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https://github.com/All-Of-Us-Mods/MiraAPI.git
synced 2026-10-20 01:46:15 +00:00
only show groups if there is options in them
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49ac51f039
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1ac28d2163
2 files changed
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-33
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@@ -30,6 +30,12 @@ public static class GameOptionsMenuPatch
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foreach (IModdedOptionGroup group in filteredGroups)
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{
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var filteredOpts = ModdedOptionsManager.Groups[group].Where(x=>x.Visible.Invoke()).ToList();
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if (filteredOpts.Count == 0)
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{
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continue;
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}
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CategoryHeaderMasked categoryHeaderMasked = Object.Instantiate(__instance.categoryHeaderOrigin, Vector3.zero, Quaternion.identity, __instance.settingsContainer);
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categoryHeaderMasked.SetHeader(CustomStringName.CreateAndRegister(group.GroupName), 20);
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if (group.GroupColor != Color.clear)
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@@ -40,8 +46,6 @@ public static class GameOptionsMenuPatch
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categoryHeaderMasked.transform.localScale = Vector3.one * 0.63f;
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categoryHeaderMasked.transform.localPosition = new Vector3(-0.903f, num, -2f);
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num -= 0.63f;
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var filteredOpts = ModdedOptionsManager.Groups[group].Where(x=>x.Visible.Invoke()).ToList();
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foreach (var opt in filteredOpts)
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{
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@@ -45,57 +45,71 @@ public static class RoleSettingMenuPatches
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__instance.scrollBar.transform.localPosition = new Vector3(-1.4957f, 1.5261f, -4);
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maskBg.localPosition = new Vector3(1.5353f, -1.0607f, -.1f);
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maskBg.localScale = new Vector3(6.6811f, 4.1563f, 0.5598f);
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CategoryHeaderEditRole categoryHeaderEditRole = Object.Instantiate(__instance.categoryHeaderEditRoleOrigin, Vector3.zero, Quaternion.identity, __instance.RoleChancesSettings.transform);
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categoryHeaderEditRole.SetHeader(StringNames.CrewmateRolesHeader, 20);
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categoryHeaderEditRole.transform.localPosition = new Vector3(4.986f, num, -2f);
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num -= 0.522f;
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int num3 = 0;
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int num3 = 0;
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var crewRoles = GameSettingMenuPatches.SelectedMod.CustomRoles.Values
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.OfType<ICustomRole>()
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.Where(role => role.Team == ModdedRoleTeams.Crewmate && !role.HideSettings)
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.ToList();
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foreach (var role in crewRoles)
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if (crewRoles.Count > 0)
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{
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CreateQuotaOption(__instance, role as RoleBehaviour, ref num, num3);
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num3++;
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CategoryHeaderEditRole categoryHeaderEditRole = Object.Instantiate(__instance.categoryHeaderEditRoleOrigin, Vector3.zero, Quaternion.identity, __instance.RoleChancesSettings.transform);
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categoryHeaderEditRole.SetHeader(StringNames.CrewmateRolesHeader, 20);
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categoryHeaderEditRole.transform.localPosition = new Vector3(4.986f, num, -2f);
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num -= 0.522f;
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foreach (var role in crewRoles)
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{
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CreateQuotaOption(__instance, role as RoleBehaviour, ref num, num3);
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num3++;
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}
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}
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num -= 0.4f;
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CategoryHeaderEditRole categoryHeaderEditRole2 = Object.Instantiate(__instance.categoryHeaderEditRoleOrigin, Vector3.zero, Quaternion.identity, __instance.RoleChancesSettings.transform);
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categoryHeaderEditRole2.SetHeader(StringNames.ImpostorRolesHeader, 20);
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categoryHeaderEditRole2.transform.localPosition = new Vector3(4.986f, num, -2f);
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num -= 0.522f;
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var impRoles = GameSettingMenuPatches.SelectedMod.CustomRoles.Values
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.OfType<ICustomRole>()
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.Where(role => role.Team == ModdedRoleTeams.Impostor && !role.HideSettings)
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.ToList();
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foreach (var role in impRoles)
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if (impRoles.Count > 0)
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{
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CreateQuotaOption(__instance, role as RoleBehaviour, ref num, num3);
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num3++;
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}
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num -= 0.4f;
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CategoryHeaderEditRole categoryHeaderEditRole2 = Object.Instantiate(__instance.categoryHeaderEditRoleOrigin,
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Vector3.zero, Quaternion.identity, __instance.RoleChancesSettings.transform);
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categoryHeaderEditRole2.SetHeader(StringNames.ImpostorRolesHeader, 20);
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categoryHeaderEditRole2.transform.localPosition = new Vector3(4.986f, num, -2f);
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num -= 0.522f;
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num -= 0.8f;
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CategoryHeaderEditRole categoryHeaderEditRole3 = Object.Instantiate(__instance.categoryHeaderEditRoleOrigin, Vector3.zero, Quaternion.identity, __instance.RoleChancesSettings.transform);
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categoryHeaderEditRole3.SetHeader(StringNames.None, 20);
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categoryHeaderEditRole3.Title.text = "Neutral Roles";
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categoryHeaderEditRole3.transform.localPosition = new Vector3(4.986f, num, -2f);
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num -= 0.522f;
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foreach (var role in impRoles)
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{
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CreateQuotaOption(__instance, role as RoleBehaviour, ref num, num3);
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num3++;
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}
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}
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var neutRoles = GameSettingMenuPatches.SelectedMod.CustomRoles.Values
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.OfType<ICustomRole>()
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.Where(role => role.Team == ModdedRoleTeams.Neutral && !role.HideSettings)
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.ToList();
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foreach (var role in neutRoles)
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if (neutRoles.Count > 0)
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{
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CreateQuotaOption(__instance, role as RoleBehaviour, ref num, num3);
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num3++;
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num -= 0.8f;
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CategoryHeaderEditRole categoryHeaderEditRole3 = Object.Instantiate(__instance.categoryHeaderEditRoleOrigin,
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Vector3.zero, Quaternion.identity, __instance.RoleChancesSettings.transform);
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categoryHeaderEditRole3.SetHeader(StringNames.None, 20);
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categoryHeaderEditRole3.Title.text = "Neutral Roles";
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categoryHeaderEditRole3.transform.localPosition = new Vector3(4.986f, num, -2f);
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num -= 0.522f;
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foreach (var role in neutRoles)
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{
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CreateQuotaOption(__instance, role as RoleBehaviour, ref num, num3);
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num3++;
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}
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}
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return false;
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