Hide modifier spawning on non-dev builds

This commit is contained in:
Atony committed 2026-08-12 21:14:50 -05:00
1 parent 2160d1d823
commit 14ce020208
1 file changed
+15 -4
+15 -4
View File
@@ -136,7 +136,10 @@ public static class ModifierManager
var validPlayers = plrs.Where(x => IsGameModifierValid(x, modifier, modifier.TypeId)).ToList();
if (validPlayers.Count == 0)
{
Warning($"No valid players for modifier {modifier.ModifierName}");
if (MiraApiPlugin.IsDevBuild)
{
Warning($"No valid players for modifier {modifier.ModifierName}");
}
continue;
}
@@ -157,15 +160,23 @@ public static class ModifierManager
if (candidates.Count == 0)
{
Warning(
$"No available players for modifier {modifier.ModifierName} at assignment {i + 1}");
if (MiraApiPlugin.IsDevBuild)
{
Warning(
$"No available players for modifier {modifier.ModifierName} at assignment {i + 1}");
}
break;
}
var plr = candidates.Random();
if (plr == null)
{
Warning($"Valid player for modifier {modifier.ModifierName} disappeared");
if (MiraApiPlugin.IsDevBuild)
{
Warning($"Valid player for modifier {modifier.ModifierName} disappeared");
}
continue;
}