Changed to use Register Panels

This commit is contained in:
David Higueros committed 2026-07-09 16:27:33 -06:00
1 parent 71234128d0
commit 98a0d3e2a6
1 file changed
+13 -18
+13 -18
View File
@@ -2,11 +2,9 @@
using System.Collections.Generic;
using System.Diagnostics.CodeAnalysis;
using System.Linq;
using AmongUs.GameOptions;
using Il2CppInterop.Runtime.Attributes;
using MiraAPI.Patches.Stubs;
using Reactor.Utilities.Attributes;
using Reactor.Utilities.Extensions;
using UnityEngine;
using UnityEngine.Events;
#pragma warning disable CS1591 // Missing XML comment for publicly visible type or member
@@ -52,23 +50,20 @@ public class CustomPlayerMenu(IntPtr il2CppPtr) : CustomPhoneMenu(il2CppPtr)
}));
DebugAnalytics.Instance.Analytics.MinigameOpened(PlayerControl.LocalPlayer.Data, TaskType);
var list = PlayerControl.AllPlayerControls.ToArray().Where(playerMatch).ToList();
potentialVictims = [];
var list2 = new Il2CppSystem.Collections.Generic.List<UiElement>();
for (var i = 0; i < list.Count; i++)
{
var player = list[i];
var num = i % 3;
var num2 = i / 3;
var flag = PlayerControl.LocalPlayer.Data.Role.NameColor == player.Data.Role.NameColor;
var shapeshifterPanel = Instantiate(panelPrefab, transform);
shapeshifterPanel.transform.localPosition = new Vector3(xStart + num * xOffset, yStart + num2 * yOffset, -1f);
shapeshifterPanel.SetPlayer(i, player.Data, (Il2CppSystem.Action)(() => { onClick(player); }));
shapeshifterPanel.NameText.color = flag ? player.Data.Role.NameColor : Color.white;
potentialVictims.Add(shapeshifterPanel);
list2.Add(shapeshifterPanel.Button);
}
RegisterPanels(
PlayerControl.AllPlayerControls.ToArray().Where(playerMatch),
(shapeshifterPanel, i, player) =>
{
var num = i % 3;
var num2 = i / 3;
var flag = PlayerControl.LocalPlayer.Data.Role.NameColor == player.Data.Role.NameColor;
shapeshifterPanel.transform.localPosition = new Vector3(xStart + num * xOffset, yStart + num2 * yOffset, -1f);
shapeshifterPanel.SetPlayer(i, player.Data, (Il2CppSystem.Action)(() => { onClick(player); }));
shapeshifterPanel.NameText.color = flag ? player.Data.Role.NameColor : Color.white;
list2.Add(shapeshifterPanel.Button);
});
potentialVictims = menuEntries.Cast<ShapeshifterPanel>().ToList();
ControllerManager.Instance.OpenOverlayMenu(name, backButton, defaultButtonSelected, list2);
}
}