using System; using System.Collections.Generic; using System.Linq; using System.Reflection; using AmongUs.Data; using AmongUs.GameOptions; using EHR.AddOns.Common; using EHR.AddOns.Crewmate; using EHR.AddOns.GhostRoles; using EHR.AddOns.Impostor; using EHR.Coven; using EHR.Crewmate; using EHR.GameMode.HideAndSeekRoles; using EHR.Impostor; using EHR.Modules; using EHR.Neutral; using EHR.Patches; using HarmonyLib; using Hazel; using InnerNet; using TMPro; using UnityEngine; using static EHR.Translator; using static EHR.Utils; using Tree = EHR.Crewmate.Tree; namespace EHR; [HarmonyPatch(typeof(PlayerControl), nameof(PlayerControl.CheckProtect))] internal static class CheckProtectPatch { public static bool Prefix(PlayerControl __instance, [HarmonyArgument(0)] PlayerControl target) { if (!AmongUsClient.Instance.AmHost || target.Data.IsDead) return false; Logger.Info($"CheckProtect: {__instance.GetNameWithRole().RemoveHtmlTags()} => {target.GetNameWithRole().RemoveHtmlTags()}", "CheckProtect"); if (__instance.Is(CustomRoles.EvilSpirit)) { if (target.Is(CustomRoles.Spiritcaller)) Spiritcaller.ProtectSpiritcaller(); else Spiritcaller.HauntPlayer(target); __instance.RpcResetAbilityCooldown(); return true; } if (GhostRolesManager.AssignedGhostRoles.TryGetValue(__instance.PlayerId, out (CustomRoles Role, IGhostRole Instance) ghostRole)) { ghostRole.Instance.OnProtect(__instance, target); __instance.RpcResetAbilityCooldown(); return true; } if (__instance.Is(CustomRoles.Sheriff)) { if (__instance.Data.IsDead) { Logger.Info("Blocked", "CheckProtect"); return false; } } return true; } } [HarmonyPatch(typeof(PlayerControl), nameof(PlayerControl.RpcMurderPlayer))] internal static class RpcMurderPlayerPatch { public static bool Prefix(PlayerControl __instance, PlayerControl target, bool didSucceed) { if (!AmongUsClient.Instance.AmHost) { Logger.Error("Client is calling RpcMurderPlayer, are you hacking?", "RpcMurderPlayerPatch.Prefix"); return false; } if (GameStates.IsLobby) { Logger.Info("Murder triggered in lobby, so murder canceled", "RpcMurderPlayer.Prefix"); return false; } MurderResultFlags murderResultFlags = didSucceed ? MurderResultFlags.Succeeded : MurderResultFlags.FailedError | MurderResultFlags.DecisionByHost; if (AmongUsClient.Instance.AmClient) __instance.MurderPlayer(target, murderResultFlags); var sender = CustomRpcSender.Create("RpcMurderPlayer", SendOption.Reliable); sender.StartMessage(); if (Main.Invisible.Contains(target.PlayerId) && murderResultFlags == MurderResultFlags.Succeeded) { sender.StartRpc(target.NetTransform.NetId, RpcCalls.SnapTo) .WriteVector2(new Vector2(50f, 50f)) .Write((ushort)(target.NetTransform.lastSequenceId + 16383)) .EndRpc(); sender.StartRpc(target.NetTransform.NetId, RpcCalls.SnapTo) .WriteVector2(new Vector2(50f, 50f)) .Write((ushort)(target.NetTransform.lastSequenceId + 32767)) .EndRpc(); sender.StartRpc(target.NetTransform.NetId, RpcCalls.SnapTo) .WriteVector2(new Vector2(50f, 50f)) .Write((ushort)(target.NetTransform.lastSequenceId + 32767 + 16383)) .EndRpc(); sender.StartRpc(target.NetTransform.NetId, RpcCalls.SnapTo) .WriteVector2(target.transform.position) .Write(target.NetTransform.lastSequenceId) .EndRpc(); NumSnapToCallsThisRound += 4; } sender.StartRpc(__instance.NetId, RpcCalls.MurderPlayer) .WriteNetObject(target) .Write((int)murderResultFlags) .EndRpc(); sender.SendMessage(); return false; } } [HarmonyPatch(typeof(PlayerControl), nameof(PlayerControl.CmdCheckMurder))] // Modded internal static class CmdCheckMurderPatch { public static bool Prefix(PlayerControl __instance, [HarmonyArgument(0)] PlayerControl target) { if (AmongUsClient.Instance.AmHost) __instance.CheckMurder(target); else if (Options.CurrentGameMode != CustomGameMode.FFA) { MessageWriter messageWriter = AmongUsClient.Instance.StartRpcImmediately(__instance.NetId, (byte)RpcCalls.CheckMurder, SendOption.Reliable); messageWriter.WriteNetObject(target); AmongUsClient.Instance.FinishRpcImmediately(messageWriter); } else { MessageWriter writer = AmongUsClient.Instance.StartRpcImmediately(PlayerControl.LocalPlayer.NetId, (byte)CustomRPC.FFAKill, SendOption.Reliable, AmongUsClient.Instance.HostId); writer.WriteNetObject(__instance); writer.WriteNetObject(target); AmongUsClient.Instance.FinishRpcImmediately(writer); } return false; } } [HarmonyPatch(typeof(PlayerControl), nameof(PlayerControl.CheckMurder))] // Vanilla internal static class CheckMurderPatch { public static readonly Dictionary TimeSinceLastKill = []; public static void Update(byte id) { if (TimeSinceLastKill.ContainsKey(id)) { TimeSinceLastKill[id] += Time.deltaTime; if (15f < TimeSinceLastKill[id]) TimeSinceLastKill.Remove(id); } } public static bool Prefix(PlayerControl __instance, [HarmonyArgument(0)] PlayerControl target) { try { if (!AmongUsClient.Instance.AmHost) return false; PlayerControl killer = __instance; AFKDetector.SetNotAFK(killer.PlayerId); Logger.Info($"{killer.GetNameWithRole().RemoveHtmlTags()} => {target.GetNameWithRole().RemoveHtmlTags()}", "CheckMurder"); if (killer.Data.IsDead) { Logger.Info($"Killer {killer.GetNameWithRole().RemoveHtmlTags()} is dead, kill canceled", "CheckMurder"); return false; } if (AntiBlackout.SkipTasks) { Logger.Info("CheckMurder while AntiBlackOut protection is in progress, kill canceled", "CheckMurder"); return false; } if (!Main.IntroDestroyed) { Logger.Info("CheckMurder while intro is not destroyed, kill canceled", "CheckMurder"); return false; } if (target.Is(CustomRoles.Detour)) { PlayerControl tempTarget = target; target = Main.AllAlivePlayerControls.Where(x => x.PlayerId != target.PlayerId && x.PlayerId != killer.PlayerId).MinBy(x => Vector2.Distance(x.Pos(), target.Pos())); Logger.Info($"Target was {tempTarget.GetNameWithRole()}, new target is {target.GetNameWithRole()}", "Detour"); if (tempTarget.IsLocalPlayer()) { Detour.TotalRedirections++; if (Detour.TotalRedirections >= 3) Achievements.Type.CantTouchThis.CompleteAfterGameEnd(); } } if (Spirit.TryGetSwapTarget(target, out PlayerControl newTarget)) { Logger.Info($"Target was {target.GetNameWithRole()}, new target is {newTarget.GetNameWithRole()}", "Spirit"); target = newTarget; } if (target.Data == null || target.inVent || target.inMovingPlat || target.MyPhysics.Animations.IsPlayingEnterVentAnimation() || target.MyPhysics.Animations.IsPlayingAnyLadderAnimation() || target.onLadder) { Logger.Info("The target is in a state where they cannot be killed, kill canceled.", "CheckMurder"); return false; } if (target.Data.IsDead) { Logger.Info("Target is already dead, kill canceled", "CheckMurder"); return false; } if (MeetingHud.Instance != null) { Logger.Info("Kill during meeting, canceled", "CheckMurder"); return false; } float minTime = CalculatePingDelay(); // No value is stored in TimeSinceLastKill || Stored time is greater than or equal to minTime => Allow kill // ↓ If not allowed if (TimeSinceLastKill.TryGetValue(killer.PlayerId, out float time) && time < minTime) { Logger.Info($"Last kill was too shortly before, canceled - time: {time}, minTime: {minTime}", "CheckMurder"); return false; } TimeSinceLastKill[killer.PlayerId] = 0f; if (target.Is(CustomRoles.Diseased)) { if (!Main.KilledDiseased.TryAdd(killer.PlayerId, 1)) Main.KilledDiseased[killer.PlayerId] += 1; } if (target.Is(CustomRoles.Antidote)) { if (!Main.KilledAntidote.TryAdd(killer.PlayerId, 1)) Main.KilledAntidote[killer.PlayerId] += 1; } killer.ResetKillCooldown(false); if (killer.PlayerId != target.PlayerId && !killer.CanUseKillButton()) { Logger.Info(killer.GetNameWithRole().RemoveHtmlTags() + " cannot use their kill button, the kill was blocked", "CheckMurder"); return false; } switch (Options.CurrentGameMode) { case CustomGameMode.SoloKombat: SoloPVP.OnPlayerAttack(killer, target); return false; case CustomGameMode.FFA: FreeForAll.OnPlayerAttack(killer, target); return false; case CustomGameMode.HotPotato: (byte holderID, byte lastHolderID) = HotPotato.GetState(); if (HotPotato.CanPassViaKillButton && holderID == killer.PlayerId && (lastHolderID != target.PlayerId || Main.AllAlivePlayerControls.Length <= 2)) HotPotato.FixedUpdatePatch.PassHotPotato(target, false); return false; case CustomGameMode.TheMindGame: case CustomGameMode.MoveAndStop: case CustomGameMode.RoomRush: case CustomGameMode.NaturalDisasters: case CustomGameMode.Speedrun when !Speedrun.OnCheckMurder(killer, target): return false; case CustomGameMode.Quiz: if (Quiz.AllowKills) killer.Kill(target); return false; case CustomGameMode.Speedrun: killer.Kill(target); return false; case CustomGameMode.HideAndSeek: CustomHnS.OnCheckMurder(killer, target); return false; case CustomGameMode.CaptureTheFlag: CaptureTheFlag.OnCheckMurder(killer, target); return false; case CustomGameMode.KingOfTheZones: KingOfTheZones.OnCheckMurder(killer, target); return false; case CustomGameMode.BedWars: BedWars.OnCheckMurder(killer, target); return false; case CustomGameMode.Deathrace: Deathrace.OnCheckMurder(killer, target); return false; } Deadlined.SetDone(killer); if (ToiletMaster.OnAnyoneCheckMurderStart(killer, target)) return false; if (Dad.OnAnyoneCheckMurderStart(target)) return false; Simon.RemoveTarget(killer, Simon.Instruction.Kill); if (Mastermind.ManipulatedPlayers.ContainsKey(killer.PlayerId)) return Mastermind.ForceKillForManipulatedPlayer(killer, target); if (target.Is(CustomRoles.Spy) && !Spy.OnKillAttempt(killer, target)) return false; if (!Starspawn.CheckInteraction(killer, target)) return false; if (Penguin.IsVictim(killer)) return false; Sniper.TryGetSniper(target.PlayerId, ref killer); if (killer != __instance) Logger.Info($"Real Killer: {killer.GetNameWithRole().RemoveHtmlTags()}", "CheckMurder"); if (Pelican.IsEaten(target.PlayerId)) return false; if (killer.IsRoleBlocked()) { killer.Notify(BlockedAction.Kill.GetBlockNotify()); return false; } if (Pursuer.OnClientMurder(killer)) return false; Seamstress.OnAnyoneCheckMurder(killer, target); if (killer.PlayerId != target.PlayerId) { switch (killer.Is(CustomRoles.Bloodlust)) { case false when !CheckMurder(): return false; case true when killer.GetCustomRole().GetDYRole() == RoleTypes.Impostor: if (killer.CheckDoubleTrigger(target, () => { if (CheckMurder()) killer.RpcCheckAndMurder(target); })) killer.RpcCheckAndMurder(target); return false; } bool CheckMurder() => Main.PlayerStates[killer.PlayerId].Role.OnCheckMurder(killer, target) || target.Is(CustomRoles.Fragile) || Ambusher.FragilePlayers.ContainsKey(target.PlayerId); } if (!killer.RpcCheckAndMurder(target, true)) return false; if (killer.Is(CustomRoles.Unlucky)) { if (IRandom.Instance.Next(0, 100) < Options.UnluckyKillSuicideChance.GetInt()) { killer.Suicide(); return false; } } if (killer.Is(CustomRoles.Mare)) killer.ResetKillCooldown(); if (!DoubleTrigger.FirstTriggerTimer.ContainsKey(killer.PlayerId) && killer.Is(CustomRoles.Swift) && !target.Is(CustomRoles.Pestilence)) { if (killer.RpcCheckAndMurder(target, true)) { target.Suicide(PlayerState.DeathReason.Kill, killer); killer.SetKillCooldown(); } RPC.PlaySoundRPC(killer.PlayerId, Sounds.KillSound); return false; } if (killer.Is(CustomRoles.Magnet) && !target.Is(CustomRoles.Pestilence)) { target.TP(killer); LateTask.New(() => killer.RpcCheckAndMurder(target), 0.1f, log: false); return false; } //==Kill processing== __instance.Kill(target); //=================== } catch (Exception e) { ThrowException(e); } return false; } public static bool RpcCheckAndMurder(PlayerControl killer, PlayerControl target, bool check = false) { if (!AmongUsClient.Instance.AmHost) return false; if (target == null) target = killer; if (CustomTeamManager.AreInSameCustomTeam(killer.PlayerId, target.PlayerId) && !CustomTeamManager.IsSettingEnabledForPlayerTeam(killer.PlayerId, CTAOption.KillEachOther)) { Notify("SameCTATeam"); return false; } if (AFKDetector.ShieldedPlayers.Contains(target.PlayerId)) { Notify("AFKShielded"); return false; } if ((killer.Is(CustomRoles.Jackal) && target.Is(CustomRoles.Sidekick) && !Options.JackalCanKillSidekick.GetBool()) || (killer.Is(CustomRoles.Sidekick) && target.Is(CustomRoles.Jackal) && !Options.SidekickCanKillJackal.GetBool()) || (killer.Is(CustomRoles.Jackal) && target.Is(CustomRoles.Recruit) && !Options.JackalCanKillSidekick.GetBool()) || (killer.Is(CustomRoles.Recruit) && target.Is(CustomRoles.Jackal) && !Options.SidekickCanKillJackal.GetBool()) || (killer.Is(CustomRoles.Sidekick) && target.Is(CustomRoles.Sidekick) && !Options.SidekickCanKillSidekick.GetBool()) || (killer.Is(CustomRoles.Recruit) && target.Is(CustomRoles.Recruit) && !Options.SidekickCanKillSidekick.GetBool()) || (killer.Is(CustomRoles.Recruit) && target.Is(CustomRoles.Sidekick) && !Options.SidekickCanKillSidekick.GetBool()) || (killer.Is(CustomRoles.Sidekick) && target.Is(CustomRoles.Recruit) && !Options.SidekickCanKillSidekick.GetBool())) { Notify("JackalSidekick"); return false; } if (!Virus.ContagiousPlayersCanKillEachOther.GetBool() && target.Is(CustomRoles.Contagious) && killer.Is(CustomRoles.Contagious)) { Notify("ContagiousPlayers"); return false; } if (killer.IsMadmate() && target.Is(CustomRoleTypes.Impostor) && !Options.MadmateCanKillImp.GetBool()) { Notify("MadmateKillImpostor"); return false; } if (killer.Is(CustomRoleTypes.Impostor) && target.IsMadmate() && !Options.ImpCanKillMadmate.GetBool()) { Notify("ImpostorKillMadmate"); return false; } if (killer.Is(CustomRoleTypes.Coven) && target.Is(CustomRoleTypes.Coven)) { Notify("CovenKillEachOther"); return false; } if (killer.Is(CustomRoleTypes.Coven) && target.Is(CustomRoles.Entranced) && !Siren.CovenCanKillEntranced.GetBool()) { Notify("CovenKillEntranced"); return false; } if (killer.Is(CustomRoles.Entranced) && target.Is(CustomRoleTypes.Coven) && !Siren.EntrancedCanKillCoven.GetBool()) { Notify("EntrancedKillCoven"); return false; } if ((Romantic.PartnerId == target.PlayerId && Romantic.IsPartnerProtected) || Medic.OnAnyoneCheckMurder(killer, target) || Randomizer.IsShielded(target) || Aid.ShieldedPlayers.ContainsKey(target.PlayerId) || Gaslighter.IsShielded(target) || !Farmer.OnAnyoneCheckMurder(target) || !PotionMaster.OnAnyoneCheckMurder(target) || !Grappler.OnAnyoneCheckMurder(target) || !Adventurer.OnAnyoneCheckMurder(target) || !Sentinel.OnAnyoneCheckMurder(killer) || !ToiletMaster.OnAnyoneCheckMurder(killer, target)) { Notify("SomeSortOfProtection"); return false; } if (!Gardener.OnAnyoneCheckMurder(killer, target)) { Notify("GardenerPlantNearby"); return false; } if (!Socialite.OnAnyoneCheckMurder(killer, target)) { Notify("SocialiteTarget"); return false; } if (Penguin.IsVictim(killer)) { Notify("PenguinVictimKill"); return false; } if (Mathematician.State.ProtectedPlayerId == target.PlayerId) { Notify("MathematicianProtected"); return false; } if (killer.Is(CustomRoles.Refugee) && target.Is(CustomRoleTypes.Impostor)) { Notify("RefugeeKillImpostor"); return false; } if (!Bodyguard.OnAnyoneCheckMurder(killer, target)) { Notify("BodyguardProtected"); return false; } if (Echo.On) { foreach (Echo echo in Echo.Instances) { if (echo.EchoPC.shapeshiftTargetPlayerId == target.PlayerId) { echo.OnTargetCheckMurder(killer, target); return false; } } } if (GhostRolesManager.AssignedGhostRoles.Values.Any(x => x.Instance is GA ga && ga.ProtectionList.Contains(target.PlayerId))) { Notify("GAGuarded"); if (killer.IsLocalPlayer()) Achievements.Type.IForgotThisRoleExists.CompleteAfterGameEnd(); return false; } if (SoulHunter.IsSoulHunterTarget(killer.PlayerId) && target.Is(CustomRoles.SoulHunter)) { Notify("SoulHunterTargetNotifyNoKill"); return false; } if (killer.IsRoleBlocked()) { killer.Notify(BlockedAction.Kill.GetBlockNotify()); return false; } if (killer.Is(CustomRoles.Traitor) && target.Is(CustomRoleTypes.Impostor)) { Notify("TraitorKillImpostor"); return false; } if (Jackal.On && Jackal.ResetKillCooldownWhenSbGetKilled.GetBool() && !killer.Is(CustomRoles.Sidekick) && !target.Is(CustomRoles.Sidekick) && !killer.Is(CustomRoles.Jackal) && !target.Is(CustomRoles.Jackal) && !GameStates.IsMeeting) Jackal.AfterPlayerDiedTask(killer); if (target.Is(CustomRoles.Lucky)) { if (IRandom.Instance.Next(0, 100) < Options.LuckyProbability.GetInt()) { killer.SetKillCooldown(15f); return false; } } if (Crusader.ForCrusade.Contains(target.PlayerId)) { foreach (PlayerControl player in Main.AllPlayerControls) { if (player.Is(CustomRoles.Crusader) && player.IsAlive()) { switch (killer.Is(CustomRoles.Pestilence)) { case false when !killer.Is(CustomRoles.KillingMachine): player.Kill(killer); Crusader.ForCrusade.Remove(target.PlayerId); killer.RpcGuardAndKill(target); return false; case true: killer.Kill(player); Crusader.ForCrusade.Remove(target.PlayerId); target.RpcGuardAndKill(killer); Main.PlayerStates[player.PlayerId].deathReason = PlayerState.DeathReason.PissedOff; return false; } } } } switch (target.GetCustomRole()) { case CustomRoles.Medic: Medic.IsDead(target); break; case CustomRoles.Gambler when Gambler.IsShielded.ContainsKey(target.PlayerId): Notify("SomeSortOfProtection"); killer.SetKillCooldown(5f); return false; case CustomRoles.Spiritcaller when Spiritcaller.InProtect(target): killer.RpcGuardAndKill(target); Notify("SomeSortOfProtection"); return false; } if (MeetingStates.FirstMeeting && Main.ShieldPlayer == target.FriendCode && !string.IsNullOrEmpty(target.FriendCode)) { Main.ShieldPlayer = string.Empty; killer.SetKillCooldown(15f); killer.Notify(GetString("TriedToKillLastGameFirstKill"), 10f); return false; } if (Options.MadmateSpawnMode.GetInt() == 1 && Main.MadmateNum < CustomRoles.Madmate.GetCount() && target.CanBeMadmate()) { Main.MadmateNum++; target.RpcSetCustomRole(CustomRoles.Madmate); ExtendedPlayerControl.RpcSetCustomRole(target.PlayerId, CustomRoles.Madmate); var sender = CustomRpcSender.Create("RpcCheckAndMurder - Madmate", SendOption.Reliable); sender.Notify(target, ColorString(GetRoleColor(CustomRoles.Madmate), GetString("BecomeMadmateCuzMadmateMode"))); sender.RpcGuardAndKill(target, killer); sender.RpcGuardAndKill(target, target); sender.RpcGuardAndKill(killer, target); sender.SetKillCooldown(killer); sender.SendMessage(); Logger.Info($"Add-on assigned: {target?.Data?.PlayerName} = {target.GetCustomRole()} + {CustomRoles.Madmate}", $"Assign {CustomRoles.Madmate}"); return false; } if (!Main.PlayerStates[target.PlayerId].Role.OnCheckMurderAsTarget(killer, target)) { Notify("SomeSortOfProtection"); return false; } if (killer.Is(CustomRoles.Rookie) && MeetingStates.FirstMeeting) { Notify("RookieKillRoundOne"); return false; } if (!check) killer.Kill(target); if (killer.Is(CustomRoles.Doppelganger)) Doppelganger.OnCheckMurderEnd(killer, target); return true; void Notify(string message) => killer.Notify(ColorString(Color.yellow, GetString("CheckMurderFail") + GetString(message)), 12f); } } [HarmonyPatch(typeof(PlayerControl), nameof(PlayerControl.MurderPlayer))] internal static class MurderPlayerPatch { public static bool Prefix(PlayerControl __instance, [HarmonyArgument(0)] PlayerControl target, [HarmonyArgument(1)] MurderResultFlags resultFlags, ref bool __state) { if (GameStates.IsLobby || AntiBlackout.SkipTasks) return false; bool protectedByClient = resultFlags.HasFlag(MurderResultFlags.DecisionByHost) && target.IsProtected(); bool protectedByHost = resultFlags.HasFlag(MurderResultFlags.FailedProtected); bool failed = resultFlags.HasFlag(MurderResultFlags.FailedError); __state = !protectedByClient && !protectedByHost && !failed; Logger.Info($"{__instance.GetNameWithRole()} => {target.GetNameWithRole()} - {nameof(protectedByClient)}: {protectedByClient}, {nameof(protectedByHost)}: {protectedByHost}, {nameof(failed)}: {failed}", "MurderPlayer"); RandomSpawn.CustomNetworkTransformHandleRpcPatch.HasSpawned.Add(__instance.PlayerId); if (!target.IsProtected() && !Doppelganger.DoppelVictim.ContainsKey(target.PlayerId) && !Camouflage.ResetSkinAfterDeathPlayers.Contains(target.PlayerId)) { Camouflage.ResetSkinAfterDeathPlayers.Add(target.PlayerId); Camouflage.RpcSetSkin(target, true); } return true; } public static void Postfix(PlayerControl __instance, [HarmonyArgument(0)] PlayerControl target, bool __state) { if (__instance == null || target == null || __instance.PlayerId >= 254 || target.PlayerId >= 254 || !__state) return; if (target.AmOwner) RemoveDisableDevicesPatch.UpdateDisableDevices(); if (!target.Data.IsDead || !AmongUsClient.Instance.AmHost) return; if (OverKiller.OverDeadPlayerList.Contains(target.PlayerId)) return; PlayerControl killer = __instance; // Alternative variable PlagueDoctor.OnAnyMurder(); // Replacement process when the actual killer and killer are different if (Sniper.TryGetSniper(target.PlayerId, ref killer)) Main.PlayerStates[target.PlayerId].deathReason = PlayerState.DeathReason.Sniped; if (killer.Is(CustomRoles.Sniper)) { if (!Options.UsePets.GetBool()) killer.RpcResetAbilityCooldown(); else { int cd = Options.DefaultShapeshiftCooldown.GetInt(); Main.AbilityCD[killer.PlayerId] = (TimeStamp, cd); SendRPC(CustomRPC.SyncAbilityCD, 1, killer.PlayerId, cd); } } if (killer != __instance) Logger.Info($"Real Killer = {killer.GetNameWithRole().RemoveHtmlTags()}", "MurderPlayer"); if (Main.PlayerStates[target.PlayerId].deathReason == PlayerState.DeathReason.etc) { // If the cause of death is not specified, it is determined as a normal kill. Main.PlayerStates[target.PlayerId].deathReason = PlayerState.DeathReason.Kill; } // Let’s see if Youtuber was stabbed first if (Main.FirstDied == string.Empty && target.Is(CustomRoles.Youtuber)) { CustomSoundsManager.RPCPlayCustomSoundAll("Congrats"); CustomWinnerHolder.ResetAndSetWinner(CustomWinner.Youtuber); CustomWinnerHolder.WinnerIds.Add(target.PlayerId); } Postman.CheckAndResetTargets(target, true); if (target.Is(CustomRoles.Trapper) && killer != target) killer.TrapperKilled(target); if (target.Is(CustomRoles.Stained)) Stained.OnDeath(target, killer); Witness.AllKillers[killer.PlayerId] = TimeStamp; killer.AddKillTimerToDict(); switch (target.GetCustomRole()) { case CustomRoles.BallLightning when killer != target: BallLightning.MurderPlayer(killer, target); break; case CustomRoles.Bane when killer != target: Bane.OnKilled(killer); break; case CustomRoles.Markseeker: Markseeker.OnDeath(target); break; } Main.PlayerStates[killer.PlayerId].Role.OnMurder(killer, target); Chef.SpitOutFood(killer); EvilTracker.OnAnyoneMurder(killer, target); if (Options.CurrentGameMode == CustomGameMode.Speedrun) Speedrun.ResetTimer(killer); if (killer.Is(CustomRoles.TicketsStealer) && killer.PlayerId != target.PlayerId) killer.Notify(string.Format(GetString("TicketsStealerGetTicket"), ((Main.AllPlayerControls.Count(x => x.GetRealKiller()?.PlayerId == killer.PlayerId) + 1) * Options.TicketsPerKill.GetFloat()).ToString("0.0#####"))); if (killer.Is(CustomRoles.Pickpocket) && killer.PlayerId != target.PlayerId) killer.Notify(string.Format(GetString("PickpocketGetVote"), ((Main.AllPlayerControls.Count(x => x.GetRealKiller()?.PlayerId == killer.PlayerId) + 1) * Pickpocket.VotesPerKill.GetFloat()).ToString("0.0#####"))); if (killer.Is(CustomRoles.Deadlined)) Deadlined.SetDone(killer); if (target.Is(CustomRoles.Avanger)) { PlayerControl[] pcList = Main.AllAlivePlayerControls.Where(x => x.PlayerId != target.PlayerId).ToArray(); PlayerControl rp = pcList.RandomElement(); if (!rp.Is(CustomRoles.Pestilence)) rp.Suicide(PlayerState.DeathReason.Revenge, target); } if (target.Is(CustomRoles.Bait)) { var realKiller = target.GetRealKiller(); if (realKiller != null) killer = realKiller; if (target != killer && !killer.Is(CustomRoles.KillingMachine) && (killer.PlayerId != target.PlayerId || target.GetRealKiller()?.GetCustomRole() is CustomRoles.Swooper or CustomRoles.Wraith || !killer.Is(CustomRoles.Oblivious) || !Options.ObliviousBaitImmune.GetBool())) { killer.RPCPlayCustomSound("Congrats"); target.RPCPlayCustomSound("Congrats"); float delay; if (Options.BaitDelayMax.GetFloat() < Options.BaitDelayMin.GetFloat()) delay = 0f; else delay = IRandom.Instance.Next((int)Options.BaitDelayMin.GetFloat(), (int)Options.BaitDelayMax.GetFloat() + 1); delay = Math.Max(delay, 0.15f); if (delay > 0.15f && Options.BaitDelayNotify.GetBool()) killer.Notify(ColorString(GetRoleColor(CustomRoles.Bait), string.Format(GetString("KillBaitNotify"), (int)delay)), delay); Logger.Info($"{killer.GetNameWithRole().RemoveHtmlTags()} killed Bait => {target.GetNameWithRole().RemoveHtmlTags()}", "MurderPlayer"); LateTask.New(() => { if (GameStates.IsInTask) { if (!Options.ReportBaitAtAllCost.GetBool()) killer.CmdReportDeadBody(target.Data); else killer.NoCheckStartMeeting(target.Data, true); } }, delay, "Bait Self Report"); } } AfterPlayerDeathTasks(target); Main.PlayerStates[target.PlayerId].SetDead(); target.SetRealKiller(killer, true); CountAlivePlayers(true); __instance.MarkDirtySettings(); target.MarkDirtySettings(); Main.Instance.StartCoroutine(NotifyEveryoneAsync(4, false)); Statistics.OnMurder(killer, target); } } // Triggered when the shapeshifter selects a target [HarmonyPatch(typeof(PlayerControl), nameof(PlayerControl.CheckShapeshift))] internal static class CheckShapeshiftPatch { public static bool Prefix(PlayerControl __instance, [HarmonyArgument(0)] PlayerControl target /*, [HarmonyArgument(1)] bool shouldAnimate*/) { return ShapeshiftPatch.ProcessShapeshift(__instance, target); // return false to cancel the shapeshift } } [HarmonyPatch(typeof(PlayerControl), nameof(PlayerControl.CmdCheckShapeshift))] internal static class CmdCheckShapeshiftPatch { public static bool Prefix(PlayerControl __instance, [HarmonyArgument(0)] PlayerControl target /*, [HarmonyArgument(1)] bool shouldAnimate*/) { return CheckShapeshiftPatch.Prefix(__instance, target /*, shouldAnimate*/); } } // Triggered when the egg animation starts playing [HarmonyPatch(typeof(PlayerControl), nameof(PlayerControl.Shapeshift))] internal static class ShapeshiftPatch { public static bool ProcessShapeshift(PlayerControl shapeshifter, PlayerControl target) { bool meetingSS = Options.UseMeetingShapeshift.GetBool() && GameStates.IsMeeting; if ((!Main.ProcessShapeshifts && !meetingSS) || shapeshifter.PlayerId >= 254) return true; if (AntiBlackout.SkipTasks) { Logger.Info("Shapeshift while AntiBlackOut protection is in progress, shapeshift canceled", "Shapeshift"); return false; } if (shapeshifter == null || target == null) return true; Logger.Info($"{shapeshifter.GetNameWithRole()} => {target.GetNameWithRole()}", "Shapeshift"); if (meetingSS) { if (MeetingHud.Instance.state is MeetingHud.VoteStates.Discussion or MeetingHud.VoteStates.Voted or MeetingHud.VoteStates.NotVoted) Main.PlayerStates[shapeshifter.PlayerId].Role.OnMeetingShapeshift(shapeshifter, target); shapeshifter.RpcRejectShapeshift(); return false; } bool shapeshifting = shapeshifter.PlayerId != target.PlayerId; CustomRoles role = shapeshifter.GetCustomRole(); if (AmongUsClient.Instance.AmHost && shapeshifting) { if (!Rhapsode.CheckAbilityUse(shapeshifter) || Stasis.IsTimeFrozen || TimeMaster.Rewinding) return false; if (shapeshifter.Is(CustomRoles.Trainee) && MeetingStates.FirstMeeting) { shapeshifter.Notify(GetString("TraineeNotify")); shapeshifter.RpcRejectShapeshift(); return false; } } Main.CheckShapeshift[shapeshifter.PlayerId] = shapeshifting; Main.ShapeshiftTarget[shapeshifter.PlayerId] = target.PlayerId; if (!AmongUsClient.Instance.AmHost) return true; if (!shapeshifting) Camouflage.RpcSetSkin(shapeshifter); var isSSneeded = true; if (!Pelican.IsEaten(shapeshifter.PlayerId) && !GameStates.IsVoting) isSSneeded = Main.PlayerStates[shapeshifter.PlayerId].Role.OnShapeshift(shapeshifter, target, shapeshifting); if (shapeshifter.Is(CustomRoles.Hangman) && shapeshifter.GetAbilityUseLimit() < 1 && shapeshifting) { shapeshifter.SetKillCooldown(Hangman.ShapeshiftDuration.GetFloat() + 1f); isSSneeded = false; } bool forceCancel = role.ForceCancelShapeshift(); if (Changeling.ChangedRole.TryGetValue(shapeshifter.PlayerId, out bool changed) && changed && shapeshifter.GetRoleTypes() != RoleTypes.Shapeshifter) { forceCancel = true; isSSneeded = false; } bool shouldCancel = Options.DisableShapeshiftAnimations.GetBool(); bool shouldAlwaysCancel = shouldCancel && Options.DisableAllShapeshiftAnimations.GetBool(); bool doSSwithoutAnim = isSSneeded && shouldAlwaysCancel; doSSwithoutAnim |= isSSneeded && role.IsNoAnimationShifter(); isSSneeded &= !shouldAlwaysCancel; forceCancel |= shouldAlwaysCancel; isSSneeded &= !doSSwithoutAnim; // Forced rewriting in case the name cannot be corrected due to the timing of unshifting being off. if (!shapeshifting && !shapeshifter.Is(CustomRoles.Glitch) && isSSneeded) LateTask.New(() => Main.Instance.StartCoroutine(NotifyEveryoneAsync(3)), 1.2f, "ShapeShiftNotify"); if (!(shapeshifting && doSSwithoutAnim) && !isSSneeded && !Swapster.FirstSwapTarget.ContainsKey(shapeshifter.PlayerId) && !Transporter.FirstSwapTarget.ContainsKey(shapeshifter.PlayerId)) LateTask.New(shapeshifter.RpcResetAbilityCooldown, 0.01f, log: false); if (!isSSneeded) { Main.CheckShapeshift[shapeshifter.PlayerId] = false; shapeshifter.RpcRejectShapeshift(); NotifyRoles(SpecifySeer: shapeshifter, SpecifyTarget: shapeshifter); } if (doSSwithoutAnim) { shapeshifter.RpcShapeshift(target, false); return false; } bool animated = isSSneeded || (!shouldCancel && !forceCancel) || (!shapeshifting && !shouldAlwaysCancel); Statistics.OnShapeshift(shapeshifter, shapeshifting, animated); return animated; } // Tasks that should run when someone performs a shapeshift (with the egg animation) should be here. public static void Prefix(PlayerControl __instance, [HarmonyArgument(0)] PlayerControl target) { if (!Main.ProcessShapeshifts || !GameStates.IsInTask || __instance == null || target == null) return; bool shapeshifting = __instance.PlayerId != target.PlayerId; foreach (PlayerControl pc in Main.AllAlivePlayerControls) { PlainShipRoom plainShipRoom = pc.GetPlainShipRoom(); string room = GetString(plainShipRoom != null ? plainShipRoom.RoomId.ToString() : "Outside"); if (pc.Is(CustomRoles.Shiftguard)) pc.Notify($"[<#00ffa5>{room}] {GetString(shapeshifting ? "ShiftguardNotifySS" : "ShiftguardNotifyUnshift")}"); switch (Main.PlayerStates[pc.PlayerId].Role) { case Adventurer av: Adventurer.OnAnyoneShapeshiftLoop(av, __instance); break; case Crewmate.Sentry st: st.OnAnyoneShapeshiftLoop(__instance, target); break; } } } } [HarmonyPatch(typeof(PlayerControl), nameof(PlayerControl.RpcShapeshift))] internal static class RpcShapeshiftPatch { public static void Postfix(PlayerControl __instance, [HarmonyArgument(0)] PlayerControl target) { Main.CheckShapeshift[__instance.PlayerId] = __instance.PlayerId != target.PlayerId; } } [HarmonyPatch(typeof(PlayerControl), nameof(PlayerControl.ReportDeadBody))] internal static class ReportDeadBodyPatch { public static Dictionary CanReport; public static readonly Dictionary> WaitReport = []; public static bool MeetingStarted; public static bool Prefix(PlayerControl __instance, [HarmonyArgument(0)] NetworkedPlayerInfo target) { if (GameStates.IsMeeting || MeetingStarted) return false; if (Options.DisableMeeting.GetBool()) return false; if (Options.CurrentGameMode != CustomGameMode.Standard) return false; if (Options.DisableReportWhenCC.GetBool() && Camouflage.IsCamouflage) return false; if (!CanReport[__instance.PlayerId]) { WaitReport[__instance.PlayerId].Add(target); Logger.Warn($"{__instance.GetNameWithRole().RemoveHtmlTags()}: Reporting is currently prohibited, so we will wait until it becomes possible.", "ReportDeadBody"); return false; } Logger.Info($"{__instance.GetNameWithRole().RemoveHtmlTags()} => {target?.Object?.GetNameWithRole() ?? "null"}", "ReportDeadBody"); foreach (KeyValuePair kvp in Main.PlayerStates) kvp.Value.LastRoom = GetPlayerById(kvp.Key).GetPlainShipRoom(); if (!AmongUsClient.Instance.AmHost) return true; try { // If the caller is dead, this process will cancel the meeting, so stop here. if (__instance.Data.IsDead) return false; //============================================= // Next, check whether this meeting is allowed //============================================= if (target == null && Main.NumEmergencyMeetingsUsed.TryGetValue(__instance.PlayerId, out int used)) { if (used >= Main.RealOptionsData.GetInt(Int32OptionNames.NumEmergencyMeetings)) { Notify("NoMoreEmergencyMeetingsLeft"); return false; } Main.NumEmergencyMeetingsUsed[__instance.PlayerId]++; } PlayerControl killer = target?.Object?.GetRealKiller(); CustomRoles? killerRole = killer?.GetCustomRole(); if (Main.PlayerStates.Values.Any(x => x.Role is Tremor { IsDoom: true })) return false; if (target == null) { if (CustomSabotage.Instances.Count > 0) { Notify("CannotCallEmergencyMeetingWhileSabotage"); return false; } if (__instance.Is(CustomRoles.Jester) && !Jester.JesterCanUseButton.GetBool()) { Notify("JesterCannotCallEmergencyMeeting"); return false; } if (__instance.Is(CustomRoles.NiceSwapper) && !NiceSwapper.CanStartMeeting.GetBool()) { Notify("NiceSwapperCannotCallEmergencyMeeting"); return false; } if (__instance.Is(CustomRoles.Adrenaline) && !Adrenaline.CanCallMeeting(__instance)) { Notify("AdrenalineCannotCallEmergencyMeeting"); return false; } if (SoulHunter.IsSoulHunterTarget(__instance.PlayerId)) { Notify("SoulHunterTargetNotifyNoMeeting"); return false; } if (!Wyrd.CheckPlayerAction(__instance, Wyrd.Action.Button)) return false; // Player dies, no notify needed } if (target != null) { if (Bloodhound.UnreportablePlayers.Contains(target.PlayerId) || Vulture.UnreportablePlayers.Contains(target.PlayerId) || (killer != null && killer.Is(CustomRoles.Goddess)) || Main.PlayerStates[target.PlayerId].deathReason == PlayerState.DeathReason.Gambled || killerRole == CustomRoles.Scavenger || Cleaner.CleanerBodies.Contains(target.PlayerId)) { Notify("UnreportableBody"); return false; } if (!Occultist.OnAnyoneReportDeadBody(target) || !Altruist.OnAnyoneCheckReportDeadBody(__instance, target)) { Notify("PlayerWasRevived"); return false; } if (!Librarian.OnAnyoneReport(__instance)) return false; // Player dies, no notify needed if (!BoobyTrap.OnAnyoneCheckReportDeadBody(__instance, target)) return false; // Player dies, no notify needed if (!Hypnotist.OnAnyoneReport()) { if (__instance.IsLocalPlayer()) Achievements.Type.Hypnosis.CompleteAfterGameEnd(); Notify("HypnosisNoMeeting"); return false; } if (!Wyrd.CheckPlayerAction(__instance, Wyrd.Action.Report)) return false; // Player dies, no notify needed if (!Main.PlayerStates[__instance.PlayerId].Role.CheckReportDeadBody(__instance, target, killer)) return false; PlayerControl tpc = target.Object; if (__instance.Is(CustomRoles.Unlucky) && (tpc == null || !tpc.Is(CustomRoles.Bait))) { if (IRandom.Instance.Next(0, 100) < Options.UnluckyReportSuicideChance.GetInt()) { __instance.Suicide(); return false; } } if (tpc.Is(CustomRoles.Unreportable)) { Notify("TargetDisregarded"); return false; } if (__instance.Is(CustomRoles.Oblivious)) { Notify("AmOblivious"); return false; } } if (Options.SyncButtonMode.GetBool() && target == null) { Logger.Info($"Max buttons: {Options.SyncedButtonCount.GetInt()}, used: {Options.UsedButtonCount}", "ReportDeadBody"); if (Options.SyncedButtonCount.GetFloat() <= Options.UsedButtonCount) { Logger.Info("The ship has no more emergency meetings left", "ReportDeadBody"); Notify("ShipHasNoMoreMeetingsLeft"); return false; } Options.UsedButtonCount++; if (Math.Abs(Options.SyncedButtonCount.GetFloat() - Options.UsedButtonCount) < 0.5f) Logger.Info("This was the last allowed emergency meeting", "ReportDeadBody"); } } catch (Exception e) { ThrowException(e); } AfterReportTasks(__instance, target); return true; void Notify(string str) => __instance.Notify(ColorString(Color.yellow, GetString("CheckReportFail") + GetString(str)), 15f); } public static void AfterReportTasks(PlayerControl player, NetworkedPlayerInfo target) { //============================================================================================= // Hereinafter, it is confirmed that the meeting is allowed, and the meeting will start. //============================================================================================= if (MeetingStarted) return; MeetingStarted = true; LateTask.New(() => MeetingStarted = false, 1f, "ResetMeetingStarted"); Main.PlayerStates.Values.DoIf(x => !x.IsDead, x => x.IsBlackOut = true); Main.AllAlivePlayerControls.Do(x => x.SyncSettings()); LateTask.New(() => Main.PlayerStates.Values.Do(x => x.IsBlackOut = false), 3f, "RemoveBlackout"); CustomNetObject.OnMeeting(); Asthmatic.RunChecks = false; Damocles.CountRepairSabotage = false; Stressed.CountRepairSabotage = false; if (Options.CurrentGameMode == CustomGameMode.Standard) { foreach (byte id in Main.DiedThisRound) { PlayerControl receiver = id.GetPlayer(); if (receiver == null) continue; PlayerControl killer = receiver.GetRealKiller(); if (killer == null) continue; SendMessage("\n", receiver.PlayerId, string.Format(GetString("DeathCommand"), killer.PlayerId.ColoredPlayerName(), (killer.Is(CustomRoles.Bloodlust) ? $"{CustomRoles.Bloodlust.ToColoredString()} " : string.Empty) + killer.GetCustomRole().ToColoredString()), sendOption: SendOption.None); } } Main.DiedThisRound = []; Main.AllAlivePlayerControls.DoIf(x => x.Is(CustomRoles.Lazy), x => Lazy.BeforeMeetingPositions[x.PlayerId] = x.Pos()); if (Lovers.PrivateChat.GetBool()) ChatManager.ClearChat(Main.AllAlivePlayerControls.ExceptBy(Main.LoversPlayers.ConvertAll(x => x.PlayerId), x => x.PlayerId).ToArray()); CustomSabotage.Reset(); if (target == null) { switch (Main.PlayerStates[player.PlayerId].Role) { case Mayor: Mayor.MayorUsedButtonCount[player.PlayerId]++; break; case Rogue rg: rg.OnButtonPressed(); break; } if (QuizMaster.On) { QuizMaster.Data.LastPlayerPressedButtonName = player.GetRealName(); QuizMaster.Data.NumEmergencyMeetings++; } } else { PlayerControl tpc = target.Object; if (tpc != null && !tpc.IsAlive()) { if (player.Is(CustomRoles.Forensic) && player.PlayerId != target.PlayerId) Forensic.OnReportDeadBody(player, target.Object); else if (player.Is(CustomRoles.Sleuth) && player.PlayerId != target.PlayerId) { string msg = string.Format(GetString("SleuthMsg"), tpc.GetRealName(), tpc.GetDisplayRoleName()); Main.SleuthMsgs[player.PlayerId] = msg; } } if (Virus.InfectedBodies.Contains(target.PlayerId)) Virus.OnKilledBodyReport(player); if (QuizMaster.On) { QuizMaster.Data.LastReporterName = player.GetRealName(); QuizMaster.Data.LastReportedPlayer = (Palette.GetColorName(target.DefaultOutfit.ColorId), target.Object); if (MeetingStates.FirstMeeting) QuizMaster.Data.FirstReportedBodyPlayerName = target.Object.GetRealName(); } } if (QuizMaster.On) { if (MeetingStates.FirstMeeting) QuizMaster.Data.NumPlayersDeadFirstRound = Main.AllPlayerControls.Count(x => !x.IsAlive() && !x.Is(CustomRoles.GM)); QuizMaster.Data.NumMeetings++; } if (Main.LoversPlayers.Exists(x => x.IsAlive()) && Main.IsLoversDead && Lovers.LoverDieConsequence.GetValue() == 1) { PlayerControl aliveLover = Main.LoversPlayers.First(x => x.IsAlive()); switch (Lovers.LoverSuicideTime.GetValue()) { case 1: aliveLover.Suicide(PlayerState.DeathReason.FollowingSuicide); break; case 2: CheckForEndVotingPatch.TryAddAfterMeetingDeathPlayers(PlayerState.DeathReason.FollowingSuicide, aliveLover.PlayerId); break; } } foreach (PlayerControl pc in Main.AllPlayerControls) { if (Main.CheckShapeshift.ContainsKey(pc.PlayerId) && !Doppelganger.DoppelVictim.ContainsKey(pc.PlayerId)) Camouflage.RpcSetSkin(pc, revertToDefault: true); if (Main.CurrentMap == MapNames.Fungle && (pc.IsMushroomMixupActive() || IsActive(SystemTypes.MushroomMixupSabotage))) pc.FixMixedUpOutfit(); if (Main.Invisible.Contains(pc.PlayerId)) LateTask.New(() => pc.RpcMakeVisible(), 1f, log: false); PhantomRolePatch.OnReportDeadBody(pc); } EAC.TimeSinceLastTaskCompletion.Clear(); Enigma.OnReportDeadBody(player, target); Mediumshiper.OnReportDeadBody(target); Mortician.OnReportDeadBody(player, target); Spiritualist.OnReportDeadBody(target); Bloodmoon.OnMeetingStart(); Deadlined.OnMeetingStart(); Commited.OnMeetingStart(); Main.LastVotedPlayerInfo = null; Arsonist.ArsonistTimer.Clear(); Farseer.FarseerTimer.Clear(); Puppeteer.PuppeteerList.Clear(); Puppeteer.PuppeteerDelayList.Clear(); Veteran.VeteranInProtect.Clear(); Grenadier.GrenadierBlinding.Clear(); SecurityGuard.BlockSabo.Clear(); Grenadier.MadGrenadierBlinding.Clear(); Divinator.DidVote.Clear(); Oracle.DidVote.Clear(); Imitator.ImitatingRole.SetAllValues(CustomRoles.Imitator); foreach (PlayerState state in Main.PlayerStates.Values) { if (state.Role.IsEnable) state.Role.OnReportDeadBody(); } Main.AbilityCD.Clear(); SendRPC(CustomRPC.SyncAbilityCD, 2); if (player.Is(CustomRoles.Damocles)) Damocles.OnReport(player.PlayerId); Damocles.OnMeetingStart(); if (player.Is(CustomRoles.Stressed)) Stressed.OnReport(player); Stressed.OnMeetingStart(); MeetingTimeManager.OnReportDeadBody(); NameNotifyManager.Reset(); NotifyRoles(true, ForceLoop: true, CamouflageIsForMeeting: true, GuesserIsForMeeting: true); try { Main.ProcessShapeshifts = false; foreach (PlayerControl pc in Main.AllPlayerControls) { try { if (pc.IsAlive()) { if (Camouflage.IsCamouflage && !Magistrate.CallCourtNextMeeting) Camouflage.RpcSetSkin(pc, revertToDefault: true, forceRevert: true); if (Magistrate.CallCourtNextMeeting) { string name = pc.GetRealName(); RpcChangeSkin(pc, new NetworkedPlayerInfo.PlayerOutfit().Set(name, 15, "", "", "", "", "")); } if (pc.IsShifted()) pc.RpcShapeshift(pc, false); } else if (!pc.Data.IsDead) pc.RpcExileV2(); } catch (Exception e) { ThrowException(e); } } RPCHandlerPatch.RemoveExpiredWhiteList(); Camouflage.CamoTimesThisRound = 0; NumSnapToCallsThisRound = 0; if (HudManagerPatch.AchievementUnlockedText == string.Empty) HudManagerPatch.ClearLowerInfoText(); Logger.Info("AfterReportTasks finished", "ReportDeadBody"); } catch (Exception e) { ThrowException(e); } } } //[HarmonyPatch(typeof(PlayerControl), nameof(PlayerControl.FixedUpdate))] internal static class FixedUpdatePatch { private static readonly StringBuilder Mark = new(20); private static readonly StringBuilder Suffix = new(); private static int LevelKickBufferTime = 10; private static readonly Dictionary DeadBufferTime = []; private static readonly Dictionary LastUpdate = []; private static readonly Dictionary LastAddAbilityTime = []; private static long LastErrorTS; private static long LastSelfNameUpdateTS; public static void Postfix(PlayerControl __instance, bool lowLoad) { if (__instance == null || __instance.PlayerId >= 254) return; CheckMurderPatch.Update(__instance.PlayerId); if (AmongUsClient.Instance.AmHost && __instance.AmOwner) CustomNetObject.FixedUpdate(); byte id = __instance.PlayerId; if (AmongUsClient.Instance.AmHost && GameStates.IsInTask && ReportDeadBodyPatch.CanReport[id] && ReportDeadBodyPatch.WaitReport[id].Count > 0) { if (id.IsPlayerRoleBlocked()) { __instance.Notify(BlockedAction.Report.GetBlockNotify()); Logger.Info("Dead Body Report Blocked (player role blocked)", "FixedUpdate.ReportDeadBody"); ReportDeadBodyPatch.WaitReport[id].Clear(); } else { NetworkedPlayerInfo info = ReportDeadBodyPatch.WaitReport[id][0]; ReportDeadBodyPatch.WaitReport[id].Clear(); Logger.Info($"{__instance.GetNameWithRole().RemoveHtmlTags()}: Now that it is possible to report, we will process the report.", "ReportDeadBody"); __instance.ReportDeadBody(info); } } if (AmongUsClient.Instance.AmHost) { if (GhostRolesManager.AssignedGhostRoles.TryGetValue(id, out (CustomRoles Role, IGhostRole Instance) ghostRole)) { switch (ghostRole.Instance) { case Warden warden: warden.Update(__instance); break; case Haunter haunter: haunter.Update(__instance); break; case Bloodmoon bloodmoon: Bloodmoon.Update(__instance, bloodmoon); break; } } else if (!Main.HasJustStarted && GameStates.IsInTask && !ExileController.Instance && GhostRolesManager.ShouldHaveGhostRole(__instance)) GhostRolesManager.AssignGhostRole(__instance); } if (GameStates.InGame && Options.DontUpdateDeadPlayers.GetBool() && !(__instance.IsHost() && __instance.IsLocalPlayer()) && !__instance.IsAlive() && !__instance.GetCustomRole().NeedsUpdateAfterDeath() && Options.CurrentGameMode is not CustomGameMode.RoomRush and not CustomGameMode.Quiz) { int buffer = Options.DeepLowLoad.GetBool() ? 150 : 60; DeadBufferTime.TryAdd(id, buffer); DeadBufferTime[id]--; if (DeadBufferTime[id] > 0) return; DeadBufferTime[id] = buffer; } try { DoPostfix(__instance, lowLoad); } catch (Exception ex) { if (OnGameJoinedPatch.JoiningGame && ex is NullReferenceException) return; long now = TimeStamp; string nameWithRole = __instance.GetNameWithRole(); if (string.IsNullOrEmpty(nameWithRole.Trim())) return; if (LastErrorTS != now) { Logger.Error($"Error for {nameWithRole}:", "FixedUpdatePatch"); ThrowException(ex); LastErrorTS = now; return; } Logger.Error($"Error for {nameWithRole}: {ex}", "FixedUpdatePatch"); } } private static void DoPostfix(PlayerControl __instance, bool lowLoad) { PlayerControl player = __instance; byte playerId = player.PlayerId; byte lpId = PlayerControl.LocalPlayer.PlayerId; bool localPlayer = playerId == lpId; // Updates that are independent of the player are only executed for the local player. bool inTask = GameStates.IsInTask; bool alive = player.IsAlive(); if (localPlayer) { CustomSabotage.UpdateAll(); Zoom.OnFixedUpdate(); TextBoxPatch.CheckChatOpen(); if (!lowLoad) NameNotifyManager.OnFixedUpdate(); } if (!lowLoad) { TargetArrow.OnFixedUpdate(player); LocateArrow.OnFixedUpdate(player); if (AmongUsClient.Instance.AmHost) { Camouflage.OnFixedUpdate(player); if (localPlayer && Options.CurrentGameMode is CustomGameMode.Standard or CustomGameMode.FFA or CustomGameMode.CaptureTheFlag or CustomGameMode.NaturalDisasters && GameStartTimeStamp + 44 == TimeStamp) NotifyRoles(); } } long now = TimeStamp; if (AmongUsClient.Instance.AmHost) { AFKDetector.OnFixedUpdate(player); if (GameStates.IsLobby && ((ModUpdater.HasUpdate && ModUpdater.ForceUpdate) || ModUpdater.IsBroken || !Main.AllowPublicRoom) && AmongUsClient.Instance.IsGamePublic) AmongUsClient.Instance.ChangeGamePublic(false); // Kick low-level people if (!lowLoad && GameSettingMenuPatch.LastPresetChange + 5 < TimeStamp && GameStates.IsLobby && !player.AmOwner && Options.KickLowLevelPlayer.GetInt() != 0 && ( (player.Data.PlayerLevel != 0 && player.Data.PlayerLevel < Options.KickLowLevelPlayer.GetInt()) || player.Data.FriendCode == string.Empty )) { LevelKickBufferTime--; if (LevelKickBufferTime <= 0) { LevelKickBufferTime = 20; if (player.GetClient().ProductUserId != "") { string hashedPuid = player.GetClient().GetHashedPuid(); if (!BanManager.TempBanWhiteList.Contains(hashedPuid)) BanManager.TempBanWhiteList.Add(hashedPuid); } if (!Main.AllPlayerControls.All(x => x.Data.PlayerLevel <= 1) && !LobbyPatch.IsGlitchedRoomCode()) { string msg = string.Format(GetString("KickBecauseLowLevel"), player.GetRealName().RemoveHtmlTags()); Logger.SendInGame(msg, Color.yellow); AmongUsClient.Instance.KickPlayer(player.OwnerId, true); Logger.Info(msg, "Low Level Temp Ban"); } } } if (!GameStates.IsLobby) { if (player.Is(CustomRoles.Spurt) && !Mathf.Approximately(Main.AllPlayerSpeed[playerId], Spurt.StartingSpeed[playerId]) && !inTask && !GameStates.IsMeeting) // fix ludicrous bug { Main.AllPlayerSpeed[playerId] = Spurt.StartingSpeed[playerId]; player.MarkDirtySettings(); } if (!Main.KillTimers.TryAdd(playerId, 10f) && ((!player.inVent && !player.MyPhysics.Animations.IsPlayingEnterVentAnimation()) || player.Is(CustomRoles.Haste)) && Main.KillTimers[playerId] > 0) Main.KillTimers[playerId] -= Time.fixedDeltaTime; if (localPlayer) { if (QuizMaster.On && inTask && !lowLoad && QuizMaster.AllSabotages.Any(IsActive)) QuizMaster.Data.LastSabotage = QuizMaster.AllSabotages.FirstOrDefault(IsActive); } if (!lowLoad && player.IsModdedClient() && player.Is(CustomRoles.Haste)) player.ForceKillTimerContinue = true; if (DoubleTrigger.FirstTriggerTimer.Count > 0) DoubleTrigger.OnFixedUpdate(player); SabotageSystemTypeRepairDamagePatch.SabotageDoubleTrigger.Update(Time.deltaTime); if (Main.PlayerStates.TryGetValue(playerId, out PlayerState s) && s.Role.IsEnable) s.Role.OnFixedUpdate(player); if (inTask && player.Is(CustomRoles.PlagueBearer) && PlagueBearer.IsPlaguedAll(player)) { player.RpcSetCustomRole(CustomRoles.Pestilence); player.Notify(GetString("PlagueBearerToPestilence")); player.RpcGuardAndKill(player); var state = Main.PlayerStates[player.PlayerId]; state.RemoveSubRole(CustomRoles.Fragile); state.RemoveSubRole(CustomRoles.Unbound); if (!PlagueBearer.PestilenceList.Contains(playerId)) PlagueBearer.PestilenceList.Add(playerId); player.ResetKillCooldown(); PlagueBearer.PlayerIdList.Remove(playerId); } bool checkPos = inTask && !ExileController.Instance && !AntiBlackout.SkipTasks && player != null && alive && !Pelican.IsEaten(playerId) && Main.IntroDestroyed; if (checkPos) Asthmatic.OnCheckPlayerPosition(player); foreach (PlayerState state in Main.PlayerStates.Values) { if (state.Role.IsEnable) { if (checkPos) state.Role.OnCheckPlayerPosition(player); state.Role.OnGlobalFixedUpdate(player, lowLoad); } } if (Main.PlayerStates.TryGetValue(playerId, out PlayerState playerState) && inTask && alive) { List subRoles = playerState.SubRoles; if (!lowLoad) { if (subRoles.Contains(CustomRoles.Dynamo)) Dynamo.OnFixedUpdate(player); if (subRoles.Contains(CustomRoles.Spurt)) Spurt.OnFixedUpdate(player); if (subRoles.Contains(CustomRoles.Damocles)) Damocles.Update(player); if (subRoles.Contains(CustomRoles.Stressed)) Stressed.Update(player); if (subRoles.Contains(CustomRoles.Asthmatic)) Asthmatic.OnFixedUpdate(); if (subRoles.Contains(CustomRoles.Disco)) Disco.OnFixedUpdate(player); if (subRoles.Contains(CustomRoles.Clumsy)) Clumsy.OnFixedUpdate(player); if (subRoles.Contains(CustomRoles.Sonar)) Sonar.OnFixedUpdate(player); if (subRoles.Contains(CustomRoles.Sleep)) Sleep.CheckGlowNearby(player); if (subRoles.Contains(CustomRoles.Introvert)) Introvert.OnFixedUpdate(player); if (subRoles.Contains(CustomRoles.Allergic)) Allergic.OnFixedUpdate(player); } } if (!lowLoad && Options.UsePets.GetBool() && inTask && (!LastUpdate.TryGetValue(playerId, out long lastPetNotify) || lastPetNotify < now)) { if (Main.AbilityCD.TryGetValue(playerId, out (long StartTimeStamp, int TotalCooldown) timer)) { if (timer.StartTimeStamp + timer.TotalCooldown < now || !alive) player.RemoveAbilityCD(); if (!player.IsModdedClient() && timer.TotalCooldown - (now - timer.StartTimeStamp) <= 60) NotifyRoles(SpecifySeer: player, SpecifyTarget: player); LastUpdate[playerId] = now; } } if (!lowLoad) Randomizer.OnFixedUpdateForPlayers(player); RoleBlockManager.OnFixedUpdate(player); } } if (!lowLoad) { // Ability Use Gain every 5 seconds if (inTask && alive && Main.PlayerStates.TryGetValue(playerId, out PlayerState state) && state.TaskState.IsTaskFinished && (!LastAddAbilityTime.TryGetValue(playerId, out long ts) || ts + 5 < now)) { LastAddAbilityTime[playerId] = now; AddExtraAbilityUsesOnFinishedTasks(player); } if (AmongUsClient.Instance.AmHost && inTask && alive && Options.LadderDeath.GetBool()) FallFromLadder.FixedUpdate(player); if (localPlayer && GameStates.IsInGame) LoversSuicide(); if (inTask && localPlayer && Options.DisableDevices.GetBool()) DisableDevice.FixedUpdate(); if (localPlayer && GameStates.IsInGame && Main.RefixCooldownDelay <= 0) { foreach (PlayerControl pc in Main.AllPlayerControls) { if (pc.Is(CustomRoles.Vampire) || pc.Is(CustomRoles.Warlock) || pc.Is(CustomRoles.Ninja) || pc.Is(CustomRoles.Undertaker) || pc.Is(CustomRoles.Poisoner)) Main.AllPlayerKillCooldown[pc.PlayerId] = Options.AdjustedDefaultKillCooldown * 2; } } if (!Main.DoBlockNameChange && ApplySuffix(__instance, out var name)) player.RpcSetName(name); } if (GameStates.IsEnded || !Main.IntroDestroyed || GameStates.IsMeeting || ExileController.Instance || AntiBlackout.SkipTasks) return; bool self = lpId == __instance.PlayerId; bool shouldUpdateRegardlessOfLowLoad = self && GameStates.InGame && PlayerControl.LocalPlayer.IsAlive() && ((PlayerControl.AllPlayerControls.Count > 30 && LastSelfNameUpdateTS != now && Options.CurrentGameMode is CustomGameMode.MoveAndStop or CustomGameMode.HotPotato or CustomGameMode.Speedrun or CustomGameMode.RoomRush or CustomGameMode.KingOfTheZones or CustomGameMode.Quiz) || DirtyName.Remove(lpId)); if (__instance == null || (lowLoad && !shouldUpdateRegardlessOfLowLoad)) return; if (self) LastSelfNameUpdateTS = now; if (GameStates.IsLobby) { if (!__instance.IsHost()) { if (Main.PlayerVersion.TryGetValue(playerId, out PlayerVersion ver)) { if (Main.ForkId != ver.forkId) __instance.cosmetics.nameText.text = $"{ver.forkId}\n{__instance.name}"; else if (Main.Version.CompareTo(ver.version) == 0) __instance.cosmetics.nameText.text = ver.tag == $"{ThisAssembly.Git.Commit}({ThisAssembly.Git.Branch})" ? Main.ShowModdedClientText.Value ? $"{GetString("ModdedClient")}\n{__instance.name}" : $"{__instance.name}" : $"{ver.tag}\n{__instance.name}"; else __instance.cosmetics.nameText.text = $"v{ver.version}\n{__instance.name}"; } else __instance.cosmetics.nameText.text = Main.ShowPlayerInfoInLobby.Value && !__instance.AmOwner ? $"<#888888>{__instance.GetClient().PlatformData.Platform} | {__instance.FriendCode} | {__instance.GetClient().GetHashedPuid()}\n{__instance.Data?.PlayerName}" : __instance.Data?.PlayerName; } } if (GameStates.IsInGame) { if (!AmongUsClient.Instance.AmHost && Options.CurrentGameMode != CustomGameMode.Standard) return; bool shouldSeeTargetAddons = playerId == lpId || new[] { PlayerControl.LocalPlayer, player }.All(x => x.Is(Team.Impostor)); string roleText; bool hideRoleText = false; if (Options.CurrentGameMode is not CustomGameMode.Standard and not CustomGameMode.HideAndSeek || !IsRoleTextEnabled(__instance)) { roleText = string.Empty; hideRoleText = true; } else { (string, Color) roleTextData = GetRoleText(lpId, playerId, seeTargetBetrayalAddons: shouldSeeTargetAddons); roleText = ColorString(roleTextData.Item2, roleTextData.Item1); } if (!hideRoleText && PlayerControl.LocalPlayer.IsAlive() && PlayerControl.LocalPlayer.IsRevealedPlayer(__instance) && __instance.Is(CustomRoles.Trickster)) { roleText = Farseer.RandomRole[lpId]; roleText += Farseer.GetTaskState(); } if (!AmongUsClient.Instance.IsGameStarted && AmongUsClient.Instance.NetworkMode != NetworkModes.FreePlay) { roleText = string.Empty; hideRoleText = true; if (!__instance.AmOwner) __instance.cosmetics.nameText.text = __instance?.Data?.PlayerName; } string progressText = GetProgressText(__instance); if (progressText.RemoveHtmlTags().Length > 25 && Main.VisibleTasksCount) progressText = $"\n{progressText}"; bool moveandstop = Options.CurrentGameMode == CustomGameMode.MoveAndStop; if (!hideRoleText && Main.VisibleTasksCount) { if (moveandstop) roleText = roleText.Insert(0, progressText); else roleText += progressText; } PlayerControl seer = PlayerControl.LocalPlayer; PlayerControl target = __instance; if (target.Is(CustomRoles.Car)) { target.cosmetics.nameText.text = Car.Name; return; } if (Main.PlayerStates.TryGetValue(target.PlayerId, out var targetState) && targetState.Role is Tree { TreeSpriteActive: true }) { target.cosmetics.nameText.text = Tree.Sprite; return; } Mark.Clear(); Suffix.Clear(); string realName = target.GetRealName(); if (target.Is(CustomRoles.BananaMan)) realName = realName.Insert(0, $"{GetString("Prefix.BananaMan")} "); if (target.AmOwner && inTask) { if (target.Is(CustomRoles.Arsonist) && target.IsDouseDone()) realName = ColorString(GetRoleColor(CustomRoles.Arsonist), GetString("EnterVentToWin")); else if (target.Is(CustomRoles.Revolutionist) && target.IsDrawDone()) realName = ColorString(GetRoleColor(CustomRoles.Revolutionist), string.Format(GetString("EnterVentWinCountDown"), Revolutionist.RevolutionistCountdown.GetValueOrDefault(lpId, 10))); if (Pelican.IsEaten(lpId)) realName = ColorString(GetRoleColor(CustomRoles.Pelican), GetString("EatenByPelican")); switch (Options.CurrentGameMode) { case CustomGameMode.SoloKombat: SoloPVP.GetNameNotify(target, ref realName); break; case CustomGameMode.BedWars when self: case CustomGameMode.Quiz when self: realName = string.Empty; break; } if (Deathpact.IsInActiveDeathpact(seer)) realName = Deathpact.GetDeathpactString(seer); if (Options.CurrentGameMode != CustomGameMode.BedWars && NameNotifyManager.GetNameNotify(target, out string name) && name.Length > 0) realName = name; } // Name Color Manager realName = realName.ApplyNameColorData(seer, target, false); Suffix.Append(BuildSuffix(seer, target, meeting: GameStates.IsMeeting)); List additionalSuffixes = []; if (self) additionalSuffixes.Add(CustomTeamManager.GetSuffix(seer)); additionalSuffixes.Add(AFKDetector.GetSuffix(seer, target)); if (!GameStates.IsMeeting && Options.CurrentGameMode == CustomGameMode.Standard && Main.Invisible.Contains(target.PlayerId) && (self || (seer.IsImpostor() && target.IsImpostor()))) additionalSuffixes.Add(ColorString(Palette.White_75Alpha, "\n" + GetString("Invisible"))); switch (target.GetCustomRole()) { case CustomRoles.Snitch when seer.IsImpostor() && target.Is(CustomRoles.Madmate) && target.GetTaskState().IsTaskFinished: Mark.Append(ColorString(GetRoleColor(CustomRoles.Impostor), "★")); break; case CustomRoles.Marshall when Marshall.CanSeeMarshall(seer) && target.GetTaskState().IsTaskFinished: Mark.Append(ColorString(GetRoleColor(CustomRoles.Marshall), "★")); break; case CustomRoles.SuperStar when Options.EveryOneKnowSuperStar.GetBool(): Mark.Append(ColorString(GetRoleColor(CustomRoles.SuperStar), "★")); break; case CustomRoles.PlagueDoctor: Mark.Append(PlagueDoctor.GetMarkOthers(seer, target)); break; } switch (seer.GetCustomRole()) { case CustomRoles.Lookout when seer.IsAlive() && target.IsAlive(): Mark.Append(ColorString(GetRoleColor(CustomRoles.Lookout), " " + target.PlayerId) + " "); break; case CustomRoles.PlagueBearer when PlagueBearer.IsPlagued(lpId, target.PlayerId): Mark.Append($"●"); break; case CustomRoles.Arsonist: if (seer.IsDousedPlayer(target)) Mark.Append($"▲"); else if ( Arsonist.CurrentDousingTarget != byte.MaxValue && Arsonist.CurrentDousingTarget == target.PlayerId ) Mark.Append($"△"); break; case CustomRoles.Revolutionist: if (seer.IsDrawPlayer(target)) Mark.Append($"●"); else if ( Revolutionist.CurrentDrawTarget != byte.MaxValue && Revolutionist.CurrentDrawTarget == target.PlayerId ) Mark.Append($"○"); break; case CustomRoles.Farseer: if (Revolutionist.CurrentDrawTarget != byte.MaxValue && Revolutionist.CurrentDrawTarget == target.PlayerId) Mark.Append($"○"); break; case CustomRoles.Analyst when (Main.PlayerStates[lpId].Role as Analyst).CurrentTarget.ID == target.PlayerId: Mark.Append($"○"); break; case CustomRoles.Samurai when (Main.PlayerStates[lpId].Role as Samurai).Target.Id == target.PlayerId: Mark.Append($"○"); break; case CustomRoles.Puppeteer when Puppeteer.PuppeteerList.ContainsValue(lpId) && Puppeteer.PuppeteerList.ContainsKey(target.PlayerId): Mark.Append($"◆"); break; case CustomRoles.EvilTracker: Mark.Append(EvilTracker.GetTargetMark(seer, target)); break; case CustomRoles.Scout: Mark.Append(Scout.GetTargetMark(seer, target)); break; case CustomRoles.Monitor when inTask && self: if (AntiAdminer.IsAdminWatch) additionalSuffixes.Add($"{GetString("AntiAdminerAD")} ({AntiAdminer.PlayersNearDevices.Where(x => x.Value.Contains(AntiAdminer.Device.Admin)).Select(x => x.Key.ColoredPlayerName()).Join()})"); if (AntiAdminer.IsVitalWatch) additionalSuffixes.Add($"{GetString("AntiAdminerVI")} ({AntiAdminer.PlayersNearDevices.Where(x => x.Value.Contains(AntiAdminer.Device.Vitals)).Select(x => x.Key.ColoredPlayerName()).Join()})"); if (AntiAdminer.IsDoorLogWatch) additionalSuffixes.Add($"{GetString("AntiAdminerDL")} ({AntiAdminer.PlayersNearDevices.Where(x => x.Value.Contains(AntiAdminer.Device.DoorLog)).Select(x => x.Key.ColoredPlayerName()).Join()})"); if (AntiAdminer.IsCameraWatch) additionalSuffixes.Add($"{GetString("AntiAdminerCA")} ({AntiAdminer.PlayersNearDevices.Where(x => x.Value.Contains(AntiAdminer.Device.Camera)).Select(x => x.Key.ColoredPlayerName()).Join()})"); break; case CustomRoles.AntiAdminer when inTask && self: if (AntiAdminer.IsAdminWatch) additionalSuffixes.Add(GetString("AntiAdminerAD")); if (AntiAdminer.IsVitalWatch) additionalSuffixes.Add(GetString("AntiAdminerVI")); if (AntiAdminer.IsDoorLogWatch) additionalSuffixes.Add(GetString("AntiAdminerDL")); if (AntiAdminer.IsCameraWatch) additionalSuffixes.Add(GetString("AntiAdminerCA")); break; case CustomRoles.Executioner: Mark.Append(Executioner.TargetMark(seer, target)); break; case CustomRoles.Demon: Mark.Append(Demon.TargetMark(seer, target)); break; } Mark.Append(Follower.TargetMark(seer, target)); Mark.Append(Romantic.TargetMark(seer, target)); Mark.Append(Lawyer.LawyerMark(seer, target)); Mark.Append(Marshall.GetWarningMark(seer, target)); if (Randomizer.IsShielded(target)) Mark.Append(ColorString(GetRoleColor(CustomRoles.Randomizer), "✚")); if (target.AmOwner) Mark.Append(Sniper.GetShotNotify(target.PlayerId)); if (BallLightning.IsGhost(target)) Mark.Append(ColorString(GetRoleColor(CustomRoles.BallLightning), "■")); Mark.Append(Medic.GetMark(seer, target)); Mark.Append(Gaslighter.GetMark(seer, target)); Mark.Append(Snitch.GetWarningArrow(seer, target)); Mark.Append(Snitch.GetWarningMark(seer, target)); Mark.Append(Deathpact.GetDeathpactMark(seer, target)); Main.LoversPlayers.ToArray().DoIf(x => x == null, x => Main.LoversPlayers.Remove(x)); if (!Main.HasJustStarted) Main.LoversPlayers.DoIf(x => !x.Is(CustomRoles.Lovers), x => x.RpcSetCustomRole(CustomRoles.Lovers)); if (Main.LoversPlayers.Exists(x => x.PlayerId == target.PlayerId) && (Main.LoversPlayers.Exists(x => x.PlayerId == lpId) || !seer.IsAlive())) Mark.Append($" ♥"); if (self) { additionalSuffixes.Add(Bloodmoon.GetSuffix(seer)); additionalSuffixes.Add(Haunter.GetSuffix(seer)); if (seer.Is(CustomRoles.Asthmatic)) additionalSuffixes.Add(Asthmatic.GetSuffixText(lpId)); if (seer.Is(CustomRoles.Sonar)) additionalSuffixes.Add(Sonar.GetSuffix(seer, GameStates.IsMeeting)); if (seer.Is(CustomRoles.Deadlined)) additionalSuffixes.Add(Deadlined.GetSuffix(seer)); if (seer.Is(CustomRoles.Allergic)) additionalSuffixes.Add(Allergic.GetSelfSuffix(seer)); } switch (Options.CurrentGameMode) { case CustomGameMode.SoloKombat: additionalSuffixes.Add(SoloPVP.GetDisplayHealth(target, self)); break; case CustomGameMode.FFA: additionalSuffixes.Add(FreeForAll.GetPlayerArrow(seer, target)); break; case CustomGameMode.MoveAndStop when self: additionalSuffixes.Add(MoveAndStop.GetSuffixText(seer)); break; case CustomGameMode.Speedrun when self: additionalSuffixes.Add(Speedrun.GetSuffixText(seer)); break; case CustomGameMode.HideAndSeek: additionalSuffixes.Add(CustomHnS.GetSuffixText(seer, target)); break; case CustomGameMode.CaptureTheFlag: additionalSuffixes.Add(CaptureTheFlag.GetSuffixText(seer, target)); break; case CustomGameMode.RoomRush when self: additionalSuffixes.Add(RoomRush.GetSuffix(seer)); break; case CustomGameMode.KingOfTheZones when self: additionalSuffixes.Add(KingOfTheZones.GetSuffix(seer)); break; case CustomGameMode.Quiz when self: additionalSuffixes.Add(Quiz.GetSuffix(seer)); break; case CustomGameMode.TheMindGame: additionalSuffixes.Add(TheMindGame.GetSuffix(seer, target)); break; case CustomGameMode.BedWars: additionalSuffixes.Add(BedWars.GetSuffix(seer, target)); break; case CustomGameMode.Deathrace: additionalSuffixes.Add(Deathrace.GetSuffix(seer, target, false)); break; } if (MeetingStates.FirstMeeting && Main.ShieldPlayer == target.FriendCode && !string.IsNullOrEmpty(target.FriendCode) && !self && Options.CurrentGameMode is CustomGameMode.Standard or CustomGameMode.SoloKombat or CustomGameMode.FFA) additionalSuffixes.Add(GetString("DiedR1Warning")); List addSuff = additionalSuffixes.ConvertAll(x => x.Trim()).FindAll(x => !string.IsNullOrEmpty(x)); if (addSuff.Count > 0) Suffix.Append(string.Join('\n', addSuff)); if (self && GameStartTimeStamp + 44 > TimeStamp && Main.HasPlayedGM.TryGetValue(Options.CurrentGameMode, out HashSet playedFCs) && !playedFCs.Contains(seer.FriendCode)) Suffix.Append($"\n\n<#ffffff>{GetString($"GameModeTutorial.{Options.CurrentGameMode}")}\n"); if (Suffix.Length > 0 && !Suffix.ToString().StartsWith('\n')) Suffix.Insert(0, "\n"); // Devourer if (Devourer.HideNameOfConsumedPlayer.GetBool() && Devourer.PlayerIdList.Any(x => Main.PlayerStates[x].Role is Devourer { IsEnable: true } dv && dv.PlayerSkinsCosumed.Contains(target.PlayerId))) realName = GetString("DevouredName"); // Camouflage if (Camouflage.IsCamouflage) realName = $"{realName} "; if (!self && Options.CurrentGameMode == CustomGameMode.KingOfTheZones && Main.IntroDestroyed && !KingOfTheZones.GameGoing) realName = EmptyMessage; if (!hideRoleText) { if (!Options.LargerRoleTextSize.GetBool()) roleText = $"{roleText}\n"; else roleText += "\n"; } else roleText = string.Empty; string newLineBeforeSuffix = !(Options.CurrentGameMode == CustomGameMode.BedWars && !self && GameStates.InGame) ? "\r\n" : " - "; string deathReason = !seer.IsAlive() && seer.KnowDeathReason(target) ? $"{newLineBeforeSuffix}『{ColorString(GetRoleColor(CustomRoles.Doctor), GetVitalText(target.PlayerId))}』" : string.Empty; target.cosmetics.nameText.text = $"{roleText}{realName}{deathReason}{Mark}{newLineBeforeSuffix}{Suffix}"; } } public static void AddExtraAbilityUsesOnFinishedTasks(PlayerControl player) { if (Main.HasJustStarted || !player.IsAlive()) return; float add = GetSettingNameAndValueForRole(player.GetCustomRole(), "AbilityChargesWhenFinishedTasks"); if (Math.Abs(add - float.MaxValue) > 0.5f && add > 0) { if (player.Is(CustomRoles.Bloodlust)) add *= 5; player.RpcIncreaseAbilityUseLimitBy(add); } } public static void LoversSuicide(byte deathId = 0x7f, bool exile = false, bool force = false, bool guess = false) { if (Options.CurrentGameMode != CustomGameMode.Standard) return; if (Lovers.LoverDieConsequence.GetValue() == 0 || Main.IsLoversDead || (Main.LoversPlayers.FindAll(x => x.IsAlive()).Count != 1 && !force)) return; PlayerControl partnerPlayer = Main.LoversPlayers.FirstOrDefault(player => player.PlayerId != deathId && player.IsAlive()); if (partnerPlayer == null) return; Main.IsLoversDead = true; if (Lovers.LoverDieConsequence.GetValue() == 2) { partnerPlayer.MarkDirtySettings(); PlayerGameOptionsSender.SetDirty(deathId); return; } if (Lovers.LoverSuicideTime.GetValue() != 0 && !exile && !guess) return; if (exile) CheckForEndVotingPatch.TryAddAfterMeetingDeathPlayers(PlayerState.DeathReason.FollowingSuicide, partnerPlayer.PlayerId); else partnerPlayer.Suicide(PlayerState.DeathReason.FollowingSuicide); } } [HarmonyPatch(typeof(Vent), nameof(Vent.ExitVent))] internal static class ExitVentPatch { public static void Postfix(Vent __instance, [HarmonyArgument(0)] PlayerControl pc) { Logger.Info($" {pc.GetNameWithRole()}, Vent ID: {__instance.Id} ({__instance.name})", "ExitVent"); if (pc.IsLocalPlayer()) LateTask.New(() => HudManager.Instance.SetHudActive(pc, pc.Data.Role, true), 0.1f, log: false); if (!AmongUsClient.Instance.AmHost) return; if (Main.KillTimers.ContainsKey(pc.PlayerId)) Main.KillTimers[pc.PlayerId] += 0.5f; Drainer.OnAnyoneExitVent(pc); Main.PlayerStates[pc.PlayerId].Role.OnExitVent(pc, __instance); if (Options.WhackAMole.GetBool()) LateTask.New(() => pc.TPToRandomVent(), 0.5f, "Whack-A-Mole TP"); if (!pc.IsModdedClient() && pc.Is(CustomRoles.Haste)) pc.SetKillCooldown(Math.Max(Main.KillTimers[pc.PlayerId], 0.1f)); } } [HarmonyPatch(typeof(Vent), nameof(Vent.EnterVent))] internal static class EnterVentPatch { public static void Postfix(Vent __instance, [HarmonyArgument(0)] PlayerControl pc) { Logger.Info($" {pc.GetNameWithRole()}, Vent ID: {__instance.Id} ({__instance.name})", "EnterVent"); if (pc.IsLocalPlayer()) LateTask.New(() => HudManager.Instance.SetHudActive(pc, pc.Data.Role, true), 0.1f, log: false); if (AmongUsClient.Instance.AmHost && !pc.CanUseVent(__instance.Id) && Options.CurrentGameMode is CustomGameMode.Standard or CustomGameMode.HideAndSeek && !pc.Is(CustomRoles.Nimble) && !pc.Is(CustomRoles.Bloodlust)) { pc.MyPhysics?.RpcBootFromVent(__instance.Id); return; } Drainer.OnAnyoneEnterVent(pc, __instance); Analyst.OnAnyoneEnterVent(pc); Crewmate.Sentry.OnAnyoneEnterVent(pc); switch (pc.GetCustomRole()) { case CustomRoles.Mayor when !Options.UsePets.GetBool() && Mayor.MayorUsedButtonCount.TryGetValue(pc.PlayerId, out int count2) && count2 < Mayor.MayorNumOfUseButton.GetInt(): if (AmongUsClient.Instance.AmHost) pc.MyPhysics?.RpcBootFromVent(__instance.Id); pc.ReportDeadBody(null); break; } if (!AmongUsClient.Instance.AmHost) return; if (Main.KillTimers.TryGetValue(pc.PlayerId, out var killTimer) && killTimer > 0f) Main.KillTimers[pc.PlayerId] += 0.5f; CheckInvalidMovementPatch.ExemptedPlayers.Add(pc.PlayerId); Main.LastEnteredVent[pc.PlayerId] = __instance; Main.LastEnteredVentLocation[pc.PlayerId] = pc.Pos(); switch (Options.CurrentGameMode) { case CustomGameMode.FFA when FreeForAll.FFADisableVentingWhenTwoPlayersAlive.GetBool() && Main.AllAlivePlayerControls.Length <= 2: pc.Notify(GetString("FFA-NoVentingBecauseTwoPlayers"), 7f); pc.MyPhysics?.RpcBootFromVent(__instance.Id); break; case CustomGameMode.FFA when FreeForAll.FFADisableVentingWhenKcdIsUp.GetBool() && Main.KillTimers[pc.PlayerId] <= 0: pc.Notify(GetString("FFA-NoVentingBecauseKCDIsUP"), 7f); pc.MyPhysics?.RpcExitVent(__instance.Id); break; case CustomGameMode.HotPotato: case CustomGameMode.Speedrun: case CustomGameMode.CaptureTheFlag: case CustomGameMode.NaturalDisasters: case CustomGameMode.KingOfTheZones: case CustomGameMode.TheMindGame: case CustomGameMode.Quiz: case CustomGameMode.SoloKombat when !SoloPVP.CanVent: pc.MyPhysics?.RpcBootFromVent(__instance.Id); break; } if (pc.IsRoleBlocked()) { pc.Notify(BlockedAction.Vent.GetBlockNotify()); pc.MyPhysics?.RpcExitVent(__instance.Id); return; } if (!Rhapsode.CheckAbilityUse(pc) || Stasis.IsTimeFrozen || TimeMaster.Rewinding) { pc.MyPhysics?.RpcExitVent(__instance.Id); return; } if (Penguin.IsVictim(pc)) { pc.MyPhysics?.RpcBootFromVent(__instance.Id); return; } if (SoulHunter.IsSoulHunterTarget(pc.PlayerId)) { pc.Notify(GetString("SoulHunterTargetNotifyNoVent")); pc.MyPhysics?.RpcBootFromVent(__instance.Id); return; } if (Ventguard.BlockedVents.Contains(__instance.Id) && (!Ventguard.VentguardBlockDoesNotAffectCrew.GetBool() || !pc.IsCrewmate())) { pc.Notify(GetString("EnteredBlockedVent")); pc.MyPhysics?.RpcExitVent(__instance.Id); if (Ventguard.VentguardNotifyOnBlockedVentUse.GetBool()) { foreach (PlayerControl ventguard in Main.AllAlivePlayerControls) { if (ventguard.Is(CustomRoles.Ventguard)) ventguard.Notify(GetString("VentguardNotify")); } } return; } if (pc.Is(CustomRoles.Circumvent)) Circumvent.OnEnterVent(pc, __instance); if (!pc.CanUseVent(__instance.Id) && Options.CurrentGameMode is CustomGameMode.Standard or CustomGameMode.HideAndSeek && !pc.Is(CustomRoles.Nimble) && !pc.Is(CustomRoles.Bloodlust)) pc.MyPhysics?.RpcExitVent(__instance.Id); if (pc.Is(CustomRoles.Unlucky)) { if (IRandom.Instance.Next(0, 100) < Options.UnluckyVentSuicideChance.GetInt()) pc.Suicide(); } if (pc.Is(CustomRoles.Damocles)) Damocles.OnEnterVent(pc.PlayerId, __instance.Id); Chef.SpitOutFood(pc); Main.PlayerStates[pc.PlayerId].Role.OnEnterVent(pc, __instance); if (pc.IsLocalPlayer()) Statistics.VentTimes++; } } [HarmonyPatch(typeof(GameData), nameof(GameData.CompleteTask))] internal static class GameDataCompleteTaskPatch { public static void Postfix(PlayerControl pc, uint taskId) { if (MeetingHud.Instance && MeetingHud.Instance.state != MeetingHud.VoteStates.Animating) return; if (Options.CurrentGameMode == CustomGameMode.HideAndSeek && CustomHnS.PlayerRoles[pc.PlayerId].Interface.Team == Team.Crewmate && pc.IsAlive()) { var task = pc.myTasks.Find((Il2CppSystem.Predicate)(x => taskId == x.Id)); Hider.OnSpecificTaskComplete(pc, task); } Logger.Info($"TaskComplete: {pc.GetNameWithRole().RemoveHtmlTags()}", "CompleteTask"); Main.PlayerStates[pc.PlayerId].UpdateTask(pc); NotifyRoles(SpecifySeer: pc, SpecifyTarget: pc); } } [HarmonyPatch(typeof(PlayerControl), nameof(PlayerControl.CompleteTask))] internal static class PlayerControlCompleteTaskPatch { public static bool Prefix(PlayerControl __instance) { if (MeetingHud.Instance && MeetingHud.Instance.state != MeetingHud.VoteStates.Animating) return false; return !Workhorse.OnCompleteTask(__instance) && Capitalism.AddTaskForPlayer(__instance); // Cancel task win } public static void Postfix(PlayerControl __instance, [HarmonyArgument(0)] uint idx) { if (GameStates.IsMeeting || __instance == null || !__instance.IsAlive()) return; Snitch.OnCompleteTask(__instance); try { var task = __instance.myTasks.Find((Il2CppSystem.Predicate)(x => idx == x.Id)); Benefactor.OnTaskComplete(__instance, task); } catch (Exception e) { ThrowException(e); } } } [HarmonyPatch(typeof(PlayerControl), nameof(PlayerControl.Die))] public static class PlayerControlDiePatch { public static void Postfix(PlayerControl __instance) { if (AmongUsClient.Instance.AmHost) PetsHelper.RpcRemovePet(__instance); } } [HarmonyPatch(typeof(PlayerControl), nameof(PlayerControl.CheckSporeTrigger))] public static class PlayerControlCheckSporeTriggerPatch { public static bool Prefix(PlayerControl __instance, [HarmonyArgument(0)] Mushroom mushroom) { Logger.Info($"{__instance.GetNameWithRole()}, mushroom: {mushroom.name} / {mushroom.Id}, at {mushroom.origPosition}", "Spore Trigger"); return !AmongUsClient.Instance.AmHost || !Options.DisableSporeTriggerOnFungle.GetBool(); } } [HarmonyPatch(typeof(PlayerControl), nameof(PlayerControl.CheckUseZipline))] public static class PlayerControlCheckUseZiplinePatch { public static bool Prefix(PlayerControl __instance, [HarmonyArgument(0)] PlayerControl target, [HarmonyArgument(1)] ZiplineBehaviour ziplineBehaviour, [HarmonyArgument(2)] bool fromTop) { ziplineBehaviour.downTravelTime = Options.ZiplineTravelTimeFromTop.GetFloat(); ziplineBehaviour.upTravelTime = Options.ZiplineTravelTimeFromBottom.GetFloat(); Logger.Info($"{__instance.GetNameWithRole()}, target: {target.GetNameWithRole()}, {(fromTop ? $"from Top, travel time: {ziplineBehaviour.downTravelTime}s" : $"from Bottom, travel time: {ziplineBehaviour.upTravelTime}s")}", "Zipline Use"); if (Options.CurrentGameMode == CustomGameMode.Deathrace) return true; if (AmongUsClient.Instance.AmHost) { if (Options.DisableZiplineFromTop.GetBool() && fromTop) return false; if (Options.DisableZiplineFromUnder.GetBool() && !fromTop) return false; if (__instance.Is(CustomRoleTypes.Coven) && Options.DisableZiplineForCoven.GetBool()) return false; if (__instance.IsImpostor() && Options.DisableZiplineForImps.GetBool()) return false; if (__instance.GetCustomRole().IsNeutral() && Options.DisableZiplineForNeutrals.GetBool()) return false; if (__instance.IsCrewmate() && Options.DisableZiplineForCrew.GetBool()) return false; } return true; } } [HarmonyPatch(typeof(PlayerControl), nameof(PlayerControl.ProtectPlayer))] internal static class PlayerControlProtectPlayerPatch { public static void Postfix(PlayerControl __instance, [HarmonyArgument(0)] PlayerControl target) { Logger.Info($"{__instance.GetNameWithRole().RemoveHtmlTags()} => {target.GetNameWithRole().RemoveHtmlTags()}", "ProtectPlayer"); } } [HarmonyPatch(typeof(PlayerControl), nameof(PlayerControl.RemoveProtection))] internal static class PlayerControlRemoveProtectionPatch { public static void Postfix(PlayerControl __instance) { Logger.Info($"{__instance.GetNameWithRole().RemoveHtmlTags()}", "RemoveProtection"); } } [HarmonyPatch(typeof(PlayerControl), nameof(PlayerControl.RpcSetRole))] internal static class PlayerControlSetRolePatch { public static bool Prefix(PlayerControl __instance, [HarmonyArgument(0)] ref RoleTypes roleType, [HarmonyArgument(1)] ref bool canOverrideRole) { canOverrideRole = true; // Skip after first assign if (StartGameHostPatch.RpcSetRoleReplacer.BlockSetRole) return true; string targetName = __instance.GetNameWithRole(); Logger.Info($"{targetName} => {roleType}", "PlayerControl.RpcSetRole"); if (!ShipStatus.Instance.enabled) return true; if (roleType is RoleTypes.CrewmateGhost or RoleTypes.ImpostorGhost) { bool targetIsKiller = __instance.Is(CustomRoleTypes.Impostor) || __instance.HasDesyncRole(); Dictionary ghostRoles = new(); foreach (PlayerControl seer in Main.AllPlayerControls) { bool self = seer.PlayerId == __instance.PlayerId; bool seerIsKiller = seer.Is(CustomRoleTypes.Impostor) || seer.HasDesyncRole(); if (__instance.HasGhostRole() || GhostRolesManager.ShouldHaveGhostRole(__instance)) ghostRoles[seer] = RoleTypes.GuardianAngel; else if ((self && targetIsKiller) || (!seerIsKiller && __instance.Is(CustomRoleTypes.Impostor))) ghostRoles[seer] = RoleTypes.ImpostorGhost; else ghostRoles[seer] = RoleTypes.CrewmateGhost; } if (__instance.HasGhostRole() || GhostRolesManager.ShouldHaveGhostRole(__instance)) roleType = RoleTypes.GuardianAngel; else if (ghostRoles.All(kvp => kvp.Value == RoleTypes.CrewmateGhost)) roleType = RoleTypes.CrewmateGhost; else if (ghostRoles.All(kvp => kvp.Value == RoleTypes.ImpostorGhost)) roleType = RoleTypes.ImpostorGhost; else { foreach ((PlayerControl seer, RoleTypes role) in ghostRoles) { Logger.Info($"Desync {targetName} => {role} for {seer.GetNameWithRole().RemoveHtmlTags()}", "PlayerControl.RpcSetRole"); __instance.RpcSetRoleDesync(role, seer.OwnerId); } return false; } } return true; } } [HarmonyPatch(typeof(PlayerControl), nameof(PlayerControl.CoSetRole))] internal static class PlayerControlLocalSetRolePatch { public static void Postfix(PlayerControl __instance, [HarmonyArgument(0)] RoleTypes role) { if (!AmongUsClient.Instance.AmHost && !GameStates.IsModHost) { CustomRoles moddedRole = role switch { RoleTypes.Impostor => CustomRoles.ImpostorEHR, RoleTypes.Phantom => CustomRoles.PhantomEHR, RoleTypes.Shapeshifter => CustomRoles.ShapeshifterEHR, RoleTypes.Crewmate => CustomRoles.CrewmateEHR, RoleTypes.Engineer => CustomRoles.EngineerEHR, RoleTypes.Noisemaker => CustomRoles.NoisemakerEHR, RoleTypes.Scientist => CustomRoles.ScientistEHR, RoleTypes.Tracker => CustomRoles.TrackerEHR, RoleTypes.Detective => CustomRoles.DetectiveEHR, RoleTypes.Viper => CustomRoles.ViperEHR, _ => CustomRoles.NotAssigned }; if (moddedRole != CustomRoles.NotAssigned) Main.PlayerStates[__instance.PlayerId].SetMainRole(moddedRole); } } } [HarmonyPatch(typeof(PlayerControl), nameof(PlayerControl.AssertWithTimeout))] internal static class AssertWithTimeoutPatch { public static bool Prefix() { return false; } } [HarmonyPatch(typeof(PlayerControl), nameof(PlayerControl.CmdCheckName))] internal static class CmdCheckNameVersionCheckPatch { public static void Postfix() { RPC.RpcVersionCheck(); } } [HarmonyPatch(typeof(PlayerControl), nameof(PlayerControl.MixUpOutfit))] public static class PlayerControlMixupOutfitPatch { public static void Postfix(PlayerControl __instance) { if (!__instance.IsAlive()) return; if (PlayerControl.LocalPlayer.Data.Role.IsImpostor && // Has Impostor role behavior !PlayerControl.LocalPlayer.Is(Team.Impostor) && // Not an actual Impostor PlayerControl.LocalPlayer.GetCustomRole().GetDYRole() is RoleTypes.Impostor or RoleTypes.Shapeshifter or RoleTypes.Phantom) // Has Desynced Impostor role __instance.cosmetics.ToggleNameVisible(false); } } [HarmonyPatch(typeof(PlayerControl), nameof(PlayerControl.FixMixedUpOutfit))] public static class PlayerControlFixMixedUpOutfitPatch { public static void Postfix(PlayerControl __instance) { if (!__instance.IsAlive()) return; __instance.cosmetics.ToggleNameVisible(true); } } [HarmonyPatch(typeof(PlayerControl), nameof(PlayerControl.ShouldProcessRpc))] internal static class ShouldProcessRpcPatch { // Since the stupid AU code added a check for RPC processing for outfit players, we need to patch this // Always return true because the check is absolutely pointless public static bool Prefix(ref bool __result) { __result = true; return false; } } [HarmonyPatch(typeof(PlayerPhysics), nameof(PlayerPhysics.RpcBootFromVent))] internal static class BootFromVentPatch { public static bool Prefix(PlayerPhysics __instance) { return !GameStates.IsInTask || ExileController.Instance || __instance == null || __instance.myPlayer == null || !__instance.myPlayer.IsAlive() || !__instance.myPlayer.Is(CustomRoles.Nimble); } }