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@@ -6,7 +6,10 @@ namespace MiraAPI.Example;
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[RegisterCustomColors]
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public static class ExampleColors
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{
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public static CustomColor Cerulean { get; } = new("Cerulean", new Color(0.0f, 0.48f, 0.65f));
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public static CustomColor Cerulean { get; } = new("Cerulean", new Color(0.0f, 0.48f, 0.65f))
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{
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ColorBrightness = CustomColorBrightness.Lighter,
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};
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public static CustomColor Rose { get; } = new("Rose", new Color(0.98f, 0.26f, 0.62f));
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@@ -10,6 +10,8 @@ public class ExampleOptions2 : AbstractOptionGroup
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public override uint GroupPriority => 0; // This group will be displayed first. The default value is uint.MaxValue.
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public ModdedPlayerOption PlayerOption2 { get; } = new("YOU MUST CHOSE A PLAYER", false);
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public ModdedPlayerOption PlayerOption { get; } = new("Eh whatever");
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public ModdedToggleOption ToggleOpt1 { get; } = new("Toggle Option 1", false);
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public ModdedToggleOption ToggleOpt2 { get; } = new("Toggle Option 2", false)
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@@ -13,19 +13,24 @@ namespace MiraAPI.Colors;
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public sealed class CustomColor(StringNames name, Color32 mainColor, Color32 shadowColor)
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{
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/// <summary>
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/// Gets the main color.
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/// Gets or sets the main color.
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/// </summary>
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public Color32 MainColor { get; } = mainColor;
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public Color32 MainColor { get; set; } = mainColor;
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/// <summary>
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/// Gets the shadow color.
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/// Gets or sets the shadow color.
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/// </summary>
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public Color32 ShadowColor { get; } = shadowColor;
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public Color32 ShadowColor { get; set; } = shadowColor;
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/// <summary>
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/// Gets the name of the color.
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/// Gets or sets the name of the color.
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/// </summary>
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public StringNames Name { get; } = name;
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public StringNames Name { get; set; } = name;
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/// <summary>
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/// Gets or sets whether the color is lighter or darker. Can be used to help with colorblind stuff.
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/// </summary>
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public CustomColorBrightness ColorBrightness { get; set; } = CustomColorBrightness.Darker;
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/// <inheritdoc />
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public CustomColor(StringNames name, Color32 mainColor) : this(name, mainColor, mainColor.GetShadowColor(60))
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@@ -42,3 +47,19 @@ public sealed class CustomColor(StringNames name, Color32 mainColor, Color32 sha
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{
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}
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}
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/// <summary>
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/// Can be used to help with colorblind stuff.
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/// </summary>
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public enum CustomColorBrightness
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{
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/// <summary>
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/// A lighter color.
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/// </summary>
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Lighter,
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/// <summary>
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/// A darker color.
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/// </summary>
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Darker,
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}
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@@ -62,9 +62,10 @@ public interface IModdedOption
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/// <param name="toggleOpt">The ToggleOption template.</param>
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/// <param name="numberOpt">The NumberOption template.</param>
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/// <param name="stringOpt">The StringOption template.</param>
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/// <param name="playerOpt">The PlayerOption template.</param>
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/// <param name="container">>The Transform container for the option.</param>
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/// <returns>>The created OptionBehaviour object.</returns>
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OptionBehaviour CreateOption(ToggleOption toggleOpt, NumberOption numberOpt, StringOption stringOpt, Transform container);
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OptionBehaviour CreateOption(ToggleOption toggleOpt, NumberOption numberOpt, StringOption stringOpt, PlayerOption playerOpt, Transform container);
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/// <summary>
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/// Gets the value as a float.
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@@ -6,6 +6,7 @@ using System.Reflection;
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using BepInEx.Configuration;
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using HarmonyLib;
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using MiraAPI.GameOptions.Attributes;
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using MiraAPI.GameOptions.OptionTypes;
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using MiraAPI.Networking;
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using MiraAPI.PluginLoading;
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using MiraAPI.Utilities;
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@@ -22,6 +23,7 @@ public static class ModdedOptionsManager
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private static readonly Dictionary<PropertyInfo, ModdedOptionAttribute> OptionAttributes = [];
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private static readonly Dictionary<Type, AbstractOptionGroup> TypeToGroup = [];
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internal static readonly Dictionary<OptionBehaviour, ModdedPlayerOption> CreatedPlayerOptions = [];
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internal static readonly Dictionary<uint, IModdedOption> ModdedOptions = [];
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internal static readonly List<AbstractOptionGroup> Groups = [];
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@@ -44,7 +44,7 @@ public class ModdedEnumOption : ModdedOption<int>
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}
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/// <inheritdoc />
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public override OptionBehaviour CreateOption(ToggleOption toggleOpt, NumberOption numberOpt, StringOption stringOpt, Transform container)
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public override OptionBehaviour CreateOption(ToggleOption toggleOpt, NumberOption numberOpt, StringOption stringOpt, PlayerOption playerOpt, Transform container)
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{
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var stringOption = Object.Instantiate(stringOpt, container);
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@@ -135,7 +135,7 @@ public class ModdedEnumOption<T> : ModdedOption<T> where T : Enum
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}
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/// <inheritdoc />
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public override OptionBehaviour CreateOption(ToggleOption toggleOpt, NumberOption numberOpt, StringOption stringOpt, Transform container)
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public override OptionBehaviour CreateOption(ToggleOption toggleOpt, NumberOption numberOpt, StringOption stringOpt, PlayerOption playerOpt, Transform container)
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{
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var stringOption = Object.Instantiate(stringOpt, container);
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@@ -93,6 +93,7 @@ public class ModdedNumberOption : ModdedOption<float>
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ToggleOption toggleOpt,
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NumberOption numberOpt,
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StringOption stringOpt,
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PlayerOption playerOpt,
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Transform container)
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{
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var numberOption = Object.Instantiate(numberOpt, Vector3.zero, Quaternion.identity, container);
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@@ -37,6 +37,7 @@ public abstract class ModdedOption<T> : IModdedOption
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{
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if (_parentMod != null || value == null) return;
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_parentMod = value;
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var entry = _parentMod.GetConfigFile().Bind(ConfigDefinition, DefaultValue);
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Value = entry.Value;
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}
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@@ -177,6 +178,7 @@ public abstract class ModdedOption<T> : IModdedOption
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ToggleOption toggleOpt,
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NumberOption numberOpt,
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StringOption stringOpt,
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PlayerOption playerOpt,
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Transform container);
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/// <summary>
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@@ -0,0 +1,138 @@
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using System;
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using System.Linq;
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using Il2CppSystem.Collections.Generic;
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using MiraAPI.Networking;
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using MiraAPI.Utilities;
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using UnityEngine;
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using Object = UnityEngine.Object;
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namespace MiraAPI.GameOptions.OptionTypes;
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/// <summary>
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/// An option for selecting an ingame player. It returns an index of the values list, NOT A PLAYER ID. To get a player out of this, index the Values list.
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/// </summary>
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public class ModdedPlayerOption : ModdedOption<int>
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{
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/// <summary>
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/// Gets or sets the included players.
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/// </summary>
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public List<NetworkedPlayerInfo> Values { get; set; }
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/// <summary>
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/// Gets or sets a filter for the players included in the option.
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/// </summary>
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public Func<NetworkedPlayerInfo, bool>? PlayerFilter { get; set; }
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/// <summary>
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/// Gets or sets a value indicating whether the option includes a "None" option. If None is selected, value will return -1.
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/// </summary>
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public bool AllowNone { get; set; }
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/// <summary>
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/// Initializes a new instance of the <see cref="ModdedPlayerOption"/> class.
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/// </summary>
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/// <param name="title">The title of the option.</param>
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/// <param name="allowNone">Whether the option includes a none option. If None is selected, value will return -1.</param>
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public ModdedPlayerOption(string title, bool allowNone = true) : base(title, allowNone ? -1 : 0, false)
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{
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Data = ScriptableObject.CreateInstance<PlayerSelectionGameSetting>();
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var data = (PlayerSelectionGameSetting)Data;
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data.Title = StringName;
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data.Type = global::OptionTypes.Player;
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Values = new List<NetworkedPlayerInfo>();
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AllowNone = allowNone;
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Value = DefaultValue;
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}
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/// <inheritdoc />
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public override OptionBehaviour CreateOption(
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ToggleOption toggleOpt,
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NumberOption numberOpt,
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StringOption stringOpt,
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PlayerOption playerOpt,
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Transform container)
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{
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var playerOption = Object.Instantiate(playerOpt, container);
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var filteredList = GetFilteredPlayers();
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Values = filteredList.ToIl2CppList();
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playerOption.SetUpFromData(Data, 20);
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playerOption.OnValueChanged = (Il2CppSystem.Action<OptionBehaviour>)ValueChanged;
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playerOption.Title = StringName;
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playerOption.TitleText.text = TranslationController.Instance.GetString(StringName);
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playerOption.Values = Values;
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playerOption.Value = Value;
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playerOption.playerIndex = filteredList.FindIndex(p => p.PlayerId == Value);
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OptionBehaviour = playerOption;
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ModdedOptionsManager.CreatedPlayerOptions.TryAdd(playerOption, this);
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playerOption.SetValueText();
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playerOption.AdjustButtonsActiveState();
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return playerOption;
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}
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||||
/// <summary>
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/// Returns a player ran through the filter.
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/// </summary>
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/// <returns>A list of filtered players.</returns>
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public System.Collections.Generic.List<NetworkedPlayerInfo> GetFilteredPlayers()
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{
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return GameData.Instance.AllPlayers.ToArray()
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.Where(x => PlayerFilter?.Invoke(x) ?? true)
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.ToList();
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}
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/// <summary>
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/// Returns a player from the value. If AllowNone is enabled and none is enabled this will return null.
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/// </summary>
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/// <returns>A player or null if chosen none.</returns>
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public NetworkedPlayerInfo? GetPlayerValue()
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{
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return Value < 0 ? null : Values[Value];
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}
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/// <inheritdoc />
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public override float GetFloatData()
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{
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return Value;
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}
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/// <inheritdoc />
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public override NetData GetNetData()
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{
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return new NetData(Id, BitConverter.GetBytes(Value));
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}
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/// <inheritdoc />
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public override void HandleNetData(byte[] data)
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{
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SetValue(BitConverter.ToInt32(data));
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}
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/// <inheritdoc />
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public override int GetValueFromOptionBehaviour(OptionBehaviour optionBehaviour)
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{
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return optionBehaviour.GetInt();
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}
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/// <inheritdoc />
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protected override void OnValueChanged(int newValue)
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{
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HudManager.Instance.Notifier.AddSettingsChangeMessage(StringName, Data.GetValueString(newValue), false);
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if (!OptionBehaviour)
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{
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return;
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}
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if (OptionBehaviour is PlayerOption opt)
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{
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opt.Value = newValue;
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}
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}
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}
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@@ -26,7 +26,7 @@ public class ModdedToggleOption : ModdedOption<bool>
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}
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/// <inheritdoc />
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public override OptionBehaviour CreateOption(ToggleOption toggleOpt, NumberOption numberOpt, StringOption stringOpt, Transform container)
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public override OptionBehaviour CreateOption(ToggleOption toggleOpt, NumberOption numberOpt, StringOption stringOpt, PlayerOption playerOpt, Transform container)
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{
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var toggleOption = Object.Instantiate(toggleOpt, Vector3.zero, Quaternion.identity, container);
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@@ -0,0 +1,33 @@
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using HarmonyLib;
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using UnityEngine;
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||||
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namespace MiraAPI.Patches;
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||||
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||||
/// <summary>
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||||
/// Allows players to paste text into chat.
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/// Source: https://github.com/CallOfCreator/NewMod/blob/main/NewMod/Patches/ClipboardPatch.cs
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/// </summary>
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[HarmonyPatch(typeof(ChatController), nameof(ChatController.Update))]
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public static class ChatControllerPatch
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{
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public static void Prefix(ChatController __instance)
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{
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if (!HudManager.Instance.Chat.IsOpenOrOpening) return;
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var ctrlPressed = Input.GetKey(KeyCode.LeftControl) || Input.GetKey(KeyCode.RightControl);
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if (!ctrlPressed || !Input.GetKeyDown(KeyCode.V)) return;
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var clipboard = GUIUtility.systemCopyBuffer;
|
||||
|
||||
if (string.IsNullOrWhiteSpace(clipboard)) return;
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||||
clipboard = clipboard.Replace("<", string.Empty)
|
||||
.Replace(">", string.Empty)
|
||||
.Replace("\r", string.Empty);
|
||||
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if (!Input.GetKey(KeyCode.LeftShift) && !Input.GetKey(KeyCode.RightShift))
|
||||
clipboard = clipboard.Replace("\n", string.Empty);
|
||||
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||||
__instance.freeChatField.textArea.SetText(__instance.freeChatField.textArea.text + clipboard);
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||||
}
|
||||
}
|
||||
@@ -1,37 +1,25 @@
|
||||
using HarmonyLib;
|
||||
using MiraAPI.Hud;
|
||||
using Reactor.Utilities;
|
||||
|
||||
namespace MiraAPI.Patches.Hud;
|
||||
|
||||
/// <summary>
|
||||
/// Reset button patches.
|
||||
/// </summary>
|
||||
[HarmonyPatch]
|
||||
[HarmonyPatch(typeof(MeetingHud), nameof(MeetingHud.Start))]
|
||||
[HarmonyPatch(typeof(ExileController), nameof(ExileController.ReEnableGameplay))]
|
||||
public static class ButtonResetPatches
|
||||
{
|
||||
/// <summary>
|
||||
/// Resets the cooldown and effect of all custom buttons when the meeting starts.
|
||||
/// </summary>
|
||||
[HarmonyPostfix]
|
||||
[HarmonyPatch(typeof(MeetingHud), nameof(MeetingHud.Start))]
|
||||
public static void MeetingHudStartPostfix()
|
||||
public static void Postfix()
|
||||
{
|
||||
foreach (var customActionButton in CustomButtonManager.CustomButtons)
|
||||
{
|
||||
customActionButton.ResetCooldownAndOrEffect();
|
||||
}
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Resets the cooldown and effect of all custom buttons after the exile screen is closed.
|
||||
/// </summary>
|
||||
[HarmonyPostfix]
|
||||
[HarmonyPatch(typeof(ExileController), nameof(ExileController.ReEnableGameplay))]
|
||||
public static void ExileControllerReEnableGameplayPostfix()
|
||||
{
|
||||
foreach (var customActionButton in CustomButtonManager.CustomButtons)
|
||||
{
|
||||
customActionButton.ResetCooldownAndOrEffect();
|
||||
try
|
||||
{
|
||||
customActionButton.ResetCooldownAndOrEffect();
|
||||
}
|
||||
catch (System.Exception ex)
|
||||
{
|
||||
Logger<MiraApiPlugin>.Error($"Error resetting cooldown and effect for button {customActionButton.GetType().Name}: {ex}");
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
@@ -1,5 +1,6 @@
|
||||
using HarmonyLib;
|
||||
using MiraAPI.Hud;
|
||||
using Reactor.Utilities;
|
||||
using Reactor.Utilities.Extensions;
|
||||
using UnityEngine;
|
||||
using Object = UnityEngine.Object;
|
||||
@@ -77,7 +78,14 @@ public static class HudManagerPatches
|
||||
continue;
|
||||
}
|
||||
|
||||
button.CreateButton(location);
|
||||
try
|
||||
{
|
||||
button.CreateButton(location);
|
||||
}
|
||||
catch (System.Exception e)
|
||||
{
|
||||
Logger<MiraApiPlugin>.Error($"Failed to create custom button {button.GetType().Name}: {e}");
|
||||
}
|
||||
}
|
||||
|
||||
gridArrange.Start();
|
||||
@@ -105,7 +113,14 @@ public static class HudManagerPatches
|
||||
|
||||
foreach (var button in CustomButtonManager.CustomButtons)
|
||||
{
|
||||
button.SetActive(isActive, role);
|
||||
try
|
||||
{
|
||||
button.SetActive(isActive, role);
|
||||
}
|
||||
catch (System.Exception e)
|
||||
{
|
||||
Logger<MiraApiPlugin>.Error($"Failed to set custom button {button.GetType().Name} active: {e}");
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
@@ -114,7 +114,7 @@ public static class HatsTabPatches
|
||||
yield return null;
|
||||
}
|
||||
|
||||
__instance.scroller.ContentYBounds.max = -(__instance.YStart - (hatIndex + 1) / __instance.NumPerRow * __instance.YOffset) - 3f;
|
||||
__instance.SetScrollerBounds();
|
||||
yield return new WaitForSeconds(0.01f);
|
||||
}
|
||||
__instance.currentHatIsEquipped = true;
|
||||
|
||||
@@ -91,7 +91,7 @@ public static class NameplatesTabPatches
|
||||
hatIndex += 1;
|
||||
}
|
||||
|
||||
__instance.scroller.ContentYBounds.max = -(__instance.YStart - (hatIndex + 1) / __instance.NumPerRow * __instance.YOffset) - 3f;
|
||||
__instance.SetScrollerBounds();
|
||||
__instance.currentNameplateIsEquipped = true;
|
||||
}
|
||||
|
||||
|
||||
@@ -94,7 +94,7 @@ public static class SkinsTabPatches
|
||||
hatIndex += 1;
|
||||
}
|
||||
|
||||
__instance.scroller.ContentYBounds.max = -(__instance.YStart - (hatIndex + 1) / __instance.NumPerRow * __instance.YOffset) - 3f;
|
||||
__instance.SetScrollerBounds();
|
||||
__instance.currentSkinIsEquipped = true;
|
||||
}
|
||||
|
||||
|
||||
@@ -90,7 +90,7 @@ public static class VisorsTabPatches
|
||||
hatIndex += 1;
|
||||
}
|
||||
|
||||
__instance.scroller.ContentYBounds.max = -(__instance.YStart - (hatIndex + 1) / __instance.NumPerRow * __instance.YOffset) - 3f;
|
||||
__instance.SetScrollerBounds();
|
||||
__instance.currentVisorIsEquipped = true;
|
||||
}
|
||||
|
||||
|
||||
@@ -220,6 +220,7 @@ internal static class GameOptionsMenuPatch
|
||||
menu.checkboxOrigin,
|
||||
menu.numberOptionOrigin,
|
||||
menu.stringOptionOrigin,
|
||||
menu.playerOptionOrigin,
|
||||
menu.settingsContainer));
|
||||
|
||||
foreach (var newOpt in options)
|
||||
|
||||
@@ -288,7 +288,7 @@ internal static class GameSettingMenuPatches
|
||||
{
|
||||
if (_text is not null && SelectedModIdx == 0)
|
||||
{
|
||||
_text.text = "Default";
|
||||
_text.text = $"<size=40%>(Page 0/{MiraPluginManager.Instance.RegisteredPlugins.Length})</size>\nDefault";
|
||||
_text.fontSizeMax = 3.2f;
|
||||
SelectedMod = null;
|
||||
}
|
||||
@@ -298,7 +298,7 @@ internal static class GameSettingMenuPatches
|
||||
SelectedMod = MiraPluginManager.Instance.RegisteredPlugins[SelectedModIdx - 1];
|
||||
|
||||
var name = SelectedMod.MiraPlugin.OptionsTitleText;
|
||||
_text.text = name[..Math.Min(name.Length, 25)];
|
||||
_text.text = $"<size=50%>(Page {SelectedModIdx}/{MiraPluginManager.Instance.RegisteredPlugins.Length})</size>\n" + name[..Math.Min(name.Length, 25)];
|
||||
}
|
||||
|
||||
bool replaceWithModifiers = true;
|
||||
|
||||
@@ -1,12 +1,161 @@
|
||||
using HarmonyLib;
|
||||
using System.Collections.Generic;
|
||||
using System.Linq;
|
||||
using HarmonyLib;
|
||||
using Il2CppSystem;
|
||||
using MiraAPI.GameOptions;
|
||||
using MiraAPI.GameOptions.OptionTypes;
|
||||
using MiraAPI.Roles;
|
||||
using MiraAPI.Utilities;
|
||||
using UnityEngine;
|
||||
using Object = Il2CppSystem.Object;
|
||||
|
||||
namespace MiraAPI.Patches.Options;
|
||||
|
||||
[HarmonyPatch]
|
||||
public static class OptionsPatches
|
||||
{
|
||||
[HarmonyPrefix]
|
||||
[HarmonyPatch(typeof(RoleOptionSetting), nameof(RoleOptionSetting.IncreaseChance))]
|
||||
public static bool RoleIncreaseChancePrefix(RoleOptionSetting __instance)
|
||||
{
|
||||
if (!__instance.Role.IsCustomRole())
|
||||
{
|
||||
return true;
|
||||
}
|
||||
|
||||
if (__instance.roleChance == 0)
|
||||
{
|
||||
__instance.roleMaxCount = 1;
|
||||
}
|
||||
|
||||
var increment = Input.GetKey(KeyCode.LeftShift) ? 5 : 10;
|
||||
__instance.roleChance += increment;
|
||||
|
||||
if (__instance.roleChance > 100)
|
||||
{
|
||||
__instance.roleChance = 0;
|
||||
}
|
||||
|
||||
__instance.OnValueChanged.Invoke(__instance);
|
||||
return false;
|
||||
}
|
||||
|
||||
[HarmonyPrefix]
|
||||
[HarmonyPatch(typeof(RoleOptionSetting), nameof(RoleOptionSetting.DecreaseChance))]
|
||||
public static bool RoleDecreaseChancePrefix(RoleOptionSetting __instance)
|
||||
{
|
||||
if (!__instance.Role.IsCustomRole())
|
||||
{
|
||||
return true;
|
||||
}
|
||||
|
||||
if (__instance.roleChance == 0)
|
||||
{
|
||||
__instance.roleMaxCount = 1;
|
||||
}
|
||||
|
||||
var increment = Input.GetKey(KeyCode.LeftShift) ? 5 : 10;
|
||||
__instance.roleChance -= increment;
|
||||
|
||||
if (__instance.roleChance < 0)
|
||||
{
|
||||
__instance.roleChance = 100;
|
||||
}
|
||||
|
||||
__instance.OnValueChanged.Invoke(__instance);
|
||||
return false;
|
||||
}
|
||||
|
||||
[HarmonyPrefix]
|
||||
[HarmonyPatch(typeof(RoleOptionSetting), nameof(RoleOptionSetting.IncreaseCount))]
|
||||
public static bool RoleIncreaseCountPrefix(RoleOptionSetting __instance)
|
||||
{
|
||||
if (!__instance.Role.IsCustomRole())
|
||||
{
|
||||
return true;
|
||||
}
|
||||
|
||||
if (__instance.roleMaxCount == 0)
|
||||
{
|
||||
__instance.roleChance = 50;
|
||||
}
|
||||
|
||||
__instance.roleMaxCount += 1;
|
||||
if (__instance.roleMaxCount > __instance.role.MaxCount)
|
||||
{
|
||||
__instance.roleMaxCount = 0;
|
||||
}
|
||||
|
||||
__instance.OnValueChanged.Invoke(__instance);
|
||||
return false;
|
||||
}
|
||||
|
||||
[HarmonyPrefix]
|
||||
[HarmonyPatch(typeof(RoleOptionSetting), nameof(RoleOptionSetting.DecreaseCount))]
|
||||
public static bool RoleDecreaseCountPrefix(RoleOptionSetting __instance)
|
||||
{
|
||||
if (!__instance.Role.IsCustomRole())
|
||||
{
|
||||
return true;
|
||||
}
|
||||
|
||||
if (__instance.roleMaxCount == 0)
|
||||
{
|
||||
__instance.roleChance = 50;
|
||||
}
|
||||
|
||||
__instance.roleMaxCount -= 1;
|
||||
if (__instance.roleMaxCount < 0)
|
||||
{
|
||||
__instance.roleMaxCount = __instance.role.MaxCount;
|
||||
}
|
||||
|
||||
__instance.OnValueChanged.Invoke(__instance);
|
||||
return false;
|
||||
}
|
||||
|
||||
[HarmonyPrefix]
|
||||
[HarmonyPatch(typeof(NumberOption), nameof(NumberOption.AdjustButtonsActiveState))]
|
||||
[HarmonyPatch(typeof(StringOption), nameof(StringOption.AdjustButtonsActiveState))]
|
||||
[HarmonyPatch(typeof(PlayerOption), nameof(PlayerOption.AdjustButtonsActiveState))]
|
||||
[HarmonyPatch(typeof(RoleOptionSetting), nameof(RoleOptionSetting.AdjustChanceButtonsActiveState))]
|
||||
[HarmonyPatch(typeof(RoleOptionSetting), nameof(RoleOptionSetting.AdjustCountButtonsActiveState))]
|
||||
public static bool AdjustButtonsPrefix(OptionBehaviour __instance)
|
||||
{
|
||||
if (__instance.IsCustom())
|
||||
{
|
||||
if (__instance.TryCast<NumberOption>() is { } numberOption)
|
||||
{
|
||||
numberOption.MinusBtn.SetInteractable(true);
|
||||
numberOption.PlusBtn.SetInteractable(true);
|
||||
}
|
||||
if (__instance.TryCast<StringOption>() is { } stringOption)
|
||||
{
|
||||
stringOption.MinusBtn.SetInteractable(true);
|
||||
stringOption.PlusBtn.SetInteractable(true);
|
||||
}
|
||||
if (__instance.TryCast<PlayerOption>() is { } playerOption)
|
||||
{
|
||||
playerOption.MinusBtn.SetInteractable(true);
|
||||
playerOption.PlusBtn.SetInteractable(true);
|
||||
}
|
||||
|
||||
return false;
|
||||
}
|
||||
|
||||
if (__instance.TryCast<RoleOptionSetting>() is { } roleOptionSetting && roleOptionSetting.Role.IsCustomRole())
|
||||
{
|
||||
roleOptionSetting.CountMinusBtn.SetInteractable(true);
|
||||
roleOptionSetting.CountPlusBtn.SetInteractable(true);
|
||||
roleOptionSetting.ChanceMinusBtn.SetInteractable(true);
|
||||
roleOptionSetting.ChancePlusBtn.SetInteractable(true);
|
||||
|
||||
return false;
|
||||
}
|
||||
|
||||
return true;
|
||||
}
|
||||
|
||||
[HarmonyPrefix]
|
||||
[HarmonyPatch(typeof(ToggleOption), nameof(ToggleOption.Initialize))]
|
||||
public static bool ToggleInit(ToggleOption __instance)
|
||||
@@ -16,8 +165,7 @@ public static class OptionsPatches
|
||||
return true;
|
||||
}
|
||||
|
||||
__instance.TitleText.text =
|
||||
TranslationController.Instance.GetString(__instance.Title, Array.Empty<Object>());
|
||||
__instance.TitleText.text = TranslationController.Instance.GetString(__instance.Title, Array.Empty<Object>());
|
||||
|
||||
return false;
|
||||
}
|
||||
@@ -40,19 +188,12 @@ public static class OptionsPatches
|
||||
[HarmonyPrefix]
|
||||
[HarmonyPatch(typeof(StringOption), nameof(StringOption.UpdateValue))]
|
||||
[HarmonyPatch(typeof(NumberOption), nameof(NumberOption.UpdateValue))]
|
||||
[HarmonyPatch(typeof(PlayerOption), nameof(PlayerOption.UpdateValue))]
|
||||
public static bool UpdateValuePrefix(OptionBehaviour __instance)
|
||||
{
|
||||
return !__instance.IsCustom();
|
||||
}
|
||||
|
||||
[HarmonyPrefix]
|
||||
[HarmonyPatch(typeof(NumberOption), nameof(NumberOption.AdjustButtonsActiveState))]
|
||||
[HarmonyPatch(typeof(StringOption), nameof(StringOption.AdjustButtonsActiveState))]
|
||||
public static bool AdjustButtonsPrefix(OptionBehaviour __instance)
|
||||
{
|
||||
return !__instance.IsCustom();
|
||||
}
|
||||
|
||||
[HarmonyPrefix]
|
||||
[HarmonyPatch(typeof(NumberOption), nameof(NumberOption.Initialize))]
|
||||
public static bool NumberInit(NumberOption __instance)
|
||||
|
||||
@@ -0,0 +1,128 @@
|
||||
using System;
|
||||
using System.Linq;
|
||||
using HarmonyLib;
|
||||
using MiraAPI.GameOptions;
|
||||
using MiraAPI.GameOptions.OptionTypes;
|
||||
using MiraAPI.Utilities;
|
||||
using Reactor.Utilities;
|
||||
using UnityEngine;
|
||||
using Object = Il2CppSystem.Object;
|
||||
|
||||
namespace MiraAPI.Patches.Options;
|
||||
|
||||
[HarmonyPatch(typeof(PlayerOption))]
|
||||
public static class PlayerOptionPatches
|
||||
{
|
||||
// Updates the list of players according to the filter.
|
||||
[HarmonyPrefix]
|
||||
[HarmonyPatch(nameof(PlayerOption.FixedUpdate))]
|
||||
public static bool PlayerOptionUpdatePatch(PlayerOption __instance)
|
||||
{
|
||||
if (!__instance.IsCustom())
|
||||
{
|
||||
return true;
|
||||
}
|
||||
|
||||
if (!ModdedOptionsManager.CreatedPlayerOptions.TryGetValue(__instance, out var moddedPlrOpt)) return false;
|
||||
|
||||
var filteredPlayers = moddedPlrOpt.GetFilteredPlayers();
|
||||
if (filteredPlayers.Count != __instance.Values.Count)
|
||||
{
|
||||
filteredPlayers.Sort((a, b) => a.PlayerId.CompareTo(b.PlayerId));
|
||||
|
||||
__instance.Values = filteredPlayers.ToIl2CppList();
|
||||
moddedPlrOpt.Values = __instance.Values;
|
||||
__instance.playerIndex = filteredPlayers.FindIndex(p => p.PlayerId == __instance.Value);
|
||||
__instance.SetValueText();
|
||||
}
|
||||
|
||||
__instance.CheckValueChanged();
|
||||
|
||||
return false;
|
||||
}
|
||||
|
||||
// Disable going under 0 if you aren't allowed to choose None.
|
||||
[HarmonyPrefix]
|
||||
[HarmonyPatch(nameof(PlayerOption.UpdatePlayerIndex))]
|
||||
public static bool UpdatePlayerIndexPatch(PlayerOption __instance, int index)
|
||||
{
|
||||
if (!__instance.IsCustom() || ModdedOptionsManager.CreatedPlayerOptions[__instance].AllowNone)
|
||||
{
|
||||
return true;
|
||||
}
|
||||
|
||||
var newIndex = Mathf.Clamp(index, 0, __instance.Values.Count - 1);
|
||||
__instance.playerIndex = newIndex;
|
||||
__instance.Value = __instance.Values[newIndex].PlayerId;
|
||||
return false;
|
||||
}
|
||||
|
||||
// Replace "Round Robin" with "None" in the Host Options Menu.
|
||||
[HarmonyPostfix]
|
||||
[HarmonyPatch(nameof(PlayerOption.SetValueText))]
|
||||
public static void SetValueTextPatch(PlayerOption __instance)
|
||||
{
|
||||
if (__instance.playerIndex < 0)
|
||||
{
|
||||
__instance.ValueText.text = TranslationController.Instance.GetString(StringNames.FilterNone);
|
||||
}
|
||||
}
|
||||
|
||||
// Innersloth hardcode literally replaces the value with the HNS impostor option OnEnable, so I have to patch that out. Smh.
|
||||
[HarmonyPrefix]
|
||||
[HarmonyPatch(nameof(PlayerOption.OnEnable))]
|
||||
public static bool OnEnablePatch(PlayerOption __instance)
|
||||
{
|
||||
return !__instance.IsCustom();
|
||||
}
|
||||
|
||||
[HarmonyPrefix]
|
||||
[HarmonyPatch(nameof(PlayerOption.GetInt))]
|
||||
public static bool GetIntPatch(PlayerOption __instance, ref int __result)
|
||||
{
|
||||
if (!__instance.IsCustom())
|
||||
{
|
||||
return true;
|
||||
}
|
||||
|
||||
__result = __instance.Value;
|
||||
return false;
|
||||
}
|
||||
|
||||
// Used to replace "Round Robin" with "None" for option notification & view pane.
|
||||
[HarmonyPrefix]
|
||||
[HarmonyPatch(typeof(PlayerSelectionGameSetting), nameof(PlayerSelectionGameSetting.GetValueString))]
|
||||
public static bool GetStringPatch(PlayerSelectionGameSetting __instance, float value, ref string __result)
|
||||
{
|
||||
var option = ModdedOptionsManager.ModdedOptions.FirstOrDefault(x => x.Value.Data == __instance).Value;
|
||||
if (option == null) return true;
|
||||
|
||||
var networkedPlayerInfo = GameData.Instance.AllPlayers.ToArray().FirstOrDefault(p => p.PlayerId == (int)value);
|
||||
if (networkedPlayerInfo != null)
|
||||
{
|
||||
__result = networkedPlayerInfo.PlayerName;
|
||||
return false;
|
||||
}
|
||||
|
||||
__result = TranslationController.Instance.GetString(StringNames.FilterNone);
|
||||
return false;
|
||||
}
|
||||
|
||||
// "UpdateValue" was inlined and I needed to replace it, so I just rewrote the method where it's called from.
|
||||
[HarmonyPrefix]
|
||||
[HarmonyPatch(nameof(PlayerOption.CheckValueChanged))]
|
||||
public static bool UpdateValuePatch(PlayerOption __instance)
|
||||
{
|
||||
if (!__instance.IsCustom())
|
||||
{
|
||||
return true;
|
||||
}
|
||||
|
||||
if (__instance.oldValue == __instance.Value) return false;
|
||||
|
||||
__instance.oldValue = __instance.Value;
|
||||
__instance.SetValueText();
|
||||
|
||||
return false;
|
||||
}
|
||||
}
|
||||
@@ -3,6 +3,7 @@ using System.Collections.Generic;
|
||||
using System.Linq;
|
||||
using HarmonyLib;
|
||||
using Il2CppInterop.Runtime.InteropTypes.Arrays;
|
||||
using MiraAPI.GameOptions;
|
||||
using MiraAPI.Networking;
|
||||
using MiraAPI.Roles;
|
||||
using MiraAPI.Utilities;
|
||||
@@ -30,6 +31,9 @@ public static class RoleSettingMenuPatches
|
||||
|
||||
private static float ScrollerNum { get; set; } = 0.522f;
|
||||
|
||||
private static RoleBehaviour? CurrentRole { get; set; }
|
||||
private static List<IModdedOption>? CurrentRoleOptions { get; set; }
|
||||
|
||||
[HarmonyPostfix]
|
||||
[HarmonyPatch(nameof(RolesSettingsMenu.SetQuotaTab))]
|
||||
public static void SetQuotaTabPostfix(RolesSettingsMenu __instance)
|
||||
@@ -45,6 +49,8 @@ public static class RoleSettingMenuPatches
|
||||
RoleOptionSettings.ForEach(Object.Destroy);
|
||||
Headers.Clear();
|
||||
RoleOptionSettings.Clear();
|
||||
CurrentRole = null;
|
||||
CurrentRoleOptions = null;
|
||||
|
||||
__instance.roleChances = new Il2CppSystem.Collections.Generic.List<RoleOptionSetting>();
|
||||
__instance.advancedSettingChildren = new Il2CppSystem.Collections.Generic.List<OptionBehaviour>();
|
||||
@@ -211,9 +217,10 @@ public static class RoleSettingMenuPatches
|
||||
headerBtn.OnClick.AddListener(
|
||||
(UnityAction)(() =>
|
||||
{
|
||||
if (RoleGroupHidden.TryGetValue(group, out var value))
|
||||
RolePositions[GameSettingMenuPatches.SelectedModIdx] = __instance.scrollBar.Inner.localPosition;
|
||||
if (RoleGroupHidden.TryGetValue(group, out var groupHidden))
|
||||
{
|
||||
RoleGroupHidden[group] = !value;
|
||||
RoleGroupHidden[group] = !groupHidden;
|
||||
}
|
||||
foreach (var header in Headers)
|
||||
{
|
||||
@@ -261,9 +268,31 @@ public static class RoleSettingMenuPatches
|
||||
|
||||
[HarmonyPrefix]
|
||||
[HarmonyPatch(nameof(RolesSettingsMenu.Update))]
|
||||
public static bool UpdatePatch()
|
||||
public static bool UpdatePatch(RolesSettingsMenu __instance)
|
||||
{
|
||||
return GameSettingMenuPatches.SelectedModIdx == 0;
|
||||
if (GameSettingMenuPatches.SelectedModIdx == 0) return true;
|
||||
if (CurrentRole == null || CurrentRoleOptions == null) return false;
|
||||
|
||||
var hasImage = CurrentRole.RoleScreenshot != null;
|
||||
var num = hasImage ? -0.872f : -1;
|
||||
|
||||
foreach (var opt in CurrentRoleOptions)
|
||||
{
|
||||
if (opt.OptionBehaviour == null) continue;
|
||||
|
||||
if (!opt.Visible.Invoke())
|
||||
{
|
||||
opt.OptionBehaviour.gameObject.SetActive(false);
|
||||
continue;
|
||||
}
|
||||
|
||||
opt.OptionBehaviour.transform.localPosition = new Vector3(hasImage ? 2.17f : 1.1f, num, -2f);
|
||||
opt.OptionBehaviour.gameObject.SetActive(true);
|
||||
num += -0.45f;
|
||||
}
|
||||
|
||||
__instance.scrollBar.SetYBoundsMax(-num - 3);
|
||||
return false;
|
||||
}
|
||||
|
||||
[HarmonyPostfix]
|
||||
@@ -275,6 +304,8 @@ public static class RoleSettingMenuPatches
|
||||
return;
|
||||
}
|
||||
|
||||
CurrentRole = null;
|
||||
CurrentRoleOptions = null;
|
||||
__instance.scrollBar.SetScrollBounds(__instance);
|
||||
}
|
||||
|
||||
@@ -327,26 +358,26 @@ public static class RoleSettingMenuPatches
|
||||
optBehaviour.gameObject.DestroyImmediate();
|
||||
}
|
||||
|
||||
CurrentRole = role;
|
||||
__instance.advancedSettingChildren.Clear();
|
||||
|
||||
var hasImage = role.RoleScreenshot != null;
|
||||
var num = hasImage ? -0.872f : -1;
|
||||
|
||||
// TODO: create sub groups under the role settings.
|
||||
var filteredOptions = GameSettingMenuPatches.SelectedMod?.InternalOptionGroups
|
||||
.Where(x=> x.OptionableType == role.GetType())
|
||||
.SelectMany(x=>x.Options)
|
||||
.Where(x => x.GroupVisible() && x.OptionableType == role.GetType())
|
||||
.SelectMany(x => x.Options)
|
||||
.ToList() ?? [];
|
||||
|
||||
CurrentRoleOptions = filteredOptions;
|
||||
|
||||
foreach (var option in filteredOptions)
|
||||
{
|
||||
var newOpt = option.CreateOption(
|
||||
__instance.checkboxOrigin,
|
||||
__instance.numberOptionOrigin,
|
||||
__instance.stringOptionOrigin,
|
||||
GameSettingMenu.Instance.GameSettingsTab.playerOptionOrigin,
|
||||
__instance.AdvancedRolesSettings.transform);
|
||||
|
||||
newOpt.transform.localPosition = new Vector3(hasImage ? 2.17f : 1.1f, num, -2f);
|
||||
newOpt.SetClickMask(__instance.ButtonClickMask);
|
||||
|
||||
SpriteRenderer[] componentsInChildren = newOpt.GetComponentsInChildren<SpriteRenderer>(true);
|
||||
@@ -364,11 +395,10 @@ public static class RoleSettingMenuPatches
|
||||
newOpt.LabelBackground.enabled = false;
|
||||
__instance.advancedSettingChildren.Add(newOpt);
|
||||
|
||||
num += -0.45f;
|
||||
newOpt.gameObject.SetActive(false);
|
||||
newOpt.Initialize();
|
||||
}
|
||||
|
||||
__instance.scrollBar.SetYBoundsMax(-num - 3);
|
||||
__instance.scrollBar.ScrollToTop();
|
||||
}
|
||||
|
||||
@@ -492,6 +522,10 @@ public static class RoleSettingMenuPatches
|
||||
roleOptionSetting.labelSprite.color = customRole.OptionsMenuColor;
|
||||
roleOptionSetting.OnValueChanged = new Action<OptionBehaviour>(ValueChanged);
|
||||
roleOptionSetting.SetClickMask(__instance.ButtonClickMask);
|
||||
roleOptionSetting.ChanceMinusBtn.SetInteractable(true);
|
||||
roleOptionSetting.ChancePlusBtn.SetInteractable(true);
|
||||
roleOptionSetting.CountMinusBtn.SetInteractable(true);
|
||||
roleOptionSetting.CountPlusBtn.SetInteractable(true);
|
||||
__instance.roleChances.Add(roleOptionSetting);
|
||||
|
||||
roleOptionSetting.titleText.transform.localPosition = new Vector3(-0.5376f, -0.2923f, 0f);
|
||||
@@ -500,7 +534,7 @@ public static class RoleSettingMenuPatches
|
||||
|
||||
if (GameSettingMenuPatches.SelectedMod is null ||
|
||||
GameSettingMenuPatches.SelectedMod.InternalOptionGroups
|
||||
.Exists(x => x.OptionableType == role.GetType()))
|
||||
.Exists(x => x.GroupVisible() && x.OptionableType == role.GetType() && x.Options.Any(y => y.Visible())))
|
||||
{
|
||||
var newButton = Object.Instantiate(roleOptionSetting.buttons[0], roleOptionSetting.transform);
|
||||
newButton.name = "ConfigButton";
|
||||
|
||||
@@ -7,6 +7,7 @@ using MiraAPI.Hud;
|
||||
using MiraAPI.Modifiers;
|
||||
using MiraAPI.Utilities;
|
||||
using MiraAPI.Voting;
|
||||
using Reactor.Utilities;
|
||||
using Reactor.Utilities.Extensions;
|
||||
|
||||
namespace MiraAPI.Patches;
|
||||
@@ -94,12 +95,19 @@ internal static class PlayerControlPatches
|
||||
continue;
|
||||
}
|
||||
|
||||
if (!button.Enabled(__instance.Data?.Role))
|
||||
try
|
||||
{
|
||||
continue;
|
||||
}
|
||||
if (!button.Enabled(__instance.Data?.Role))
|
||||
{
|
||||
continue;
|
||||
}
|
||||
|
||||
button.FixedUpdateHandler(__instance);
|
||||
button.FixedUpdateHandler(__instance);
|
||||
}
|
||||
catch (System.Exception e)
|
||||
{
|
||||
Logger<MiraApiPlugin>.Error($"Failed to update custom button {button.GetType().Name}: {e}");
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
@@ -0,0 +1,52 @@
|
||||
using HarmonyLib;
|
||||
using UnityEngine;
|
||||
using UnityEngine.Events;
|
||||
|
||||
namespace MiraAPI.Patches;
|
||||
|
||||
[HarmonyPatch(typeof(ServerDropdown), nameof(ServerDropdown.FillServerOptions))]
|
||||
public static class ServerDropdownPatch
|
||||
{
|
||||
public static bool Prefix(ServerDropdown __instance)
|
||||
{
|
||||
var num = 0;
|
||||
__instance.background.size = new Vector2(8.4f, 4.8f);
|
||||
|
||||
foreach (var regionInfo in DestroyableSingleton<ServerManager>.Instance.AvailableRegions)
|
||||
{
|
||||
if (DestroyableSingleton<ServerManager>.Instance.CurrentRegion.Equals(regionInfo))
|
||||
{
|
||||
__instance.defaultButtonSelected = __instance.firstOption;
|
||||
__instance.firstOption.ChangeButtonText(
|
||||
DestroyableSingleton<TranslationController>.Instance.GetStringWithDefault(
|
||||
regionInfo.TranslateName,
|
||||
regionInfo.Name));
|
||||
}
|
||||
else
|
||||
{
|
||||
var region = regionInfo;
|
||||
var serverListButton = __instance.ButtonPool.Get<ServerListButton>();
|
||||
var x = num % 2 == 0 ? -2 : 2;
|
||||
var y = -0.55f * (num / 2);
|
||||
serverListButton.transform.localPosition = new Vector3(x, __instance.y_posButton + y, -1f);
|
||||
serverListButton.transform.localScale = Vector3.one;
|
||||
serverListButton.Text.text =
|
||||
DestroyableSingleton<TranslationController>.Instance.GetStringWithDefault(
|
||||
regionInfo.TranslateName,
|
||||
regionInfo.Name);
|
||||
serverListButton.Text.ForceMeshUpdate();
|
||||
serverListButton.Button.OnClick.RemoveAllListeners();
|
||||
serverListButton.Button.OnClick.AddListener((UnityAction)(() => { __instance.ChooseOption(region); }));
|
||||
__instance.controllerSelectable.Add(serverListButton.Button);
|
||||
__instance.background.transform.localPosition = new Vector3(
|
||||
0f,
|
||||
__instance.initialYPos + (-0.3f * (num / 2)),
|
||||
0f);
|
||||
__instance.background.size = new Vector2(__instance.background.size.x, 1.2f + (0.6f * (num / 2)));
|
||||
num++;
|
||||
}
|
||||
}
|
||||
|
||||
return false;
|
||||
}
|
||||
}
|
||||
@@ -96,6 +96,3 @@ public class SavePresetPopup(nint cppPtr) : Minigame(cppPtr)
|
||||
popup.Begin(null);
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
|
||||
@@ -4,6 +4,7 @@ using System.Linq;
|
||||
using System.Text;
|
||||
using AmongUs.GameOptions;
|
||||
using MiraAPI.Utilities.Assets;
|
||||
using Reactor.Utilities;
|
||||
using UnityEngine;
|
||||
|
||||
namespace MiraAPI.Roles;
|
||||
@@ -56,7 +57,21 @@ public static class CustomRoleUtils
|
||||
public static LoadableAsset<AudioClip>? GetIntroSound(RoleTypes roleType)
|
||||
{
|
||||
var role = RoleManager.Instance.AllRoles.FirstOrDefault(role => role.Role == roleType);
|
||||
if (role is ICustomRole customRole) return customRole.Configuration.IntroSound;
|
||||
if (role is ICustomRole customRole)
|
||||
{
|
||||
return customRole.Configuration.IntroSound;
|
||||
}
|
||||
|
||||
return new PreloadedAsset<AudioClip>(role!.IntroSound);
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Determines if a role is a custom role or not.
|
||||
/// </summary>
|
||||
/// <param name="role">The RoleBehaviour to check.</param>
|
||||
/// <returns>True if the role is a custom role, false otherwise.</returns>
|
||||
public static bool IsCustomRole(this RoleBehaviour role)
|
||||
{
|
||||
return CustomRoleManager.CustomRoles.ContainsKey((ushort)role.Role);
|
||||
}
|
||||
}
|
||||
@@ -154,6 +154,24 @@ public static class Extensions
|
||||
return TutorialManager.InstanceExists || AmongUsClient.Instance.HostId == playerControl.OwnerId;
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Used to convert a System.Collections.Generic.List to Il2cppSystem.
|
||||
/// </summary>
|
||||
/// <param name="systemList">The list.</param>
|
||||
/// <typeparam name="T">The type in the list.</typeparam>
|
||||
/// <returns>The converted list.</returns>
|
||||
public static Il2CppSystem.Collections.Generic.List<T> ToIl2CppList<T>(this List<T> systemList)
|
||||
{
|
||||
var il2cppList = new Il2CppSystem.Collections.Generic.List<T>();
|
||||
|
||||
foreach (var item in systemList)
|
||||
{
|
||||
il2cppList.Add(item);
|
||||
}
|
||||
|
||||
return il2cppList;
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Determines if a float is an integer.
|
||||
/// </summary>
|
||||
|
||||
@@ -19,7 +19,7 @@ A thorough, but simple, Among Us modding API and utility library that covers:
|
||||
Mira API strives to be comprehensive, yet straightforward, while also using as many base game elements as possible.
|
||||
The result is a less intrusive, better modding API that covers general use cases.
|
||||
|
||||
**Join the [Discord](https://discord.gg/all-of-us-launchpad-794950428756410429) for support and to stay updated on the latest releases**
|
||||
**Join the [Discord](https://discord.gg/FYYqJU2bvp) for support and to stay updated on the latest releases**
|
||||
|
||||
# Usage
|
||||
|
||||
|
||||
Reference in new issue
Block a user