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Check valid gamemode roles to spawn
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@@ -2,9 +2,12 @@
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using System.Collections;
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using System.Collections.Generic;
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using System.Linq;
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using AmongUs.GameOptions;
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using InnerNet;
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using MiraAPI.GameOptions;
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using MiraAPI.HnsReimplemented.Options;
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using MiraAPI.PluginLoading;
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using MiraAPI.Roles;
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using MiraAPI.Utilities;
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using PowerTools;
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using UnityEngine;
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@@ -32,6 +35,200 @@ public class HideAndSeekMode : AbstractGameMode
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public override bool IsHideAndSeek => true;
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public override bool ShowNormalGameSettings => false;
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/*public override void AssignRoles(out bool runOriginal, LogicRoleSelectionNormal instance)
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{
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runOriginal = false;
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List<ClientData> list = new List<ClientData>();
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AmongUsClient.Instance.GetAllClients(list);
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List<NetworkedPlayerInfo> list2 = (from c in list
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where c.Character != null
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where c.Character.Data != null
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where !c.Character.Data.Disconnected && !c.Character.Data.IsDead
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orderby c.Id
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select c.Character.Data).ToList<NetworkedPlayerInfo>();
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foreach (NetworkedPlayerInfo networkedPlayerInfo in GameData.Instance.AllPlayers)
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{
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if (networkedPlayerInfo.Object != null && networkedPlayerInfo.Object.isDummy)
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{
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list2.Add(networkedPlayerInfo);
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}
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}
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IGameOptions currentGameOptions = GameOptionsManager.Instance.CurrentGameOptions;
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int adjustedNumImpostors = GameOptionsManager.Instance.CurrentGameOptions.GetAdjustedNumImpostors(list2.Count);
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this.DebugRoleAssignments(list2, ref adjustedNumImpostors);
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GameManager.Instance.LogicRoleSelection.AssignRolesForTeam(list2, currentGameOptions, RoleTeamTypes.Impostor, adjustedNumImpostors, new RoleTypes?(RoleTypes.Impostor));
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GameManager.Instance.LogicRoleSelection.AssignRolesForTeam(list2, currentGameOptions, RoleTeamTypes.Crewmate, int.MaxValue, new RoleTypes?(RoleTypes.Crewmate));
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}
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public static bool AssignRolesForTeam(
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LogicRoleSelectionHnS __instance,
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List<NetworkedPlayerInfo> players,
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IGameOptions opts,
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RoleTeamTypes team,
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int teamMax,
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Il2CppSystem.Nullable<RoleTypes> defaultRole)
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{
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Error($"MiraAPI.Patches.Roles.LogicRoleSelectionHnsPatch - AssignRolesForTeam: Team: {team}, Max: {teamMax}, Players: {players.Count}, DefaultRole: {defaultRole}");
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int num = 0;
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IRoleOptionsCollection roleOptions = opts.RoleOptions;
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var source = RoleManager.Instance.AllRoles.ToArray()
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.Where(role => role.TeamType == team && !RoleManager.IsGhostRole(role.Role) &&
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CustomRoleUtils.CanSpawnOnCurrentMode(role));
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var assignmentData = source.Where(x => !x.IsDead).Select(role =>
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new RoleManager.RoleAssignmentData(
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role,
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roleOptions.GetNumPerGame(role.Role),
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roleOptions.GetChancePerGame(role.Role))).ToList();
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var source2 = CustomRoleUtils.GetPossibleRoles(assignmentData, x => x.Chance == 100);
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var guaranteedRoles = source.Where(x => source2.Contains(((ushort)x.Role, 100)));
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List<RoleTypes> list = new List<RoleTypes>();
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if (team == RoleTeamTypes.Crewmate)
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{
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Error($"MiraAPI.Patches.Roles.LogicRoleSelectionHnsPatch - AssignRolesForTeam: Before Guaranteed Assignment");
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foreach (RoleManager.RoleAssignmentData roleAssignmentData in guaranteedRoles.Select((x) =>
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new RoleManager.RoleAssignmentData(x, roleOptions.GetNumPerGame(x.Role), 100)))
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{
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while (true)
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{
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RoleManager.RoleAssignmentData roleAssignmentData2 = roleAssignmentData;
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int count = roleAssignmentData2.Count;
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roleAssignmentData2.Count = count - 1;
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if (count <= 0)
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{
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break;
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}
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list.Add(roleAssignmentData.Role.Role);
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}
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}
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Error($"MiraAPI.Patches.Roles.LogicRoleSelectionHnsPatch - AssignRolesForTeam: After Guaranteed Assignment");
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AssignRolesFromList(players, teamMax, list, ref num);
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var list2 = source.Where(x => !x.IsDead).Select(role =>
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new RoleManager.RoleAssignmentData(
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role,
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roleOptions.GetNumPerGame(role.Role),
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roleOptions.GetChancePerGame(role.Role))).ToList();
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list.Clear();
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foreach (RoleManager.RoleAssignmentData roleAssignmentData3 in list2)
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{
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for (int i = 0; i < roleAssignmentData3.Count; i++)
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{
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if (HashRandom.Next(101) < roleAssignmentData3.Chance)
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{
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list.Add(roleAssignmentData3.Role.Role);
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}
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}
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}
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Error($"MiraAPI.Patches.Roles.LogicRoleSelectionHnsPatch - AssignRolesForTeam: After Potential Assignment");
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AssignRolesFromList(players, teamMax, list, ref num);
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var basicRole = RoleTypes.Engineer;
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while (list.Count < players.Count && list.Count + num < teamMax)
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{
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list.Add(basicRole);
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}
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AssignRolesFromList(players, teamMax, list, ref num);
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Error($"MiraAPI.Patches.Roles.LogicRoleSelectionHnsPatch - AssignRolesForTeam: After Fallback Assignment");
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}
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else if (team == RoleTeamTypes.Impostor)
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{
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Error($"MiraAPI.Patches.Roles.LogicRoleSelectionHnsPatch - AssignRolesForTeam: Before Guaranteed Assignment");
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var newImpostors = new List<NetworkedPlayerInfo>();
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// Specified Seeker
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if (__instance.hnsManager.LogicOptionsHnS.HasImpostorPlayerID() &&
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__instance.hnsManager.LogicOptionsHnS.ValidateImpostorPlayerID(players) &&
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!AmongUsClient.Instance.IsGamePublic)
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{
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NetworkedPlayerInfo networkedPlayerInfo = players.ToArray()
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.First(p => p.PlayerId == __instance.hnsManager.LogicOptionsHnS.ImpostorPlayerID());
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players.Remove(networkedPlayerInfo);
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newImpostors.Add(networkedPlayerInfo);
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Error($"MiraAPI.Patches.Roles.LogicRoleSelectionHnsPatch - AssignRolesForTeam: Seeker is {networkedPlayerInfo.PlayerName}, ID: {networkedPlayerInfo.PlayerId}");
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}
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// Random Seeker
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else
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{
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int num2 = 0;
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while (num2 < teamMax && players.Count > 0)
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{
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PseudoRandomList<NetworkedPlayerInfo> pseudoRandomList = new PseudoRandomList<NetworkedPlayerInfo>(AmongUsClient.Instance.GameId);
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players._items.Do(x => pseudoRandomList.Add(x));
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for (int i = 0; i < GameData.RoundsPlayedInSession; i++)
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{
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pseudoRandomList.PickRandom();
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}
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NetworkedPlayerInfo networkedPlayerInfo = pseudoRandomList.PickRandom();
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players.Remove(networkedPlayerInfo);
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newImpostors.Add(networkedPlayerInfo);
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num2++;
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Error($"MiraAPI.Patches.Roles.LogicRoleSelectionHnsPatch - AssignRolesForTeam: Seeker is {networkedPlayerInfo.PlayerName}, ID: {networkedPlayerInfo.PlayerId}");
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}
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}
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Error($"MiraAPI.Patches.Roles.LogicRoleSelectionHnsPatch - AssignRolesForTeam: After Guaranteed Assignment");
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foreach (RoleManager.RoleAssignmentData roleAssignmentData in guaranteedRoles.Select((x) =>
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new RoleManager.RoleAssignmentData(x, roleOptions.GetNumPerGame(x.Role), 100)))
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{
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while (true)
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{
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RoleManager.RoleAssignmentData roleAssignmentData2 = roleAssignmentData;
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int count = roleAssignmentData2.Count;
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roleAssignmentData2.Count = count - 1;
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if (count <= 0)
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{
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break;
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}
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list.Add(roleAssignmentData.Role.Role);
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}
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}
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AssignRolesFromList(newImpostors, teamMax, list, ref num);
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var list2 = source.Where(x => !x.IsDead).Select(role =>
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new RoleManager.RoleAssignmentData(
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role,
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roleOptions.GetNumPerGame(role.Role),
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roleOptions.GetChancePerGame(role.Role))).ToList();
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list.Clear();
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foreach (RoleManager.RoleAssignmentData roleAssignmentData3 in list2)
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{
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for (int i = 0; i < roleAssignmentData3.Count; i++)
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{
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if (HashRandom.Next(101) < roleAssignmentData3.Chance)
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{
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list.Add(roleAssignmentData3.Role.Role);
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}
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}
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}
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AssignRolesFromList(newImpostors, teamMax, list, ref num);
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var basicRole = RoleTypes.Impostor;
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while (list.Count < newImpostors.Count && list.Count + num < teamMax)
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{
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list.Add(basicRole);
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}
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AssignRolesFromList(newImpostors, teamMax, list, ref num);
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}
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return false;
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}
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public static void AssignRolesFromList(List<NetworkedPlayerInfo> players, int teamMax, List<RoleTypes> roleList, ref int rolesAssigned)
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{
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while (roleList.Count > 0 && players.Count > 0 && rolesAssigned < teamMax)
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{
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int index = HashRandom.FastNext(roleList.Count);
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RoleTypes roleType = roleList[index];
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roleList.RemoveAt(index);
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int index2 = HashRandom.FastNext(players.Count);
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players[index2].Object.RpcSetRole(roleType, false);
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players.RemoveAt(index2);
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rolesAssigned++;
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}
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}*/
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public override IEnumerator IntroCutscene(IntroCutscene __instance)
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{
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deadPlayerCount = 0;
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@@ -4,6 +4,8 @@ using System.Globalization;
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using System.Linq;
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using System.Text;
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using AmongUs.GameOptions;
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using MiraAPI.GameModes;
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using MiraAPI.Utilities;
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using MiraAPI.Utilities.Assets;
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using UnityEngine;
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@@ -23,14 +25,14 @@ public static class CustomRoleUtils
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{
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if (role is ICustomRole custom)
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{
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return custom.CanSpawnOnCurrentMode();
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return custom.CanSpawnOnCurrentMode() && custom.Configuration.AssociatedGameMode == CustomGameModeManager.ActiveMode?.GetType();
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}
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if (GameManager.Instance.IsHideAndSeek())
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if (CustomGameModeManager.ActiveMode is HideAndSeekMode)
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{
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return role.Role is RoleTypes.Engineer || role.Role is RoleTypes.Impostor;
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}
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return true;
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return !Helpers.IsRoleBlacklisted(role);
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}
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public static List<(ushort RoleType, int Chance)> GetPossibleRoles(
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