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this check does not work for Unity's fake null
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@@ -126,7 +126,7 @@ internal static class GameOptionsMenuPatch
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private static void UpdateGroup(AbstractOptionGroup? group, ref float num)
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{
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if (group is null || !group.Ready || group.Options.Count == 0 || group.Header is null)
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if (group is null || !group.Ready || group.Options.Count == 0 || group.Header == null)
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{
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return;
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}
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