part 1 of trying to fix the task adder

This commit is contained in:
xChipseq committed 2025-09-12 23:49:24 +02:00
1 parent 81887c34d9
commit 1b6a2c4eb3
1 file changed
+92
@@ -2,7 +2,11 @@ using System.Collections.Generic;
using System.Globalization;
using System.Linq;
using System.Text;
using AmongUs.GameOptions;
using BepInEx.Unity.IL2CPP.Utils.Collections;
using HarmonyLib;
using Il2CppInterop.Runtime.InteropTypes.Arrays;
using Il2CppSystem;
using MiraAPI.LocalSettings;
using MiraAPI.Modifiers;
using MiraAPI.Modifiers.Types;
@@ -114,6 +118,94 @@ internal static class TaskAdderPatches
__instance.GoToRoot();
}
[HarmonyPrefix]
[HarmonyPatch(nameof(TaskAdderGame.PopulateRoot))]
private static bool PopulateRootPrefix(TaskAdderGame __instance, TaskAdderGame.FolderType folderType, TaskFolder rootFolder, Il2CppSystem.Collections.Generic.Dictionary<string, TaskFolder> folders, Il2CppReferenceArray<NormalPlayerTask> taskList)
{
if (folderType != TaskAdderGame.FolderType.Tasks)
{
if (folderType != TaskAdderGame.FolderType.Roles)
{
return false;
}
TaskFolder crewFolder = folders["Crewmates"] =
Object.Instantiate(__instance.RootFolderPrefab, __instance.transform);
crewFolder.gameObject.SetActive(false);
crewFolder.SetFolderColor(TaskFolder.FolderColor.Blue);
TaskFolder impFolder = folders["Impostors"] =
Object.Instantiate(__instance.RootFolderPrefab, __instance.transform);
impFolder.gameObject.SetActive(false);
impFolder.SetFolderColor(TaskFolder.FolderColor.Red);
crewFolder.FolderName = TranslationController.Instance.GetString(StringNames.Crewmate);
impFolder.FolderName = TranslationController.Instance.GetString(StringNames.Impostor);
rootFolder.SubFolders.Insert(0, crewFolder);
rootFolder.SubFolders.Insert(0, impFolder);
Il2CppSystem.Collections.Generic.List<RoleBehaviour> impRoles = new();
Il2CppSystem.Collections.Generic.List<RoleBehaviour> crewRoles = new();
foreach (var role in RoleManager.Instance.AllRoles)
{
if (role.Role != RoleTypes.ImpostorGhost && role.Role != RoleTypes.CrewmateGhost &&
!role.IsCustomRole())
{
if (role.TeamType == RoleTeamTypes.Crewmate)
{
crewRoles.Add(role);
}
else
{
impRoles.Add(role);
}
}
}
crewFolder.RoleChildren = crewRoles;
impFolder.RoleChildren = impRoles;
return false;
}
if (taskList == null)
{
return false;
}
foreach (NormalPlayerTask normalPlayerTask in taskList)
{
SystemTypes systemTypes = normalPlayerTask.StartAt;
if (normalPlayerTask is DivertPowerTask task)
{
systemTypes = task.TargetSystem;
}
if (systemTypes == SystemTypes.LowerEngine)
{
systemTypes = SystemTypes.UpperEngine;
}
if (!folders.TryGetValue(systemTypes.ToString(), out var taskFolder3))
{
taskFolder3 = folders[systemTypes.ToString()] = Object.Instantiate(__instance.RootFolderPrefab, __instance.transform);
taskFolder3.SetFolderColor(TaskFolder.FolderColor.Tan);
taskFolder3.gameObject.SetActive(false);
if (systemTypes == SystemTypes.UpperEngine)
{
taskFolder3.FolderName = TranslationController.Instance.GetString(StringNames.Engines);
}
else
{
taskFolder3.FolderName = TranslationController.Instance.GetString(systemTypes);
}
rootFolder.SubFolders.Add(taskFolder3);
}
taskFolder3.TaskChildren.Add(normalPlayerTask);
}
return false;
}
private static TaskFolder CreateFolder(this TaskAdderGame instance, string name, TaskFolder parent, int idx = -1, Color? color = null)
{
var folder = Object.Instantiate(instance.RootFolderPrefab, instance.transform);