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https://github.com/All-Of-Us-Mods/MiraAPI.git
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WIP view pane for new options
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commit
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using HarmonyLib;
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using MiraAPI.PluginLoading;
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using MiraAPI.Utilities.Assets;
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using Reactor.Utilities.Extensions;
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using TMPro;
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using UnityEngine;
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using UnityEngine.Events;
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using UnityEngine.UI;
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namespace MiraAPI.Patches.Options;
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[HarmonyPatch(typeof(LobbyViewSettingsPane))]
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public static class LobbyViewPanePatches
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{
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[HarmonyPostfix]
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[HarmonyPatch(nameof(LobbyViewSettingsPane.Awake))]
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public static void AwakePatch(LobbyViewSettingsPane __instance)
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{
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__instance.gameModeText.transform.localPosition = new Vector3(-4.3f, 2.4f, -2);
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__instance.gameModeText.horizontalAlignment = HorizontalAlignmentOptions.Center;
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__instance.gameModeText.fontSizeMax = 10f;
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__instance.gameModeText.margin = new Vector4(1,0,1,0);
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// Create the next button
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GameObject nextButton = Object.Instantiate(__instance.BackButton, __instance.BackButton.transform.parent).gameObject;
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nextButton.transform.localPosition = new Vector3(-2.3f, 2.4f, -2f);
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nextButton.transform.localScale = new Vector3(3, 3, 2);
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nextButton.name = "RightArrowButton";
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var normal = nextButton.transform.FindChild("Normal").GetComponentInChildren<SpriteRenderer>();
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normal.transform.localPosition = new Vector3(0, 0f, 0.3f);
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normal.sprite = MiraAssets.NextButton.LoadAsset();
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var hover = nextButton.transform.FindChild("Hover").GetComponentInChildren<SpriteRenderer>();
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hover.transform.localPosition = new Vector3(0, 0f, 0.3f);
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hover.sprite = MiraAssets.NextButtonActive.LoadAsset();
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PassiveButton passiveButton = nextButton.gameObject.GetComponent<PassiveButton>();
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passiveButton.OnClick = new Button.ButtonClickedEvent();
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passiveButton.OnClick.AddListener((UnityAction)(() =>
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{
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}));
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// Create the back button
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GameObject backButton = Object.Instantiate(nextButton, __instance.BackButton.transform.parent).gameObject;
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backButton.transform.localPosition = new Vector3(-6.3f, 2.4f, -2f);
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backButton.name = "LeftArrowButton";
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backButton.transform.FindChild("Normal").gameObject.GetComponentInChildren<SpriteRenderer>().flipX
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= backButton.transform.FindChild("Hover").gameObject.GetComponentInChildren<SpriteRenderer>().flipX
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= true;
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PassiveButton passiveButton2 = backButton.gameObject.GetComponent<PassiveButton>();
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passiveButton2.OnClick = new Button.ButtonClickedEvent();
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passiveButton2.OnClick.AddListener((UnityAction)(() =>
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{
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}));
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}
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}
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