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https://github.com/All-Of-Us-Mods/MiraAPI.git
synced 2026-10-27 23:44:35 +00:00
deprecate addressables loader
- decprecates the addressables loader utility - increments the required version
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7 files changed
+4
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@@ -1,193 +0,0 @@
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using System;
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using System.Collections;
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using System.Collections.Generic;
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using System.Collections.Immutable;
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using System.Diagnostics.CodeAnalysis;
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using System.Linq;
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using AmongUs.Data;
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using HarmonyLib;
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using MiraAPI.Utilities;
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using MiraAPI.Utilities.Assets;
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using Reactor.Utilities;
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using Reactor.Utilities.Extensions;
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using TMPro;
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using UnityEngine;
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using Object = UnityEngine.Object;
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namespace MiraAPI.Patches.Menu;
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[HarmonyPatch(typeof(HatsTab))]
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public static class HatsTabPatches
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{
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private static readonly Dictionary<int, string> StoreNames = [];
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private static SortedList<string, List<HatData>> sortedHats = [];
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private static int currentPage;
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private static void PreviousPage(HatsTab hatsTab)
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{
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currentPage--;
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currentPage = currentPage < 0 ? sortedHats.Count - 1 : currentPage;
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GenerateHats(hatsTab, currentPage);
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}
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private static void NextPage(HatsTab hatsTab)
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{
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currentPage++;
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currentPage = currentPage > sortedHats.Count - 1 ? 0 : currentPage;
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GenerateHats(hatsTab, currentPage);
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}
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[HarmonyPatch(nameof(HatsTab.OnEnable))]
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[HarmonyPrefix]
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[SuppressMessage("Style", "IDE0028:Collection initialization can be simplified", Justification = "Preview feature.")]
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public static bool OnEnablePrefix(HatsTab __instance)
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{
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if (!AddressablesLoader.AddressableHatsExist)
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{
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return true;
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}
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__instance.currentHat = HatManager.Instance.GetHatById(DataManager.Player.Customization.Hat);
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var allHats = HatManager.Instance.GetUnlockedHats().ToImmutableList();
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if (sortedHats.Count == 0)
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{
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var num = 0;
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var comparer = new ControllableComparer<string>(["vanilla"], [], StringComparer.InvariantCulture);
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sortedHats = new SortedList<string, List<HatData>>(comparer);
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foreach (var hat in allHats)
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{
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if (!sortedHats.ContainsKey(hat.StoreName)) sortedHats[hat.StoreName] = [];
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sortedHats[hat.StoreName].Add(hat);
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if (!StoreNames.ContainsValue(hat.StoreName))
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{
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StoreNames.Add(num, hat.StoreName);
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num++;
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}
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}
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}
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InventoryUtility.CreateNextBackButtons(__instance, PreviousPage, NextPage);
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GenerateHats(__instance, currentPage);
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return false;
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}
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[HarmonyPatch(typeof(HatsTab), nameof(HatsTab.Update))]
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[HarmonyPrefix]
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public static void UpdatePrefix(HatsTab __instance)
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{
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if (!AddressablesLoader.AddressableHatsExist)
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{
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return;
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}
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if (sortedHats.Count == 0) return;
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if (Input.GetKeyDown(KeyCode.LeftControl) || Input.GetKeyDown(KeyCode.RightControl) || Input.GetKeyDown(KeyCode.LeftArrow))
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{
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PreviousPage(__instance);
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}
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else if (Input.GetKeyDown(KeyCode.Tab) || Input.GetKeyDown(KeyCode.RightArrow))
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{
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NextPage(__instance);
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}
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}
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private static IEnumerator? loadRoutine;
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private static int hatIndex;
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private static void GenerateHats(HatsTab __instance, int page)
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{
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if (loadRoutine != null) Coroutines.Stop(loadRoutine);
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hatIndex = 0;
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foreach (var instanceColorChip in __instance.ColorChips) instanceColorChip.gameObject.Destroy();
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__instance.ColorChips.Clear();
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__instance.scroller.Inner.GetComponentsInChildren<TextMeshPro>().Do(x => x.gameObject.DeepDestroy(false));
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var groupNameText = __instance.GetComponentInChildren<TextMeshPro>(false);
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var group = sortedHats.Where(x => x.Key == StoreNames[page]);
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foreach (var (groupName, hats) in group)
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{
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var text = Object.Instantiate(groupNameText, __instance.scroller.Inner);
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text.enabled = true;
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text.gameObject.transform.localScale = Vector3.one;
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text.GetComponent<TextTranslatorTMP>().Destroy();
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text.EnableStencilMasking();
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text.text = $"{groupName} ({currentPage + 1}/{sortedHats.Count})";
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text.alignment = TextAlignmentOptions.Center;
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text.fontSize = 5f;
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text.fontSizeMax = 5f;
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text.fontSizeMin = 0f;
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var xLerp = __instance.XRange.Lerp(0.5f);
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// ReSharper disable once PossibleLossOfFraction (Justification: Intended.)
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var yLerp = __instance.YStart - hatIndex / __instance.NumPerRow * __instance.YOffset;
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text.transform.localPosition = new Vector3(xLerp, yLerp, -1f);
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hatIndex += 5;
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loadRoutine = Coroutines.Start(CoGenerateChips(__instance, hats));
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}
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// ReSharper disable once PossibleLossOfFraction (Justification: Intended.)
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__instance.scroller.ContentYBounds.max = -(__instance.YStart - (hatIndex + 1) / __instance.NumPerRow * __instance.YOffset) - 3f;
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__instance.currentHatIsEquipped = true;
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}
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private static IEnumerator CoGenerateChips(HatsTab __instance, List<HatData> hats)
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{
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__instance.scroller.ScrollToTop();
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var batchSize = 5;
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for (var i = 0; i < hats.Count; i += batchSize)
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{
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var batch = hats.Skip(i).Take(batchSize).ToList();
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foreach (var hat in batch.OrderBy(HatManager.Instance.allHats.IndexOf))
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{
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var hatXPosition = __instance.XRange.Lerp(hatIndex % __instance.NumPerRow / (__instance.NumPerRow - 1f));
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// ReSharper disable once PossibleLossOfFraction (Justification: Intended.)
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var hatYPosition = __instance.YStart - hatIndex / __instance.NumPerRow * __instance.YOffset;
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GenerateColorChip(__instance, new Vector2(hatXPosition, hatYPosition), hat);
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hatIndex += 1;
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yield return null;
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}
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__instance.SetScrollerBounds();
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yield return new WaitForSeconds(0.01f);
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}
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__instance.currentHatIsEquipped = true;
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loadRoutine = null;
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}
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private static void GenerateColorChip(HatsTab __instance, Vector2 position, HatData hat)
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{
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var colorChip = Object.Instantiate(__instance.ColorTabPrefab, __instance.scroller.Inner);
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colorChip.gameObject.name = hat.ProductId;
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if (ActiveInputManager.currentControlType == ActiveInputManager.InputType.Keyboard)
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{
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colorChip.Button.OnClick.AddListener((Action)__instance.ClickEquip);
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colorChip.Button.OnMouseOver.AddListener((Action)(() => __instance.SelectHat(hat)));
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colorChip.Button.OnMouseOut.AddListener((Action)(() => __instance.SelectHat(HatManager.Instance.GetHatById(DataManager.Player.Customization.Hat))));
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}
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else
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{
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colorChip.Button.OnClick.AddListener((Action)(() => __instance.SelectHat(hat)));
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}
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colorChip.Inner.SetHat(hat, __instance.HasLocalPlayer() ? PlayerControl.LocalPlayer.Data.DefaultOutfit.ColorId : DataManager.Player.Customization.Color);
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colorChip.Button.ClickMask = __instance.scroller.Hitbox;
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colorChip.SelectionHighlight.gameObject.SetActive(false);
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__instance.UpdateMaterials(colorChip.Inner.FrontLayer, hat);
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colorChip.Inner.SetMaskType(PlayerMaterial.MaskType.SimpleUI);
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colorChip.transform.localPosition = new Vector3(position.x, position.y, -1f);
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colorChip.Inner.transform.localPosition = hat.ChipOffset + new Vector2(0f, -0.3f);
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colorChip.Tag = hat;
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__instance.ColorChips.Add(colorChip);
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}
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}
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@@ -1,55 +0,0 @@
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using System;
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using MiraAPI.Utilities.Assets;
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using TMPro;
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using UnityEngine;
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using UnityEngine.Events;
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using UnityEngine.UI;
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using Object = UnityEngine.Object;
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namespace MiraAPI.Patches.Menu;
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public static class InventoryUtility
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{
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public static void CreateNextBackButtons<T>(T tab, Action<T> previousPage, Action<T> nextPage)
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where T : InventoryTab
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{
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var title = tab.transform.FindChild("Text");
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title.localPosition = new Vector3(.9123f, -.23f, -55);
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title.GetComponent<TextMeshPro>().alignment = TextAlignmentOptions.Center;
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tab.scroller.Hitbox.transform.localScale -= new Vector3(0, 0.1f, 0);
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tab.scroller.Hitbox.transform.localPosition -= new Vector3(0, 0.1f, 0);
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var leftButtonElement = Object.Instantiate(PlayerCustomizationMenu.Instance.BackButton.gameObject, tab.transform);
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var leftSpriteRenderer = leftButtonElement.GetComponent<SpriteRenderer>();
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var leftButton = leftButtonElement.GetComponent<PassiveButton>();
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leftButtonElement.transform.localPosition = new Vector3(-1.1f, -0.2f, -55);
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leftSpriteRenderer.sprite = MiraAssets.NextButton.LoadAsset();
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leftSpriteRenderer.flipX = true;
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leftButton.OnMouseOver = new UnityEvent();
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leftButton.OnMouseOver.AddListener((Action)(() => leftSpriteRenderer.sprite = MiraAssets.NextButtonActive.LoadAsset()));
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leftButton.OnMouseOut = new UnityEvent();
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leftButton.OnMouseOut.AddListener((Action)(() => leftSpriteRenderer.sprite = MiraAssets.NextButton.LoadAsset()));
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leftButton.OnClick = new Button.ButtonClickedEvent();
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leftButton.OnClick.AddListener((Action)(() => previousPage(tab)));
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var rightButtonElement = Object.Instantiate(leftButtonElement, tab.transform);
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var rightSpriteRenderer = rightButtonElement.GetComponent<SpriteRenderer>();
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var rightButton = rightButtonElement.GetComponent<PassiveButton>();
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rightButtonElement.transform.localPosition = new Vector3(2.8f, -0.2f, -55);
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rightSpriteRenderer.sprite = MiraAssets.NextButton.LoadAsset();
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rightSpriteRenderer.flipX = false;
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rightButton.OnMouseOver = new UnityEvent();
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rightButton.OnMouseOver.AddListener((Action)(() => rightSpriteRenderer.sprite = MiraAssets.NextButtonActive.LoadAsset()));
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rightButton.OnMouseOut = new UnityEvent();
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rightButton.OnMouseOut.AddListener((Action)(() => rightSpriteRenderer.sprite = MiraAssets.NextButton.LoadAsset()));
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rightButton.OnClick = new Button.ButtonClickedEvent();
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rightButton.OnClick.AddListener((Action)(() => nextPage(tab)));
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}
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}
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@@ -2,7 +2,6 @@
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using System.Collections;
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using HarmonyLib;
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using MiraAPI.LocalSettings;
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using MiraAPI.Utilities.Assets;
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using Reactor.Utilities;
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using UnityEngine;
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@@ -23,10 +22,9 @@ public static class MainMenuManagerPatches
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[HarmonyPostfix]
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public static void AwakePostfix()
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{
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var requiredVersion = new Version(2026, 6, 5);
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var requiredVersion = new Version(2026, 9, 29);
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var version = Version.Parse(Application.version);
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NeedsDeepDestroy = version >= requiredVersion;
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AddressablesLoader.LoadAll();
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Coroutines.Start(SetFps());
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}
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@@ -1,161 +0,0 @@
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using System;
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using System.Collections.Generic;
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using System.Diagnostics.CodeAnalysis;
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using System.Linq;
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using AmongUs.Data;
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using HarmonyLib;
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using Innersloth.Assets;
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using MiraAPI.Utilities;
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using MiraAPI.Utilities.Assets;
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using Reactor.Utilities.Extensions;
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using TMPro;
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using UnityEngine;
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using Object = UnityEngine.Object;
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namespace MiraAPI.Patches.Menu;
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[HarmonyPatch(typeof(NameplatesTab))]
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public static class NameplatesTabPatches
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{
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[SuppressMessage("Style", "IDE0028:Collection initialization can be simplified", Justification = "Preview feature.")]
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private static readonly SortedList<string, List<NamePlateData>> SortedNameplates = new(new ControllableComparer<string>(["vanilla"], [], StringComparer.InvariantCulture));
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private static int currentPage;
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internal static void AddRange(IEnumerable<(string Key, NamePlateData Visor)> data)
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{
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foreach (var (key, visor) in data)
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{
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if (!SortedNameplates.ContainsKey(key)) SortedNameplates.Add(key, []);
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SortedNameplates[key].Add(visor);
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}
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}
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private static void PreviousPage(NameplatesTab tab)
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{
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currentPage--;
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currentPage = currentPage < 0 ? SortedNameplates.Count - 1 : currentPage;
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GenerateHats(tab, currentPage);
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}
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private static void NextPage(NameplatesTab tab)
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{
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currentPage++;
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currentPage = currentPage > SortedNameplates.Count - 1 ? 0 : currentPage;
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GenerateHats(tab, currentPage);
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}
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[HarmonyPatch(nameof(NameplatesTab.OnEnable))]
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[HarmonyPrefix]
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public static bool OnEnablePrefix(NameplatesTab __instance)
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{
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if (!AddressablesLoader.AddressableNameplatesExist)
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{
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return true;
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}
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__instance.plateId = HatManager.Instance.GetNamePlateById(DataManager.Player.Customization.namePlate).ProdId;
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if (!SortedNameplates.ContainsKey("Vanilla")) AddRange(HatManager.Instance.GetUnlockedNamePlates().Select(x => ("Vanilla", x)));
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InventoryUtility.CreateNextBackButtons(__instance, PreviousPage, NextPage);
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GenerateHats(__instance, currentPage);
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return false;
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}
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[HarmonyPatch(typeof(NameplatesTab), nameof(NameplatesTab.Update))]
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[HarmonyPrefix]
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public static void UpdatePrefix(NameplatesTab __instance)
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{
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if (!AddressablesLoader.AddressableNameplatesExist)
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{
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return;
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}
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if (Input.GetKeyDown(KeyCode.LeftControl) || Input.GetKeyDown(KeyCode.RightControl) || Input.GetKeyDown(KeyCode.LeftArrow))
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{
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PreviousPage(__instance);
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}
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else if (Input.GetKeyDown(KeyCode.Tab) || Input.GetKeyDown(KeyCode.RightArrow))
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{
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NextPage(__instance);
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}
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}
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private static void GenerateHats(NameplatesTab __instance, int page)
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{
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foreach (var instanceColorChip in __instance.ColorChips) instanceColorChip.gameObject.Destroy();
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__instance.ColorChips.Clear();
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__instance.scroller.Inner.GetComponentsInChildren<TextMeshPro>().Do(x => x.gameObject.DeepDestroy(false));
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var groupNameText = __instance.GetComponentInChildren<TextMeshPro>(false);
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var hatIndex = 0;
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var (groupName, nameplates) = SortedNameplates.ToArray()[page];
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var text = Object.Instantiate(groupNameText, __instance.scroller.Inner);
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text.enabled = true;
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text.gameObject.transform.localScale = Vector3.one;
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text.GetComponent<TextTranslatorTMP>().Destroy();
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text.EnableStencilMasking();
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text.text = $"{groupName} ({currentPage + 1}/{SortedNameplates.Count})";
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text.alignment = TextAlignmentOptions.Center;
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text.fontSize = 5f;
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text.fontSizeMax = 5f;
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text.fontSizeMin = 0f;
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var xLerp = __instance.XRange.Lerp(0.5f);
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var yLerp = __instance.YStart - __instance.YOffset;
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text.transform.localPosition = new Vector3(xLerp, yLerp, -1f);
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hatIndex += 2;
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foreach (var visor in nameplates.OrderBy(HatManager.Instance.allNamePlates.IndexOf))
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{
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var hatXPosition = __instance.XRange.Lerp(hatIndex % __instance.NumPerRow / (__instance.NumPerRow - 1f));
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// ReSharper disable once PossibleLossOfFraction (Justification: Intended.)
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var hatYPosition = __instance.YStart - hatIndex / __instance.NumPerRow * __instance.YOffset;
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GenerateColorChip(__instance, new Vector2(hatXPosition, hatYPosition), visor);
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hatIndex += 1;
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}
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__instance.SetScrollerBounds();
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__instance.currentNameplateIsEquipped = true;
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}
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private static void GenerateColorChip(NameplatesTab __instance, Vector2 position, NamePlateData namePlate)
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{
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var colorChip = Object.Instantiate(__instance.ColorTabPrefab, __instance.scroller.Inner);
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colorChip.gameObject.name = namePlate.ProductId;
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if (ActiveInputManager.currentControlType == ActiveInputManager.InputType.Keyboard)
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{
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colorChip.Button.OnClick.AddListener((Action)__instance.ClickEquip);
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colorChip.Button.OnMouseOver.AddListener((Action)(() => __instance.SelectNameplate(namePlate)));
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colorChip.Button.OnMouseOut.AddListener(
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(Action)(() => __instance.SelectNameplate(
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HatManager.Instance.GetNamePlateById(DataManager.Player.Customization.NamePlate))));
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}
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else
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{
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colorChip.Button.OnClick.AddListener((Action)(() => __instance.SelectNameplate(namePlate)));
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}
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colorChip.Button.ClickMask = __instance.scroller.Hitbox;
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colorChip.ProductId = namePlate.ProdId;
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__instance.StartCoroutine(__instance.CoLoadAssetAsync<NamePlateViewData>(namePlate.GetAssetReference(), (Action<NamePlateViewData>?)LoadNameplate));
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colorChip.transform.localPosition = new Vector3(position.x, position.y, -1f);
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colorChip.Tag = namePlate;
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__instance.ColorChips.Add(colorChip);
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return;
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void LoadNameplate(NamePlateViewData viewData)
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{
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colorChip.transform.GetChild(1).GetComponent<SpriteRenderer>().sprite = viewData.Image;
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// (colorChip as NameplateChip).image.sprite = viewData?.Image;
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}
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}
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}
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@@ -1,155 +0,0 @@
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using System;
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using System.Collections.Generic;
|
||||
using System.Collections.Immutable;
|
||||
using System.Diagnostics.CodeAnalysis;
|
||||
using System.Linq;
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using AmongUs.Data;
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||||
using HarmonyLib;
|
||||
using MiraAPI.Utilities;
|
||||
using MiraAPI.Utilities.Assets;
|
||||
using Reactor.Utilities.Extensions;
|
||||
using TMPro;
|
||||
using UnityEngine;
|
||||
using Object = UnityEngine.Object;
|
||||
|
||||
namespace MiraAPI.Patches.Menu;
|
||||
|
||||
[HarmonyPatch(typeof(SkinsTab))]
|
||||
public static class SkinsTabPatches
|
||||
{
|
||||
private static SortedList<string, List<SkinData>> sortedSkins = [];
|
||||
private static int currentPage;
|
||||
|
||||
private static void PreviousPage(SkinsTab tab)
|
||||
{
|
||||
currentPage--;
|
||||
currentPage = currentPage < 0 ? sortedSkins.Count - 1 : currentPage;
|
||||
GenerateHats(tab, currentPage);
|
||||
}
|
||||
|
||||
private static void NextPage(SkinsTab tab)
|
||||
{
|
||||
currentPage++;
|
||||
currentPage = currentPage > sortedSkins.Count - 1 ? 0 : currentPage;
|
||||
GenerateHats(tab, currentPage);
|
||||
}
|
||||
|
||||
[HarmonyPatch(nameof(SkinsTab.OnEnable))]
|
||||
[HarmonyPrefix]
|
||||
[SuppressMessage("Style", "IDE0028:Collection initialization can be simplified", Justification = "Preview feature.")]
|
||||
public static bool OnEnablePrefix(SkinsTab __instance)
|
||||
{
|
||||
if (!AddressablesLoader.AddressableSkinsExist)
|
||||
{
|
||||
return true;
|
||||
}
|
||||
|
||||
__instance.skinId = HatManager.Instance.GetSkinById(DataManager.Player.Customization.Skin).ProdId;
|
||||
var allSkins = HatManager.Instance.GetUnlockedSkins().ToImmutableList();
|
||||
|
||||
if (sortedSkins.Count == 0)
|
||||
{
|
||||
var comparer = new ControllableComparer<string>(["vanilla"], [], StringComparer.InvariantCulture);
|
||||
sortedSkins = new SortedList<string, List<SkinData>>(comparer);
|
||||
foreach (var skin in allSkins)
|
||||
{
|
||||
if (!sortedSkins.ContainsKey(skin.StoreName)) sortedSkins[skin.StoreName] = [];
|
||||
sortedSkins[skin.StoreName].Add(skin);
|
||||
}
|
||||
}
|
||||
|
||||
InventoryUtility.CreateNextBackButtons(__instance, PreviousPage, NextPage);
|
||||
|
||||
GenerateHats(__instance, currentPage);
|
||||
|
||||
return false;
|
||||
}
|
||||
|
||||
[HarmonyPatch(typeof(SkinsTab), nameof(SkinsTab.Update))]
|
||||
[HarmonyPrefix]
|
||||
|
||||
public static void UpdatePrefix(SkinsTab __instance)
|
||||
{
|
||||
if (!AddressablesLoader.AddressableSkinsExist)
|
||||
{
|
||||
return;
|
||||
}
|
||||
|
||||
if (Input.GetKeyDown(KeyCode.LeftControl) || Input.GetKeyDown(KeyCode.RightControl) || Input.GetKeyDown(KeyCode.LeftArrow))
|
||||
{
|
||||
PreviousPage(__instance);
|
||||
}
|
||||
else if (Input.GetKeyDown(KeyCode.Tab) || Input.GetKeyDown(KeyCode.RightArrow))
|
||||
{
|
||||
NextPage(__instance);
|
||||
}
|
||||
}
|
||||
|
||||
private static void GenerateHats(SkinsTab __instance, int page)
|
||||
{
|
||||
foreach (var instanceColorChip in __instance.ColorChips) instanceColorChip.gameObject.Destroy();
|
||||
__instance.ColorChips.Clear();
|
||||
__instance.scroller.Inner.GetComponentsInChildren<TextMeshPro>().Do(x => x.gameObject.DeepDestroy(false));
|
||||
|
||||
var groupNameText = __instance.GetComponentInChildren<TextMeshPro>(false);
|
||||
|
||||
var hatIndex = 0;
|
||||
|
||||
var (groupName, skins) = sortedSkins.ToArray()[page];
|
||||
var text = Object.Instantiate(groupNameText, __instance.scroller.Inner);
|
||||
text.enabled = true;
|
||||
text.gameObject.transform.localScale = Vector3.one;
|
||||
text.GetComponent<TextTranslatorTMP>().Destroy();
|
||||
text.EnableStencilMasking();
|
||||
text.text = $"{groupName} ({currentPage + 1}/{sortedSkins.Count})";
|
||||
text.alignment = TextAlignmentOptions.Center;
|
||||
text.fontSize = 5f;
|
||||
text.fontSizeMax = 5f;
|
||||
text.fontSizeMin = 0f;
|
||||
var xLerp = __instance.XRange.Lerp(0.5f);
|
||||
var yLerp = __instance.YStart - __instance.YOffset;
|
||||
text.transform.localPosition = new Vector3(xLerp, yLerp, -1f);
|
||||
|
||||
hatIndex += 5;
|
||||
foreach (var skin in skins.OrderBy(HatManager.Instance.allSkins.IndexOf))
|
||||
{
|
||||
var hatXPosition = __instance.XRange.Lerp(hatIndex % __instance.NumPerRow / (__instance.NumPerRow - 1f));
|
||||
|
||||
// ReSharper disable once PossibleLossOfFraction (Justification: Intended.)
|
||||
var hatYPosition = __instance.YStart - hatIndex / __instance.NumPerRow * __instance.YOffset;
|
||||
GenerateColorChip(__instance, new Vector2(hatXPosition, hatYPosition), skin);
|
||||
hatIndex += 1;
|
||||
}
|
||||
|
||||
__instance.SetScrollerBounds();
|
||||
__instance.currentSkinIsEquipped = true;
|
||||
}
|
||||
|
||||
private static void GenerateColorChip(SkinsTab __instance, Vector2 position, SkinData skin)
|
||||
{
|
||||
var colorChip = Object.Instantiate(__instance.ColorTabPrefab, __instance.scroller.Inner);
|
||||
colorChip.gameObject.name = skin.ProductId;
|
||||
if (ActiveInputManager.currentControlType == ActiveInputManager.InputType.Keyboard)
|
||||
{
|
||||
colorChip.Button.OnClick.AddListener((Action)__instance.ClickEquip);
|
||||
colorChip.Button.OnMouseOver.AddListener((Action)(() => __instance.SelectSkin(skin)));
|
||||
colorChip.Button.OnMouseOut.AddListener(
|
||||
(Action)(() =>
|
||||
__instance.SelectSkin(HatManager.Instance.GetSkinById(DataManager.Player.Customization.Skin))));
|
||||
}
|
||||
else
|
||||
{
|
||||
colorChip.Button.OnClick.AddListener((Action)(() => __instance.SelectSkin(skin)));
|
||||
}
|
||||
|
||||
colorChip.Button.ClickMask = __instance.scroller.Hitbox;
|
||||
colorChip.ProductId = skin.ProductId;
|
||||
colorChip.SelectionHighlight.gameObject.SetActive(false);
|
||||
__instance.UpdateMaterials(colorChip.Inner.FrontLayer, skin);
|
||||
skin.SetPreview(colorChip.Inner.FrontLayer, __instance.HasLocalPlayer() ? PlayerControl.LocalPlayer.Data.DefaultOutfit.ColorId : DataManager.Player.Customization.Color);
|
||||
colorChip.transform.localPosition = new Vector3(position.x, position.y, -1f);
|
||||
colorChip.Inner.transform.localPosition = skin.ChipOffset + new Vector2(0f, -0.3f);
|
||||
colorChip.Tag = skin;
|
||||
__instance.ColorChips.Add(colorChip);
|
||||
}
|
||||
}
|
||||
@@ -1,154 +0,0 @@
|
||||
using System;
|
||||
using System.Collections.Generic;
|
||||
using System.Diagnostics.CodeAnalysis;
|
||||
using System.Linq;
|
||||
using AmongUs.Data;
|
||||
using HarmonyLib;
|
||||
using MiraAPI.Utilities;
|
||||
using MiraAPI.Utilities.Assets;
|
||||
using Reactor.Utilities.Extensions;
|
||||
using TMPro;
|
||||
using UnityEngine;
|
||||
using Object = UnityEngine.Object;
|
||||
|
||||
namespace MiraAPI.Patches.Menu;
|
||||
|
||||
[HarmonyPatch(typeof(VisorsTab))]
|
||||
public static class VisorsTabPatches
|
||||
{
|
||||
[SuppressMessage("Style", "IDE0028:Collection initialization can be simplified", Justification = "Preview feature.")]
|
||||
private static readonly SortedList<string, List<VisorData>> SortedVisors = new(new ControllableComparer<string>(["vanilla"], [], StringComparer.InvariantCulture));
|
||||
private static int currentPage;
|
||||
|
||||
internal static void AddRange(IEnumerable<(string Key, VisorData Visor)> data)
|
||||
{
|
||||
foreach (var (key, visor) in data)
|
||||
{
|
||||
if (!SortedVisors.ContainsKey(key)) SortedVisors.Add(key, []);
|
||||
SortedVisors[key].Add(visor);
|
||||
}
|
||||
}
|
||||
|
||||
private static void PreviousPage(VisorsTab tab)
|
||||
{
|
||||
currentPage--;
|
||||
currentPage = currentPage < 0 ? SortedVisors.Count - 1 : currentPage;
|
||||
GenerateHats(tab, currentPage);
|
||||
}
|
||||
|
||||
private static void NextPage(VisorsTab tab)
|
||||
{
|
||||
currentPage++;
|
||||
currentPage = currentPage > SortedVisors.Count - 1 ? 0 : currentPage;
|
||||
GenerateHats(tab, currentPage);
|
||||
}
|
||||
|
||||
[HarmonyPatch(nameof(VisorsTab.OnEnable))]
|
||||
[HarmonyPrefix]
|
||||
public static bool OnEnablePrefix(VisorsTab __instance)
|
||||
{
|
||||
if (!AddressablesLoader.AddressableVisorsExist)
|
||||
{
|
||||
return true;
|
||||
}
|
||||
|
||||
__instance.visorId = HatManager.Instance.GetVisorById(DataManager.Player.Customization.Visor).ProdId;
|
||||
|
||||
if (!SortedVisors.ContainsKey("Vanilla")) AddRange(HatManager.Instance.GetUnlockedVisors().Select(x => ("Vanilla", x)));
|
||||
|
||||
InventoryUtility.CreateNextBackButtons(__instance, PreviousPage, NextPage);
|
||||
|
||||
GenerateHats(__instance, currentPage);
|
||||
|
||||
return false;
|
||||
}
|
||||
|
||||
[HarmonyPatch(typeof(VisorsTab), nameof(VisorsTab.Update))]
|
||||
[HarmonyPrefix]
|
||||
|
||||
public static void UpdatePrefix(VisorsTab __instance)
|
||||
{
|
||||
if (!AddressablesLoader.AddressableVisorsExist)
|
||||
{
|
||||
return;
|
||||
}
|
||||
|
||||
if (Input.GetKeyDown(KeyCode.LeftControl) || Input.GetKeyDown(KeyCode.RightControl) || Input.GetKeyDown(KeyCode.LeftArrow))
|
||||
{
|
||||
PreviousPage(__instance);
|
||||
}
|
||||
else if (Input.GetKeyDown(KeyCode.Tab) || Input.GetKeyDown(KeyCode.RightArrow))
|
||||
{
|
||||
NextPage(__instance);
|
||||
}
|
||||
}
|
||||
|
||||
private static void GenerateHats(VisorsTab __instance, int page)
|
||||
{
|
||||
foreach (var instanceColorChip in __instance.ColorChips) instanceColorChip.gameObject.Destroy();
|
||||
__instance.ColorChips.Clear();
|
||||
__instance.scroller.Inner.GetComponentsInChildren<TextMeshPro>().Do(x => x.gameObject.DeepDestroy(false));
|
||||
|
||||
var groupNameText = __instance.GetComponentInChildren<TextMeshPro>(false);
|
||||
|
||||
var hatIndex = 0;
|
||||
|
||||
var (groupName, visors) = SortedVisors.ToArray()[page];
|
||||
var text = Object.Instantiate(groupNameText, __instance.scroller.Inner);
|
||||
text.enabled = true;
|
||||
text.gameObject.transform.localScale = Vector3.one;
|
||||
text.GetComponent<TextTranslatorTMP>().Destroy();
|
||||
text.EnableStencilMasking();
|
||||
text.text = $"{groupName} ({currentPage + 1}/{SortedVisors.Count})";
|
||||
text.alignment = TextAlignmentOptions.Center;
|
||||
text.fontSize = 5f;
|
||||
text.fontSizeMax = 5f;
|
||||
text.fontSizeMin = 0f;
|
||||
var xLerp = __instance.XRange.Lerp(0.5f);
|
||||
var yLerp = __instance.YStart - __instance.YOffset;
|
||||
text.transform.localPosition = new Vector3(xLerp, yLerp, -1f);
|
||||
|
||||
hatIndex += 5;
|
||||
foreach (var visor in visors.OrderBy(HatManager.Instance.allVisors.IndexOf))
|
||||
{
|
||||
var hatXPosition = __instance.XRange.Lerp(hatIndex % __instance.NumPerRow / (__instance.NumPerRow - 1f));
|
||||
|
||||
// ReSharper disable once PossibleLossOfFraction (Justification: Intended.)
|
||||
var hatYPosition = __instance.YStart - hatIndex / __instance.NumPerRow * __instance.YOffset;
|
||||
GenerateColorChip(__instance, new Vector2(hatXPosition, hatYPosition), visor);
|
||||
hatIndex += 1;
|
||||
}
|
||||
|
||||
__instance.SetScrollerBounds();
|
||||
__instance.currentVisorIsEquipped = true;
|
||||
}
|
||||
|
||||
private static void GenerateColorChip(VisorsTab __instance, Vector2 position, VisorData visor)
|
||||
{
|
||||
var colorChip = Object.Instantiate(__instance.ColorTabPrefab, __instance.scroller.Inner);
|
||||
colorChip.gameObject.name = visor.ProductId;
|
||||
|
||||
if (ActiveInputManager.currentControlType == ActiveInputManager.InputType.Keyboard)
|
||||
{
|
||||
colorChip.Button.OnClick.AddListener((Action)__instance.ClickEquip);
|
||||
colorChip.Button.OnMouseOver.AddListener((Action)(() => __instance.SelectVisor(visor)));
|
||||
colorChip.Button.OnMouseOut.AddListener(
|
||||
(Action)(() =>
|
||||
__instance.SelectVisor(HatManager.Instance.GetVisorById(DataManager.Player.Customization.Visor))));
|
||||
}
|
||||
else
|
||||
{
|
||||
colorChip.Button.OnClick.AddListener((Action)(() => __instance.SelectVisor(visor)));
|
||||
}
|
||||
|
||||
colorChip.Button.ClickMask = __instance.scroller.Hitbox;
|
||||
colorChip.ProductId = visor.ProductId;
|
||||
colorChip.SelectionHighlight.gameObject.SetActive(false);
|
||||
__instance.UpdateMaterials(colorChip.Inner.FrontLayer, visor);
|
||||
visor.SetPreview(colorChip.Inner.FrontLayer, __instance.HasLocalPlayer() ? PlayerControl.LocalPlayer.Data.DefaultOutfit.ColorId : DataManager.Player.Customization.Color);
|
||||
colorChip.transform.localPosition = new Vector3(position.x, position.y, -1f);
|
||||
colorChip.Inner.transform.localPosition = visor.ChipOffset + new Vector2(0f, -0.3f);
|
||||
colorChip.Tag = visor;
|
||||
__instance.ColorChips.Add(colorChip);
|
||||
}
|
||||
}
|
||||
@@ -1,4 +1,5 @@
|
||||
using System.Collections;
|
||||
using System;
|
||||
using System.Collections;
|
||||
using System.Collections.Generic;
|
||||
using System.Linq;
|
||||
using System.Runtime.CompilerServices;
|
||||
@@ -13,6 +14,7 @@ namespace MiraAPI.Utilities.Assets;
|
||||
/// <summary>
|
||||
/// The component for loading Addressables, and cosmetics.
|
||||
/// </summary>
|
||||
[Obsolete("This system has been deprecated in favour of CorsacCosmetics. This will be removed in a future version.", true)]
|
||||
public static class AddressablesLoader
|
||||
{
|
||||
private static readonly List<(string Location, string ProviderSuffix)> CatalogLocations = [];
|
||||
|
||||
Reference in new issue
Block a user