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cache il2cpp type
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@@ -38,10 +38,11 @@ public class LoadableBundleSubAssetHolder(string[] names, AssetBundle bundle)
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return;
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var newSprites = new List<Sprite>();
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var type = Il2CppType.From(typeof(Sprite));
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foreach (var name in names)
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{
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var loadedAssets = bundle.LoadAssetWithSubAssets(name, Il2CppType.From(typeof(Sprite)))
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var loadedAssets = bundle.LoadAssetWithSubAssets(name, type)
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?? throw new InvalidOperationException($"INVALID ASSETS: {name}");
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foreach (var obj in loadedAssets)
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