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make kill anim patch update resilient
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@@ -0,0 +1,35 @@
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using System.Reflection;
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using HarmonyLib;
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using Il2CppInterop.Runtime.InteropTypes;
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using MiraAPI.Events;
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using MiraAPI.Events.Vanilla.Gameplay;
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using MiraAPI.Utilities;
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namespace MiraAPI.Patches.Events;
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/// <summary>
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/// Patch to invoke AfterMurderEvent after a kill animation is performed.
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/// </summary>
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[HarmonyPatch]
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public static class KillAnimationMurderEventPatch
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{
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public static MethodBase TargetMethod()
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{
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return Helpers.GetStateMachineMoveNext<KillAnimation>(nameof(KillAnimation.CoPerformKill))!;
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}
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public static void Postfix(Il2CppObjectBase __instance)
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{
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var wrapper = new StateMachineWrapper<KillAnimation>(__instance);
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if (wrapper.GetState() != 1)
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{
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return;
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}
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var source = wrapper.GetParameter<PlayerControl>("source");
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var target = wrapper.GetParameter<PlayerControl>("target");
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var afterMurderEvent = new AfterMurderEvent(source, target, Helpers.GetBodyById(target.PlayerId));
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MiraEventManager.InvokeEvent(afterMurderEvent);
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}
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}
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@@ -1,30 +0,0 @@
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using HarmonyLib;
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using MiraAPI.Events;
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using MiraAPI.Events.Vanilla.Gameplay;
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using MiraAPI.Utilities;
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namespace MiraAPI.Patches.Events;
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/// <summary>
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/// General patches for the KillAnimation class.
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/// </summary>
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[HarmonyPatch]
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public static class KillAnimationPatches
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{
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/// <summary>
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/// Used to trigger the <see cref="AfterMurderEvent"/>.
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/// </summary>
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[HarmonyPostfix]
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[HarmonyPatch(typeof(KillAnimation._CoPerformKill_d__2), nameof(KillAnimation._CoPerformKill_d__2.MoveNext))]
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public static void KillAnimPostfix(KillAnimation._CoPerformKill_d__2 __instance)
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{
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// Checking if state is -1 to wait for the end of coroutine.
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if (__instance.__1__state != -1)
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{
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return;
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}
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var afterMurderEvent = new AfterMurderEvent(__instance.source, __instance.target, Helpers.GetBodyById(__instance.target.PlayerId));
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MiraEventManager.InvokeEvent(afterMurderEvent);
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}
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}
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@@ -1,4 +1,6 @@
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using System.Reflection;
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using System;
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using System.Collections.Generic;
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using System.Reflection;
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using HarmonyLib;
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using Il2CppInterop.Runtime.InteropTypes;
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@@ -11,8 +13,11 @@ namespace MiraAPI.Utilities;
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public class StateMachineWrapper<T> where T : Il2CppObjectBase
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{
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private readonly Il2CppObjectBase _stateMachine;
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// normally it is fields, but IL2CPP turns them into properties
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private readonly PropertyInfo _thisProperty;
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private readonly PropertyInfo _stateProperty;
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private readonly Dictionary<string, PropertyInfo> _propertyCache;
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private T? _parentInstance;
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@@ -32,6 +37,13 @@ public class StateMachineWrapper<T> where T : Il2CppObjectBase
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var type = _stateMachine.GetType();
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_thisProperty = AccessTools.Property(type, "__4__this");
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_stateProperty = AccessTools.Property(type, "__1__state");
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if (_thisProperty == null || _stateProperty == null)
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{
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throw new MissingMemberException($"Could not find required properties in type '{type}'.");
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}
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_propertyCache = [];
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}
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/// <summary>
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@@ -39,4 +51,25 @@ public class StateMachineWrapper<T> where T : Il2CppObjectBase
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/// </summary>
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/// <returns>The current state as an integer.</returns>
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public int GetState() => (int)_stateProperty.GetValue(_stateMachine)!;
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/// <summary>
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/// Gets a parameter from the state machine by its name.
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/// </summary>
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/// <param name="parameterName">The name of the parameter to retrieve.</param>
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/// <typeparam name="TField">The type of the parameter to retrieve.</typeparam>
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/// <returns>>The value of the specified parameter.</returns>
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/// <exception cref="MissingFieldException">Thrown if the specified parameter does not exist.</exception>
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public TField GetParameter<TField>(string parameterName)
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{
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if (_propertyCache.TryGetValue(parameterName, out var property))
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{
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return (TField)property.GetValue(_stateMachine)!;
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}
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property = AccessTools.Property(_stateMachine.GetType(), parameterName)
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?? throw new MissingFieldException($"Could not find parameter '{parameterName}' in state machine of type '{_stateMachine.GetType()}'.");
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_propertyCache[parameterName] = property;
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return (TField)property.GetValue(_stateMachine)!;
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}
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}
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