Files
EndlessHostRoles/Patches/PlayerControlPatch.cs
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2025-10-07 14:24:21 +02:00

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using System;
using System.Collections.Generic;
using System.Linq;
using System.Reflection;
using AmongUs.Data;
using AmongUs.GameOptions;
using EHR.AddOns.Common;
using EHR.AddOns.Crewmate;
using EHR.AddOns.GhostRoles;
using EHR.AddOns.Impostor;
using EHR.Coven;
using EHR.Crewmate;
using EHR.GameMode.HideAndSeekRoles;
using EHR.Impostor;
using EHR.Modules;
using EHR.Neutral;
using EHR.Patches;
using HarmonyLib;
using Hazel;
using InnerNet;
using TMPro;
using UnityEngine;
using static EHR.Translator;
using static EHR.Utils;
using Tree = EHR.Crewmate.Tree;
namespace EHR;
[HarmonyPatch(typeof(PlayerControl), nameof(PlayerControl.CheckProtect))]
internal static class CheckProtectPatch
{
public static bool Prefix(PlayerControl __instance, [HarmonyArgument(0)] PlayerControl target)
{
if (!AmongUsClient.Instance.AmHost || target.Data.IsDead) return false;
Logger.Info($"CheckProtect: {__instance.GetNameWithRole().RemoveHtmlTags()} => {target.GetNameWithRole().RemoveHtmlTags()}", "CheckProtect");
if (__instance.Is(CustomRoles.EvilSpirit))
{
if (target.Is(CustomRoles.Spiritcaller))
Spiritcaller.ProtectSpiritcaller();
else
Spiritcaller.HauntPlayer(target);
__instance.RpcResetAbilityCooldown();
return true;
}
if (GhostRolesManager.AssignedGhostRoles.TryGetValue(__instance.PlayerId, out (CustomRoles Role, IGhostRole Instance) ghostRole))
{
ghostRole.Instance.OnProtect(__instance, target);
__instance.RpcResetAbilityCooldown();
return true;
}
if (__instance.Is(CustomRoles.Sheriff))
{
if (__instance.Data.IsDead)
{
Logger.Info("Blocked", "CheckProtect");
return false;
}
}
return true;
}
}
[HarmonyPatch(typeof(PlayerControl), nameof(PlayerControl.RpcMurderPlayer))]
internal static class RpcMurderPlayerPatch
{
public static bool Prefix(PlayerControl __instance, PlayerControl target, bool didSucceed)
{
if (!AmongUsClient.Instance.AmHost)
{
Logger.Error("Client is calling RpcMurderPlayer, are you hacking?", "RpcMurderPlayerPatch.Prefix");
return false;
}
if (GameStates.IsLobby)
{
Logger.Info("Murder triggered in lobby, so murder canceled", "RpcMurderPlayer.Prefix");
return false;
}
MurderResultFlags murderResultFlags = didSucceed ? MurderResultFlags.Succeeded : MurderResultFlags.FailedError | MurderResultFlags.DecisionByHost;
if (AmongUsClient.Instance.AmClient)
__instance.MurderPlayer(target, murderResultFlags);
var sender = CustomRpcSender.Create("RpcMurderPlayer", SendOption.Reliable);
sender.StartMessage();
if (Main.Invisible.Contains(target.PlayerId) && murderResultFlags == MurderResultFlags.Succeeded)
{
sender.StartRpc(target.NetTransform.NetId, RpcCalls.SnapTo)
.WriteVector2(new Vector2(50f, 50f))
.Write((ushort)(target.NetTransform.lastSequenceId + 16383))
.EndRpc();
sender.StartRpc(target.NetTransform.NetId, RpcCalls.SnapTo)
.WriteVector2(new Vector2(50f, 50f))
.Write((ushort)(target.NetTransform.lastSequenceId + 32767))
.EndRpc();
sender.StartRpc(target.NetTransform.NetId, RpcCalls.SnapTo)
.WriteVector2(new Vector2(50f, 50f))
.Write((ushort)(target.NetTransform.lastSequenceId + 32767 + 16383))
.EndRpc();
sender.StartRpc(target.NetTransform.NetId, RpcCalls.SnapTo)
.WriteVector2(target.transform.position)
.Write(target.NetTransform.lastSequenceId)
.EndRpc();
NumSnapToCallsThisRound += 4;
}
sender.StartRpc(__instance.NetId, RpcCalls.MurderPlayer)
.WriteNetObject(target)
.Write((int)murderResultFlags)
.EndRpc();
sender.SendMessage();
return false;
}
}
[HarmonyPatch(typeof(PlayerControl), nameof(PlayerControl.CmdCheckMurder))] // Modded
internal static class CmdCheckMurderPatch
{
public static bool Prefix(PlayerControl __instance, [HarmonyArgument(0)] PlayerControl target)
{
if (AmongUsClient.Instance.AmHost)
__instance.CheckMurder(target);
else if (Options.CurrentGameMode != CustomGameMode.FFA)
{
MessageWriter messageWriter = AmongUsClient.Instance.StartRpcImmediately(__instance.NetId, (byte)RpcCalls.CheckMurder, SendOption.Reliable);
messageWriter.WriteNetObject(target);
AmongUsClient.Instance.FinishRpcImmediately(messageWriter);
}
else
{
MessageWriter writer = AmongUsClient.Instance.StartRpcImmediately(PlayerControl.LocalPlayer.NetId, (byte)CustomRPC.FFAKill, SendOption.Reliable, AmongUsClient.Instance.HostId);
writer.WriteNetObject(__instance);
writer.WriteNetObject(target);
AmongUsClient.Instance.FinishRpcImmediately(writer);
}
return false;
}
}
[HarmonyPatch(typeof(PlayerControl), nameof(PlayerControl.CheckMurder))] // Vanilla
internal static class CheckMurderPatch
{
public static readonly Dictionary<byte, float> TimeSinceLastKill = [];
public static void Update(byte id)
{
if (TimeSinceLastKill.ContainsKey(id))
{
TimeSinceLastKill[id] += Time.deltaTime;
if (15f < TimeSinceLastKill[id]) TimeSinceLastKill.Remove(id);
}
}
public static bool Prefix(PlayerControl __instance, [HarmonyArgument(0)] PlayerControl target)
{
try
{
if (!AmongUsClient.Instance.AmHost) return false;
PlayerControl killer = __instance;
AFKDetector.SetNotAFK(killer.PlayerId);
Logger.Info($"{killer.GetNameWithRole().RemoveHtmlTags()} => {target.GetNameWithRole().RemoveHtmlTags()}", "CheckMurder");
if (killer.Data.IsDead)
{
Logger.Info($"Killer {killer.GetNameWithRole().RemoveHtmlTags()} is dead, kill canceled", "CheckMurder");
return false;
}
if (AntiBlackout.SkipTasks)
{
Logger.Info("CheckMurder while AntiBlackOut protection is in progress, kill canceled", "CheckMurder");
return false;
}
if (!Main.IntroDestroyed)
{
Logger.Info("CheckMurder while intro is not destroyed, kill canceled", "CheckMurder");
return false;
}
if (target.Is(CustomRoles.Detour))
{
PlayerControl tempTarget = target;
target = Main.AllAlivePlayerControls.Where(x => x.PlayerId != target.PlayerId && x.PlayerId != killer.PlayerId).MinBy(x => Vector2.Distance(x.Pos(), target.Pos()));
Logger.Info($"Target was {tempTarget.GetNameWithRole()}, new target is {target.GetNameWithRole()}", "Detour");
if (tempTarget.IsLocalPlayer())
{
Detour.TotalRedirections++;
if (Detour.TotalRedirections >= 3) Achievements.Type.CantTouchThis.CompleteAfterGameEnd();
}
}
if (Spirit.TryGetSwapTarget(target, out PlayerControl newTarget))
{
Logger.Info($"Target was {target.GetNameWithRole()}, new target is {newTarget.GetNameWithRole()}", "Spirit");
target = newTarget;
}
if (target.Data == null
|| target.inVent
|| target.inMovingPlat
|| target.MyPhysics.Animations.IsPlayingEnterVentAnimation()
|| target.MyPhysics.Animations.IsPlayingAnyLadderAnimation()
|| target.onLadder)
{
Logger.Info("The target is in a state where they cannot be killed, kill canceled.", "CheckMurder");
return false;
}
if (target.Data.IsDead)
{
Logger.Info("Target is already dead, kill canceled", "CheckMurder");
return false;
}
if (MeetingHud.Instance != null)
{
Logger.Info("Kill during meeting, canceled", "CheckMurder");
return false;
}
float minTime = CalculatePingDelay();
// No value is stored in TimeSinceLastKill || Stored time is greater than or equal to minTime => Allow kill
// ↓ If not allowed
if (TimeSinceLastKill.TryGetValue(killer.PlayerId, out float time) && time < minTime)
{
Logger.Info($"Last kill was too shortly before, canceled - time: {time}, minTime: {minTime}", "CheckMurder");
return false;
}
TimeSinceLastKill[killer.PlayerId] = 0f;
if (target.Is(CustomRoles.Diseased))
{
if (!Main.KilledDiseased.TryAdd(killer.PlayerId, 1))
Main.KilledDiseased[killer.PlayerId] += 1;
}
if (target.Is(CustomRoles.Antidote))
{
if (!Main.KilledAntidote.TryAdd(killer.PlayerId, 1))
Main.KilledAntidote[killer.PlayerId] += 1;
}
killer.ResetKillCooldown(false);
if (killer.PlayerId != target.PlayerId && !killer.CanUseKillButton())
{
Logger.Info(killer.GetNameWithRole().RemoveHtmlTags() + " cannot use their kill button, the kill was blocked", "CheckMurder");
return false;
}
switch (Options.CurrentGameMode)
{
case CustomGameMode.SoloKombat:
SoloPVP.OnPlayerAttack(killer, target);
return false;
case CustomGameMode.FFA:
FreeForAll.OnPlayerAttack(killer, target);
return false;
case CustomGameMode.HotPotato:
(byte holderID, byte lastHolderID) = HotPotato.GetState();
if (HotPotato.CanPassViaKillButton && holderID == killer.PlayerId && (lastHolderID != target.PlayerId || Main.AllAlivePlayerControls.Length <= 2))
HotPotato.FixedUpdatePatch.PassHotPotato(target, false);
return false;
case CustomGameMode.TheMindGame:
case CustomGameMode.MoveAndStop:
case CustomGameMode.RoomRush:
case CustomGameMode.NaturalDisasters:
case CustomGameMode.Speedrun when !Speedrun.OnCheckMurder(killer, target):
return false;
case CustomGameMode.Quiz:
if (Quiz.AllowKills) killer.Kill(target);
return false;
case CustomGameMode.Speedrun:
killer.Kill(target);
return false;
case CustomGameMode.HideAndSeek:
CustomHnS.OnCheckMurder(killer, target);
return false;
case CustomGameMode.CaptureTheFlag:
CaptureTheFlag.OnCheckMurder(killer, target);
return false;
case CustomGameMode.KingOfTheZones:
KingOfTheZones.OnCheckMurder(killer, target);
return false;
case CustomGameMode.BedWars:
BedWars.OnCheckMurder(killer, target);
return false;
case CustomGameMode.Deathrace:
Deathrace.OnCheckMurder(killer, target);
return false;
}
Deadlined.SetDone(killer);
if (ToiletMaster.OnAnyoneCheckMurderStart(killer, target)) return false;
if (Dad.OnAnyoneCheckMurderStart(target)) return false;
Simon.RemoveTarget(killer, Simon.Instruction.Kill);
if (Mastermind.ManipulatedPlayers.ContainsKey(killer.PlayerId))
return Mastermind.ForceKillForManipulatedPlayer(killer, target);
if (target.Is(CustomRoles.Spy) && !Spy.OnKillAttempt(killer, target)) return false;
if (!Starspawn.CheckInteraction(killer, target)) return false;
if (Penguin.IsVictim(killer)) return false;
Sniper.TryGetSniper(target.PlayerId, ref killer);
if (killer != __instance) Logger.Info($"Real Killer: {killer.GetNameWithRole().RemoveHtmlTags()}", "CheckMurder");
if (Pelican.IsEaten(target.PlayerId)) return false;
if (killer.IsRoleBlocked())
{
killer.Notify(BlockedAction.Kill.GetBlockNotify());
return false;
}
if (Pursuer.OnClientMurder(killer)) return false;
Seamstress.OnAnyoneCheckMurder(killer, target);
if (killer.PlayerId != target.PlayerId)
{
switch (killer.Is(CustomRoles.Bloodlust))
{
case false when !CheckMurder():
return false;
case true when killer.GetCustomRole().GetDYRole() == RoleTypes.Impostor:
if (killer.CheckDoubleTrigger(target, () =>
{
if (CheckMurder()) killer.RpcCheckAndMurder(target);
}))
killer.RpcCheckAndMurder(target);
return false;
}
bool CheckMurder() => Main.PlayerStates[killer.PlayerId].Role.OnCheckMurder(killer, target) || target.Is(CustomRoles.Fragile) || Ambusher.FragilePlayers.ContainsKey(target.PlayerId);
}
if (!killer.RpcCheckAndMurder(target, true)) return false;
if (killer.Is(CustomRoles.Unlucky))
{
if (IRandom.Instance.Next(0, 100) < Options.UnluckyKillSuicideChance.GetInt())
{
killer.Suicide();
return false;
}
}
if (killer.Is(CustomRoles.Mare)) killer.ResetKillCooldown();
if (!DoubleTrigger.FirstTriggerTimer.ContainsKey(killer.PlayerId) && killer.Is(CustomRoles.Swift) && !target.Is(CustomRoles.Pestilence))
{
if (killer.RpcCheckAndMurder(target, true))
{
target.Suicide(PlayerState.DeathReason.Kill, killer);
killer.SetKillCooldown();
}
RPC.PlaySoundRPC(killer.PlayerId, Sounds.KillSound);
return false;
}
if (killer.Is(CustomRoles.Magnet) && !target.Is(CustomRoles.Pestilence))
{
target.TP(killer);
LateTask.New(() => killer.RpcCheckAndMurder(target), 0.1f, log: false);
return false;
}
//==Kill processing==
__instance.Kill(target);
//===================
}
catch (Exception e) { ThrowException(e); }
return false;
}
public static bool RpcCheckAndMurder(PlayerControl killer, PlayerControl target, bool check = false)
{
if (!AmongUsClient.Instance.AmHost) return false;
if (target == null) target = killer;
if (CustomTeamManager.AreInSameCustomTeam(killer.PlayerId, target.PlayerId) && !CustomTeamManager.IsSettingEnabledForPlayerTeam(killer.PlayerId, CTAOption.KillEachOther))
{
Notify("SameCTATeam");
return false;
}
if (AFKDetector.ShieldedPlayers.Contains(target.PlayerId))
{
Notify("AFKShielded");
return false;
}
if ((killer.Is(CustomRoles.Jackal) && target.Is(CustomRoles.Sidekick) && !Options.JackalCanKillSidekick.GetBool()) ||
(killer.Is(CustomRoles.Sidekick) && target.Is(CustomRoles.Jackal) && !Options.SidekickCanKillJackal.GetBool()) ||
(killer.Is(CustomRoles.Jackal) && target.Is(CustomRoles.Recruit) && !Options.JackalCanKillSidekick.GetBool()) ||
(killer.Is(CustomRoles.Recruit) && target.Is(CustomRoles.Jackal) && !Options.SidekickCanKillJackal.GetBool()) ||
(killer.Is(CustomRoles.Sidekick) && target.Is(CustomRoles.Sidekick) && !Options.SidekickCanKillSidekick.GetBool()) ||
(killer.Is(CustomRoles.Recruit) && target.Is(CustomRoles.Recruit) && !Options.SidekickCanKillSidekick.GetBool()) ||
(killer.Is(CustomRoles.Recruit) && target.Is(CustomRoles.Sidekick) && !Options.SidekickCanKillSidekick.GetBool()) ||
(killer.Is(CustomRoles.Sidekick) && target.Is(CustomRoles.Recruit) && !Options.SidekickCanKillSidekick.GetBool()))
{
Notify("JackalSidekick");
return false;
}
if (!Virus.ContagiousPlayersCanKillEachOther.GetBool() && target.Is(CustomRoles.Contagious) && killer.Is(CustomRoles.Contagious))
{
Notify("ContagiousPlayers");
return false;
}
if (killer.IsMadmate() && target.Is(CustomRoleTypes.Impostor) && !Options.MadmateCanKillImp.GetBool())
{
Notify("MadmateKillImpostor");
return false;
}
if (killer.Is(CustomRoleTypes.Impostor) && target.IsMadmate() && !Options.ImpCanKillMadmate.GetBool())
{
Notify("ImpostorKillMadmate");
return false;
}
if (killer.Is(CustomRoleTypes.Coven) && target.Is(CustomRoleTypes.Coven))
{
Notify("CovenKillEachOther");
return false;
}
if (killer.Is(CustomRoleTypes.Coven) && target.Is(CustomRoles.Entranced) && !Siren.CovenCanKillEntranced.GetBool())
{
Notify("CovenKillEntranced");
return false;
}
if (killer.Is(CustomRoles.Entranced) && target.Is(CustomRoleTypes.Coven) && !Siren.EntrancedCanKillCoven.GetBool())
{
Notify("EntrancedKillCoven");
return false;
}
if ((Romantic.PartnerId == target.PlayerId && Romantic.IsPartnerProtected) ||
Medic.OnAnyoneCheckMurder(killer, target) ||
Randomizer.IsShielded(target) ||
Aid.ShieldedPlayers.ContainsKey(target.PlayerId) ||
Gaslighter.IsShielded(target) ||
!Farmer.OnAnyoneCheckMurder(target) ||
!PotionMaster.OnAnyoneCheckMurder(target) ||
!Grappler.OnAnyoneCheckMurder(target) ||
!Adventurer.OnAnyoneCheckMurder(target) ||
!Sentinel.OnAnyoneCheckMurder(killer) ||
!ToiletMaster.OnAnyoneCheckMurder(killer, target))
{
Notify("SomeSortOfProtection");
return false;
}
if (!Gardener.OnAnyoneCheckMurder(killer, target))
{
Notify("GardenerPlantNearby");
return false;
}
if (!Socialite.OnAnyoneCheckMurder(killer, target))
{
Notify("SocialiteTarget");
return false;
}
if (Penguin.IsVictim(killer))
{
Notify("PenguinVictimKill");
return false;
}
if (Mathematician.State.ProtectedPlayerId == target.PlayerId)
{
Notify("MathematicianProtected");
return false;
}
if (killer.Is(CustomRoles.Refugee) && target.Is(CustomRoleTypes.Impostor))
{
Notify("RefugeeKillImpostor");
return false;
}
if (!Bodyguard.OnAnyoneCheckMurder(killer, target))
{
Notify("BodyguardProtected");
return false;
}
if (Echo.On)
{
foreach (Echo echo in Echo.Instances)
{
if (echo.EchoPC.shapeshiftTargetPlayerId == target.PlayerId)
{
echo.OnTargetCheckMurder(killer, target);
return false;
}
}
}
if (GhostRolesManager.AssignedGhostRoles.Values.Any(x => x.Instance is GA ga && ga.ProtectionList.Contains(target.PlayerId)))
{
Notify("GAGuarded");
if (killer.IsLocalPlayer())
Achievements.Type.IForgotThisRoleExists.CompleteAfterGameEnd();
return false;
}
if (SoulHunter.IsSoulHunterTarget(killer.PlayerId) && target.Is(CustomRoles.SoulHunter))
{
Notify("SoulHunterTargetNotifyNoKill");
return false;
}
if (killer.IsRoleBlocked())
{
killer.Notify(BlockedAction.Kill.GetBlockNotify());
return false;
}
if (killer.Is(CustomRoles.Traitor) && target.Is(CustomRoleTypes.Impostor))
{
Notify("TraitorKillImpostor");
return false;
}
if (Jackal.On && Jackal.ResetKillCooldownWhenSbGetKilled.GetBool() && !killer.Is(CustomRoles.Sidekick) && !target.Is(CustomRoles.Sidekick) && !killer.Is(CustomRoles.Jackal) && !target.Is(CustomRoles.Jackal) && !GameStates.IsMeeting)
Jackal.AfterPlayerDiedTask(killer);
if (target.Is(CustomRoles.Lucky))
{
if (IRandom.Instance.Next(0, 100) < Options.LuckyProbability.GetInt())
{
killer.SetKillCooldown(15f);
return false;
}
}
if (Crusader.ForCrusade.Contains(target.PlayerId))
{
foreach (PlayerControl player in Main.AllPlayerControls)
{
if (player.Is(CustomRoles.Crusader) && player.IsAlive())
{
switch (killer.Is(CustomRoles.Pestilence))
{
case false when !killer.Is(CustomRoles.KillingMachine):
player.Kill(killer);
Crusader.ForCrusade.Remove(target.PlayerId);
killer.RpcGuardAndKill(target);
return false;
case true:
killer.Kill(player);
Crusader.ForCrusade.Remove(target.PlayerId);
target.RpcGuardAndKill(killer);
Main.PlayerStates[player.PlayerId].deathReason = PlayerState.DeathReason.PissedOff;
return false;
}
}
}
}
switch (target.GetCustomRole())
{
case CustomRoles.Medic:
Medic.IsDead(target);
break;
case CustomRoles.Gambler when Gambler.IsShielded.ContainsKey(target.PlayerId):
Notify("SomeSortOfProtection");
killer.SetKillCooldown(5f);
return false;
case CustomRoles.Spiritcaller when Spiritcaller.InProtect(target):
killer.RpcGuardAndKill(target);
Notify("SomeSortOfProtection");
return false;
}
if (MeetingStates.FirstMeeting && Main.ShieldPlayer == target.FriendCode && !string.IsNullOrEmpty(target.FriendCode))
{
Main.ShieldPlayer = string.Empty;
killer.SetKillCooldown(15f);
killer.Notify(GetString("TriedToKillLastGameFirstKill"), 10f);
return false;
}
if (Options.MadmateSpawnMode.GetInt() == 1 && Main.MadmateNum < CustomRoles.Madmate.GetCount() && target.CanBeMadmate())
{
Main.MadmateNum++;
target.RpcSetCustomRole(CustomRoles.Madmate);
ExtendedPlayerControl.RpcSetCustomRole(target.PlayerId, CustomRoles.Madmate);
var sender = CustomRpcSender.Create("RpcCheckAndMurder - Madmate", SendOption.Reliable);
sender.Notify(target, ColorString(GetRoleColor(CustomRoles.Madmate), GetString("BecomeMadmateCuzMadmateMode")));
sender.RpcGuardAndKill(target, killer);
sender.RpcGuardAndKill(target, target);
sender.RpcGuardAndKill(killer, target);
sender.SetKillCooldown(killer);
sender.SendMessage();
Logger.Info($"Add-on assigned: {target?.Data?.PlayerName} = {target.GetCustomRole()} + {CustomRoles.Madmate}", $"Assign {CustomRoles.Madmate}");
return false;
}
if (!Main.PlayerStates[target.PlayerId].Role.OnCheckMurderAsTarget(killer, target))
{
Notify("SomeSortOfProtection");
return false;
}
if (killer.Is(CustomRoles.Rookie) && MeetingStates.FirstMeeting)
{
Notify("RookieKillRoundOne");
return false;
}
if (!check) killer.Kill(target);
if (killer.Is(CustomRoles.Doppelganger)) Doppelganger.OnCheckMurderEnd(killer, target);
return true;
void Notify(string message) => killer.Notify(ColorString(Color.yellow, GetString("CheckMurderFail") + GetString(message)), 12f);
}
}
[HarmonyPatch(typeof(PlayerControl), nameof(PlayerControl.MurderPlayer))]
internal static class MurderPlayerPatch
{
public static bool Prefix(PlayerControl __instance, [HarmonyArgument(0)] PlayerControl target, [HarmonyArgument(1)] MurderResultFlags resultFlags, ref bool __state)
{
if (GameStates.IsLobby || AntiBlackout.SkipTasks) return false;
bool protectedByClient = resultFlags.HasFlag(MurderResultFlags.DecisionByHost) && target.IsProtected();
bool protectedByHost = resultFlags.HasFlag(MurderResultFlags.FailedProtected);
bool failed = resultFlags.HasFlag(MurderResultFlags.FailedError);
__state = !protectedByClient && !protectedByHost && !failed;
Logger.Info($"{__instance.GetNameWithRole()} => {target.GetNameWithRole()} - {nameof(protectedByClient)}: {protectedByClient}, {nameof(protectedByHost)}: {protectedByHost}, {nameof(failed)}: {failed}", "MurderPlayer");
RandomSpawn.CustomNetworkTransformHandleRpcPatch.HasSpawned.Add(__instance.PlayerId);
if (!target.IsProtected() && !Doppelganger.DoppelVictim.ContainsKey(target.PlayerId) && !Camouflage.ResetSkinAfterDeathPlayers.Contains(target.PlayerId))
{
Camouflage.ResetSkinAfterDeathPlayers.Add(target.PlayerId);
Camouflage.RpcSetSkin(target, true);
}
return true;
}
public static void Postfix(PlayerControl __instance, [HarmonyArgument(0)] PlayerControl target, bool __state)
{
if (__instance == null || target == null || __instance.PlayerId >= 254 || target.PlayerId >= 254 || !__state) return;
if (target.AmOwner) RemoveDisableDevicesPatch.UpdateDisableDevices();
if (!target.Data.IsDead || !AmongUsClient.Instance.AmHost) return;
if (OverKiller.OverDeadPlayerList.Contains(target.PlayerId)) return;
PlayerControl killer = __instance; // Alternative variable
PlagueDoctor.OnAnyMurder();
// Replacement process when the actual killer and killer are different
if (Sniper.TryGetSniper(target.PlayerId, ref killer)) Main.PlayerStates[target.PlayerId].deathReason = PlayerState.DeathReason.Sniped;
if (killer.Is(CustomRoles.Sniper))
{
if (!Options.UsePets.GetBool())
killer.RpcResetAbilityCooldown();
else
{
int cd = Options.DefaultShapeshiftCooldown.GetInt();
Main.AbilityCD[killer.PlayerId] = (TimeStamp, cd);
SendRPC(CustomRPC.SyncAbilityCD, 1, killer.PlayerId, cd);
}
}
if (killer != __instance) Logger.Info($"Real Killer = {killer.GetNameWithRole().RemoveHtmlTags()}", "MurderPlayer");
if (Main.PlayerStates[target.PlayerId].deathReason == PlayerState.DeathReason.etc)
{
// If the cause of death is not specified, it is determined as a normal kill.
Main.PlayerStates[target.PlayerId].deathReason = PlayerState.DeathReason.Kill;
}
// Let’s see if Youtuber was stabbed first
if (Main.FirstDied == string.Empty && target.Is(CustomRoles.Youtuber))
{
CustomSoundsManager.RPCPlayCustomSoundAll("Congrats");
CustomWinnerHolder.ResetAndSetWinner(CustomWinner.Youtuber);
CustomWinnerHolder.WinnerIds.Add(target.PlayerId);
}
Postman.CheckAndResetTargets(target, true);
if (target.Is(CustomRoles.Trapper) && killer != target) killer.TrapperKilled(target);
if (target.Is(CustomRoles.Stained)) Stained.OnDeath(target, killer);
Witness.AllKillers[killer.PlayerId] = TimeStamp;
killer.AddKillTimerToDict();
switch (target.GetCustomRole())
{
case CustomRoles.BallLightning when killer != target:
BallLightning.MurderPlayer(killer, target);
break;
case CustomRoles.Bane when killer != target:
Bane.OnKilled(killer);
break;
case CustomRoles.Markseeker:
Markseeker.OnDeath(target);
break;
}
Main.PlayerStates[killer.PlayerId].Role.OnMurder(killer, target);
Chef.SpitOutFood(killer);
EvilTracker.OnAnyoneMurder(killer, target);
if (Options.CurrentGameMode == CustomGameMode.Speedrun)
Speedrun.ResetTimer(killer);
if (killer.Is(CustomRoles.TicketsStealer) && killer.PlayerId != target.PlayerId)
killer.Notify(string.Format(GetString("TicketsStealerGetTicket"), ((Main.AllPlayerControls.Count(x => x.GetRealKiller()?.PlayerId == killer.PlayerId) + 1) * Options.TicketsPerKill.GetFloat()).ToString("0.0#####")));
if (killer.Is(CustomRoles.Pickpocket) && killer.PlayerId != target.PlayerId)
killer.Notify(string.Format(GetString("PickpocketGetVote"), ((Main.AllPlayerControls.Count(x => x.GetRealKiller()?.PlayerId == killer.PlayerId) + 1) * Pickpocket.VotesPerKill.GetFloat()).ToString("0.0#####")));
if (killer.Is(CustomRoles.Deadlined)) Deadlined.SetDone(killer);
if (target.Is(CustomRoles.Avanger))
{
PlayerControl[] pcList = Main.AllAlivePlayerControls.Where(x => x.PlayerId != target.PlayerId).ToArray();
PlayerControl rp = pcList.RandomElement();
if (!rp.Is(CustomRoles.Pestilence)) rp.Suicide(PlayerState.DeathReason.Revenge, target);
}
if (target.Is(CustomRoles.Bait))
{
var realKiller = target.GetRealKiller();
if (realKiller != null) killer = realKiller;
if (target != killer && !killer.Is(CustomRoles.KillingMachine) && (killer.PlayerId != target.PlayerId || target.GetRealKiller()?.GetCustomRole() is CustomRoles.Swooper or CustomRoles.Wraith || !killer.Is(CustomRoles.Oblivious) || !Options.ObliviousBaitImmune.GetBool()))
{
killer.RPCPlayCustomSound("Congrats");
target.RPCPlayCustomSound("Congrats");
float delay;
if (Options.BaitDelayMax.GetFloat() < Options.BaitDelayMin.GetFloat())
delay = 0f;
else
delay = IRandom.Instance.Next((int)Options.BaitDelayMin.GetFloat(), (int)Options.BaitDelayMax.GetFloat() + 1);
delay = Math.Max(delay, 0.15f);
if (delay > 0.15f && Options.BaitDelayNotify.GetBool()) killer.Notify(ColorString(GetRoleColor(CustomRoles.Bait), string.Format(GetString("KillBaitNotify"), (int)delay)), delay);
Logger.Info($"{killer.GetNameWithRole().RemoveHtmlTags()} killed Bait => {target.GetNameWithRole().RemoveHtmlTags()}", "MurderPlayer");
LateTask.New(() =>
{
if (GameStates.IsInTask)
{
if (!Options.ReportBaitAtAllCost.GetBool())
killer.CmdReportDeadBody(target.Data);
else
killer.NoCheckStartMeeting(target.Data, true);
}
}, delay, "Bait Self Report");
}
}
AfterPlayerDeathTasks(target);
Main.PlayerStates[target.PlayerId].SetDead();
target.SetRealKiller(killer, true);
CountAlivePlayers(true);
__instance.MarkDirtySettings();
target.MarkDirtySettings();
Main.Instance.StartCoroutine(NotifyEveryoneAsync(4, false));
Statistics.OnMurder(killer, target);
}
}
// Triggered when the shapeshifter selects a target
[HarmonyPatch(typeof(PlayerControl), nameof(PlayerControl.CheckShapeshift))]
internal static class CheckShapeshiftPatch
{
public static bool Prefix(PlayerControl __instance, [HarmonyArgument(0)] PlayerControl target /*, [HarmonyArgument(1)] bool shouldAnimate*/)
{
return ShapeshiftPatch.ProcessShapeshift(__instance, target); // return false to cancel the shapeshift
}
}
[HarmonyPatch(typeof(PlayerControl), nameof(PlayerControl.CmdCheckShapeshift))]
internal static class CmdCheckShapeshiftPatch
{
public static bool Prefix(PlayerControl __instance, [HarmonyArgument(0)] PlayerControl target /*, [HarmonyArgument(1)] bool shouldAnimate*/)
{
return CheckShapeshiftPatch.Prefix(__instance, target /*, shouldAnimate*/);
}
}
// Triggered when the egg animation starts playing
[HarmonyPatch(typeof(PlayerControl), nameof(PlayerControl.Shapeshift))]
internal static class ShapeshiftPatch
{
public static bool ProcessShapeshift(PlayerControl shapeshifter, PlayerControl target)
{
bool meetingSS = Options.UseMeetingShapeshift.GetBool() && GameStates.IsMeeting;
if ((!Main.ProcessShapeshifts && !meetingSS) || shapeshifter.PlayerId >= 254) return true;
if (AntiBlackout.SkipTasks)
{
Logger.Info("Shapeshift while AntiBlackOut protection is in progress, shapeshift canceled", "Shapeshift");
return false;
}
if (shapeshifter == null || target == null) return true;
Logger.Info($"{shapeshifter.GetNameWithRole()} => {target.GetNameWithRole()}", "Shapeshift");
if (meetingSS)
{
if (MeetingHud.Instance.state is MeetingHud.VoteStates.Discussion or MeetingHud.VoteStates.Voted or MeetingHud.VoteStates.NotVoted)
Main.PlayerStates[shapeshifter.PlayerId].Role.OnMeetingShapeshift(shapeshifter, target);
shapeshifter.RpcRejectShapeshift();
return false;
}
bool shapeshifting = shapeshifter.PlayerId != target.PlayerId;
CustomRoles role = shapeshifter.GetCustomRole();
if (AmongUsClient.Instance.AmHost && shapeshifting)
{
if (!Rhapsode.CheckAbilityUse(shapeshifter) || Stasis.IsTimeFrozen || TimeMaster.Rewinding) return false;
if (shapeshifter.Is(CustomRoles.Trainee) && MeetingStates.FirstMeeting)
{
shapeshifter.Notify(GetString("TraineeNotify"));
shapeshifter.RpcRejectShapeshift();
return false;
}
}
Main.CheckShapeshift[shapeshifter.PlayerId] = shapeshifting;
Main.ShapeshiftTarget[shapeshifter.PlayerId] = target.PlayerId;
if (!AmongUsClient.Instance.AmHost) return true;
if (!shapeshifting) Camouflage.RpcSetSkin(shapeshifter);
var isSSneeded = true;
if (!Pelican.IsEaten(shapeshifter.PlayerId) && !GameStates.IsVoting)
isSSneeded = Main.PlayerStates[shapeshifter.PlayerId].Role.OnShapeshift(shapeshifter, target, shapeshifting);
if (shapeshifter.Is(CustomRoles.Hangman) && shapeshifter.GetAbilityUseLimit() < 1 && shapeshifting)
{
shapeshifter.SetKillCooldown(Hangman.ShapeshiftDuration.GetFloat() + 1f);
isSSneeded = false;
}
bool forceCancel = role.ForceCancelShapeshift();
if (Changeling.ChangedRole.TryGetValue(shapeshifter.PlayerId, out bool changed) && changed && shapeshifter.GetRoleTypes() != RoleTypes.Shapeshifter)
{
forceCancel = true;
isSSneeded = false;
}
bool shouldCancel = Options.DisableShapeshiftAnimations.GetBool();
bool shouldAlwaysCancel = shouldCancel && Options.DisableAllShapeshiftAnimations.GetBool();
bool doSSwithoutAnim = isSSneeded && shouldAlwaysCancel;
doSSwithoutAnim |= isSSneeded && role.IsNoAnimationShifter();
isSSneeded &= !shouldAlwaysCancel;
forceCancel |= shouldAlwaysCancel;
isSSneeded &= !doSSwithoutAnim;
// Forced rewriting in case the name cannot be corrected due to the timing of unshifting being off.
if (!shapeshifting && !shapeshifter.Is(CustomRoles.Glitch) && isSSneeded)
LateTask.New(() => Main.Instance.StartCoroutine(NotifyEveryoneAsync(3)), 1.2f, "ShapeShiftNotify");
if (!(shapeshifting && doSSwithoutAnim) && !isSSneeded && !Swapster.FirstSwapTarget.ContainsKey(shapeshifter.PlayerId) && !Transporter.FirstSwapTarget.ContainsKey(shapeshifter.PlayerId))
LateTask.New(shapeshifter.RpcResetAbilityCooldown, 0.01f, log: false);
if (!isSSneeded)
{
Main.CheckShapeshift[shapeshifter.PlayerId] = false;
shapeshifter.RpcRejectShapeshift();
NotifyRoles(SpecifySeer: shapeshifter, SpecifyTarget: shapeshifter);
}
if (doSSwithoutAnim)
{
shapeshifter.RpcShapeshift(target, false);
return false;
}
bool animated = isSSneeded || (!shouldCancel && !forceCancel) || (!shapeshifting && !shouldAlwaysCancel);
Statistics.OnShapeshift(shapeshifter, shapeshifting, animated);
return animated;
}
// Tasks that should run when someone performs a shapeshift (with the egg animation) should be here.
public static void Prefix(PlayerControl __instance, [HarmonyArgument(0)] PlayerControl target)
{
if (!Main.ProcessShapeshifts || !GameStates.IsInTask || __instance == null || target == null) return;
bool shapeshifting = __instance.PlayerId != target.PlayerId;
foreach (PlayerControl pc in Main.AllAlivePlayerControls)
{
PlainShipRoom plainShipRoom = pc.GetPlainShipRoom();
string room = GetString(plainShipRoom != null ? plainShipRoom.RoomId.ToString() : "Outside");
if (pc.Is(CustomRoles.Shiftguard)) pc.Notify($"[<#00ffa5>{room}</color>] {GetString(shapeshifting ? "ShiftguardNotifySS" : "ShiftguardNotifyUnshift")}");
switch (Main.PlayerStates[pc.PlayerId].Role)
{
case Adventurer av:
Adventurer.OnAnyoneShapeshiftLoop(av, __instance);
break;
case Crewmate.Sentry st:
st.OnAnyoneShapeshiftLoop(__instance, target);
break;
}
}
}
}
[HarmonyPatch(typeof(PlayerControl), nameof(PlayerControl.RpcShapeshift))]
internal static class RpcShapeshiftPatch
{
public static void Postfix(PlayerControl __instance, [HarmonyArgument(0)] PlayerControl target)
{
Main.CheckShapeshift[__instance.PlayerId] = __instance.PlayerId != target.PlayerId;
}
}
[HarmonyPatch(typeof(PlayerControl), nameof(PlayerControl.ReportDeadBody))]
internal static class ReportDeadBodyPatch
{
public static Dictionary<byte, bool> CanReport;
public static readonly Dictionary<byte, List<NetworkedPlayerInfo>> WaitReport = [];
public static bool MeetingStarted;
public static bool Prefix(PlayerControl __instance, [HarmonyArgument(0)] NetworkedPlayerInfo target)
{
if (GameStates.IsMeeting || MeetingStarted) return false;
if (Options.DisableMeeting.GetBool()) return false;
if (Options.CurrentGameMode != CustomGameMode.Standard) return false;
if (Options.DisableReportWhenCC.GetBool() && Camouflage.IsCamouflage) return false;
if (!CanReport[__instance.PlayerId])
{
WaitReport[__instance.PlayerId].Add(target);
Logger.Warn($"{__instance.GetNameWithRole().RemoveHtmlTags()}: Reporting is currently prohibited, so we will wait until it becomes possible.", "ReportDeadBody");
return false;
}
Logger.Info($"{__instance.GetNameWithRole().RemoveHtmlTags()} => {target?.Object?.GetNameWithRole() ?? "null"}", "ReportDeadBody");
foreach (KeyValuePair<byte, PlayerState> kvp in Main.PlayerStates)
kvp.Value.LastRoom = GetPlayerById(kvp.Key).GetPlainShipRoom();
if (!AmongUsClient.Instance.AmHost) return true;
try
{
// If the caller is dead, this process will cancel the meeting, so stop here.
if (__instance.Data.IsDead) return false;
//=============================================
// Next, check whether this meeting is allowed
//=============================================
if (target == null && Main.NumEmergencyMeetingsUsed.TryGetValue(__instance.PlayerId, out int used))
{
if (used >= Main.RealOptionsData.GetInt(Int32OptionNames.NumEmergencyMeetings))
{
Notify("NoMoreEmergencyMeetingsLeft");
return false;
}
Main.NumEmergencyMeetingsUsed[__instance.PlayerId]++;
}
PlayerControl killer = target?.Object?.GetRealKiller();
CustomRoles? killerRole = killer?.GetCustomRole();
if (Main.PlayerStates.Values.Any(x => x.Role is Tremor { IsDoom: true })) return false;
if (target == null)
{
if (CustomSabotage.Instances.Count > 0)
{
Notify("CannotCallEmergencyMeetingWhileSabotage");
return false;
}
if (__instance.Is(CustomRoles.Jester) && !Jester.JesterCanUseButton.GetBool())
{
Notify("JesterCannotCallEmergencyMeeting");
return false;
}
if (__instance.Is(CustomRoles.NiceSwapper) && !NiceSwapper.CanStartMeeting.GetBool())
{
Notify("NiceSwapperCannotCallEmergencyMeeting");
return false;
}
if (__instance.Is(CustomRoles.Adrenaline) && !Adrenaline.CanCallMeeting(__instance))
{
Notify("AdrenalineCannotCallEmergencyMeeting");
return false;
}
if (SoulHunter.IsSoulHunterTarget(__instance.PlayerId))
{
Notify("SoulHunterTargetNotifyNoMeeting");
return false;
}
if (!Wyrd.CheckPlayerAction(__instance, Wyrd.Action.Button)) return false; // Player dies, no notify needed
}
if (target != null)
{
if (Bloodhound.UnreportablePlayers.Contains(target.PlayerId)
|| Vulture.UnreportablePlayers.Contains(target.PlayerId)
|| (killer != null && killer.Is(CustomRoles.Goddess))
|| Main.PlayerStates[target.PlayerId].deathReason == PlayerState.DeathReason.Gambled
|| killerRole == CustomRoles.Scavenger
|| Cleaner.CleanerBodies.Contains(target.PlayerId))
{
Notify("UnreportableBody");
return false;
}
if (!Occultist.OnAnyoneReportDeadBody(target) ||
!Altruist.OnAnyoneCheckReportDeadBody(__instance, target))
{
Notify("PlayerWasRevived");
return false;
}
if (!Librarian.OnAnyoneReport(__instance)) return false; // Player dies, no notify needed
if (!BoobyTrap.OnAnyoneCheckReportDeadBody(__instance, target)) return false; // Player dies, no notify needed
if (!Hypnotist.OnAnyoneReport())
{
if (__instance.IsLocalPlayer())
Achievements.Type.Hypnosis.CompleteAfterGameEnd();
Notify("HypnosisNoMeeting");
return false;
}
if (!Wyrd.CheckPlayerAction(__instance, Wyrd.Action.Report)) return false; // Player dies, no notify needed
if (!Main.PlayerStates[__instance.PlayerId].Role.CheckReportDeadBody(__instance, target, killer)) return false;
PlayerControl tpc = target.Object;
if (__instance.Is(CustomRoles.Unlucky) && (tpc == null || !tpc.Is(CustomRoles.Bait)))
{
if (IRandom.Instance.Next(0, 100) < Options.UnluckyReportSuicideChance.GetInt())
{
__instance.Suicide();
return false;
}
}
if (tpc.Is(CustomRoles.Unreportable))
{
Notify("TargetDisregarded");
return false;
}
if (__instance.Is(CustomRoles.Oblivious))
{
Notify("AmOblivious");
return false;
}
}
if (Options.SyncButtonMode.GetBool() && target == null)
{
Logger.Info($"Max buttons: {Options.SyncedButtonCount.GetInt()}, used: {Options.UsedButtonCount}", "ReportDeadBody");
if (Options.SyncedButtonCount.GetFloat() <= Options.UsedButtonCount)
{
Logger.Info("The ship has no more emergency meetings left", "ReportDeadBody");
Notify("ShipHasNoMoreMeetingsLeft");
return false;
}
Options.UsedButtonCount++;
if (Math.Abs(Options.SyncedButtonCount.GetFloat() - Options.UsedButtonCount) < 0.5f)
Logger.Info("This was the last allowed emergency meeting", "ReportDeadBody");
}
}
catch (Exception e) { ThrowException(e); }
AfterReportTasks(__instance, target);
return true;
void Notify(string str) => __instance.Notify(ColorString(Color.yellow, GetString("CheckReportFail") + GetString(str)), 15f);
}
public static void AfterReportTasks(PlayerControl player, NetworkedPlayerInfo target)
{
//=============================================================================================
// Hereinafter, it is confirmed that the meeting is allowed, and the meeting will start.
//=============================================================================================
if (MeetingStarted) return;
MeetingStarted = true;
LateTask.New(() => MeetingStarted = false, 1f, "ResetMeetingStarted");
Main.PlayerStates.Values.DoIf(x => !x.IsDead, x => x.IsBlackOut = true);
Main.AllAlivePlayerControls.Do(x => x.SyncSettings());
LateTask.New(() => Main.PlayerStates.Values.Do(x => x.IsBlackOut = false), 3f, "RemoveBlackout");
CustomNetObject.OnMeeting();
Asthmatic.RunChecks = false;
Damocles.CountRepairSabotage = false;
Stressed.CountRepairSabotage = false;
if (Options.CurrentGameMode == CustomGameMode.Standard)
{
foreach (byte id in Main.DiedThisRound)
{
PlayerControl receiver = id.GetPlayer();
if (receiver == null) continue;
PlayerControl killer = receiver.GetRealKiller();
if (killer == null) continue;
SendMessage("\n", receiver.PlayerId, string.Format(GetString("DeathCommand"), killer.PlayerId.ColoredPlayerName(), (killer.Is(CustomRoles.Bloodlust) ? $"{CustomRoles.Bloodlust.ToColoredString()} " : string.Empty) + killer.GetCustomRole().ToColoredString()), sendOption: SendOption.None);
}
}
Main.DiedThisRound = [];
Main.AllAlivePlayerControls.DoIf(x => x.Is(CustomRoles.Lazy), x => Lazy.BeforeMeetingPositions[x.PlayerId] = x.Pos());
if (Lovers.PrivateChat.GetBool()) ChatManager.ClearChat(Main.AllAlivePlayerControls.ExceptBy(Main.LoversPlayers.ConvertAll(x => x.PlayerId), x => x.PlayerId).ToArray());
CustomSabotage.Reset();
if (target == null)
{
switch (Main.PlayerStates[player.PlayerId].Role)
{
case Mayor:
Mayor.MayorUsedButtonCount[player.PlayerId]++;
break;
case Rogue rg:
rg.OnButtonPressed();
break;
}
if (QuizMaster.On)
{
QuizMaster.Data.LastPlayerPressedButtonName = player.GetRealName();
QuizMaster.Data.NumEmergencyMeetings++;
}
}
else
{
PlayerControl tpc = target.Object;
if (tpc != null && !tpc.IsAlive())
{
if (player.Is(CustomRoles.Forensic) && player.PlayerId != target.PlayerId)
Forensic.OnReportDeadBody(player, target.Object);
else if (player.Is(CustomRoles.Sleuth) && player.PlayerId != target.PlayerId)
{
string msg = string.Format(GetString("SleuthMsg"), tpc.GetRealName(), tpc.GetDisplayRoleName());
Main.SleuthMsgs[player.PlayerId] = msg;
}
}
if (Virus.InfectedBodies.Contains(target.PlayerId))
Virus.OnKilledBodyReport(player);
if (QuizMaster.On)
{
QuizMaster.Data.LastReporterName = player.GetRealName();
QuizMaster.Data.LastReportedPlayer = (Palette.GetColorName(target.DefaultOutfit.ColorId), target.Object);
if (MeetingStates.FirstMeeting) QuizMaster.Data.FirstReportedBodyPlayerName = target.Object.GetRealName();
}
}
if (QuizMaster.On)
{
if (MeetingStates.FirstMeeting) QuizMaster.Data.NumPlayersDeadFirstRound = Main.AllPlayerControls.Count(x => !x.IsAlive() && !x.Is(CustomRoles.GM));
QuizMaster.Data.NumMeetings++;
}
if (Main.LoversPlayers.Exists(x => x.IsAlive()) && Main.IsLoversDead && Lovers.LoverDieConsequence.GetValue() == 1)
{
PlayerControl aliveLover = Main.LoversPlayers.First(x => x.IsAlive());
switch (Lovers.LoverSuicideTime.GetValue())
{
case 1:
aliveLover.Suicide(PlayerState.DeathReason.FollowingSuicide);
break;
case 2:
CheckForEndVotingPatch.TryAddAfterMeetingDeathPlayers(PlayerState.DeathReason.FollowingSuicide, aliveLover.PlayerId);
break;
}
}
foreach (PlayerControl pc in Main.AllPlayerControls)
{
if (Main.CheckShapeshift.ContainsKey(pc.PlayerId) && !Doppelganger.DoppelVictim.ContainsKey(pc.PlayerId))
Camouflage.RpcSetSkin(pc, revertToDefault: true);
if (Main.CurrentMap == MapNames.Fungle && (pc.IsMushroomMixupActive() || IsActive(SystemTypes.MushroomMixupSabotage)))
pc.FixMixedUpOutfit();
if (Main.Invisible.Contains(pc.PlayerId))
LateTask.New(() => pc.RpcMakeVisible(), 1f, log: false);
PhantomRolePatch.OnReportDeadBody(pc);
}
EAC.TimeSinceLastTaskCompletion.Clear();
Enigma.OnReportDeadBody(player, target);
Mediumshiper.OnReportDeadBody(target);
Mortician.OnReportDeadBody(player, target);
Spiritualist.OnReportDeadBody(target);
Bloodmoon.OnMeetingStart();
Deadlined.OnMeetingStart();
Commited.OnMeetingStart();
Main.LastVotedPlayerInfo = null;
Arsonist.ArsonistTimer.Clear();
Farseer.FarseerTimer.Clear();
Puppeteer.PuppeteerList.Clear();
Puppeteer.PuppeteerDelayList.Clear();
Veteran.VeteranInProtect.Clear();
Grenadier.GrenadierBlinding.Clear();
SecurityGuard.BlockSabo.Clear();
Grenadier.MadGrenadierBlinding.Clear();
Divinator.DidVote.Clear();
Oracle.DidVote.Clear();
Imitator.ImitatingRole.SetAllValues(CustomRoles.Imitator);
foreach (PlayerState state in Main.PlayerStates.Values)
{
if (state.Role.IsEnable)
state.Role.OnReportDeadBody();
}
Main.AbilityCD.Clear();
SendRPC(CustomRPC.SyncAbilityCD, 2);
if (player.Is(CustomRoles.Damocles)) Damocles.OnReport(player.PlayerId);
Damocles.OnMeetingStart();
if (player.Is(CustomRoles.Stressed)) Stressed.OnReport(player);
Stressed.OnMeetingStart();
MeetingTimeManager.OnReportDeadBody();
NameNotifyManager.Reset();
NotifyRoles(true, ForceLoop: true, CamouflageIsForMeeting: true, GuesserIsForMeeting: true);
try
{
Main.ProcessShapeshifts = false;
foreach (PlayerControl pc in Main.AllPlayerControls)
{
try
{
if (pc.IsAlive())
{
if (Camouflage.IsCamouflage && !Magistrate.CallCourtNextMeeting)
Camouflage.RpcSetSkin(pc, revertToDefault: true, forceRevert: true);
if (Magistrate.CallCourtNextMeeting)
{
string name = pc.GetRealName();
RpcChangeSkin(pc, new NetworkedPlayerInfo.PlayerOutfit().Set(name, 15, "", "", "", "", ""));
}
if (pc.IsShifted()) pc.RpcShapeshift(pc, false);
}
else if (!pc.Data.IsDead)
pc.RpcExileV2();
}
catch (Exception e) { ThrowException(e); }
}
RPCHandlerPatch.RemoveExpiredWhiteList();
Camouflage.CamoTimesThisRound = 0;
NumSnapToCallsThisRound = 0;
if (HudManagerPatch.AchievementUnlockedText == string.Empty)
HudManagerPatch.ClearLowerInfoText();
Logger.Info("AfterReportTasks finished", "ReportDeadBody");
}
catch (Exception e) { ThrowException(e); }
}
}
//[HarmonyPatch(typeof(PlayerControl), nameof(PlayerControl.FixedUpdate))]
internal static class FixedUpdatePatch
{
private static readonly StringBuilder Mark = new(20);
private static readonly StringBuilder Suffix = new();
private static int LevelKickBufferTime = 10;
private static readonly Dictionary<byte, int> DeadBufferTime = [];
private static readonly Dictionary<byte, long> LastUpdate = [];
private static readonly Dictionary<byte, long> LastAddAbilityTime = [];
private static long LastErrorTS;
private static long LastSelfNameUpdateTS;
public static void Postfix(PlayerControl __instance, bool lowLoad)
{
if (__instance == null || __instance.PlayerId >= 254) return;
CheckMurderPatch.Update(__instance.PlayerId);
if (AmongUsClient.Instance.AmHost && __instance.AmOwner)
CustomNetObject.FixedUpdate();
byte id = __instance.PlayerId;
if (AmongUsClient.Instance.AmHost && GameStates.IsInTask && ReportDeadBodyPatch.CanReport[id] && ReportDeadBodyPatch.WaitReport[id].Count > 0)
{
if (id.IsPlayerRoleBlocked())
{
__instance.Notify(BlockedAction.Report.GetBlockNotify());
Logger.Info("Dead Body Report Blocked (player role blocked)", "FixedUpdate.ReportDeadBody");
ReportDeadBodyPatch.WaitReport[id].Clear();
}
else
{
NetworkedPlayerInfo info = ReportDeadBodyPatch.WaitReport[id][0];
ReportDeadBodyPatch.WaitReport[id].Clear();
Logger.Info($"{__instance.GetNameWithRole().RemoveHtmlTags()}: Now that it is possible to report, we will process the report.", "ReportDeadBody");
__instance.ReportDeadBody(info);
}
}
if (AmongUsClient.Instance.AmHost)
{
if (GhostRolesManager.AssignedGhostRoles.TryGetValue(id, out (CustomRoles Role, IGhostRole Instance) ghostRole))
{
switch (ghostRole.Instance)
{
case Warden warden:
warden.Update(__instance);
break;
case Haunter haunter:
haunter.Update(__instance);
break;
case Bloodmoon bloodmoon:
Bloodmoon.Update(__instance, bloodmoon);
break;
}
}
else if (!Main.HasJustStarted && GameStates.IsInTask && !ExileController.Instance && GhostRolesManager.ShouldHaveGhostRole(__instance))
GhostRolesManager.AssignGhostRole(__instance);
}
if (GameStates.InGame && Options.DontUpdateDeadPlayers.GetBool() && !(__instance.IsHost() && __instance.IsLocalPlayer()) && !__instance.IsAlive() && !__instance.GetCustomRole().NeedsUpdateAfterDeath() && Options.CurrentGameMode is not CustomGameMode.RoomRush and not CustomGameMode.Quiz)
{
int buffer = Options.DeepLowLoad.GetBool() ? 150 : 60;
DeadBufferTime.TryAdd(id, buffer);
DeadBufferTime[id]--;
if (DeadBufferTime[id] > 0) return;
DeadBufferTime[id] = buffer;
}
try { DoPostfix(__instance, lowLoad); }
catch (Exception ex)
{
if (OnGameJoinedPatch.JoiningGame && ex is NullReferenceException) return;
long now = TimeStamp;
string nameWithRole = __instance.GetNameWithRole();
if (string.IsNullOrEmpty(nameWithRole.Trim())) return;
if (LastErrorTS != now)
{
Logger.Error($"Error for {nameWithRole}:", "FixedUpdatePatch");
ThrowException(ex);
LastErrorTS = now;
return;
}
Logger.Error($"Error for {nameWithRole}: {ex}", "FixedUpdatePatch");
}
}
private static void DoPostfix(PlayerControl __instance, bool lowLoad)
{
PlayerControl player = __instance;
byte playerId = player.PlayerId;
byte lpId = PlayerControl.LocalPlayer.PlayerId;
bool localPlayer = playerId == lpId; // Updates that are independent of the player are only executed for the local player.
bool inTask = GameStates.IsInTask;
bool alive = player.IsAlive();
if (localPlayer)
{
CustomSabotage.UpdateAll();
Zoom.OnFixedUpdate();
TextBoxPatch.CheckChatOpen();
if (!lowLoad) NameNotifyManager.OnFixedUpdate();
}
if (!lowLoad)
{
TargetArrow.OnFixedUpdate(player);
LocateArrow.OnFixedUpdate(player);
if (AmongUsClient.Instance.AmHost)
{
Camouflage.OnFixedUpdate(player);
if (localPlayer && Options.CurrentGameMode is CustomGameMode.Standard or CustomGameMode.FFA or CustomGameMode.CaptureTheFlag or CustomGameMode.NaturalDisasters && GameStartTimeStamp + 44 == TimeStamp)
NotifyRoles();
}
}
long now = TimeStamp;
if (AmongUsClient.Instance.AmHost)
{
AFKDetector.OnFixedUpdate(player);
if (GameStates.IsLobby && ((ModUpdater.HasUpdate && ModUpdater.ForceUpdate) || ModUpdater.IsBroken || !Main.AllowPublicRoom) && AmongUsClient.Instance.IsGamePublic)
AmongUsClient.Instance.ChangeGamePublic(false);
// Kick low-level people
if (!lowLoad && GameSettingMenuPatch.LastPresetChange + 5 < TimeStamp && GameStates.IsLobby && !player.AmOwner && Options.KickLowLevelPlayer.GetInt() != 0 && (
(player.Data.PlayerLevel != 0 && player.Data.PlayerLevel < Options.KickLowLevelPlayer.GetInt()) ||
player.Data.FriendCode == string.Empty
))
{
LevelKickBufferTime--;
if (LevelKickBufferTime <= 0)
{
LevelKickBufferTime = 20;
if (player.GetClient().ProductUserId != "")
{
string hashedPuid = player.GetClient().GetHashedPuid();
if (!BanManager.TempBanWhiteList.Contains(hashedPuid)) BanManager.TempBanWhiteList.Add(hashedPuid);
}
if (!Main.AllPlayerControls.All(x => x.Data.PlayerLevel <= 1) && !LobbyPatch.IsGlitchedRoomCode())
{
string msg = string.Format(GetString("KickBecauseLowLevel"), player.GetRealName().RemoveHtmlTags());
Logger.SendInGame(msg, Color.yellow);
AmongUsClient.Instance.KickPlayer(player.OwnerId, true);
Logger.Info(msg, "Low Level Temp Ban");
}
}
}
if (!GameStates.IsLobby)
{
if (player.Is(CustomRoles.Spurt) && !Mathf.Approximately(Main.AllPlayerSpeed[playerId], Spurt.StartingSpeed[playerId]) && !inTask && !GameStates.IsMeeting) // fix ludicrous bug
{
Main.AllPlayerSpeed[playerId] = Spurt.StartingSpeed[playerId];
player.MarkDirtySettings();
}
if (!Main.KillTimers.TryAdd(playerId, 10f) && ((!player.inVent && !player.MyPhysics.Animations.IsPlayingEnterVentAnimation()) || player.Is(CustomRoles.Haste)) && Main.KillTimers[playerId] > 0) Main.KillTimers[playerId] -= Time.fixedDeltaTime;
if (localPlayer)
{
if (QuizMaster.On && inTask && !lowLoad && QuizMaster.AllSabotages.Any(IsActive))
QuizMaster.Data.LastSabotage = QuizMaster.AllSabotages.FirstOrDefault(IsActive);
}
if (!lowLoad && player.IsModdedClient() && player.Is(CustomRoles.Haste))
player.ForceKillTimerContinue = true;
if (DoubleTrigger.FirstTriggerTimer.Count > 0)
DoubleTrigger.OnFixedUpdate(player);
SabotageSystemTypeRepairDamagePatch.SabotageDoubleTrigger.Update(Time.deltaTime);
if (Main.PlayerStates.TryGetValue(playerId, out PlayerState s) && s.Role.IsEnable)
s.Role.OnFixedUpdate(player);
if (inTask && player.Is(CustomRoles.PlagueBearer) && PlagueBearer.IsPlaguedAll(player))
{
player.RpcSetCustomRole(CustomRoles.Pestilence);
player.Notify(GetString("PlagueBearerToPestilence"));
player.RpcGuardAndKill(player);
var state = Main.PlayerStates[player.PlayerId];
state.RemoveSubRole(CustomRoles.Fragile);
state.RemoveSubRole(CustomRoles.Unbound);
if (!PlagueBearer.PestilenceList.Contains(playerId))
PlagueBearer.PestilenceList.Add(playerId);
player.ResetKillCooldown();
PlagueBearer.PlayerIdList.Remove(playerId);
}
bool checkPos = inTask && !ExileController.Instance && !AntiBlackout.SkipTasks && player != null && alive && !Pelican.IsEaten(playerId) && Main.IntroDestroyed;
if (checkPos) Asthmatic.OnCheckPlayerPosition(player);
foreach (PlayerState state in Main.PlayerStates.Values)
{
if (state.Role.IsEnable)
{
if (checkPos) state.Role.OnCheckPlayerPosition(player);
state.Role.OnGlobalFixedUpdate(player, lowLoad);
}
}
if (Main.PlayerStates.TryGetValue(playerId, out PlayerState playerState) && inTask && alive)
{
List<CustomRoles> subRoles = playerState.SubRoles;
if (!lowLoad)
{
if (subRoles.Contains(CustomRoles.Dynamo)) Dynamo.OnFixedUpdate(player);
if (subRoles.Contains(CustomRoles.Spurt)) Spurt.OnFixedUpdate(player);
if (subRoles.Contains(CustomRoles.Damocles)) Damocles.Update(player);
if (subRoles.Contains(CustomRoles.Stressed)) Stressed.Update(player);
if (subRoles.Contains(CustomRoles.Asthmatic)) Asthmatic.OnFixedUpdate();
if (subRoles.Contains(CustomRoles.Disco)) Disco.OnFixedUpdate(player);
if (subRoles.Contains(CustomRoles.Clumsy)) Clumsy.OnFixedUpdate(player);
if (subRoles.Contains(CustomRoles.Sonar)) Sonar.OnFixedUpdate(player);
if (subRoles.Contains(CustomRoles.Sleep)) Sleep.CheckGlowNearby(player);
if (subRoles.Contains(CustomRoles.Introvert)) Introvert.OnFixedUpdate(player);
if (subRoles.Contains(CustomRoles.Allergic)) Allergic.OnFixedUpdate(player);
}
}
if (!lowLoad && Options.UsePets.GetBool() && inTask && (!LastUpdate.TryGetValue(playerId, out long lastPetNotify) || lastPetNotify < now))
{
if (Main.AbilityCD.TryGetValue(playerId, out (long StartTimeStamp, int TotalCooldown) timer))
{
if (timer.StartTimeStamp + timer.TotalCooldown < now || !alive)
player.RemoveAbilityCD();
if (!player.IsModdedClient() && timer.TotalCooldown - (now - timer.StartTimeStamp) <= 60)
NotifyRoles(SpecifySeer: player, SpecifyTarget: player);
LastUpdate[playerId] = now;
}
}
if (!lowLoad) Randomizer.OnFixedUpdateForPlayers(player);
RoleBlockManager.OnFixedUpdate(player);
}
}
if (!lowLoad)
{
// Ability Use Gain every 5 seconds
if (inTask && alive && Main.PlayerStates.TryGetValue(playerId, out PlayerState state) && state.TaskState.IsTaskFinished && (!LastAddAbilityTime.TryGetValue(playerId, out long ts) || ts + 5 < now))
{
LastAddAbilityTime[playerId] = now;
AddExtraAbilityUsesOnFinishedTasks(player);
}
if (AmongUsClient.Instance.AmHost && inTask && alive && Options.LadderDeath.GetBool())
FallFromLadder.FixedUpdate(player);
if (localPlayer && GameStates.IsInGame)
LoversSuicide();
if (inTask && localPlayer && Options.DisableDevices.GetBool())
DisableDevice.FixedUpdate();
if (localPlayer && GameStates.IsInGame && Main.RefixCooldownDelay <= 0)
{
foreach (PlayerControl pc in Main.AllPlayerControls)
{
if (pc.Is(CustomRoles.Vampire) || pc.Is(CustomRoles.Warlock) || pc.Is(CustomRoles.Ninja) || pc.Is(CustomRoles.Undertaker) || pc.Is(CustomRoles.Poisoner))
Main.AllPlayerKillCooldown[pc.PlayerId] = Options.AdjustedDefaultKillCooldown * 2;
}
}
if (!Main.DoBlockNameChange && ApplySuffix(__instance, out var name))
player.RpcSetName(name);
}
if (GameStates.IsEnded || !Main.IntroDestroyed || GameStates.IsMeeting || ExileController.Instance || AntiBlackout.SkipTasks) return;
bool self = lpId == __instance.PlayerId;
bool shouldUpdateRegardlessOfLowLoad = self && GameStates.InGame && PlayerControl.LocalPlayer.IsAlive() && ((PlayerControl.AllPlayerControls.Count > 30 && LastSelfNameUpdateTS != now && Options.CurrentGameMode is CustomGameMode.MoveAndStop or CustomGameMode.HotPotato or CustomGameMode.Speedrun or CustomGameMode.RoomRush or CustomGameMode.KingOfTheZones or CustomGameMode.Quiz) || DirtyName.Remove(lpId));
if (__instance == null || (lowLoad && !shouldUpdateRegardlessOfLowLoad)) return;
if (self) LastSelfNameUpdateTS = now;
if (GameStates.IsLobby)
{
if (!__instance.IsHost())
{
if (Main.PlayerVersion.TryGetValue(playerId, out PlayerVersion ver))
{
if (Main.ForkId != ver.forkId)
__instance.cosmetics.nameText.text = $"<color=#ff0000><size=1.4>{ver.forkId}</size>\n{__instance.name}</color>";
else if (Main.Version.CompareTo(ver.version) == 0)
__instance.cosmetics.nameText.text = ver.tag == $"{ThisAssembly.Git.Commit}({ThisAssembly.Git.Branch})" ? Main.ShowModdedClientText.Value ? $"<color=#00a5ff><size=1.4>{GetString("ModdedClient")}</size>\n{__instance.name}</color>" : $"<color=#00a5ff>{__instance.name}</color>" : $"<color=#ffff00><size=1.4>{ver.tag}</size>\n{__instance.name}</color>";
else
__instance.cosmetics.nameText.text = $"<color=#ff0000><size=1.4>v{ver.version}</size>\n{__instance.name}</color>";
}
else
__instance.cosmetics.nameText.text = Main.ShowPlayerInfoInLobby.Value && !__instance.AmOwner ? $"<#888888><size=1.2>{__instance.GetClient().PlatformData.Platform} | {__instance.FriendCode} | {__instance.GetClient().GetHashedPuid()}</size></color>\n{__instance.Data?.PlayerName}" : __instance.Data?.PlayerName;
}
}
if (GameStates.IsInGame)
{
if (!AmongUsClient.Instance.AmHost && Options.CurrentGameMode != CustomGameMode.Standard) return;
bool shouldSeeTargetAddons = playerId == lpId || new[] { PlayerControl.LocalPlayer, player }.All(x => x.Is(Team.Impostor));
string roleText;
bool hideRoleText = false;
if (Options.CurrentGameMode is not CustomGameMode.Standard and not CustomGameMode.HideAndSeek || !IsRoleTextEnabled(__instance))
{
roleText = string.Empty;
hideRoleText = true;
}
else
{
(string, Color) roleTextData = GetRoleText(lpId, playerId, seeTargetBetrayalAddons: shouldSeeTargetAddons);
roleText = ColorString(roleTextData.Item2, roleTextData.Item1);
}
if (!hideRoleText && PlayerControl.LocalPlayer.IsAlive() && PlayerControl.LocalPlayer.IsRevealedPlayer(__instance) && __instance.Is(CustomRoles.Trickster))
{
roleText = Farseer.RandomRole[lpId];
roleText += Farseer.GetTaskState();
}
if (!AmongUsClient.Instance.IsGameStarted && AmongUsClient.Instance.NetworkMode != NetworkModes.FreePlay)
{
roleText = string.Empty;
hideRoleText = true;
if (!__instance.AmOwner) __instance.cosmetics.nameText.text = __instance?.Data?.PlayerName;
}
string progressText = GetProgressText(__instance);
if (progressText.RemoveHtmlTags().Length > 25 && Main.VisibleTasksCount)
progressText = $"\n{progressText}";
bool moveandstop = Options.CurrentGameMode == CustomGameMode.MoveAndStop;
if (!hideRoleText && Main.VisibleTasksCount)
{
if (moveandstop) roleText = roleText.Insert(0, progressText);
else roleText += progressText;
}
PlayerControl seer = PlayerControl.LocalPlayer;
PlayerControl target = __instance;
if (target.Is(CustomRoles.Car))
{
target.cosmetics.nameText.text = Car.Name;
return;
}
if (Main.PlayerStates.TryGetValue(target.PlayerId, out var targetState) && targetState.Role is Tree { TreeSpriteActive: true })
{
target.cosmetics.nameText.text = Tree.Sprite;
return;
}
Mark.Clear();
Suffix.Clear();
string realName = target.GetRealName();
if (target.Is(CustomRoles.BananaMan))
realName = realName.Insert(0, $"{GetString("Prefix.BananaMan")} ");
if (target.AmOwner && inTask)
{
if (target.Is(CustomRoles.Arsonist) && target.IsDouseDone())
realName = ColorString(GetRoleColor(CustomRoles.Arsonist), GetString("EnterVentToWin"));
else if (target.Is(CustomRoles.Revolutionist) && target.IsDrawDone()) realName = ColorString(GetRoleColor(CustomRoles.Revolutionist), string.Format(GetString("EnterVentWinCountDown"), Revolutionist.RevolutionistCountdown.GetValueOrDefault(lpId, 10)));
if (Pelican.IsEaten(lpId)) realName = ColorString(GetRoleColor(CustomRoles.Pelican), GetString("EatenByPelican"));
switch (Options.CurrentGameMode)
{
case CustomGameMode.SoloKombat:
SoloPVP.GetNameNotify(target, ref realName);
break;
case CustomGameMode.BedWars when self:
case CustomGameMode.Quiz when self:
realName = string.Empty;
break;
}
if (Deathpact.IsInActiveDeathpact(seer)) realName = Deathpact.GetDeathpactString(seer);
if (Options.CurrentGameMode != CustomGameMode.BedWars && NameNotifyManager.GetNameNotify(target, out string name) && name.Length > 0)
realName = name;
}
// Name Color Manager
realName = realName.ApplyNameColorData(seer, target, false);
Suffix.Append(BuildSuffix(seer, target, meeting: GameStates.IsMeeting));
List<string> additionalSuffixes = [];
if (self) additionalSuffixes.Add(CustomTeamManager.GetSuffix(seer));
additionalSuffixes.Add(AFKDetector.GetSuffix(seer, target));
if (!GameStates.IsMeeting && Options.CurrentGameMode == CustomGameMode.Standard && Main.Invisible.Contains(target.PlayerId) && (self || (seer.IsImpostor() && target.IsImpostor())))
additionalSuffixes.Add(ColorString(Palette.White_75Alpha, "\n" + GetString("Invisible")));
switch (target.GetCustomRole())
{
case CustomRoles.Snitch when seer.IsImpostor() && target.Is(CustomRoles.Madmate) && target.GetTaskState().IsTaskFinished:
Mark.Append(ColorString(GetRoleColor(CustomRoles.Impostor), "★"));
break;
case CustomRoles.Marshall when Marshall.CanSeeMarshall(seer) && target.GetTaskState().IsTaskFinished:
Mark.Append(ColorString(GetRoleColor(CustomRoles.Marshall), "★"));
break;
case CustomRoles.SuperStar when Options.EveryOneKnowSuperStar.GetBool():
Mark.Append(ColorString(GetRoleColor(CustomRoles.SuperStar), "★"));
break;
case CustomRoles.PlagueDoctor:
Mark.Append(PlagueDoctor.GetMarkOthers(seer, target));
break;
}
switch (seer.GetCustomRole())
{
case CustomRoles.Lookout when seer.IsAlive() && target.IsAlive():
Mark.Append(ColorString(GetRoleColor(CustomRoles.Lookout), " " + target.PlayerId) + " ");
break;
case CustomRoles.PlagueBearer when PlagueBearer.IsPlagued(lpId, target.PlayerId):
Mark.Append($"<color={GetRoleColorCode(CustomRoles.PlagueBearer)}>●</color>");
break;
case CustomRoles.Arsonist:
if (seer.IsDousedPlayer(target))
Mark.Append($"<color={GetRoleColorCode(CustomRoles.Arsonist)}>▲</color>");
else if (
Arsonist.CurrentDousingTarget != byte.MaxValue &&
Arsonist.CurrentDousingTarget == target.PlayerId
)
Mark.Append($"<color={GetRoleColorCode(CustomRoles.Arsonist)}>△</color>");
break;
case CustomRoles.Revolutionist:
if (seer.IsDrawPlayer(target))
Mark.Append($"<color={GetRoleColorCode(CustomRoles.Revolutionist)}>●</color>");
else if (
Revolutionist.CurrentDrawTarget != byte.MaxValue &&
Revolutionist.CurrentDrawTarget == target.PlayerId
)
Mark.Append($"<color={GetRoleColorCode(CustomRoles.Revolutionist)}>○</color>");
break;
case CustomRoles.Farseer:
if (Revolutionist.CurrentDrawTarget != byte.MaxValue &&
Revolutionist.CurrentDrawTarget == target.PlayerId)
Mark.Append($"<color={GetRoleColorCode(CustomRoles.Farseer)}>○</color>");
break;
case CustomRoles.Analyst when (Main.PlayerStates[lpId].Role as Analyst).CurrentTarget.ID == target.PlayerId:
Mark.Append($"<color={GetRoleColorCode(CustomRoles.Analyst)}>○</color>");
break;
case CustomRoles.Samurai when (Main.PlayerStates[lpId].Role as Samurai).Target.Id == target.PlayerId:
Mark.Append($"<color={GetRoleColorCode(CustomRoles.Samurai)}>○</color>");
break;
case CustomRoles.Puppeteer when Puppeteer.PuppeteerList.ContainsValue(lpId) && Puppeteer.PuppeteerList.ContainsKey(target.PlayerId):
Mark.Append($"<color={GetRoleColorCode(CustomRoles.Impostor)}>◆</color>");
break;
case CustomRoles.EvilTracker:
Mark.Append(EvilTracker.GetTargetMark(seer, target));
break;
case CustomRoles.Scout:
Mark.Append(Scout.GetTargetMark(seer, target));
break;
case CustomRoles.Monitor when inTask && self:
if (AntiAdminer.IsAdminWatch) additionalSuffixes.Add($"{GetString("AntiAdminerAD")} <size=70%>({AntiAdminer.PlayersNearDevices.Where(x => x.Value.Contains(AntiAdminer.Device.Admin)).Select(x => x.Key.ColoredPlayerName()).Join()})</size>");
if (AntiAdminer.IsVitalWatch) additionalSuffixes.Add($"{GetString("AntiAdminerVI")} <size=70%>({AntiAdminer.PlayersNearDevices.Where(x => x.Value.Contains(AntiAdminer.Device.Vitals)).Select(x => x.Key.ColoredPlayerName()).Join()})</size>");
if (AntiAdminer.IsDoorLogWatch) additionalSuffixes.Add($"{GetString("AntiAdminerDL")} <size=70%>({AntiAdminer.PlayersNearDevices.Where(x => x.Value.Contains(AntiAdminer.Device.DoorLog)).Select(x => x.Key.ColoredPlayerName()).Join()})</size>");
if (AntiAdminer.IsCameraWatch) additionalSuffixes.Add($"{GetString("AntiAdminerCA")} <size=70%>({AntiAdminer.PlayersNearDevices.Where(x => x.Value.Contains(AntiAdminer.Device.Camera)).Select(x => x.Key.ColoredPlayerName()).Join()})</size>");
break;
case CustomRoles.AntiAdminer when inTask && self:
if (AntiAdminer.IsAdminWatch) additionalSuffixes.Add(GetString("AntiAdminerAD"));
if (AntiAdminer.IsVitalWatch) additionalSuffixes.Add(GetString("AntiAdminerVI"));
if (AntiAdminer.IsDoorLogWatch) additionalSuffixes.Add(GetString("AntiAdminerDL"));
if (AntiAdminer.IsCameraWatch) additionalSuffixes.Add(GetString("AntiAdminerCA"));
break;
case CustomRoles.Executioner:
Mark.Append(Executioner.TargetMark(seer, target));
break;
case CustomRoles.Demon:
Mark.Append(Demon.TargetMark(seer, target));
break;
}
Mark.Append(Follower.TargetMark(seer, target));
Mark.Append(Romantic.TargetMark(seer, target));
Mark.Append(Lawyer.LawyerMark(seer, target));
Mark.Append(Marshall.GetWarningMark(seer, target));
if (Randomizer.IsShielded(target)) Mark.Append(ColorString(GetRoleColor(CustomRoles.Randomizer), "✚"));
if (target.AmOwner) Mark.Append(Sniper.GetShotNotify(target.PlayerId));
if (BallLightning.IsGhost(target)) Mark.Append(ColorString(GetRoleColor(CustomRoles.BallLightning), "■"));
Mark.Append(Medic.GetMark(seer, target));
Mark.Append(Gaslighter.GetMark(seer, target));
Mark.Append(Snitch.GetWarningArrow(seer, target));
Mark.Append(Snitch.GetWarningMark(seer, target));
Mark.Append(Deathpact.GetDeathpactMark(seer, target));
Main.LoversPlayers.ToArray().DoIf(x => x == null, x => Main.LoversPlayers.Remove(x));
if (!Main.HasJustStarted) Main.LoversPlayers.DoIf(x => !x.Is(CustomRoles.Lovers), x => x.RpcSetCustomRole(CustomRoles.Lovers));
if (Main.LoversPlayers.Exists(x => x.PlayerId == target.PlayerId) && (Main.LoversPlayers.Exists(x => x.PlayerId == lpId) || !seer.IsAlive()))
Mark.Append($"<color={GetRoleColorCode(CustomRoles.Lovers)}> ♥</color>");
if (self)
{
additionalSuffixes.Add(Bloodmoon.GetSuffix(seer));
additionalSuffixes.Add(Haunter.GetSuffix(seer));
if (seer.Is(CustomRoles.Asthmatic)) additionalSuffixes.Add(Asthmatic.GetSuffixText(lpId));
if (seer.Is(CustomRoles.Sonar)) additionalSuffixes.Add(Sonar.GetSuffix(seer, GameStates.IsMeeting));
if (seer.Is(CustomRoles.Deadlined)) additionalSuffixes.Add(Deadlined.GetSuffix(seer));
if (seer.Is(CustomRoles.Allergic)) additionalSuffixes.Add(Allergic.GetSelfSuffix(seer));
}
switch (Options.CurrentGameMode)
{
case CustomGameMode.SoloKombat:
additionalSuffixes.Add(SoloPVP.GetDisplayHealth(target, self));
break;
case CustomGameMode.FFA:
additionalSuffixes.Add(FreeForAll.GetPlayerArrow(seer, target));
break;
case CustomGameMode.MoveAndStop when self:
additionalSuffixes.Add(MoveAndStop.GetSuffixText(seer));
break;
case CustomGameMode.Speedrun when self:
additionalSuffixes.Add(Speedrun.GetSuffixText(seer));
break;
case CustomGameMode.HideAndSeek:
additionalSuffixes.Add(CustomHnS.GetSuffixText(seer, target));
break;
case CustomGameMode.CaptureTheFlag:
additionalSuffixes.Add(CaptureTheFlag.GetSuffixText(seer, target));
break;
case CustomGameMode.RoomRush when self:
additionalSuffixes.Add(RoomRush.GetSuffix(seer));
break;
case CustomGameMode.KingOfTheZones when self:
additionalSuffixes.Add(KingOfTheZones.GetSuffix(seer));
break;
case CustomGameMode.Quiz when self:
additionalSuffixes.Add(Quiz.GetSuffix(seer));
break;
case CustomGameMode.TheMindGame:
additionalSuffixes.Add(TheMindGame.GetSuffix(seer, target));
break;
case CustomGameMode.BedWars:
additionalSuffixes.Add(BedWars.GetSuffix(seer, target));
break;
case CustomGameMode.Deathrace:
additionalSuffixes.Add(Deathrace.GetSuffix(seer, target, false));
break;
}
if (MeetingStates.FirstMeeting && Main.ShieldPlayer == target.FriendCode && !string.IsNullOrEmpty(target.FriendCode) && !self && Options.CurrentGameMode is CustomGameMode.Standard or CustomGameMode.SoloKombat or CustomGameMode.FFA)
additionalSuffixes.Add(GetString("DiedR1Warning"));
List<string> addSuff = additionalSuffixes.ConvertAll(x => x.Trim()).FindAll(x => !string.IsNullOrEmpty(x));
if (addSuff.Count > 0) Suffix.Append(string.Join('\n', addSuff));
if (self && GameStartTimeStamp + 44 > TimeStamp && Main.HasPlayedGM.TryGetValue(Options.CurrentGameMode, out HashSet<string> playedFCs) && !playedFCs.Contains(seer.FriendCode))
Suffix.Append($"\n\n<#ffffff>{GetString($"GameModeTutorial.{Options.CurrentGameMode}")}</color>\n");
if (Suffix.Length > 0 && !Suffix.ToString().StartsWith('\n'))
Suffix.Insert(0, "\n");
// Devourer
if (Devourer.HideNameOfConsumedPlayer.GetBool() && Devourer.PlayerIdList.Any(x => Main.PlayerStates[x].Role is Devourer { IsEnable: true } dv && dv.PlayerSkinsCosumed.Contains(target.PlayerId)))
realName = GetString("DevouredName");
// Camouflage
if (Camouflage.IsCamouflage) realName = $"<size=0>{realName}</size> ";
if (!self && Options.CurrentGameMode == CustomGameMode.KingOfTheZones && Main.IntroDestroyed && !KingOfTheZones.GameGoing)
realName = EmptyMessage;
if (!hideRoleText)
{
if (!Options.LargerRoleTextSize.GetBool())
roleText = $"<size=1.7>{roleText}</size>\n";
else
roleText += "\n";
}
else
roleText = string.Empty;
string newLineBeforeSuffix = !(Options.CurrentGameMode == CustomGameMode.BedWars && !self && GameStates.InGame) ? "\r\n" : " - ";
string deathReason = !seer.IsAlive() && seer.KnowDeathReason(target) ? $"{newLineBeforeSuffix}<size=1.5>『{ColorString(GetRoleColor(CustomRoles.Doctor), GetVitalText(target.PlayerId))}』</size>" : string.Empty;
target.cosmetics.nameText.text = $"{roleText}{realName}{deathReason}{Mark}{newLineBeforeSuffix}{Suffix}";
}
}
public static void AddExtraAbilityUsesOnFinishedTasks(PlayerControl player)
{
if (Main.HasJustStarted || !player.IsAlive()) return;
float add = GetSettingNameAndValueForRole(player.GetCustomRole(), "AbilityChargesWhenFinishedTasks");
if (Math.Abs(add - float.MaxValue) > 0.5f && add > 0)
{
if (player.Is(CustomRoles.Bloodlust)) add *= 5;
player.RpcIncreaseAbilityUseLimitBy(add);
}
}
public static void LoversSuicide(byte deathId = 0x7f, bool exile = false, bool force = false, bool guess = false)
{
if (Options.CurrentGameMode != CustomGameMode.Standard) return;
if (Lovers.LoverDieConsequence.GetValue() == 0 || Main.IsLoversDead || (Main.LoversPlayers.FindAll(x => x.IsAlive()).Count != 1 && !force)) return;
PlayerControl partnerPlayer = Main.LoversPlayers.FirstOrDefault(player => player.PlayerId != deathId && player.IsAlive());
if (partnerPlayer == null) return;
Main.IsLoversDead = true;
if (Lovers.LoverDieConsequence.GetValue() == 2)
{
partnerPlayer.MarkDirtySettings();
PlayerGameOptionsSender.SetDirty(deathId);
return;
}
if (Lovers.LoverSuicideTime.GetValue() != 0 && !exile && !guess) return;
if (exile)
CheckForEndVotingPatch.TryAddAfterMeetingDeathPlayers(PlayerState.DeathReason.FollowingSuicide, partnerPlayer.PlayerId);
else
partnerPlayer.Suicide(PlayerState.DeathReason.FollowingSuicide);
}
}
[HarmonyPatch(typeof(Vent), nameof(Vent.ExitVent))]
internal static class ExitVentPatch
{
public static void Postfix(Vent __instance, [HarmonyArgument(0)] PlayerControl pc)
{
Logger.Info($" {pc.GetNameWithRole()}, Vent ID: {__instance.Id} ({__instance.name})", "ExitVent");
if (pc.IsLocalPlayer()) LateTask.New(() => HudManager.Instance.SetHudActive(pc, pc.Data.Role, true), 0.1f, log: false);
if (!AmongUsClient.Instance.AmHost) return;
if (Main.KillTimers.ContainsKey(pc.PlayerId))
Main.KillTimers[pc.PlayerId] += 0.5f;
Drainer.OnAnyoneExitVent(pc);
Main.PlayerStates[pc.PlayerId].Role.OnExitVent(pc, __instance);
if (Options.WhackAMole.GetBool()) LateTask.New(() => pc.TPToRandomVent(), 0.5f, "Whack-A-Mole TP");
if (!pc.IsModdedClient() && pc.Is(CustomRoles.Haste)) pc.SetKillCooldown(Math.Max(Main.KillTimers[pc.PlayerId], 0.1f));
}
}
[HarmonyPatch(typeof(Vent), nameof(Vent.EnterVent))]
internal static class EnterVentPatch
{
public static void Postfix(Vent __instance, [HarmonyArgument(0)] PlayerControl pc)
{
Logger.Info($" {pc.GetNameWithRole()}, Vent ID: {__instance.Id} ({__instance.name})", "EnterVent");
if (pc.IsLocalPlayer()) LateTask.New(() => HudManager.Instance.SetHudActive(pc, pc.Data.Role, true), 0.1f, log: false);
if (AmongUsClient.Instance.AmHost && !pc.CanUseVent(__instance.Id) && Options.CurrentGameMode is CustomGameMode.Standard or CustomGameMode.HideAndSeek && !pc.Is(CustomRoles.Nimble) && !pc.Is(CustomRoles.Bloodlust))
{
pc.MyPhysics?.RpcBootFromVent(__instance.Id);
return;
}
Drainer.OnAnyoneEnterVent(pc, __instance);
Analyst.OnAnyoneEnterVent(pc);
Crewmate.Sentry.OnAnyoneEnterVent(pc);
switch (pc.GetCustomRole())
{
case CustomRoles.Mayor when !Options.UsePets.GetBool() && Mayor.MayorUsedButtonCount.TryGetValue(pc.PlayerId, out int count2) && count2 < Mayor.MayorNumOfUseButton.GetInt():
if (AmongUsClient.Instance.AmHost) pc.MyPhysics?.RpcBootFromVent(__instance.Id);
pc.ReportDeadBody(null);
break;
}
if (!AmongUsClient.Instance.AmHost) return;
if (Main.KillTimers.TryGetValue(pc.PlayerId, out var killTimer) && killTimer > 0f)
Main.KillTimers[pc.PlayerId] += 0.5f;
CheckInvalidMovementPatch.ExemptedPlayers.Add(pc.PlayerId);
Main.LastEnteredVent[pc.PlayerId] = __instance;
Main.LastEnteredVentLocation[pc.PlayerId] = pc.Pos();
switch (Options.CurrentGameMode)
{
case CustomGameMode.FFA when FreeForAll.FFADisableVentingWhenTwoPlayersAlive.GetBool() && Main.AllAlivePlayerControls.Length <= 2:
pc.Notify(GetString("FFA-NoVentingBecauseTwoPlayers"), 7f);
pc.MyPhysics?.RpcBootFromVent(__instance.Id);
break;
case CustomGameMode.FFA when FreeForAll.FFADisableVentingWhenKcdIsUp.GetBool() && Main.KillTimers[pc.PlayerId] <= 0:
pc.Notify(GetString("FFA-NoVentingBecauseKCDIsUP"), 7f);
pc.MyPhysics?.RpcExitVent(__instance.Id);
break;
case CustomGameMode.HotPotato:
case CustomGameMode.Speedrun:
case CustomGameMode.CaptureTheFlag:
case CustomGameMode.NaturalDisasters:
case CustomGameMode.KingOfTheZones:
case CustomGameMode.TheMindGame:
case CustomGameMode.Quiz:
case CustomGameMode.SoloKombat when !SoloPVP.CanVent:
pc.MyPhysics?.RpcBootFromVent(__instance.Id);
break;
}
if (pc.IsRoleBlocked())
{
pc.Notify(BlockedAction.Vent.GetBlockNotify());
pc.MyPhysics?.RpcExitVent(__instance.Id);
return;
}
if (!Rhapsode.CheckAbilityUse(pc) || Stasis.IsTimeFrozen || TimeMaster.Rewinding)
{
pc.MyPhysics?.RpcExitVent(__instance.Id);
return;
}
if (Penguin.IsVictim(pc))
{
pc.MyPhysics?.RpcBootFromVent(__instance.Id);
return;
}
if (SoulHunter.IsSoulHunterTarget(pc.PlayerId))
{
pc.Notify(GetString("SoulHunterTargetNotifyNoVent"));
pc.MyPhysics?.RpcBootFromVent(__instance.Id);
return;
}
if (Ventguard.BlockedVents.Contains(__instance.Id) && (!Ventguard.VentguardBlockDoesNotAffectCrew.GetBool() || !pc.IsCrewmate()))
{
pc.Notify(GetString("EnteredBlockedVent"));
pc.MyPhysics?.RpcExitVent(__instance.Id);
if (Ventguard.VentguardNotifyOnBlockedVentUse.GetBool())
{
foreach (PlayerControl ventguard in Main.AllAlivePlayerControls)
{
if (ventguard.Is(CustomRoles.Ventguard))
ventguard.Notify(GetString("VentguardNotify"));
}
}
return;
}
if (pc.Is(CustomRoles.Circumvent))
Circumvent.OnEnterVent(pc, __instance);
if (!pc.CanUseVent(__instance.Id) && Options.CurrentGameMode is CustomGameMode.Standard or CustomGameMode.HideAndSeek && !pc.Is(CustomRoles.Nimble) && !pc.Is(CustomRoles.Bloodlust))
pc.MyPhysics?.RpcExitVent(__instance.Id);
if (pc.Is(CustomRoles.Unlucky))
{
if (IRandom.Instance.Next(0, 100) < Options.UnluckyVentSuicideChance.GetInt())
pc.Suicide();
}
if (pc.Is(CustomRoles.Damocles)) Damocles.OnEnterVent(pc.PlayerId, __instance.Id);
Chef.SpitOutFood(pc);
Main.PlayerStates[pc.PlayerId].Role.OnEnterVent(pc, __instance);
if (pc.IsLocalPlayer())
Statistics.VentTimes++;
}
}
[HarmonyPatch(typeof(GameData), nameof(GameData.CompleteTask))]
internal static class GameDataCompleteTaskPatch
{
public static void Postfix(PlayerControl pc, uint taskId)
{
if (MeetingHud.Instance && MeetingHud.Instance.state != MeetingHud.VoteStates.Animating) return;
if (Options.CurrentGameMode == CustomGameMode.HideAndSeek && CustomHnS.PlayerRoles[pc.PlayerId].Interface.Team == Team.Crewmate && pc.IsAlive())
{
var task = pc.myTasks.Find((Il2CppSystem.Predicate<PlayerTask>)(x => taskId == x.Id));
Hider.OnSpecificTaskComplete(pc, task);
}
Logger.Info($"TaskComplete: {pc.GetNameWithRole().RemoveHtmlTags()}", "CompleteTask");
Main.PlayerStates[pc.PlayerId].UpdateTask(pc);
NotifyRoles(SpecifySeer: pc, SpecifyTarget: pc);
}
}
[HarmonyPatch(typeof(PlayerControl), nameof(PlayerControl.CompleteTask))]
internal static class PlayerControlCompleteTaskPatch
{
public static bool Prefix(PlayerControl __instance)
{
if (MeetingHud.Instance && MeetingHud.Instance.state != MeetingHud.VoteStates.Animating) return false;
return !Workhorse.OnCompleteTask(__instance) && Capitalism.AddTaskForPlayer(__instance); // Cancel task win
}
public static void Postfix(PlayerControl __instance, [HarmonyArgument(0)] uint idx)
{
if (GameStates.IsMeeting || __instance == null || !__instance.IsAlive()) return;
Snitch.OnCompleteTask(__instance);
try
{
var task = __instance.myTasks.Find((Il2CppSystem.Predicate<PlayerTask>)(x => idx == x.Id));
Benefactor.OnTaskComplete(__instance, task);
}
catch (Exception e) { ThrowException(e); }
}
}
[HarmonyPatch(typeof(PlayerControl), nameof(PlayerControl.Die))]
public static class PlayerControlDiePatch
{
public static void Postfix(PlayerControl __instance)
{
if (AmongUsClient.Instance.AmHost) PetsHelper.RpcRemovePet(__instance);
}
}
[HarmonyPatch(typeof(PlayerControl), nameof(PlayerControl.CheckSporeTrigger))]
public static class PlayerControlCheckSporeTriggerPatch
{
public static bool Prefix(PlayerControl __instance, [HarmonyArgument(0)] Mushroom mushroom)
{
Logger.Info($"{__instance.GetNameWithRole()}, mushroom: {mushroom.name} / {mushroom.Id}, at {mushroom.origPosition}", "Spore Trigger");
return !AmongUsClient.Instance.AmHost || !Options.DisableSporeTriggerOnFungle.GetBool();
}
}
[HarmonyPatch(typeof(PlayerControl), nameof(PlayerControl.CheckUseZipline))]
public static class PlayerControlCheckUseZiplinePatch
{
public static bool Prefix(PlayerControl __instance, [HarmonyArgument(0)] PlayerControl target, [HarmonyArgument(1)] ZiplineBehaviour ziplineBehaviour, [HarmonyArgument(2)] bool fromTop)
{
ziplineBehaviour.downTravelTime = Options.ZiplineTravelTimeFromTop.GetFloat();
ziplineBehaviour.upTravelTime = Options.ZiplineTravelTimeFromBottom.GetFloat();
Logger.Info($"{__instance.GetNameWithRole()}, target: {target.GetNameWithRole()}, {(fromTop ? $"from Top, travel time: {ziplineBehaviour.downTravelTime}s" : $"from Bottom, travel time: {ziplineBehaviour.upTravelTime}s")}", "Zipline Use");
if (Options.CurrentGameMode == CustomGameMode.Deathrace) return true;
if (AmongUsClient.Instance.AmHost)
{
if (Options.DisableZiplineFromTop.GetBool() && fromTop) return false;
if (Options.DisableZiplineFromUnder.GetBool() && !fromTop) return false;
if (__instance.Is(CustomRoleTypes.Coven) && Options.DisableZiplineForCoven.GetBool()) return false;
if (__instance.IsImpostor() && Options.DisableZiplineForImps.GetBool()) return false;
if (__instance.GetCustomRole().IsNeutral() && Options.DisableZiplineForNeutrals.GetBool()) return false;
if (__instance.IsCrewmate() && Options.DisableZiplineForCrew.GetBool()) return false;
}
return true;
}
}
[HarmonyPatch(typeof(PlayerControl), nameof(PlayerControl.ProtectPlayer))]
internal static class PlayerControlProtectPlayerPatch
{
public static void Postfix(PlayerControl __instance, [HarmonyArgument(0)] PlayerControl target)
{
Logger.Info($"{__instance.GetNameWithRole().RemoveHtmlTags()} => {target.GetNameWithRole().RemoveHtmlTags()}", "ProtectPlayer");
}
}
[HarmonyPatch(typeof(PlayerControl), nameof(PlayerControl.RemoveProtection))]
internal static class PlayerControlRemoveProtectionPatch
{
public static void Postfix(PlayerControl __instance)
{
Logger.Info($"{__instance.GetNameWithRole().RemoveHtmlTags()}", "RemoveProtection");
}
}
[HarmonyPatch(typeof(PlayerControl), nameof(PlayerControl.RpcSetRole))]
internal static class PlayerControlSetRolePatch
{
public static bool Prefix(PlayerControl __instance, [HarmonyArgument(0)] ref RoleTypes roleType, [HarmonyArgument(1)] ref bool canOverrideRole)
{
canOverrideRole = true;
// Skip after first assign
if (StartGameHostPatch.RpcSetRoleReplacer.BlockSetRole) return true;
string targetName = __instance.GetNameWithRole();
Logger.Info($"{targetName} => {roleType}", "PlayerControl.RpcSetRole");
if (!ShipStatus.Instance.enabled) return true;
if (roleType is RoleTypes.CrewmateGhost or RoleTypes.ImpostorGhost)
{
bool targetIsKiller = __instance.Is(CustomRoleTypes.Impostor) || __instance.HasDesyncRole();
Dictionary<PlayerControl, RoleTypes> ghostRoles = new();
foreach (PlayerControl seer in Main.AllPlayerControls)
{
bool self = seer.PlayerId == __instance.PlayerId;
bool seerIsKiller = seer.Is(CustomRoleTypes.Impostor) || seer.HasDesyncRole();
if (__instance.HasGhostRole() || GhostRolesManager.ShouldHaveGhostRole(__instance))
ghostRoles[seer] = RoleTypes.GuardianAngel;
else if ((self && targetIsKiller) || (!seerIsKiller && __instance.Is(CustomRoleTypes.Impostor)))
ghostRoles[seer] = RoleTypes.ImpostorGhost;
else
ghostRoles[seer] = RoleTypes.CrewmateGhost;
}
if (__instance.HasGhostRole() || GhostRolesManager.ShouldHaveGhostRole(__instance))
roleType = RoleTypes.GuardianAngel;
else if (ghostRoles.All(kvp => kvp.Value == RoleTypes.CrewmateGhost))
roleType = RoleTypes.CrewmateGhost;
else if (ghostRoles.All(kvp => kvp.Value == RoleTypes.ImpostorGhost))
roleType = RoleTypes.ImpostorGhost;
else
{
foreach ((PlayerControl seer, RoleTypes role) in ghostRoles)
{
Logger.Info($"Desync {targetName} => {role} for {seer.GetNameWithRole().RemoveHtmlTags()}", "PlayerControl.RpcSetRole");
__instance.RpcSetRoleDesync(role, seer.OwnerId);
}
return false;
}
}
return true;
}
}
[HarmonyPatch(typeof(PlayerControl), nameof(PlayerControl.CoSetRole))]
internal static class PlayerControlLocalSetRolePatch
{
public static void Postfix(PlayerControl __instance, [HarmonyArgument(0)] RoleTypes role)
{
if (!AmongUsClient.Instance.AmHost && !GameStates.IsModHost)
{
CustomRoles moddedRole = role switch
{
RoleTypes.Impostor => CustomRoles.ImpostorEHR,
RoleTypes.Phantom => CustomRoles.PhantomEHR,
RoleTypes.Shapeshifter => CustomRoles.ShapeshifterEHR,
RoleTypes.Crewmate => CustomRoles.CrewmateEHR,
RoleTypes.Engineer => CustomRoles.EngineerEHR,
RoleTypes.Noisemaker => CustomRoles.NoisemakerEHR,
RoleTypes.Scientist => CustomRoles.ScientistEHR,
RoleTypes.Tracker => CustomRoles.TrackerEHR,
RoleTypes.Detective => CustomRoles.DetectiveEHR,
RoleTypes.Viper => CustomRoles.ViperEHR,
_ => CustomRoles.NotAssigned
};
if (moddedRole != CustomRoles.NotAssigned) Main.PlayerStates[__instance.PlayerId].SetMainRole(moddedRole);
}
}
}
[HarmonyPatch(typeof(PlayerControl), nameof(PlayerControl.AssertWithTimeout))]
internal static class AssertWithTimeoutPatch
{
public static bool Prefix()
{
return false;
}
}
[HarmonyPatch(typeof(PlayerControl), nameof(PlayerControl.CmdCheckName))]
internal static class CmdCheckNameVersionCheckPatch
{
public static void Postfix()
{
RPC.RpcVersionCheck();
}
}
[HarmonyPatch(typeof(PlayerControl), nameof(PlayerControl.MixUpOutfit))]
public static class PlayerControlMixupOutfitPatch
{
public static void Postfix(PlayerControl __instance)
{
if (!__instance.IsAlive()) return;
if (PlayerControl.LocalPlayer.Data.Role.IsImpostor && // Has Impostor role behavior
!PlayerControl.LocalPlayer.Is(Team.Impostor) && // Not an actual Impostor
PlayerControl.LocalPlayer.GetCustomRole().GetDYRole() is RoleTypes.Impostor or RoleTypes.Shapeshifter or RoleTypes.Phantom) // Has Desynced Impostor role
__instance.cosmetics.ToggleNameVisible(false);
}
}
[HarmonyPatch(typeof(PlayerControl), nameof(PlayerControl.FixMixedUpOutfit))]
public static class PlayerControlFixMixedUpOutfitPatch
{
public static void Postfix(PlayerControl __instance)
{
if (!__instance.IsAlive()) return;
__instance.cosmetics.ToggleNameVisible(true);
}
}
[HarmonyPatch(typeof(PlayerControl), nameof(PlayerControl.ShouldProcessRpc))]
internal static class ShouldProcessRpcPatch
{
// Since the stupid AU code added a check for RPC processing for outfit players, we need to patch this
// Always return true because the check is absolutely pointless
public static bool Prefix(ref bool __result)
{
__result = true;
return false;
}
}
[HarmonyPatch(typeof(PlayerPhysics), nameof(PlayerPhysics.RpcBootFromVent))]
internal static class BootFromVentPatch
{
public static bool Prefix(PlayerPhysics __instance)
{
return !GameStates.IsInTask || ExileController.Instance || __instance == null || __instance.myPlayer == null || !__instance.myPlayer.IsAlive() || !__instance.myPlayer.Is(CustomRoles.Nimble);
}
}