.
/// </summary>
/// <param name="playerVoteData">The voter's <see cref="PlayerVoteData"/>.</param>
/// <param name="targetId">The target's playerId.</param>
/// <param name="isOverruling">Whether the vote is actually for a Judge.</param>
public HandleVoteEvent(PlayerVoteData playerVoteData, byte targetId, bool isOverruling)
{
VoteData = playerVoteData;
Player = playerVoteData.Owner;
TargetId = targetId;
PreventVote = false;
IsOverruling = isOverruling;
TargetPlayerInfo = GameData.Instance.GetPlayerById(targetId);
}
}
@@ -33,16 +33,6 @@ public class ProcessVotesEvent(List<CustomVote> votes, NetworkedPlayerInfo? exil
/// </summary>
public List<CustomVote> Votes { get; } = votes;
/// <summary>
/// Gets or sets a value indicating whether an overruling was done. Normally set by judge but can be overwritten.
/// </summary>
public bool OverruledVote { get; set; }
/// <summary>
/// Gets or sets a value specifically to determine which Judge (if any) caused the overruling. Normally set by judge but can be overwritten.
/// </summary>
public ushort OverruledNonce { get; set; }
/// <summary>
/// Gets or sets the player to be exiled. Will be <see langword="null"/> if no player is to be exiled.
/// </summary>
-296
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@@ -1,296 +0,0 @@
using System.Collections;
using System.Collections.Generic;
using AmongUs.GameOptions;
using MiraAPI.GameOptions;
using MiraAPI.PluginLoading;
using MiraAPI.Utilities.Assets;
using Reactor.Utilities.Extensions;
using TMPro;
using UnityEngine;
namespace MiraAPI.GameModes;
/// <summary>
/// Base class for custom gamemodes.
/// </summary>
[MiraIgnore]
public abstract class AbstractGameMode : IOptionable
{
/// <summary>
/// Gets the game mode name.
/// </summary>
public abstract string Name { get; }
/// <summary>
/// Gets a value indicating whether the mode is visible in the menu. Only checked at startup.
/// </summary>
public virtual bool HideMode => false;
/// <summary>
/// Gets the game mode description.
/// </summary>
public abstract string Description { get; }
/// <summary>
/// Gets the game mode description.
/// </summary>
public virtual Color Color { get; } = Color.white;
/// <summary>
/// Gets the icon of the gamemode. Will be shown in options menu underneath the gamemode option.
/// </summary>
public virtual LoadableAsset<Sprite>? Icon => null;
/// <summary>
/// Gets the icon of the gamemode for use on the options pop-up.
/// </summary>
public TMP_SpriteAsset TmpIcon { get; set; } = null!;
/// <summary>
/// Gets the colored game mode name, using the color and name properties.
/// </summary>
public string ColoredName => $"<color=#{this.Color.ToHtmlStringRGBA()}>{this.Name}</color>";
/// <summary>
/// Gets the game mode id.
/// </summary>
public uint ID { get; internal set; }
/// <summary>
/// Gets a value indicating whether a specific body type is used by the game mode.
/// </summary>
public virtual bool GameModeBodyTypeOverride => false;
/// <summary>
/// Gets a value indicating whether the gamemode removes the normal game settings.
/// </summary>
public virtual bool ShowNormalGameSettings => true;
/// <summary>
/// Gets a value indicating whether the gamemode removes the normal role settings.
/// </summary>
public virtual bool ShowNormalRoleSettings => true;
/// <summary>
/// Gets a value indicating the default kill cooldown for impostors in this mode.
/// </summary>
public virtual float DefaultImpostorKillCooldown => GameOptionsManager.Instance.CurrentGameOptions.GetFloat(FloatOptionNames.KillCooldown);
/// <summary>
/// Called on GameManager.GetBodyType().
/// </summary>
/// <param name="player">Player to get body type from.</param>
/// <returns>Resulting body type.</returns>
public virtual PlayerBodyTypes GetBodyType(PlayerControl player)
{
if (AprilFoolsMode.ShouldHorseAround())
{
return PlayerBodyTypes.Horse;
}
if (AprilFoolsMode.ShouldLongAround())
{
return PlayerBodyTypes.Long;
}
return PlayerBodyTypes.Normal;
}
/// <summary>
/// Gets a value indicating whether a custom intro sequence is implemented by the game mode.
/// </summary>
public virtual bool ShowGameModeIntroCutscene => false;
/// <summary>
/// Called when Intro Cutscene is destroyed.
/// </summary>
public virtual void Initialize()
{
}
/// <summary>
/// Called on HudManager.Start().
/// </summary>
/// <param name="instance">Instance of HudManager.</param>
public virtual void HudStart(HudManager instance)
{
}
/// <summary>
/// Called every frame on HudManager.Update().
/// </summary>
/// <param name="instance">Instance of HudManager.</param>
public virtual void HudUpdate(HudManager instance)
{
}
/// <summary>
/// Called when a player is killed.
/// </summary>
/// <param name="player">PlayerControl that was killed.</param>
/// <param name="assignGhostRole">Determines whether to assign a ghost role on the player.</param>
public virtual void OnPlayerDeath(PlayerControl player, bool assignGhostRole)
{
GameManager.Instance.LogicRoleSelection.OnPlayerDeath(player, assignGhostRole);
}
/// <summary>
/// Calculate Game End logic.
/// </summary>
/// <param name="runOriginal">Should original game end logic be used.</param>
/// <param name="instance">Instance of LogicGameFlowNormal.</param>
public virtual void CheckGameEnd(out bool runOriginal, LogicGameFlowNormal instance)
{
runOriginal = true;
}
/// <summary>
/// Custom role assignment.
/// </summary>
/// <param name="runOriginal">Should original role assignment be used.</param>
/// <param name="instance">Instance of LogicRoleSelection.</param>
public virtual void AssignRoles(out bool runOriginal, LogicRoleSelectionNormal instance)
{
runOriginal = true;
}
/// <summary>
/// Custom role assignment to run after all roles are handed out.
/// </summary>
/// <param name="instance">Instance of LogicRoleSelection.</param>
public virtual void PostAssignRoles(LogicRoleSelectionNormal instance)
{
}
/// <summary>
/// Custom murder logic.
/// </summary>
/// <param name="runOriginal">Should the original murder logic be used.</param>
/// <param name="result">Result of custom murder logic.</param>
/// <param name="target">Target player for murder.</param>
public virtual void CanKill(out bool runOriginal, out bool result, PlayerControl target)
{
result = false;
runOriginal = true;
}
/// <summary>
/// Custom winner selection.
/// </summary>
/// <returns>List of winners or null.</returns>
public virtual List<NetworkedPlayerInfo>? CalculateWinners() => null;
/// <summary>
/// The IEnumerator that plays the intro cutscene for this gamemode.
/// </summary>
/// <param name="__instance">An instance of IntroCutscene.</param>
/// <returns>An IEnumerator to run the intro cutscene instead of the base game one.</returns>
public virtual IEnumerator IntroCutscene(IntroCutscene __instance)
{
yield return new WaitForEndOfFrame();
}
/// <summary>
/// Can Admin be used in this gamemode.
/// </summary>
/// <param name="console">Admin Console.</param>
/// <returns>True if Admin console is enabled.</returns>
public virtual bool CanUseMapConsole(MapConsole console) => true;
/// <summary>
/// Can a body be reported in this gamemode.
/// </summary>
/// <param name="body">Target body for reporting.</param>
/// <returns>True if dead bodies can be reported.</returns>
public virtual bool CanReport(DeadBody body) => true;
/// <summary>
/// Can system consoles be used in this gamemode.
/// </summary>
/// <param name="console">System Console.</param>
/// <returns>True if system consoles are enabled in this mode.</returns>
public virtual bool CanUseSystemConsole(SystemConsole console) => true;
/// <summary>
/// Can tasks be interacted with in this gamemode.
/// </summary>
/// <param name="console">Task console.</param>
/// <returns>True if tasks are enabled in this mode.</returns>
public virtual bool CanUseTasks(Console console) => true;
/// <summary>
/// Should the sabotage map be used when attempting to open sabotage overlay.
/// </summary>
/// <param name="map">MapBehaviour object.</param>
/// <returns>True if the sabotage map should be shown.</returns>
public virtual bool ShouldShowSabotageMap(MapBehaviour map) => true;
/// <summary>
/// Gets the <see cref="MapOptions"/> to display on the map.
/// </summary>
/// <returns>The <see cref="MapOptions"/> for the gamemode.</returns>
public virtual MapOptions GetMapOptions()
{
return new MapOptions
{
Mode = PlayerControl.LocalPlayer.Data.Role.IsImpostor && !MeetingHud.Instance
? MapOptions.Modes.Sabotage
: MapOptions.Modes.Normal,
};
}
/// <summary>
/// Can a player vent in this gamemode.
/// </summary>
/// <param name="vent">Target vent.</param>
/// <param name="playerInfo">Player attempting to vent.</param>
/// <returns>True if venting is enabled in this mode.</returns>
public virtual bool CanVent(Vent vent, NetworkedPlayerInfo playerInfo) => true;
/// <summary>
/// Does the task bar appear in the gamemode.
/// </summary>
/// <returns>True if the task bar is enabled in this mode.</returns>
public virtual bool ShowTaskBar => true;
public virtual void UpdateTaskPanel(TaskPanelBehaviour instance)
{
instance.background.transform.localScale = (instance.taskText.textBounds.size.x > 0f)
? new Vector3(instance.taskText.textBounds.size.x + 0.2f, instance.taskText.textBounds.size.y + 0.2f, 1f)
: Vector3.zero;
Vector3 vector = instance.background.sprite.bounds.extents;
vector.y = -vector.y;
vector = vector.Mul(instance.background.transform.localScale);
instance.background.transform.localPosition = vector;
Vector3 vector2 = instance.tab.sprite.bounds.extents;
vector2 = vector2.Mul(instance.tab.transform.localScale);
vector2.y = -vector2.y;
vector2.x += vector.x * 2f;
instance.tab.transform.localPosition = vector2;
if (GameManager.Instance == null)
{
return;
}
var yPos = 0.6f;
var xPos = -instance.background.sprite.bounds.size.x * instance.background.transform.localScale.x;
instance.closedPosition = new Vector3(xPos, yPos, instance.closedPosition.z);
instance.openPosition = new Vector3(instance.openPosition.x, yPos, instance.openPosition.z);
if (instance.open)
{
instance.timer = Mathf.Min(1f, instance.timer + Time.deltaTime / instance.animationTimeSeconds);
}
else
{
instance.timer = Mathf.Max(0f, instance.timer - Time.deltaTime / instance.animationTimeSeconds);
}
Vector3 relativePos = new(
Mathf.SmoothStep(instance.closedPosition.x, instance.openPosition.x, instance.timer),
yPos,
instance.openPosition.z);
instance.transform.localPosition =
AspectPosition.ComputePosition(AspectPosition.EdgeAlignments.LeftTop, relativePos);
}
/// <inheritdoc/>
public override string ToString() => Name;
}
-20
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@@ -1,20 +0,0 @@
using MiraAPI.PluginLoading;
using MiraAPI.Utilities.Assets;
using UnityEngine;
namespace MiraAPI.GameModes;
/// <summary>
/// The classic game mode.
/// </summary>
[MiraIgnore]
public class ClassicMode : AbstractGameMode
{
/// <inheritdoc/>
public override string Name => "Classic";
/// <inheritdoc/>
public override string Description => "The classic Among Us experience!\nFind the Impostors or deceive the Crew.";
public override LoadableAsset<Sprite>? Icon => MiraAssets.ClassicGamemodeIcon;
}
+154
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@@ -0,0 +1,154 @@
using System.Collections.Generic;
namespace MiraAPI.GameModes;
/// <summary>
/// Base class for custom gamemodes.
/// </summary>
public abstract class CustomGameMode
{
/// <summary>
/// Gets the game mode name.
/// </summary>
public abstract string Name { get; }
/// <summary>
/// Gets the game mode description.
/// </summary>
public abstract string Description { get; }
/// <summary>
/// Gets the game mode ID.
/// </summary>
public abstract int Id { get; }
/// <summary>
/// Called when <see cref="IntroCutscene"/> is destroyed.
/// </summary>
public virtual void Initialize()
{
}
/// <summary>
/// Called on <see cref="HudManager.Start"/>.
/// </summary>
/// <param name="instance">Instance of <see cref="HudManager"/>.</param>
public virtual void HudStart(HudManager instance)
{
}
/// <summary>
/// Called every frame on <see cref="HudManager.Update"/>.
/// </summary>
/// <param name="instance">Instance of <see cref="HudManager"/>.</param>
public virtual void HudUpdate(HudManager instance)
{
}
/// <summary>
/// Called when a player is killed.
/// </summary>
/// <param name="player"><see cref="PlayerControl"/> that was killed.</param>
public virtual void OnDeath(PlayerControl player)
{
}
/// <summary>
/// Calculate Game End logic.
/// </summary>
/// <param name="runOriginal">Should original game end logic be used.</param>
/// <param name="instance">Instance of <see cref="LogicGameFlowNormal"/>.</param>
public virtual void CheckGameEnd(out bool runOriginal, LogicGameFlowNormal instance)
{
runOriginal = true;
}
/// <summary>
/// Custom role assignment.
/// </summary>
/// <param name="runOriginal">Should original role assignment be used.</param>
/// <param name="instance">Instance of <see cref="LogicRoleSelection"/>.</param>
public virtual void AssignRoles(out bool runOriginal, LogicRoleSelectionNormal instance)
{
runOriginal = true;
}
/// <summary>
/// Custom murder logic.
/// </summary>
/// <param name="runOriginal">Should the original murder logic be used.</param>
/// <param name="result">Result of custom murder logic.</param>
/// <param name="target">Target <see cref="PlayerControl"/> for murder.</param>
public virtual void CanKill(out bool runOriginal, out bool result, PlayerControl target)
{
result = false;
runOriginal = true;
}
/// <summary>
/// Should Roles Settings be available when this gamemode is selected.
/// </summary>
/// <returns><see langword="true"/> if Role Settings are enabled in this game mode.</returns>
public virtual bool AreRoleSettingsEnabled() => true;
/// <summary>
/// Should Game Settings be available when this gamemode is selected.
/// </summary>
/// <returns><see langword="true"/> if Game Settings are enabled in this mode.</returns>
public virtual bool AreGameSettingsEnabled() => true;
/// <summary>
/// Custom winner selection.
/// </summary>
/// <returns>List of winners or <see langword="null"/>.</returns>
public virtual List<NetworkedPlayerInfo>? CalculateWinners() => null;
/// <summary>
/// Show gamemode in <see cref="IntroCutscene"/>.
/// </summary>
/// <returns><see langword="true"/> if the game mode should be shown in the intro cutscene.</returns>
public virtual bool ShowGameModeIntroCutscene() => false;
/// <summary>
/// Can Admin be used in this gamemode.
/// </summary>
/// <param name="console">Admin Console.</param>
/// <returns><see langword="true"/> if Admin console is enabled.</returns>
public virtual bool CanUseMapConsole(MapConsole console) => true;
/// <summary>
/// Can a <see cref="DeadBody"/> be reported in this gamemode.
/// </summary>
/// <param name="body">Target <see cref="DeadBody"/> for reporting.</param>
/// <returns><see langword="true"/> if <see cref="DeadBody"/>s can be reported.</returns>
public virtual bool CanReport(DeadBody body) => true;
/// <summary>
/// Can <see cref="SystemConsole"/>s be used in this gamemode.
/// </summary>
/// <param name="console">System Console.</param>
/// <returns><see langword="true"/> if <see cref="SystemConsole"/>s are enabled in this mode.</returns>
public virtual bool CanUseSystemConsole(SystemConsole console) => true;
/// <summary>
/// Can tasks be interacted with in this gamemode.
/// </summary>
/// <param name="console">Task console.</param>
/// <returns><see langword="true"/> if tasks are enabled in this mode.</returns>
public virtual bool CanUseTasks(Console console) => true;
/// <summary>
/// Should the sabotage map be used when attempting to open sabotage overlay.
/// </summary>
/// <param name="map"><see cref="MapBehaviour"/> object.</param>
/// <returns><see langword="true"/> if the sabotage map should be shown.</returns>
public virtual bool ShouldShowSabotageMap(MapBehaviour map) => true;
/// <summary>
/// Can a player vent in this gamemode.
/// </summary>
/// <param name="vent">Target vent.</param>
/// <param name="playerInfo">Player attempting to vent.</param>
/// <returns><see langword="true"/> if venting is enabled in this mode.</returns>
public virtual bool CanVent(Vent vent, NetworkedPlayerInfo playerInfo) => true;
}
+43 -96
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@@ -1,123 +1,70 @@
using System;
using System.Collections.Generic;
using System.Linq;
using MiraAPI.PluginLoading;
using Reactor.Utilities;
namespace MiraAPI.GameModes;
/// <summary>
/// Manages custom gamemodes.
/// Manages <see cref="CustomGameMode"/>s.
/// </summary>
public static class CustomGameModeManager
{
internal static readonly Dictionary<uint, AbstractGameMode> IdToModeMap = [];
private static uint GetNextId() => ++LastId;
private static uint LastId { get; set; }
/// <summary>
/// Register gamemode from type.
/// List of registered <see cref="CustomGameMode"/>.
/// </summary>
/// <param name="gameModeType">Type of gamemode class, should inherit from <see cref="AbstractGameMode"/>.</param>
/// <param name="pluginInfo">The custom plugin info of the mod.</param>
/// <returns>Whether the gamemode was successfully registered.</returns>
internal static bool RegisterGameMode(Type gameModeType, MiraPluginInfo pluginInfo)
internal static readonly Dictionary<int, CustomGameMode> GameModes = [];
public static bool IsDefault()
{
if (!typeof(AbstractGameMode).IsAssignableFrom(gameModeType))
{
Warning($"{gameModeType.Name} does not inherit CustomGameMode!");
return false;
}
var instance = Activator.CreateInstance(gameModeType);
if (instance is not AbstractGameMode mode)
{
Error($"Failed to create instance of {gameModeType.Name}");
return false;
}
if (!mode.HideMode)
{
IdToModeMap.Add(GetNextId(), mode);
pluginInfo.GameModes.Add(LastId, mode);
mode.ID = LastId;
GameModeOption.AddOption(mode);
}
return true;
return ActiveMode?.Id == 0;
}
/// <summary>
/// Checks to see if the current game mode is an instance of the classic mode.
/// Gets the current <see cref="CustomGameMode"/>.
/// </summary>
/// <returns>True if the classic mode is the current one.</returns>
public static bool IsClassic() => ActiveMode != null && ActiveMode.GetType().IsAssignableTo(typeof(ClassicMode));
public static CustomGameMode? ActiveMode { get; internal set; } = new DefaultMode();
/// <summary>
/// Checks to see if the current game mode is an instance of the HNS mode.
/// Set current <see cref="CustomGameMode"/>.
/// </summary>
/// <returns>True if the Hide & Seek mode is the current one.</returns>
public static bool IsHideNSeek() => ActiveMode != null && ActiveMode.GetType().IsAssignableTo(typeof(HideAndSeekMode));
/// <summary>
/// Checks if a provided GameMode is the current active one.
/// </summary>
/// <typeparam name="T">The AbstractGameMode subclass being checked.</typeparam>
/// <returns>Whether the provided mode is the current active one.</returns>
public static bool IsActiveGameMode<T>() where T : AbstractGameMode => ActiveMode is T;
/// <summary>
/// Gets the current gamemode.
/// </summary>
public static AbstractGameMode? ActiveMode { get; private set; }
/// <summary>
/// Gets a gamemode from an ID.
/// </summary>
/// <param name="id">The ID of the gamemode to fetch.</param>
/// <returns>The gamemode matching that ID.</returns>
public static AbstractGameMode GetMode(uint id) => IdToModeMap[id];
/// <summary>
/// Finds the parent mod of a custom gamemode.
/// </summary>
/// <param name="gameMode">The <see cref="AbstractGameMode"/> object.</param>
/// <returns>A <see cref="MiraPluginInfo"/> object representing the parent mod of the gamemode.</returns>
public static MiraPluginInfo? FindParentMod(AbstractGameMode gameMode)
/// <param name="id"><see cref="CustomGameMode"/> ID.</param>
public static void SetGameMode(int id)
{
return MiraPluginManager.Instance.RegisteredPlugins.FirstOrDefault(plugin => plugin.GameModes.ContainsValue(gameMode));
}
internal static void RegisterDefaultMode()
{
var defaultMode = new ClassicMode();
IdToModeMap.Add(0, defaultMode);
// no need to add to game mode option as it already contains it
// because we cannot have the option be created with no values
defaultMode.ID = 0;
var hnsMode = new HideAndSeekMode();
if (!hnsMode.HideMode)
if (GameModes.TryGetValue(id, out var gameMode))
{
IdToModeMap.Add(1, hnsMode);
hnsMode.ID = 1;
GameModeOption.AddOption(hnsMode);
LastId++;
}
}
internal static void GetAndSetGameMode()
{
var id = (uint)GameModeOption.Value;
if (IdToModeMap.TryGetValue(id, out var mode))
{
ActiveMode = mode;
ActiveMode = gameMode;
return;
}
ActiveMode = IdToModeMap[0];
Logger<MiraApiPlugin>.Warning($"Unable to find game mode of id {id}!");
Error($"No gamemode with id {id} found!");
}
/// <summary>
/// Register <see cref="CustomGameMode"/> from type.
/// </summary>
/// <param name="gameModeType">Type of <see cref="CustomGameMode"/>, should inherit from <see cref="CustomGameMode"/>.</param>
internal static void RegisterGameMode(Type gameModeType)
{
if (!typeof(CustomGameMode).IsAssignableFrom(gameModeType))
{
Warning($"{gameModeType.Name} does not inherit CustomGameMode!");
return;
}
var modeObj = Activator.CreateInstance(gameModeType);
if (modeObj is not CustomGameMode gameMode)
{
Error($"Failed to create instance of {gameModeType.Name}");
return;
}
if (GameModes.Any(x => x.Key == gameMode.Id))
{
Error($"ID for gamemode {gameMode.Name} already exists!");
return;
}
GameModes.Add(gameMode.Id, gameMode);
}
}
+8
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@@ -0,0 +1,8 @@
namespace MiraAPI.GameModes;
public class DefaultMode : CustomGameMode
{
public override string Name => "Default";
public override string Description => "Default Among Us GameMode";
public override int Id => 0;
}
-160
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@@ -1,160 +0,0 @@
using System.Collections.Generic;
using System.Linq;
using HarmonyLib;
using Il2CppInterop.Runtime.InteropTypes.Arrays;
using MiraAPI.GameOptions;
using MiraAPI.Networking;
using MiraAPI.Patches.GameModes;
using MiraAPI.Patches.Options;
using MiraAPI.Utilities;
using MiraAPI.Utilities.Assets;
using Reactor.Localization.Utilities;
using Reactor.Networking.Attributes;
using Reactor.Utilities.Extensions;
using TMPro;
using UnityEngine;
using UnityEngine.Events;
using UnityEngine.ProBuilder;
using Object = UnityEngine.Object;
namespace MiraAPI.GameModes;
/// <summary>
/// The game mode option.
/// </summary>
[HarmonyPatch]
public static class GameModeOption
{
/// <summary>
/// Gets the current index of the Game Mode Option
/// For the value as an <see cref="AbstractGameMode"/>, see <see cref="CustomGameModeManager.ActiveMode"/>.
/// </summary>
public static int Value
{
get =>
OptionBehaviour != null
? OptionBehaviour.GetInt()
: _lastValue;
private set
{
_lastValue = value;
if (OptionBehaviour == null)
return;
OptionBehaviour.Value = value;
OptionBehaviour.UpdateValue();
_lastValue = value;
}
}
internal static StringOption OptionBehaviour { get; set; } = null!;
internal static int _lastValue;
internal static readonly StringNames GamemodeName = CustomStringName.CreateAndRegister("Gamemode");
internal static readonly StringNames CustomName = CustomStringName.CreateAndRegister("Custom");
internal static readonly Dictionary<uint, StringNames> Values = new()
{
[0] = CustomStringName.CreateAndRegister("Classic"),
};
internal static void AddOption(AbstractGameMode mode)
{
if (!Values.ContainsKey(mode.ID))
Values.Add(mode.ID, CustomStringName.CreateAndRegister(mode.ColoredName));
}
/*[HarmonyPatch(typeof(GameOptionsMenu), nameof(GameOptionsMenu.CreateSettings))]
[HarmonyPostfix]
private static void CreateSettingsPatch(GameOptionsMenu __instance)
{
if (MenuState.Instance.CurrentModIdx != 0 || GameManager.Instance.IsHideAndSeek() || CustomGameModeManager.ActiveMode == null)
{
return;
}
var num = 0.713f;
foreach (var category in __instance.settingsContainer.GetComponentsInChildren<CategoryHeaderMasked>())
{
if (category)
category.gameObject.transform.localPosition -= new Vector3(0, 1.3f, 0);
}
CategoryHeaderMasked categoryHeaderMasked = Object.Instantiate(__instance.categoryHeaderOrigin, Vector3.zero, Quaternion.identity, __instance.settingsContainer);
categoryHeaderMasked.SetHeader(CustomName, 20);
categoryHeaderMasked.transform.localScale = Vector3.one * 0.63f;
categoryHeaderMasked.transform.localPosition = new Vector3(-0.903f, num, -2f);
OptionBehaviour = Object.Instantiate(
__instance.stringOptionOrigin,
Vector3.zero,
Quaternion.identity,
__instance.settingsContainer);
num -= 0.63f;
OptionBehaviour.transform.localPosition = new Vector3(0.952f, num, -2f);
OptionBehaviour.SetClickMask(__instance.ButtonClickMask);
StringGameSetting setting = ScriptableObject.CreateInstance<StringGameSetting>();
setting.Type = OptionTypes.MultipleChoice;
setting.Title = GamemodeName;
setting.Index = _lastValue;
setting.Values = new Il2CppStructArray<StringNames>([Values[0]]);
OptionBehaviour.SetUpFromData(setting, 20);
Set(_lastValue);
OptionBehaviour.TitleText.fontSize = 3;
foreach (var optionBehaviour in __instance.Children.ToArray().Skip(1))
{
optionBehaviour.gameObject.transform.localPosition -= new Vector3(0, 1.3f, 0);
}
__instance.Children.Add(OptionBehaviour);
for (var i = 1; i < Values.Count; i++)
OptionBehaviour.Values = (Il2CppStructArray<StringNames>)OptionBehaviour.Values.Add(Values.ElementAt(i).Value);
__instance.scrollBar.SetYBoundsMax(__instance.scrollBar.GetYBounds().max + 1);
}*/
internal static void Set(int val)
{
Value = val;
var previousMode = CustomGameModeManager.ActiveMode;
CustomGameModeManager.GetAndSetGameMode();
HudPatches.SetGameModeText(CustomGameModeManager.GetMode(Values.ElementAt(_lastValue).Key).ColoredName);
var gm = CustomGameModeManager.ActiveMode!;
if (gm != previousMode)
{
ModdedOptionsManager.AddSettingsChangeMessage(
HudManager.Instance.Notifier,
GamemodeName,
gm.ColoredName,
new Color(0.7333f, 0.7333f, 0.7333f, 1),
gm.TmpIcon,
true);
if (MenuState.Instance)
{
// should force reset roles for gamemodes properly
foreach (var roleMenu in MenuState.Instance.QueuedRoleMenuRefresh)
{
MenuState.Instance.QueuedRoleMenuRefresh[roleMenu.Key] = true;
}
}
}
// could make Values a dict of AbstractGameMode too
}
[HarmonyPatch(typeof(GameOptionsMenu), nameof(GameOptionsMenu.ValueChanged))]
[HarmonyPrefix]
private static bool ValueChanged(GameOptionsMenu __instance, OptionBehaviour option)
{
if (OptionBehaviour.Equals(option))
{
Info($"Game mode changed to {option.GetInt()}");
RpcSyncGamemode(PlayerControl.LocalPlayer, option.GetInt());
if (GameSettingMenu.Instance && CustomGameModeManager.ActiveMode != null)
{
GameOptionsMenuPatch.ToggleGamemodeOptions(CustomGameModeManager.ActiveMode, __instance);
GameSettingMenu.Instance.RoleSettingsButton.gameObject.SetActive(CustomGameModeManager.ActiveMode.ShowNormalRoleSettings);
}
return false;
}
return true;
}
[MethodRpc((uint) MiraRpc.SyncGamemodeOption)]
internal static void RpcSyncGamemode(PlayerControl host, int data)
{
Set(data);
}
}
-534
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@@ -1,534 +0,0 @@
using System;
using System.Collections;
using System.Collections.Generic;
using System.Linq;
using AmongUs.Data;
using AmongUs.GameOptions;
using HarmonyLib;
using InnerNet;
using MiraAPI.GameOptions;
using MiraAPI.HnsReimplemented;
using MiraAPI.HnsReimplemented.Options;
using MiraAPI.PluginLoading;
using MiraAPI.Roles;
using MiraAPI.Utilities;
using MiraAPI.Utilities.Assets;
using PowerTools;
using UnityEngine;
namespace MiraAPI.GameModes;
/// <summary>
/// The vanilla Hide and Seek game mode, ported to Mira.
/// </summary>
[MiraIgnore]
public class HideAndSeekMode : AbstractGameMode
{
/// <inheritdoc/>
public override string Name => "Hide n Seek";
/// <inheritdoc/>
public override string Description => "You can run, but you can't hide!\nOutlive the timer or eliminate the crew.";
// TODO: Once the Hide n Seek port is ready for release, we will remove this.
public override bool HideMode => !MiraApiPlugin.IsDevBuild;
public override Color Color { get; } = new Color32(255, 88, 90, 255);
public override LoadableAsset<Sprite>? Icon => MiraAssets.HnSGamemodeIcon;
public override bool CanReport(DeadBody body) => false;
public override bool ShouldShowSabotageMap(MapBehaviour map) => false;
public override bool ShowGameModeIntroCutscene => true;
public override bool GameModeBodyTypeOverride => true;
public override bool ShowNormalGameSettings => false;
public override bool ShowNormalRoleSettings => false;
public override float DefaultImpostorKillCooldown => 1f;
public override bool ShowTaskBar => false;
public static int ImpostorPlayerID()
{
return OptionGroupSingleton<HnsImpostorOptions>.Instance.SelectedSeeker.Value;
}
public static bool HasImpostorPlayerID()
{
return ImpostorPlayerID() > -1;
}
public static bool ValidateImpostorPlayerID(List<NetworkedPlayerInfo> players)
{
return HasImpostorPlayerID() && players.Find((NetworkedPlayerInfo p) => (int)p.PlayerId == ImpostorPlayerID()) != null;
}
public override void AssignRoles(out bool runOriginal, LogicRoleSelectionNormal instance)
{
runOriginal = false;
Il2CppSystem.Collections.Generic.List<ClientData> list = new();
AmongUsClient.Instance.GetAllClients(list);
List<NetworkedPlayerInfo> list2 = list.ToArray()
.Where(c => c.Character != null && c.Character.Data != null && !c.Character.Data.Disconnected &&
!c.Character.Data.IsDead).OrderBy(c => c.Id).Select(c => c.Character.Data)
.ToList();
foreach (NetworkedPlayerInfo networkedPlayerInfo in GameData.Instance.AllPlayers)
{
if (networkedPlayerInfo.Object != null && networkedPlayerInfo.Object.isDummy)
{
list2.Add(networkedPlayerInfo);
}
}
IGameOptions currentGameOptions = GameOptionsManager.Instance.CurrentGameOptions;
int adjustedNumImpostors = GameOptionsManager.Instance.CurrentGameOptions.GetAdjustedNumImpostors(list2.Count);
AssignRolesForTeam(list2, currentGameOptions, RoleTeamTypes.Impostor, Math.Max(adjustedNumImpostors, 1), RoleTypes.Impostor);
AssignRolesForTeam(list2, currentGameOptions, RoleTeamTypes.Crewmate, int.MaxValue, RoleTypes.Engineer);
}
public static void AssignRolesForTeam(
List<NetworkedPlayerInfo> players,
IGameOptions opts,
RoleTeamTypes team,
int teamMax,
RoleTypes defaultRole)
{
Error($"Hide And Seek Mode - AssignRolesForTeam: Team: {team}, Max: {teamMax}, Players: {players.Count}, DefaultRole: {defaultRole}");
int num = 0;
IRoleOptionsCollection roleOptions = opts.RoleOptions;
var source = RoleManager.Instance.AllRoles.ToArray()
.Where(role => role.TeamType == team && !RoleManager.IsGhostRole(role.Role) &&
CustomRoleUtils.CanSpawnOnCurrentMode(role));
var assignmentData = source.Where(x => !x.IsDead).Select(role =>
new RoleManager.RoleAssignmentData(
role,
roleOptions.GetNumPerGame(role.Role),
roleOptions.GetChancePerGame(role.Role))).ToList();
var source2 = CustomRoleUtils.GetPossibleRoles(assignmentData, x => x.Chance == 100);
var guaranteedRoles = source.Where(x => source2.Contains(((ushort)x.Role, 100)));
List<RoleTypes> list = new List<RoleTypes>();
if (team == RoleTeamTypes.Crewmate)
{
Error($"MiraAPI.Patches.Roles.LogicRoleSelectionHnsPatch - AssignRolesForTeam: Before Guaranteed Assignment");
foreach (RoleManager.RoleAssignmentData roleAssignmentData in guaranteedRoles.Select((x) =>
new RoleManager.RoleAssignmentData(x, roleOptions.GetNumPerGame(x.Role), 100)))
{
while (true)
{
RoleManager.RoleAssignmentData roleAssignmentData2 = roleAssignmentData;
int count = roleAssignmentData2.Count;
roleAssignmentData2.Count = count - 1;
if (count <= 0)
{
break;
}
list.Add(roleAssignmentData.Role.Role);
}
}
Error($"MiraAPI.Patches.Roles.LogicRoleSelectionHnsPatch - AssignRolesForTeam: After Guaranteed Assignment");
AssignRolesFromList(players, teamMax, list, ref num);
var list2 = source.Where(x => !x.IsDead).Select(role =>
new RoleManager.RoleAssignmentData(
role,
roleOptions.GetNumPerGame(role.Role),
roleOptions.GetChancePerGame(role.Role))).ToList();
list.Clear();
foreach (RoleManager.RoleAssignmentData roleAssignmentData3 in list2)
{
for (int i = 0; i < roleAssignmentData3.Count; i++)
{
if (HashRandom.Next(101) < roleAssignmentData3.Chance)
{
list.Add(roleAssignmentData3.Role.Role);
}
}
}
Error($"MiraAPI.Patches.Roles.LogicRoleSelectionHnsPatch - AssignRolesForTeam: After Potential Assignment");
AssignRolesFromList(players, teamMax, list, ref num);
var basicRole = RoleTypes.Engineer;
while (list.Count < players.Count && list.Count + num < teamMax)
{
list.Add(basicRole);
}
AssignRolesFromList(players, teamMax, list, ref num);
Error($"MiraAPI.Patches.Roles.LogicRoleSelectionHnsPatch - AssignRolesForTeam: After Fallback Assignment");
}
else if (team == RoleTeamTypes.Impostor)
{
Error($"MiraAPI.Patches.Roles.LogicRoleSelectionHnsPatch - AssignRolesForTeam: Before Guaranteed Assignment");
var newImpostors = new List<NetworkedPlayerInfo>();
// Specified Seeker
if (HasImpostorPlayerID() &&
ValidateImpostorPlayerID(players) &&
!AmongUsClient.Instance.IsGamePublic)
{
NetworkedPlayerInfo networkedPlayerInfo = players.ToArray()
.First(p => p.PlayerId == ImpostorPlayerID());
players.Remove(networkedPlayerInfo);
newImpostors.Add(networkedPlayerInfo);
Error($"MiraAPI.Patches.Roles.LogicRoleSelectionHnsPatch - AssignRolesForTeam: Seeker is {networkedPlayerInfo.PlayerName}, ID: {networkedPlayerInfo.PlayerId}");
}
// Random Seeker
else
{
int num2 = 0;
while (num2 < teamMax && players.Count > 0)
{
PseudoRandomList<NetworkedPlayerInfo> pseudoRandomList = new PseudoRandomList<NetworkedPlayerInfo>(AmongUsClient.Instance.GameId);
players.Do(x => pseudoRandomList.Add(x));
for (int i = 0; i < GameData.RoundsPlayedInSession; i++)
{
pseudoRandomList.PickRandom();
}
NetworkedPlayerInfo networkedPlayerInfo = pseudoRandomList.PickRandom();
players.Remove(networkedPlayerInfo);
newImpostors.Add(networkedPlayerInfo);
num2++;
Error($"MiraAPI.Patches.Roles.LogicRoleSelectionHnsPatch - AssignRolesForTeam: Seeker is {networkedPlayerInfo.PlayerName}, ID: {networkedPlayerInfo.PlayerId}");
}
}
Error($"MiraAPI.Patches.Roles.LogicRoleSelectionHnsPatch - AssignRolesForTeam: After Guaranteed Assignment");
foreach (RoleManager.RoleAssignmentData roleAssignmentData in guaranteedRoles.Select((x) =>
new RoleManager.RoleAssignmentData(x, roleOptions.GetNumPerGame(x.Role), 100)))
{
while (true)
{
RoleManager.RoleAssignmentData roleAssignmentData2 = roleAssignmentData;
int count = roleAssignmentData2.Count;
roleAssignmentData2.Count = count - 1;
if (count <= 0)
{
break;
}
list.Add(roleAssignmentData.Role.Role);
}
}
AssignRolesFromList(newImpostors, teamMax, list, ref num);
var list2 = source.Where(x => !x.IsDead).Select(role =>
new RoleManager.RoleAssignmentData(
role,
roleOptions.GetNumPerGame(role.Role),
roleOptions.GetChancePerGame(role.Role))).ToList();
list.Clear();
foreach (RoleManager.RoleAssignmentData roleAssignmentData3 in list2)
{
for (int i = 0; i < roleAssignmentData3.Count; i++)
{
if (HashRandom.Next(101) < roleAssignmentData3.Chance)
{
list.Add(roleAssignmentData3.Role.Role);
}
}
}
AssignRolesFromList(newImpostors, teamMax, list, ref num);
var basicRole = RoleTypes.Impostor;
while (list.Count < newImpostors.Count && list.Count + num < teamMax)
{
list.Add(basicRole);
}
AssignRolesFromList(newImpostors, teamMax, list, ref num);
}
}
public static void AssignRolesFromList(List<NetworkedPlayerInfo> players, int teamMax, List<RoleTypes> roleList, ref int rolesAssigned)
{
while (roleList.Count > 0 && players.Count > 0 && rolesAssigned < teamMax)
{
int index = HashRandom.FastNext(roleList.Count);
RoleTypes roleType = roleList[index];
roleList.RemoveAt(index);
int index2 = HashRandom.FastNext(players.Count);
players[index2].Object.RpcSetRole(roleType, false);
players.RemoveAt(index2);
rolesAssigned++;
}
}
public override IEnumerator IntroCutscene(IntroCutscene __instance)
{
SoundManager.Instance.PlaySound(__instance.IntroStinger, false, 1f, null);
Logger.GlobalInstance.Info("IntroCutscene :: CoBegin() :: Game Mode: Hide and Seek (MiraAPI)", null);
__instance.LogPlayerRoleData();
__instance.HideAndSeekPanels.SetActive(true);
if (PlayerControl.LocalPlayer.Data.Role.IsImpostor)
{
__instance.CrewmateRules.SetActive(false);
__instance.ImpostorRules.SetActive(true);
}
else
{
__instance.CrewmateRules.SetActive(true);
__instance.ImpostorRules.SetActive(false);
}
__instance.ImpostorName.gameObject.SetActive(true);
__instance.ImpostorTitle.gameObject.SetActive(true);
__instance.BackgroundBar.enabled = false;
__instance.TeamTitle.gameObject.SetActive(false);
var impostor = PlayerControl.AllPlayerControls.ToArray().FirstOrDefault(x => x.Data.Role.IsImpostor);
if (impostor == null)
{
Logger.GlobalInstance.Error("IntroCutscene :: CoBegin() :: impostor is NULL", null);
}
GameManager.Instance.SetSpecialCosmetics(impostor);
if (impostor != null)
{
__instance.ImpostorName.text = impostor.Data.PlayerName;
}
else
{
__instance.ImpostorName.text = "???";
}
yield return new WaitForSecondsRealtime(0.1f);
if (impostor != null)
{
__instance.ImpostorTitle.text = impostor.Data.Role.GetRoleName();
}
PoolablePlayer playerSlot = null;
if (impostor != null)
{
playerSlot = __instance.CreatePlayer(1, 1, impostor.Data, false);
playerSlot.SetBodyType(PlayerBodyTypes.Normal);
playerSlot.SetFlipX(false);
playerSlot.transform.localPosition = __instance.impostorPos;
playerSlot.transform.localScale = Vector3.one * __instance.impostorScale;
}
yield return ShipStatus.Instance.CosmeticsCache.PopulateFromPlayers();
yield return new WaitForSecondsRealtime(6f);
if (playerSlot != null)
{
playerSlot.gameObject.SetActive(false);
}
__instance.HideAndSeekPanels.SetActive(false);
__instance.CrewmateRules.SetActive(false);
__instance.ImpostorRules.SetActive(false);
HnsMusicHandler.Instance.StartMusicWithIntro();
var hideTimer = 10f;
if (PlayerControl.LocalPlayer.Data.Role.IsImpostor)
{
__instance.HideAndSeekTimerText.gameObject.SetActive(true);
PoolablePlayer poolablePlayer;
AnimationClip anim;
if (AprilFoolsMode.ShouldHorseAround())
{
poolablePlayer = __instance.HorseWrangleVisualSuit;
poolablePlayer.gameObject.SetActive(true);
poolablePlayer.SetBodyType(PlayerBodyTypes.Seeker);
anim = __instance.HnSSeekerSpawnHorseAnim;
__instance.HorseWrangleVisualPlayer.SetBodyType(PlayerBodyTypes.Normal);
__instance.HorseWrangleVisualPlayer.UpdateFromPlayerData(
PlayerControl.LocalPlayer.Data,
PlayerControl.LocalPlayer.CurrentOutfitType,
PlayerMaterial.MaskType.None,
false,
null,
false);
}
else if (AprilFoolsMode.ShouldLongAround())
{
poolablePlayer = __instance.HideAndSeekPlayerVisual;
poolablePlayer.gameObject.SetActive(true);
poolablePlayer.SetBodyType(PlayerBodyTypes.LongSeeker);
anim = __instance.HnSSeekerSpawnLongAnim;
}
else
{
poolablePlayer = __instance.HideAndSeekPlayerVisual;
poolablePlayer.gameObject.SetActive(true);
poolablePlayer.SetBodyType(PlayerBodyTypes.Seeker);
anim = __instance.HnSSeekerSpawnAnim;
}
poolablePlayer.SetBodyCosmeticsVisible(false);
poolablePlayer.UpdateFromPlayerData(
PlayerControl.LocalPlayer.Data,
PlayerControl.LocalPlayer.CurrentOutfitType,
PlayerMaterial.MaskType.None,
false,
null,
false);
SpriteAnim component = poolablePlayer.GetComponent<SpriteAnim>();
poolablePlayer.gameObject.SetActive(true);
poolablePlayer.ToggleName(false);
component.Play(anim, 1f);
while (hideTimer > 0f)
{
__instance.HideAndSeekTimerText.text = Mathf.RoundToInt(hideTimer).ToString();
hideTimer -= Time.deltaTime;
yield return null;
}
}
else
{
HideAndSeekHudHelper.Instance.HideCountdown = hideTimer;
if (AprilFoolsMode.ShouldHorseAround())
{
if (impostor != null)
{
impostor.AnimateCustom(__instance.HnSSeekerSpawnHorseInGameAnim);
}
}
else if (AprilFoolsMode.ShouldLongAround())
{
if (impostor != null)
{
impostor.AnimateCustom(__instance.HnSSeekerSpawnLongInGameAnim);
}
}
else if (impostor != null)
{
impostor.AnimateCustom(__instance.HnSSeekerSpawnAnim);
impostor.cosmetics.SetBodyCosmeticsVisible(false);
}
}
ShipStatus.Instance.StartSFX();
HnsMusicHandler.Instance.OnGameStart();
HnsDangerMeter.Instance.OnGameStart();
UnityEngine.Object.Destroy(__instance.gameObject);
}
public override void Initialize()
{
deadPlayerCount = 0;
ShipStatus.Instance.BreakEmergencyButton();
PlayerControl.LocalPlayer.SetKillTimer(0.01f);
if (HudManager.InstanceExists)
{
HudManager.Instance.gameObject.AddComponent<HnsMusicHandler>();
HudManager.Instance.gameObject.AddComponent<HideAndSeekHudHelper>();
HudManager.Instance.gameObject.AddComponent<HnsDangerMeter>();
}
}
public override MapOptions GetMapOptions()
{
MapOptions mapOptions = new MapOptions
{
Mode = MapOptions.Modes.Normal,
};
if (PlayerControl.LocalPlayer.Data.Role.IsImpostor && HideAndSeekHudHelper.Instance.SeekerAdminMapEnabled(PlayerControl.LocalPlayer))
{
mapOptions.Mode = MapOptions.Modes.CountOverlay;
mapOptions.AllowMovementWhileMapOpen = true;
mapOptions.IncludeDeadBodies = false;
mapOptions.ShowLivePlayerPosition = false;
}
return mapOptions;
}
public override void CheckGameEnd(out bool runOriginal, LogicGameFlowNormal instance)
{
runOriginal = false;
if (Helpers.GetAlivePlayers().Count(x => x.Data.Role.IsImpostor) == 0)
{
instance.Manager.RpcEndGame(GameOverReason.ImpostorDisconnect, !DataManager.Player.Ads.HasPurchasedAdRemoval);
}
if (Helpers.GetAlivePlayers().Count(x => !x.Data.Role.IsImpostor) != 0)
{
if (HideAndSeekHudHelper.Instance.AllTimersExpired())
{
instance.Manager.RpcEndGame(GameOverReason.HideAndSeek_CrewmatesByTimer, !DataManager.Player.Ads.HasPurchasedAdRemoval);
}
return;
}
instance.Manager.RpcEndGame(GameOverReason.HideAndSeek_ImpostorsByKills, !DataManager.Player.Ads.HasPurchasedAdRemoval);
}
public override PlayerBodyTypes GetBodyType(PlayerControl player)
{
if (player == null || player.Data == null || player.Data.Role == null)
{
if (AprilFoolsMode.ShouldHorseAround())
{
return PlayerBodyTypes.Horse;
}
if (AprilFoolsMode.ShouldLongAround())
{
return PlayerBodyTypes.Long;
}
return PlayerBodyTypes.Normal;
}
else if (AprilFoolsMode.ShouldHorseAround())
{
if (player.Data.Role.IsImpostor)
{
return PlayerBodyTypes.Normal;
}
return PlayerBodyTypes.Horse;
}
else if (AprilFoolsMode.ShouldLongAround())
{
if (player.Data.Role.IsImpostor)
{
return PlayerBodyTypes.LongSeeker;
}
return PlayerBodyTypes.Long;
}
else
{
if (player.Data.Role.IsImpostor)
{
return PlayerBodyTypes.Seeker;
}
return PlayerBodyTypes.Normal;
}
}
public override void UpdateTaskPanel(TaskPanelBehaviour instance)
{
instance.background.transform.localScale = (instance.taskText.textBounds.size.x > 0f)
? new Vector3(instance.taskText.textBounds.size.x + 0.2f, instance.taskText.textBounds.size.y + 0.2f, 1f)
: Vector3.zero;
Vector3 vector = instance.background.sprite.bounds.extents;
vector.y = -vector.y;
vector = vector.Mul(instance.background.transform.localScale);
instance.background.transform.localPosition = vector;
Vector3 vector2 = instance.tab.sprite.bounds.extents;
vector2 = vector2.Mul(instance.tab.transform.localScale);
vector2.y = -vector2.y;
vector2.x += vector.x * 2f;
instance.tab.transform.localPosition = vector2;
if (GameManager.Instance == null)
{
return;
}
var yPos = 1.6f;
var xPos = -instance.background.sprite.bounds.size.x * instance.background.transform.localScale.x;
instance.closedPosition = new Vector3(xPos, yPos, instance.closedPosition.z);
instance.openPosition = new Vector3(instance.openPosition.x, yPos, instance.openPosition.z);
if (instance.open)
{
instance.timer = Mathf.Min(1f, instance.timer + Time.deltaTime / instance.animationTimeSeconds);
}
else
{
instance.timer = Mathf.Max(0f, instance.timer - Time.deltaTime / instance.animationTimeSeconds);
}
Vector3 relativePos = new(
Mathf.SmoothStep(instance.closedPosition.x, instance.openPosition.x, instance.timer),
yPos,
instance.openPosition.z);
instance.transform.localPosition =
AspectPosition.ComputePosition(AspectPosition.EdgeAlignments.LeftTop, relativePos);
}
private int deadPlayerCount;
public override void OnPlayerDeath(PlayerControl player, bool assignGhostRole)
{
base.OnPlayerDeath(player, assignGhostRole);
HudManager.Instance.NotifyOfDeath();
var popup = GameManagerCreator.Instance.HideAndSeekManagerPrefab.DeathPopupPrefab;
deadPlayerCount++;
var item = UnityEngine.Object.Instantiate(popup, HudManager.Instance.transform.parent);
item.Show(player, deadPlayerCount);
}
}
@@ -8,9 +8,8 @@ namespace MiraAPI.GameOptions.Attributes;
/// </summary>
/// <param name="title">The option title.</param>
/// <param name="roleType">Optional parameter to specify a role Type.</param>
/// <param name="modeType">Optional parameter to specify a game mode Type.</param>
[AttributeUsage(AttributeTargets.Property)]
public abstract class ModdedOptionAttribute(string title, Type? roleType = null, Type? modeType = null) : Attribute
public abstract class ModdedOptionAttribute(string title, Type? roleType = null) : Attribute
{
internal IModdedOption? HolderOption { get; set; }
@@ -24,11 +23,6 @@ public abstract class ModdedOptionAttribute(string title, Type? roleType = null,
/// </summary>
protected Type? RoleType { get; private set; } = roleType;
/// <summary>
/// Gets the game mode type of the option.
/// </summary>
protected Type? ModeType { get; private set; } = modeType;
/// <summary>
/// Sets the value of the option.
/// </summary>
+1 -39
View File
@@ -5,8 +5,6 @@ using System.Linq;
using System.Reflection;
using BepInEx.Configuration;
using HarmonyLib;
using Il2CppInterop.Runtime.Injection;
using MiraAPI.GameModes;
using MiraAPI.GameOptions.Attributes;
using MiraAPI.GameOptions.OptionTypes;
using MiraAPI.Networking;
@@ -28,8 +26,6 @@ public static class ModdedOptionsManager
private static readonly Dictionary<Type, AbstractOptionGroup> TypeToGroup = [];
internal static readonly Dictionary<OptionBehaviour, ModdedPlayerOption> CreatedPlayerOptions = [];
internal static readonly Dictionary<OptionBehaviour, ModdedStringOption> CreatedStringOptions = [];
internal static readonly Dictionary<Type, List<AbstractOptionGroup>> GameModeOptionGroups = [];
internal static readonly Dictionary<uint, IModdedOption> ModdedOptions = [];
internal static readonly List<AbstractOptionGroup> Groups = [];
@@ -38,7 +34,7 @@ public static class ModdedOptionsManager
public static void AddSettingsChangeMessage(NotificationPopper notif, StringNames key, string value, Color textColor, TMP_SpriteAsset? sprite, bool playSound = true)
{
string item;
var item = string.Empty;
var text = textColor.ToTextColor();
if (sprite != null)
{
@@ -66,29 +62,6 @@ public static class ModdedOptionsManager
notif.SettingsChangeMessageLogic(key, item, playSound);
}
internal static bool RegisterGroup(Type type)
{
if (Activator.CreateInstance(type) is not AbstractOptionGroup group)
{
return false;
}
if (TypeToGroup.ContainsKey(type))
{
Logger<MiraApiPlugin>.Error($"Group {type.Name} already exists.");
return false;
}
Groups.Add(group);
TypeToGroup.Add(type, group);
typeof(OptionGroupSingleton<>).MakeGenericType(type)
.GetField("_instance", BindingFlags.Static | BindingFlags.NonPublic)!
.SetValue(null, group);
return true;
}
internal static bool RegisterGroup(Type type, MiraPluginInfo pluginInfo)
{
if (Activator.CreateInstance(type) is not AbstractOptionGroup group)
@@ -104,17 +77,6 @@ public static class ModdedOptionsManager
Groups.Add(group);
TypeToGroup.Add(type, group);
if (group.OptionableType?.IsAssignableTo(typeof(AbstractGameMode)) == true)
{
if (GameModeOptionGroups.TryGetValue(group.OptionableType, out var oldList))
{
oldList.Add(group);
}
else
{
GameModeOptionGroups.Add(group.OptionableType, new List<AbstractOptionGroup>() { group });
}
}
pluginInfo.InternalOptionGroups.Add(group);
typeof(OptionGroupSingleton<>).MakeGenericType(type)
@@ -1,10 +1,8 @@
using System.Linq;
using MiraAPI.PluginLoading;
namespace MiraAPI.GameOptions;
#pragma warning disable CA1852
[MiraIgnore]
internal class ModifierOptionGroup : AbstractOptionGroup
#pragma warning restore CA1852
{
@@ -1,4 +1,4 @@
using System;
using System;
using BepInEx.Configuration;
using MiraAPI.Networking;
using MiraAPI.PluginLoading;
@@ -1,176 +0,0 @@
using System;
using System.Globalization;
using System.Linq;
using System.Text;
using Il2CppInterop.Runtime.InteropTypes.Arrays;
using MiraAPI.Networking;
using Reactor.Localization.Utilities;
using UnityEngine;
using Object = UnityEngine.Object;
namespace MiraAPI.GameOptions.OptionTypes;
/// <summary>
/// An option for selecting an enum value.
/// </summary>
public class ModdedStringOption : ModdedOption<string>
{
/// <summary>
/// Gets or sets the string values of the option.
/// </summary>
public string[] Values { get; set; }
/// <summary>
/// Gets or sets the String Name values of the option.
/// </summary>
public StringNames[] StringNameValues { get; set; }
/// <summary>
/// Gets the string's index.
/// </summary>
/// <param name="value">The option's string value.</param>
/// <returns>The option's value in the index.</returns>
public int GetIndex(string value, int location)
{
if (Values.Contains(value))
{
return Values.ToList().IndexOf(value);
}
Info($"Cannot find a valid index for {value} in {location}. Returning 0 instead. Values: {string.Join(", ", Values)}");
return 0;
}
/// <summary>
/// Adds a value to the option.
/// </summary>
/// <param name="value">The option's string value.</param>
/// <param name="index">The additional value's index on the list.</param>
public void RegisterExtraValue(string value, int index = -1)
{
if (!Values.Contains(value))
{
if (index <= -1)
index = Values.Length;
var newVals = Values.ToList();
newVals.Insert(index, value);
Values = newVals.ToArray();
var newStrVals = StringNameValues.ToList();
newStrVals.Insert(index, CustomStringName.CreateAndRegister(value));
StringNameValues = newStrVals.ToArray();
}
if (Data != null)
{
var data = (StringGameSetting)Data;
data.Values = StringNameValues;
data.Index = GetIndex(Value, 1);
if (OptionBehaviour != null)
{
var strOpt = OptionBehaviour.TryCast<StringOption>();
if (strOpt != null)
{
strOpt.Values = StringNameValues;
strOpt.Value = GetIndex(Value, 2);
Warning("StringOption is valid");
}
else
{
Error("StringOption is null.");
}
Warning("OptionBehaviour is valid");
}
else
{
Error("OptionBehaviour is null.");
}
Warning("Data is valid");
}
else
{
Error("Data is null.");
}
}
/// <summary>
/// Initializes a new instance of the <see cref="ModdedStringOption"/> class.
/// </summary>
/// <param name="title">The title of the option.</param>
/// <param name="defaultValue">The default value as a string.</param>
/// <param name="values">An option list of string values to use.</param>
/// <param name="includeInPreset">Whether to include this option in the preset or not.</param>
public ModdedStringOption(string title, string defaultValue, string[] values, bool includeInPreset=true) : base(title, defaultValue, includeInPreset)
{
Values = values;
Data = ScriptableObject.CreateInstance<StringGameSetting>();
var data = (StringGameSetting)Data;
data.Title = StringName;
data.Type = global::OptionTypes.String;
StringNameValues = values.Select(CustomStringName.CreateAndRegister).ToArray();
data.Values = StringNameValues;
data.Index = GetIndex(Value, 3);
}
/// <inheritdoc />
public override OptionBehaviour CreateOption(ToggleOption toggleOpt, NumberOption numberOpt, StringOption stringOpt, PlayerOption playerOpt, Transform container)
{
var stringOption = Object.Instantiate(stringOpt, container);
stringOption.name =
$"{ParentMod!.OptionsTitleText}.StringOption.{TranslationController.Instance.GetString(StringName)}";
stringOption.SetUpFromData(Data, 20);
stringOption.OnValueChanged = (Il2CppSystem.Action<OptionBehaviour>)ValueChanged;
// SetUpFromData method doesnt work correctly so we must set the values manually
stringOption.Title = StringName;
stringOption.Values = (Data as StringGameSetting)?.Values ?? new Il2CppStructArray<StringNames>(0);
stringOption.Value = GetIndex(Value, 4);
OptionBehaviour = stringOption;
ModdedOptionsManager.CreatedStringOptions.TryAdd(stringOption, this);
return stringOption;
}
/// <inheritdoc />
public override float GetFloatData()
{
return Array.IndexOf(Values, Value);
}
/// <inheritdoc />
public override NetData GetNetData()
{
return new NetData(Id, Encoding.Unicode.GetBytes(Convert.ToString(Value, NumberFormatInfo.InvariantInfo)));
}
/// <inheritdoc />
public override void HandleNetData(byte[] data)
{
SetValue(Encoding.Unicode.GetString(data));
}
/// <inheritdoc />
public override string GetValueFromOptionBehaviour(OptionBehaviour optionBehaviour)
{
return Values[optionBehaviour.GetInt()];
}
/// <inheritdoc />
protected override void OnValueChanged(string newValue)
{
HudManager.Instance.Notifier.AddSettingsChangeMessage(StringName, Data.GetValueString(GetIndex(newValue, 5)), false);
if (!OptionBehaviour)
{
return;
}
if (OptionBehaviour is StringOption opt)
{
opt.Value = GetIndex(newValue, 5);
}
}
}
@@ -1,285 +0,0 @@
using System.Collections;
using System.Linq;
using BepInEx.Unity.IL2CPP.Utils.Collections;
using MiraAPI.GameOptions;
using MiraAPI.HnsReimplemented.Options;
using MiraAPI.Utilities;
using Reactor.Utilities.Attributes;
using UnityEngine;
namespace MiraAPI.HnsReimplemented;
[RegisterInIl2Cpp]
public sealed class HideAndSeekHudHelper(nint cppPtr) : MonoBehaviour(cppPtr)
{
public static HideAndSeekHudHelper Instance { get; private set; }
public AudioClip FinalHideAlertSfx;
public AudioClip FinalHideCountdownSfx;
private AudioClip TaskFinishedSound;
private const int SECONDS_TO_BEEP = 10;
private const float SECONDS_TO_SET_DIRTY = 1f;
private HideAndSeekTimerBar timerBar;
private float totalHideTime = float.MaxValue;
private float currentHideTime = float.MaxValue;
private float totalFinalHideTime = float.MaxValue;
private float currentFinalHideTime = float.MaxValue;
private float secondsSinceLastSetDirty;
private Coroutine beepCoroutine;
private void Awake()
{
Instance = this;
}
public bool IsFinalCountdown
{
get { return currentHideTime <= 0f; }
}
public bool SeekerAdminMapEnabled(PlayerControl player)
{
int item = Helpers.GetAlivePlayers().Count(x => !x.Data.Role.IsImpostor);
return !player.inVent && player.Data != null && player.Data.Role != null &&
((!player.inVent && player.Data.Role.IsImpostor && IsFinalCountdown &&
OptionGroupSingleton<HnsFinalHideOptions>.Instance.FinalHideSeekMap.Value) ||
(player.Data.Role.IsImpostor &&
item <=
(GameData.Instance.PlayerCount - 1) / 3));
}
public void OnTaskComplete(float timeDeduction)
{
if (timerBar != null)
{
timerBar.TaskComplete();
}
AdjustEscapeTimer(timeDeduction, true);
}
public float GetTotalRoundTime()
{
float escapeTime = OptionGroupSingleton<HnsCrewmateOptions>.Instance.HidingTime.Value;
float finalCountdownTime = OptionGroupSingleton<HnsFinalHideOptions>.Instance.FinalHideTime.Value;
return escapeTime + finalCountdownTime;
}
public float GetTotalTimeRemaining()
{
return currentHideTime + currentFinalHideTime;
}
public float GetRoundTimeElapsed()
{
return GetTotalRoundTime() - GetTotalTimeRemaining();
}
public void Start()
{
totalHideTime = OptionGroupSingleton<HnsCrewmateOptions>.Instance.HidingTime.Value;
currentHideTime = totalHideTime;
totalFinalHideTime = OptionGroupSingleton<HnsFinalHideOptions>.Instance.FinalHideTime.Value;
currentFinalHideTime = totalFinalHideTime;
if (timerBar != null)
{
Object.Destroy(timerBar);
}
FinalHideAlertSfx = GameManagerCreator.Instance.HideAndSeekManagerPrefab.FinalHideAlertSFX;
FinalHideCountdownSfx = GameManagerCreator.Instance.HideAndSeekManagerPrefab.FinalHideCountdownSFX;
TaskFinishedSound = GameManagerCreator.Instance.HideAndSeekManagerPrefab.TaskFinishedSound;
timerBar = Object.Instantiate<HideAndSeekTimerBar>(
GameManagerCreator.Instance.HideAndSeekManagerPrefab.TimerBarPrefab,
HudManager.Instance.transform.parent);
}
public void OnGameEnd()
{
if (timerBar != null)
{
Object.Destroy(timerBar.gameObject);
}
if (beepCoroutine != null)
{
StopCoroutine(beepCoroutine);
}
beepCoroutine = null!;
}
private float taskDirtyTimer;
public float HideCountdown { get; set; }
public void LateUpdate()
{
if (!HudManager.InstanceExists)
{
return;
}
if (HideCountdown > 0f && taskDirtyTimer > 0.25f)
{
float num = taskDirtyTimer;
taskDirtyTimer = 0f;
if (!PlayerControl.LocalPlayer)
{
HudManager.Instance.TaskPanel.SetTaskText(string.Empty);
return;
}
NetworkedPlayerInfo data = PlayerControl.LocalPlayer.Data;
if (data == null)
{
return;
}
bool flag = data.Role != null && data.Role.IsImpostor;
HudManager.Instance.tasksString.Clear();
if (PlayerControl.LocalPlayer.myTasks == null || PlayerControl.LocalPlayer.myTasks.Count == 0)
{
HudManager.Instance.tasksString.Append("None");
}
else
{
for (int i = 0; i < PlayerControl.LocalPlayer.myTasks.Count; i++)
{
PlayerTask playerTask = PlayerControl.LocalPlayer.myTasks[i];
if (playerTask)
{
if (playerTask.TaskType == TaskTypes.FixComms && !flag)
{
HudManager.Instance.tasksString.Clear();
playerTask.AppendTaskText(HudManager.Instance.tasksString);
break;
}
playerTask.AppendTaskText(HudManager.Instance.tasksString);
}
}
if (data.Role != null)
{
data.Role.AppendTaskHint(HudManager.Instance.tasksString);
}
if (HideCountdown > 0f)
{
HideCountdown -= num;
HudManager.Instance.tasksString.Append("\n\n" + ((int)HideCountdown));
}
HudManager.Instance.tasksString.TrimEnd();
}
HudManager.Instance.TaskPanel.SetTaskText(HudManager.Instance.tasksString.ToString());
}
}
public void FixedUpdate()
{
secondsSinceLastSetDirty += Time.fixedDeltaTime;
if (IsFinalCountdown)
{
AdjustFinalEscapeTimer(Time.fixedDeltaTime);
return;
}
AdjustEscapeTimer(Time.fixedDeltaTime, false);
}
public void OnDestroy()
{
if (timerBar != null)
{
Object.Destroy(timerBar);
}
}
private void OnFinalCountdownTriggered()
{
foreach (PlayerControl playerControl in PlayerControl.AllPlayerControls)
{
if (!playerControl.Data.Role.IsImpostor && !playerControl.Data.IsDead)
{
playerControl.ClearTasks();
PlayerTask.GetOrCreateTask<ImportantTextTask>(playerControl, 0).Text =
DestroyableSingleton<TranslationController>.Instance.GetString(StringNames.HideActionButton);
}
}
if (!PlayerControl.LocalPlayer.Data.IsDead && Minigame.Instance != null)
{
Minigame instance = Minigame.Instance;
if (instance != null)
{
instance.ForceClose();
}
}
timerBar.StartFinalHide();
SoundManager.Instance.PlaySound(FinalHideAlertSfx, false, 1f, null);
DestroyableSingleton<HudManager>.Instance.SetAlertOverlay(true);
}
private void AdjustEscapeTimer(float timeDeduction, bool forceDirty)
{
float num = currentHideTime;
currentHideTime -= timeDeduction;
currentHideTime = Mathf.Max(currentHideTime, 0f);
if (currentHideTime <= 10f && beepCoroutine == null)
{
beepCoroutine = StartCoroutine(BeepAlmostEverySecond().WrapToIl2Cpp());
}
if (num > 0f && currentHideTime <= 0f)
{
OnFinalCountdownTriggered();
}
timerBar.UpdateTimer(currentHideTime, totalHideTime);
if (forceDirty || secondsSinceLastSetDirty > 1f)
{
secondsSinceLastSetDirty = 0f;
}
}
private IEnumerator BeepAlmostEverySecond()
{
while (!IsFinalCountdown)
{
float num = currentHideTime / 10f;
float pitch = 1.5f - num / 2f;
SoundManager.Instance.PlaySoundImmediate(FinalHideCountdownSfx, false, 1f, pitch, null);
yield return new WaitForSeconds(1f);
}
yield return Effects.Wait(currentFinalHideTime - 10f);
while (currentFinalHideTime > 0f)
{
float num2 = currentFinalHideTime / 10f;
float pitch2 = 1.5f - num2 / 2f;
SoundManager.Instance.PlaySoundImmediate(FinalHideCountdownSfx, false, 1f, pitch2, null);
yield return new WaitForSeconds(1f);
}
yield break;
}
private void AdjustFinalEscapeTimer(float timeDeduction)
{
currentFinalHideTime -= timeDeduction;
currentFinalHideTime = Mathf.Max(currentFinalHideTime, 0f);
timerBar.UpdateTimer(currentFinalHideTime, totalFinalHideTime);
if (secondsSinceLastSetDirty > 1f)
{
secondsSinceLastSetDirty = 0f;
}
}
public bool AllTimersExpired()
{
return currentHideTime <= 0f && currentFinalHideTime <= 0f;
}
}
-142
View File
@@ -1,142 +0,0 @@
using System.Collections.Generic;
using System.Linq;
using MiraAPI.GameOptions;
using MiraAPI.HnsReimplemented.Options;
using MiraAPI.Utilities;
using Reactor.Utilities.Attributes;
using UnityEngine;
namespace MiraAPI.HnsReimplemented;
[RegisterInIl2Cpp]
public sealed class HnsDangerMeter(nint cppPtr) : MonoBehaviour(cppPtr)
{
public static HnsDangerMeter Instance;
private void Awake()
{
Instance = this;
}
private DangerMeter dangerMeter;
private List<PlayerControl> impostors = [];
private float scaryMusicDistance;
private float veryScaryMusicDistance;
private float dangerLevel1;
private float dangerLevel2;
private bool firstMusicActivation;
private float firstCrossfadeCountdown;
public void FixedUpdate()
{
PlayerControl localPlayer = PlayerControl.LocalPlayer;
if (impostors == null || localPlayer == null)
{
return;
}
if (impostors.Count <= 0)
{
return;
}
float num = float.MaxValue;
foreach (PlayerControl playerControl in impostors)
{
if (!(playerControl == null))
{
float sqrMagnitude = (playerControl.transform.position - localPlayer.transform.position).sqrMagnitude;
if (sqrMagnitude < scaryMusicDistance && num > sqrMagnitude)
{
num = sqrMagnitude;
}
}
}
if (HideAndSeekHudHelper.Instance.HideCountdown > 0f)
{
dangerLevel1 = 0f;
dangerLevel2 = 0f;
}
else
{
if (firstMusicActivation)
{
firstMusicActivation = false;
firstCrossfadeCountdown = 3f;
HnsMusicHandler.Instance.SetMusicCrossfadeSpeed(0.6f);
}
if (firstCrossfadeCountdown > 0f)
{
firstCrossfadeCountdown -= Time.deltaTime;
if (firstCrossfadeCountdown <= 0f)
{
HnsMusicHandler.Instance.SetMusicCrossfadeSpeed(5f);
}
}
dangerLevel1 = Mathf.Clamp01(
(scaryMusicDistance - num) / (scaryMusicDistance - veryScaryMusicDistance));
dangerLevel2 = Mathf.Clamp01((veryScaryMusicDistance - num) / veryScaryMusicDistance);
}
UpdateDangerMeter();
UpdateDangerMusic();
}
private void UpdateDangerMusic()
{
PlayerControl localPlayer = PlayerControl.LocalPlayer;
if (localPlayer != null && localPlayer.Data != null && localPlayer.Data.IsDead)
{
HnsMusicHandler.Instance.SetTaskState(false);
HnsMusicHandler.Instance.ResetMusic();
return;
}
HnsMusicHandler.Instance.SetMusicValues(dangerLevel1, dangerLevel2);
}
private void UpdateDangerMeter()
{
if (dangerMeter == null)
{
return;
}
dangerMeter.SetDangerValue(dangerLevel1, dangerLevel2);
}
public void OnGameStart()
{
firstMusicActivation = true;
if (!PlayerControl.LocalPlayer.Data.Role.IsImpostor)
{
dangerMeter = HudManager.Instance.DangerMeter;
dangerMeter.gameObject.SetActive(true);
}
impostors = Helpers.GetAlivePlayers().Where(x => x.Data.Role.IsImpostor).ToList();
var baseSpeed = OptionGroupSingleton<HnsCrewmateOptions>.Instance.PlayerSpeed.Value;
scaryMusicDistance = 55f *
baseSpeed;
veryScaryMusicDistance = 15f *
baseSpeed;
if (scaryMusicDistance < veryScaryMusicDistance)
{
float num = veryScaryMusicDistance;
float num2 = scaryMusicDistance;
scaryMusicDistance = num;
veryScaryMusicDistance = num2;
}
}
}
-237
View File
@@ -1,237 +0,0 @@
using System.Collections.Generic;
using Amongus.GameModes.HideAndSeek;
using MiraAPI.GameOptions;
using MiraAPI.HnsReimplemented.Options;
using Reactor.Utilities.Attributes;
using UnityEngine;
namespace MiraAPI.HnsReimplemented;
[RegisterInIl2Cpp]
public sealed class HnsMusicHandler(nint cppPtr) : MonoBehaviour(cppPtr)
{
public static HnsMusicHandler Instance;
private void Awake()
{
Instance = this;
}
private HideAndSeekMusicCollection musicCollection;
private float lastMusicSyncTime;
private bool isDoingTask;
private float normalVolume;
private float taskVolume;
private float dangerLevel1Volume;
private float dangerLevel2Volume;
private AudioSource normalSource;
private AudioSource taskSource;
private AudioSource dangerLevel1Source;
private AudioSource dangerLevel2Source;
private float musicLerpSpeed = 5f;
public void Start()
{
musicCollection = GameManagerCreator.Instance.HideAndSeekManagerPrefab.MusicCollection;
}
public void OnGameStart()
{
InitMusic();
ResetMusic();
}
public void OnDestroy()
{
ResetMusic();
}
private void InitMusic()
{
if (normalSource == null)
{
normalSource =
SoundManager.Instance.GetNamedSfxSource(musicNames[LogicHnSMusic.HideAndSeekMusicTrack.Normal]);
}
normalSource.outputAudioMixerGroup = SoundManager.Instance.MusicChannel;
normalSource.clip = musicCollection.NormalMusic;
normalSource.loop = true;
if (taskSource == null)
{
taskSource =
SoundManager.Instance.GetNamedSfxSource(musicNames[LogicHnSMusic.HideAndSeekMusicTrack.Task]);
}
taskSource.outputAudioMixerGroup = SoundManager.Instance.MusicChannel;
taskSource.volume = 0f;
taskSource.clip = musicCollection.TaskMusic;
taskSource.loop = true;
if (dangerLevel1Source == null)
{
dangerLevel1Source =
SoundManager.Instance.GetNamedSfxSource(
musicNames[LogicHnSMusic.HideAndSeekMusicTrack.DangerLevel1]);
}
dangerLevel1Source.outputAudioMixerGroup = SoundManager.Instance.MusicChannel;
dangerLevel1Source.volume = 0f;
dangerLevel1Source.clip = musicCollection.DangerLevel1Music;
dangerLevel1Source.loop = true;
if (dangerLevel2Source == null)
{
dangerLevel2Source =
SoundManager.Instance.GetNamedSfxSource(
musicNames[LogicHnSMusic.HideAndSeekMusicTrack.DangerLevel2]);
}
dangerLevel2Source.outputAudioMixerGroup = SoundManager.Instance.MusicChannel;
dangerLevel2Source.volume = 0f;
dangerLevel2Source.clip = musicCollection.DangerLevel2Music;
dangerLevel2Source.loop = true;
normalSource.Play();
taskSource.Play();
dangerLevel1Source.Play();
dangerLevel2Source.Play();
SyncMusic();
}
public void StartMusicWithIntro()
{
if (PlayerControl.LocalPlayer.Data.Role.IsImpostor)
{
AudioClip clip = OptionGroupSingleton<HnsCrewmateOptions>.Instance.HidingTime.Value <= 180f
? musicCollection.ImpostorShortMusic
: musicCollection.ImpostorLongMusic;
if (AprilFoolsMode.ShouldHorseAround())
{
clip = musicCollection.ImpostorRanchMusic;
}
SoundManager.Instance.PlaySound(clip, true, 1f, SoundManager.Instance.MusicChannel);
}
}
public void SetTaskState(bool isDoingTask)
{
isDoingTask = isDoingTask;
}
public void FixedUpdate()
{
if (normalSource == null || taskSource == null || dangerLevel1Source == null ||
dangerLevel2Source == null)
{
return;
}
if (Time.unscaledTime > lastMusicSyncTime + 1f)
{
SyncMusic();
}
normalSource.volume = Mathf.Lerp(
normalSource.volume,
normalVolume,
Time.fixedDeltaTime * musicLerpSpeed);
taskSource.volume = Mathf.Lerp(
taskSource.volume,
taskVolume,
Time.fixedDeltaTime * musicLerpSpeed);
dangerLevel1Source.volume = Mathf.Lerp(
dangerLevel1Source.volume,
dangerLevel1Volume,
Time.fixedDeltaTime * musicLerpSpeed);
dangerLevel2Source.volume = Mathf.Lerp(
dangerLevel2Source.volume,
dangerLevel2Volume,
Time.fixedDeltaTime * musicLerpSpeed);
}
private void SyncMusic()
{
taskSource.timeSamples = normalSource.timeSamples;
dangerLevel1Source.timeSamples = normalSource.timeSamples;
dangerLevel2Source.timeSamples = normalSource.timeSamples;
lastMusicSyncTime = Time.unscaledTime;
}
public void ResetMusic()
{
SetMusicValues(0f, 0f);
}
public void SetMusicCrossfadeSpeed(float lerpSpeed)
{
musicLerpSpeed = lerpSpeed;
}
public void SetMusicValues(float dangerLevel1, float dangerLevel2)
{
if (PlayerControl.LocalPlayer != null && PlayerControl.LocalPlayer.Data.Role.IsImpostor)
{
return;
}
if (normalSource == null || taskSource == null || dangerLevel1Source == null ||
dangerLevel2Source == null)
{
return;
}
normalVolume = (isDoingTask ? 0f : 1f);
taskVolume = (isDoingTask ? 1f : 0f);
dangerLevel1Volume = 0f;
dangerLevel2Volume = 0f;
if (dangerLevel1 > 0f)
{
dangerLevel1Volume = dangerLevel1;
if (isDoingTask)
{
taskVolume = 1f - dangerLevel1;
}
else
{
normalVolume = 1f - dangerLevel1;
}
}
if (dangerLevel2 > 0f)
{
dangerLevel2Volume = dangerLevel2;
dangerLevel1Volume = 1f - dangerLevel2;
}
}
private readonly Dictionary<LogicHnSMusic.HideAndSeekMusicTrack, string> musicNames =
new Dictionary<LogicHnSMusic.HideAndSeekMusicTrack, string>
{
{
LogicHnSMusic.HideAndSeekMusicTrack.Normal,
"HnS_Music_Normal"
},
{
LogicHnSMusic.HideAndSeekMusicTrack.Task,
"HnS_Music_Task"
},
{
LogicHnSMusic.HideAndSeekMusicTrack.DangerLevel1,
"HnS_Music_DangerLevel1"
},
{
LogicHnSMusic.HideAndSeekMusicTrack.DangerLevel2,
"HnS_Music_DangerLevel2"
},
};
}
@@ -1,89 +0,0 @@
using MiraAPI.GameModes;
using MiraAPI.GameOptions;
using MiraAPI.GameOptions.OptionTypes;
using MiraAPI.Utilities;
namespace MiraAPI.HnsReimplemented.Options;
/// <inheritdoc />
public class HnsCrewmateOptions : AbstractOptionGroup<HideAndSeekMode>
{
/// <inheritdoc />
public override string GroupName => "Crewmates";
public ModdedNumberOption PlayerSpeed { get; set; } = new(
"Player Speed",
1f,
0.5f,
3f,
0.25f,
"#",
"#",
MiraNumberSuffixes.Multiplier,
"0.00");
public ModdedNumberOption HidingTime { get; set; } = new(
"Hiding Time",
200,
160,
300,
20,
"#",
"#",
MiraNumberSuffixes.Seconds);
public ModdedNumberOption CrewmateVision { get; set; } = new(
"Crewmate Vision",
0.6f,
0.25f,
1,
0.05f,
"#",
"#",
MiraNumberSuffixes.Multiplier,
"0.00");
public ModdedNumberOption MaxVentUses { get; set; } = new(
"Max Vent Uses",
1,
0,
5,
1,
"#",
"#",
MiraNumberSuffixes.None);
public ModdedNumberOption MaxTimeInVent { get; set; } = new(
"Max Time in Vent",
3,
1,
10,
1,
"#",
"#",
MiraNumberSuffixes.Seconds)
{
Visible = () => (int)OptionGroupSingleton<HnsCrewmateOptions>.Instance.MaxVentUses.Value > 0,
};
public ModdedToggleOption FlashlightMode { get; set; } = new(
"Flashlight Mode",
true);
public ModdedNumberOption CrewmateFlashlightSize { get; set; } = new(
"Crewmate Flashlight Size",
0.35f,
0.1f,
0.5f,
0.05f,
"#",
"#",
MiraNumberSuffixes.Multiplier)
{
Visible = () => OptionGroupSingleton<HnsCrewmateOptions>.Instance.FlashlightMode.Value,
};
public ModdedToggleOption ShowNames { get; set; } = new(
"Show Names",
false);
}
@@ -1,52 +0,0 @@
using MiraAPI.GameModes;
using MiraAPI.GameOptions;
using MiraAPI.GameOptions.OptionTypes;
using MiraAPI.Utilities;
namespace MiraAPI.HnsReimplemented.Options;
/// <inheritdoc />
public class HnsFinalHideOptions : AbstractOptionGroup<HideAndSeekMode>
{
/// <inheritdoc />
public override string GroupName => "Final Hide";
public ModdedNumberOption FinalHideTime { get; set; } = new(
"Hiding Time",
50,
30,
120,
5,
"#",
"#",
MiraNumberSuffixes.Seconds);
public ModdedToggleOption FinalHidePings { get; set; } = new(
"Final Hide Pings",
true);
public ModdedNumberOption FinalHideImpostorSpeed { get; set; } = new(
"Final Hide Impostor Speed",
1.2f,
1f,
3,
0.05f,
"#",
"#",
MiraNumberSuffixes.Multiplier,
"0.00");
public ModdedNumberOption PingInterval { get; set; } = new(
"Ping Interval",
6,
3,
10,
5,
"#",
"#",
MiraNumberSuffixes.Seconds);
public ModdedToggleOption FinalHideSeekMap { get; set; } = new(
"Final Hide Seek Map",
true);
}
@@ -1,40 +0,0 @@
using MiraAPI.GameModes;
using MiraAPI.GameOptions;
using MiraAPI.GameOptions.OptionTypes;
using MiraAPI.Utilities;
namespace MiraAPI.HnsReimplemented.Options;
/// <inheritdoc />
public class HnsImpostorOptions : AbstractOptionGroup<HideAndSeekMode>
{
/// <inheritdoc />
public override string GroupName => "Impostors";
public ModdedPlayerOption SelectedSeeker { get; set; } = new(
"Forced Impostor");
public ModdedNumberOption ImpostorVision { get; set; } = new(
"Impostor Vision",
0.6f,
0.25f,
1,
0.05f,
"#",
"#",
MiraNumberSuffixes.Multiplier,
"0.00");
public ModdedNumberOption ImpostorFlashlightSize { get; set; } = new(
"Impostor Flashlight Size",
0.35f,
0.1f,
0.5f,
0.05f,
"#",
"#",
MiraNumberSuffixes.Multiplier)
{
Visible = () => OptionGroupSingleton<HnsCrewmateOptions>.Instance.FlashlightMode.Value,
};
}
@@ -1,43 +0,0 @@
using MiraAPI.GameModes;
using MiraAPI.GameOptions;
using MiraAPI.GameOptions.OptionTypes;
using MiraAPI.Utilities;
namespace MiraAPI.HnsReimplemented.Options;
/// <inheritdoc />
public class HnsTaskOptions : AbstractOptionGroup<HideAndSeekMode>
{
/// <inheritdoc />
public override string GroupName => "Tasks";
public ModdedNumberOption CommonTasks { get; set; } = new(
"# Common Tasks",
1,
0,
4,
1,
"#",
"#",
MiraNumberSuffixes.None);
public ModdedNumberOption LongTasks { get; set; } = new(
"# Long Tasks",
1,
0,
4,
1,
"#",
"#",
MiraNumberSuffixes.None);
public ModdedNumberOption ShortTasks { get; set; } = new(
"# Short Tasks",
2,
0,
8,
1,
"#",
"#",
MiraNumberSuffixes.None);
}
-14
View File
@@ -17,20 +17,6 @@ public static class CustomButtonManager
/// </summary>
public static ReadOnlyCollection<CustomActionButton> Buttons { get; internal set; } = new([]);
/// <summary>
/// Gets a list of all registered button-specific <see cref="MiraButtonClickEvent"/>s.
/// </summary>
public static ReadOnlyDictionary<Type, Type> EventTypes { get; internal set; } = new(
new Dictionary<Type, Type>
{ });
/// <summary>
/// Gets a list of all registered button-specific <see cref="MiraButtonCancelledEvent"/>s.
/// </summary>
public static ReadOnlyDictionary<Type, Type> CancelledEventTypes { get; internal set; } = new(
new Dictionary<Type, Type>
{ });
internal static readonly List<CustomActionButton> CustomButtons = [];
internal static readonly Dictionary<Type, Type> ButtonEventTypes = [];
internal static readonly Dictionary<Type, Type> ButtonCancelledEventTypes = [];
-203
View File
@@ -1,203 +0,0 @@
using BepInEx.Unity.IL2CPP.Utils.Collections;
using InnerNet;
using MiraAPI.LocalSettings;
using MiraAPI.Modifiers.ModifierDisplay;
using Reactor.Utilities.Attributes;
using Reactor.Utilities.Extensions;
using UnityEngine;
namespace MiraAPI.Hud;
[RegisterInIl2Cpp]
public sealed class MiraHudHelper(nint cppPtr) : MonoBehaviour(cppPtr)
{
public static MiraHudHelper Instance { get; private set; }
public static GameObject ModifierDisplayObject;
public static GameObject VanillaMatchInfoButton;
public static bool ModifierDisplayOnRight;
public static GameObject ClonedChatButton;
public static GameObject ExtraUiTopRight;
public static GridArrange ExtraUiGrid;
public static AspectPosition ExtraUiAspectPos;
public static GameObject UiTopRight;
public static GridArrange UiGrid;
public static AspectPosition UiAspectPos;
public static GameObject SubmergedFloorButton;
public static SpriteRenderer SubmergedFloorButtonRenderer;
public static SpriteRenderer SubmergedFloorButtonRendererHover;
public void Awake()
{
Instance = this;
}
public void Start()
{
MiraApiSettings.OldButtonScaleFactor =
LocalSettingsTabSingleton<MiraApiSettings>.Instance.TopRightButtonsFactorSlider.Value;
StartCoroutine(MiraApiSettings.CoResizeSettingsUI().WrapToIl2Cpp());
}
#pragma warning disable S2325
#pragma warning disable CA1822
public void FixedUpdate()
{
if (!HudManager.InstanceExists || !PlayerControl.LocalPlayer || !PlayerControl.LocalPlayer.Data)
{
return;
}
var instance = HudManager.Instance;
CreateUiRow(instance);
CreateNewUiRow(instance);
AdjustModifierTab();
if (!PlayerControl.LocalPlayer || !PlayerControl.LocalPlayer.Data || !PlayerControl.LocalPlayer.Data.Role ||
!ShipStatus.Instance ||
(AmongUsClient.Instance.GameState != InnerNetClient.GameStates.Started &&
!TutorialManager.InstanceExists))
{
return;
}
UpdateSubmergedButtons(instance);
}
#pragma warning restore CA1822
#pragma warning restore S2325
public static Vector3 BelowOptionPos = new(0.435f, 1.25f, 0f);
public static Vector3 FullTopPos = new(0.435f, 0.475f, 0f);
public static void CreateUiRow(HudManager instance)
{
if (!UiTopRight)
{
UiTopRight = instance.MapButton.transform.parent.gameObject;
UiGrid = UiTopRight.AddComponent<GridArrange>();
UiAspectPos = UiTopRight.AddComponent<AspectPosition>();
UiGrid.Alignment = GridArrange.StartAlign.Left;
UiGrid.CellSize = new Vector2(0.85f, 0.85f);
UiGrid.MaxColumns = 6;
UiAspectPos.Alignment = AspectPosition.EdgeAlignments.RightTop;
UiGrid.Start();
UiAspectPos.DistanceFromEdge = FullTopPos;
var mapButton = instance.MapButton.gameObject;
mapButton.GetComponent<AspectPosition>().Destroy();
var settingsButton = instance.SettingsButton;
settingsButton.GetComponent<AspectPosition>().Destroy();
VanillaMatchInfoButton = instance.MatchInfoButton.gameObject;
VanillaMatchInfoButton.GetComponent<AspectPosition>().Destroy();
var oldPos = settingsButton.transform.localPosition;
settingsButton.transform.localPosition = new Vector3(oldPos.x, oldPos.y, -100);
var chatButton = instance.Chat.chatButton.gameObject;
ClonedChatButton = Object.Instantiate(chatButton, chatButton.transform.parent);
ClonedChatButton.SetActive(false);
instance.Chat.chatButtonAspectPosition = ClonedChatButton.GetComponent<AspectPosition>();
chatButton.GetComponent<AspectPosition>().Destroy();
var inactivePos = settingsButton.transform.GetChild(1).transform.localPosition;
var bg = settingsButton.transform.GetChild(2).gameObject;
var bgPos = bg.transform.localPosition;
var bgSprite = bg.GetComponent<SpriteRenderer>().sprite;
var activePos = settingsButton.transform.GetChild(3).transform.localPosition;
var selectedPos = settingsButton.transform.GetChild(4).transform.localPosition;
chatButton.transform.GetChild(2).transform.localPosition = inactivePos;
var chatBg = chatButton.transform.GetChild(3);
chatBg.transform.localPosition = bgPos;
chatBg.GetComponent<SpriteRenderer>().sprite = bgSprite;
chatButton.transform.GetChild(4).transform.localPosition = activePos;
chatButton.transform.GetChild(5).transform.localPosition = selectedPos;
var collider = chatButton.GetComponent<BoxCollider2D>();
collider.size = new Vector2(0.4354f, 0.4003f);
collider.offset = new Vector2(0.0025f, 0.0254f);
if (FriendsListManager.InstanceExists && !TutorialManager.InstanceExists)
{
var listButton = FriendsListManager.Instance.FriendsListButton.transform.GetChild(0);
listButton.transform.SetParent(UiTopRight.transform, false);
FriendsListManager.Instance.FriendsListButton = listButton.GetComponent<FriendsListButton>();
listButton.GetComponent<AspectPosition>().Destroy();
listButton.localPosition = new Vector3(0, 0, 0);
}
settingsButton.transform.SetAsLastSibling();
chatButton.transform.SetParent(UiTopRight.transform, false);
instance.Chat.chatButton = chatButton.GetComponent<PassiveButton>();
var iconContainer = new GameObject("iconContainer")
{
layer = LayerMask.NameToLayer("UI"),
};
iconContainer.transform.SetParent(chatButton.transform, false);
iconContainer.transform.localPosition = new Vector3(0.1f, -0.1f, 0);
instance.Chat.chatNotifyDot.transform.SetParent(iconContainer.transform, false);
instance.Chat.chatNotifyDot = iconContainer.transform.GetChild(0).GetComponent<SpriteRenderer>();
}
if (UiTopRight && UiGrid)
{
var isChatButtonVisible = HudManager.Instance.Chat.isActiveAndEnabled;
instance.Chat.chatButton.gameObject.SetActive(isChatButtonVisible);
if (VanillaMatchInfoButton)
{
VanillaMatchInfoButton.SetActive(!GameSettingMenu.Instance && !Minigame.Instance);
}
}
}
public static void UpdateSubmergedButtons(HudManager instance)
{
if (ModCompatibility.IsSubmerged() && !SubmergedFloorButton && ExtraUiTopRight)
{
if (!SubmergedFloorButton && ExtraUiTopRight)
{
var transform = instance.MapButton.transform.parent.Find(instance.MapButton.name + "(Clone)");
if (transform != null)
{
SubmergedFloorButton = transform.gameObject;
SubmergedFloorButton.transform.SetParent(ExtraUiTopRight.transform, false);
SubmergedFloorButtonRenderer =
SubmergedFloorButton.transform.Find("Inactive").GetComponent<SpriteRenderer>();
SubmergedFloorButtonRendererHover =
SubmergedFloorButton.transform.Find("Active").GetComponent<SpriteRenderer>();
MiraApiSettings.SetUpButtonPositions();
}
}
}
}
public static void AdjustModifierTab()
{
if (!ModifierDisplayObject && UiTopRight && ExtraUiTopRight && ModifierDisplayComponent.Instance)
{
ModifierDisplayObject = ModifierDisplayComponent.Instance?.gameObject ?? null!;
ModifierDisplayOnRight = !LocalSettingsTabSingleton<MiraApiSettings>.Instance.ModifiersHudLeftSide.Value;
if (ModifierDisplayOnRight)
{
ModifierDisplayObject.transform.SetParent(ExtraUiTopRight.transform, false);
ModifierDisplayObject.GetComponent<AspectPosition>().Destroy();
var oldPos = ModifierDisplayObject.transform.GetChild(0).localPosition;
ModifierDisplayObject.transform.GetChild(0).localPosition = new Vector3(-1.1757f, -2.1633f, oldPos.z);
oldPos = ModifierDisplayObject.transform.GetChild(1).localPosition;
ModifierDisplayObject.transform.GetChild(1).localPosition = new Vector3(-0.45f, 0.3f, oldPos.z);
}
MiraApiSettings.SetUpButtonPositions();
}
}
public static void CreateNewUiRow(HudManager instance)
{
if (!ExtraUiTopRight && UiTopRight)
{
ExtraUiTopRight = new GameObject("ExtraUiTopRight")
{
layer = UiTopRight.layer
};
ExtraUiTopRight.transform.SetParent(instance.MapButton.transform.parent.parent, false);
ExtraUiGrid = ExtraUiTopRight.AddComponent<GridArrange>();
ExtraUiAspectPos = ExtraUiTopRight.AddComponent<AspectPosition>();
ExtraUiGrid.Alignment = GridArrange.StartAlign.Left;
ExtraUiGrid.CellSize = new Vector2(0.85f, 0.85f);
ExtraUiAspectPos.Alignment = AspectPosition.EdgeAlignments.RightTop;
ExtraUiAspectPos.DistanceFromEdge = BelowOptionPos;
ExtraUiGrid.Start();
}
}
}
@@ -1,13 +1,11 @@
using System;
using System.Linq;
using BepInEx.Configuration;
using MiraAPI.PluginLoading;
using UnityEngine;
namespace MiraAPI.LocalSettings.SettingTypes;
/// <inheritdoc />
[MiraIgnore]
public abstract class LocalSettingBase<T> : ILocalSetting
{
/// <inheritdoc />
+3 -21
View File
@@ -1,11 +1,9 @@
global using static Reactor.Utilities.Logger<MiraAPI.MiraApiPlugin>;
using System;
using BepInEx;
using BepInEx.Configuration;
using BepInEx.Unity.IL2CPP;
using HarmonyLib;
using MiraAPI.PluginLoading;
using MiraAPI.VanillaEvents;
using Reactor;
using Reactor.Networking;
using Reactor.Networking.Attributes;
@@ -20,21 +18,10 @@ namespace MiraAPI;
[BepInAutoPlugin("mira.api", "MiraAPI")]
[BepInProcess("Among Us.exe")]
[BepInDependency(ReactorPlugin.Id)]
[BepInDependency(ModCompatibility.SubmergedId, BepInDependency.DependencyFlags.SoftDependency)]
[ReactorModFlags(ModFlags.RequireOnAllClients)]
public partial class MiraApiPlugin : BasePlugin, IMiraPlugin
public partial class MiraApiPlugin : BasePlugin
{
/// <inheritdoc />
public ConfigFile GetConfigFile()
{
return Config;
}
/// <inheritdoc />
public string OptionsTitleText => "MiraAPI";
/// <inheritdoc />
public bool DisplayOnOptionsMenu => false;
/// <summary>
/// Gets a value indicating whether the current device is running Starlight (on mobile).
/// </summary>
@@ -62,15 +49,10 @@ public partial class MiraApiPlugin : BasePlugin, IMiraPlugin
public override void Load()
{
Harmony.PatchAll();
JudgeEvents.Initialize();
ReactorCredits.Register("Mira API", Version, IsDevBuild, ReactorCredits.AlwaysShow);
PluginManager = new MiraPluginManager();
PluginManager.Initialize(this, this);
IL2CPPChainloader.Instance.Finished +=
ModCompatibility
.Initialize; // Initialise AFTER the mods are loaded to ensure maximum parity (no need for the soft dependency either then)
PluginManager.Initialize();
}
}
+3 -163
View File
@@ -1,6 +1,4 @@
using System.Collections;
using BepInEx.Configuration;
using MiraAPI.Hud;
using BepInEx.Configuration;
using MiraAPI.LocalSettings;
using MiraAPI.LocalSettings.Attributes;
using MiraAPI.Patches;
@@ -27,21 +25,15 @@ public class MiraApiSettings(ConfigFile config) : LocalSettingsTab(config)
};
/// <summary>
/// Gets or sets the value stored for scaling ability buttons properly.
/// Gets or sets the value stored for scaling buttons properly.
/// </summary>
public static float OldButtonScaleFactor { get; set; }
/// <summary>
/// Gets or sets the value stored for scaling UI buttons properly.
/// </summary>
public static float OldUiButtonScaleFactor { get; set; }
/// <inheritdoc />
public override void Open()
{
base.Open();
OldButtonScaleFactor = ButtonUIFactorSlider.Value;
OldUiButtonScaleFactor = TopRightButtonsFactorSlider.Value;
}
/// <inheritdoc />
@@ -57,153 +49,12 @@ public class MiraApiSettings(ConfigFile config) : LocalSettingsTab(config)
}
OldButtonScaleFactor = ButtonUIFactorSlider.Value;
}
else if (configEntry == TopRightButtonsFactorSlider)
{
if (MiraHudHelper.Instance)
{
ResizeUI(TopRightButtonsFactorSlider.Value);
}
OldUiButtonScaleFactor = TopRightButtonsFactorSlider.Value;
}
else if (configEntry == WikiOnBottomRow)
{
SetUpButtonPositions();
}
else if (configEntry == SetFpsSlider)
{
Application.targetFrameRate = (int)SetFpsSlider.Value;
}
}
public static void SetUpButtonPositions()
{
var topUi = MiraHudHelper.UiTopRight;
var extraTopUi = MiraHudHelper.ExtraUiTopRight;
var wikiButton = MiraHudHelper.VanillaMatchInfoButton;
var subButton = MiraHudHelper.SubmergedFloorButton;
var modDisplay = MiraHudHelper.ModifierDisplayOnRight ? MiraHudHelper.ModifierDisplayObject : null!;
ResetButtonPositions();
if (topUi && extraTopUi)
{
var opts = LocalSettingsTabSingleton<MiraApiSettings>.Instance;
if (wikiButton)
{
wikiButton.transform.SetParent(opts.WikiOnBottomRow.Value ? extraTopUi.transform : topUi.transform);
}
if (subButton)
{
subButton.transform.SetParent(extraTopUi.transform);
}
if (modDisplay)
{
modDisplay.transform.SetParent(extraTopUi.transform);
}
MiraHudHelper.UiGrid.ArrangeChilds();
MiraHudHelper.ExtraUiGrid.ArrangeChilds();
}
}
public static void ResetButtonPositions()
{
var topUi = MiraHudHelper.UiTopRight;
var extraTopUi = MiraHudHelper.ExtraUiTopRight;
var subButton = MiraHudHelper.SubmergedFloorButton;
var modDisplay = MiraHudHelper.ModifierDisplayOnRight ? MiraHudHelper.ModifierDisplayObject : null!;
if (topUi && extraTopUi)
{
var wikiButton = MiraHudHelper.VanillaMatchInfoButton;
if (wikiButton)
{
wikiButton.transform.SetParent(null);
}
if (subButton)
{
subButton.transform.SetParent(null);
}
if (modDisplay)
{
modDisplay.transform.SetParent(null);
}
}
}
public static IEnumerator CoResizeSettingsUI()
{
while (!HudManager.Instance || !MiraHudHelper.UiGrid || !MiraHudHelper.ExtraUiGrid)
{
yield return null;
}
yield return new WaitForSeconds(0.01f);
ResizeUI(LocalSettingsTabSingleton<MiraApiSettings>.Instance.TopRightButtonsFactorSlider.Value);
}
public static void ResizeUI(float scaleFactor)
{
var alteredScale = scaleFactor * 0.85f;
var actualScaleVal = scaleFactor * 1.176470588235294f;
var actualScale = new Vector3(actualScaleVal, actualScaleVal, 1);
var baseAspect = MiraHudHelper.UiAspectPos;
var baseGrid = MiraHudHelper.UiGrid;
var baseUi = MiraHudHelper.UiTopRight;
if (baseUi && baseAspect && baseGrid)
{
baseAspect.DistanceFromEdge = new Vector2(0.435f * scaleFactor, 0.475f * scaleFactor);
foreach (var button in baseUi.GetComponentsInChildren<PassiveButton>(true))
{
if (button.gameObject == null)
{
continue;
}
if (button.transform.name.Contains("Friends List Button"))
{
button.gameObject.transform.localScale = new Vector3(0.2675f * actualScaleVal, 0.2675f * actualScaleVal, 1);
continue;
}
button.gameObject.transform.localScale = actualScale;
}
baseGrid.CellSize = new Vector2(alteredScale, alteredScale);
if (baseGrid.gameObject.transform.childCount != 0)
{
baseGrid.ArrangeChilds();
}
baseAspect.AdjustPosition();
}
var extraAspect = MiraHudHelper.ExtraUiAspectPos;
var extraGrid = MiraHudHelper.ExtraUiGrid;
var extraUi = MiraHudHelper.ExtraUiTopRight;
if (extraUi && extraAspect && extraGrid)
{
extraAspect.DistanceFromEdge = new Vector3(0.435f * scaleFactor, 1.25f * scaleFactor, 0f);
foreach (var button in extraUi.GetAllChildren())
{
if (button.gameObject == null)
{
continue;
}
if (button.transform.name.Contains("Modifiers"))
{
button.gameObject.transform.localScale = new Vector3(0.65f * scaleFactor, 0.65f * scaleFactor, 1);
continue;
}
button.gameObject.transform.localScale = actualScale;
}
extraGrid.CellSize = new Vector2(alteredScale, alteredScale);
if (extraGrid.gameObject.transform.childCount != 0)
{
extraGrid.ArrangeChilds();
}
extraAspect.AdjustPosition();
}
}
/// <summary>
/// Gets whether the modifiers hud should be on the left side of the screen (under roles/task tab). Recommended for streamers.
/// </summary>
@@ -217,19 +68,12 @@ public class MiraApiSettings(ConfigFile config) : LocalSettingsTab(config)
public ConfigEntry<bool> ShowKeybinds { get; private set; } = config.Bind("Visuals/UI", "Show Keybinds on Buttons", true);
/// <summary>
/// Gets the scale of the ability buttons.
/// Gets the scale of the buttons.
/// </summary>
[LocalSliderSetting(min: 0.5f, max: 1.5f, suffixType: MiraNumberSuffixes.Multiplier, formatString: "0.00", displayValue: true)]
public ConfigEntry<float> ButtonUIFactorSlider { get; private set; } =
config.Bind("Visuals/UI", "Button Scale Factor", 0.75f);
/// <summary>
/// Gets the scale of the UI buttons.
/// </summary>
[LocalSliderSetting(min: 0.3f, max: 2f, suffixType: MiraNumberSuffixes.Multiplier, formatString: "0.00", displayValue: true)]
public ConfigEntry<float> TopRightButtonsFactorSlider { get; private set; } =
config.Bind("Visuals/UI", "Top-Right UI Scale Factor", 1f);
/// <summary>
/// Gets the fps specified by the player.
/// </summary>
@@ -237,10 +81,6 @@ public class MiraApiSettings(ConfigFile config) : LocalSettingsTab(config)
public ConfigEntry<float> SetFpsSlider { get; private set; } =
config.Bind("Visuals/UI", "Max FPS", 120f);
[LocalToggleSetting]
public ConfigEntry<bool> WikiOnBottomRow { get; private set; } =
config.Bind("Visuals/UI", "Display Wiki on Bottom Row", true);
/// <summary>
/// Gets whether to apply cosmetic changes to the TaskAdder.
/// </summary>
+11 -32
View File
@@ -1,6 +1,6 @@
using System.Reflection;
using System.Diagnostics.CodeAnalysis;
using System.Reflection;
using BepInEx.Unity.IL2CPP;
using SemanticVersioning;
namespace MiraAPI;
@@ -14,36 +14,15 @@ public static class ModCompatibility
/// </summary>
public const string SubmergedId = "Submerged";
public static Version SubVersion { get; private set; }
public static bool SubLoaded { get; private set; }
public static BasePlugin SubPlugin { get; private set; }
public static Assembly SubAssembly { get; private set; }
public const ShipStatus.MapType SubmergedMapType = (ShipStatus.MapType)6;
public static void Initialize()
/// <summary>
/// Checks if the Submerged mod is loaded.
/// </summary>
/// <param name="submergedAssembly">Submerged mod assembly if loaded, <see langword="null"/> otherwise.</param>
/// <returns><see langword="true"/> if the Submerged mod is loaded, <see langword="false"/> otherwise.</returns>
public static bool SubmergedLoaded([NotNullWhen(true)] out Assembly? submergedAssembly)
{
InitSubmerged();
}
public static void InitSubmerged()
{
if (!IL2CPPChainloader.Instance.Plugins.TryGetValue(SubmergedId, out var plugin))
{
return;
}
SubPlugin = (plugin!.Instance as BasePlugin)!;
SubVersion = plugin.Metadata.Version;
SubAssembly = SubPlugin.GetType().Assembly;
SubLoaded = true;
Message("Submerged was detected");
}
public static bool IsSubmerged()
{
return SubLoaded && ShipStatus.Instance && ShipStatus.Instance.Type == SubmergedMapType;
var result = IL2CPPChainloader.Instance.Plugins.TryGetValue(SubmergedId, out var plugin);
submergedAssembly = result ? plugin?.Instance.GetType().Assembly : null;
return result;
}
}
+4 -15
View File
@@ -136,10 +136,7 @@ public static class ModifierManager
var validPlayers = plrs.Where(x => IsGameModifierValid(x, modifier, modifier.TypeId)).ToList();
if (validPlayers.Count == 0)
{
if (MiraApiPlugin.IsDevBuild)
{
Warning($"No valid players for modifier {modifier.ModifierName}");
}
Warning($"No valid players for modifier {modifier.ModifierName}");
continue;
}
@@ -160,23 +157,15 @@ public static class ModifierManager
if (candidates.Count == 0)
{
if (MiraApiPlugin.IsDevBuild)
{
Warning(
$"No available players for modifier {modifier.ModifierName} at assignment {i + 1}");
}
Warning(
$"No available players for modifier {modifier.ModifierName} at assignment {i + 1}");
break;
}
var plr = candidates.Random();
if (plr == null)
{
if (MiraApiPlugin.IsDevBuild)
{
Warning($"Valid player for modifier {modifier.ModifierName} disappeared");
}
Warning($"Valid player for modifier {modifier.ModifierName} disappeared");
continue;
}
+2 -6
View File
@@ -1,12 +1,8 @@
using MiraAPI.GameModes;
using MiraAPI.PluginLoading;
namespace MiraAPI.Modifiers.Types;
namespace MiraAPI.Modifiers.Types;
/// <summary>
/// The base class for a game modifier. Game modifiers are applied at the start of the game on top of the player's role.
/// </summary>
[MiraIgnore]
public abstract class GameModifier : BaseModifier
{
/// <inheritdoc />
@@ -55,5 +51,5 @@ public abstract class GameModifier : BaseModifier
/// Determines whether the modifier can spawn in general, accounting for gamemodes and everything else.
/// </summary>
/// <returns><see langword="true"/> if the modifier is able to spawn, otherwise <see langword="false"/>.</returns>
public virtual bool CanSpawnOnCurrentMode() => CustomGameModeManager.IsClassic() && !GameManager.Instance.IsHideAndSeek();
public virtual bool CanSpawnOnCurrentMode() => !GameManager.Instance.IsHideAndSeek();
}
-3
View File
@@ -1,6 +1,4 @@
using System;
using MiraAPI.PluginLoading;
using Reactor.Utilities;
using UnityEngine;
namespace MiraAPI.Modifiers.Types;
@@ -8,7 +6,6 @@ namespace MiraAPI.Modifiers.Types;
/// <summary>
/// The base class for all timed modifiers. Timed modifiers have a duration and can be started and stopped.
/// </summary>
[MiraIgnore]
public abstract class TimedModifier : BaseModifier
{
/// <summary>
+10 -443
View File
@@ -7,7 +7,6 @@ using Assets.CoreScripts;
using BepInEx.Unity.IL2CPP.Utils;
using MiraAPI.Events;
using MiraAPI.Events.Vanilla.Gameplay;
using MiraAPI.GameModes;
using MiraAPI.Utilities;
using Reactor.Networking.Attributes;
using Reactor.Networking.Rpc;
@@ -85,15 +84,13 @@ public static class CustomMurderRpc
var beforeMurderEvent = new BeforeMurderEvent(source, target, inMeeting);
MiraEventManager.InvokeEvent(beforeMurderEvent);
var defenseFlag = beforeMurderEvent.IgnoreDefense;
var indirectFlag = beforeMurderEvent.IsIndirectAttack;
var isMeetingActive = MeetingHud.Instance != null || ExileController.Instance != null;
if ((inMeeting is MeetingCheck.ForMeeting && !isMeetingActive) || (inMeeting is MeetingCheck.OutsideMeeting && isMeetingActive))
{
beforeMurderEvent.Cancel();
}
if (!defenseFlag && target.ProtectedByGa())
if (target.ProtectedByGa())
{
beforeMurderEvent.Cancel();
murderResultFlags = MurderResultFlags.FailedProtected;
@@ -117,8 +114,6 @@ public static class CustomMurderRpc
PlayerControl.LocalPlayer,
source,
target,
indirectFlag,
defenseFlag,
murderResultFlags,
resetKillTimer,
createDeadBody,
@@ -133,8 +128,6 @@ public static class CustomMurderRpc
/// <param name="host">The game host.</param>
/// <param name="source">The killer.</param>
/// <param name="target">The player to murder.</param>
/// <param name="isIndirect">Should the kill be indirect.</param>
/// <param name="ignoreDefense">Should the kill ignore defense.</param>
/// <param name="murderResultFlags">End result for the murder.</param>
/// <param name="resetKillTimer">Should the kill timer be reset.</param>
/// <param name="createDeadBody">Should a dead body be created.</param>
@@ -146,149 +139,6 @@ public static class CustomMurderRpc
this PlayerControl host,
PlayerControl source,
PlayerControl target,
bool isIndirect,
bool ignoreDefense,
MurderResultFlags murderResultFlags,
bool resetKillTimer = true,
bool createDeadBody = true,
bool teleportMurderer = true,
bool showKillAnim = true,
bool playKillSound = true)
{
if (LobbyBehaviour.Instance || !host.IsHost() || target.Data.IsDead || target.Data.Disconnected)
{
source.isKilling = false;
return;
}
var murderResultFlags2 = MurderResultFlags.DecisionByHost | murderResultFlags;
if (isIndirect || ignoreDefense)
{
source.CustomMurder(
target,
null,
isIndirect,
ignoreDefense,
murderResultFlags2,
resetKillTimer,
createDeadBody,
teleportMurderer,
showKillAnim,
playKillSound);
}
else
{
source.CustomMurder(
target,
murderResultFlags2,
resetKillTimer,
createDeadBody,
teleportMurderer,
showKillAnim,
playKillSound);
}
}
/// <summary>
/// Networked Custom Murder method, which checks for meetings as well, ran by clients for the host to confirm kills.
/// </summary>
/// <param name="source">The killer.</param>
/// <param name="target">The player to murder.</param>
/// <param name="inMeeting">Whether the murder is intended to be triggered in a meeting.</param>
/// <param name="isIndirect">Should the kill be indirect.</param>
/// <param name="ignoreDefense">Should the kill ignore defense.</param>
/// <param name="didSucceed">Whether the murder was successful or not.</param>
/// <param name="resetKillTimer">Should the kill timer be reset.</param>
/// <param name="createDeadBody">Should a dead body be created.</param>
/// <param name="teleportMurderer">Should the killer be snapped to the dead player.</param>
/// <param name="showKillAnim">Should the kill animation be shown.</param>
/// <param name="playKillSound">Should the kill sound be played.</param>
[MethodRpc((uint)MiraRpc.AdvancedCustomMurder, LocalHandling = RpcLocalHandling.Before)]
public static void RpcAdvancedCustomMurder(
this PlayerControl source,
PlayerControl target,
MeetingCheck inMeeting,
bool isIndirect,
bool ignoreDefense = false,
bool didSucceed = true,
bool resetKillTimer = true,
bool createDeadBody = true,
bool teleportMurderer = true,
bool showKillAnim = true,
bool playKillSound = true)
{
if (LobbyBehaviour.Instance)
{
return;
}
var murderResultFlags = didSucceed ? MurderResultFlags.Succeeded : MurderResultFlags.FailedError;
var beforeMurderEvent = new BeforeMurderEvent(source, target, isIndirect, ignoreDefense, inMeeting);
MiraEventManager.InvokeEvent(beforeMurderEvent);
var defenseFlag = beforeMurderEvent.IgnoreDefense;
var indirectFlag = beforeMurderEvent.IsIndirectAttack;
var isMeetingActive = MeetingHud.Instance != null || ExileController.Instance != null;
if ((inMeeting is MeetingCheck.ForMeeting && !isMeetingActive) || (inMeeting is MeetingCheck.OutsideMeeting && isMeetingActive))
{
beforeMurderEvent.Cancel();
}
if (!defenseFlag && target.ProtectedByGa())
{
beforeMurderEvent.Cancel();
murderResultFlags = MurderResultFlags.FailedProtected;
}
else if (beforeMurderEvent.IsCancelled)
{
murderResultFlags = MurderResultFlags.FailedError;
}
if (beforeMurderEvent.IsCancelled && source.AmOwner)
{
source.isKilling = true;
}
if (!PlayerControl.LocalPlayer.IsHost())
{
return;
}
RpcConfirmAdvancedCustomMurder(
PlayerControl.LocalPlayer,
source,
target,
indirectFlag,
defenseFlag,
murderResultFlags,
resetKillTimer,
createDeadBody,
teleportMurderer,
showKillAnim,
playKillSound);
}
/// <summary>
/// Networked Custom Murder method, which checks for meetings as well, ran by clients for the host to confirm kills.
/// </summary>
/// <param name="host">The game host.</param>
/// <param name="source">The killer.</param>
/// <param name="target">The player to murder.</param>
/// <param name="isIndirect">Should the kill be indirect.</param>
/// <param name="ignoreDefense">Should the kill ignore defense.</param>
/// <param name="murderResultFlags">End result for the murder.</param>
/// <param name="resetKillTimer">Should the kill timer be reset.</param>
/// <param name="createDeadBody">Should a dead body be created.</param>
/// <param name="teleportMurderer">Should the killer be snapped to the dead player.</param>
/// <param name="showKillAnim">Should the kill animation be shown.</param>
/// <param name="playKillSound">Should the kill sound be played.</param>
[MethodRpc((uint)MiraRpc.ConfirmAdvancedCustomMurder, LocalHandling = RpcLocalHandling.After)]
public static void RpcConfirmAdvancedCustomMurder(
this PlayerControl host,
PlayerControl source,
PlayerControl target,
bool isIndirect,
bool ignoreDefense,
MurderResultFlags murderResultFlags,
bool resetKillTimer = true,
bool createDeadBody = true,
@@ -306,9 +156,6 @@ public static class CustomMurderRpc
source.CustomMurder(
target,
null,
isIndirect,
ignoreDefense,
murderResultFlags2,
resetKillTimer,
createDeadBody,
@@ -318,145 +165,10 @@ public static class CustomMurderRpc
}
/// <summary>
/// Networked Custom Murder method, which checks for meetings as well, ran by clients for the host to confirm kills.
/// Custom Murder method without networking. If you need a networked version, use <see cref="RpcCustomMurder(PlayerControl, PlayerControl, bool, bool, bool, bool, bool, bool)"/>.
/// </summary>
/// <param name="source">The killer.</param>
/// <param name="target">The player to murder.</param>
/// <param name="framed">The player to frame.</param>
/// <param name="inMeeting">Whether the murder is intended to be triggered in a meeting.</param>
/// <param name="isIndirect">Should the kill be indirect.</param>
/// <param name="ignoreDefense">Should the kill ignore defense.</param>
/// <param name="didSucceed">Whether the murder was successful or not.</param>
/// <param name="resetKillTimer">Should the kill timer be reset.</param>
/// <param name="createDeadBody">Should a dead body be created.</param>
/// <param name="teleportMurderer">Should the framed player be snapped to the dead player.</param>
/// <param name="showKillAnim">Should the kill animation be shown.</param>
/// <param name="playKillSound">Should the kill sound be played.</param>
[MethodRpc((uint)MiraRpc.FramedCustomMurder, LocalHandling = RpcLocalHandling.Before)]
public static void RpcFramedCustomMurder(
this PlayerControl source,
PlayerControl target,
PlayerControl framed,
MeetingCheck inMeeting,
bool isIndirect = true,
bool ignoreDefense = false,
bool didSucceed = true,
bool resetKillTimer = true,
bool createDeadBody = true,
bool teleportMurderer = true,
bool showKillAnim = true,
bool playKillSound = true)
{
if (LobbyBehaviour.Instance)
{
return;
}
var murderResultFlags = didSucceed ? MurderResultFlags.Succeeded : MurderResultFlags.FailedError;
var beforeMurderEvent = new BeforeMurderEvent(source, target, framed, isIndirect, ignoreDefense, inMeeting);
MiraEventManager.InvokeEvent(beforeMurderEvent);
var defenseFlag = beforeMurderEvent.IgnoreDefense;
var indirectFlag = beforeMurderEvent.IsIndirectAttack;
var isMeetingActive = MeetingHud.Instance != null || ExileController.Instance != null;
if ((inMeeting is MeetingCheck.ForMeeting && !isMeetingActive) || (inMeeting is MeetingCheck.OutsideMeeting && isMeetingActive))
{
beforeMurderEvent.Cancel();
}
if (!defenseFlag && target.ProtectedByGa())
{
beforeMurderEvent.Cancel();
murderResultFlags = MurderResultFlags.FailedProtected;
}
else if (beforeMurderEvent.IsCancelled)
{
murderResultFlags = MurderResultFlags.FailedError;
}
if (beforeMurderEvent.IsCancelled && source.AmOwner)
{
source.isKilling = true;
}
if (!PlayerControl.LocalPlayer.IsHost())
{
return;
}
RpcConfirmFramedCustomMurder(
PlayerControl.LocalPlayer,
source,
target,
framed,
indirectFlag,
defenseFlag,
murderResultFlags,
resetKillTimer,
createDeadBody,
teleportMurderer,
showKillAnim,
playKillSound);
}
/// <summary>
/// Networked Custom Murder method, which checks for meetings as well, ran by clients for the host to confirm kills.
/// </summary>
/// <param name="host">The game host.</param>
/// <param name="source">The killer.</param>
/// <param name="target">The player to murder.</param>
/// <param name="framed">The player to frame.</param>
/// <param name="isIndirect">Should the kill be indirect.</param>
/// <param name="ignoreDefense">Should the kill ignore defense.</param>
/// <param name="murderResultFlags">End result for the murder.</param>
/// <param name="resetKillTimer">Should the kill timer be reset.</param>
/// <param name="createDeadBody">Should a dead body be created.</param>
/// <param name="teleportMurderer">Should the framed player be snapped to the dead player.</param>
/// <param name="showKillAnim">Should the kill animation be shown.</param>
/// <param name="playKillSound">Should the kill sound be played.</param>
[MethodRpc((uint)MiraRpc.ConfirmFramedCustomMurder, LocalHandling = RpcLocalHandling.After)]
public static void RpcConfirmFramedCustomMurder(
this PlayerControl host,
PlayerControl source,
PlayerControl target,
PlayerControl framed,
bool isIndirect,
bool ignoreDefense,
MurderResultFlags murderResultFlags,
bool resetKillTimer = true,
bool createDeadBody = true,
bool teleportMurderer = true,
bool showKillAnim = true,
bool playKillSound = true)
{
if (LobbyBehaviour.Instance || !host.IsHost() || target.Data.IsDead || target.Data.Disconnected)
{
source.isKilling = false;
return;
}
var murderResultFlags2 = MurderResultFlags.DecisionByHost | murderResultFlags;
source.CustomMurder(
target,
framed,
isIndirect,
ignoreDefense,
murderResultFlags2,
resetKillTimer,
createDeadBody,
teleportMurderer,
showKillAnim,
playKillSound);
}
/// <summary>
/// Custom Murder method without networking. If you need a networked version, use <see cref="RpcFramedCustomMurder"/> or <see cref="RpcAdvancedCustomMurder"/>.
/// </summary>
/// <param name="source">The killer.</param>
/// <param name="target">The player to murder.</param>
/// <param name="framed">The player to frame, if any.</param>
/// <param name="isIndirect">Should the kill be indirect.</param>
/// <param name="ignoreDefense">Should the kill ignore defense.</param>
/// <param name="resultFlags">Murder result flags.</param>
/// <param name="resetKillTimer">Should the kill timer be reset.</param>
/// <param name="createDeadBody">Should a dead body be created.</param>
@@ -466,9 +178,6 @@ public static class CustomMurderRpc
public static void CustomMurder(
this PlayerControl source,
PlayerControl target,
PlayerControl? framed,
bool isIndirect,
bool ignoreDefense,
MurderResultFlags resultFlags,
bool resetKillTimer = true,
bool createDeadBody = true,
@@ -482,9 +191,8 @@ public static class CustomMurderRpc
return;
}
if (!ignoreDefense && (resultFlags.HasFlag(MurderResultFlags.FailedProtected) ||
(resultFlags.HasFlag(MurderResultFlags.DecisionByHost) &&
target.protectedByGuardianId > -1)))
if (resultFlags.HasFlag(MurderResultFlags.FailedProtected) ||
(resultFlags.HasFlag(MurderResultFlags.DecisionByHost) && target.protectedByGuardianId > -1))
{
target.protectedByGuardianThisRound = true;
var flag = PlayerControl.LocalPlayer.Data.Role.Role == RoleTypes.GuardianAngel;
@@ -582,141 +290,7 @@ public static class CustomMurderRpc
source.CurrentOutfitType == PlayerOutfitType.Shapeshifted,
source.shapeshiftTargetPlayerId,
target.PlayerId);
source.MyPhysics.StartCoroutine(source.KillAnimations.RandomSnapshot().CoPerformCustomKill(source, target, framed, isIndirect, ignoreDefense, createDeadBody, teleportMurderer));
}
/// <summary>
/// Custom Murder method without networking. If you need a networked version, use <see cref="RpcCustomMurder(PlayerControl, PlayerControl, bool, bool, bool, bool, bool, bool)"/>.
/// </summary>
/// <param name="source">The killer.</param>
/// <param name="target">The player to murder.</param>
/// <param name="resultFlags">Murder result flags.</param>
/// <param name="resetKillTimer">Should the kill timer be reset.</param>
/// <param name="createDeadBody">Should a dead body be created.</param>
/// <param name="teleportMurderer">Should the killer be snapped to the dead player.</param>
/// <param name="showKillAnim">Should the kill animation be shown.</param>
/// <param name="playKillSound">Should the kill sound be played.</param>
public static void CustomMurder(
this PlayerControl source,
PlayerControl target,
MurderResultFlags resultFlags,
bool resetKillTimer = true,
bool createDeadBody = true,
bool teleportMurderer = true,
bool showKillAnim = true,
bool playKillSound = true)
{
source.isKilling = false;
if (resultFlags.HasFlag(MurderResultFlags.FailedError) || LobbyBehaviour.Instance)
{
return;
}
if (resultFlags.HasFlag(MurderResultFlags.FailedProtected) ||
(resultFlags.HasFlag(MurderResultFlags.DecisionByHost) && target.protectedByGuardianId > -1))
{
target.protectedByGuardianThisRound = true;
var flag = PlayerControl.LocalPlayer.Data.Role.Role == RoleTypes.GuardianAngel;
if (flag && PlayerControl.LocalPlayer.Data.PlayerId == target.protectedByGuardianId)
{
DataManager.Player.Stats.IncrementStat(StatID.Role_GuardianAngel_CrewmatesProtected);
AchievementManager.Instance.OnProtectACrewmate();
}
if (source.AmOwner || flag)
{
target.ShowFailedMurder();
if (resetKillTimer)
{
source.SetKillTimer(
CustomGameModeManager.ActiveMode != null
? CustomGameModeManager.ActiveMode.DefaultImpostorKillCooldown / 2f
: GameOptionsManager.Instance.CurrentGameOptions.GetFloat(FloatOptionNames.KillCooldown) /
2f);
}
}
else
{
target.RemoveProtection();
}
return;
}
if (!resultFlags.HasFlag(MurderResultFlags.Succeeded) &&
!resultFlags.HasFlag(MurderResultFlags.DecisionByHost))
{
return;
}
DebugAnalytics.Instance.Analytics.Kill(target.Data, source.Data);
if (source.AmOwner)
{
DataManager.Player.Stats.IncrementStat(
GameManager.Instance.IsHideAndSeek()
? StatID.HideAndSeek_ImpostorKills
: StatID.ImpostorKills);
if (source.CurrentOutfitType == PlayerOutfitType.Shapeshifted)
{
DataManager.Player.Stats.IncrementStat(StatID.Role_Shapeshifter_ShiftedKills);
}
if (Constants.ShouldPlaySfx() && playKillSound)
{
SoundManager.Instance.PlaySound(source.KillSfx, false, 0.8f);
}
if (resetKillTimer)
{
source.SetKillTimer(CustomGameModeManager.ActiveMode != null
? CustomGameModeManager.ActiveMode.DefaultImpostorKillCooldown
: GameOptionsManager.Instance.CurrentGameOptions.GetFloat(FloatOptionNames.KillCooldown));
}
}
UnityTelemetry.Instance.WriteMurder();
target.gameObject.layer = LayerMask.NameToLayer("Ghost");
if (target.AmOwner)
{
DataManager.Player.Stats.IncrementStat(StatID.TimesMurdered);
if (Minigame.Instance)
{
try
{
Minigame.Instance.Close();
Minigame.Instance.Close();
}
catch
{
// ignored
}
}
if (showKillAnim)
{
try
{
HudManager.Instance.KillOverlay.ShowKillAnimation(source.Data, target.Data);
}
catch (Exception e)
{
Error($"Error with kill animation: {e.ToString()}");
}
}
target.cosmetics.SetNameMask(false);
target.RpcSetScanner(false);
}
AchievementManager.Instance.OnMurder(
source.AmOwner,
target.AmOwner,
source.CurrentOutfitType == PlayerOutfitType.Shapeshifted,
source.shapeshiftTargetPlayerId,
target.PlayerId);
source.MyPhysics.StartCoroutine(source.KillAnimations.RandomSnapshot().CoPerformCustomKill(source, target, null, false, false, createDeadBody, teleportMurderer));
source.MyPhysics.StartCoroutine(source.KillAnimations.RandomSnapshot().CoPerformCustomKill(source, target, createDeadBody, teleportMurderer));
}
/// <summary>
@@ -725,9 +299,6 @@ public static class CustomMurderRpc
/// <param name="anim">The kill animation.</param>
/// <param name="source">The murderer.</param>
/// <param name="target">The murdered player.</param>
/// <param name="framed">The framed player, if any.</param>
/// <param name="isIndirect">Was the kill indirect.</param>
/// <param name="ignoreDefense">Would the kill ignore defense.</param>
/// <param name="createDeadBody">Should a dead body be created.</param>
/// <param name="teleportMurderer">Should the murder be teleported.</param>
/// <returns>Coroutine.</returns>
@@ -735,9 +306,6 @@ public static class CustomMurderRpc
this KillAnimation anim,
PlayerControl source,
PlayerControl target,
PlayerControl? framed,
bool isIndirect,
bool ignoreDefense,
bool createDeadBody = true,
bool teleportMurderer = true)
{
@@ -746,13 +314,12 @@ public static class CustomMurderRpc
yield break;
}
var cam = Camera.main?.GetComponent<FollowerCamera>();
var playerToLunge = framed ?? source;
var isParticipant = playerToLunge.AmOwner || target.AmOwner;
var sourcePhys = playerToLunge.MyPhysics;
var isParticipant = source.AmOwner || target.AmOwner;
var sourcePhys = source.MyPhysics;
if (teleportMurderer)
{
KillAnimation.SetMovement(playerToLunge, false);
KillAnimation.SetMovement(source, false);
}
KillAnimation.SetMovement(target, false);
@@ -806,7 +373,7 @@ public static class CustomMurderRpc
yield return source.MyPhysics.Animations.CoPlayCustomAnimation(anim.BlurAnim);
sourcePhys.Animations.PlayIdleAnimation();
source.NetTransform.SnapTo(target.transform.position);
KillAnimation.SetMovement(playerToLunge, true);
KillAnimation.SetMovement(source, true);
}
KillAnimation.SetMovement(target, true);
@@ -816,7 +383,7 @@ public static class CustomMurderRpc
deadBody.enabled = true;
}
var afterMurderEvent = framed != null ? new AfterMurderEvent(source, target, framed, deadBody, isIndirect, ignoreDefense) : new AfterMurderEvent(source, target, deadBody, isIndirect, ignoreDefense);
var afterMurderEvent = new AfterMurderEvent(source, target, deadBody);
MiraEventManager.InvokeEvent(afterMurderEvent);
if (!isParticipant)
-30
View File
@@ -40,26 +40,6 @@ public enum MiraRpc : uint
/// </summary>
ConfirmCustomMurder,
/// <summary>
/// Advanced Custom Murder RPC.
/// </summary>
AdvancedCustomMurder,
/// <summary>
/// Advanced Custom Murder RPC Confirmation.
/// </summary>
ConfirmAdvancedCustomMurder,
/// <summary>
/// Framed Custom Murder RPC.
/// </summary>
FramedCustomMurder,
/// <summary>
/// Framed Custom Murder RPC Confirmation.
/// </summary>
ConfirmFramedCustomMurder,
/// <summary>
/// Custom Game Over RPC.
/// </summary>
@@ -74,14 +54,4 @@ public enum MiraRpc : uint
/// Custom RPC to replace Among Us CastVote.
/// </summary>
CastVote,
/// <summary>
/// Custom RPC to replace Among Us QueueOverruleVotes.
/// </summary>
QueueOverruleVotes,
/// <summary>
/// Custom RPC to sync the Gamemode option.
/// </summary>
SyncGamemodeOption,
}
@@ -2,7 +2,6 @@
using InnerNet;
using MiraAPI.Events;
using MiraAPI.Events.Vanilla.Player;
using MiraAPI.GameModes;
using MiraAPI.GameOptions;
using MiraAPI.Roles;
@@ -33,7 +32,6 @@ internal static class AmongUsClientSyncPatch
ModdedOptionsManager.SyncAllOptions(clientData.Id);
CustomRoleManager.SyncAllRoleSettings(clientData.Id);
GameModeOption.RpcSyncGamemode(PlayerControl.LocalPlayer, GameModeOption.Value);
}
[HarmonyPostfix]
@@ -1,20 +0,0 @@
using BepInEx.Unity.IL2CPP.Utils.Collections;
using HarmonyLib;
using MiraAPI.GameModes;
namespace MiraAPI.Patches.GameModes;
[HarmonyPatch(typeof(IntroCutscene), nameof(IntroCutscene.CoBegin))]
internal static class BodyTypePatch
{
public static bool Prefix(IntroCutscene __instance, ref Il2CppSystem.Collections.IEnumerator __result)
{
if (CustomGameModeManager.ActiveMode?.ShowGameModeIntroCutscene == true)
{
__result = CustomGameModeManager.ActiveMode.IntroCutscene(__instance).WrapToIl2Cpp();
return false;
}
return true;
}
}
+14 -54
View File
@@ -1,18 +1,14 @@
using HarmonyLib;
using InnerNet;
using MiraAPI.GameModes;
namespace MiraAPI.Patches.GameModes;
/*
[HarmonyPatch]
internal static class ConsolePatches
public static class ConsolePatches
{
[HarmonyPrefix, HarmonyPatch(typeof(Console), nameof(Console.CanUse))]
[HarmonyPrefix]
[HarmonyPatch(typeof(Console), nameof(Console.CanUse))]
public static bool CanUsePatch(Console __instance, [HarmonyArgument(0)] NetworkedPlayerInfo pc, [HarmonyArgument(1)] out bool canUse, [HarmonyArgument(2)] out bool couldUse)
{
if (AmongUsClient.Instance.GameState == InnerNetClient.GameStates.Started && ShipStatus.Instance)
{
if (CustomGameModeManager.ActiveMode == null || CustomGameModeManager.ActiveMode.CanUseTasks(__instance))
if (CustomGameModeManager.ActiveMode != null && CustomGameModeManager.ActiveMode.CanUseConsole(__instance))
{
var task = __instance.FindTask(pc.Object);
@@ -35,15 +31,15 @@ internal static class ConsolePatches
return true;
}
[HarmonyPrefix, HarmonyPatch(typeof(SystemConsole), nameof(SystemConsole.CanUse))]
[HarmonyPrefix]
[HarmonyPatch(typeof(SystemConsole), nameof(SystemConsole.CanUse))]
public static bool SystemCanUsePatch(SystemConsole __instance, [HarmonyArgument(0)] NetworkedPlayerInfo pc, [HarmonyArgument(1)] out bool canUse, [HarmonyArgument(2)] out bool couldUse)
{
if (AmongUsClient.Instance.GameState == InnerNetClient.GameStates.Started && ShipStatus.Instance)
{
if (CustomGameModeManager.ActiveMode == null || CustomGameModeManager.ActiveMode.CanUseSystemConsole(__instance))
if (CustomGameModeManager.ActiveMode != null && CustomGameModeManager.ActiveMode.CanUseSystemConsole(__instance))
{
canUse = couldUse = true;
return true;
return canUse = couldUse = true;
}
canUse = couldUse = false;
@@ -54,15 +50,15 @@ internal static class ConsolePatches
return true;
}
[HarmonyPrefix, HarmonyPatch(typeof(MapConsole), nameof(MapConsole.CanUse))]
[HarmonyPrefix]
[HarmonyPatch(typeof(MapConsole), nameof(MapConsole.CanUse))]
public static bool MapCanUsePatch(MapConsole __instance, [HarmonyArgument(0)] NetworkedPlayerInfo pc, [HarmonyArgument(1)] out bool canUse, [HarmonyArgument(2)] out bool couldUse)
{
if (AmongUsClient.Instance.GameState == InnerNetClient.GameStates.Started && ShipStatus.Instance)
{
if (CustomGameModeManager.ActiveMode == null || CustomGameModeManager.ActiveMode.CanUseMapConsole(__instance))
if (CustomGameModeManager.ActiveMode != null && CustomGameModeManager.ActiveMode.CanUseMapConsole(__instance))
{
canUse = couldUse = true;
return true;
return canUse = couldUse = true;
}
canUse = couldUse = false;
@@ -72,40 +68,4 @@ internal static class ConsolePatches
canUse = couldUse = true;
return true;
}
[HarmonyPrefix, HarmonyPatch(typeof(MapConsole), nameof(MapConsole.Use))]
public static bool MapUsePatch(MapConsole __instance)
{
if (AmongUsClient.Instance.GameState == InnerNetClient.GameStates.Started && ShipStatus.Instance)
{
return CustomGameModeManager.ActiveMode == null ||
CustomGameModeManager.ActiveMode.CanUseMapConsole(__instance);
}
return true;
}
[HarmonyPrefix, HarmonyPatch(typeof(SystemConsole), nameof(SystemConsole.Use))]
public static bool SystemUsePatch(SystemConsole __instance)
{
if (AmongUsClient.Instance.GameState == InnerNetClient.GameStates.Started && ShipStatus.Instance)
{
return CustomGameModeManager.ActiveMode == null ||
CustomGameModeManager.ActiveMode.CanUseSystemConsole(__instance);
}
return true;
}
[HarmonyPrefix, HarmonyPatch(typeof(Console), nameof(Console.Use))]
public static bool ConsoleUsePatch(Console __instance)
{
if (AmongUsClient.Instance.GameState == InnerNetClient.GameStates.Started && ShipStatus.Instance)
{
return CustomGameModeManager.ActiveMode == null ||
CustomGameModeManager.ActiveMode.CanUseTasks(__instance);
}
return true;
}
}
}*/
@@ -1,18 +0,0 @@
using HarmonyLib;
namespace MiraAPI.Patches.GameModes;
[HarmonyPatch(typeof(CreateOptionsPicker), nameof(CreateOptionsPicker.SetGameMode))]
internal static class CreateOptionsPatch
{
public static bool Prefix(CreateOptionsPicker __instance, AmongUs.GameOptions.GameModes mode)
{
if (mode <= AmongUs.GameOptions.GameModes.SeekFools)
{
return true;
}
// TODO: finish this
return false;
}
}
+6 -9
View File
@@ -1,14 +1,11 @@
using HarmonyLib;
using MiraAPI.GameModes;
namespace MiraAPI.Patches.GameModes;
/*
[HarmonyPatch(typeof(DeadBody))]
internal static class DeadBodyPatch
public static class DeadBodyPatch
{
[HarmonyPrefix, HarmonyPatch(nameof(DeadBody.OnClick))]
[HarmonyPrefix]
[HarmonyPatch(nameof(DeadBody.OnClick))]
public static bool OnClickPatch(DeadBody __instance)
{
return CustomGameModeManager.ActiveMode?.CanReport(__instance) == true;
return CustomGameModeManager.ActiveMode == null || CustomGameModeManager.ActiveMode.CanReport(__instance);
}
}
}*/
+13 -71
View File
@@ -1,78 +1,20 @@
using HarmonyLib;
using MiraAPI.GameModes;
namespace MiraAPI.Patches.GameModes;
/*
[HarmonyPatch]
internal static class GameLogicPatches
public static class GameLogicPatches
{
[HarmonyPrefix, HarmonyPatch(typeof(GameManager), nameof(GameManager.DidHumansWin))]
public static bool DidHumansWin(GameOverReason reason, ref bool __result)
[HarmonyPrefix, HarmonyPatch(typeof(LogicGameFlowNormal), nameof(LogicGameFlowNormal.CheckEndCriteria))]
public static bool EndCritPatch(LogicGameFlowNormal __instance)
{
__result = reason == GameOverReason.CrewmatesByTask || reason == GameOverReason.CrewmatesByVote ||
reason == GameOverReason.ImpostorDisconnect || reason == GameOverReason.HideAndSeek_CrewmatesByTimer;
return false;
var runOriginal = true;
CustomGameModeManager.ActiveMode?.CheckGameEnd(out runOriginal, __instance);
return runOriginal;
}
[HarmonyPrefix, HarmonyPatch(typeof(GameManager), nameof(GameManager.DidImpostorsWin))]
public static bool DidImpostorsWin(GameOverReason reason, ref bool __result)
[HarmonyPrefix, HarmonyPatch(typeof(LogicRoleSelectionNormal), nameof(LogicRoleSelectionNormal.AssignRolesFromList))]
public static bool AssignRolesPatch(LogicRoleSelectionNormal __instance)
{
__result = reason == GameOverReason.ImpostorsByKill || reason == GameOverReason.ImpostorsBySabotage ||
reason == GameOverReason.ImpostorsByVote || reason == GameOverReason.HideAndSeek_ImpostorsByKills ||
reason == GameOverReason.CrewmateDisconnect;
return false;
var runOriginal = true;
CustomGameModeManager.ActiveMode?.AssignRoles(out runOriginal, __instance);
return runOriginal;
}
[HarmonyPrefix, HarmonyPatch(typeof(NormalGameManager), nameof(NormalGameManager.GetBodyType))]
public static bool BodyTypePatch(NormalGameManager __instance, PlayerControl player, ref PlayerBodyTypes __result)
{
if (CustomGameModeManager.ActiveMode == null || !CustomGameModeManager.ActiveMode.GameModeBodyTypeOverride)
{
return true;
}
__result = CustomGameModeManager.ActiveMode.GetBodyType(player);
return false;
}
[HarmonyPrefix]
[HarmonyPatch(typeof(LogicGameFlowNormal), nameof(LogicGameFlowNormal.CheckEndCriteria))]
public static bool EndGamePatch(LogicGameFlowNormal __instance)
{
if (TutorialManager.InstanceExists)
{
return true;
}
if (!AmongUsClient.Instance.AmHost)
{
return false;
}
if (!GameData.Instance)
{
return false;
}
if (CustomGameModeManager.ActiveMode != null)
{
CustomGameModeManager.ActiveMode.CheckGameEnd(out var runOriginal, __instance);
if (!runOriginal)
{
return false;
}
}
return true;
}
[HarmonyPostfix]
[HarmonyPatch(typeof(LogicGameFlowNormal), nameof(LogicGameFlowNormal.IsGameOverDueToDeath))]
public static void IsGameOverDueToDeathPatch(LogicGameFlowNormal __instance, ref bool __result)
{
if (CustomGameModeManager.IsActiveGameMode<HideAndSeekMode>())
{
__result = false;
}
}
}
}*/
@@ -1,56 +0,0 @@
using HarmonyLib;
using MiraAPI.GameModes;
namespace MiraAPI.Patches.GameModes;
[HarmonyPatch(typeof(GameManager))]
internal static class GameManagerPatches
{
[HarmonyPrefix, HarmonyPatch(nameof(GameManager.OnPlayerDeath))]
public static bool OnDeathPrefix([HarmonyArgument(0)] PlayerControl player, [HarmonyArgument(1)] bool assignGhostRole)
{
if (CustomGameModeManager.ActiveMode != null)
{
CustomGameModeManager.ActiveMode.OnPlayerDeath(player, assignGhostRole);
return false;
}
return true;
}
[HarmonyPrefix, HarmonyPatch(nameof(GameManager.ShowCrewmatesKilled))]
public static bool ShowCrewmatesKilledPrefix(ref bool __result)
{
if (CustomGameModeManager.ActiveMode != null)
{
__result = CustomGameModeManager.ActiveMode is HideAndSeekMode;
return false;
}
return true;
}
[HarmonyPatch(typeof(NormalGameManager), nameof(NormalGameManager.GetMapOptions))]
[HarmonyPrefix]
public static bool GetMapOptions(ref MapOptions __result)
{
if (CustomGameModeManager.ActiveMode == null)
{
return true;
}
__result = CustomGameModeManager.ActiveMode.GetMapOptions();
return false;
}
}
[HarmonyPatch(typeof(GameStartManager))]
internal static class GameStartManagerPatches
{
[HarmonyPrefix, HarmonyPatch(nameof(GameStartManager.Start))]
public static void StartPatch(GameStartManager __instance)
{
if (MiraApiPlugin.IsDevBuild)
{
__instance.MinPlayers = 1;
}
}
}
-62
View File
@@ -1,62 +0,0 @@
using System.Collections;
using HarmonyLib;
using Il2CppSystem;
using MiraAPI.GameModes;
using Reactor.Utilities;
using Reactor.Utilities.Extensions;
using TMPro;
using UnityEngine;
using Object = UnityEngine.Object;
namespace MiraAPI.Patches.GameModes;
[HarmonyPatch(typeof(HudManager))]
internal static class HudPatches
{
[HarmonyPostfix, HarmonyPatch(nameof(HudManager.Update))]
public static void HudUpdatePatch(HudManager __instance)
{
if (GameManager.Instance != null && GameManager.Instance.GameHasStarted &&
CustomGameModeManager.ActiveMode != null)
{
CustomGameModeManager.ActiveMode.HudUpdate(__instance);
}
}
[HarmonyPatch(typeof(HudManager), nameof(HudManager.Start))]
[HarmonyPostfix]
public static void PostHudStart(HudManager __instance)
{
Coroutines.Start(CoPostHudStart(__instance));
}
private static IEnumerator CoPostHudStart(HudManager instance)
{
yield return new WaitUntil((Func<bool>)(() => GameManager.Instance != null));
if (GameManager.Instance.IsHideAndSeek())
yield return null;
var infoPane = instance.gameObject.transform.FindChild("LobbyInfoPane");
var aspect = infoPane.gameObject.transform.Find("AspectSize");
var modeLabel = aspect!.Find("ModeLabel");
var modeValue = aspect.Find("ModeValue");
var modelText = modeLabel!.Find("Text_TMP").gameObject;
var modelTextClone = Object.Instantiate(modelText, modeLabel);
Object.Destroy(modelTextClone.GetComponent<TextTranslatorTMP>());
modelTextClone.GetComponent<TextMeshPro>().text = "Gamemode";
var gmText = modeValue!.Find("GameModeText").gameObject;
var gmTextClone = Object.Instantiate(gmText, modeValue);
gmText.SetActive(false);
modelText.SetActive(false);
_text = gmTextClone.GetComponent<TextMeshPro>();
_text.text = CustomGameModeManager.ActiveMode != null ? $"<color=#{CustomGameModeManager.ActiveMode.Color.ToHtmlStringRGBA()}>{CustomGameModeManager.ActiveMode.Name}</color>" : "Classic";
CustomGameModeManager.ActiveMode?.HudStart(instance);
}
private static TextMeshPro? _text;
internal static void SetGameModeText(string text)
{
if (_text != null)
_text.text = text;
}
}
@@ -1,13 +1,9 @@
using HarmonyLib;
using MiraAPI.GameModes;
namespace MiraAPI.Patches.GameModes;
/*
/// <summary>
/// Allow Impostors to kill each other if can kill is enabled in gamemode or friendly fire is toggled on.
/// Allow Impostors to kill each other if can kill is enabled in gamemode or friendly fire is toggled on
/// </summary>
[HarmonyPatch(typeof(ImpostorRole), "IsValidTarget")]
internal static class ImpostorTargetPatch
public static class ImpostorTargetPatch
{
public static bool Prefix(ImpostorRole __instance, [HarmonyArgument(0)] NetworkedPlayerInfo target, ref bool __result)
{
@@ -20,8 +16,9 @@ internal static class ImpostorTargetPatch
}
__result = target is { Disconnected: false, IsDead: false } &&
target.PlayerId != __instance.Player.PlayerId && target.Role != null &&
target.Object != null && !target.Object.inVent && !target.Object.inMovingPlat;
target.PlayerId != __instance.Player.PlayerId && !(target.Role == null) &&
!(target.Object == null) && !target.Object.inVent && !target.Object.inMovingPlat;
return false;
}
}
}*/
@@ -1,20 +0,0 @@
using BepInEx.Unity.IL2CPP.Utils.Collections;
using HarmonyLib;
using MiraAPI.GameModes;
namespace MiraAPI.Patches.GameModes;
[HarmonyPatch(typeof(IntroCutscene), nameof(IntroCutscene.CoBegin))]
internal static class IntroCutscenePatch
{
public static bool Prefix(IntroCutscene __instance, ref Il2CppSystem.Collections.IEnumerator __result)
{
if (CustomGameModeManager.ActiveMode?.ShowGameModeIntroCutscene == true)
{
__result = CustomGameModeManager.ActiveMode.IntroCutscene(__instance).WrapToIl2Cpp();
return false;
}
return true;
}
}
@@ -1,12 +1,9 @@
using HarmonyLib;
using MiraAPI.GameModes;
namespace MiraAPI.Patches.GameModes;
/*
[HarmonyPatch(typeof(MapBehaviour))]
internal static class MapBehaviourPatch
public static class MapBehaviourPatch
{
[HarmonyPrefix, HarmonyPatch(nameof(MapBehaviour.ShowSabotageMap))]
[HarmonyPrefix]
[HarmonyPatch(nameof(MapBehaviour.ShowSabotageMap))]
public static bool ShowSabotagePatch(MapBehaviour __instance)
{
var shouldShow = CustomGameModeManager.ActiveMode?.ShouldShowSabotageMap(__instance);
@@ -18,4 +15,4 @@ internal static class MapBehaviourPatch
return true;
}
}
}*/
@@ -1,19 +0,0 @@
/*
using HarmonyLib;
using MiraAPI.GameModes;
namespace MiraAPI.Patches.GameModes;
[HarmonyPatch(typeof(NormalGameManager))]
internal static class NormalGameManagerPatches
{
[HarmonyPrefix, HarmonyPatch(nameof(NormalGameManager.IsNormal))]
public static void IsNormal(ref bool __result)
{
if (CustomGameModeManager.ActiveMode != null)
{
__result = !CustomGameModeManager.ActiveMode.IsHideAndSeek;
}
}
}
*/
+11
View File
@@ -0,0 +1,11 @@
/*
[HarmonyPatch(typeof(KillAnimation))]
public static class OnDeathPatch
{
[HarmonyPostfix]
[HarmonyPatch(nameof(KillAnimation.CoPerformKill))]
public static void OnDeathPostfix([HarmonyArgument(0)] PlayerControl source, [HarmonyArgument(1)] PlayerControl target)
{
CustomGameModeManager.ActiveMode?.OnDeath(target);
}
}*/
@@ -1,17 +0,0 @@
using HarmonyLib;
using MiraAPI.GameModes;
namespace MiraAPI.Patches.GameModes;
[HarmonyPatch(typeof(ProgressTracker), nameof(ProgressTracker.Start))]
internal static class ProgressTrackerPatch
{
public static bool Prefix(ProgressTracker __instance)
{
if (CustomGameModeManager.ActiveMode != null && !CustomGameModeManager.ActiveMode.ShowTaskBar)
{
__instance.gameObject.SetActive(false);
return false;
}
return true;
}
}
@@ -1,17 +0,0 @@
using HarmonyLib;
using MiraAPI.GameModes;
namespace MiraAPI.Patches.GameModes;
[HarmonyPatch(typeof(TaskPanelBehaviour), nameof(TaskPanelBehaviour.Update))]
internal static class TaskPanelPatch
{
public static bool Prefix(TaskPanelBehaviour __instance)
{
if (__instance != Roles.HudManagerPatches.RoleTab && CustomGameModeManager.ActiveMode != null)
{
CustomGameModeManager.ActiveMode.UpdateTaskPanel(__instance);
return false;
}
return true;
}
}
+47
View File
@@ -0,0 +1,47 @@
/*
[HarmonyPatch(typeof(Vent))]
public static class VentPatches
{
[HarmonyPrefix]
[HarmonyPatch(nameof(Vent.CanUse))]
public static bool CanUseVentPatch(Vent __instance, ref float __result, [HarmonyArgument(0)] NetworkedPlayerInfo pc, [HarmonyArgument(1)] ref bool canUse, [HarmonyArgument(2)] ref bool couldUse)
{
if (CustomGameModeManager.ActiveMode?.CanVent(__instance, pc) == false)
{
return couldUse = canUse = false;
}
if (pc.Role is not ICustomRole role)
{
return couldUse = canUse = true;
}
var num = float.MaxValue;
var @object = pc.Object;
var customRoleUsable = role.CanUseVent;
canUse = couldUse = customRoleUsable && !pc.IsDead && (@object.CanMove || @object.inVent);
if (canUse)
{
var center = @object.Collider.bounds.center;
var position = __instance.transform.position;
num = Vector2.Distance(center, position);
canUse &= num <= __instance.UsableDistance && !PhysicsHelpers.AnythingBetween(@object.Collider, center, position, Constants.ShipOnlyMask, false);
}
__result = num;
return false;
}
[HarmonyPrefix]
[HarmonyPatch(nameof(Vent.SetOutline))]
public static bool SetOutlinePatch(Vent __instance, [HarmonyArgument(0)] bool on, [HarmonyArgument(1)] bool mainTarget)
{
var color = PlayerControl.LocalPlayer.Data.Role is ICustomRole role
? role.RoleColor : PlayerControl.LocalPlayer.Data.Role.IsImpostor ? Palette.ImpostorRed : Palette.CrewmateBlue;
__instance.myRend.material.SetFloat(ShaderID.Outline, on ? 1 : 0);
__instance.myRend.material.SetColor(ShaderID.OutlineColor, color);
__instance.myRend.material.SetColor(ShaderID.AddColor, mainTarget ? color : Color.clear);
return false;
}
}*/
-27
View File
@@ -1,27 +0,0 @@
using HarmonyLib;
using MiraAPI.GameModes;
namespace MiraAPI.Patches.GameModes;
[HarmonyPatch(typeof(AmongUsClient), nameof(AmongUsClient.OnGameEnd))]
internal static class WinnersPatch
{
[HarmonyPostfix]
public static void ShowWinningScreen()
{
if (CustomGameModeManager.ActiveMode is null or ClassicMode)
return;
var winners = CustomGameModeManager.ActiveMode.CalculateWinners();
if (winners is null)
return;
EndGameResult.CachedWinners.Clear();
foreach (var data in winners)
{
EndGameResult.CachedWinners.Add(new(data));
}
}
}
-44
View File
@@ -1,11 +1,9 @@
using System.Collections;
using System.Collections.Generic;
using System.Globalization;
using HarmonyLib;
using MiraAPI.Hud;
using MiraAPI.Keybinds;
using MiraAPI.LocalSettings;
using MiraAPI.Roles;
using MiraAPI.Utilities;
using Reactor.Utilities;
using Reactor.Utilities.Extensions;
@@ -125,47 +123,6 @@ public static class HudManagerPatches
CustomGameModeManager.ActiveMode?.HudStart(__instance);
}*/
[HarmonyPrefix]
[HarmonyPriority(Priority.First)]
[HarmonyPatch(typeof(FriendsListManager), nameof(FriendsListManager.SetFriendButtonColor))]
public static bool SetFriendButtonColor(FriendsListManager __instance, bool isGrayedOut)
{
__instance.FriendsListButton?.SetGlyphColor(isGrayedOut);
return false;
}
[HarmonyPrefix]
[HarmonyPriority(Priority.First)]
[HarmonyPatch(typeof(ChatController), nameof(ChatController.Toggle))]
[HarmonyPatch(typeof(ChatController), nameof(ChatController.Close))]
public static void TogglePrefix(ChatController __instance)
{
if (!MiraHudHelper.ClonedChatButton)
{
return;
}
__instance.chatButton.transform.localPosition = MiraHudHelper.ClonedChatButton.transform.localPosition + new Vector3(-0.3f, 0);
}
[HarmonyPostfix]
[HarmonyPriority(Priority.First)]
[HarmonyPatch(typeof(ChatController), nameof(ChatController.Toggle))]
[HarmonyPatch(typeof(ChatController), nameof(ChatController.Close))]
public static void TogglePostfix(ChatController __instance)
{
MiraHudHelper.UiGrid.ArrangeChilds();
}
[HarmonyPrefix]
[HarmonyPriority(Priority.First)]
[HarmonyPatch(typeof(ChatController), nameof(ChatController.AddChatNote))]
[HarmonyPatch(typeof(ChatController), nameof(ChatController.AddChat))]
[HarmonyPatch(typeof(ChatController), nameof(ChatController.AddChatWarning))]
public static void ChatBubbleUpdatePrefix(ChatController __instance)
{
__instance.chatNotifyDot.transform.localPosition = new Vector3(-0.34f, 0.373f, -1f);
}
/// <summary>
/// Create custom buttons and arrange them on the hud.
/// </summary>
@@ -174,7 +131,6 @@ public static class HudManagerPatches
[HarmonyPatch(nameof(HudManager.Start))]
public static void StartPostfix(HudManager __instance)
{
__instance.gameObject.AddComponent<MiraHudHelper>();
if (Buttons == null)
{
Buttons = __instance.transform.Find("Buttons");
+2 -6
View File
@@ -3,7 +3,6 @@ using HarmonyLib;
using Il2CppInterop.Runtime.InteropTypes;
using MiraAPI.Events;
using MiraAPI.Events.Vanilla.Gameplay;
using MiraAPI.GameModes;
using MiraAPI.Roles;
using MiraAPI.Utilities;
@@ -30,11 +29,6 @@ public static class IntroCutscenePatches
{
var @event = new IntroBeginEvent(__instance);
MiraEventManager.InvokeEvent(@event);
if (CustomGameModeManager.ActiveMode != null)
{
CustomGameModeManager.ActiveMode.Initialize();
}
}
[HarmonyPatch]
@@ -127,6 +121,8 @@ public static class IntroCutscenePatches
introCutscene = __instance.Cast<IntroCutscene>();
}
Info("IntroCutscene ended");
MiraEventManager.InvokeEvent(new IntroEndEvent(introCutscene));
var @event = new BeforeRoundStartEvent(true);
@@ -7,8 +7,6 @@ using Reactor.Utilities.Extensions;
using System;
using System.Collections.Generic;
using System.Linq;
using MiraAPI.Utilities.Assets;
using Reactor.Utilities.Extensions;
using TMPro;
using UnityEngine;
using Object = UnityEngine.Object;
+17 -456
View File
@@ -3,9 +3,6 @@ using System.Collections;
using System.Linq;
using BepInEx.Unity.IL2CPP.Utils.Collections;
using HarmonyLib;
using Il2CppInterop.Runtime.InteropTypes.Arrays;
using Il2CppSystem.Collections.Generic;
using MiraAPI.GameModes;
using MiraAPI.GameOptions;
using MiraAPI.Modifiers;
using MiraAPI.Presets;
@@ -16,7 +13,6 @@ using Reactor.Utilities.Extensions;
using TMPro;
using UnityEngine;
using UnityEngine.Events;
using UnityEngine.ProBuilder;
using UnityEngine.UI;
using Object = UnityEngine.Object;
@@ -25,15 +21,6 @@ namespace MiraAPI.Patches.Options;
[HarmonyPatch(typeof(GameOptionsMenu))]
internal static class GameOptionsMenuPatch
{
private static List<CategoryHeaderMasked> _vanillaHeaders = new();
private static List<OptionBehaviour> _vanillaOptions = new();
private static List<OptionBehaviour> _mainOptions = new();
private static System.Collections.Generic.Dictionary<AbstractGameMode, System.Collections.Generic.List<AbstractOptionGroup>> _gameModeGroups = new();
private static System.Collections.Generic.Dictionary<AbstractGameMode, System.Collections.Generic.List<OptionBehaviour>> _gameModeOptions = new();
private static System.Collections.Generic.Dictionary<AbstractGameMode, System.Collections.Generic.List<CategoryHeaderMasked>> _gameModeHeaders = new();
private static TextMeshPro _gamemodeDescription = null!;
private static SpriteRenderer _modIcon = null!;
[HarmonyPrefix]
[HarmonyPatch(nameof(GameOptionsMenu.Initialize))]
// ReSharper disable once InconsistentNaming
@@ -54,10 +41,15 @@ internal static class GameOptionsMenuPatch
var mapNameSetting = GameManager.Instance.GameSettingsList.MapNameSetting;
__instance.MapPicker.SetUpFromData(mapNameSetting, 20);
__instance.Children.Add(__instance.MapPicker);
CreateSettings(__instance, container);
if (CustomGameModeManager.ActiveMode != null)
__instance.CreateSettings();
foreach (var optionBehaviour in __instance.Children)
{
ToggleGamemodeOptions(CustomGameModeManager.ActiveMode, __instance);
if (AmongUsClient.Instance && !AmongUsClient.Instance.AmHost)
{
optionBehaviour.SetAsPlayer();
}
optionBehaviour.OnValueChanged = new Action<OptionBehaviour>(__instance.ValueChanged);
}
}
else
@@ -77,314 +69,6 @@ internal static class GameOptionsMenuPatch
return false;
}
public static float AdditionalVanillaScrollNum;
internal static void ToggleGamemodeOptions(AbstractGameMode gameMode, GameOptionsMenu instance)
{
float num = -1.217f;
instance.Children.Clear();
foreach (var opt in _mainOptions)
{
instance.Children.Add(opt);
}
var icon = gameMode.Icon;
if (icon != null)
{
_modIcon.gameObject.SetActive(true);
_gamemodeDescription.transform.localPosition = new Vector3(0.3f, 0, -0.01f);
_gamemodeDescription.horizontalAlignment = HorizontalAlignmentOptions.Left;
var texture = icon.LoadAsset().texture;
var scale = Mathf.Min(128f / texture.width, 128f / texture.height);
var newSprite = Sprite.Create(
texture,
new Rect(0, 0, texture.width, texture.height),
Vector2.one / 2,
100f / scale
);
_modIcon.sprite = newSprite;
_modIcon.drawMode = SpriteDrawMode.Simple;
}
else
{
_gamemodeDescription.transform.localPosition = new Vector3(0f, 0, -0.01f);
_gamemodeDescription.horizontalAlignment = HorizontalAlignmentOptions.Center;
_modIcon.gameObject.SetActive(false);
}
_gamemodeDescription.text = gameMode.Description;
if (gameMode.ShowNormalGameSettings)
{
foreach (var opt in _vanillaHeaders)
{
num -= 0.63f;
opt.gameObject.SetActive(true);
}
foreach (var opt in _vanillaOptions)
{
opt.gameObject.SetActive(true);
instance.Children.Add(opt);
num -= 0.45f;
}
}
else
{
foreach (var opt in _vanillaHeaders)
{
opt.gameObject.SetActive(false);
}
foreach (var opt in _vanillaOptions)
{
opt.gameObject.SetActive(false);
}
}
foreach (var pair in _gameModeGroups)
{
if (pair.Value.Count != 0)
{
if (gameMode == pair.Key)
{
foreach (var opt in _gameModeHeaders[gameMode])
{
num -= 0.63f;
opt.gameObject.SetActive(true);
}
foreach (var opt in _gameModeOptions[gameMode])
{
opt.gameObject.SetActive(true);
instance.Children.Add(opt);
num -= 0.45f;
}
}
else
{
foreach (var opt in _gameModeHeaders[pair.Key])
{
opt.gameObject.SetActive(false);
}
foreach (var opt in _gameModeOptions[pair.Key])
{
opt.gameObject.SetActive(false);
}
}
}
}
instance.ControllerSelectable.Clear();
foreach (var obj in instance.scrollBar.GetComponentsInChildren<UiElement>())
{
if (obj.gameObject.activeSelf)
{
instance.ControllerSelectable.Add(obj);
}
}
instance.scrollBar.SetYBoundsMax(-num - 1.65f);
}
private static void CreateSettings(GameOptionsMenu instance, Transform container)
{
float num = 0.713f;
_vanillaHeaders.Clear();
_vanillaOptions.Clear();
_mainOptions.Clear();
_gameModeHeaders.Clear();
_gameModeOptions.Clear();
_gameModeGroups.Clear();
CategoryHeaderMasked gmCategory = Object.Instantiate(instance.categoryHeaderOrigin, Vector3.zero, Quaternion.identity, container);
gmCategory.SetHeader(GameModeOption.CustomName, 20);
gmCategory.transform.localScale = Vector3.one * 0.63f;
gmCategory.transform.localPosition = new Vector3(-0.903f, num, -2f);
GameModeOption.OptionBehaviour = Object.Instantiate(
instance.stringOptionOrigin,
Vector3.zero,
Quaternion.identity,
container);
num -= 0.63f;
GameModeOption.OptionBehaviour.transform.localPosition = new Vector3(0.952f, num, -2f);
GameModeOption.OptionBehaviour.SetClickMask(instance.ButtonClickMask);
StringGameSetting setting = ScriptableObject.CreateInstance<StringGameSetting>();
setting.Type = OptionTypes.MultipleChoice;
setting.Title = GameModeOption.GamemodeName;
setting.Index = GameModeOption._lastValue;
setting.Values = new Il2CppStructArray<StringNames>([GameModeOption.Values[0]]);
GameModeOption.OptionBehaviour.SetUpFromData(setting, 20);
GameModeOption.Set(GameModeOption._lastValue);
GameModeOption.OptionBehaviour.TitleText.fontSize = 3;
instance.Children.Add(GameModeOption.OptionBehaviour);
foreach (var optionBehaviour in instance.Children)
{
_mainOptions.Add(optionBehaviour);
}
for (var i = 1; i < GameModeOption.Values.Count; i++)
{
GameModeOption.OptionBehaviour.Values =
(Il2CppStructArray<StringNames>)GameModeOption.OptionBehaviour.Values.Add(
GameModeOption.Values.ElementAt(i).Value);
}
var modeInfoHolder = new GameObject("GamemodeInfo")
{
transform =
{
parent = container,
localPosition = new Vector3(1.2f, -0.675f, 1),
localScale = Vector3.one,
},
layer = container.gameObject.layer,
}.transform;
var gamemodeBg = Object.Instantiate(GameModeOption.OptionBehaviour.transform.GetChild(0).gameObject, Vector3.zero, Quaternion.identity, modeInfoHolder);
gamemodeBg.transform.localPosition = Vector3.zero;
gamemodeBg.transform.localScale = new Vector3(1.35f, 0.85f, 1);
gamemodeBg.name = "Background";
var modIconObj = new GameObject("ModIcon")
{
transform =
{
parent = modeInfoHolder,
localPosition = new Vector3(-1.75f, 0, -0.1f),
localScale = new Vector3(0.45f, 0.45f, 1),
},
layer = gamemodeBg.layer,
};
_modIcon = modIconObj.AddComponent<SpriteRenderer>();
_modIcon.sprite = MiraAssets.BlankSprite.LoadAsset();
_modIcon.material = gamemodeBg.gameObject.GetComponent<SpriteRenderer>().material;
var gamemodeTextObj = Object.Instantiate(GameModeOption.OptionBehaviour.transform.GetChild(1).gameObject, Vector3.zero, Quaternion.identity, modeInfoHolder);
gamemodeTextObj.transform.localPosition = new Vector3(0.3f, 0, -0.01f);
gamemodeTextObj.transform.localScale = new Vector3(2.12f, 2.12f, 1);
_gamemodeDescription = gamemodeTextObj.GetComponentInChildren<TextMeshPro>();
_gamemodeDescription.fontSizeMin = 0.65f;
_gamemodeDescription.fontSizeMax = 0.9f;
_gamemodeDescription.alignment = TextAlignmentOptions.Left;
num -= 1.3f;
AdditionalVanillaScrollNum = 0f;
foreach (RulesCategory rulesCategory in GameManager.Instance.GameSettingsList.AllCategories)
{
CategoryHeaderMasked categoryHeaderMasked = Object.Instantiate<CategoryHeaderMasked>(
instance.categoryHeaderOrigin,
Vector3.zero,
Quaternion.identity,
container);
categoryHeaderMasked.SetHeader(rulesCategory.CategoryName, 20);
categoryHeaderMasked.transform.localScale = Vector3.one * 0.63f;
categoryHeaderMasked.transform.localPosition = new Vector3(-0.903f, num, -2f);
_vanillaHeaders.Add(categoryHeaderMasked);
num -= 0.63f;
AdditionalVanillaScrollNum -= 0.63f;
foreach (BaseGameSetting baseGameSetting in rulesCategory.AllGameSettings)
{
switch (baseGameSetting.Type)
{
case OptionTypes.Checkbox:
{
OptionBehaviour optionBehaviour = Object.Instantiate<ToggleOption>(
instance.checkboxOrigin,
Vector3.zero,
Quaternion.identity,
container);
optionBehaviour.transform.localPosition = new Vector3(0.952f, num, -2f);
optionBehaviour.SetClickMask(instance.ButtonClickMask);
optionBehaviour.SetUpFromData(baseGameSetting, 20);
_vanillaOptions.Add(optionBehaviour);
break;
}
case OptionTypes.String:
{
OptionBehaviour optionBehaviour = Object.Instantiate<StringOption>(
instance.stringOptionOrigin,
Vector3.zero,
Quaternion.identity,
container);
optionBehaviour.transform.localPosition = new Vector3(0.952f, num, -2f);
optionBehaviour.SetClickMask(instance.ButtonClickMask);
optionBehaviour.SetUpFromData(baseGameSetting, 20);
_vanillaOptions.Add(optionBehaviour);
break;
}
case OptionTypes.Float:
case OptionTypes.Int:
{
OptionBehaviour optionBehaviour = Object.Instantiate<NumberOption>(
instance.numberOptionOrigin,
Vector3.zero,
Quaternion.identity,
container);
optionBehaviour.transform.localPosition = new Vector3(0.952f, num, -2f);
optionBehaviour.SetClickMask(instance.ButtonClickMask);
optionBehaviour.SetUpFromData(baseGameSetting, 20);
_vanillaOptions.Add(optionBehaviour);
break;
}
case OptionTypes.Player:
{
OptionBehaviour optionBehaviour = Object.Instantiate<PlayerOption>(
instance.playerOptionOrigin,
Vector3.zero,
Quaternion.identity,
container);
optionBehaviour.transform.localPosition = new Vector3(0.952f, num, -2f);
optionBehaviour.SetClickMask(instance.ButtonClickMask);
optionBehaviour.SetUpFromData(baseGameSetting, 20);
_vanillaOptions.Add(optionBehaviour);
break;
}
}
num -= 0.45f;
AdditionalVanillaScrollNum -= 0.45f;
}
}
foreach (var optionBehaviour in _vanillaOptions)
{
if (AmongUsClient.Instance && !AmongUsClient.Instance.AmHost)
{
optionBehaviour.SetAsPlayer();
}
instance.Children.Add(optionBehaviour);
}
foreach (var optionBehaviour in instance.Children)
{
optionBehaviour.OnValueChanged = new Action<OptionBehaviour>(instance.ValueChanged);
}
foreach (var mode in CustomGameModeManager.IdToModeMap.Values)
{
var filteredGroups =
ModdedOptionsManager.GameModeOptionGroups
.Where(x => x.Key == mode.GetType()).Select(y => y.Value).SelectMany(y => y) ?? [];
_gameModeGroups.Add(mode, filteredGroups.ToList());
var optionBehaviours = new System.Collections.Generic.List<OptionBehaviour>();
var categoryHeaders = new System.Collections.Generic.List<CategoryHeaderMasked>();
var newNum = mode.ShowNormalGameSettings ? num : num - AdditionalVanillaScrollNum;
foreach (var group in filteredGroups)
{
CreateGroup(instance, group, container, ref newNum, ref optionBehaviours, ref categoryHeaders);
group.Ready = true;
}
_gameModeHeaders.Add(mode, categoryHeaders);
_gameModeOptions.Add(mode, optionBehaviours);
}
instance.ControllerSelectable.Clear();
foreach (var obj in instance.scrollBar.GetComponentsInChildren<UiElement>())
{
instance.ControllerSelectable.Add(obj);
}
instance.scrollBar.SetYBoundsMax(-num - 1.65f);
}
[HarmonyPostfix]
[HarmonyPatch(nameof(GameOptionsMenu.OnEnable))]
public static void OpenPatch(GameOptionsMenu __instance)
@@ -404,10 +88,11 @@ internal static class GameOptionsMenuPatch
// ReSharper disable once InconsistentNaming
public static void UpdatePatch(GameOptionsMenu __instance)
{
if (MenuState.Instance.CurrentModIdx == 0 && _gameModeGroups.Count <= 0)
if (MenuState.Instance.CurrentModIdx == 0)
{
return;
}
var num = 2.1f;
switch (MenuState.Instance.CurrentMenu)
@@ -422,15 +107,9 @@ internal static class GameOptionsMenuPatch
CustomMenuTwoUpdate(ref num);
break;
default:
if (MenuState.Instance.CurrentModIdx == 0)
{
num = -1.217f;
GamemodeOptionsUpdate(ref num);
break;
}
var filteredGroups =
MenuState.Instance.CurrentMod.InternalOptionGroups
.Where(x => (x.OptionableType == null || CustomGameModeManager.ActiveMode!.GetType().IsAssignableTo(x.OptionableType)) &&
.Where(x => x.OptionableType == null &&
x.ParentMenu == MenuCategory.Game) ?? [];
foreach (var group in filteredGroups)
@@ -443,100 +122,8 @@ internal static class GameOptionsMenuPatch
__instance.scrollBar.SetYBoundsMax(-num - 1.65f);
}
private static void CreateGroup(GameOptionsMenu menu, AbstractOptionGroup group, Transform container, ref float num, ref System.Collections.Generic.List<OptionBehaviour> optionBehaviours, ref System.Collections.Generic.List<CategoryHeaderMasked> categoryHeaders)
{
var categoryHeaderMasked = Object.Instantiate(
menu.categoryHeaderOrigin,
Vector3.zero,
Quaternion.identity,
container);
categoryHeaderMasked.transform.localPosition = new Vector3(-0.903f, num + 1, -2f);
categoryHeaderMasked.transform.localScale = Vector3.one * 0.63f;
categoryHeaders.Add(categoryHeaderMasked);
num -= 0.58f;
categoryHeaderMasked.SetHeader(CustomStringName.CreateAndRegister(group.GroupName), 20);
categoryHeaderMasked.Background.color = group.GroupColor;
categoryHeaderMasked.Divider.color = group.GroupColor;
categoryHeaderMasked.Title.color = group.GroupColor.Equals(MiraApiPlugin.DefaultHeaderColor)
? Color.white
: group.GroupColor.FindAlternateColor();
categoryHeaderMasked.Background.sprite = MiraAssets.CategoryHeader.LoadAsset();
categoryHeaderMasked.Background.sprite.texture.filterMode = FilterMode.Bilinear;
categoryHeaderMasked.Background.sprite.texture.wrapMode = TextureWrapMode.Clamp;
categoryHeaderMasked.Background.transform.localPosition = new Vector3(0.5f, -0.1833f, 0);
categoryHeaderMasked.Background.size = new Vector2(
categoryHeaderMasked.Background.size.x + 1.5f,
categoryHeaderMasked.Background.size.y);
categoryHeaderMasked.gameObject.SetActive(true);
group.Header = categoryHeaderMasked;
categoryHeaderMasked.transform.localPosition += Vector3.down;
var options = group.Options.Select(opt => opt.CreateOption(
menu.checkboxOrigin,
menu.numberOptionOrigin,
menu.stringOptionOrigin,
menu.playerOptionOrigin,
container));
foreach (var newOpt in options)
{
newOpt.SetClickMask(menu.ButtonClickMask);
SpriteRenderer[] componentsInChildren = newOpt.GetComponentsInChildren<SpriteRenderer>(true);
foreach (var renderer in componentsInChildren)
{
if (group.GroupColor != MiraApiPlugin.DefaultHeaderColor)
{
renderer.color = group.GroupColor.FindAlternateColor();
if (renderer.transform.parent.TryGetComponent<GameOptionButton>(out var btn))
{
btn.interactableColor = group.GroupColor.FindAlternateColor();
btn.interactableHoveredColor = Color.white;
}
}
renderer.material.SetInt(PlayerMaterial.MaskLayer, 20);
}
foreach (var textMeshPro in newOpt.GetComponentsInChildren<TextMeshPro>(true))
{
if (group.GroupColor != MiraApiPlugin.DefaultHeaderColor)
{
textMeshPro.color = group.GroupColor;
}
textMeshPro.fontMaterial.SetFloat(ShaderID.StencilComp, 3f);
textMeshPro.fontMaterial.SetFloat(ShaderID.Stencil, 20);
}
if (newOpt is ToggleOption toggle)
{
toggle.CheckMark.sprite = MiraAssets.Checkmark.LoadAsset();
toggle.CheckMark.color = group.GroupColor != MiraApiPlugin.DefaultHeaderColor
? group.GroupColor
: MiraAssets.AcceptedTeal;
var rend = toggle.CheckMark.transform.parent.FindChild("ActiveSprite")
.GetComponent<SpriteRenderer>();
rend.sprite = MiraAssets.CheckmarkBox.LoadAsset();
rend.color = group.GroupColor != MiraApiPlugin.DefaultHeaderColor
? group.GroupColor
: MiraAssets.AcceptedTeal;
}
optionBehaviours.Add(newOpt);
newOpt.transform.localPosition = new Vector3(0.952f, num, -2f);
num -= 0.45f;
newOpt.Initialize();
newOpt.gameObject.SetActive(true);
}
}
internal static void UpdateGroup(AbstractOptionGroup? group, ref float num)
private static void UpdateGroup(AbstractOptionGroup? group, ref float num)
{
if (group is null || !group.Ready || group.Options.Count == 0 || group.Header is null)
{
@@ -545,24 +132,18 @@ internal static class GameOptionsMenuPatch
if (!group.GroupVisible.Invoke())
{
if (group.Header != null && group.Header.gameObject != null)
group.Header.gameObject.SetActive(false);
group.Header.gameObject.SetActive(false);
foreach (var option in group.Options)
{
if (option.OptionBehaviour != null && option.OptionBehaviour.gameObject != null)
option.OptionBehaviour?.gameObject.SetActive(false);
option.OptionBehaviour?.gameObject.SetActive(false);
}
return;
}
if (group.Header != null)
{
if (group.Header.gameObject != null)
group.Header.gameObject.SetActive(true);
group.Header.transform.localScale = Vector3.one * 0.63f;
group.Header.transform.localPosition = new Vector3(-0.903f, num, -2f);
}
group.Header.gameObject.SetActive(true);
group.Header.transform.localScale = Vector3.one * 0.63f;
group.Header.transform.localPosition = new Vector3(-0.903f, num, -2f);
num -= 0.58f;
@@ -594,26 +175,6 @@ internal static class GameOptionsMenuPatch
}
}
private static void GamemodeOptionsUpdate(ref float num)
{
var mode = CustomGameModeManager.ActiveMode;
if (mode == null) return;
if (mode.ShowNormalGameSettings)
{
num += AdditionalVanillaScrollNum;
}
if (!_gameModeGroups.TryGetValue(mode, out var groups) || groups.Count == 0)
{
return;
}
foreach (var group in groups)
{
UpdateGroup(group, ref num);
}
}
private static void CustomMenuOneUpdate(ref float num)
{
var groups = MenuState.Instance.CurrentMod.InternalOptionGroups
@@ -1,4 +1,17 @@
using HarmonyLib;
using System;
using System.Collections.Generic;
using HarmonyLib;
using MiraAPI.GameOptions;
using MiraAPI.Modifiers;
using MiraAPI.PluginLoading;
using MiraAPI.Presets;
using MiraAPI.Utilities.Assets;
using Reactor.Utilities.Extensions;
using TMPro;
using UnityEngine;
using UnityEngine.Events;
using static UnityEngine.UI.Button;
using Object = UnityEngine.Object;
namespace MiraAPI.Patches.Options;
@@ -1,9 +1,8 @@
using System;
using System;
using System.Collections.Generic;
using System.Linq;
using AmongUs.GameOptions;
using HarmonyLib;
using MiraAPI.GameModes;
using MiraAPI.GameOptions;
using MiraAPI.Modifiers;
using MiraAPI.PluginLoading;
@@ -24,51 +23,14 @@ public static class LobbyViewPanePatches
{
private static int SelectedModIdx { get; set; }
private static MiraPluginInfo[] Plugins => MiraPluginManager.Instance.RegisteredPluginsWithOptions;
private static MiraPluginInfo? SelectedMod => SelectedModIdx == 0
? null
: Plugins[SelectedModIdx - 1];
: MiraPluginManager.Instance.RegisteredPluginsWithOptions[SelectedModIdx - 1];
private static PassiveButton? ModifiersTabButton { get; set; }
private static StringNames ModifiersTabName { get; } = CustomStringName.CreateAndRegister("ModifiersTab");
private static AbstractGameMode? GetCustomGamemode()
{
if (!CustomGameModeManager.IsClassic() && !CustomGameModeManager.IsHideNSeek())
{
return CustomGameModeManager.ActiveMode;
}
return null;
}
private static IEnumerable<AbstractOptionGroup>? GetCustomGamemodeOptions()
{
if (CustomGameModeManager.ActiveMode == null)
{
return null;
}
if (!CustomGameModeManager.IsClassic() && !CustomGameModeManager.IsHideNSeek())
{
var plugin = CustomGameModeManager.FindParentMod(CustomGameModeManager.ActiveMode);
return plugin?.InternalOptionGroups
.Where(x => x.OptionableType?.IsAssignableTo(typeof(AbstractGameMode)) == true && x.GroupVisible());
}
return null;
}
[HarmonyPostfix]
[HarmonyPatch(typeof(LobbyViewSettingsPane), nameof(LobbyViewSettingsPane.OnEnable))]
public static void OnEnable(LobbyViewSettingsPane __instance)
{
Refresh(__instance);
}
[HarmonyPostfix]
[HarmonyPatch(nameof(LobbyViewSettingsPane.Awake))]
public static void AwakePatch(LobbyViewSettingsPane __instance)
@@ -113,7 +75,7 @@ public static class LobbyViewPanePatches
(UnityAction)(() =>
{
SelectedModIdx += 1;
if (SelectedModIdx > Plugins.Length)
if (SelectedModIdx > MiraPluginManager.Instance.RegisteredPluginsWithOptions.Length)
{
SelectedModIdx = 0;
}
@@ -137,7 +99,7 @@ public static class LobbyViewPanePatches
SelectedModIdx -= 1;
if (SelectedModIdx < 0)
{
SelectedModIdx = Plugins.Length;
SelectedModIdx = MiraPluginManager.Instance.RegisteredPluginsWithOptions.Length;
}
Refresh(__instance);
@@ -146,25 +108,8 @@ public static class LobbyViewPanePatches
private static void Refresh(LobbyViewSettingsPane menu)
{
if (SelectedMod == null)
{
var cgm = GetCustomGamemode();
ModifiersTabButton?.gameObject.SetActive(false);
menu.rolesTabButton.gameObject.SetActive(cgm is null or { ShowNormalRoleSettings: true });
menu.gameModeText.text = cgm is null ? "Main" : cgm.ColoredName;
}
else
{
var showModifierButton = SelectedMod.InternalOptionGroups.Any(m =>
m.ParentMenu is MenuCategory.Modifiers || m.OptionableType?.IsAssignableTo(typeof(BaseModifier)) == true);
var showRolesButton = SelectedMod.InternalOptionGroups.Any(r =>
r.ParentMenu is MenuCategory.Roles || r.OptionableType?.IsAssignableTo(typeof(ICustomRole)) == true);
ModifiersTabButton?.gameObject.SetActive(showModifierButton);
menu.rolesTabButton.gameObject.SetActive(showRolesButton);
menu.gameModeText.text = SelectedMod.PluginInfo.Metadata.Name;
}
ModifiersTabButton?.gameObject.SetActive(SelectedModIdx != 0);
menu.gameModeText.text = SelectedMod?.PluginInfo.Metadata.Name ?? "Main";
menu.RefreshTab();
menu.scrollBar.ScrollToTop();
}
@@ -196,15 +141,8 @@ public static class LobbyViewPanePatches
[HarmonyPatch(nameof(LobbyViewSettingsPane.DrawNormalTab))]
public static bool DrawNormalTabPatch(LobbyViewSettingsPane __instance)
{
if (SelectedMod == null)
if (SelectedModIdx == 0 || SelectedMod == null)
{
var gamemodeOpts = GetCustomGamemodeOptions();
if (gamemodeOpts != null)
{
DrawOptions(__instance, gamemodeOpts);
return false;
}
return true;
}
@@ -411,13 +349,6 @@ public static class LobbyViewPanePatches
else
{
viewSettingsInfoPanel.SetInfo(data.Title, data.GetValueString(option.GetFloatData()), 61);
if (viewSettingsInfoPanel.titleText.text.Contains("Game Mode"))
{
viewSettingsInfoPanel.titleText.text = TranslationController.Instance.GetString(
data.Title, CustomGameModeManager.ActiveMode != null ? $"<color=#{CustomGameModeManager.ActiveMode.Color.ToHtmlStringRGBA()}>{CustomGameModeManager.ActiveMode.Name}</color>" : "Classic"
);
}
}
menu.settingsInfo.Add(viewSettingsInfoPanel.gameObject);
+2 -9
View File
@@ -1,13 +1,10 @@
using System;
using System.Collections.Generic;
using System.Linq;
using Il2CppInterop.Runtime.Attributes;
using MiraAPI.GameModes;
using MiraAPI.GameOptions;
using MiraAPI.Modifiers;
using MiraAPI.PluginLoading;
using MiraAPI.Presets;
using MiraAPI.Roles;
using MiraAPI.Utilities.Assets;
using Reactor.Utilities.Attributes;
using Reactor.Utilities.Extensions;
@@ -63,8 +60,6 @@ public class MenuState(IntPtr cppPtr) : MonoBehaviour(cppPtr)
[HideFromIl2Cpp]
internal Dictionary<int, bool> FinishedRoleMenus { get; } = [];
[HideFromIl2Cpp]
internal Dictionary<int, bool> QueuedRoleMenuRefresh { get; } = [];
public void Awake()
{
@@ -409,16 +404,14 @@ public class MenuState(IntPtr cppPtr) : MonoBehaviour(cppPtr)
if (CurrentModIdx == 0)
{
Gsm.GameSettingsButton.gameObject.SetActive(true);
Gsm.RoleSettingsButton.gameObject.SetActive(
CustomGameModeManager.ActiveMode != null && CustomGameModeManager.ActiveMode.ShowNormalRoleSettings);
Gsm.RoleSettingsButton.gameObject.SetActive(true);
}
else
{
var hasOptions =
CurrentMod.InternalOptionGroups.Exists(g =>
g.OptionableType == null && g.ParentMenu == MenuCategory.Game);
var customRoles = CurrentMod.InternalRoles.Values.OfType<ICustomRole>();
var hasRoles = customRoles.Any(x => x.VisibleInSettings.Invoke());
var hasRoles = CurrentMod.InternalRoles.Count > 0;
var hasModifiers = CurrentMod.InternalOptionGroups.Exists(g =>
g.OptionableType?.IsAssignableTo(typeof(BaseModifier)) == true
|| g.ParentMenu == MenuCategory.Modifiers);
+1 -3
View File
@@ -1,10 +1,8 @@
using HarmonyLib;
using Il2CppSystem;
using MiraAPI.GameModes;
using MiraAPI.GameOptions;
using MiraAPI.Roles;
using MiraAPI.Utilities;
using Reactor.Utilities.Extensions;
using UnityEngine;
using Object = Il2CppSystem.Object;
@@ -201,8 +199,8 @@ public static class OptionsPatches
{
return true;
}
__instance.TitleText.text = TranslationController.Instance.GetString(__instance.Title);
__instance.TitleText.text = TranslationController.Instance.GetString(__instance.Title, Array.Empty<Object>());
return false;
}
@@ -5,7 +5,6 @@ using System.Linq;
using AmongUs.GameOptions;
using BepInEx.Unity.IL2CPP.Utils.Collections;
using HarmonyLib;
using MiraAPI.GameModes;
using MiraAPI.GameOptions;
using MiraAPI.Networking;
using MiraAPI.Roles;
@@ -75,24 +74,7 @@ public static class RoleSettingMenuPatches
dividerImage.gameObject.SetActive(false);
}
var queuedRefresh = false;
if (MenuState.Instance.QueuedRoleMenuRefresh.TryGetValue(MenuState.Instance.CurrentModIdx, out var queued) && queued)
{
queuedRefresh = true;
var roleOptionSettings = roleMenu.scrollBar.Inner.GetComponentsInChildren<RoleOptionSetting>(true);
var headers = roleMenu.scrollBar.Inner.GetComponentsInChildren<CategoryHeaderMasked>(true);
foreach (var child in roleOptionSettings)
{
Object.Destroy(child.gameObject);
}
foreach (var child in headers)
{
Object.Destroy(child.gameObject);
}
yield return new WaitForEndOfFrame();
MenuState.Instance.QueuedRoleMenuRefresh[MenuState.Instance.CurrentModIdx] = false;
}
if (!queuedRefresh && MenuState.Instance.FinishedRoleMenus.TryGetValue(MenuState.Instance.CurrentModIdx, out var finished) && finished)
if (MenuState.Instance.FinishedRoleMenus.TryGetValue(MenuState.Instance.CurrentModIdx, out var finished) && finished)
{
var roleOptionSettings = roleMenu.scrollBar.Inner.GetComponentsInChildren<RoleOptionSetting>(true);
foreach (var r in roleOptionSettings)
@@ -171,17 +153,6 @@ public static class RoleSettingMenuPatches
ScrollerNum = 0.522f;
var num4 = 0;
var roleOptionSettings = roleMenu.scrollBar.Inner.GetComponentsInChildren<RoleOptionSetting>(false);
var headers = roleMenu.scrollBar.Inner.GetComponentsInChildren<CategoryHeaderMasked>(false);
foreach (var child in roleOptionSettings)
{
Object.Destroy(child.gameObject);
}
foreach (var child in headers)
{
Object.Destroy(child.gameObject);
}
yield return new WaitForEndOfFrame();
var roleGroups = MenuState.Instance.CurrentMod.InternalRoles.Values.OfType<ICustomRole>()
.ToLookup(x => x.RoleOptionsGroup);
@@ -205,7 +176,7 @@ public static class RoleSettingMenuPatches
foreach (var grouping in sortedRoleGroups)
{
if (!grouping.Any() ||
grouping.All(x=> x.Configuration.HideSettings || !x.VisibleInSettings() || !x.Configuration.AssociatedGameMode.IsInstanceOfType(CustomGameModeManager.ActiveMode)))
grouping.All(x => x.Configuration.HideSettings || !x.VisibleInSettings()))
{
continue;
}
@@ -336,7 +307,6 @@ public static class RoleSettingMenuPatches
RoleGroupHidden[group] = !groupHidden;
}
MenuState.Instance.QueuedRoleMenuRefresh[MenuState.Instance.CurrentModIdx] = false;
MenuState.Instance.FinishedRoleMenus[MenuState.Instance.CurrentModIdx] = false;
foreach (var child in roleMenu.RoleChancesSettings.transform)
@@ -356,7 +326,6 @@ public static class RoleSettingMenuPatches
}
}
}
MenuState.Instance.QueuedRoleMenuRefresh[MenuState.Instance.CurrentModIdx] = false;
MenuState.Instance.FinishedRoleMenus[MenuState.Instance.CurrentModIdx] = true;
}
@@ -547,26 +516,6 @@ public static class RoleSettingMenuPatches
CurrentRoleOptions = filteredOptions;
}
[HarmonyPrefix]
[HarmonyPatch(nameof(RolesSettingsMenu.ChangeTab))]
public static void ChangeTabPatch(RolesSettingsMenu __instance)
{
var categoryHeaderMasked = __instance.AdvancedRolesSettings.transform.Find("CategoryHeaderMasked").GetComponent<CategoryHeaderMasked>();
categoryHeaderMasked.Title.text = TranslationController.Instance.GetString(StringNames.RoleSettingsLabel);
var labelBg = __instance.AdvancedRolesSettings.transform.FindChild("InfoLabelBackground");
var imgBg = __instance.AdvancedRolesSettings.transform.FindChild("Imagebackground");
imgBg.gameObject.SetActive(true);
__instance.roleScreenshot.gameObject.SetActive(true);
__instance.roleDescriptionText.transform.parent.localPosition = new Vector3(2.5176f, -0.2731f, -1f);
__instance.roleDescriptionText.transform.parent.localScale = new Vector3(0.0675f, 0.1494f, 0.5687f);
labelBg.transform.localPosition = new Vector3(1.082f, 0.1054f, -2.5f);
__instance.roleScreenshot.drawMode = SpriteDrawMode.Simple;
foreach (var optBehaviour in __instance.AdvancedRolesSettings.GetComponentsInChildren<OptionBehaviour>())
{
optBehaviour.gameObject.Destroy();
}
}
private static void ChangeTab(RoleBehaviour role, RolesSettingsMenu __instance)
{
if (role is not ICustomRole customRole)
@@ -596,8 +545,12 @@ public static class RoleSettingMenuPatches
__instance.roleDescriptionText.transform.parent.localScale = new Vector3(0.0675f, 0.1494f, 0.5687f);
labelBg.transform.localPosition = new Vector3(1.082f, 0.1054f, -2.5f);
__instance.roleScreenshot.sprite = role.RoleScreenshot;
__instance.roleScreenshot.drawMode = SpriteDrawMode.Simple;
__instance.roleScreenshot.sprite = Sprite.Create(
role.RoleScreenshot.texture,
new Rect(0, 0, 370, 230),
Vector2.one / 2,
100);
__instance.roleScreenshot.drawMode = SpriteDrawMode.Sliced;
}
__instance.roleHeaderSprite.color = customRole.OptionsMenuColor;
-164
View File
@@ -1,164 +0,0 @@
using System.Globalization;
using System.Linq;
using HarmonyLib;
using Innersloth.Assets;
using MiraAPI.Roles;
using MiraAPI.Utilities;
using UnityEngine;
namespace MiraAPI.Patches;
[HarmonyPatch]
public static class RoleGuidePatches
{
[HarmonyPostfix]
[HarmonyPriority(Priority.First)]
[HarmonyPatch(typeof(MatchInfoGuide), nameof(MatchInfoGuide.CreateNormalModeSettings))]
[HarmonyPatch(typeof(MatchInfoGuide), nameof(MatchInfoGuide.CreateHnSModeSettings))]
public static void CreateNormalModeSettings(MatchInfoGuide __instance)
{
__instance.MatchInfoRoleMaskArea.transform.localPosition = new Vector3(-0.0184f, 0.15f, -0.1f);
__instance.matchInfoPlayersMaskArea.transform.localPosition =
__instance.matchInfoSettingsMaskArea.transform.localPosition = new Vector3(1.22f, -0.335f, -0.1f);
__instance.matchInfoPlayersMaskArea.size =
__instance.matchInfoSettingsMaskArea.size =
__instance.MatchInfoRoleMaskArea.size = new Vector2(-6, 1.8f);
__instance.matchInfoPlayersMaskArea.transform.parent.GetAllChildren().First(x => x.name.Contains("BG_Gradient"))
.GetComponent<SpriteRenderer>()
.maskInteraction =
__instance.matchInfoSettingsMaskArea.transform.parent.GetAllChildren()
.First(x => x.name.Contains("BG_Gradient")).GetComponent<SpriteRenderer>()
.maskInteraction =
__instance.MatchInfoRoleMaskArea.transform.parent.GetAllChildren()
.First(x => x.name.Contains("BG_Gradient")).GetComponent<SpriteRenderer>()
.maskInteraction = SpriteMaskInteraction.VisibleInsideMask;
}
[HarmonyPrefix]
[HarmonyPriority(Priority.First)]
[HarmonyPatch(typeof(MatchInfoGuide), nameof(MatchInfoGuide.Awake))]
public static void Awake(MatchInfoGuide __instance)
{
__instance.transitionOpen.targetSize = 1.3f;
}
[HarmonyPrefix]
[HarmonyPriority(Priority.First)]
[HarmonyPatch(typeof(MatchInfoGuide), nameof(MatchInfoGuide.Open))]
public static bool Open(MatchInfoGuide __instance)
{
if (HudManager.Instance.GameMenu.IsOpen || HudManager.Instance.Chat.IsOpenOrOpening)
{
return false;
}
if (Minigame.Instance != null)
{
Minigame.Instance.Close();
}
if (MapBehaviour.Instance)
{
MapBehaviour.Instance.Close();
}
if (HudManager.InstanceExists)
{
ConsoleJoystick.SetMode_MenuAdditive();
}
ControllerManager.Instance.OpenOverlayMenu("MatchInfoGuide", __instance.closeButton);
bool enabled = ActiveInputManager.currentControlType == ActiveInputManager.InputType.Joystick;
__instance.glyphL.enabled = enabled;
__instance.glyphR.enabled = enabled;
if (GameManager.Instance.TryCast<NormalGameManager>() != null)
{
if (__instance.NormalModeSettings.Count == 0)
{
__instance.numOfTabs = 3;
__instance.TabButtons[0].SelectButton(true);
__instance.CreateNormalModeSettings();
}
}
else if (__instance.HnSModeSettings.Count == 0)
{
__instance.numOfTabs = 2;
__instance.TabButtons[0].SelectButton(true);
__instance.CreateHnSModeSettings();
}
PlayerControl.LocalPlayer.NetTransform.Halt();
__instance.MatchInfoParent.SetActive(true);
ControllerManager instance = ControllerManager.Instance;
ControllerUiElementsState currentUiState = ControllerManager.Instance.CurrentUiState;
Il2CppSystem.Collections.Generic.List<UiElement> controllerSelectable = __instance.ControllerSelectable;
instance.SetUpSelectables(currentUiState, controllerSelectable[controllerSelectable.Count - 1], __instance.ControllerSelectable);
ControllerManager instance2 = ControllerManager.Instance;
Il2CppSystem.Collections.Generic.List<UiElement> controllerSelectable2 = __instance.ControllerSelectable;
instance2.SetCurrentSelected(controllerSelectable2[controllerSelectable2.Count - 1]);
__instance.SetActiveTab(0);
return false;
}
[HarmonyPrefix]
[HarmonyPriority(Priority.First)]
[HarmonyPatch(typeof(MatchInfoGuide), nameof(MatchInfoGuide.CreatePlayerEntries))]
private static bool CreatePlayerEntries(MatchInfoGuide __instance)
{
__instance.PlayerPool.ReclaimAll();
int num = 51;
foreach (NetworkedPlayerInfo networkedPlayerInfo in GameData.Instance.AllPlayers)
{
PlayerIdentifierButton component =
__instance.PlayerPool.Get<PoolableBehavior>().GetComponent<PlayerIdentifierButton>();
component.transform.localPosition = new Vector3(0f, 0f, -1f);
component.Populate(networkedPlayerInfo);
__instance.ControllerSelectable.Add(component.Button);
component.SetTextStencil(num++);
component.PlatformIdentifier.transform.localPosition = new Vector3(0.314f, 0.088f, -2.78f);
component.NameText.transform.localPosition = new Vector3(0.3563f, 0, -2.98f);
component.NameText.text += $"\n<size=75%>{networkedPlayerInfo.GetPlayerColorString()}</size>";
var namePlate = HatManager.Instance.GetNamePlateById(networkedPlayerInfo.DefaultOutfit.NamePlateId);
var x = (NamePlateViewData viewdata) =>
{
component.buttonSprite.sprite = viewdata?.Image;
component.buttonSprite.transform.localScale = new Vector3(0.7f, 1.075f, 1);
component.buttonSprite.transform.localPosition = new Vector3(-0.395f, 0, 0.1f);
};
__instance.StartCoroutine(
AddressableAssetExtensions.CoLoadAssetAsync<NamePlateViewData>(
__instance,
namePlate.GetAssetReference(),
x));
}
return false;
}
[HarmonyPrefix]
[HarmonyPriority(Priority.First)]
[HarmonyPatch(typeof(MatchInfoRolePanel), nameof(MatchInfoRolePanel.SetPanel))]
public static bool SetPanel(MatchInfoRolePanel __instance, RoleBehaviour role, int numPerGame, int chancePerGame)
{
__instance.roleCount.text = string.Format(CultureInfo.InvariantCulture, "{0} at {1}%", numPerGame.ToString(CultureInfo.InvariantCulture), chancePerGame);
if (role is ICustomRole customRole)
{
__instance.roleName.text = customRole.RoleName;
__instance.roleDescription.text = $"<size=60%>{customRole.RoleFactionTitle}</size>\n" + customRole.RoleMedDescription;
__instance.roleIcon.sprite = customRole.Configuration.Icon?.LoadAsset();
__instance.roleCount.text += $" ({customRole.ParentMod.MiraPlugin.GetAbbreviatedModName()})";
}
else
{
__instance.roleName.text = role.NiceName;
__instance.roleDescription.text = $"<size=60%>{TranslationController.Instance.GetString(role.TeamType is RoleTeamTypes.Crewmate ? StringNames.Crewmate : StringNames.Impostor)}</size>\n" + role.BlurbMed;
__instance.roleIcon.sprite = role.RoleIconColor;
__instance.roleCount.text += " (AU)";
}
__instance.roleIcon.SetSizeLimit(0.13f);
__instance.roleIcon.material.SetInt(PlayerMaterial.MaskLayer, 50);
__instance.roleName.fontMaterial.SetFloat(__instance.STENCIL_NAME, 50f);
__instance.roleDescription.fontMaterial.SetFloat(__instance.STENCIL_NAME, 50f);
__instance.roleCount.fontMaterial.SetFloat(__instance.STENCIL_NAME, 50f);
__instance.roleIcon.transform.localScale = new Vector3(4f, 4f, 1f);
return false;
}
}
@@ -1,8 +1,6 @@
using HarmonyLib;
using MiraAPI.GameModes;
using MiraAPI.PluginLoading;
using MiraAPI.Roles;
using MiraAPI.Utilities.Assets;
namespace MiraAPI.Patches.Roles;
@@ -24,13 +22,6 @@ public static class GameStartupPatch
}
_runOnce = true;
foreach (var mode in CustomGameModeManager.IdToModeMap.Values)
{
if (mode.Icon != null)
{
mode.TmpIcon = TmpSpriteUtils.CreateSpriteAsset(mode.Icon.LoadAsset(), $"MiraApi.Gamemode.{mode.Name.Replace(" ", string.Empty)}.png", 1.35f);
}
}
if (MiraPluginManager.Instance.QueuedRoleRegistrations.Count <= 0)
{
@@ -0,0 +1,93 @@
using AmongUs.GameOptions;
using HarmonyLib;
using Il2CppSystem.Collections.Generic;
using System.Linq;
using MiraAPI.Roles;
namespace MiraAPI.Patches.Roles;
[HarmonyPatch(typeof(LogicRoleSelectionNormal))]
public static class LogicRoleSelectionNormalPatch
{
[HarmonyPrefix]
[HarmonyPatch(nameof(LogicRoleSelectionNormal.AssignRolesForTeam))]
public static bool AssignRolesForTeam(
LogicRoleSelectionNormal __instance,
List<NetworkedPlayerInfo> players,
IGameOptions opts,
RoleTeamTypes team,
int teamMax,
Il2CppSystem.Nullable<RoleTypes> defaultRole)
{
int num = 0;
var source = RoleManager.Instance.AllRoles.ToArray()
.Where(role => role.TeamType == team && !RoleManager.IsGhostRole(role.Role) &&
CustomRoleUtils.CanSpawnOnCurrentMode(role));
List<RoleTypes> list = new List<RoleTypes>();
IRoleOptionsCollection roleOptions = opts.RoleOptions;
var assignmentData = source.Where(x => !x.IsDead).Select(role =>
new RoleManager.RoleAssignmentData(
role,
roleOptions.GetNumPerGame(role.Role),
roleOptions.GetChancePerGame(role.Role))).ToList();
var source2 = CustomRoleUtils.GetPossibleRoles(assignmentData, x => x.Chance == 100);
var guaranteedRoles = source.Where(x => source2.Contains(((ushort)x.Role, 100)));
foreach (RoleManager.RoleAssignmentData roleAssignmentData in guaranteedRoles.Select((x) =>
new RoleManager.RoleAssignmentData(x, roleOptions.GetNumPerGame(x.Role), 100)))
{
while (true)
{
RoleManager.RoleAssignmentData roleAssignmentData2 = roleAssignmentData;
int count = roleAssignmentData2.Count;
roleAssignmentData2.Count = count - 1;
if (count <= 0)
{
break;
}
list.Add(roleAssignmentData.Role.Role);
}
}
__instance.AssignRolesFromList(players, teamMax, list, ref num);
var list2 = source.Where(x => !x.IsDead).Select(role =>
new RoleManager.RoleAssignmentData(
role,
roleOptions.GetNumPerGame(role.Role),
roleOptions.GetChancePerGame(role.Role))).ToList();
list.Clear();
foreach (RoleManager.RoleAssignmentData roleAssignmentData3 in list2)
{
for (int i = 0; i < roleAssignmentData3.Count; i++)
{
if (HashRandom.Next(101) < roleAssignmentData3.Chance)
{
list.Add(roleAssignmentData3.Role.Role);
}
}
}
__instance.AssignRolesFromList(players, teamMax, list, ref num);
var defaultRole2 = team is RoleTeamTypes.Crewmate ? RoleTypes.Crewmate : RoleTypes.Impostor;
try
{
defaultRole2 = defaultRole.Value;
}
catch
{
// Ignored
}
while (list.Count < players.Count && list.Count + num < teamMax)
{
list.Add(defaultRole2);
}
__instance.AssignRolesFromList(players, teamMax, list, ref num);
return false;
}
}
+4 -11
View File
@@ -3,7 +3,6 @@ using AmongUs.GameOptions;
using HarmonyLib;
using MiraAPI.Events;
using MiraAPI.Events.Vanilla.Gameplay;
using MiraAPI.GameModes;
using MiraAPI.Modifiers;
using MiraAPI.Roles;
using UnityEngine;
@@ -66,20 +65,14 @@ public static class RoleManagerPatches
[HarmonyPatch(nameof(RoleManager.SelectRoles))]
public static void ModifierSelectionPatches(RoleManager __instance)
{
if (AmongUsClient.Instance.AmHost && ModifierManager.MiraAssignsModifiers)
{
ModifierManager.AssignModifiers(
PlayerControl.AllPlayerControls.ToArray().Where(plr => !plr.Data.IsDead && !plr.Data.Disconnected)
.ToList());
}
var roleSelection = GameManager.Instance.LogicRoleSelection.Cast<LogicRoleSelectionNormal>();
if (CustomGameModeManager.ActiveMode == null || roleSelection == null)
if (!AmongUsClient.Instance.AmHost || !ModifierManager.MiraAssignsModifiers)
{
return;
}
CustomGameModeManager.ActiveMode.PostAssignRoles(roleSelection);
ModifierManager.AssignModifiers(
PlayerControl.AllPlayerControls.ToArray().Where(plr => !plr.Data.IsDead && !plr.Data.Disconnected)
.ToList());
}
[HarmonyPrefix]
@@ -8,17 +8,17 @@ namespace MiraAPI.Patches.Roles;
/// <summary>
/// Patches to return the correct role counts.
/// </summary>
[HarmonyPatch(typeof(RoleOptionsCollectionV11))]
[HarmonyPatch(typeof(RoleOptionsCollectionV10))]
public static class RoleOptionsCollectionPatch
{
/// <summary>
/// This patch fixes <see cref="RoleOptionsCollectionV11.GetNumPerGame(RoleTypes)"/> being inlined (2025.9.9) in the original code.
/// This patch fixes <see cref="RoleOptionsCollectionV10.GetNumPerGame(RoleTypes)"/> being inlined (2025.9.9) in the original code.
/// </summary>
[HarmonyPrefix]
[HarmonyPatch(nameof(RoleOptionsCollectionV11.AnyRolesEnabled))]
public static bool AnyRolesEnabledPrefix(RoleOptionsCollectionV11 __instance, ref bool __result)
[HarmonyPatch(nameof(RoleOptionsCollectionV10.AnyRolesEnabled))]
public static bool AnyRolesEnabledPrefix(RoleOptionsCollectionV10 __instance, ref bool __result)
{
foreach (KeyValuePair<RoleTypes, RoleDataV11> keyValuePair in __instance.roles)
foreach (KeyValuePair<RoleTypes, RoleDataV10> keyValuePair in __instance.roles)
{
if (__instance.GetNumPerGame(keyValuePair.Key) > 0)
{
@@ -33,7 +33,7 @@ public static class RoleOptionsCollectionPatch
/// </summary>
/// <returns>Return <see langword="false"/> to skip original method, <see langword="true"/> to not.</returns>
[HarmonyPrefix]
[HarmonyPatch(nameof(RoleOptionsCollectionV11.GetChancePerGame))]
[HarmonyPatch(nameof(RoleOptionsCollectionV10.GetChancePerGame))]
public static bool GetChancePrefix(RoleTypes role, ref int __result)
{
if (!CustomRoleManager.GetCustomRoleBehaviour(role, out var customRole) || customRole == null)
@@ -63,7 +63,7 @@ public static class RoleOptionsCollectionPatch
/// </summary>
/// <returns>Return <see langword="false"/> to skip original method, <see langword="true"/> to not.</returns>
[HarmonyPrefix]
[HarmonyPatch(nameof(RoleOptionsCollectionV11.GetNumPerGame))]
[HarmonyPatch(nameof(RoleOptionsCollectionV10.GetNumPerGame))]
public static bool GetNumPrefix(RoleTypes role, ref int __result)
{
if (!CustomRoleManager.GetCustomRoleBehaviour(role, out var customRole) || customRole == null)
-127
View File
@@ -1,127 +0,0 @@
using System.Collections.Generic;
using AmongUs.GameOptions;
using HarmonyLib;
using System.Linq;
using InnerNet;
using MiraAPI.GameModes;
using MiraAPI.Roles;
namespace MiraAPI.Patches.Roles;
[HarmonyPatch(typeof(RoleManager))]
public static class SelectRolesPatch
{
public static bool ApiHandlesRoleSelect = true;
[HarmonyPrefix]
[HarmonyPatch(nameof(RoleManager.SelectRoles))]
public static bool SelectRoles()
{
var roleSelection = GameManager.Instance.LogicRoleSelection.Cast<LogicRoleSelectionNormal>();
if (!AmongUsClient.Instance.AmHost || roleSelection == null)
{
return true;
}
if (CustomGameModeManager.ActiveMode != null)
{
CustomGameModeManager.ActiveMode.AssignRoles(out var runOriginal, roleSelection);
if (!runOriginal)
{
return false;
}
}
if (!ApiHandlesRoleSelect)
{
return true;
}
Il2CppSystem.Collections.Generic.List<ClientData> list = new();
AmongUsClient.Instance.GetAllClients(list);
List<NetworkedPlayerInfo> list2 = list.ToArray()
.Where(c => c.Character != null && c.Character.Data != null && !c.Character.Data.Disconnected &&
!c.Character.Data.IsDead).OrderBy(c => c.Id).Select(c => c.Character.Data)
.ToList();
foreach (NetworkedPlayerInfo networkedPlayerInfo in GameData.Instance.AllPlayers)
{
if (networkedPlayerInfo.Object != null && networkedPlayerInfo.Object.isDummy)
{
list2.Add(networkedPlayerInfo);
}
}
IGameOptions currentGameOptions = GameOptionsManager.Instance.CurrentGameOptions;
int adjustedNumImpostors = GameOptionsManager.Instance.CurrentGameOptions.GetAdjustedNumImpostors(list2.Count);
AssignRolesForTeam(list2, currentGameOptions, RoleTeamTypes.Impostor, adjustedNumImpostors, RoleTypes.Impostor);
AssignRolesForTeam(list2, currentGameOptions, RoleTeamTypes.Crewmate, int.MaxValue, RoleTypes.Crewmate);
return false;
}
public static void AssignRolesForTeam(
List<NetworkedPlayerInfo> players,
IGameOptions opts,
RoleTeamTypes team,
int teamMax,
RoleTypes defaultRole)
{
int num = 0;
var source = RoleManager.Instance.AllRoles.ToArray()
.Where(role => role.TeamType == team && !RoleManager.IsGhostRole(role.Role) &&
CustomRoleUtils.CanSpawnOnCurrentMode(role));
List<RoleTypes> list = new List<RoleTypes>();
IRoleOptionsCollection roleOptions = opts.RoleOptions;
// Assign guaranteed roles first, just like the vanilla selector. This is
// important because the list of players is shared by both team passes.
foreach (var role in source.Where(x => roleOptions.GetChancePerGame(x.Role) == 100)
.Select(role => role.Role))
{
for (var i = 0; i < roleOptions.GetNumPerGame(role); i++)
{
list.Add(role);
}
}
AssignRolesFromList(players, teamMax, list, ref num);
// A 100% role was already assigned above. Including it here can consume
// another player and, more importantly, leaves the fallback count wrong.
list.Clear();
foreach (var role in source.Where(x =>
roleOptions.GetChancePerGame(x.Role) > 0 &&
roleOptions.GetChancePerGame(x.Role) < 100)
.Select(role => role.Role))
{
for (var i = 0; i < roleOptions.GetNumPerGame(role); i++)
{
if (HashRandom.Next(101) < roleOptions.GetChancePerGame(role))
{
list.Add(role);
}
}
}
AssignRolesFromList(players, teamMax, list, ref num);
// Assign the remaining players up to the requested team limit. The
// vanilla list has been consumed by AssignRolesFromList at this point,
// so checking list.Count can leave players unassigned.
while (players.Count > 0 && num < teamMax)
{
list.Add(defaultRole);
AssignRolesFromList(players, teamMax, list, ref num);
}
}
private static void AssignRolesFromList(List<NetworkedPlayerInfo> players, int teamMax, List<RoleTypes> roleList, ref int rolesAssigned)
{
while (roleList.Count > 0 && players.Count > 0 && rolesAssigned < teamMax)
{
int index = HashRandom.FastNext(roleList.Count);
RoleTypes roleType = roleList[index];
roleList.RemoveAt(index);
int index2 = HashRandom.FastNext(players.Count);
players[index2].Object.RpcSetRole(roleType, false);
players.RemoveAt(index2);
rolesAssigned++;
}
}
}
+5 -16
View File
@@ -2,7 +2,6 @@
using System.Linq;
using HarmonyLib;
using Il2CppInterop.Runtime.InteropTypes.Arrays;
using InnerNet;
using MiraAPI.Events;
using MiraAPI.Events.Vanilla.Meeting;
using MiraAPI.Events.Vanilla.Meeting.Voting;
@@ -78,7 +77,7 @@ internal static class MeetingHudPatches
[HarmonyPatch(nameof(MeetingHud.Update))]
public static void ForceSkipPatch(MeetingHud __instance)
{
if (__instance.state is not (MeetingHud.MeetingStates.NotVoted or MeetingHud.MeetingStates.Voted))
if (__instance.state is not (MeetingHud.VoteStates.NotVoted or MeetingHud.VoteStates.Voted))
{
return;
}
@@ -128,13 +127,13 @@ internal static class MeetingHudPatches
return false;
}
var playerVoteArea = __instance.playerStates.First(pv => pv.PlayerId == pc.PlayerId);
var playerVoteArea = __instance.playerStates.First(pv => pv.TargetPlayerId == pc.PlayerId);
playerVoteArea.AmDead = true;
playerVoteArea.Overlay.gameObject.SetActive(true);
foreach (var player in Helpers.GetAlivePlayers())
{
var pva = __instance.playerStates.First(pv => pv.PlayerId == player.PlayerId);
var pva = __instance.playerStates.First(pv => pv.TargetPlayerId == player.PlayerId);
var voteData = player.GetVoteData();
if (pva.AmDead || !voteData.VotedFor(pc.PlayerId))
@@ -151,7 +150,7 @@ internal static class MeetingHudPatches
__instance.SetDirtyBit(1U);
__instance.CheckForEndVoting();
if (__instance.state == MeetingHud.MeetingStates.Results)
if (__instance.state == MeetingHud.VoteStates.Results)
{
__instance.SetupProceedButton();
}
@@ -200,7 +199,7 @@ internal static class MeetingHudPatches
})
]);
__instance.RpcVotingComplete(voterStates, exiled, isTie, @event.OverruledVote, @event.OverruledNonce);
__instance.RpcVotingComplete(voterStates, exiled, isTie);
return false;
}
@@ -224,16 +223,6 @@ internal static class MeetingHudPatches
return false;
}
// TODO: figure out a way to do host-authorization since right now any player can send RpcQueueOverruleVotes
[HarmonyPrefix]
[HarmonyPatch(nameof(MeetingHud.CmdQueueOverruleVotes))]
// Although this method is inlined in MeetingHud.Confirm, the next patch fixes that.
public static bool CmdQueueOverruleVotesPatch(MeetingHud __instance, PlayerId judgePlayerId, PlayerId targetPlayerId, ushort overruleNonce)
{
VotingUtils.RpcQueueOverruleVotes(PlayerControl.LocalPlayer, judgePlayerId.Value, targetPlayerId.Value, overruleNonce);
return false;
}
[HarmonyPrefix]
[HarmonyPatch(nameof(MeetingHud.Confirm))]
public static bool ConfirmPatch(MeetingHud __instance, [HarmonyArgument(0)] byte suspect)
+1 -3
View File
@@ -1,7 +1,5 @@
using System.Linq;
using BepInEx.Configuration;
using MiraAPI.Utilities.Assets;
using UnityEngine;
namespace MiraAPI.PluginLoading;
@@ -19,7 +17,7 @@ public interface IMiraPlugin
/// Gets the name to display on the options menu.
/// </summary>
string OptionsTitleText { get; }
/// <summary>
/// Gets the abbreviated name to display for other mods to pick up.
/// </summary>
+2 -10
View File
@@ -44,15 +44,6 @@ public class MiraPluginInfo
/// </summary>
public ReadOnlyDictionary<ushort, RoleBehaviour> Roles { get; private set; } = null!;
/// <summary>
/// Gets a read only dictionary of Game Mode IDs and the AbstractGameMode object they are associated with.
/// </summary>
/// <returns>Read only dictionary of IDs and Game Modes.</returns>
public ReadOnlyDictionary<uint, AbstractGameMode> GetModes()
{
return new ReadOnlyDictionary<uint, AbstractGameMode>(GameModes);
}
/// <summary>
/// Gets a <see cref="IReadOnlyCollection{T}"/> of this <see cref="IMiraPlugin"/>'s <see cref="CustomActionButton"/>.
/// </summary>
@@ -81,9 +72,10 @@ public class MiraPluginInfo
internal List<BaseModifier> InternalModifiers { get; } = [];
internal Dictionary<uint, AbstractGameMode> GameModes { get; } = [];
internal Dictionary<ushort, RoleBehaviour> InternalRoles { get; } = [];
internal Dictionary<int, CustomGameMode> InternalGameModes { get; } = [];
internal List<CustomActionButton> InternalButtons { get; } = [];
/// <summary>
+3 -145
View File
@@ -7,11 +7,9 @@ using System.Reflection;
using BepInEx.Configuration;
using BepInEx.Unity.IL2CPP;
using HarmonyLib;
using Il2CppInterop.Runtime.Injection;
using MiraAPI.Colors;
using MiraAPI.Events;
using MiraAPI.GameEnd;
using MiraAPI.GameModes;
using MiraAPI.GameOptions;
using MiraAPI.GameOptions.Attributes;
using MiraAPI.Hud;
@@ -23,7 +21,6 @@ using MiraAPI.Patches.Options;
using MiraAPI.Presets;
using MiraAPI.Roles;
using MiraAPI.Utilities;
using Reactor.Localization.Utilities;
using Reactor.Networking;
using Reactor.Utilities;
@@ -36,117 +33,15 @@ public sealed class MiraPluginManager
{
private readonly Dictionary<Assembly, MiraPluginInfo> _registeredPlugins = [];
internal MiraPluginInfo[] RegisteredPlugins { get; private set; } = [];
internal MiraPluginInfo[] RegisteredPluginsWithOptions { get; private set; } = [];
internal MiraPluginInfo[] PluginsWithOptionsOrGameModes { get; private set; } = [];
internal MiraPluginInfo[] RegisteredPlugins { get; private set; } = null!;
internal MiraPluginInfo[] RegisteredPluginsWithOptions { get; private set; } = null!;
internal Dictionary<MiraPluginInfo, List<Type>> QueuedRoleRegistrations { get; } = [];
internal static MiraPluginManager Instance { get; private set; } = new();
public static ConfigFile MiraApiConfig { get; private set; } = null!;
public static MiraPluginInfo MiraApiPluginInfo { get; private set; } = null!;
internal void Initialize(BasePlugin miraApiPlugin, IMiraPlugin apiPlugin)
internal void Initialize()
{
Instance = this;
CustomGameModeManager.RegisterDefaultMode();
CustomGameModeManager.GetAndSetGameMode();
if (IL2CPPChainloader.Instance.Plugins.TryGetValue(MiraApiPlugin.Id, out var newPlugin))
{
var assembly = Assembly.GetCallingAssembly();
var info = new MiraPluginInfo(apiPlugin, newPlugin);
var roles = new List<Type>();
var oldConfigSetting = info.PluginConfig.SaveOnConfigSet;
info.PluginConfig.SaveOnConfigSet = false;
foreach (var type in assembly.GetTypes())
{
if (type.IsAbstract || type.GetCustomAttribute<MiraIgnoreAttribute>() != null)
{
continue;
}
foreach (var method in AccessTools.GetDeclaredMethods(type))
{
var eventAttribute = method.GetCustomAttribute<RegisterEventAttribute>();
if (eventAttribute == null)
{
continue;
}
if (!method.IsStatic)
{
Error($"Event method {method.Name} in {type.Name} must be static.");
continue;
}
var parameters = method.GetParameters();
if (parameters.Length != 1 || !parameters[0].ParameterType.IsSubclassOf(typeof(MiraEvent)))
{
Error($"Invalid event registration method {method.Name} in {type.Name}");
continue;
}
var paramType = parameters[0].ParameterType;
MiraEventManager.RegisterEventHandler(paramType, method, eventAttribute.Priority);
}
if (RegisterModifier(type, info))
{
continue;
}
if (RegisterOptions(type, info))
{
continue;
}
if (RegisterLocalTabs(type, miraApiPlugin))
{
continue;
}
if (RegisterRole(type, info, out var role))
{
roles.Add(role);
continue;
}
if (RegisterButton(type, info))
{
continue;
}
if (RegisterGameOver(type))
{
continue;
}
if (RegisterGameModeAttribute(type, info))
{
continue;
}
RegisterColorClasses(type);
RegisterKeybinds(type, miraApiPlugin);
}
info.PluginConfig.Save();
info.PluginConfig.SaveOnConfigSet = oldConfigSetting;
MiraApiConfig = info.PluginConfig;
info.InternalOptionGroups.Sort((x, y) => x.GroupPriority.CompareTo(y.GroupPriority));
QueuedRoleRegistrations.Add(info, roles);
_registeredPlugins.Add(assembly, info);
MiraApiPluginInfo = info;
info.SavePublicCollections();
PresetManager.CreateDefaultPreset(info);
PresetManager.LoadPresets(info);
Info($"Registering Mira API as mod.");
}
IL2CPPChainloader.Instance.PluginLoad += (pluginInfo, assembly, plugin) =>
{
if (plugin is not IMiraPlugin miraPlugin)
@@ -223,11 +118,6 @@ public sealed class MiraPluginManager
continue;
}
if (RegisterGameModeAttribute(type, info))
{
continue;
}
RegisterColorClasses(type);
RegisterKeybinds(type, plugin);
}
@@ -250,30 +140,12 @@ public sealed class MiraPluginManager
{
// Save all buttons into a read-only collection for easy access
CustomButtonManager.Buttons = new ReadOnlyCollection<CustomActionButton>(CustomButtonManager.CustomButtons);
CustomButtonManager.EventTypes = new ReadOnlyDictionary<Type, Type>(CustomButtonManager.ButtonEventTypes);
CustomButtonManager.CancelledEventTypes = new ReadOnlyDictionary<Type, Type>(CustomButtonManager.ButtonCancelledEventTypes);
// Cache all the registered plugins into an array for easy access
RegisteredPlugins = [.. _registeredPlugins.Values];
RegisteredPluginsWithOptions = [.. RegisteredPlugins.Where(m => m.MiraPlugin.DisplayOnOptionsMenu)];
PluginsWithOptionsOrGameModes = [..RegisteredPlugins.Where(m => m.MiraPlugin.DisplayOnOptionsMenu || m.GameModes.Count > 0)];
ModifierManager.Modifiers = new ReadOnlyCollection<BaseModifier>(ModifierManager.InternalModifiers);
var dict = new Dictionary<string, object>();
foreach (var (key, value) in CustomGameModeManager.IdToModeMap)
{
if (value is ClassicMode)
{
continue;
}
dict.Add(value.Name, key);
if (((AmongUs.GameOptions.GameModes) key) == AmongUs.GameOptions.GameModes.Normal)
return;
// 'Default' was still being registered twice and idk why
GameModesHelpers.ModeToName.Add((AmongUs.GameOptions.GameModes)key, CustomStringName.CreateAndRegister(value.Name));
}
EnumInjector.InjectEnumValues<AmongUs.GameOptions.GameModes>(dict);
};
RegisterKeybinds(typeof(MiraGlobalKeybinds), PluginSingleton<MiraApiPlugin>.Instance);
@@ -449,20 +321,6 @@ public sealed class MiraPluginManager
return false;
}
private static bool RegisterGameModeAttribute(Type type, MiraPluginInfo pluginInfo)
{
try
{
if (typeof(AbstractGameMode).IsAssignableFrom(type))
return CustomGameModeManager.RegisterGameMode(type, pluginInfo);
}
catch (Exception e)
{
Error($"Failed to register gamemode {type.Name}: {e}");
}
return false;
}
private static bool RegisterLocalTabs(Type type, BasePlugin pluginInfo)
{
try
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+1 -7
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@@ -1,7 +1,6 @@
using System;
using AmongUs.GameOptions;
using System;
using Il2CppInterop.Runtime.Attributes;
using MiraAPI.GameModes;
using MiraAPI.Patches.Freeplay;
using MiraAPI.Utilities.Assets;
using TMPro;
@@ -101,11 +100,6 @@ public record struct CustomRoleConfiguration
[HideFromIl2Cpp]
public LoadableAsset<AudioClip>? IntroSound { get; set; } = null;
/// <summary>
/// Gets or sets the associated game mode for this role. This is used to determine if the role should be available in a specific game mode.
/// </summary>
public Type AssociatedGameMode { get; set; } = typeof(ClassicMode);
/// <summary>
/// Gets or sets a value indicating whether the role is affected by light affectors on Airship.
/// </summary>
+5 -12
View File
@@ -141,18 +141,11 @@ public static class CustomRoleManager
roleBehaviour.CanVent = customRole.Configuration.CanUseVent || customRole.Configuration.GetsVentData;
roleBehaviour.DefaultGhostRole = customRole.Configuration.GhostRole;
roleBehaviour.MaxCount = customRole.Configuration.MaxRoleCount;
if (customRole.Configuration.OptionsScreenshot != null)
{
roleBehaviour.RoleScreenshot = customRole.Configuration.OptionsScreenshot.LoadAsset();
}
else
{
roleBehaviour.RoleScreenshot = Sprite.Create(
null,
new Rect(0, 0, 370, 230),
Vector2.one / 2,
100);
}
roleBehaviour.RoleScreenshot = Sprite.Create(
customRole.Configuration.OptionsScreenshot?.LoadAsset().texture,
new Rect(0, 0, 370, 230),
Vector2.one / 2,
100);
_emptySettings ??= new(0);
_emptyKillAnimations ??= new(0);
+3 -5
View File
@@ -4,8 +4,6 @@ using System.Globalization;
using System.Linq;
using System.Text;
using AmongUs.GameOptions;
using MiraAPI.GameModes;
using MiraAPI.Utilities;
using MiraAPI.Utilities.Assets;
using UnityEngine;
@@ -25,14 +23,14 @@ public static class CustomRoleUtils
{
if (role is ICustomRole custom)
{
return custom.CanSpawnOnCurrentMode() && custom.Configuration.AssociatedGameMode.IsInstanceOfType(CustomGameModeManager.ActiveMode);
return custom.CanSpawnOnCurrentMode();
}
if (CustomGameModeManager.ActiveMode is HideAndSeekMode)
if (GameManager.Instance.IsHideAndSeek())
{
return role.Role is RoleTypes.Engineer || role.Role is RoleTypes.Impostor;
}
return !Helpers.IsRoleBlacklisted(role);
return true;
}
public static List<(ushort RoleType, int Chance)> GetPossibleRoles(
-16
View File
@@ -23,27 +23,11 @@ public interface ICustomRole : IOptionable
/// </summary>
string RoleDescription { get; }
/// <summary>
/// Gets the medium description of the role. Used in the role guide.
/// </summary>
string RoleMedDescription => RoleDescription;
/// <summary>
/// Gets the long description of the role. Used in the Role Tab and Role Options.
/// </summary>
string RoleLongDescription { get; }
/// <summary>
/// Gets the faction / alignment of the role. Used in the role guide.
/// </summary>
string RoleFactionTitle => Team switch
{
ModdedRoleTeams.Crewmate => TranslationController.Instance.GetString(StringNames.Crewmate),
ModdedRoleTeams.Impostor => TranslationController.Instance.GetString(StringNames.Impostor),
ModdedRoleTeams.Custom => "Neutral",
_ => "Other",
};
/// <summary>
/// Gets the <see cref="Color"/> of the role.
/// </summary>
@@ -1,37 +0,0 @@
using System;
using System.Linq;
using UnityEngine;
namespace MiraAPI.Utilities.Assets;
/// <summary>
/// A utility class for loading multiple assets from an <see cref="LoadableBundleSubAssetHolder"/>.
/// </summary>
/// <param name="name">The name of the asset.</param>
/// <param name="assetHolder">The <see cref="LoadableBundleSubAssetHolder"/> that contains the asset.</param>
public class LoadableBundleSubAsset(string name, LoadableBundleSubAssetHolder assetHolder) : LoadableAsset<Sprite>
{
/// <summary>
/// Loads the asset from the <see cref="LoadableBundleSubAssetHolder"/>.
/// </summary>
/// <returns>The asset.</returns>
/// <exception cref="Exception">The asset did not load properly.</exception>
public override Sprite LoadAsset()
{
if (LoadedAsset != null)
{
return LoadedAsset;
}
assetHolder.TryInit();
var loadedAsset = assetHolder.SubSprites.FirstOrDefault(x => x.name == name);
if (loadedAsset == null)
{
throw new InvalidOperationException($"INVALID ASSETS: {name}");
}
LoadedAsset = loadedAsset;
return LoadedAsset;
}
}
@@ -1,86 +0,0 @@
using System;
using System.Linq;
using HarmonyLib;
using Il2CppInterop.Runtime;
using Reactor.Utilities.Extensions;
using UnityEngine;
namespace MiraAPI.Utilities.Assets;
/// <summary>
/// A utility class for loading multiple assets from an <see cref="AssetBundle"/>.
/// </summary>
public class LoadableBundleSubAssetHolder
{
/// <summary>
/// Initializes a new instance of the <see cref="LoadableBundleSubAssetHolder"/> class.
/// </summary>
/// <param name="names">The name of the assets to pull from.</param>
/// <param name="bundle">The <see cref="AssetBundle"/> that contains the assets.</param>
public LoadableBundleSubAssetHolder(string[] names, AssetBundle bundle)
{
Bundle = bundle;
SpriteNames = names;
}
/// <summary>
/// Initializes a new instance of the <see cref="LoadableBundleSubAssetHolder"/> class.
/// </summary>
/// <param name="name">The name of the asset.</param>
/// <param name="bundle">The <see cref="AssetBundle"/> that contains the assets.</param>
public LoadableBundleSubAssetHolder(string name, AssetBundle bundle)
{
Bundle = bundle;
SpriteNames = [name];
}
internal string[] SpriteNames = [];
internal AssetBundle Bundle;
public Sprite[] SubSprites = [];
public void TryInit()
{
if (SubSprites.Length == 0)
{
var newSprites = Array.Empty<Sprite>();
foreach (var name in SpriteNames)
{
var loadedAssets = Bundle.LoadAssetWithSubAssets(name, Il2CppType.From(typeof(Sprite))).ToArray();
if (loadedAssets == null)
{
throw new InvalidOperationException($"INVALID ASSETS: {name}");
}
foreach (var obj in loadedAssets)
{
var img = obj.TryCast<Sprite>();
if (img != null)
{
img.DontDestroy().DontUnload();
newSprites = newSprites.AddToArray(img);
}
}
}
SubSprites = newSprites;
}
}
/// <summary>
/// Unloads an asset.
/// </summary>
/// <returns>True if the asset was unloaded, false otherwise.</returns>
public bool UnloadAsset()
{
if (SubSprites.Length == 0)
{
return false;
}
foreach (var sprite in SubSprites)
{
sprite.DestroyImmediate();
}
SubSprites = [];
return true;
}
}
-25
View File
@@ -130,35 +130,10 @@ public static class MiraAssets
/// </summary>
public static LoadableResourceAsset ModifierFile { get; } = new("MiraAPI.Resources.ModifierFile.png");
/// <summary>
/// Gets the sprite used for the Classic gamemode.
/// </summary>
public static LoadableResourceAsset ClassicGamemodeIcon { get; } = new("MiraAPI.Resources.ClassicGamemodeIcon.png");
/// <summary>
/// Gets the sprite used for the Hide n Seek gamemode.
/// </summary>
public static LoadableResourceAsset HnSGamemodeIcon { get; } = new("MiraAPI.Resources.HnSGamemodeIcon.png");
/// <summary>
/// Gets the sprite used for timed modifier file in TaskAdderGame.
/// </summary>
public static LoadableResourceAsset TimedModifierFile { get; } = new("MiraAPI.Resources.TimedModifierFile.png");
/// <summary>
/// Gets the sprite used for the new chat button while hovering.
/// </summary>
public static LoadableResourceAsset ChatHoverSprite { get; } = new("MiraAPI.Resources.NormalChatHover.png");
/// <summary>
/// Gets the sprite used for the new chat button while hovering.
/// </summary>
public static LoadableResourceAsset ChatIdleSprite { get; } = new("MiraAPI.Resources.NormalChatIdle.png");
/// <summary>
/// Gets the sprite used for the new chat button while hovering.
/// </summary>
public static LoadableResourceAsset ChatOpenSprite { get; } = new("MiraAPI.Resources.NormalChatOpen.png");
internal static LoadableResourceAsset BlankSprite { get; } = new("MiraAPI.Resources.BlankSprite.png");
}
+2 -2
View File
@@ -71,8 +71,8 @@ public static class TmpSpriteUtils
{
name = spriteName,
hashCode = TMP_TextUtilities.GetSimpleHashCode(spriteName),
x = rect.x,
y = rect.y,
x = 0,
y = 0,
width = rect.width,
height = rect.height,
xOffset = -(rect.width / 3) + (scale - 1) * (rect.width / 2),
+2 -69
View File
@@ -7,7 +7,6 @@ using System.Linq;
using System.Reflection;
using System.Text.RegularExpressions;
using HarmonyLib;
using MiraAPI.GameModes;
using MiraAPI.GameOptions;
using MiraAPI.Networking;
using MiraAPI.Roles;
@@ -165,7 +164,7 @@ public static class Extensions
/// </summary>
/// <param name="state">The <see cref="PlayerVoteArea"/>.</param>
/// <returns>The player's <see cref="PlayerControl"/>.</returns>
public static PlayerControl? GetPlayer(this PlayerVoteArea state) => GameData.Instance.GetPlayerById(state.PlayerId)?.Object;
public static PlayerControl? GetPlayer(this PlayerVoteArea state) => GameData.Instance.GetPlayerById(state.TargetPlayerId)?.Object;
/// <summary>
/// Gets an <see langword="int"/> representing the amount of tasks a player has left.
@@ -367,71 +366,6 @@ public static class Extensions
GC.Collect();
}
/// <summary>
/// Gets all child objects in a parent object.
/// </summary>
/// <returns>An <see cref="IEnumerable"/> that contains <see cref="GameObject"/>s.</returns>
public static IEnumerable<GameObject> GetAllChildren(this GameObject go)
{
for (var i = 0; i < go.transform.childCount; i++)
{
yield return go.transform.GetChild(i).gameObject;
}
}
/// <summary>
/// Gets all child objects in a parent Transform.
/// </summary>
/// <returns>An <see cref="IEnumerable"/> that contains <see cref="GameObject"/>s.</returns>
public static IEnumerable<GameObject> GetAllChildren(this Transform go)
{
for (var i = 0; i < go.transform.childCount; i++)
{
yield return go.transform.GetChild(i).gameObject;
}
}
/// <summary>
/// Resizes a <see cref="SpriteRenderer"/> appropriate to the maximum pixel size without messing up ratios.
/// </summary>
/// <param name="sprite">The <see cref="SpriteRenderer"/> to adjust.</param>
/// <param name="pixelSize">The scale for the sprite to be adjusted to.</param>
public static void SetSizeLimit(this SpriteRenderer sprite, float pixelSize)
{
sprite.drawMode = SpriteDrawMode.Sliced;
if (!sprite.sprite)
{
return;
}
float spriteWidth = sprite.sprite.rect.width;
float spriteHeight = sprite.sprite.rect.height;
if (spriteWidth < spriteHeight)
{
sprite.size = new Vector2(pixelSize * spriteWidth / spriteHeight, pixelSize);
}
else
{
sprite.size = new Vector2(pixelSize, pixelSize * spriteHeight / spriteWidth);
}
}
/// <summary>
/// Resizes a <see cref="SpriteRenderer"/> appropriate to the maximum pixel size without messing up ratios.
/// </summary>
/// <param name="spriteObj">The <see cref="GameObject"/> to adjust.</param>
/// <param name="pixelSize">The scale for the sprite to be adjusted to.</param>
public static void SetSizeLimit(this GameObject spriteObj, float pixelSize)
{
if (!spriteObj.TryGetComponent<SpriteRenderer>(out var sprite))
{
return;
}
sprite.SetSizeLimit(pixelSize);
}
/// <summary>
/// Gets a cache of <see cref="PlayerControl"/>'s <see cref="PlayerVoteData"/> to improve performance.
/// </summary>
@@ -677,8 +611,7 @@ public static class Extensions
public static bool IsCustom(this OptionBehaviour optionBehaviour)
{
return ModdedOptionsManager.ModdedOptions.Values.Any(
opt => opt.OptionBehaviour && opt.OptionBehaviour == optionBehaviour)
|| optionBehaviour.Equals(GameModeOption.OptionBehaviour);
opt => opt.OptionBehaviour && opt.OptionBehaviour == optionBehaviour);
}
/// <summary>
+38 -38
View File
@@ -24,80 +24,80 @@ public static class ShaderID
}
// For player shader
public static readonly int BodyColor = Get("_BodyColor");
public static readonly int BackColor = Get("_BackColor");
public static readonly int VisorColor = Get("_VisorColor");
public static readonly int BodyColor = Shader.PropertyToID("_BodyColor");
public static readonly int BackColor = Shader.PropertyToID("_BackColor");
public static readonly int VisorColor = Shader.PropertyToID("_VisorColor");
// Main texture, very obviously used in any shader with a texture
public static readonly int MainTex = Get("_MainTex");
public static readonly int MainTex = Shader.PropertyToID("_MainTex");
// Any masking stuff, like MeetingHud bubbles
public static readonly int Mask = Get("_Mask");
public static readonly int MaskComp = Get("_MaskComp");
public static readonly int MaskLayer = Get("_MaskLayer");
public static readonly int Stencil = Get("_Stencil");
public static readonly int StencilComp = Get("_StencilComp");
public static readonly int Mask = Shader.PropertyToID("_Mask");
public static readonly int MaskComp = Shader.PropertyToID("_MaskComp");
public static readonly int MaskLayer = Shader.PropertyToID("_MaskLayer");
public static readonly int Stencil = Shader.PropertyToID("_Stencil");
public static readonly int StencilComp = Shader.PropertyToID("_StencilComp");
// Used in many tasks
public static readonly int Color = Get("_Color");
public static readonly int Color = Shader.PropertyToID("_Color");
// Has 2 uses in the game, provided for convenience
public static readonly int Opacity = Get("_Opacity");
public static readonly int Opacity = Shader.PropertyToID("_Opacity");
// Used once in CooldownHelpers, once in PowerBarMining
public static readonly int NormalizedUvs = Get("_NormalizedUvs");
public static readonly int NormalizedUvs = Shader.PropertyToID("_NormalizedUvs");
// Used in many consoles
public static readonly int Outline = Get("_Outline");
public static readonly int OutlineColor = Get("_OutlineColor");
public static readonly int Outline = Shader.PropertyToID("_Outline");
public static readonly int OutlineColor = Shader.PropertyToID("_OutlineColor");
// Used in some consoles
public static readonly int AddColor = Get("_AddColor");
public static readonly int AddColor = Shader.PropertyToID("_AddColor");
// Has some uses in various locations
public static readonly int Percent = Get("_Percent");
public static readonly int PercentY = Get("_PercentY");
public static readonly int Desat = Get("_Desat");
public static readonly int Percent = Shader.PropertyToID("_Percent");
public static readonly int PercentY = Shader.PropertyToID("_PercentY");
public static readonly int Desat = Shader.PropertyToID("_Desat");
// Used in LightSource
public static readonly int PlayerRadius = Get("_PlayerRadius");
public static readonly int LightRadius = Get("_LightRadius");
public static readonly int LightOffset = Get("_LightOffset");
public static readonly int FlashlightSize = Get("_FlashlightSize");
public static readonly int FlashlightAngle = Get("_FlashlightAngle");
public static readonly int PlayerRadius = Shader.PropertyToID("_PlayerRadius");
public static readonly int LightRadius = Shader.PropertyToID("_LightRadius");
public static readonly int LightOffset = Shader.PropertyToID("_LightOffset");
public static readonly int FlashlightSize = Shader.PropertyToID("_FlashlightSize");
public static readonly int FlashlightAngle = Shader.PropertyToID("_FlashlightAngle");
// Used once for LightSourceGpuRenderer
public static readonly int DepthCompressionValue = Get("_DepthCompressionValue");
public static readonly int DepthCompressionValue = Shader.PropertyToID("_DepthCompressionValue");
// Used in ProgressTracker
public static readonly int Buckets = Get("_Buckets");
public static readonly int FullBuckets = Get("_FullBuckets");
public static readonly int Buckets = Shader.PropertyToID("_Buckets");
public static readonly int FullBuckets = Shader.PropertyToID("_FullBuckets");
// Used once in IntroCutscene and EndGameManager
public static readonly int Rad = Get("_Rad");
public static readonly int Rad = Shader.PropertyToID("_Rad");
// Used only once for Quick Chat
public static readonly int FaceColor = Get("_FaceColor");
public static readonly int FaceColor = Shader.PropertyToID("_FaceColor");
// Used for NavigationMinigame
public static readonly int CrossHair = Get("_CrossHair");
public static readonly int CrossColor = Get("_CrossColor");
public static readonly int CrossHair = Shader.PropertyToID("_CrossHair");
public static readonly int CrossColor = Shader.PropertyToID("_CrossColor");
// Used for both SurveillanceMinigame (Planet and Normal)
public static readonly int Center = Get("_Center");
public static readonly int Color2 = Get("_Color2");
public static readonly int Center = Shader.PropertyToID("_Center");
public static readonly int Color2 = Shader.PropertyToID("_Color2");
// Used in ReactorShipRoom
public static readonly int Speed = Get("_Speed");
public static readonly int Speed = Shader.PropertyToID("_Speed");
// Used only once in CourseMinigame
public static readonly int AltTex = Get("_AltTex");
public static readonly int Perc = Get("_Perc");
public static readonly int AltTex = Shader.PropertyToID("_AltTex");
public static readonly int Perc = Shader.PropertyToID("_Perc");
// Used once in TextMarquee
public static readonly int VertexOffsetX = Get("_VertexOffsetX");
public static readonly int VertexOffsetY = Get("_VertexOffsetY");
public static readonly int VertexOffsetX = Shader.PropertyToID("_VertexOffsetX");
public static readonly int VertexOffsetY = Shader.PropertyToID("_VertexOffsetY");
// Used in VertLineBehaviour
public static readonly int Fade = Get("_Fade");
public static readonly int Fade = Shader.PropertyToID("_Fade");
}
-28
View File
@@ -1,28 +0,0 @@
using MiraAPI.Events;
using MiraAPI.Events.Vanilla.Meeting.Voting;
using MiraAPI.Roles;
namespace MiraAPI.VanillaEvents;
public static class JudgeEvents
{
public static void Initialize()
{
// This is required because MiraAPI isn't an IMiraPlugin (besides in the gamemodes branch)
MiraEventManager.RegisterEventHandler<ProcessVotesEvent>(@event => ProcessVotesEventHandler(@event), -1000);
}
public static void ProcessVotesEventHandler(ProcessVotesEvent @event)
{
if (MeetingHud.Instance.TryGetWinningOverrule(out var judgeOverrule, out var networkedPlayerInfo, out var networkedPlayerInfo2))
{
Error("Judge has overruled votes!");
@event.OverruledVote = true;
@event.OverruledNonce = judgeOverrule.OverruleNonce;
@event.ExiledPlayer = networkedPlayerInfo2.Role is ICustomRole { Team: not ModdedRoleTeams.Crewmate } || networkedPlayerInfo2.Role.TeamType == RoleTeamTypes.Impostor
? GameData.Instance.GetPlayerById(judgeOverrule.OverruledPlayerId)
: networkedPlayerInfo;
}
}
}
+11 -80
View File
@@ -1,6 +1,5 @@
using System.Collections.Generic;
using System.Linq;
using InnerNet;
using MiraAPI.Events;
using MiraAPI.Events.Vanilla.Meeting.Voting;
using MiraAPI.Networking;
@@ -42,9 +41,9 @@ public static class VotingUtils
/// <param name="voteData">The player's <see cref="PlayerVoteData"/>.</param>
/// <param name="suspectIdx">Who the player voted for.</param>
/// <param name="cancelVote">Whether you want the vote to commence or not.</param>
private static void HandleVote(PlayerVoteData voteData, byte suspectIdx, bool byJudge, out bool cancelVote)
private static void HandleVote(PlayerVoteData voteData, byte suspectIdx, out bool cancelVote)
{
var @event = new HandleVoteEvent(voteData, suspectIdx, byJudge);
var @event = new HandleVoteEvent(voteData, suspectIdx);
MiraEventManager.InvokeEvent(@event);
cancelVote = @event.PreventVote;
@@ -61,14 +60,7 @@ public static class VotingUtils
return;
}
if (byJudge)
{
voteData.SetRemainingVotes(0);
}
else
{
voteData.DecreaseRemainingVotes(1);
}
voteData.DecreaseRemainingVotes(1);
voteData.VoteForPlayer(suspectIdx);
}
@@ -83,14 +75,14 @@ public static class VotingUtils
{
if (!source.IsHost()) return;
MeetingHud.Instance.playerStates.First(state => state.PlayerId == voterId).UnsetVote();
MeetingHud.Instance.playerStates.First(state => state.TargetPlayerId == voterId).UnsetVote();
if (PlayerControl.LocalPlayer.PlayerId != voterId)
{
return;
}
MeetingHud.Instance.playerStates.First(state => state.PlayerId == votedFor).ThumbsDown.enabled = false;
MeetingHud.Instance.playerStates.First(state => state.TargetPlayerId == votedFor).ThumbsDown.enabled = false;
if (!AmongUsClient.Instance.AmHost)
{
@@ -101,74 +93,13 @@ public static class VotingUtils
foreach (var t in MeetingHud.Instance.playerStates)
{
t.VoteComplete = false;
t.voteComplete = false;
}
MeetingHud.Instance.SkipVoteButton.VoteComplete = false;
MeetingHud.Instance.SkipVoteButton.voteComplete = false;
MeetingHud.Instance.SkipVoteButton.gameObject.SetActive(true);
}
/// <summary>
/// Networks the casting of a vote. We replace the vanilla solution with a custom version that works for Judge specifically.
/// </summary>
/// <param name="source">The <see cref="PlayerControl"/> who sent this RPC.</param>
/// <param name="srcPlayerId">The id of the player who casted the vote.</param>
/// <param name="suspectPlayerId">The voted player's id.</param>
/// <param name="overruleNonce">Data that is checked by the Judge role to determine which Judge takes priority.</param>
[MethodRpc((uint)MiraRpc.QueueOverruleVotes)]
public static void RpcQueueOverruleVotes(PlayerControl source, byte srcPlayerId, byte suspectPlayerId, ushort overruleNonce)
{
CustomCastJudgeVote(srcPlayerId, suspectPlayerId, overruleNonce);
}
private static void CustomCastJudgeVote(PlayerId judgePlayerId, PlayerId targetPlayerId, ushort overruleNonce)
{
var plr = GameData.Instance.GetPlayerById(judgePlayerId.Value);
if (!plr) return;
var voteData = plr.Object.GetVoteData();
if (!voteData) return;
HandleVote(voteData, targetPlayerId.Value, true, out var cancelVote);
// Handle local behaviour for the voter (for some reason checking AmOwner does not work for host)
if (PlayerControl.LocalPlayer.PlayerId == judgePlayerId.Value)
{
if (!cancelVote) SoundManager.Instance.PlaySound(MeetingHud.Instance.VoteLockinSound, false);
foreach (var playerVoteArea in MeetingHud.Instance.playerStates)
{
playerVoteArea.ClearButtons();
}
MeetingHud.Instance.SkipVoteButton.ClearButtons();
var localVoteData = PlayerControl.LocalPlayer.GetVoteData();
if (!localVoteData || localVoteData.VotesRemaining != 0) return;
MeetingHud.Instance.SkipVoteButton.VoteComplete = true;
MeetingHud.Instance.SkipVoteButton.gameObject.SetActive(false);
}
if (cancelVote) return;
// If player has no more votes, then make it show that the player has used all their votes.
if (voteData.VotesRemaining == 0)
{
MeetingHud.Instance.AddOrUpdateJudgeOverrule(judgePlayerId, targetPlayerId, overruleNonce);
MeetingHud.Instance.playerStates.First(x => x.PlayerId == judgePlayerId.Value).SetVote(targetPlayerId.Value);
}
// If host, then check end voting, and set votes/send chat if applicable
if (!PlayerControl.LocalPlayer.IsHost()) return;
MeetingHud.Instance.SetDirtyBit(1U);
MeetingHud.Instance.CheckForEndVoting();
if (voteData.VotesRemaining != 0) return;
PlayerControl.LocalPlayer.RpcSendChatNote(judgePlayerId.Value, ChatNoteTypes.DidVote);
}
/// <summary>
/// Networks the casting of a vote. We replace the vanilla solution with a custom version that works for the use case.
/// </summary>
@@ -189,7 +120,7 @@ public static class VotingUtils
var voteData = plr.Object.GetVoteData();
if (!voteData) return;
HandleVote(voteData, suspectPlayerId, false, out var cancelVote);
HandleVote(voteData, suspectPlayerId, out var cancelVote);
// Handle local behaviour for the voter (for some reason checking AmOwner does not work for host)
if (PlayerControl.LocalPlayer.PlayerId == srcPlayerId)
@@ -206,7 +137,7 @@ public static class VotingUtils
var localVoteData = PlayerControl.LocalPlayer.GetVoteData();
if (!localVoteData || localVoteData.VotesRemaining != 0) return;
MeetingHud.Instance.SkipVoteButton.VoteComplete = true;
MeetingHud.Instance.SkipVoteButton.voteComplete = true;
MeetingHud.Instance.SkipVoteButton.gameObject.SetActive(false);
}
@@ -215,7 +146,7 @@ public static class VotingUtils
// If player has no more votes, then make it show that the player has used all their votes.
if (voteData.VotesRemaining == 0)
{
MeetingHud.Instance.playerStates.First(x => x.PlayerId == srcPlayerId).SetVote(suspectPlayerId);
MeetingHud.Instance.playerStates.First(x => x.TargetPlayerId == srcPlayerId).SetVote(suspectPlayerId);
}
// If host, then check end voting, and set votes/send chat if applicable
@@ -302,7 +233,7 @@ public static class VotingUtils
MeetingHud.Instance.BloopAVoteIcon(playerById, num, MeetingHud.Instance.SkippedVoting.transform);
num++;
}
else if (vote.Suspect == playerVoteArea.PlayerId)
else if (vote.Suspect == playerVoteArea.TargetPlayerId)
{
if (!delays.TryAdd(vote.Suspect, 0))
{