Fix issues with PlayerControl.Die race condition

This commit is contained in:
Atony committed 2026-03-11 15:40:50 -05:00
1 parent dcb4a3876f
commit 49d77fcf40
1 file changed
+1 -1
+1 -1
View File
@@ -127,7 +127,7 @@ public static class CustomMurderRpc
/// <param name="teleportMurderer">Should the killer be snapped to the dead player.</param>
/// <param name="showKillAnim">Should the kill animation be shown.</param>
/// <param name="playKillSound">Should the kill sound be played.</param>
[MethodRpc((uint)MiraRpc.ConfirmCustomMurder, LocalHandling = RpcLocalHandling.Before)]
[MethodRpc((uint)MiraRpc.ConfirmCustomMurder, LocalHandling = RpcLocalHandling.After)]
public static void RpcConfirmCustomMurder(
this PlayerControl host,
PlayerControl source,