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https://github.com/All-Of-Us-Mods/MiraAPI.git
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Add Framed and Advanced Murder RPCs
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@@ -164,6 +164,397 @@ public static class CustomMurderRpc
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playKillSound);
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}
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/// <summary>
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/// Networked Custom Murder method, which checks for meetings as well, ran by clients for the host to confirm kills.
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/// </summary>
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/// <param name="source">The killer.</param>
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/// <param name="target">The player to murder.</param>
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/// <param name="inMeeting">Whether the murder is intended to be triggered in a meeting.</param>
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/// <param name="isIndirect">Should the kill be indirect.</param>
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/// <param name="ignoreDefense">Should the kill ignore defense.</param>
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/// <param name="didSucceed">Whether the murder was successful or not.</param>
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/// <param name="resetKillTimer">Should the kill timer be reset.</param>
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/// <param name="createDeadBody">Should a dead body be created.</param>
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/// <param name="teleportMurderer">Should the killer be snapped to the dead player.</param>
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/// <param name="showKillAnim">Should the kill animation be shown.</param>
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/// <param name="playKillSound">Should the kill sound be played.</param>
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[MethodRpc((uint)MiraRpc.AdvancedCustomMurder, LocalHandling = RpcLocalHandling.Before)]
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public static void RpcAdvancedCustomMurder(
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this PlayerControl source,
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PlayerControl target,
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MeetingCheck inMeeting,
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bool isIndirect,
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bool ignoreDefense = false,
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bool didSucceed = true,
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bool resetKillTimer = true,
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bool createDeadBody = true,
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bool teleportMurderer = true,
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bool showKillAnim = true,
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bool playKillSound = true)
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{
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if (LobbyBehaviour.Instance)
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{
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return;
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}
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var murderResultFlags = didSucceed ? MurderResultFlags.Succeeded : MurderResultFlags.FailedError;
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var beforeMurderEvent = new BeforeMurderEvent(source, target, isIndirect, ignoreDefense, inMeeting);
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MiraEventManager.InvokeEvent(beforeMurderEvent);
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var isMeetingActive = MeetingHud.Instance != null || ExileController.Instance != null;
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if ((inMeeting is MeetingCheck.ForMeeting && !isMeetingActive) || (inMeeting is MeetingCheck.OutsideMeeting && isMeetingActive))
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{
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beforeMurderEvent.Cancel();
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}
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if (!ignoreDefense && target.ProtectedByGa())
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{
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beforeMurderEvent.Cancel();
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murderResultFlags = MurderResultFlags.FailedProtected;
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}
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else if (beforeMurderEvent.IsCancelled)
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{
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murderResultFlags = MurderResultFlags.FailedError;
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}
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if (beforeMurderEvent.IsCancelled && source.AmOwner)
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{
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source.isKilling = true;
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}
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if (!PlayerControl.LocalPlayer.IsHost())
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{
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return;
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}
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RpcConfirmAdvancedCustomMurder(
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PlayerControl.LocalPlayer,
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source,
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target,
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isIndirect,
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ignoreDefense,
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murderResultFlags,
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resetKillTimer,
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createDeadBody,
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teleportMurderer,
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showKillAnim,
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playKillSound);
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}
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/// <summary>
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/// Networked Custom Murder method, which checks for meetings as well, ran by clients for the host to confirm kills.
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/// </summary>
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/// <param name="host">The game host.</param>
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/// <param name="source">The killer.</param>
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/// <param name="target">The player to murder.</param>
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/// <param name="isIndirect">Should the kill be indirect.</param>
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/// <param name="ignoreDefense">Should the kill ignore defense.</param>
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/// <param name="murderResultFlags">End result for the murder.</param>
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/// <param name="resetKillTimer">Should the kill timer be reset.</param>
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/// <param name="createDeadBody">Should a dead body be created.</param>
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/// <param name="teleportMurderer">Should the killer be snapped to the dead player.</param>
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/// <param name="showKillAnim">Should the kill animation be shown.</param>
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/// <param name="playKillSound">Should the kill sound be played.</param>
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[MethodRpc((uint)MiraRpc.ConfirmAdvancedCustomMurder, LocalHandling = RpcLocalHandling.After)]
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public static void RpcConfirmAdvancedCustomMurder(
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this PlayerControl host,
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PlayerControl source,
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PlayerControl target,
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bool isIndirect,
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bool ignoreDefense,
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MurderResultFlags murderResultFlags,
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bool resetKillTimer = true,
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bool createDeadBody = true,
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bool teleportMurderer = true,
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bool showKillAnim = true,
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bool playKillSound = true)
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{
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if (LobbyBehaviour.Instance || !host.IsHost() || target.Data.IsDead || target.Data.Disconnected)
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{
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source.isKilling = false;
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return;
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}
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var murderResultFlags2 = MurderResultFlags.DecisionByHost | murderResultFlags;
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source.CustomMurder(
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target,
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null,
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isIndirect,
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ignoreDefense,
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murderResultFlags2,
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resetKillTimer,
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createDeadBody,
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teleportMurderer,
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showKillAnim,
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playKillSound);
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}
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/// <summary>
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/// Networked Custom Murder method, which checks for meetings as well, ran by clients for the host to confirm kills.
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/// </summary>
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/// <param name="source">The killer.</param>
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/// <param name="target">The player to murder.</param>
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/// <param name="framed">The player to frame.</param>
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/// <param name="inMeeting">Whether the murder is intended to be triggered in a meeting.</param>
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/// <param name="isIndirect">Should the kill be indirect.</param>
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/// <param name="ignoreDefense">Should the kill ignore defense.</param>
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/// <param name="didSucceed">Whether the murder was successful or not.</param>
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/// <param name="resetKillTimer">Should the kill timer be reset.</param>
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/// <param name="createDeadBody">Should a dead body be created.</param>
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/// <param name="teleportMurderer">Should the framed player be snapped to the dead player.</param>
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/// <param name="showKillAnim">Should the kill animation be shown.</param>
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/// <param name="playKillSound">Should the kill sound be played.</param>
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[MethodRpc((uint)MiraRpc.FramedCustomMurder, LocalHandling = RpcLocalHandling.Before)]
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public static void RpcFramedCustomMurder(
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this PlayerControl source,
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PlayerControl target,
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PlayerControl framed,
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MeetingCheck inMeeting,
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bool isIndirect = true,
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bool ignoreDefense = false,
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bool didSucceed = true,
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bool resetKillTimer = true,
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bool createDeadBody = true,
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bool teleportMurderer = true,
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bool showKillAnim = true,
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bool playKillSound = true)
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{
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if (LobbyBehaviour.Instance)
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{
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return;
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}
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var murderResultFlags = didSucceed ? MurderResultFlags.Succeeded : MurderResultFlags.FailedError;
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var beforeMurderEvent = new BeforeMurderEvent(source, target, framed, isIndirect, ignoreDefense, inMeeting);
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MiraEventManager.InvokeEvent(beforeMurderEvent);
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var isMeetingActive = MeetingHud.Instance != null || ExileController.Instance != null;
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if ((inMeeting is MeetingCheck.ForMeeting && !isMeetingActive) || (inMeeting is MeetingCheck.OutsideMeeting && isMeetingActive))
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{
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beforeMurderEvent.Cancel();
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}
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if (!ignoreDefense && target.ProtectedByGa())
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{
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beforeMurderEvent.Cancel();
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murderResultFlags = MurderResultFlags.FailedProtected;
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}
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else if (beforeMurderEvent.IsCancelled)
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{
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murderResultFlags = MurderResultFlags.FailedError;
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}
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if (beforeMurderEvent.IsCancelled && source.AmOwner)
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{
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source.isKilling = true;
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}
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if (!PlayerControl.LocalPlayer.IsHost())
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{
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return;
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}
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RpcConfirmFramedCustomMurder(
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PlayerControl.LocalPlayer,
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source,
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target,
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framed,
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isIndirect,
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ignoreDefense,
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murderResultFlags,
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resetKillTimer,
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createDeadBody,
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teleportMurderer,
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showKillAnim,
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playKillSound);
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}
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/// <summary>
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/// Networked Custom Murder method, which checks for meetings as well, ran by clients for the host to confirm kills.
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/// </summary>
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/// <param name="host">The game host.</param>
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/// <param name="source">The killer.</param>
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/// <param name="target">The player to murder.</param>
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/// <param name="framed">The player to frame.</param>
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/// <param name="isIndirect">Should the kill be indirect.</param>
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/// <param name="ignoreDefense">Should the kill ignore defense.</param>
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/// <param name="murderResultFlags">End result for the murder.</param>
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/// <param name="resetKillTimer">Should the kill timer be reset.</param>
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/// <param name="createDeadBody">Should a dead body be created.</param>
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/// <param name="teleportMurderer">Should the framed player be snapped to the dead player.</param>
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/// <param name="showKillAnim">Should the kill animation be shown.</param>
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/// <param name="playKillSound">Should the kill sound be played.</param>
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[MethodRpc((uint)MiraRpc.ConfirmFramedCustomMurder, LocalHandling = RpcLocalHandling.After)]
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public static void RpcConfirmFramedCustomMurder(
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this PlayerControl host,
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PlayerControl source,
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PlayerControl target,
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PlayerControl framed,
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bool isIndirect,
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bool ignoreDefense,
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MurderResultFlags murderResultFlags,
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bool resetKillTimer = true,
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bool createDeadBody = true,
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bool teleportMurderer = true,
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bool showKillAnim = true,
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bool playKillSound = true)
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{
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if (LobbyBehaviour.Instance || !host.IsHost() || target.Data.IsDead || target.Data.Disconnected)
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{
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source.isKilling = false;
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return;
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}
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var murderResultFlags2 = MurderResultFlags.DecisionByHost | murderResultFlags;
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source.CustomMurder(
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target,
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framed,
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isIndirect,
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ignoreDefense,
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murderResultFlags2,
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resetKillTimer,
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createDeadBody,
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teleportMurderer,
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showKillAnim,
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playKillSound);
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}
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/// <summary>
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/// Custom Murder method without networking. If you need a networked version, use <see cref="RpcCustomMurder(PlayerControl, PlayerControl, bool, bool, bool, bool, bool, bool)"/>.
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/// </summary>
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/// <param name="source">The killer.</param>
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/// <param name="target">The player to murder.</param>
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/// <param name="framed">The player to frame, if any.</param>
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/// <param name="isIndirect">Should the kill be indirect.</param>
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/// <param name="ignoreDefense">Should the kill ignore defense.</param>
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/// <param name="resultFlags">Murder result flags.</param>
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/// <param name="resetKillTimer">Should the kill timer be reset.</param>
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/// <param name="createDeadBody">Should a dead body be created.</param>
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/// <param name="teleportMurderer">Should the killer be snapped to the dead player.</param>
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/// <param name="showKillAnim">Should the kill animation be shown.</param>
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/// <param name="playKillSound">Should the kill sound be played.</param>
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public static void CustomMurder(
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this PlayerControl source,
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PlayerControl target,
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PlayerControl? framed,
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bool isIndirect,
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bool ignoreDefense,
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MurderResultFlags resultFlags,
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bool resetKillTimer = true,
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bool createDeadBody = true,
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bool teleportMurderer = true,
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bool showKillAnim = true,
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bool playKillSound = true)
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{
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source.isKilling = false;
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if (resultFlags.HasFlag(MurderResultFlags.FailedError) || LobbyBehaviour.Instance)
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{
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return;
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}
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if (!ignoreDefense && (resultFlags.HasFlag(MurderResultFlags.FailedProtected) ||
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(resultFlags.HasFlag(MurderResultFlags.DecisionByHost) &&
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target.protectedByGuardianId > -1)))
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{
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target.protectedByGuardianThisRound = true;
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var flag = PlayerControl.LocalPlayer.Data.Role.Role == RoleTypes.GuardianAngel;
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if (flag && PlayerControl.LocalPlayer.Data.PlayerId == target.protectedByGuardianId)
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{
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DataManager.Player.Stats.IncrementStat(StatID.Role_GuardianAngel_CrewmatesProtected);
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AchievementManager.Instance.OnProtectACrewmate();
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}
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if (source.AmOwner || flag)
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{
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target.ShowFailedMurder();
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if (resetKillTimer)
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{
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source.SetKillTimer(
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GameOptionsManager.Instance.CurrentGameOptions.GetFloat(FloatOptionNames.KillCooldown) / 2f);
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}
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}
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else
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{
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target.RemoveProtection();
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}
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return;
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}
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if (!resultFlags.HasFlag(MurderResultFlags.Succeeded) &&
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!resultFlags.HasFlag(MurderResultFlags.DecisionByHost))
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{
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return;
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}
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DebugAnalytics.Instance.Analytics.Kill(target.Data, source.Data);
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if (source.AmOwner)
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{
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DataManager.Player.Stats.IncrementStat(
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GameManager.Instance.IsHideAndSeek()
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? StatID.HideAndSeek_ImpostorKills
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: StatID.ImpostorKills);
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if (source.CurrentOutfitType == PlayerOutfitType.Shapeshifted)
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{
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DataManager.Player.Stats.IncrementStat(StatID.Role_Shapeshifter_ShiftedKills);
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}
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if (Constants.ShouldPlaySfx() && playKillSound)
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{
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SoundManager.Instance.PlaySound(source.KillSfx, false, 0.8f);
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}
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if (resetKillTimer)
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{
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source.SetKillTimer(GameOptionsManager.Instance.CurrentGameOptions.GetFloat(FloatOptionNames.KillCooldown));
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}
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}
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UnityTelemetry.Instance.WriteMurder();
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target.gameObject.layer = LayerMask.NameToLayer("Ghost");
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if (target.AmOwner)
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{
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DataManager.Player.Stats.IncrementStat(StatID.TimesMurdered);
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if (Minigame.Instance)
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{
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try
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{
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Minigame.Instance.Close();
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Minigame.Instance.Close();
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}
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catch
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{
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// ignored
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}
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}
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if (showKillAnim)
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{
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try
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{
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HudManager.Instance.KillOverlay.ShowKillAnimation(source.Data, target.Data);
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}
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catch (Exception e)
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{
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Error($"Error with kill animation: {e.ToString()}");
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}
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}
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target.cosmetics.SetNameMask(false);
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target.RpcSetScanner(false);
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}
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AchievementManager.Instance.OnMurder(
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source.AmOwner,
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target.AmOwner,
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source.CurrentOutfitType == PlayerOutfitType.Shapeshifted,
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source.shapeshiftTargetPlayerId,
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target.PlayerId);
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source.MyPhysics.StartCoroutine(source.KillAnimations.RandomSnapshot().CoPerformCustomKill(source, target, framed, isIndirect, ignoreDefense, createDeadBody, teleportMurderer));
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}
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/// <summary>
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/// Custom Murder method without networking. If you need a networked version, use <see cref="RpcCustomMurder(PlayerControl, PlayerControl, bool, bool, bool, bool, bool, bool)"/>.
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/// </summary>
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@@ -290,7 +681,7 @@ public static class CustomMurderRpc
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source.CurrentOutfitType == PlayerOutfitType.Shapeshifted,
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source.shapeshiftTargetPlayerId,
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target.PlayerId);
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source.MyPhysics.StartCoroutine(source.KillAnimations.RandomSnapshot().CoPerformCustomKill(source, target, createDeadBody, teleportMurderer));
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source.MyPhysics.StartCoroutine(source.KillAnimations.RandomSnapshot().CoPerformCustomKill(source, target, null, false, false, createDeadBody, teleportMurderer));
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}
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/// <summary>
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@@ -299,6 +690,9 @@ public static class CustomMurderRpc
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/// <param name="anim">The kill animation.</param>
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/// <param name="source">The murderer.</param>
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/// <param name="target">The murdered player.</param>
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/// <param name="framed">The framed player, if any.</param>
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/// <param name="isIndirect">Was the kill indirect.</param>
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/// <param name="ignoreDefense">Would the kill ignore defense.</param>
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/// <param name="createDeadBody">Should a dead body be created.</param>
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/// <param name="teleportMurderer">Should the murder be teleported.</param>
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/// <returns>Coroutine.</returns>
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@@ -306,6 +700,9 @@ public static class CustomMurderRpc
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this KillAnimation anim,
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PlayerControl source,
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PlayerControl target,
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PlayerControl? framed,
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bool isIndirect,
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bool ignoreDefense,
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bool createDeadBody = true,
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bool teleportMurderer = true)
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{
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@@ -314,12 +711,13 @@ public static class CustomMurderRpc
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yield break;
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}
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var cam = Camera.main?.GetComponent<FollowerCamera>();
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var isParticipant = source.AmOwner || target.AmOwner;
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var sourcePhys = source.MyPhysics;
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var playerToLunge = framed ?? source;
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var isParticipant = playerToLunge.AmOwner || target.AmOwner;
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var sourcePhys = playerToLunge.MyPhysics;
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if (teleportMurderer)
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{
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KillAnimation.SetMovement(source, false);
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KillAnimation.SetMovement(playerToLunge, false);
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}
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KillAnimation.SetMovement(target, false);
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@@ -373,7 +771,7 @@ public static class CustomMurderRpc
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yield return source.MyPhysics.Animations.CoPlayCustomAnimation(anim.BlurAnim);
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sourcePhys.Animations.PlayIdleAnimation();
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source.NetTransform.SnapTo(target.transform.position);
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KillAnimation.SetMovement(source, true);
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KillAnimation.SetMovement(playerToLunge, true);
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}
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KillAnimation.SetMovement(target, true);
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@@ -383,7 +781,7 @@ public static class CustomMurderRpc
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deadBody.enabled = true;
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}
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var afterMurderEvent = new AfterMurderEvent(source, target, deadBody);
|
||||
var afterMurderEvent = framed != null ? new AfterMurderEvent(source, target, framed, deadBody, isIndirect, ignoreDefense) : new AfterMurderEvent(source, target, deadBody, isIndirect, ignoreDefense);
|
||||
MiraEventManager.InvokeEvent(afterMurderEvent);
|
||||
|
||||
if (!isParticipant)
|
||||
|
||||
@@ -40,6 +40,26 @@ public enum MiraRpc : uint
|
||||
/// </summary>
|
||||
ConfirmCustomMurder,
|
||||
|
||||
/// <summary>
|
||||
/// Advanced Custom Murder RPC.
|
||||
/// </summary>
|
||||
AdvancedCustomMurder,
|
||||
|
||||
/// <summary>
|
||||
/// Advanced Custom Murder RPC Confirmation.
|
||||
/// </summary>
|
||||
ConfirmAdvancedCustomMurder,
|
||||
|
||||
/// <summary>
|
||||
/// Framed Custom Murder RPC.
|
||||
/// </summary>
|
||||
FramedCustomMurder,
|
||||
|
||||
/// <summary>
|
||||
/// Framed Custom Murder RPC Confirmation.
|
||||
/// </summary>
|
||||
ConfirmFramedCustomMurder,
|
||||
|
||||
/// <summary>
|
||||
/// Custom Game Over RPC.
|
||||
/// </summary>
|
||||
|
||||
Reference in new issue
Block a user