oversight in the code

This commit is contained in:
XtraCube committed 2024-08-27 19:39:36 -04:00
1 parent 858e518a57
commit b36b434a99
1 file changed
+4 -14
+4 -14
View File
@@ -92,22 +92,12 @@ public static class ModifierManager
{
var data = new List<NetData>();
if (targetId == -1)
foreach (var player in GameData.Instance.AllPlayers)
{
foreach (var player in GameData.Instance.AllPlayers)
{
data.Add(GetPlayerModifiers(player.Object));
}
data.Add(GetPlayerModifiers(player.Object));
}
else
{
var player = GameData.Instance.GetPlayerById((byte)targetId).Object;
data.Add(GetPlayerModifiers(player));
}
Rpc<SyncModifiersRpc>.Instance.Send(PlayerControl.LocalPlayer, data.ToArray(), true);
Rpc<SyncModifiersRpc>.Instance.SendTo(PlayerControl.LocalPlayer, targetId, data.ToArray());
}
internal static void HandleSyncModifiers(NetData[] data)