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https://github.com/All-Of-Us-Mods/MiraAPI.git
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Merge pull request #83 from All-Of-Us-Mods/dev
## What's Changed - Guardian Angel protection is checked properly. - The Options Menu no longer throws errors on Android - Framerate slider applies properly on PC again - StateMachineWrapper now allows overriding existing states and returns for Coroutines.
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@@ -1,8 +1,8 @@
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<Project>
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<ItemGroup>
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<PackageReference Include="Reactor" Version="2.3.1" />
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<PackageReference Include="Reactor" Version="2.5.0-ci.371" />
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<PackageReference Include="BepInEx.Unity.IL2CPP" Version="6.0.0-be.735" Private="false" ExcludeAssets="runtime;native" />
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<PackageReference Include="AmongUs.GameLibs.Steam" Version="2025.10.14" PrivateAssets="all" />
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<PackageReference Include="AmongUs.GameLibs.Steam" Version="2026.3.31" PrivateAssets="all" />
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<PackageReference Include="BepInEx.AutoPlugin" Version="1.1.0" PrivateAssets="all" />
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<PackageReference Include="BepInEx.IL2CPP.MSBuild" Version="2.1.0-rc.1" PrivateAssets="all" ExcludeAssets="runtime" />
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@@ -8,7 +8,7 @@
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<RestorePackagesWithLockFile>true</RestorePackagesWithLockFile>
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<VersionPrefix>0.3.8</VersionPrefix>
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<VersionPrefix>0.4.0</VersionPrefix>
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<VersionSuffix>dev</VersionSuffix>
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<Authors>All Of Us, XtraCube, Angxl</Authors>
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@@ -93,11 +93,21 @@ public static class CustomMurderRpc
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beforeMurderEvent.Cancel();
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}
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if (beforeMurderEvent.IsCancelled)
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if (target.ProtectedByGa())
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{
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beforeMurderEvent.Cancel();
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murderResultFlags = MurderResultFlags.FailedProtected;
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}
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else if (beforeMurderEvent.IsCancelled)
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{
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murderResultFlags = MurderResultFlags.FailedError;
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}
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if (beforeMurderEvent.IsCancelled && source.AmOwner)
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{
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source.isKilling = true;
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}
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if (!PlayerControl.LocalPlayer.IsHost())
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{
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return;
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@@ -141,6 +151,7 @@ public static class CustomMurderRpc
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{
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if (LobbyBehaviour.Instance || !host.IsHost() || target.Data.IsDead || target.Data.Disconnected)
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{
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source.isKilling = false;
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return;
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}
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@@ -16,8 +16,15 @@ public static class OptionsMenuBehaviourPatch
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private static void OpenPostfix(OptionsMenuBehaviour __instance)
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{
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_remap_rollover = GameObject.Find("Remap Controls")?.GetComponent<ButtonRolloverHandler>()!;
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_remap_background = _remap_rollover.transform.FindChild("Background").GetComponent<SpriteRenderer>();
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_remap_background.color = _conflicts ? Color.red : Color.white;
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try
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{
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_remap_background = _remap_rollover.transform.FindChild("Background").GetComponent<SpriteRenderer>();
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_remap_background.color = _conflicts ? Color.red : Color.white;
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}
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catch
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{
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// ignored, this normally breaks when on mobile since there's no remap button screen.
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}
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}
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[HarmonyPostfix]
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@@ -1,6 +1,8 @@
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using HarmonyLib;
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using System.Collections;
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using HarmonyLib;
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using MiraAPI.LocalSettings;
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using MiraAPI.Utilities.Assets;
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using Reactor.Utilities;
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using UnityEngine;
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namespace MiraAPI.Patches.Menu;
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@@ -19,6 +21,14 @@ public static class MainMenuManagerPatches
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public static void AwakePostfix()
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{
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AddressablesLoader.LoadAll();
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Coroutines.Start(SetFps());
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}
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private static IEnumerator SetFps()
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{
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Application.targetFrameRate = (int)LocalSettingsTabSingleton<MiraApiSettings>.Instance.SetFpsSlider.Value;
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yield return new WaitForSeconds(1f);
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Application.targetFrameRate = (int)LocalSettingsTabSingleton<MiraApiSettings>.Instance.SetFpsSlider.Value;
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}
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}
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@@ -6,6 +6,7 @@ using System.Linq;
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using System.Reflection;
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using BepInEx.Configuration;
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using BepInEx.Unity.IL2CPP;
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using HarmonyLib;
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using MiraAPI.Colors;
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using MiraAPI.Events;
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using MiraAPI.GameEnd;
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@@ -21,7 +22,6 @@ using MiraAPI.Roles;
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using MiraAPI.Utilities;
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using Reactor.Networking;
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using Reactor.Utilities;
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using Rewired;
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namespace MiraAPI.PluginLoading;
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@@ -60,7 +60,7 @@ public sealed class MiraPluginManager
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continue;
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}
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foreach (var method in type.GetMethods())
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foreach (var method in AccessTools.GetDeclaredMethods(type))
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{
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var eventAttribute = method.GetCustomAttribute<RegisterEventAttribute>();
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if (eventAttribute == null)
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@@ -181,6 +181,16 @@ public static class Extensions
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return TutorialManager.InstanceExists || AmongUsClient.Instance.HostId == playerControl.OwnerId;
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}
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/// <summary>
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/// Checks if a PlayerControl is protected by a Guardian Angel.
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/// </summary>
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/// <param name="playerControl">The player you're checking for.</param>
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/// <returns>If the player is protected, true, else false.</returns>
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public static bool ProtectedByGa(this PlayerControl playerControl)
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{
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return playerControl.protectedByGuardianId > -1;
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}
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/// <summary>
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/// Used to convert a System.Collections.Generic.List to Il2cppSystem.
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/// </summary>
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@@ -3,6 +3,7 @@ using System.Collections.Generic;
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using System.Reflection;
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using HarmonyLib;
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using Il2CppInterop.Runtime.InteropTypes;
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using Object = Il2CppSystem.Object;
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namespace MiraAPI.Utilities;
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@@ -17,6 +18,7 @@ public class StateMachineWrapper<T> where T : Il2CppObjectBase
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// normally it is fields, but IL2CPP turns them into properties
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private readonly PropertyInfo _thisProperty;
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private readonly PropertyInfo _stateProperty;
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private readonly PropertyInfo _currentProperty;
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private readonly Dictionary<string, PropertyInfo> _propertyCache;
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private T? _parentInstance;
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@@ -37,8 +39,9 @@ public class StateMachineWrapper<T> where T : Il2CppObjectBase
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var type = _stateMachine.GetType();
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_thisProperty = AccessTools.Property(type, "__4__this");
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_stateProperty = AccessTools.Property(type, "__1__state");
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_currentProperty = AccessTools.Property(type, "__2__current");
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if (_thisProperty == null || _stateProperty == null)
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if (_thisProperty == null || _stateProperty == null || _currentProperty == null)
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{
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throw new MissingMemberException($"Could not find required properties in type '{type}'.");
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}
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@@ -52,6 +55,18 @@ public class StateMachineWrapper<T> where T : Il2CppObjectBase
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/// <returns>The current state as an integer.</returns>
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public int GetState() => (int)_stateProperty.GetValue(_stateMachine)!;
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/// <summary>
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/// Sets the current state of the state machine.
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/// </summary>
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/// <param name="newState">The new state to use.</param>
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public void SetState(int newState) => _stateProperty.SetValue(_stateMachine, newState);
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/// <summary>
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/// Sets the newest yield return of the state machine.
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/// </summary>
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/// <param name="newReturn">The new return to use.</param>
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public void SetRecentReturn(Object newReturn) => _currentProperty.SetValue(_stateMachine, newReturn);
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/// <summary>
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/// Gets a parameter from the state machine by its name.
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/// </summary>
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