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https://github.com/All-Of-Us-Mods/MiraAPI.git
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Reimplement Hide n Seek intro (no music)
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b627006ba1
commit
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1 file changed
+165
-1
@@ -1,4 +1,12 @@
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using MiraAPI.PluginLoading;
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using System;
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using System.Collections;
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using System.Collections.Generic;
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using System.Linq;
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using MiraAPI.GameOptions;
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using MiraAPI.HnsReimplemented.Options;
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using MiraAPI.PluginLoading;
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using MiraAPI.Utilities;
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using PowerTools;
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using UnityEngine;
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namespace MiraAPI.GameModes;
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@@ -16,4 +24,160 @@ public class HideAndSeekMode : AbstractGameMode
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public override string Description => "You can run, but you can't hide!";
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public override Color Color { get; } = new Color32(255, 88, 90, 255);
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public override bool CanReport(DeadBody body) => false;
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public override bool ShouldShowSabotageMap(MapBehaviour map) => false;
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public override bool ShowGameModeIntroCutscene => true;
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public override IEnumerator IntroCutscene(IntroCutscene __instance)
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{
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SoundManager.Instance.PlaySound(__instance.IntroStinger, false, 1f, null);
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ShipStatus.Instance.BreakEmergencyButton();
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Logger.GlobalInstance.Info("IntroCutscene :: CoBegin() :: Game Mode: Hide and Seek (MiraAPI)", null);
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__instance.LogPlayerRoleData();
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__instance.HideAndSeekPanels.SetActive(true);
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if (PlayerControl.LocalPlayer.Data.Role.IsImpostor)
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{
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__instance.CrewmateRules.SetActive(false);
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__instance.ImpostorRules.SetActive(true);
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}
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else
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{
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__instance.CrewmateRules.SetActive(true);
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__instance.ImpostorRules.SetActive(false);
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}
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__instance.ImpostorName.gameObject.SetActive(true);
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__instance.ImpostorTitle.gameObject.SetActive(true);
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__instance.BackgroundBar.enabled = false;
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__instance.TeamTitle.gameObject.SetActive(false);
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var impostor = PlayerControl.AllPlayerControls.ToArray().FirstOrDefault(x => x.Data.Role.IsImpostor);
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if (impostor == null)
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{
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Logger.GlobalInstance.Error("IntroCutscene :: CoBegin() :: impostor is NULL", null);
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}
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GameManager.Instance.SetSpecialCosmetics(impostor);
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if (impostor != null)
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{
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__instance.ImpostorName.text = impostor.Data.PlayerName;
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}
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else
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{
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__instance.ImpostorName.text = "???";
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}
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yield return new WaitForSecondsRealtime(0.1f);
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if (impostor != null)
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{
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__instance.ImpostorTitle.text = impostor.Data.Role.GetRoleName();
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}
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PoolablePlayer playerSlot = null;
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if (impostor != null)
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{
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playerSlot = __instance.CreatePlayer(1, 1, impostor.Data, false);
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playerSlot.SetBodyType(PlayerBodyTypes.Normal);
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playerSlot.SetFlipX(false);
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playerSlot.transform.localPosition = __instance.impostorPos;
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playerSlot.transform.localScale = Vector3.one * __instance.impostorScale;
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}
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yield return ShipStatus.Instance.CosmeticsCache.PopulateFromPlayers();
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yield return new WaitForSecondsRealtime(6f);
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if (playerSlot != null)
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{
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playerSlot.gameObject.SetActive(false);
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}
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__instance.HideAndSeekPanels.SetActive(false);
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__instance.CrewmateRules.SetActive(false);
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__instance.ImpostorRules.SetActive(false);
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/*LogicOptionsHnS logicOptionsHnS = GameManager.Instance.LogicOptions as LogicOptionsHnS;
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LogicHnSMusic logicHnSMusic = GameManager.Instance.GetLogicComponent<LogicHnSMusic>() as LogicHnSMusic;
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if (logicHnSMusic != null)
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{
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logicHnSMusic.StartMusicWithIntro();
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}*/
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var hideTimer = 10f;
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if (PlayerControl.LocalPlayer.Data.Role.IsImpostor)
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{
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__instance.HideAndSeekTimerText.gameObject.SetActive(true);
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PoolablePlayer poolablePlayer;
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AnimationClip anim;
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if (AprilFoolsMode.ShouldHorseAround())
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{
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poolablePlayer = __instance.HorseWrangleVisualSuit;
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poolablePlayer.gameObject.SetActive(true);
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poolablePlayer.SetBodyType(PlayerBodyTypes.Seeker);
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anim = __instance.HnSSeekerSpawnHorseAnim;
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__instance.HorseWrangleVisualPlayer.SetBodyType(PlayerBodyTypes.Normal);
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__instance.HorseWrangleVisualPlayer.UpdateFromPlayerData(
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PlayerControl.LocalPlayer.Data,
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PlayerControl.LocalPlayer.CurrentOutfitType,
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PlayerMaterial.MaskType.None,
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false,
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null,
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false);
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}
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else if (AprilFoolsMode.ShouldLongAround())
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{
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poolablePlayer = __instance.HideAndSeekPlayerVisual;
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poolablePlayer.gameObject.SetActive(true);
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poolablePlayer.SetBodyType(PlayerBodyTypes.LongSeeker);
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anim = __instance.HnSSeekerSpawnLongAnim;
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}
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else
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{
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poolablePlayer = __instance.HideAndSeekPlayerVisual;
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poolablePlayer.gameObject.SetActive(true);
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poolablePlayer.SetBodyType(PlayerBodyTypes.Seeker);
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anim = __instance.HnSSeekerSpawnAnim;
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}
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poolablePlayer.SetBodyCosmeticsVisible(false);
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poolablePlayer.UpdateFromPlayerData(
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PlayerControl.LocalPlayer.Data,
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PlayerControl.LocalPlayer.CurrentOutfitType,
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PlayerMaterial.MaskType.None,
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false,
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null,
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false);
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SpriteAnim component = poolablePlayer.GetComponent<SpriteAnim>();
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poolablePlayer.gameObject.SetActive(true);
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poolablePlayer.ToggleName(false);
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component.Play(anim, 1f);
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while (hideTimer > 0f)
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{
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__instance.HideAndSeekTimerText.text = Mathf.RoundToInt(hideTimer).ToString();
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hideTimer -= Time.deltaTime;
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yield return null;
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}
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}
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else
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{
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ShipStatus.Instance.HideCountdown = hideTimer;
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if (AprilFoolsMode.ShouldHorseAround())
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{
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if (impostor != null)
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{
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impostor.AnimateCustom(__instance.HnSSeekerSpawnHorseInGameAnim);
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}
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}
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else if (AprilFoolsMode.ShouldLongAround())
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{
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if (impostor != null)
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{
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impostor.AnimateCustom(__instance.HnSSeekerSpawnLongInGameAnim);
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}
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}
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else if (impostor != null)
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{
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impostor.AnimateCustom(__instance.HnSSeekerSpawnAnim);
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impostor.cosmetics.SetBodyCosmeticsVisible(false);
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}
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}
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ShipStatus.Instance.StartSFX();
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UnityEngine.Object.Destroy(__instance.gameObject);
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}
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}
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