Created basic MultiSelect Custom Menu

This commit is contained in:
David Higueros committed 2026-07-12 22:06:14 -06:00
1 parent 88e17c4f58
commit a5ec81b51f
1 file changed
+136
+136
View File
@@ -0,0 +1,136 @@
using Il2CppInterop.Runtime.Attributes;
using MiraAPI.Patches.Stubs;
using MiraAPI.Utilities.Assets;
using System;
using System.Collections.Generic;
using System.Diagnostics.CodeAnalysis;
using System.Linq;
using UnityEngine;
using UnityEngine.Events;
#pragma warning disable CS1591 // Missing XML comment for publicly visible type or member
#pragma warning disable CS8618 // Non-nullable field must contain a non-null value when exiting constructor. Consider adding the 'required' modifier or declaring as nullable.
#pragma warning disable S2365 // Properties should not make collection or array copies
namespace MiraAPI.Hud;
/// <summary>
/// Multi-select <see cref="CustomPhoneMenu"/> using the <see cref="ShapeshifterPanel"/> as a base.
/// </summary>
/// <param name="il2CppPtr">Used by Il2Cpp. Do not use constructor, this is a <see cref="MonoBehaviour"/>.</param>
/// <typeparam name="TEntry">The type of object each entry represents.</typeparam>
[SuppressMessage("Design", "CA1051:Do not declare visible instance fields", Justification = "Unity Convention")]
[SuppressMessage("StyleCop.CSharp.NamingRules", "SA1307:Accessible fields should begin with upper-case letter", Justification = "Unity Convention")]
[SuppressMessage("StyleCop.CSharp.MaintainabilityRules", "SA1401:Fields should be private", Justification = "Unity Convention")]
public abstract class CustomMultiSelectMenu<TEntry>(IntPtr il2CppPtr)
: CustomPhoneMenu<CustomMultiSelectMenu<TEntry>.MenuEntry>(il2CppPtr) where TEntry : class
{
private int totalSelections;
private bool shouldConfirm;
private readonly List<MenuEntry> selectedEntries = [];
private LoadableAsset<Sprite>? hoverSelectSprite;
private LoadableAsset<Sprite>? hoverDeselectSprite;
private Color? activeColor;
private Color? hoverSelectColor;
private Color? hoverDeselectColor;
public record MenuEntry(ShapeshifterPanel Panel, TEntry Entry) : IMenuEntry;
protected static TMenu Create<TMenu>(
Color? activeColor = null,
LoadableAsset<Sprite>? hoverSelectSprite = null,
Color? hoverSelectColor = null,
LoadableAsset<Sprite>? hoverDeselectSprite = null,
Color? hoverDeselectColor = null,
PanelButtonOnMouse? onMouseOut = null,
PanelButtonOnMouse? onMouseOver = null
) where TMenu : CustomMultiSelectMenu<TEntry>
{
TMenu customMenu = Create<TMenu>(onMouseOut, onMouseOver);
customMenu.activeColor = activeColor;
customMenu.hoverSelectSprite = hoverSelectSprite;
customMenu.hoverSelectColor = hoverSelectColor;
customMenu.hoverDeselectSprite = hoverDeselectSprite ?? hoverSelectSprite;
customMenu.hoverDeselectColor = hoverDeselectColor ?? hoverSelectColor;
return customMenu;
}
protected abstract void SetupPanelEntry(ShapeshifterPanel panel, int i, TEntry entry, Action onClick);
/// <summary>
/// Begins/opens the custom multi-select menu.
/// </summary>
/// <param name="entries">All entries to give the custom menu.</param>
/// <param name="onClick">Function called when all selections are made/confirmed.</param>
/// <param name="totalSelections">The number of selections required.</param>
/// <param name="shouldConfirm">Wheter the entire selection should be confirmed manually.</param>
[HideFromIl2Cpp]
protected void Begin(IEnumerable<TEntry> entries, Action<List<TEntry>?> onClick, int totalSelections, bool shouldConfirm)
{
MinigameStubs.Begin(this, null);
this.totalSelections = totalSelections;
this.shouldConfirm = shouldConfirm;
var back = backButton.GetComponent<PassiveButton>();
back.OnClick.AddListener((UnityAction)(() =>
{
onClick(null);
}));
DebugAnalytics.Instance.Analytics.MinigameOpened(PlayerControl.LocalPlayer.Data, TaskType);
var list2 = new Il2CppSystem.Collections.Generic.List<UiElement>();
RegisterPanels(
entries,
(shapeshifterPanel, i, entry) =>
{
var num = i % 3;
var num2 = i / 3;
shapeshifterPanel.transform.localPosition = new Vector3(xStart + num * xOffset, yStart + num2 * yOffset, -1f);
SetupPanelEntry(shapeshifterPanel, i, entry, () => OnEntryClick(entry, onClick));
list2.Add(shapeshifterPanel.Button);
},
(p, e) => new MenuEntry(p, e));
ControllerManager.Instance.OpenOverlayMenu(name, backButton, defaultButtonSelected, list2);
}
private void OnEntryClick(TEntry entry, Action<List<TEntry>> onClick)
{
MenuEntry menuEntry = MenuEntries.First(e => e.Entry == entry);
if (selectedEntries.Remove(menuEntry)) // Unselect previous choice
{
SetNameplateAppearance(menuEntry, false);
return;
}
selectedEntries.Add(menuEntry);
if (selectedEntries.Count < totalSelections) // Add choice to list of selections
{
SetNameplateAppearance(menuEntry, true);
return;
}
// Total selections reached
onClick(selectedEntries.Select(se => se.Entry).ToList());
selectedEntries.Clear();
}
protected override bool IsEntrySelected(IMenuEntry entry)
{
return selectedEntries.Any(e => e.Panel == entry.Panel);
}
[HideFromIl2Cpp]
protected void SetNameplateAppearance(IMenuEntry menuEntry, bool isSelected)
{
SetNameplateAppearance(
menuEntry,
isSelected ? hoverDeselectSprite : hoverSelectSprite,
isSelected ? hoverDeselectColor : hoverSelectColor,
isSelected ? activeColor : Color.clear);
}
}