Full gamemode option in vanilla Game Options menu.

This commit is contained in:
amber committed 2026-03-10 19:49:44 -04:00
1 parent 8b19271e34
commit 44415019cc
7 files changed
+93 -46

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+2
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@@ -1,4 +1,5 @@
using MiraAPI.GameModes;
using UnityEngine;
namespace MiraAPI.Example.GameModes;
@@ -6,4 +7,5 @@ public class ExampleMode : AbstractGameMode
{
public override string Name => "Example Mode";
public override string Description => "An example gamemode.";
public override Color Color => Color.red;
}
+6 -10
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@@ -1,6 +1,5 @@
using System;
using System.Collections.Generic;
using MiraAPI.GameOptions;
using MiraAPI.PluginLoading;
using Reactor.Utilities;
using Reactor.Utilities.Extensions;
@@ -45,7 +44,7 @@ public static class CustomGameModeManager
IdToModeMap.Add(GetNextId(), mode);
pluginInfo.GameModes.Add(LastId, mode);
GameModeOption.AddOption($"<color=#{mode.Color.ToHtmlStringRGBA()}>{mode.Name}</color>");
mode.ID = LastId;
}
@@ -53,7 +52,7 @@ public static class CustomGameModeManager
/// Checks to see if the default game mode is on.
/// </summary>
/// <returns>True if the default mode is one.</returns>
public static bool IsDefault() => (uint)OptionGroupSingleton<GameModeOption>.Instance.CurrentMode.Value == 0;
public static bool IsDefault() => (uint) GameModeOption.Value == 0;
/// <summary>
/// Gets the current gamemode.
@@ -64,6 +63,8 @@ public static class CustomGameModeManager
{
var defaultMode = new DefaultMode();
IdToModeMap.Add(0, defaultMode);
// no need to add to game mode option as it already contains it
// because we cannot have the option be created with no values
defaultMode.ID = 0;
}
@@ -76,19 +77,14 @@ public static class CustomGameModeManager
else if (id != 0)
{
ActiveMode = IdToModeMap[0];
OptionGroupSingleton<GameModeOption>.Instance.CurrentMode.SetValue(0);
GameModeOption.Value = 0;
Logger<MiraApiPlugin>.Warning($"Unable to find game mode of id {id}!");
}
if (OptionGroupSingleton<GameModeOption>.Instance.CurrentMode.OptionBehaviour != null && ActiveMode != null)
{
((NumberOption)OptionGroupSingleton<GameModeOption>.Instance.CurrentMode.OptionBehaviour).TitleText.SetText($"Game Mode: <color=#{ActiveMode.Color.ToHtmlStringRGBA()}>{ActiveMode}</color>");
}
}
internal static void GetAndSetGameMode()
{
var id = (uint)OptionGroupSingleton<GameModeOption>.Instance.CurrentMode.Value;
var id = (uint)GameModeOption.Value;
if (IdToModeMap.TryGetValue(id, out var mode))
{
+76 -13
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@@ -1,22 +1,85 @@
using MiraAPI.GameOptions;
using MiraAPI.GameOptions.OptionTypes;
using System.Collections.Generic;
using HarmonyLib;
using Il2CppInterop.Runtime.InteropTypes.Arrays;
using Il2CppSystem;
using Reactor.Localization.Utilities;
using UnityEngine;
using UnityEngine.ProBuilder;
using Object = UnityEngine.Object;
namespace MiraAPI.GameModes;
/// <summary>
/// The game mode option.
/// </summary>
// TODO: Replace this with a proper gamemode selection.
public class GameModeOption : AbstractOptionGroup
[HarmonyPatch]
public static class GameModeOption
{
/// <inheritdoc/>
public override string GroupName => "Game Mode";
/// <summary>
/// Gets or sets the game mode option.
/// </summary>
public ModdedNumberOption CurrentMode { get; set; } = new("Game Mode: {0}", 0, 0, CustomGameModeManager.LastId, 1, Utilities.MiraNumberSuffixes.None)
public static int Value
{
ChangedEvent = x => CustomGameModeManager.SetGameMode((uint)x),
};
get =>
OptionBehaviour != null
? OptionBehaviour.GetInt()
: 0;
set
{
if (OptionBehaviour == null)
return;
OptionBehaviour.Value = value;
OptionBehaviour.UpdateValue();
}
}
internal static StringOption OptionBehaviour { get; private set; } = null!;
private static readonly List<String> Queue = [];
// loading takes place before option creation
internal static void AddOption(string opt)
{
if (OptionBehaviour == null)
{
Queue.Add(opt);
return;
}
OptionBehaviour.Values = (Il2CppStructArray<StringNames>)OptionBehaviour.Values.Add(CustomStringName.CreateAndRegister(opt));
}
[HarmonyPatch(typeof(GameOptionsMenu), nameof(GameOptionsMenu.CreateSettings))]
[HarmonyPostfix]
public static void CreateSettingsPatch(GameOptionsMenu __instance)
{
float num = -9.5f;
CategoryHeaderMasked categoryHeaderMasked = Object.Instantiate(__instance.categoryHeaderOrigin, Vector3.zero, Quaternion.identity, __instance.settingsContainer);
categoryHeaderMasked.SetHeader(CustomStringName.CreateAndRegister("Custom"), 20);
categoryHeaderMasked.transform.localScale = Vector3.one * 0.63f;
categoryHeaderMasked.transform.localPosition = new Vector3(-0.903f, num, -2f);
OptionBehaviour = Object.Instantiate(
__instance.stringOptionOrigin,
Vector3.zero,
Quaternion.identity,
__instance.settingsContainer);
OptionBehaviour.transform.localPosition = new Vector3(0.952f, num - 0.63f, -2f);
OptionBehaviour.SetClickMask(__instance.ButtonClickMask);
StringGameSetting setting = ScriptableObject.CreateInstance<StringGameSetting>();
setting.Type = OptionTypes.MultipleChoice;
setting.Title = CustomStringName.CreateAndRegister("Gamemode");
setting.Index = 0;
setting.Values = new Il2CppStructArray<StringNames>([CustomStringName.CreateAndRegister("Default")]);
OptionBehaviour.SetUpFromData(setting, 20);
OptionBehaviour.OnValueChanged = (Action<OptionBehaviour>) ((OptionBehaviour opt) =>
{
CustomGameModeManager.SetGameMode((uint)opt.GetInt());
});
__instance.Children.Add(OptionBehaviour);
__instance.scrollBar.SetYBoundsMax(9f);
foreach (var str in Queue)
AddOption(str);
Queue.Clear();
}
[HarmonyPatch(typeof(GameOptionsMenu), nameof(GameOptionsMenu.ValueChanged))]
[HarmonyPrefix]
public static bool ValueChanged(GameOptionsMenu __instance, OptionBehaviour option)
{
return !OptionBehaviour.Equals(option);
}
}
@@ -1,8 +1,6 @@
using System;
using System.Linq;
using AmongUs.GameOptions;
using HarmonyLib;
using Il2CppInterop.Runtime.Attributes;
using MiraAPI.GameOptions;
using MiraAPI.Modifiers;
using MiraAPI.Presets;
+3 -18
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@@ -1,15 +1,10 @@
using System.Collections.Generic;
using System.Linq;
using HarmonyLib;
using HarmonyLib;
using Il2CppSystem;
using MiraAPI.GameModes;
using MiraAPI.GameOptions;
using MiraAPI.Utilities;
using Reactor.Utilities.Extensions;
using MiraAPI.GameOptions;
using MiraAPI.GameOptions.OptionTypes;
using MiraAPI.Roles;
using MiraAPI.Utilities;
using Reactor.Utilities.Extensions;
using UnityEngine;
using Object = Il2CppSystem.Object;
@@ -206,17 +201,7 @@ public static class OptionsPatches
{
return true;
}
if (__instance == OptionGroupSingleton<GameModeOption>.Instance.CurrentMode.OptionBehaviour)
{
__instance.TitleText.text =
TranslationController.Instance.GetString(__instance.Title, $"<color=#{CustomGameModeManager.ActiveMode?.Color.ToHtmlStringRGBA()}>{CustomGameModeManager.ActiveMode}</color>");
}
else
{
__instance.TitleText.text =
TranslationController.Instance.GetString(__instance.Title);
}
__instance.TitleText.text = TranslationController.Instance.GetString(__instance.Title);
return false;
}
+3 -1
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@@ -44,7 +44,6 @@ public sealed class MiraPluginManager
internal void Initialize()
{
Instance = this;
ModdedOptionsManager.RegisterGroup(typeof(GameModeOption)); // TODO: dont do this
CustomGameModeManager.RegisterDefaultMode();
CustomGameModeManager.GetAndSetGameMode();
IL2CPPChainloader.Instance.PluginLoad += RegisterPlugin;
@@ -67,6 +66,9 @@ public sealed class MiraPluginManager
continue;
}
dict.Add(value.Name, key);
if (((AmongUs.GameOptions.GameModes) key) == AmongUs.GameOptions.GameModes.Normal)
return;
// 'Default' was still being registered twice and idk why
GameModesHelpers.ModeToName.Add((AmongUs.GameOptions.GameModes)key, CustomStringName.CreateAndRegister(value.Name));
}
EnumInjector.InjectEnumValues<AmongUs.GameOptions.GameModes>(dict);
+3 -2
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@@ -5,11 +5,11 @@ using System.Linq;
using System.Reflection;
using System.Text.RegularExpressions;
using HarmonyLib;
using MiraAPI.GameModes;
using MiraAPI.GameOptions;
using MiraAPI.Networking;
using MiraAPI.Roles;
using MiraAPI.Voting;
using Reactor.Utilities;
using Rewired;
using Rewired.Data;
using TMPro;
@@ -429,7 +429,8 @@ public static class Extensions
public static bool IsCustom(this OptionBehaviour optionBehaviour)
{
return ModdedOptionsManager.ModdedOptions.Values.Any(
opt => opt.OptionBehaviour && opt.OptionBehaviour == optionBehaviour);
opt => opt.OptionBehaviour && opt.OptionBehaviour == optionBehaviour)
|| optionBehaviour.Equals(GameModeOption.OptionBehaviour);
}
/// <summary>