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fix round start events for airship
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@@ -33,8 +33,8 @@ internal static class EjectionPatches
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__instance.completeString = role.GetCustomEjectionMessage(__instance.initData.networkedPlayer);
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}
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[HarmonyPatch(typeof(ExileController), nameof(ExileController.WrapUp))]
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public static class WrapUpPatch
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[HarmonyPatch(typeof(ExileController), nameof(ExileController.ReEnableGameplay))]
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public static class ReEnableGameplayPatch
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{
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public static void Postfix()
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{
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