mirror of
https://github.com/Gurge44/EndlessHostRoles.git
synced 2026-10-19 15:51:58 +00:00
10819 lines
752 KiB
JSON
10819 lines
752 KiB
JSON
{
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||
"LanguageID": "13",
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"HostText": "EHR-房主",
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"HostColor": "#00ffa5",
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"HostIconInMeeting": "房主:{0}",
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"Icon": " | ",
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||
"IconColor": "#00a5ff",
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"NameColor": "#00ffff",
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"EHRVisitorCount": "截至今日,EHR已经被使用 <color={0}>{1}</color>次 啦~",
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"ThankYouForUsingEHR": "感谢您游玩EHR模组!",
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"GLHF": "祝你好运 & 玩的开心!",
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"GameOver": "游戏结束",
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"Win": " 胜利!",
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"DefaultSystemMessageTitle": "<#00ffa5>∞ <#00a5ff>EHR <#00ffff> 系统消息 <#00ffa5>∞",
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"MessageFromTheHost": "【 ★ 房主消息 ★ 】",
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"MessageFromDev": "【★ 开发者 ★】",
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"MessageFromGurge44": "【★ Gurge44 ★】",
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"MessageFromKPD": "【★ 咔皮呆 ★】",
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"MessageFromSponsor": "【★ 赞助者 ★】",
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"MessageFromEAC": "【★ EAC ★】",
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"SayTitle": "【★ 协管消息 ★】",
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"announcementUpdate": "<size=3f>更新到 v{0}</size>\\n{1} 版本",
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"announcementChangelog": "<size=3f>更新日志 v{0}</size>\\n{1} 版本",
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"Server": "<#00ffa5>服务器:</color> ",
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"VersionMismatch": "{0} 安装了不同版本的模组",
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"ModMismatch": "{0} 安装了与 EHR 不兼容的模组",
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"EHRConsentPopUp": "<size=2.0>欢迎来到 Endless Host Roles!</size>\\n\\n<size=1.3>使用此模组进行在线游戏,即表示您同意在模组服务和平台交互过程中处理某些技术和游戏数据。\\n\\n> <link=\"https://github.com/Gurge44/EndlessHostRoles#privacy-policy\">隐私政策</link> - 涵盖收集哪些信息、如何使用这些信息以及在何种情况下可以保留或处理这些信息。\\n\\n> <link=\"https://github.com/Gurge44/EndlessHostRoles/blob/main/.github/CODE_OF_CONDUCT.md\">行为准则</link> - 概述了所有玩家应遵守的行为准则以及违反行为准则的后果。\\n\\n点击“接受”以确认您已阅读并同意以上两项内容。</size>",
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"Reject": "拒绝",
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"Accept": "接受",
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"Yes": "是",
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||
"No": "否",
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"None": "空",
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||
"Nothing": "无",
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||
"Cancel": "取消",
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"Back": "返回",
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"NextPage": "下一页",
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"PreviousPage": "上一页",
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"On": "总是",
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"Off": "关闭",
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"Disabled": "已禁用",
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"Settings": "设置",
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"EHROptions": "EHR 设置",
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"RoleOptions": "身份设置",
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"ModeOptions": "模式设置",
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"Preset": "预设",
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"Preset_1": "预设1",
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"Preset_2": "预设2",
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"Preset_3": "预设3",
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"Preset_4": "预设4",
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||
"Preset_5": "预设5",
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"Preset_6": "预设6",
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"Preset_7": "预设7",
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"Preset_8": "预设8",
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"Preset_9": "预设9",
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"Preset_10": "预设10",
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"Preset_11": "预设11",
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"Preset_12": "预设12",
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"Preset_13": "预设13",
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"Preset_14": "预设14",
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"Preset_15": "预设15",
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"Preset_16": "预设16",
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"Preset_17": "预设17",
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"Preset_18": "预设18",
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"Preset_19": "预设19",
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"Preset_20": "预设20",
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"TabInfoTip": "<b>提示:</b>按住SHIFT键可将数值调整5,按住CTRL键可将数值调整10!",
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"Alignments": "阵营",
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"Neutral": "中立",
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"Coven": "巫师阵营",
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"Madmate": "叛徒",
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"TeamCrewmate": "船员阵营",
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"TeamImpostor": "内鬼阵营",
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"TeamNeutral": "中立阵营",
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"TeamCoven": "巫师阵营",
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"TeamMadmate": "叛徒阵营",
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"CrewmateSub": "找到邪恶势力,<color=#ff1919>逐出飞船!</color>",
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"ImpostorSub": "血染成河,一个不留",
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"NeutralSub": "莫顾他人,自成大业",
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"CovenSub": "无心者公,无我者明",
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"MadmateSub": "为自己的信仰,<color=#ff1919>前仆后继!</color>",
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"YouAreCrewmate": "<size=1.7><color=#ffffff>你是</color>船员</size>",
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"YouAreImpostor": "<size=1.7><color=#ffffff>你是</color>内鬼</size>",
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"YouAreNeutral": "<size=1.7><color=#ffffff>你是</color>中立</size>",
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"YouAreCoven": "<size=1.7><color=#ffffff>你属于</color>巫师阵营</size>",
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"YouAreMadmate": "<size=1.7><color=#ffffff>你属于</color> 内鬼 <color=#ffffff>阵营</color></size>",
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"Alive": "存活",
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"Dead": "你死了!",
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"Kill": "击杀",
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"Vent": "通风口",
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"Report": "报告",
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"Shapeshift": "变形",
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"Vanish": "消失",
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"Cooldown": "冷却时间",
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"Speed": "速度",
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"Vision": "视野",
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"In%team%": "(阵营%team%)",
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"RoleHistoryText": "<u>职业更改:</u>",
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"RoleInfo": "职业信息",
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"RoleOff": "<color=#54545c>禁用</color>",
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"RoleOffNoColor": "已禁用",
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"RoleOn": "<color=#ffffa5>优先</color>",
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"RoleOnNoColor": "总是",
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"RoleRate": "<color=#00ffa5>启用</color>",
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"RoleRateNoColor": "随机",
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"RoleSelected": "<b>下次游戏中 {0} 的职业将是{1}</b>",
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"RoleSummaryText": "<u>职业摘要:</u>",
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"Roles": "职业",
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"Prefix.Aide": "助手",
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"Prefix.Absorber": "回收者",
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"Prefix.Allergic": "过敏",
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"Prefix.Anchor": "宽恕者",
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"Prefix.AntiTP": "反传送",
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"Prefix.Antidote": "健康者",
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"Prefix.Asthmatic": "木头人",
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"Prefix.Autopsy": "尸检",
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"Prefix.Avenger": "复仇者",
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"Prefix.Bait": "诱饵",
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"Prefix.BananaMan": "香蕉",
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"Prefix.Beartrap": "陷阱师",
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"Prefix.Bewilder": "迷幻者",
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"Prefix.Blessed": "圣佑者",
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"Prefix.Blind": "盲人",
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"Prefix.Blocked": "封锁",
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"Prefix.Bloodlust": "嗜血者",
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"Prefix.Bloodmoon": "血月",
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"Prefix.Bluetooth": "蓝牙",
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"Prefix.Busy": "忙碌者",
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"Prefix.Circumvent": "规避者",
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"Prefix.Cleansed": "干净",
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"Prefix.Clumsy": "笨拙",
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"Prefix.Committed": "跟从者",
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"Prefix.Compelled": "被迫",
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"Prefix.Composter": "堆肥",
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"Prefix.Concealer": "遮瑕膏",
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"Prefix.Constricted": "收缩者",
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"Prefix.Damocles": "命不久矣",
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"Prefix.Deadlined": "死限",
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"Prefix.DeadlyQuota": "击杀指标",
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"Prefix.Degraded": "退化",
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"Prefix.Disco": "舞王",
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"Prefix.Diseased": "患病者",
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"Prefix.Disregarded": "不受重视",
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"Prefix.Dizzy": "晕头转向",
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"Prefix.DoubleShot": "双重猜测",
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"Prefix.Dynamo": "冲刺者",
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"Prefix.Egoist": "利己主义者",
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"Prefix.Energetic": "精力充沛",
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"Prefix.Entombed": "禁足",
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"Prefix.EvilSpirit": "恶灵",
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"Prefix.Examiner": "侦查官",
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"Prefix.Facilitator": "协调人",
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"Prefix.Finder": "发现者",
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"Prefix.Flash": "闪电侠",
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"Prefix.Focused": "专注",
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"Prefix.Fool": "蠢蛋",
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"Prefix.Fragile": "脆弱",
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"Prefix.GA": "守护天使",
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"Prefix.Giant": "巨人",
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"Prefix.Glow": "光辉",
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"Prefix.Gravestone": "墓碑",
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"Prefix.Guesser": "赌怪",
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"Prefix.Haste": "急迫",
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"Prefix.Haunter": "噩梦",
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"Prefix.Hidden": "隐藏者",
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"Prefix.Insane": "疯狂",
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"Prefix.Introvert": "内向",
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"Prefix.Knighted": "骑士",
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"Prefix.Lazy": "懒人",
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"Prefix.Listener": "监听",
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"Prefix.Looter": "掠夺者",
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"Prefix.Loyal": "忠诚",
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"Prefix.Lucky": "幸运加持",
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"Prefix.Magnet": "磁铁",
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"Prefix.Mare": "梦魇",
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"Prefix.MeetingAngel": "会议天使",
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"Prefix.Messenger": "信使",
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"Prefix.Mimic": "宝箱怪",
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"Prefix.Minion": "随从",
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"Prefix.Mischievous": "捣蛋鬼",
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"Prefix.Necroview": "死神",
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"Prefix.Nimble": "灵活",
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"Prefix.Noisy": "广播",
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"Prefix.Oblivious": "胆小鬼",
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"Prefix.Onbound": "不可被赌",
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"Prefix.Phantasm": "冤魂",
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"Prefix.Physicist": "物理学家",
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"Prefix.Priority": "优先",
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"Prefix.Rascal": "流氓",
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"Prefix.Reach": "持枪",
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"Prefix.Reroll": "重置者",
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"Prefix.Rookie": "菜鸟",
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"Prefix.Schizophrenic": "双重人格",
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"Prefix.Seer": "灵媒",
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"Prefix.Shade": "阴影",
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"Prefix.Shy": "害羞",
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"Prefix.Sleep": "熟睡",
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"Prefix.Sleuth": "掘墓人",
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"Prefix.Sonar": "雷达",
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"Prefix.Spurt": "喷射",
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"Prefix.Stained": "染色者",
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"Prefix.Stealer": "窃票者",
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"Prefix.Stressed": "将死之人",
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"Prefix.Sunglasses": "墨镜人",
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"Prefix.Swift": "迅捷",
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"Prefix.Talkative": "限谈",
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"Prefix.TaskMaster": "任务大师",
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"Prefix.Taskcounter": "任务计数器",
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"Prefix.Tiebreaker": "破平者",
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"Prefix.Tired": "疲劳者",
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"Prefix.Torch": "火炬",
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"Prefix.Transfer": "传送者",
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"Prefix.Trainee": "修练者",
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"Prefix.Truant": "迟疑症",
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"Prefix.Unbound": "容易被赌",
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"Prefix.Undead": "亡灵",
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||
"Prefix.Underdog": "失败者",
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||
"Prefix.Unlucky": "不幸者",
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"Prefix.Urgent": "迫切",
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"Prefix.Venom": "毒液",
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"Prefix.Warden": "守卫长",
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"Prefix.Watcher": "窥视者",
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||
"Prefix.Workhorse": "加班狂",
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"Prefix.Youtuber": "UP主",
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"AddonListTitle": "<b><u>您的附加职业:</u></b>",
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"AlwaysComboListTitle": "<u>职业和附加职业总能一起分配:</u>",
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"AnagramTitle": "<#888888>➡ 字谜 ⬅</color>",
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"BaitAliveTitle": "★[ 有关诱饵的消息 ]★",
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"CleanserTitle": "【▷ 清洗信息 ◁】",
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"DoomsayerGuessCountTitle": "[ ★末日赌怪 ★]",
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"EraserEraseMsgTitle": "★[ 抹除者 ]★",
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"EveryoneReadyTitle": "<#00ff00>所有人都准备好了!</color>",
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"ForensicNoticeTitle": "★[ 给掘墓人的消息 ]★",
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"FortuneTellerCheckMsgTitle": "★[ 水晶球 ]★",
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"FortuneTellerTitle": "EHR家庭",
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"GodAliveTitle": "★[ 有关神的消息 ]★",
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"GuessKillTitle": "★[ 赌场事件 ]★",
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"HWhisperTitle": "<#ff0000>房主 <size=70%>({0})</size> 私信了一条<#00ffff>帮助信息</color>给你:</color>",
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||
"InspectorCheckTitle": "[ ★ 来自检查员的消息 ★ ]",
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||
"JailTalkTitle": "监禁",
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||
"JailorTitle": "狱警消息",
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||
"JournalistNotesTitle": "<#fcba03>记者的笔记</color>",
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"MediumTitle": "[★ 冥界之声 ★]",
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"MeetingManagerMessageTitle": "★ 会议管理 ★",
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||
"MenuTitle.CrewAdvancedGameEndChecking": "进阶游戏结束检查",
|
||
"MenuTitle.Settings": "★ 设置 ★",
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||
"MenuTitle.TaskSettings": "★ 任务相关设置 ★",
|
||
"MessageTitle.Attention": "<#ff0000><#ffa500>⚠</color> 注意! <#ffa500>⚠</color></color>",
|
||
"MessengerTitle": "<#ff0000>来自{0}的消息</color>",
|
||
"MimicMsgTitle": "★[ 宝箱怪 ]★",
|
||
"MorticianCheckTitle": "[★ 尸体检查 ★]",
|
||
"MurderKillTitle": "[★ 邪恶检察官 ★]",
|
||
"Negotiator.Title": "<#ffff00>⚠ 谈判专家 ⚠</color>",
|
||
"NemesisRevengeTitle": "★[ 新闻 ]★",
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||
"NeverComboListTitle": "<u>职业和附加职业永远不能被一起分配:</u>",
|
||
"OracleCheckMsgTitle": "[ ★神谕揭示★ ]",
|
||
"PlayersNotReadyTitle": "<#ffff00><#ffab1b>{0}</color>个玩家还没准备!</color>他们是:",
|
||
"ReadyCheckTitle": "<#ff00>★检查就绪★</color>",
|
||
"ShapeshiftGuesserUITitle.FirstLetterSelection": "选择该职业的开头字母",
|
||
"ShapeshiftGuesserUITitle.RoleSelection": "选择职业",
|
||
"ShapeshiftGuesserUITitle.TeamSelection": "选择该职业的阵营",
|
||
"SilencerKillTitle": "<color=#ffff00>WARNING</color>",
|
||
"SpellCaster.WinConditionMetTitle": "<#ffff00>⚠</color> {0} 已将所有非巫师阵营 玩家绑定! <#ffff00>⚠</color>",
|
||
"SpiritcallerNoticeTitle": "[你变成了恶灵!]",
|
||
"SpiritualistNoticeTitle": "[ ★ 灵魂论者的心灵沟通 ★ ]",
|
||
"SuperStarNewsTitle": "★[ 紧急新闻 ]★",
|
||
"TrackerTitle": "★[ 关于行踪 ]★",
|
||
"TrialKillTitle": "[★ 法院事件 ★]",
|
||
"VirusNoticeTitle": "[被感染的尸体!]",
|
||
"VotedToStart.Title": "<#00a5ff>➡ 通过投票表决开游戏 ⬅</color>",
|
||
"WhisperTitle": "{0} 悄悄地对你说:",
|
||
"WinsCountTitle": "在此游戏模式下获胜次数",
|
||
"XORListTitle": "<#00a5ff>➡XOR组合⬅</color>",
|
||
"YouCanGuessTitle": "<#00ffff>你可以猜测!</color>",
|
||
"Addict": "瘾君子",
|
||
"AddictInfo": "啊啊!让我吸一口,再吸一口!不然我要死了!!",
|
||
"AddictInfoLong": "(船员职业):\\n瘾君子使用通风管道来获得护盾。但是护盾结束后会让瘾君子一段时间内无法移动。如果瘾君子在通风管道冷却结束后,且长时间没使用通风管道,则会自杀。",
|
||
"AddictFreezeTimeAfterInvulnerbility": "<color=#008000>瘾君子</color>在<color=#008000>无敌</color>后冻结的时间",
|
||
"AddictInvulnerbilityTimeAfterVent": "<color=#008000>无敌</color> 时间",
|
||
"AddictSpeedWhileInvulnerble": "移动速度而<color=#008000>无敌</color>",
|
||
"AddictVentButtonText": "得到修复",
|
||
"AddictWarning": "<#ffff00>快快跳入管道!否则你将自杀!</color>",
|
||
"Adrenaline": "肾上腺素",
|
||
"AdrenalineInfo": "比死亡还快!",
|
||
"AdrenalineInfoLong": "(船员职业):\\n肾上腺素受到攻击时,击杀有一定概率会被阻止,这时会出现一个倒计时,在倒计时结束之前召开会议,那么肾上腺素将存活下来。反之死亡。\\n\\n倒计时长短取决于房主设置。",
|
||
"Adrenaline.CanCallMeetingDuringTimer": "可以在倒计时时召开紧急会议",
|
||
"Adrenaline.MaxSurvives": "最大幸存次数",
|
||
"Adrenaline.MinTasksRequired": "在击杀中幸存下来所需完成的最低任务",
|
||
"Adrenaline.SpeedDuringTimer": "倒计时时玩家的速度",
|
||
"Adrenaline.Suffix": "<size=80%><#ffff00>你被攻击了!\\n如果没有在倒计时<#ffffff>{0}s</color>内召开会议, 你将会死!</color></size>",
|
||
"Adrenaline.Time": "死亡倒计时",
|
||
"AdrenalineCannotCallEmergencyMeeting": "作为<#ffff00>肾上腺素</color>,您目前不能召集紧急会议",
|
||
"Adventurer": "冒险家",
|
||
"AdventurerInfo": "收集资源以执行操作",
|
||
"AdventurerInfoLong": "(船员职业):\\n冒险家可以收集以下资源,并可将它们制作成武器。<size=70%>\\n\\n<u><b>资源(及其获取方式):</b></u>\\n❖(完成一项任务)\\nΘ(其他玩家留下的<sup>*</sup>)\\n♳(尸体<sup>*</sup>)\\n⁂(变形痕迹<sup>*</sup>)\\n☀(修灯)\\n○(抱团<sup>*</sup>)\\n<sup>*</sup>当这些资源在某处出现时,冒险家会得到一个指向该位置的箭头。(除了尸体)前往那里收集它。\\n\\n<u><b>武器合成表(及其所需材料):</b></u>\\n枪(1 ♳ + 1 ❖)(击杀最近的玩家)\\n盾牌(3 ❖)(给予最近的玩家一次性护盾)\\n提灯(1 ☀ + 1 ❖)(增加船员的视野一段时间)\\n传送门(2 Θ)(与随机玩家交换位置)\\n扳手(1 ☀ + 2 ❖)(清除当前的破坏)\\n替身(2 ○ + 1 ❖)(在下次会议中为冒险家增加1票)\\n预测(1 ♳ + 2 ⁂ + 1 ❖)(揭示最近的玩家职业)\\n随机武器(2 Θ + 2 ❖)(生成一个随机武器)</size>\\n\\n请抚摸宠物以使用武器。",
|
||
"AdventurerFound": "找到了: {0} 资源",
|
||
"AdventurerGun.Gun": "枪",
|
||
"AdventurerGun.Lantern": "灯",
|
||
"AdventurerGun.Portal": "传送门",
|
||
"AdventurerGun.Prediction": "预测",
|
||
"AdventurerGun.Proxy": "代理",
|
||
"AdventurerGun.RNG": "随机",
|
||
"AdventurerGun.Shield": "护盾",
|
||
"AdventurerGun.Wrench": "扳手",
|
||
"AdventurerIncreasedVisionDuration": "增加视野持续时间",
|
||
"AdventurerIngredientsDisplay": "{0}: {1}\\n跳管以选择制作该武器/抚摸宠物以查看下一个武器",
|
||
"AdventurerVentToEnterCrafting": "跳管以进入工作台菜单",
|
||
"AdventurerWeaponCrafted": "正在制作:{0}",
|
||
"AdventurerWeaponDescription.Gun": "击杀靠近你的下一位玩家",
|
||
"AdventurerWeaponDescription.Lantern": "在一段时间内提高船员的视野",
|
||
"AdventurerWeaponDescription.Portal": "与随机玩家交换位置",
|
||
"AdventurerWeaponDescription.Prediction": "显示最近的玩家的职业",
|
||
"AdventurerWeaponDescription.Proxy": "在下次会议中你会有两票",
|
||
"AdventurerWeaponDescription.RNG": "制作随机武器",
|
||
"AdventurerWeaponDescription.Shield": "给某人一个护盾",
|
||
"AdventurerWeaponDescription.Wrench": "自动修复当前的破坏",
|
||
"AdventurerWeaponEnabled.Gun": "启用枪",
|
||
"AdventurerWeaponEnabled.Lantern": "启用提灯",
|
||
"AdventurerWeaponEnabled.Portal": "启用传送门",
|
||
"AdventurerWeaponEnabled.Prediction": "启用预测",
|
||
"AdventurerWeaponEnabled.Proxy": "启用替身",
|
||
"AdventurerWeaponEnabled.RNG": "启用随机武器",
|
||
"AdventurerWeaponEnabled.Shield": "启用护盾",
|
||
"AdventurerWeaponEnabled.Wrench": "启用扳手",
|
||
"Aid": "援助者",
|
||
"AidInfo": "暂时保护玩家",
|
||
"AidInfoLong": "(船员阵营):\\n援助者可以对某人使用击杀按钮来暂时保护他们免受直接攻击。通过击杀按钮标记目标,在想激活护盾时进入通风口。援助者和他的目标都不会知道是否有人试图击杀援助者的目标。",
|
||
"AidCD": "发放护盾冷却时间",
|
||
"AidCounterSelf": "<#00ffa5>你受到了保护,长</color>{0}s",
|
||
"AidCounterTarget": "{0} <#00ffa5>保护</color>{1}s",
|
||
"AidDur": "护盾持续时间",
|
||
"AidTargetKnowsAboutShield": "目标会知道他们被保护了",
|
||
"Alchemist": "炼金术士",
|
||
"AlchemistInfo": "完成任务,制作药水",
|
||
"AlchemistInfoLong": "(船员职业):\\n炼金术士完成一项任务时会制作一瓶药水。制作的药水及其相应的作用将显示在职业名称下。炼金术士可以得到7种不同的药水。",
|
||
"AlchemistAbilityCooldown": "技能使用冷却",
|
||
"AlchemistGotInvisPotion": "<color=#ffffff><size=1.7><color=#e6d798>药水名称:</color><color=#01c834>隐身药水</color>\\n<color=#e6d798>具体描述:</color>暂时隐身\\n<color=#e6d798>跳管/宠物按钮</color></size></color>使用药水",
|
||
"AlchemistGotQFPotion": "<color=#ffffff><size=1.7><color=#e6d798>药水名称:</color><color=#3333ff>速效药水</color>\\n<color=#e6d798>具体描述:</color>增加速度\\n<color=#e6d798>跳管/宠物按钮</color></size></color>使用药水",
|
||
"AlchemistGotShieldPotion": "<color=#ffffff><size=1.7><color=#e6d798>药水名称:</color><color=#00ff97>护盾药水</color>\\n<color=#e6d798>具体描述:</color>给予您临时性护盾\\n<color=#e6d798>跳管/宠物按钮</color></size></color>使用药水",
|
||
"AlchemistGotSightPotion": "<color=#ffffff><size=1.7><color=#e6d798>药水名称:</color><color=#eee5be>夜视药水</color>\\n<color=#e6d798>具体描述:</color>临时增加您的视野范围\\n<color=#e6d798>跳管/宠物按钮</color></size></color>使用药水",
|
||
"AlchemistGotSpeedPotion": "<color=#ffffff><size=1.7><color=#e6d798>药水名称:</color><color=#ff8400>速度药水</color>\\n<color=#e6d798>具体描述:</color>临时增加您的速度\\n<color=#e6d798>跳管/宠物按钮</color></size></color>使用药水",
|
||
"AlchemistGotSuicidePotion": "<color=#ffffff><size=1.7><color=#ffff00>错误的药水</color>\\n您混合了错误的化学成分!\\n<color=#ff1919>喝下这瓶药水相当于自杀!</color>\\n<color=#e6d798>使用跳管/宠物按钮</color></size></color>喝下它",
|
||
"AlchemistGotTPPotion": "<color=#ffffff><size=1.7><color=#e6d798>药水名称:</color><color=#42d1ff>传送药水</color>\\n<color=#e6d798>具体描述:</color>将您传送至一个随机玩家的身边\\n<color=#e6d798>跳管/宠物按钮</color></size></color>使用药水",
|
||
"AlchemistHasSpeed": "喝下速度药水",
|
||
"AlchemistHasVision": "喝下夜视药水",
|
||
"AlchemistInvisDur": "隐身药水持续时间",
|
||
"AlchemistNoPotion": "你没有药水了!",
|
||
"AlchemistShieldDur": "护盾药水持续时间",
|
||
"AlchemistShieldOut": "护盾药水效果失效",
|
||
"AlchemistShielded": "喝下护盾药水",
|
||
"AlchemistSpeed": "使用速度药水期间的速度",
|
||
"AlchemistSpeedDur": "速度药水持续时间",
|
||
"AlchemistSpeedOut": "速度药水效果失效",
|
||
"AlchemistVentButtonText": "喝",
|
||
"AlchemistVision": "使用夜视药水期间的视野范围",
|
||
"AlchemistVisionDur": "夜视药水持续时间",
|
||
"AlchemistVisionOnLightsOut": "夜视药水熄灯时的视力",
|
||
"AlchemistVisionOut": "夜视药水效果失效",
|
||
"Altruist": "殉道者",
|
||
"AltruistInfo": "复活吧!我的船员!",
|
||
"AltruistInfoLong": "(船员职业):\\n殉道者可以通过报告尸体复活一名玩家,之后殉道者就会死亡。\\n使用通风管道/抚摸宠物来切换报告的功能为报告或复活。",
|
||
"Altruist.ReviveTargetCanReportTheirOwnBody": "复活的玩家可以报告自己的尸体",
|
||
"Altruist.ReviveTargetsKillerGetsAlert": "杀死复活玩家的凶手会收到有关复活的警报",
|
||
"Altruist.ReviveTargetsKillerGetsArrow": "杀手会得到一个向复活了的玩家方向的箭头",
|
||
"Altruist.ReviveTime": "复活时间",
|
||
"AltruistKillerAlert": "<#ffff00><size=150%>你击杀的玩家被<color=#300000>殉道者</color>复活了!</size></color>",
|
||
"AltruistReportMode": "报告",
|
||
"AltruistReviveMode": "复活",
|
||
"AltruistSuffix": "<#00ffa5>模式:</color> <b>{0}</b>",
|
||
"AltruistSuffixRevive": "<#00ffa5>目标将在</color>{0}s后复活",
|
||
"Analyst": "分析师",
|
||
"AnalystInfo": "分析玩家以获取信息",
|
||
"AnalystInfoLong": "(船员职业):\\n分析师可对某人使用击杀以获取关于那人的基本信息,包含了他们击杀了多少玩家,跳了多少次管,以及他们的职业基于哪个原版职业。\\n\\n内容由设置决定,如果设置为不允许查看,结果将显示为0或空白!\\n上述的基本信息并不就能直接判断那人是否是邪恶,请三思而后行!",
|
||
"Ankylosaurus": "甲龙",
|
||
"AnkylosaurusInfo": "你是一个背甲龙... 我猜",
|
||
"AnkylosaurusInfoLong": "(船员职业):\\n甲龙不能被猜测,甲龙的移动速度较慢,甲龙有较低的视野,甲龙有多条生命。",
|
||
"Ankylosaurus.Lives": "最大生命数",
|
||
"Ankylosaurus.Speed": "<#7fe44c>甲龙</color>速度",
|
||
"Astral": "灵化使",
|
||
"AstralInfo": "暂时成为幽灵",
|
||
"AstralInfoLong": "(船员职业):\\n灵化使可以通过通风管道/抚摸宠物成为幽灵一段时间,之后灵化使就会复活。",
|
||
"AstralSuffix": "<#ffa500>{0}s</color><#ffff00> 后复活</color>",
|
||
"Autocrat": "接收者",
|
||
"AutocratInfo": "我喜欢人多的地方~",
|
||
"AutocratInfoLong": "(船员职业):\\n接收者完成一项任务时会将最近的玩家传送到自己身边。",
|
||
"Bane": "反将一军",
|
||
"BaneInfo": "抹除尝试击杀你的人的职业",
|
||
"BaneInfoLong": "(船员职业):\\n反将一军被击杀时,凶手将成为一个基础职业。\\n\\n也就是:\\n- 内鬼->普通内鬼\\n- 船员->普通船员\\n- 巫师->普通巫师阵营成员\\n- 中立->失忆者",
|
||
"Battery": "充电者",
|
||
"BatteryInfo": "阻止照明破坏",
|
||
"BatteryInfoLong": "(船员职业):\\n如果充电者有技能次数,当照明被破坏时,消耗一个技能数量并立即修复。<size=50%>\\n想法来自:Raredeer</size>",
|
||
"BatteryNotify": "<#ffa500>照明无法被破坏\\n因为{0}还活着</color>",
|
||
"Beacon": "信标",
|
||
"BeaconInfo": "你就是我们的光,指引着前进的方向",
|
||
"BeaconInfoLong": "(船员职业):\\n信标在灯光被破坏时会提高周围玩家的视野。",
|
||
"BeaconVisionIncrease": "在灯光破坏期间增加受影响玩家的视野",
|
||
"Benefactor": "赞助者",
|
||
"BenefactorInfo": "将任务标记为护盾",
|
||
"BenefactorInfoLong": "(船员职业):\\n赞助者每当完成一项任务,该任务就会被标记。当玩家完成被赞助者标记的任务时,将获得一个临时护盾。",
|
||
"BenefactorTargetGotShieldNotify": "你获得了一个临时护盾!\\n因为你完成的任务被被赞助者标记了!",
|
||
"BenefactorTaskMarked": "已标记任务",
|
||
"TaskMarkPerRound": "每轮最多标记的任务数",
|
||
"Bestower": "施舍者",
|
||
"BestowerInfo": "我允许你再使用你的能力,去弥补那一份遗憾",
|
||
"BestowerInfoLong": "(船员职业):\\n施舍者使用击杀按钮可以给予目标更多的技能使用次数。",
|
||
"Bestower.GivenUses": "给予他人的技能使用次数",
|
||
"Bodyguard": "保镖",
|
||
"BodyguardInfo": "哪有什么岁月静好,只是有人在为你负重前行",
|
||
"BodyguardInfoLong": "(船员职业):\\n保镖附近如果有玩家将被击杀,则保镖会阻止这次击杀并与凶手同归于尽。保镖的技能会作用在任何阵营的玩家上。当保镖成为叛徒且凶手不是内鬼的时候,保镖不会发动技能。",
|
||
"BodyguardKillsKiller": "保镖杀死凶手",
|
||
"BodyguardProtectRadius": "保护范围",
|
||
"BodyguardProtected": "保镖保护了你的目标并因此而献身",
|
||
"Bouncer": "弹跳者",
|
||
"BouncerInfo": "守护房间",
|
||
"BouncerInfoLong": "(船员职业):\\n作为弹跳者,你可以抚摸宠物来标记你当前所在的房间,并在你的技能激活时将试图进入该房间的玩家弹开。",
|
||
"Bouncer.AbortBouncingIfLeftRoom": "离开房间时停止弹跳",
|
||
"Bouncer.WhoGetsBounced": "谁会被弹出",
|
||
"Bouncer.WhoGetsBouncedOptions.Everyone": "所有人",
|
||
"Bouncer.WhoGetsBouncedOptions.Impostors": "<#ff1919>内鬼</color>",
|
||
"Bouncer.WhoGetsBouncedOptions.ImpNKNPNE": "<#ff1919>内鬼</color>/<#ff5500>带刀中立</color>/<#a10e49>友善中立</color>/<#ffff00>邪恶中立</color>",
|
||
"Bouncer.Suffix": "<#00ffa5>守护</color> <b>{0}</b>",
|
||
"Bouncer.Suffix.RemainingSeconds": " <#00ffff>(剩余{0}秒)</color>",
|
||
"CameraMan": "保安",
|
||
"CameraManInfo": "随时随地视察安保系统,是我的职责!",
|
||
"CameraManInfoLong": "(船员职业):\\n保安可以通过进入/抚摸宠物来传送到安保室。",
|
||
"Captain": "舰长",
|
||
"CaptainInfo": "跟踪玩家的移动",
|
||
"CaptainInfoLong": "(船员职业):\\n舰长始终能看到与自己身处同一房间的玩家。此外,舰长的投票对象将被追踪记录,并在下次会议中,舰长将获得该玩家在下一轮进入房间的顺序列表。",
|
||
"Captain.Suffix": "<size=80%>以下玩家与你在同一个房间里:\\n{0}</size>",
|
||
"Captain.TargetInfo": "{0} 按此顺序进入了以下房间:\\n{1}",
|
||
"Car": "碰碰车",
|
||
"CarInfo": "在地图上举行别样的碰碰车大战",
|
||
"CarInfoLong": "(船员职业):\\n碰碰车可以在地图上飙车。每个人都看到碰碰车是一辆车,包括碰碰车自己。当碰碰车创某人时,将把他们创飞很远。这个职业除了有趣之外没有任何其他目的。awa",
|
||
"Car.PropelDistance": "创飞的距离",
|
||
"Carrier": "搬运工",
|
||
"CarrierInfo": "将玩家运到指定地点",
|
||
"CarrierInfoLong": "(船员职业):\\n搬运工可以使用宠物标记地点,然后使用变形菜单将指定玩家传送至这个地点。",
|
||
"Carrier.TargetNotify": "你被搬运到了新的地点!",
|
||
"Catcher": "捕息者",
|
||
"CatcherInfo": "捕捉玩家的职业信息",
|
||
"CatcherInfoLong": "(船员职业):\\n捕息者可以通过进入通风口/抚摸宠物来放置陷阱。当玩家踩到陷阱时,他们的职业会被记录。在下一次会议中,捕息者会收到被陷阱捕获的职业列表信息。<size=80%>\\n\\n注意:信息中不包含谁踩了捕息者的陷阱,也不知道谁对应什么职业。\\n捕息者可以放置多个陷阱,并会收到所有陷阱中捕获的职业的信息。</size>",
|
||
"Catcher.CatchRange": "陷阱捕获范围",
|
||
"Catcher.CaughtRoles": "在你的陷阱中被记录的职业:\\n",
|
||
"Catcher.MinPlayersTrappedToShowInfo": "显示信息所需的最少捕获玩家人数",
|
||
"Catcher.NotEnoughCaughtRoles": "没有足够的玩家踩到你的陷阱",
|
||
"Catcher.Suffix": "<#00ffa5>放置陷阱</color> {0}s",
|
||
"Catcher.TrapPlaceDelay": "陷阱放置延迟(跳管后)(如果不使用宠物)",
|
||
"Catcher.TrapPlaced": "陷阱已放置!",
|
||
"Chameleon": "变色龙",
|
||
"ChameleonInfo": "进入管道开启保护色,无人敢动你一根毫毛",
|
||
"ChameleonInfoLong": "(船员职业):\\n变色龙可以使用通风管进行隐身。隐形时,没有人能看见变色龙。隐形时使用通风管会中断隐身。",
|
||
"ChameleonCanVent": "通过跳管伪装",
|
||
"ChameleonCooldown": "伪装冷却时间",
|
||
"ChameleonDisguise": "隐匿",
|
||
"ChameleonDuration": "伪装持续时间",
|
||
"ChameleonInvisCooldownRemain": "<color=#00ffa5>冷却时间:</color><b>{0}</b>秒",
|
||
"ChameleonInvisInCooldown": "能力仍处于冷却状态,伪装失败",
|
||
"ChameleonInvisState": "你在伪装!",
|
||
"ChameleonInvisStateCountdown": "<color=#00ffa5>隐身时间为</color><b>{0}</b>s",
|
||
"ChameleonInvisStateOut": "你的伪装结束了",
|
||
"ChameleonRevertDisguise": "现形",
|
||
"Chef": "厨师长",
|
||
"ChefInfo": "为每个人烹饪美味的餐点!",
|
||
"ChefInfoLong": "(船员职业):\\n厨师长可以通过完成任务来为每个人烹饪餐食。如果一名船员获得了一顿餐食,他们将会获得一个随机的增益效果(速度,视野,护盾)如果一个内鬼或带刀中立获得了一顿餐食,餐食会变得腐烂,而他们必须在规定时间内进入通风口或完成一次击杀,否则他们会暂时失明并被冻结。",
|
||
"Chef.ET.NearestPlayer": "最近的玩家",
|
||
"Chef.ET.RandomPlayer": "随机玩家",
|
||
"Chef.EventTarget": "吃下这道菜,你获得了",
|
||
"Chef.RottenTime": "是时候吐出腐烂的食物了",
|
||
"Chef.SpitOutTime": "被失明和冻结时间",
|
||
"ChefBoost.Shield": "护盾",
|
||
"ChefBoost.Speed": "提高速度",
|
||
"ChefBoost.TP": "传送到这个玩家",
|
||
"ChefBoost.TPToVent": "传送到这个管道",
|
||
"ChefBoost.Vision": "增加视野",
|
||
"ChefBoostSuffix": "<#00ffa5>你有了</color>{0}效果<#00ffa5>持续</color><b>{1}</b>s",
|
||
"ChefFood.0": "冰淇淋",
|
||
"ChefFood.1": "奶茶",
|
||
"ChefFood.2": "巧克力",
|
||
"ChefFood.3": "蛋糕",
|
||
"ChefFood.4": "甜甜圈",
|
||
"ChefFood.5": "可口可乐",
|
||
"ChefFood.6": "柠檬汽水",
|
||
"ChefFood.7": "山楂条",
|
||
"ChefFood.8": "果冻",
|
||
"ChefFood.9": "糖果",
|
||
"ChefFood.10": "牛奶",
|
||
"ChefFood.11": "抹茶",
|
||
"ChefFood.12": "烧仙草",
|
||
"ChefFood.13": "菠萝包",
|
||
"ChefFood.14": "布丁",
|
||
"ChefFood.15": "椰汁果冻",
|
||
"ChefFood.16": "曲奇饼干",
|
||
"ChefFood.17": "红豆吐司",
|
||
"ChefFood.18": "三色饺子",
|
||
"ChefFood.19": "艾草饺子",
|
||
"ChefFood.20": "泡芙",
|
||
"ChefFood.21": "煎饼",
|
||
"ChefFood.22": "桃酥",
|
||
"ChefFood.23": "糯米团子",
|
||
"ChefFood.24": "鸡蛋仔",
|
||
"ChefFood.25": "马卡龙",
|
||
"ChefFood.26": "雪媚娘",
|
||
"ChefFood.27": "酸奶",
|
||
"ChefFood.28": "蛋挞",
|
||
"ChefFood.29": "松饼",
|
||
"ChefFood.30": "西米露",
|
||
"ChefFood.31": "意式奶冻",
|
||
"ChefFood.32": "苏芙蕾",
|
||
"ChefFood.33": "牛角面包",
|
||
"ChefFood.34": "太妃糖",
|
||
"ChefNotify": "<#d6d6ff>厨师长</color>给您做了些{0}!\\n这导致您获得<#ffff00>{1}效果</color>",
|
||
"ChefRotten": "腹泻",
|
||
"ChefRottenSuffix": "<#ffa500>你必须</color> <#ffff00>击杀一次或跳管一次</color> <#ffa500>你还剩下</color> <b>{0}</b>s",
|
||
"Clairvoyant": "记数者",
|
||
"ClairvoyantInfo": "知道剩余杀手数量",
|
||
"ClairvoyantInfoLong": "(船员职业):\\n记数者可以通过进入通风口或抚摸宠物来查看剩余的内鬼和带刀中立的数量。",
|
||
"Cleanser": "清洗者",
|
||
"CleanserInfo": "删除投票目标的附加职业",
|
||
"CleanserInfoLong": "(船员职业):\\n清洗者可以在会议上投票清洗任何目标的附加职业。清洗在会议结束后生效。根据房主设置,被清洗的玩家可能再也不会得到附加职业。",
|
||
"CleanserRemoveSelf": "你是黑人?",
|
||
"CleanserRemovedRole": "<b>{0}</b> 已被清洗,他的附加职业将在会议结束后删除。",
|
||
"Convener": "召集人",
|
||
"ConvenerInfo": "将所有人传送至你这里",
|
||
"ConvenerInfoLong": "(船员职业):\\n召集人可以进入通风口/抚摸宠物将所有人传送到召集人身边。",
|
||
"CopyCat": "模仿猫",
|
||
"CopyCatInfo": "Ctrl C & V!我便是一切的起源!",
|
||
"CopyCatInfoLong": "(船员职业):\\n模仿猫使用击杀模仿玩家的职业。职业在会议后重置。模仿猫只能模仿一些船员的职业。如果模仿猫试图模仿叛徒,模仿猫将会成为叛徒。\\n注意:模仿猫不能在会议上猜测。",
|
||
"CopyCatAlreadyCopy": "您已经在此回合中模仿了一个职业",
|
||
"CopyCatCanKill": "模仿猫可以在模仿错误时被击杀",
|
||
"CopyCatCanNotCopy": "不能模仿该目标的身份",
|
||
"CopyCatCopyCooldown": "模仿冷却时间",
|
||
"CopyCatMiscopyLimit": "在自杀前模仿的错误数量",
|
||
"CopyCatResetToCopyCatEachRound": "每次会议后重置角色为<#ffb2ab>模仿猫</color>",
|
||
"CopyCatRoleChange": "你的身份已模仿为<b>{0}</b>",
|
||
"Coroner": "验尸官",
|
||
"CoronerInfo": "活要见人,死要见尸",
|
||
"CoronerInfoLong": "(船员职业):\\n验尸官不能报告尸体。相反,在试图报告尸体后。验尸官会看到一支箭将你引向凶手。如果召开会议,箭头将消失。凶手可能得知他们被验尸官跟踪,取决于设置。",
|
||
"CoronerArrowsPointingToDeadBody": "指向尸体的箭头",
|
||
"CoronerKillerNotify": "有一个箭头指向<color=#8B0000>验尸官</color>!",
|
||
"CoronerLeaveDeadBodyUnreportable": "<color=#8B0000>验尸官</color>无法报告尸体",
|
||
"CoronerNoTrack": "没有跟踪的目标",
|
||
"CoronerNotifyKiller": "通知杀手被跟踪",
|
||
"CoronerTrackRecorded": "行踪已记录!",
|
||
"Crewmate": "船员",
|
||
"CrewmateEHR": "船员",
|
||
"CrewmateEHRInfo": "做好任务,走向胜利!",
|
||
"CrewmateEHRInfoLong": "(船员职业):\\n船员的使命便是干掉内鬼&中立,或者完成任务你也就赢了。",
|
||
"AbilityButtonText.Crewmate": "幽幽鬼影",
|
||
"Crusader": "十字军",
|
||
"CrusaderInfo": "放心,有我在,你一定会毫发无损的",
|
||
"CrusaderInfoLong": "(船员职业):\\n十字军可以使用击杀来给予玩家护盾。若护盾生效期间该玩家受到了攻击,则十字军会反杀攻击者。",
|
||
"CrusaderKillButtonText": "群体突进",
|
||
"CrusaderSkillCooldown": "十字军冷却时间",
|
||
"CrusaderSkillLimit": "十字军最大护盾数量",
|
||
"Dad": "爸爸",
|
||
"DadInfo": "家父平日过的如何?戒酒了吗?",
|
||
"DadInfoLong": "(船员职业):\\n作为爸爸,你的生活离不开酒精,当你被击杀或被驱逐时,你会存活下来,但你的酒精浓度会降低。酒精浓度也会随着时间的推移而缓慢降低。要提高你的酒精浓度,你必须通过完成任务来赚钱,然后跳入管道买酒。买酒会增加你的酒精浓度,当你完成所有任务时,你会获得新任务,但你不必为了任务获胜去做这些任务。你也不知道你体内的酒精浓度,只有当你的酒精浓度较低时,你才会看到警告。酒精浓度以百分比显示。\\n\\n如果你有足够的酒精浓度,你可以解锁技能。按宠物按钮来切换技能,并跳管以使用选定的技能:\\n<size=60%>-喝点牛奶:你去喝点牛奶解酒。当你使用它时,你会被传送到地图外。你不能在会议中讨论或投票。你什么都做不了,整整 10 年后,你将带着牛奶回来。当你回来时,船员们会立即获胜。当你使用它时,每个人都会收到通知。\\n- 超级视力:你将在一段时间内拥有最大视野。\\n- 嗅探:使用后,你会看到指向现有尸体的箭头。箭头仅在你再次嗅探时更新。\\n- 倒地就睡:在睡眠期间,人们无法与你互动,你也无法看到发生了什么或移动。在睡眠期间,你也不能使用任何技能且你的酒精浓度不变。你会在会议开始时醒来。\\n愤怒:你会击杀你看到的下一个人。\\n酒后吐真言:你请附近的所有玩家喝一杯。这些玩家中的每一个都会在开始会议的时说出他们的职业,但有一定概率会是错误的。\\n-成为酒神:将你的酒精浓度重置为1%,但从现在开始,你的酒精浓度将增加而不是降低。</size>\\n所有能力(除了喝点牛奶)都会减少一定的酒精浓度。\\n如果你的酒精浓度达到0%,你就会死亡。\\n此外,你还可以看到你可以使用哪些技能。它可以为你提供有关你的酒精浓度的信息。\\n为了平衡这个职业,当有人试图攻击你时,你会在一段时间后降低酒精浓度而不是立即降低。</size>",
|
||
"Dad.Ability.BecomeGodOfAlcohol": "成为酒神",
|
||
"Dad.Ability.GiveDrink": "请喝酒",
|
||
"Dad.Ability.GoForMilk": "去喝点牛奶",
|
||
"Dad.Ability.Rage": "愤怒",
|
||
"Dad.Ability.Sleep": "熟睡",
|
||
"Dad.Ability.Sniffing": "嗅探",
|
||
"Dad.Ability.SuperVision": "超级视野",
|
||
"Dad.AbilityNotAvailable": "不能使用技能(酒精浓度太低)",
|
||
"Dad.AlcoholCost": "买啤酒花费的费用",
|
||
"Dad.AlcoholDecreaseOnKilled": "被试图击杀时减少的酒量",
|
||
"Dad.AlcoholDecreaseOnVotedOut": "被驱逐时降低酒精浓度",
|
||
"Dad.AlcoholIncreaseOnBeerPurchase": "酒精浓度在购买啤酒时增加",
|
||
"Dad.BecomeGodOfAlcohol.AlcoholDecrease": "酒精浓度在成为酒神后降低",
|
||
"Dad.BecomeGodOfAlcohol.AlcoholRequirement": "成为酒神所需的酒精浓度",
|
||
"Dad.BecomeGodOfAlcohol.Description": "将你的酒精恢复为1‰,从现在起,酒精浓度将增加而不是减少。",
|
||
"Dad.DrunkRoleIncorrectChance": "可能会显示不正确的职业",
|
||
"Dad.DrunkRoleNotify": "我的职业是 {0}",
|
||
"Dad.GiveDrink.AlcoholDecrease": "喝酒后酒精浓度减少",
|
||
"Dad.GiveDrink.AlcoholRequirement": "请喝酒所需的酒精浓度",
|
||
"Dad.GiveDrink.Description": "你给所有附近的玩家一杯饮料.这些玩家中的每一个都将\\n在下一次会议中陈述他们的职业,但有可能不准确.",
|
||
"Dad.GivingDrinkRange": "请别人喝酒的范围",
|
||
"Dad.GoForMilk.AlcoholDecrease": "喝牛奶后酒精浓度减少",
|
||
"Dad.GoForMilk.AlcoholRequirement": "喝牛奶所需的酒精浓度",
|
||
"Dad.GoForMilk.Description": "你被传送到地图之外,不能在会议上讨论或投票\\n十年后你会带着牛奶回来,回来时,船员会立即获胜。\\n当你使用它时,每个人都会得到通知。",
|
||
"Dad.GoForMilkNotify": "爸爸去喝牛奶醒酒了\\n他们会在十年之后回来",
|
||
"Dad.LowAlcoholSuffix": "<size=80%><color=#ffff00>⚠️酒精浓度太低: {0} %:警告:</color></size>",
|
||
"Dad.MoneyGainOnTaskComplete": "每项任务完成后的金钱收益",
|
||
"Dad.NormalAlcoholDecreaseFrequency": "随着时间推移降低酒精浓度的频率",
|
||
"Dad.NormalAlcoholDecreaseValue": "随着时间的推移,酒精浓度降低了",
|
||
"Dad.Rage.AlcoholDecrease": "愤怒后酒精浓度减少",
|
||
"Dad.Rage.AlcoholRequirement": "愤怒所需的酒精浓度",
|
||
"Dad.Rage.Description": "你会杀死你看到的下一个人",
|
||
"Dad.SelectedAbilitySuffix": "<size=80%><color=#00ffa5>你选定了</color>{0}<color=#888888>技能(跳管以使用)</color></size>",
|
||
"Dad.ShopLocation": "<#00ffa5>卖酒的商店位于</color> {0}",
|
||
"Dad.ShopSuffix": "<size=80%><color=#00ffa5>跳管以购买</color>{0}<color=#00ffa5>酒精浓度来自你的钱</color></size>",
|
||
"Dad.ShowWarningWhenAlcoholIsBelow": "酒精浓度较低时显示警告",
|
||
"Dad.Sleep.AlcoholDecrease": "熟睡后酒精浓度减少",
|
||
"Dad.Sleep.AlcoholRequirement": "熟睡所需的酒精浓度",
|
||
"Dad.Sleep.Description": "睡眠中,你无法看见外面发生了设么,移动或使用任何技能\\n但其他人也无法与你互动,你的酒精浓度不会下降",
|
||
"Dad.Sniffing.AlcoholDecrease": "嗅探后酒精浓度减少",
|
||
"Dad.Sniffing.AlcoholRequirement": "嗅探所需的酒精浓度",
|
||
"Dad.Sniffing.Description": "你得到指向现有尸体的箭头,只有当你再次嗅探时才能更新",
|
||
"Dad.StartingAlcohol": "初始酒精浓度",
|
||
"Dad.StartingMoney": "初始资金",
|
||
"Dad.SuperVision.AlcoholDecrease": "使用超级视野后酒精浓度减少",
|
||
"Dad.SuperVision.AlcoholRequirement": "使用超级视野所需的酒精浓度",
|
||
"Dad.SuperVision.Description": "你将会在一段时间内获得超级视野",
|
||
"Dad.SuperVisionDuration": "超级视野持续时间",
|
||
"Decryptor": "破译员",
|
||
"DecryptorInfo": "从所有人的职业中获得字符",
|
||
"DecryptorInfoLong": "(船员职业):\\n破译员完成的每X个任务(由房主设置),破译员都会从每个人的职业中了解职业名称中的一个字母:破译员可以在玩家姓名下方看到这些字母。字母不按顺序排列,每个字母在职业名称中只会出现一次。设置确定破译员是否能猜测玩家。",
|
||
"Decryptor.GuessMode": "可以猜测",
|
||
"Decryptor.Suffix": "<size=70%><#00ffa5>完成</color> <b>{0}</b> <#00ffa5>任务以获取下一个字母</color></size>",
|
||
"Decryptor.TaskNum": "获得一个字符需要完成的任务数",
|
||
"Demolitionist": "爆破兵",
|
||
"DemolitionistInfo": "就让你在生命的最后一刻体验杀人的快感吧!",
|
||
"DemolitionistInfoLong": "(船员职业):\\n当爆破兵被杀时,凶手有5秒时间进入通风管道,否则就会死亡。",
|
||
"DemolitionistKillerDiesOnMeetingCall": "如果杀手在跳管之前参与会议,杀手死亡",
|
||
"DemolitionistVentTime": "跳管限时(s)",
|
||
"Deputy": "捕快",
|
||
"DeputyInfo": "拷住带刀玩家让他们的击杀按钮增加冷却时间",
|
||
"DeputyInfoLong": "(船员职业):\\n捕快可以通过击杀按钮为目标带上手铐,并重置目标的击杀冷却时间。\\n\\n如果目标没有击杀按钮,那么手铐就是毫无意义的了。",
|
||
"DeputyHandcuffCDForTarget": "带手铐的玩家击杀冷却时间",
|
||
"DeputyHandcuffCooldown": "手铐冷却",
|
||
"DeputyHandcuffDelay": "手铐生效的延迟时间",
|
||
"DeputyHandcuffMax": "手铐最大数量",
|
||
"DeputyHandcuffText": "手铐",
|
||
"DeputyHandcuffedPlayer": "被铐上手铐的目标",
|
||
"DeputyInvalidTarget": "目标不能戴手铐",
|
||
"Detective": "侦探",
|
||
"DetectiveSuspectLimit": "每个案件嫌犯数",
|
||
"DetectiveEHR": "侦探",
|
||
"DetectiveEHRInfo": "收集信息,侦破凶案",
|
||
"DetectiveEHRInfoLong": "(船员职业):\\n侦探可以记录每个犯罪现场的情况并审问嫌犯。\n\n<color=#ff0000><size=75%>由于职业基底的重置问题,这个职业已损坏。</size></color>",
|
||
"AbilityButtonText.Detective": "笔记",
|
||
"SecondaryAbilityButtonText.Detective": "审问",
|
||
"JudgeEHR": "法官",
|
||
"JudgeEHRInfo": "接着奏乐,接着审~",
|
||
"JudgeEHRInfoLong": "(船员职业):\\n否决会议结果并驱逐一名内鬼。\\n如果错误,你将被驱逐。",
|
||
"JudgeTaskRequirementPercentage": "任务解锁",
|
||
"Detour": "逃避者",
|
||
"DetourInfo": "和我一起去逃避~",
|
||
"DetourInfoLong": "(船员职业):\\n当有人对逃避者使用击杀时,击杀的目标会转移到最近的玩家身上,而不是逃避者。",
|
||
"Dictator": "独裁者",
|
||
"DictatorInfo": "我做什么?需要经过你们的同意吗?这是命令!",
|
||
"DictatorInfoLong": "(船员职业):\\n当独裁者投票给玩家时,会议将立刻结束,投票的玩家也会被驱逐,独裁者一旦投票驱逐某人,独裁者也会死。",
|
||
"Dictator.MinTasksToDictate": "独裁某人所需的最小任务数量",
|
||
"Doctor": "法医",
|
||
"DoctorInfo": "只要鉴定死亡方式,一切自会水落石出!",
|
||
"DoctorInfoLong": "(船员职业):\\n法医可以查看生命监测装置并确认死亡玩家的死因。查看的时间长短与设备的充能数挂钩。",
|
||
"DoctorTaskCompletedBatteryCharge": "完成任务增加的设备充能数",
|
||
"DoctorVisibleToEveryone": "每个人都知道谁是<color=#80ffdd>法医</color>",
|
||
"DonutDelivery": "甜甜圈外送员",
|
||
"DonutDeliveryInfo": "甜甜圈就是世界上最好吃的食物!",
|
||
"DonutDeliveryInfoLong": "(船员职业):\\n甜甜圈外送员可以向一位玩家按下击杀按钮来送他们一个甜甜圈,目标只会知道他们得到了一块甜甜圈,除此之外没有任何作用。",
|
||
"DonutDeliverCD": "外送冷却时间",
|
||
"DonutDelivered-0": "\\n完美!\\n目标狼吞虎咽的吃下了甜甜圈,高兴的好似这就是这局的最后一个任务一样。",
|
||
"DonutDelivered-1": "\\n甜甜圈完美的交到了目标的手上!\\n他们的欢乐甚至高过了紧急会议按钮!",
|
||
"DonutDelivered-2": "\\n官方消息:\\n给所有玩家送上一个美味的甜甜圈比完成所有任务更令人满意!",
|
||
"DonutDelivered-3": "\\n最新评价!\\n甜甜圈得到的赞美比自助餐厅的桌子还多。",
|
||
"DonutDelivered-4": "\\n只有甜甜圈的氛围!\\n他们对甜甜圈赞不绝口,好像获得了“最佳船员”奖一样。",
|
||
"DonutDelivered-5": "\\n甜甜圈评为世界上最美味,最有价值的糕点!",
|
||
"DonutDelivered-6": "\\n甜蜜的成功!\\n甜甜圈正中玩家们的心,就像一个内鬼的目标一样。",
|
||
"DonutDelivered-7": "\\n胜利的舞蹈!\\n甜甜圈比跳管更受欢迎。",
|
||
"DonutDelivered-8": "\\n糖度:最大级。\\n甜甜圈取得了甜蜜的胜利!",
|
||
"DonutDelivered-9": "\\n交付取得了成功!\\n比起胜利,他们更喜欢甜甜圈!",
|
||
"DonutDelivered-10": "\\n成功!\\n个人的一小步,甜甜圈的一大步!",
|
||
"DonutDelivered-11": "\\n甜甜圈没有丝毫值得怀疑的!",
|
||
"DonutDelivered-12": "\\n正面反馈!\\n他们说这个甜甜圈太好吃了,几乎可以“冒充”!",
|
||
"DonutDelivered-13": "\\n不喜欢这种味道?\\n也许下次吧,坚持喝大杯拿铁。",
|
||
"DonutDelivered-14": "\\n不受欢迎的评价:\\n他们不喜欢巧克力,也许下次可以不放?",
|
||
"DonutDelivered-15": "\\n甜甜圈是杀手锏,就像他们的不在场证明一样。",
|
||
"DonutDelivered-16": "\\n哎呀!甜甜圈交付失败。\\n他们可能更喜欢贝果...",
|
||
"DonutDelivered-17": "\\n拒收了!\\n他们正在节食减肥。真难伺候!",
|
||
"DonutDelivered-18": "\\n失败交付警报。\\n看来他们更喜欢内鬼的甜甜圈。",
|
||
"DonutDeliverSEAmount": "增加速度",
|
||
"DonutDeliverSEDelay": "速度提升延迟",
|
||
"DonutDeliverSEDuration": "速度提升持续时间",
|
||
"DonutDeliverSEEvilsDecreaseAmount": "降低速度",
|
||
"DonutDeliverSEEvilsGetDecreased": "<#ff1919>邪恶</color>职业的玩家速度将降低",
|
||
"DonutDeliverSpeedEffect": "为获得甜甜圈的玩家提供速度提升",
|
||
"DonutGot-0": "\\n特别快递!\\n你被送甜甜圈的船员“骗”了。\\n享受甜蜜吧!",
|
||
"DonutGot-1": "\\n恭喜!\\n你从甜甜圈外送员手上拿到了\"洞”的好意。\\n用餐愉快!",
|
||
"DonutGot-2": "\\n甜甜圈送货在这里!\\n您的美味甜甜圈订单已成功发货。\\n享受美食吧!",
|
||
"DonutGot-3": "\\n惊喜!\\n甜甜圈外送员拜访了你!\\n送上了一个美味的甜甜圈!",
|
||
"DonutGot-4": "\\n叮咚!甜甜圈送货员就在你家门口。\\n外送员送货上门!\\n细细品味甜甜圈吧!",
|
||
"DonutGot-5": "\\n您的外送已抵达!\\n您刚从外送员手中拿到了甜甜圈。\\n享受犯罪现场......我是说甜甜圈!",
|
||
"Doorjammer": "干扰者",
|
||
"DoorjammerInfo": "干扰房间,阻止破坏",
|
||
"DoorjammerInfoLong": "(船员职业):\\n干扰者可以干扰房间。没有人能关闭被干扰房间的门,甚至可能无法在被干扰房间里破坏。",
|
||
"Doorjammer.BlockSabotagesFromJammedRooms": "无法在被干扰房间里破坏",
|
||
"Doorjammer.MaxRoomsJammedAtOnce": "最大干扰房间数量",
|
||
"Doorjammer.Suffix": "<b><#00a5ff>{0}/{1}</color> <#00ffa5>被干扰房间</color></b>{2}",
|
||
"DoorjammerBlockSabo": "<#bb0000>这个房间被干扰,你不能在这里破坏</color>",
|
||
"DoubleAgent": "双面间谍",
|
||
"DoubleAgentInfo": "内鬼中的内鬼",
|
||
"DoubleAgentInfoLong": "(船员职业):\\n双面间谍是内鬼中的一个内鬼。 真正的内鬼将你视为他们的队友,但你不知道他们是谁。 让他们认为你是他们的队友之一!",
|
||
"Drainer": "肃清者",
|
||
"DrainerInfo": "地道战...不存在的!",
|
||
"DrainerInfoLong": "(船员职业):\\n肃清者进入通风口会击杀与这个管道所连接的所有管道里的玩家。",
|
||
"Druid": "诱捕者",
|
||
"DruidInfo": "去窥探他人的行踪吧!",
|
||
"DruidInfoLong": "(船员职业):\\n诱捕者可以使用通风管道,并在延迟一段时间后,在诱捕者进入通风口的位置放置一个触发器。当任何玩家经过诱捕者的触发器时,诱捕者将会收到通知。\\n哪里内鬼经过地点多就将触发器放置在该位置,并抓住那些内鬼!\\n\\n注意:如果诱捕者拥有宠物,可以通过抚摸宠物放置触发器。",
|
||
"DruidTimeLeft": "触发器存在{0}秒",
|
||
"DruidTriggerPlaceDelayOpt": "触发器放置延迟(当未携带宠物时)",
|
||
"DruidTriggerTriggered": "触发器 {0} 被某人触发了!{1}",
|
||
"Electric": "雷电",
|
||
"ElectricInfo": "恶人有恶报,天地自会来惩罚",
|
||
"ElectricInfoLong": "(船员职业):\\n雷电每完成一个任务时,随机一个坏人将会被电晕几秒钟。",
|
||
"Engineer": "工程师",
|
||
"EngineerEHR": "工程师",
|
||
"EngineerEHRInfo": "敌明我暗,<color=#ff1919>邪恶无处遁形</color>",
|
||
"EngineerEHRInfoLong": "(船员职业):\\n工程师可以在通信没有被破坏的情况下进入通风口,通风口在通讯被破坏后无法使用。\n\\n背景故事:工程师其实并不是什么厉害人物,他之所以混进来这艘飞船是因为依托他的父亲——市长的推举,因此如你所见,他连使用飞船的高精尖设备也不会,只能掌握最基础的跳管,但是由于权势滔天,背靠关系,飞船上船长也不敢解雇他,所有人都只是把他和船员当作一个笑话,成为饭后闲谈,而工程师也觉得这样白吃白喝的日子也不赖,直到...他的到来",
|
||
"AbilityButtonText.Engineer": "通风口",
|
||
"Enigma": "猜想者",
|
||
"EnigmaInfo": "任何谎言在线索面前都是多余的!",
|
||
"EnigmaInfoLong": "(船员职业):\\n猜想者每次会议都会获得有关带刀玩家的随机线索。根据设置,猜想者可能需要报告尸体才能获得线索。\\n\\n<size=70%><u><b>浅色:</b></u> 红色, 粉色, 橘色, 黄色, 白色, 青色, 黄绿,玫红色,搅黄色,珊瑚色\\n<u><b>深色:</b></u>蓝色,绿色,黑色,紫色,棕色,茶色,灰色,棕褐色</size>",
|
||
"EnigmaClueColor1": "带刀玩家是浅色",
|
||
"EnigmaClueColor2": "带刀玩家是深色",
|
||
"EnigmaClueColor3": "带刀玩家的颜色是{0}",
|
||
"EnigmaClueFriendCode": "带刀玩家的朋友代码是{0}",
|
||
"EnigmaClueGetCluesWithoutReporting": "<color=#676798>猜想者</color>可以在不报告尸体的情况下获取带刀玩家的<color=#676798>线索</color>",
|
||
"EnigmaClueHat1": "杀手戴着一顶帽子!",
|
||
"EnigmaClueHat2": "带刀玩家不戴帽子!",
|
||
"EnigmaClueHat3": "带刀玩家的帽子是{0}",
|
||
"EnigmaClueLevel1": "带刀玩家的游戏等级在50级以上",
|
||
"EnigmaClueLevel2": "带刀玩家的游戏等级在50级以下",
|
||
"EnigmaClueLevel3": "带刀玩家的游戏等级介于{0} 和{1} 之间",
|
||
"EnigmaClueLevel4": "带刀玩家的游戏等级是{0}",
|
||
"EnigmaClueLocation": "带刀玩家所在的最后一间房间是{0}",
|
||
"EnigmaClueName1": "带刀玩家的名称包含{0}或{1}字母!",
|
||
"EnigmaClueName2": "带刀玩家的名称包含字母{0}!",
|
||
"EnigmaClueName3": "带刀玩家的名称包含{0}和{1}字母!",
|
||
"EnigmaClueNameLength1": "带刀玩家名称的长度介于 {0} 和 {1} 之间!",
|
||
"EnigmaClueNameLength2": "带刀玩家的名称长度是{0}!",
|
||
"EnigmaCluePet1": "带刀玩家有宠物",
|
||
"EnigmaCluePet2": "带刀玩家没有宠物",
|
||
"EnigmaCluePet3": "带刀玩家的宠物是{0}",
|
||
"EnigmaClueRole1": "带刀玩家是内鬼",
|
||
"EnigmaClueRole2": "带刀玩家是中立",
|
||
"EnigmaClueRole3": "带刀玩家是船员",
|
||
"EnigmaClueRole4": "带刀玩家是巫师阵营成员!",
|
||
"EnigmaClueRole5": "带刀玩家的职业是{0}",
|
||
"EnigmaClueSkin1": "带刀玩家有皮肤",
|
||
"EnigmaClueSkin2": "带刀玩家没穿衣服",
|
||
"EnigmaClueSkin3": "带刀玩家的皮肤是{0}",
|
||
"EnigmaClueStage1Tasks": "完成才能查看阶段 1 的<color=#676798>线索</color>的任务数量",
|
||
"EnigmaClueStage2Probability": "查看阶段2的 <color=#676798>线索</color>",
|
||
"EnigmaClueStage2Tasks": "完成才能查看阶段 2 的<color=#676798>线索</color>的任务数量",
|
||
"EnigmaClueStage3Probability": "查看阶段3的 <color=#676798>线索</color>",
|
||
"EnigmaClueStage3Tasks": "完成才能查看阶段 3 的<color=#676798>线索</color>的任务数量",
|
||
"EnigmaClueStatus1": "带刀玩家目前在管道里",
|
||
"EnigmaClueStatus2": "带刀玩家目前在梯子上",
|
||
"EnigmaClueStatus3": "带刀玩家已经死了",
|
||
"EnigmaClueStatus4": "带刀玩家还活着",
|
||
"EnigmaClueVisor1": "带刀玩家有面部装饰",
|
||
"EnigmaClueVisor2": "带刀玩家没有面部装饰",
|
||
"EnigmaClueVisor3": "带刀玩家面部装饰是{0}",
|
||
"EnigmaCluePetTitle": "猜想关于带刀玩家宠物的线索",
|
||
"EnigmaClueNameTitle": "猜想关于带刀玩家名字的线索",
|
||
"EnigmaClueNameLengthTitle": "猜想关于带刀玩家名称长度的线索",
|
||
"EnigmaClueColorTitle": "猜想关于带刀玩家颜色的线索",
|
||
"EnigmaClueLocationTitle": "猜想关于带刀玩家位置的线索",
|
||
"EnigmaClueStatusTitle": "猜想关于带刀玩家状态的线索",
|
||
"EnigmaClueRoleTitle": "猜想关于带刀玩家职业的线索",
|
||
"EnigmaClueLevelTitle": "猜想关于带刀玩家游戏等级的线索",
|
||
"EnigmaClueFriendCodeTitle": "猜想关于带刀玩家朋友代码的线索",
|
||
"EnigmaClueHatTitle": "猜想关于带刀玩家帽子的线索",
|
||
"EnigmaClueVisorTitle": "猜想关于带刀玩家面部装饰的线索",
|
||
"EnigmaClueSkinTitle": "猜想关于带刀玩家皮肤的线索",
|
||
"Escort": "护送者",
|
||
"EscortInfo": "护送船员们取得胜利!",
|
||
"EscortInfoLong": "(船员职业):\\n护送者可以使用击杀按钮在指定时间内对玩家进行封锁,被封锁的玩家不能击杀、进入通风口、破坏和报告。\\n(封锁的持续时间与混沌的入侵持续时间相同)",
|
||
"EscortBlockDuration": "锁定持续时间",
|
||
"EscortKillButtonText": "职业锁定",
|
||
"EscortTargetHacked": "目标成功地被锁定了",
|
||
"Evader": "规避者",
|
||
"EvaderInfo": "破坏其间为隐身状态",
|
||
"EvaderInfoLong": "(船员职业):\\n作为规避者,你在破坏其间是隐形的。",
|
||
"Examiner": "侦查官",
|
||
"ExaminerInfo": "收集信息,侦破凶案",
|
||
"ExaminerInfoLong": "(船员职业):\\n侦查官拥有侦探的能力。",
|
||
"Express": "疾速者",
|
||
"ExpressInfo": "完成任务,获得速度提升",
|
||
"ExpressInfoLong": "(船员职业):\\n疾速者每完成一个任务后,都会获得一个临时速度提升。",
|
||
"ExpressSpeed": "增加玩家速度",
|
||
"ExpressSpeedDur": "增加玩家速度的持续时间",
|
||
"Farmer": "农民",
|
||
"FarmerInfo": "种植种子并出售以获取增益效果",
|
||
"FarmerInfoLong": "(船员职业):\\n农民每完成一个任务都会获得一颗新的种子。农民可以通过抚摸宠物将它种植在任何地方。在下一轮会议后,每颗种子都会生长。靠近已种植的种子抚摸宠物即可收获并出售。每颗种子都会为农民或船员阵营提供不同的增益效果。<size=75%>\\n\\n- 小麦:增加所有船员的视野\\n- 胡萝卜:为所有船员提供护盾\\n- 苹果:隐身(仅农民)\\n- 西红柿:速度提升(仅农民)\\n- 土豆:重置非船员的击杀/技能冷却时间\\n- 蓝莓:指向尸体的箭头(仅农民)</size>",
|
||
"Farmer.CompleteTaskToGetSeed": "<size=80%><{0}>完成一个任务获得种子</color></size>",
|
||
"Farmer.HarvestRange": "收获范围",
|
||
"Farmer.InvisibilityDuration": "隐身持续时间",
|
||
"Farmer.MoreSeeds": "<size=80%>{0}更多种子在商店</size>",
|
||
"Farmer.Seed.Apple": "苹果",
|
||
"Farmer.Seed.Blueberry": "蓝莓",
|
||
"Farmer.Seed.Carrot": "胡萝卜",
|
||
"Farmer.Seed.Potato": "土豆",
|
||
"Farmer.Seed.Tomato": "西红柿",
|
||
"Farmer.Seed.Wheat": "小麦",
|
||
"Farmer.SelectedSeed": "<{0}>抚摸宠物</color>以种植{1}种子",
|
||
"Forensic": "鉴证官",
|
||
"ForensicInfo": "报告死者时可以获取额外信息",
|
||
"ForensicInfoLong": "(船员职业):\\n鉴证官报告尸体后,会收到一条线索消息,该消息会告诉鉴证官被害者的职业是什么,根据房主设定,鉴证官可能知道凶手的职业是什么。\\n注意:鉴证官不会成为胆小鬼。",
|
||
"ForensicCanknowAddons": "是否可以知道死亡玩家的附加职业",
|
||
"ForensicCanknowColorType": "可以找到杀手的颜色类型",
|
||
"ForensicCanknowColorTypeMinBodyAge": "仅当尸体存在较久时才会显示颜色类型",
|
||
"ForensicCanknowDeathReason": "是否可以知道死因",
|
||
"ForensicCanknowKillTime": "是否可以知道受害者在多少秒前死亡",
|
||
"ForensicCanknowKiller": "是否可以找到凶手的职业",
|
||
"ForensicNoticeAddons": "\\n受害者的附加职业是: <b>{0}</b>",
|
||
"ForensicNoticeColorType": "\\n杀手有一个 {0} 颜色(<size=70%>{1}</color>)",
|
||
"ForensicNoticeDeathReason": "\\n受害者的死因是 <b>{0}</b>",
|
||
"ForensicNoticeKillTime": "\\n受害者死于<b>{0}</b>秒前",
|
||
"ForensicNoticeKiller": "\\n凶手的职业是<b>{0}</b>",
|
||
"ForensicNoticeKillerNotFound": "而受害者身上却没有发现凶手的痕迹,极有可能是自杀。",
|
||
"ForensicNoticeVictim": "根据您的调查,\\n受害者(<b>{0}</b>)的职业是[{1}]",
|
||
"FortuneTeller": "调查员",
|
||
"FortuneTellerInfo": "水晶球球,求求了",
|
||
"FortuneTellerInfoLong": "(船员职业):\\n调查员可在会议中给玩家投票以获得它们身份的线索,当调查员的任务完成时,将获得确切的身份。\\n注意:如果开启了随机给予目标职业与混合职业的设置,则无法多次调查同一玩家。\\n随机给予的可能性职业中必有目标的真实职业。",
|
||
"FortuneTellerCheck": "根据你的运气……",
|
||
"FortuneTellerCheck.Basic": "<b>{0}</b>似乎没有什么值得注意的",
|
||
"FortuneTellerCheck.Blockbuster": "<b>{0}</b>渴望一鸣惊人而改变些什么",
|
||
"FortuneTellerCheck.Body": "<b>{0}</b>似乎对尸体有着不同寻常的痴迷",
|
||
"FortuneTellerCheck.Careless": "<b>{0}</b>似乎根本不在乎发生了什么",
|
||
"FortuneTellerCheck.ChangingCD": "<b>{0}</b>似乎会根据某些条件改变其技能冷却时间",
|
||
"FortuneTellerCheck.Chaos": "<b>{0}</b>看起来十分混乱",
|
||
"FortuneTellerCheck.Death": "<b>{0}</b>似乎他的目标已经死了",
|
||
"FortuneTellerCheck.Disguise": "<b>{0}</b>似乎专注于伪装自己",
|
||
"FortuneTellerCheck.Disturbed": "<b>{0}</b>有些令人感到异样且不详",
|
||
"FortuneTellerCheck.Enthusiasm": "<b>{0}</b>热情似火地与人谈吐着",
|
||
"FortuneTellerCheck.Glitch": "TV2gPZ4wUJWYr{0}05gA6T5PKzBG17",
|
||
"FortuneTellerCheck.HelpFromDead": "<b>{0}</b>似乎正在从死者那里得到帮助",
|
||
"FortuneTellerCheck.HideMsg": "<b>{0}</b>似乎藏着不可告人的秘密",
|
||
"FortuneTellerCheck.Honest": "<b>{0}</b>似乎是个忠厚老实的人",
|
||
"FortuneTellerCheck.Impulse": "<b>{0}</b>正抑制着某种冲动",
|
||
"FortuneTellerCheck.InRush": "<b>{0}</b>似乎正在匆忙地取得一些成就",
|
||
"FortuneTellerCheck.Incomprehensible": "<b>{0}</b>令人十分难以理解",
|
||
"FortuneTellerCheck.IndirectKill": "<b>{0}</b>似乎以不正常的方式击杀",
|
||
"FortuneTellerCheck.Kill": "<b>{0}</b>似乎喜欢在众目睽睽之下击杀",
|
||
"FortuneTellerCheck.Love": "♥♥♥♥♥♥♥♥♥♥♥♥♥♥♥♥♥♥♥♥♥♥♥♥♥♥♥♥♥♥",
|
||
"FortuneTellerCheck.Meeting": "<b>{0}</b>似乎专注于在会议中运用他们的能力",
|
||
"FortuneTellerCheck.None": "<b>{0}</b>或许会就这么平凡一辈子",
|
||
"FortuneTellerCheck.Power": "<b>{0}</b>看起来似乎在某种程度上十分强大",
|
||
"FortuneTellerCheck.Protect": "<b>{0}</b>似乎在某种程度上侧重于保护",
|
||
"FortuneTellerCheck.Recruit": "<b>{0}</b>看起来喜欢组建团队",
|
||
"FortuneTellerCheck.Reflect": "<b>{0}</b>将某些内容发送给了目标",
|
||
"FortuneTellerCheck.Reveal": "<b>{0}</b>似乎喜欢揭示某人的职业或阵营",
|
||
"FortuneTellerCheck.Sabotage": "<b>{0}</b>似乎专注于破坏上",
|
||
"FortuneTellerCheck.SlowGame": "<b>{0}</b>似乎喜欢缓慢的游戏进度",
|
||
"FortuneTellerCheck.Special": "<b>{0}</b>似乎有一些非常特殊的地方",
|
||
"FortuneTellerCheck.Specific": "<b>{0}</b>似乎正在帮助或破坏某人",
|
||
"FortuneTellerCheck.StackKill": "<b>{0}</b>每次都杀死了一位以上的玩家",
|
||
"FortuneTellerCheck.Strong": "<b>{0}</b>藏匿着强大的力量却黯淡于社会",
|
||
"FortuneTellerCheck.Target": "<b>{0}</b>似乎在关注某个特定的人",
|
||
"FortuneTellerCheck.Task": "<b>{0}</b>似乎专注于他们的任务",
|
||
"FortuneTellerCheck.TaskDone": "<b>{0}</b>的职业是【{1}】",
|
||
"FortuneTellerCheck.UniqueInfo": "<b>{0}</b>似乎知道独特的信息",
|
||
"FortuneTellerCheck.UnusualGoal": "<b>{0}</b>似乎有不寻常的胜利条件",
|
||
"FortuneTellerCheck.Vent": "<b>{0}</b>似乎痴迷于使用通风口",
|
||
"FortuneTellerCheck.Vote": "<b>{0}</b>似乎在某种程度上关注投票权",
|
||
"FortuneTellerCheck.Weirdo": "<b>{0}</b>有些突兀地混在人群中",
|
||
"FortuneTellerCheckLimit": "提示:剩余<b>{0}</b>次调查机会",
|
||
"FortuneTellerCheckReachLimit": "调查次数上限了!不要再调查了!",
|
||
"FortuneTellerCheckResult": "<b>{0}</b>必是以下职业之一:\\n<b>{1}</b>",
|
||
"FortuneTellerCheckSelfMsg": "哇,你发现自己...看到的只是倒影",
|
||
"FortuneTellerHideVote": "隐藏调查员的投票",
|
||
"FortuneTellerSkillLimit": "(初始)最大调查能力数",
|
||
"Gardener": "园丁",
|
||
"GardenerInfo": "种植植物,阻挡击杀",
|
||
"GardenerInfoLong": "(船员职业):\\n园丁可以抚摸宠物种植植物。下轮会议后,植物将完成生长。没有人可以在完成生长的植物附近进行击杀。一旦植物阻挡了一次击杀,它就枯萎了。",
|
||
"Gardener.PlantAlreadyExistsNearby": "<#ff0000>不能在这里种植植物,附近已经有一个植物了!</color>",
|
||
"Gardener.PlantCreated": "<#00ff00>植物被种植!</color>\\n会议后将完成生长。",
|
||
"Gardener.PlantRange": "植物阻挡击杀范围",
|
||
"GardenerPlantNearby": "你不能在植物附近击杀",
|
||
"Gaulois": "利他主义",
|
||
"GauloisInfo": "让每个人都变成闪电侠吧!",
|
||
"GauloisInfoLong": "(船员职业):\\n利他主义对某人使用击杀按钮时,可让那人永久提升速度。",
|
||
"GauloisKillButtonText": "速度提升",
|
||
"GauloisSpeedBoost": "额外速度",
|
||
"Goose": "鹅",
|
||
"GooseInfo": "鹅,鹅,鹅,曲项向天歌。",
|
||
"GooseInfoLong": "(船员职业):\\n鹅可以鸣叫来惹恼玩家。鹅可以把他们拖来拖去。让他们在鸣叫时无法使用自己的技能。",
|
||
"Grappler": "擒拿手",
|
||
"GrapplerInfo": "阻止击杀并将玩家拉向自己",
|
||
"GrapplerInfoLong": "(船员职业):\\n如果擒拿手在上一轮结束时还有一次使用能力的机会,擒拿手可以在本轮阻止一次击杀。第一次击杀会被阻止,被击杀的目标会被传送到擒拿手的身边而不会死亡。擒拿手的技能在破坏期间不会生效。",
|
||
"Grenadier": "掷雷兵",
|
||
"GrenadierInfo": "恕我直言,<color=#ff1919>邪恶</color>不配拥有他那污浊的眼球",
|
||
"GrenadierInfoLong": "(船员职业):\\n掷雷兵通过通风管道使用闪光弹,闪光弹会导致内鬼失去大部分视野(根据房主设置闪光弹可能影响到中立阵营玩家)。闪光弹生效以及失效时掷雷兵会看到自己身上有护盾破碎作为提示。当掷雷兵成为叛徒时闪光弹只对船员生效。",
|
||
"GrenadierCanAffectNeutral": "<color=#ffab1b>中立</color>会受到闪光弹影响",
|
||
"GrenadierCauseVision": "受闪光弹影响后的视野",
|
||
"GrenadierSkillCooldown": "使用闪光弹冷却时间",
|
||
"GrenadierSkillDuration": "闪光弹持续时间",
|
||
"GrenadierSkillInUse": "已进入警戒状态",
|
||
"GrenadierSkillMaxOfUsage": "(初始)闪光弹数量",
|
||
"GrenadierSkillStop": "警戒状态已失效,剩余{0}次",
|
||
"GrenadierVentButtonText": "闪光",
|
||
"GuardianAngel": "守护天使",
|
||
"GuardianAngelEHR": "守护天使",
|
||
"GuardianAngelEHRInfo": "快一点!再快一点! <color=#ff1919>生命安全容不得玩笑!</color>",
|
||
"GuardianAngelEHRInfoLong": "(船员职业):\\n守护天使在死亡时可以保护船员免受伤害",
|
||
"AbilityButtonText.GuardianAngel": "保护",
|
||
"Guardian": "守护者",
|
||
"GuardianInfo": "任务会让你不惧死亡!",
|
||
"GuardianInfoLong": "(船员职业):\\n守护者完成任务时将不会死亡,除了被猜测。",
|
||
"Hacker": "黑客",
|
||
"HackerInfo": "船上的成员分布,我自是熟悉的",
|
||
"HackerInfoLong": "(船员职业):\\n黑客可以在任何地方查看管理地图,但模组端和非模组端运作方式不一样。\\n\\n模组端玩家打开地图时可以消耗一次技能次数直接查看管理地图。根据设置,可能可以在查看地图时移动。\\n\\n非模组端玩家可以跳管/使用宠物以得知每个房间里各自有多少人。",
|
||
"HackButtonText": "入侵",
|
||
"HackCooldown": "骇入冷却",
|
||
"HackDuration": "骇入持续时间",
|
||
"HackLimit": "能力使用次数",
|
||
"HackerAbilitySecondsLeft": "技能使用剩余时间(秒)",
|
||
"HackerModdedClientAbilityUseSecondsMultiplier": "模组端玩家使用 1 次技能可以查看管理地图的时间",
|
||
"HackerModdedClientCanMoveWhileViewingMap": "模组端玩家在看管理地图时可以移动",
|
||
"HackerVanillaClientSeesInfoFor": "非模组端玩家得知房间信息",
|
||
"Helper": "代理人",
|
||
"HelperInfo": "帮助他人完成任务",
|
||
"HelperInfoLong": "(船员职业):\\n代理人每完成一个任务,一名随机的船员也会完成一个任务。",
|
||
"HelperCompletedTaskForYou": "{0} 为您完成了一项任务!",
|
||
"Ignitor": "点火者",
|
||
"IgnitorInfo": "点燃蜡烛,驱散黑暗",
|
||
"IgnitorInfoLong": "(船员职业):\\n点火者可以通过完成任务点燃一根新蜡烛,这会使点火者的视野达到最大值。随着时间流逝,蜡烛逐渐燃尽,点火者的视野也会随之减小。由于点火者使用的是蜡烛,因此不受灯光破坏的影响。",
|
||
"IgnitorCountStartTime": "开始改变视野的时间",
|
||
"IgnitorEndVision": "结束时的视野(最小视野)",
|
||
"IgnitorEndVisionTime": "结束增大视野的时间",
|
||
"IgnitorStartVision": "初始视野(最大视野)",
|
||
"IgnitorTasksFinishedVision": "完成所有任务后的视野",
|
||
"IgnitorTimeMoveMeeting": "会议期间的时间流逝",
|
||
"Imitator": "效颦者",
|
||
"ImitatorInfo": "让我看看你死前是干嘛的",
|
||
"ImitatorInfoLong": "(船员职业):\\n效颦者可以使用<b>/imitate [玩家ID]</b>来模仿死亡玩家的职业。如果效颦者不是房主,效颦者可以使用踢出玩家菜单来选择玩家模仿。",
|
||
"Imitator.Success": "<#00ff00>✓ <#00bb00>会议结束后你就能模仿{0}!",
|
||
"Imitator.TargetMustBeCrew": "<#ff5555>X <#bb0000>你的目标必须是<#8cffff>船员</color>!",
|
||
"Imitator.TargetMustBeDead": "<#ff5555>X <#bb0000>你的目标必须是已死之人!",
|
||
"Inquirer": "询问者",
|
||
"InquirerInfo": "捕捉玩家的职业",
|
||
"InquirerInfoLong": "(船员职业):\\n询问者可以通过输入/check {player id} {role} 来检查玩家是否具有该职业。但请注意,这种方法有可能会显示错误答案。",
|
||
"Inquirer.FailChance": "显示错误结果的概率",
|
||
"Inquirer.MessageFalse": "<#ff0000><b><u>错误!</u></b></color>那个玩家没有该特定职业.",
|
||
"Inquirer.MessageTrue": "<#00ff00><b><u>正确!</u></b></color>那个玩家有该特定职业.",
|
||
"Inquisitor": "审讯官",
|
||
"InquisitorInfo": "检查谁知道谁的职业",
|
||
"InquisitorInfoLong": "(船员职业):\\n审讯官可以在会议中投票选定某人,以查明其知晓的职业。",
|
||
"Inquisitor.ExcludeDeadPlayers": "排除已死亡玩家的职业",
|
||
"Inquisitor.KnowExactRolesAfterTasksFinished": "完成所有任务后了解确切职业",
|
||
"InquisitorNoInfo": "他什么都不知道",
|
||
"InquisitorVoteResult": "{0} 知道职业:\\n{1}",
|
||
"Insight": "洞察者",
|
||
"InsightInfo": "知道出现了哪些职业",
|
||
"InsightInfoLong": "(船员职业):\\n洞察者每完成一个任务时,都会知道某人在当前游戏中的随机职业。\\n洞察者不能查看同一个玩家两次。\\n洞察者必须记住他们的职业,没有第二次查看的机会。",
|
||
"InsightNotify": "<color=#ffffff>游戏中有人是</color> {0}",
|
||
"Inspector": "检查员",
|
||
"InspectorInfo": "检查2名玩家是否阵营相同",
|
||
"InspectorInfoLong": "(船员职业):\\n检查员可以使用<b>/cmp [玩家1的id] [玩家2的id]</b>检查两名玩家是否阵营相同。带刀中立互为同阵营,不带刀中立互为不同阵营,骗术师被记作船员,叛徒被记作伪装者,律师被记作与客户同阵营。使用指令后,检查员会收到一条包含结果的信息。",
|
||
"InspectorCheckBaitCountMode": "如果<color=#00f7ff>诱饵</color>在第一次会议上透露的话,则<color=#00f7ff>诱饵</color>将计为展示身份",
|
||
"InspectorCheckEgoistickCountMode": "确认<color=#5600ff>利己主义者们</color>的数量",
|
||
"InspectorCheckFalse": "<b>【{0}】</b> 和 <b>{1}</b> 不在同一阵营!",
|
||
"InspectorCheckHelp": "指令:<b>/cmd cmp [1号玩家 ID] [2号玩家 ID]</b>\\n示例:<b>/cmd cmp 1 5</b>\\n你可以在每个人的名字前面看到玩家ID\\n或者使用<b>/cmd id</b>指令列出玩家id",
|
||
"InspectorCheckLimitPerMeeting": "每次会议的最大检查次数",
|
||
"InspectorCheckMax": "达到每场比赛的最大检查次数!\\n你不能再使用你的技能了",
|
||
"InspectorCheckNull": "请选择存活玩家的ID以查看其阵营",
|
||
"InspectorCheckOtherTargetKnow": "目标知道他们被检查的对象",
|
||
"InspectorCheckReveal": "哈!你以为会这么容易。你不能检查已透露的身份",
|
||
"InspectorCheckRevealTarget": "当任务完成时,目标将会知道其他目标的阵营",
|
||
"InspectorCheckRound": "达到每轮会议最大检查次数!\\n你可以在下一轮再次检查",
|
||
"InspectorCheckSame": "你确定你要检查一名玩家和他自己?",
|
||
"InspectorCheckSelf": "哈!!你以为会这么容易。你不能检查自己",
|
||
"InspectorCheckTargetKnow": "目标知道他们被<color=#0D57AF>检查员</color>检查过",
|
||
"InspectorCheckTargetMsg": " 由检查员检查",
|
||
"InspectorCheckTrue": "<b>{0}</b> 和 <b>{1}</b> 在同一阵营!",
|
||
"InspectorCopTargetReveal": "看起来 <b>{0}</b> 与 <b>{1}</b> 阵营一致",
|
||
"InspectorDead": "死后不能使用你的技能",
|
||
"Investigator": "预言家",
|
||
"InvestigatorInfo": "揭露其他玩家的职业",
|
||
"InvestigatorInfoLong": "(船员职业):\\n预言家可以使用击杀按钮去查验其他玩家的职业。目标的名字旁边会出现「○」,站在他周围一定时间就可以揭露他的职业。",
|
||
"InvestigatorCanBeMadmate": "<color=#BA55D3>预言家</color> 可以成为 <color=#ff1919>叛徒</color>",
|
||
"InvestigatorKillButtonText": "揭露",
|
||
"InvestigatorRevealCooldown": "<color=#BA55D3>预言</color>冷却时间",
|
||
"InvestigatorTime": "<color=#BA55D3>预言</color>所需时间",
|
||
"InvestigatorVision": "<color=#BA55D3>预言家</color>的视野",
|
||
"Jailor": "狱警",
|
||
"JailorInfo": "你被监禁了!没人能救你出来!无期徒刑!",
|
||
"JailorInfoLong": "(船员职业):\\n作为狱警,使用你的击杀按钮将一名玩家关进监狱。被关押的玩家无法被猜测或審判,并且只有被关押的玩家可以猜测狱卒的身份。\\n在监狱中,被关押的玩家可以使用<b>/cmd jailtalk [消息]</b>与狱卒私下交流。",
|
||
"JailedCanOnlyGuessJailor": "你已被监禁。你只能猜测狱警是谁。",
|
||
"JailedNotifyMsg": "你已经被狱警锁在监狱里。没有人可以猜测或审判你,而你只能猜测狱警。",
|
||
"JailedSuffix": "监禁",
|
||
"JailorJailCooldown": "监禁冷却",
|
||
"JailorTargetAlreadySelected": "您已经选择了目标",
|
||
"SuccessfullyJailed": "目标已成功被监禁",
|
||
"notifyJailedOnMeeting": "会议开始时通知被监禁的玩家",
|
||
"Journalist": "记者",
|
||
"JournalistInfo": "记录点滴真相",
|
||
"JournalistInfoLong": "(船员职业):\\n作为记者你可以写下笔记,在你死的时候所有人都能看到这些笔记。\\n\\n命令:\n<b>/cmd note {add/remove/clear/view} [value]</b><size=80%>\\n- <b>添加(add):添加一条通过索引(value)访问的笔记\\n- <b>删除(remove)</b>:通过输入具体索引删除笔记或者留空索引来删除最近的一条笔记。你也可以通过<b>/cmd note view</b>查看你当前笔记所占用的所有索引\\n- <b>清除(clear)</b>:清除所有的笔记但留下索引\\n- <b>查看(view)</b>:查看所有的笔记和对应的索引([value]请留空)\n\n使用范例:\\n<b>/cmd note add 黄色蓝色明显恋人,黄色面吃,给我掉!</b>\\n<b>/cmd note remove 2</b>\\n<b>",
|
||
"Journalist.CommandUsage": "用法:<b>/note {add/remove/clear/view} [value]</b>",
|
||
"JournalistError.ArgumentOutOfRange": "你提供的索引超出范围.使用<b>/note view</b>查看你的笔记索引.",
|
||
"JournalistError.IndexOutOfRange": "错误&无效指令!",
|
||
"JournalistError.InvalidArgument": "错误&无效指令!参考<b>/note {add/remove/clear/view} [value]</b>",
|
||
"JournalistError.Unknown": "发生未知错误!",
|
||
"Prosecutor": "检察官",
|
||
"ProsecutorInfo": "我认为你有罪,你就是有罪,我!就是法!",
|
||
"ProsecutorInfoLong": "(船員职业):\\n检察官可以在会议期间審判玩家。如果目标是邪恶职业,则会被杀死;如果選擇錯誤,则检察官会死亡。使用 <b>/cmd tl [玩家 ID]</b> 命令进行审判,使用 <b>/cmd id</b> 命令查看玩家 ID。当检察官成为叛徒则可以审判所有玩家。",
|
||
"JudgeCanBeMadmate": "<color=#f8d85a>检察官</color>可以成为<color=#ff1919>叛徒</color>",
|
||
"JudgeCanTrialContagious": "可以审判<color=#2E8B57>传染性</color>",
|
||
"JudgeCanTrialConverted": "可以审判<#ffab1b>转换阵营</color>的玩家",
|
||
"JudgeCanTrialCoven": "可以审判<color=#7b3fbb>巫师阵营</color>",
|
||
"JudgeCanTrialInfected": "可以审判<color=#7B8968>感染者</color>",
|
||
"JudgeCanTrialMadmate": "可以审判<color=#ff1919>叛徒</color>",
|
||
"JudgeCanTrialNeutralB": "可以审判<color=#046300>友好</color><color=#ffab1b>中立</color>",
|
||
"JudgeCanTrialNeutralE": "可以审判<color=#912900>邪恶</color><color=#ffab1b>中立</color>",
|
||
"JudgeCanTrialNeutralK": "可以审判<color=#ff1919>带刀</color><color=#ffab1b>中立</color>",
|
||
"JudgeCanTrialSidekick": "可以审判<color=#00b4eb>跟班</color>",
|
||
"JudgeCanTrialnCrewKilling": "可以审判<color=#ff1919>带刀</color><color=#8cffff>船员</color>",
|
||
"JudgeDead": "死后不能审判",
|
||
"JudgeTrialMax": "\\n已达到本次会议审判人数上限",
|
||
"LazyGuy": "摆烂人",
|
||
"LazyGuyInfo": "摆烂快乐!摆烂万岁!",
|
||
"LazyGuyInfoLong": "(船员职业):\\n摆烂人只有一个任务。另外,懒得要死的摆烂人并不会参与那些繁琐的事情,所以摆烂人免疫内鬼的技能。摆烂人也不会拥有附加职业。",
|
||
"Leery": "监视长",
|
||
"LeeryInfo": "调查不是船员的人",
|
||
"LeeryInfoLong": "(船员职业):\\n监视长如果站在某人附近几秒钟(由房主设置)(在整个持续时间内,他必须是离你最近的玩家),而他不是船员,你就会收到通知。",
|
||
"Leery.Duration": "靠近某人站立的时间",
|
||
"Leery.Radius": "靠近站立的最大距离",
|
||
"Leery.ShowNearestPlayerName": "显示最近玩家姓名",
|
||
"Leery.ShowProgress": "显示进度条",
|
||
"LeeryNotify": "<#ffff00>最近的玩家不是船员!</color>",
|
||
"LeerySuffix": "<size=80%>正在调查 {0}...</size>",
|
||
"Lighter": "提灯人",
|
||
"LighterInfo": "我有一双洞悉黑暗的眼眸",
|
||
"LighterInfoLong": "(船员职业):\\n提灯人可以通过使用通风管道来暂时增加自己的视野。在灯没有熄灭或熄灭时,提灯人的视野都会增加!\\n\\n用慧眼甄别邪恶!",
|
||
"LighterSkillCooldown": "<color=#eee5be>点灯</color>冷却时间",
|
||
"LighterSkillDuration": "<color=#eee5be>点灯</color>持续时间",
|
||
"LighterSkillInUse": "已进入警戒状态",
|
||
"LighterSkillStop": "点灯已失效",
|
||
"LighterVentButtonText": "点灯",
|
||
"LighterVisionNormal": "点灯提高的视野",
|
||
"LighterVisionOnLightsOut": "提高熄灯时的视野",
|
||
"Lookout": "瞭望员",
|
||
"LookoutInfo": "看穿谁是变形者",
|
||
"LookoutInfoLong": "(船员职业):\\n瞭望者可以随时看到每个玩家的ID,变形者的id显示为本体的id,这可以让瞭望者看穿变形和伪装。",
|
||
"LovingCrewmate": "恋人船员",
|
||
"LovingCrewmateInfo": "愿与君共度余生,心心相印!",
|
||
"LovingCrewmateInfoLong": "(船员职业):\\n恋人船员的主要目标为活下去,直到游戏结束帮助您的伴侣获胜。如果您的伴侣死亡,您会为情而死。",
|
||
"Luckey": "幸运儿",
|
||
"LuckeyInfo": "惹不起,我还躲不起吗?",
|
||
"LuckeyInfoLong": "(船员职业):\\n幸运儿职业有x%概率躲避击杀,具体概率由房主设置。当闪避生效时,凶手会看到护盾动画,但幸运儿什么也不知道。",
|
||
"LuckeyProbability": "触发挡伤的概率",
|
||
"Markseeker": "曝光者",
|
||
"MarkseekerInfo": "我已不在人世,你的底细我也无法隐藏...公之于众吧",
|
||
"MarkseekerInfoLong": "(船员职业):\\n曝光者第一次会议上投票的人视为曝光者的目标,曝光者死后,目标的职业会被揭露。",
|
||
"Marshall": "展现者",
|
||
"MarshallInfo": "鞠躬尽瘁,清者自清",
|
||
"MarshallInfoLong": "(船员职业):\\n展现者完成所有任务,向船员阵营展示自己的职业。是否向其余阵营展示职业由设置决定。",
|
||
"MarshallCanBeGuessedOnTaskCompletion": "完成所有任务后是否可以被赌",
|
||
"MarshallCanBeMadmate": "<color=#5573AA>展现者</color>可以成为<color=#ff1919>叛徒</color>",
|
||
"Mathematician": "数学家",
|
||
"MathematicianInfo": "询问数学问题",
|
||
"MathematicianInfoLong": "(船员职业):\\n数学家可以使用/ask [第一个数字] [第二个数字]来提问两个数字的和是多少。首个答对的玩家将在下一轮获得护盾与1次能力使用次数。数学家每轮会议只能提问一次。",
|
||
"MathematicianAnsweredString": "<b>{0}</b>回答正确!(答案是{1})\n他将获得+1能力使用次数和下一轮中的护盾。",
|
||
"MathematicianProtected": "这个玩家是第一个正确回答数学家职业问题的人,\\n所以这个玩家被保护了.",
|
||
"MathematicianQuestionString": "<b>{0}+{1}</b>等于多少?\n\n输入“/answer [您给出的答案]”进行回答。\n第一个回答正确的人将获得护盾!",
|
||
"Mayor": "市长",
|
||
"MayorInfo": "现在,我颁布一下逐出令......",
|
||
"MayorInfoLong": "(船员职业):\\n市长投票时一票算作多票。\\n根据房主设置,市长还可能拥有跳通风管道触发紧急会议的技能。市长完成任务时会展现自己的身份,且无法被赌。",
|
||
"MayorAdditionalVote": "附加票数",
|
||
"MayorCanBeMadmate": "<color=#204d42>市长</color>可以成为<color=#ff1919>叛徒</color>",
|
||
"MayorCanGainVotes": "<color=#204d42>市长</color>可以通过做任务增加投票权重",
|
||
"MayorHasPortableButton": "<color=#204d42>市长</color> 能通过跳管开会",
|
||
"MayorHideVote": "隐藏市长附加的投票",
|
||
"MayorNumOfUseButton": "便携式会议次数上限",
|
||
"MayorRevealWhenDoneTasks": "<color=#204d42>市长</color>任务完成时通告所有人",
|
||
"MayorSeesVoteColorsWhenDoneTasks": "<color=#204d42>市长</color>任务完成时可以看到哪些颜色投给了谁",
|
||
"MayorTasksPerVoteGain": "每个任务完成后获得的额外票数",
|
||
"MaxMayorTaskVotes": "市长可以通过做任务获得最大票数",
|
||
"MayorVentButtonText": "紧急会议",
|
||
"Mechanic": "修理工",
|
||
"MechanicInfo": "破坏?直接拿捏",
|
||
"MechanicInfoLong": "(船员职业):\\n修理工可以随心所欲的使用通风管道。修理反应堆,氧气,通讯只需修复一边就可恢复。修理照明只需按一个开关就可恢复。开启一扇门时所有的门都会打开。",
|
||
"MechanicCanFixSabotageFromAnywhereWithPet": "如果宠物可使用,可以从任何地方修复破坏事件",
|
||
"MechanicFixesCommunications": "<color=#e84b56>米拉总部</color>可单独修复通信系统",
|
||
"MechanicFixesDoors": "可打开地图的所有门",
|
||
"MechanicFixesElectrical": "可秒修照明破坏",
|
||
"MechanicFixesOxygens": "可单独修复氧气",
|
||
"MechanicFixesReactors": "可单独修复两个反应堆",
|
||
"MechanicMaxFixedViaPet": "通过宠物修复的最大破坏量",
|
||
"MechanicSkillLimit": "修理技能次数上限(不包括门)",
|
||
"MechanicUsesUsedWhenFixingLightsOrComms": "修复 照明/通信 所需的技能次数",
|
||
"MechanicUsesUsedWhenFixingReactorOrO2": "修复 反应堆/氧气 的所需技能次数",
|
||
"Medic": "医生",
|
||
"MedicInfo": "我将永远在此,为你守候",
|
||
"MedicInfoLong": "(船员职业):\\n医生可以通过击杀按钮给其他玩家提供护盾,此后医生需要完成任务。\\n\\n根据房主设置:\\n- 医生死亡时可能移除护盾\\n- 医生可能可以看见是否有人尝试击杀目标\\n- 医生或目标是否可以看见盾的存在(使用这样一个绿色的「●」来显示)\\n- 护盾是否在保护目标被击杀后移除",
|
||
"MedicAmountOfShields": "每局游戏的护盾数目",
|
||
"MedicKillerTryBrokenShieldTargetForMedic": "有人试图击杀你保护的玩家!",
|
||
"MedicKillerTryBrokenShieldTargetForTarget": "有人试图击杀你!",
|
||
"MedicKnowShieldBroken": "谁都能看到带刀玩家的击杀企图",
|
||
"MedicResetCooldown": "尝试击杀时,将凶手的冷却时间重置为",
|
||
"MedicShielDeactivationIsVisible": "保护者可以看到护盾失效",
|
||
"MedicShieldBreakIsVisible": "护盾破碎可见",
|
||
"MedicShieldBreaksOnKillAttempt": "<color=#00ff97>医生</color>护盾在有人尝试击杀的情况下是否破碎",
|
||
"MedicShieldDeactivatesWhenMedicDies": "当<color=#00ff97>医生</color>死亡时,护盾无效",
|
||
"MedicShieldedCanBeGuessed": "可以猜测带有<color=#00ff97>医生</color>护盾的玩家",
|
||
"MedicShieldedCanBeJudged": "可以审判带有<color=#00ff97>医生</color>护盾的玩家",
|
||
"MedicWhoCanSeeProtect": "谁能看见护盾",
|
||
"MedicalerButtonText": "保护",
|
||
"Medium": "通灵师",
|
||
"MediumInfo": "亲爱的亡灵啊!!我特此召唤你!!",
|
||
"MediumInfoLong": "(船员职业):\\n当场上有玩家被击杀,通灵师会收到提示。每次会议召开时通灵师会与被报告的尸体建立联系(只有被报告的尸体而不是被发现的所有尸体),在本次会议结束前,被害者拥有一次机会回答通灵师的问题,(死亡玩家使用「/ms 是」或「/ms 否」)回答是或否。\\n注意:通灵师不会成为胆小鬼。",
|
||
"MediumContactLimit": "(初始)最大通灵能力数",
|
||
"MediumDone": "您成功地向通灵师作出了回应。",
|
||
"MediumHelp": "<b>/ms yes</b>同意\\n<b>/ms no</b>否定",
|
||
"MediumKnowPlayerDead": "似乎在某处,某人的魂魄脱离了原体",
|
||
"MediumNo": "您似乎在渺茫的精神世界中听到有阵愤愤的嘶吼,在否定着您的提问。",
|
||
"MediumNotifySelf": "您与<b>{0}</b>建立了联系,请向其提问并等待其作出回应。\\n\\n剩余技能使用次数:{1}",
|
||
"MediumNotifyTarget": "通灵师<b>{0}</b>与您建立了联系,本次会议结束前,您拥有一次回应其问题的机会。\\n确认指令:/ms 是\\n否认指令:/ms 否",
|
||
"MediumOnlyReceiveMsgFromCrew": "只会收到来自<color=#8cffff>船员</color>的消息(包括<color=#ff1919>叛徒</color>和<color=#cf6acd>魅魔小弟</color>)",
|
||
"MediumYes": "您似乎在渺茫的精神世界中听到有个虚弱的声音,在肯定着您的提问。",
|
||
"MeetingManager": "会议管理者",
|
||
"MeetingManagerInfo": "获取有关会议指令的更多信息",
|
||
"MeetingManagerInfoLong": "(船员职业):\\n会议管理者可以知道被猜测的玩家的职业,如果有人猜错了,会议管理者也会知晓。根据房主设置,会议管理者或许还可以查看其他被使用的指令。",
|
||
"MeetingManagerMessageAboutCommand": "有人使用 <b>{1}</b> 命令。",
|
||
"MeetingManagerMessageAboutCompare": "<b>{0}</b> 比较了 <b>{1}</b> 和 <b>{2}</b> 的阵营。",
|
||
"MeetingManagerMessageAboutGuessedRole": "他们的职业是<b>{0}</b>",
|
||
"MeetingManagerMessageAboutJudgeSuicide": "<b>{0}</b> 作为 <b>{1}</b> 自杀。",
|
||
"MeetingManagerMessageAboutMisguess": "<b>{0}</b>遭受了赌注的代价!",
|
||
"MeetingManagerMessageAboutSwap": "<b>{0}</b> 决定交换 <b>{1}</b> 和 <b>{2}</b> 的选票。",
|
||
"Merchant": "商人",
|
||
"MerchantInfo": "强制推销商品,贿赂带刀职业",
|
||
"MerchantInfoLong": "(船员职业):\\n商人每完成一个任务就会向随机玩家出售一个随机附加职业。出售的附加职业都能为商人带来钱,如果商人有一定的钱,商人可以通过贿赂带刀玩家,被贿赂的玩家无法击杀商人,但商人不知道带刀玩家是谁。",
|
||
"MerchantAddonDelivered": "售卖附加职业",
|
||
"MerchantAddonSell": "商人卖给你一个新的附加职业",
|
||
"MerchantAddonSellFail": "无法出售附加职业",
|
||
"MerchantGivesAllMoneyOnBribe": "<color=#D27D2D>商人</color>提供<color=#ff0000>贿赂杀手</color>所用的金钱",
|
||
"MerchantKillAttemptBribed": "贿赂避免了一起杀人未遂事件",
|
||
"MerchantMaxSell": "最大出售附加职业数目",
|
||
"MerchantMoneyPerSell": "出售附加职业赚取的<color=#D27D2D>金钱</color>",
|
||
"MerchantMoneyRequiredToBribe": "贿赂杀手所需要的<color=#D27D2D>金钱</color>",
|
||
"MerchantNotifyBribery": "当有杀手被贿赂,通知<color=#d27d2d>商人</color>",
|
||
"MerchantSellExperimental": "可以出售<color=#76b8e0>实验性</color>附加职业",
|
||
"MerchantSellHarmful": "可以出售<color=#ff1919>有害的</color> 附加职业",
|
||
"MerchantSellHarmfulToEvil": "出售<color=#ff1919>有害的</color> 附加职业给<color=#ff1919>邪恶</color>",
|
||
"MerchantSellHelpful": "Can sell <color=#8cffff>Helpful</color> 附加职业",
|
||
"MerchantSellHelpfulToCrew": "出售<color=#8cffff>有益的</color> 附加职业给<color=#8cffff>船员</color>",
|
||
"MerchantSellMixed": "可以出售<color=#00ffa5>混合的</color> 附加职业",
|
||
"MerchantSellNeutral": "可以出售给<color=#ffab1b>中立</color> 附加职业",
|
||
"MerchantSellOnlyEnabledAddons": "只能出售已启用的附加职业",
|
||
"MerchantTargetCoven": "可以出售给<color=#7b3fbb>巫师阵营</color>",
|
||
"MerchantTargetCrew": "可以出售给<color=#8cffff>船员</color>",
|
||
"MerchantTargetImpostor": "可以出售给<color=#ff1919>内鬼</color>",
|
||
"MerchantTargetNeutral": "可以出售给<color=#ffab1b>中立</color>",
|
||
"Mole": "鼹鼠",
|
||
"MoleInfo": "我生在暗处,自应该躲躲藏藏!",
|
||
"MoleInfoLong": "(船员职业):\\n鼹鼠使用通风管道时,会在通风管道停留1秒。当鼹鼠从通风管道出来时,鼹鼠将传送到随机的通风管道上 (除了鼹鼠刚才使用的通风管道)",
|
||
"Monarch": "君主",
|
||
"MonarchInfo": "我今日封你为骑士,至此你无论如何都要效忠于我",
|
||
"MonarchInfoLong": "(船员职业):\\n君主可以让玩家成为骑士来给予额外的票数。君主不能让已经有额外票数(如市长)的人当选骑士。获得骑士的玩家会出现一个金色的名字。",
|
||
"MonarchInvalidTarget": "目标不能被封为骑士",
|
||
"MonarchKillButtonText": "骑士",
|
||
"MonarchKnightCooldown": "骑士冷却",
|
||
"MonarchKnightMax": "最高骑士数量",
|
||
"MonarchKnightedPlayer": "你封了一名玩家为骑士!",
|
||
"Mortician": "入殓师",
|
||
"MorticianInfo": "虽然你死了,但你还有价值,依照指纹情况...",
|
||
"MorticianInfoLong": "(船员职业):\\n入殓师可以看到指向所有尸体的箭头,入殓师报告尸体可以在会议上得知被害者生前最后一个接触的玩家。\\n注意:入殓师不会成为胆小鬼或灵媒。",
|
||
"MorticianGetInfo": "依照指纹来看.<b>{0}</b>死前最后接触过<b>{1}</b>",
|
||
"MorticianGetNoInfo": "依照指纹来看,<b>{0}</b>在他活着时没有和任何人有过接触",
|
||
"Negotiator": "谈判专家",
|
||
"NegotiatorInfo": "与玩家谈判",
|
||
"NegotiatorInfoLong": "(船员职业):\\n谈判专家可以通过在会议上投给某人来与之谈判。然后,谈判专家的目标必须在自杀,获得有害的附加职业,永久性降低视野或移速之间做出选择。\\n\\n如果不做出选择,则会自杀。谈判专家的目标可以使用<b>/neg {index}</b>去选择。\\n每次会议只能谈判一次。会议结束后,谈判专家就会知道目标选择了什么。",
|
||
"Negotiator.FinishNotify": "<#00ffa5>你的目标选择了</color> {0}",
|
||
"Negotiator.LowSpeed": "低速度",
|
||
"Negotiator.LowVision": "低视野大小",
|
||
"Negotiator.MinVotingTimeLeftToNegotiate": "最短投票时间",
|
||
"Negotiator.TargetMessage": "<b><u>谈判专家强迫您从以下选项中选择一个(使用指令<b>/neg {index}</b>,{index}填你选择的选项前面的数字,例如<b>/neg 1</b>),或者你也可以等死:</u></b>\\n<size=80%>",
|
||
"Negotiator.TargetPickSuccess": "你已选择了 <b>{0}</b>",
|
||
"Negotiator.Type.HarmfulAddon": "有害的附加职业",
|
||
"Negotiator.Type.LowSpeed": "获取永久性低速度",
|
||
"Negotiator.Type.LowVision": "获得永久性低视野",
|
||
"Negotiator.Type.Suicide": "自杀",
|
||
"NiceEraser": "正义抹除者",
|
||
"NiceEraserInfo": "恕我直言,你这种恶人<color=#ff1919>不配拥有能力!</color>",
|
||
"NiceEraserInfoLong": "(船员职业):\\n正义抹除者可以投票抹除一个人的职业。在会议之后会生效。抹除限制设定次。",
|
||
"NiceEraserHideVote": "隐藏<color=#00a5ff>正义抹除者</color>的投票",
|
||
"NiceGuesser": "正义赌怪",
|
||
"NiceGuesserInfo": "一掷千金,<color=#ff1919>誓不罢休!</color>",
|
||
"NiceGuesserInfoLong": "(船员职业):\\n正义赌怪可以在会议时猜测某位玩家的职业,正确则击杀目标,错误则会自杀。\\n猜测指令为:/bt [玩家编号] [职业名]\\n当正义赌怪成为叛徒时可以猜测船员。",
|
||
"Nightmare": "暗夜佑者",
|
||
"NightmareInfo": "与黑暗融为一体",
|
||
"NightmareInfoLong": "(船员职业):\\n暗夜佑者不能在熄灯时被杀死。",
|
||
"Noisemaker": "大嗓门",
|
||
"NoisemakerEHR": "大嗓门",
|
||
"NoisemakerEHRInfo": "即使我死,也不能死不瞑目!",
|
||
"NoisemakerEHRInfoLong": "(船员职业):\\n大嗓门死时,所有人会看到警报和一个指向大嗓门尸体的箭头。",
|
||
"NoisemakerAlertDuration": "警报持续时间",
|
||
"NoisemakerImpostorAlert": "大嗓门叫声提醒<color=#ff1919>内鬼</color>",
|
||
"AbilityButtonText.Noisemaker": "幽幽鬼影",
|
||
"Observer": "观察者",
|
||
"ObserverInfo": "眼见...也并非为实",
|
||
"ObserverInfoLong": "(船员职业):\\n观察者可以看到玩家的碎盾动画。首次会议召开前观察者的技能不会生效。",
|
||
"Operative": "紧急维修员",
|
||
"OperativeInfo": "等等!先别炸!",
|
||
"OperativeInfoLong": "(船员职业):\\n紧急维修员可以通过跳管/摸宠物重置破坏倒计时到30秒。",
|
||
"Oracle": "神谕",
|
||
"OracleInfo": "阴阳八卦,融为一体,掐指一算...",
|
||
"OracleInfoLong": "(船员职业):\\n神谕在会议期间投票给玩家。神谕会看到该玩家是船员阵营、中立阵营、内鬼阵营、巫师阵营。\\n根据房主设置,结果不一定正确。",
|
||
"OracleCheck": "目标结果:",
|
||
"OracleCheck.Coven": "看起来是巫师阵营",
|
||
"OracleCheck.Crew": "看起来是船员阵营",
|
||
"OracleCheck.Imp": "看起来像一名内鬼",
|
||
"OracleCheck.Neut": "看起来是中立阵营",
|
||
"OracleCheckLimit": "提醒:您还有<b>{0}</b>次使用",
|
||
"OracleCheckReachLimit": "你已达到使用上限了!",
|
||
"OracleCheckSelfMsg": "你甚至不能相信自己,是吗?",
|
||
"OracleHideVote": "隐藏<color=#6666FF>神谕</color>的投票",
|
||
"OracleSkillLimit": "最大使用次数",
|
||
"Oxyman": "氧生者",
|
||
"OxymanInfo": "您的氧气含量会影响一切",
|
||
"OxymanInfoLong": "(船员职业):\\n氧生者有一个氧气值。氧气值随时间下降,需要通过进入通风口补充。氧气耗尽则死亡,氧气不足则视野模糊或行动迟缓。氧气充足则行动迅速。氧气充沛则刀枪不入。",
|
||
"Oxyman.Blind.BelowPercentage": "氧气百分比低于时视线模糊",
|
||
"Oxyman.DecreasementEachSecond": "每秒氧气百分比下降",
|
||
"Oxyman.Fast.AbovePercentage": "氧气百分比高于时行动迅速",
|
||
"Oxyman.IncrementByVenting": "跳管增加氧气百分比",
|
||
"Oxyman.Invulnerable.AbovePercentage": "氧气百分比高于时刀枪不入",
|
||
"Oxyman.Slow.BelowPercentage": "氧气百分比低于时行动迟缓",
|
||
"Pacifist": "和平之鸽",
|
||
"PacifistInfo": "何必打打杀杀呢?",
|
||
"PacifistInfoLong": "(船员职业):\\n和平之鸽通过使用通风管道进行歌颂,在场所有拥有击杀键的玩家的击杀/技能冷却时间会被重置。当和平之鸽成为叛徒时歌颂只对船员生效。",
|
||
"PacifistCooldown": "技能使用冷却",
|
||
"PacifistMaxOfUsage": "歌颂次数上限",
|
||
"PacifistMaxUsage": "已达到技能使用次数上限",
|
||
"PacifistOnGuard": "技能已释放,{0}次机会剩余",
|
||
"PacifistSkillNotify": "和平之鸽重置了您的击杀/技能冷却",
|
||
"PacifistVentButtonText": "重置",
|
||
"Paranoid": "被害妄想症",
|
||
"ParanoidInfo": "我好像快死了诶",
|
||
"ParanoidInfoLong": "(船员职业):\\n被害妄想症使用通风管/抚摸宠物后会幻想出一个尸体并报告,实际上并不会死人,但的确可以召开会议。",
|
||
"ParanoidNumOfUseButton": "召开会议次数上限",
|
||
"ParanoidVentButtonText": "呼救",
|
||
"ParanoidVentCooldown": "召开会议冷却时间",
|
||
"Perceiver": "感知者",
|
||
"PerceiverInfo": "相信你的第六感",
|
||
"PerceiverInfoLong": "(船员职业):\\n感知者可以进入通风口或抚摸宠物以感知附近有多少内鬼。感知半径取决于房主设置。",
|
||
"PerceiverNotify": "附近有 {0} 个杀手",
|
||
"PerceiverRadius": "感知半径",
|
||
"PortalMaker": "星门制造者",
|
||
"PortalMakerInfo": "放置传送门并传送",
|
||
"PortalMakerInfoLong": "(船员职业):\\n星门制造者可以使用宠物放下2个传送门。此后,靠近传送门的玩家会被立刻传送到地图上的另一个传送门。使用传送门有5s冷却。",
|
||
"PortalMaker.PetToRemovePortals": "摸宠物移除先前放置的两个传送门",
|
||
"President": "总统",
|
||
"PresidentInfo": "掌控游戏",
|
||
"PresidentInfoLong": "(船员职业):\\n总统有6个法令,每个法令在游戏中只能使用一次。每次会议总统只能使用1个法令。要使用法令,请输入<b>/decree {number}</b>,将{number} 替换为相应法令的ID。要获取法令列表及其效果内容,请输入<b>/decree</b>。<size=80%>\\n\\n法令列表及其效果:\\n1. Revealing:向每个人揭示总统身份,之后总统无法被猜测,并在游戏的剩余时间里把总统的视野削减一半。\\n-2. Finishing:在不计算投票的情况下立即结束当前会议。\\n3. Declassification:在本次会议结束时,每个人都会看到投票者的颜色。\\n4. Government Support:给予所有船员+1技能使用次数。\\n5. Investigation:获取有关有多少内鬼和带刀中立还活着的信息。\\n6. Government Recruiting:使用后,投票给某人招募他们(总统的投票将被取消,之后总统将可以正常投票),如果他们是船员,则投票将该玩家招募到设置中指定的职业。</size>",
|
||
"President.Decree.Declassification": "解密法令",
|
||
"President.Decree.Finish": "结束法令",
|
||
"President.Decree.GovernmentRecruiting": "政府招募法令",
|
||
"President.Decree.GovernmentSupport": "政府支持法令",
|
||
"President.Decree.Investigation": "调查法令",
|
||
"President.Decree.Reveal": "揭示法令",
|
||
"President.DecreeAlreadyChosenThisMeetingMessage": "你已经选择了这次会议的法令!",
|
||
"President.DecreeAlreadyUsedMessage": "您已经使用了此法令,或者它没有启用!",
|
||
"President.GovernmentRecruiting.RecruitedRole": "招募职业",
|
||
"President.Help": "指令:/decree {decree ID}\\n您可以通过输入/decree来查看法令ID",
|
||
"President.Recruit.TargetNotifyMessage": "您已被<#30916f>总统</color>招募!",
|
||
"President.Reveal.CanBeConvertedAfterRevealing": "揭示后可以<#ffab1b>被招募</color>",
|
||
"President.Reveal.ConvertedPresidentCanReveal": "<#ffab1b>被招募的</color><#30916f>总统</color>可以揭示",
|
||
"President.UsedDecreeMessage.Everyone": "<#30916f>总统</color>使用了<#ffab1b>{0}</color>!",
|
||
"President.UsedDecreeMessage.RevealMessage": "{0} 是<#30916f>总统</color>!",
|
||
"PresidentCanBeMadmate": "<color=#30916f>总统</color>可以成为<color=#ff1919>叛徒</color>",
|
||
"Psychic": "愚者",
|
||
"PsychicInfo": "真真假假<color=#ff1919>假假真真</color>,成败在此一举",
|
||
"PsychicInfoLong": "(船员职业):\\n愚者能够在会议期间看到数名玩家的名字以红色突出显示,至少一名是邪恶的。愚者成为叛徒时将准确地看到所有中立及带刀船员玩家显示为红名。",
|
||
"PsychicCanSeeNum": "红色名称的最大数量",
|
||
"PsychicFresh": "每次会议刷新红名",
|
||
"Rabbit": "兔子",
|
||
"RabbitInfo": "我看似没有力量,但请记住,天生我材必有用!",
|
||
"RabbitInfoLong": "(船员职业):\\n兔子每完成一个任务都会有一个随机指向一个内鬼的箭头(持续5s)\\n注意:只有完成了一定任务这个能力才能生效。",
|
||
"RabbitMinTasks": "让能力生效的最小所需任务数",
|
||
"Randomizer": "随机者",
|
||
"RandomizerInfo": "一切事情...都挺棒的...但是为什么会这样呢?",
|
||
"RandomizerInfoLong": "(船员职业):\\n概括的说,这个职业基本上完全混乱,随机事件每 X 秒发生在随机者或其他玩家身上。这些效果的范围可以从超快速度到倒置控制和狙击射击,定时炸弹和完全失明。\\n\\n祝你玩的快乐!\\n-开发者团队敬上:)",
|
||
"RandomizerEffectDurMax": "最长随机事件持续时间",
|
||
"RandomizerEffectDurMin": "最短随机事件持续时间",
|
||
"RandomizerEffectFrequency": "随机事件频率",
|
||
"RandomizerNotifyOpt": "通知所有玩家将要发生随机事件(如果发生事件的频率高,请将其关闭)",
|
||
"Retributionist": "惩罚者",
|
||
"RetributionistInfo": "查找并杀死你认为是目标的杀手",
|
||
"RetributionistInfoLong": "(船员职业):\\n惩罚者可以使用击杀按钮来标记玩家。如果他们死了,惩罚者会收到通知。在之后的会议上,惩罚者可以使用<b>/retribute {id}</b>击杀杀死目标的玩家。如果惩罚者猜错了,什么都不会发生。会议结束后,惩罚者可以标记另一个玩家。",
|
||
"Retributionist.Fail": "<#ff0000>X</color> <#bb0000>错误!",
|
||
"Retributionist.KillerDead": "<#ffa500>-</color> <#ffab1b>正确,但凶手已经死了,或者他已经断开了连接。",
|
||
"Retributionist.ResetCampedPlayerAfterEveryMeeting": "在每次会议之后都可以标记一个新玩家",
|
||
"Retributionist.Success": "<#00ff00>✓</color> 正确!",
|
||
"Retributionist.SuccessOthers": "{0} 被一个 {1} 杀死了",
|
||
"Retributionist.TargetDead": "<#ffff00>你的目标死了!</color>\\n您可以使用<u>/retribute {id}</u>在下一次会议中杀死杀死目标的玩家。",
|
||
"Revenant": "复生者",
|
||
"RevenantInfo": "我自灵界归来,倾听亡魂之语",
|
||
"RevenantInfoLong": "(船员职业):\\n复生者在会议上是死的,其他地方是活的,完成所有任务后就就能复生向船员传递亡者的信息,你不能获得赌怪的附加职业,会议期间你可以和亡者聊天。",
|
||
"Revenant.KnowInfo": "复生者所知的玩家",
|
||
"Rhapsode": "歌唱家",
|
||
"RhapsodeInfo": "用你的天籁之音分散杀手的注意力!",
|
||
"RhapsodeInfoLong": "(船员职业):\\n歌唱家通过进入通风口/抚摸宠物开始歌唱。在歌唱的这段时间里,因为歌唱家唱的悦耳动听,全体玩家都无法变形或进入通风口。根据房主设置,船员可能不受影响。",
|
||
"Rhapsode.ExcludeCrewmates": "<#8cffff>船员</color>不会受到歌声的影响",
|
||
"Ricochet": "反弹",
|
||
"RicochetInfo": "保护自己免受某人的伤害",
|
||
"RicochetInfoLong": "(船员职业):\\n反弹可以在会议中投票选择一名玩家作为目标。在下一轮中,反弹的目标将无法杀死反弹。",
|
||
"Safeguard": "护卫者",
|
||
"SafeguardInfo": "完成任务后获得临时护盾",
|
||
"SafeguardInfoLong": "(船员职业):\\n护卫者每完成一个任务都会获得一个临时护盾。",
|
||
"SafeguardSuffix": "<#00ffa5>您受到保护</color>",
|
||
"SafeguardSuffixTimer": "<#00ffa5>你获得了护盾,长</color><b>{0}</b>s",
|
||
"Scanner": "侦测者",
|
||
"ScannerInfo": "现出原型吧!",
|
||
"ScannerInfoLong": "(船员阵营)\n作为侦测者,进入隐身状态以激活侦测技能,当隐身的玩家在你周身滞留超过阈值时间后,其隐身状态将被强制解除。",
|
||
"ScannerAbilityRange": "技能范围",
|
||
"ScannerTimeLimit": "隐身者停留超时现形时间",
|
||
"ScannerWarningInRange": "一个<color=#42f5a7>侦测者</color>在你附近!你还有 {0}s 以离开,否则你会失去隐身状态!",
|
||
"ScannerNowVisible": "<color=#42f5a7>侦测者</color>使你失去了隐身状态!",
|
||
"Scientist": "科学家",
|
||
"ScientistEHR": "科学家",
|
||
"ScientistEHRInfo": "随时使用生命仪器,生死拿捏于股掌",
|
||
"ScientistEHRInfoLong": "(船员职业):\\n科学家有一个便携式平板电脑,上面有船员的生命体征。你想咋用就咋用,获取自我报告,关于船员身体年龄的额外情报等...\n\\n背景故事:科学家是阿尔法制药公司的一个科研部工作人员,说是工作人员,其实是典型的偷税漏税,贪污受贿,作为身居高位的他居然还使用劣质原料和仪器降低成本,身价早已过千亿,这次飞船登录,是为了他自己寻得太空里一个叫做科纳辛的低成本高分子材料制作一台研究永生药的机器为己所用,这次出行他只带了生命检测仪器,方便有人受伤时狠狠敲诈一笔,但他没料到那个患者的到来...",
|
||
"AbilityButtonText.Scientist": "生命",
|
||
"Scout": "侦察兵",
|
||
"ScoutInfo": "你的行动,我尽收眼底",
|
||
"ScoutInfoLong": "(船员职业):\\n侦察兵可以在会议中投票给玩家。这将用箭头标记他们在游戏中的位置。在会议开始时侦察兵将看到玩家最后一次在哪个房间停留。",
|
||
"SecurityGuard": "安保守卫",
|
||
"SecurityGuardInfo": "防止内鬼进行破坏",
|
||
"SecurityGuardInfoLong": "(船员职业):\\n安保守卫可以通过进入通风口/抚摸宠物来激活技能,这可以防止每个人在安保守卫的技能激活期间发起破坏和关门。这也会影响中立。",
|
||
"SecurityGuardSkillCooldown": "技能使用冷却",
|
||
"SecurityGuardSkillDuration": "能力持续时间",
|
||
"SecurityGuardSkillInUse": "已进入警戒状态",
|
||
"SecurityGuardSkillStop": "点灯已失效",
|
||
"SecurityGuardVentButtonText": "<size=0>内鬼一方</size>",
|
||
"Sensor": "传感器",
|
||
"SensorInfo": "检测到有人试图发起破坏!",
|
||
"SensorInfoLong": "(船员职业):\\n传感器可以在玩家使用破坏时看到一个指向他们的临时箭头。",
|
||
"Sensor.ArrowDuration": "箭头持续时间",
|
||
"Sentinel": "守卫",
|
||
"SentinelInfo": "吓的凶手们肝胆欲裂,日后提心吊胆,坐立难安!",
|
||
"SentinelInfoLong": "(船员职业):\\n守卫跳管以开始在周围的区域巡逻。当守卫这样做时,巡逻区域内的所有带刀玩家都会被通知。如果任何带刀玩家在守卫巡逻区域进行击杀,守卫就会反杀他们。巡逻结束后,巡逻区域内的所有带刀玩家均会自杀。巡逻时,守卫的视野极低。",
|
||
"SentinelPatrolDuration": "巡查时间",
|
||
"SentinelPatrolRadius": "巡查区域半径",
|
||
"Sentry": "监视者",
|
||
"SentryInfo": "邪恶无处遁形!",
|
||
"SentryInfoLong": "(船员职业):\\n监视者使用宠物按钮来监视房间,再次点击宠物按钮可获得关于那个房间的信息。包括:<size=80%>\\n-目前在此房间的玩家是哪些\\n-谁死在了此房间(如果有)</size>\\n当有玩家在此房间中变形,跳管,监视者也会收到通知。\\n\\n\\根据房主设置,玩家可能会知道房间是否受到监控。在通信破坏期间,监视者也有可能无法查看消息。",
|
||
"Sentry.AdditionalDevicesForInfoView": "可使用地图的特定设备来获取受监控房间的信息",
|
||
"Sentry.CannotSeeInfoDuringComms": "无法查看通讯破坏期间的信息",
|
||
"Sentry.Notify.Info": "<u>关于{0}的讯息:</u>\\n在房间中的玩家有:{1}\\n尸体:{2}",
|
||
"Sentry.Notify.Info.NoData": "<#ff0000>没有信息</color>",
|
||
"Sentry.Notify.InvalidRoom": "你需要在房间里才能放置监视器",
|
||
"Sentry.Notify.Shapeshifted": "{0}在你监视的房间中变形为了{1}",
|
||
"Sentry.Notify.Vented": "{0} 在你监视的房间中跳管了",
|
||
"Sentry.PlayersKnowAboutCamera": "玩家会知道他们所在的房间被监视",
|
||
"Sentry.ShowInfoDuration": "信息可被以下职业知晓:",
|
||
"Sentry.Suffix.MonitoredRoom": "<size=80%>此房间受到了{0}的监视!</size>",
|
||
"Sentry.Suffix.Self": "<size=70%>正在监视:<#00ffa5>{0}</color></size>",
|
||
"Sentry.TeamsCanSeeInfo.Coven": "<#7b3fbb>巫师阵营成员</color>可以查看信息</color>",
|
||
"Sentry.TeamsCanSeeInfo.Crewmate": "<#8cffff>船员</color>可以查看受监控房间的信息</color>",
|
||
"Sentry.TeamsCanSeeInfo.Impostor": "<#ff1919>内鬼</color>可以查看受监控房间的信息</color>",
|
||
"Sentry.TeamsCanSeeInfo.NK": "<#ffab1b>中立</color>和<#ff1919>杀手</color>可以查看受监控房间的信息</color>",
|
||
"Sentry.TeamsCanSeeInfo.NNK": "<#ffab1b>不带刀中立</color>可以查看受监控房间的信息</color>",
|
||
"Sentry.UsableDevicesForInfoView": "可获取受监控房间信息的设备",
|
||
"SentryPetButtonText": "监控",
|
||
"Sheriff": "警长",
|
||
"SheriffInfo": "击杀 <color=#ff1919>邪恶</color> 玩家",
|
||
"SheriffInfoLong": "(船员职业):\\n警长没有船员任务,且可以击杀内鬼(根据房间设置,警长也可以击杀中立阵营玩家)。警长若尝试击杀船员阵营的玩家,警长将会走火自杀。警长成为叛徒时可以击杀的玩家取决于设置。",
|
||
"SheriffCanBeMadmate": "<color=#ffb347>警长</color>可以成为<color=#ff1919>叛徒</color>",
|
||
"SheriffCanKill%role%": "可以执法%role%",
|
||
"SheriffCanKillAll": "<color=#4cb3fe>全部</color>",
|
||
"SheriffCanKillAllAlive": "全员存活时可以执法",
|
||
"SheriffCanKillCharmed": "可以执法<color=#cf6acd>魅魔小弟</color>",
|
||
"SheriffCanKillContagious": "可以执法<color=#2E8B57>传染性</color>玩家",
|
||
"SheriffCanKillCoven": "可以执法<color=#7b3fbb>巫师阵营</color>",
|
||
"SheriffCanKillLovers": "可以执法<color=#ff9ace>恋人</color>",
|
||
"SheriffCanKillMadmate": "可以执法<color=#ff1919>叛徒</color>",
|
||
"SheriffCanKillNeutrals": "可以执法<color=#ffab1b>中立阵营</color>",
|
||
"SheriffCanKillNeutralsMode": "可以执法哪些<color=#ffab1b>中立</color> ",
|
||
"SheriffCanKillSeparately": "个人设置",
|
||
"SheriffCanKillSidekick": "可以执法<color=#00b4eb>跟班</color>",
|
||
"SheriffKeepsGameGoing": "让游戏继续进行",
|
||
"SheriffKillButtonText": "执法",
|
||
"SheriffMadCanKillCrew": "背叛后可以执法<color=#8cffff>船员</color>",
|
||
"SheriffMadCanKillImp": "背叛后可以执法<color=#ff1919>内鬼</color>",
|
||
"SheriffMadCanKillNeutral": "背叛后可以执法<color=#ffab1b>中立</color>",
|
||
"SheriffMisfireKillsTarget": "误杀好人的同时击杀目标",
|
||
"SheriffSetMadCanKill": "设定<color=#ff1919>背叛的</color><color=#f8cd46>警长</color>可执法的目标",
|
||
"SheriffShotLimit": "执法次数上限",
|
||
"SheriffShowShotLimit": "在名称旁边显示执法次数",
|
||
"Shiftguard": "变形监视者",
|
||
"ShiftguardInfo": "你的变形,我觉察的到",
|
||
"ShiftguardInfoLong": "(船员职业):\\n如果场上有人变形,变形监视者会收到通知。",
|
||
"ShiftguardNotifySS": "一些人在某处使用了变形!",
|
||
"ShiftguardNotifyUnshift": "一些人解除了变形!",
|
||
"Snitch": "告密者",
|
||
"SnitchInfo": "做好本职工作,<color=#ff1919>收获意外之喜</color>",
|
||
"SnitchInfoLong": "(船员职业):\\n当告密者仅剩一个任务的时候,内鬼将会看到自己以及告密者的昵称旁边有「⚠」作为提示。告密者成为叛徒时,「⚠」标记变为红色。当告密者完成所有任务后,将可以看到。\\n- 红色名表示内鬼阵营。\\n -灰色名表示中立阵营。\\n -紫色名表示巫师阵营。",
|
||
"SnitchCanBeMadmate": "<color=#b8fb4f>告密者</color>可以成为<color=#ff1919>叛徒</color>",
|
||
"SnitchCanBeWorkhorse": "<color=#b8fb4f>告密者</color>可以成为<color=#00ffff>加班狂</color>",
|
||
"SnitchCanFindCoven": "可以确认<color=#7b3fbb>巫师</color>",
|
||
"SnitchCanFindMadmate": "可以确认<color=#ff1919>叛徒</color>",
|
||
"SnitchCanFindNeutralKiller": "可以确认<color=#ffab1b>带刀中立</color>",
|
||
"SnitchCanGetArrowColor": "对不同阵营的目标显示不同颜色的箭头",
|
||
"SnitchDoneTasks": "您已完成全部任务,启动会议以发动技能",
|
||
"SnitchEnableTargetArrow": "完成任务后显示箭头指向所有目标",
|
||
"SnitchRemainingTaskFound": "在剩余多少任务时被发现",
|
||
"Socialite": "社交名媛",
|
||
"SocialiteInfo": "谋害目标的人我已明确...你们动不了他的!",
|
||
"SocialiteInfoLong": "(船员职业):\\n社交名媛可以使用击杀按钮来标记每个回合的目标。当有人试图杀死社交名媛的目标时,杀戮会被阻止,他会被添加到名单中(他们知道这一点)。社交名媛的名单列表中的玩家姓名以黑色显示。名单上的玩家可以杀死社交名媛的目标。社交名媛还可以通过投票将玩家添加到名单中。",
|
||
"Socialite.Suffix": "<size=80%>您的目标是 {0}</size>",
|
||
"SocialiteTarget": "社交名媛的目标不能被杀死\\n你被添加到贵宾名单中了",
|
||
"Soothsayer": "预知者",
|
||
"SoothsayerInfo": "预测谁会杀你",
|
||
"SoothsayerInfoLong": "(船员职业):\\n预知者可以预测谁会击杀你。如果预知者的预测正确,在死亡时。所有人将会被告知凶手的职业。",
|
||
"SoothsayerDiedNotify": "预知者预测了{0}会杀死他\\n他的预测正确!",
|
||
"SpeedBooster": "增速者",
|
||
"SpeedBoosterInfo": "随风奔跑自由是方向",
|
||
"SpeedBoosterInfoLong": "(船员职业):\\n增速者每次完成任务都会增加移速",
|
||
"SpeedBoosterSpeedLimit": "您已达到速度上限3.0x",
|
||
"SpeedBoosterTaskDone": "您的速度提升至{0}x",
|
||
"SpeedBoosterTimes": "增速次数上限",
|
||
"SpeedBoosterUpSpeed": "增加速度",
|
||
"Speedrunner": "速通者",
|
||
"SpeedrunnerInfo": "如果你完成了任务,船员就赢了",
|
||
"SpeedrunnerInfoLong": "(船员职业):\\n当速通者活着完成所有任务时,游戏立即结束,船员阵营全体获胜。",
|
||
"SpeedrunnerHasXTasksLeft": "<size=80%><#ffff44>{0} 是<color=#800080>速通者</color>!他还剩下 <color=#800080>{1}</color> 个任务。</color></size>",
|
||
"SpeedrunnerNotifyAtXTasksLeft": "完成多少任务时通知内鬼",
|
||
"SpeedrunnerNotifyKillers": "任务即将完成时通知内鬼",
|
||
"SpeedrunnerSpeed": "<color=#800080>速通者</color>速度",
|
||
"Spiritualist": "灵魂论者",
|
||
"SpiritualistInfo": "亡灵亡灵,快快现身!",
|
||
"SpiritualistInfoLong": "(船员职业):\\n灵魂论者会得到一个箭头,指向上次会议受害者的鬼魂。如果受害者是站在船员这边的,可能会把灵魂论者引向邪恶职业。\\n注意:邪恶职业也会对船员做同样的事。",
|
||
"SpiritualistNoticeMessage": "灵魂论者有一个箭头指向你!\\n你可以用它来借刀杀人或陷害船员",
|
||
"SpiritualistShowGhostArrowEverySeconds": "幽灵箭头追踪延时",
|
||
"SpiritualistShowGhostArrowForSeconds": "幽灵箭头持续时间",
|
||
"SpiritualistTargetMessage": "<color=#ffff00>灵魂论者有指向你的箭头</color>",
|
||
"Spy": "间谍",
|
||
"SpyInfo": "你会看到你何时被人谋害",
|
||
"SpyInfoLong": "(船员职业):\\n当有人对间谍使用击杀/技能时,间谍会在几秒钟内看到该玩家的名字是橙色的。\\n注意:如果带刀船员对间谍使用了技能,间谍会看到带刀船员的名字是橙色的。如果间谍已经没有技能次数了,就看不到橙色的名字。",
|
||
"SpyRedNameDur": "橙色名称持续时间",
|
||
"SuperStar": "大明星",
|
||
"SuperStarInfo": "大小姐驾到,统统闪开!!",
|
||
"SuperStarInfoLong": "(船员职业):\\n大明星的名字旁会有星星的标识。根据房主设置,所有人都知道谁是大明星。只有凶手与大明星独处的时候才可以击杀大明星(仅限常规击杀)\\n此外,大明星不会参与赌博这种事情哦(无法被赌怪或法官猜测)",
|
||
"SuperStarDead": "震惊!大明星【{0}】\\n在最近一段时间内不幸遇害!",
|
||
"Survivor": "幸存者",
|
||
"SurvivorInfo": "在船员死亡后获得增强",
|
||
"SurvivorInfoLong": "(船员职业):\\n幸存者在游戏中剩余一定数量的玩家时获得能力。\\n\\n- 第一个能力:实时查看剩余存活玩家的数量。\\n- 第二个能力:使用通风口/消失,获得临时护盾。\\n- 第三个能力:获得额外票数。\\n- 最终能力:完成任务获得击杀按钮。\\n\\n注意:所有能力可以叠加或分开使用,也可以根据需要调整顺序,还可以通过将所需玩家数量设置为0或1来禁用能力。",
|
||
"SurvivorFirstAbility": "剩余几人解锁第一个能力",
|
||
"SurvivorSecondAbility": "剩余几人解锁第二个能力",
|
||
"SurvivorThirdAbility": "剩余几人解锁第三个能力",
|
||
"SurvivorLastAbility": "剩余几人解锁最终能力",
|
||
"SurvivorCurrentAlive": "- 存活玩家数量:",
|
||
"SurvivorCantKillYet": "当前存活玩家数量大于解锁最终能力玩家数量,这意味着你还不能进行击杀。",
|
||
"SurvivorCantShieldYet": "当前存活玩家数量大于套盾的请求,这意味着你还不能套盾。",
|
||
"Swapper": "正义的换票师",
|
||
"SwapperInfo": "逆转局势,颠倒乾坤",
|
||
"SwapperInfoLong": "(船员职业):\\n正义的换票师在会议时交换任意2人的票数,使用换票指令可以选择第一位玩家,再次使用换票指令可以选择第二位玩家,然后进行换票。\\n换票指令:「/sw [玩家编号]」。\\n换票师可以在玩家名字前看到该玩家的编号,或者使用/id指令查看所有玩家的编号。\\n\\n由于技术问题,原来的投票看起来没有改变,但这只是视觉上的,他们的投票仍然会被交换。",
|
||
"Swap1": "第一个选择换票的目标",
|
||
"Swap2": "第二个选择换票的目标",
|
||
"SwapDead": "你不能在死亡后交换投票",
|
||
"SwapHelp": "使用<b>/sw [ID]</b>指令来交换某两位玩家被票数",
|
||
"SwapNull": "该ID代表的人已经死了",
|
||
"SwapTitle": "[★ 换票师 ★]",
|
||
"SwapVote": "<b>{0}</b>和<b>{1}</b>的票数被相互交换!",
|
||
"SwapperCannotCallEmergencyMeeting": "作为<#922348>正义的换票师</color>,根据房主的设置,你不能开会。",
|
||
"SwapperHideMsg": "<color=#00ff00>隐藏<color=#922348>换票师</color>的指令</color>",
|
||
"SwapperManipulatedEjection": "感谢{0}",
|
||
"SwapperMax": "初始交换数量",
|
||
"SwapperTrialMax": "已达到技能使用次数上限",
|
||
"Tar": "焦油",
|
||
"TarInfo": "你砍不到我,你气不气?",
|
||
"TarInfoLong": "(船员职业):\\n焦油可以通过摸宠物让自己变成黑色,但是你会被冻住且失明,期间有人如果想杀死你,这次击杀无效,他会被传送走,然后你的技能结束。",
|
||
"TaskManager": "任务管理者",
|
||
"TaskManagerInfo": "让我看看,你们是否达成了这个月的KPI!",
|
||
"TaskManagerInfoLong": "(船员职业):\\n任务管理者名字旁边可以查看任务完成总数,并且会实时更新。",
|
||
"Telecommunication": "通讯员",
|
||
"TelecommunicationInfo": "跟踪设备使用情况",
|
||
"TelecommunicationInfoLong": "(船员职业):\\n通讯员在有玩家使用监控/心电/管理地图/门禁记录时会得知此事。你可能可以通过跳管/宠物来开启所有门。",
|
||
"Telekinetic": "心灵窥探者",
|
||
"TelekineticInfo": "执行不同的行动来帮助船员",
|
||
"TelekineticInfoLong": "(船员职业):\\n心灵窥探者随时都会看到一个计时器。如果计时器超过60秒,则会死亡。可以使用通风管道来切换模式。每次只能激活一个模式。抚摸宠物以执行切换。使用某些能力后会冻结5秒,会议后计时器重置为40秒。会根据模式的不同(在下列列表中各动作名称旁有标注)增加一定的时间到计时器上。<size=80%>\\n\\n<u><b>模式列表:</b></u>\\n<i>传送玩家:</i>将最近的玩家传送到地图外(+40s)\\n<i>传送自己:</i>将自己传送到地图(+30s)\\n<i>冻结:</i>冻结最近的玩家(+35s)\\n<i>击杀:</i>立即击杀最近的玩家(+60s)\\n<i>护盾:</i>给予他们一个持续一段时间的护盾(+45s)\\n<i>速跑:</i>在一段时间内提高他们的速度(+30s)\\n<i>芝麻开门:</i>立即打开所有关闭的门(+35s)</size>",
|
||
"Telekinetic.FreezeDuration": "冰冻持续时间",
|
||
"Telekinetic.IncreasedSpeed": "增加玩家速度",
|
||
"Telekinetic.Mode.Doors": "芝麻开门",
|
||
"Telekinetic.Mode.Freeze": "冻结",
|
||
"Telekinetic.Mode.Kill": "击杀",
|
||
"Telekinetic.Mode.Shield": "盾牌",
|
||
"Telekinetic.Mode.Speed": "速跑",
|
||
"Telekinetic.Mode.TeleportSelf": "传送自己",
|
||
"Telekinetic.Mode.TeleportTarget": "传送玩家",
|
||
"Telekinetic.ShieldDuration": "护盾持续时间",
|
||
"Telekinetic.SpeedDuration": "加速时长",
|
||
"Telekinetic.Suffix": "<#00ffa5>模式:</color> <b>{0}</b>",
|
||
"Tether": "缆绳员",
|
||
"TetherInfo": "传送到你的目标",
|
||
"TetherInfoLong": "(船员职业):\\n缆绳员可以在会议中投票选择一个玩家作为目标。在下一轮中,缆绳员可以随时跳管/抚摸宠物传送到他们那里。\\n缆绳员的目标每次会议都会重置。",
|
||
"TetherNoTarget": "你没有目标",
|
||
"TimeManager": "时间操控者",
|
||
"TimeManagerInfo": "既然时间就是金钱,那么通过劳动让金钱翻一番!",
|
||
"TimeManagerInfoLong": "(船员职业):\\n时间操控者做的任务越多,会议时间就会越长,当时间操控者死亡则会议时间恢复正常。当时间操控者成为叛徒时则技能变为减少会议时长而不是增加会议时长。",
|
||
"TimeManagerIncreaseMeetingTime": "增加会议时长",
|
||
"TimeManagerLimitMeetingTime": "会议时长上限",
|
||
"TimeMaster": "时间之主",
|
||
"TimeMasterInfo": "时空回溯,免于来自未来的潜在威胁!!",
|
||
"TimeMasterInfoLong": "(船员阵营):\\n时间之主可以进入通风口/抚摸宠物将时间倒退到几秒钟之前。 玩家会被传送到几秒前的位置。在此期间死亡的玩家将被复活。",
|
||
"TimeMasterCanRevive": "可复活",
|
||
"TimeMasterCanUseVitals": "可以携带生命体征器",
|
||
"TimeMasterKillerAlert": "<#ffff00><size=150%>一名被你击杀的玩家在回溯中复活了!</size></color>",
|
||
"TimeMasterMaxUses": "(初始)最大技能数",
|
||
"TimeMasterRewindStart": "{0} 正在回溯!",
|
||
"TimeMasterRewindTimeLength": "回溯持续时间",
|
||
"TimeMasterVentButtonText": "时间回溯",
|
||
"ToiletMaster": "厕所大师",
|
||
"ToiletMasterInfo": "在我眼里,恶臭同样是一种美!",
|
||
"ToiletMasterInfoLong": "(船员职业):\\n厕所大师可以在地图周围放置厕所。当玩家使用厕所时,他们会根据他们的大便获得随机效果。",
|
||
"TM.BluePoopDuration": "蓝色大便持续时间",
|
||
"TM.BrownPoopButtonText": "放置棕色大便",
|
||
"TM.BrownPoopDuration": "棕色大便持续时间",
|
||
"TM.BrownPoopSpeedBoost": "棕色大便速度提升",
|
||
"TM.GetPoopNotify": "你有{0} 大便",
|
||
"TM.GreenPoop": "你附近没有杀手",
|
||
"TM.GreenPoopDuration": "绿色大便持续时间",
|
||
"TM.GreenPoopKiller": "你附近有一个杀手",
|
||
"TM.GreenPoopRadius": "深绿色粪便半径",
|
||
"TM.PurplePoopDuration": "紫色大便持续时间",
|
||
"TM.PurplePoopNotifyOnKillAttempt": "紫色大便在存在击杀尝试时通知",
|
||
"TM.RedPoopDuration": "红色大便持续时间",
|
||
"TM.RedPoopRadius": "红色大便影响半径",
|
||
"TM.RedPoopRoleBlockDuration": "红色大便阻止职业技能释放的持续时长",
|
||
"TM.ToiletDuration": "厕所在某个时间之后消失",
|
||
"TM.ToiletMaxUses": "最大厕所使用量",
|
||
"TM.ToiletUseRadius": "厕所使用半径",
|
||
"TM.ToiletUseTime": "厕所使用时间",
|
||
"TM.ToiletVisibility": "放置后其他玩家能否见到厕所",
|
||
"TM.TryKillNotify": "有人试图杀了你",
|
||
"Tornado": "正义的龙卷风",
|
||
"TornadoInfo": "北风呼啸...乾坤,自有天命!",
|
||
"TornadoInfoLong": "(船员职业):\\n正义的龙卷风可以通过抚摸宠物来生成龙卷风。当有人靠近龙卷风时,他们会被传送到地图上的随机地点。",
|
||
"TornadoCooldown": "龙卷风生成冷却时间",
|
||
"TornadoDuration": "龙卷风持续时间",
|
||
"TornadoRange": "龙卷风范围",
|
||
"Tracefinder": "寻迹者",
|
||
"TracefinderInfo": "安心去吧,我们会继承你的意志活着的...",
|
||
"TracefinderInfoLong": "(船员职业):\\n寻迹者可以像科学家一样获取生命体征。此外,寻迹者会得到指向尸体的箭头。",
|
||
"Tracker": "侦察员",
|
||
"TrackerEHR": "侦察员",
|
||
"TrackerEHRInfo": "你自以为天衣无缝...在我看来漏洞百出",
|
||
"TrackerEHRInfoLong": "(船员职业):\\n侦察员在绑定一个人之后可以在地图上查看他的行踪",
|
||
"TrackerCanGetArrowColor": "可以看到带颜色的箭头",
|
||
"TrackerCooldown": "追踪冷却时间",
|
||
"TrackerDelay": "跟踪延迟",
|
||
"TrackerDuration": "追踪持续时间",
|
||
"TrackerHideVote": "隐藏<color=#3CB371>侦察兵</color>投票",
|
||
"TrackerLastRoomMessage": "雷达显示,你的目标所在的最后一个房间是:<b>{0}</b>",
|
||
"AbilityButtonText.Tracker": "追踪",
|
||
"Transmitter": "传输者",
|
||
"TransmitterInfo": "完成一项任务可传送至最近的玩家",
|
||
"TransmitterInfoLong": "(船员职业):\\n传输者完成一项任务时,会被传送到最近的玩家。",
|
||
"Transporter": "传送师",
|
||
"TransporterInfo": "移形换影,扭转乾坤!",
|
||
"TransporterInfoLong": "(船员职业):\\n传送师完成任务后可以通过变形菜单选择2名玩家,他们的位置被交换。",
|
||
"TransporterTeleportMax": "传送次数上限",
|
||
"Tree": "树",
|
||
"TreeInfo": "你是一棵树",
|
||
"TreeInfoLong": "(船员职业):\\n树可以通过抚摸宠物(变的匿名和隐身)。几秒钟后,树将倒下,击杀或击晕附近的所有人,并使树现形。",
|
||
"Tree.FallDelay": "倒下延迟",
|
||
"Tree.FallKillChance": "倒下后击杀玩家的概率",
|
||
"Tree.FallRadius": "倒下所影响的半径",
|
||
"Tree.FallStunDuration": "倒下后停顿时间",
|
||
"Tree.TreeSpriteVisible": "树的贴图可见",
|
||
"Tunneler": "正义的逃逸者",
|
||
"TunnelerInfo": "大变活人!",
|
||
"TunnelerInfoLong": "(船员职业):\\n正义的逃逸者可以通过宠物按键标记一处地点,再次点击宠物按键将传送回标记点位。",
|
||
"UndercoverInfo": "打入敌方内部,必然会看出破绽,人心惶惶,不攻自破",
|
||
"UndercoverInfoLong": "(船员职业):\\n内鬼会将卧底认作自己的队友,但卧底并不知道内鬼是谁",
|
||
"Unshifter": "解形者",
|
||
"UnshifterInfo": "幻形立破,原型毕露",
|
||
"UnshifterInfoLong": "(船员阵营):\\n解形者可对玩家使用击杀按钮(实际功能为解除变形)若目标处于变形状态,将强制解除其变形状态;若目标未变形,则仅发送提示信息(具体效果受游戏设置影响,目标可能收到通知)\\n<size=50%>设计者:Dechis</size>",
|
||
"UnshifterCooldown": "解除变形冷却时间",
|
||
"UnshifterUseLimit": "最大解除变形技能次数",
|
||
"UnshifterTargetKnows": "目标会知道他们被尝试解除了变形",
|
||
"UnshifterTargetNotShifted": "目标并不是变形者。",
|
||
"UnshifterSuccess": "目标是变形者!他已显出原形!",
|
||
"UnshifterTargetNotify": "你已经被<color=#00b4eb>解形者</color>识破了伪装!",
|
||
"Vacuum": "吸尘器",
|
||
"VacuumInfo": "吸收尸体",
|
||
"VacuumInfoLong": "(船员职业):\\n吸尘器使用技能时,所有被击杀玩家的尸体都会传送到吸尘器身边。",
|
||
"Ventguard": "阻碍者",
|
||
"VentguardInfo": "快速穿梭于管道?想得美!",
|
||
"VentguardInfoLong": "(船员职业):\\n阻碍者可以通过使用通风管道堵住那个洞。\\n根据设置,被堵住的洞将只有船员能钻或者所有人都不能钻。被堵住的洞被钻时阻碍者会收到通知。被堵住的洞会一直堵住或会议后重置。",
|
||
"VentguardBlockDoesNotAffectCrew": "<color=#8cffff>船员</color>可以使用被堵塞了的通风管",
|
||
"VentguardBlocksResetOnMeeting": "每次会议时重置被堵塞的通风口",
|
||
"VentguardMaxGuards": "可堵塞通风管道的最大数量",
|
||
"VentguardNotify": "<color=#ffff00> 有人尝试使用被堵塞了的通风管 </color>",
|
||
"VentguardNotifyOnBlockedVentUse": "当有人尝试使用被堵塞了的通风管时通知",
|
||
"VentguardVentButtonText": "堵塞",
|
||
"Veteran": "老兵",
|
||
"VeteranInfo": "我注意到你了,停下你的动作!否则谁能活可就不好说了...",
|
||
"VeteranInfoLong": "(船员职业):\\n老兵可以通过使用通风管道进入戒备状态,如果戒备状态下有玩家尝试击杀老兵,则老兵反杀凶手。老兵进入以及退出戒备状态时会看到自己身上有护盾破碎作为提示。",
|
||
"VeteranAlertActivatesOnNonKillingInteractions": "击杀无直接击杀行为的人(例如浇油,给予护盾的相关职业等)",
|
||
"VeteranMaxUsage": "已达到技能使用次数上限",
|
||
"VeteranOffGuard": "警戒状态已失效,剩余{0}次",
|
||
"VeteranOnGuard": "已进入警戒状态",
|
||
"VeteranSkillCooldown": "警戒冷却时间",
|
||
"VeteranSkillDuration": "警戒持续时间",
|
||
"VeteranSkillMaxOfUsage": "(初始)最大警戒次数",
|
||
"VeteranVentButtonText": "警戒",
|
||
"Vigilante": "侠客",
|
||
"VigilanteInfo": "你可以无条件地杀死一名玩家",
|
||
"VigilanteInfoLong": "(船员职业):\\n侠客可以击杀,但只能击杀一次。侠客击杀后需要完成任务。根据房主设置,侠客可以跳管。",
|
||
"Whisperer": "低语者",
|
||
"WhispererInfo": "灵魂啊!向我倾诉衷肠吧!",
|
||
"WhispererInfoLong": "(船员职业):\\n低语者可以从死去的玩家的灵魂获取信息。低语者会看到已经死亡的玩家的灵魂(在下次会议之后),点击抚摸宠物的按钮来提问他们。然后低语者可以获得关于凶手的随机信息(显示在名字下面)。",
|
||
"WhispererCooldown": "问答冷却时间",
|
||
"WhispererDuration": "问答持续时间",
|
||
"WhispererInfo.AloneInRoomAtDeath": "我死的时候只和凶手在一个房间",
|
||
"WhispererInfo.Color": "是{0}颜色杀死了我\\n(<size=50%>{1}</color>)",
|
||
"WhispererInfo.ColorDark": "<#555555>黑暗的</color>",
|
||
"WhispererInfo.ColorLight": "<#fdffbf>明亮的</color>",
|
||
"WhispererInfo.DeathReason": "我的死因是{0}",
|
||
"WhispererInfo.KillerRole": "是{0}杀死了我",
|
||
"WhispererInfo.NoSabotageAtDeath": "我死的时候没有破坏",
|
||
"WhispererInfo.PlayersInSameRoomAtDeath": "我死的时候和{0}在一个房间",
|
||
"WhispererInfo.Role": "我是 {0}职业",
|
||
"WhispererInfo.SabotageAtDeath": "我在{0}破坏期间死了",
|
||
"WhispererInfo.Time": "我在会议开始前死了 {0} 秒",
|
||
"WhispererQuestioning": "问题加载{0}...{1}%",
|
||
"Witness": "目击者",
|
||
"WitnessInfo": "我好像?目击到了什么",
|
||
"WitnessInfoLong": "(船员职业):\\n目击者对某人使用击杀按钮时,目击者会知道他是否最近击杀了玩家。如果该玩家没使用击杀,会显示为绿色的勾。相反,使用击杀的玩家会显示黄色感叹号。",
|
||
"WitnessButtonText": "目击",
|
||
"WitnessTime": "击杀后的玩家出现黄色感叹号的最长时间",
|
||
"Wizard": "向导",
|
||
"WizardInfo": "更改玩家数据",
|
||
"WizardInfoLong": "(船员职业):\\n向导可以为每位玩家更改 3 项属性:速度、视野和击杀冷却时间。抚摸宠物在这些状态之间循环以选择。使用消失来增加属性值。要将所选状态及其数值赋予一名玩家,请对其使用击杀按钮。\\n\\n在应用效果之前请三思而后行,因为它是<b><u>永久性的</u></b>!向导可以通过使用不同的值对它们应用相同的效果来覆盖它,但这会删除另一个技能!",
|
||
"Wizard.Buff.KCD": "击杀冷却时间",
|
||
"Wizard.Buff.Speed": "速跑",
|
||
"Wizard.Buff.Vision": "视野",
|
||
"Wizard.BuffGivenNotify": "<#00ffa5>{0}'s <#ffffff>{1}</color>设置为<#ffffff>{2}</color></color>",
|
||
"Wizard.KCDStep": "每一步增加的击杀冷却",
|
||
"Wizard.MaxKCDValue": "可以给予玩家的最大击杀冷却时间",
|
||
"Wizard.MaxSpeedValue": "可以给予玩家的最大速度",
|
||
"Wizard.MaxVisionValue": "可以给予玩家的最大视野",
|
||
"Wizard.MinKCDValue": "可以给予玩家的最低击杀冷却时间",
|
||
"Wizard.MinSpeedValue": "可以给予玩家的最小速度",
|
||
"Wizard.MinVisionValue": "可以给予玩家的最小视野",
|
||
"Wizard.SelectedBuff": "<#00ffa5>选定的属性:</color> <b>{0}</b> {1}{2}",
|
||
"Wizard.SpeedStep": "每一步增加的速度",
|
||
"Wizard.Vision": "视野",
|
||
"Wizard.VisionStep": "每一步增加的视野",
|
||
"Abyssbringer": "深渊使者",
|
||
"AbyssbringerInfo": "放置黑洞",
|
||
"AbyssbringerInfoLong": "(内鬼职业):\\n深渊使者可以放置黑洞。黑洞将玩家吸入并在与他们碰撞时杀死他们。",
|
||
"Abyssbringer.Suffix": "<size=80%><#00ffa5></color> {0} 吞噬的玩家数量<#00ffa5>活跃的黑洞:</color></size><size=70%>\\n{1}",
|
||
"Abyssbringer.Suffix.BlackHole": "<#00ffa5>{0}:</color> {1}",
|
||
"Ambusher": "伏击客",
|
||
"AmbusherInfo": "奇袭敌人,让他们变得脆弱",
|
||
"AmbusherInfoLong": "(内鬼职业):\\n伏击客可以隐身,并可以通过尾随一名玩家一段时间以奇袭他。若奇袭成功,该玩家获得脆弱附加,并且隐身持续时间得到一定的延长。隐形持续时间结束后伏击客会显形。",
|
||
"Ambusher.FollowDuration": "奇袭所需跟随时间",
|
||
"Ambusher.FollowRadius": "跟随所需最小半径",
|
||
"Ambusher.FragileDuration": "脆弱效果持续时间",
|
||
"Ambusher.InProgress": "正在奇袭{0},还需{1}秒",
|
||
"Ambusher.InvisDurAfterSuccessfulAmbush": "奇袭成功延长隐形时间",
|
||
"Ambusher.InvisTimeLeft": "隐形还剩{0}秒",
|
||
"Ambusher.Success": "<#00ff00>奇袭成功</color>",
|
||
"Anonymous": "骇客",
|
||
"AnonymousInfo": "你可以强制其他玩家报告",
|
||
"AnonymousInfoLong": "(内鬼职业):\\n骇客可以用变形绑定一个人.这个人会报告被骇客杀的尸体,无视位置。如果没人死,他就会自报。如果骇客黑入了懒人,那么无事发生,因为他太懒了。",
|
||
"AnonymousShapeshiftText": "骇入",
|
||
"AntiAdminer": "监管者",
|
||
"AntiAdminerInfo": "追踪设备的调度情况",
|
||
"AntiAdminerInfoLong": "(内鬼职业):\\n监管者随时知道是否有船员阵营或中立阵营靠近监控面板、管理室地图、生命检测、通行记录等设备。\\n注意:监管者并不知道靠近的人是否真的在使用设备,只是知道有人靠近设备。\\n\\n根据房主设置,监管者可以使用变形按钮警告玩家远离这些设备,不远离就死了。",
|
||
"AntiAdminerAD": "<size=1.7><color=#ffff00>⚠ 管理室地图 ⚠</color></size>",
|
||
"AntiAdminerCA": "<size=1.7><color=#ffff00>⚠ 监控 ⚠</color></size>",
|
||
"AntiAdminerDL": "<size=1.7><color=#ffff00>⚠ 门禁 ⚠</color></size>",
|
||
"AntiAdminerVI": "<size=1.7><color=#ffff00>⚠ 生命体征检测仪 ⚠</color></size>",
|
||
"Arrogance": "狂妄杀手",
|
||
"ArroganceInfo": "鲜血...使我疯狂!!",
|
||
"ArroganceInfoLong": "(内鬼职业):\\n狂妄杀手每次成功击杀都会减少击杀冷却。",
|
||
"ArroganceMinKillCooldown": "击杀冷却时间下限",
|
||
"ArroganceReduceKillCooldown": "击杀成功减少冷却时间",
|
||
"ArroganceShowProgressText": "在名字下方显示击杀冷却减少的时间",
|
||
"Assumer": "计票员",
|
||
"AssumerInfo": "人性只是一颗棋子罢了...同志们!随我投票,即可入极乐世界!",
|
||
"AssumerInfoLong": "(内鬼职业):\\n计票员通过<b>/assume {id} {number}</b>来锁定一个目标,并且预测他将会获得x票。\\n例如<b>/assume 0 3</b>表示你预测房主会获得3票,这样的话如果目标真获得x票,那么投给他的所有人都会死。",
|
||
"Assumer.AssumedMessage": "你预测{0}会获得<b>{1}</b>票",
|
||
"Assumer.MinPlayersToAssume": "执行预测所需最小存活玩家",
|
||
"Assumer.VoteReceiverDies": "如果你的猜测正确,被计票目标也死亡",
|
||
"Augmenter": "影刃客",
|
||
"AugmenterInfo": "锁定你的目标",
|
||
"AugmenterInfoLong": "(内鬼职业):\\n影刃客可以通过变形选择一个目标。之后当你试图击杀别人时,击杀目标会和变形选择的目标互换位置,影刃客将杀死变形选择的目标。",
|
||
"AugmenterFail": "<#ffff44>你谋杀目标的企图失败了,\\n所以你反而谋杀了你原来的目标。</color>",
|
||
"Bard": "吟游诗人",
|
||
"BardInfo": "诗歌美,凶手罪,暗处危...船员废!",
|
||
"BardInfoLong": "(内鬼职业):\\n吟游诗人在场时,驱逐确认将会显示为吟游诗人创作的句子.每当吟游诗人完成一次创作,则吟游诗人的击杀冷却永久减半!",
|
||
"BardChance": "<color=#ff1919>吟游诗人</color>出现概率",
|
||
"Blackmailer": "胁迫者",
|
||
"BlackmailerInfo": "乖乖听话...当心你小命不保!",
|
||
"BlackmailerInfoLong": "(内鬼职业):\\n胁迫者单击击杀可以绑架一名玩家,使玩家的投票目标被迫与胁迫者相同,双击即可正常击杀。",
|
||
"Blackmailer.AbilityExpires": "能力结束的时机",
|
||
"Blackmailer.MaxBlackmailedPlayersAtOnce": "最大<#ffa500>胁迫</color>玩家的次数",
|
||
"Blackmailer.MaxBlackmailedPlayersPerMeeting": "最大<#ffa500>胁迫</color>玩家的会议数",
|
||
"Blackmailer.WhoSeesBlackmailedPlayers": "谁能看见<#ffa500>被胁迫的</color>玩家",
|
||
"Bomber": "自爆兵",
|
||
"BomberInfo": "让血色绽放吧!!",
|
||
"BomberInfoLong": "(内鬼职业):\\n自爆兵可以使用消失/抚摸宠物来自爆并造成范围伤害,但代价是自爆兵也会死亡。注意:自爆兵爆炸时所有玩家都会看到击杀闪光。",
|
||
"BomberCooldownsResetEachOther": "使用时,击杀冷却时间和炸弹冷却时间相互重置",
|
||
"BomberDiesInExplosion": "<#ff1919>自爆兵</color>会被自己炸死",
|
||
"BomberRadius": "爆炸范围(5x大约能炸半个食堂)",
|
||
"BomberShapeshiftText": "爆炸",
|
||
"BountyHunter": "赏金猎人",
|
||
"BountyHunterInfo": "为了金钱,项上人头,何足挂齿?",
|
||
"BountyHunterInfoLong": "(内鬼职业):\\n赏金猎人会被随机分配一个悬赏目标,将有箭头指向悬赏目标。若在规定时间内击杀了悬赏目标,则击杀CD会变得很短。\\n若赏金猎人击杀的人不是赏金目标,则击杀CD会被延长。\\n赏金猎人在规定时间内没有完成任何击杀,则目标会被随机切换为另一个人。",
|
||
"BountyHunterChangeButtonText": "交换",
|
||
"BountyHunterSwapTimer": "<#00ffa5>目标将会在</color> <#ffffff>{0}</color>秒后切换",
|
||
"BountySuccessKillCooldown": "击杀赏金目标后的击杀冷却时间",
|
||
"BountyFailureKillCooldown": "击杀非赏金目标后的击杀冷却时间",
|
||
"BountyShowTargetArrow": "显示指向目标的箭头",
|
||
"Butcher": "肢解者",
|
||
"ButcherInfo": "且欣赏我美丽的作品",
|
||
"ButcherInfoLong": "(内鬼职业):\\n肢解者击杀玩家后,会额外出现30个鸡腿,因此会议开始时其他玩家将极难以判定是否有其他人死亡。\\n如果肢解者击杀了复仇者,游戏会立刻结束并显示所有人都死亡了。",
|
||
"ButcherButtonText": "肢解",
|
||
"Camouflager": "隐蔽者",
|
||
"CamouflagerInfo": "谁是谁?谁杀了谁?你们一辈子..都猜不透!",
|
||
"CamouflagerInfoLong": "(内鬼职业):\\n隐蔽者变形后会让所有人变成小黑人。隐蔽者解除变形后技能失效\\n注意:通讯破坏小黑人与隐蔽者的技能可以叠加,若隐蔽者发动技能期间召开会议则技能失效。",
|
||
"CamouflagerShapeshiftText": "隐匿",
|
||
"Cantankerous": "幸灾乐祸者",
|
||
"CantankerousInfo": "放逐船员以击杀",
|
||
"CantankerousInfoLong": "(内鬼职业):\\n幸灾乐祸者只能在拥有积分的情况下击杀。当一名非内鬼玩家被驱逐时,幸灾乐祸者会获得积分。",
|
||
"CantankerousPointsGainedPerEjection": "每个非内鬼玩家被放逐的积分",
|
||
"CantankerousStartingPoints": "初始积分",
|
||
"Capitalist": "资本家",
|
||
"CapitalistInfo": "压榨他们的全部价值",
|
||
"CapitalistInfoLong": "(内鬼职业):\\n资本家可以通过击杀给人安排一个额外任务。注意:技能不会在没有任务/已完成任务的玩家上生效。",
|
||
"CapitalistButtonText": "添加任务",
|
||
"CapitalistSkillCooldown": "技能使用冷却",
|
||
"Catalyst": "催化者",
|
||
"CatalystInfo": "为团队带来增益",
|
||
"CatalystInfoLong": "(内鬼职业):\\n催化者每次击杀都会给内鬼阵营玩家一个有益的附加职业。根据房主设置,这些附加职业可能会在催化者死亡后被移除。",
|
||
"Catalyst.AddonGivenNotify": "<#ff1919>催化者</color>给你带来一个新的附加职业!",
|
||
"Catalyst.GiveAddonsToSelf": "<#ff1919>催化者</color>可以获得附加职业",
|
||
"Catalyst.GiveOnlyEnabledAddons": "仅给予启用的附加职业",
|
||
"Catalyst.RemoveGivenAddonsAfterDeath": "<#ff1919>催化者</color>死后移除所有给予的附加职业",
|
||
"Centralizer": "聚集者",
|
||
"CentralizerInfo": "将玩家聚集在一起",
|
||
"CentralizerInfoLong": "(内鬼职业):\\n聚集者可以标记一个位置。聚集者再次使用技能时,一定数量的玩家会传送到该位置。聚集者也有可能包括在内。",
|
||
"Centralizer.NumPlayersTeleported": "传送玩家数量",
|
||
"Chainbinder": "链条捆绑器",
|
||
"ChainbinderInfo": "把周围的人绑起来",
|
||
"ChainbinderInfoLong": "(内鬼职业):\\n链条捆绑器能将两个附近的玩家短时间地绑定在一起。当他们走得太远时,会被拉回彼此身边。使用变形者作为该职业的基底时,所选玩家会成为链条的一部分;启用宠物时,会取你周围两个最近的有效玩家进行绑定,你仍然可以正常击杀。",
|
||
"Chainbinder.NotEnoughTargets": "附近没有足够的有效玩家可供绑定",
|
||
"Chainbinder.PairBound": "链条组成:{0} 和 {1}",
|
||
"Chainbinder.PairEnded": "绑定结束",
|
||
"Chainbinder.PairSuffix": "绑定 {0} <> {1}",
|
||
"ChainbinderButtonText": "绑定",
|
||
"ChainbinderCooldown": "绑定冷却",
|
||
"ChainbinderDuration": "绑定持续时间",
|
||
"ChainbinderBindRange": "绑定范围",
|
||
"ChainbinderMaxDistance": "拉取前的最大距离",
|
||
"ChainbinderCanBindImpostors": "可以绑定内鬼队友",
|
||
"Changeling": "幻形灵",
|
||
"ChangelingInfo": "自行选择您喜爱的内鬼职业!",
|
||
"ChangelingInfoLong": "(内鬼职业):\\n幻形灵可以通过进入通风口或抚摸宠物来在可选的内鬼职业之间切换。幻形灵可以在自己的名字下方看到当前选择的职业。选择喜爱的职业,然后变形确认选择。幻形灵的职业将会变为选择的职业。",
|
||
"ChangelingCurrentRole": "您当前选中的职业: {0}",
|
||
"ChangelingChooseFail": "<#ff5555>X <#bb0000>请输入一个有效的<color=#ff1919>内鬼</color>职业。",
|
||
"ChangelingChosenRole": "<#00ff00>✓ <#00bb00>会议结束后你将会变成{0}。",
|
||
"Chronomancer": "天文学家",
|
||
"ChronomancerInfo": "爆发吧!发狂吧!你的击杀冷却不受限制!",
|
||
"ChronomancerInfoLong": "(内鬼职业):\\n天文学家有一个电量条,当电量达到「100%」时,下一次击杀时天文学家就会进入屠杀模式,天文学家就可以展现杀戮光环,直到电量耗尽。其它情况下,天文学家的击杀冷却是正常的。",
|
||
"ChronomancerPercent": "<color=#00ffa5>目前电量:</color> <b>{0}</b>%",
|
||
"Cleaner": "清理工",
|
||
"CleanerInfo": "抱歉,我可没让你们报告...",
|
||
"CleanerInfoLong": "(内鬼职业):\\n清理工报告尸体以清理一具尸体,若清理成功则清理工会看到自己身上出现护盾破碎动画作为提示(仅自己可见),被清理的尸体无法被报告(包括诱饵)。",
|
||
"CleanerCleanBody": "目标的尸体已被清理",
|
||
"CleanerKCDNotUp": "<#ff4444>等待你的击杀冷却时间结束后才能清理尸体</color>",
|
||
"CleanerKCDNotUpTimer": "<#ff4444>等待 {0}秒 才能清理尸体</color>",
|
||
"CleanerReportButtonText": "清理",
|
||
"ClockBlocker": "时间干扰者",
|
||
"ClockBlockerInfo": "抱歉,我认为现在并不是很紧急...",
|
||
"ClockBlockerInfoLong": "(内鬼阵营):\\n时间干扰者每次击杀都会增加紧急会议的冷却时间。",
|
||
"ClockBlocker.CountAddedTimeAfterDeath": "死亡后不重置干扰时间",
|
||
"ClockBlocker.EmergencyCooldownIncreasePerKill": "每次击杀增加紧急会议冷却时间",
|
||
"ClockBlocker.MaxEmergencyCooldown": "最大紧急会议冷却时间",
|
||
"Commander": "将军",
|
||
"CommanderInfo": "忠诚!",
|
||
"CommanderInfoLong": "(内鬼职业):\\n将军可以通过进入通风口/抚摸宠物在 6 种模式之间切换.变形来执行选定的模式.<size=70%>\\n\\n<b><u>标记:</u></b>用所有内鬼可见的独特颜色标记你的目标.以此来命令内鬼们杀死你的目标!\\n\\n<b><u>口哨:</u></b>这表示所有或 1 个特定的<sup>*</sup>的内鬼来到你身边,他们会得到一个指向你的箭头.\\n\\n<b><u>击杀:</u></b>通知所有或 1 个特定<sup>*</sup>的内鬼去击杀.\\n\\n<b><u>大发慈悲:</u></b>变形为某一位船员会用独特的颜色和文字标记该玩家,告诉其他内鬼不要杀死该玩家.变形为内鬼则是告诉那个内鬼不要杀任何人.\\n\\n<b><u>不要破坏:</u></b> 通知所有内鬼不要搞任何破坏.\\n\\n<b><u>使用能力:</u></b> 通知所有或 1 个特定<sup>*</sup>的内鬼使用他们的职业技能.\\n\\n<sup>*</sup>如果你变形为一个内鬼,那么这只会通知他.</size>",
|
||
"CommanderDontKill": "<size=1.7>别杀这个玩家</size>",
|
||
"CommanderDontKillAnyoneNotify": "将军命令你不要击杀",
|
||
"CommanderDontKillMarkMode": "给玩家标记\"让他存活\"标签",
|
||
"CommanderDontSabotageMode": "命令不得破坏",
|
||
"CommanderDontSabotageNotify": "将军命令你不要搞破坏",
|
||
"CommanderKillAnyoneMode": "命令杀死任何人",
|
||
"CommanderKillAnyoneNotify": "将军命令你杀无赦",
|
||
"CommanderMarkMode": "标记目标",
|
||
"CommanderNotify": "将军希望您与他们会面",
|
||
"CommanderTarget": "<size=1.7>将军的目标</size>",
|
||
"CommanderUseAbilityMode": "使用技能的命令",
|
||
"CommanderUseAbilityNotify": "将军命令你使用你的技能",
|
||
"CommanderWhistleMode": "口哨",
|
||
"CommanderWhistling": "口哨",
|
||
"Consigliere": "军师",
|
||
"ConsigliereInfo": "知己知彼,百战百胜",
|
||
"ConsigliereInfoLong": "(内鬼职业):\\n军师可以对一位玩家使用击杀按钮来得知目标的职业。\\n\\n单击击杀按钮: 查看选中目标的职业\\n双击:正常击杀目标\\n\\n当次数用完了,单击击杀也为正常击杀。",
|
||
"Consort": "限制者",
|
||
"ConsortInfo": "这点阻碍,可拦不了我!",
|
||
"ConsortInfoLong": "(内鬼职业):\\n限制者可以对玩家进行职业锁定,通过单击击杀按钮阻止他们在一段时间内击杀/使用通风口/破坏和报告。双击正常击杀。\\n(职业锁定的持续时间与混沌的黑入持续时间相同)",
|
||
"Convict": "罪犯",
|
||
"ConvictInfo": "你的目标已不在人世,弃明投暗吧!",
|
||
"ConvictInfoLong": "(叛徒职业):\\n你现在为内鬼阵营工作.",
|
||
"Councillor": "邪恶检察官",
|
||
"CouncillorInfo": "和你一起参与这场会议的..是活人..还是死人?",
|
||
"CouncillorInfoLong": "(内鬼职业):\\n作为邪恶检察官,你可以在会议期间像检察官一样审判玩家。\\n\\n在会议期间杀人后,这些杀戮行为会显示为邪恶法官的审判。\\n\\n审判命令是<b>/cmd tl [玩家ID]</b>\\n你可以在玩家名称前看到玩家ID,或者使用<b>/cmd id</b>命令查看所有玩家的ID。",
|
||
"CouncillorCanMurderImpostor": "可以谋杀<color=#ff1919>内鬼</color>",
|
||
"CouncillorCanMurderMadmate": "可以谋杀<color=#ff1919>叛徒</color>",
|
||
"CouncillorDead": " 你不能在死亡后谋杀。",
|
||
"CouncillorMakeEvilJudgeClear": "显示审判为邪恶检察官击杀",
|
||
"CouncillorMurderMax": "抱歉,你已经达到了最大的谋杀数量。",
|
||
"CouncillorMurderMaxMeeting": "你不能在这次会议上谋杀更多的玩家。 您已达到房主设定的限制。",
|
||
"Crewpostor": "船鬼",
|
||
"CrewpostorInfo": "哦?我真的是为了做任务而做任务的吗?你以为的你以为真的是你以为的你以为吗?",
|
||
"CrewpostorInfoLong": "(隶属内鬼):\\n船鬼不能杀戮但拥有任务,每当船鬼完成任务时,距离船鬼最近的玩家就会死亡。",
|
||
"CrewpostorKillAfterTask": "完成1杀任务所需的任务数量",
|
||
"CrewpostorKnowsAllies": "知道<color=#ff1919>内鬼</color>是谁",
|
||
"CrewpostorLungeKill": "击杀时瞬移",
|
||
"CursedWolf": "呪狼",
|
||
"CursedWolfInfo": "杀我?愚蠢至极!",
|
||
"CursedWolfInfoLong": "(内鬼职业):\\n当呪狼即将被击杀时,呪狼会将凶手诅咒致死(可以反击的次数根据房主设定)",
|
||
"Dazzler": "眩晕者",
|
||
"DazzlerInfo": "减少其他玩家的视野",
|
||
"DazzlerInfoLong": "(内鬼职业):\\n眩晕者可以永久减少变形目标的视野,当眩晕者被驱逐或死亡后,则眩晕者变形目标的视野会恢复正常。",
|
||
"DazzleButtonText": "眩晕",
|
||
"DazzleCooldown": "眩晕冷却",
|
||
"DazzlerCauseVision": "眩晕视野",
|
||
"DazzlerDazzleLimit": "受眩晕影响的最大玩家人数",
|
||
"DazzlerDazzled": "你被眩晕者眩晕了!",
|
||
"DazzlerResetDazzledVisionOnDeath": "重置被眩晕的玩家在死亡/被驱逐时的视野",
|
||
"Deathpact": "死亡契约",
|
||
"DeathpactInfo": "让玩家进入你的生死簿!",
|
||
"DeathpactInfoLong": "(内鬼职业):\\n死亡契约变形后的目标会被标记为死亡契约,当有足够的玩家被标记为死亡契约,被标记的玩家必须在规定的时间内会面;若在规定的时间内未会面,就会暴毙死亡,当被标记的玩家在死亡契约完成之前死亡,则该契约将被撤销。",
|
||
"DeathpactActiveDeathpact": "在<b>{1}</b>秒内找到<b>{0}</b>。",
|
||
"DeathpactAverted": "死亡契约被避免了.",
|
||
"DeathpactButtonText": "随机分配",
|
||
"DeathpactComplete": "死亡契约已经缔结。",
|
||
"DeathpactCouldNotAddTarget": "目标不能添加到死亡契约中。",
|
||
"DeathPactCooldown": "<color=#ff1919>死亡契约</color>分配冷却时间",
|
||
"DeathpactDuration": "<color=#ff1919>死亡契约</color>持续时间",
|
||
"DeathpactExecuted": "死亡契约被执行了。",
|
||
"DeathpactKillPlayersInDeathpactOnMeeting": "在会议上杀死<color=#ff1919>死亡契约</color>中的玩家",
|
||
"DeathpactNumberOfPlayersInPact": "<color=#ff1919>死亡契约</color>中的玩家数量",
|
||
"DeathpactReduceVisionWhileInPact": "降低<color=#ff1919>死亡契约</color>中玩家的视野",
|
||
"DeathpactShowArrowsToOtherPlayersInPact": "在<color=#ff1919>死亡契约</color>中显示指向其他玩家的箭头",
|
||
"DeathpactVisionWhileInPact": "揭示<color=#ff1919>死亡契约</color>中的玩家",
|
||
"Devourer": "吞噬者",
|
||
"DevourerInfo": "装扮?给我变吧!",
|
||
"DevourerInfoLong": "(内鬼职业):\\n吞噬者可以使用变形永久改变目标的外观,每个玩家的外观发生变化时,吞噬者的击杀冷却时间都会减少一定的秒数,当吞噬者死亡或被驱逐,目标玩家的外观将变回正常外观。",
|
||
"DevourerButtonText": "吞噬",
|
||
"DevourerEatenSkin": "目标皮肤被吃掉",
|
||
"DevourerHideNameConsumed": "隐藏被消耗的玩家的名字",
|
||
"Disperser": "分散者",
|
||
"DisperserInfo": "拥挤可不是个好现象...",
|
||
"DisperserInfoLong": "(内鬼阵营):\\n分散者可以使用消失/抚摸宠物将所有玩家传送到一个随机的通风口。\\n\\n注意:分散者本身不会被传送,处于通风口的玩家也不能被传送。",
|
||
"DisperserVentButtonText": "分散",
|
||
"Duellist": "竞技者",
|
||
"DuellistInfo": "今日,不是你死,就是我活!",
|
||
"DuellistInfoLong": "(内鬼职业):\\n竞技者使用变形按钮选择一位玩家,他将和竞技者一起传送到地图外进行决斗,直到你们中的一个死去。",
|
||
"Echo": "伪人",
|
||
"EchoInfo": "(哈哈哈)!的去下活份身的你着带会我",
|
||
"EchoInfoLong": "(内鬼职业):\\n伪人可以变形成一个玩家,你们会互换位置和装扮,伪人在变形期间目标无法移动,变形结束后目标死亡。\\n\\n伪人无法正常击杀。",
|
||
"Echo.DisableVentingWhileControlling": "在控制时禁用跳管",
|
||
"EchoShapeshiftButtonText": "控制",
|
||
"Escapist": "逃逸者",
|
||
"EscapistInfo": "追杀?不存在的",
|
||
"EscapistInfoLong": "(内鬼职业):\\n逃逸者可以使用消失/抚摸宠物标记一个地点,当逃逸者下一次使用消失/抚摸宠物时会被传送回标记的地点(解除变形不会有任何效果)。",
|
||
"Escapist.OneMarkPerRound": "每回合标记一次",
|
||
"EscapistAbilityButtonText": "传送",
|
||
"EvilEraser": "邪恶的抹除者",
|
||
"EvilEraserInfo": "恕我直言,你不配拥有能力",
|
||
"EvilEraserInfoLong": "(内鬼职业):\\n邪恶抹除者可以在会议上投票给任意船员阵营目标以抹除目标的主职业,抹除将在会议结束后生效。\\n(注意:抹除技能的玩家将被永远视为白板,包括游戏结算页面。且每名玩家只能被抹除一次)",
|
||
"EvilEraserHideVote": "隐藏<color=#ff1919>邪恶的抹除者</color>的投票",
|
||
"EvilGuesser": "邪恶赌怪",
|
||
"EvilGuesserInfo": "在会议中赌杀其他玩家",
|
||
"EvilGuesserInfoLong": "(内鬼职业):\\n邪恶赌怪可以在会议时猜测某位玩家的职业,正确则击杀目标,错误则会自杀。\\n猜测指令为:/bt [玩家编号] [职业名]",
|
||
"EvilTracker": "邪恶追踪者",
|
||
"EvilTrackerInfo": "让我走近你的背后...咔!让你人头落地!",
|
||
"EvilTrackerInfoLong": "(内鬼职业):\\n邪恶追踪者可以将追踪目标切换为变形的目标(变形后会立即解除变形)。\\n邪恶追踪者名字下方的箭头表示目标的方向。当邪恶追踪者的队友被击杀时,会看到击杀闪光。",
|
||
"EvilTrackerCanSeeKillFlash": "可以看到击杀闪光",
|
||
"EvilTrackerCanSeeLastRoomInMeeting": "可以在会议时知晓追踪目标的最后停留房间",
|
||
"EvilTrackerChangeButtonText": "追踪",
|
||
"EvilTrackerResetTargetAfterMeeting": "会议后重置追踪目标",
|
||
"EvilTrackerTargetMode": "可以设置目标",
|
||
"EvilTrackerTargetMode.Always": "任何时间",
|
||
"EvilTrackerTargetMode.EveryMeeting": "每次会议",
|
||
"EvilTrackerTargetMode.Never": "从不",
|
||
"EvilTrackerTargetMode.OnceInGame": "仅限一次",
|
||
"Exclusionary": "排除者",
|
||
"ExclusionaryInfo": "将玩家排除在世界之外",
|
||
"ExclusionaryInfoLong": "(内鬼职业):\\n排除者单击击杀按钮可以在短暂延迟后排除该玩家。这将在该玩家的视角中隐藏所有玩家。双击正常击杀。",
|
||
"Exclusionary.CooldownAfterExclusion": "排除后冷却时间",
|
||
"Exclusionary.ExclusionDelay": "排除延迟",
|
||
"Exclusionary.ExclusionDuration": "排除持续时间",
|
||
"Exorcist": "驱魔人",
|
||
"ExorcistInfo": "击杀无知的聊天者",
|
||
"ExorcistInfoLong": "(内鬼职业):\\n驱魔人可以在会议期间使用<b>/cmd exo</b>激活技能(所有人都会收到通知)。技能生效期间说话的玩家将被击杀。",
|
||
"Exorcist.AbilityUsedMsg": "<b><#ff5555>在<#000000>{0}</color>秒内说话的人将会死亡!",
|
||
"Exorcist.AbilityEnded": "<#00bb00>可以说话了!",
|
||
"Fabricator": "伪证师",
|
||
"FabricatorInfo": "改变死因",
|
||
"FabricatorInfoLong": "(内鬼职业):\\n伪证师可以通过<b>/fabricate {deathreason}</b>来将下一次击杀的死因调整为伪证师输入的死因。将{deathreason}替换为本模组支持的死因。",
|
||
"Fabricator.InvalidDeathReason": "<#ff5555>X <#bb0000>该死因不合法'<#ffffff>{0}</color>'!",
|
||
"Fabricator.SetDeathReason": "<#00ff00>✓ <#00bb00>你下一次击杀的死因将变为 <#ffffff>{0}</color>",
|
||
"Fakeshifter": "伪形者",
|
||
"FakeshifterInfo": "吾可令一人化作他人之影,使群雄难辨其形",
|
||
"FakeshifterInfoLong": "(内鬼阵营):\\n伪形者可通过变形菜单标记一名玩家,被标记者对除自己外的所有人显示为随机玩家形象,一段时间后,该玩家将恢复原形并触发破壳动画(全场可见)。",
|
||
"FakeshifterAbilityDuration": "目标变回原形的延迟时间",
|
||
"Fireworker": "烟花商人",
|
||
"FireworkerInfo": "使用烟花造成爆炸",
|
||
"FireworkerInfoLong": "(内鬼职业):\\n烟花商人可以通过消失/使用宠物放置至多三个炸弹。如果烟花商人是仅存的内鬼,他将可以消失/使用宠物引爆炸弹。炸弹造成无差别伤害,但如果这导致无人存活,内鬼仍然获胜。",
|
||
"FireworkerExplosionButtonText": "引爆",
|
||
"FireworkerInstallAtionButtonText": "安装",
|
||
"FireworkerMaxCount": "可放置烟花的数量上限",
|
||
"FireworkerPutPhase": "烟花剩余{0}个",
|
||
"FireworkerRadius": "烟花爆炸半径",
|
||
"FireworkerReadyFirePhase": "准备引爆!",
|
||
"FireworkerWaitPhase": "耐心等待……",
|
||
"Forger": "伪造者",
|
||
"ForgerInfo": "伪造别人职业",
|
||
"ForgerInfoLong": "(内鬼职业):\\n伪造者可以使用<b>/forge {id} {role}</b>将指定玩家的职业改变成指定的职业,该玩家死亡后触发。请注意,只有视觉上的改变,实际上会保持原来职业。",
|
||
"Framer": "拉拢者",
|
||
"FramerInfo": "拉拢其他玩家",
|
||
"FramerInfoLong": "(内鬼职业):\\n拉拢者可以使用击杀按钮对某人来拉拢他们,让游戏认为他们在内鬼阵营中。双击正常击杀。",
|
||
"Framer.TargetFramedNotify": "游戏现在认为 {0} 是一个<#ff1919>内鬼</color>",
|
||
"Freezer": "冰箱",
|
||
"FreezerInfo": "冰冻爷爷,冰冻奶奶",
|
||
"FreezerInfoLong": "(内鬼职业):\\n冰箱可以变形为一名玩家以将其冰冻。被冰冻的玩家在一段时间内将无法移动。",
|
||
"Frightener": "恐吓者",
|
||
"FrightenerInfo": "已吓哭。",
|
||
"FrightenerInfoLong": "(内鬼职业):\\n恐吓者通过变形能恐吓指定的人,这段时间内他无法报告尸体甚至无法开会,除非他死了。",
|
||
"Frightener.KillOnEmergencyMeetingCall": "被恐吓的人试图开会时会死",
|
||
"Gambler": "博弈者",
|
||
"GamblerInfo": "每次击杀后都会获得一个效果",
|
||
"GamblerInfoLong": "(内鬼职业):\\n博弈者每次完成击杀都会触发随机事件。这些随机事件从报告到获得狙击技能不等。",
|
||
"GamblerBSRDelay": "自报延迟时间",
|
||
"GamblerFreezeDur": "冰冻持续时间",
|
||
"GamblerGet.BSR": "<color=#ffffff><color=#ffa500>Effect:</color>自报延迟(in <color=#ffa500>{0}s</color>)</color>",
|
||
"GamblerGet.DelayedKill": "<color=#ffffff><color=#00ffa5>效果:</color>延迟击杀 (<color=#00ffa5>{0}s</color>)</color>",
|
||
"GamblerGet.Freeze": "<color=#ffffff><color=#ffa500>效果:</color>冰冻时间(长<color=#ffa500>{0}s</color>)</color>",
|
||
"GamblerGet.HighKCD": "<color=#ffffff><color=#ffa500>效果:</color>高击杀延迟(<color=#ffa500>{0}s</color>)</color>",
|
||
"GamblerGet.IgnoreDefense": "<color=#ffffff><color=#00ffa5>效果:</color>破盾攻击</color>",
|
||
"GamblerGet.LowKCD": "<color=#ffffff><color=#00ffa5>Effect:</color>低击杀冷却时间(<color=#00ffa5>{0}s</color>)</color>",
|
||
"GamblerGet.LowVision": "<color=#ffffff><color=#ffa500>效果:</color>低视野(<color=#ffa500>{1}x</color>, 时长<color=#ffa500>{0}s</color>)</color>",
|
||
"GamblerGet.NoLunge": "<color=#ffffff><color=#00ffa5>效果:</color>没动画</color>",
|
||
"GamblerGet.Shield": "<color=#ffffff><color=#00ffa5>效果:</color>临时的盾牌 (<color=#00ffa5>{0}s</color>)</color>",
|
||
"GamblerGet.Speedup": "<color=#ffffff><color=#00ffa5>效果:</color>高速度(<color=#00ffa5>{1}x</color>, 时长:<color=#00ffa5>{0}s</color>)</color>",
|
||
"GamblerGet.Swap": "<color=#ffffff><color=#00ffa5>效果:</color>与某人交换位置</color>",
|
||
"GamblerHighKCD": "更高的击杀冷却时间",
|
||
"GamblerIgnoreCursedWolfAndJinx": "能击杀<color=#ff1919>呪狼</color>和<color=#ed2f91>灾厄星</color>",
|
||
"GamblerIgnoreMedicShield": "忽略<color=#00ff97>医生</color>的<color=#8cffff>护盾</color>",
|
||
"GamblerIgnorePestilence": "可以击杀<color=#343136>瘟疫</color>",
|
||
"GamblerIgnoreVeteranAlert": "忽略<color=#a77738>老兵</color>警戒",
|
||
"GamblerKillDelay": "延迟击杀延迟时间",
|
||
"GamblerLowKCD": "更低的击杀冷却时间",
|
||
"GamblerLowVision": "低视野大小",
|
||
"GamblerLowVisionDur": "低视野持续时间",
|
||
"GamblerPositiveEffectChance": "发生正面效果的概率",
|
||
"GamblerShieldDur": "护盾持续时间",
|
||
"GamblerSpeedup": "增加玩家速度",
|
||
"GamblerSpeedupDur": "增加玩家速度的持续时间",
|
||
"GamblerTPDelay": "交换位置延迟时间",
|
||
"GamblerWhatToIgnore": "应用势不可挡效果时要忽略的内容",
|
||
"Gangster": "歹徒",
|
||
"GangsterInfo": "这世间最好的方法莫过于动摇根基,瓦解内部!",
|
||
"GangsterInfoLong": "(内鬼职业):\\n歹徒通过击杀招募玩家成为叛徒。若招募成功,双方都会看到彼此出现的盾牌破碎动画作为提示(仅互相可见)。剩余可以招募的次数会显示在歹徒名字旁的括号内(数量根据房主设置)。若歹徒尝试招募无法被招募的玩家,例如中立阵营或一些特殊船员时,则会改为正常击杀。当歹徒没有剩余招募次数时击杀则为正常击杀。",
|
||
"GangsterButtonText": "招募",
|
||
"GangsterRecruitCooldown": "招募冷却时间",
|
||
"GangsterRecruitLimit": "招募玩家数量上限",
|
||
"GangsterRecruitmentFailure": "目标无法被招募",
|
||
"GangsterSuccessfullyRecruited": "您成功招募了一位玩家",
|
||
"Gatekeeper": "守门人",
|
||
"GatekeeperInfo": "对房间人数了如指掌",
|
||
"GatekeeperInfoLong": "(内鬼职业):\\n作为守门人,你可以隐身/摸宠物/变形来标记你所在的房间。从现在开始,你将实时看到该房间内存活玩家的数量。死亡的玩家不计入在内。根据设置,你可以同时标记多个房间。",
|
||
"Gatekeeper.MaxRoomsMarkedAtOnce": "最大一次性标记房间数量",
|
||
"Generator": "发电者",
|
||
"GeneratorInfo": "别在这里发电!",
|
||
"GeneratorInfoLong": "(内鬼职业):\\n发电者无时无刻都在发电。只有在拥有足够电量的情况下,发电者才能杀人/跳管/变形/破坏。变形时也会损失电荷。",
|
||
"Generator.ChargesGainedEverySecond": "每秒增加的电量",
|
||
"Generator.ChargesLostWhileShiftedPerSecond": "移动时每秒损失的电量",
|
||
"Generator.Kill.Cost": "击杀所需要的电量",
|
||
"Generator.MaxChargesStored": "最大储存电量",
|
||
"Generator.Notify.NotEnoughCharges": "你没有足够的电量去做 ({0})",
|
||
"Generator.Notify.RevertShapeshift": "你的电量不足,变形已结束.",
|
||
"Generator.Sabotage.Cost": "破坏所需要的电量",
|
||
"Generator.Shapeshift.Cost": "变形所需要的电量",
|
||
"Generator.StartingCharges": "初始电量",
|
||
"Generator.Vent.Cost": "跳管所需要的电量",
|
||
"Godfather": "教父",
|
||
"GodfatherInfo": "今日收留你们,是你们八辈子修来的福分,你们至死都要效忠于我!",
|
||
"GodfatherInfoLong": "(内鬼职业):\\n教父投票给某人即可标记某人。下一轮如果有人杀了他,那么凶手会变成逃亡者,即使这个凶手是他自己。",
|
||
"Greedy": "贪婪者",
|
||
"GreedyInfo": "想赌我的刀...有多快吗?",
|
||
"GreedyInfoLong": "(内鬼职业):\\n贪婪者奇数次和偶数次的击杀,会拥有不同的击杀冷却。\\n每次开会都会重置贪婪者的击杀冷却,贪婪者的第一次击杀永远是奇数击杀。",
|
||
"Hangman": "刽子手",
|
||
"HangmanInfo": "在我面前,你还觉得你躲得掉吗?",
|
||
"HangmanInfoLong": "(内鬼职业):\\n刽子手在变形期间的击杀方式为绞杀,绞杀无视目标的任何状态例如医生的护盾、保镖的守护、大明星的技能等,被绞杀的玩家不会留下尸体,也不会触发其任何技能例如老兵反杀等(包括附加职业),此外,灵媒也不会得到提示。",
|
||
"HangmanKillButtonTextDuringSS": "绞杀",
|
||
"KillCooldownOnStrangle": "绞杀后的冷却时间",
|
||
"Hitman": "杀手",
|
||
"HitmanInfo": "选择目标",
|
||
"HitmanInfoLong": "(内鬼职业):\\n杀手需要选择一个人作为目标。每当杀手杀死目标时,杀手的下一次击杀冷却时间就会降低。\\n\\n注意:一旦选择了目标,就不能再次更改。杀死当前目标后,才能再次选择目标。",
|
||
"HitmanLowKCD": "更低的击杀冷却时间",
|
||
"Hypnotist": "催眠师",
|
||
"HypnotistInfo": "防止玩家报告尸体",
|
||
"HypnotistInfoLong": "(内鬼职业):\\n催眠师可以使用消失/抚摸宠物施展能力,阻止所有玩家报告尸体。",
|
||
"Hypnotist.DoReportAfterHypnosisEnds": "催眠结束后立即发起在催眠期间被阻止的报告",
|
||
"HypnosisNoMeeting": "每个人都被催眠了,不允许当前的召集会议",
|
||
"Hypocrite": "伪君子",
|
||
"HypocriteInfo": "如果你完成了任务,内鬼会赢得胜利",
|
||
"HypocriteInfoLong": "(叛徒职业):\\n当你完成所有任务(并且你仍然活着)时,游戏立即结束,内鬼阵营全体获胜。",
|
||
"Hypocrite.AlliesKnowHypocrite": "队友知道谁是<#ff1919>伪君子</color>",
|
||
"Hypocrite.KnowsAllies": "知道他们的队友",
|
||
"Hypocrite.NonImpGetsNotifyWhenLowTasks": "在<#ff1919>伪君子</color>剩余的任务数量较少时,非内鬼阵营会收到通知",
|
||
"Hypocrite.NotifyAtXTasksLeft": "通知时剩下的任务数量",
|
||
"HypocriteHasXTasksLeft": "<size=80%><#ffff44>{0} 是<#ff1919>伪君子</color>!他还剩下<#ff1919>{1}</color>个任务</color></size>",
|
||
"Impostor": "内鬼",
|
||
"ImpostorEHR": "内鬼",
|
||
"ImpostorEHRInfo": "做好本职工作:压制正义!",
|
||
"ImpostorEHRInfoLong": "(内鬼职业):\\n内鬼的目标是击杀所有船员。可以破坏和使用通风管。",
|
||
"AbilityButtonText.Impostor": "幽幽鬼影",
|
||
"Inhibitor": "抑郁者",
|
||
"InhibitorInfo": "不可能...怎么会有这种差错!!",
|
||
"InhibitorInfoLong": "(内鬼职业):\\n抑制者只能在没有发生严重破坏时才能击杀(如灯光或反应堆)。",
|
||
"Kamikaze": "狼王",
|
||
"KamikazeInfo": "家族的兴衰...有我肩负,就算死,也要为家族争光!",
|
||
"KamikazeInfoLong": "(内鬼职业):\\n狼王对玩家使用击杀按钮来标记他们,当狼王死亡时,被标记的目标一同死亡。双击正常击杀。",
|
||
"KamikazeMarkCD": "标记后冷却时间",
|
||
"Kidnapper": "女帝",
|
||
"KidnapperInfo": "将玩家传送到你身边",
|
||
"KidnapperInfoLong": "(内鬼职业):\\n女帝变形为一个人时,那个人就会被传送到女帝旁边。",
|
||
"KillingMachine": "杀戮机器",
|
||
"KillingMachineInfo": "你只能击杀,但击杀冷却减少并且无视护盾",
|
||
"KillingMachineInfoLong": "(内鬼阵营):\\n杀戮机器的击杀冷却很短,但杀戮机器无法使用通风管道、没有内鬼视野、无法破坏、无法报告也无法召开紧急会议。",
|
||
"Librarian": "图书管理员",
|
||
"LibrarianInfo": "安静!都给我安静!",
|
||
"LibrarianInfoLong": "(内鬼职业):\\n图书管理员处于沉静时,若有人报告图书管理员旁边的尸体,图书管理员会击杀他们。在这之后,每个人都会看到‘SSSH!’以红色显示在图书管理员的名字下。",
|
||
"LibrarianModeText": "<color=#00ffa5>模式:</color> <b>{0}</b>",
|
||
"LibrarianNameNotifyDuration": "“SSSH! ”文本显示持续时间",
|
||
"LibrarianNameText": "SSSH!",
|
||
"LibrarianNormalMode": "标准",
|
||
"LibrarianRadius": "消声者感知半径",
|
||
"LibrarianShowSSAnimation": "变形转换动画可见",
|
||
"LibrarianSilenceDuration": "静音模式持续时间",
|
||
"LibrarianSilenceMode": "<color=#ff1919>静音</color>",
|
||
"Lightning": "球状闪电",
|
||
"LightningInfo": "将玩家转换为量子幽灵",
|
||
"LightningInfoLong": "(内鬼职业):\\n球状闪电无法进行常规击杀,但他可以通过击杀按键将目标转化为量子幽灵。如果一名非量子幽灵玩家与量子幽灵接触,后者会死亡。如果量子幽灵存活直至发起会议,他将在会议后死亡。尝试与任何量子幽灵互动都不会有反应。基于设置,击杀球状闪电可能导致凶手成为量子幽灵。",
|
||
"LightningButtonText": "汽化",
|
||
"LightningConvertTime": "汽化为量子幽灵的延迟",
|
||
"LightningKillCooldown": "汽化冷却时间",
|
||
"LightningKillerConvertGhost": "被击杀时凶手汽化为量子幽灵",
|
||
"Loner": "独行客",
|
||
"LonerInfo": "选择您的合作伙伴",
|
||
"LonerInfoLong": "(内鬼职业):\\n独行客可以在会议中使用变形菜单或<b>/select {id} {role}</b>命令(将{id}替换为玩家ID,将{role}替换为想让他们获得的职业名称)自由选择内鬼伙伴。如果行客使用变形菜单,系统会随机分配一个启用的内鬼职业。职业变更将在会议结束后生效。",
|
||
"Loner.Picked": "<#00ff00>✓ <#00ffa5>你已选择{0}作为你的搭档!他们的职业将是{1}。",
|
||
"LovingImpostor": "恋人内鬼",
|
||
"LovingImpostorInfo": "愿与君共度余生,心心相印!",
|
||
"LovingImpostorInfoLong": "(内鬼职业):\\n恋人内鬼的主要目标是活到游戏结束,帮助你的爱人获胜。如果你的爱人死了,你也会死。你可以以任何一种方式获胜,但你必须让你的爱人活着。但别忘了,你也是内鬼。",
|
||
"LovingImpostorSpawnChance": "<color=#ff9ace>爱上</color><#ff1919>内鬼</color>的概率",
|
||
"Lurker": "潜伏者",
|
||
"LurkerInfo": "躲在暗处,力量才能成倍增长",
|
||
"LurkerInfoLong": "(内鬼职业):\\n潜伏者通过使用通风管道减少一定的击杀CD。在完成击杀后,潜伏者的冷却时间会被重置为默认值。",
|
||
"Mafioso": "狂战士",
|
||
"MafiosoInfo": "我升级了!我变得更强啦!",
|
||
"MafiosoInfoLong": "(内鬼职业):\\n狂战士通过击杀、破坏、进入通风口, 或者一位不是内鬼的玩家被驱逐来获得经验值。当狂战士拥有 100 经验值时,狂战士的等级会提升。每一级,狂战士都会逐渐变得更强大。\\n\\n0级:普通内鬼的设置,短击杀距离,击杀冷却高\\n1级:远击杀距离,正常击杀冷却时间\\n2级:击杀冷却时间缩短\\n3级:获得两个击杀按钮,但击杀冷却时间变长了\\n4级:变为正常击杀冷却时间\\n5级:延迟击杀",
|
||
"MafiosoDelay": "第5级时的击杀延迟",
|
||
"MafiosoHUDText": "<color=#00ffa5>等级:</color> {0}\\n<color=#00ffa5>经验:</color> {1}",
|
||
"MafiosoHUDTextWithDualPistols": "<color=#00ffa5>等级:</color>{0},<color=#00ffa5>经验:</color>{1}\\n",
|
||
"MafiosoLevelUp": "你的等级提高了!",
|
||
"MafiosoProgressText": "<color=#00ffa5>等级:</color> <color=#ffffff>{0}</color> <color=#00ffa5>经验:</color> <color=#ffffff>{1}</color>",
|
||
"MafiosoRewardForKilling": "击杀获得的经验值",
|
||
"MafiosoRewardForOtherPlayerEjected": "非内鬼玩家被驱逐时获得的经验值",
|
||
"MafiosoRewardForSabotaging": "破坏获得的经验值",
|
||
"MafiosoRewardForVenting": "进入通风管道获得的经验值",
|
||
"Mastermind": "策划者",
|
||
"MastermindInfo": "我最爱退居幕后,看两只蚂蚁的互相厮杀了!!",
|
||
"MastermindInfoLong": "(内鬼职业):\\n策划者使用击杀操控玩家,会在一段时间后被告知玩家被操控了。被操控的玩家必须在规定时间内击杀一位玩家才能存活,若时间到了或者召开紧急会议,目标就会死亡。\\n- 单击操控玩家\\n- 双击正常击杀",
|
||
"MastermindCD": "指使的冷却时间",
|
||
"MastermindDelay": "被指使的通知延迟",
|
||
"MastermindTargetSurvived": "<color=#00ff00>你活了下来!</color>",
|
||
"MastermindTimeLimit": "被指使的玩家击杀时间限制",
|
||
"Mercenary": "嗜血杀手",
|
||
"MercenaryInfo": "持续击杀,否则你会自杀",
|
||
"MercenaryInfoLong": "(内鬼职业):\\n嗜血杀手的击杀冷却快于常规冷却,但嗜血杀手有一个计时器,计时器如果走到0嗜血杀手就会自杀。击杀其他玩家可重置此计时器。当计时器剩余时间不超过20s时会在名字下方显示。",
|
||
"MercenaryLimit": "自杀倒计时",
|
||
"MercenarySuicideButtonText": "自杀倒计时",
|
||
"Miner": "矿工",
|
||
"MinerInfo": "地道战才是最先进的隐蔽方式!",
|
||
"MinerInfoLong": "(内鬼职业):\\n矿工在使用消失/抚摸宠物时会被传送到上一个跳进的通风口。",
|
||
"MinerTeleButtonText": "时空跃迁",
|
||
"Morphling": "化形者",
|
||
"MorphlingInfo": "只有他人的面孔,才能释放我内心的强大!",
|
||
"MorphlingInfoLong": "(内鬼职业):\\n化形者必须在变形时才能击杀。",
|
||
"Nemesis": "黑手党",
|
||
"NemesisInfo": "真正的主角,都是压轴出场!",
|
||
"NemesisInfoLong": "(内鬼职业):\\n黑手党在其他内鬼存活时不能击杀,但在死亡后可以使用/rv [玩家id]击杀玩家。",
|
||
"NemesisAliveKill": "黑手党的复仇只能在死后发动。",
|
||
"NemesisCanKillNum": "复仇上限次数",
|
||
"NemesisDeadMsg": "黑手党已死,但恶的因果和业力作用在了全场人员\\n用/rv + [玩家编号] 让这份复仇的果爆发吧!\\n编号在其他玩家名字旁边\\n或者用/rv看看所有玩家的编号",
|
||
"NemesisKillDead": "请选择一个在场的存活玩家进行复仇",
|
||
"NemesisKillDisable": "很抱歉,根据房主设定,该房不允许黑手党复仇",
|
||
"NemesisKillMax": "您达到复仇的上限了,已经不能再复仇了",
|
||
"NemesisKillSucceed": "<b>{0}</b>遭到了黑手党复仇因果的吞噬!",
|
||
"Ninja": "刺客",
|
||
"NinjaInfo": "标记目标,然后瞬移击杀",
|
||
"NinjaInfoLong": "(内鬼职业):\\n刺客用击杀来绑定一个目标,绑定成功会以盾碎作为提示。刺客用变形/抚摸宠物来无视距离传送&击杀标记的玩家。刺客不能进行常规击杀,房主可以更改这个设置。",
|
||
"NinjaAssassinateCooldown": "刺杀冷却时间",
|
||
"NinjaCanKillAfterAssassinate": "可以在刺杀后进行常规击杀",
|
||
"NinjaInvisibilityTimeAfterAssassinate": "刺杀后隐身时间",
|
||
"NinjaMarkButtonText": "标记",
|
||
"NinjaMarkCooldown": "标记冷却时间",
|
||
"NinjaShapeshiftText": "击杀",
|
||
"Nuker": "核弹",
|
||
"NukerInfo": "使用变形,挫骨扬灰,一个不留",
|
||
"NukerInfoLong": "(内鬼职业):\\n核弹有更强大的爆炸威力。通过消失/抚摸宠物引爆核弹。核弹不能杀人并会死在爆炸中。",
|
||
"NukerChance": "<color=#ff1919>核弹</color>出现概率",
|
||
"Nullifier": "盗技者",
|
||
"NullifierInfo": "你的技能..哦不!这是我的!",
|
||
"NullifierInfoLong": "(内鬼职业):\\n盗技者单击击杀按钮时将会从目标身上窃取一个技能(如果他们有)。双击正常击杀。\\n\\n小贴士:盗技者不会知道目标是否有技能使用限制,但目标可能会注意到他们的技能被窃取了。",
|
||
"NullifierDelay": "技能移除延迟",
|
||
"NullifierUseRemoved": "技能已成功窃取",
|
||
"Obstructer": "阻塞者",
|
||
"ObstructerInfo": "在破坏期间减慢玩家速度",
|
||
"ObstructerInfoLong": "(内鬼职业):\\n阻塞者造成破坏可以减慢所有玩家的速度,并且阻塞者的击杀冷却时间会在破坏期间减少。",
|
||
"Obstructer.SpeedReductionPerSecond": "每秒速度减少",
|
||
"Occultist": "神秘学家",
|
||
"OccultistInfo": "重生玩家到你的阵营",
|
||
"OccultistInfoLong": "(内鬼职业):\\n神秘学家有两种模式:报告和复活。在报告模式中,神秘学家正常报告尸体。 在复活模式中,当神秘学家按下某人尸体的报告时。 神秘学家会复活他们,他们会变成逃亡者/获得叛徒的附加职业(如果他们不是内鬼)。",
|
||
"Occultist.ArrowsToBodies": "显示指向死人的箭头",
|
||
"Occultist.CanReviveImpostorsAndMadmates": "可以复活<#ff1919>内鬼</color> 和 <#ff1919>叛徒</color>",
|
||
"Occultist.RPM.Madmate": "获取<#ff1919>叛徒</color>附加职业",
|
||
"Occultist.RPM.Renegade": "转变为<#ff1919>逃亡者</color>",
|
||
"Occultist.ReviveTime": "按下报告后复活玩家所需的时间",
|
||
"Occultist.RevivedPlayers": "复活玩家",
|
||
"Occultist.RevivedPlayersBodiesCanBeReported": "已被复活的尸体可以再被报告",
|
||
"OccultistActionSwitchMode.Pet": "宠物",
|
||
"OccultistActionSwitchMode.Vanish": "消失",
|
||
"OccultistActionSwitchMode.Vent": "跳管",
|
||
"OccultistMode.Report": "报告",
|
||
"OccultistMode.Revive": "复活",
|
||
"OccultistRevived": "{0} 已被复活!",
|
||
"OccultistReviving": "正在复活 {0}...",
|
||
"OccultistSuffix": "<size=80%><#00ffa5>模式:</color> <b>{0}</b> (<#00a5ff>{1}</color> 切换模式)</size>",
|
||
"Overheat": "过热",
|
||
"OverheatInfo": "快快快!我要红温热死了!",
|
||
"OverheatInfoLong": "(内鬼职业):\\n过热的击杀冷却基于它的温度。你等的越久就越热,击杀冷却也就越低,但你过热从而不能移动的概率也会增加。你可以通过变形或使用宠物按钮重置温度并导致你短时间内不能移动。",
|
||
"Overheat.ChanceIncrease": "温度上升",
|
||
"Overheat.ChanceIncreaseFrequency": "升温频率",
|
||
"Overheat.KCDDecreasePerIncreasedTemperature": "每当温度增加时减少的击杀冷却",
|
||
"Overheat.RollChanceFrequency": "决定是否过热的频率",
|
||
"Overheat.Suffix": "<size=80%>温度:{0}</size>",
|
||
"Parasite": "寄生虫",
|
||
"ParasiteInfo": "我愿与内鬼肝胆相照,荣辱与共!",
|
||
"ParasiteInfoLong": "(叛徒职业):\\n寄生虫可以击杀,跳管,破坏,本质上和内鬼没有区别。",
|
||
"Penguin": "企鹅",
|
||
"PenguinInfo": "你的命运自不由天...(哈哈)就连葬身之地都无权选择!",
|
||
"PenguinInfoLong": "(内鬼职业):\\n企鹅可使用击杀键将目标拖动到任意地方,并在倒计时结束或再次按下击杀键后杀死目标。",
|
||
"PenguinAbductTimerLimit": "最长拖拽时间",
|
||
"PenguinKillButtonText": "拖动",
|
||
"PenguinMeetingKill": "拖动目标时会议开始,则杀死目标",
|
||
"PenguinSpeedDuringDrag": "拖动的速度",
|
||
"PenguinTimerText": "拖拽倒计时",
|
||
"PenguinVictimCanUseAbilities": "受害者可以在被拖动时使用自己的技能",
|
||
"PenguinVictimKill": "作为企鹅/鹅的受害者,你不能与他人互动",
|
||
"Perplexer": "整蛊者",
|
||
"PerplexerInfo": "欸!你怎么连路都不会走了!",
|
||
"PerplexerInfoLong": "(内鬼职业):\\n整蛊者通过变形选择一位玩家,这位玩家的移动会和他的按键效果相反。",
|
||
"Phantom": "原版幻象师",
|
||
"PhantomEHR": "幻象师",
|
||
"PhantomEHRInfo": "隐匿于无形,不留半点蛛丝马迹",
|
||
"PhantomEHRInfoLong": "(内鬼职业):\\n幻象师通过消失按钮隐身,以逃离案发现场。如果幻象师想在倒计时结束前显形,可以点击显形按钮\\n注意:每当幻象师隐身和显形时,都会产生烟雾。",
|
||
"PhantomCooldown": "隐身冷却时间",
|
||
"PhantomDuration": "隐身持续时间",
|
||
"AbilityButtonText.Phantom": "消失",
|
||
"Postponer": "推迟者",
|
||
"PostponerInfo": "推迟尸体的生成",
|
||
"PostponerInfoLong": "(内鬼职业):\\n推迟者击杀玩家后尸体不会立即生成,而是一段时间后在击杀地点生成。",
|
||
"Postponer.BodyDelay": "尸体生成延迟",
|
||
"Psychopath": "精神病患者",
|
||
"PsychopathInfo": "你被迫结束冷却时间",
|
||
"PsychopathInfoLong": "(内鬼职业):\\n如果有人在精神病患者的击杀范围内,并且精神病患者的击杀冷却时间结束,精神病患者就会立即击杀他们。同时,精神病患者也有可能一次性误伤范围内的多名玩家!",
|
||
"Puppeteer": "傀儡师",
|
||
"PuppeteerInfo": "我最爱退居幕后,看两只蚂蚁的互相厮杀了!!",
|
||
"PuppeteerInfoLong": "(内鬼职业):\\n傀儡师使用击杀操纵傀儡。玩家变成傀儡后,在接触不是傀儡的目标时死亡。根据设置,傀儡的目标一旦被击杀也会死亡。\\n- 单击操控傀儡\\n- 双击正常击杀",
|
||
"PuppeteerCD": "傀儡选定傀儡的冷却时间",
|
||
"PuppeteerCanKillNormally": "正常情况下可以杀人",
|
||
"PuppeteerDiesAfterMaxPuppets": "<color=#ff1919>傀儡师</color>在没有傀儡后死去",
|
||
"PuppeteerKCD": "傀儡师击杀冷却时间",
|
||
"PuppeteerManipulationBypassesLazy": "跳过<color=#a4dffe>懒人</color>(附加职业)",
|
||
"PuppeteerManipulationBypassesLazyGuy": "跳过<color=#a4dffe>摆烂人</color>",
|
||
"PuppeteerManipulationEndsAfterFixedTime": "特定时间后傀儡解除控制",
|
||
"PuppeteerManipulationEndsAfterTime": "操控结束后的时间",
|
||
"PuppeteerMaxDelay": "傀儡玩家可以杀人之前的最大延迟",
|
||
"PuppeteerMaxPuppets": "傀儡的最大数量",
|
||
"PuppeteerMinDelay": "傀儡玩家可以杀人之前的最小延迟",
|
||
"PuppeteerOperateButtonText": "操控",
|
||
"PuppeteerPuppetCanKillImpostors": "傀儡师可以杀死其他<color=#ff1919>内鬼</color>",
|
||
"PuppeteerPuppetCanKillPuppeteer": "傀儡师可以杀死<color=#ff1919>傀儡师</color>",
|
||
"PuppeteerUsesRemaining": "你还有 {0} 傀儡",
|
||
"QuickShooter": "快枪手",
|
||
"QuickShooterInfo": "这一次的放弃,是为了下一次而做的积蓄!",
|
||
"QuickShooterInfoLong": "(内鬼职业):\\n当击杀冷却结束时,快枪手可以通过消失来存储子弹。\\n击杀成功后,如果快枪手仍然还有子弹,将立即消耗一颗子弹来将击杀冷却重置为零。\\n根据房主的设置,每次会议开始快枪手只能保留一定数量的子弹。",
|
||
"QuickShooterShapeshiftCooldown": "变形冷却时间",
|
||
"QuickShooterShapeshiftText": "保留子弹",
|
||
"QuickShooterStoraging": "子弹储存成功",
|
||
"MeetingReserved": "会议后保留子弹数量",
|
||
"Renegade": "逃亡者",
|
||
"RenegadeInfo": "帮助内鬼杀死船员",
|
||
"RenegadeInfoLong": "(叛徒职业):\\n作为逃亡者,帮助内鬼赢得胜利。",
|
||
"RenegadeKillCD": "<color=#ff1919>逃亡者</color>的击杀冷却",
|
||
"RenegadeKillImpostor": "逃亡者不能击杀内鬼",
|
||
"RiftMaker": "穿梭者",
|
||
"RiftMakerInfo": "来去自如",
|
||
"RiftMakerInfoLong": "(内鬼职业):\\n穿梭者可以通过变形/抚摸宠物来制造裂缝。穿梭者可以通过触摸裂缝所在的区域,从一个裂缝传送到另一个裂缝。穿梭者无法进入通风管道,尝试进入会将所有裂缝销毁。",
|
||
"Saboteur": "破坏者",
|
||
"SaboteurInfo": "你只能在破坏中击杀",
|
||
"SaboteurInfoLong": "(内鬼职业):\\n破坏者只能在发生严重破坏时才能击杀(如通讯或氧气)。每当破坏者击杀时,将会在当前破坏的基础上激活另一个随机的严重破坏。",
|
||
"Sapper": "爆破手",
|
||
"SapperInfo": "已成功安装C4!",
|
||
"SapperInfoLong": "(内鬼职业):\\n爆破手无法正常击杀,但可以使用消失/抚摸宠物来放置一个定时炸弹,它会在设定秒之后爆炸,在范围内的人都会被炸死。\\n\\n请注意:如果你在范围内,你也会被炸死!",
|
||
"SapperCD": "炸弹放置冷却时间",
|
||
"SapperDelay": "炸弹爆炸延迟",
|
||
"SapperRadius": "炸弹爆炸范围",
|
||
"Scavenger": "清道夫",
|
||
"ScavengerInfo": "你见尸又如何?我要让你们死不瞑目!",
|
||
"ScavengerInfoLong": "(内鬼职业):\\n清道夫击杀不会留下尸体。此外若受害者为诱饵,则诱饵的技能不会发动。要击杀某人,清道夫必须使用击杀按钮后在那个人附近停留几秒钟,类似于纵火犯的浇油行为。",
|
||
"ScavengerKillDuration": "击杀贴近目标所需的时间",
|
||
"Shapeshifter": "变形者",
|
||
"ShapeshifterEHR": "变形者",
|
||
"ShapeshifterEHRInfo": "改头换面,真相...扑朔迷离",
|
||
"ShapeshifterEHRInfoLong": "(内鬼职业):\\n变形者可以变形为其它玩家。当变形者使用变形或取消变形时,会留下痕迹。\n\\n背景故事:变形者其实是正常人类,但是他是一个[实验]失败的变体,他曾到阿尔法制药高价买下一款易容药品想要使自己重回青春,但是劣质的原料无法长期维持他的容貌,并且每当服药/药效结束的时候,他的皮肤会剥离,血肉膨胀充气像一个蛋壳,长期使得皮肤裂痕累累,不成人形,他听说科学家也来到了这艘飞船,因此,他一定要复仇!",
|
||
"AbilityButtonText.Shapeshifter": "变形",
|
||
"Silencer": "消声者",
|
||
"SilencerInfo": "就不应该有人知道...",
|
||
"SilencerInfoLong": "(内鬼职业):\\n当消声者变形为某一个目标时,消声者会对该玩家进行勒索,被勒索的玩家将无法说话。\\n\\n注意:被勒索玩家的发言会触发混乱指令,请被勒索玩家看到其图标时不要说话。",
|
||
"SilencerDead": "<b>{0}</b>已被<color=#ff1919>消声者</color>勒索!",
|
||
"MaxPlayersAliveForSilencedToVote": "禁言玩家可以投票的需要的最大存活玩家数量",
|
||
"SilenceMode": "静音模式",
|
||
"Sniper": "狙击手",
|
||
"SniperInfo": "刀?这也太过时了,现在是热兵器时代!",
|
||
"SniperInfoLong": "(内鬼职业):\\n狙击手拥有远距离射杀的能力。\\n方法为:进入变形到解除变形的位置连成一条线,这条线包括这条线的射线上距离最近的玩家会被狙杀。狙击手在子弹用完后可以进行正常击杀。",
|
||
"SniperAimAssist": "辅助瞄准",
|
||
"SniperAimAssistOneshot": "一枪爆头挂",
|
||
"SniperBulletCount": "弹药",
|
||
"SniperCanKill": "<color=#ff1919>狙击手</color>可以在剩余子弹的情况下杀人",
|
||
"SniperPrecisionShooting": "精准射击模式",
|
||
"SniperSnipeButtonText": "狙击",
|
||
"SoulCatcher": "夺魂者",
|
||
"SoulCatcherInfo": "你会与变形目标交换位置",
|
||
"SoulCatcherInfoLong": "(内鬼职业):\\n夺魂者完成变形后可以与变形目标交换位置(若目标处于异常状态例如死亡、被吞、管道内等则无事发生)",
|
||
"SoulCatcherButtonText": "传送",
|
||
"Stasis": "时间刺客",
|
||
"StasisInfo": "冻结时间",
|
||
"StasisInfoLong": "(内鬼职业):\\n时间刺客可以抚摸宠物/消失来冻结时间。这意味着,所有玩家都将被冻结和致盲,任何人都无法做任何事情。根据房主设置,致盲和冻结可能会排除其他内鬼阵营的玩家。",
|
||
"Stasis.AffectsOtherImpostors": "时间冻结影响其他<#ff1919>内鬼</color>",
|
||
"Stasis.TimeFreezeEndNotify": "冻结时间",
|
||
"Stasis.TimeFrozenNotify": "冻结时间",
|
||
"Stealth": "暗杀者",
|
||
"StealthInfo": "在暗夜中无形",
|
||
"StealthInfoLong": "(内鬼职业):\\n旧版本:\\n暗杀者击杀后,所在房间的其他玩家会失明一段时间。\\n新版本:\\n使用变形/消失/抚摸宠物让范围内所有人失明一段时间。",
|
||
"Stealth.OptionBlindingRadius": "致盲半径 (如果不是旧版)",
|
||
"Stealth.OptionDarkenDuration": "致盲持续时间",
|
||
"Stealth.OptionExcludeImpostors": "失明时忽略内鬼",
|
||
"StealthDarkened": "失明:{0}",
|
||
"Swapster": "邪恶传送师",
|
||
"SwapsterInfo": "交换玩家",
|
||
"SwapsterInfoLong": "(内鬼职业):\\n邪恶传送师可以在变形菜单中选择两个玩家交换他们的位置。",
|
||
"Swiftclaw": "宠物爱好者",
|
||
"SwiftclawInfo": "撸猫使我快乐!",
|
||
"SwiftclawInfoLong": "(内鬼职业):\\n宠物爱好者可以抚摸宠物冲刺,这使宠物爱好者跑得更快。",
|
||
"SwiftclawAbilityButtonText": "冲刺",
|
||
"SwiftclawDashCD": "冲刺冷却",
|
||
"SwiftclawDashDur": "冲刺持续时间",
|
||
"SwiftclawDashSpeed": "冲刺的速度",
|
||
"Swooper": "隐匿者",
|
||
"SwooperInfo": "感受未知的恐惧吧",
|
||
"SwooperInfoLong": "(内鬼职业):\\n隐匿者可以通过跳管/消失来暂时隐身。和原版幻象师不同,隐匿者可以在隐身期间击杀。",
|
||
"SwooperCanVent": "冷却结束,跳进管道隐身",
|
||
"SwooperCooldown": "隐身冷却时间",
|
||
"SwooperDuration": "隐身持续时间",
|
||
"SwooperInvisCooldownRemain": "<color=#00ffa5>冷却时间:</color><b>{0}</b>秒",
|
||
"SwooperInvisInCooldown": "技能冷却中,隐身失败",
|
||
"SwooperInvisState": "隐身状态中",
|
||
"SwooperInvisStateCountdown": "<color=#00ffa5>隐身时间为</color><b>{0}</b>s",
|
||
"SwooperInvisStateOut": "隐身状态失效",
|
||
"SwooperRevertVentButtonText": "现形",
|
||
"SwooperVentButtonText": "隐身",
|
||
"SwooperVentNormallyOnCooldown": "当<color=#ff1919>隐匿者</color>隐形处于冷却时,可以正常使用通风管",
|
||
"TimeThief": "蚀时者",
|
||
"TimeThiefInfo": "光阴似箭,日月如梭,都是我的功劳!",
|
||
"TimeThiefInfoLong": "(内鬼职业):\\n蚀时者每击杀一个人,会议时间就将减少一定时间。如果蚀时者死亡,会议时间会恢复正常。",
|
||
"TimeThiefDecreaseMeetingTime": "每杀一人就会缩短会议时间",
|
||
"TimeThiefLowerLimitVotingTime": "时间窃贼存在时会议时间下限",
|
||
"TimeThiefReturnStolenTimeUponDeath": "死亡时归还被偷走的时间",
|
||
"Transposer": "互换者",
|
||
"TransposerInfo": "互换玩家外观",
|
||
"TransposerInfoLong": "(内鬼职业):\\n作为互换者,你可以使用变形菜单选择 2 名玩家,强制他们互相变形一段时间。",
|
||
"Trapster": "诡雷",
|
||
"TrapsterInfo": "牺牲自己造成连环击杀",
|
||
"TrapsterInfoLong": "(内鬼职业):\\n诡雷可以使用消失按钮创建一个假尸体。报告假尸体的玩家将会死亡,根据房主设置,尸体可能会被报告。\\n\\n(旧版本):\\n诡雷有一种独特的击杀方法。通过发起报告尸体,诡雷可以消灭试图报告被诡雷杀死的尸体的玩家。",
|
||
"Trickster": "骗术师",
|
||
"TricksterInfo": "杀人诛心,你们永远等不到那片曙光!!",
|
||
"TricksterInfoLong": "(内鬼职业):\\n骗术师跟普通内鬼一样,不过骗术师被视为船员。\\n\\n—— 警长不能执法骗术师\\n—— 愚者不能看到骗术师是邪恶的\\n—— 告密者不能看见骗术师是红名",
|
||
"Twister": "龙卷风",
|
||
"TwisterInfo": "乾坤大挪移!",
|
||
"TwisterInfoLong": "(内鬼职业):\\n龙卷风可以使用消失/抚摸宠物来随机交换所有玩家的位置。\\n\\n龙卷风本身不会与任何人交换位置,处于通风口的玩家也无法被交换位置。",
|
||
"TwisterButtonText": "交换",
|
||
"TwisterCooldown": "交换位置冷却",
|
||
"Tyrant": "暴君",
|
||
"TyrantInfo": "降级玩家",
|
||
"TyrantInfoLong": "(内鬼职业):\\n作为暴君,你可以用“击杀”按钮标记一名玩家。当会议召开时,该玩家将获得“降级”附加职业,其总票数将减少1票。暴君会看到所有被标记的玩家名字显示为黑色。暴君死亡后,所有玩家将失去“退化”附加职业。双击即可正常击杀。",
|
||
"TyrantButtonText": "降级",
|
||
"Undertaker": "送葬者",
|
||
"UndertakerInfo": "我要带着你的尸体...走向遗忘!",
|
||
"UndertakerInfoLong": "(内鬼职业):\\n送葬者可以用击杀按钮绑定目标,再使用消失/抚摸宠物击杀目标。被杀的人在送葬者变形时会传送至送葬者所在的位置,这便是他的葬身之地!",
|
||
"UndertakerAssassinateCooldown": "刺杀冷却时间",
|
||
"UndertakerCanKillAfterAssassinate": "可以在刺杀后进行常规击杀",
|
||
"UndertakerMarkButtonText": "标记",
|
||
"UndertakerMarkCooldown": "标记冷却时间",
|
||
"UndertakerShapeshiftText": "击杀",
|
||
"Vampire": "吸血鬼",
|
||
"VampireInfo": "一击毙命?可不是我的作风。我要让他们..在无时无刻的恐惧中死去!",
|
||
"VampireInfoLong": "(内鬼职业):\\n吸血鬼击杀会被延迟。如果召开会议,目标仍会死亡。如果吸血鬼咬了诱饵,吸血鬼会正常击杀并报告尸体。",
|
||
"VampireBiteButtonText": "咬伤",
|
||
"VampireKillCooldown": "冷却时间",
|
||
"VampireKillDelay": "吸血目标延迟死亡时间",
|
||
"VampireTargetDead": "目标已死亡",
|
||
"Venerer": "狩猎者",
|
||
"VenererInfo": "击杀以增强技能",
|
||
"VenererInfoLong": "(内鬼职业):\\n狩猎者每次击杀都会叠加一个新技能(最多3个),狩猎者可以通过变形/消失/抚摸宠物来使用技能。所有技能同时激活。技能获得顺序:\\n第一次击杀:隐蔽(变成小黑人)\\n第二次击杀:冲刺(增加移速)\\n第三次击杀:冻结(减慢附近所有人移速)",
|
||
"Venerer.FreezeRadius": "冻结技能范围",
|
||
"Venom": "毒液",
|
||
"VenomInfo": "击杀可溶解尸体",
|
||
"VenomInfoLong": "(内鬼职业):\\n毒液拥有毒蛇的能力。",
|
||
"Ventriloquist": "腹语者",
|
||
"VentriloquistInfo": "说我所想...让你接纳我的灵魂!",
|
||
"VentriloquistInfoLong": "(内鬼职业):\\n腹语者可以让他人说腹语者想说的话,使用/target {id}锁定目标,/chat {message}让目标说出腹语者想说的话。",
|
||
"Vindicator": "卫道士",
|
||
"VindicatorInfo": "论这件事...我最有发言权,那就是让你们全部死在我的刀下!",
|
||
"VindicatorInfoLong": "(内鬼职业):\\n卫道士有额外票数,像<color=#204d42>市长</color>一样(票数根据房主设定)",
|
||
"Viper": "毒蛇",
|
||
"ViperEHR": "毒蛇",
|
||
"ViperEHRInfo": "击杀可溶解尸体",
|
||
"ViperEHRInfoLong": "(内鬼职业):\\n毒蛇会尸体缓慢被酸液溶解,最终这些尸体会消失且无法被报告。\n\n<color=#ff0000><size=75%>由于视角同步问题,有些职业(例如警长)可能还是会看到这些溶解的尸体。</size></color>",
|
||
"ViperDissolveTime": "溶解时间",
|
||
"AbilityButtonText.Viper": "酸液",
|
||
"Visionary": "幻想家",
|
||
"VisionaryInfo": "我看到了你们每个人的心思,立场...",
|
||
"VisionaryInfoLong": "(内鬼职业):\\n幻想家变形成某一个人即可知晓对方所属阵营,此能力每次击杀过后次数会增加,阵营不同显示的颜色不同,就像这样:\\n<#8cffff>船员</color>/<#ff1919>内鬼</color>/<#ffab1b>中立</color>/<#7b3fbb>巫师</color>",
|
||
"Warlock": "术士",
|
||
"WarlockInfo": "利用人性,千里之外,取敌首级!",
|
||
"WarlockInfoLong": "(内鬼职业):\\n术士在没有变形时可以对玩家下咒。下咒了某个玩家后,通过消失/抚摸宠物,被诅咒玩家会杀死离他最近的玩家。术士只能对1个人下咒。\\n\\n击杀/消失/宠物均有冷却时间。术士杀人后可能会被冻在原地一段时间。",
|
||
"WarlockControlKill": "目标已死亡",
|
||
"WarlockCurseButtonText": "诅咒",
|
||
"WarlockNoTarget": "因没有目标操纵失败",
|
||
"WarlockShapeshiftButtonText": "诅咒模式",
|
||
"Wasp": "黄蜂",
|
||
"WaspInfo": "蜇击玩家",
|
||
"WaspInfoLong": "(内鬼职业):\\n黄蜂可以通过对玩家使用杀戮按钮来刺痛他们。如果玩家有击杀按钮,他们会在几秒钟后死亡。否则,在下次会议中,他们的名字旁边将有一个◀。如果黄蜂没有被驱逐,它们会在会议结束后死亡。\\n\\n当有人试图击杀黄蜂时,黄蜂可以根据房主的设置避免死亡。如果是这样,可能会发生 2 件事:\\n1. 黄蜂变得激进并进入蜂群模式,一段时间内没有击杀冷却时间。\\n2. 黄蜂得到了害虫控制。这会让黄蜂头晕目眩,在一段时间内阻碍视野、速度和刺痛能力。注意:如果黄蜂躲避了一次击杀,那么在那一轮的剩余时间内,黄蜂就无法躲避击杀、破坏或使用通风口。",
|
||
"Wasp.EvadeKills": "可以逃避击杀",
|
||
"Wasp.KillDelay": "刺痛延迟",
|
||
"Wasp.PestControlDuration": "虫害控制持续时间",
|
||
"Wasp.PestControlSpeed": "虫害控制期间速度",
|
||
"Wasp.PestControlVision": "虫害控制期间的视野",
|
||
"Wasp.StingCooldown": "蜇击冷却时间",
|
||
"Wasp.SwarmModeDuration": "蜂群模式持续时间",
|
||
"Wasp.SwarmModeSuffix": "<#ffff00>你被攻击并进入蜂群模式 {0} 秒!</color>",
|
||
"Wasp.WaspDiesAfterSwarmEnd": "蜂群模式结束后自杀",
|
||
"WaspStungPlayersMessage": "<b>{0}</b> 已经被刺痛!\\n如果 {1} 没有死亡或被驱逐,他们将会在会议后死亡!",
|
||
"Wildling": "野人",
|
||
"WildlingInfo": "这一杯,敬给彼岸的你",
|
||
"WildlingInfoLong": "(内鬼职业):\\n野人可以变形但不能使用通风管道。击杀玩家时,会暂时免疫其它攻击(跟嗜血骑士一样)。",
|
||
"Wiper": "擦除者",
|
||
"WiperInfo": "擦除房间",
|
||
"WiperInfoLong": "(内鬼职业):\\n擦除者可以通过宠物/消失按钮擦除房间,这会杀死那个房间里的所有人。(根据房主设置,甚至可以击杀内鬼)\\n擦除者不能正常击杀。\\n擦除者不能在破坏期间擦除房间。",
|
||
"Wiper.CannotUseAbilityDuringSabotage": "您不能在破坏期间使用您的能力",
|
||
"Wiper.CurrentRoom": "<#00ffa5>当前房间:</color> <b>{0}</b>",
|
||
"Wiper.KillOtherImpostors": "可以击杀<#ff1919>内鬼阵营</color>",
|
||
"Wiper.MustBeInRoomToUseAbility": "您必须在一个普通房间内才能使用您的能力",
|
||
"Witch": "女巫",
|
||
"WitchInfo": "我能让你的死...神不知鬼不觉",
|
||
"WitchInfoLong": "(内鬼职业):\\n女巫可选择直接击杀/双击击杀下咒。诅咒之人会有「†」这个标志在会议上展现。如果女巫在会议结束后还活着,所有被诅咒的玩家死亡。",
|
||
"WitchCurrentMode": "当前模式",
|
||
"WitchCursedPlayersMessage": "<b>{0}</b> 已经被诅咒!\\n如果 {1} 没有死亡或被驱逐,他们将会在会议后死亡!",
|
||
"WitchMaxSpellsPerRound": "每轮最大法术数",
|
||
"WitchModeDouble": "单击诅咒,双击击杀",
|
||
"WitchModeKill": "击杀",
|
||
"WitchModeSpell": "诅咒模式",
|
||
"WitchModeSwitchAction": "如何切换击杀模式",
|
||
"WitchModeVanish": "消失在某人身边,对他们施法",
|
||
"WitchSpellButtonText": "诅咒模式",
|
||
"WitchSpellCooldown": "法术冷却",
|
||
"YinYanger": "阴阳师",
|
||
"YinYangerInfo": "古人云成神需阴阳于一体,可阴阳如水火,自古不容,相生相克...",
|
||
"YinYangerInfoLong": "(内鬼职业):\\n阴阳师对玩家使用击杀,选定「阴」。再次对其它玩家使用击杀,选定「阳」。当这两位被选中的玩家相遇,将陷入一场生死较量,自相残杀,以解宿怨。",
|
||
"YinYangCD": "阴阳冷却时间",
|
||
"YinYangMode": "阴阳",
|
||
"YinYangModeNormal": "击杀",
|
||
"Zombie": "僵尸",
|
||
"ZombieInfo": "你的速度非常慢,但你不会被驱逐",
|
||
"ZombieInfoLong": "(内鬼职业):\\n僵尸的击杀冷却很短,但移动速度很慢且视野极小。僵尸不会被独裁者以外的人票出,僵尸的移动速度会随着击杀次数的增加或时间流逝逐渐变慢。",
|
||
"ZombieInitialSpeed": "初始速度:",
|
||
"ZombieMinimumSpeed": "最低速度:",
|
||
"ZombieSpeedReduce": "一段时间后, <color=#ff1919>僵尸</color> 的移动速度就会降低",
|
||
"ZombieSpeedReduceInterval": "减速间隔",
|
||
"Accumulator": "蓄电池",
|
||
"AccumulatorInfo": "完成任务降低击杀冷却",
|
||
"AccumulatorInfoLong": "(中立职业)\\n蓄电池一开始会显示为船员,并且可以完成任务。你每完成一个任务都会降低你的击杀冷却时间(永久)。你可以摸宠物或完成所有任务变为带刀中立。\\n杀死所有人获胜。",
|
||
"Accumulator.CanVentAfterKilling": "进行过击杀后可以使用通风管道",
|
||
"Accumulator.CanVentBeforeKilling": "进行过击杀前可以使用通风管道",
|
||
"Accumulator.ImpostorVisionAfterKilling": "进行过击杀后拥有内鬼的视野",
|
||
"Accumulator.ImpostorVisionBeforeKilling": "进行过击杀前拥有内鬼的视野",
|
||
"Accumulator.KillCooldownDecrementWithEachTask": "完成一个任务降低的冷却",
|
||
"Agitator": "煽动者",
|
||
"AgitatorInfo": "这个炸弹给你了!",
|
||
"AgitatorInfoLong": "(中立职业):\\n煽动者对一名玩家使用击杀来传递炸弹,每轮只能传递一次。收到炸弹的玩家将会收到通知,需要通过靠近一名玩家将炸弹传递给另一名玩家。如果时间结束或者期间会议被召开,持有炸弹的人会立刻被炸死。",
|
||
"AgitatorAutoReportBait": "<color=#F4A460>煽动者</color>自动报告诱饵",
|
||
"AgitatorBombCooldown": "<color=#F4A460>煽动者</color>炸弹冷却时间",
|
||
"AgitatorCanGetBombed": "<color=#F4A460>煽动者</color>可以得到炸弹",
|
||
"AgitatorPassCooldown": "炸弹传递冷却时间",
|
||
"AgitatorPassNotify": "炸弹成功传递",
|
||
"AgitatorTargetNotify": "<size=110%><#ffff00>你获得了炸弹!!</color>\\n<#ffa500>传给别人或者被炸死!</color></size>",
|
||
"Amnesiac": "失忆者",
|
||
"AmnesiacInfo": "100%的模仿,也算是原创!",
|
||
"AmnesiacInfoLong": "(中立职业):\\n失忆者使用击杀按钮或者报告按钮(取决于房主设置)复制玩家/尸体的职业。\\n设置可能会改变失忆者复制的某些特定职业。",
|
||
"AmnesiacInvalidTarget": "记忆失败",
|
||
"AmnesiacRM.ByKillButton": "击杀",
|
||
"AmnesiacRM.ByReportingBody": "报告",
|
||
"AmnesiacRemembered": "一个失忆者记得你的职业!",
|
||
"AmnesiacRoleBasis": "职业基础",
|
||
"CanRememberCrewPower": "可以记忆<#8cff>船员</color> <#fbff00>力量型</color> 职业",
|
||
"RememberAddons": "同时获得附加职业",
|
||
"RememberButtonText": "记住",
|
||
"RememberCooldown": "记忆冷却",
|
||
"RememberMode": "回忆模式",
|
||
"RememberedAmnesiac": "你没有记住自己的身份",
|
||
"RememberedCoven": "你记得你是一名巫师阵营成员!",
|
||
"RememberedCrewmate": "你记得你是个船员",
|
||
"RememberedFollower": "你记得你是一个赌徒!",
|
||
"RememberedImpostor": "你记得你是个内鬼!",
|
||
"RememberedLover": "你记得你是一个恋人!",
|
||
"RememberedMaverick": "你还记得你是个独行者!",
|
||
"RememberedNeutralKiller": "你记得你是个带刀中立!",
|
||
"RememberedPursuer": "你记得你是一个追击者!",
|
||
"HasArrowsToDeadBodies": "如果回忆模式是报告可以看到指向尸体的箭头",
|
||
"ReportBodyAfterRemember": "通过报告回忆身份后发起报告",
|
||
"Amogus": "阿莫古斯",
|
||
"AmogusInfo": "你是拥有嫌疑的小笨蛋",
|
||
"AmogusInfoLong": "(中立职业):\\n作为阿莫古斯,你可以感谢拉贝克的职业创意 Lol(神金)\\n总之,阿莫古斯是一个带刀中立,可以使用变形/隐身/宠物按钮在普通形态和阿莫古斯形态之间切换。你可以跳管,你有内鬼视野。你只能以阿莫古斯形态杀人。你可以在阿莫古斯形态下停留有限的时间。 在你杀人后,你的阿莫古斯形态会升级。 这些是等级:\\n<b>阿莫古斯 -> 苏祐 -> 苏莫古斯 -> 可疑嫌犯 -> 终极嫌疑</b>\\n当你处于阿莫古斯形态时,你是匿名的,而且根据你的等级看起来也不一样。等级还会赋予你一些只有在阿莫古斯形态下才能使用的额外能力。<size=70%>\\n\\n阿莫古斯: 初始等级为白色的普通阿莫古斯,没有额外的特殊能力。\\n苏祐: 苏祐速度更快,但控制是反向的。\\n苏莫古斯: 宽大的阿莫古斯,有两个面罩。没有人可以与你互动,你也有苏祐能力,但你的控制不再是反向的了。\\n可疑嫌犯: 阿莫古斯但是是机器人。你拥有苏莫古斯的所有能力,此外还能看到射向每个玩家的箭头。\\n终极嫌疑: 红色阿莫古斯。拥有较低级别的所有能力。 你的击杀冷却时间将减少 50%。如果你杀死了某人,你将获得额外的一票。</size>",
|
||
"Amogus.Levels.Amogus": "阿莫古斯",
|
||
"Amogus.Levels.Sugoma": "苏祐",
|
||
"Amogus.Levels.Sumogus": "苏莫古斯",
|
||
"Amogus.Levels.SuspiciousSus": "可疑嫌犯",
|
||
"Amogus.Levels.UltimateSus": "终极嫌疑",
|
||
"Amogus.StartingLevel": "初始等级",
|
||
"Amogus.Suffix": "<#00ffa5>当前等级:</color> <b>{0}</b>",
|
||
"Amogus.SugomaSpeed": "苏祐等级的速度",
|
||
"Amogus.SuspiciousSusArrowsToBodies": "在可疑嫌犯等级,当有人死亡时,箭头处于死者身上,而不是消失了",
|
||
"Amogus.UltimateSusVotesPerKill": "每次击杀都获得额外投票的数量,当级等级终极嫌疑时",
|
||
"Arsonist": "纵火犯",
|
||
"ArsonistInfo": "燃烧吧!燃烧吧!我要让你们尸骨无存!!",
|
||
"ArsonistInfoLong": "(中立职业):\\n纵火犯通过对玩家使用击杀并跟随其数秒来完成涂油,开始涂油以及涂油成功时会显示护盾破碎的动画作为提示(仅自己可见)。当所有存活玩家都被纵火犯涂油后,纵火犯可以通过跳通风管来点火,并单独获得胜利。\\n\\n玩家名显示「△」表示涂油中\\n玩家名显示「▲」表示已涂油",
|
||
"ArsonistCanIgniteAnytime": "可以随时点燃",
|
||
"ArsonistDouseButtonText": "涂油",
|
||
"ArsonistDouseTime": "浇油所需时间",
|
||
"ArsonistKeepsGameGoing": "纵火犯让游戏继续进行",
|
||
"ArsonistMaxPlayersToIgnite": "一次浇油所需最大玩家数目",
|
||
"ArsonistMinPlayersToIgnite": "点燃所需的最低浇油玩家数量",
|
||
"ArsonistVentButtonText": "点燃",
|
||
"Auditor": "审计员",
|
||
"AuditorInfo": "检查玩家",
|
||
"AuditorInfoLong": "(中立职业):\\n审计员可以使用击杀按钮来检查玩家。 审计员会看到他们的职业:\\n- 如果审计员在审计模式,根据房主设置,会偷走他们1次或所有技能次数。\\n- 如果审计员在烟雾弹模式中,则暂时降低他们的视野。\\n\\n如果船员输了,你就赢了。",
|
||
"Auditor.AuditCooldown": "审计冷却时间",
|
||
"Auditor.LoweredVision": "视野下降",
|
||
"Auditor.LoweredVisionDuration": "视野下降持续时间",
|
||
"Auditor.SmokebombCooldown": "烟雾弹冷却时间",
|
||
"Auditor.StealAllChargesInsteadOfOne": "偷取全部充能而非1次",
|
||
"Auditor.Suffix.Auditing": "<size=80%><#00ffa5>模式:</color> <b>审计</b> (<#00a5ff>{0}</color> 切换模式)</size>",
|
||
"Auditor.Suffix.Smokebombing": "<size=80%><#00ffa5>模式:</color> <b>烟雾弹</b> (<#00a5ff>{0}</color> 切换模式)</size>",
|
||
"Backstabber": "背刺者",
|
||
"BackstabberInfo": "在背后捅刀子",
|
||
"BackstabberInfoLong": "(中立职业):\\n背刺者可以选择性地击杀一名玩家。如果背刺者不击杀任何玩家,背刺者将与船员阵营一起获胜。如果背刺者击杀了内鬼或者叛徒,背刺者将与带刀中立一起获胜。如果背刺者击杀了除内鬼或叛徒之外的任何其他阵营职业,背刺者将与内鬼一起获胜。",
|
||
"Backstabber.MurderNotify": "你的击杀目标是 {0}\\n这意味着你将和 {1} 一起赢得胜利.",
|
||
"Backstabber.RevealAfterKilling": "击杀后向所有玩家展现",
|
||
"BackstabberTeam.Imp": "<#ff1919>内鬼</color>",
|
||
"BackstabberTeam.NK": "<#ffab1b>带刀中立</color>",
|
||
"Bandit": "土匪",
|
||
"BanditInfo": "抢夺附加职业",
|
||
"BanditInfoLong": "(中立职业):\\n土匪使用击杀偷取玩家的附加职业。根据设置,土匪可以立即或在会议开始后偷取附加职业。达到最大偷取次数后,只能正常击杀。如果目标身上没有可偷取的附加职业,就会击杀目标。\\n注意:- 干净的、绝境者和恋人不能被偷取。",
|
||
"BanditCanStealBetrayalAddon": "可以偷取背叛的附加职业",
|
||
"BanditCanStealImpOnlyAddon": "可偷取<color=#ff1919>内鬼</color>的附加职业",
|
||
"BanditMaxSteals": "最大窃取次数",
|
||
"BanditStealMode": "已偷取",
|
||
"BanditStealMode.Instantly": "立刻",
|
||
"BanditStealMode.OnMeeting": "会议相关设定",
|
||
"Bargainer": "购物狂",
|
||
"BargainerInfo": "买买买!疯狂购物节!",
|
||
"BargainerInfoLong": "(中立职业):\\n购物狂可以通过击杀,破坏和在会议中幸存来赚钱。购物狂可以用这笔钱在商店中消费。这张地图上的所有设备都代表一个商店,购物狂可以通过靠近它来使用。购物狂可以购买以下物品:<size=80%>\\n-能量饮料(降低购物狂该回合的击杀冷却时间)\\n-水晶球(揭示随机玩家的职业)\\n-创可贴(给购物狂一段时间的护盾)</size>\\n离开商店时如果购物狂有足够购买的钱,将会自动购买。也可以不买任何东西。当购物狂处于商店中时,可以使用破坏切换购买物品。",
|
||
"Bargainer.BandAid": "创可贴",
|
||
"Bargainer.BandAid.Cost": "购买创可贴所需费用",
|
||
"Bargainer.BandAid.Duration": "创可贴-护盾持续时间",
|
||
"Bargainer.BandAid.DurationSwitch": "创可贴使用寿命",
|
||
"Bargainer.BandAid.Enabled": "创可贴已启用",
|
||
"Bargainer.EnergyDrink": "能量饮料",
|
||
"Bargainer.EnergyDrink.Cost": "购买能量饮料所需费用",
|
||
"Bargainer.EnergyDrink.Enabled": "能量饮料已启用",
|
||
"Bargainer.EnergyDrink.ReducedKCD": "能量饮料减少了你的击杀冷却时间",
|
||
"Bargainer.Kill.Amount": "击杀一次所得的钱",
|
||
"Bargainer.Kill.Enabled": "通过击杀获得金钱",
|
||
"Bargainer.LensOfTruth": "水晶球",
|
||
"Bargainer.LensOfTruth.Cost": "购买水晶球所需费用",
|
||
"Bargainer.LensOfTruth.Duration": "水晶球揭示持续时间",
|
||
"Bargainer.LensOfTruth.DurationSwitch": "水晶球使用寿命",
|
||
"Bargainer.LensOfTruth.Enabled": "水晶球已启用",
|
||
"Bargainer.None": "没有物品",
|
||
"Bargainer.Notify.PurchasedItem": "你购买了{0}",
|
||
"Bargainer.Sabotage.Amount": "破坏一次所得的钱",
|
||
"Bargainer.Sabotage.Enabled": "通过破坏获得金钱",
|
||
"Bargainer.StartingMoney": "初始资金",
|
||
"Bargainer.Suffix.InShop": "<size=80%>[<#00ffa5>商店</color>]已选择购买: {0} ({1})</size>",
|
||
"Bargainer.SurviveMeeting.Amount": "在会议上幸存所得的钱",
|
||
"Bargainer.SurviveMeeting.Enabled": "在会议上幸存获得金钱",
|
||
"Beehive": "蜂巢者",
|
||
"BeehiveInfo": "蜇击玩家",
|
||
"BeehiveInfoLong": "(中立职业):\\n蜂巢者可以通过单击击杀按钮来蜇其他玩家。被蜇的玩家必须在一定时间内走完一段特定的距离(逃离你的蜜蜂)(距离由房主设定),否则他们就会死亡。\\n双击正常击杀。",
|
||
"Beehive.Distance": "被蛰后需要的行走距离",
|
||
"Beehive.Notify": "<#ffff00>你被蛰了!\\n快跑 {0} 米!在 {1}内,否则你会死!</color>",
|
||
"Beehive.StingCooldown": "蜇击冷却时间",
|
||
"Beehive.StungPlayersDieOnMeeting": "被蜇伤的玩家在会议开始时死亡",
|
||
"Beehive.Time": "完成设定距离所需的时间",
|
||
"Berserker": "狂暴者",
|
||
"BerserkerInfo": "若他人杀戮多于你,便狂暴起来吧!",
|
||
"BerserkerInfoLong": "(中立职业):\\n狂暴者在其他玩家完成击杀后会变得更强:\\n<size=80%>1:更长的击杀距离\\n2:更短的击杀冷却时间\\n3:拥有内鬼的视野\\n4:免疫(获得护盾)\\n5:自杀</size>\\n如果狂暴者进行了击杀,等级会降低一级。",
|
||
"Berserker.LowerKillCooldown": "更低的击杀冷却时间",
|
||
"Blockade": "阻碍者",
|
||
"BlockadeInfo": "设置障碍",
|
||
"BlockadeInfoLong": "(中立职业):\\n阻碍者可以用隐身/宠物/变形来设置障碍,除了阻碍者无人能通过,会议召开后障碍重置。\\n杀死所有人取胜!",
|
||
"Blockade.BlockadeRadius": "障碍半径",
|
||
"BloodKnight": "嗜血骑士",
|
||
"BloodKnightInfo": "这一杯,敬给彼岸的你",
|
||
"BloodKnightInfoLong": "(中立职业):\\n嗜血骑士每次击杀后都可以获得一定时间的护盾,护盾可以抵消所有常规击杀,直到护盾超时失效。",
|
||
"Bubble": "泡沫商人",
|
||
"BubbleInfo": "一戳就破,脆弱不堪!",
|
||
"BubbleInfoLong": "(中立职业):\\n泡沫商人可以通过击杀按钮来使玩家被泡泡吞掉。泡泡将在一段时间后爆炸并炸死特定范围玩家。根据设置,其他人可能会看到一个粉红颜色的玩家。",
|
||
"BubbleCD": "泡泡的冷却时间",
|
||
"BubbleDiesIfInRange": "泡泡爆炸时的击杀范围",
|
||
"BubbleExplosionDelay": "爆炸延迟",
|
||
"BubbleExplosionRadius": "爆炸半径",
|
||
"BubbleTargetNotifyDelay": "提醒延迟",
|
||
"Chemist": "化学家\n",
|
||
"ChemistInfo": "小心点!别把化学当成儿戏!",
|
||
"ChemistInfoLong": "(中立职业):\\n化学家混合各种化学物质以制造超强的气体和物品.船上的每个房间都充当一种工厂的功能.在每个工厂中,您都可以进行一些化学实验,这些化学实验需要化学成分(一些工厂有多个化学实验可用,使用破坏进行切换.)(你可以跳管以获得一些化学成分.)如果您有进行一项化学实验所需的化学成分,点击宠物按钮进行化学实验.\\n\\n化学反应的最终成果有:\\n-硫酸:用击杀按钮标记某人,该玩家会将硫酸进行传播.一段时间后,所有接触过硫酸的玩家都会死.\\n-甲胺气体:跳管使除您以外的全体玩家失明.\\n-地雷:放到你最后一次击杀的人的尸体上.每个试图报告它的人都会死亡.\\n--定时炸弹:点击击杀按钮将其放在某人身上.它会在几秒钟内爆炸,杀死那个玩家和附近的玩家.\\n\\n如果您有完成化学实验所获得的的成品,单击击杀按钮即可使用,双击为正常击杀.\\n\\n<size=80%>到目前为止这是Among us里最复杂的职业.祝你好运!(-开发者团队)</size>",
|
||
"Chemist.AcidPlayersDie": "被泼硫酸的玩家会死亡",
|
||
"Chemist.AcidPlayersDieAfterTime": "时间",
|
||
"Chemist.AirGainedPerSecond": "每秒空气采集量",
|
||
"Chemist.BlindDuration": "致盲持续时间",
|
||
"Chemist.CoalGainedPerVent": "每秒煤炭采集量",
|
||
"Chemist.GrenadeExplodeDelay": "手榴弹爆炸延迟",
|
||
"Chemist.GrenadeExplodeRadius": "手榴弹爆炸半径",
|
||
"Chemist.IronOreGainedPerVent": "每秒铁矿采集量",
|
||
"Chemist.Item.Air": "空气",
|
||
"Chemist.Item.BaseMineralOil": "矿物油",
|
||
"Chemist.Item.Coal": "煤炭",
|
||
"Chemist.Item.Explosive": "炸药",
|
||
"Chemist.Item.Explosive.Usage": "使用过程中损失的火药量",
|
||
"Chemist.Item.Grenade": "手榴弹",
|
||
"Chemist.Item.Grenade.Usage": "使用过程中损失的手榴弹量",
|
||
"Chemist.Item.IronIngot": "铁锭",
|
||
"Chemist.Item.IronOre": "铁矿石",
|
||
"Chemist.Item.IronPlate": "铁板",
|
||
"Chemist.Item.MethylamineGas.Usage": "使用时甲胺气体流失量",
|
||
"Chemist.Item.MoltenIron": "熔融铁",
|
||
"Chemist.Item.Naphtha": "汽油",
|
||
"Chemist.Item.Steam": "蒸气",
|
||
"Chemist.Item.SulfuricAcid.Usage": "每次使用的硫酸数",
|
||
"Chemist.Item.ThermalWater": "热锂泉水",
|
||
"Chemist.Item.Water": "水花",
|
||
"Chemist.WaterGainedPerSecond": "每秒水采集量",
|
||
"Cherokious": "开源节流",
|
||
"CherokiousInfo": "请珍惜子弹",
|
||
"CherokiousInfoLong": "(中立职业):\\n开源节流可以通过完成任务来获得子弹。开源节流可以通过在某人附近抚摸宠物按钮正常击杀。只有当开源节流有子弹时才能击杀。",
|
||
"Clerk": "税务官",
|
||
"ClerkInfo": "检查其他玩家的税务",
|
||
"ClerkInfoLong": "(中立职业):\\n税务官可以投票给一名玩家以检查他的税务。如果他上一轮完成了任务/完成了所有任务/完全没有任务,他会在下一轮获得速度或视野加成,否则他死亡。\\n\\n如果船员阵营落败,或者游戏因任务完成结束,税务官获胜!",
|
||
"Clerk.CanUseAbilityOnFirstMeeting": "可以在首轮会议使用能力",
|
||
"Clerk.DidTax": "{0}交税了。他得到了补贴!",
|
||
"Clerk.Killed": "{0}被抓到逃税了。他受到了惩罚!",
|
||
"Collector": "集票者",
|
||
"CollectorInfo": "哦耶!收集到了典藏版!",
|
||
"CollectorInfoLong": "(中立职业):\\n集票者投票给一名玩家后,可以收集到本次会议该玩家被投的所有票数。当集票者收集到指定数量的票后,则集票者单独胜利。\\n注意:集票者的胜利优先于被驱逐玩家。",
|
||
"CollectorCollectAmount": "需要集票数量",
|
||
"Cultist": "魅魔",
|
||
"CultistInfo": "姐今后罩着你,懂?",
|
||
"CultistInfoLong": "(中立职业):\\n仅剩魅魔阵营与船员阵营且魅魔阵营人数大于船员人数,魅魔阵营获得胜利。魅魔可以通过击杀键魅惑一位非中立玩家,被魅惑的玩家技能不会改变,并被视为加入魅魔阵营,且不再具有原先的胜利条件。",
|
||
"CultistCanCharmNeutral": "中立阵营可以被<color=#cf6acd>魅惑</color>",
|
||
"CultistCharmCooldown": "魅惑冷却时间",
|
||
"CultistCharmCooldownIncrease": "每次魅惑增加魅惑冷却时间",
|
||
"CultistCharmMax": "魅惑次数上限",
|
||
"CultistCharmedPlayer": "您魅惑了一位玩家",
|
||
"CultistInvalidTarget": "目标无法被魅惑",
|
||
"CultistKillButtonText": "魅惑",
|
||
"CultistKnowTargetRole": "可以知道<color=#cf6acd>魅魔小弟</color>的职业",
|
||
"CultistTargetKnowOtherTarget": "<color=#cf6acd>魅魔小弟</color>可以互认",
|
||
"Curser": "诅咒者",
|
||
"CurserInfo": "使他人的生活更加糟糕",
|
||
"CurserInfoLong": "(中立职业):\\n诅咒者对某人使用击杀按钮时,他将获得以下结果之一:<size=80%>\\n- -1技能使用次数\\n- +1有害附加职业\\n- 永久降低视野\\n- 永久降低速度</size>\\n如果船员输了,你就赢了。",
|
||
"Curser.LowerSpeed": "永久性较低速度",
|
||
"Curser.LowerVision": "永久性较低视野",
|
||
"Curser.Notify.0": "您已经从目标中删除了技能使用",
|
||
"Curser.Notify.1": "您给了目标一个有害的附加职业",
|
||
"Curser.Notify.2": "你给了你的目标永久降低视野",
|
||
"Curser.Notify.3": "你给了你的目标永久降低速度",
|
||
"Dealer": "经销商",
|
||
"DealerInfo": "经销附加职业",
|
||
"DealerInfoLong": "(中立职业):\\n经销商可以使用击杀按钮经销给别人一个随机的附加职业。如果经销商经销了设定数量的附加职业,经销商会和胜利阵营一起获胜。",
|
||
"Dealer.AAO.After5s": "5 秒后",
|
||
"Dealer.AAO.Instantly": "立即",
|
||
"Dealer.AAO.OnMeeting": "下次会议",
|
||
"Dealer.AddonAppears": "目标可以知道被经销附加职业",
|
||
"Dealer.AssignNeedToWin": "获胜所需经销的附加职业数量",
|
||
"Deathknight": "死灵骑士",
|
||
"DeathknightInfo": "帮助死灵法师招募",
|
||
"DeathknightInfoLong": "(中立职业):\\n死灵骑士必须帮助死灵法师将玩家转变为亡灵。通过在死灵法师刀人的鸡腿身上抚摸宠物,他们将被转变。一次只能有一个死灵骑士,如果死灵法师死亡,死灵骑士将成为新的死灵法师。",
|
||
"DeathknightRecruitedPlayer": "成功招募玩家到亡灵阵营!",
|
||
"DKCD": "<#361d12>死灵骑士</color>招募CD",
|
||
"Demon": "玩家",
|
||
"DemonInfo": "Lv又增加了捏~",
|
||
"DemonInfoLong": "(中立职业):\\n玩家的击杀规则与其它人不同,玩家视角下所有人拥有血量,玩家击杀以及被击杀改为消耗血量,当血量耗空时击杀才会生效。\\n注意:若其它人消耗玩家血量但没有成功击杀玩家时,凶手会看到玩家身上出现护盾破碎动画作为提示。",
|
||
"DemonButtonText": "攻击",
|
||
"DemonDamage": "造成的伤害值 ",
|
||
"DemonHealthMax": "玩家最大血量",
|
||
"DemonKillCooldown": "攻击冷却时间",
|
||
"DemonSelfDamage": "受到的伤害值",
|
||
"DemonSelfHealthMax": "自身血量",
|
||
"Doomsayer": "末日赌怪",
|
||
"DoomsayerInfo": "我果然猜的不错!",
|
||
"DoomsayerInfoLong": "(中立职业):\\n末日赌怪可以在会议期间猜测某个玩家的职业。如果是正确的,目标就会死亡。通常情况下,末日赌怪猜测错误不会死亡。但会阻止本轮会议后续的猜测。\\n猜测指令为:/bt [玩家编号] [职业名]\\n末日赌怪可以在玩家名字前看到该玩家的编号,或者使用/id指令查看所有玩家的编号。",
|
||
"DoomsayerAdvancedSettings": "高级设置",
|
||
"DoomsayerAmountOfGuessesToWin": "获胜所需的猜测数量",
|
||
"DoomsayerCantGuess": "抱歉,你只能在下次会议中继续猜测。",
|
||
"DoomsayerCorrectlyGuessRole": "你猜对了职业!\\n但被猜的玩家没有死,因为房主设置不允许他们死。",
|
||
"DoomsayerDoesNotSuicideWhenMisguessing": "<color=#14f786>末日赌怪</color>在猜错时不会自杀",
|
||
"DoomsayerGuessCountMsg": "你猜对了{0} 个职业",
|
||
"DoomsayerGuessSameRoleAgainMsg": "你试图猜测你之前猜过的同一个职业或附加职业!",
|
||
"DoomsayerKillCorrectlyGuessedPlayers": "杀死猜对的玩家",
|
||
"DoomsayerMaxNumberOfGuessesPerMeeting": "每次会议的最大猜测数",
|
||
"DoomsayerMisguessRolePrevGuessRoleUntilNextMeeting": "猜错职业可以让其在下次会议之前无法再次猜测职业",
|
||
"DoomsayerNotCorrectlyGuessRole": "你没有正确猜出职业!\\n但你没有死,因为房主的设置不允许你死。",
|
||
"Doppelganger": "替身者",
|
||
"DoppelgangerInfo": "窃取目标身份",
|
||
"DoppelgangerInfoLong": "(中立职业):\\n替身者使用击杀偷取玩家的身份(名字和皮肤),然后击杀目标玩家。\\n注意:隐蔽激活时,无法偷取目标身份。",
|
||
"DoppelgangerWarning": "<#ffff00>替身者偷取了你的身份(名字和皮肤)!</color>",
|
||
"DoppelMaxSteals": "最大窃取次数",
|
||
"Duality": "二元性",
|
||
"DualityInfo": "击杀,任务,循环往复",
|
||
"DualityInfoLong": "(中立职业):\\n二元性有一个计时器,二元性必须在时间限制内完成一次击杀。时间结束二元性就会自杀。击杀一名玩家后,计时器将重置,二元性需要完成一个任务。时间结束二元性就会自杀。完成任务后,会回到击杀阶段,循环往复。",
|
||
"Duality.MustDoTask": "<#ffff00>必须在</color>{0}秒<#ffff00>内完成一个任务</color>",
|
||
"Duality.MustKill": "<#ffff00>必须在</color>{0}秒<#ffff00>内击杀</color>",
|
||
"Duality.Time": "完成任务或击杀的时间限制",
|
||
"Eclipse": "蚀日者",
|
||
"EclipseInfo": "鲜血…使我疯狂!",
|
||
"EclipseInfoLong": "(中立职业):\\n蚀日者需要杀死所有人并成为最后一个存活的人。蚀日者一开始视野范围很小,随着每一次击杀,视野范围会慢慢变大。",
|
||
"EclipseMaxVision": "最大视野",
|
||
"EclipseStartVision": "最开始时的视野",
|
||
"EclipseVisionIncrease": "每次击杀时提高的视野范围大小",
|
||
"Enderman": "末影人",
|
||
"EndermanInfo": "时机已到,准备撤退",
|
||
"EndermanInfoLong": "(中立职业):\\n末影人可以使用破坏/抚摸宠物以标记当前位置,末影人将在指定时间后传送回该位置。",
|
||
"EndermanSecondsBeforeTP": "传送延迟时间",
|
||
"Evolver": "进化论者",
|
||
"EvolverInfo": "每次会议结束后您都获得升级\n",
|
||
"EvolverInfoLong": "(中立职业):\\n进化论者可以在每次会议后选择一个升级。宠物可以在不同的可用升级之间刷新。 相同的升级可以出现多次。一旦计时器选择结束,进化论者的升级将被应用。\\n\\n<size=70%><b><u>升级选项:</u></b>\\n- 减少击杀冷却时间(减少5 s)\\n- 夜视(不受灯关破坏影响)\\n- 增加视野(增加0.6x)\\n- 增速(增加0.5x)\\n- 增加击杀距离(短 → 中→ 长)\\n- 增加使用通风管道能力(3 次使用机会)\\n- 增加通风管道使用限制(最大 10)\\n- 增加破坏能力(2次使用机会)\\n- 增加破坏使用限制(最大 5)\\n- 护盾(在当前一轮中不会被杀)</size>\\n\\n<u><b>备注:</b></u>\\n如果进化论者可以使用通风管道, 进化论者的通风口使用数量在职业名称旁边显示:<b>(V: 1)</b> - 与破坏使用限制相同:<b>(S: 2)</b>",
|
||
"EvolverProgress.Sabotage": " (S: {0})",
|
||
"EvolverProgress.Vent": " (V: {0})",
|
||
"EvolverSuffix": "<size=85%>选定的升级将在<#00ffa5>{0}s后应用</color>\\n选定升级:<#00ffa5>{1}</color>(宠物刷新)\\n<size=70%>可用升级:<#00ffa5>{2}</color></size></size>",
|
||
"EvolverUpgrade.DecreaseKillCooldown": "击杀冷却时间",
|
||
"EvolverUpgrade.GainImpostorVision": "拥有内鬼视野",
|
||
"EvolverUpgrade.GainSabotage": "拥有破坏能力",
|
||
"EvolverUpgrade.GainShield": "本轮不会死于被杀",
|
||
"EvolverUpgrade.GainVent": "能跳管道",
|
||
"EvolverUpgrade.IncreaseKillDistance": "更远的击杀距离",
|
||
"EvolverUpgrade.IncreaseSabotageUseLimit": "获得更多使用破坏的次数",
|
||
"EvolverUpgrade.IncreaseSpeed": "跑的更快",
|
||
"EvolverUpgrade.IncreaseVentUseLimit": "获得更多通风口使用次数",
|
||
"EvolverUpgrade.IncreaseVision": "视野范围更大",
|
||
"Executioner": "处刑人",
|
||
"ExecutionerInfo": "给你安排的刑罚是...逐出飞船!!",
|
||
"ExecutionerInfoLong": "(中立职业):\\n游戏开始时处刑人会被分配到一个处刑目标,并在其昵称旁用「♦」表示。若处刑目标被击杀,则处刑者的职业会根据设置转换职业。如果处刑目标在会议中被票出则处刑人胜利。",
|
||
"ExecutionerCanTargetImpostor": "<color=#ff1919>内鬼</color>可以成为目标",
|
||
"ExecutionerCanTargetNeutralKiller": "<color=#ff1919>带刀</color><color=#7f8c8d>中立</color>玩家可以成为目标",
|
||
"ExecutionerChangeRolesAfterTargetKilled": "目标死亡时, <color=#c0c0c0>处刑人</color> 变更职业为",
|
||
"ExecutionerRoleChanged": "您因目标死亡转变为{0}",
|
||
"Explosivist": "爆破者",
|
||
"ExplosivistInfo": "引爆定时炸弹",
|
||
"ExplosivistInfoLong": "(中立职业):\\n爆破者不能正常击杀。相反,爆破者可以使用消失/抚摸宠物携带一个炸弹。其他人只会看到炸弹本身以及爆破者站在携带炸弹之前的位置。几秒钟后,炸弹就会爆炸,附近的所有人都会被炸死,爆破者会传送回携带炸弹之前的位置。",
|
||
"Explosivist.ExplosionDelay": "爆炸延迟",
|
||
"Explosivist.ExplosionRadius": "爆炸半径",
|
||
"ExplosivistSuffix": "<size=80%>携带炸弹</size>\\n{0}秒<#ffff00>后爆炸</color>",
|
||
"Follower": "赌徒",
|
||
"FollowerInfo": "诶哟,您看人真准~",
|
||
"FollowerInfoLong": "(中立职业):\\n赌徒可以通过击杀键在任何玩家身上下注,且中途可以切换下注目标。若下注目标获得胜利,则赌徒一起胜利。赌徒死亡后也可以胜利。",
|
||
"FollowerBetCooldown": "下注冷却时间",
|
||
"FollowerBetCooldownIncrese": "每下注一个人增加冷却时间",
|
||
"FollowerBetOnYou": "赌徒在您身上下了注",
|
||
"FollowerBetPlayer": "您下注了一位玩家",
|
||
"FollowerBetTargetKnowFollower": "下注目标可以知道自己被下注",
|
||
"FollowerKillButtonText": "下注",
|
||
"FollowerKnowTargetRole": "可以知道下注目标的职业",
|
||
"FollowerMaxBetCooldown": "下注冷却时间上限",
|
||
"FollowerMaxBetTimes": "下注次数上限",
|
||
"Gaslighter": "误导者",
|
||
"GaslighterInfo": "让别人怀疑自己的记忆",
|
||
"GaslighterInfoLong": "(Neutrals):\\nAs the Gaslighter, you do different actions through your kill button every round.\\n\\nRound 1: Normal kills\\nRound 2: Knight players\\nRound 3: Curse players (like Witch)\\nRound 4: Shield players\\n\\nThen the cycle repeats, or you stay on normally killing until the end of the game depending on the settings.\\nSettings determine your win condition.",
|
||
"Gaslighter.Curse": "在这一轮中,你<#ff00ff>诅咒玩家</color>",
|
||
"Gaslighter.CycleRepeats": "击杀按钮行动循环重复",
|
||
"Gaslighter.Kill": "在这一轮中,你<#ff1919>正常击杀</color>",
|
||
"Gaslighter.Knight": "在这一轮中,你可以<#ffa500>授予玩家骑士</color>",
|
||
"Gaslighter.Shield": "在这一轮中,你可以<#00ff97>授予玩家盾牌</color>",
|
||
"Gaslighter.WinCondition": "胜利条件",
|
||
"GaslighterWinCondition.CrewLoses": "<#8cffff>船员</color><#ff0000>输了</color>",
|
||
"GaslighterWinCondition.IfAlive": "在结束时<#00ff00>存活</color>",
|
||
"GaslighterWinCondition.LastStanding": "<#ffab1b>作为唯一的存在</color>",
|
||
"Glitch": "混沌",
|
||
"GlitchInfo": "黑入系统并击杀所有人",
|
||
"GlitchInfoLong": "(中立职业):\\n混沌可以单击击杀入侵玩家。让它在一段时间内无法击杀、使用通风管道、破坏和报告尸体。双击正常击杀。混沌可以使用变形。混沌的技能冷却时间在管道里正常减少。",
|
||
"GlitchCanVote": "可以投票",
|
||
"God": "神",
|
||
"GodInfo": "你们逃不出我的手掌心...",
|
||
"GodInfoLong": "(中立职业):\\n神从一开始就知道所有人的身份,神只要活到最后就会抢走胜利,神不会成为恋人。",
|
||
"God.KnowInfo": "神是知道其他玩家的",
|
||
"GodMode": "上帝模式",
|
||
"GodNoticeAlive": "会议上,圣光普照!迎接你们的神灵吧!他在天上,注视着你们!如果他存活,他将窃取所有玩家的胜利!",
|
||
"Hater": "FFF团",
|
||
"HaterInfo": "让<color=#ff9ace>恋人</color>与<color=#ffab1b>海王</color>去死吧!",
|
||
"HaterInfoLong": "(中立职业):\\nFFF团不会成为恋人。FFF团拥有无限且没有冷却的击杀能力,同时FFF团敏锐的观察力使它默认拥有内鬼的视野。FFF团可以击杀恋人和大多数招募类职业,击杀其它玩家则会立刻牺牲。游戏结束时,FFF团如果至少有过一次有效击杀,无论是否活着,FFF团将跟随获胜阵营胜利。\\n注意:FFF团的胜利条件不包括存活。",
|
||
"HaterButtonText": "制裁",
|
||
"HaterCanKillCharmed": "可以击杀<color=#cf6acd>被魅惑</color>的玩家",
|
||
"HaterCanKillContagious": "可以击杀<color=#2E8B57>传染性</color>玩家",
|
||
"HaterCanKillEgoist": "可以击杀<color=#5600ff>利己主义者</color>",
|
||
"HaterCanKillLovers": "可以击杀<color=#ff9ace>恋人</color>",
|
||
"HaterCanKillMadmate": "可以击杀<color=#ff1919>叛徒</color>",
|
||
"HaterCanKillSidekick": "可以击杀<color=#00b4eb>跟班</color>",
|
||
"HaterCanKillUndead": "可以击杀<color=#ed9abd>亡灵</color>玩家",
|
||
"HaterChooseConverted": "可以击杀转换阵营玩家",
|
||
"HaterMisFireKillTarget": "误杀非招募/恋人的同时击杀目标",
|
||
"HeadHunter": "猎人之首",
|
||
"HeadHunterInfo": "为了更快的刀,需要反复磨练!",
|
||
"HeadHunterInfoLong": "(中立职业):\\n猎人之首有一定数量的目标,目标每次会议后重置。如果猎人之首击杀了该目标,猎人之首的击杀冷却时间就会永久减少设定值。如果猎人之首击杀的不是该目标,而是其它人,猎人之首的击杀冷却时间就会永久增加设定值。猎人之首可以看到目标的黑色名字。",
|
||
"HHFailureKCDIncrease": "击杀错误的冷却",
|
||
"HHMinKCD": "最小击杀冷却",
|
||
"HHMaxKCD": "最大击杀冷却",
|
||
"HHSuccessKCDDecrease": "击杀目标之后的冷却",
|
||
"HexMaster": "妖术大师",
|
||
"HexMasterInfo": "我能让你的死...神不知鬼不觉",
|
||
"HexMasterInfoLong": "(中立职业):\\n妖术大师可以通过诅咒击杀。这与女巫的技能相同,但显示的图标与女巫的不同。",
|
||
"HexButtonText": "诅咒",
|
||
"HexMasterModeDouble": "单击妖术,双击击杀",
|
||
"HexMasterModeHex": "诅咒",
|
||
"HexMasterModeKill": "击杀",
|
||
"Hookshot": "钩锁师",
|
||
"HookshotInfo": "将玩家拉住或传送到他们身边",
|
||
"HookshotInfoLong": "(中立职业):\\n钩锁师可以单击击杀键来标记目标。双击击杀键来正常击杀。选择两种传送模式: 目标传送到您 或 您传送到目标在标记目标后,通过破坏/抚摸宠物来执行当前选择的传送模式。",
|
||
"HookshotPullTarget": "目标传送到自己",
|
||
"HookshotTpToTarget": "传送到目标",
|
||
"Infection": "疫医",
|
||
"InfectionInfo": "传播病毒!",
|
||
"InfectionInfoLong": "(中立职业)(来自TOH):\\n疫医的目标是感染所有活着的玩家。疫医首先选择一名玩家来感染,之后任何在受感染玩家范围内停留一定时间的人都会被感染。感染进度是累积的,且不会因距离或会议重置。",
|
||
"InfectionCanInfectSelf": "可以感染自己",
|
||
"InfectionCanInfectVent": "在通风口时也会感染",
|
||
"InfectionInfectDistance": "感染有效传播距离",
|
||
"InfectionInfectInactiveTime": "会议后延迟感染",
|
||
"InfectionInfectLimit": "感染次数限制",
|
||
"InfectionInfectTime": "感染所需时间",
|
||
"InfectionInfectWhenKilled": "疫医被击杀时感染凶手",
|
||
"InfectionSpreads": "感染扩散",
|
||
"Impartial": "公正",
|
||
"ImpartialInfo": "公平正义,需要牺牲",
|
||
"ImpartialInfoLong": "(中立职业):\\n公正必须击杀每个阵营一定数量的玩家才能获胜。公正可以在职业名旁边看到需要从每个阵营中杀死多少玩家。",
|
||
"ImpartialCanWinWhenKillingMore": "即使杀死的团队数量超过最大值,也可以获胜",
|
||
"ImpartialCovenmax": "最大需要的<#7b3fbb>巫师阵营成员</color>击杀数",
|
||
"ImpartialCovenmin": "最少需要的<#7b3fbb>巫师阵营成员</color>击杀数",
|
||
"ImpartialCrewmax": "最大击杀所需<#8cffff>船员</color>数量",
|
||
"ImpartialCrewmin": "最少需要的<#8cffff>船员</color>击杀数",
|
||
"ImpartialImpmax": "最多需要的<#ff1919>内鬼</color>击杀数",
|
||
"ImpartialImpmin": "最少需要的<#ff1919>内鬼</color>击杀数",
|
||
"ImpartialNeutralmax": "最大击杀所需<#ffab1b>中立</color>数量",
|
||
"ImpartialNeutralmin": "最少需要的<#ffab1b>中立</color>击杀数",
|
||
"Innocent": "冤罪师",
|
||
"InnocentInfo": "果然碰瓷百试百灵",
|
||
"InnocentInfoLong": "(中立职业):\\n冤罪师可以用击杀栽赃任意一位玩家,被栽赃的目标会立刻击杀冤罪师,若目标在会议上被驱逐则冤罪师获胜。",
|
||
"InnocentButtonText": "栽赃",
|
||
"InnocentCanWinByImp": "栽赃<color=#ff1919>内鬼</color>时可以获胜",
|
||
"Investor": "投资者",
|
||
"InvestorInfo": "投资其他玩家",
|
||
"InvestorInfoLong": "(中立职业):\\n投资者可以使用击杀按钮投资其他玩家。在游戏结束时,如果投资的获胜玩家与投资的所有玩家之间百分比达到或超过设定值,投资者会和胜利阵营一起获胜。",
|
||
"Investor.PercentNeed": "获胜所需标记玩家数量的最低百分比",
|
||
"Jackal": "豺狼",
|
||
"JackalInfo": "狼群注意,随我出动,屠杀殆尽!",
|
||
"JackalInfoLong": "(中立职业):\\n豺狼可以使用击杀进行招募。如果目标不可以招募,要么招募次数已经用完了,要么房主没开招募的选项,那么豺狼将正常击杀(也就是说,不要在其它玩家面前使用击杀,以为这样就能招募)。如果该玩家有击杀按钮,并且开启了招募跟班的选项,那么该玩家就会变成跟班。根据设置,当豺狼被击杀时,跟班可能会成为新的豺狼。",
|
||
"JackalCanKillSidekick": "<color=#00b4eb>豺狼</color>可以击杀<color=#00b4eb>跟班</color>",
|
||
"JackalCanRecruitImpostors": "可以招募<color=#ff1919>内鬼</color>",
|
||
"JackalCanRecruitMadmates": "可以招募<color=#ff1919>叛徒</color>",
|
||
"JackalCanRecruitSidekick": "可以招募<color=#00b4eb>跟班</color>",
|
||
"JackalSidekick": "不允许豺狼/跟班互相招募",
|
||
"Jackpot": "大奖",
|
||
"JackpotInfo": "拜托,一定要中啊!",
|
||
"JackpotInfoLong": "(中立职业):\\n大奖使用抽奖按钮会开启一个自动旋转的区域,每抽一次会消耗金钱并提高中大奖的概率,如果中大奖会获得大幅增益(几乎秒杀,速度提升,视野增强,临时性的免疫击杀),但如果你花光了所有的钱,你就会死亡。",
|
||
"JackpotButtonText": "抽奖",
|
||
"Jackpot.StartingMoney": "初始资金",
|
||
"Jackpot.MoneyPerKill": "击杀一次所得的钱",
|
||
"Jackpot.MissCost": "每次抽奖消耗的钱",
|
||
"Jackpot.SpinInterval": "抽奖时间间隔",
|
||
"Jackpot.BaseChance": "初始中奖概率",
|
||
"Jackpot.MissChanceIncrease": "每次未中奖时增加的中奖概率",
|
||
"Jackpot.NearChance": "几近大奖但未中时的几率",
|
||
"Jackpot.NearChanceIncrease": "每次几近大奖但未能抽中后中奖概率增加",
|
||
"Jackpot.NearDuration": "几近大奖但未中的效果持续时间",
|
||
"Jackpot.NearSpeed": "几近大奖时的移速",
|
||
"Jackpot.NearVision": "几近大奖时的视野",
|
||
"Jackpot.Duration": "大奖效果持续时间",
|
||
"Jackpot.Speed": "中奖时的移速",
|
||
"Jackpot.Vision": "中奖时的视野",
|
||
"Jackpot.GameRulesTransmitted": "游戏规则已传达",
|
||
"Jackpot.DomainStarted": "领域已开放,转盘{0}秒转一次。",
|
||
"Jackpot.DomainAlreadyActive": "你的大奖序列已激活",
|
||
"Jackpot.KillReward": "击杀获得: ${0} 金钱:${1}",
|
||
"Jackpot.Spin.Miss": "<size=120%>未中</size>\\n失去了${0}金钱,剩余${1},下次中奖概率:{2}%",
|
||
"Jackpot.Spin.Near": "<size=120%>几近中奖</size>\\n效果持续{0}秒,剩余金钱:${1},下次中奖概率:{2}%",
|
||
"Jackpot.Spin.Jackpot": "中大奖了!",
|
||
"Jackpot.JackpotState": "{0}秒的无限压力。",
|
||
"Jackpot.OutOfMoney": "你没经费了。",
|
||
"Jackpot.JackpotEnded": "大奖持续效果结束了,你可以再次抽奖。",
|
||
"Jackpot.Progress.Ready": "${0} | {1}% | 准备",
|
||
"Jackpot.Progress.Spin": "${0} | {1}% | 叠加",
|
||
"Jackpot.Progress.Near": "${0} | {1}% | 几近",
|
||
"Jackpot.Progress.Jackpot": "${0} | 大奖 {1}秒",
|
||
"Jester": "小丑",
|
||
"JesterInfo": "哈哈哈哈哈!!到底谁才是小丑呢?哈哈哈哈哈!!",
|
||
"JesterInfoLong": "(中立职业):\\n小丑被票出则小丑单独游戏胜利。游戏结束时若小丑仍存活则小丑输掉游戏。",
|
||
"JesterCanUseButton": "可以召开紧急会议",
|
||
"JesterCannotCallEmergencyMeeting": "作为<#ec62a5>小丑</color>, 根据房主的设置, 你不能启动紧急会议",
|
||
"JesterVision": "<color=#ec62a5>小丑</color>的视野大小",
|
||
"Jinx": "灾厄星",
|
||
"JinxInfo": "你对我的伤害,我将数倍奉还!",
|
||
"JinxInfoLong": "(中立职业):\\n每当灾厄星受到攻击时, 灾厄星都会诅咒他们,导致他们死于厄运。",
|
||
"JinxSpellTimes": "诅咒的次数",
|
||
"Juggernaut": "天启",
|
||
"JuggernautInfo": "鲜血...使我疯狂!!",
|
||
"JuggernautInfoLong": "(中立职业):\\n天启每次成功击杀都会减少他的击杀冷却时间。",
|
||
"Lawyer": "律师",
|
||
"LawyerInfo": "你的胜利,可是有我的一份功劳在的",
|
||
"LawyerInfoLong": "(中立职业):\\n游戏开始时律师会被分配到一个目标,并在其昵称旁用「♦」表示。若律师目标胜利,则律师一起胜利。若律师的目标死亡,将依据房主设置转换职业。律师死亡后也可以胜利。",
|
||
"LawyerCanTargetCoven": "<color=#7b3fbb>巫师阵营</color>可以成为目标",
|
||
"LawyerCanTargetCrewmate": "<color=#8cffff>船员职业</color>可以作为目标",
|
||
"LawyerCanTargetImpostor": "<color=#ff1919>内鬼</color>可以成为目标",
|
||
"LawyerCanTargetJester": "<color=#ec62a5>小丑</color>可以成为目标",
|
||
"LawyerCanTargetNeutralKiller": "<color=#ffab1b>带刀中立</color>可以成为目标",
|
||
"LawyerChangeRole": "你的职业更改为{0}",
|
||
"LawyerChangeRolesAfterTargetKilled": "目标死亡时,<color=#008080>律师</color>变成",
|
||
"LawyerVision": "<color=#008080>律师</color>的视野大小",
|
||
"Magician": "魔术师",
|
||
"MagicianInfo": "卡牌变换,风云莫测",
|
||
"MagicianInfoLong": "(中立职业):\\n魔术师每次击杀玩家后都会得到一张牌。每当魔术师得到一张牌时,都会出现一条消息,其中包含其描述和效果。\\n\\n要打出一张牌,请调用任何破坏(除了关门)(实际上不会破坏),或者抚摸宠物。",
|
||
"Magician-GetIdToDesc-1": "附近的所有人在某些时刻会降低速度",
|
||
"Magician-GetIdToDesc-2": "减少你的击杀冷却时间",
|
||
"Magician-GetIdToDesc-3": "将你传送到一个随机的管道上",
|
||
"Magician-GetIdToDesc-4": "使用两次标记2个位置,靠近一个标记位置将你传送到另一个标记的位置",
|
||
"Magician-GetIdToDesc-5": "狙击杀人",
|
||
"Magician-GetIdToDesc-6": "附近的所有人在某些时候会致盲",
|
||
"Magician-GetIdToDesc-7": "安装定时炸弹,延迟爆炸",
|
||
"Magician-GetIdToDesc-8": "一段时间内提升你的速度",
|
||
"Magician-GetIdToDesc-9": "随时随地开会",
|
||
"Magician-GetIdToDesc-10": "查看每个房间里有多少玩家",
|
||
"Magician-GetIdToName-1": "迟缓药水",
|
||
"Magician-GetIdToName-2": "超频设备",
|
||
"Magician-GetIdToName-3": "传送机器",
|
||
"Magician-GetIdToName-4": "传送枪",
|
||
"Magician-GetIdToName-5": "狙击枪",
|
||
"Magician-GetIdToName-6": "闪光弹",
|
||
"Magician-GetIdToName-7": "手榴弹",
|
||
"Magician-GetIdToName-8": "能量饮料",
|
||
"Magician-GetIdToName-9": "便携式按钮",
|
||
"Magician-GetIdToName-10": "管理地图",
|
||
"MagicianBlindDur": "致盲卡牌持续时间",
|
||
"MagicianBlindRadius": "致盲卡影响范围",
|
||
"MagicianBombDelay": "爆炸延迟",
|
||
"MagicianBombExlodesIn": "炸弹会在{0}秒之后爆炸",
|
||
"MagicianBombExploded": "定时炸弹爆炸情况",
|
||
"MagicianBombRadius": "炸弹卡半径范围",
|
||
"MagicianCardUsed": "使用的卡牌",
|
||
"MagicianClearPortalAfterMeeting": "会议后清除已有效果",
|
||
"MagicianLowKCD": "使用超频设备时的击杀冷却时间",
|
||
"MagicianSlownessDur": "缓慢卡持续时间",
|
||
"MagicianSlownessRadius": "缓慢卡效果影响半径",
|
||
"MagicianSlownessValue": "缓慢卡牌造成的速度是",
|
||
"MagicianSpeedup": "增加玩家速度",
|
||
"MagicianSpeedupDur": "增加玩家速度的持续时间",
|
||
"Magistrate": "执行官",
|
||
"MagistrateInfo": "呼叫法院与邪恶沟通",
|
||
"MagistrateInfoLong": "(中立职业):\\n执行官可以在游戏中叫一次法庭。 下一次会议将像这样:\\n- 每个人都会是灰色的\\n- 执行官的名字是法院,其他人的名字是陪审团\\n- 执行官会有额外的票数\\n\\n如果船员输了,你就赢了。",
|
||
"Magistrate.CourtName": "法院",
|
||
"Magistrate.ExtraVotes": "额外投票",
|
||
"Magistrate.JuryName": "陪审团",
|
||
"Maverick": "独行者",
|
||
"MaverickInfo": "活着!活着就好!",
|
||
"MaverickInfoLong": "(中立职业):\\n独行者可以像连环杀手一样击杀。但是,独行者存活并且完成一定次数击杀与获胜的阵营一起获胜。",
|
||
"Medusa": "美杜莎",
|
||
"MedusaInfo": "通过报告石化尸体",
|
||
"MedusaInfoLong": "(中立职业):\\n美杜莎可以像清理尸体一样石化尸体。无法报告被石化的尸体。",
|
||
"MedusaReportButtonText": "石化",
|
||
"MedusaStoneBody": "尸体被石化了",
|
||
"Mycologist": "真菌学家",
|
||
"MycologistInfo": "传播孢子病毒并杀死感染者",
|
||
"MycologistInfoLong": "(中立职业):\\n真菌学家可以通过进入通风口/抚摸宠物/破坏以感染周围玩家,并且真菌学家只能杀死感染者。",
|
||
"MycologistAction": "感染方式",
|
||
"MycologistNotify": "孢子病毒成功传播",
|
||
"NecroGuesser": "亡灵赌怪",
|
||
"NecroGuesserInfo": "猜测死亡玩家的职业",
|
||
"NecroGuesserInfoLong": "(中立职业):\\n亡灵赌怪的任务是猜测死亡玩家的职业。使用<b>/bt {id} {role}</b>进行猜测。{id} 是玩家的ID,使用/id查看;{role} 是玩家的职业。亡灵赌怪需要猜中一定数量死亡玩家的职业,才能在最后赢得胜利。",
|
||
"NecroGuesser.GuessCorrect": "您的猜测是 <#00ff00>正确的</color>!",
|
||
"NecroGuesser.GuessIncorrect": "您的猜测是 <#ff0000>错误的</color>!",
|
||
"NecroGuesser.NumGuessesToWin": "获胜所需的猜测数量",
|
||
"Necromancer": "死灵法师",
|
||
"NecromancerInfo": "起来吧,我的仆从,欢唱着迎接我的到来。",
|
||
"NecromancerInfoLong": "(中立职业):\\n死灵法师是亡灵派系的主要招募者,死灵法师杀死的第一个人将成为死灵骑士。在死灵骑士的帮助下,他们必须共同努力将其他人转变为亡灵派系。如果死灵法师死亡,死灵骑士就会变成死灵法师。",
|
||
"NecromancerCD": "招募CD",
|
||
"NecromancerKnowTargetRole": "知道招募的玩家的职业",
|
||
"NecromancerRecruitedPlayer": "成功招募!",
|
||
"Nonplus": "老闭灯",
|
||
"NonplusInfo": "让玩家致盲",
|
||
"NonplusInfoLong": "(中立职业):\\n老闭灯可以通过进入通风口/抚摸宠物来让他人致盲。致盲的玩家在一定时间内看不到任何东西。",
|
||
"Nonplus.BlindCooldown": "致盲冷却时间",
|
||
"Nonplus.BlindDuration": "致盲持续时间",
|
||
"NoteKiller": "死亡笔记",
|
||
"NoteKillerInfo": "查找玩家的真实姓名在会议中击杀他们",
|
||
"NoteKillerInfoLong": "(中立职业):\\n死亡笔记可以通过抚摸宠物/消失在几秒钟内看到每个人的部分真名,这是拥有冷却时间的,如果找到了某人的真实全名,可以使用<b>/dn {realname}</b>,用找到的名字替换{realname}。如果这个名字是正确的,游戏就会立即杀死死亡笔记输入真名的玩家。\\n\\n每个人都知道死亡笔记在游戏中,每个人都能看到自己的真名。",
|
||
"NoteKiller.ClueShowDuration": "线索展示持续时间",
|
||
"NoteKiller.MaxLettersRevealed": "每个名字公开的最大字母数",
|
||
"NoteKiller.MinLettersRevealed": "每个名字公开的最小字母数",
|
||
"NoteKiller.NumPlayersToKill": "要击杀的玩家数量 (X =)",
|
||
"NoteKiller.OthersSelfSuffix": "<size=70%>游戏中有一个{0}。你的真名是 <#00ffa5>{1}</color></size>",
|
||
"NoteKiller.OthersSelfSuffixShort": "<size=70%>真实名称:<#00ffa5>{0}</color></size>",
|
||
"NoteKiller.WinCondition": "胜利条件",
|
||
"DeathCommand": "<#ffffff>你被</color>{0}<#ffffff>杀了\\n凶手的职业是:</color>{1}",
|
||
"DeathCommandFail": "<#ff0000>游戏不知道谁击杀了你。</color>\\n你的死因是<#00ffa5>{0}</color>。",
|
||
"DeathNoteCommand.CanNotGuess": "你已经试图猜测某人的真实姓名并失败了,所以你不能再猜测到下次会议之前。",
|
||
"DeathNoteCommand.PlayerNotFoundOrDead": "持有此名字的玩家未找到或已经死亡。",
|
||
"DeathNoteCommand.Success": "成功! {0} 被杀死了。",
|
||
"DeathNoteCommand.SuccessForOthers": "{0} 被死亡笔记杀死了。",
|
||
"DeathNoteCommand.WrongName": "您输入了错误的名称。",
|
||
"Opportunist": "投机者",
|
||
"OpportunistInfo": "好死不如赖活",
|
||
"OpportunistInfoLong": "(中立职业):\\n若投机者在游戏结束时存活,则投机者跟随获胜玩家一同获得胜利!",
|
||
"ImmuneToAttacksWhenTasksDone": "完成任务后免疫击杀",
|
||
"Patroller": "升级者",
|
||
"PatrollerInfo": "我要升级!我要变强!",
|
||
"PatrollerInfoLong": "(中立职业):\\n升级者需要前往各个房间以获得升级,他们都几乎不同,是完全随机的。此外,每轮升级者可以在任意房间使用通风管道。\\n根据房主设置,升级者可以通过抚摸宠物以查看获得了什么升级。",
|
||
"PatrollerBoost.Cooldown": "您有<color=#00ffa5>更低的击杀冷却时间</color>",
|
||
"PatrollerBoost.Range": "你有<color=#00ffa5>更远的击杀范围</color>",
|
||
"PatrollerBoost.Sabotage": "<color=#00ffa5>你可破坏</color>",
|
||
"PatrollerBoost.Speed": "你有<color=#00ffa5>更高的速度</color>",
|
||
"PatrollerBoost.Vent": "<color=#00ffa5>你可以跳管</color>",
|
||
"PatrollerBoost.Vision": "你有<color=#00ffa5>更高的视野</color>",
|
||
"PatrollerNotify": "你现在在<color=#00ffa5>{0}</color>\\n房间里面,{1}",
|
||
"PatrollerNotifyNoBoost": "你现在在<color=#00ffa5>{0}</color>\\n里,你获得了<#ff0000>无增益</color>",
|
||
"Pawn": "棋子",
|
||
"PawnInfo": "完成任务并选择职业",
|
||
"PawnInfoLong": "(中立职业):\\n棋子需要完成所有任务,之后使用 <b>/choose {role}</b> 选择自己的职业。\\n\\n({role} 填你想要成为的职业。)(你只能选择启用的职业。)\\n保持棋子这个职业到游戏结束会失败。",
|
||
"Pawn.KeepsGameGoing": "让游戏继续进行",
|
||
"PawnChooseFail": "<#ff555>X <#bb0000>请输入一个已启用的有效角色。",
|
||
"PawnChosenRole": "<#00ff00>|<#00bb00>如果您完成任务,您的职业将在会议结束后成为 {0}。",
|
||
"Pelican": "鹈鹕",
|
||
"PelicanInfo": "好饿啊!...我现在可以吞下整个飞船!",
|
||
"PelicanInfoLong": "(中立职业):\\n鹈鹕可以使用击杀活吞一位玩家(被活吞的玩家将被传送到地图外且无法与游戏互动),活吞成功后鹈鹕将看到自己身上出现盾牌破碎的动画作为提示。紧急会议或报告尸体会导致鹈鹕吞下的所有玩家立刻死亡。若鹈鹕死亡或掉线,则被吞下的所有玩家立刻回到鹈鹕死亡的位置。\\n注意:鹈鹕吞人不是正常击杀方式,因此保镖、老兵等职业技能不会生效。",
|
||
"PelicanButtonText": "吃",
|
||
"PelicanKillCooldown": "吞人冷却时间",
|
||
"Pestilence": "瘟疫",
|
||
"PestilenceInfo": "病毒传播,势不可挡!",
|
||
"PestilenceInfoLong": "(中立陣營):\\n化身瘟疫,你將勢不可擋。任何針對你的攻擊都會反彈給攻擊者。間接擊殺無法殺死你,自殺觸發效果也對你無效。\n\n變身瘟疫後,所有原本會殺死你的附加職業都會被移除。\n\n殺死萬疫之神的唯一方法是投票或猜錯。\n\n萬疫之神變身後,下次會議上可能會宣告其職業。",
|
||
"PestilenceCD": "<color=#343136>瘟疫</color>击杀冷却时间",
|
||
"PestilenceCanVent": "<color=#343136>瘟疫</color>可以使用通风管道",
|
||
"PestilenceHasImpostorVision": "<color=#343136>瘟疫</color>拥有<color=#ff1919>内鬼</color>视野",
|
||
"PestilenceImmune": "你不能杀死瘟疫。",
|
||
"Pickpocket": "小偷",
|
||
"PickpocketInfo": "你没有投票的权力,所以你这一票归我了!",
|
||
"PickpocketInfoLong": "(中立职业):\\n小偷可以从击杀中窃取选票。",
|
||
"PickpocketGetVote": "您的票数共增加{0}",
|
||
"PlagueBearer": "瘟疫之源",
|
||
"PlagueBearerInfo": "手握远古病毒<color=#343136>致力成神!</color>",
|
||
"PlagueBearerInfoLong": "(中立职业):\\n瘟疫之源击杀玩家变成瘟疫。一旦变成瘟疫,瘟疫之源拥有不死之身!并获击杀能力。且瘟疫之源可以反杀任何试图击杀瘟疫之源的玩家。\\n此外,当受感染瘟疫的玩家与未受感染瘟疫的玩家互动时,也会受到瘟疫感染。",
|
||
"PlagueBearerAlreadyPlagued": "玩家已经受到疫医攻击",
|
||
"PlagueBearerCD": "瘟疫冷却时间",
|
||
"PlagueBearerToPestilence": "你变成了瘟疫!!!",
|
||
"Poisoner": "投毒者",
|
||
"PoisonerInfo": "一击毙命?可不是我的作风。我要让他们..在无时无刻的恐惧中死去!",
|
||
"PoisonerInfoLong": "(中立职业):\\n投毒者的击杀是有延迟的。杀死所有人!",
|
||
"PoisonerKillButtonText": "中毒",
|
||
"PoisonerKillDelay": "投毒死亡延迟",
|
||
"PoisonerPoisonButtonText": "中毒",
|
||
"PoisonerTargetDead": "目标已死亡",
|
||
"Postman": "邮递员",
|
||
"PostmanInfo": "太空快递!使命必达!",
|
||
"PostmanInfoLong": "(中立职业):\\n邮递员的工作是给每个人送邮件。邮递员总是有一个目标,需要向目标使用击杀按钮来把邮件交给他们。当邮递员把邮件发给每个人后,邮递员的获胜条件就满足了。无论发生什么,邮递员都会和获胜阵营一起获胜。",
|
||
"PostmanCorrectDeliver": "<color=#00ff00>成功邮递</color>",
|
||
"PostmanDiesWhenTargetDies": "<color=#00b893>邮递员</color>自杀因为他们的目标已经死了",
|
||
"PostmanDone": "<color=#00ff00>你的邮件送完了!\\n你会和最终获胜的阵营一起赢得比赛.</color>",
|
||
"PostmanGetNewTarget": "您的新目标是 {0}.",
|
||
"PostmanHasArrowsToTargets": "<color=#00b893>邮递员</color>有指向当前目标的箭头",
|
||
"PostmanKillButtonText": "送达",
|
||
"PostmanTarget": "<color=#00ffa5>目标:</color> <b>{0}</b>",
|
||
"PostmanTargetDied": "<color=#ffff00>您的目标死了 </color>",
|
||
"Predator": "捕食者",
|
||
"PredatorInfo": "猎寻特定职业",
|
||
"PredatorInfoLong": "(中立职业):\\n捕食者必须击杀一名在姓名下方显示所列职业之一的玩家。如果做到这一点,捕食者将与最后获胜阵营一起获胜。如果捕食者错杀了一位玩家,那捕食者就会自杀。",
|
||
"PredatorCorrectKill": "非常成功!他的职业是 {0}.",
|
||
"PredatorDone": "你已完成了你的使命.\\n活到最后!你将和最后获胜的队伍一起获胜!",
|
||
"Provocateur": "自爆卡车",
|
||
"ProvocateurInfo": "如果你的目标丢失,将赢得胜利",
|
||
"ProvocateurInfoLong": "(中立职业):\\n自爆卡车可以用击杀与任意目标同归于尽。若游戏结束时目标输了,则自爆卡车与胜利阵营一起胜利。",
|
||
"ProvocateurButtonText": "同归于尽",
|
||
"Pulse": "效仿者",
|
||
"PulseInfo": "想赌我的刀...有多快吗?",
|
||
"PulseInfoLong": "(中立职业):\\n效仿者的击杀冷却时间在每次偶数次击杀和奇数次击杀后是不同的。在每次会议之后,效仿者有一个独立的击杀冷却时间。每次会议后的第一次击杀将设定效仿者的冷却时间为偶数次击杀的冷却时间,第二次击杀将设定为奇数次击杀的冷却时间,这一过程将持续到再次召开会议。",
|
||
"Pursuer": "起诉人",
|
||
"PursuerInfo": "这一切手段不过是为了自保",
|
||
"PursuerInfoLong": "(中立职业):\\n起诉人使用空包弹可以让其玩家击杀无效,存活到最后一起获胜。",
|
||
"PursuerButtonText": "诡计",
|
||
"PursuerSkillCooldown": "空包弹使用冷却",
|
||
"PursuerSkillLimitTimes": "空包弹次数上限",
|
||
"Pyromaniac": "焚烧狂",
|
||
"PyromaniacInfo": "浇灭他们,并剿灭他们!",
|
||
"PyromaniacInfoLong": "(中立职业):\\n焚烧狂可以浇灭玩家。每当焚烧狂击杀被浇灭的玩家时,击杀冷却时间就会非常短。",
|
||
"PyroBurnCooldown": "击杀被浇灭玩家后的击杀冷却时间",
|
||
"PyroDouseCooldown": "浇灭冷却时间",
|
||
"Quarry": "猎物",
|
||
"QuarryInfo": "在玩家中隐藏",
|
||
"QuarryInfoLong": "(中立阵营):\\n作为猎物,你可以透过变形选择目标然后交换位置,他们必须在指定时间内杀死你,否则就会死亡。反之他们顺利击杀你,那他们不会死亡,你也可以使用击杀按键正常击杀\\n杀死所有人获胜",
|
||
"Quarry.CanVentDuringSeekTime": "可以在寻找时间内使用通风管道",
|
||
"Quarry.SeekTime": "寻找时间",
|
||
"Quarry.TargetDiesOnMeetingCall": "目标在会议中死亡",
|
||
"Quarry.TargetHasArrowToQuarry": "目标有个指向<#c1fb2b>猎物</color>的箭头",
|
||
"Quarry.TargetSeekBeginNotify": "<#ff0000>你跟{0}!交换了位置!\n他的名字是黑色的!",
|
||
"Quarry.TimeLeftSuffix": "<#ffff00>你有<#ffffff>{0}s</color>去击杀{1} <#ffa500>否则你会死亡!",
|
||
"QuarryTarget": "作为<#c1fb2b>猎物</color>的目标,您不能开\n召开会议",
|
||
"QuizMaster": "测验大师",
|
||
"QuizMasterInfo": "向玩家询问问题",
|
||
"QuizMasterInfoLong": "(中立职业):\\n测验大师可以向玩家提问,如果他们回答正确,则不会发生任何事情。反之他们将会死亡。\\n\\n杀死所有人获得胜利!\\n\\n<u>小贴士:</u>\\n-测验大师会收到提问目标的问题副本。\\n-测验大师可以单击击杀将某人标记为目标。从而在下一次会议中向他们提问,双击正常击杀。",
|
||
"QuizMaster.Question.1": "上次报告的尸体的颜色是什么?",
|
||
"QuizMaster.Question.2": "最后一个按下按钮的玩家是哪个?",
|
||
"QuizMaster.Question.3": "最后一次破坏是什么?",
|
||
"QuizMaster.Question.4": "最近杯逐出的玩家的职业是什么?",
|
||
"QuizMaster.Question.5": "谁在上一次会议中报告了尸体?",
|
||
"QuizMaster.Question.6": "上次有多少玩家参与了投票?(不包括隐藏和额外投票)",
|
||
"QuizMaster.Question.7": "这一局游戏到目前为止举行了多少场会议?",
|
||
"QuizMaster.Question.8": "谁的尸体在这局中第一次被报告?",
|
||
"QuizMaster.Question.9": "到目前为止有多少人按下了紧急按钮<size=80%>(也包括此次会议,如果本次会议是由紧急按钮召开的话.)</size>?",
|
||
"QuizMaster.Question.10": "这一轮有多少玩家死亡?",
|
||
"QuizMaster.Question.11": "在第一轮中有多少玩家死亡?",
|
||
"QuizMaster.Question.12": "这一局游戏到目前为止破坏了多少次?",
|
||
"QuizMaster.Question.13": "目前完成了多少任务?",
|
||
"QuizMaster.Question.14": "{0} 职业基于哪个原版角色?",
|
||
"QuizMaster.Question.ABC.1": "哪个阵营杀死了最后一个被举报的玩家?",
|
||
"QuizMaster.Question.ABC.2": "最后一个被举报的受害者是怎么死的?",
|
||
"QuizMaster.Question.ABC.3": "Among us哪个模组的职业数量最多?",
|
||
"QuizMaster.Question.ABC.4": "谁是EHR的主要开发者?",
|
||
"QuizMaster.Question.ABC.5": "{0} 是哪个阵营/团队的?",
|
||
"QuizMaster.Question.ABC.6": "{0} 的角色是什么?",
|
||
"QuizMaster.AnswerCorrect": "天才!你回答正确!",
|
||
"QuizMaster.AnswerCorrect.Self": "你的目标正确回答了问题. ({0})",
|
||
"QuizMaster.AnswerIncorrect": "笨蛋!你回答错误!\\n正确答案是<b>{0}</b>",
|
||
"QuizMaster.AnswerIncorrect.Self": "你的目标错误回答了问题.他选择了{0},但正确答案为{1}.",
|
||
"QuizMaster.CustomQuestionChance": "是自定义问题的几率",
|
||
"QuizMaster.EnableCustomQuestions": "启用自定义问题",
|
||
"QuizMaster.MarkCooldown": "标记冷却时间",
|
||
"QuizMaster.QuestionSample": "{0}\\n{1}\\n\\n<size=80%>回答格式: /qa (A/B/C)[例子:/qa A]\\n忘记了问题请输入 /qs\\n如果你没有回答或回答错误,你就死了.",
|
||
"QuizMaster.QuestionSample.Title": "测验大师问你",
|
||
"QuizMaster.QuestionSample.Title.Self": "发送问题:",
|
||
"QuizMaster.Title": "测验大师的问题",
|
||
"Reckless": "鲁莽者",
|
||
"RecklessInfo": "尽一切可能避免参加会议",
|
||
"RecklessInfoLong": "(中立职业):\\n鲁莽者每完成一次击杀,击杀冷却时间将会减少。然而,这种效果并不是永久的。每次会议开始时,鲁莽者的击杀冷却时间会重置为其默认值。",
|
||
"Revolutionist": "革命家",
|
||
"RevolutionistInfo": "王侯将相宁有种乎?",
|
||
"RevolutionistInfoLong": "(中立职业):\\n革命家通过对玩家击杀并跟随其数秒来拉拢玩家,开始拉拢以及拉拢成功时会显示护盾破碎的动画作为提示(仅自己可见)。玩家有概率在被拉拢后立刻牺牲(概率根据房主设定)。当达到指定的拉拢人数(人数根据房主设定)后并在规定时间内跳进通风管道,则革命家以及所有被拉拢的玩家获胜;若没有在规定时间内跳进通风管道则革命家以及所有被拉拢的玩家死亡;倒计时期间若革命家被杀,则无事发生;若召开了紧急会议,则革命家死亡。\\n注意:被拉拢后牺牲的玩家依然可以跟随革命家胜利。并单独获得胜利。\\n\\n玩家名显示「○」表示拉拢中\\n玩家名显示「●」表示已拉拢",
|
||
"RevolutionistCooldown": "拉拢玩家冷却时间",
|
||
"RevolutionistDrawButtonText": "赢得胜利",
|
||
"RevolutionistDrawCount": "需要拉拢人数",
|
||
"RevolutionistDrawTime": "拉拢玩家所需时间",
|
||
"RevolutionistKillProbability": "被拉拢玩家牺牲概率",
|
||
"RevolutionistVentButtonText": "革命",
|
||
"RevolutionistVentCountDown": "达到胜利条件后跳管道时间限制",
|
||
"Ritualist": "仪式师",
|
||
"RitualistInfo": "知道你的底细,才能更好利用你!",
|
||
"RitualistInfoLong": "(中立职业):\\n仪式师可以使用击杀按钮来揭示其他玩家的职业。\\n\\n单击揭示职业\\n双击正常击杀\\n\\n当技能使用次数用完时,击杀按钮恢复正常击杀。",
|
||
"Rogue": "恶棍",
|
||
"RogueInfo": "完成目标,获得奖励",
|
||
"RogueInfoLong": "(中立职业):\\n恶棍每一轮都会获得一个目标。恶棍可以选择完成目标来获得奖励。",
|
||
"Rogue.AllTasksCompleted": "<#00ff00>所有目标已完成</color>",
|
||
"Rogue.Objective.CallEmergencyMeeting": "召开紧急会议",
|
||
"Rogue.Objective.DontStopWalking": "不要停下脚步",
|
||
"Rogue.Objective.FixSabotage": "修复破坏",
|
||
"Rogue.Objective.KillInSpecificRoom": "在{0}内击杀某人",
|
||
"Rogue.Objective.KillSpecificPlayer": "击杀 {0}",
|
||
"Rogue.Objective.KillXTimes": "击杀{0}次",
|
||
"Rogue.Objective.VentXTimes": "跳管{0}次",
|
||
"Rogue.Reward.DecreasedKillCooldown": "击杀冷却时间减半",
|
||
"Rogue.Reward.DisableDevices": "在游戏剩余时间禁用所有设备",
|
||
"Rogue.Reward.HelpfulAddon": "随机获取一个有用的附加职业",
|
||
"Rogue.Reward.ImpostorVision": "内鬼在游戏剩下时间内的视野",
|
||
"Rogue.Reward.IncreasedSpeed": "在游戏剩余时间内将速度提高 0.5 倍",
|
||
"Rogue.Reward.LongReach": "游戏剩余时间内最远的击杀距离",
|
||
"Rogue.Reward.Morph": "可在 15 秒内变成随机船员(使用sab/宠物按钮)",
|
||
"Rogue.Reward.Sabotage": "获得破坏能力",
|
||
"Rogue.Reward.Shield": "在游戏剩余时间内无敌",
|
||
"Rogue.RewardEnabled.DecreasedKillCooldown": "启用减少击杀冷却奖励",
|
||
"Rogue.RewardEnabled.DisableDevices": "启用禁用设备奖励",
|
||
"Rogue.RewardEnabled.HelpfulAddon": "启用有益的附加职业奖励",
|
||
"Rogue.RewardEnabled.ImpostorVision": "启用内鬼视野奖励",
|
||
"Rogue.RewardEnabled.IncreasedSpeed": "启用增加速度奖励",
|
||
"Rogue.RewardEnabled.LongReach": "启用更长击杀距离奖励",
|
||
"Rogue.RewardEnabled.Morph": "启用变形奖励",
|
||
"Rogue.RewardEnabled.Sabotage": "启用破坏奖励",
|
||
"Rogue.RewardEnabled.Shield": "启用护盾奖励",
|
||
"Rogue.Task": "目标: <#ffff00>{0}</color>\n奖励: <#00ffa5>{1}</color>",
|
||
"Rogue.TaskCompleted": "<#00ff00>目标完成</color>",
|
||
"RogueKnowEachOther": "<color=#696969>恶棍</color>相互认识",
|
||
"RogueKnowEachOtherRoles": "<color=#696969>恶棍</color>不是一家人也可以进一家门",
|
||
"Romantic": "浪漫者",
|
||
"RomanticInfo": "我跟定你了,誓死不离!",
|
||
"RomanticInfoLong": "(中立职业):\\n浪漫者可以使用击杀挑选自己的恋人(这可以在游戏的任何时候进行)。一旦挑选了恋人,就可以使用击杀为恋人提供一个临时护盾,保护恋人免受攻击。如果浪漫者的恋人死亡,浪漫者的身份将根据以下条件发生变化:\\n1. 如果浪漫者的恋人是内鬼,浪漫者将成为逃亡者。\\n2.如果浪漫者的恋人是带刀中立,那么浪漫者就会变成无情浪漫者\\n3.如果浪漫者的恋人是船员或无刀中立,浪漫者就会变成复仇浪漫者。\\n注:如果浪漫者的身份发生变化,浪漫者的获胜条件也会相应改变。",
|
||
"Romantic.PickPartnerText": "挑选组队",
|
||
"RomanticArrows": "<color=#ff1493>浪漫者</color>有指向恋人的箭头",
|
||
"RomanticBetCooldown": "选择恋人的冷却时间",
|
||
"RomanticBetOnYou": "浪漫者选择你作为合作恋人!",
|
||
"RomanticBetPlayer": "你选择了你的恋人",
|
||
"RomanticBetTargetKnowRomantic": "目标知道谁是<color=#ff1493>浪漫者</color>",
|
||
"RomanticGetsPartnerConvertedAddons": "<color=#ff1493>浪漫者</color>获得他伴侣的附加职业",
|
||
"RomanticIsProtectingYou": "<color=#FF1493>浪漫者</color>正在保护你!",
|
||
"RomanticKillButtonText": "爱情",
|
||
"RomanticKnowTargetRole": "<color=#ff1493>浪漫者</color>知道目标身份",
|
||
"RomanticPartnerHasArrows": "恋人的箭头指向<color=#FF1493>浪漫者</color>",
|
||
"RomanticProtectCooldown": "保护冷却时间",
|
||
"RomanticProtectDuration": "保护的持续时间",
|
||
"RomanticProtectPartner": "你的恋人受到了保护",
|
||
"RoomRusher": "抢椅子者",
|
||
"RoomRusherInfo": "你正在玩抢椅子",
|
||
"RoomRusherInfoLong": "(中立职业):\\n抢椅子者正在玩抢椅子,抢椅子者必须在指定时间内到达指定房间内,否则抢椅子者将死亡。抢椅子者可以使用设定次的通风管道。在抢椅子者成功到达指定房间一定次数而没有死亡后,抢椅子者将和胜利者一起胜利。",
|
||
"RoomRusher.MaxVents": "使用通风管道最大次数",
|
||
"RoomRusher.RoomsToWin": "获胜所需到达的房间数量",
|
||
"RouleteGrandeur": "赌神",
|
||
"RouleteGrandeurInfo": "开始玩俄罗斯轮盘赌",
|
||
"RouleteGrandeurInfoLong": "(中立职业):\\n赌神可以玩俄罗斯轮盘赌以减少下一次击杀后的击杀冷却时间。跳管以在投入的风险(子弹)之间循环。有 5 个插槽。如果落在子弹上,赌神就会死亡。如果赌神活下来,赌神的击杀冷却时间会永久减少。<i>乘以投入的风险(子弹)</i>!使用所选风险因素进行破坏或抚摸宠物。",
|
||
"KCDReduction": "减少击杀冷却时间(乘以投入的子弹数量)",
|
||
"RG.Hit": "<#ffff00>噢...看来你不太走运,被子弹击中了.\\n今天是你的倒霉日!</color>",
|
||
"RG.NoHit": "<#00ffa5>尽管放入了<#8cffff>{0}</color>个子弹.但你还是活下来了.\\n你都击杀冷却减少了<#8cffff>{1}s</color>!</color>",
|
||
"RG.Suffix": "<#00ffa5>子弹数量:</color> <b>{0}</b>",
|
||
"RuthlessRomantic": "无情浪漫者",
|
||
"RuthlessRomanticInfo": "杀光他们!为了我心上人的荣光!",
|
||
"RuthlessRomanticInfoLong": "(中立职业):\\n如果浪漫者的恋人(带刀中立)被杀,浪漫者将转变为无情浪漫者,无情浪漫者击杀所有人并成为最后一个站着的人!\\n死去的恋人也会和浪漫者一起赢。",
|
||
"RuthlessCanVent": "<color=#D2691E>无情浪漫者</color>可以使用通风管",
|
||
"RuthlessKCD": "<color=#D2691E>无情浪漫者</color>的击杀冷却时间",
|
||
"RuthlessHasImpVision": "<color=#D2691E>复仇浪漫者</color>拥有<#ff1919>内鬼</color>视野",
|
||
"Samurai": "武士",
|
||
"SamuraiInfo": "慢慢的,无知的死亡尤为痛苦...",
|
||
"SamuraiInfoLong": "(中立职业):\\n武士可以延迟击杀或者正常击杀。如何选择呢?好吧,如果武士点击击杀按钮(死亡不会立刻发生)并在他们身边停留几秒(就像纵火犯一样),武士的击杀冷却时间会减少并且此次击杀将会延迟。如果武士并没有停留在他们身边,武士会进行一次正常击杀。并会瞬移。",
|
||
"Samurai.KillDelay": "击杀延迟",
|
||
"Samurai.NearbyDuration": "在击杀目标附近停留时间",
|
||
"Samurai.SuccessKCD": "延迟击杀后的击杀冷却时间",
|
||
"SchrodingersCat": "薛定谔的猫",
|
||
"SchrodingersCatInfo": "被攻击以获取职业",
|
||
"SchrodingersCatInfoLong": "(中立职业):\\n如果有人试图对薛定谔的猫使用击杀技能,薛定谔的猫就会阻止击杀并成为与凶手相同的职业。这种阻止击杀只生效一次。根据房主设置,薛定谔的猫没有胜利条件或者与船员阵营一起胜利。",
|
||
"SchrodingersCat.Notify.KillerRecruited": "你招募了 {1}!{0} 现在与您有相同的职业.",
|
||
"SchrodingersCat.Notify.RecruitedByKiller": "您被{1} 招募了! 您现在拥有了和他一样的职业{0}.",
|
||
"SchrodingersCat.StealsExactImpostorRole": "用凶手的内鬼职业代替<#ff1919>逃亡者</color>",
|
||
"SchrodingersCat.WinsWithCrewIfNotAttacked": "如果没被攻击和船员一起胜利",
|
||
"Seamstress": "裁缝",
|
||
"SeamstressInfo": "连接其他玩家",
|
||
"SeamstressInfoLong": "(中立职业):\\n裁缝可以使用变形按钮把两名玩家连接在一起。 如果其中一个玩家发生互动,另一名玩家身上会发生同样的互动。 如果其中一人死亡或断开连接,或召开会议,连接将断开。 被连接玩家知道他是与谁一起被连接的,但不知道是谁连接的。\\n\\n如果船员输了,你就赢了。",
|
||
"SerialKiller": "连环杀手",
|
||
"SerialKillerInfo": "杀死所有人以获胜!",
|
||
"SerialKillerInfoLong": "(中立职业):\\n如果连环杀手是最后存活的玩家,那么连环杀手获胜。",
|
||
"SerialKillerTimeLeft": "<#ffff00>必须在 <#ffa500>{0}</color>秒</color> 内击杀",
|
||
"Sharpshooter": "神枪手",
|
||
"SharpshooterInfo": "盲目而准确地击杀",
|
||
"SharpshooterInfoLong": "(中立职业):\\n神枪手可以使用技能进入失明状态并获得超高移速,同时冻结其他玩家。神枪手靠近的首名玩家将会死亡,随后神枪手将传送回使用技能的位置。若数秒内未能击杀任何人,则会发生走火(自杀)。",
|
||
"Sharpshooter.SpeedIncreasement": "速度增加",
|
||
"Shifter": "窃贼",
|
||
"ShifterInfo": "你的职业?那是我的!",
|
||
"ShifterInfoLong": "(中立职业):\\n窃贼必须在某人附近使用宠物按钮来窃取他的职业。根据房主设置,窃贼还可以窃取他们的职业和能力,以及他们的附加职业!\\n如果在游戏结束时,窃贼还是保持于这个职业,窃贼就输了!",
|
||
"Shifter.CanBeKilled": "<#777777>窃贼</color>可以被击杀",
|
||
"Shifter.CanBeVoted": "<#777777>窃贼</color>可以投票",
|
||
"ShifterKillButtonText": "转换职业",
|
||
"Sidekick": "跟班",
|
||
"SidekickInfo": "为成就狼族伟业,甘愿为其效忠!",
|
||
"SidekickInfoLong": "(中立职业):\\n跟班和豺狼同赢共败。\\n根据设置,如果豺狼被杀,跟班可能会变成新的豺狼。\\n在豺狼死之前,跟班可能无法进行击杀。",
|
||
"SKCanKill": "<color=#00b4eb>跟班</color>可以使用击杀",
|
||
"SidekickCanKillJackal": "<color=#00b4eb>跟班</color>可以击杀<color=#00b4eb>豺狼</color>",
|
||
"SidekickCanKillSidekick": "<color=#00b4eb>跟班</color>可以击杀其他<color=#00b4eb>跟班</color>",
|
||
"SidekickCountMode": "<color=#00b4eb>跟班</color>在人数上视为",
|
||
"SidekickCountMode.Jackal": "<color=#00b4eb>豺狼</color>",
|
||
"SidekickCountMode.None": "无",
|
||
"SidekickCountMode.Original": "原始阵营",
|
||
"SidekickKnowOtherSidekick": "<color=#00b4eb>跟班</color>互相认识",
|
||
"SidekickSettings": "显示跟班设置",
|
||
"SidekickSheriffCanGoBerserk": "<color=#00b4eb>被招募的</color><color=#f8cd46>警长</color>可以随意执法",
|
||
"Simon": "西蒙",
|
||
"SimonInfo": "指使玩家",
|
||
"SimonInfoLong": "(中立职业):\\n西蒙可以指使玩家(西蒙说)单击击杀即可标记某人,双击正常击杀.指使所有被标记的玩家.有击杀按钮的玩家会被要求完成击杀一次,而船员则会被要求完成任务.如果他们在下一次会议前不遵守指示,就会自杀.您可以通过破坏/饲养宠物来交换一下指示.这意味着,有能力的人将被告知不要杀人,而船员将被告知不要完成任务.",
|
||
"SimonDoMode": "<#00ffa5>模式:</color>要做",
|
||
"SimonDoShort": "<#ff0000>必须遵守指示</color>",
|
||
"SimonDontKill": "西蒙说: <#ffff00>在下次会议之前,您必须不击杀一次.</color>",
|
||
"SimonDontMode": "<#00ffa5>模式:</color>不要做",
|
||
"SimonDontShort": "<#ffa500>必须不遵守指示</color>",
|
||
"SimonDontTask": "西蒙说: <#ffff00>在下次会议之前,您必须不完成一个任务.</color>",
|
||
"SimonKill": "西蒙说: <#ffff00>在下次会议之前,您必须击杀一次.</color>",
|
||
"SimonTask": "西蒙说: <#ffff00>在下次会议之前,您必须完成一个任务.</color>",
|
||
"Slenderman": "瘦长鬼影",
|
||
"SlendermanInfo": "靠近你的玩家会失明",
|
||
"SlendermanInfoLong": "(中立职业):\\n靠近瘦长鬼影的玩家会失明,直到他们远离瘦长鬼影。杀死所有人以获胜!",
|
||
"Slenderman.AfterMeetingBlindCooldown": "会议后失明的冷却时间",
|
||
"Slenderman.BlindRange": "失明范围",
|
||
"Slenderman.AffectsPlayersInVents": "在管道内的人给予他失明效果",
|
||
"SoulCollector": "灵魂收集者",
|
||
"SoulCollectorInfo": "我会让你悄无声息的死去...",
|
||
"SoulCollectorInfoLong": "(中立职业):\\n作为灵魂收集者,你杀的人会被其他玩家看作是活着的(包括他自己),只有会议召开时,你的目标会彻底死亡。\\n杀死所有人获胜!",
|
||
"SoulHunter": "灵魂猎手",
|
||
"SoulHunterInfo": "乐意效劳.",
|
||
"SoulHunterInfoLong": "(中立职业):\\n灵魂猎手使用击杀按钮标记目标。下一次会议后,灵魂猎手将被冻结一段时间,并且灵魂猎手的目标将收到通知。灵魂猎手的目标将无法使用通风口、召开会议或击杀灵魂猎手。灵魂猎手需要在指定的时间内击杀目标,每当灵魂猎手击杀一个目标时,灵魂猎手会获得一个灵魂。收集一定数量的灵魂以满足灵魂猎手的获胜条件。如果灵魂猎手在游戏结束时满足了获胜条件,灵魂猎手将与获胜阵营一起获胜。",
|
||
"SoulHunterFreezeTimeAfterMeeting": "会议结束后的等待时间",
|
||
"SoulHunterGetSoulForSuicide": "当目标以其他方式死亡时获得灵魂",
|
||
"SoulHunterNotify": "你必须拥有<color=#00ffa5>{0}的灵魂</color>才能去击杀<color=#3f2c61>{1}</color>",
|
||
"SoulHunterNotifyFreeze": "你可以开始狩猎 <color=#3f2c61>{0}</color>在<color=#00ffa5>{1}s</color>",
|
||
"SoulHunterNotifySuccess": "<color=#00ff00>成功!</color>",
|
||
"SoulHunterNumOfSoulsToWin": "获胜所需的灵魂数量",
|
||
"SoulHunterTargetNotify": "<color=#3f2c61>灵魂猎手</color><color=#00ffa5>{0}</color>正在狩猎你!躲藏!",
|
||
"SoulHunterTargetNotifyNoKill": "<color=#ffff00>你不能在被狩猎时击杀</color><color=#3f2c61>灵魂猎手</color>",
|
||
"SoulHunterTargetNotifyNoMeeting": "<color=#ffff00>狩猎时不能召开紧急会议</color>",
|
||
"SoulHunterTargetNotifyNoVent": "<color=#ffff00>被猎杀时不能使用通风管道</color>",
|
||
"SoulHunterTargetNotifySurvived": "<color=#00ff00>你活下来了!</color>",
|
||
"SoulHunterTimeToKillTarget": "击杀目标的时间",
|
||
"Specter": "幻影",
|
||
"SpecterInfo": "勤劳的人,终会迎来自己的曙光!",
|
||
"SpecterInfoLong": "(中立职业):\\n幻影要被击杀后并完成任务,可以在存活的时候完成任务,但是存活就无法胜利了。如果被杀了&任务完成了,就和获胜的阵营一起获胜。",
|
||
"Spider": "蜘蛛",
|
||
"SpiderInfo": "织好网,然后,吃了他们",
|
||
"SpiderInfoLong": "(中立职业):\\n蜘蛛可以使用隐身/宠物/变形來织网。如果有人进入蜘蛛网,就能把他们冻住并降低视野,你会同步收到这个信息。但一段时间之后他们会因蜘蛛网断裂逃脱。你只能杀死被网困住的玩家! \\n杀死所有人获胜!",
|
||
"Spider.LowerVisionBy": "减少的视野范围",
|
||
"Spider.TrappedDuration": "蜘蛛网持续时间",
|
||
"Spider.WebTrapRange": "蜘蛛网的范围",
|
||
"Spirit": "仙人",
|
||
"SpiritInfo": "放置手柄以交换互动",
|
||
"SpiritInfoLong": "(中立职业):\\n仙人可以使用变形按钮在玩家之间放置蜡烛以交换交互。 如果其中一个玩家发生互动,原先发生的互动被取消,另一个玩家发生互动作为替代。 这包括正常的击杀。如果其中一人死亡或断开连接,交换将会中断,仙人可以获得一个可重新使用的蜡烛。 交换的玩家知道他们是与某人交换的,但不知道谁是。\\n\\n如果船员输了,你会赢得胜利。",
|
||
"SpiritTarget": "<#ffff44>你被{0}和某人交换了!</color>",
|
||
"SpiritTargetBoth": "<#00ff00>选择了 2/2 个目标</color>\\n<size=80%>{0} 和 {1} 已经被交换</size>",
|
||
"SpiritTargetNone": "选择了 0/2 个目标\\n<size=80%>使用您的变形菜单选择目标</size>",
|
||
"SpiritTargetOne": "<#ffff44>选择了 1/2 个目标 ({0})\\n<size=80%>使用您的变形菜单选择目标</size>",
|
||
"Spiritcaller": "灵魂召唤者",
|
||
"SpiritcallerInfo": "将玩家变成恶灵",
|
||
"SpiritcallerInfoLong": "(中立职业):\\n灵魂召唤者可以把玩家击杀后变成恶灵。这些恶灵可以通过短时间冻结其他玩家。或者阻挡视野来帮助灵魂召唤者获胜。再或者,恶灵可以给灵魂召唤者一个护盾,短暂地保护灵魂召唤者免受被击杀。",
|
||
"SpiritcallerCauseVision": "<color=#003366>恶灵</color>技能的减小视野",
|
||
"SpiritcallerCauseVisionTime": "<color=#003366>恶灵</color>技能的减小视野时间",
|
||
"SpiritcallerFreezeTime": "<color=#003366>恶灵</color>能力的冻结时间",
|
||
"SpiritcallerNoticeMessage": "灵魂召唤者杀死了你,把你变成了恶灵。你现在的任务是通过使用你的幽灵技能来阻碍其他玩家或保护灵魂召唤者,帮助灵魂召唤者取得胜利。使用/m获取更多信息",
|
||
"SpiritcallerProtectTime": "<color=#003366>恶灵</color>能力的保护时间",
|
||
"SpiritcallerSpiritAbilityCooldown": "<color=#003366>恶灵</color>技能冷却",
|
||
"SpiritcallerSpiritMax": "<color=#003366>恶灵</color>最大数量",
|
||
"Sprayer": "设陷者",
|
||
"SprayerInfo": "放置陷阱",
|
||
"SprayerInfoLong": "(中立职业):\\n设陷者可以通过破坏/抚摸宠物来放置陷阱。如果有人走进一次陷阱,那么他们会速度变慢,视野变小一段时间。如果有人走进了陷阱一定次数,那么他将会死亡。",
|
||
"SprayerMaxTrappedTimes": "玩家走进陷阱多少次数会死亡",
|
||
"SprayerNotify": "陷阱已放置!",
|
||
"Stalker": "潜藏者",
|
||
"StalkerInfo": "我的杀戮,让你们陷入黑暗的恐慌之中",
|
||
"StalkerInfoLong": "(中立职业):\\n潜藏者可以击杀任何人,且每次击杀都会立刻造成电力破坏。潜藏者无法使用通风管道。若潜藏者存活时内鬼胜利或船员通过击杀内鬼胜利,则潜藏者抢夺胜利。",
|
||
"Starspawn": "星火",
|
||
"StarspawnInfo": "孤立玩家,阻止会议技能",
|
||
"StarspawnInfoLong": "(中立职业):\\n星火可以使用击杀按钮隔离玩家。只有邪恶玩家才能与被隔离的玩家互动。\\n进入游戏后,星火可以通过在聊天中输入<b>/daybreak</b>来发动破晓黎明。这将阻止所有会议能力在该会议中使用。这包括猜测、审判和所有其他特定于职业的会议能力。\\n\\n如果船员输了,你就赢了。",
|
||
"StarspawnUsedDayBreak": "<#ff0000>⚠</color><#ffff00>破晓黎明已被{0}触发!</color><#ff0000>⚠</color>\\n这意味着在此会议中不能再使用会议功能。",
|
||
"Sunnyboy": "阳光开朗大男孩",
|
||
"SunnyboyInfo": "仰天大笑出门去,吾辈岂是蓬蒿人!",
|
||
"SunnyboyInfoLong": "(中立职业):\\n阳光开朗大男孩可以通过生命面板查看他人的生命状态.阳光开朗大男孩在场时游戏不会因人数优势结束(例如内鬼人数大于船员或没有存活内鬼),游戏结束时若阳光开朗大男孩死亡,则阳光开朗大男孩跟随胜利阵营一起胜利.",
|
||
"SunnyboyChance": "<color=#ff9902>阳光开朗大男孩</color>出现几率",
|
||
"Tank": "坦克",
|
||
"TankInfo": "跳进地图上的所有管道",
|
||
"TankInfoLong": "(中立职业):\\n坦克必须在地图上的每个通风口跳管以排气。如果坦克在游戏结束前完成了此任务,坦克将与获胜阵营一起获胜。否则,坦克就输了。坦克的速度明显低于其他人。",
|
||
"Tank.CanBeGuessed": "可以被赌",
|
||
"Tank.CanBeKilled": "可被击杀",
|
||
"Tank.Speed": "移动速度",
|
||
"Tank.Suffix": "<size=80%><#00ffa5>一个你还没跳过的随机管道口:</color> {0}</size>",
|
||
"Technician": "技术员",
|
||
"TechnicianInfo": "修复破坏",
|
||
"TechnicianInfoLong": "(中立职业):\\n技术员必须要修复一定数量的破坏才能获胜。根据设置,技术员可能可以使用通风管道,技术员的分数达到要求后可能会单独获胜或与获胜阵营一起获胜。修复某些破坏可能会获得更少或更多的积分。",
|
||
"Technician.PointGain.Comms": "修复通信获得的积分",
|
||
"Technician.PointGain.Electrical": "修复灯获得的积分",
|
||
"Technician.PointGain.LifeSupp": "修复氧气获得的积分",
|
||
"Technician.PointGain.Reactor": "修复反应堆获得的积分",
|
||
"Technician.RequiredPoints": "获胜所需的积分",
|
||
"Technician.WinsAlone": "是否独自取胜",
|
||
"Terrorist": "恐怖分子",
|
||
"TerroristInfo": "我死了?你们都去给我陪葬吧!!",
|
||
"TerroristInfoLong": "(中立职业):\\n恐怖分子在完成所有任务后死亡,则恐怖分子单独获得胜利。",
|
||
"Thanos": "灭霸",
|
||
"ThanosInfo": "收集无限宝石",
|
||
"ThanosInfoLong": "(中立职业):\\n灭霸的任务是收集所有无限宝石和/或杀死所有人以取得胜利。游戏中随机的玩家(灭霸不知道是谁)拥有无限宝石,杀死他们即可获得。使用变形/消失/宠物来使用选定的无限宝石。每颗宝石都有不同的效果。\\n\\n<size=70%>空间宝石:灭霸的下一次击杀不会留下任何尸体,并且会忽略所有护盾\\n心灵宝石:使灭霸永久免疫控制技能\\n现实宝石:为灭霸提供护盾\\n力量宝石:灭霸的击杀冷却时间在下一次击杀后会显著缩短\\n时间宝石:使除灭霸之外的所有人减速\\n灵魂宝石:使灭霸获得箭头,射向持有无限宝石的人</size>",
|
||
"Thanos.ActiveStone": "<size=80%><#00ffa5>选中的宝石:</color> <b>{0}</b></size>",
|
||
"Thanos.CanWinAfterCollectingAllStones": "收集全部无限宝石后获胜",
|
||
"Thanos.FirstKillAlwaysSoulStone": "第一块无限宝石总是灵魂宝石",
|
||
"Thanos.MindStoneUsed": "<size=80%><#00ff00>灵魂宝石生效中</color>",
|
||
"Thanos.PowerStoneKillsIgnoreShields": "持有力量宝石可以击杀无视护盾",
|
||
"Thanos.PowerStoneReducesKillCooldownBy": "力量宝石减少的击杀冷却",
|
||
"Thanos.Stone.Mind": "心灵宝石",
|
||
"Thanos.Stone.Power": "力量宝石",
|
||
"Thanos.Stone.Reality": "现实宝石",
|
||
"Thanos.Stone.Soul": "灵魂宝石",
|
||
"Thanos.Stone.Space": "空间宝石",
|
||
"Thanos.Stone.Time": "时间宝石",
|
||
"Thanos.StoneWaitingForUse": "<#00a5ff>{0}</color> 以激活/切换到 <#00ff>{1} </color>",
|
||
"Thanos.TimeStoneReducesSpeedBy": "时间宝石减少多少移动速度",
|
||
"Thief": "盗贼",
|
||
"ThiefInfo": "偷窃一个职业",
|
||
"ThiefInfoLong": "(中立职业):\\n盗贼必须击杀一名玩家并获得他的职业:\\n<size=80%>- 内鬼阵营/带刀中立职业 => 成为和他相同的职业\\n- 骗术师 => 成为双面间谍\\n- 独行者 => 成为连环杀手\\n- 叛徒阵营职业 => 成为逃亡者\\n- 巫师阵营职业 => 成为巫师阵营成员</size>\\n如果盗贼击杀其他职业的玩家,盗贼就会自杀。",
|
||
"Thief.CanKillRound1": "可以在第一轮中击杀",
|
||
"Thief.CanStealCovenRoles": "可以偷窃<#7b3fbb>巫师</color>职业",
|
||
"Tiger": "老虎",
|
||
"TigerInfo": "愤怒并杀死其他玩家",
|
||
"TigerInfoLong": "(中立职业):\\n老虎可以破坏/抚摸宠物来变得愤怒。如果老虎在此状态下杀人,击杀半径内最近的下一个玩家也会死亡。",
|
||
"EnrageCooldown": "愤怒状态冷却时间",
|
||
"EnrageDuration": "愤怒状态持续时间",
|
||
"TigerRadius": "愤怒状态下击杀时的死亡半径",
|
||
"Traitor": "背叛者",
|
||
"TraitorInfo": "消灭<color=#ff1919>内鬼</color>,然后获胜",
|
||
"TraitorInfoLong": "(中立职业):\\n背叛者知道内鬼且不能击杀内鬼。内鬼不知道背叛者且可以击杀背叛者。通过非击杀方式击杀内鬼,然后击杀所有人获胜。",
|
||
"TraitorKillImpostor": "背叛者不能击杀内鬼",
|
||
"Tremor": "震颤",
|
||
"TremorInfo": "当厄运降临时,每个人都难逃一死",
|
||
"TremorInfoLong": "(中立职业):\\n震颤会看到名字下方的计时器显示厄运何时降临。当震颤杀人时,计时会减少。如果厄运降临,震颤就会击杀所有靠近的人。震颤有规定的时间杀死所有人,否则就会自杀。",
|
||
"Tremor.DoomNotify": "厄运降临!震颤会击杀所有靠近他的人!",
|
||
"Tremor.DoomTime": "厄运降临时间(=杀死所有人的时间)",
|
||
"Tremor.TimerDecrease": "当完成一次击杀时,计时器减少",
|
||
"Tremor.TimerStart": "厄运降临倒计时时长",
|
||
"Tremor.SpeedDuringDoom": "<#e942f5>震颤</color>在厄运时刻的速度",
|
||
"Tremor.VisionDuringDoom": "<#e942f5>震颤</color>在厄运时刻的视野",
|
||
"Vector": "马里奥",
|
||
"VectorInfo": "跳管以获胜!",
|
||
"VectorInfoLong": "(中立职业):\\n马里奥跳管达到一定次数就会单独获得胜利。",
|
||
"Vector.NumVentsToWinOn.Airship": "在<#ed0007>高空飞艇</color>获胜所需跳管次数",
|
||
"Vector.NumVentsToWinOn.Dleks": "在<#66a186>倒转骷髅舰</color>获胜所需跳管次数",
|
||
"Vector.NumVentsToWinOn.Fungle": "在<#ffa646>真菌世界</color>获胜所需跳管次数",
|
||
"Vector.NumVentsToWinOn.MiraHQ": "在<#e84b56>米拉总部</color>获胜所需跳管次数",
|
||
"Vector.NumVentsToWinOn.Polus": "在<#a167c0>波鲁斯</color>胜利所需跳管次数",
|
||
"Vector.NumVentsToWinOn.Skeld": "在<#66a186>骷髅舰</color>获胜所需跳管次数",
|
||
"VectorVentButtonText": "领金币",
|
||
"Vengeance": "逢生者",
|
||
"VengeanceInfo": "杀死仇家,这才是我活着的意义!",
|
||
"VengeanceInfoLong": "(中立职业):\\n逢生者活到最后即可胜利。若有人试图击杀逢生者,这次击杀无效并且逢生者会被传送到地图上的随机一个通风口。逢生者有一定的时间击杀试图击杀逢生者的人,如果时间结束逢生者没有完成击杀就会彻底死亡。如果在这期间逢生者想击杀除他以外的人也会死亡。",
|
||
"VengeanceRevenge": "你有{0}秒时间去杀死杀你的人",
|
||
"VengeanceRevengeTime": "复仇时间",
|
||
"VengeanceSuccess": "<color=#00ff00>复仇大获成功!你自此涅槃重生!</color>",
|
||
"VengefulRomantic": "复仇浪漫者",
|
||
"VengefulRomanticInfo": "心上人死,我必叫他以命偿还!",
|
||
"VengefulRomanticInfoLong": "(中立职业):\\n如果浪漫者的恋人(船员或无刀中立)被杀,浪漫者将份转换为复仇浪漫者,复仇浪漫者的目标是为死去的恋人复仇,这意味着复仇浪漫者必须击杀浪漫者恋人的凶手。如果复仇浪漫者成功做到,复仇浪漫者和浪漫者的恋人都会获胜。\\n如果复仇浪漫者试图击杀的人不是浪漫者恋人的凶手,那么复仇浪漫者将死于误杀。",
|
||
"VengefulRomanticKillButtonText": "复仇",
|
||
"Virus": "病毒",
|
||
"VirusInfo": "物理伤害和病毒攻击,缺一不可!",
|
||
"VirusInfoLong": "(中立职业):\\n病毒击杀一名玩家时,该玩家的尸体就会感染病毒。报告这具尸体的玩家则被感染并加入了病毒阵营。如果病毒没有死亡,则感染病毒的玩家会在会议结束时死亡,这取决于设置。",
|
||
"VirusCanVent": "可以使用通风管道",
|
||
"VirusInfectMax": "<color=#2E8B57>传播病毒</color>最大数量",
|
||
"VirusKillCooldown": "击杀冷却时间",
|
||
"VirusKillInfectedPlayerAfterMeeting": "<color=#2E8B57>传染性</color>玩家见面后死亡",
|
||
"VirusKnowTargetRole": "知道<color=#2E8B57>传染性</color>的玩家职业",
|
||
"VirusNoticeMessage": "你报告的尸体被病毒感染了!你加入了病毒阵营,帮助病毒赢得游戏.",
|
||
"VirusNoticeMessage2": "你报告的尸体被病毒感染了!投出病毒,否则你会死.",
|
||
"VirusTargetKnowOtherTarget": "<color=#2E8B57>传染性</color>玩家相互认识",
|
||
"Vortex": "漩涡",
|
||
"VortexInfo": "受害者的尸体传送到一个随机通风管道上",
|
||
"VortexInfoLong": "(中立职业):\\n漩涡在杀死某人时,他们的尸体会传送到一个随机通风管道。尸体会在通风管道报告。",
|
||
"Vortex.IfTargetCannotBeTeleported": "如果目标不能传送到随机通风管道上",
|
||
"Vortex.NoTPMode.Block": "取消击杀",
|
||
"Vortex.NoTPMode.DoWithoutTP": "不使用传送击杀",
|
||
"Vulture": "秃鹫",
|
||
"VultureInfo": "通过报告吃掉尸体然后获胜",
|
||
"VultureInfoLong": "(中立职业):\\n当秃鹫报告一具尸体时且进食冷却时间到了,秃鹫会吃掉尸体。如果进食能力仍然处于冷却状态,那么会正常报告尸体。\\n此外,如果达到每轮吃掉的最大尸体数,将正常报告尸体。",
|
||
"VultureArrowsPointingToDeadBody": "指向尸体的箭头",
|
||
"VultureBodyReported": "尸体被吃掉了!",
|
||
"VultureChangeRole": "职业更改为",
|
||
"VultureChangeRoleWhenCantWin": "在不可能获胜时改变职业",
|
||
"VultureEatButtonText": "吃",
|
||
"VultureMaxEatenInOneRound": "每轮吃的最多尸体数目",
|
||
"VultureNumberOfReportsToWin": "通过尸体获胜",
|
||
"VultureReportCooldown": "吞人冷却时间",
|
||
"WeaponMaster": "武器大师",
|
||
"WeaponMasterInfo": "论这件事…我最有发言权,那就是让你们全部死在我的刀下!",
|
||
"WeaponMasterInfoLong": "(中立职业):\\n武器大师可以通过抚摸宠物或破坏来循环切换并使用武器。\\n\\n剑是正常击杀。\\n\\n斧头会杀死半径内的所有人。同时使用该武器后,会拥有更长的击杀冷却时间。\\n\\n长枪的击杀范围十分大,同时武器大师不会瞬移到目标上。武器大师无法在使用该武器时使用通风口。\\n\\n当武器大师使用盾牌时,武器大师可以阻挡一次击杀。使用盾牌时无法击杀。",
|
||
"Weatherman": "气象人",
|
||
"WeathermanInfo": "生成自然灾害",
|
||
"WeathermanInfoLong": "(中立职业):\\n气象人可以通过使用宠物/消失随机生成自然灾害。这些灾害与自然灾害游戏模式中的相同。\\n\\n利用这些灾难杀死所有人来赢得胜利!",
|
||
"Werewolf": "月下狼人",
|
||
"WerewolfInfo": "咬死所有人!!!",
|
||
"WerewolfInfoLong": "(中立职业):\\n月下狼人需要进入通风口以进入狂暴状态。只能在狂暴期间进行击杀。",
|
||
"WWCD": "<color=#00ffa5>冷却时间:</color><b>{0}</b>秒",
|
||
"WWCO.IfFinishedTasks": "如果完成任务",
|
||
"WWCanRampage": "跳管以进入狂暴状态",
|
||
"WWCanRampageVanish": "使用消失进入狂暴",
|
||
"WWRampageCD": "狂暴冷却时长",
|
||
"WWRampageCDAfterNoKillRampage": "如果狂暴时没有击杀,下次狂暴冷却时间",
|
||
"WWRampageCountdown": "<color=#00ffa5>狂暴状态结束于</color><b>{0}</b>秒后",
|
||
"WWRampageDur": "狂暴持续时间",
|
||
"WWRampageOut": "狂暴状态已结束",
|
||
"WWRampaging": "狂暴",
|
||
"Workaholic": "工作狂",
|
||
"WorkaholicInfo": "吃苦耐劳总是一件好事",
|
||
"WorkaholicInfoLong": "(中立职业):\\n工作狂拥有更多的任务,当工作狂完成所有任务后单独胜利。根据房主设置,工作狂只有在存活的情况下才能获胜,和/或 在一开始就向所有人展示工作狂的身份。",
|
||
"WorkaholicAdviceAlive": "不建议杀死/投出<b>{0}</b>.这样似乎有利于他更快完成任务呢...",
|
||
"WorkaholicAliveTitle": "★[ 有关工作狂的消息 ]★",
|
||
"WorkaholicCannotWinAtDeath": "死后无法获胜",
|
||
"WorkaholicGiveAdviceAlive": "第一次会议时如存活则提供建议,死后可以获胜,幽灵任务开启",
|
||
"WorkaholicSpeed": "<color=#008b8b>工作狂</color>速度",
|
||
"WorkaholicVisibleToEveryone": "所有人知道谁是<color=#008b8b>工作狂</color>",
|
||
"Wraith": "幽灵",
|
||
"WraithInfo": "隐匿于无形,不留半点蛛丝马迹",
|
||
"WraithInfoLong": "(中立职业):\\n幽灵可以通过跳管/消失来暂时隐身。幽灵可以在隐身期间击杀。\\n\\n杀死所有人以获胜。",
|
||
"WraithCanVent": "冷却结束,跳进管道隐身",
|
||
"WraithCooldown": "隐身冷却",
|
||
"WraithDuration": "隐身持续时间",
|
||
"WraithInvisCooldownRemain": "<color=#00ffa5>冷却时间:</color><b>{0}</b>秒",
|
||
"WraithInvisInCooldown": "技能仍处于冷却状态,隐形失败",
|
||
"WraithInvisState": "您处于隐身状态",
|
||
"WraithInvisStateCountdown": "<color=#00ffa5>隐身时间为</color><b>{0}</b>s",
|
||
"WraithInvisStateOut": "你又出现了",
|
||
"WraithRevertVentButtonText": "现形",
|
||
"WraithVentButtonText": "消失",
|
||
"WraithVentNormallyOnCooldown": "当<color=#4b0082>幽灵</color>的隐形处于冷却时,可以正常使用通风管",
|
||
"Augur": "巫婆",
|
||
"AugurInfo": "猜测职业",
|
||
"AugurInfoLong": "(巫师阵营):\\n你可以在会议期间猜测其他玩家的职业。,如果你的猜测错误,你也不会死亡,但是你无法再在这次会议进行猜测。你不能获得亡灵魔法,类似于收割者",
|
||
"Augur.IncorrectGuess": "<#ff0000>你猜错了!</color>你无法再在这轮会议进行猜测",
|
||
"Augur.MaxGuessesPerGame": "每次游戏的最大猜测数",
|
||
"Augur.MaxGuessesPerMeeting": "每次会议的最大猜测数",
|
||
"Banshee": "波纹巫师",
|
||
"BansheeInfo": "利用声纹的震动杀死他们",
|
||
"BansheeInfoLong": "(巫师阵营):\\n波纹巫师使用消失按钮就可以向附近的玩家释放声纹干扰,让他们无法看到会议上的聊天,如果有了亡灵魔法的加持,声纹就可以致命。",
|
||
"Banshee.Radius": "声纹领域的半径",
|
||
"CovenLeader": "巫师首领",
|
||
"CovenLeaderInfo": "我们似乎需要一个领导人",
|
||
"CovenLeaderInfoLong": "(巫师阵营):\\n如果启用了巫师阵营,你将始终生成。你是唯一可以直接击杀的巫师阵营成员。你优先获得亡灵魔法。当你的力量被亡灵魔法增强时,你的击杀冷却时间减半,并且你获得了很长的击杀距离。",
|
||
"CovenLeaderKillCooldown": "<color=#7b3fbb>巫师首领</color>的击杀冷却时间",
|
||
"CovenMember": "巫师阵营成员",
|
||
"CovenMemberInfo": "与巫师赢得胜利",
|
||
"CovenMemberInfoLong": "(巫师职业):\\n你之前的巫师职业丢失了,你仍然和巫师阵营一起胜利,但你没有技能,也不能使用击杀,更不能获得亡灵魔法。\\n如果巫师首领死亡,你会成为新的巫师首领。",
|
||
"Death": "死亡",
|
||
"DeathInfo": "以低冷却时间击杀",
|
||
"DeathInfoLong": "(巫师阵营):\\n亡者不能被正常击杀,并且死亡的击杀冷却时间很短,类似于瘟疫。亡者不能被亡灵魔法增强力量。",
|
||
"Dreamweaver": "造梦者",
|
||
"DreamweaverInfo": "用编织把玩家疯狂地赶跑。",
|
||
"DreamweaverInfoLong": "(巫师阵营):\\n造梦者可以编织一名玩家;被编织的玩家在下次会议后会变得疯狂。一旦发疯,当他们靠近某人时,如果他们的技能冷却时间结束,他们会立即使用他们的技能。在造梦者死亡后,所有疯狂的玩家都将被释放。当被亡灵魔法增强时,疯狂的玩家会在与其他玩家接触后自杀。",
|
||
"Empress": "女皇",
|
||
"EmpressInfo": "我是亡灵法术的统治者!",
|
||
"EmpressInfoLong": "(巫师职业):\\n女皇可以投票给自己以增强亡灵魔法的效果。自下一回合起,亡灵魔法的持有者能在击杀冷却重置前击杀两次,但是他们的击杀冷却加倍。连续两轮内不能持续加强亡灵魔法。\\n\\n你的击杀按钮可以给对方施法(会在短时间内生效)。\\n冰霜凝结:将目标冻结在原地,如果他们没有及时被互动,将会瞬间死亡。\\n鼓舞士气:如果对方是巫师可以提供1.25倍加速和25%技能冷却下降(当前回合)。\\n你在获得亡灵魔法之后还可以双击击杀按钮以实现常规击杀。\\n隐身按钮负责法术间的切换。\\n宠物按钮可以使自己和附近的巫师隐身(有延迟)。",
|
||
"Empress.CoverageDelay": "覆盖延时",
|
||
"Empress.CoverageDuration": "覆盖时长",
|
||
"Empress.CoverageRange": "覆盖范围",
|
||
"Empress.EmpowerFailWeakenedMessage": "<#ff5555>X <#bb0000><#7b3fbb>亡灵魔法</color>不能在连续两个回合内被重复加强!</color>",
|
||
"Empress.EmpowerSuccessMessage": "<#00ff00>✓ <#00ffa5> <#7b3fbb>亡灵魔法</color>成功被加强!</color>",
|
||
"Empress.FrostGazeDelay": "冰霜凝结的延迟",
|
||
"Empress.FrostGazeDuration": "冰霜凝结的持续时间",
|
||
"Enchanter": "附魔师",
|
||
"EnchanterInfo": "更改调查;使用亡灵魔法击杀",
|
||
"EnchanterInfoLong": "(巫师阵营):\\n附魔师可以为玩家附魔,使他们在船员调查员面前显示为巫师阵营成员。当被附魔的玩家被杀死时,他们的死亡原因将是随机的。当被亡灵魔法增强时,附魔师将获得击杀能力。",
|
||
"Goddess": "神道士",
|
||
"Goddess.Suffix": "<{1}>石头窥视中</color> <#888888>-</color> <b>{0}</b>",
|
||
"GoddessInfo": "石质迷魂杀死和眩晕效果",
|
||
"GoddessInfoLong": "(巫师阵营):\\n使用石头凝视(消失按钮),使任何与神道士互动的人都死亡,就像老兵一样。与老兵不同,所有尸体都会被石头砸死,不能报告。获得亡灵魔法后,神道士可以直接杀死玩家,他们仍然会被石头砸死。",
|
||
"Illusionist": "幻化师",
|
||
"IllusionistInfo": "变形玩家杀死采样的目标",
|
||
"IllusionistInfoLong": "(巫师阵营):\\n幻化师可以对玩家进行采样,然后选择另一个玩家(使用变形)将其变形为采样的玩家。获得亡灵魔法后,幻化师将获得击杀采样玩家的能力(双击击杀)。",
|
||
"Illusionist.ShapeshiftAnimation": "显示变形动画",
|
||
"Illusionist.UnmorphPrevious": "如果选择了一个新的目标,取消先前的目标",
|
||
"MoonDancer": "巫师商人",
|
||
"MoonDancerInfo": "贩卖&偷取附加职业",
|
||
"MoonDancerInfoLong": "(巫师职业):\\n巫师商人可以隐身来给自己一个随机的附加职业,你也可以用击杀键给目标一个。\\n对方如果也是巫师,你给他的是一个有益附加职业,反之是有害的(下一轮会议生效)。\\n双击击杀可以'进货'(偷走他们所有的附加职业<sup>*</sup>)\\n\\n拥有亡灵魔法后,双击会直接击杀目标并偷取他的附加职业<sup>*</sup>(如果设置允许)",
|
||
"MoonDancer.CanStealAddonsWithoutNecronomicon": "没有亡灵魔法的情况下也能偷附加职业",
|
||
"MoonDancer.OthersAssignAddonCooldown": "贩卖附加职业的冷却时间",
|
||
"MoonDancer.SelfAssignAddonCooldown": "给予自己附加职业的冷却时间",
|
||
"MoonDancer.StealAddonCooldown": "附加职业偷取冷却时间",
|
||
"MoonDancer.StealAllAddonsOnKill": "在击杀后偷走所有附加职业",
|
||
"Poache": "药水",
|
||
"PoacheInfo": "用毒药延迟击杀或禁用投票",
|
||
"PoacheInfoLong": "(巫师阵营):\\n毒害玩家,使其无法在下一次会议中投票。玩家不会知道他们已经中毒了。获得亡灵魔法后,中毒的玩家会在几秒钟(由房主决定)后死亡。",
|
||
"Poache.KillDelay": "投毒死亡延迟",
|
||
"PotionMaster": "药剂师",
|
||
"PotionMasterInfo": "使用药水来为巫师阵营效力",
|
||
"PotionMasterInfoLong": "(巫师阵营):\\n对玩家使用药水来为巫师阵营效力。对巫师阵营其他成员使用药水会给他们一个护盾, 对非巫师阵营成员使用药水会向所有巫师阵营成员显示他们的职业。获得亡灵魔法后,药剂师不会揭晓职业,而是杀死非巫师阵营成员。",
|
||
"PotionMaster.ShieldDuration": "护盾持续时间",
|
||
"PotionMaster.Suffix": "<{1}>护盾生效中</color> <#888888>-</color> <b>{0}</b>",
|
||
"Reaper": "收割者",
|
||
"ReaperInfo": "诅咒、收集灵魂变成死亡之力",
|
||
"ReaperInfoLong": "(巫师阵营):\\n诅咒玩家;当被诅咒的玩家死亡时,收割者会获得一个灵魂。当达到特定数量的灵魂(由房主设置)时,收割者就会变成亡者。亡者不能被正常击杀,并且击杀冷却时间很短,类似于瘟疫。收割者不能被亡灵魔法增强力量。",
|
||
"Reaper.SoulsRequired": "转化为死亡所需灵魂数量",
|
||
"Shadow": "影子",
|
||
"ShadowInfo": "在阴影中消灭船员",
|
||
"ShadowInfoLong": "(巫师阵营):\\n使用消失进行自我隐蔽。影子可以通过对队友使用击杀按钮来使他们隐蔽。持有亡灵魔法时,影子可以正常击杀,并在击杀后隐身。影子的隐蔽技能也可切换为隐身。(若具备使队友隐身的技能,单击击杀即可使用该能力,双击正常击杀)",
|
||
"Shadow.SelfCamoCooldown": "隐蔽自己冷却时间",
|
||
"Shadow.SelfCamoDuration": "隐蔽自己持续时间",
|
||
"Shadow.CanCamoOthersWithKillButton": "可以通过击杀使<#7b3fbb>巫师阵营成员</color>隐蔽",
|
||
"Shadow.OthersCooldown": "隐蔽其他人冷却时间",
|
||
"Shadow.OthersCamoDuration": "隐蔽其他人持续时间",
|
||
"Shadow.InvisDuration": "隐身持续时间",
|
||
"Shadow.SwitchCamoAbilityToInvisWithNecronomicon": "获得亡灵魔法后,将隐蔽技能切换为隐身",
|
||
"Siren": "海妖",
|
||
"SirenInfo": "通过歌声转换阶段",
|
||
"SirenInfoLong": "(巫师阵营):\\n海妖可以使用消失按钮歌唱并影响附近的玩家。\\n- 第一次听到时,非巫师阵营成员会失明并短时间减速。\\n- 第二次听到时,他们再次失明和减速,并暂时无法报告尸体。\\n- 第三次听到时,他们会被附魔并加入巫师阵营。\\n\\n获得亡灵魔法后,海妖可以正常击杀,并提升海妖的歌声:\\n- 没有听过歌声的玩家视为听过两次歌声。\\n- 听过一次歌声的玩家视为听过三次歌声并被附魔,加入巫师阵营。\\n海妖可以在每位玩家名字旁边看到指示器,显示他们听过几次歌声(0/3, 1/3, 2/3, 附魔)。",
|
||
"Siren.CovenCanKillEntranced": "<#7b3fbb>巫师阵营</color>成员可以击杀<#7b3fbb>附魔</color>玩家",
|
||
"Siren.CovenKnowEntranced": "谁能看见<#7b3fbb>附魔</color>玩家",
|
||
"Siren.EntrancedCanKillCoven": "<#7b3fbb>附魔</color>玩家可以击杀<#7b3fbb>巫师阵营</color>成员",
|
||
"Siren.EntrancedCountMode": "<#7b3fbb>附魔</color>玩家计为",
|
||
"Siren.EntrancedKnowCoven": "<#7b3fbb>附魔</color>玩家知晓巫师阵营成员",
|
||
"Siren.EntrancedKnowEntranced": "<#7b3fbb>附魔</color>玩家互相认识",
|
||
"Siren.ReducedSpeed": "歌唱造成的速度降低",
|
||
"Siren.ReducedVision": "歌唱造成的视野降低",
|
||
"Siren.SingRange": "歌唱影响范围",
|
||
"Siren.Stage1EffectsLength": "第一阶段效果影响时间",
|
||
"Siren.Stage2EffectsLength": "第二阶段效果影响时间",
|
||
"SpellCaster": "施法者",
|
||
"SpellCasterInfo": "让所有玩家获得胜利",
|
||
"SpellCasterInfoLong": "(巫师阵营):\\n施法者可以对玩家施放六芒星;当所有玩家都被施放六芒星时,如果有施法者还活着,巫师阵营就会在下次会议后获胜(其他玩家会知道这件事;如果超过一半的活着的玩家被施放六芒星,施法者就会显示为被施放六芒星)。获得亡灵魔法后,施法者将咒语(像女巫一样)所有被施咒或被施咒的目标。",
|
||
"SpellCaster.WinConditionMet": "如果 {0} 仍然活着,巫师阵营在这次会议后获胜。",
|
||
"Summoner": "召唤师",
|
||
"SummonerInfo": "等我摇人来干死你",
|
||
"SummonerInfoLong": "(巫师阵营):\\n使用<b> /cmd summon {player ID}</b>(或踢人菜单)选择一名已死亡玩家,在会议结束后将其召唤复活,他将在限定时间内为您执行一次击杀任务。若他成功击杀目标:其可与您一同胜利,或随其原阵营胜利;若他失败或超时,其将再次死亡。持有亡灵魔法时,您可获得常规击杀按钮并可进行正常击杀。\\n\\n<size=80%>输入<b>/cmd id</b>查看玩家ID列表,或在会议界面玩家名字旁直接查看.例子:<b>/cmd summon 5</b></size>",
|
||
"Summoner.SummonedTimeToKill": "被召唤的玩家任务时间",
|
||
"Summoner.SummonDelayAfterMeeting": "会议后召唤延迟",
|
||
"Summoner.SummonedKillCooldown": "被召唤玩家的击杀冷却",
|
||
"Summoner.SummonedKnowsCoven": "被召玩家知道谁是巫师",
|
||
"Summoner.PlayersSeeSummonedPlayerWarning": "玩家可以看到被召唤的玩家是谁",
|
||
"Summoner.AllowSummoningTheSamePlayerTwice": "允许召回同一个玩家两次",
|
||
"Summoner.ReSummonTakesAbilityUse": "再次召唤需要消耗的能力",
|
||
"Summoner.SummonedKillsCountForSummoner": "被召唤玩家击杀的玩家其真正凶手为<#7b3fbb>召唤者</color>",
|
||
"Summoner.BlockMeetingsWhileSummonedPlayerAlive": "当一个被召唤玩家活着时阻止会议",
|
||
"Summoner.SomeoneWillBeRevivedMessage": "有一名亡者已受选召,将为巫师阵营进行杀戮。",
|
||
"Summoner.SelfSuffix": "<size=80%>{0}你还有 {1}s 去执行杀戮任务</size>",
|
||
"Summoner.SummonedPlayerSuffix": "<size=120%><#ffff00>{0},一个{1}召唤师召唤你去为巫师们而杀戮!\\n你还有</color>{2}s</size>",
|
||
"Summoner.SummonedWarningSuffix": "完成巫师赋予你的刺杀任务!",
|
||
"Summoner.SummonSuccessMessage": "<#00ff00>✓ <#00bb00>{0} 会在会议结束后被召唤",
|
||
"Summoner.CantSummonSamePlayerTwice": "<#ff555>X <#bb0000>不能召唤同一位玩家",
|
||
"SummonerCantKillCoven": "作为一个被召唤的玩家,你不能杀死巫师阵营的人",
|
||
"SummonedPlayerAlive": "当一个被召唤的玩家还活着时,不能发起会议",
|
||
"Timelord": "计时器",
|
||
"TimelordInfo": "刷新或重置冷却时间;击杀",
|
||
"TimelordInfoLong": "(巫师阵营):\\n计时器可以对巫师阵营成员使用技能来刷新他们的冷却时间(将其设置为 0)。计时器对非巫师阵营成员使用技能来重置他们的冷却时间。当被亡灵魔法增强时,计时器可以击杀并在击杀后减少会议时间。",
|
||
"Timelord.TimeStolenWithEachKill": "每次击杀被盗的时间",
|
||
"VoodooMaster": "巫毒大师",
|
||
"VoodooMasterInfo": "重定向能力,使用亡灵魔法击杀",
|
||
"VoodooMasterInfoLong": "(巫师阵营):\\n巫毒大师可以强迫某人对自己或其他人使用他们的技能(如龙卷风或隐蔽者)。获得亡灵魔法后,巫毒大师同时杀死目标。",
|
||
"Wyrd": "命运时计",
|
||
"WyrdInfo": "标记玩家,他们的行动会引向毁灭。",
|
||
"WyrdInfoLong": "(巫师职业):\\n命运时计通过命运的倒计时标记玩家的结局。所有被标记的玩家共用一个隐藏的倒计时,这个倒计时在首个玩家被命运时计标记时开始倒数。倒计时结束后,所有被标记的玩家如果试图完成任务/报告尸体/发起会议就会死亡。\\n\\n命运时计通过变形标记玩家,每次只能同时标记一定数量的玩家。\\n当被标记的玩家至少有2名时,他们将可以看见倒计时的剩余时间。\\n\\n命运时计可以在拥有亡灵魔法时直接击杀。\\n\\n注意:\\n所有被标记的玩家的倒计时同步。\\n每当有一名新的玩家被标记,倒计时的剩余时间会一定程度增加。\\n倒计时在会议上被暂停。",
|
||
"Wyrd.BlockMeetingOnDeath": "如果发起会议的玩家因上述原因死亡,该会议被阻止",
|
||
"Wyrd.CountdownTime": "初始倒计时",
|
||
"Wyrd.MarkedDiesOnButton": "按会议按钮触发倒计时死亡",
|
||
"Wyrd.MarkedDiesOnReport": "报告死人触发倒计时死亡",
|
||
"Wyrd.MarkedDiesOnTask": "完成任务触发倒计时死亡",
|
||
"Wyrd.MaxMarkedPlayersAtOnce": "最多同时标记多少玩家",
|
||
"Wyrd.Suffix.FateCountdown": "倒计时还有 {0}秒",
|
||
"Wyrd.Suffix.SuicideWarningOnAction.Button": "召开紧急会议",
|
||
"Wyrd.Suffix.SuicideWarningOnAction.Report": "报告一个尸体",
|
||
"Wyrd.Suffix.SuicideWarningOnAction.Task": "完成一个任务",
|
||
"Wyrd.Suffix.SuicideWarnings": "<#ffff00><size=80%>⚠ 以下行为将导致你自杀:⚠\\n{0}</size></color>",
|
||
"Wyrd.TimeAdditionOnMoreMark": "每标记一名玩家,延长倒计时",
|
||
"Absorber": "回收者",
|
||
"AbsorberInfo": "已开启技能使用次数回收模式",
|
||
"AbsorberInfoLong": "(附加职业):\\n作为回收者,报告尸体可获得至多1次的技能使用次数。",
|
||
"Aide": "助手",
|
||
"AideInfo": "你无法破坏",
|
||
"AideInfoLong": "(附加职业):\\n助手无法破坏。",
|
||
"Allergic": "过敏者",
|
||
"AllergicInfo": "您已经对某人过敏了",
|
||
"AllergicInfoLong": "(附加职业):\\n过敏者对游戏中一名随机玩家过敏。 当过敏者靠近那个玩家时,过敏者的过敏水平开始上升。 如果它达到100%,过敏者就会死亡。过敏者必须在任何时候都远离对其过敏的玩家。",
|
||
"Allergic.Range": "目标被视为在过敏者身边的最大距离",
|
||
"Allergic.Suffix": "<#ffff44><size=80%>过敏等级:</color> {0}%</size>",
|
||
"Allergic.Time": "过敏水平从0%提高到100%的时间",
|
||
"Anchor": "宽恕者",
|
||
"AnchorInfo": "不能获得幽灵职业",
|
||
"AnchorInfoLong": "(附加职业):\\n宽恕者不能被分配到任何幽灵职业。",
|
||
"AntiTP": "反传送",
|
||
"AntiTPInfo": "无法被传送",
|
||
"AntiTPInfoLong": "(附加职业):\\n反传送无法被传送。",
|
||
"Antidote": "健康者",
|
||
"AntidoteInfo": "让你的刀变快",
|
||
"AntidoteInfoLong": "(附加职业):\\n当有人试图对健康者使用击杀按钮时,他们的冷却时间将减少为房主配置的时间。",
|
||
"AntidoteCDOpt": "冷却时间减少",
|
||
"AntidoteCDReset": "会议结束后冷却恢复正常",
|
||
"Asthmatic": "木头人",
|
||
"AsthmaticInfo": "您正在玩走走停停",
|
||
"AsthmaticInfoLong": "(附加职业):\\n木头人的名字下方总是有一个记号,显示为红色或绿色。当符号为红色时,木头人无法移动。计时器指示颜色不定时变化。",
|
||
"AsthmaticMaxGreenTime": "最大绿灯时间",
|
||
"AsthmaticMaxRedTime": "最大红灯时间",
|
||
"AsthmaticMinGreenTime": "最小绿灯时间",
|
||
"AsthmaticMinRedTime": "最低红灯时间",
|
||
"Autopsy": "尸检",
|
||
"AutopsyInfo": "查询死因",
|
||
"AutopsyInfoLong": "(附加职业):\\n尸检可以看到玩家的死因。",
|
||
"Avenger": "复仇者",
|
||
"AvengerInfo": "我要你给我陪葬",
|
||
"AvengerInfoLong": "(附加职业):\\n房主可以设定内鬼是否可以成为复仇者。当复仇者被击杀时(被票出以及非常规击杀不算),复仇者会随机带走一名玩家。",
|
||
"Bait": "诱饵",
|
||
"BaitInfo": "愿者上钩",
|
||
"BaitInfoLong": "(附加职业):\\n诱饵被击杀时,击杀诱饵的玩家将被迫报告诱饵的尸体。但诱饵被清道夫、清理工击杀时技能会失效。",
|
||
"BaitAdviceAlive": "玩家<b>{0}</b>是诱饵。谁杀了他谁就自动报告。",
|
||
"BaitDelayMax": "报告延迟上限",
|
||
"BaitDelayMin": "报告延迟下限",
|
||
"BaitDelayNotify": "<color=#ffff00>警告凶手即将报告</color>",
|
||
"BaitNotification": "在第一次会议上显示<color=#00f7ff>诱饵</color>",
|
||
"BananaMan": "香蕉人",
|
||
"BananaManInfo": "你是香蕉人",
|
||
"BananaManInfoLong": "(附加职业):\\n你是一根香蕉。",
|
||
"Beartrap": "陷阱师",
|
||
"BeartrapInfo": "你杀我,还能有跑的道理?",
|
||
"BeartrapInfoLong": "(附加职业):\\n陷阱师被击杀时,凶手一段时间内将不能移动。",
|
||
"BeartrapBlockMoveTime": "冰冻凶手时间",
|
||
"Bewilder": "迷幻者",
|
||
"BewilderInfo": "让你们也体会下弱视的感受!",
|
||
"BewilderInfoLong": "(附加职业):\\n迷幻者默认拥有较小的视野,当迷幻者被击杀时,凶手的视野将变得跟迷幻者一样小。",
|
||
"BewilderVision": "<color=#c894f5>迷幻者</color>的视野大小",
|
||
"Blessed": "圣佑者",
|
||
"BlessedInfo": "会议后临时保护",
|
||
"BlessedInfoLong": "(附加职业):\\n圣佑者在每场会议结束后(及游戏初始时)获得一个持续数秒的护盾。",
|
||
"Blessed.MinLivingPlayersToActivateShield": "盾牌激活所需的最低存活玩家数量",
|
||
"Blind": "盲人",
|
||
"BlindInfo": "你不能看到箭头",
|
||
"BlindInfoLong": "(附加职业):\\n盲人看不到任何指向尸体和玩家的箭头。",
|
||
"BlindTime": "致盲时间",
|
||
"Blocked": "封锁",
|
||
"BlockedInfo": "你不能在通风管道内移动",
|
||
"BlockedInfoLong": "(附加职业):\\n封锁不能在通风管道之间移动。封锁仍然可以进入并退出同一个通风管道。",
|
||
"Bloodlust": "嗜血者",
|
||
"BloodlustInfo": "你拥有屠杀的大任",
|
||
"BloodlustInfoLong": "(附加职业):\\n嗜血者可以击杀并属于带刀中立,但嗜血者仍然可以保持原有职业的能力(取决于房主设置)。\\n如果嗜血者的技能靠击杀运作,那么单击击杀触发技能,双击正常击杀。",
|
||
"Bluetooth": "蓝牙",
|
||
"BluetoothInfo": "你知道同伴何时死亡",
|
||
"BluetoothInfoLong": "(附加职业):\\n当你的队友死亡时,你会看到杀戮闪烁(红光闪一下,可能伴随警报声)。",
|
||
"Busy": "忙碌者",
|
||
"BusyInfo": "能力越大,工作量越大",
|
||
"BusyInfoLong": "(附加职业):\\n忙碌者有更多任务。",
|
||
"BusyLongTasks": "额外长任务数量",
|
||
"BusyShortTasks": "额外短任务数量",
|
||
"Charmed": "被魅惑的",
|
||
"CharmedInfo": "您已被魅魔魅惑",
|
||
"CharmedInfoLong": "(特殊条件下启用的附加职业):\\n魅魔的仆从乃为魅魔迷惑神智所得\\n一旦鬼迷心窍,便是走火入魔,生生世世为魅魔效忠,忘却本心",
|
||
"Charmed-": "魅魔小弟 ",
|
||
"CharmedByCultist": "您已被魅魔魅惑",
|
||
"CharmedCountMode": "<color=#cf6acd>魅魔小弟</color>被视为",
|
||
"CharmedCountMode.Cultist": "<color=#cf6acd>魅魔阵营</color>",
|
||
"CharmedCountMode.None": "无",
|
||
"CharmedCountMode.Original": "原始阵营",
|
||
"CharmedDiesOnCultistDeath": "<color=#cf6acd>魅魔小弟</color>会在<#cf6acd>魅魔</color>死亡时陪葬",
|
||
"Circumvent": "规避者",
|
||
"CircumventInfo": "不能跳管",
|
||
"CircumventInfoLong": "(附加职业):\\n规避者无法使用通风管,且只能分配给内鬼阵营。",
|
||
"Cleansed": "干净",
|
||
"Cleansed-": "干净的 ",
|
||
"CleansedInfo": "你的附加职业被清除",
|
||
"CleansedInfoLong": "(附加职业):\\n只有在清洗者清除了所有附加职业后,才能获得干净附加职业。根据房主设置,今后可能无法再获得任何附加职业。",
|
||
"CleansedCanGetAddon": "被清洗的玩家能再获得附加职业",
|
||
"Clumsy": "笨拙",
|
||
"ClumsyInfo": "为什么我走路的时候总会绊倒!!",
|
||
"ClumsyInfoLong": "(附加职业):\\n笨拙行走的时候有可能会原地摔倒并被冻住几秒。",
|
||
"Committed": "跟从者",
|
||
"CommittedInfo": "与目标投相同玩家以减少击杀冷却",
|
||
"CommittedInfoLong": "(附加职业):\\n跟从者会在每轮会议开始时会得知一个被⌆标记的随机玩家。如本轮跟从者和他投票目标一致,跟从者的击杀冷却会减少。弃票可能不减少冷却。",
|
||
"Committed.IgnoreSkips": "跳过是否不减少冷却",
|
||
"Committed.PermanentReduction": "击杀冷却永久降低",
|
||
"Committed.Reduction": "冷却时间减少量",
|
||
"Compelled": "被迫者",
|
||
"CompelledInfo": "在投票或自杀中做出选择",
|
||
"CompelledInfoLong": "(附加职业):\\n被迫者必须在每轮会议上投票,否则就会自杀。",
|
||
"Composter": "堆肥",
|
||
"ComposterInfo": "获得更多的技能次数",
|
||
"ComposterInfoLong": "(附加职业):\\n堆肥可以通过完成一定数量的任务或击杀一定数量的玩家以获得额外的技能使用次数。",
|
||
"Composter.AbilityUseGainMultiplier": "获取能力次数的倍率",
|
||
"Concealer": "遮瑕膏",
|
||
"ConcealerInfo": "遮住不完美之处",
|
||
"ConcealerInfoLong": "(附加职业):\\n遮瑕膏击杀的每个尸体都是匿名的。",
|
||
"Constricted": "收缩者",
|
||
"ConstrictedInfo": "你的击杀范围较短",
|
||
"ConstrictedInfoLong": "(附加职业):\\n只有拥有击杀按钮的职业才能获得此附加职业。与其他人不同,拥有游戏中最短的击杀范围。",
|
||
"Contagious": "传染性",
|
||
"ContagiousInfo": "您已被病毒感染",
|
||
"ContagiousInfoLong": "(附加职业):\\n你变得具有传染性。具有传染性的玩家属于病毒阵营。你会议后是否死亡取决于病毒的设置。",
|
||
"Contagious-": "传染性 ",
|
||
"ContagiousCountMode": "<color=#2E8B57>传染性</color>玩家视为",
|
||
"ContagiousCountMode.None": "无",
|
||
"ContagiousCountMode.Original": "原始阵营",
|
||
"ContagiousCountMode.Virus": "<color=#2E8B57>病毒</color>",
|
||
"ContagiousPlayers": "传染性可以互相杀死对方",
|
||
"ContagiousPlayersCanKillEachOther": "<color=#2E8B57>传染性</color>可以互相杀死对方",
|
||
"Damocles": "命不久矣",
|
||
"DamoclesInfo": "一切行为都将影响您的生命倒计时,好好珍惜吧!",
|
||
"DamoclesInfoLong": "(附加职业):\\n命不久矣只适用于内鬼。获得这个附加职业的人名字旁边有个计时器。计时器归零则死亡。会议期间计时器停止计时。以下行为会导致计时器时间发生变化:\\n\\n<size=80%>[<color=#00ff00><b>+</b></color>] 你,你队友,叛徒任意一方制造击杀\\n[<color=#00ff00><b>+</b></color>] 这轮你没有跳过管道的情况下跳管\\n[<color=#00ff00><b>+</b></color>] 存活一轮会议\\n[<color=#00ff00><b>+</b></color>] 非我方阵营的人被驱逐\\n[<color=#ff0000><b>-</b></color>] 修复破坏\\n[<color=#ff0000><b>-</b></color>] 一个内鬼/叛徒死了\\n[<color=#ff0000><b>-</b></color>] 主动报告尸体/开会\\n[<color=#ff0000><b>-</b></color>] 我方阵营的人被驱逐</size>",
|
||
"DamoclesExtraTimeAfterKill": "击杀所获得的时间",
|
||
"DamoclesExtraTimeAfterMeeting": "每次会议后获得的时间",
|
||
"DamoclesStartingTime": "初始时间",
|
||
"DamoclesTimeLeft": "<color=#00ffa5>死亡倒计时:</color> <color=#ffffff><b>{0}</b>s</color>",
|
||
"Deadlined": "死限",
|
||
"DeadlinedInfo": "每一轮必须完成一个任务 或 击杀一个人",
|
||
"DeadlinedInfoLong": "(附加职业):\\n死限每一轮你必须完成一个任务或击杀一个人。如果死限没完成,就会死亡。第二轮及以后,如果一轮会议没有达到一定时间就被发起, (时间由房主设置)死限不会死。",
|
||
"Deadlined.InactiveTime": "会议后的安全时间",
|
||
"Deadlined.MustDoTask": "<size=80%><#ffa500>您必须在下次会议之前完成任务或杀人</color></size>",
|
||
"Deadlined.SafeTime": "<size=80%><#00ffa5>安全时间:</color> <b>{0}</b>秒</size>",
|
||
"DeadlyQuota": "击杀指标",
|
||
"DeadlyQuotaInfo": "达到一定的击杀数量后,你获得胜利",
|
||
"DeadlyQuotaInfoLong": "(附加职业):\\n击杀指标只有内鬼才能获得。当击杀指标有足够多的击杀时才能获胜。如果获胜条件在达到击杀数之前达到,那么击杀指标还是会输。",
|
||
"Degraded": "退化",
|
||
"DegradedInfo": "你失去了一张票数",
|
||
"DegradedInfoLong": "(附加职业):\\n被退化的玩家受暴君技能影响。当你投票时,你的投票数会减1。如果退化你的暴君死亡,你会失去此附加职业。",
|
||
"Disco": "舞王",
|
||
"DiscoInfo": "红橙黄绿青蓝紫,我全都要!",
|
||
"DiscoInfoLong": "(附加职业):\\n每过几秒舞王就会变换颜色。",
|
||
"DiscoChangeInterval": "舞王更改颜色间隔",
|
||
"Diseased": "患病者",
|
||
"DiseasedInfo": "让你的刀变钝",
|
||
"DiseasedInfoLong": "(附加职业):\\n当有人试图对患病者使用击杀按钮时,他们的冷却时间将增加为房主配置的时间。",
|
||
"DiseasedCDOpt": "冷却时间增加",
|
||
"DiseasedCDReset": "会议结束后冷却恢复正常",
|
||
"Disregarded": "不受重视",
|
||
"DisregardedInfo": "没人在意你,是活是死都一样",
|
||
"DisregardedInfoLong": "(附加职业):\\n死亡后,因为不受重视,所以尸体无法报告。",
|
||
"Dizzy": "晕头转向",
|
||
"DizzyInfo": "额,我分不清我目标在哪了,不管了...",
|
||
"DizzyInfoLong": "(附加职业):\\n晕头转向会导致如果你的击杀范围内有多名玩家的话,你的击杀目标会在这些玩家里随机选择一个。",
|
||
"DoubleShot": "双重猜测",
|
||
"DoubleShotInfo": "我错了..但我还可以重新赌一次!",
|
||
"DoubleShotInfoLong": "(附加职业):\\n当一个拥有双重猜测的玩家猜错了身份时。将获得第二次猜测的机会,但下一次猜错会导致自杀。",
|
||
"DoubleShot.MaxTries": "错误猜测的最大数量",
|
||
"Dynamo": "冲刺者",
|
||
"DynamoInfo": "你会跑得更快",
|
||
"DynamoInfoLong": "(附加职业):\\n开始行走时,您会获得巨大的速度提升,直到您必须静止不动才能重置速度。",
|
||
"DynamoSuffix": "冲刺: {0}% 充电",
|
||
"Egoist": "利己主义者",
|
||
"EgoistInfo": "我自己才是唯一,你们都是为了我而活的",
|
||
"EgoistInfoLong": "(附加职业):\\n只有内鬼会成为利己主义者,利己主义者死亡就失败了。\\n利己主义者在<b>投出其他内鬼</b>且利己主义者存活到最后时单独胜利。",
|
||
"EgoistCountMode.Neutral": "中立阵营",
|
||
"EgoistCountMode.Original": "原始阵营",
|
||
"Energetic": "精力充沛",
|
||
"EnergeticInfo": "你的击杀冷却会变得更低",
|
||
"EnergeticInfoLong": "(附加职业):\\n精力充沛的技能冷却时间会减少25%。",
|
||
"Entombed": "禁足",
|
||
"EntombedInfo": "我不能去这个地方。",
|
||
"EntombedInfoLong": "(附加职业):\\n作为禁足者,你无法进入特定房间(每一轮随机变化)。如果你无视并进入,你会自杀。",
|
||
"Entombed.SuffixGracePeriod": "这一回合,你无法进入 <#bb0000><b>{0}</b></color>\\n生效于<#ffff44><b>{1}</b>s</color>",
|
||
"Entombed.SuffixActive": "<size=80%><#ff5555>X</color> <#bb0000>{0}</color></size>",
|
||
"Entranced": "附魔",
|
||
"EntrancedInfo": "您加入了巫师阵营",
|
||
"EntrancedInfoLong": "(附加职业):\\n附魔被计为巫师阵营的一员,和巫师阵营共同获胜。",
|
||
"Entranced-": "附魔的",
|
||
"EntrancedKillCoven": "作为被附魔的玩家,你不能杀死巫师阵营的成员",
|
||
"EvilSpirit": "恶灵",
|
||
"EvilSpiritInfo": "你是邪恶的灵魂,永世不得超生",
|
||
"EvilSpiritInfoLong": "(附加职业):\\n恶恶灵的工作是帮助灵魂召唤者取得胜利。恶灵可以使用闹鬼技能来冻结玩家并减少他们的视野。或者,恶灵可以使用你的闹鬼技能暂时为灵魂召唤者提供一个防御击杀的盾牌。",
|
||
"Finder": "发现者",
|
||
"FinderInfo": "能使用追踪",
|
||
"FinderInfoLong": "(附加职业):\\n发现者让船员能够使用追踪。",
|
||
"Flash": "闪电侠",
|
||
"FlashInfo": "卡其脱离太!",
|
||
"FlashInfoLong": "(附加职业):\\n闪电侠有更快的速度。",
|
||
"FlashSpeed": "<color=#ff8400>闪电侠</color>的速度",
|
||
"Focused": "专注",
|
||
"FocusedInfo": "你免疫死亡效果",
|
||
"FocusedInfoLong": "(附加职业):\\n作为一名专注玩家,你不会受到死亡效果的影响,例如反将一军、迷幻者、陷阱师等。",
|
||
"Fool": "蠢蛋",
|
||
"FoolInfo": "你不会修理破坏",
|
||
"FoolInfoLong": "(附加职业:\\n你无法修理灯光和通讯破坏",
|
||
"Fragile": "脆弱者",
|
||
"FragileInfo": "碰一下就死的那种",
|
||
"FragileInfoLong": "(附加职业):\\n有人试图对脆弱者使用技能,脆弱者将立即死亡(即使该身份无法直接击杀脆弱者)",
|
||
"Giant": "巨人",
|
||
"GiantInfo": "哎..这副身体好臃肿啊...",
|
||
"GiantInfoLong": "(附加职业):\\n巨人有缓慢的移速。",
|
||
"GiantSpeed": "<color=#32a852>巨人</color>的速度",
|
||
"Glow": "光辉",
|
||
"GlowInfo": "我就是黑暗中的火炬!",
|
||
"GlowInfoLong": "(附加职业):\\n光辉在灯光破坏时名字会有颜色。",
|
||
"GlowVision": "<color=#E2F147>光辉</color>视野",
|
||
"Gravestone": "墓碑",
|
||
"GravestoneInfo": "在死后公开你的一切!",
|
||
"GravestoneInfoLong": "(附加职业):\\n当你死后,且附加职业是墓碑,你的身份会向所有人透露",
|
||
"Guesser": "赌怪",
|
||
"GuesserInfo": "我赌你...我以命作为筹码!",
|
||
"GuesserInfoLong": "(附加职业)\\n赌怪可以在会议时猜测某位玩家的职业,正确则击杀目标,错误则会自杀。\\n猜测指令为:/bt [玩家编号] [职业名]\\n您可以在玩家名字前看到该玩家的编号,或者使用/id指令查看所有玩家的编号。",
|
||
"GuesserCanGuessTimes": "每次会议猜测次数上限",
|
||
"GuesserSuicides": "赌怪赌到了<#BAAAE9>不可被赌</color>玩家因而自杀",
|
||
"Haste": "急迫",
|
||
"HasteInfo": "在管道中,你的击杀冷却时间会照常减少",
|
||
"HasteInfoLong": "(附加职业):\\n急迫的击杀冷却时间不论什么时候都会照常减少。",
|
||
"Hidden": "隐藏者",
|
||
"HiddenInfo": "隐藏自己的尸体",
|
||
"HiddenInfoLong": "(附加职业):\\n隐藏者的尸体是匿名的。",
|
||
"Insane": "疯狂",
|
||
"InsaneInfo": "您疯狂了",
|
||
"InsaneInfoLong": "(附加职业):\\n疯狂玩家被造梦者编织。 当你的冷却时间结束时,你被迫在你触摸的任何玩家上使用你的能力。 如果造梦者死亡,您将丢失这个附加职业。",
|
||
"Introvert": "内向者",
|
||
"IntrovertInfo": "你不喜欢附近有其他玩家",
|
||
"IntrovertInfoLong": "(附加职业):\\n内向者在其他玩家附近呆太长时间后会被传送到一个随机通风口。",
|
||
"Introvert.Radius": "玩家附近的半径",
|
||
"Introvert.Suffix": "<size=70%><#888888>传送在</color>{0}后</size>",
|
||
"Introvert.Time": "传送前靠近玩家的时间",
|
||
"Knighted": "骑士",
|
||
"KnightedInfo": "你有额外的票数(来自君主)",
|
||
"KnightedInfoLong": "(附加职业):\\n当君主授予某人骑士时,骑士的玩家会获得额外的票数。",
|
||
"KnightedByMonarch": "你被一位君主封为骑士!",
|
||
"LastImpostor": "绝境者",
|
||
"LastImpostorInfo": "你是内鬼最后的希望!",
|
||
"LastImpostorInfoLong": "(附加职业):\\n绝境者的击杀冷却时间减少。",
|
||
"Lazy": "懒人",
|
||
"LazyInfo": "我要摆烂啦RRRRRRRRRRRR",
|
||
"LazyInfoLong": "(附加职业):\\n懒人在发起会议时因为走的太慢不能到达会议桌子旁边。因此懒人可以在下一回合开始时,站在懒人前一轮的地方,懒人也可以免受术士、傀儡和歹徒的影响。",
|
||
"Listener": "监听者",
|
||
"ListenerInfo": "监听其他玩家的窃窃私语",
|
||
"ListenerInfoLong": "(附加职业):\\n监听者有机会听到其他玩家的私聊。这可能是完整的消息,也可能只包含对话双方。",
|
||
"Listener.FromTo": "{0}\\n{1}对{2}说话了",
|
||
"Listener.FullMessage": "{0}\\n{1}对{2}说:\\n{3}",
|
||
"Listener.FullMessageHearChance": "监听到完整消息的概率",
|
||
"Listener.WhisperHearChance": "监听到消息的概率",
|
||
"Looter": "掠夺者",
|
||
"LooterInfo": "掠夺附加职业",
|
||
"LooterInfoLong": "(附加职业):\\n掠夺者报告尸体时会掠夺该玩家的所有附加职业。",
|
||
"Lovers": "恋人",
|
||
"LoversInfo": "愿与君共度余生,心心相印!",
|
||
"LoversInfoLong": "(附加职业):\\n恋人为两名玩家的组合。场上仅剩恋人时恋人获胜。恋人其中一人胜利时另一人也一起胜利。恋人可以看到对方名字旁有「♥」标志。恋人其中一人死亡则另一人殉情(根据房主设置可能不会殉情)。",
|
||
"LoverDieConsequence": "另一位<color=#ff9ace>恋人</color>死亡时",
|
||
"LoverKnowRoles": "<color=#ff9ace>恋人们</color>知道彼此的职业",
|
||
"LoverSpawnChances": "出现<color=#ff9ace>恋人</color>的概率",
|
||
"LoverSuicideTime": "在何时自杀",
|
||
"LoversChatCannotTalkMsg": "这个消息是专门给<color=#ff9ace>恋人</color>使用的!",
|
||
"LoversChatCannotTalkTitle": "<#ffff00>⚠ ➡</color> <#ff0000>你不能在这里说话</color> <#ffff00>⬅ ⚠</color>",
|
||
"Loyal": "忠诚",
|
||
"LoyalInfo": "我誓死守护我方,任何让我想让我跳槽的行为我绝不屈服!",
|
||
"LoyalInfoLong": "(附加职业):\\n忠诚不能被豺狼或邪教等身份招募。不能分配给中立。",
|
||
"Lucky": "幸运加持",
|
||
"LuckyInfo": "攻击无效",
|
||
"LuckyInfoLong": "(附加职业):\\n幸运加持有可能逃脱杀戮,具体概率由房主设定。当躲避生效时,带刀玩家会看到破盾动画,但你什么都不知道",
|
||
"LuckyProbability": "触发挡伤的概率",
|
||
"Magnet": "磁铁",
|
||
"MagnetInfo": "把你的受害者吸到你身边",
|
||
"MagnetInfoLong": "(附加职业):\\n当磁铁杀人时受害者向磁铁瞬移,而不是磁铁向他瞬移。",
|
||
"Mare": "梦魇",
|
||
"MareInfo": "黑暗是我的主场,恐惧是我的能量,尽情感受黑暗的力量吧!",
|
||
"MareInfoLong": "(附加职业):\\n梦魇只能在停电时下进行击杀。且梦魇击杀冷却很短。但是请注意,停电时间内所有玩家都能看到梦魇的名字以红色表示。\\n仅分配给内鬼阵营,无法被赌怪赌死。",
|
||
"MareAddSpeedInLightsOut": "熄灯时的额外速度",
|
||
"MareHasIncreasedSpeed": "熄灯后速度变快",
|
||
"MareKillCooldownInLightsOut": "熄灯时的击杀冷却时间",
|
||
"MareSpeedDuringLightsOut": "灯被破坏时的速度",
|
||
"Messenger": "信使",
|
||
"MessengerInfo": "死亡时向玩家发送消息",
|
||
"MessengerInfoLong": "(附加职业):\\n信使死之后可以传信给活着的玩家通过指令 <b>/hm {number}</b>,将 {number} 替换为下面列出的消息的相应索引:\\n\\n<size=70%><b>1.</b>杀死我的人最后在<room>\\n 例如:杀死我的人最后在食堂\\n\\n<b>2.</b> 凶手的职业是 <role>\\n 例如:杀我的是刺客\\n\\n<b>3.</b> 我是<Crewmate/Impostor/Neutral>\\n 例如:我是船员</size>\\n\\n指令示例: <b>/hm 1</b> - 这样消息就会送达了。",
|
||
"MessengerMessage.1": "杀我的凶手最后位于{0}",
|
||
"MessengerMessage.2": "凶手的职业是{0}",
|
||
"MessengerMessage.3": "我的职业是{0}",
|
||
"Mimic": "宝箱怪",
|
||
"MimicInfo": "你就算死,也不配有任何秘密",
|
||
"MimicInfoLong": "(附加职业):\\n只有内鬼会成为宝箱怪。宝箱怪死后,其他内鬼可以在会议上收到信息。信息包含了宝箱怪生前击杀的所有人的职业。",
|
||
"MimicCD": "<color=#ffff00>宝箱怪冷却时间:</color><color=#ffffff><b>{0}</b>秒</color>",
|
||
"MimicCanSeeDeadRoles": "<color=#ff1919>宝箱怪</color>可以看到死去玩家的身份",
|
||
"MimicCooldown": "模仿冷却",
|
||
"MimicDeadMsg": "来自宝箱怪的线索: ",
|
||
"MimicDur": "<color=#ffff00>宝箱怪技能持续时间:</color><color=#ffffff><b>{0}</b>s</color>",
|
||
"MimicDuration": "模仿持续时间",
|
||
"Mischievous": "捣蛋鬼",
|
||
"MischievousInfo": "你可以在飞船上捣蛋了!",
|
||
"MischievousInfoLong": "(附加职业):\\n捣蛋鬼可以破坏。",
|
||
"Necroview": "死神",
|
||
"NecroviewInfo": "你是哪派的,我一眼便知",
|
||
"NecroviewInfoLong": "(附加职业):\\n死神可以在会议中看到死亡玩家的阵营\\n- 红色名表示内鬼\\n- 青色名表示船员\\n- 橙色名表示中立",
|
||
"Nimble": "灵活",
|
||
"NimbleInfo": "跳管",
|
||
"NimbleInfoLong": "(附加职业):\\n灵活让船员能够使用通风管道。",
|
||
"Noisy": "广播",
|
||
"NoisyInfo": "每个人都会知道你何时何地去世",
|
||
"NoisyInfoLong": "(附加职业):\\n广播为船员提供大嗓门的能力。",
|
||
"Oblivious": "胆小鬼",
|
||
"ObliviousInfo": "我的天哪,好恐怖",
|
||
"ObliviousInfoLong": "(附加职业):\\n掘墓人和清理工不会成为胆小鬼,胆小鬼无法报告尸体。请注意:胆小鬼击杀诱饵还是会自动报告,此外胆小鬼可以照常成为骇客的替罪羊。",
|
||
"ObliviousBaitImmune": "报告对<color=#00f7ff>诱饵</color>免疫",
|
||
"Onbound": "不可被赌",
|
||
"OnboundInfo": "你免去猜测!",
|
||
"OnboundInfoLong": "(附加职业):\\n不可被赌不会在会议上被猜测。",
|
||
"Physicist": "物理学家",
|
||
"PhysicistInfo": "能随时使用心电图",
|
||
"PhysicistInfoLong": "(附加职业):\\n物理学家让船员能够看心电图。",
|
||
"Priority": "优先",
|
||
"PriorityInfo": "优先获得亡灵魔法",
|
||
"PriorityInfoLong": "(附加职业):\\n只能分配给能够获得亡灵魔法的巫师成员。作为优先成员,您将始终优先获得亡灵魔法,即使有女巫领袖也不例外。如果存在多个优先成员,则会随机选择其中一个优先获得亡灵魔法。",
|
||
"Rascal": "流氓",
|
||
"RascalInfo": "你有时候看起来贼眉鼠眼",
|
||
"RascalInfoLong": "(附加职业):\\n流氓可以被警长执法,而告密者可以会将流氓视为邪恶(如果告密者能做完任务)该附加职业只能分配给船员,不能由商人售卖。",
|
||
"RascalAppearAsMadmate": "驱逐显示为<color=#ff1919>叛徒</color>",
|
||
"Reach": "持枪",
|
||
"ReachInfo": "手长就是没办法",
|
||
"ReachInfoLong": "(附加职业):\\n只有拥有击杀按钮的职业才能获得持枪。与其他人不同,持枪拥有游戏中最远的击杀范围。",
|
||
"Reroll": "重置者",
|
||
"RerollInfo": "你可以用/cmd reroll重置你的职业。",
|
||
"RerollInfoLong": "(Add-ons):\\nIf you use /cmd reroll during a meeting, you reroll your role after the meeting ends. If you survive the meeting, you become a new role from the configured pool. If you are exiled, no reroll happens.",
|
||
"Reroll.SameFactionOnly": "重置的职业仅限同个阵营内",
|
||
"Reroll.AnnounceReroll": "重置职业会使所有人收到通知",
|
||
"Reroll.OnlyHostEnabledRoles": "只能重置房主开启了的职业",
|
||
"Reroll.IgnoreVanillaRoles": "重置的职业不包括原版职业",
|
||
"Reroll.ConsumeOnSuccess": "重置成功后不能再重置",
|
||
"Reroll.Pending": "你会在会议结束后重置职业。",
|
||
"Reroll.AlreadyQueued": "本次会议已要求重置职业。",
|
||
"Reroll.CommandUnavailable": "你现在可以用/reroll了。",
|
||
"Reroll.Announce": "<b>{0}</b>重置了他的职业。",
|
||
"Reroll.SuccessAlive": "职业已重置。",
|
||
"Reroll.Failed": "无合格的职业可重置。",
|
||
"Rookie": "菜鸟",
|
||
"RookieInfo": "您无法在第一轮中出刀",
|
||
"RookieInfoLong": "(附加职业):\\n菜鸟无法在第一轮中出刀。",
|
||
"RookieKillRoundOne": "菜鸟不配在第一轮中出刀!",
|
||
"Schizophrenic": "双重人格",
|
||
"SchizophrenicInfo": "我真的很...奇怪吗?",
|
||
"SchizophrenicInfoLong": "(附加职业)\\n中立和叛徒不会成为双重人格,计算其阵营人数时双重人格被视为两人。例如场上剩余一个内鬼和一个双重人格船员,则视为两名船员和一名内鬼,因此游戏不会结束。",
|
||
"Seer": "灵媒",
|
||
"SeerInfo": "我感受到了阴界的气息...",
|
||
"SeerInfoLong": "(附加职业):\\n每当有玩家死亡时,灵媒会看到杀戮闪烁(红光闪一下,可能伴随警报声)。",
|
||
"Shy": "害羞",
|
||
"ShyInfo": "你不能听到私信",
|
||
"ShyInfoLong": "(附加职业):\\n害羞无法听到私信(/whispers)。害羞可以发送私信,,但害羞将无法收到私信。",
|
||
"Sleep": "熟睡",
|
||
"SleepInfo": "在电力未被破坏时熟睡",
|
||
"SleepInfoLong": "(附加职业):\\n熟睡在开灯时睡觉。熟睡无法感知或移动。熟睡只有在灯亮时醒来。如果光辉在熟睡身边,熟睡将完全醒来并丢失这个职业。",
|
||
"Sleuth": "掘墓人",
|
||
"SleuthInfo": "让我看看尸体的底细",
|
||
"SleuthInfoLong": "(附加职业):\\n掘墓人亲自报告后可以知道尸体死前的职业。",
|
||
"SleuthMsg": "{0}的职业是:{1}",
|
||
"Sonar": "雷达",
|
||
"SonarInfo": "附近3.x半径内有x个人",
|
||
"SonarInfoLong": "(附加职业):\\n雷达有一个指向最近玩家的箭头。",
|
||
"Spurt": "喷射",
|
||
"SpurtInfo": "增强移动能力",
|
||
"SpurtInfoLong": "(附加职业):\\nWhen you start walking, you gain an enormous speed boost, which swiftly deteriorates, until you have to rest still for a while to rejuvenate your speed.",
|
||
"SpurtMaxSpeed": "最大速度",
|
||
"SpurtMinSpeed": "最小喷射速度",
|
||
"SpurtModule": "速度调制器",
|
||
"SpurtSuffix": "\\n« <color=#c9e8f5>喷射</color>: {0}% »",
|
||
"Stained": "染色者",
|
||
"StainedInfo": "杀你的人会被你曝光3s",
|
||
"StainedInfoLong": "(附加职业):\\n杀死染色者的凶手得到一个紫罗兰色的名字 3 秒钟。",
|
||
"Stealer": "窃票者",
|
||
"StealerInfo": "要懂得珍惜,死者最后的价值",
|
||
"StealerInfoLong": "(附加职业):\\n窃票者每次击杀一个人都会增加自己本局的票数(增加数量根据房主设定,小数向下取整)。此外,窃票者额外的票是隐藏的。",
|
||
"StealerGetVote": "您的票数共增加{0}",
|
||
"Stressed": "将死之人",
|
||
"StressedInfo": "一切行为都将影响您的生命倒计时,好好珍惜吧!",
|
||
"StressedInfoLong": "(附加职业):\\n将死之人只有船员能获得。他的名字旁边会有个计时器。时间归零就死了。会议期间停止计时。以下行为会都会改变计时器时间:\\n\\n<size=80%>[<color=#00ff00><b>+</b></color>] 完成一个任务\\n[<color=#00ff00><b>+</b></color>] 非船员玩家死了\\n[<color=#00ff00><b>+</b></color>] 存活一个会议\\n[<color=#00ff00><b>+</b></color>] 非船员玩家被驱逐\\n[<color=#00ff00><b>+</b></color>] 修复一个破坏\\n[<color=#00ff00><b>+</b></color>] 主动报告尸体/开会\\n[<color=#ff0000><b>-</b></color>] 一个船员被驱逐</size>",
|
||
"StressedExtraTimeAfterFixingSabotage": "修复破坏增加的时间:",
|
||
"StressedExtraTimeAfterImpostorDeath": "非船员玩家死亡增加的时间:",
|
||
"StressedExtraTimeAfterImpostorEjected": "非船员玩家被驱逐增加的时间:",
|
||
"StressedExtraTimeAfterReporting": "主动报告鸡腿/开会增加的时间:",
|
||
"StressedExtraTimeAfterTask": "完成任务后获得的时间",
|
||
"StressedTimePenaltyAfterCrewmateEjected": "当船员被驱逐减少的时间:",
|
||
"Sunglasses": "墨镜人",
|
||
"SunglassesInfo": "你的视力下降",
|
||
"SunglassesInfoLong": "(附加职业):\\n墨镜人的视野会降低。",
|
||
"SunglassesVision": "<color=#E7C12B>墨镜人</color>的视野",
|
||
"Swift": "迅捷",
|
||
"SwiftInfo": "你的击杀不会出现动画",
|
||
"SwiftInfoLong": "(附加职业):\\n迅捷的击杀不会导致瞬移(玩家视角显示自杀)。",
|
||
"Talkative": "限谈",
|
||
"TalkativeInfo": "限谈",
|
||
"TalkativeInfoLong": "(附加职业):\\n作为限谈,如果你在会议中发送的消息超过了设置中指定的限制,你会自杀。",
|
||
"Talkative.MaxMessagesPerMeeting": "每轮会议允许的最大发言次数",
|
||
"Talkative.Died": "{0}因话太密死了。",
|
||
"Urgent": "迫切",
|
||
"UrgentInfo": "我还有话要说!",
|
||
"UrgentInfoLong": "(附加职业):\\n作为迫切,你有额外一次召开紧急会议的次数。",
|
||
"TaskMaster": "任务大师",
|
||
"TaskMasterInfo": "每轮会议后自动完成1个任务",
|
||
"TaskMasterInfoLong": "(附加职业):\\n任务大师每轮会议后都会自动完成一个任务。",
|
||
"Taskcounter": "任务计数器",
|
||
"TaskcounterInfo": "让我看看,你们是否达成了这个月的KPI!",
|
||
"TaskcounterInfoLong": "(附加职业):\\n任务计数器可以在名字旁边看到所有人的任务完成进度,并且实时更新。",
|
||
"Tiebreaker": "破平者",
|
||
"TiebreakerInfo": "打破这无聊的规则",
|
||
"TiebreakerInfoLong": "(附加职业):\\n放逐投票平票时,会优先驱逐破平者投票的目标。请注意:若多个破平者同时选择了不同的平票目标,则破平者的技能不会生效。",
|
||
"Tired": "疲劳者",
|
||
"TiredInfo": "累到不想击杀",
|
||
"TiredInfoLong": "(附加职业):\\n疲劳者每轮只能击杀一定数量的玩家。",
|
||
"TiredMaxKillsPerRound": "每轮最大击杀数量",
|
||
"TiredReachedMaxKillsPerRound": "你太累了,本轮无法击杀更多人了",
|
||
"Torch": "火炬",
|
||
"TorchInfo": "我就是千里眼的化身!",
|
||
"TorchInfoLong": "(附加职业):\\n火炬拥有最大视野,且不受照明破坏的影响。",
|
||
"TorchAffectedByLights": "<color=#eee5be>火炬</color>的视野受到灯光破坏的影响",
|
||
"TorchVision": "<color=#eee5be>火炬</color>的视野大小",
|
||
"Transfer": "传送者",
|
||
"TransferInfo": "在风管间传送",
|
||
"TransferInfoLong": "(附加职业):\\n作为传送者,每当你踩到通风口时,你都会传送到一个随机的通风口。",
|
||
"Trainee": "修练者",
|
||
"TraineeInfo": "你在第1轮不能跳管/破坏/变形/消失/按宠物按钮",
|
||
"TraineeInfoLong": "(附加职业):\\n修练者不能在第一回合使用通风管道/破坏/变形/宠物按钮。",
|
||
"TraineeNotify": "<#ffff00>作为<#4287f5>修练者</color>,你不能在第一回合使用通风管道/破坏/变形/宠物按钮!</color>",
|
||
"Truant": "迟疑症",
|
||
"TruantInfo": "欸?刚刚发生什么了?",
|
||
"TruantInfoLong": "(附加职业):\\n迟疑症每轮会议后会被原地冻住一段时间。",
|
||
"TruantWaitingTime": "会议结束后的等待时间",
|
||
"Unbound": "容易被赌",
|
||
"UnboundInfo": "你经常死于猜测",
|
||
"UnboundInfoLong": "(附加职业):\\n当有人试图猜测持有容易被赌的玩家时,猜测一定会成功。",
|
||
"Undead": "亡灵",
|
||
"UndeadInfo": "不敢置信,我已经死了",
|
||
"UndeadInfoLong": "(附加职业):\\n这个附加职业只能给被死灵法师和死灵骑士隶属的亡灵阵营。",
|
||
"Undead-": "亡灵 ",
|
||
"UndeadCountMode": "<#ed9abd>亡灵玩家</color>被看作",
|
||
"UndeadCountMode.Necromancer": "<#f7adcf>死灵法师</color>",
|
||
"UndeadCountMode.None": "空",
|
||
"UndeadCountMode.Original": "原始阵营",
|
||
"Underdog": "失败者",
|
||
"UnderdogInfo": "我真是无能啊...你们必须给我陪葬!!",
|
||
"UnderdogInfoLong": "(内鬼职业):\\n失败者的击杀冷却时间会更长,直到有一定数量的玩家存活。在那之后,失败者的击杀冷却时间会更短。",
|
||
"UnderdogKillCooldownWithMorePlayersAlive": "活着的玩家越多,击杀时间越长",
|
||
"UnderdogMaximumPlayersNeededToKill": "低冷却时间所需的最大玩家数",
|
||
"Unlucky": "不幸者",
|
||
"UnluckyInfo": "草木皆兵,处处杀机",
|
||
"UnluckyInfoLong": "(附加职业):\\n不幸者做任务,击杀,或是进入通风口都有可能暴毙而亡。",
|
||
"UnluckyKillSuicideChance": "使用击杀而自杀的概率",
|
||
"UnluckyReportSuicideChance": "报告而自杀的概率",
|
||
"UnluckySabotageSuicideChance": "开门而自杀的概率",
|
||
"UnluckyShapeshiftSuicideChance": "变形而自杀的概率",
|
||
"UnluckyTaskSuicideChance": "做任务而自杀的概率",
|
||
"UnluckyVentSuicideChance": "使用通风管而自杀的概率",
|
||
"Watcher": "窥视者",
|
||
"WatcherInfo": "在我眼里,匿名与实名并无差别",
|
||
"WatcherInfoLong": "(附加职业):\\n窥视者可以直接看到每个人投的票。",
|
||
"Workhorse": "加班狂",
|
||
"WorkhorseInfo": "我爱当牛马,24h工作无休!",
|
||
"WorkhorseInfoLong": "(附加职业):\\n加班狂在完成所有任务之后会获得额外的任务(任务多少取决于房主)。",
|
||
"WorkhorseNumLongTasks": "额外的长任务数",
|
||
"WorkhorseNumShortTasks": "额外的短任务数",
|
||
"WorkhorseSpawnChance": "<color=#00ffff>加班狂</color>生成几率",
|
||
"Youtuber": "UP主",
|
||
"YoutuberInfo": "家人们,我素材没了,重开",
|
||
"YoutuberInfoLong": "(附加职业):\\n只有船员会成为UP主。当UP主是第一个在游戏中被击杀的玩家时,UP主会单独获得胜利,若UP主没有满足胜利条件,则UP主跟随船员阵营胜利。请注意:被放逐、被赌怪猜测等非直接击杀方式不会触发UP主的技能。",
|
||
"Bloodmoon": "血月",
|
||
"BloodmoonInfo": "即便身死,仍助凶手",
|
||
"BloodmoonInfoLong": "(内鬼幽灵职业):\\n血月以“保护”之名,选定一人,使其于既定之时限后陨落。他们对此是知道的。",
|
||
"Bloodmoon.CDCIncreasePerUse": "每次使用技能后冷却时间增加",
|
||
"Bloodmoon.DieOnMeetingCall": "目标在会议上死亡",
|
||
"Bloodmoon.Duration": "目标被选中后死亡的时间",
|
||
"Bloodmoon.Speed": "<#ff1919>血月的</color>移动速度",
|
||
"Bloodmoon.Suffix": "<{1}>你会在<{2}>{0}s后死亡</color></color>",
|
||
"BloodmoonNearYou": "<size=70%>{0}接近了你! 远离以避免死亡!</size>",
|
||
"Facilitator": "协调人",
|
||
"FacilitatorInfo": "给予亡灵魔法",
|
||
"FacilitatorInfoLong": "(巫师幽灵职业):\\n协调人可以使用保护按钮给予巫师阵营成员一个亡灵魔法。(保护一名非巫师阵营成员或已经拥有亡灵魔法的玩家将什么都不会发生)",
|
||
"GA": "守护天使",
|
||
"GAInfo": "守护船员,直到最后的胜利",
|
||
"GAInfoLong": "(船员幽灵职业):\\n守护天使保护某人使他免受击杀,这就是原版的守护天使,但是是附加职业。",
|
||
"GAGuarded": "这位玩家被守护者保护",
|
||
"Haunter": "噩梦",
|
||
"HaunterInfo": "你就是内鬼们的噩梦",
|
||
"HaunterInfoLong": "(船员/中立幽灵职业):\\n噩梦完成所有任务时,一个随机的活着的内鬼的名字将以红色显示给会议中的每个人。当噩梦还剩下 1 个任务时,所有内鬼都会得到一个指向噩梦的箭头,如果他们中的任何一个靠近你,你就会失去这个职业。",
|
||
"Haunter.CanWinWithCrewmates": "可以随着<#8cffff>船员</color>获胜",
|
||
"Haunter.NumberOfReveals": "完成任务时揭示的玩家数量",
|
||
"Haunter.RevealCovenMembers": "可以揭晓<#7b3fbb>巫师阵营成员</color>",
|
||
"Haunter.RevealMadmates": "可以揭示<#ff1919>叛徒</color>",
|
||
"Haunter.RevealNeutralKillers": "可以揭示<#ffab1b>带刀中立</color>",
|
||
"Haunter.TasksBeforeBeingKnown": "当噩梦完成多少任务时揭示噩梦的存在",
|
||
"Haunter1TaskLeft": "<#ffff00>噩梦快要完成他的任务了!\\n及时靠近他,让他的职业被抹!</color>",
|
||
"HaunterFinishedTasks": "噩梦完成了所有任务,一个内鬼被揭示了!(但不是你)",
|
||
"HaunterRevealedYou": "你被噩梦揭露了!",
|
||
"HaunterStopped": "<#00ff00>噩梦失去了他的职业!</color>",
|
||
"HaunterStoppedSelf": "<#ff1313>一个内鬼贴近了你,你失去了你的职业!</color>",
|
||
"MeetingAngel": "会议天使",
|
||
"MeetingAngelInfo": "他们想驱逐你,我不允许。",
|
||
"MeetingAngelInfoLong": "(船员鬼魂职业):\\n会议天使可以使用守护按钮使某人在每X轮会议中(根据房主设置)移除对目标的特定数目的票数。",
|
||
"MeetingAngel.NumVotesNegated": "移除的票数",
|
||
"MeetingAngel.NumMeetingsCooldown": "某人可以被被接连保护的会议次数",
|
||
"MeetingAngel.CanProtectOptions.Crewmate": "可以保护<#8cffff>船员</color>",
|
||
"MeetingAngel.CanProtectOptions.Impostor": "可以保护<#ff1919>内鬼</color>",
|
||
"MeetingAngel.CanProtectOptions.NeutralKilling": "可以保护<#ffab1b>中立</color><#ff1919>杀手</color>",
|
||
"MeetingAngel.CanProtectOptions.NeutralEvil": "可以保护<#ff5555>邪恶</color><#ffab1b>中立</color>",
|
||
"MeetingAngel.CanProtectOptions.NeutralPariah": "可以保护<#ffff44>混沌</color><#ffab1b>中立</color>",
|
||
"MeetingAngel.CanProtectOptions.NeutralBenign": "可以保护<#00ffa5>友善</color><#ffab1b>中立</color>",
|
||
"MeetingAngel.CanProtectOptions.Coven": "可以保护<#7b3fbb>巫师</color>",
|
||
"MeetingAngel.NegatedMsg": "已移除针对 {1} 的 <b>{0}</b> 票",
|
||
"Minion": "随从",
|
||
"MinionInfo": "为自己的信仰 前仆后继!",
|
||
"MinionInfoLong": "(内鬼/中立幽灵职业):\\n随从可以保护某人(最好是船员),使其失明几秒钟。",
|
||
"MinionBlindDuration": "致盲持续时间",
|
||
"Phantasm": "冤魂",
|
||
"PhantasmInfo": "神不知鬼不觉地,闷声发大财!",
|
||
"PhantasmInfoLong": "(中立幽灵职业):\\n冤魂生于幽冥,但他的内心却有着船员的执念,所以他做完任务就可获胜,根据房主设置,他也可以独自获胜。",
|
||
"Shade": "阴影",
|
||
"ShadeInfo": "保护所有人,获得胜利",
|
||
"ShadeInfoLong": "(中立幽灵职业):\\n阴影需要标记每个人才能获胜!阴影可以通过保护按钮标记某人。如果阴影在游戏结束前标记了所有人,阴影就会获胜。这是一个额外胜利条件,不会覆盖原本的胜利条件。",
|
||
"Warden": "守卫长",
|
||
"WardenInfo": "保护玩家",
|
||
"WardenInfoLong": "(船员幽灵职业):\\n守卫长可以保护某人(最好是船员),通知他们处于危险之中,并暂时提升他们的速度。",
|
||
"WardenAdditionalSpeed": "额外速度",
|
||
"WardenNotify": "守卫长警告你:你正处在危险当中,RUN!",
|
||
"WardenNotifyTarget": "通知目标有关危险的信息",
|
||
"BedWarsPlayer": "起床战争",
|
||
"BedWarsPlayerInfo": "摧毁所有床获胜",
|
||
"BedWarsPlayerInfoLong": "摧毁所有床获胜",
|
||
"Challenger": "挑战者",
|
||
"ChallengerInfo": "角逐取胜,杀光他们!",
|
||
"CTFPlayer": "夺旗",
|
||
"CTFPlayerInfo": "夺取敌旗获胜",
|
||
"CTFPlayerInfoLong": "夺取敌旗获胜",
|
||
"KOTZPlayer": "山丘之王",
|
||
"KOTZPlayerInfo": "控制区域来赢得胜利",
|
||
"KOTZPlayerInfoLong": "控制区域来赢得胜利",
|
||
"Killer": "自由对战",
|
||
"KillerInfo": "击杀所有人,获得胜利!",
|
||
"KillerInfoLong": "击杀所有人,获得胜利!",
|
||
"KillerEscapedFromSentinel": "<#00ff00>您已离开巡逻半径</color>",
|
||
"KillerNotifyPatrol": "<#ffff00>您在巡逻范围内\\n您还有<#ffa500>{0}s</color>离开巡逻范围,否则您将会死亡.</color>",
|
||
"MinglePlayer": "插花",
|
||
"MinglePlayerInfo": "在正确的房间中以生存",
|
||
"MinglePlayerInfoLong": "在正确的房间中以生存",
|
||
"NDPlayer": "自然灾害",
|
||
"NDPlayerInfo": "在所有自然灾害中幸存下来以取胜",
|
||
"NDPlayerInfoLong": "在所有自然灾害中幸存下来以取胜",
|
||
"Potato": "玩家",
|
||
"PotatoInfo": "避免拿着烫手山芋",
|
||
"PotatoInfoLong": "避免拿着烫手山芋",
|
||
"QuizPlayer": "测验",
|
||
"QuizPlayerInfo": "回答问题才能获胜",
|
||
"QuizPlayerInfoLong": "回答问题才能获胜",
|
||
"RRPlayer": "抢椅子",
|
||
"RRPlayerInfo": "尽快到房间去",
|
||
"RRPlayerInfoLong": "尽快到房间去",
|
||
"Racer": "死亡竞赛",
|
||
"RacerInfo": "第一个完成所有圈数获胜",
|
||
"RacerInfoLong": "第一个完成所有圈数获胜",
|
||
"Runner": "速通者",
|
||
"RunnerInfo": "完成任务,先发制人,悉数消灭以取胜",
|
||
"RunnerInfoLong": "完成任务,先发制人,悉数消灭以取胜",
|
||
"SnowdownPlayer": "大雪纷飞",
|
||
"SnowdownPlayerInfo": "吃我一记雪球",
|
||
"SnowdownPlayerInfoLong": "吃我一记雪球",
|
||
"Tagger": "循环追猎者",
|
||
"TaggerInfo": "追杀你的指定目标并活到最后",
|
||
"TaggerInfoLong": "追杀你的指定目标并活到最后",
|
||
"TMGPlayer": "心理游戏",
|
||
"TMGPlayerInfo": "THINK WITH OTHERS' BRAINS TO WIN",
|
||
"TMGPlayerInfoLong": "THINK WITH OTHERS' BRAINS TO WIN",
|
||
"Tasker": "任务管理",
|
||
"TaskerInfo": "先完成任务者获胜!!!",
|
||
"TaskerInfoLong": "先完成任务者获胜!!!",
|
||
"KillButtonText": "击杀",
|
||
"AbilityChargesWhenFinishedTasks": "任务完成时<color=#ffa500>每五秒</color><color=#00ffff>技能<color=#7FFFD2>使用数量增加</color>",
|
||
"AbilityCooldown": "技能使用冷却",
|
||
"AbilityDuration": "能力持续时间",
|
||
"AbilityOnCooldown": "<color=#ffff00>能力还在冷却!</color>",
|
||
"AbilityUseGainWithEachTaskCompleted": "<color=#00ffff>完成一项任务<color=#7FFFD2>获得</color>的技能</color>数量",
|
||
"AbilityUseLimit": "初始技能次数",
|
||
"OutOfAbilityUsesDoMoreTasks": "<color=#ffff00>超出技能次数!做任务获得更多!</color>",
|
||
"AdditionalWinnerRoleText.AliveNeutrals": "存活中立胜利",
|
||
"AdditionalWinnerRoleText.Default": "与{0}胜利",
|
||
"AdditionalWinnerRoleText.Executioner": "与处刑人胜利",
|
||
"AdditionalWinnerRoleText.Follower": "与赌徒胜利",
|
||
"AdditionalWinnerRoleText.Hater": "爱情制裁者击杀了被招募者",
|
||
"AdditionalWinnerRoleText.Jester": "与小丑胜利",
|
||
"AdditionalWinnerRoleText.Lawyer": "与律师胜利",
|
||
"AdditionalWinnerRoleText.Lovers": "恋人们携手并进",
|
||
"AdditionalWinnerRoleText.Maverick": "独行者幸存",
|
||
"AdditionalWinnerRoleText.Opportunist": "投机者幸存",
|
||
"AdditionalWinnerRoleText.Phantasm": "与冤魂胜利",
|
||
"AdditionalWinnerRoleText.Postman": "邮递员向所有目标都送达了邮件",
|
||
"AdditionalWinnerRoleText.Provocateur": "与挑衅者获胜",
|
||
"AdditionalWinnerRoleText.Pursuer": "起诉人存活",
|
||
"AdditionalWinnerRoleText.Romantic": "与浪漫者胜利",
|
||
"AdditionalWinnerRoleText.Shade": "与阴影胜利",
|
||
"AdditionalWinnerRoleText.Sidekick": "和跟班一起",
|
||
"AdditionalWinnerRoleText.SoulHunter": "与灵魂猎人胜利",
|
||
"AdditionalWinnerRoleText.Specter": "与幻影胜利",
|
||
"AdditionalWinnerRoleText.Sunnyboy": "光自会普照每村土地,正如我所说!",
|
||
"AdditionalWinnerRoleText.VengefulRomantic": "复仇浪漫者为他的爱人复仇",
|
||
"CustomWinnerText": "{0} 胜利!",
|
||
"WinnerRoleText.Agitator": "煽动者胜利!",
|
||
"WinnerRoleText.Arsonist": "纵火犯胜利!",
|
||
"WinnerRoleText.Beehive": "蜂巢者胜利!",
|
||
"WinnerRoleText.BloodKnight": "嗜血骑士胜利!",
|
||
"WinnerRoleText.Bubble": "泡沫胜利!",
|
||
"WinnerRoleText.Collector": "集票者胜利!",
|
||
"WinnerRoleText.Coven": "巫师阵营胜利!",
|
||
"WinnerRoleText.CovenLeader": "巫师阵营胜利!",
|
||
"WinnerRoleText.Crewmate": "船员胜利!",
|
||
"WinnerRoleText.Cultist": "魅魔胜利!",
|
||
"WinnerRoleText.Default": "{0}胜利!",
|
||
"WinnerRoleText.Demon": "玩家胜利!",
|
||
"WinnerRoleText.Doomsayer": "末日赌怪胜利!",
|
||
"WinnerRoleText.Eclipse": "蚀日者胜利!",
|
||
"WinnerRoleText.Egoist": "利己主义者胜利!",
|
||
"WinnerRoleText.Enderman": "末影人胜利!",
|
||
"WinnerRoleText.Executioner": "处刑人胜利!",
|
||
"WinnerRoleText.Glitch": "混沌胜利!",
|
||
"WinnerRoleText.God": "神胜利!",
|
||
"WinnerRoleText.HeadHunter": "猎人之首胜利!",
|
||
"WinnerRoleText.HexMaster": "妖术大师胜利!",
|
||
"WinnerRoleText.Hider": "藏匿者胜利!",
|
||
"WinnerRoleText.Hookshot": "钩爪胜利!",
|
||
"WinnerRoleText.Impostor": "内鬼胜利!",
|
||
"WinnerRoleText.Infection": "疫医胜利!",
|
||
"WinnerRoleText.Infectious": "感染者胜利!",
|
||
"WinnerRoleText.Innocent": "冤罪师胜利!",
|
||
"WinnerRoleText.Jackal": "豺狼胜利!",
|
||
"WinnerRoleText.Jester": "小丑胜利!",
|
||
"WinnerRoleText.Jinx": "灾厄星胜利!",
|
||
"WinnerRoleText.Juggernaut": "天启胜利!",
|
||
"WinnerRoleText.Lovers": "恋人胜利!",
|
||
"WinnerRoleText.Magician": "魔术师胜利!",
|
||
"WinnerRoleText.Medusa": "美杜莎胜利!",
|
||
"WinnerRoleText.Mycologist": "真菌学家获胜!",
|
||
"WinnerRoleText.Necromancer": "亡灵胜利!",
|
||
"WinnerRoleText.Pelican": "鹈鹕胜利!",
|
||
"WinnerRoleText.Pestilence": "瘟疫之神胜利!",
|
||
"WinnerRoleText.Phantasm": "冤魂胜利!",
|
||
"WinnerRoleText.Pickpocket": "小偷胜利!",
|
||
"WinnerRoleText.PlagueBearer": "瘟疫之源胜利!",
|
||
"WinnerRoleText.Poisoner": "投毒者胜利!",
|
||
"WinnerRoleText.Pulse": "效仿者胜利!",
|
||
"WinnerRoleText.Pyromaniac": "焚烧狂胜利!",
|
||
"WinnerRoleText.Reckless": "鲁莽者胜利!",
|
||
"WinnerRoleText.Revolutionist": "革命家胜利!",
|
||
"WinnerRoleText.Ritualist": "灵魂论者胜利!",
|
||
"WinnerRoleText.RuthlessRomantic": "无情浪漫者胜利!",
|
||
"WinnerRoleText.Seeker": "寻找者胜利!",
|
||
"WinnerRoleText.SerialKiller": "连环杀手胜利!",
|
||
"WinnerRoleText.SoulHunter": "灵魂猎手胜利!",
|
||
"WinnerRoleText.Specter": "魅影胜利!",
|
||
"WinnerRoleText.Spiritcaller": "灵魂召唤者胜利!",
|
||
"WinnerRoleText.Sprayer": "喷雾工胜利!",
|
||
"WinnerRoleText.Stalker": "潜藏者胜利!",
|
||
"WinnerRoleText.Taskinator": "任务胜利!",
|
||
"WinnerRoleText.Terrorist": "恐怖分子胜利!",
|
||
"WinnerRoleText.Tiger": "老虎胜利!",
|
||
"WinnerRoleText.Traitor": "背叛者胜利!",
|
||
"WinnerRoleText.Troll": "巨魔胜利!",
|
||
"WinnerRoleText.Vector": "马里奥胜利!",
|
||
"WinnerRoleText.Vengeance": "逢生者胜利!",
|
||
"WinnerRoleText.Virus": "病毒胜利!",
|
||
"WinnerRoleText.Vulture": "秃鹫胜利!",
|
||
"WinnerRoleText.WeaponMaster": "清兵胜利!",
|
||
"WinnerRoleText.Werewolf": "月下狼人胜利!",
|
||
"WinnerRoleText.Workaholic": "工作狂胜利!",
|
||
"WinnerRoleText.Wraith": "幽灵胜利!",
|
||
"WinnerRoleText.Youtuber": "UP主胜利!",
|
||
"Mode": "模式 ",
|
||
"GameModeListTitle": "游戏模式",
|
||
"DoingTasksIsPointlessInThisGameMode": "看看,我看到你是一个非常勤奋的船员,但是...\\n在这个游戏模式下完成任务是毫无意义的。",
|
||
"NToCheckGameModeSettings": "输入 <b>/n</b> 查看游戏模式的设置",
|
||
"Standard": "经典",
|
||
"ModeStandard": "经典模式",
|
||
"BedWars": "起床战争",
|
||
"ModeBedWars": "游戏模式:起床战争",
|
||
"ModeDescribe.BedWars": "在起床战争模式当中,玩家要分组对抗,每个队伍有个床,如果你方队伍的床被摧毁,你方队伍就都不能复活了。你需要做的就是摧毁其他队伍的床(按下宠物按钮即可)和让你的队伍存活下来。\n你可以试着在商店里用货币(铁,金,钻,绿宝石)买点东西为己所用(方块,武器,工具等等),抑或是给团队助力(治疗泉水,陷阱,急速模式等等)。这些货币可以在地图上指定位置获取,做这一切的目的都是为了让你方队伍的床不会被轻易摧毁,提升你方队伍的防御能力,给予你方队伍一些特殊效果。\n游戏一开局有和平时间,在这段时间里不能攻击,玩家也不能离开自己的基地。玩家拥有一个物品栏,用隐身按钮切换物品或在聊天框中输入物品ID(例如\"5\")。想要使用武器就按下击杀键或宠物键。什么样的时刻用什么样的工具(例如攻击用剑,破坏床用工具等等),否则不会达到理想的挖掘速度。",
|
||
"Bedwars.BlueTeam": "蓝队",
|
||
"Bedwars.GreenTeam": "绿队",
|
||
"Bedwars.RedTeam": "红队",
|
||
"Bedwars.YellowTeam": "黄队",
|
||
"BedWars.AllBedsBrokenAfterTimeOption": "所有床被破坏的时间",
|
||
"BedWars.BedBreakAndProtectRangeOption": "破床和保护床的范围",
|
||
"Bedwars.BedStatus.BreakTime": "休息时间",
|
||
"Bedwars.BedStatus.Breaking": "正在破坏{0}层\\n{1}",
|
||
"Bedwars.BedStatus.Broken": "<u><#ff0000>床被破坏!</color></u>\\n<size=80%>你不能复活了!</size>",
|
||
"Bedwars.BedStatus.EnemyBroken": "{0}的床被摧毁了!",
|
||
"Bedwars.BedStatus.Exposed": "暴露",
|
||
"Bedwars.BedStatus.ProtectReq": "下一个保护层所需的方块",
|
||
"Bedwars.CannotKillWhileBreakingBed": "<#ff0000>你不能在破坏床期间使用击杀按钮!</color>",
|
||
"BedWars.DiamondArmorDamageDivisionOption": "钻石套的伤害减免",
|
||
"BedWars.DiamondGenerationIntervalOption": "钻石生成的间隔",
|
||
"BedWars.DiamondSwordDamageMultiplierOption": "钻石剑伤害倍率",
|
||
"BedWars.EmeraldGenerationIntervalOption": "绿宝石生成的间隔",
|
||
"BedWars.GoldGenerationIntervalOption": "金生成的间隔",
|
||
"Bedwars.GracePeriod": "<size=80%><#ffff44>特殊时期</color>\\n<size=70%>这段时期内你不能离开你的基地</size></size>",
|
||
"BedWars.GracePeriodOption": "安全期持续时间",
|
||
"BedWars.HealPoolRangeOption": "治疗池范围",
|
||
"BedWars.HealWaitAfterDamageOption": "造成伤害后治疗的冷却时间",
|
||
"Bedwars.HudText.GracePeriodLeft": "特殊时期\\n在<#ffff44>{0}</color>秒后结束",
|
||
"BedWars.InventorySlotsOption": "物品栏槽位数",
|
||
"BedWars.InvisPotionDurationOption": "隐形药水持续时间",
|
||
"BedWars.IronArmorDamageDivisionOption": "铁套的伤害减免",
|
||
"BedWars.IronGenerationIntervalOption": "铁生成的间隔",
|
||
"BedWars.IronSwordDamageMultiplierOption": "铁剑伤害倍率",
|
||
"BedWars.Item.Axe": "斧头",
|
||
"BedWars.Item.Diamond": "钻石",
|
||
"BedWars.Item.DiamondArmor": "钻石盔甲",
|
||
"BedWars.Item.DiamondSword": "钻石剑",
|
||
"BedWars.Item.Emerald": "绿宝石",
|
||
"BedWars.Item.EndStone": "末地石",
|
||
"BedWars.Item.EnderPearl": "末影珍珠",
|
||
"BedWars.Item.Glass": "玻璃",
|
||
"BedWars.Item.Gold": "金",
|
||
"BedWars.Item.GoldenApple": "金苹果",
|
||
"BedWars.Item.InvisibilityPotion": "隐身药水",
|
||
"BedWars.Item.Iron": "铁",
|
||
"BedWars.Item.IronArmor": "铁盔甲",
|
||
"BedWars.Item.IronSword": "铁剑",
|
||
"BedWars.Item.Obsidian": "黑曜石",
|
||
"BedWars.Item.Pickaxe": "镐子",
|
||
"BedWars.Item.Shears": "剪刀",
|
||
"BedWars.Item.SpeedPotion": "迅捷药水",
|
||
"BedWars.Item.TNT": "炸药",
|
||
"BedWars.Item.Wood": "木头",
|
||
"BedWars.Item.WoodenSword": "木剑",
|
||
"BedWars.Item.Wool": "羊毛",
|
||
"BedWars.ItemCategory.Armor": "盔甲",
|
||
"BedWars.ItemCategory.Block": "方块",
|
||
"BedWars.ItemCategory.Resource": "资源",
|
||
"BedWars.ItemCategory.Tool": "工具",
|
||
"BedWars.ItemCategory.Utility": "实用工具",
|
||
"BedWars.ItemCategory.Weapon": "武器",
|
||
"BedWars.ItemDescription.Axe": "大大加快摧毁木头的速度。",
|
||
"BedWars.ItemDescription.Diamond": "钻石",
|
||
"BedWars.ItemDescription.DiamondArmor": "大大减少你被攻击时受到的伤害。",
|
||
"BedWars.ItemDescription.DiamondSword": "大幅提升你的攻击伤害。",
|
||
"BedWars.ItemDescription.Emerald": "绿宝石",
|
||
"BedWars.ItemDescription.EndStone": "除非你有一把镐子,否则很难破坏。",
|
||
"BedWars.ItemDescription.EnderPearl": "可以让你使用一次通风管道。",
|
||
"BedWars.ItemDescription.Glass": "很容易破坏,但炸药无法摧毁它。",
|
||
"BedWars.ItemDescription.Gold": "金",
|
||
"BedWars.ItemDescription.GoldenApple": "使用后立即将你的血量回满。",
|
||
"BedWars.ItemDescription.InvisibilityPotion": "让其他所有玩家暂时看不到你。",
|
||
"BedWars.ItemDescription.Iron": "铁",
|
||
"BedWars.ItemDescription.IronArmor": "减少你被攻击时受到的伤害。",
|
||
"BedWars.ItemDescription.IronSword": "稍微提升你的攻击伤害。",
|
||
"BedWars.ItemDescription.Obsidian": "没有镐子几乎不可能破坏。",
|
||
"BedWars.ItemDescription.Pickaxe": "大大加快破坏末地石和黑曜石的速度。",
|
||
"BedWars.ItemDescription.Shears": "用于更快地破坏羊毛。",
|
||
"BedWars.ItemDescription.SpeedPotion": "使你临时提高速度。",
|
||
"BedWars.ItemDescription.TNT": "伤害半径内所有玩家和方块的定时炸弹。",
|
||
"BedWars.ItemDescription.Wood": "较难破坏,除非你有一把斧子。",
|
||
"BedWars.ItemDescription.WoodenSword": "略微提升你的攻击伤害。",
|
||
"BedWars.ItemDescription.Wool": "容易摧毁的方块,特别是使用剪刀。",
|
||
"BedWars.MaxHealthOption": "最大生命值",
|
||
"Bedwars.ReviveCountdown": "<u><#ff0000>你死了!</color></u>\\n<size=80%>你将在<#ffff44>{0}</color>秒后复活。</size>",
|
||
"BedWars.ReviveTimeOption": "复活所需时间",
|
||
"Bedwars.Rooms": "团队位于以下房间:",
|
||
"Bedwars.Shop.ItemShop": "道具商店",
|
||
"Bedwars.Shop.ItemShopSuffix.CategorySelection": "<#00ffa5><u>{0}</u></color>\\n<size=80%>{1}</size>\\n\\n<size=80%>选择你想要购买的道具所属的类别。</size>\\n<size=70%>使用消失按钮来切换道具类别。\\n抚摸宠物确认类别。</size>",
|
||
"Bedwars.Shop.ItemShopSuffix.ItemSelection": "<u>{0}</u> {1}\\n<size=80%>{2}</size>\\n<u>价格:</u> {3}\\n\\n<size=80%>选择你想要购买的道具。</size>\\n<size=70%>使用消失按钮来切换道具。\\n抚摸宠物购买此道具。</size>",
|
||
"Bedwars.Shop.UpgradeShop": "升级商店",
|
||
"Bedwars.Shop.UpgradeShopSuffix": "<u><#00a5ff>{0}</color></u>\\n<size=80%>{1}</size>{2}\\n<u>价格:</u> {3}\\n\\n<size=80%>选择你想为团队购买的增益效果。</size>\\n<size=70%>使用消失按钮切换增益。\\n使用宠物按钮购买增益。</size>",
|
||
"BedWars.ShopAndItemGeneratorRangeOption": "商店和物品生成器的拾取范围",
|
||
"BedWars.SpeedPotionDurationOption": "速度药水持续时间",
|
||
"BedWars.SpeedPotionSpeedIncreaseOption": "速度药水加速倍率",
|
||
"BedWars.SuddenDeathOption": "突然死亡!",
|
||
"BedWars.Suffix.Armor": "盔甲:",
|
||
"BedWars.Suffix.Sword": "剑:",
|
||
"BedWars.TNTBedDamageOption": "TNT对床的伤害",
|
||
"BedWars.TNTDamageOption": "TNT伤害",
|
||
"BedWars.TNTRangeOption": "TNT爆炸范围",
|
||
"BedWars.TrapEffectDurationOption": "陷阱持续时间",
|
||
"BedWars.TrapTriggerRangeOption": "陷阱触发范围",
|
||
"Bedwars.TrapTriggered": "<u><#ff0000>陷阱触发!</color></u>\\n<size=80%>{0} 进入了你的基地!</size>",
|
||
"BedWars.TrappedSpeedDecreaseOption": "触发陷阱的玩家减速倍率",
|
||
"BedWars.TrappedVisionOption": "触发陷阱的玩家的视野范围",
|
||
"BedWars.Upgrade.AlreadyBought": "<#00ff00>你的队伍已经有这个升级了!</color>",
|
||
"BedWars.Upgrade.Forge": "锻造",
|
||
"BedWars.Upgrade.Haste": "疾速",
|
||
"BedWars.Upgrade.HealPool": "治疗池",
|
||
"BedWars.Upgrade.ReinforcedArmor": "加固盔甲",
|
||
"BedWars.Upgrade.Sharpness": "锋利",
|
||
"BedWars.Upgrade.Trap": "陷阱",
|
||
"BedWars.UpgradeDescription.Forge": "该队的铁,金资源生成器生产效率增加一倍。",
|
||
"BedWars.UpgradeDescription.Haste": "队员破坏方块的速度提升。",
|
||
"BedWars.UpgradeDescription.HealPool": "该队在基地可以恢复更多的血量。",
|
||
"BedWars.UpgradeDescription.ReinforcedArmor": "穿着盔甲的队员受到的伤害减少。",
|
||
"BedWars.UpgradeDescription.Sharpness": "使用剑的队员造成的伤害提高。",
|
||
"BedWars.UpgradeDescription.Trap": "当敌人进入基地时,减慢/失明敌人并提醒队伍。",
|
||
"BedWars.WoodenSwordDamageMultiplierOption": "木剑伤害倍率",
|
||
"Bedwars.YouCannotLeaveRoomInGracePeriod": "<#ff0000>你不能在特殊时期离开基地!</color>",
|
||
"CaptureTheFlag": "夺旗",
|
||
"ModeCaptureTheFlag": "游戏模式:夺旗",
|
||
"ModeDescribe.CaptureTheFlag": "在夺旗玩法之内,分黄蓝两队,在两队的出生点内就有双方的旗子,你的目标是偷家敌人,偷走旗子,带回自己队伍即可,哪队率先做到即为胜利.\\n\\n你只需要在旗子附近摸宠物/变形即可夺走敌对旗子.\\n\\n若对敌队的人使用击杀可以把他们送回出生点/彻底杀死他们(取决于设置)\\n\\n你还可以让拿旗子的人不能杀人(同样取决于设置).",
|
||
"GameModeTutorial.CaptureTheFlag": "<size=90%>当前游戏模式是<#1313c2>夺旗</color>。</size>\\n<size=80%>到达敌方基地然后使用隐身按钮捡起旗帜。\\n把旗帜带回你的基地就可以获胜。\\n使用击杀按钮可以永久或暂时杀死他们。</size>",
|
||
"CTF_AlertTeamMembersOfEnemyFlagTaken": "当敌人的旗帜被夺走时提醒船员",
|
||
"CTF_AlertTeamMembersOfFlagTaken": "旗帜被夺时提醒团队成员",
|
||
"CTF_ArrowToEnemyFlagCarrier": "会有一个箭头指向拿着本队旗子的人的位置",
|
||
"CTF_ArrowToOwnFlagCarrier": "会有一个箭头指向本队拿着对方旗子的人的位置",
|
||
"CTF_BackIn": "{0}s 后复活",
|
||
"CTF_BackTime": "复活所需时间",
|
||
"CTF_BlueTeamWins": "蓝队赢了!",
|
||
"CTF_BlueTeamWonThisRound": "<#0000ff>蓝队</color>在本回合获胜!",
|
||
"CTF_ButtonText": "捡起",
|
||
"CTF_EnemyFlagTaken": "你方夺取了敌方的旗帜!",
|
||
"CTF_FlagPickupRange": "旗帜拾取范围",
|
||
"CTF_FlagTaken": "敌方夺走了你方的旗帜!",
|
||
"CTF_GameEndCriteria": "游戏结束的标准",
|
||
"CTF_GameEndCriteria.FirstToXPoints": "先获得X分",
|
||
"CTF_GameEndCriteria.PlayXRounds": "X回合后",
|
||
"CTF_GameEndCriteria.TimeLimit": "时间上限",
|
||
"CTF_Notify_EnemyTeamRoom": "敌方处于 <#00ffa5>{0}</color>",
|
||
"CTF_PlayerStats_CarriedFor": "<#00a5ff>携带: <#ffffff>{0}s</color></color>",
|
||
"CTF_PlayerStats_Tags": "<#00a5ff>旗子:<#ffffff>{0}</color></color>",
|
||
"CTF_PointsToWin": "获胜所需分数",
|
||
"CTF_RoundsToPlay": "回合数量",
|
||
"CTF_SpawnProtectionTime": "复活保护时间",
|
||
"CTF_SpeedReductionForFlagCarrier": "特别放慢拿着旗子的人的速度",
|
||
"CTF_Suffix.SpawnProtectionTime": "<#00ffa5>在重生保护状态中</color> <#888888>-</color> <#ffff44>{0}</color>",
|
||
"CTF_TagCooldown": "拉拢玩家冷却时间",
|
||
"CTF_TaggedPlayersGet": "被击杀玩家的下场是",
|
||
"CTF_TaggedPlayersGet.Killed": "变成鸡腿",
|
||
"CTF_TaggedPlayersGet.SentBackToBase": "送回家",
|
||
"CTF_TaggedPlayersGet.TemporarilyOut": "传送到地图外",
|
||
"CTF_TeamMemberFallen": "{0} 倒下了!",
|
||
"CTF_TimeIsUp": "时间到了,等待分出胜负......",
|
||
"CTF_TimeLimit": "时间上限",
|
||
"CTF_WhenFlagCarrierGetsTagged": "当拿着旗子的人被击杀时,旗帜会",
|
||
"CTF_WhenFlagCarrierGetsTagged.FlagIsDropped": "留在原地",
|
||
"CTF_WhenFlagCarrierGetsTagged.FlagIsReturned": "送回到基地",
|
||
"CTF_YellowTeamWins": "黄队赢了!",
|
||
"CTF_YellowTeamWonThisRound": "<#ffff00>黄队</color>在本回合获胜!",
|
||
"Deathrace": "死亡竞赛",
|
||
"ModeDeathrace": "游戏模式:死亡竞赛",
|
||
"ModeDescribe.Deathrace": "在死亡竞赛中,你需要反复沿着地图上的特定赛道前进。如果你进入的房间不是赛道上的下一个房间,你就会死!你必须先完成所有圈数才能获胜。\\n\\n赛道旁边有一些强化道具,靠近它们即可拾取。拾取后,系统会告诉你它们的作用以及如何使用它们。你可以存储多个强化道具,并一次使用一个。",
|
||
"Deathrace.Tutorial.Basics": "目前游戏模式为<#AFAFAF>死亡竞赛</color>。\\n<size=90%>您需要反复沿着此地图上的特定赛道前进。\\n如果您进入的房间不是赛道上的下一个房间,您就会死!\\n您必须先完成所有圈数才能获胜。",
|
||
"Deathrace.Tutorial.PowerUps": "赛道旁边有一些能量增益道具,\n靠近它们即可拾取。\n拾取后会告诉你它们的作用\n以及如何使用它们。",
|
||
"Deathrace.Tutorial.Track": "轨道:\\n{0}",
|
||
"Deathrace.ClockwiseOption": "切换此选项以反转轨道方向",
|
||
"Deathrace.CoordinateCheck": "[位置检查]",
|
||
"Deathrace.CoordinateCheckInfo.100": "从左侧离开这个房间",
|
||
"Deathrace.CoordinateCheckInfo.101": "选定餐厅的底部入口",
|
||
"Deathrace.CoordinateCheckInfo.102": "选择右侧的走廊",
|
||
"Deathrace.EliminateLastToFinishEachLapOption": "淘汰每圈最后完成的玩家",
|
||
"Deathrace.EnergyDrinkSpeedIncreasementOption": "能量饮料速度提高",
|
||
"Deathrace.Lap": "圈数 {0}/{1}",
|
||
"Deathrace.LapsToWinOption": "获胜所需圈数",
|
||
"Deathrace.PowerUpDisplay.EnergyDrink": "能量饮料",
|
||
"Deathrace.PowerUpDisplay.Grenade": "手榴弹",
|
||
"Deathrace.PowerUpDisplay.Ice": "冰冻",
|
||
"Deathrace.PowerUpDisplay.Smoke": "烟雾",
|
||
"Deathrace.PowerUpDisplay.Taser": "电击枪",
|
||
"Deathrace.PowerUpEffectDurationOption": "道具持续时间",
|
||
"Deathrace.PowerUpEffectRangeOption": "道具效果范围",
|
||
"Deathrace.PowerUpInfo.EnergyDrink": "<#ffffff>[<#00ffff>消失</color>]</color> {0} 能量饮料:加快你的速度",
|
||
"Deathrace.PowerUpInfo.Grenade": "<#ffffff>[<#00ffff>消失</color>]</color> {0} 手榴弹:让附近除了你以外的所有人失明",
|
||
"Deathrace.PowerUpInfo.Ice": "<#ffffff>[<#00ffff>消失</color>]</color> {0} 冰冻:冻结附近除了你以外的所有人",
|
||
"Deathrace.PowerUpInfo.More": "+{0} 个额外增益已存储",
|
||
"Deathrace.PowerUpInfo.Smoke": "<#ffffff>[<#00ffff>消失</color>]</color> {0} 烟雾:让附近除了你以外的所有人减速",
|
||
"Deathrace.PowerUpInfo.Taser": "<#ffffff>[<#00ffa5>击杀</color>]</color> {0} 电击枪:使选定的玩家眩晕",
|
||
"Deathrace.PowerUpPickupRangeOption": "道具拾取范围",
|
||
"Deathrace.PowerUpSpawnFrequencyOption": "道具生成频率",
|
||
"Deathrace.SmokeSpeedReductionOption": "烟雾速度减少",
|
||
"Deathrace.SpawnPowerUpsOption": "生成能量增益道具",
|
||
"Deathrace.VentUse": "进入通风口到达下个房间!",
|
||
"FFA": "自由对战",
|
||
"ModeFFA": "游戏模式:自由对战",
|
||
"ModeDescribe.FFA": "在游戏模式自由对战中,每个玩家都是带刀玩家,都可以击杀任何人。存活到最后的玩家获胜!\n同时,一些随机事件会让游戏更加有趣!",
|
||
"GameModeTutorial.FFA": "<size=90%>当前游戏模式是<#00ffff>自由对战</color>。</size>\\n<size=80%>所有人都可以击杀。成为最后一名存活者就可以获胜!\\n当你击杀别人时,你会获得一个正面效果或负面效果。</size>",
|
||
"FFAChatMessageNotify": "[聊天] {0}:<#ffffff>{1}",
|
||
"FFA-Event-GetDecreasedSpeed": "你的速度暂时下降",
|
||
"FFA-Event-GetHighKCD": "你的击杀冷却时间变长了!",
|
||
"FFA-Event-GetIncreasedSpeed": "你的速度会暂时提升!",
|
||
"FFA-Event-GetLowKCD": "你下一次的击杀冷却时间更短!",
|
||
"FFA-Event-GetLowVision": "你的视野暂时下降",
|
||
"FFA-Event-GetShield": "你有一个临时护盾!",
|
||
"FFA-Event-GetTP": "你被传送到了一个随机通风管上!",
|
||
"FFA-Event-RandomTP": "每个人都和别人交换了位置",
|
||
"FFA-NoVentingBecauseKCDIsUP": "你的击杀冷却时间已到,别苟着了!",
|
||
"FFA-NoVentingBecauseTwoPlayers": "就剩2人了,快点去跟它爆了!",
|
||
"FFA_ChatDuringGame": "游戏中聊天",
|
||
"FFA_DecreasedSpeed": "降低速度",
|
||
"FFA_DisableVentingWhenKCDIsUp": "阻止击杀冷却时间已到的玩家使用通风管",
|
||
"FFA_DisableVentingWhenTwoPlayersAlive": "当只剩2名玩家时禁用通风管",
|
||
"FFA_EnableRandomAbilities": "启用随机事件",
|
||
"FFA_EnableRandomTwists": "不定时地随机交换位置",
|
||
"FFA_GameTime": "最长游戏时间",
|
||
"FFA_IncreasedSpeed": "提高速度",
|
||
"FFA_KCD": "击杀冷却时间",
|
||
"FFA_LowerVision": "视野下降",
|
||
"FFA_ModifiedSpeedDuration": "修改后的速度持续时间",
|
||
"FFA_ModifiedVisionDuration": "视野下降持续时间",
|
||
"FFA_ShieldBroken": "<color=#ffff00>有人想击杀你,你的盾牌现在坏了!</color>",
|
||
"FFA_ShieldDuration": "护盾持续时间",
|
||
"FFA_ShieldIsOneTimeUse": "护盾在尝试 1 次击杀后破裂",
|
||
"FFA_TargetIsShielded": "<color=#ffff00>你试图杀死的玩家已被保护!</color>",
|
||
"FFA_TeamMode": "启用团队模式",
|
||
"FFA_TeamNumber": "团队人数",
|
||
"HideAndSeek": "躲猫猫",
|
||
"ModeHideAndSeek": "游戏模式:躲猫猫",
|
||
"ModeShiftAndSeek": "游戏模式:变形躲猫猫",
|
||
"ModeDescribe.HideAndSeek": "在躲猫猫游戏模式中,寻找者必须杀死所有藏匿者,而藏匿者则必须在不被杀死的情况下完成所有任务可以获胜.\\n如果倒计时为0,藏匿者也可以获胜.\\n\\n一些特别职业:藏匿者,寻找者,狐狸,巨魔,跳跃者,探测者,探测者,捷特,疾行者,侦探,通风者,探员,任务管理员.",
|
||
"GameModeTutorial.HideAndSeek": "<size=90%>当前游戏模式是<#345eeb>躲猫猫(模组)</color>。</size>\\n<size=80%>寻找者必须杀死所有藏匿者才能获胜,\\n藏匿者必须完成任务减少计时器时间。\\n如果计时结束,藏匿者就会胜利。</size>",
|
||
"HNS.DangerMeter": "显示寻找者距离仪表(个性化)",
|
||
"HNS.MaxNeutrals": "<#ffab1b>中立</color><#0000ff>最小</color>数量",
|
||
"HNS.MinNeutrals": "<#ffab1b>中立</color><#00ffff>最大</color>数量",
|
||
"HNS.PlayersSeeRoles": "玩家可以了解彼此的职业",
|
||
"HNS.ShiftAndSeek": "变形躲猫猫",
|
||
"HNS.TaskCount": "任务:",
|
||
"HideAndSeek_MaxGameTime": "最长游戏时间",
|
||
"TimeDecreaseOnCommonTaskComplete": "当完成共同任务时,减少游戏时间",
|
||
"TimeDecreaseOnLongTaskComplete": "完成长任务时,减少游戏时间:",
|
||
"TimeDecreaseOnOtherTaskComplete": "当完成不适合任何类别的任务时,减少游戏时间",
|
||
"TimeDecreaseOnShortTaskComplete": "完成短任务时,减少游戏时间",
|
||
"TimeDecreaseOnSituationalTaskComplete": "完成任务时,减少游戏时间",
|
||
"HNSSeekers": "<#ff1919>寻找者</color> 是: {0}",
|
||
"SeekerCanVent": "寻找者可以跳管",
|
||
"SeekerSpeed": "特别设置寻找者的速度",
|
||
"SeekerVision": "特别设置寻找者的视野大小",
|
||
"HiderSpeed": "特别设置藏匿者的速度",
|
||
"HiderVision": "特别设置藏匿者的视野大小",
|
||
"MinutesLeft": "<color=#00ffa5>剩余分钟数</color> {0}",
|
||
"Agent": "探员",
|
||
"AgentInfo": "你是内鬼中的卧底",
|
||
"AgentInfoLong": "你是内鬼中的卧底",
|
||
"AgentSpeed": "特别设置探员的速度",
|
||
"AgentVision": "特别设置探员的视野",
|
||
"Dasher": "疾行者",
|
||
"DasherInfo": "你逃不掉!",
|
||
"DasherInfoLong": "你逃不掉!",
|
||
"DasherCooldown": "冲刺冷却时间",
|
||
"DasherDuration": "冲刺持续时间",
|
||
"DasherSpeed": "特别设置疾行者的速度",
|
||
"DasherSpeedIncreased": "冲刺时的速度",
|
||
"DasherVision": "特别设置疾行者的视野",
|
||
"Detector": "探测者",
|
||
"DetectorInfo": "藏得再深也白费,我知道你在哪儿.",
|
||
"DetectorInfoLong": "藏得再深也白费,我知道你在哪儿.",
|
||
"DetectorFrequency": "每隔一段时间就会显示寻找者的信息",
|
||
"DetectorNotify": "寻找者在<#00ffa5>{0}</color>",
|
||
"DetectorSpeed": "特别设置探测者速度",
|
||
"DetectorVision": "特别设置探测者视野",
|
||
"Fox": "狐狸",
|
||
"FoxInfo": "活着!活着就好!",
|
||
"FoxInfoLong": "活着!活着就好!",
|
||
"FoxSpeed": "特别设置狐狸的速度",
|
||
"FoxVision": "特别设置狐狸的视野",
|
||
"FoxHasVitals": "狐狸有心电图",
|
||
"Hider": "藏匿者",
|
||
"HiderInfo": "完成任务,活到最后",
|
||
"HiderInfoLong": "完成任务,活到最后",
|
||
"Jet": "捷特",
|
||
"JetInfo": "遥遥领先!",
|
||
"JetInfoLong": "遥遥领先!",
|
||
"JetCooldown": "冲刺冷却时间",
|
||
"JetDuration": "冲刺持续时间",
|
||
"JetSpeed": "特别设置捷特的速度",
|
||
"JetSpeedIncreased": "冲刺时的速度",
|
||
"JetVision": "特别设置捷特的视野",
|
||
"Jumper": "跳跃者",
|
||
"JumperInfo": "跳管以寻找藏匿者",
|
||
"JumperInfoLong": "跳管以寻找藏匿者",
|
||
"JumperSpeed": "特别设置跳跃者的速度",
|
||
"JumperVision": "特别设置跳跃者的视野",
|
||
"Locator": "侦探",
|
||
"LocatorInfo": "获取线索,寻找藏匿者",
|
||
"LocatorInfoLong": "获取线索,寻找藏匿者",
|
||
"LocatorDuration": "指南针箭头持续时间",
|
||
"LocatorFrequency": "指南针频率",
|
||
"LocatorNotify": "一个侦探正在使用指南针追踪您",
|
||
"LocatorSpeed": "特别设置侦探的速度",
|
||
"LocatorTargetKnows": "藏匿者可以知道他们被定位了",
|
||
"LocatorVision": "特别设置侦探的视野",
|
||
"Seeker": "搜寻者",
|
||
"SeekerInfo": "找到你啦!别想逃!",
|
||
"SeekerInfoLong": "找到你啦!别想逃!",
|
||
"Taskinator": "任务管理员",
|
||
"TaskinatorInfo": "完成任务获胜",
|
||
"TaskinatorInfoLong": "完成任务获胜",
|
||
"TaskinatorCanWinAfterDeath": "任务管理员可以在死后获胜",
|
||
"TaskinatorSpeed": "特别设置任务管理员的速度",
|
||
"TaskinatorVision": "特别设置任务管理员的视野",
|
||
"Troll": "巨魔",
|
||
"TrollInfo": "击杀取胜",
|
||
"TrollInfoLong": "击杀取胜",
|
||
"TrollSpeed": "特别设置巨魔的速度",
|
||
"TrollVision": "特别设置巨魔的视野",
|
||
"Venter": "通风者",
|
||
"VenterInfo": "跳管以寻找藏匿者",
|
||
"VenterInfoLong": "跳管以寻找藏匿者",
|
||
"VenterSpeed": "特别设置通风者的速度",
|
||
"VenterVision": "特别设置通风者的视野大小",
|
||
"Disguiser": "变形者",
|
||
"DisguiserInfo": "变形!",
|
||
"DisguiserInfoLong": "变形!",
|
||
"DisguiserSpeed": "变形者速度",
|
||
"DisguiserVision": "变形者视野",
|
||
"DisguiserCanOnlyKillShapeshiftTarget": "只能杀死当前变形目标",
|
||
"DisguiserPenaltyForWrongKillAttempt": "对错误击杀尝试的处罚",
|
||
"DisguiserPFWKA.BlockKill": "阻止击杀",
|
||
"DisguiserPFWKA.Suicide": "自杀",
|
||
"DisguiserPFWKA.ResetKillCooldown": "重置击杀冷却",
|
||
"DisguiserToleranceBeforeSuicide": "容忍度(= 自杀前允许的错误击杀次数)",
|
||
"DisguiserResetKillCooldownTo": "重置冷却至",
|
||
"DisguiserShapeshiftCooldown": "变形者变形冷却",
|
||
"DisguiserShapeshiftDuration": "变形者变形持续时间",
|
||
"HotPotato": "烫手山芋",
|
||
"ModeHotPotato": "游戏模式:烫手山芋",
|
||
"ModeDescribe.HotPotato": "在烫手山芋游戏模式中,一个玩家会有烫手山芋,他可以通过靠近某人将其传递给任何人.每X秒(X由房主设置),拿着烫手山芋的玩家就会死亡.最后一个活着的玩家就赢了!\\n\\n注意:你不能把热土豆传给刚刚给你的玩家(他们的名字是青色的,这意味着他们无法得到热土豆),除非只剩下2个玩家",
|
||
"GameModeTutorial.HotPotato": "<size=90%>当前游戏模式是<#e8cd46>烫手山芋</color>。</size>\\n<size=80%>黑色名字的人持有烫手山芋。\\n可以通过接近别人传递烫手山芋。\\n上一位持有者的名字是青色的,无法获得烫手山芋。\\n除非烫手山芋被再次传递或者只剩下最后两名玩家。\\n当时间结束时,烫手山芋的持有者死亡,计时器重置,\\n烫手山芋随机分配给一名玩家。成为最后一名存活者就可以获胜!</size>",
|
||
"HotPotato_ExtraTimeOnAirship": "<color=#ed0007>高空飞艇</color>额外游戏时间",
|
||
"HotPotato_ExtraTimeOnFungle": "<color=#ffa646>真菌世界</color>额外游戏时间",
|
||
"HotPotato_HolderCanPassViaKillButton": "持有土豆者通过击杀按钮传递而代替接近传递",
|
||
"HotPotato_HolderHasArrowToNearestPlayerIfPlayersLessThan": "当存活玩家少于多少人时,持有者显示指向最近玩家的箭头",
|
||
"HotPotato_HolderSpeed": "拿着烫手山芋的玩家的速度",
|
||
"HotPotato_HoldingNotify": "<#ffff00><size=2>你拿着烫手山芋!不传递给别人就得死</size></color>",
|
||
"HotPotato_Range": "传递范围",
|
||
"HotPotato_Time": "烫手山芋爆炸时间",
|
||
"HotPotato_TimeLeftSuffix": "击杀于 ",
|
||
"KingOfTheZones": "山丘之王",
|
||
"ModeKingOfTheZones": "游戏模式:山丘之王",
|
||
"ModeDescribe.KingOfTheZones": "在山丘之王游戏模式中,玩家被分成几个队伍,地图上的一些房间代表着一个区域。如果一个队伍在一个房间里比所有其他队伍的玩家更多,这个队伍就控制了这个区域。每秒钟,每个队伍将获得每个控制区域的一点分数。获得尽可能多的分数,得分最高的队伍就会胜利!\\n\\n玩家可以使用击杀按钮击杀其他玩家。被击杀的玩家会被传送到地图外,几秒钟后就会原地复活。\\n\\n根据房主设置,区域可能会在游戏中移动。如果是这样,计时器将会指示。当一个区域移动时,可能会有一个故障时间(计时器是灰色的)。",
|
||
"KOTZ.EndScreen.Statistics": "分数:<#ffff44>{0}</color>",
|
||
"KOTZ.EndScreen.Winner.Blue": "蓝队胜利!",
|
||
"KOTZ.EndScreen.Winner.Green": "绿队胜利!",
|
||
"KOTZ.EndScreen.Winner.Orange": "橙队赢了!",
|
||
"KOTZ.EndScreen.Winner.Red": "红队胜利!",
|
||
"KOTZ.EndScreen.Winner.Rose": "玫红色队胜利!",
|
||
"KOTZ.EndScreen.Winner.Tan": "茶队胜利!",
|
||
"KOTZ.EndScreen.Winner.Yellow": "黄队胜利!",
|
||
"KOTZ.Notify.AssignedToTeam.Blue": "<#ffffff>你在</color>蓝队",
|
||
"KOTZ.Notify.AssignedToTeam.Green": "<#ffffff>你在</color>绿队",
|
||
"KOTZ.Notify.AssignedToTeam.Orange": "<#ffffff>你在</color>橘队",
|
||
"KOTZ.Notify.AssignedToTeam.Red": "<#ffffff>你在</color>红队",
|
||
"KOTZ.Notify.AssignedToTeam.Rose": "<#ffffff>你在</color>玫红色队",
|
||
"KOTZ.Notify.AssignedToTeam.Tan": "<#ffffff>你在</color>茶队",
|
||
"KOTZ.Notify.AssignedToTeam.Yellow": "<#ffffff>你在</color>黄队",
|
||
"KOTZ.Notify.ShortIntro": "Welcome to another game of <#ff0000>King Of The Zones</color>!\\n<size=90%><#ffff44>{0}</color> teams, <#ffff44>{1}</color> zones.\\nTag cooldown: <#ffff44>{2}</color>s, Respawn time: <#ffff44>{3}</color>s.</size>\\nGood luck and have fun!",
|
||
"KOTZ.Notify.Tutorial.Basics": "We're playing <#ff0000>King Of The Zones</color>.\\n<size=90%>Players are split into <#ffff44>{0}</color> teams.\\n<#ffff44>{1}</color> rooms on the map represent a zone.\\nTeams must have majority (by player count) in a zone to control it,\\nwhich is awarded by 1 point for each zone every second.</size>",
|
||
"KOTZ.Notify.Tutorial.GameEnd.PointsOnly": "<size=90%>When a team reaches <#ffff44>{0}</color> points, the game ends and they win.\\n<size=70%>Upon a tie, the game ends when the tie breaks.</size></size>",
|
||
"KOTZ.Notify.Tutorial.GameEnd.PointsOrTime": "<size=90%>The game ends if a team reaches <#ffff44>{0}</color> points or after <#ffff44>{1}m {2}s</color>.\\nWhen there's no tie, the team with the most points wins.</size>",
|
||
"KOTZ.Notify.Tutorial.GameEnd.TimeOnly": "<size=90%>After <#ffff44>{0} minutes and {1} seconds</color>, the team with the most points wins.\\n<size=70%>Upon a tie, the game ends when the tie breaks.</size></size>",
|
||
"KOTZ.Notify.Tutorial.Tagging": "<size=90%>Players can tag others using the kill button (cooldown: <#ffff44>{0}</color>s),\\nwhich teleports them outside the map for <#ffff44>{1}</color>s.</size>",
|
||
"KOTZ.Notify.Tutorial.ZonesMoving.AllAtOnce": "<size=90%>每 <#ffff44>{0}</color>s, 所有区域会移动到不同房间。\\n(由房间名称旁边的计时器显示。)</size>",
|
||
"KOTZ.Notify.Tutorial.ZonesMoving.Downtime": "<size=90%>After a zone has moved, it stays neutral for <#ffff44>{0}</color>s,\\nmeaning no teams can have majority in it.\\n(Indicated by a gray timer.)</size>",
|
||
"KOTZ.Notify.Tutorial.ZonesMoving.Separately": "<size=90%>Every <#ffff44>{0}</color>s, a zone moves to a different room.\\n(Indicated by timers next to the room names.)</size>",
|
||
"KOTZ.PNTO.Less": "更少团队",
|
||
"KOTZ.PNTO.More": "更多团队",
|
||
"KOTZ.Suffix.PointsToWin": "抢先获得<#ffff44>{0}</color>分获胜",
|
||
"KOTZ.Suffix.RespawnTime": "<#ff0000>死亡</color> <#888888>-</color> 在 <#ffff44>{0}</color>s 后复活",
|
||
"KOTZ.Suffix.SpawnProtectionTime": "<#00ffa5>Under Spawn Protection</color> <#888888>-</color> <#ffff44>{0}</color>",
|
||
"KOTZ.Suffix.Tie": "Tie: {0}\\nWaiting for the tie to break....",
|
||
"KOTZ.SuffixHelp.GameEndTimer": "<size=80%>游戏结束时间:</size>",
|
||
"KOTZ.SuffixHelp.Points": "<size=80%>分数: </size>",
|
||
"KOTZ.SuffixHelp.Zones.Plural": "<size=80%>区域: </size>",
|
||
"KOTZ.SuffixHelp.Zones.Single": "<size=80%>区域: </size>",
|
||
"KingOfTheZones.AllZonesMoveAtOnce": "所有区域立即移动(如果禁用,区域移动之间会有相等的间隔时间)",
|
||
"KingOfTheZones.AutoSetNumTeams": "根据玩家数量自动设置团队数量(如果以下设置不会产生团队)",
|
||
"KingOfTheZones.DowntimeAfterZoneMove": "Downtime After Zone Move (during downtime, the zone stays neutral)",
|
||
"KingOfTheZones.GameEndsByPoints": "如果一个团队获得了一定数量的分数,游戏结束",
|
||
"KingOfTheZones.GameEndsByTimeLimit": "游戏在一段时间后结束",
|
||
"KingOfTheZones.MaxGameLength": "最长游戏时间",
|
||
"KingOfTheZones.NumTeams": "队伍数量",
|
||
"KingOfTheZones.NumZones": "区域数量",
|
||
"KingOfTheZones.PointsToWin": "获胜所需分数",
|
||
"KingOfTheZones.PreferNumTeams": "偏好",
|
||
"KingOfTheZones.RespawnTime": "复活前等待时间",
|
||
"KingOfTheZones.SpawnProtectionTime": "复活保护时间",
|
||
"KingOfTheZones.TagCooldown": "击杀冷却时间",
|
||
"KingOfTheZones.ZoneMoveTime": "区域移动间隔",
|
||
"KingOfTheZones.ZonesMove": "区域可以移动",
|
||
"Mingle": "插花",
|
||
"ModeMingle": "游戏模式:插花",
|
||
"ModeDescribe.Mingle": "在插花游戏模式中,游戏会给每个房间随机分配一定数量的玩家。每轮的时间结束时,这些房间内必须恰好拥有该数字的玩家,否则不符合分配数量的房间内的玩家全部死亡。不处于任意被分配玩家数量的房间内也会死亡。如果一轮游戏没有玩家死亡,时间限制会永久性的减少。最后一名存活玩家获胜!",
|
||
"Mingle.Tutorial": "当前游戏模式:<#FE9900>插花</color>。\\n<size=90%>游戏会给每个房间随机分配一定数量的玩家。\\n每轮的时间结束时,这些房间内必须恰好拥有该数字的玩家,否则不符合分配数量的房间内的玩家全部死亡。\\n不处于任意被分配玩家数量的房间内也会死亡。\\n如果一轮游戏没有玩家死亡,时间限制会永久性的减少。\\n最后一名存活玩家获胜!</size>",
|
||
"Mingle.DisplayCurrentPlayerCountInEachRoomOption": "展示每个房间内的当前玩家数",
|
||
"Mingle.ExtraTimeOnAirshipOption": "Extra Time on Airship",
|
||
"Mingle.ExtraTimeOnFungleOption": "Extra Time on Fungle",
|
||
"Mingle.MaxRequiredPlayersPerRoomOption": "每个房间所需最大玩家数",
|
||
"Mingle.MaxWinningPlayersOption": "最大获胜玩家数",
|
||
"Mingle.MinTimeOption": "最短时间限制",
|
||
"Mingle.NotInRequiredRoom": "不在任何指定的房间中",
|
||
"Mingle.TimeDecreaseOnNoDeathOption": "无人死亡时减少的时间",
|
||
"Mingle.TimeLimitOption": "初始时间限制",
|
||
"NaturalDisasters": "自然灾害",
|
||
"ModeNaturalDisasters": "游戏模式:自然灾害",
|
||
"ModeDescribe.NaturalDisasters": "在自然灾害模式中,地图上会发生各种各样的自然灾害。你必须在自然灾害中幸存下来,并成为最后一个活着的玩家!<size=80%>\\n\\n所有的自然灾害及其影响:</size><size=70%>\\n地震:地面晃动,难以移动。\\n流星:流星从天而降,杀死一定范围内的玩家。\\n火山喷发:熔岩流出,杀死玩家。\\n龙卷风:玩家被卷入龙卷风中。\\n雷暴:闪电击中玩家致其死亡。\\n沙尘暴:沙子吹来,遮挡视野。\\n波涛汹涌:一股巨浪袭来,淹死巨浪路线上的玩家。\\n地陷:地面坍塌,杀死一定范围以及以后进入此范围内的内的玩家。\\n建筑物倒塌:建物倒塌,里面的所有人都会死。之后无法进入倒塌了的房间。</size>",
|
||
"GameModeTutorial.NaturalDisasters": "<size=90%>当前游戏模式是<#03fc4a>自然灾害</color>。</size>\\n<size=80%>各种灾难会在地图上不断生成。\\n有的会直接击杀你,有的会给你负面效果。\\n成为最后的存活者就可以获胜!</size>",
|
||
"CollapsedBuildings": "<#03fc4a>倒塌建筑:</color> {0}",
|
||
"AvailableBuildings": "<#03FCFC>可用建筑:</color> {0}",
|
||
"ND_BuildingCollapse": "建筑物倒塌",
|
||
"ND_DRLaughMessage-0.Collapsed": "建筑物的倒塌不仅仅发生在电影中,你不知道吗?大家都要被砸死了!",
|
||
"ND_DRLaughMessage-0.Drowned": "你渴了吗?没事,这里有水!",
|
||
"ND_DRLaughMessage-0.Lava": "在岩浆里面游泳可不是一个好的选择,你觉得呢?",
|
||
"ND_DRLaughMessage-0.Lightning": "你已经……被雷击了!",
|
||
"ND_DRLaughMessage-0.Meteor": "什么?那是......陨石?!从哪里来的?",
|
||
"ND_DRLaughMessage-0.Sunken": "你知道泰坦尼克号是被一个天坑击沉的吗?不信?你现在就做到了!",
|
||
"ND_DRLaughMessage-0.Tornado": "出去兜风?我只希望这龙卷风没有让你感到天旋地转!",
|
||
"ND_DRLaughMessage-1.Collapsed": "蛙趣!连房子都被你给迷倒了!",
|
||
"ND_DRLaughMessage-1.Drowned": "看来你学会了凫水,只不过...以沉下去为主!",
|
||
"ND_DRLaughMessage-1.Lava": "那热水浴你就去洗吧,谁洗的过你啊!",
|
||
"ND_DRLaughMessage-1.Lightning": "至少你的生活有了光亮,对吧?",
|
||
"ND_DRLaughMessage-1.Meteor": "往好处想,你创造历史了!",
|
||
"ND_DRLaughMessage-1.Sunken": "下去吧您嘞,走好不送!",
|
||
"ND_DRLaughMessage-1.Tornado": "芜湖,起飞辣!",
|
||
"ND_DRLaughMessage-2.Collapsed": "下次注意点别站在倒塌区域内了!",
|
||
"ND_DRLaughMessage-2.Drowned": "无呼吸义务!",
|
||
"ND_DRLaughMessage-2.Lava": "莫非你喜欢这种焦香?",
|
||
"ND_DRLaughMessage-2.Lightning": "那很刺激了!",
|
||
"ND_DRLaughMessage-2.Meteor": "你还真离开这世间了!",
|
||
"ND_DRLaughMessage-2.Sunken": "别担心,下面老舒坦了,也许?",
|
||
"ND_DRLaughMessage-2.Tornado": "真·经历了头脑风暴!",
|
||
"ND_DRLaughMessage-3.Collapsed": "万一这栋楼只是想和你贴贴呢?",
|
||
"ND_DRLaughMessage-3.Drowned": "你真的在游泳课上拼尽全力啊!",
|
||
"ND_DRLaughMessage-3.Lava": "你总不会觉得有那么热吧?",
|
||
"ND_DRLaughMessage-3.Lightning": "下次你应该试着站在一个没那么反光的地方!",
|
||
"ND_DRLaughMessage-3.Meteor": "哎呀!地点对了,时间不对!",
|
||
"ND_DRLaughMessage-3.Sunken": "你完全上当了!",
|
||
"ND_DRLaughMessage-3.Tornado": "飞起来,飞起来,飞向远方吧!",
|
||
"ND_DRLaughMessageOthers-0.Collapsed": "{0} 以为那栋建筑有剧情保护。然而并没有。",
|
||
"ND_DRLaughMessageOthers-0.Drowned": "{0} 忘记戴游泳圈了。",
|
||
"ND_DRLaughMessageOthers-0.Lava": "{0} 试图在岩浆里游泳",
|
||
"ND_DRLaughMessageOthers-0.Lightning": "{0} 被提拔为避雷针。",
|
||
"ND_DRLaughMessageOthers-0.Meteor": "{0} 被宇宙亲自选中了。",
|
||
"ND_DRLaughMessageOthers-0.Sunken": "{0} 已经进入了地下DLC。",
|
||
"ND_DRLaughMessageOthers-0.Tornado": "{0} 去兜风了,不会再回来了。",
|
||
"ND_DRLaughMessageOthers-1.Collapsed": "{0} 刚刚测试了重力……然后输了。",
|
||
"ND_DRLaughMessageOthers-1.Drowned": "{0} 试着在水里呼吸……",
|
||
"ND_DRLaughMessageOthers-1.Lava": "{0} 发现岩浆很热。",
|
||
"ND_DRLaughMessageOthers-1.Lightning": "{0} 刚刚解锁了令人震惊的结局。",
|
||
"ND_DRLaughMessageOthers-1.Meteor": "{0} 没能躲过那一招。是技术问题。",
|
||
"ND_DRLaughMessageOthers-1.Sunken": "{0} 上当了。字面意思上的上当。",
|
||
"ND_DRLaughMessageOthers-1.Tornado": "{0} 已被转移到未知地点。",
|
||
"ND_DRLaughMessageOthers-2.Collapsed": "突发新闻:{0} 已经不再身体不适,只是被压在了一栋楼下。",
|
||
"ND_DRLaughMessageOthers-2.Drowned": "{0} 已正式与大海融为一体。",
|
||
"ND_DRLaughMessageOthers-2.Lava": "{0} 已升级为“超脆”版。",
|
||
"ND_DRLaughMessageOthers-2.Lightning": "{0} 忘了关闭“引雷”模式。",
|
||
"ND_DRLaughMessageOthers-2.Meteor": "{0} 刚刚被一颗陨石击中。",
|
||
"ND_DRLaughMessageOthers-2.Sunken": "{0} 发现了通往地心的捷径。",
|
||
"ND_DRLaughMessageOthers-2.Tornado": "{0} 现已成为龙卷风的装备之一。",
|
||
"ND_DRLaughMessageOthers-3.Collapsed": "{0} 非常认真地对待“室内活动”。",
|
||
"ND_DRLaughMessageOthers-3.Drowned": "{0}去游泳了……一去不复返。",
|
||
"ND_DRLaughMessageOthers-3.Lava": "{0} 以为那只是辣水。",
|
||
"ND_DRLaughMessageOthers-3.Lightning": "{0} 完全被电得飞到下星期去了。",
|
||
"ND_DRLaughMessageOthers-3.Meteor": "{0} 抬头看了看……这是一个错误的决定。",
|
||
"ND_DRLaughMessageOthers-3.Sunken": "{0} 突然消失了……不予退款。",
|
||
"ND_DRLaughMessageOthers-3.Tornado": "{0} 体验了一把极速传送。",
|
||
"ND_RemainingPlayers": "剩余 {0} 名玩家。",
|
||
"ND_Disaster.SpawnChance": "{disaster} 出现概率",
|
||
"ND_DisasterFrequency": "灾害频率",
|
||
"ND_DisasterWarningTime": "灾害警告时间",
|
||
"ND_Earthquake": "地震",
|
||
"ND_Earthquake.DurationOpt": "地震持续时间",
|
||
"ND_Earthquake.Speed": "特别设置船员在地震附近的速度",
|
||
"ND_LimitMaximumDisastersAtOnce": "限制一次最大活动灾难数",
|
||
"ND_MaximumDisastersAtOnce": "最多同时活动的灾难",
|
||
"ND_WhenLimitIsReached": "达到灾难上限时",
|
||
"ND_LimitReachedOptions.RemoveOldest": "清除已发生的灾难",
|
||
"ND_LimitReachedOptions.RemoveRandom": "移除随机灾难",
|
||
"ND_DisasterSpawnMode": "灾难生成模式",
|
||
"ND_DisasterSpawnModes.AllOnPlayers": "玩家附近",
|
||
"ND_DisasterSpawnModes.AllOnRandomPlaces": "随机位置",
|
||
"ND_DisasterSpawnModes.OnPlayersAndRandomPlaces": "玩家附近和随机位置",
|
||
"ND_Meteor": "陨石",
|
||
"ND_PreferRemovingThunderstorm": "首先移除雷暴",
|
||
"ND_SandStorm": "沙尘暴",
|
||
"ND_SandStorm.DurationOpt": "沙尘暴持续时间",
|
||
"ND_SandStorm.Vision": "玩家在沙尘暴中的视野",
|
||
"ND_Sinkhole": "地陷",
|
||
"ND_Thunderstorm": "雷暴",
|
||
"ND_Thunderstorm.DurationOpt": "雷暴持续时间",
|
||
"ND_Thunderstorm.HitFrequency": "雷击频率",
|
||
"ND_Tornado": "龙卷风",
|
||
"ND_Tornado.AngleChangeFrequency": "龙卷风角度变化频率",
|
||
"ND_Tornado.DurationOpt": "龙卷风持续时间",
|
||
"ND_Tornado.GoesThroughWalls": "龙卷风可穿墙而过",
|
||
"ND_Tornado.MovingSpeed": "龙卷风移动速度",
|
||
"ND_Tsunami": "波涛汹涌",
|
||
"ND_Tsunami.MovingSpeed": "波涛汹涌的移动速度",
|
||
"ND_VolcanoEruption": "火山喷发",
|
||
"ND_VolcanoEruption.DurationAfterFlowComplete": "熔岩流动结束后熔岩消失前的时间",
|
||
"ND_VolcanoEruption.FlowStepDelay": "熔岩每次流动的延迟时间",
|
||
"OngoingThunderstorm": "<#ffff44>⚠ 雷暴! ⚠</color>",
|
||
"Quiz": "测验",
|
||
"ModeQuiz": "游戏模式:测验",
|
||
"ModeDescribe.Quiz": "在测验游戏模式中,您必须正确回答问题才能生存。在不同的时间限制下存在各种困难。 每个问题有5个答案选项:A、B、C、D、E。 要挑选答案,您必须输入对应答案的房间。如果您正确回答,您还活着。 如果您回答的问题不够正确, 你最终死了或在自由为所有人的比赛 (FFA) 比赛中与其他玩家错了问题。",
|
||
"Quiz.Tutorial.Basics": "当前游戏模式是 <#CF2472>测验</color>。\\n<size=90%>你会收到问题,每个问题都有5个选项:A、B、C、D、E。\\n您必须在时限\\n内正确回答问题,输入对应正确答案的房间。\\n本地图上的房间是:\\n{0}</size>",
|
||
"Quiz.Tutorial.OnCorrectAnswer": "<size=90%>If you answer <#00ff00>correctly</color>, you get to survive.</size>",
|
||
"Quiz.Tutorial.OnWrongAnswer": "<size=90%>If you answer <#ff0000>incorrectly</color>, you will most likely die.</size>",
|
||
"Quiz.Tutorial.TestRound": "<size=90%>We'll play a test round to show you how it works.</size>",
|
||
"Quiz.Questions.Test.0": "我们正位于哪个地图?",
|
||
"Quiz.Questions.Test.0.Answer.A": "骷髅舰/舰髅骷",
|
||
"Quiz.Questions.Test.0.Answer.B": "米拉总部",
|
||
"Quiz.Questions.Test.0.Answer.C": "波鲁斯",
|
||
"Quiz.Questions.Test.0.Answer.D": "高空飞艇",
|
||
"Quiz.Questions.Test.0.Answer.E": "真菌世界",
|
||
"Quiz.Questions.Easy.1": "哪个国家的陆地面积最大?",
|
||
"Quiz.Questions.Easy.1.Answer.A": "中国",
|
||
"Quiz.Questions.Easy.1.Answer.B": "美国",
|
||
"Quiz.Questions.Easy.1.Answer.C": "巴西",
|
||
"Quiz.Questions.Easy.1.Answer.D": "俄罗斯",
|
||
"Quiz.Questions.Easy.1.Answer.E": "加拿大",
|
||
"Quiz.Questions.Easy.1.CorrectAnswer": "D",
|
||
"Quiz.Questions.Easy.2": "多少个月有28天?",
|
||
"Quiz.Questions.Easy.2.Answer.A": "1",
|
||
"Quiz.Questions.Easy.2.Answer.B": "2",
|
||
"Quiz.Questions.Easy.2.Answer.C": "6",
|
||
"Quiz.Questions.Easy.2.Answer.D": "12",
|
||
"Quiz.Questions.Easy.2.Answer.E": "无",
|
||
"Quiz.Questions.Easy.2.CorrectAnswer": "D",
|
||
"Quiz.Questions.Easy.3": "如果你有一个碗,里面有六个苹果,你拿走了四个,那么你有多少个苹果?",
|
||
"Quiz.Questions.Easy.3.Answer.A": "2",
|
||
"Quiz.Questions.Easy.3.Answer.B": "4",
|
||
"Quiz.Questions.Easy.3.Answer.C": "6",
|
||
"Quiz.Questions.Easy.3.Answer.D": "13",
|
||
"Quiz.Questions.Easy.3.Answer.E": "10",
|
||
"Quiz.Questions.Easy.3.CorrectAnswer": "B",
|
||
"Quiz.Questions.Easy.4": "绿宝石的颜色是什么?",
|
||
"Quiz.Questions.Easy.4.Answer.A": "蓝色",
|
||
"Quiz.Questions.Easy.4.Answer.B": "红色",
|
||
"Quiz.Questions.Easy.4.Answer.C": "绿色",
|
||
"Quiz.Questions.Easy.4.Answer.D": "黄色",
|
||
"Quiz.Questions.Easy.4.Answer.E": "紫色",
|
||
"Quiz.Questions.Easy.4.CorrectAnswer": "C",
|
||
"Quiz.Questions.Easy.5": "一个标准三角形有多少条边?",
|
||
"Quiz.Questions.Easy.5.Answer.A": "2",
|
||
"Quiz.Questions.Easy.5.Answer.B": "3",
|
||
"Quiz.Questions.Easy.5.Answer.C": "4",
|
||
"Quiz.Questions.Easy.5.Answer.D": "5",
|
||
"Quiz.Questions.Easy.5.Answer.E": "6",
|
||
"Quiz.Questions.Easy.5.CorrectAnswer": "B",
|
||
"Quiz.Questions.Easy.6": "法国的首都是哪里?",
|
||
"Quiz.Questions.Easy.6.Answer.A": "罗马",
|
||
"Quiz.Questions.Easy.6.Answer.B": "马德里",
|
||
"Quiz.Questions.Easy.6.Answer.C": "柏林",
|
||
"Quiz.Questions.Easy.6.Answer.D": "巴黎",
|
||
"Quiz.Questions.Easy.6.Answer.E": "里斯本",
|
||
"Quiz.Questions.Easy.6.CorrectAnswer": "D",
|
||
"Quiz.Questions.Easy.7": "如果你面向北方,向右转90度,你面朝哪个方向?",
|
||
"Quiz.Questions.Easy.7.Answer.A": "东",
|
||
"Quiz.Questions.Easy.7.Answer.B": "西",
|
||
"Quiz.Questions.Easy.7.Answer.C": "南",
|
||
"Quiz.Questions.Easy.7.Answer.D": "北",
|
||
"Quiz.Questions.Easy.7.Answer.E": "东北",
|
||
"Quiz.Questions.Easy.7.CorrectAnswer": "A",
|
||
"Quiz.Questions.Easy.8": "海平面上水的沸点是多少摄氏度?",
|
||
"Quiz.Questions.Easy.8.Answer.A": "50°C",
|
||
"Quiz.Questions.Easy.8.Answer.B": "75°C",
|
||
"Quiz.Questions.Easy.8.Answer.C": "100°C",
|
||
"Quiz.Questions.Easy.8.Answer.D": "125°C",
|
||
"Quiz.Questions.Easy.8.Answer.E": "150°C",
|
||
"Quiz.Questions.Easy.8.CorrectAnswer": "C",
|
||
"Quiz.Questions.Easy.9": "太阳系中最大的行星是什么?",
|
||
"Quiz.Questions.Easy.9.Answer.A": "地球",
|
||
"Quiz.Questions.Easy.9.Answer.B": "火星",
|
||
"Quiz.Questions.Easy.9.Answer.C": "木星",
|
||
"Quiz.Questions.Easy.9.Answer.D": "土星",
|
||
"Quiz.Questions.Easy.9.Answer.E": "海王星",
|
||
"Quiz.Questions.Easy.9.CorrectAnswer": "C",
|
||
"Quiz.Questions.Easy.10": "蜘蛛有几条腿?",
|
||
"Quiz.Questions.Easy.10.Answer.A": "4",
|
||
"Quiz.Questions.Easy.10.Answer.B": "6",
|
||
"Quiz.Questions.Easy.10.Answer.C": "8",
|
||
"Quiz.Questions.Easy.10.Answer.D": "10",
|
||
"Quiz.Questions.Easy.10.Answer.E": "12",
|
||
"Quiz.Questions.Easy.10.CorrectAnswer": "C",
|
||
"Quiz.Questions.Easy.11": "黄金的化学式是什么?",
|
||
"Quiz.Questions.Easy.11.Answer.A": "Au",
|
||
"Quiz.Questions.Easy.11.Answer.B": "Ag",
|
||
"Quiz.Questions.Easy.11.Answer.C": "Fe",
|
||
"Quiz.Questions.Easy.11.Answer.D": "Hg",
|
||
"Quiz.Questions.Easy.11.Answer.E": "Pb",
|
||
"Quiz.Questions.Easy.11.CorrectAnswer": "A",
|
||
"Quiz.Questions.Easy.12": "植物主要使用哪些气体进行光合作用?",
|
||
"Quiz.Questions.Easy.12.Answer.A": "氧气",
|
||
"Quiz.Questions.Easy.12.Answer.B": "二氧化碳",
|
||
"Quiz.Questions.Easy.12.Answer.C": "氮气",
|
||
"Quiz.Questions.Easy.12.Answer.D": "氢气",
|
||
"Quiz.Questions.Easy.12.Answer.E": "甲烷",
|
||
"Quiz.Questions.Easy.12.CorrectAnswer": "B",
|
||
"Quiz.Questions.Easy.13": "巴西的主要语言是什么?",
|
||
"Quiz.Questions.Easy.13.Answer.A": "西班牙语",
|
||
"Quiz.Questions.Easy.13.Answer.B": "葡萄牙语",
|
||
"Quiz.Questions.Easy.13.Answer.C": "法语",
|
||
"Quiz.Questions.Easy.13.Answer.D": "英语",
|
||
"Quiz.Questions.Easy.13.Answer.E": "意大利语",
|
||
"Quiz.Questions.Easy.13.CorrectAnswer": "B",
|
||
"Quiz.Questions.Easy.14": "三天有多少小时?",
|
||
"Quiz.Questions.Easy.14.Answer.A": "24",
|
||
"Quiz.Questions.Easy.14.Answer.B": "48",
|
||
"Quiz.Questions.Easy.14.Answer.C": "72",
|
||
"Quiz.Questions.Easy.14.Answer.D": "96",
|
||
"Quiz.Questions.Easy.14.Answer.E": "120",
|
||
"Quiz.Questions.Easy.14.CorrectAnswer": "C",
|
||
"Quiz.Questions.Easy.15": "最小的质数是多少?",
|
||
"Quiz.Questions.Easy.15.Answer.A": "13",
|
||
"Quiz.Questions.Easy.15.Answer.B": "1",
|
||
"Quiz.Questions.Easy.15.Answer.C": "2",
|
||
"Quiz.Questions.Easy.15.Answer.D": "3",
|
||
"Quiz.Questions.Easy.15.Answer.E": "5",
|
||
"Quiz.Questions.Easy.15.CorrectAnswer": "C",
|
||
"Quiz.Questions.Easy.16": "按表面积计算,哪个海洋最大?",
|
||
"Quiz.Questions.Easy.16.Answer.A": "大西洋",
|
||
"Quiz.Questions.Easy.16.Answer.B": "印度洋",
|
||
"Quiz.Questions.Easy.16.Answer.C": "北冰洋",
|
||
"Quiz.Questions.Easy.16.Answer.D": "太平洋",
|
||
"Quiz.Questions.Easy.16.Answer.E": "南冰洋",
|
||
"Quiz.Questions.Easy.16.CorrectAnswer": "D",
|
||
"Quiz.Questions.Easy.17": "你需要从 19 减去多少才能得到 47?",
|
||
"Quiz.Questions.Easy.17.Answer.A": "-32",
|
||
"Quiz.Questions.Easy.17.Answer.B": "32",
|
||
"Quiz.Questions.Easy.17.Answer.C": "-28",
|
||
"Quiz.Questions.Easy.17.Answer.D": "你不能通过使用减法从 19 得到 47",
|
||
"Quiz.Questions.Easy.17.Answer.E": "28",
|
||
"Quiz.Questions.Easy.17.CorrectAnswer": "C",
|
||
"Quiz.Questions.Easy.18": "吉萨大金字塔位于哪个国家?",
|
||
"Quiz.Questions.Easy.18.Answer.A": "希腊",
|
||
"Quiz.Questions.Easy.18.Answer.B": "墨西哥",
|
||
"Quiz.Questions.Easy.18.Answer.C": "埃及",
|
||
"Quiz.Questions.Easy.18.Answer.D": "印度",
|
||
"Quiz.Questions.Easy.18.Answer.E": "中国",
|
||
"Quiz.Questions.Easy.18.CorrectAnswer": "C",
|
||
"Quiz.Questions.Easy.19": "一千中有多少个零?",
|
||
"Quiz.Questions.Easy.19.Answer.A": "1",
|
||
"Quiz.Questions.Easy.19.Answer.B": "2",
|
||
"Quiz.Questions.Easy.19.Answer.C": "3",
|
||
"Quiz.Questions.Easy.19.Answer.D": "4",
|
||
"Quiz.Questions.Easy.19.Answer.E": "5",
|
||
"Quiz.Questions.Easy.19.CorrectAnswer": "C",
|
||
"Quiz.Questions.Easy.20": "传统日本味噌汤的主要成分是什么?",
|
||
"Quiz.Questions.Easy.20.Answer.A": "豆腐",
|
||
"Quiz.Questions.Easy.20.Answer.B": "海带",
|
||
"Quiz.Questions.Easy.20.Answer.C": "味噌酱",
|
||
"Quiz.Questions.Easy.20.Answer.D": "稻米",
|
||
"Quiz.Questions.Easy.20.Answer.E": "鱼",
|
||
"Quiz.Questions.Easy.20.CorrectAnswer": "C",
|
||
"Quiz.Questions.Easy.21": "在真空中哪个更重:1 公斤铁还是 1 公斤羽毛?",
|
||
"Quiz.Questions.Easy.21.Answer.A": "铁",
|
||
"Quiz.Questions.Easy.21.Answer.B": "羽毛",
|
||
"Quiz.Questions.Easy.21.Answer.C": "一样重",
|
||
"Quiz.Questions.Easy.21.Answer.D": "取决于体积",
|
||
"Quiz.Questions.Easy.21.Answer.E": "无法确定",
|
||
"Quiz.Questions.Easy.21.CorrectAnswer": "C",
|
||
"Quiz.Questions.Easy.22": "以下哪个国家同时位于欧洲和亚洲?",
|
||
"Quiz.Questions.Easy.22.Answer.A": "埃及",
|
||
"Quiz.Questions.Easy.22.Answer.B": "土耳其",
|
||
"Quiz.Questions.Easy.22.Answer.C": "希腊",
|
||
"Quiz.Questions.Easy.22.Answer.D": "摩洛哥",
|
||
"Quiz.Questions.Easy.22.Answer.E": "哈萨克斯坦",
|
||
"Quiz.Questions.Easy.22.CorrectAnswer": "B",
|
||
"Quiz.Questions.Easy.23": "H<sub>2</sub>O俗称什么?",
|
||
"Quiz.Questions.Easy.23.Answer.A": "盐",
|
||
"Quiz.Questions.Easy.23.Answer.B": "水",
|
||
"Quiz.Questions.Easy.23.Answer.C": "氢气",
|
||
"Quiz.Questions.Easy.23.Answer.D": "氧气",
|
||
"Quiz.Questions.Easy.23.Answer.E": "酸",
|
||
"Quiz.Questions.Easy.23.CorrectAnswer": "B",
|
||
"Quiz.Questions.Easy.24": "如果伦敦是中午,那么在冬季,纽约(东部标准时间)是什么时候?",
|
||
"Quiz.Questions.Easy.24.Answer.A": "上午7点",
|
||
"Quiz.Questions.Easy.24.Answer.B": "上午5点",
|
||
"Quiz.Questions.Easy.24.Answer.C": "上午6点",
|
||
"Quiz.Questions.Easy.24.Answer.D": "上午8点",
|
||
"Quiz.Questions.Easy.24.Answer.E": "上午4点",
|
||
"Quiz.Questions.Easy.24.CorrectAnswer": "A",
|
||
"Quiz.Questions.Easy.25": "哪个形状所有边都相等,所有角都相等?",
|
||
"Quiz.Questions.Easy.25.Answer.A": "长方形",
|
||
"Quiz.Questions.Easy.25.Answer.B": "菱形",
|
||
"Quiz.Questions.Easy.25.Answer.C": "正方形",
|
||
"Quiz.Questions.Easy.25.Answer.D": "平行四边形",
|
||
"Quiz.Questions.Easy.25.Answer.E": "梯形",
|
||
"Quiz.Questions.Easy.25.CorrectAnswer": "C",
|
||
"Quiz.Questions.Easy.26": "人的头发和脚趾甲哪个长得更快?",
|
||
"Quiz.Questions.Easy.26.Answer.A": "脚趾甲",
|
||
"Quiz.Questions.Easy.26.Answer.B": "一样快",
|
||
"Quiz.Questions.Easy.26.Answer.C": "头发",
|
||
"Quiz.Questions.Easy.26.Answer.D": "取决于个人",
|
||
"Quiz.Questions.Easy.26.Answer.E": "他们不长了",
|
||
"Quiz.Questions.Easy.26.CorrectAnswer": "C",
|
||
"Quiz.Questions.Easy.27": "唯一的偶数质数是多少?",
|
||
"Quiz.Questions.Easy.27.Answer.A": "13",
|
||
"Quiz.Questions.Easy.27.Answer.B": "1",
|
||
"Quiz.Questions.Easy.27.Answer.C": "2",
|
||
"Quiz.Questions.Easy.27.Answer.D": "4",
|
||
"Quiz.Questions.Easy.27.Answer.E": "6",
|
||
"Quiz.Questions.Easy.27.CorrectAnswer": "C",
|
||
"Quiz.Questions.Easy.28": "以下哪种动物不能跳跃?",
|
||
"Quiz.Questions.Easy.28.Answer.A": "猫",
|
||
"Quiz.Questions.Easy.28.Answer.B": "大象",
|
||
"Quiz.Questions.Easy.28.Answer.C": "袋鼠",
|
||
"Quiz.Questions.Easy.28.Answer.D": "山羊",
|
||
"Quiz.Questions.Easy.28.Answer.E": "狗",
|
||
"Quiz.Questions.Easy.28.CorrectAnswer": "B",
|
||
"Quiz.Questions.Easy.29": "如果你把水冻结,它会变成什么?",
|
||
"Quiz.Questions.Easy.29.Answer.A": "汽油",
|
||
"Quiz.Questions.Easy.29.Answer.B": "雪",
|
||
"Quiz.Questions.Easy.29.Answer.C": "冰",
|
||
"Quiz.Questions.Easy.29.Answer.D": "蒸气",
|
||
"Quiz.Questions.Easy.29.Answer.E": "液氮",
|
||
"Quiz.Questions.Easy.29.CorrectAnswer": "C",
|
||
"Quiz.Questions.Easy.30": "地球上最大的陆地动物是什么?",
|
||
"Quiz.Questions.Easy.30.Answer.A": "白犀",
|
||
"Quiz.Questions.Easy.30.Answer.B": "长颈鹿",
|
||
"Quiz.Questions.Easy.30.Answer.C": "非洲象",
|
||
"Quiz.Questions.Easy.30.Answer.D": "灰熊",
|
||
"Quiz.Questions.Easy.30.Answer.E": "河马",
|
||
"Quiz.Questions.Easy.30.CorrectAnswer": "C",
|
||
"Quiz.Questions.Easy.31": "我们呼吸的空气中的主要气体是什么?",
|
||
"Quiz.Questions.Easy.31.Answer.A": "氧气",
|
||
"Quiz.Questions.Easy.31.Answer.B": "氢气",
|
||
"Quiz.Questions.Easy.31.Answer.C": "氮气",
|
||
"Quiz.Questions.Easy.31.Answer.D": "二氧化碳",
|
||
"Quiz.Questions.Easy.31.Answer.E": "氦气",
|
||
"Quiz.Questions.Easy.31.CorrectAnswer": "C",
|
||
"Quiz.Questions.Easy.32": "以下哪项是哺乳动物?",
|
||
"Quiz.Questions.Easy.32.Answer.A": "青蛙",
|
||
"Quiz.Questions.Easy.32.Answer.B": "鲨鱼",
|
||
"Quiz.Questions.Easy.32.Answer.C": "企鹅",
|
||
"Quiz.Questions.Easy.32.Answer.D": "海豚",
|
||
"Quiz.Questions.Easy.32.Answer.E": "蜥蜴",
|
||
"Quiz.Questions.Easy.32.CorrectAnswer": "D",
|
||
"Quiz.Questions.Easy.33": "半天是多少个小时?",
|
||
"Quiz.Questions.Easy.33.Answer.A": "6",
|
||
"Quiz.Questions.Easy.33.Answer.B": "8",
|
||
"Quiz.Questions.Easy.33.Answer.C": "10",
|
||
"Quiz.Questions.Easy.33.Answer.D": "12",
|
||
"Quiz.Questions.Easy.33.Answer.E": "24",
|
||
"Quiz.Questions.Easy.33.CorrectAnswer": "D",
|
||
"Quiz.Questions.Easy.34": "如果你混合红色和黄色,你会得到什么颜色?",
|
||
"Quiz.Questions.Easy.34.Answer.A": "绿色",
|
||
"Quiz.Questions.Easy.34.Answer.B": "橙色",
|
||
"Quiz.Questions.Easy.34.Answer.C": "紫色",
|
||
"Quiz.Questions.Easy.34.Answer.D": "棕色",
|
||
"Quiz.Questions.Easy.34.Answer.E": "粉色",
|
||
"Quiz.Questions.Easy.34.CorrectAnswer": "B",
|
||
"Quiz.Questions.Easy.35": "人类曾踏足以下哪些星球(截至 2025 年)?",
|
||
"Quiz.Questions.Easy.35.Answer.A": "火星",
|
||
"Quiz.Questions.Easy.35.Answer.B": "金星",
|
||
"Quiz.Questions.Easy.35.Answer.C": "木星",
|
||
"Quiz.Questions.Easy.35.Answer.D": "水星",
|
||
"Quiz.Questions.Easy.35.Answer.E": "以上都没有",
|
||
"Quiz.Questions.Easy.35.CorrectAnswer": "E",
|
||
"Quiz.Questions.Easy.36": "加拿大的首都是哪里?",
|
||
"Quiz.Questions.Easy.36.Answer.A": "多伦多",
|
||
"Quiz.Questions.Easy.36.Answer.B": "温哥华",
|
||
"Quiz.Questions.Easy.36.Answer.C": "蒙特利尔",
|
||
"Quiz.Questions.Easy.36.Answer.D": "渥太华",
|
||
"Quiz.Questions.Easy.36.Answer.E": "魁北克",
|
||
"Quiz.Questions.Easy.36.CorrectAnswer": "D",
|
||
"Quiz.Questions.Easy.37": "科莫多巨蜥是什么类型的动物?",
|
||
"Quiz.Questions.Easy.37.Answer.A": "蛇",
|
||
"Quiz.Questions.Easy.37.Answer.B": "蜥蜴",
|
||
"Quiz.Questions.Easy.37.Answer.C": "鳄鱼",
|
||
"Quiz.Questions.Easy.37.Answer.D": "恐龙",
|
||
"Quiz.Questions.Easy.37.Answer.E": "蟾蜍",
|
||
"Quiz.Questions.Easy.37.CorrectAnswer": "B",
|
||
"Quiz.Questions.Easy.38": "如果一架飞机在加拿大和美国之间的边境坠毁,他们应该把幸存者埋在哪里?",
|
||
"Quiz.Questions.Easy.38.Answer.A": "加拿大",
|
||
"Quiz.Questions.Easy.38.Answer.B": "美国",
|
||
"Quiz.Questions.Easy.38.Answer.C": "两者都是",
|
||
"Quiz.Questions.Easy.38.Answer.D": "没有任何地方",
|
||
"Quiz.Questions.Easy.38.Answer.E": "边界区域",
|
||
"Quiz.Questions.Easy.38.CorrectAnswer": "D",
|
||
"Quiz.Questions.Easy.39": "如果你把一块红色的石头扔进蓝色的大海里,它会变成什么?",
|
||
"Quiz.Questions.Easy.39.Answer.A": "蓝色的石头",
|
||
"Quiz.Questions.Easy.39.Answer.B": "湿石头",
|
||
"Quiz.Questions.Easy.39.Answer.C": "红鱼",
|
||
"Quiz.Questions.Easy.39.Answer.D": "无",
|
||
"Quiz.Questions.Easy.39.Answer.E": "丢失的石头",
|
||
"Quiz.Questions.Easy.39.CorrectAnswer": "B",
|
||
"Quiz.Questions.Easy.40": "哪个国家的人口最多(截至 2025 年)?",
|
||
"Quiz.Questions.Easy.40.Answer.A": "美国",
|
||
"Quiz.Questions.Easy.40.Answer.B": "印度",
|
||
"Quiz.Questions.Easy.40.Answer.C": "中国",
|
||
"Quiz.Questions.Easy.40.Answer.D": "俄罗斯",
|
||
"Quiz.Questions.Easy.40.Answer.E": "巴西",
|
||
"Quiz.Questions.Easy.40.CorrectAnswer": "B",
|
||
"Quiz.Questions.Easy.41": "哪种动物一天 90% 的时间都在睡觉?",
|
||
"Quiz.Questions.Easy.41.Answer.A": "猫",
|
||
"Quiz.Questions.Easy.41.Answer.B": "树懒",
|
||
"Quiz.Questions.Easy.41.Answer.C": "考拉",
|
||
"Quiz.Questions.Easy.41.Answer.D": "狗",
|
||
"Quiz.Questions.Easy.41.Answer.E": "熊猫",
|
||
"Quiz.Questions.Easy.41.CorrectAnswer": "C",
|
||
"Quiz.Questions.Easy.42": "英文字母表中有多少个字母?",
|
||
"Quiz.Questions.Easy.42.Answer.A": "24",
|
||
"Quiz.Questions.Easy.42.Answer.B": "25",
|
||
"Quiz.Questions.Easy.42.Answer.C": "26",
|
||
"Quiz.Questions.Easy.42.Answer.D": "27",
|
||
"Quiz.Questions.Easy.42.Answer.E": "28",
|
||
"Quiz.Questions.Easy.42.CorrectAnswer": "C",
|
||
"Quiz.Questions.Easy.43": "温度计测量什么?",
|
||
"Quiz.Questions.Easy.43.Answer.A": "气压",
|
||
"Quiz.Questions.Easy.43.Answer.B": "声音",
|
||
"Quiz.Questions.Easy.43.Answer.C": "湿度",
|
||
"Quiz.Questions.Easy.43.Answer.D": "温度",
|
||
"Quiz.Questions.Easy.43.Answer.E": "风",
|
||
"Quiz.Questions.Easy.43.CorrectAnswer": "D",
|
||
"Quiz.Questions.Easy.44": "哪个星球最接近太阳?",
|
||
"Quiz.Questions.Easy.44.Answer.A": "地球",
|
||
"Quiz.Questions.Easy.44.Answer.B": "火星",
|
||
"Quiz.Questions.Easy.44.Answer.C": "金星",
|
||
"Quiz.Questions.Easy.44.Answer.D": "水星",
|
||
"Quiz.Questions.Easy.44.Answer.E": "木星",
|
||
"Quiz.Questions.Easy.44.CorrectAnswer": "D",
|
||
"Quiz.Questions.Easy.45": "以下哪种动物会产卵?",
|
||
"Quiz.Questions.Easy.45.Answer.A": "袋鼠",
|
||
"Quiz.Questions.Easy.45.Answer.B": "鲸鱼",
|
||
"Quiz.Questions.Easy.45.Answer.C": "蛇",
|
||
"Quiz.Questions.Easy.45.Answer.D": "蝙蝠",
|
||
"Quiz.Questions.Easy.45.Answer.E": "猫",
|
||
"Quiz.Questions.Easy.45.CorrectAnswer": "C",
|
||
"Quiz.Questions.Easy.46": "哪个图形没有角?",
|
||
"Quiz.Questions.Easy.46.Answer.A": "三角形",
|
||
"Quiz.Questions.Easy.46.Answer.B": "正方形",
|
||
"Quiz.Questions.Easy.46.Answer.C": "长方形",
|
||
"Quiz.Questions.Easy.46.Answer.D": "圆",
|
||
"Quiz.Questions.Easy.46.Answer.E": "五边形",
|
||
"Quiz.Questions.Easy.46.CorrectAnswer": "D",
|
||
"Quiz.Questions.Easy.47": "蜜蜂从花中收集什么来制作蜂蜜?",
|
||
"Quiz.Questions.Easy.47.Answer.A": "水",
|
||
"Quiz.Questions.Easy.47.Answer.B": "花蜜",
|
||
"Quiz.Questions.Easy.47.Answer.C": "花粉",
|
||
"Quiz.Questions.Easy.47.Answer.D": "树脂",
|
||
"Quiz.Questions.Easy.47.Answer.E": "种子",
|
||
"Quiz.Questions.Easy.47.CorrectAnswer": "B",
|
||
"Quiz.Questions.Easy.48": "如果你把蛋糕切成 3 块,至少需要切多少次?",
|
||
"Quiz.Questions.Easy.48.Answer.A": "1",
|
||
"Quiz.Questions.Easy.48.Answer.B": "2",
|
||
"Quiz.Questions.Easy.48.Answer.C": "3",
|
||
"Quiz.Questions.Easy.48.Answer.D": "4",
|
||
"Quiz.Questions.Easy.48.Answer.E": "5",
|
||
"Quiz.Questions.Easy.48.CorrectAnswer": "B",
|
||
"Quiz.Questions.Easy.49": "网站 URL 中的 \"www\" 代表什么?",
|
||
"Quiz.Questions.Easy.49.Answer.A": "Web Wide Web",
|
||
"Quiz.Questions.Easy.49.Answer.B": "World Website Window",
|
||
"Quiz.Questions.Easy.49.Answer.C": "World Wide Web",
|
||
"Quiz.Questions.Easy.49.Answer.D": "Wired Web Works",
|
||
"Quiz.Questions.Easy.49.Answer.E": "Wild Web World",
|
||
"Quiz.Questions.Easy.49.CorrectAnswer": "C",
|
||
"Quiz.Questions.Easy.50": "蓝精灵是什么颜色的?",
|
||
"Quiz.Questions.Easy.50.Answer.A": "绿色",
|
||
"Quiz.Questions.Easy.50.Answer.B": "红色",
|
||
"Quiz.Questions.Easy.50.Answer.C": "蓝色",
|
||
"Quiz.Questions.Easy.50.Answer.D": "黄色",
|
||
"Quiz.Questions.Easy.50.Answer.E": "粉色",
|
||
"Quiz.Questions.Easy.50.CorrectAnswer": "C",
|
||
"Quiz.Questions.Easy.51": "意大利的首都是哪里?",
|
||
"Quiz.Questions.Easy.51.Answer.A": "佛罗伦萨",
|
||
"Quiz.Questions.Easy.51.Answer.B": "威尼斯",
|
||
"Quiz.Questions.Easy.51.Answer.C": "米兰",
|
||
"Quiz.Questions.Easy.51.Answer.D": "罗马",
|
||
"Quiz.Questions.Easy.51.Answer.E": "那不勒斯",
|
||
"Quiz.Questions.Easy.51.CorrectAnswer": "D",
|
||
"Quiz.Questions.Easy.52": "标准三轮车有多少个轮子?",
|
||
"Quiz.Questions.Easy.52.Answer.A": "2",
|
||
"Quiz.Questions.Easy.52.Answer.B": "3",
|
||
"Quiz.Questions.Easy.52.Answer.C": "4",
|
||
"Quiz.Questions.Easy.52.Answer.D": "1",
|
||
"Quiz.Questions.Easy.52.Answer.E": "5",
|
||
"Quiz.Questions.Easy.52.CorrectAnswer": "B",
|
||
"Quiz.Questions.Easy.53": "奶牛喝什么?",
|
||
"Quiz.Questions.Easy.53.Answer.A": "牛奶",
|
||
"Quiz.Questions.Easy.53.Answer.B": "汽水",
|
||
"Quiz.Questions.Easy.53.Answer.C": "果汁",
|
||
"Quiz.Questions.Easy.53.Answer.D": "水",
|
||
"Quiz.Questions.Easy.53.Answer.E": "石油",
|
||
"Quiz.Questions.Easy.53.CorrectAnswer": "D",
|
||
"Quiz.Questions.Easy.54": "已知一个数列2、4、6、8...\n他的第五项是?",
|
||
"Quiz.Questions.Easy.54.Answer.A": "9",
|
||
"Quiz.Questions.Easy.54.Answer.B": "10",
|
||
"Quiz.Questions.Easy.54.Answer.C": "12",
|
||
"Quiz.Questions.Easy.54.Answer.D": "16",
|
||
"Quiz.Questions.Easy.54.Answer.E": "11",
|
||
"Quiz.Questions.Easy.54.CorrectAnswer": "B",
|
||
"Quiz.Questions.Easy.55": "什么只会上升,不会下降?",
|
||
"Quiz.Questions.Easy.55.Answer.A": "烟雾",
|
||
"Quiz.Questions.Easy.55.Answer.B": "雨",
|
||
"Quiz.Questions.Easy.55.Answer.C": "年龄",
|
||
"Quiz.Questions.Easy.55.Answer.D": "温度",
|
||
"Quiz.Questions.Easy.55.Answer.E": "电梯",
|
||
"Quiz.Questions.Easy.55.CorrectAnswer": "C",
|
||
"Quiz.Questions.Easy.56": "闰年有多少天?",
|
||
"Quiz.Questions.Easy.56.Answer.A": "365",
|
||
"Quiz.Questions.Easy.56.Answer.B": "366",
|
||
"Quiz.Questions.Easy.56.Answer.C": "364",
|
||
"Quiz.Questions.Easy.56.Answer.D": "367",
|
||
"Quiz.Questions.Easy.56.Answer.E": "368",
|
||
"Quiz.Questions.Easy.56.CorrectAnswer": "B",
|
||
"Quiz.Questions.Easy.57": "人类需要呼吸什么气体才能生存?",
|
||
"Quiz.Questions.Easy.57.Answer.A": "氮气",
|
||
"Quiz.Questions.Easy.57.Answer.B": "氢气",
|
||
"Quiz.Questions.Easy.57.Answer.C": "氧气",
|
||
"Quiz.Questions.Easy.57.Answer.D": "氦气",
|
||
"Quiz.Questions.Easy.57.Answer.E": "二氧化碳",
|
||
"Quiz.Questions.Easy.57.CorrectAnswer": "C",
|
||
"Quiz.Questions.Easy.58": "如果你混合蓝色和黄色,你会得到什么颜色?",
|
||
"Quiz.Questions.Easy.58.Answer.A": "绿色",
|
||
"Quiz.Questions.Easy.58.Answer.B": "紫色",
|
||
"Quiz.Questions.Easy.58.Answer.C": "棕色",
|
||
"Quiz.Questions.Easy.58.Answer.D": "粉色",
|
||
"Quiz.Questions.Easy.58.Answer.E": "红色",
|
||
"Quiz.Questions.Easy.58.CorrectAnswer": "A",
|
||
"Quiz.Questions.Easy.59": "一个正常人总共有多少根手指?",
|
||
"Quiz.Questions.Easy.59.Answer.A": "8",
|
||
"Quiz.Questions.Easy.59.Answer.B": "10",
|
||
"Quiz.Questions.Easy.59.Answer.C": "12",
|
||
"Quiz.Questions.Easy.59.Answer.D": "5",
|
||
"Quiz.Questions.Easy.59.Answer.E": "6",
|
||
"Quiz.Questions.Easy.59.CorrectAnswer": "B",
|
||
"Quiz.Questions.Easy.60": "以下哪项不是水果?",
|
||
"Quiz.Questions.Easy.60.Answer.A": "苹果",
|
||
"Quiz.Questions.Easy.60.Answer.B": "香蕉",
|
||
"Quiz.Questions.Easy.60.Answer.C": "马铃薯",
|
||
"Quiz.Questions.Easy.60.Answer.D": "橘子",
|
||
"Quiz.Questions.Easy.60.Answer.E": "葡萄",
|
||
"Quiz.Questions.Easy.60.CorrectAnswer": "C",
|
||
"Quiz.Questions.Easy.61": "哪一个不一样?",
|
||
"Quiz.Questions.Easy.61.Answer.A": "狗",
|
||
"Quiz.Questions.Easy.61.Answer.B": "猫",
|
||
"Quiz.Questions.Easy.61.Answer.C": "鱼",
|
||
"Quiz.Questions.Easy.61.Answer.D": "鸟",
|
||
"Quiz.Questions.Easy.61.Answer.E": "车",
|
||
"Quiz.Questions.Easy.61.CorrectAnswer": "E",
|
||
"Quiz.Questions.Easy.62": "植物生长需要什么液体?",
|
||
"Quiz.Questions.Easy.62.Answer.A": "果汁",
|
||
"Quiz.Questions.Easy.62.Answer.B": "石油",
|
||
"Quiz.Questions.Easy.62.Answer.C": "水",
|
||
"Quiz.Questions.Easy.62.Answer.D": "醋",
|
||
"Quiz.Questions.Easy.62.Answer.E": "可乐",
|
||
"Quiz.Questions.Easy.62.CorrectAnswer": "C",
|
||
"Quiz.Questions.Easy.63": "太阳从哪里升起?",
|
||
"Quiz.Questions.Easy.63.Answer.A": "北面",
|
||
"Quiz.Questions.Easy.63.Answer.B": "西面",
|
||
"Quiz.Questions.Easy.63.Answer.C": "东面",
|
||
"Quiz.Questions.Easy.63.Answer.D": "南面",
|
||
"Quiz.Questions.Easy.63.Answer.E": "都不是",
|
||
"Quiz.Questions.Easy.63.CorrectAnswer": "C",
|
||
"Quiz.Questions.Easy.64": "以下哪项是真正的海洋?",
|
||
"Quiz.Questions.Easy.64.Answer.A": "印度人",
|
||
"Quiz.Questions.Easy.64.Answer.B": "加拿大人",
|
||
"Quiz.Questions.Easy.64.Answer.C": "墨西哥人",
|
||
"Quiz.Questions.Easy.64.Answer.D": "欧洲人",
|
||
"Quiz.Questions.Easy.64.Answer.E": "北冰洋",
|
||
"Quiz.Questions.Easy.64.CorrectAnswer": "A",
|
||
"Quiz.Questions.Easy.65": "以下哪一种动物不是哺乳动物?",
|
||
"Quiz.Questions.Easy.65.Answer.A": "鲸鱼",
|
||
"Quiz.Questions.Easy.65.Answer.B": "企鹅",
|
||
"Quiz.Questions.Easy.65.Answer.C": "蝙蝠",
|
||
"Quiz.Questions.Easy.65.Answer.D": "人类",
|
||
"Quiz.Questions.Easy.65.Answer.E": "海豚",
|
||
"Quiz.Questions.Easy.65.CorrectAnswer": "B",
|
||
"Quiz.Questions.Easy.66": "以下哪颗行星因有光环而出名?",
|
||
"Quiz.Questions.Easy.66.Answer.A": "火星",
|
||
"Quiz.Questions.Easy.66.Answer.B": "金星",
|
||
"Quiz.Questions.Easy.66.Answer.C": "地球",
|
||
"Quiz.Questions.Easy.66.Answer.D": "木星",
|
||
"Quiz.Questions.Easy.66.Answer.E": "土星",
|
||
"Quiz.Questions.Easy.66.CorrectAnswer": "E",
|
||
"Quiz.Questions.Easy.67": "“mouse”的复数是什么?",
|
||
"Quiz.Questions.Easy.67.Answer.A": "Mouses",
|
||
"Quiz.Questions.Easy.67.Answer.B": "Mices",
|
||
"Quiz.Questions.Easy.67.Answer.C": "Mice",
|
||
"Quiz.Questions.Easy.67.Answer.D": "Mousen",
|
||
"Quiz.Questions.Easy.67.Answer.E": "Mouse",
|
||
"Quiz.Questions.Easy.67.CorrectAnswer": "C",
|
||
"Quiz.Questions.Easy.68": "我没有嘴却能说话,我没有耳朵却能听见。我没有身体,但在风中活跃。我是什么?",
|
||
"Quiz.Questions.Easy.68.Answer.A": "幽灵",
|
||
"Quiz.Questions.Easy.68.Answer.B": "回声",
|
||
"Quiz.Questions.Easy.68.Answer.C": "叶子",
|
||
"Quiz.Questions.Easy.68.Answer.D": "影子",
|
||
"Quiz.Questions.Easy.68.Answer.E": "耳语",
|
||
"Quiz.Questions.Easy.68.CorrectAnswer": "B",
|
||
"Quiz.Questions.Easy.69": "你走的越多,你留下的就越多。它们是什么?",
|
||
"Quiz.Questions.Easy.69.Answer.A": "时间",
|
||
"Quiz.Questions.Easy.69.Answer.B": "秘密",
|
||
"Quiz.Questions.Easy.69.Answer.C": "脚步",
|
||
"Quiz.Questions.Easy.69.Answer.D": "阴影",
|
||
"Quiz.Questions.Easy.69.Answer.E": "错误",
|
||
"Quiz.Questions.Easy.69.CorrectAnswer": "C",
|
||
"Quiz.Questions.Easy.70": "什么东西在你使用它之前,必须要打破?",
|
||
"Quiz.Questions.Easy.70.Answer.A": "承诺",
|
||
"Quiz.Questions.Easy.70.Answer.B": "铅笔",
|
||
"Quiz.Questions.Easy.70.Answer.C": "鸡蛋",
|
||
"Quiz.Questions.Easy.70.Answer.D": "窗户",
|
||
"Quiz.Questions.Easy.70.Answer.E": "代码",
|
||
"Quiz.Questions.Easy.70.CorrectAnswer": "C",
|
||
"Quiz.Questions.Easy.71": "什么东西一分钟出现一次,一瞬间出现两次,但一千年都不会出现?",
|
||
"Quiz.Questions.Easy.71.Answer.A": "一眨眼",
|
||
"Quiz.Questions.Easy.71.Answer.B": "字母M",
|
||
"Quiz.Questions.Easy.71.Answer.C": "声音",
|
||
"Quiz.Questions.Easy.71.Answer.D": "闪光",
|
||
"Quiz.Questions.Easy.71.Answer.E": "一秒",
|
||
"Quiz.Questions.Easy.71.CorrectAnswer": "B",
|
||
"Quiz.Questions.Easy.72": "有什么东西有手却拍不响?",
|
||
"Quiz.Questions.Easy.72.Answer.A": "一座雕像",
|
||
"Quiz.Questions.Easy.72.Answer.B": "一个机器人",
|
||
"Quiz.Questions.Easy.72.Answer.C": "一个手表",
|
||
"Quiz.Questions.Easy.72.Answer.D": "一只僵尸",
|
||
"Quiz.Questions.Easy.72.Answer.E": "一棵树",
|
||
"Quiz.Questions.Easy.72.CorrectAnswer": "C",
|
||
"Quiz.Questions.Easy.73": "什么东西越干越湿?",
|
||
"Quiz.Questions.Easy.73.Answer.A": "海绵",
|
||
"Quiz.Questions.Easy.73.Answer.B": "沙漠",
|
||
"Quiz.Questions.Easy.73.Answer.C": "云朵",
|
||
"Quiz.Questions.Easy.73.Answer.D": "毛巾",
|
||
"Quiz.Questions.Easy.73.Answer.E": "水桶",
|
||
"Quiz.Questions.Easy.73.CorrectAnswer": "D",
|
||
"Quiz.Questions.Easy.74": "什么东西可以环游世界却始终呆在同一个角落?",
|
||
"Quiz.Questions.Easy.74.Answer.A": "月亮",
|
||
"Quiz.Questions.Easy.74.Answer.B": "一个秘密",
|
||
"Quiz.Questions.Easy.74.Answer.C": "一枚邮票",
|
||
"Quiz.Questions.Easy.74.Answer.D": "一个指南针",
|
||
"Quiz.Questions.Easy.74.Answer.E": "一枚硬币",
|
||
"Quiz.Questions.Easy.74.CorrectAnswer": "C",
|
||
"Quiz.Questions.Easy.75": "你从我身上拿走的越多,我就变得越大。我是什么?",
|
||
"Quiz.Questions.Easy.75.Answer.A": "一场火灾",
|
||
"Quiz.Questions.Easy.75.Answer.B": "一个洞",
|
||
"Quiz.Questions.Easy.75.Answer.C": "一个谎言",
|
||
"Quiz.Questions.Easy.75.Answer.D": "一个气球",
|
||
"Quiz.Questions.Easy.75.Answer.E": "一群人",
|
||
"Quiz.Questions.Easy.75.CorrectAnswer": "B",
|
||
"Quiz.Questions.Easy.76": "什么东西有脖子却没有头?",
|
||
"Quiz.Questions.Easy.76.Answer.A": "一把吉他",
|
||
"Quiz.Questions.Easy.76.Answer.B": "长颈鹿雕像",
|
||
"Quiz.Questions.Easy.76.Answer.C": "一件衬衫",
|
||
"Quiz.Questions.Easy.76.Answer.D": "一个瓶子",
|
||
"Quiz.Questions.Easy.76.Answer.E": "一个勺子",
|
||
"Quiz.Questions.Easy.76.CorrectAnswer": "D",
|
||
"Quiz.Questions.Easy.77": "什么有一只眼睛却看不见?",
|
||
"Quiz.Questions.Easy.77.Answer.A": "盲猫",
|
||
"Quiz.Questions.Easy.77.Answer.B": "按钮",
|
||
"Quiz.Questions.Easy.77.Answer.C": "土豆",
|
||
"Quiz.Questions.Easy.77.Answer.D": "暴雨",
|
||
"Quiz.Questions.Easy.77.Answer.E": "针头",
|
||
"Quiz.Questions.Easy.77.CorrectAnswer": "E",
|
||
"Quiz.Questions.Easy.78": "什么东西属于你,但其他人比你更多地使用它?",
|
||
"Quiz.Questions.Easy.78.Answer.A": "你的手机",
|
||
"Quiz.Questions.Easy.78.Answer.B": "你的名字",
|
||
"Quiz.Questions.Easy.78.Answer.C": "你的资金",
|
||
"Quiz.Questions.Easy.78.Answer.D": "你的椅子",
|
||
"Quiz.Questions.Easy.78.Answer.E": "你的牙刷",
|
||
"Quiz.Questions.Easy.78.CorrectAnswer": "B",
|
||
"Quiz.Questions.Easy.79": "I'm tall when I'm young and short when I'm old. What am I?",
|
||
"Quiz.Questions.Easy.79.Answer.A": "A person",
|
||
"Quiz.Questions.Easy.79.Answer.B": "一棵树",
|
||
"Quiz.Questions.Easy.79.Answer.C": "A candle",
|
||
"Quiz.Questions.Easy.79.Answer.D": "A pencil",
|
||
"Quiz.Questions.Easy.79.Answer.E": "A matchstick",
|
||
"Quiz.Questions.Easy.79.CorrectAnswer": "C",
|
||
"Quiz.Questions.Easy.80": "What has an end but no beginning, a home but no family, and can never move?",
|
||
"Quiz.Questions.Easy.80.Answer.A": "A grave",
|
||
"Quiz.Questions.Easy.80.Answer.B": "A book",
|
||
"Quiz.Questions.Easy.80.Answer.C": "A key",
|
||
"Quiz.Questions.Easy.80.Answer.D": "A road",
|
||
"Quiz.Questions.Easy.80.Answer.E": "A tail",
|
||
"Quiz.Questions.Easy.80.CorrectAnswer": "D",
|
||
"Quiz.Questions.Easy.81": "What has cities, but no houses; forests, but no trees; and rivers, but no water?",
|
||
"Quiz.Questions.Easy.81.Answer.A": "A puzzle",
|
||
"Quiz.Questions.Easy.81.Answer.B": "A dream",
|
||
"Quiz.Questions.Easy.81.Answer.C": "A game",
|
||
"Quiz.Questions.Easy.81.Answer.D": "A map",
|
||
"Quiz.Questions.Easy.81.Answer.E": "A book",
|
||
"Quiz.Questions.Easy.81.CorrectAnswer": "D",
|
||
"Quiz.Questions.Easy.82": "If two's company and three's a crowd, what are four and five?",
|
||
"Quiz.Questions.Easy.82.Answer.A": "Chaos",
|
||
"Quiz.Questions.Easy.82.Answer.B": "Trouble",
|
||
"Quiz.Questions.Easy.82.Answer.C": "Nine",
|
||
"Quiz.Questions.Easy.82.Answer.D": "A party",
|
||
"Quiz.Questions.Easy.82.Answer.E": "A handful",
|
||
"Quiz.Questions.Easy.82.CorrectAnswer": "C",
|
||
"Quiz.Questions.Easy.83": "What comes down but never goes up?",
|
||
"Quiz.Questions.Easy.83.Answer.A": "Rain",
|
||
"Quiz.Questions.Easy.83.Answer.B": "Age",
|
||
"Quiz.Questions.Easy.83.Answer.C": "Sadness",
|
||
"Quiz.Questions.Easy.83.Answer.D": "A sigh",
|
||
"Quiz.Questions.Easy.83.Answer.E": "时间宝石",
|
||
"Quiz.Questions.Easy.83.CorrectAnswer": "A",
|
||
"Quiz.Questions.Easy.84": "You see me once in June, twice in November, but not at all in May. What am I?",
|
||
"Quiz.Questions.Easy.84.Answer.A": "A comet",
|
||
"Quiz.Questions.Easy.84.Answer.B": "The letter E",
|
||
"Quiz.Questions.Easy.84.Answer.C": "A star",
|
||
"Quiz.Questions.Easy.84.Answer.D": "A dream",
|
||
"Quiz.Questions.Easy.84.Answer.E": "Fog",
|
||
"Quiz.Questions.Easy.84.CorrectAnswer": "B",
|
||
"Quiz.Questions.Easy.85": "What can fill a room but takes up no space?",
|
||
"Quiz.Questions.Easy.85.Answer.A": "Light",
|
||
"Quiz.Questions.Easy.85.Answer.B": "Sound",
|
||
"Quiz.Questions.Easy.85.Answer.C": "Love",
|
||
"Quiz.Questions.Easy.85.Answer.D": "Air",
|
||
"Quiz.Questions.Easy.85.Answer.E": "Thoughts",
|
||
"Quiz.Questions.Easy.85.CorrectAnswer": "A",
|
||
"Quiz.Questions.Easy.86": "What can you hold in your left hand but never in your right?",
|
||
"Quiz.Questions.Easy.86.Answer.A": "Air",
|
||
"Quiz.Questions.Easy.86.Answer.B": "A pen",
|
||
"Quiz.Questions.Easy.86.Answer.C": "Your right hand",
|
||
"Quiz.Questions.Easy.86.Answer.D": "A glove",
|
||
"Quiz.Questions.Easy.86.Answer.E": "Your heart",
|
||
"Quiz.Questions.Easy.86.CorrectAnswer": "C",
|
||
"Quiz.Questions.Easy.87": "What runs, but never walks; has a bed, but never sleeps; has a mouth, but never talks?",
|
||
"Quiz.Questions.Easy.87.Answer.A": "A clock",
|
||
"Quiz.Questions.Easy.87.Answer.B": "A cave",
|
||
"Quiz.Questions.Easy.87.Answer.C": "A volcano",
|
||
"Quiz.Questions.Easy.87.Answer.D": "A river",
|
||
"Quiz.Questions.Easy.87.Answer.E": "A tunnel",
|
||
"Quiz.Questions.Easy.87.CorrectAnswer": "D",
|
||
"Quiz.Questions.Easy.88": "If you put a cup under a leaking ceiling, what will it eventually contain?",
|
||
"Quiz.Questions.Easy.88.Answer.A": "Air",
|
||
"Quiz.Questions.Easy.88.Answer.B": "Sand",
|
||
"Quiz.Questions.Easy.88.Answer.C": "Water",
|
||
"Quiz.Questions.Easy.88.Answer.D": "Dust",
|
||
"Quiz.Questions.Easy.88.Answer.E": "Fire",
|
||
"Quiz.Questions.Easy.88.CorrectAnswer": "C",
|
||
"Quiz.Questions.Easy.89": "If a train leaves at 3 PM and takes 2 hours to arrive, what time does it get there?",
|
||
"Quiz.Questions.Easy.89.Answer.A": "1 PM",
|
||
"Quiz.Questions.Easy.89.Answer.B": "3 PM",
|
||
"Quiz.Questions.Easy.89.Answer.C": "4 PM",
|
||
"Quiz.Questions.Easy.89.Answer.D": "5 PM",
|
||
"Quiz.Questions.Easy.89.Answer.E": "6 PM",
|
||
"Quiz.Questions.Easy.89.CorrectAnswer": "D",
|
||
"Quiz.Questions.Easy.90": "What color do you get if you mix red and white?",
|
||
"Quiz.Questions.Easy.90.Answer.A": "Blue",
|
||
"Quiz.Questions.Easy.90.Answer.B": "Pink",
|
||
"Quiz.Questions.Easy.90.Answer.C": "Green",
|
||
"Quiz.Questions.Easy.90.Answer.D": "Yellow",
|
||
"Quiz.Questions.Easy.90.Answer.E": "Orange",
|
||
"Quiz.Questions.Easy.90.CorrectAnswer": "B",
|
||
"Quiz.Questions.Easy.91": "If something is too heavy to lift, what should you do?",
|
||
"Quiz.Questions.Easy.91.Answer.A": "Try again harder",
|
||
"Quiz.Questions.Easy.91.Answer.B": "Call a friend",
|
||
"Quiz.Questions.Easy.91.Answer.C": "Leave it",
|
||
"Quiz.Questions.Easy.91.Answer.D": "Push it",
|
||
"Quiz.Questions.Easy.91.Answer.E": "Burn it",
|
||
"Quiz.Questions.Easy.91.CorrectAnswer": "B",
|
||
"Quiz.Questions.Easy.92": "If you're outside and it starts raining, what should you use to stay dry?",
|
||
"Quiz.Questions.Easy.92.Answer.A": "A ladder",
|
||
"Quiz.Questions.Easy.92.Answer.B": "A newspaper",
|
||
"Quiz.Questions.Easy.92.Answer.C": "An umbrella",
|
||
"Quiz.Questions.Easy.92.Answer.D": "A shoe",
|
||
"Quiz.Questions.Easy.92.Answer.E": "Sunglasses",
|
||
"Quiz.Questions.Easy.92.CorrectAnswer": "C",
|
||
"Quiz.Questions.Easy.93": "10 + 5 - 3=?",
|
||
"Quiz.Questions.Easy.93.Answer.A": "13",
|
||
"Quiz.Questions.Easy.93.Answer.B": "14",
|
||
"Quiz.Questions.Easy.93.Answer.C": "15",
|
||
"Quiz.Questions.Easy.93.Answer.D": "12",
|
||
"Quiz.Questions.Easy.93.Answer.E": "11",
|
||
"Quiz.Questions.Easy.93.CorrectAnswer": "D",
|
||
"Quiz.Questions.Easy.94": "你有一个苹果。你把它拿走。你有多少个苹果?",
|
||
"Quiz.Questions.Easy.94.Answer.A": "1",
|
||
"Quiz.Questions.Easy.94.Answer.B": "13",
|
||
"Quiz.Questions.Easy.94.Answer.C": "-1",
|
||
"Quiz.Questions.Easy.94.Answer.D": "取决于",
|
||
"Quiz.Questions.Easy.94.Answer.E": "无限",
|
||
"Quiz.Questions.Easy.94.CorrectAnswer": "A",
|
||
"Quiz.Questions.Easy.95": "如果你每天睡 8 小时,你多少小时醒着?",
|
||
"Quiz.Questions.Easy.95.Answer.A": "10",
|
||
"Quiz.Questions.Easy.95.Answer.B": "12",
|
||
"Quiz.Questions.Easy.95.Answer.C": "16",
|
||
"Quiz.Questions.Easy.95.Answer.D": "18",
|
||
"Quiz.Questions.Easy.95.Answer.E": "20",
|
||
"Quiz.Questions.Easy.95.CorrectAnswer": "C",
|
||
"Quiz.Questions.Easy.96": "What do you do before you eat soup?",
|
||
"Quiz.Questions.Easy.96.Answer.A": "Drink juice",
|
||
"Quiz.Questions.Easy.96.Answer.B": "Tie shoes",
|
||
"Quiz.Questions.Easy.96.Answer.C": "Sleep",
|
||
"Quiz.Questions.Easy.96.Answer.D": "Use a spoon",
|
||
"Quiz.Questions.Easy.96.Answer.E": "Call your mom",
|
||
"Quiz.Questions.Easy.96.CorrectAnswer": "D",
|
||
"Quiz.Questions.Easy.97": "一个农民有 17 只羊,除了 9 只之外,其他都跑掉了。还剩下多少?",
|
||
"Quiz.Questions.Easy.97.Answer.A": "8",
|
||
"Quiz.Questions.Easy.97.Answer.B": "9",
|
||
"Quiz.Questions.Easy.97.Answer.C": "17",
|
||
"Quiz.Questions.Easy.97.Answer.D": "13",
|
||
"Quiz.Questions.Easy.97.Answer.E": "5",
|
||
"Quiz.Questions.Easy.97.CorrectAnswer": "B",
|
||
"Quiz.Questions.Easy.98": "如果两支铅笔的价格是 8 美分,那么五支铅笔的价格是多少?",
|
||
"Quiz.Questions.Easy.98.Answer.A": "16 美分",
|
||
"Quiz.Questions.Easy.98.Answer.B": "20美分",
|
||
"Quiz.Questions.Easy.98.Answer.C": "22 美分",
|
||
"Quiz.Questions.Easy.98.Answer.D": "24 美分",
|
||
"Quiz.Questions.Easy.98.Answer.E": "30 美分",
|
||
"Quiz.Questions.Easy.98.CorrectAnswer": "B",
|
||
"Quiz.Questions.Easy.99": "2,4,8,16,下一个数字是什么?",
|
||
"Quiz.Questions.Easy.99.Answer.A": "20",
|
||
"Quiz.Questions.Easy.99.Answer.B": "24",
|
||
"Quiz.Questions.Easy.99.Answer.C": "30",
|
||
"Quiz.Questions.Easy.99.Answer.D": "32",
|
||
"Quiz.Questions.Easy.99.Answer.E": "36",
|
||
"Quiz.Questions.Easy.99.CorrectAnswer": "D",
|
||
"Quiz.Questions.Easy.100": "哪个数字不属于哪个:3、5、7、9、11?",
|
||
"Quiz.Questions.Easy.100.Answer.A": "3",
|
||
"Quiz.Questions.Easy.100.Answer.B": "5",
|
||
"Quiz.Questions.Easy.100.Answer.C": "7",
|
||
"Quiz.Questions.Easy.100.Answer.D": "9",
|
||
"Quiz.Questions.Easy.100.Answer.E": "11",
|
||
"Quiz.Questions.Easy.100.CorrectAnswer": "D",
|
||
"Quiz.Questions.Easy.101": "一个球棒和一个球的总成本为1.10美元。球棒比球多花了 $1。球是多少?",
|
||
"Quiz.Questions.Easy.101.Answer.A": "$0.10",
|
||
"Quiz.Questions.Easy.101.Answer.B": "$0.05",
|
||
"Quiz.Questions.Easy.101.Answer.C": "$0.01",
|
||
"Quiz.Questions.Easy.101.Answer.D": "$0.50",
|
||
"Quiz.Questions.Easy.101.Answer.E": "$0.20",
|
||
"Quiz.Questions.Easy.101.CorrectAnswer": "B",
|
||
"Quiz.Questions.Easy.102": "哪个形状的侧面最少?",
|
||
"Quiz.Questions.Easy.102.Answer.A": "Triangle",
|
||
"Quiz.Questions.Easy.102.Answer.B": "Square",
|
||
"Quiz.Questions.Easy.102.Answer.C": "Hexagon",
|
||
"Quiz.Questions.Easy.102.Answer.D": "Pentagon",
|
||
"Quiz.Questions.Easy.102.Answer.E": "Octagon",
|
||
"Quiz.Questions.Easy.102.CorrectAnswer": "A",
|
||
"Quiz.Questions.Easy.103": "If all bloops are razzies, and all razzies are luzzies, are all bloops definitely luzzies?",
|
||
"Quiz.Questions.Easy.103.Answer.A": "Yes",
|
||
"Quiz.Questions.Easy.103.Answer.B": "No",
|
||
"Quiz.Questions.Easy.103.Answer.C": "Only sometimes",
|
||
"Quiz.Questions.Easy.103.Answer.D": "Not enough info",
|
||
"Quiz.Questions.Easy.103.Answer.E": "Depends",
|
||
"Quiz.Questions.Easy.103.CorrectAnswer": "A",
|
||
"Quiz.Questions.Easy.104": "What comes next? J, F, M, A, M, J, J, A, S, ?",
|
||
"Quiz.Questions.Easy.104.Answer.A": "A",
|
||
"Quiz.Questions.Easy.104.Answer.B": "D",
|
||
"Quiz.Questions.Easy.104.Answer.C": "O",
|
||
"Quiz.Questions.Easy.104.Answer.D": "N",
|
||
"Quiz.Questions.Easy.104.Answer.E": "M",
|
||
"Quiz.Questions.Easy.104.CorrectAnswer": "C",
|
||
"Quiz.Questions.Easy.105": "Two fathers and two sons go fishing. They catch 3 fish. Each person gets one. How is that possible?",
|
||
"Quiz.Questions.Easy.105.Answer.A": "One fish is shared",
|
||
"Quiz.Questions.Easy.105.Answer.B": "They lied",
|
||
"Quiz.Questions.Easy.105.Answer.C": "One is a ghost",
|
||
"Quiz.Questions.Easy.105.Answer.D": "They are grandfather, father, and son",
|
||
"Quiz.Questions.Easy.105.Answer.E": "One didn't want any",
|
||
"Quiz.Questions.Easy.105.CorrectAnswer": "D",
|
||
"Quiz.Questions.Easy.106": "What always ends everything?",
|
||
"Quiz.Questions.Easy.106.Answer.A": "A stop sign",
|
||
"Quiz.Questions.Easy.106.Answer.B": "A wall",
|
||
"Quiz.Questions.Easy.106.Answer.C": "The letter G",
|
||
"Quiz.Questions.Easy.106.Answer.D": "A full stop",
|
||
"Quiz.Questions.Easy.106.Answer.E": "Death",
|
||
"Quiz.Questions.Easy.106.CorrectAnswer": "C",
|
||
"Quiz.Questions.Easy.107": "You see a boat filled with people, but there isn't a single person on board. How?",
|
||
"Quiz.Questions.Easy.107.Answer.A": "They're hiding",
|
||
"Quiz.Questions.Easy.107.Answer.B": "It's underwater",
|
||
"Quiz.Questions.Easy.107.Answer.C": "They're all married",
|
||
"Quiz.Questions.Easy.107.Answer.D": "It's an illusion",
|
||
"Quiz.Questions.Easy.107.Answer.E": "It's a dream",
|
||
"Quiz.Questions.Easy.107.CorrectAnswer": "C",
|
||
"Quiz.Questions.Easy.108": "如果 5 台机器制作 5 个小工具需要 5 分钟,那么 100 台机器制作 100 个小工具需要多长时间?",
|
||
"Quiz.Questions.Easy.108.Answer.A": "1 分钟",
|
||
"Quiz.Questions.Easy.108.Answer.B": "5 分钟",
|
||
"Quiz.Questions.Easy.108.Answer.C": "10 分钟",
|
||
"Quiz.Questions.Easy.108.Answer.D": "100 分钟",
|
||
"Quiz.Questions.Easy.108.Answer.E": "50 分钟",
|
||
"Quiz.Questions.Easy.108.CorrectAnswer": "B",
|
||
"Quiz.Questions.Easy.109": "你进入一个有火柴、灯、蜡烛和壁炉的房间。你先点燃什么?",
|
||
"Quiz.Questions.Easy.109.Answer.A": "灯",
|
||
"Quiz.Questions.Easy.109.Answer.B": "壁炉",
|
||
"Quiz.Questions.Easy.109.Answer.C": "蜡烛",
|
||
"Quiz.Questions.Easy.109.Answer.D": "火柴",
|
||
"Quiz.Questions.Easy.109.Answer.E": "无",
|
||
"Quiz.Questions.Easy.109.CorrectAnswer": "D",
|
||
"Quiz.Questions.Easy.110": "哪个数字是奇数:10、22、36、48、55、70?",
|
||
"Quiz.Questions.Easy.110.Answer.A": "22",
|
||
"Quiz.Questions.Easy.110.Answer.B": "36",
|
||
"Quiz.Questions.Easy.110.Answer.C": "48",
|
||
"Quiz.Questions.Easy.110.Answer.D": "55",
|
||
"Quiz.Questions.Easy.110.Answer.E": "70",
|
||
"Quiz.Questions.Easy.110.CorrectAnswer": "D",
|
||
"Quiz.Questions.Easy.111": "时钟显示时间为 3:15。时针和分针之间的角度是多少?",
|
||
"Quiz.Questions.Easy.111.Answer.A": "0°",
|
||
"Quiz.Questions.Easy.111.Answer.B": "7.5°",
|
||
"Quiz.Questions.Easy.111.Answer.C": "15°",
|
||
"Quiz.Questions.Easy.111.Answer.D": "22.5°",
|
||
"Quiz.Questions.Easy.111.Answer.E": "30°",
|
||
"Quiz.Questions.Easy.111.CorrectAnswer": "B",
|
||
"Quiz.Questions.Easy.112": "如果你挖一个 6 米深的坑,里面有多少泥土?",
|
||
"Quiz.Questions.Easy.112.Answer.A": "6 立方米",
|
||
"Quiz.Questions.Easy.112.Answer.B": "取决于宽度",
|
||
"Quiz.Questions.Easy.112.Answer.C": "无",
|
||
"Quiz.Questions.Easy.112.Answer.D": "无限",
|
||
"Quiz.Questions.Easy.112.Answer.E": "1 米",
|
||
"Quiz.Questions.Easy.112.CorrectAnswer": "C",
|
||
"Quiz.Questions.Easy.113": "A rooster lays an egg on the roof. Which way does it roll?",
|
||
"Quiz.Questions.Easy.113.Answer.A": "Left",
|
||
"Quiz.Questions.Easy.113.Answer.B": "Right",
|
||
"Quiz.Questions.Easy.113.Answer.C": "Down",
|
||
"Quiz.Questions.Easy.113.Answer.D": "It breaks",
|
||
"Quiz.Questions.Easy.113.Answer.E": "Roosters don't lay eggs",
|
||
"Quiz.Questions.Easy.113.CorrectAnswer": "E",
|
||
"Quiz.Questions.Easy.114": "Which is correct: \"The yolk of the egg are white\" or \"The yolk of the egg is white\"?",
|
||
"Quiz.Questions.Easy.114.Answer.A": "Are white",
|
||
"Quiz.Questions.Easy.114.Answer.B": "Is white",
|
||
"Quiz.Questions.Easy.114.Answer.C": "Neither",
|
||
"Quiz.Questions.Easy.114.Answer.D": "Both",
|
||
"Quiz.Questions.Easy.114.Answer.E": "It depends",
|
||
"Quiz.Questions.Easy.114.CorrectAnswer": "C",
|
||
"Quiz.Questions.Easy.115": "What comes once in a year, twice in a week, but never in a day?",
|
||
"Quiz.Questions.Easy.115.Answer.A": "时间宝石",
|
||
"Quiz.Questions.Easy.115.Answer.B": "Rain",
|
||
"Quiz.Questions.Easy.115.Answer.C": "The letter E",
|
||
"Quiz.Questions.Easy.115.Answer.D": "Weekend",
|
||
"Quiz.Questions.Easy.115.Answer.E": "Silence",
|
||
"Quiz.Questions.Easy.115.CorrectAnswer": "C",
|
||
"Quiz.Questions.Easy.116": "What's full of holes but still holds water?",
|
||
"Quiz.Questions.Easy.116.Answer.A": "A pipe",
|
||
"Quiz.Questions.Easy.116.Answer.B": "A net",
|
||
"Quiz.Questions.Easy.116.Answer.C": "A sponge",
|
||
"Quiz.Questions.Easy.116.Answer.D": "A bag",
|
||
"Quiz.Questions.Easy.116.Answer.E": "A leaky bottle",
|
||
"Quiz.Questions.Easy.116.CorrectAnswer": "C",
|
||
"Quiz.Questions.Easy.117": "How many times can you subtract 10 from 100?",
|
||
"Quiz.Questions.Easy.117.Answer.A": "10",
|
||
"Quiz.Questions.Easy.117.Answer.B": "9",
|
||
"Quiz.Questions.Easy.117.Answer.C": "1",
|
||
"Quiz.Questions.Easy.117.Answer.D": "100",
|
||
"Quiz.Questions.Easy.117.Answer.E": "Infinite",
|
||
"Quiz.Questions.Easy.117.CorrectAnswer": "C",
|
||
"Quiz.Questions.Easy.118": "What invention lets you look through a wall?",
|
||
"Quiz.Questions.Easy.118.Answer.A": "A periscope",
|
||
"Quiz.Questions.Easy.118.Answer.B": "X-ray",
|
||
"Quiz.Questions.Easy.118.Answer.C": "A window",
|
||
"Quiz.Questions.Easy.118.Answer.D": "A camera",
|
||
"Quiz.Questions.Easy.118.Answer.E": "Mirror",
|
||
"Quiz.Questions.Easy.118.CorrectAnswer": "C",
|
||
"Quiz.Questions.Easy.119": "你看到一棵树上有 10 只鸟。一个猎人射杀了一只。还剩下多少?",
|
||
"Quiz.Questions.Easy.119.Answer.A": "9",
|
||
"Quiz.Questions.Easy.119.Answer.B": "10",
|
||
"Quiz.Questions.Easy.119.Answer.C": "13",
|
||
"Quiz.Questions.Easy.119.Answer.D": "1",
|
||
"Quiz.Questions.Easy.119.Answer.E": "取决于",
|
||
"Quiz.Questions.Easy.119.CorrectAnswer": "C",
|
||
"Quiz.Questions.Easy.120": "圆的方程是 (x - 4)<sup>2</sup>+(y+6)<sup>2</sup> = 100。圆心的坐标是多少?",
|
||
"Quiz.Questions.Easy.120.Answer.A": "(-4;6)",
|
||
"Quiz.Questions.Easy.120.Answer.B": "(2;10)",
|
||
"Quiz.Questions.Easy.120.Answer.C": "(10;2)",
|
||
"Quiz.Questions.Easy.120.Answer.D": "(4;-6)",
|
||
"Quiz.Questions.Easy.120.Answer.E": "(100;100)",
|
||
"Quiz.Questions.Easy.120.CorrectAnswer": "D",
|
||
"Quiz.Questions.Easy.121": "If you have it, you want to share it. If you share it, you no longer have it. What is it?",
|
||
"Quiz.Questions.Easy.121.Answer.A": "时间宝石",
|
||
"Quiz.Questions.Easy.121.Answer.B": "一个秘密",
|
||
"Quiz.Questions.Easy.121.Answer.C": "Money",
|
||
"Quiz.Questions.Easy.121.Answer.D": "Food",
|
||
"Quiz.Questions.Easy.121.Answer.E": "Happiness",
|
||
"Quiz.Questions.Easy.121.CorrectAnswer": "B",
|
||
"Quiz.Questions.Easy.122": "How many animals of each kind did Moses take on the Ark?",
|
||
"Quiz.Questions.Easy.122.Answer.A": "2",
|
||
"Quiz.Questions.Easy.122.Answer.B": "4",
|
||
"Quiz.Questions.Easy.122.Answer.C": "没有人",
|
||
"Quiz.Questions.Easy.122.Answer.D": "1",
|
||
"Quiz.Questions.Easy.122.Answer.E": "It was Noah",
|
||
"Quiz.Questions.Easy.122.CorrectAnswer": "E",
|
||
"Quiz.Questions.Easy.123": "Before Mount Everest was discovered, what was the tallest mountain on Earth?",
|
||
"Quiz.Questions.Easy.123.Answer.A": "K2",
|
||
"Quiz.Questions.Easy.123.Answer.B": "Kilimanjaro",
|
||
"Quiz.Questions.Easy.123.Answer.C": "Mont Blanc",
|
||
"Quiz.Questions.Easy.123.Answer.D": "Mount Everest",
|
||
"Quiz.Questions.Easy.123.Answer.E": "Unknown",
|
||
"Quiz.Questions.Easy.123.CorrectAnswer": "D",
|
||
"Quiz.Questions.Easy.124": "What is 1 + 1 × 0 + 1 = ?",
|
||
"Quiz.Questions.Easy.124.Answer.A": "13",
|
||
"Quiz.Questions.Easy.124.Answer.B": "1",
|
||
"Quiz.Questions.Easy.124.Answer.C": "2",
|
||
"Quiz.Questions.Easy.124.Answer.D": "3",
|
||
"Quiz.Questions.Easy.124.Answer.E": "4",
|
||
"Quiz.Questions.Easy.124.CorrectAnswer": "C",
|
||
"Quiz.Questions.Easy.125": "If a dozen eggs cost 12 cents, how much does one egg cost?",
|
||
"Quiz.Questions.Easy.125.Answer.A": "1 cent",
|
||
"Quiz.Questions.Easy.125.Answer.B": "10 cents",
|
||
"Quiz.Questions.Easy.125.Answer.C": "12 cents",
|
||
"Quiz.Questions.Easy.125.Answer.D": "0.5 cent",
|
||
"Quiz.Questions.Easy.125.Answer.E": "0.25 cent",
|
||
"Quiz.Questions.Easy.125.CorrectAnswer": "A",
|
||
"Quiz.Questions.Easy.126": "What is the sum of the first 10 positive integers?",
|
||
"Quiz.Questions.Easy.126.Answer.A": "50",
|
||
"Quiz.Questions.Easy.126.Answer.B": "55",
|
||
"Quiz.Questions.Easy.126.Answer.C": "60",
|
||
"Quiz.Questions.Easy.126.Answer.D": "45",
|
||
"Quiz.Questions.Easy.126.Answer.E": "100",
|
||
"Quiz.Questions.Easy.126.CorrectAnswer": "B",
|
||
"Quiz.Questions.Easy.127": "I am a number. Multiply me by 4 and subtract 6, you get 18. What number am I?",
|
||
"Quiz.Questions.Easy.127.Answer.A": "4",
|
||
"Quiz.Questions.Easy.127.Answer.B": "5",
|
||
"Quiz.Questions.Easy.127.Answer.C": "6",
|
||
"Quiz.Questions.Easy.127.Answer.D": "7",
|
||
"Quiz.Questions.Easy.127.Answer.E": "8",
|
||
"Quiz.Questions.Easy.127.CorrectAnswer": "C",
|
||
"Quiz.Questions.Easy.128": "How many sides does a nonagon have?",
|
||
"Quiz.Questions.Easy.128.Answer.A": "8",
|
||
"Quiz.Questions.Easy.128.Answer.B": "9",
|
||
"Quiz.Questions.Easy.128.Answer.C": "10",
|
||
"Quiz.Questions.Easy.128.Answer.D": "11",
|
||
"Quiz.Questions.Easy.128.Answer.E": "12",
|
||
"Quiz.Questions.Easy.128.CorrectAnswer": "B",
|
||
"Quiz.Questions.Easy.129": "What is the missing number in the following sequence: 1, 4, 9, 16, ?, 36",
|
||
"Quiz.Questions.Easy.129.Answer.A": "20",
|
||
"Quiz.Questions.Easy.129.Answer.B": "25",
|
||
"Quiz.Questions.Easy.129.Answer.C": "30",
|
||
"Quiz.Questions.Easy.129.Answer.D": "32",
|
||
"Quiz.Questions.Easy.129.Answer.E": "49",
|
||
"Quiz.Questions.Easy.129.CorrectAnswer": "B",
|
||
"Quiz.Questions.Easy.130": "Divide 30 by 1/2 and then add 10. What's the result?",
|
||
"Quiz.Questions.Easy.130.Answer.A": "15",
|
||
"Quiz.Questions.Easy.130.Answer.B": "25",
|
||
"Quiz.Questions.Easy.130.Answer.C": "50",
|
||
"Quiz.Questions.Easy.130.Answer.D": "70",
|
||
"Quiz.Questions.Easy.130.Answer.E": "80",
|
||
"Quiz.Questions.Easy.130.CorrectAnswer": "D",
|
||
"Quiz.Questions.Easy.131": "A pizza is cut into 8 equal slices. You eat 3 of them. What fraction of the pizza remains?",
|
||
"Quiz.Questions.Easy.131.Answer.A": "3/8",
|
||
"Quiz.Questions.Easy.131.Answer.B": "1/2",
|
||
"Quiz.Questions.Easy.131.Answer.C": "5/8",
|
||
"Quiz.Questions.Easy.131.Answer.D": "2/3",
|
||
"Quiz.Questions.Easy.131.Answer.E": "6/8",
|
||
"Quiz.Questions.Easy.131.CorrectAnswer": "C",
|
||
"Quiz.Questions.Easy.132": "Which of the following numbers is divisible by 9: 123, 124, 125, 126, 127?",
|
||
"Quiz.Questions.Easy.132.Answer.A": "123",
|
||
"Quiz.Questions.Easy.132.Answer.B": "124",
|
||
"Quiz.Questions.Easy.132.Answer.C": "125",
|
||
"Quiz.Questions.Easy.132.Answer.D": "126",
|
||
"Quiz.Questions.Easy.132.Answer.E": "127",
|
||
"Quiz.Questions.Easy.132.CorrectAnswer": "D",
|
||
"Quiz.Questions.Easy.133": "What is 10% of 200?",
|
||
"Quiz.Questions.Easy.133.Answer.A": "2",
|
||
"Quiz.Questions.Easy.133.Answer.B": "10",
|
||
"Quiz.Questions.Easy.133.Answer.C": "20",
|
||
"Quiz.Questions.Easy.133.Answer.D": "40",
|
||
"Quiz.Questions.Easy.133.Answer.E": "5",
|
||
"Quiz.Questions.Easy.133.CorrectAnswer": "C",
|
||
"Quiz.Questions.Easy.134": "A 100 meters long train is moving at 50 m/s. How many seconds will it take to pass a post?",
|
||
"Quiz.Questions.Easy.134.Answer.A": "1",
|
||
"Quiz.Questions.Easy.134.Answer.B": "2",
|
||
"Quiz.Questions.Easy.134.Answer.C": "3",
|
||
"Quiz.Questions.Easy.134.Answer.D": "4",
|
||
"Quiz.Questions.Easy.134.Answer.E": "5",
|
||
"Quiz.Questions.Easy.134.CorrectAnswer": "B",
|
||
"Quiz.Questions.Easy.135": "How many different ways can you arrange the letters in the word \"MATH\"?",
|
||
"Quiz.Questions.Easy.135.Answer.A": "12",
|
||
"Quiz.Questions.Easy.135.Answer.B": "16",
|
||
"Quiz.Questions.Easy.135.Answer.C": "24",
|
||
"Quiz.Questions.Easy.135.Answer.D": "32",
|
||
"Quiz.Questions.Easy.135.Answer.E": "48",
|
||
"Quiz.Questions.Easy.135.CorrectAnswer": "C",
|
||
"Quiz.Questions.Easy.136": "You have 5 shirts and 3 pairs of pants. How many unique outfit combinations can you make?",
|
||
"Quiz.Questions.Easy.136.Answer.A": "8",
|
||
"Quiz.Questions.Easy.136.Answer.B": "15",
|
||
"Quiz.Questions.Easy.136.Answer.C": "5",
|
||
"Quiz.Questions.Easy.136.Answer.D": "10",
|
||
"Quiz.Questions.Easy.136.Answer.E": "20",
|
||
"Quiz.Questions.Easy.136.CorrectAnswer": "B",
|
||
"Quiz.Questions.Easy.137": "You roll two six-sided dice. What is the probability that their sum is 7?",
|
||
"Quiz.Questions.Easy.137.Answer.A": "1/12",
|
||
"Quiz.Questions.Easy.137.Answer.B": "1/6",
|
||
"Quiz.Questions.Easy.137.Answer.C": "1/8",
|
||
"Quiz.Questions.Easy.137.Answer.D": "1/36",
|
||
"Quiz.Questions.Easy.137.Answer.E": "1/9",
|
||
"Quiz.Questions.Easy.137.CorrectAnswer": "B",
|
||
"Quiz.Questions.Easy.138": "How many 3-digit numbers can be formed by using only the digits 1 to 5, without repeating any digit?",
|
||
"Quiz.Questions.Easy.138.Answer.A": "120",
|
||
"Quiz.Questions.Easy.138.Answer.B": "60",
|
||
"Quiz.Questions.Easy.138.Answer.C": "100",
|
||
"Quiz.Questions.Easy.138.Answer.D": "20",
|
||
"Quiz.Questions.Easy.138.Answer.E": "80",
|
||
"Quiz.Questions.Easy.138.CorrectAnswer": "B",
|
||
"Quiz.Questions.Easy.139": "你抛出3枚公平的硬币,得到2个正面的概率是多少?",
|
||
"Quiz.Questions.Easy.139.Answer.A": "1/8",
|
||
"Quiz.Questions.Easy.139.Answer.B": "1/4",
|
||
"Quiz.Questions.Easy.139.Answer.C": "3/8",
|
||
"Quiz.Questions.Easy.139.Answer.D": "1/2",
|
||
"Quiz.Questions.Easy.139.Answer.E": "5/8",
|
||
"Quiz.Questions.Easy.139.CorrectAnswer": "C",
|
||
"Quiz.Questions.Easy.140": "If 6 people shake hands with every other person once, how many total handshakes occur?",
|
||
"Quiz.Questions.Easy.140.Answer.A": "15",
|
||
"Quiz.Questions.Easy.140.Answer.B": "12",
|
||
"Quiz.Questions.Easy.140.Answer.C": "30",
|
||
"Quiz.Questions.Easy.140.Answer.D": "6",
|
||
"Quiz.Questions.Easy.140.Answer.E": "20",
|
||
"Quiz.Questions.Easy.140.CorrectAnswer": "A",
|
||
"Quiz.Questions.Easy.141": "How many diagonals does a hexagon have?",
|
||
"Quiz.Questions.Easy.141.Answer.A": "6",
|
||
"Quiz.Questions.Easy.141.Answer.B": "9",
|
||
"Quiz.Questions.Easy.141.Answer.C": "12",
|
||
"Quiz.Questions.Easy.141.Answer.D": "15",
|
||
"Quiz.Questions.Easy.141.Answer.E": "18",
|
||
"Quiz.Questions.Easy.141.CorrectAnswer": "B",
|
||
"Quiz.Questions.Easy.142": "如果商店提供20%的折扣,然后再加上10%的税,那么一个$100物品的最终价格是多少?",
|
||
"Quiz.Questions.Easy.142.Answer.A": "$88",
|
||
"Quiz.Questions.Easy.142.Answer.B": "$90",
|
||
"Quiz.Questions.Easy.142.Answer.C": "$92",
|
||
"Quiz.Questions.Easy.142.Answer.D": "$108",
|
||
"Quiz.Questions.Easy.142.Answer.E": "$110",
|
||
"Quiz.Questions.Easy.142.CorrectAnswer": "A",
|
||
"Quiz.Questions.Easy.143": "How many subsets does a set with 6 elements have?",
|
||
"Quiz.Questions.Easy.143.Answer.A": "16",
|
||
"Quiz.Questions.Easy.143.Answer.B": "32",
|
||
"Quiz.Questions.Easy.143.Answer.C": "64",
|
||
"Quiz.Questions.Easy.143.Answer.D": "128",
|
||
"Quiz.Questions.Easy.143.Answer.E": "256",
|
||
"Quiz.Questions.Easy.143.CorrectAnswer": "C",
|
||
"Quiz.Questions.Easy.144": "You're choosing 2 fruits from a basket of 5 types. Order doesn't matter. How many combinations?",
|
||
"Quiz.Questions.Easy.144.Answer.A": "10",
|
||
"Quiz.Questions.Easy.144.Answer.B": "20",
|
||
"Quiz.Questions.Easy.144.Answer.C": "25",
|
||
"Quiz.Questions.Easy.144.Answer.D": "5",
|
||
"Quiz.Questions.Easy.144.Answer.E": "15",
|
||
"Quiz.Questions.Easy.144.CorrectAnswer": "A",
|
||
"Quiz.Questions.Easy.145": "A box contains 3 red, 4 blue, and 5 green marbles. You pick one at random. What's the chance it's green?",
|
||
"Quiz.Questions.Easy.145.Answer.A": "1/3",
|
||
"Quiz.Questions.Easy.145.Answer.B": "5/12",
|
||
"Quiz.Questions.Easy.145.Answer.C": "1/2",
|
||
"Quiz.Questions.Easy.145.Answer.D": "5/9",
|
||
"Quiz.Questions.Easy.145.Answer.E": "3/10",
|
||
"Quiz.Questions.Easy.145.CorrectAnswer": "B",
|
||
"Quiz.Questions.Easy.146": "How many different ways can you arrange the letters in \"LEVEL\"?",
|
||
"Quiz.Questions.Easy.146.Answer.A": "60",
|
||
"Quiz.Questions.Easy.146.Answer.B": "30",
|
||
"Quiz.Questions.Easy.146.Answer.C": "120",
|
||
"Quiz.Questions.Easy.146.Answer.D": "40",
|
||
"Quiz.Questions.Easy.146.Answer.E": "48",
|
||
"Quiz.Questions.Easy.146.CorrectAnswer": "B",
|
||
"Quiz.Questions.Easy.147": "How many 4-digit numbers can be made by using the digits 1, 2, 2, 3?",
|
||
"Quiz.Questions.Easy.147.Answer.A": "12",
|
||
"Quiz.Questions.Easy.147.Answer.B": "24",
|
||
"Quiz.Questions.Easy.147.Answer.C": "6",
|
||
"Quiz.Questions.Easy.147.Answer.D": "18",
|
||
"Quiz.Questions.Easy.147.Answer.E": "36",
|
||
"Quiz.Questions.Easy.147.CorrectAnswer": "A",
|
||
"Quiz.Questions.Easy.148": "You have 4 keys, only one opens a door. You try them one by one, without repeating. What's the chance you open it on the third try?",
|
||
"Quiz.Questions.Easy.148.Answer.A": "1/4",
|
||
"Quiz.Questions.Easy.148.Answer.B": "1/6",
|
||
"Quiz.Questions.Easy.148.Answer.C": "1/3",
|
||
"Quiz.Questions.Easy.148.Answer.D": "1/2",
|
||
"Quiz.Questions.Easy.148.Answer.E": "1/12",
|
||
"Quiz.Questions.Easy.148.CorrectAnswer": "A",
|
||
"Quiz.Questions.Easy.149": "A triangle has two equal sides and one angle is 90°. What type of triangle is it?",
|
||
"Quiz.Questions.Easy.149.Answer.A": "Equilateral",
|
||
"Quiz.Questions.Easy.149.Answer.B": "Isosceles",
|
||
"Quiz.Questions.Easy.149.Answer.C": "Scalene",
|
||
"Quiz.Questions.Easy.149.Answer.D": "Acute",
|
||
"Quiz.Questions.Easy.149.Answer.E": "没有人",
|
||
"Quiz.Questions.Easy.149.CorrectAnswer": "B",
|
||
"Quiz.Questions.Easy.150": "Which shape has the most number of lines of symmetry?",
|
||
"Quiz.Questions.Easy.150.Answer.A": "Triangle",
|
||
"Quiz.Questions.Easy.150.Answer.B": "Square",
|
||
"Quiz.Questions.Easy.150.Answer.C": "Circle",
|
||
"Quiz.Questions.Easy.150.Answer.D": "Pentagon",
|
||
"Quiz.Questions.Easy.150.Answer.E": "Hexagon",
|
||
"Quiz.Questions.Easy.150.CorrectAnswer": "C",
|
||
"Quiz.Questions.Easy.151": "A train leaves at 2:15 and arrives at 5:45. How long is the trip?",
|
||
"Quiz.Questions.Easy.151.Answer.A": "3.5 hours",
|
||
"Quiz.Questions.Easy.151.Answer.B": "3 hours",
|
||
"Quiz.Questions.Easy.151.Answer.C": "2.5 hours",
|
||
"Quiz.Questions.Easy.151.Answer.D": "4 hours",
|
||
"Quiz.Questions.Easy.151.Answer.E": "3 hours 15 min",
|
||
"Quiz.Questions.Easy.151.CorrectAnswer": "A",
|
||
"Quiz.Questions.Easy.152": "How many diagonals does an octagon have?",
|
||
"Quiz.Questions.Easy.152.Answer.A": "16",
|
||
"Quiz.Questions.Easy.152.Answer.B": "20",
|
||
"Quiz.Questions.Easy.152.Answer.C": "24",
|
||
"Quiz.Questions.Easy.152.Answer.D": "28",
|
||
"Quiz.Questions.Easy.152.Answer.E": "32",
|
||
"Quiz.Questions.Easy.152.CorrectAnswer": "B",
|
||
"Quiz.Questions.Easy.153": "A square has perimeter 20 cm. What is the area?",
|
||
"Quiz.Questions.Easy.153.Answer.A": "16",
|
||
"Quiz.Questions.Easy.153.Answer.B": "25",
|
||
"Quiz.Questions.Easy.153.Answer.C": "36",
|
||
"Quiz.Questions.Easy.153.Answer.D": "20",
|
||
"Quiz.Questions.Easy.153.Answer.E": "100",
|
||
"Quiz.Questions.Easy.153.CorrectAnswer": "B",
|
||
"Quiz.Questions.Easy.154": "How many faces, edges, and vertices does a cube have?",
|
||
"Quiz.Questions.Easy.154.Answer.A": "6, 12, 8",
|
||
"Quiz.Questions.Easy.154.Answer.B": "8, 12, 6",
|
||
"Quiz.Questions.Easy.154.Answer.C": "6, 8, 12",
|
||
"Quiz.Questions.Easy.154.Answer.D": "12, 6, 8",
|
||
"Quiz.Questions.Easy.154.Answer.E": "6, 12, 6",
|
||
"Quiz.Questions.Easy.154.CorrectAnswer": "A",
|
||
"Quiz.Questions.Easy.155": "What is the smallest number that has exactly 6 divisors?",
|
||
"Quiz.Questions.Easy.155.Answer.A": "8",
|
||
"Quiz.Questions.Easy.155.Answer.B": "10",
|
||
"Quiz.Questions.Easy.155.Answer.C": "12",
|
||
"Quiz.Questions.Easy.155.Answer.D": "18",
|
||
"Quiz.Questions.Easy.155.Answer.E": "20",
|
||
"Quiz.Questions.Easy.155.CorrectAnswer": "C",
|
||
"Quiz.Questions.Easy.156": "You buy a $10 item and pay with a $20 bill. How much change should you get back?",
|
||
"Quiz.Questions.Easy.156.Answer.A": "$5",
|
||
"Quiz.Questions.Easy.156.Answer.B": "$10",
|
||
"Quiz.Questions.Easy.156.Answer.C": "$15",
|
||
"Quiz.Questions.Easy.156.Answer.D": "$20",
|
||
"Quiz.Questions.Easy.156.Answer.E": "$25",
|
||
"Quiz.Questions.Easy.156.CorrectAnswer": "B",
|
||
"Quiz.Questions.Easy.157": "If 5 pens cost $10, how much do 3 pens cost?",
|
||
"Quiz.Questions.Easy.157.Answer.A": "$4",
|
||
"Quiz.Questions.Easy.157.Answer.B": "$5",
|
||
"Quiz.Questions.Easy.157.Answer.C": "$6",
|
||
"Quiz.Questions.Easy.157.Answer.D": "$8",
|
||
"Quiz.Questions.Easy.157.Answer.E": "$3",
|
||
"Quiz.Questions.Easy.157.CorrectAnswer": "C",
|
||
"Quiz.Questions.Easy.158": "A dozen eggs cost $3. How much does one egg cost?",
|
||
"Quiz.Questions.Easy.158.Answer.A": "0.25¢",
|
||
"Quiz.Questions.Easy.158.Answer.B": "25¢",
|
||
"Quiz.Questions.Easy.158.Answer.C": "30¢",
|
||
"Quiz.Questions.Easy.158.Answer.D": "15¢",
|
||
"Quiz.Questions.Easy.158.Answer.E": "没有人",
|
||
"Quiz.Questions.Easy.158.CorrectAnswer": "A",
|
||
"Quiz.Questions.Easy.159": "You're facing south. You turn left, then left again, and then right. Which direction are you now facing?",
|
||
"Quiz.Questions.Easy.159.Answer.A": "North",
|
||
"Quiz.Questions.Easy.159.Answer.B": "West",
|
||
"Quiz.Questions.Easy.159.Answer.C": "South",
|
||
"Quiz.Questions.Easy.159.Answer.D": "East",
|
||
"Quiz.Questions.Easy.159.Answer.E": "Northeast",
|
||
"Quiz.Questions.Easy.159.CorrectAnswer": "D",
|
||
"Quiz.Questions.Easy.160": "If a shirt costs $30 and is 50% off, what is the new price?",
|
||
"Quiz.Questions.Easy.160.Answer.A": "$10",
|
||
"Quiz.Questions.Easy.160.Answer.B": "$15",
|
||
"Quiz.Questions.Easy.160.Answer.C": "$20",
|
||
"Quiz.Questions.Easy.160.Answer.D": "$25",
|
||
"Quiz.Questions.Easy.160.Answer.E": "$30",
|
||
"Quiz.Questions.Easy.160.CorrectAnswer": "B",
|
||
"Quiz.Questions.Easy.161": "A baker has 24 muffins and packs them into boxes of 6. How many boxes will he need?",
|
||
"Quiz.Questions.Easy.161.Answer.A": "2",
|
||
"Quiz.Questions.Easy.161.Answer.B": "3",
|
||
"Quiz.Questions.Easy.161.Answer.C": "4",
|
||
"Quiz.Questions.Easy.161.Answer.D": "5",
|
||
"Quiz.Questions.Easy.161.Answer.E": "6",
|
||
"Quiz.Questions.Easy.161.CorrectAnswer": "C",
|
||
"Quiz.Questions.Easy.162": "You walk 3 km north, then 4 km east. How far are you from your starting point?",
|
||
"Quiz.Questions.Easy.162.Answer.A": "5 km",
|
||
"Quiz.Questions.Easy.162.Answer.B": "6 km",
|
||
"Quiz.Questions.Easy.162.Answer.C": "7 km",
|
||
"Quiz.Questions.Easy.162.Answer.D": "8 km",
|
||
"Quiz.Questions.Easy.162.Answer.E": "9 km",
|
||
"Quiz.Questions.Easy.162.CorrectAnswer": "A",
|
||
"Quiz.Questions.Easy.163": "A pair of shoes costs $60. One shoe is $10 more than the other. What is the price of each shoe?",
|
||
"Quiz.Questions.Easy.163.Answer.A": "$25 and $35",
|
||
"Quiz.Questions.Easy.163.Answer.B": "$20 and $40",
|
||
"Quiz.Questions.Easy.163.Answer.C": "$30 and $30",
|
||
"Quiz.Questions.Easy.163.Answer.D": "$15 and $45",
|
||
"Quiz.Questions.Easy.163.Answer.E": "$10 and $50",
|
||
"Quiz.Questions.Easy.163.CorrectAnswer": "A",
|
||
"Quiz.Questions.Easy.164": "If a train travels 60 km in 1 hour, how far does it go in 30 minutes?",
|
||
"Quiz.Questions.Easy.164.Answer.A": "20 km",
|
||
"Quiz.Questions.Easy.164.Answer.B": "25 km",
|
||
"Quiz.Questions.Easy.164.Answer.C": "30 km",
|
||
"Quiz.Questions.Easy.164.Answer.D": "35 km",
|
||
"Quiz.Questions.Easy.164.Answer.E": "40 km",
|
||
"Quiz.Questions.Easy.164.CorrectAnswer": "C",
|
||
"Quiz.Questions.Easy.165": "What is the sum of angles in a triangle (in Euclidean geometry)?",
|
||
"Quiz.Questions.Easy.165.Answer.A": "90°",
|
||
"Quiz.Questions.Easy.165.Answer.B": "180°",
|
||
"Quiz.Questions.Easy.165.Answer.C": "270°",
|
||
"Quiz.Questions.Easy.165.Answer.D": "360°",
|
||
"Quiz.Questions.Easy.165.Answer.E": "Depends on the triangle",
|
||
"Quiz.Questions.Easy.165.CorrectAnswer": "B",
|
||
"Quiz.Questions.Easy.166": "What is the missing number in the following sequence: 2, 5, ?, 11, 14",
|
||
"Quiz.Questions.Easy.166.Answer.A": "6",
|
||
"Quiz.Questions.Easy.166.Answer.B": "7",
|
||
"Quiz.Questions.Easy.166.Answer.C": "8",
|
||
"Quiz.Questions.Easy.166.Answer.D": "9",
|
||
"Quiz.Questions.Easy.166.Answer.E": "10",
|
||
"Quiz.Questions.Easy.166.CorrectAnswer": "C",
|
||
"Quiz.Questions.Easy.167": "You are in a race. You pass the person in 2nd place. What place are you in now?",
|
||
"Quiz.Questions.Easy.167.Answer.A": "1st",
|
||
"Quiz.Questions.Easy.167.Answer.B": "2nd",
|
||
"Quiz.Questions.Easy.167.Answer.C": "3rd",
|
||
"Quiz.Questions.Easy.167.Answer.D": "4th",
|
||
"Quiz.Questions.Easy.167.Answer.E": "Can't be determined",
|
||
"Quiz.Questions.Easy.167.CorrectAnswer": "B",
|
||
"Quiz.Questions.Easy.168": "If 2 pencils cost $1, how many can you buy with $5?",
|
||
"Quiz.Questions.Easy.168.Answer.A": "8",
|
||
"Quiz.Questions.Easy.168.Answer.B": "10",
|
||
"Quiz.Questions.Easy.168.Answer.C": "5",
|
||
"Quiz.Questions.Easy.168.Answer.D": "12",
|
||
"Quiz.Questions.Easy.168.Answer.E": "4",
|
||
"Quiz.Questions.Easy.168.CorrectAnswer": "B",
|
||
"Quiz.Questions.Easy.169": "How many months in a year have exactly 30 days?",
|
||
"Quiz.Questions.Easy.169.Answer.A": "4",
|
||
"Quiz.Questions.Easy.169.Answer.B": "6",
|
||
"Quiz.Questions.Easy.169.Answer.C": "5",
|
||
"Quiz.Questions.Easy.169.Answer.D": "12",
|
||
"Quiz.Questions.Easy.169.Answer.E": "11",
|
||
"Quiz.Questions.Easy.169.CorrectAnswer": "A",
|
||
"Quiz.Questions.Easy.170": "Which 3 numbers give the same result when added together or multiplied together?",
|
||
"Quiz.Questions.Easy.170.Answer.A": "1, 2, 3",
|
||
"Quiz.Questions.Easy.170.Answer.B": "0, 1, 2",
|
||
"Quiz.Questions.Easy.170.Answer.C": "2, 2, 2",
|
||
"Quiz.Questions.Easy.170.Answer.D": "1, 1, 1",
|
||
"Quiz.Questions.Easy.170.Answer.E": "3, 3, 3",
|
||
"Quiz.Questions.Easy.170.CorrectAnswer": "A",
|
||
"Quiz.Questions.Easy.171": "A snail climbs 3 meters during the day and slips down 2 meters at night. How many days will it take to reach the top of a 10-meter pole?",
|
||
"Quiz.Questions.Easy.171.Answer.A": "10",
|
||
"Quiz.Questions.Easy.171.Answer.B": "9",
|
||
"Quiz.Questions.Easy.171.Answer.C": "8",
|
||
"Quiz.Questions.Easy.171.Answer.D": "7",
|
||
"Quiz.Questions.Easy.171.Answer.E": "5",
|
||
"Quiz.Questions.Easy.171.CorrectAnswer": "C",
|
||
"Quiz.Questions.Easy.172": "If you double the diameter of a circle, the area will:",
|
||
"Quiz.Questions.Easy.172.Answer.A": "Become half",
|
||
"Quiz.Questions.Easy.172.Answer.B": "Remain the same",
|
||
"Quiz.Questions.Easy.172.Answer.C": "Double",
|
||
"Quiz.Questions.Easy.172.Answer.D": "Triple",
|
||
"Quiz.Questions.Easy.172.Answer.E": "Quadruple",
|
||
"Quiz.Questions.Easy.172.CorrectAnswer": "E",
|
||
"Quiz.Questions.Easy.173": "Which one of the following words is the odd one out?",
|
||
"Quiz.Questions.Easy.173.Answer.A": "Inch",
|
||
"Quiz.Questions.Easy.173.Answer.B": "Liter",
|
||
"Quiz.Questions.Easy.173.Answer.C": "Mile",
|
||
"Quiz.Questions.Easy.173.Answer.D": "Yard",
|
||
"Quiz.Questions.Easy.173.Answer.E": "Foot",
|
||
"Quiz.Questions.Easy.173.CorrectAnswer": "B",
|
||
"Quiz.Questions.Easy.174": "If two's company and three's a crowd, what are four and five?",
|
||
"Quiz.Questions.Easy.174.Answer.A": "Nine",
|
||
"Quiz.Questions.Easy.174.Answer.B": "A party",
|
||
"Quiz.Questions.Easy.174.Answer.C": "A group",
|
||
"Quiz.Questions.Easy.174.Answer.D": "A mess",
|
||
"Quiz.Questions.Easy.174.Answer.E": "A family",
|
||
"Quiz.Questions.Easy.174.CorrectAnswer": "A",
|
||
"Quiz.Questions.Easy.175": "If you divide 10 by half and then add 5, what's the result?",
|
||
"Quiz.Questions.Easy.175.Answer.A": "10",
|
||
"Quiz.Questions.Easy.175.Answer.B": "15",
|
||
"Quiz.Questions.Easy.175.Answer.C": "20",
|
||
"Quiz.Questions.Easy.175.Answer.D": "25",
|
||
"Quiz.Questions.Easy.175.Answer.E": "30",
|
||
"Quiz.Questions.Easy.175.CorrectAnswer": "D",
|
||
"Quiz.Questions.Easy.176": "已知直线方程:3x + 5y = -2,求该直线的法向量(法向量与直线方向向量垂直)。\n(考察范围:解析几何)",
|
||
"Quiz.Questions.Easy.176.Answer.A": "(5; -3)",
|
||
"Quiz.Questions.Easy.176.Answer.B": "(-3; -5)",
|
||
"Quiz.Questions.Easy.176.Answer.C": "(3; 5)",
|
||
"Quiz.Questions.Easy.176.Answer.D": "(3; -5)",
|
||
"Quiz.Questions.Easy.176.Answer.E": "(2; -1)",
|
||
"Quiz.Questions.Easy.176.CorrectAnswer": "C",
|
||
"Quiz.Questions.Easy.177": "What is the next letter in this following sequence: O, T, T, F, F, S, S, ?",
|
||
"Quiz.Questions.Easy.177.Answer.A": "E",
|
||
"Quiz.Questions.Easy.177.Answer.B": "N",
|
||
"Quiz.Questions.Easy.177.Answer.C": "O",
|
||
"Quiz.Questions.Easy.177.Answer.D": "T",
|
||
"Quiz.Questions.Easy.177.Answer.E": "H",
|
||
"Quiz.Questions.Easy.177.CorrectAnswer": "A",
|
||
"Quiz.Questions.Easy.178": "If you're running a race and you pass the person in last place, what place are you in?",
|
||
"Quiz.Questions.Easy.178.Answer.A": "Last",
|
||
"Quiz.Questions.Easy.178.Answer.B": "First",
|
||
"Quiz.Questions.Easy.178.Answer.C": "Second-to-last",
|
||
"Quiz.Questions.Easy.178.Answer.D": "You can't",
|
||
"Quiz.Questions.Easy.178.Answer.E": "Depends",
|
||
"Quiz.Questions.Easy.178.CorrectAnswer": "D",
|
||
"Quiz.Questions.Easy.179": "A man builds a house with all four sides facing south. A bear walks by. What color is the bear?",
|
||
"Quiz.Questions.Easy.179.Answer.A": "Black",
|
||
"Quiz.Questions.Easy.179.Answer.B": "Brown",
|
||
"Quiz.Questions.Easy.179.Answer.C": "White",
|
||
"Quiz.Questions.Easy.179.Answer.D": "Gray",
|
||
"Quiz.Questions.Easy.179.Answer.E": "没有人",
|
||
"Quiz.Questions.Easy.179.CorrectAnswer": "C",
|
||
"Quiz.Questions.Easy.180": "What time is it when both the minute hand and the hour hand are pointing upwards?",
|
||
"Quiz.Questions.Easy.180.Answer.A": "10:00",
|
||
"Quiz.Questions.Easy.180.Answer.B": "9:00",
|
||
"Quiz.Questions.Easy.180.Answer.C": "3:00",
|
||
"Quiz.Questions.Easy.180.Answer.D": "6:00",
|
||
"Quiz.Questions.Easy.180.Answer.E": "Midnight / Noon",
|
||
"Quiz.Questions.Easy.180.CorrectAnswer": "E",
|
||
"Quiz.Questions.Easy.181": "You flip a fair coin 5 times and get heads each time. What are the odds the 6th flip is heads?",
|
||
"Quiz.Questions.Easy.181.Answer.A": "1/2",
|
||
"Quiz.Questions.Easy.181.Answer.B": "1/6",
|
||
"Quiz.Questions.Easy.181.Answer.C": "1/64",
|
||
"Quiz.Questions.Easy.181.Answer.D": "1",
|
||
"Quiz.Questions.Easy.181.Answer.E": "13",
|
||
"Quiz.Questions.Easy.181.CorrectAnswer": "A",
|
||
"Quiz.Questions.Easy.182": "How many milliliters are in 3 liters?",
|
||
"Quiz.Questions.Easy.182.Answer.A": "30",
|
||
"Quiz.Questions.Easy.182.Answer.B": "300",
|
||
"Quiz.Questions.Easy.182.Answer.C": "3000",
|
||
"Quiz.Questions.Easy.182.Answer.D": "0.3",
|
||
"Quiz.Questions.Easy.182.Answer.E": "30,000",
|
||
"Quiz.Questions.Easy.182.CorrectAnswer": "C",
|
||
"Quiz.Questions.Easy.183": "How many kilometers are in 500 meters?",
|
||
"Quiz.Questions.Easy.183.Answer.A": "0.5",
|
||
"Quiz.Questions.Easy.183.Answer.B": "5",
|
||
"Quiz.Questions.Easy.183.Answer.C": "50",
|
||
"Quiz.Questions.Easy.183.Answer.D": "5000",
|
||
"Quiz.Questions.Easy.183.Answer.E": "500",
|
||
"Quiz.Questions.Easy.183.CorrectAnswer": "A",
|
||
"Quiz.Questions.Easy.184": "How many grams are in 2 kilograms?",
|
||
"Quiz.Questions.Easy.184.Answer.A": "200",
|
||
"Quiz.Questions.Easy.184.Answer.B": "2000",
|
||
"Quiz.Questions.Easy.184.Answer.C": "500",
|
||
"Quiz.Questions.Easy.184.Answer.D": "20",
|
||
"Quiz.Questions.Easy.184.Answer.E": "100",
|
||
"Quiz.Questions.Easy.184.CorrectAnswer": "B",
|
||
"Quiz.Questions.Easy.185": "How many seconds are in 3 minutes?",
|
||
"Quiz.Questions.Easy.185.Answer.A": "60",
|
||
"Quiz.Questions.Easy.185.Answer.B": "300",
|
||
"Quiz.Questions.Easy.185.Answer.C": "180",
|
||
"Quiz.Questions.Easy.185.Answer.D": "120",
|
||
"Quiz.Questions.Easy.185.Answer.E": "360",
|
||
"Quiz.Questions.Easy.185.CorrectAnswer": "C",
|
||
"Quiz.Questions.Easy.186": "What is the most common salt consumed by humans?",
|
||
"Quiz.Questions.Easy.186.Answer.A": "Potassium bicarbonate",
|
||
"Quiz.Questions.Easy.186.Answer.B": "Magnesium chloride",
|
||
"Quiz.Questions.Easy.186.Answer.C": "Sodium bicarbonate",
|
||
"Quiz.Questions.Easy.186.Answer.D": "Ammonium nitrate",
|
||
"Quiz.Questions.Easy.186.Answer.E": "Sodium chloride",
|
||
"Quiz.Questions.Easy.186.CorrectAnswer": "E",
|
||
"Quiz.Questions.Easy.187": "How many milligrams are in 3 grams?",
|
||
"Quiz.Questions.Easy.187.Answer.A": "300",
|
||
"Quiz.Questions.Easy.187.Answer.B": "3000",
|
||
"Quiz.Questions.Easy.187.Answer.C": "30",
|
||
"Quiz.Questions.Easy.187.Answer.D": "30000",
|
||
"Quiz.Questions.Easy.187.Answer.E": "3",
|
||
"Quiz.Questions.Easy.187.CorrectAnswer": "B",
|
||
"Quiz.Questions.Easy.188": "Convert 500 centimeters into meters.",
|
||
"Quiz.Questions.Easy.188.Answer.A": "5",
|
||
"Quiz.Questions.Easy.188.Answer.B": "50",
|
||
"Quiz.Questions.Easy.188.Answer.C": "5000",
|
||
"Quiz.Questions.Easy.188.Answer.D": "0.5",
|
||
"Quiz.Questions.Easy.188.Answer.E": "500",
|
||
"Quiz.Questions.Easy.188.CorrectAnswer": "A",
|
||
"Quiz.Questions.Easy.189": "Which of the following does not directly impact an ecosystem?",
|
||
"Quiz.Questions.Easy.189.Answer.A": "Precipitation",
|
||
"Quiz.Questions.Easy.189.Answer.B": "Wind",
|
||
"Quiz.Questions.Easy.189.Answer.C": "地球磁场",
|
||
"Quiz.Questions.Easy.189.Answer.D": "Temperature",
|
||
"Quiz.Questions.Easy.189.Answer.E": "Animal society",
|
||
"Quiz.Questions.Easy.189.CorrectAnswer": "C",
|
||
"Quiz.Questions.Easy.190": "If you heat a steel rod, which of the following will occur?",
|
||
"Quiz.Questions.Easy.190.Answer.A": "The volume increases",
|
||
"Quiz.Questions.Easy.190.Answer.B": "The volume decreases",
|
||
"Quiz.Questions.Easy.190.Answer.C": "The mass increases",
|
||
"Quiz.Questions.Easy.190.Answer.D": "The mass decreases",
|
||
"Quiz.Questions.Easy.190.Answer.E": "Nothing happens",
|
||
"Quiz.Questions.Easy.190.CorrectAnswer": "A",
|
||
"Quiz.Questions.Easy.191": "How many grams are in 0.5 hectograms?",
|
||
"Quiz.Questions.Easy.191.Answer.A": "50",
|
||
"Quiz.Questions.Easy.191.Answer.B": "500",
|
||
"Quiz.Questions.Easy.191.Answer.C": "100",
|
||
"Quiz.Questions.Easy.191.Answer.D": "200",
|
||
"Quiz.Questions.Easy.191.Answer.E": "0.5",
|
||
"Quiz.Questions.Easy.191.CorrectAnswer": "A",
|
||
"Quiz.Questions.Easy.192": "A cake recipe calls for 200 grams of sugar. If you want to make a half-sized cake, how many grams of sugar do you need?",
|
||
"Quiz.Questions.Easy.192.Answer.A": "100",
|
||
"Quiz.Questions.Easy.192.Answer.B": "200",
|
||
"Quiz.Questions.Easy.192.Answer.C": "150",
|
||
"Quiz.Questions.Easy.192.Answer.D": "50",
|
||
"Quiz.Questions.Easy.192.Answer.E": "250",
|
||
"Quiz.Questions.Easy.192.CorrectAnswer": "A",
|
||
"Quiz.Questions.Easy.193": "What is the smallest prime number greater than 10?",
|
||
"Quiz.Questions.Easy.193.Answer.A": "13",
|
||
"Quiz.Questions.Easy.193.Answer.B": "11",
|
||
"Quiz.Questions.Easy.193.Answer.C": "17",
|
||
"Quiz.Questions.Easy.193.Answer.D": "19",
|
||
"Quiz.Questions.Easy.193.Answer.E": "23",
|
||
"Quiz.Questions.Easy.193.CorrectAnswer": "B",
|
||
"Quiz.Questions.Easy.194": "A pizza has a diameter of 12 inches. What is the radius?",
|
||
"Quiz.Questions.Easy.194.Answer.A": "6 inches",
|
||
"Quiz.Questions.Easy.194.Answer.B": "8 inches",
|
||
"Quiz.Questions.Easy.194.Answer.C": "10 inches",
|
||
"Quiz.Questions.Easy.194.Answer.D": "12 inches",
|
||
"Quiz.Questions.Easy.194.Answer.E": "14 inches",
|
||
"Quiz.Questions.Easy.194.CorrectAnswer": "A",
|
||
"Quiz.Questions.Easy.195": "How many states are there in the United States?",
|
||
"Quiz.Questions.Easy.195.Answer.A": "51",
|
||
"Quiz.Questions.Easy.195.Answer.B": "50",
|
||
"Quiz.Questions.Easy.195.Answer.C": "52",
|
||
"Quiz.Questions.Easy.195.Answer.D": "49",
|
||
"Quiz.Questions.Easy.195.Answer.E": "48",
|
||
"Quiz.Questions.Easy.195.CorrectAnswer": "B",
|
||
"Quiz.Questions.Easy.196": "If a rectangle has a length of 8 cm and a width of 5 cm, what is its area?",
|
||
"Quiz.Questions.Easy.196.Answer.A": "13 cm<sup>2</sup>",
|
||
"Quiz.Questions.Easy.196.Answer.B": "40 cm<sup>2</sup>",
|
||
"Quiz.Questions.Easy.196.Answer.C": "25 cm<sup>2</sup>",
|
||
"Quiz.Questions.Easy.196.Answer.D": "30 cm<sup>2</sup>",
|
||
"Quiz.Questions.Easy.196.Answer.E": "16 cm<sup>2</sup>",
|
||
"Quiz.Questions.Easy.196.CorrectAnswer": "B",
|
||
"Quiz.Questions.Easy.197": "直角有多少度?",
|
||
"Quiz.Questions.Easy.197.Answer.A": "180",
|
||
"Quiz.Questions.Easy.197.Answer.B": "90",
|
||
"Quiz.Questions.Easy.197.Answer.C": "45",
|
||
"Quiz.Questions.Easy.197.Answer.D": "360",
|
||
"Quiz.Questions.Easy.197.Answer.E": "120",
|
||
"Quiz.Questions.Easy.197.CorrectAnswer": "B",
|
||
"Quiz.Questions.Easy.198": "哪个星球最接近太阳?",
|
||
"Quiz.Questions.Easy.198.Answer.A": "Venus",
|
||
"Quiz.Questions.Easy.198.Answer.B": "Earth",
|
||
"Quiz.Questions.Easy.198.Answer.C": "Mars",
|
||
"Quiz.Questions.Easy.198.Answer.D": "Mercury",
|
||
"Quiz.Questions.Easy.198.Answer.E": "Saturn",
|
||
"Quiz.Questions.Easy.198.CorrectAnswer": "D",
|
||
"Quiz.Questions.Easy.199": "如果你将144除以12,答案是什么?",
|
||
"Quiz.Questions.Easy.199.Answer.A": "10",
|
||
"Quiz.Questions.Easy.199.Answer.B": "12",
|
||
"Quiz.Questions.Easy.199.Answer.C": "14",
|
||
"Quiz.Questions.Easy.199.Answer.D": "18",
|
||
"Quiz.Questions.Easy.199.Answer.E": "16",
|
||
"Quiz.Questions.Easy.199.CorrectAnswer": "B",
|
||
"Quiz.Questions.Easy.200": "Who wrote the play \"Romeo and Juliet\"?",
|
||
"Quiz.Questions.Easy.200.Answer.A": "Charles Dickens",
|
||
"Quiz.Questions.Easy.200.Answer.B": "Leo Tolstoy",
|
||
"Quiz.Questions.Easy.200.Answer.C": "William Shakespeare",
|
||
"Quiz.Questions.Easy.200.Answer.D": "Mark Twain",
|
||
"Quiz.Questions.Easy.200.Answer.E": "Oscar Wilde",
|
||
"Quiz.Questions.Easy.200.CorrectAnswer": "C",
|
||
"Quiz.Questions.Easy.201": "六边形有几条边?",
|
||
"Quiz.Questions.Easy.201.Answer.A": "5",
|
||
"Quiz.Questions.Easy.201.Answer.B": "6",
|
||
"Quiz.Questions.Easy.201.Answer.C": "7",
|
||
"Quiz.Questions.Easy.201.Answer.D": "8",
|
||
"Quiz.Questions.Easy.201.Answer.E": "9",
|
||
"Quiz.Questions.Easy.201.CorrectAnswer": "B",
|
||
"Quiz.Questions.Easy.202": "What is the square of 11?",
|
||
"Quiz.Questions.Easy.202.Answer.A": "101",
|
||
"Quiz.Questions.Easy.202.Answer.B": "120",
|
||
"Quiz.Questions.Easy.202.Answer.C": "121",
|
||
"Quiz.Questions.Easy.202.Answer.D": "131",
|
||
"Quiz.Questions.Easy.202.Answer.E": "132",
|
||
"Quiz.Questions.Easy.202.CorrectAnswer": "C",
|
||
"Quiz.Questions.Easy.203": "一百万中有多少个零?",
|
||
"Quiz.Questions.Easy.203.Answer.A": "5",
|
||
"Quiz.Questions.Easy.203.Answer.B": "6",
|
||
"Quiz.Questions.Easy.203.Answer.C": "7",
|
||
"Quiz.Questions.Easy.203.Answer.D": "8",
|
||
"Quiz.Questions.Easy.203.Answer.E": "9",
|
||
"Quiz.Questions.Easy.203.CorrectAnswer": "B",
|
||
"Quiz.Questions.Easy.204": "海平面(空气中)的声速是多少?",
|
||
"Quiz.Questions.Easy.204.Answer.A": "343 m/s",
|
||
"Quiz.Questions.Easy.204.Answer.B": "300 m/s",
|
||
"Quiz.Questions.Easy.204.Answer.C": "330 m/s",
|
||
"Quiz.Questions.Easy.204.Answer.D": "340 m/s",
|
||
"Quiz.Questions.Easy.204.Answer.E": "333 m/s",
|
||
"Quiz.Questions.Easy.204.CorrectAnswer": "A",
|
||
"Quiz.Questions.Easy.205": "π 的值精确到小数点后两位是多少?",
|
||
"Quiz.Questions.Easy.205.Answer.A": "3.14",
|
||
"Quiz.Questions.Easy.205.Answer.B": "3.16",
|
||
"Quiz.Questions.Easy.205.Answer.C": "3.00",
|
||
"Quiz.Questions.Easy.205.Answer.D": "3.1416",
|
||
"Quiz.Questions.Easy.205.Answer.E": "3.12",
|
||
"Quiz.Questions.Easy.205.CorrectAnswer": "A",
|
||
"Quiz.Questions.Easy.206": "以下哪一个不是素数?",
|
||
"Quiz.Questions.Easy.206.Answer.A": "13",
|
||
"Quiz.Questions.Easy.206.Answer.B": "17",
|
||
"Quiz.Questions.Easy.206.Answer.C": "19",
|
||
"Quiz.Questions.Easy.206.Answer.D": "21",
|
||
"Quiz.Questions.Easy.206.Answer.E": "23",
|
||
"Quiz.Questions.Easy.206.CorrectAnswer": "D",
|
||
"Quiz.Questions.Easy.207": "一件商品原价 200 美元,打九折后,这件商品的价格是多少?",
|
||
"Quiz.Questions.Easy.207.Answer.A": "$180",
|
||
"Quiz.Questions.Easy.207.Answer.B": "$170",
|
||
"Quiz.Questions.Easy.207.Answer.C": "$150",
|
||
"Quiz.Questions.Easy.207.Answer.D": "$160",
|
||
"Quiz.Questions.Easy.207.Answer.E": "$190",
|
||
"Quiz.Questions.Easy.207.CorrectAnswer": "A",
|
||
"Quiz.Questions.Easy.208": "If the sum of two numbers is 24 and their difference is 4, what are the numbers?",
|
||
"Quiz.Questions.Easy.208.Answer.A": "10 and 14",
|
||
"Quiz.Questions.Easy.208.Answer.B": "11 and 13",
|
||
"Quiz.Questions.Easy.208.Answer.C": "12 and 12",
|
||
"Quiz.Questions.Easy.208.Answer.D": "13 and 11",
|
||
"Quiz.Questions.Easy.208.Answer.E": "15 and 9",
|
||
"Quiz.Questions.Easy.208.CorrectAnswer": "A",
|
||
"Quiz.Questions.Easy.209": "A number is increased by 10%. Then, it is decreased by 10%. What is the final percentage change in the number?",
|
||
"Quiz.Questions.Easy.209.Answer.A": "0%",
|
||
"Quiz.Questions.Easy.209.Answer.B": "1% decrease",
|
||
"Quiz.Questions.Easy.209.Answer.C": "1% increase",
|
||
"Quiz.Questions.Easy.209.Answer.D": "2% decrease",
|
||
"Quiz.Questions.Easy.209.Answer.E": "2% increase",
|
||
"Quiz.Questions.Easy.209.CorrectAnswer": "B",
|
||
"Quiz.Questions.Easy.210": "How many different ways can 5 people sit in a row of 5 chairs?",
|
||
"Quiz.Questions.Easy.210.Answer.A": "120",
|
||
"Quiz.Questions.Easy.210.Answer.B": "60",
|
||
"Quiz.Questions.Easy.210.Answer.C": "24",
|
||
"Quiz.Questions.Easy.210.Answer.D": "30",
|
||
"Quiz.Questions.Easy.210.Answer.E": "100",
|
||
"Quiz.Questions.Easy.210.CorrectAnswer": "A",
|
||
"Quiz.Questions.Easy.211": "If 3 workers can complete a task in 6 days, how long will it take for 6 workers to complete the same task?",
|
||
"Quiz.Questions.Easy.211.Answer.A": "1 day",
|
||
"Quiz.Questions.Easy.211.Answer.B": "2 days",
|
||
"Quiz.Questions.Easy.211.Answer.C": "3 days",
|
||
"Quiz.Questions.Easy.211.Answer.D": "4 days",
|
||
"Quiz.Questions.Easy.211.Answer.E": "6 days",
|
||
"Quiz.Questions.Easy.211.CorrectAnswer": "C",
|
||
"Quiz.Questions.Easy.212": "哪个棋子只能对角线移动?",
|
||
"Quiz.Questions.Easy.212.Answer.A": "骑士",
|
||
"Quiz.Questions.Easy.212.Answer.B": "皇后",
|
||
"Quiz.Questions.Easy.212.Answer.C": "国王",
|
||
"Quiz.Questions.Easy.212.Answer.D": "车",
|
||
"Quiz.Questions.Easy.212.Answer.E": "象",
|
||
"Quiz.Questions.Easy.212.CorrectAnswer": "E",
|
||
"Quiz.Questions.Easy.213": "世界上生长最快的植物是什么?",
|
||
"Quiz.Questions.Easy.213.Answer.A": "藻类植物",
|
||
"Quiz.Questions.Easy.213.Answer.B": "桉树",
|
||
"Quiz.Questions.Easy.213.Answer.C": "常春藤",
|
||
"Quiz.Questions.Easy.213.Answer.D": "向日葵",
|
||
"Quiz.Questions.Easy.213.Answer.E": "竹子",
|
||
"Quiz.Questions.Easy.213.CorrectAnswer": "E",
|
||
"Quiz.Questions.Easy.214": "植物的哪个部分进行光合作用?",
|
||
"Quiz.Questions.Easy.214.Answer.A": "根",
|
||
"Quiz.Questions.Easy.214.Answer.B": "茎",
|
||
"Quiz.Questions.Easy.214.Answer.C": "花",
|
||
"Quiz.Questions.Easy.214.Answer.D": "种子",
|
||
"Quiz.Questions.Easy.214.Answer.E": "叶",
|
||
"Quiz.Questions.Easy.214.CorrectAnswer": "E",
|
||
"Quiz.Questions.Easy.215": "奥林匹克旗帜上有多少个圆环?",
|
||
"Quiz.Questions.Easy.215.Answer.A": "4",
|
||
"Quiz.Questions.Easy.215.Answer.B": "8",
|
||
"Quiz.Questions.Easy.215.Answer.C": "6",
|
||
"Quiz.Questions.Easy.215.Answer.D": "7",
|
||
"Quiz.Questions.Easy.215.Answer.E": "5",
|
||
"Quiz.Questions.Easy.215.CorrectAnswer": "E",
|
||
"Quiz.Questions.Easy.216": "Which city is famous for having canals instead of streets?",
|
||
"Quiz.Questions.Easy.216.Answer.A": "Amsterdam",
|
||
"Quiz.Questions.Easy.216.Answer.B": "Bangkok",
|
||
"Quiz.Questions.Easy.216.Answer.C": "Bruges",
|
||
"Quiz.Questions.Easy.216.Answer.D": "Copenhagen",
|
||
"Quiz.Questions.Easy.216.Answer.E": "Venice",
|
||
"Quiz.Questions.Easy.216.CorrectAnswer": "E",
|
||
"Quiz.Questions.Easy.217": "Which mineral is most commonly used in pencils?",
|
||
"Quiz.Questions.Easy.217.Answer.A": "Charcoal",
|
||
"Quiz.Questions.Easy.217.Answer.B": "Zinc",
|
||
"Quiz.Questions.Easy.217.Answer.C": "Lead",
|
||
"Quiz.Questions.Easy.217.Answer.D": "Wood ash",
|
||
"Quiz.Questions.Easy.217.Answer.E": "Graphite",
|
||
"Quiz.Questions.Easy.217.CorrectAnswer": "E",
|
||
"Quiz.Questions.Easy.218": "What is the only country that is also a continent?",
|
||
"Quiz.Questions.Easy.218.Answer.A": "Greenland",
|
||
"Quiz.Questions.Easy.218.Answer.B": "Iceland",
|
||
"Quiz.Questions.Easy.218.Answer.C": "Antarctica",
|
||
"Quiz.Questions.Easy.218.Answer.D": "Madagascar",
|
||
"Quiz.Questions.Easy.218.Answer.E": "Australia",
|
||
"Quiz.Questions.Easy.218.CorrectAnswer": "E",
|
||
"Quiz.Questions.Easy.219": "What is the shape of the Earth's orbit around the sun?",
|
||
"Quiz.Questions.Easy.219.Answer.A": "Perfect circle",
|
||
"Quiz.Questions.Easy.219.Answer.B": "Oval",
|
||
"Quiz.Questions.Easy.219.Answer.C": "Wobble",
|
||
"Quiz.Questions.Easy.219.Answer.D": "Spiral",
|
||
"Quiz.Questions.Easy.219.Answer.E": "Ellipse",
|
||
"Quiz.Questions.Easy.219.CorrectAnswer": "E",
|
||
"Quiz.Questions.Easy.220": "What is the chemical formula for table salt?",
|
||
"Quiz.Questions.Easy.220.Answer.A": "KCl",
|
||
"Quiz.Questions.Easy.220.Answer.B": "MgSO<sub>4</sub>",
|
||
"Quiz.Questions.Easy.220.Answer.C": "CaCl<sub>2</sub>",
|
||
"Quiz.Questions.Easy.220.Answer.D": "H<sub>2</sub>SO<sub>4</sub>",
|
||
"Quiz.Questions.Easy.220.Answer.E": "NaCl",
|
||
"Quiz.Questions.Easy.220.CorrectAnswer": "E",
|
||
"Quiz.Questions.Easy.221": "哪个国家的国旗上有枫叶?",
|
||
"Quiz.Questions.Easy.221.Answer.A": "奥地利",
|
||
"Quiz.Questions.Easy.221.Answer.B": "瑞典",
|
||
"Quiz.Questions.Easy.221.Answer.C": "爱尔兰",
|
||
"Quiz.Questions.Easy.221.Answer.D": "德国",
|
||
"Quiz.Questions.Easy.221.Answer.E": "加拿大",
|
||
"Quiz.Questions.Easy.221.CorrectAnswer": "E",
|
||
"Quiz.Questions.Easy.222": "What kind of gas is used to fill balloons to make them float?",
|
||
"Quiz.Questions.Easy.222.Answer.A": "Hydrogen",
|
||
"Quiz.Questions.Easy.222.Answer.B": "Carbon dioxide",
|
||
"Quiz.Questions.Easy.222.Answer.C": "Oxygen",
|
||
"Quiz.Questions.Easy.222.Answer.D": "Nitrogen",
|
||
"Quiz.Questions.Easy.222.Answer.E": "Helium",
|
||
"Quiz.Questions.Easy.222.CorrectAnswer": "E",
|
||
"Quiz.Questions.Easy.223": "In which country did LEGO originate?",
|
||
"Quiz.Questions.Easy.223.Answer.A": "Sweden",
|
||
"Quiz.Questions.Easy.223.Answer.B": "Norway",
|
||
"Quiz.Questions.Easy.223.Answer.C": "Germany",
|
||
"Quiz.Questions.Easy.223.Answer.D": "USA",
|
||
"Quiz.Questions.Easy.223.Answer.E": "Denmark",
|
||
"Quiz.Questions.Easy.223.CorrectAnswer": "E",
|
||
"Quiz.Questions.Medium.1": "太阳系中最热的行星是什么?",
|
||
"Quiz.Questions.Medium.1.Answer.A": "水星",
|
||
"Quiz.Questions.Medium.1.Answer.B": "金星",
|
||
"Quiz.Questions.Medium.1.Answer.C": "火星",
|
||
"Quiz.Questions.Medium.1.Answer.D": "木星",
|
||
"Quiz.Questions.Medium.1.Answer.E": "地球",
|
||
"Quiz.Questions.Medium.1.CorrectAnswer": "B",
|
||
"Quiz.Questions.Medium.2": "What animal has the largest eyes of any living creature?",
|
||
"Quiz.Questions.Medium.2.Answer.A": "Blue Whale",
|
||
"Quiz.Questions.Medium.2.Answer.B": "Ostrich",
|
||
"Quiz.Questions.Medium.2.Answer.C": "Colossal Squid",
|
||
"Quiz.Questions.Medium.2.Answer.D": "Horse",
|
||
"Quiz.Questions.Medium.2.Answer.E": "Elephant",
|
||
"Quiz.Questions.Medium.2.CorrectAnswer": "C",
|
||
"Quiz.Questions.Medium.3": "What part of the human body continues to grow after death?",
|
||
"Quiz.Questions.Medium.3.Answer.A": "Hair",
|
||
"Quiz.Questions.Medium.3.Answer.B": "Nails",
|
||
"Quiz.Questions.Medium.3.Answer.C": "Neither",
|
||
"Quiz.Questions.Medium.3.Answer.D": "Both",
|
||
"Quiz.Questions.Medium.3.Answer.E": "Depends on human",
|
||
"Quiz.Questions.Medium.3.CorrectAnswer": "C",
|
||
"Quiz.Questions.Medium.4": "Which programming language does Unity Engine use?",
|
||
"Quiz.Questions.Medium.4.Answer.A": "Java",
|
||
"Quiz.Questions.Medium.4.Answer.B": "C++",
|
||
"Quiz.Questions.Medium.4.Answer.C": "C#",
|
||
"Quiz.Questions.Medium.4.Answer.D": "Python",
|
||
"Quiz.Questions.Medium.4.Answer.E": "JavaScript",
|
||
"Quiz.Questions.Medium.4.CorrectAnswer": "C",
|
||
"Quiz.Questions.Medium.5": "What metal is liquid at room temperature?",
|
||
"Quiz.Questions.Medium.5.Answer.A": "Mercury",
|
||
"Quiz.Questions.Medium.5.Answer.B": "Gallium",
|
||
"Quiz.Questions.Medium.5.Answer.C": "Sodium",
|
||
"Quiz.Questions.Medium.5.Answer.D": "Lead",
|
||
"Quiz.Questions.Medium.5.Answer.E": "Bismuth",
|
||
"Quiz.Questions.Medium.5.CorrectAnswer": "A",
|
||
"Quiz.Questions.Medium.6": "Which fruit has its seeds on the outside?",
|
||
"Quiz.Questions.Medium.6.Answer.A": "Pomegranate",
|
||
"Quiz.Questions.Medium.6.Answer.B": "Raspberry",
|
||
"Quiz.Questions.Medium.6.Answer.C": "Strawberry",
|
||
"Quiz.Questions.Medium.6.Answer.D": "Kiwi",
|
||
"Quiz.Questions.Medium.6.Answer.E": "Fig",
|
||
"Quiz.Questions.Medium.6.CorrectAnswer": "C",
|
||
"Quiz.Questions.Medium.7": "What is the only continent without native reptiles or snakes?",
|
||
"Quiz.Questions.Medium.7.Answer.A": "Antarctica",
|
||
"Quiz.Questions.Medium.7.Answer.B": "Europe",
|
||
"Quiz.Questions.Medium.7.Answer.C": "Australia",
|
||
"Quiz.Questions.Medium.7.Answer.D": "Asia",
|
||
"Quiz.Questions.Medium.7.Answer.E": "South America",
|
||
"Quiz.Questions.Medium.7.CorrectAnswer": "A",
|
||
"Quiz.Questions.Medium.8": "What is the national animal of Scotland?",
|
||
"Quiz.Questions.Medium.8.Answer.A": "Red Deer",
|
||
"Quiz.Questions.Medium.8.Answer.B": "Highland Cow",
|
||
"Quiz.Questions.Medium.8.Answer.C": "Unicorn",
|
||
"Quiz.Questions.Medium.8.Answer.D": "Golden Eagle",
|
||
"Quiz.Questions.Medium.8.Answer.E": "Wolf",
|
||
"Quiz.Questions.Medium.8.CorrectAnswer": "C",
|
||
"Quiz.Questions.Medium.9": "Which natural disaster is measured with a Richter scale?",
|
||
"Quiz.Questions.Medium.9.Answer.A": "Tornado",
|
||
"Quiz.Questions.Medium.9.Answer.B": "Earthquake",
|
||
"Quiz.Questions.Medium.9.Answer.C": "Tsunami",
|
||
"Quiz.Questions.Medium.9.Answer.D": "Volcano",
|
||
"Quiz.Questions.Medium.9.Answer.E": "Flood",
|
||
"Quiz.Questions.Medium.9.CorrectAnswer": "B",
|
||
"Quiz.Questions.Medium.10": "Which of the following planet has the highest number of moons?",
|
||
"Quiz.Questions.Medium.10.Answer.A": "Jupiter",
|
||
"Quiz.Questions.Medium.10.Answer.B": "Neptune",
|
||
"Quiz.Questions.Medium.10.Answer.C": "Saturn",
|
||
"Quiz.Questions.Medium.10.Answer.D": "Uranus",
|
||
"Quiz.Questions.Medium.10.Answer.E": "Mars",
|
||
"Quiz.Questions.Medium.10.CorrectAnswer": "C",
|
||
"Quiz.Questions.Medium.11": "Which element is named after the sun?",
|
||
"Quiz.Questions.Medium.11.Answer.A": "Helium",
|
||
"Quiz.Questions.Medium.11.Answer.B": "Hydrogen",
|
||
"Quiz.Questions.Medium.11.Answer.C": "Neon",
|
||
"Quiz.Questions.Medium.11.Answer.D": "Solarium",
|
||
"Quiz.Questions.Medium.11.Answer.E": "Radium",
|
||
"Quiz.Questions.Medium.11.CorrectAnswer": "A",
|
||
"Quiz.Questions.Medium.12": "What was the first video game to be played in space?",
|
||
"Quiz.Questions.Medium.12.Answer.A": "Pac-Man",
|
||
"Quiz.Questions.Medium.12.Answer.B": "Super Mario Bros.",
|
||
"Quiz.Questions.Medium.12.Answer.C": "Tetris",
|
||
"Quiz.Questions.Medium.12.Answer.D": "Space Invaders",
|
||
"Quiz.Questions.Medium.12.Answer.E": "Doom",
|
||
"Quiz.Questions.Medium.12.CorrectAnswer": "C",
|
||
"Quiz.Questions.Medium.13": "What is the most stolen food in the world?",
|
||
"Quiz.Questions.Medium.13.Answer.A": "Bread",
|
||
"Quiz.Questions.Medium.13.Answer.B": "Cheese",
|
||
"Quiz.Questions.Medium.13.Answer.C": "Chocolate",
|
||
"Quiz.Questions.Medium.13.Answer.D": "Meat",
|
||
"Quiz.Questions.Medium.13.Answer.E": "Rice",
|
||
"Quiz.Questions.Medium.13.CorrectAnswer": "B",
|
||
"Quiz.Questions.Medium.14": "Which color is most visible to the human eye?",
|
||
"Quiz.Questions.Medium.14.Answer.A": "Red",
|
||
"Quiz.Questions.Medium.14.Answer.B": "Blue",
|
||
"Quiz.Questions.Medium.14.Answer.C": "Yellow",
|
||
"Quiz.Questions.Medium.14.Answer.D": "Green",
|
||
"Quiz.Questions.Medium.14.Answer.E": "Orange",
|
||
"Quiz.Questions.Medium.14.CorrectAnswer": "D",
|
||
"Quiz.Questions.Medium.15": "Which of the following planet is not named after a Roman or Greek god?",
|
||
"Quiz.Questions.Medium.15.Answer.A": "Earth",
|
||
"Quiz.Questions.Medium.15.Answer.B": "Venus",
|
||
"Quiz.Questions.Medium.15.Answer.C": "Mars",
|
||
"Quiz.Questions.Medium.15.Answer.D": "Neptune",
|
||
"Quiz.Questions.Medium.15.Answer.E": "Uranus",
|
||
"Quiz.Questions.Medium.15.CorrectAnswer": "A",
|
||
"Quiz.Questions.Medium.16": "What is the name of the largest desert in the world?",
|
||
"Quiz.Questions.Medium.16.Answer.A": "Sahara desert",
|
||
"Quiz.Questions.Medium.16.Answer.B": "Gobi desert",
|
||
"Quiz.Questions.Medium.16.Answer.C": "Arabian desert",
|
||
"Quiz.Questions.Medium.16.Answer.D": "Antarctic polar desert",
|
||
"Quiz.Questions.Medium.16.Answer.E": "Kalahari desert",
|
||
"Quiz.Questions.Medium.16.CorrectAnswer": "D",
|
||
"Quiz.Questions.Medium.17": "Which country consumes the highest amount of chocolate per person?",
|
||
"Quiz.Questions.Medium.17.Answer.A": "Belgium",
|
||
"Quiz.Questions.Medium.17.Answer.B": "Germany",
|
||
"Quiz.Questions.Medium.17.Answer.C": "USA",
|
||
"Quiz.Questions.Medium.17.Answer.D": "Switzerland",
|
||
"Quiz.Questions.Medium.17.Answer.E": "France",
|
||
"Quiz.Questions.Medium.17.CorrectAnswer": "D",
|
||
"Quiz.Questions.Medium.18": "What is the first product to have a barcode?",
|
||
"Quiz.Questions.Medium.18.Answer.A": "Chewing gum",
|
||
"Quiz.Questions.Medium.18.Answer.B": "Milk",
|
||
"Quiz.Questions.Medium.18.Answer.C": "Cereal",
|
||
"Quiz.Questions.Medium.18.Answer.D": "Candy",
|
||
"Quiz.Questions.Medium.18.Answer.E": "Soda",
|
||
"Quiz.Questions.Medium.18.CorrectAnswer": "A",
|
||
"Quiz.Questions.Medium.19": "What is the hardest natural substance on Earth?",
|
||
"Quiz.Questions.Medium.19.Answer.A": "Quartz",
|
||
"Quiz.Questions.Medium.19.Answer.B": "钻石",
|
||
"Quiz.Questions.Medium.19.Answer.C": "黑曜石",
|
||
"Quiz.Questions.Medium.19.Answer.D": "Steel",
|
||
"Quiz.Questions.Medium.19.Answer.E": "Corundum",
|
||
"Quiz.Questions.Medium.19.CorrectAnswer": "B",
|
||
"Quiz.Questions.Medium.20": "What is a group of flamingos called?",
|
||
"Quiz.Questions.Medium.20.Answer.A": "Cluster",
|
||
"Quiz.Questions.Medium.20.Answer.B": "Flock",
|
||
"Quiz.Questions.Medium.20.Answer.C": "Gaggle",
|
||
"Quiz.Questions.Medium.20.Answer.D": "Pod",
|
||
"Quiz.Questions.Medium.20.Answer.E": "Flamboyance",
|
||
"Quiz.Questions.Medium.20.CorrectAnswer": "E",
|
||
"Quiz.Questions.Medium.21": "What is the scientific name for the fear of long words?",
|
||
"Quiz.Questions.Medium.21.Answer.A": "Logophobia",
|
||
"Quiz.Questions.Medium.21.Answer.B": "Sesquipedalophobia",
|
||
"Quiz.Questions.Medium.21.Answer.C": "Hippopotomonstrosesquipedaliophobia",
|
||
"Quiz.Questions.Medium.21.Answer.D": "Verbophobia",
|
||
"Quiz.Questions.Medium.21.Answer.E": "Lexitimophobia",
|
||
"Quiz.Questions.Medium.21.CorrectAnswer": "C",
|
||
"Quiz.Questions.Medium.22": "What is the average circulation time of a red blood cell at rest?",
|
||
"Quiz.Questions.Medium.22.Answer.A": "1 second",
|
||
"Quiz.Questions.Medium.22.Answer.B": "10 seconds",
|
||
"Quiz.Questions.Medium.22.Answer.C": "1 minute",
|
||
"Quiz.Questions.Medium.22.Answer.D": "5 minutes",
|
||
"Quiz.Questions.Medium.22.Answer.E": "10 minutes",
|
||
"Quiz.Questions.Medium.22.CorrectAnswer": "C",
|
||
"Quiz.Questions.Medium.23": "Which of the fillowing animals has been confirmed to be able to recognize itself in a mirror?",
|
||
"Quiz.Questions.Medium.23.Answer.A": "Parrot",
|
||
"Quiz.Questions.Medium.23.Answer.B": "Asian elephant",
|
||
"Quiz.Questions.Medium.23.Answer.C": "Cat",
|
||
"Quiz.Questions.Medium.23.Answer.D": "Dog",
|
||
"Quiz.Questions.Medium.23.Answer.E": "Sea lion",
|
||
"Quiz.Questions.Medium.23.CorrectAnswer": "B",
|
||
"Quiz.Questions.Medium.24": "How many unique roles & add-ons does the Endless Host Roles Among Us mod add to the base game?",
|
||
"Quiz.Questions.Medium.24.Answer.A": "1-100",
|
||
"Quiz.Questions.Medium.24.Answer.B": "101-200",
|
||
"Quiz.Questions.Medium.24.Answer.C": "201-300",
|
||
"Quiz.Questions.Medium.24.Answer.D": "301-400",
|
||
"Quiz.Questions.Medium.24.Answer.E": "401 or more",
|
||
"Quiz.Questions.Medium.24.CorrectAnswer": "E",
|
||
"Quiz.Questions.Medium.25": "What is the most common element in the human body?",
|
||
"Quiz.Questions.Medium.25.Answer.A": "Carbon",
|
||
"Quiz.Questions.Medium.25.Answer.B": "铁",
|
||
"Quiz.Questions.Medium.25.Answer.C": "Calcium",
|
||
"Quiz.Questions.Medium.25.Answer.D": "Oxygen",
|
||
"Quiz.Questions.Medium.25.Answer.E": "Hydrogen",
|
||
"Quiz.Questions.Medium.25.CorrectAnswer": "D",
|
||
"Quiz.Questions.Medium.26": "What pH indicator becomes pink when reacting with a base?",
|
||
"Quiz.Questions.Medium.26.Answer.A": "Litmus",
|
||
"Quiz.Questions.Medium.26.Answer.B": "Bromothymol blue",
|
||
"Quiz.Questions.Medium.26.Answer.C": "Phenolphthalein",
|
||
"Quiz.Questions.Medium.26.Answer.D": "Anthocyanins",
|
||
"Quiz.Questions.Medium.26.Answer.E": "Methyl red",
|
||
"Quiz.Questions.Medium.26.CorrectAnswer": "C",
|
||
"Quiz.Questions.Medium.27": "Which country has the highest number of lakes?",
|
||
"Quiz.Questions.Medium.27.Answer.A": "Canada",
|
||
"Quiz.Questions.Medium.27.Answer.B": "Russia",
|
||
"Quiz.Questions.Medium.27.Answer.C": "Brazil",
|
||
"Quiz.Questions.Medium.27.Answer.D": "Finland",
|
||
"Quiz.Questions.Medium.27.Answer.E": "USA",
|
||
"Quiz.Questions.Medium.27.CorrectAnswer": "A",
|
||
"Quiz.Questions.Medium.28": "What's the only even prime number?",
|
||
"Quiz.Questions.Medium.28.Answer.A": "13",
|
||
"Quiz.Questions.Medium.28.Answer.B": "1",
|
||
"Quiz.Questions.Medium.28.Answer.C": "2",
|
||
"Quiz.Questions.Medium.28.Answer.D": "4",
|
||
"Quiz.Questions.Medium.28.Answer.E": "6",
|
||
"Quiz.Questions.Medium.28.CorrectAnswer": "C",
|
||
"Quiz.Questions.Medium.29": "What does the word \"Magyar\" mean?",
|
||
"Quiz.Questions.Medium.29.Answer.A": "Eastern",
|
||
"Quiz.Questions.Medium.29.Answer.B": "Hungarian",
|
||
"Quiz.Questions.Medium.29.Answer.C": "Mountain man",
|
||
"Quiz.Questions.Medium.29.Answer.D": "Horse rider",
|
||
"Quiz.Questions.Medium.29.Answer.E": "Speaker",
|
||
"Quiz.Questions.Medium.29.CorrectAnswer": "B",
|
||
"Quiz.Questions.Medium.30": "What is surprising about the Hungarian alphabet?",
|
||
"Quiz.Questions.Medium.30.Answer.A": "It has no vowels",
|
||
"Quiz.Questions.Medium.30.Answer.B": "It has 44 letters",
|
||
"Quiz.Questions.Medium.30.Answer.C": "It's based on Cyrillic",
|
||
"Quiz.Questions.Medium.30.Answer.D": "It's only symbols",
|
||
"Quiz.Questions.Medium.30.Answer.E": "It has no capital letters",
|
||
"Quiz.Questions.Medium.30.CorrectAnswer": "B",
|
||
"Quiz.Questions.Medium.31": "What is Hungary's national drink made of fruit?",
|
||
"Quiz.Questions.Medium.31.Answer.A": "Vodka",
|
||
"Quiz.Questions.Medium.31.Answer.B": "Pálinka",
|
||
"Quiz.Questions.Medium.31.Answer.C": "Unicum",
|
||
"Quiz.Questions.Medium.31.Answer.D": "Slivovitz",
|
||
"Quiz.Questions.Medium.31.Answer.E": "Wine",
|
||
"Quiz.Questions.Medium.31.CorrectAnswer": "B",
|
||
"Quiz.Questions.Medium.32": "How do Hungarians write names differently?",
|
||
"Quiz.Questions.Medium.32.Answer.A": "They reverse last and first name",
|
||
"Quiz.Questions.Medium.32.Answer.B": "They include birthplaces",
|
||
"Quiz.Questions.Medium.32.Answer.C": "They don't use surnames",
|
||
"Quiz.Questions.Medium.32.Answer.D": "They only use initials",
|
||
"Quiz.Questions.Medium.32.Answer.E": "They always write in all caps",
|
||
"Quiz.Questions.Medium.32.CorrectAnswer": "A",
|
||
"Quiz.Questions.Medium.33": "How many cases (grammatical) does the Hungarian language have?",
|
||
"Quiz.Questions.Medium.33.Answer.A": "3",
|
||
"Quiz.Questions.Medium.33.Answer.B": "6",
|
||
"Quiz.Questions.Medium.33.Answer.C": "12",
|
||
"Quiz.Questions.Medium.33.Answer.D": "18",
|
||
"Quiz.Questions.Medium.33.Answer.E": "Over 20",
|
||
"Quiz.Questions.Medium.33.CorrectAnswer": "E",
|
||
"Quiz.Questions.Medium.34": "What color is the sun in space?",
|
||
"Quiz.Questions.Medium.34.Answer.A": "Yellow",
|
||
"Quiz.Questions.Medium.34.Answer.B": "Orange",
|
||
"Quiz.Questions.Medium.34.Answer.C": "White",
|
||
"Quiz.Questions.Medium.34.Answer.D": "Red",
|
||
"Quiz.Questions.Medium.34.Answer.E": "Blue",
|
||
"Quiz.Questions.Medium.34.CorrectAnswer": "C",
|
||
"Quiz.Questions.Medium.35": "Which part of your tongue tastes \"sweet\"?",
|
||
"Quiz.Questions.Medium.35.Answer.A": "Tip",
|
||
"Quiz.Questions.Medium.35.Answer.B": "Back",
|
||
"Quiz.Questions.Medium.35.Answer.C": "Sides",
|
||
"Quiz.Questions.Medium.35.Answer.D": "Middle",
|
||
"Quiz.Questions.Medium.35.Answer.E": "All over",
|
||
"Quiz.Questions.Medium.35.CorrectAnswer": "E",
|
||
"Quiz.Questions.Medium.36": "Who discovered that the Earth orbits the Sun?",
|
||
"Quiz.Questions.Medium.36.Answer.A": "Galileo",
|
||
"Quiz.Questions.Medium.36.Answer.B": "Einstein",
|
||
"Quiz.Questions.Medium.36.Answer.C": "Newton",
|
||
"Quiz.Questions.Medium.36.Answer.D": "Copernicus",
|
||
"Quiz.Questions.Medium.36.Answer.E": "Kepler",
|
||
"Quiz.Questions.Medium.36.CorrectAnswer": "D",
|
||
"Quiz.Questions.Medium.37": "What is the capital of Australia?",
|
||
"Quiz.Questions.Medium.37.Answer.A": "Sydney",
|
||
"Quiz.Questions.Medium.37.Answer.B": "Melbourne",
|
||
"Quiz.Questions.Medium.37.Answer.C": "Brisbane",
|
||
"Quiz.Questions.Medium.37.Answer.D": "Canberra",
|
||
"Quiz.Questions.Medium.37.Answer.E": "Perth",
|
||
"Quiz.Questions.Medium.37.CorrectAnswer": "D",
|
||
"Quiz.Questions.Medium.38": "What color was Coca-Cola originally?",
|
||
"Quiz.Questions.Medium.38.Answer.A": "Green",
|
||
"Quiz.Questions.Medium.38.Answer.B": "Brown",
|
||
"Quiz.Questions.Medium.38.Answer.C": "Red",
|
||
"Quiz.Questions.Medium.38.Answer.D": "Purple",
|
||
"Quiz.Questions.Medium.38.Answer.E": "Transparent",
|
||
"Quiz.Questions.Medium.38.CorrectAnswer": "B",
|
||
"Quiz.Questions.Medium.39": "What animal kills the most humans annually (directly or indirectly)?",
|
||
"Quiz.Questions.Medium.39.Answer.A": "Shark",
|
||
"Quiz.Questions.Medium.39.Answer.B": "Lion",
|
||
"Quiz.Questions.Medium.39.Answer.C": "Snake",
|
||
"Quiz.Questions.Medium.39.Answer.D": "Mosquito",
|
||
"Quiz.Questions.Medium.39.Answer.E": "Dog",
|
||
"Quiz.Questions.Medium.39.CorrectAnswer": "D",
|
||
"Quiz.Questions.Medium.40": "What is the planet closest to every other planet on average?",
|
||
"Quiz.Questions.Medium.40.Answer.A": "Venus",
|
||
"Quiz.Questions.Medium.40.Answer.B": "Mars",
|
||
"Quiz.Questions.Medium.40.Answer.C": "Mercury",
|
||
"Quiz.Questions.Medium.40.Answer.D": "Jupiter",
|
||
"Quiz.Questions.Medium.40.Answer.E": "Saturn",
|
||
"Quiz.Questions.Medium.40.CorrectAnswer": "C",
|
||
"Quiz.Questions.Medium.41": "3<sup>X</sup> = 243. What is the value of X?",
|
||
"Quiz.Questions.Medium.41.Answer.A": "4",
|
||
"Quiz.Questions.Medium.41.Answer.B": "5",
|
||
"Quiz.Questions.Medium.41.Answer.C": "6",
|
||
"Quiz.Questions.Medium.41.Answer.D": "7",
|
||
"Quiz.Questions.Medium.41.Answer.E": "8",
|
||
"Quiz.Questions.Medium.41.CorrectAnswer": "B",
|
||
"Quiz.Questions.Medium.42": "How many continents are there?",
|
||
"Quiz.Questions.Medium.42.Answer.A": "5",
|
||
"Quiz.Questions.Medium.42.Answer.B": "6",
|
||
"Quiz.Questions.Medium.42.Answer.C": "7",
|
||
"Quiz.Questions.Medium.42.Answer.D": "8",
|
||
"Quiz.Questions.Medium.42.Answer.E": "Depends who you ask",
|
||
"Quiz.Questions.Medium.42.CorrectAnswer": "E",
|
||
"Quiz.Questions.Medium.43": "How long can goldfish remember things?",
|
||
"Quiz.Questions.Medium.43.Answer.A": "No memory at all",
|
||
"Quiz.Questions.Medium.43.Answer.B": "3 seconds",
|
||
"Quiz.Questions.Medium.43.Answer.C": "10 seconds",
|
||
"Quiz.Questions.Medium.43.Answer.D": "1 minute",
|
||
"Quiz.Questions.Medium.43.Answer.E": "Several months",
|
||
"Quiz.Questions.Medium.43.CorrectAnswer": "E",
|
||
"Quiz.Questions.Medium.44": "人类大脑的使用率是多少?",
|
||
"Quiz.Questions.Medium.44.Answer.A": "10%",
|
||
"Quiz.Questions.Medium.44.Answer.B": "25%",
|
||
"Quiz.Questions.Medium.44.Answer.C": "50%",
|
||
"Quiz.Questions.Medium.44.Answer.D": "90%",
|
||
"Quiz.Questions.Medium.44.Answer.E": "将近100%",
|
||
"Quiz.Questions.Medium.44.CorrectAnswer": "E",
|
||
"Quiz.Questions.Medium.45": "What happens if you touch a baby bird?",
|
||
"Quiz.Questions.Medium.45.Answer.A": "The mother will reject it",
|
||
"Quiz.Questions.Medium.45.Answer.B": "It will die",
|
||
"Quiz.Questions.Medium.45.Answer.C": "Nothing happens",
|
||
"Quiz.Questions.Medium.45.Answer.D": "It loses its scent",
|
||
"Quiz.Questions.Medium.45.Answer.E": "It becomes blind",
|
||
"Quiz.Questions.Medium.45.CorrectAnswer": "C",
|
||
"Quiz.Questions.Medium.46": "What direction does the toilet flush in the Southern Hemisphere?",
|
||
"Quiz.Questions.Medium.46.Answer.A": "Straight down",
|
||
"Quiz.Questions.Medium.46.Answer.B": "Clockwise",
|
||
"Quiz.Questions.Medium.46.Answer.C": "Counter-clockwise",
|
||
"Quiz.Questions.Medium.46.Answer.D": "Straight up",
|
||
"Quiz.Questions.Medium.46.Answer.E": "Depends on the toilet design",
|
||
"Quiz.Questions.Medium.46.CorrectAnswer": "E",
|
||
"Quiz.Questions.Medium.47": "You're in a room with 3 light switches, each controlling one of 3 bulbs in another room. You can only enter the bulb room once. How can you find out which switch controls which bulb?",
|
||
"Quiz.Questions.Medium.47.Answer.A": "Turn on all 3, go check",
|
||
"Quiz.Questions.Medium.47.Answer.B": "Flip them all quickly",
|
||
"Quiz.Questions.Medium.47.Answer.C": "Check the temperatures of bulbs",
|
||
"Quiz.Questions.Medium.47.Answer.D": "Yell at the lights",
|
||
"Quiz.Questions.Medium.47.Answer.E": "Not possible",
|
||
"Quiz.Questions.Medium.47.CorrectAnswer": "C",
|
||
"Quiz.Questions.Medium.48": "What is the smallest whole number that is evenly divisible by all numbers from 1 to 10?",
|
||
"Quiz.Questions.Medium.48.Answer.A": "120",
|
||
"Quiz.Questions.Medium.48.Answer.B": "180",
|
||
"Quiz.Questions.Medium.48.Answer.C": "2520",
|
||
"Quiz.Questions.Medium.48.Answer.D": "3628800",
|
||
"Quiz.Questions.Medium.48.Answer.E": "1000",
|
||
"Quiz.Questions.Medium.48.CorrectAnswer": "C",
|
||
"Quiz.Questions.Medium.49": "A cube has all faces painted. It's cut into 64 smaller cubes. How many of them have exactly one face painted?",
|
||
"Quiz.Questions.Medium.49.Answer.A": "6",
|
||
"Quiz.Questions.Medium.49.Answer.B": "8",
|
||
"Quiz.Questions.Medium.49.Answer.C": "24",
|
||
"Quiz.Questions.Medium.49.Answer.D": "36",
|
||
"Quiz.Questions.Medium.49.Answer.E": "48",
|
||
"Quiz.Questions.Medium.49.CorrectAnswer": "C",
|
||
"Quiz.Questions.Medium.50": "How many total degrees are in the interior angles of a decagon?",
|
||
"Quiz.Questions.Medium.50.Answer.A": "1440°",
|
||
"Quiz.Questions.Medium.50.Answer.B": "1620°",
|
||
"Quiz.Questions.Medium.50.Answer.C": "1800°",
|
||
"Quiz.Questions.Medium.50.Answer.D": "1260°",
|
||
"Quiz.Questions.Medium.50.Answer.E": "1080°",
|
||
"Quiz.Questions.Medium.50.CorrectAnswer": "A",
|
||
"Quiz.Questions.Medium.51": "Which of the following numbers is divisible by 6?",
|
||
"Quiz.Questions.Medium.51.Answer.A": "324",
|
||
"Quiz.Questions.Medium.51.Answer.B": "513",
|
||
"Quiz.Questions.Medium.51.Answer.C": "447",
|
||
"Quiz.Questions.Medium.51.Answer.D": "851",
|
||
"Quiz.Questions.Medium.51.Answer.E": "725",
|
||
"Quiz.Questions.Medium.51.CorrectAnswer": "A",
|
||
"Quiz.Questions.Medium.52": "A bakery sells 3 cookies for $1.50 and 5 for $2.00. What's the better deal per cookie?",
|
||
"Quiz.Questions.Medium.52.Answer.A": "3 for $1.50",
|
||
"Quiz.Questions.Medium.52.Answer.B": "5 for $2.00",
|
||
"Quiz.Questions.Medium.52.Answer.C": "Same",
|
||
"Quiz.Questions.Medium.52.Answer.D": "Not enough info",
|
||
"Quiz.Questions.Medium.52.Answer.E": "Depends on size",
|
||
"Quiz.Questions.Medium.52.CorrectAnswer": "B",
|
||
"Quiz.Questions.Medium.53": "Which one is not a chemical bond?",
|
||
"Quiz.Questions.Medium.53.Answer.A": "Ionic bond",
|
||
"Quiz.Questions.Medium.53.Answer.B": "Photoelastic bond",
|
||
"Quiz.Questions.Medium.53.Answer.C": "Metallic bond",
|
||
"Quiz.Questions.Medium.53.Answer.D": "Covalent bond",
|
||
"Quiz.Questions.Medium.53.Answer.E": "All of them are chemical bonds",
|
||
"Quiz.Questions.Medium.53.CorrectAnswer": "B",
|
||
"Quiz.Questions.Medium.54": "Which number appears most often on a standard roulette wheel (European)?",
|
||
"Quiz.Questions.Medium.54.Answer.A": "13",
|
||
"Quiz.Questions.Medium.54.Answer.B": "17",
|
||
"Quiz.Questions.Medium.54.Answer.C": "36",
|
||
"Quiz.Questions.Medium.54.Answer.D": "All numbers equally",
|
||
"Quiz.Questions.Medium.54.Answer.E": "7",
|
||
"Quiz.Questions.Medium.54.CorrectAnswer": "D",
|
||
"Quiz.Questions.Medium.55": "Which weighs more at 20 degrees celsius: a kilogram of water or a liter of water?",
|
||
"Quiz.Questions.Medium.55.Answer.A": "A kilogram of water",
|
||
"Quiz.Questions.Medium.55.Answer.B": "A liter of water",
|
||
"Quiz.Questions.Medium.55.Answer.C": "Both weigh equally",
|
||
"Quiz.Questions.Medium.55.Answer.D": "Depends on container",
|
||
"Quiz.Questions.Medium.55.Answer.E": "Depends on altitude",
|
||
"Quiz.Questions.Medium.55.CorrectAnswer": "A",
|
||
"Quiz.Questions.Medium.56": "如果 100 除以一半,然后乘以 2,则结果为:",
|
||
"Quiz.Questions.Medium.56.Answer.A": "100",
|
||
"Quiz.Questions.Medium.56.Answer.B": "400",
|
||
"Quiz.Questions.Medium.56.Answer.C": "200",
|
||
"Quiz.Questions.Medium.56.Answer.D": "50",
|
||
"Quiz.Questions.Medium.56.Answer.E": "13",
|
||
"Quiz.Questions.Medium.56.CorrectAnswer": "B",
|
||
"Quiz.Questions.Medium.57": "标准的 8×8 棋盘上总共有多少个方格(不仅仅是 1×1)?",
|
||
"Quiz.Questions.Medium.57.Answer.A": "64",
|
||
"Quiz.Questions.Medium.57.Answer.B": "204",
|
||
"Quiz.Questions.Medium.57.Answer.C": "128",
|
||
"Quiz.Questions.Medium.57.Answer.D": "100",
|
||
"Quiz.Questions.Medium.57.Answer.E": "80",
|
||
"Quiz.Questions.Medium.57.CorrectAnswer": "B",
|
||
"Quiz.Questions.Medium.58": "A man has 53 socks: 21 blue, 15 black, and 17 red. What's the minimum number he must pull out in the dark to guarantee a matching pair (two socks of same colour)?",
|
||
"Quiz.Questions.Medium.58.Answer.A": "2",
|
||
"Quiz.Questions.Medium.58.Answer.B": "3",
|
||
"Quiz.Questions.Medium.58.Answer.C": "4",
|
||
"Quiz.Questions.Medium.58.Answer.D": "16",
|
||
"Quiz.Questions.Medium.58.Answer.E": "33",
|
||
"Quiz.Questions.Medium.58.CorrectAnswer": "C",
|
||
"Quiz.Questions.Medium.59": "What 4-digit number remains the same when written upside down?",
|
||
"Quiz.Questions.Medium.59.Answer.A": "1234",
|
||
"Quiz.Questions.Medium.59.Answer.B": "9966",
|
||
"Quiz.Questions.Medium.59.Answer.C": "6009",
|
||
"Quiz.Questions.Medium.59.Answer.D": "8008",
|
||
"Quiz.Questions.Medium.59.Answer.E": "1111",
|
||
"Quiz.Questions.Medium.59.CorrectAnswer": "D",
|
||
"Quiz.Questions.Medium.60": "将 5 英尺转换为英寸。",
|
||
"Quiz.Questions.Medium.60.Answer.A": "60",
|
||
"Quiz.Questions.Medium.60.Answer.B": "5",
|
||
"Quiz.Questions.Medium.60.Answer.C": "10",
|
||
"Quiz.Questions.Medium.60.Answer.D": "100",
|
||
"Quiz.Questions.Medium.60.Answer.E": "12",
|
||
"Quiz.Questions.Medium.60.CorrectAnswer": "A",
|
||
"Quiz.Questions.Medium.61": "How many ounces are in 2 pounds?",
|
||
"Quiz.Questions.Medium.61.Answer.A": "8",
|
||
"Quiz.Questions.Medium.61.Answer.B": "12",
|
||
"Quiz.Questions.Medium.61.Answer.C": "16",
|
||
"Quiz.Questions.Medium.61.Answer.D": "32",
|
||
"Quiz.Questions.Medium.61.Answer.E": "24",
|
||
"Quiz.Questions.Medium.61.CorrectAnswer": "D",
|
||
"Quiz.Questions.Medium.62": "Convert 5 gallons into quarts.",
|
||
"Quiz.Questions.Medium.62.Answer.A": "2",
|
||
"Quiz.Questions.Medium.62.Answer.B": "5",
|
||
"Quiz.Questions.Medium.62.Answer.C": "10",
|
||
"Quiz.Questions.Medium.62.Answer.D": "15",
|
||
"Quiz.Questions.Medium.62.Answer.E": "20",
|
||
"Quiz.Questions.Medium.62.CorrectAnswer": "E",
|
||
"Quiz.Questions.Medium.63": "How many square inches are in a square foot?",
|
||
"Quiz.Questions.Medium.63.Answer.A": "9",
|
||
"Quiz.Questions.Medium.63.Answer.B": "12",
|
||
"Quiz.Questions.Medium.63.Answer.C": "24",
|
||
"Quiz.Questions.Medium.63.Answer.D": "36",
|
||
"Quiz.Questions.Medium.63.Answer.E": "144",
|
||
"Quiz.Questions.Medium.63.CorrectAnswer": "E",
|
||
"Quiz.Questions.Medium.64": "Convert 10 miles into kilometers.",
|
||
"Quiz.Questions.Medium.64.Answer.A": "12.8",
|
||
"Quiz.Questions.Medium.64.Answer.B": "16",
|
||
"Quiz.Questions.Medium.64.Answer.C": "18.6",
|
||
"Quiz.Questions.Medium.64.Answer.D": "24",
|
||
"Quiz.Questions.Medium.64.Answer.E": "32",
|
||
"Quiz.Questions.Medium.64.CorrectAnswer": "B",
|
||
"Quiz.Questions.Medium.65": "How many cubic centimeters are in 1 liter?",
|
||
"Quiz.Questions.Medium.65.Answer.A": "10",
|
||
"Quiz.Questions.Medium.65.Answer.B": "100",
|
||
"Quiz.Questions.Medium.65.Answer.C": "1000",
|
||
"Quiz.Questions.Medium.65.Answer.D": "10000",
|
||
"Quiz.Questions.Medium.65.Answer.E": "1000000",
|
||
"Quiz.Questions.Medium.65.CorrectAnswer": "C",
|
||
"Quiz.Questions.Medium.66": "How many feet are in 2 yards?",
|
||
"Quiz.Questions.Medium.66.Answer.A": "2",
|
||
"Quiz.Questions.Medium.66.Answer.B": "3",
|
||
"Quiz.Questions.Medium.66.Answer.C": "4",
|
||
"Quiz.Questions.Medium.66.Answer.D": "5",
|
||
"Quiz.Questions.Medium.66.Answer.E": "6",
|
||
"Quiz.Questions.Medium.66.CorrectAnswer": "E",
|
||
"Quiz.Questions.Medium.67": "Convert 30 miles per hour into feet per second.",
|
||
"Quiz.Questions.Medium.67.Answer.A": "44",
|
||
"Quiz.Questions.Medium.67.Answer.B": "20.5",
|
||
"Quiz.Questions.Medium.67.Answer.C": "108",
|
||
"Quiz.Questions.Medium.67.Answer.D": "8.33",
|
||
"Quiz.Questions.Medium.67.Answer.E": "Other",
|
||
"Quiz.Questions.Medium.67.CorrectAnswer": "A",
|
||
"Quiz.Questions.Medium.68": "Convert 500 milliliters into cups.",
|
||
"Quiz.Questions.Medium.68.Answer.A": "0.11",
|
||
"Quiz.Questions.Medium.68.Answer.B": "1.11",
|
||
"Quiz.Questions.Medium.68.Answer.C": "2.11",
|
||
"Quiz.Questions.Medium.68.Answer.D": "3.11",
|
||
"Quiz.Questions.Medium.68.Answer.E": "4.11",
|
||
"Quiz.Questions.Medium.68.CorrectAnswer": "C",
|
||
"Quiz.Questions.Medium.69": "元素周期表中有多少种元素?",
|
||
"Quiz.Questions.Medium.69.Answer.A": "98",
|
||
"Quiz.Questions.Medium.69.Answer.B": "106",
|
||
"Quiz.Questions.Medium.69.Answer.C": "118",
|
||
"Quiz.Questions.Medium.69.Answer.D": "126",
|
||
"Quiz.Questions.Medium.69.Answer.E": "134",
|
||
"Quiz.Questions.Medium.69.CorrectAnswer": "C",
|
||
"Quiz.Questions.Medium.70": "如果你出生于 1999 年 12 月 31 日,你会属于哪个星座?",
|
||
"Quiz.Questions.Medium.70.Answer.A": "魔羯座",
|
||
"Quiz.Questions.Medium.70.Answer.B": "射手座",
|
||
"Quiz.Questions.Medium.70.Answer.C": "水瓶座",
|
||
"Quiz.Questions.Medium.70.Answer.D": "狮子座",
|
||
"Quiz.Questions.Medium.70.Answer.E": "双鱼座",
|
||
"Quiz.Questions.Medium.70.CorrectAnswer": "A",
|
||
"Quiz.Questions.Medium.71": "如果一辆汽车以每小时 60 英里的速度行驶,那么 3 小时能行驶多远?",
|
||
"Quiz.Questions.Medium.71.Answer.A": "180 英里",
|
||
"Quiz.Questions.Medium.71.Answer.B": "240 英里",
|
||
"Quiz.Questions.Medium.71.Answer.C": "150 英里",
|
||
"Quiz.Questions.Medium.71.Answer.D": "120 英里",
|
||
"Quiz.Questions.Medium.71.Answer.E": "100 英里",
|
||
"Quiz.Questions.Medium.71.CorrectAnswer": "A",
|
||
"Quiz.Questions.Medium.72": "此模式中的下一个数字是哪个数字:2、6、12、20、30、?",
|
||
"Quiz.Questions.Medium.72.Answer.A": "36",
|
||
"Quiz.Questions.Medium.72.Answer.B": "42",
|
||
"Quiz.Questions.Medium.72.Answer.C": "40",
|
||
"Quiz.Questions.Medium.72.Answer.D": "48",
|
||
"Quiz.Questions.Medium.72.Answer.E": "38",
|
||
"Quiz.Questions.Medium.72.CorrectAnswer": "B",
|
||
"Quiz.Questions.Medium.73": "Which of the following is not a programming language?",
|
||
"Quiz.Questions.Medium.73.Answer.A": "Python",
|
||
"Quiz.Questions.Medium.73.Answer.B": "Java",
|
||
"Quiz.Questions.Medium.73.Answer.C": "C++",
|
||
"Quiz.Questions.Medium.73.Answer.D": "HTML",
|
||
"Quiz.Questions.Medium.73.Answer.E": "Ruby",
|
||
"Quiz.Questions.Medium.73.CorrectAnswer": "D",
|
||
"Quiz.Questions.Medium.74": "What is the speed of light in a vacuum?",
|
||
"Quiz.Questions.Medium.74.Answer.A": "2997924584 m/s",
|
||
"Quiz.Questions.Medium.74.Answer.B": "299792458 m/s",
|
||
"Quiz.Questions.Medium.74.Answer.C": "29979245 m/s",
|
||
"Quiz.Questions.Medium.74.Answer.D": "2997924 m/s",
|
||
"Quiz.Questions.Medium.74.Answer.E": "299792 m/s",
|
||
"Quiz.Questions.Medium.74.CorrectAnswer": "B",
|
||
"Quiz.Questions.Medium.75": "Which of the following is the longest distance?",
|
||
"Quiz.Questions.Medium.75.Answer.A": "1 meter",
|
||
"Quiz.Questions.Medium.75.Answer.B": "1 yard",
|
||
"Quiz.Questions.Medium.75.Answer.C": "1 foot",
|
||
"Quiz.Questions.Medium.75.Answer.D": "1 kilometer",
|
||
"Quiz.Questions.Medium.75.Answer.E": "1 inch",
|
||
"Quiz.Questions.Medium.75.CorrectAnswer": "D",
|
||
"Quiz.Questions.Medium.76": "What is the currency of Japan?",
|
||
"Quiz.Questions.Medium.76.Answer.A": "Yen",
|
||
"Quiz.Questions.Medium.76.Answer.B": "Won",
|
||
"Quiz.Questions.Medium.76.Answer.C": "Baht",
|
||
"Quiz.Questions.Medium.76.Answer.D": "Peso",
|
||
"Quiz.Questions.Medium.76.Answer.E": "Dollar",
|
||
"Quiz.Questions.Medium.76.CorrectAnswer": "A",
|
||
"Quiz.Questions.Medium.77": "In which year did the Titanic sink?",
|
||
"Quiz.Questions.Medium.77.Answer.A": "1912",
|
||
"Quiz.Questions.Medium.77.Answer.B": "1905",
|
||
"Quiz.Questions.Medium.77.Answer.C": "1920",
|
||
"Quiz.Questions.Medium.77.Answer.D": "1898",
|
||
"Quiz.Questions.Medium.77.Answer.E": "1914",
|
||
"Quiz.Questions.Medium.77.CorrectAnswer": "A",
|
||
"Quiz.Questions.Medium.78": "If a train travels 40 miles in 30 minutes, what is its speed in miles per hour?",
|
||
"Quiz.Questions.Medium.78.Answer.A": "60 英里每小时",
|
||
"Quiz.Questions.Medium.78.Answer.B": "70 英里每小时",
|
||
"Quiz.Questions.Medium.78.Answer.C": "80 英里每小时",
|
||
"Quiz.Questions.Medium.78.Answer.D": "90 mph",
|
||
"Quiz.Questions.Medium.78.Answer.E": "100 mph",
|
||
"Quiz.Questions.Medium.78.CorrectAnswer": "C",
|
||
"Quiz.Questions.Medium.79": "What is the derivative of the function f(x) = 3x<sup>2</sup>?",
|
||
"Quiz.Questions.Medium.79.Answer.A": "6x",
|
||
"Quiz.Questions.Medium.79.Answer.B": "3x",
|
||
"Quiz.Questions.Medium.79.Answer.C": "9x",
|
||
"Quiz.Questions.Medium.79.Answer.D": "3x<sup>2</sup>",
|
||
"Quiz.Questions.Medium.79.Answer.E": "2x",
|
||
"Quiz.Questions.Medium.79.CorrectAnswer": "A",
|
||
"Quiz.Questions.Medium.80": "In a group of 60 people, 35 like chocolate, 25 like vanilla, and 10 like both. How many people like only chocolate?",
|
||
"Quiz.Questions.Medium.80.Answer.A": "15",
|
||
"Quiz.Questions.Medium.80.Answer.B": "20",
|
||
"Quiz.Questions.Medium.80.Answer.C": "25",
|
||
"Quiz.Questions.Medium.80.Answer.D": "35",
|
||
"Quiz.Questions.Medium.80.Answer.E": "10",
|
||
"Quiz.Questions.Medium.80.CorrectAnswer": "C",
|
||
"Quiz.Questions.Medium.81": "What is the third root of 729?",
|
||
"Quiz.Questions.Medium.81.Answer.A": "81",
|
||
"Quiz.Questions.Medium.81.Answer.B": "9",
|
||
"Quiz.Questions.Medium.81.Answer.C": "3",
|
||
"Quiz.Questions.Medium.81.Answer.D": "1",
|
||
"Quiz.Questions.Medium.81.Answer.E": "7",
|
||
"Quiz.Questions.Medium.81.CorrectAnswer": "B",
|
||
"Quiz.Questions.Medium.82": "Which of the following is a correct chemical reaction for the formation of water?",
|
||
"Quiz.Questions.Medium.82.Answer.A": "2H<sub>2</sub> + O<sub>2</sub> → 2H<sub>2</sub>O",
|
||
"Quiz.Questions.Medium.82.Answer.B": "H<sub>2</sub> + O<sub>2</sub> → H<sub>2</sub>O",
|
||
"Quiz.Questions.Medium.82.Answer.C": "2H<sub>2</sub> + O<sub>2</sub> → H<sub>2</sub>O<sub>2</sub>",
|
||
"Quiz.Questions.Medium.82.Answer.D": "H<sub>2</sub> + O<sub>2</sub> → 2H<sub>2</sub>O",
|
||
"Quiz.Questions.Medium.82.Answer.E": "2H<sub>2</sub> + O<sub>2</sub> → H<sub>2</sub>O<sub>2</sub>",
|
||
"Quiz.Questions.Medium.82.CorrectAnswer": "A",
|
||
"Quiz.Questions.Medium.83": "If the sum of three consecutive integers is 57, what is the middle integer?",
|
||
"Quiz.Questions.Medium.83.Answer.A": "18",
|
||
"Quiz.Questions.Medium.83.Answer.B": "19",
|
||
"Quiz.Questions.Medium.83.Answer.C": "20",
|
||
"Quiz.Questions.Medium.83.Answer.D": "21",
|
||
"Quiz.Questions.Medium.83.Answer.E": "22",
|
||
"Quiz.Questions.Medium.83.CorrectAnswer": "B",
|
||
"Quiz.Questions.Medium.84": "以下哪条是世界上最长的河流?",
|
||
"Quiz.Questions.Medium.84.Answer.A": "亚马逊河",
|
||
"Quiz.Questions.Medium.84.Answer.B": "尼罗河",
|
||
"Quiz.Questions.Medium.84.Answer.C": "长江",
|
||
"Quiz.Questions.Medium.84.Answer.D": "密西西比河",
|
||
"Quiz.Questions.Medium.84.Answer.E": "恒河",
|
||
"Quiz.Questions.Medium.84.CorrectAnswer": "B",
|
||
"Quiz.Questions.Medium.85": "首次载人登月是哪一年?",
|
||
"Quiz.Questions.Medium.85.Answer.A": "1965",
|
||
"Quiz.Questions.Medium.85.Answer.B": "1967",
|
||
"Quiz.Questions.Medium.85.Answer.C": "1969",
|
||
"Quiz.Questions.Medium.85.Answer.D": "1971",
|
||
"Quiz.Questions.Medium.85.Answer.E": "1973",
|
||
"Quiz.Questions.Medium.85.CorrectAnswer": "C",
|
||
"Quiz.Questions.Medium.86": "五边形的内角和是多少?",
|
||
"Quiz.Questions.Medium.86.Answer.A": "360°",
|
||
"Quiz.Questions.Medium.86.Answer.B": "540°",
|
||
"Quiz.Questions.Medium.86.Answer.C": "720°",
|
||
"Quiz.Questions.Medium.86.Answer.D": "900°",
|
||
"Quiz.Questions.Medium.86.Answer.E": "1080°",
|
||
"Quiz.Questions.Medium.86.CorrectAnswer": "B",
|
||
"Quiz.Questions.Medium.87": "Which of the following is not a fundamental particle?",
|
||
"Quiz.Questions.Medium.87.Answer.A": "Electron",
|
||
"Quiz.Questions.Medium.87.Answer.B": "Strange",
|
||
"Quiz.Questions.Medium.87.Answer.C": "Charm",
|
||
"Quiz.Questions.Medium.87.Answer.D": "Neutron",
|
||
"Quiz.Questions.Medium.87.Answer.E": "Photon",
|
||
"Quiz.Questions.Medium.87.CorrectAnswer": "D",
|
||
"Quiz.Questions.Medium.88": "How many liters are in 5 gallons?",
|
||
"Quiz.Questions.Medium.88.Answer.A": "3.79",
|
||
"Quiz.Questions.Medium.88.Answer.B": "18.9",
|
||
"Quiz.Questions.Medium.88.Answer.C": "2.37",
|
||
"Quiz.Questions.Medium.88.Answer.D": "4.73",
|
||
"Quiz.Questions.Medium.88.Answer.E": "1.18",
|
||
"Quiz.Questions.Medium.88.CorrectAnswer": "B",
|
||
"Quiz.Questions.Medium.89": "Which of the following artists painted \"The Starry Night\"?",
|
||
"Quiz.Questions.Medium.89.Answer.A": "Pablo Picasso",
|
||
"Quiz.Questions.Medium.89.Answer.B": "Claude Monet",
|
||
"Quiz.Questions.Medium.89.Answer.C": "Vincent van Gogh",
|
||
"Quiz.Questions.Medium.89.Answer.D": "Salvador Dalí",
|
||
"Quiz.Questions.Medium.89.Answer.E": "伦勃朗",
|
||
"Quiz.Questions.Medium.89.CorrectAnswer": "C",
|
||
"Quiz.Questions.Medium.90": "In a right triangle, one acute angle is 45°. What is the other acute angle?",
|
||
"Quiz.Questions.Medium.90.Answer.A": "15°",
|
||
"Quiz.Questions.Medium.90.Answer.B": "30°",
|
||
"Quiz.Questions.Medium.90.Answer.C": "45°",
|
||
"Quiz.Questions.Medium.90.Answer.D": "60°",
|
||
"Quiz.Questions.Medium.90.Answer.E": "75°",
|
||
"Quiz.Questions.Medium.90.CorrectAnswer": "B",
|
||
"Quiz.Questions.Medium.91": "If a circle has a radius of 6, what is the area of the circle?",
|
||
"Quiz.Questions.Medium.91.Answer.A": "36π",
|
||
"Quiz.Questions.Medium.91.Answer.B": "12π",
|
||
"Quiz.Questions.Medium.91.Answer.C": "18π",
|
||
"Quiz.Questions.Medium.91.Answer.D": "24π",
|
||
"Quiz.Questions.Medium.91.Answer.E": "30π",
|
||
"Quiz.Questions.Medium.91.CorrectAnswer": "A",
|
||
"Quiz.Questions.Medium.92": "What is the smallest prime number that is greater than 100?",
|
||
"Quiz.Questions.Medium.92.Answer.A": "101",
|
||
"Quiz.Questions.Medium.92.Answer.B": "103",
|
||
"Quiz.Questions.Medium.92.Answer.C": "107",
|
||
"Quiz.Questions.Medium.92.Answer.D": "109",
|
||
"Quiz.Questions.Medium.92.Answer.E": "113",
|
||
"Quiz.Questions.Medium.92.CorrectAnswer": "A",
|
||
"Quiz.Questions.Medium.93": "How many different ways can 5 books be arranged on a shelf?",
|
||
"Quiz.Questions.Medium.93.Answer.A": "120",
|
||
"Quiz.Questions.Medium.93.Answer.B": "60",
|
||
"Quiz.Questions.Medium.93.Answer.C": "240",
|
||
"Quiz.Questions.Medium.93.Answer.D": "180",
|
||
"Quiz.Questions.Medium.93.Answer.E": "100",
|
||
"Quiz.Questions.Medium.93.CorrectAnswer": "A",
|
||
"Quiz.Questions.Medium.94": "If a rectangular prism has a length of 5, width of 3, and height of 2, what is its volume?",
|
||
"Quiz.Questions.Medium.94.Answer.A": "15",
|
||
"Quiz.Questions.Medium.94.Answer.B": "30",
|
||
"Quiz.Questions.Medium.94.Answer.C": "50",
|
||
"Quiz.Questions.Medium.94.Answer.D": "20",
|
||
"Quiz.Questions.Medium.94.Answer.E": "25",
|
||
"Quiz.Questions.Medium.94.CorrectAnswer": "B",
|
||
"Quiz.Questions.Medium.95": "How many different ways can 4 red balls and 3 blue balls be arranged in a row?",
|
||
"Quiz.Questions.Medium.95.Answer.A": "35",
|
||
"Quiz.Questions.Medium.95.Answer.B": "40",
|
||
"Quiz.Questions.Medium.95.Answer.C": "60",
|
||
"Quiz.Questions.Medium.95.Answer.D": "70",
|
||
"Quiz.Questions.Medium.95.Answer.E": "84",
|
||
"Quiz.Questions.Medium.95.CorrectAnswer": "A",
|
||
"Quiz.Questions.Medium.96": "Which of the following is the least common multiple (LCM) of 12 and 18?",
|
||
"Quiz.Questions.Medium.96.Answer.A": "24",
|
||
"Quiz.Questions.Medium.96.Answer.B": "36",
|
||
"Quiz.Questions.Medium.96.Answer.C": "48",
|
||
"Quiz.Questions.Medium.96.Answer.D": "108",
|
||
"Quiz.Questions.Medium.96.Answer.E": "216",
|
||
"Quiz.Questions.Medium.96.CorrectAnswer": "B",
|
||
"Quiz.Questions.Medium.97": "How many diagonals can be drawn in a decagon (10-sided polygon)?",
|
||
"Quiz.Questions.Medium.97.Answer.A": "35",
|
||
"Quiz.Questions.Medium.97.Answer.B": "25",
|
||
"Quiz.Questions.Medium.97.Answer.C": "30",
|
||
"Quiz.Questions.Medium.97.Answer.D": "20",
|
||
"Quiz.Questions.Medium.97.Answer.E": "40",
|
||
"Quiz.Questions.Medium.97.CorrectAnswer": "A",
|
||
"Quiz.Questions.Medium.98": "How many different ways can 5 people sit at a round table?",
|
||
"Quiz.Questions.Medium.98.Answer.A": "24",
|
||
"Quiz.Questions.Medium.98.Answer.B": "120",
|
||
"Quiz.Questions.Medium.98.Answer.C": "60",
|
||
"Quiz.Questions.Medium.98.Answer.D": "48",
|
||
"Quiz.Questions.Medium.98.Answer.E": "36",
|
||
"Quiz.Questions.Medium.98.CorrectAnswer": "A",
|
||
"Quiz.Questions.Medium.99": "A box contains 3 red balls, 5 green balls, and 2 blue balls. If one ball is drawn at random, what is the probability of drawing a green ball?",
|
||
"Quiz.Questions.Medium.99.Answer.A": "1/2",
|
||
"Quiz.Questions.Medium.99.Answer.B": "5/8",
|
||
"Quiz.Questions.Medium.99.Answer.C": "3/10",
|
||
"Quiz.Questions.Medium.99.Answer.D": "3/8",
|
||
"Quiz.Questions.Medium.99.Answer.E": "2/10",
|
||
"Quiz.Questions.Medium.99.CorrectAnswer": "A",
|
||
"Quiz.Questions.Medium.100": "在一个城市里,男女比例是 3:4。如果有 7000 名男性,有多少女性?",
|
||
"Quiz.Questions.Medium.100.Answer.A": "5000",
|
||
"Quiz.Questions.Medium.100.Answer.B": "5111",
|
||
"Quiz.Questions.Medium.100.Answer.C": "6333",
|
||
"Quiz.Questions.Medium.100.Answer.D": "7666",
|
||
"Quiz.Questions.Medium.100.Answer.E": "9333",
|
||
"Quiz.Questions.Medium.100.CorrectAnswer": "E",
|
||
"Quiz.Questions.Medium.101": "What is the sum of all the interior angles of a hexagon (6-sided polygon)?",
|
||
"Quiz.Questions.Medium.101.Answer.A": "720°",
|
||
"Quiz.Questions.Medium.101.Answer.B": "540°",
|
||
"Quiz.Questions.Medium.101.Answer.C": "1080°",
|
||
"Quiz.Questions.Medium.101.Answer.D": "900°",
|
||
"Quiz.Questions.Medium.101.Answer.E": "360°",
|
||
"Quiz.Questions.Medium.101.CorrectAnswer": "A",
|
||
"Quiz.Questions.Medium.102": "If the average of 10 numbers is 20, what is the sum of those 10 numbers?",
|
||
"Quiz.Questions.Medium.102.Answer.A": "200",
|
||
"Quiz.Questions.Medium.102.Answer.B": "180",
|
||
"Quiz.Questions.Medium.102.Answer.C": "250",
|
||
"Quiz.Questions.Medium.102.Answer.D": "220",
|
||
"Quiz.Questions.Medium.102.Answer.E": "240",
|
||
"Quiz.Questions.Medium.102.CorrectAnswer": "A",
|
||
"Quiz.Questions.Medium.103": "log(1000) 的值是多少?",
|
||
"Quiz.Questions.Medium.103.Answer.A": "1",
|
||
"Quiz.Questions.Medium.103.Answer.B": "3",
|
||
"Quiz.Questions.Medium.103.Answer.C": "10",
|
||
"Quiz.Questions.Medium.103.Answer.D": "100",
|
||
"Quiz.Questions.Medium.103.Answer.E": "1000",
|
||
"Quiz.Questions.Medium.103.CorrectAnswer": "B",
|
||
"Quiz.Questions.Medium.104": "Which of the following is not considered a form of energy?",
|
||
"Quiz.Questions.Medium.104.Answer.A": "Potential",
|
||
"Quiz.Questions.Medium.104.Answer.B": "Work",
|
||
"Quiz.Questions.Medium.104.Answer.C": "Heat",
|
||
"Quiz.Questions.Medium.104.Answer.D": "Sound",
|
||
"Quiz.Questions.Medium.104.Answer.E": "Light",
|
||
"Quiz.Questions.Medium.104.CorrectAnswer": "B",
|
||
"Quiz.Questions.Medium.105": "Which country flag is neither rectangular nor square?",
|
||
"Quiz.Questions.Medium.105.Answer.A": "Maldives",
|
||
"Quiz.Questions.Medium.105.Answer.B": "Bhutan",
|
||
"Quiz.Questions.Medium.105.Answer.C": "Sri Lanka",
|
||
"Quiz.Questions.Medium.105.Answer.D": "Nepal",
|
||
"Quiz.Questions.Medium.105.Answer.E": "Indonesia",
|
||
"Quiz.Questions.Medium.105.CorrectAnswer": "D",
|
||
"Quiz.Questions.Medium.106": "Which bird is known to mimic human speech the best?",
|
||
"Quiz.Questions.Medium.106.Answer.A": "Crow",
|
||
"Quiz.Questions.Medium.106.Answer.B": "Macaw",
|
||
"Quiz.Questions.Medium.106.Answer.C": "Mynah bird",
|
||
"Quiz.Questions.Medium.106.Answer.D": "Cockatoo",
|
||
"Quiz.Questions.Medium.106.Answer.E": "African grey parrot",
|
||
"Quiz.Questions.Medium.106.CorrectAnswer": "E",
|
||
"Quiz.Questions.Medium.107": "What do pandas mostly eat?",
|
||
"Quiz.Questions.Medium.107.Answer.A": "Grass",
|
||
"Quiz.Questions.Medium.107.Answer.B": "Insects",
|
||
"Quiz.Questions.Medium.107.Answer.C": "Fish",
|
||
"Quiz.Questions.Medium.107.Answer.D": "Bamboo",
|
||
"Quiz.Questions.Medium.107.Answer.E": "Roots",
|
||
"Quiz.Questions.Medium.107.CorrectAnswer": "D",
|
||
"Quiz.Questions.Medium.108": "What is the smallest country in the world by area?",
|
||
"Quiz.Questions.Medium.108.Answer.A": "Monaco",
|
||
"Quiz.Questions.Medium.108.Answer.B": "San Marino",
|
||
"Quiz.Questions.Medium.108.Answer.C": "Malta",
|
||
"Quiz.Questions.Medium.108.Answer.D": "Liechtenstein",
|
||
"Quiz.Questions.Medium.108.Answer.E": "Vatican City",
|
||
"Quiz.Questions.Medium.108.CorrectAnswer": "E",
|
||
"Quiz.Questions.Medium.109": "Where was the first modern Olympic Games held?",
|
||
"Quiz.Questions.Medium.109.Answer.A": "Rome",
|
||
"Quiz.Questions.Medium.109.Answer.B": "London",
|
||
"Quiz.Questions.Medium.109.Answer.C": "Berlin",
|
||
"Quiz.Questions.Medium.109.Answer.D": "Paris",
|
||
"Quiz.Questions.Medium.109.Answer.E": "Athens",
|
||
"Quiz.Questions.Medium.109.CorrectAnswer": "E",
|
||
"Quiz.Questions.Medium.110": "Which continent has the most countries?",
|
||
"Quiz.Questions.Medium.110.Answer.A": "Europe",
|
||
"Quiz.Questions.Medium.110.Answer.B": "Asia",
|
||
"Quiz.Questions.Medium.110.Answer.C": "North America",
|
||
"Quiz.Questions.Medium.110.Answer.D": "South America",
|
||
"Quiz.Questions.Medium.110.Answer.E": "Africa",
|
||
"Quiz.Questions.Medium.110.CorrectAnswer": "E",
|
||
"Quiz.Questions.Medium.111": "Which planet has the longest day (synotic rotation)?",
|
||
"Quiz.Questions.Medium.111.Answer.A": "Jupiter",
|
||
"Quiz.Questions.Medium.111.Answer.B": "Mars",
|
||
"Quiz.Questions.Medium.111.Answer.C": "Venus",
|
||
"Quiz.Questions.Medium.111.Answer.D": "Mercury",
|
||
"Quiz.Questions.Medium.111.Answer.E": "Neptune",
|
||
"Quiz.Questions.Medium.111.CorrectAnswer": "D",
|
||
"Quiz.Questions.Medium.112": "Which famous scientist was born in Pisa, Italy?",
|
||
"Quiz.Questions.Medium.112.Answer.A": "Isaac Newton",
|
||
"Quiz.Questions.Medium.112.Answer.B": "Albert Einstein",
|
||
"Quiz.Questions.Medium.112.Answer.C": "Leonardo da Vinci",
|
||
"Quiz.Questions.Medium.112.Answer.D": "Johannes Kepler",
|
||
"Quiz.Questions.Medium.112.Answer.E": "Galileo Galilei",
|
||
"Quiz.Questions.Medium.112.CorrectAnswer": "E",
|
||
"Quiz.Questions.Medium.113": "What country has a festival where people throw tomatoes at each other?",
|
||
"Quiz.Questions.Medium.113.Answer.A": "Mexico",
|
||
"Quiz.Questions.Medium.113.Answer.B": "Brazil",
|
||
"Quiz.Questions.Medium.113.Answer.C": "Portugal",
|
||
"Quiz.Questions.Medium.113.Answer.D": "Spain",
|
||
"Quiz.Questions.Medium.113.Answer.E": "Argentina",
|
||
"Quiz.Questions.Medium.113.CorrectAnswer": "D",
|
||
"Quiz.Questions.Medium.114": "What is the world's largest fish?",
|
||
"Quiz.Questions.Medium.114.Answer.A": "Great white shark",
|
||
"Quiz.Questions.Medium.114.Answer.B": "Basking shark",
|
||
"Quiz.Questions.Medium.114.Answer.C": "Blue whale",
|
||
"Quiz.Questions.Medium.114.Answer.D": "Giant grouper",
|
||
"Quiz.Questions.Medium.114.Answer.E": "Whale shark",
|
||
"Quiz.Questions.Medium.114.CorrectAnswer": "E",
|
||
"Quiz.Questions.Medium.115": "Which tree produces acorns?",
|
||
"Quiz.Questions.Medium.115.Answer.A": "Maple",
|
||
"Quiz.Questions.Medium.115.Answer.B": "Pine",
|
||
"Quiz.Questions.Medium.115.Answer.C": "Birch",
|
||
"Quiz.Questions.Medium.115.Answer.D": "Elm",
|
||
"Quiz.Questions.Medium.115.Answer.E": "Oak",
|
||
"Quiz.Questions.Medium.115.CorrectAnswer": "E",
|
||
"Quiz.Questions.Medium.116": "What does the \"PDF\" in a file name stand for?",
|
||
"Quiz.Questions.Medium.116.Answer.A": "Printable Data File",
|
||
"Quiz.Questions.Medium.116.Answer.B": "Public Document Format",
|
||
"Quiz.Questions.Medium.116.Answer.C": "Page Design File",
|
||
"Quiz.Questions.Medium.116.Answer.D": "Paper Design File",
|
||
"Quiz.Questions.Medium.116.Answer.E": "Portable Document Format",
|
||
"Quiz.Questions.Medium.116.CorrectAnswer": "E",
|
||
"Quiz.Questions.Medium.117": "What was the first man-made object to reach space?",
|
||
"Quiz.Questions.Medium.117.Answer.A": "Explorer 1",
|
||
"Quiz.Questions.Medium.117.Answer.B": "V-2 Rocket",
|
||
"Quiz.Questions.Medium.117.Answer.C": "Luna 2",
|
||
"Quiz.Questions.Medium.117.Answer.D": "Sputnik 1",
|
||
"Quiz.Questions.Medium.117.Answer.E": "Soyuz",
|
||
"Quiz.Questions.Medium.117.CorrectAnswer": "B",
|
||
"Quiz.Questions.Medium.118": "What does the \"CE\" in dates like \"500 CE\" stand for?",
|
||
"Quiz.Questions.Medium.118.Answer.A": "Civil Epoch",
|
||
"Quiz.Questions.Medium.118.Answer.B": "Christian Era",
|
||
"Quiz.Questions.Medium.118.Answer.C": "Central Epoch",
|
||
"Quiz.Questions.Medium.118.Answer.D": "Calendar Era",
|
||
"Quiz.Questions.Medium.118.Answer.E": "Common Era",
|
||
"Quiz.Questions.Medium.118.CorrectAnswer": "E",
|
||
"Quiz.Questions.Medium.119": "What does a cartographer do?",
|
||
"Quiz.Questions.Medium.119.Answer.A": "Makes furniture",
|
||
"Quiz.Questions.Medium.119.Answer.B": "Builds ships",
|
||
"Quiz.Questions.Medium.119.Answer.C": "Mines for gold",
|
||
"Quiz.Questions.Medium.119.Answer.D": "Writes dictionaries",
|
||
"Quiz.Questions.Medium.119.Answer.E": "Draws maps",
|
||
"Quiz.Questions.Medium.119.CorrectAnswer": "E",
|
||
"Quiz.Questions.Medium.120": "What is the term for a word that is the same backwards and forwards?",
|
||
"Quiz.Questions.Medium.120.Answer.A": "Anagram",
|
||
"Quiz.Questions.Medium.120.Answer.B": "Inversion",
|
||
"Quiz.Questions.Medium.120.Answer.C": "Homophone",
|
||
"Quiz.Questions.Medium.120.Answer.D": "Reversible",
|
||
"Quiz.Questions.Medium.120.Answer.E": "Palindrome",
|
||
"Quiz.Questions.Medium.120.CorrectAnswer": "E",
|
||
"Quiz.Questions.Medium.121": "In which organ does alcohol get broken down?",
|
||
"Quiz.Questions.Medium.121.Answer.A": "Kidney",
|
||
"Quiz.Questions.Medium.121.Answer.B": "Stomach",
|
||
"Quiz.Questions.Medium.121.Answer.C": "Pancreas",
|
||
"Quiz.Questions.Medium.121.Answer.D": "Intestine",
|
||
"Quiz.Questions.Medium.121.Answer.E": "Liver",
|
||
"Quiz.Questions.Medium.121.CorrectAnswer": "E",
|
||
"Quiz.Questions.Medium.122": "What does a seismologist study?",
|
||
"Quiz.Questions.Medium.122.Answer.A": "Volcanos",
|
||
"Quiz.Questions.Medium.122.Answer.B": "Stars",
|
||
"Quiz.Questions.Medium.122.Answer.C": "Sound",
|
||
"Quiz.Questions.Medium.122.Answer.D": "Weather",
|
||
"Quiz.Questions.Medium.122.Answer.E": "Earthquakes",
|
||
"Quiz.Questions.Medium.122.CorrectAnswer": "E",
|
||
"Quiz.Questions.Medium.123": "Which chemical element is represented by the symbol \"K\"?",
|
||
"Quiz.Questions.Medium.123.Answer.A": "Krypton",
|
||
"Quiz.Questions.Medium.123.Answer.B": "Zinc",
|
||
"Quiz.Questions.Medium.123.Answer.C": "Calcium",
|
||
"Quiz.Questions.Medium.123.Answer.D": "Potassium",
|
||
"Quiz.Questions.Medium.123.Answer.E": "Tin",
|
||
"Quiz.Questions.Medium.123.CorrectAnswer": "D",
|
||
"Quiz.Questions.Hard.1": "Which planet rotates on its side, unlike all the others?",
|
||
"Quiz.Questions.Hard.1.Answer.A": "Mars",
|
||
"Quiz.Questions.Hard.1.Answer.B": "Neptune",
|
||
"Quiz.Questions.Hard.1.Answer.C": "Uranus",
|
||
"Quiz.Questions.Hard.1.Answer.D": "Saturn",
|
||
"Quiz.Questions.Hard.1.Answer.E": "Venus",
|
||
"Quiz.Questions.Hard.1.CorrectAnswer": "C",
|
||
"Quiz.Questions.Hard.2": "What animal can hold its breath the longest underwater (out of the following choices)?",
|
||
"Quiz.Questions.Hard.2.Answer.A": "Blue Whale",
|
||
"Quiz.Questions.Hard.2.Answer.B": "Sperm Whale",
|
||
"Quiz.Questions.Hard.2.Answer.C": "Elephant Seal",
|
||
"Quiz.Questions.Hard.2.Answer.D": "Sea Otter",
|
||
"Quiz.Questions.Hard.2.Answer.E": "Orca",
|
||
"Quiz.Questions.Hard.2.CorrectAnswer": "C",
|
||
"Quiz.Questions.Hard.3": "Rewrite the following expression in completed square form: -x<sup>2</sup> + 10x - 21",
|
||
"Quiz.Questions.Hard.3.Answer.A": "-(x - 5)<sup>2</sup> + 21",
|
||
"Quiz.Questions.Hard.3.Answer.B": "-(x + 5)<sup>2</sup> + 4",
|
||
"Quiz.Questions.Hard.3.Answer.C": "-(x - 5)<sup>2</sup> + 4",
|
||
"Quiz.Questions.Hard.3.Answer.D": "-(x + 5)<sup>2</sup> - 4",
|
||
"Quiz.Questions.Hard.3.Answer.E": "-(x - 5)<sup>2</sup> - 4",
|
||
"Quiz.Questions.Hard.3.CorrectAnswer": "C",
|
||
"Quiz.Questions.Hard.4": "What common item was originally marketed as wallpaper cleaner?",
|
||
"Quiz.Questions.Hard.4.Answer.A": "WD-40",
|
||
"Quiz.Questions.Hard.4.Answer.B": "Vaseline",
|
||
"Quiz.Questions.Hard.4.Answer.C": "Play-Doh",
|
||
"Quiz.Questions.Hard.4.Answer.D": "Elmer's Glue",
|
||
"Quiz.Questions.Hard.4.Answer.E": "Silly Putty",
|
||
"Quiz.Questions.Hard.4.CorrectAnswer": "C",
|
||
"Quiz.Questions.Hard.5": "What is the only food that doesn't spoil?",
|
||
"Quiz.Questions.Hard.5.Answer.A": "Dried beans",
|
||
"Quiz.Questions.Hard.5.Answer.B": "Milk powder",
|
||
"Quiz.Questions.Hard.5.Answer.C": "Honey",
|
||
"Quiz.Questions.Hard.5.Answer.D": "White rice",
|
||
"Quiz.Questions.Hard.5.Answer.E": "Olive Oil",
|
||
"Quiz.Questions.Hard.5.CorrectAnswer": "C",
|
||
"Quiz.Questions.Hard.6": "What color is the black box on airplanes?",
|
||
"Quiz.Questions.Hard.6.Answer.A": "Black",
|
||
"Quiz.Questions.Hard.6.Answer.B": "Yellow",
|
||
"Quiz.Questions.Hard.6.Answer.C": "Orange",
|
||
"Quiz.Questions.Hard.6.Answer.D": "White",
|
||
"Quiz.Questions.Hard.6.Answer.E": "Silver",
|
||
"Quiz.Questions.Hard.6.CorrectAnswer": "C",
|
||
"Quiz.Questions.Hard.7": "Which bone are babies born without?",
|
||
"Quiz.Questions.Hard.7.Answer.A": "Skull",
|
||
"Quiz.Questions.Hard.7.Answer.B": "Kneecap",
|
||
"Quiz.Questions.Hard.7.Answer.C": "Spine",
|
||
"Quiz.Questions.Hard.7.Answer.D": "Rib",
|
||
"Quiz.Questions.Hard.7.Answer.E": "Collarbone",
|
||
"Quiz.Questions.Hard.7.CorrectAnswer": "B",
|
||
"Quiz.Questions.Hard.8": "Which animal has the shortest pregnancy?",
|
||
"Quiz.Questions.Hard.8.Answer.A": "Mouse",
|
||
"Quiz.Questions.Hard.8.Answer.B": "Hamster",
|
||
"Quiz.Questions.Hard.8.Answer.C": "Opossum",
|
||
"Quiz.Questions.Hard.8.Answer.D": "Rabbit",
|
||
"Quiz.Questions.Hard.8.Answer.E": "Ferret",
|
||
"Quiz.Questions.Hard.8.CorrectAnswer": "C",
|
||
"Quiz.Questions.Hard.9": "哪种哺乳动物能够持续飞行?",
|
||
"Quiz.Questions.Hard.9.Answer.A": "Flying Squirrel",
|
||
"Quiz.Questions.Hard.9.Answer.B": "Sugar Glider",
|
||
"Quiz.Questions.Hard.9.Answer.C": "Bat",
|
||
"Quiz.Questions.Hard.9.Answer.D": "Colugo",
|
||
"Quiz.Questions.Hard.9.Answer.E": "没有人",
|
||
"Quiz.Questions.Hard.9.CorrectAnswer": "C",
|
||
"Quiz.Questions.Hard.10": "What is the solution of the differential equation y'(x)+ay(x)=0?",
|
||
"Quiz.Questions.Hard.10.Answer.A": "y=Ce<sup>-ax</sup>",
|
||
"Quiz.Questions.Hard.10.Answer.B": "y=Ce<sup>ax</sup>",
|
||
"Quiz.Questions.Hard.10.Answer.C": "y=e<sup>ax</sup>+C",
|
||
"Quiz.Questions.Hard.10.Answer.D": "y=Ce<sup>a+x</sup>",
|
||
"Quiz.Questions.Hard.10.Answer.E": "Other",
|
||
"Quiz.Questions.Hard.10.CorrectAnswer": "A",
|
||
"Quiz.Questions.Hard.11": "Which country has the most pyramids in the world?",
|
||
"Quiz.Questions.Hard.11.Answer.A": "Egypt",
|
||
"Quiz.Questions.Hard.11.Answer.B": "Mexico",
|
||
"Quiz.Questions.Hard.11.Answer.C": "Sudan",
|
||
"Quiz.Questions.Hard.11.Answer.D": "Peru",
|
||
"Quiz.Questions.Hard.11.Answer.E": "Iraq",
|
||
"Quiz.Questions.Hard.11.CorrectAnswer": "C",
|
||
"Quiz.Questions.Hard.12": "What is the rarest blood type?",
|
||
"Quiz.Questions.Hard.12.Answer.A": "AB+",
|
||
"Quiz.Questions.Hard.12.Answer.B": "O+",
|
||
"Quiz.Questions.Hard.12.Answer.C": "AB-",
|
||
"Quiz.Questions.Hard.12.Answer.D": "Rhnull",
|
||
"Quiz.Questions.Hard.12.Answer.E": "O-",
|
||
"Quiz.Questions.Hard.12.CorrectAnswer": "D",
|
||
"Quiz.Questions.Hard.13": "What is the tallest breed of dog?",
|
||
"Quiz.Questions.Hard.13.Answer.A": "Irish Wolfhound",
|
||
"Quiz.Questions.Hard.13.Answer.B": "Great Dane",
|
||
"Quiz.Questions.Hard.13.Answer.C": "St. Bernard",
|
||
"Quiz.Questions.Hard.13.Answer.D": "English Mastiff",
|
||
"Quiz.Questions.Hard.13.Answer.E": "Borzoi",
|
||
"Quiz.Questions.Hard.13.CorrectAnswer": "B",
|
||
"Quiz.Questions.Hard.14": "What is the longest-living land animal?",
|
||
"Quiz.Questions.Hard.14.Answer.A": "Galápagos Tortoise",
|
||
"Quiz.Questions.Hard.14.Answer.B": "African Elephant",
|
||
"Quiz.Questions.Hard.14.Answer.C": "Blue Whale",
|
||
"Quiz.Questions.Hard.14.Answer.D": "Bowhead Whale",
|
||
"Quiz.Questions.Hard.14.Answer.E": "Macaw",
|
||
"Quiz.Questions.Hard.14.CorrectAnswer": "A",
|
||
"Quiz.Questions.Hard.15": "What is the fastest muscle in the human body?",
|
||
"Quiz.Questions.Hard.15.Answer.A": "Heart",
|
||
"Quiz.Questions.Hard.15.Answer.B": "Eye",
|
||
"Quiz.Questions.Hard.15.Answer.C": "Jaw",
|
||
"Quiz.Questions.Hard.15.Answer.D": "Hamstring",
|
||
"Quiz.Questions.Hard.15.Answer.E": "Finger",
|
||
"Quiz.Questions.Hard.15.CorrectAnswer": "B",
|
||
"Quiz.Questions.Hard.16": "What is the only rock that floats on water?",
|
||
"Quiz.Questions.Hard.16.Answer.A": "Pumice",
|
||
"Quiz.Questions.Hard.16.Answer.B": "黑曜石",
|
||
"Quiz.Questions.Hard.16.Answer.C": "Quartz",
|
||
"Quiz.Questions.Hard.16.Answer.D": "Basalt",
|
||
"Quiz.Questions.Hard.16.Answer.E": "Limestone",
|
||
"Quiz.Questions.Hard.16.CorrectAnswer": "A",
|
||
"Quiz.Questions.Hard.17": "What is the smallest bone in the human body?",
|
||
"Quiz.Questions.Hard.17.Answer.A": "Stapes",
|
||
"Quiz.Questions.Hard.17.Answer.B": "Hyoid",
|
||
"Quiz.Questions.Hard.17.Answer.C": "Incus",
|
||
"Quiz.Questions.Hard.17.Answer.D": "Radius",
|
||
"Quiz.Questions.Hard.17.Answer.E": "Ulna",
|
||
"Quiz.Questions.Hard.17.CorrectAnswer": "A",
|
||
"Quiz.Questions.Hard.18": "At what value of k is C(n,k) largest?",
|
||
"Quiz.Questions.Hard.18.Answer.A": "k=0",
|
||
"Quiz.Questions.Hard.18.Answer.B": "k=1",
|
||
"Quiz.Questions.Hard.18.Answer.C": "k=n/2 or the nearest integers if n is odd",
|
||
"Quiz.Questions.Hard.18.Answer.D": "k=n",
|
||
"Quiz.Questions.Hard.18.Answer.E": "Other",
|
||
"Quiz.Questions.Hard.18.CorrectAnswer": "C",
|
||
"Quiz.Questions.Hard.19": "What was the first animal to be cloned?",
|
||
"Quiz.Questions.Hard.19.Answer.A": "Mouse",
|
||
"Quiz.Questions.Hard.19.Answer.B": "Cat",
|
||
"Quiz.Questions.Hard.19.Answer.C": "Sheep",
|
||
"Quiz.Questions.Hard.19.Answer.D": "Cow",
|
||
"Quiz.Questions.Hard.19.Answer.E": "Frog",
|
||
"Quiz.Questions.Hard.19.CorrectAnswer": "C",
|
||
"Quiz.Questions.Hard.20": "How many stomach compartments does a cow have?",
|
||
"Quiz.Questions.Hard.20.Answer.A": "1",
|
||
"Quiz.Questions.Hard.20.Answer.B": "2",
|
||
"Quiz.Questions.Hard.20.Answer.C": "3",
|
||
"Quiz.Questions.Hard.20.Answer.D": "4",
|
||
"Quiz.Questions.Hard.20.Answer.E": "5",
|
||
"Quiz.Questions.Hard.20.CorrectAnswer": "D",
|
||
"Quiz.Questions.Hard.21": "What is the only bird that can fly backwards?",
|
||
"Quiz.Questions.Hard.21.Answer.A": "Hummingbird",
|
||
"Quiz.Questions.Hard.21.Answer.B": "Swallow",
|
||
"Quiz.Questions.Hard.21.Answer.C": "Sparrow",
|
||
"Quiz.Questions.Hard.21.Answer.D": "Kingfisher",
|
||
"Quiz.Questions.Hard.21.Answer.E": "Finch",
|
||
"Quiz.Questions.Hard.21.CorrectAnswer": "A",
|
||
"Quiz.Questions.Hard.22": "Which part of the body has no blood supply and gets oxygen directly from the air?",
|
||
"Quiz.Questions.Hard.22.Answer.A": "Skin",
|
||
"Quiz.Questions.Hard.22.Answer.B": "Hair",
|
||
"Quiz.Questions.Hard.22.Answer.C": "Cornea",
|
||
"Quiz.Questions.Hard.22.Answer.D": "Nails",
|
||
"Quiz.Questions.Hard.22.Answer.E": "Teeth",
|
||
"Quiz.Questions.Hard.22.CorrectAnswer": "C",
|
||
"Quiz.Questions.Hard.23": "Which animal can survive in space without protection?",
|
||
"Quiz.Questions.Hard.23.Answer.A": "Cockroach",
|
||
"Quiz.Questions.Hard.23.Answer.B": "Jellyfish",
|
||
"Quiz.Questions.Hard.23.Answer.C": "Tardigrade",
|
||
"Quiz.Questions.Hard.23.Answer.D": "Scorpion",
|
||
"Quiz.Questions.Hard.23.Answer.E": "Lichen",
|
||
"Quiz.Questions.Hard.23.CorrectAnswer": "C",
|
||
"Quiz.Questions.Hard.24": "What is the only bird known to fly for months without landing?",
|
||
"Quiz.Questions.Hard.24.Answer.A": "Albatross",
|
||
"Quiz.Questions.Hard.24.Answer.B": "Arctic Tern",
|
||
"Quiz.Questions.Hard.24.Answer.C": "Swift",
|
||
"Quiz.Questions.Hard.24.Answer.D": "Frigatebird",
|
||
"Quiz.Questions.Hard.24.Answer.E": "Seagull",
|
||
"Quiz.Questions.Hard.24.CorrectAnswer": "C",
|
||
"Quiz.Questions.Hard.25": "What kind of creature is a \"cobia\"?",
|
||
"Quiz.Questions.Hard.25.Answer.A": "Snake",
|
||
"Quiz.Questions.Hard.25.Answer.B": "Fish",
|
||
"Quiz.Questions.Hard.25.Answer.C": "Insect",
|
||
"Quiz.Questions.Hard.25.Answer.D": "Bird",
|
||
"Quiz.Questions.Hard.25.Answer.E": "Rodent",
|
||
"Quiz.Questions.Hard.25.CorrectAnswer": "B",
|
||
"Quiz.Questions.Hard.26": "What is the only language that isn't official in Switzerland?",
|
||
"Quiz.Questions.Hard.26.Answer.A": "French",
|
||
"Quiz.Questions.Hard.26.Answer.B": "German",
|
||
"Quiz.Questions.Hard.26.Answer.C": "Romansh",
|
||
"Quiz.Questions.Hard.26.Answer.D": "Italian",
|
||
"Quiz.Questions.Hard.26.Answer.E": "Spanish",
|
||
"Quiz.Questions.Hard.26.CorrectAnswer": "E",
|
||
"Quiz.Questions.Hard.27": "Which of the following is the rarest M&M color?",
|
||
"Quiz.Questions.Hard.27.Answer.A": "Red",
|
||
"Quiz.Questions.Hard.27.Answer.B": "Yellow",
|
||
"Quiz.Questions.Hard.27.Answer.C": "Green",
|
||
"Quiz.Questions.Hard.27.Answer.D": "Brown",
|
||
"Quiz.Questions.Hard.27.Answer.E": "Blue",
|
||
"Quiz.Questions.Hard.27.CorrectAnswer": "D",
|
||
"Quiz.Questions.Hard.28": "What temperature does paper catch fire at, according to Ray Bradbury?",
|
||
"Quiz.Questions.Hard.28.Answer.A": "233°C / 451°F",
|
||
"Quiz.Questions.Hard.28.Answer.B": "260°C / 500°F",
|
||
"Quiz.Questions.Hard.28.Answer.C": "149°C / 300°F",
|
||
"Quiz.Questions.Hard.28.Answer.D": "100°C / 212°F",
|
||
"Quiz.Questions.Hard.28.Answer.E": "316°C / 600°F",
|
||
"Quiz.Questions.Hard.28.CorrectAnswer": "A",
|
||
"Quiz.Questions.Hard.29": "The variable substitution method in integration is known as:",
|
||
"Quiz.Questions.Hard.29.Answer.A": "The reverse reciprocal rule",
|
||
"Quiz.Questions.Hard.29.Answer.B": "The reverse chain rule",
|
||
"Quiz.Questions.Hard.29.Answer.C": "The reverse product rule",
|
||
"Quiz.Questions.Hard.29.Answer.D": "The reverse quotient rule",
|
||
"Quiz.Questions.Hard.29.Answer.E": "Other",
|
||
"Quiz.Questions.Hard.29.CorrectAnswer": "B",
|
||
"Quiz.Questions.Hard.30": "What is the name of the phenomenon where your brain fills in missing details in your memory?",
|
||
"Quiz.Questions.Hard.30.Answer.A": "Déjà vu",
|
||
"Quiz.Questions.Hard.30.Answer.B": "Mandela Effect",
|
||
"Quiz.Questions.Hard.30.Answer.C": "Confabulation",
|
||
"Quiz.Questions.Hard.30.Answer.D": "False Recall",
|
||
"Quiz.Questions.Hard.30.Answer.E": "Schema Drift",
|
||
"Quiz.Questions.Hard.30.CorrectAnswer": "C",
|
||
"Quiz.Questions.Hard.31": "哪种动物可以冬眠长达 3 年?",
|
||
"Quiz.Questions.Hard.31.Answer.A": "熊",
|
||
"Quiz.Questions.Hard.31.Answer.B": "蜗牛",
|
||
"Quiz.Questions.Hard.31.Answer.C": "青蛙",
|
||
"Quiz.Questions.Hard.31.Answer.D": "蚂蚁",
|
||
"Quiz.Questions.Hard.31.Answer.E": "树懒",
|
||
"Quiz.Questions.Hard.31.CorrectAnswer": "B",
|
||
"Quiz.Questions.Hard.32": "唯一被归类为花的蔬菜是什么?",
|
||
"Quiz.Questions.Hard.32.Answer.A": "西兰花",
|
||
"Quiz.Questions.Hard.32.Answer.B": "卷心菜",
|
||
"Quiz.Questions.Hard.32.Answer.C": "马铃薯",
|
||
"Quiz.Questions.Hard.32.Answer.D": "甘蓝",
|
||
"Quiz.Questions.Hard.32.Answer.E": "洋葱",
|
||
"Quiz.Questions.Hard.32.CorrectAnswer": "A",
|
||
"Quiz.Questions.Hard.33": "哪个国家发明了冰淇淋?",
|
||
"Quiz.Questions.Hard.33.Answer.A": "意大利",
|
||
"Quiz.Questions.Hard.33.Answer.B": "美国",
|
||
"Quiz.Questions.Hard.33.Answer.C": "波斯(今伊朗)",
|
||
"Quiz.Questions.Hard.33.Answer.D": "中国",
|
||
"Quiz.Questions.Hard.33.Answer.E": "法国",
|
||
"Quiz.Questions.Hard.33.CorrectAnswer": "D",
|
||
"Quiz.Questions.Hard.34": "按重量计算,最贵的香料是什么?",
|
||
"Quiz.Questions.Hard.34.Answer.A": "香草",
|
||
"Quiz.Questions.Hard.34.Answer.B": "番红花",
|
||
"Quiz.Questions.Hard.34.Answer.C": "豆蔻",
|
||
"Quiz.Questions.Hard.34.Answer.D": "肉桂",
|
||
"Quiz.Questions.Hard.34.Answer.E": "丁香",
|
||
"Quiz.Questions.Hard.34.CorrectAnswer": "B",
|
||
"Quiz.Questions.Hard.35": "What does the word \"lego\" mean in Danish?",
|
||
"Quiz.Questions.Hard.35.Answer.A": "Stack",
|
||
"Quiz.Questions.Hard.35.Answer.B": "Build",
|
||
"Quiz.Questions.Hard.35.Answer.C": "Play well",
|
||
"Quiz.Questions.Hard.35.Answer.D": "Snap together",
|
||
"Quiz.Questions.Hard.35.Answer.E": "Tiny block",
|
||
"Quiz.Questions.Hard.35.CorrectAnswer": "C",
|
||
"Quiz.Questions.Hard.36": "Which of the following has no impact on the air resistance?",
|
||
"Quiz.Questions.Hard.36.Answer.A": "Instantaneous velocity",
|
||
"Quiz.Questions.Hard.36.Answer.B": "Mass",
|
||
"Quiz.Questions.Hard.36.Answer.C": "Cross section area",
|
||
"Quiz.Questions.Hard.36.Answer.D": "Shape",
|
||
"Quiz.Questions.Hard.36.Answer.E": "Air density",
|
||
"Quiz.Questions.Hard.36.CorrectAnswer": "B",
|
||
"Quiz.Questions.Hard.37": "以下哪颗行星是唯一顺时针旋转的行星?",
|
||
"Quiz.Questions.Hard.37.Answer.A": "水星",
|
||
"Quiz.Questions.Hard.37.Answer.B": "金星",
|
||
"Quiz.Questions.Hard.37.Answer.C": "火星",
|
||
"Quiz.Questions.Hard.37.Answer.D": "木星",
|
||
"Quiz.Questions.Hard.37.Answer.E": "地球",
|
||
"Quiz.Questions.Hard.37.CorrectAnswer": "B",
|
||
"Quiz.Questions.Hard.38": "“Karaoke”一词在日语中的含义是什么?",
|
||
"Quiz.Questions.Hard.38.Answer.A": "静音",
|
||
"Quiz.Questions.Hard.38.Answer.B": "独自唱歌",
|
||
"Quiz.Questions.Hard.38.Answer.C": "空管弦乐队",
|
||
"Quiz.Questions.Hard.38.Answer.D": "假音乐",
|
||
"Quiz.Questions.Hard.38.Answer.E": "音乐播放",
|
||
"Quiz.Questions.Hard.38.CorrectAnswer": "C",
|
||
"Quiz.Questions.Hard.39": "Which animal has a species known for its biological immortality (does not age biologically)?",
|
||
"Quiz.Questions.Hard.39.Answer.A": "Jellyfish",
|
||
"Quiz.Questions.Hard.39.Answer.B": "Octopus",
|
||
"Quiz.Questions.Hard.39.Answer.C": "Tortoise",
|
||
"Quiz.Questions.Hard.39.Answer.D": "Starfish",
|
||
"Quiz.Questions.Hard.39.Answer.E": "Lobster",
|
||
"Quiz.Questions.Hard.39.CorrectAnswer": "A",
|
||
"Quiz.Questions.Hard.40": "What was the first soft drink in space?",
|
||
"Quiz.Questions.Hard.40.Answer.A": "Sprite",
|
||
"Quiz.Questions.Hard.40.Answer.B": "Tang",
|
||
"Quiz.Questions.Hard.40.Answer.C": "Pepsi",
|
||
"Quiz.Questions.Hard.40.Answer.D": "Coca-Cola",
|
||
"Quiz.Questions.Hard.40.Answer.E": "7UP",
|
||
"Quiz.Questions.Hard.40.CorrectAnswer": "D",
|
||
"Quiz.Questions.Hard.41": "世界上有多少个不同的时区(截至 2025 年)?",
|
||
"Quiz.Questions.Hard.41.Answer.A": "12",
|
||
"Quiz.Questions.Hard.41.Answer.B": "24",
|
||
"Quiz.Questions.Hard.41.Answer.C": "30",
|
||
"Quiz.Questions.Hard.41.Answer.D": "38",
|
||
"Quiz.Questions.Hard.41.Answer.E": "40",
|
||
"Quiz.Questions.Hard.41.CorrectAnswer": "D",
|
||
"Quiz.Questions.Hard.42": "What is the name of the largest known living organism by size (as of 2025)?",
|
||
"Quiz.Questions.Hard.42.Answer.A": "Blue Whale",
|
||
"Quiz.Questions.Hard.42.Answer.B": "Honey Fungus",
|
||
"Quiz.Questions.Hard.42.Answer.C": "Sequoia Tree",
|
||
"Quiz.Questions.Hard.42.Answer.D": "Coral Reef",
|
||
"Quiz.Questions.Hard.42.Answer.E": "Posidonia australis",
|
||
"Quiz.Questions.Hard.42.CorrectAnswer": "E",
|
||
"Quiz.Questions.Hard.43": "What was the first toy to be advertised on television?",
|
||
"Quiz.Questions.Hard.43.Answer.A": "Barbie",
|
||
"Quiz.Questions.Hard.43.Answer.B": "LEGO",
|
||
"Quiz.Questions.Hard.43.Answer.C": "Mr. Potato Head",
|
||
"Quiz.Questions.Hard.43.Answer.D": "Yo-Yo",
|
||
"Quiz.Questions.Hard.43.Answer.E": "Rubik's Cube",
|
||
"Quiz.Questions.Hard.43.CorrectAnswer": "C",
|
||
"Quiz.Questions.Hard.44": "什么水果曾经被称为“爱情苹果”?",
|
||
"Quiz.Questions.Hard.44.Answer.A": "草莓",
|
||
"Quiz.Questions.Hard.44.Answer.B": "番茄",
|
||
"Quiz.Questions.Hard.44.Answer.C": "石榴",
|
||
"Quiz.Questions.Hard.44.Answer.D": "桃子",
|
||
"Quiz.Questions.Hard.44.Answer.E": "苹果",
|
||
"Quiz.Questions.Hard.44.CorrectAnswer": "B",
|
||
"Quiz.Questions.Hard.45": "Which sea creature has three hearts?",
|
||
"Quiz.Questions.Hard.45.Answer.A": "Dolphin",
|
||
"Quiz.Questions.Hard.45.Answer.B": "Stingray",
|
||
"Quiz.Questions.Hard.45.Answer.C": "Whale",
|
||
"Quiz.Questions.Hard.45.Answer.D": "Octopus",
|
||
"Quiz.Questions.Hard.45.Answer.E": "Crab",
|
||
"Quiz.Questions.Hard.45.CorrectAnswer": "D",
|
||
"Quiz.Questions.Hard.46": "太阳系中最高的山峰是什么?",
|
||
"Quiz.Questions.Hard.46.Answer.A": "珠穆朗玛峰",
|
||
"Quiz.Questions.Hard.46.Answer.B": "奥林匹斯山",
|
||
"Quiz.Questions.Hard.46.Answer.C": "莫纳克亚山",
|
||
"Quiz.Questions.Hard.46.Answer.D": "麦克斯韦·蒙特斯",
|
||
"Quiz.Questions.Hard.46.Answer.E": "阿斯克雷乌斯·蒙斯",
|
||
"Quiz.Questions.Hard.46.CorrectAnswer": "B",
|
||
"Quiz.Questions.Hard.47": "What is the strongest muscle in the human body relative to its weight?",
|
||
"Quiz.Questions.Hard.47.Answer.A": "Biceps",
|
||
"Quiz.Questions.Hard.47.Answer.B": "Gluteus Maximus",
|
||
"Quiz.Questions.Hard.47.Answer.C": "Heart",
|
||
"Quiz.Questions.Hard.47.Answer.D": "Masseter (jaw muscle)",
|
||
"Quiz.Questions.Hard.47.Answer.E": "Calf",
|
||
"Quiz.Questions.Hard.47.CorrectAnswer": "D",
|
||
"Quiz.Questions.Hard.48": "Which organ can regenerate itself fully, even if 75% is lost?",
|
||
"Quiz.Questions.Hard.48.Answer.A": "Liver",
|
||
"Quiz.Questions.Hard.48.Answer.B": "Kidney",
|
||
"Quiz.Questions.Hard.48.Answer.C": "Lung",
|
||
"Quiz.Questions.Hard.48.Answer.D": "Spleen",
|
||
"Quiz.Questions.Hard.48.Answer.E": "Heart",
|
||
"Quiz.Questions.Hard.48.CorrectAnswer": "A",
|
||
"Quiz.Questions.Hard.49": "Through which of the following medium does sound travel the fastest?",
|
||
"Quiz.Questions.Hard.49.Answer.A": "Air",
|
||
"Quiz.Questions.Hard.49.Answer.B": "Water",
|
||
"Quiz.Questions.Hard.49.Answer.C": "木头",
|
||
"Quiz.Questions.Hard.49.Answer.D": "Steel",
|
||
"Quiz.Questions.Hard.49.Answer.E": "吸尘器",
|
||
"Quiz.Questions.Hard.49.CorrectAnswer": "D",
|
||
"Quiz.Questions.Hard.50": "According to general relativity, in which direction do you accelerate if you are at rest?",
|
||
"Quiz.Questions.Hard.50.Answer.A": "Upwards",
|
||
"Quiz.Questions.Hard.50.Answer.B": "Downwards",
|
||
"Quiz.Questions.Hard.50.Answer.C": "Sidewards along the Earth's rotating direction",
|
||
"Quiz.Questions.Hard.50.Answer.D": "Other directions",
|
||
"Quiz.Questions.Hard.50.Answer.E": "No acceleration",
|
||
"Quiz.Questions.Hard.50.CorrectAnswer": "A",
|
||
"Quiz.Questions.Hard.51": "Which of the following is not a valid HTTP Request method type?",
|
||
"Quiz.Questions.Hard.51.Answer.A": "GET",
|
||
"Quiz.Questions.Hard.51.Answer.B": "POST",
|
||
"Quiz.Questions.Hard.51.Answer.C": "PATCH",
|
||
"Quiz.Questions.Hard.51.Answer.D": "DELETE",
|
||
"Quiz.Questions.Hard.51.Answer.E": "SELECT",
|
||
"Quiz.Questions.Hard.51.CorrectAnswer": "E",
|
||
"Quiz.Questions.Hard.52": "What is the name of the dot above a lowercase \"i\" or \"j\"?",
|
||
"Quiz.Questions.Hard.52.Answer.A": "Blip",
|
||
"Quiz.Questions.Hard.52.Answer.B": "Tick",
|
||
"Quiz.Questions.Hard.52.Answer.C": "Tittle",
|
||
"Quiz.Questions.Hard.52.Answer.D": "Nib",
|
||
"Quiz.Questions.Hard.52.Answer.E": "Dotlet",
|
||
"Quiz.Questions.Hard.52.CorrectAnswer": "C",
|
||
"Quiz.Questions.Hard.53": "Which country is known to have the shortest national anthem (in text length)?",
|
||
"Quiz.Questions.Hard.53.Answer.A": "Japan",
|
||
"Quiz.Questions.Hard.53.Answer.B": "Spain",
|
||
"Quiz.Questions.Hard.53.Answer.C": "Uganda",
|
||
"Quiz.Questions.Hard.53.Answer.D": "Greece",
|
||
"Quiz.Questions.Hard.53.Answer.E": "Israel",
|
||
"Quiz.Questions.Hard.53.CorrectAnswer": "A",
|
||
"Quiz.Questions.Hard.54": "30 people each received a number. As many people received a 5 as received a 1. Twice as many received a 2 as received a 1. Three times as many received a 4 as received a 5. Three times as many received a 3 as received a 1. How many people received a 1?",
|
||
"Quiz.Questions.Hard.54.Answer.A": "2",
|
||
"Quiz.Questions.Hard.54.Answer.B": "3",
|
||
"Quiz.Questions.Hard.54.Answer.C": "4",
|
||
"Quiz.Questions.Hard.54.Answer.D": "5",
|
||
"Quiz.Questions.Hard.54.Answer.E": "6",
|
||
"Quiz.Questions.Hard.54.CorrectAnswer": "B",
|
||
"Quiz.Questions.Hard.55": "What was Google's original name?",
|
||
"Quiz.Questions.Hard.55.Answer.A": "Backrub",
|
||
"Quiz.Questions.Hard.55.Answer.B": "Googol",
|
||
"Quiz.Questions.Hard.55.Answer.C": "WebCrawler",
|
||
"Quiz.Questions.Hard.55.Answer.D": "RankIt",
|
||
"Quiz.Questions.Hard.55.Answer.E": "InfoHunt",
|
||
"Quiz.Questions.Hard.55.CorrectAnswer": "A",
|
||
"Quiz.Questions.Hard.56": "If det(A) = 0, then which of the following is true?",
|
||
"Quiz.Questions.Hard.56.Answer.A": "A has no transpose",
|
||
"Quiz.Questions.Hard.56.Answer.B": "A has no inverse",
|
||
"Quiz.Questions.Hard.56.Answer.C": "A is not a square matrix",
|
||
"Quiz.Questions.Hard.56.Answer.D": "A is an identity matrix",
|
||
"Quiz.Questions.Hard.56.Answer.E": "None of them are true",
|
||
"Quiz.Questions.Hard.56.CorrectAnswer": "B",
|
||
"Quiz.Questions.Hard.57": "What is the heaviest organ in the human body?",
|
||
"Quiz.Questions.Hard.57.Answer.A": "Liver",
|
||
"Quiz.Questions.Hard.57.Answer.B": "Brain",
|
||
"Quiz.Questions.Hard.57.Answer.C": "Lungs",
|
||
"Quiz.Questions.Hard.57.Answer.D": "Skin",
|
||
"Quiz.Questions.Hard.57.Answer.E": "Heart",
|
||
"Quiz.Questions.Hard.57.CorrectAnswer": "D",
|
||
"Quiz.Questions.Hard.58": "Which animal has cube-shaped poop?",
|
||
"Quiz.Questions.Hard.58.Answer.A": "Capybara",
|
||
"Quiz.Questions.Hard.58.Answer.B": "Platypus",
|
||
"Quiz.Questions.Hard.58.Answer.C": "Wombat",
|
||
"Quiz.Questions.Hard.58.Answer.D": "Koala",
|
||
"Quiz.Questions.Hard.58.Answer.E": "Pangolin",
|
||
"Quiz.Questions.Hard.58.CorrectAnswer": "C",
|
||
"Quiz.Questions.Hard.59": "What is Hungary's official name in Hungarian?",
|
||
"Quiz.Questions.Hard.59.Answer.A": "Magyarország",
|
||
"Quiz.Questions.Hard.59.Answer.B": "Hungária",
|
||
"Quiz.Questions.Hard.59.Answer.C": "Pannónia",
|
||
"Quiz.Questions.Hard.59.Answer.D": "Kárpátia",
|
||
"Quiz.Questions.Hard.59.Answer.E": "Dunaország",
|
||
"Quiz.Questions.Hard.59.CorrectAnswer": "A",
|
||
"Quiz.Questions.Hard.60": "What is Hungary's contribution to space exploration?",
|
||
"Quiz.Questions.Hard.60.Answer.A": "First private rocket",
|
||
"Quiz.Questions.Hard.60.Answer.B": "First astronaut from Eastern Europe",
|
||
"Quiz.Questions.Hard.60.Answer.C": "Invented the moon rover",
|
||
"Quiz.Questions.Hard.60.Answer.D": "First zero-G Rubik's Cube demo",
|
||
"Quiz.Questions.Hard.60.Answer.E": "Inventor of the hydrogen engine",
|
||
"Quiz.Questions.Hard.60.CorrectAnswer": "B",
|
||
"Quiz.Questions.Hard.61": "Which country built the first pyramids?",
|
||
"Quiz.Questions.Hard.61.Answer.A": "Egypt",
|
||
"Quiz.Questions.Hard.61.Answer.B": "Mexico",
|
||
"Quiz.Questions.Hard.61.Answer.C": "Sudan",
|
||
"Quiz.Questions.Hard.61.Answer.D": "Iraq",
|
||
"Quiz.Questions.Hard.61.Answer.E": "China",
|
||
"Quiz.Questions.Hard.61.CorrectAnswer": "A",
|
||
"Quiz.Questions.Hard.62": "What is the tallest mountain in the world when measured from base to peak?",
|
||
"Quiz.Questions.Hard.62.Answer.A": "Mount Everest",
|
||
"Quiz.Questions.Hard.62.Answer.B": "Mount Kilimanjaro",
|
||
"Quiz.Questions.Hard.62.Answer.C": "Mount Elbrus",
|
||
"Quiz.Questions.Hard.62.Answer.D": "Denali",
|
||
"Quiz.Questions.Hard.62.Answer.E": "Mauna Kea",
|
||
"Quiz.Questions.Hard.62.CorrectAnswer": "E",
|
||
"Quiz.Questions.Hard.63": "How many senses does the human body have?",
|
||
"Quiz.Questions.Hard.63.Answer.A": "5",
|
||
"Quiz.Questions.Hard.63.Answer.B": "6",
|
||
"Quiz.Questions.Hard.63.Answer.C": "7",
|
||
"Quiz.Questions.Hard.63.Answer.D": "10",
|
||
"Quiz.Questions.Hard.63.Answer.E": "More than 15",
|
||
"Quiz.Questions.Hard.63.CorrectAnswer": "E",
|
||
"Quiz.Questions.Hard.64": "What is the cross product of (x<sub>1</sub>, y<sub>1</sub>, z<sub>1</sub>) and (x<sub>2</sub>, y<sub>2</sub>, z<sub>2</sub>)?",
|
||
"Quiz.Questions.Hard.64.Answer.A": "x<sub>1</sub>x<sub>2</sub>+y<sub>1</sub>y<sub>2</sub>+z<sub>1</sub>z<sub>2</sub>",
|
||
"Quiz.Questions.Hard.64.Answer.B": "(x<sub>1</sub>x<sub>2</sub>, y<sub>1</sub>y<sub>2</sub>, z<sub>1</sub>z<sub>2</sub>)",
|
||
"Quiz.Questions.Hard.64.Answer.C": "y<sub>1</sub>z<sub>2</sub>-z<sub>1</sub>y<sub>2</sub>-x<sub>1</sub>z<sub>2</sub>+z<sub>1</sub>x<sub>2</sub>+x<sub>1</sub>y<sub>2</sub>-y<sub>1</sub>x<sub>2</sub>",
|
||
"Quiz.Questions.Hard.64.Answer.D": "(y<sub>1</sub>z<sub>2</sub>-z<sub>1</sub>y<sub>2</sub>, -x<sub>1</sub>z<sub>2</sub>+z<sub>1</sub>x<sub>2</sub>, x<sub>1</sub>y<sub>2</sub>-y<sub>1</sub>x<sub>2</sub>)",
|
||
"Quiz.Questions.Hard.64.Answer.E": "[[x<sub>1</sub>x<sub>2</sub>,x<sub>1</sub>y<sub>2</sub>,x<sub>1</sub>z<sub>2</sub>],[y<sub>1</sub>x<sub>2</sub>,y<sub>1</sub>y<sub>2</sub>,y<sub>1</sub>z<sub>2</sub>],[z<sub>1</sub>x<sub>2</sub>,z<sub>1</sub>y<sub>2</sub>,z<sub>1</sub>z<sub>2</sub>]]",
|
||
"Quiz.Questions.Hard.64.CorrectAnswer": "D",
|
||
"Quiz.Questions.Hard.65": "What color is a mirror?",
|
||
"Quiz.Questions.Hard.65.Answer.A": "Silver",
|
||
"Quiz.Questions.Hard.65.Answer.B": "White",
|
||
"Quiz.Questions.Hard.65.Answer.C": "Clear",
|
||
"Quiz.Questions.Hard.65.Answer.D": "Green",
|
||
"Quiz.Questions.Hard.65.Answer.E": "Colorless",
|
||
"Quiz.Questions.Hard.65.CorrectAnswer": "D",
|
||
"Quiz.Questions.Hard.66": "How many bones are in the adult human body?",
|
||
"Quiz.Questions.Hard.66.Answer.A": "206",
|
||
"Quiz.Questions.Hard.66.Answer.B": "215",
|
||
"Quiz.Questions.Hard.66.Answer.C": "220",
|
||
"Quiz.Questions.Hard.66.Answer.D": "230",
|
||
"Quiz.Questions.Hard.66.Answer.E": "250",
|
||
"Quiz.Questions.Hard.66.CorrectAnswer": "A",
|
||
"Quiz.Questions.Hard.67": "Which of the following chemical elements is a noble gas?",
|
||
"Quiz.Questions.Hard.67.Answer.A": "Oxygen",
|
||
"Quiz.Questions.Hard.67.Answer.B": "Nitrogen",
|
||
"Quiz.Questions.Hard.67.Answer.C": "氩气",
|
||
"Quiz.Questions.Hard.67.Answer.D": "Carbon",
|
||
"Quiz.Questions.Hard.67.Answer.E": "Hydrogen",
|
||
"Quiz.Questions.Hard.67.CorrectAnswer": "C",
|
||
"Quiz.Questions.Hard.68": "What is the sum of the first 100 positive integers?",
|
||
"Quiz.Questions.Hard.68.Answer.A": "4950",
|
||
"Quiz.Questions.Hard.68.Answer.B": "5000",
|
||
"Quiz.Questions.Hard.68.Answer.C": "5050",
|
||
"Quiz.Questions.Hard.68.Answer.D": "5100",
|
||
"Quiz.Questions.Hard.68.Answer.E": "5200",
|
||
"Quiz.Questions.Hard.68.CorrectAnswer": "C",
|
||
"Quiz.Questions.Hard.69": "斐波那契数列中的第 13 项是多少?",
|
||
"Quiz.Questions.Hard.69.Answer.A": "233",
|
||
"Quiz.Questions.Hard.69.Answer.B": "144",
|
||
"Quiz.Questions.Hard.69.Answer.C": "89",
|
||
"Quiz.Questions.Hard.69.Answer.D": "55",
|
||
"Quiz.Questions.Hard.69.Answer.E": "21",
|
||
"Quiz.Questions.Hard.69.CorrectAnswer": "A",
|
||
"Quiz.Questions.Hard.70": "一辆汽车在 60 小时内行驶 1 英里,然后在 90 小时内行驶 1.5 英里。汽车全程的平均速度是多少?",
|
||
"Quiz.Questions.Hard.70.Answer.A": "60 英里每小时",
|
||
"Quiz.Questions.Hard.70.Answer.B": "70 英里每小时",
|
||
"Quiz.Questions.Hard.70.Answer.C": "72 英里每小时",
|
||
"Quiz.Questions.Hard.70.Answer.D": "75 英里每小时",
|
||
"Quiz.Questions.Hard.70.Answer.E": "80 英里每小时",
|
||
"Quiz.Questions.Hard.70.CorrectAnswer": "A",
|
||
"Quiz.Questions.Hard.71": "What color is hippo sweat?",
|
||
"Quiz.Questions.Hard.71.Answer.A": "Blue",
|
||
"Quiz.Questions.Hard.71.Answer.B": "Red",
|
||
"Quiz.Questions.Hard.71.Answer.C": "Green",
|
||
"Quiz.Questions.Hard.71.Answer.D": "Yellow",
|
||
"Quiz.Questions.Hard.71.Answer.E": "Clear",
|
||
"Quiz.Questions.Hard.71.CorrectAnswer": "B",
|
||
"Quiz.Questions.Hard.72": "Which fruit contains more vitamin C per 100g than an orange?",
|
||
"Quiz.Questions.Hard.72.Answer.A": "Apple",
|
||
"Quiz.Questions.Hard.72.Answer.B": "Kiwi",
|
||
"Quiz.Questions.Hard.72.Answer.C": "Banana",
|
||
"Quiz.Questions.Hard.72.Answer.D": "Grapes",
|
||
"Quiz.Questions.Hard.72.Answer.E": "Watermelon",
|
||
"Quiz.Questions.Hard.72.CorrectAnswer": "B",
|
||
"Quiz.Questions.Hard.73": "What is the only continent with no active volcanoes?",
|
||
"Quiz.Questions.Hard.73.Answer.A": "Europe",
|
||
"Quiz.Questions.Hard.73.Answer.B": "Antarctica",
|
||
"Quiz.Questions.Hard.73.Answer.C": "Asia",
|
||
"Quiz.Questions.Hard.73.Answer.D": "Africa",
|
||
"Quiz.Questions.Hard.73.Answer.E": "Australia",
|
||
"Quiz.Questions.Hard.73.CorrectAnswer": "E",
|
||
"Quiz.Questions.Hard.74": "What is the loudest known animal relative to its body size?",
|
||
"Quiz.Questions.Hard.74.Answer.A": "Elephant",
|
||
"Quiz.Questions.Hard.74.Answer.B": "Howler monkey",
|
||
"Quiz.Questions.Hard.74.Answer.C": "Blue whale",
|
||
"Quiz.Questions.Hard.74.Answer.D": "Water boatman",
|
||
"Quiz.Questions.Hard.74.Answer.E": "Hyena",
|
||
"Quiz.Questions.Hard.74.CorrectAnswer": "D",
|
||
"Quiz.Questions.Hard.75": "Which European city has a building covered in living plants called the \"Vertical Forest\"?",
|
||
"Quiz.Questions.Hard.75.Answer.A": "Paris",
|
||
"Quiz.Questions.Hard.75.Answer.B": "Milan",
|
||
"Quiz.Questions.Hard.75.Answer.C": "Amsterdam",
|
||
"Quiz.Questions.Hard.75.Answer.D": "Vienna",
|
||
"Quiz.Questions.Hard.75.Answer.E": "Prague",
|
||
"Quiz.Questions.Hard.75.CorrectAnswer": "B",
|
||
"Quiz.Questions.Hard.76": "Which country has the most islands in the world?",
|
||
"Quiz.Questions.Hard.76.Answer.A": "Indonesia",
|
||
"Quiz.Questions.Hard.76.Answer.B": "Canada",
|
||
"Quiz.Questions.Hard.76.Answer.C": "Norway",
|
||
"Quiz.Questions.Hard.76.Answer.D": "Sweden",
|
||
"Quiz.Questions.Hard.76.Answer.E": "Japan",
|
||
"Quiz.Questions.Hard.76.CorrectAnswer": "D",
|
||
"Quiz.Questions.Hard.77": "What is the main ingredient in traditional wasabi?",
|
||
"Quiz.Questions.Hard.77.Answer.A": "Ginger",
|
||
"Quiz.Questions.Hard.77.Answer.B": "Seaweed",
|
||
"Quiz.Questions.Hard.77.Answer.C": "Mustard",
|
||
"Quiz.Questions.Hard.77.Answer.D": "Rhizome",
|
||
"Quiz.Questions.Hard.77.Answer.E": "Chili",
|
||
"Quiz.Questions.Hard.77.CorrectAnswer": "D",
|
||
"Quiz.Questions.Hard.78": "What shape are snowflakes always?",
|
||
"Quiz.Questions.Hard.78.Answer.A": "Triangular",
|
||
"Quiz.Questions.Hard.78.Answer.B": "Pentagonal",
|
||
"Quiz.Questions.Hard.78.Answer.C": "Irregular",
|
||
"Quiz.Questions.Hard.78.Answer.D": "Octagonal",
|
||
"Quiz.Questions.Hard.78.Answer.E": "Hexagonal",
|
||
"Quiz.Questions.Hard.78.CorrectAnswer": "E",
|
||
"Quiz.Questions.Hard.79": "How many ribs does the average human have?",
|
||
"Quiz.Questions.Hard.79.Answer.A": "20",
|
||
"Quiz.Questions.Hard.79.Answer.B": "24",
|
||
"Quiz.Questions.Hard.79.Answer.C": "26",
|
||
"Quiz.Questions.Hard.79.Answer.D": "28",
|
||
"Quiz.Questions.Hard.79.Answer.E": "30",
|
||
"Quiz.Questions.Hard.79.CorrectAnswer": "B",
|
||
"Quiz.Questions.Hard.80": "Where did the croissant originate?",
|
||
"Quiz.Questions.Hard.80.Answer.A": "France",
|
||
"Quiz.Questions.Hard.80.Answer.B": "Switzerland",
|
||
"Quiz.Questions.Hard.80.Answer.C": "Italy",
|
||
"Quiz.Questions.Hard.80.Answer.D": "Belgium",
|
||
"Quiz.Questions.Hard.80.Answer.E": "Austria",
|
||
"Quiz.Questions.Hard.80.CorrectAnswer": "E",
|
||
"Quiz.Questions.Hard.81": "What animal has fingerprints nearly identical to humans?",
|
||
"Quiz.Questions.Hard.81.Answer.A": "Gorilla",
|
||
"Quiz.Questions.Hard.81.Answer.B": "Koala",
|
||
"Quiz.Questions.Hard.81.Answer.C": "Chimpanzee",
|
||
"Quiz.Questions.Hard.81.Answer.D": "Raccoon",
|
||
"Quiz.Questions.Hard.81.Answer.E": "Orangutan",
|
||
"Quiz.Questions.Hard.81.CorrectAnswer": "B",
|
||
"Quiz.Questions.Hard.82": "What is the driest place on Earth?",
|
||
"Quiz.Questions.Hard.82.Answer.A": "Gobi Desert",
|
||
"Quiz.Questions.Hard.82.Answer.B": "Atacama Desert",
|
||
"Quiz.Questions.Hard.82.Answer.C": "Sahara",
|
||
"Quiz.Questions.Hard.82.Answer.D": "Antarctica",
|
||
"Quiz.Questions.Hard.82.Answer.E": "Mojave Desert",
|
||
"Quiz.Questions.Hard.82.CorrectAnswer": "B",
|
||
"Quiz.Questions.Hard.83": "Which country invented paper?",
|
||
"Quiz.Questions.Hard.83.Answer.A": "Greece",
|
||
"Quiz.Questions.Hard.83.Answer.B": "Egypt",
|
||
"Quiz.Questions.Hard.83.Answer.C": "Iraq",
|
||
"Quiz.Questions.Hard.83.Answer.D": "India",
|
||
"Quiz.Questions.Hard.83.Answer.E": "China",
|
||
"Quiz.Questions.Hard.83.CorrectAnswer": "E",
|
||
"Quiz.Questions.Hard.84": "Which mammal lays eggs?",
|
||
"Quiz.Questions.Hard.84.Answer.A": "Kangaroo",
|
||
"Quiz.Questions.Hard.84.Answer.B": "Wombat",
|
||
"Quiz.Questions.Hard.84.Answer.C": "Meerkat",
|
||
"Quiz.Questions.Hard.84.Answer.D": "Lemur",
|
||
"Quiz.Questions.Hard.84.Answer.E": "Monotremes",
|
||
"Quiz.Questions.Hard.84.CorrectAnswer": "E",
|
||
"Quiz.Questions.Hard.85": "What is the capital of Mongolia?",
|
||
"Quiz.Questions.Hard.85.Answer.A": "Astana",
|
||
"Quiz.Questions.Hard.85.Answer.B": "Tashkent",
|
||
"Quiz.Questions.Hard.85.Answer.C": "Dushanbe",
|
||
"Quiz.Questions.Hard.85.Answer.D": "Bishkek",
|
||
"Quiz.Questions.Hard.85.Answer.E": "Ulaanbaatar",
|
||
"Quiz.Questions.Hard.85.CorrectAnswer": "E",
|
||
"Quiz.Questions.Hard.86": "Which famous structure was originally intended to be temporary?",
|
||
"Quiz.Questions.Hard.86.Answer.A": "Statue of Liberty",
|
||
"Quiz.Questions.Hard.86.Answer.B": "Colosseum",
|
||
"Quiz.Questions.Hard.86.Answer.C": "Big Ben",
|
||
"Quiz.Questions.Hard.86.Answer.D": "Taj Mahal",
|
||
"Quiz.Questions.Hard.86.Answer.E": "Eiffel Tower",
|
||
"Quiz.Questions.Hard.86.CorrectAnswer": "E",
|
||
"Quiz.Questions.Hard.87": "How many legs does a lobster have?",
|
||
"Quiz.Questions.Hard.87.Answer.A": "6",
|
||
"Quiz.Questions.Hard.87.Answer.B": "8",
|
||
"Quiz.Questions.Hard.87.Answer.C": "10",
|
||
"Quiz.Questions.Hard.87.Answer.D": "12",
|
||
"Quiz.Questions.Hard.87.Answer.E": "14",
|
||
"Quiz.Questions.Hard.87.CorrectAnswer": "C",
|
||
"Quiz.Questions.Hard.88": "What does \"piano\" mean in Italian?",
|
||
"Quiz.Questions.Hard.88.Answer.A": "Smooth",
|
||
"Quiz.Questions.Hard.88.Answer.B": "Soft",
|
||
"Quiz.Questions.Hard.88.Answer.C": "Quiet",
|
||
"Quiz.Questions.Hard.88.Answer.D": "Gentle",
|
||
"Quiz.Questions.Hard.88.Answer.E": "Slow",
|
||
"Quiz.Questions.Hard.88.CorrectAnswer": "B",
|
||
"Quiz.Questions.Hard.89": "What was the original purpose of bubble wrap?",
|
||
"Quiz.Questions.Hard.89.Answer.A": "Cushioning packages",
|
||
"Quiz.Questions.Hard.89.Answer.B": "Wallpaper",
|
||
"Quiz.Questions.Hard.89.Answer.C": "Insulation",
|
||
"Quiz.Questions.Hard.89.Answer.D": "Cleaning",
|
||
"Quiz.Questions.Hard.89.Answer.E": "Noise reduction",
|
||
"Quiz.Questions.Hard.89.CorrectAnswer": "B",
|
||
"Quiz.Questions.Hard.90": "Which insect can survive being frozen solid?",
|
||
"Quiz.Questions.Hard.90.Answer.A": "Beetle",
|
||
"Quiz.Questions.Hard.90.Answer.B": "Wasp",
|
||
"Quiz.Questions.Hard.90.Answer.C": "Grasshopper",
|
||
"Quiz.Questions.Hard.90.Answer.D": "Termite",
|
||
"Quiz.Questions.Hard.90.Answer.E": "Arctic woolly bear moth",
|
||
"Quiz.Questions.Hard.90.CorrectAnswer": "E",
|
||
"Quiz.Questions.Hard.91": "Which sea has no coastline?",
|
||
"Quiz.Questions.Hard.91.Answer.A": "Red Sea",
|
||
"Quiz.Questions.Hard.91.Answer.B": "Arabian Sea",
|
||
"Quiz.Questions.Hard.91.Answer.C": "Celebes Sea",
|
||
"Quiz.Questions.Hard.91.Answer.D": "Sargasso Sea",
|
||
"Quiz.Questions.Hard.91.Answer.E": "Coral Sea",
|
||
"Quiz.Questions.Hard.91.CorrectAnswer": "D",
|
||
"Quiz.Questions.Hard.92": "Which metal is liquid just above room temperature and melts in your hand?",
|
||
"Quiz.Questions.Hard.92.Answer.A": "Aluminum",
|
||
"Quiz.Questions.Hard.92.Answer.B": "Tin",
|
||
"Quiz.Questions.Hard.92.Answer.C": "Lead",
|
||
"Quiz.Questions.Hard.92.Answer.D": "Cadmium",
|
||
"Quiz.Questions.Hard.92.Answer.E": "Gallium",
|
||
"Quiz.Questions.Hard.92.CorrectAnswer": "E",
|
||
"Quiz.Questions.Hard.93": "What was the first country to grant women the right to vote?",
|
||
"Quiz.Questions.Hard.93.Answer.A": "USA",
|
||
"Quiz.Questions.Hard.93.Answer.B": "Canada",
|
||
"Quiz.Questions.Hard.93.Answer.C": "Finland",
|
||
"Quiz.Questions.Hard.93.Answer.D": "Sweden",
|
||
"Quiz.Questions.Hard.93.Answer.E": "New Zealand",
|
||
"Quiz.Questions.Hard.93.CorrectAnswer": "E",
|
||
"Quiz.Questions.Hard.94": "How many bones does a shark have?",
|
||
"Quiz.Questions.Hard.94.Answer.A": "13",
|
||
"Quiz.Questions.Hard.94.Answer.B": "60",
|
||
"Quiz.Questions.Hard.94.Answer.C": "100",
|
||
"Quiz.Questions.Hard.94.Answer.D": "200",
|
||
"Quiz.Questions.Hard.94.Answer.E": "300",
|
||
"Quiz.Questions.Hard.94.CorrectAnswer": "A",
|
||
"Quiz.Questions.Hard.95": "What organ is primarily responsible for producing insulin?",
|
||
"Quiz.Questions.Hard.95.Answer.A": "Liver",
|
||
"Quiz.Questions.Hard.95.Answer.B": "Pancreas",
|
||
"Quiz.Questions.Hard.95.Answer.C": "Kidney",
|
||
"Quiz.Questions.Hard.95.Answer.D": "Spleen",
|
||
"Quiz.Questions.Hard.95.Answer.E": "Gallbladder",
|
||
"Quiz.Questions.Hard.95.CorrectAnswer": "B",
|
||
"Quiz.Questions.Hard.96": "What is the exponential form of a+bi?",
|
||
"Quiz.Questions.Hard.96.Answer.A": "ae<sup>iarcsin(b/a)</sup>",
|
||
"Quiz.Questions.Hard.96.Answer.B": "(a<sup>2</sup>+b<sup>2</sup>)<sup>iarccos(a/b)</sup>",
|
||
"Quiz.Questions.Hard.96.Answer.C": "(a+b)e<sup>iarccos(b/a)</sup>",
|
||
"Quiz.Questions.Hard.96.Answer.D": "sqrt(a<sup>2</sup>+b<sup>2</sup>)e<sup>iarctan(b/a)</sup>",
|
||
"Quiz.Questions.Hard.96.Answer.E": "sqrt(a<sup>2</sup>-b<sup>2</sup>)e<sup>iarcsin(a/b)</sup>",
|
||
"Quiz.Questions.Hard.96.CorrectAnswer": "D",
|
||
"Quiz.Questions.Hard.97": "What does \"tsunami\" literally mean in Japanese?",
|
||
"Quiz.Questions.Hard.97.Answer.A": "Big wave",
|
||
"Quiz.Questions.Hard.97.Answer.B": "Giant water",
|
||
"Quiz.Questions.Hard.97.Answer.C": "Sea quake",
|
||
"Quiz.Questions.Hard.97.Answer.D": "Harbor wave",
|
||
"Quiz.Questions.Hard.97.Answer.E": "Rolling sea",
|
||
"Quiz.Questions.Hard.97.CorrectAnswer": "D",
|
||
"Quiz.Questions.Hard.98": "What was used as an early form of toothpaste by ancient Egyptians?",
|
||
"Quiz.Questions.Hard.98.Answer.A": "Chalk",
|
||
"Quiz.Questions.Hard.98.Answer.B": "Salt",
|
||
"Quiz.Questions.Hard.98.Answer.C": "Clay",
|
||
"Quiz.Questions.Hard.98.Answer.D": "Charcoal",
|
||
"Quiz.Questions.Hard.98.Answer.E": "Eggshells",
|
||
"Quiz.Questions.Hard.98.CorrectAnswer": "E",
|
||
"Quiz.Questions.Hard.99": "What is the heaviest naturally occurring element?",
|
||
"Quiz.Questions.Hard.99.Answer.A": "金",
|
||
"Quiz.Questions.Hard.99.Answer.B": "Mercury",
|
||
"Quiz.Questions.Hard.99.Answer.C": "Lead",
|
||
"Quiz.Questions.Hard.99.Answer.D": "Uranium",
|
||
"Quiz.Questions.Hard.99.Answer.E": "Radon",
|
||
"Quiz.Questions.Hard.99.CorrectAnswer": "D",
|
||
"Quiz.Questions.Hard.100": "What is a group of crows called?",
|
||
"Quiz.Questions.Hard.100.Answer.A": "Pack",
|
||
"Quiz.Questions.Hard.100.Answer.B": "Swarm",
|
||
"Quiz.Questions.Hard.100.Answer.C": "Flock",
|
||
"Quiz.Questions.Hard.100.Answer.D": "Murder",
|
||
"Quiz.Questions.Hard.100.Answer.E": "Gaggle",
|
||
"Quiz.Questions.Hard.100.CorrectAnswer": "D",
|
||
"Quiz.Questions.Hard.101": "What does \"sushi\" literally mean in Japanese?",
|
||
"Quiz.Questions.Hard.101.Answer.A": "Raw fish",
|
||
"Quiz.Questions.Hard.101.Answer.B": "Seafood meal",
|
||
"Quiz.Questions.Hard.101.Answer.C": "Rolled seaweed",
|
||
"Quiz.Questions.Hard.101.Answer.D": "Sour-tasting",
|
||
"Quiz.Questions.Hard.101.Answer.E": "Fresh bite",
|
||
"Quiz.Questions.Hard.101.CorrectAnswer": "D",
|
||
"Quiz.Questions.Hard.102": "Which among the following countries drinks the most coffee per capita?",
|
||
"Quiz.Questions.Hard.102.Answer.A": "Brazil",
|
||
"Quiz.Questions.Hard.102.Answer.B": "USA",
|
||
"Quiz.Questions.Hard.102.Answer.C": "Turkey",
|
||
"Quiz.Questions.Hard.102.Answer.D": "Italy",
|
||
"Quiz.Questions.Hard.102.Answer.E": "Finland",
|
||
"Quiz.Questions.Hard.102.CorrectAnswer": "E",
|
||
"Quiz.Questions.Hard.103": "Out of 15 people, if 3 people study both German and English, and there are 8 people that study English, how many people study German only?",
|
||
"Quiz.Questions.Hard.103.Answer.A": "4",
|
||
"Quiz.Questions.Hard.103.Answer.B": "5",
|
||
"Quiz.Questions.Hard.103.Answer.C": "10",
|
||
"Quiz.Questions.Hard.103.Answer.D": "2",
|
||
"Quiz.Questions.Hard.103.Answer.E": "7",
|
||
"Quiz.Questions.Hard.103.CorrectAnswer": "E",
|
||
"Quiz.Questions.Hard.104": "What is the hottest pepper in the world (as of 2025)?",
|
||
"Quiz.Questions.Hard.104.Answer.A": "卡罗莱纳死神椒",
|
||
"Quiz.Questions.Hard.104.Answer.B": "Ghost Pepper",
|
||
"Quiz.Questions.Hard.104.Answer.C": "Komodo Dragon Chili",
|
||
"Quiz.Questions.Hard.104.Answer.D": "Trinidad Scorpion",
|
||
"Quiz.Questions.Hard.104.Answer.E": "Pepper X",
|
||
"Quiz.Questions.Hard.104.CorrectAnswer": "E",
|
||
"Quiz.Questions.Hard.105": "In a group, 6 people like math, 9 people like literature, and 2 people like both. How many people are in this group?",
|
||
"Quiz.Questions.Hard.105.Answer.A": "17",
|
||
"Quiz.Questions.Hard.105.Answer.B": "15",
|
||
"Quiz.Questions.Hard.105.Answer.C": "19",
|
||
"Quiz.Questions.Hard.105.Answer.D": "11",
|
||
"Quiz.Questions.Hard.105.Answer.E": "13",
|
||
"Quiz.Questions.Hard.105.CorrectAnswer": "E",
|
||
"Quiz.Questions.Hard.106": "Which part of the brain deals with vision?",
|
||
"Quiz.Questions.Hard.106.Answer.A": "Temporal lobe",
|
||
"Quiz.Questions.Hard.106.Answer.B": "Frontal lobe",
|
||
"Quiz.Questions.Hard.106.Answer.C": "Cerebellum",
|
||
"Quiz.Questions.Hard.106.Answer.D": "Parietal lobe",
|
||
"Quiz.Questions.Hard.106.Answer.E": "Occipital lobe",
|
||
"Quiz.Questions.Hard.106.CorrectAnswer": "E",
|
||
"Quiz.Questions.Hard.107": "What was the first fruit eaten on the moon?",
|
||
"Quiz.Questions.Hard.107.Answer.A": "Banana",
|
||
"Quiz.Questions.Hard.107.Answer.B": "Apple",
|
||
"Quiz.Questions.Hard.107.Answer.C": "Strawberry",
|
||
"Quiz.Questions.Hard.107.Answer.D": "Orange",
|
||
"Quiz.Questions.Hard.107.Answer.E": "Peach",
|
||
"Quiz.Questions.Hard.107.CorrectAnswer": "E",
|
||
"Quiz.Questions.Hard.108": "What is the most spoken native language in the world?",
|
||
"Quiz.Questions.Hard.108.Answer.A": "English",
|
||
"Quiz.Questions.Hard.108.Answer.B": "Spanish",
|
||
"Quiz.Questions.Hard.108.Answer.C": "Hindi",
|
||
"Quiz.Questions.Hard.108.Answer.D": "Mandarin Chinese",
|
||
"Quiz.Questions.Hard.108.Answer.E": "Arabic",
|
||
"Quiz.Questions.Hard.108.CorrectAnswer": "D",
|
||
"Quiz.Questions.Hard.109": "What do you call an animal that eats both plants and meat?",
|
||
"Quiz.Questions.Hard.109.Answer.A": "Herbivore",
|
||
"Quiz.Questions.Hard.109.Answer.B": "Carnivore",
|
||
"Quiz.Questions.Hard.109.Answer.C": "Flexivore",
|
||
"Quiz.Questions.Hard.109.Answer.D": "Detritivore",
|
||
"Quiz.Questions.Hard.109.Answer.E": "Omnivore",
|
||
"Quiz.Questions.Hard.109.CorrectAnswer": "E",
|
||
"Quiz.Questions.Hard.110": "What is the name for a baby goat?",
|
||
"Quiz.Questions.Hard.110.Answer.A": "Calf",
|
||
"Quiz.Questions.Hard.110.Answer.B": "Cub",
|
||
"Quiz.Questions.Hard.110.Answer.C": "Lamb",
|
||
"Quiz.Questions.Hard.110.Answer.D": "Fawn",
|
||
"Quiz.Questions.Hard.110.Answer.E": "Kid",
|
||
"Quiz.Questions.Hard.110.CorrectAnswer": "E",
|
||
"Quiz.Questions.Hard.111": "What color is the exoskeleton of a lobster before it's cooked?",
|
||
"Quiz.Questions.Hard.111.Answer.A": "Yellow/Orange",
|
||
"Quiz.Questions.Hard.111.Answer.B": "Blue",
|
||
"Quiz.Questions.Hard.111.Answer.C": "Green/Brown",
|
||
"Quiz.Questions.Hard.111.Answer.D": "Black",
|
||
"Quiz.Questions.Hard.111.Answer.E": "Depends on individual lobster",
|
||
"Quiz.Questions.Hard.111.CorrectAnswer": "E",
|
||
"Quiz.Questions.Hard.112": "Which bird is known for mimicking almost any sound it hears?",
|
||
"Quiz.Questions.Hard.112.Answer.A": "Nightingale",
|
||
"Quiz.Questions.Hard.112.Answer.B": "Parrot",
|
||
"Quiz.Questions.Hard.112.Answer.C": "Cockatoo",
|
||
"Quiz.Questions.Hard.112.Answer.D": "Myna",
|
||
"Quiz.Questions.Hard.112.Answer.E": "Lyrebird",
|
||
"Quiz.Questions.Hard.112.CorrectAnswer": "E",
|
||
"Quiz.Questions.Hard.113": "What is a baby kangaroo called?",
|
||
"Quiz.Questions.Hard.113.Answer.A": "Pup",
|
||
"Quiz.Questions.Hard.113.Answer.B": "Calf",
|
||
"Quiz.Questions.Hard.113.Answer.C": "Cub",
|
||
"Quiz.Questions.Hard.113.Answer.D": "Roolet",
|
||
"Quiz.Questions.Hard.113.Answer.E": "Joey",
|
||
"Quiz.Questions.Hard.113.CorrectAnswer": "E",
|
||
"Quiz.Questions.Hard.114": "You are in a spaceship travelling at constant velocity near light speed. You observe the Earth from a distance. Which of the following do you see?",
|
||
"Quiz.Questions.Hard.114.Answer.A": "The entire planet is stretched, and all their clocks tick slower",
|
||
"Quiz.Questions.Hard.114.Answer.B": "The entire planet is stretched, and all their clocks tick faster",
|
||
"Quiz.Questions.Hard.114.Answer.C": "The entire planet is squeezed, and all their clocks tick slower",
|
||
"Quiz.Questions.Hard.114.Answer.D": "The entire planet is squeezed, and all their clocks tick faster",
|
||
"Quiz.Questions.Hard.114.Answer.E": "The Earth is neither stretched nor squeezed, and all their clocks tick at normal speed",
|
||
"Quiz.Questions.Hard.114.CorrectAnswer": "C",
|
||
"Quiz.Questions.Hard.115": "What is the most commonly broken human bone?",
|
||
"Quiz.Questions.Hard.115.Answer.A": "Femur",
|
||
"Quiz.Questions.Hard.115.Answer.B": "Rib",
|
||
"Quiz.Questions.Hard.115.Answer.C": "Ankle",
|
||
"Quiz.Questions.Hard.115.Answer.D": "Wrist",
|
||
"Quiz.Questions.Hard.115.Answer.E": "Clavicle",
|
||
"Quiz.Questions.Hard.115.CorrectAnswer": "E",
|
||
"Quiz.Questions.Hard.116": "What creature is known as a \"living fossil\"?",
|
||
"Quiz.Questions.Hard.116.Answer.A": "Coelacanth",
|
||
"Quiz.Questions.Hard.116.Answer.B": "Squid",
|
||
"Quiz.Questions.Hard.116.Answer.C": "Platypus",
|
||
"Quiz.Questions.Hard.116.Answer.D": "Octopus",
|
||
"Quiz.Questions.Hard.116.Answer.E": "Komodo dragon",
|
||
"Quiz.Questions.Hard.116.CorrectAnswer": "A",
|
||
"Quiz.Questions.Hard.117": "What is the tallest mountain not located in Asia?",
|
||
"Quiz.Questions.Hard.117.Answer.A": "Aconcagua",
|
||
"Quiz.Questions.Hard.117.Answer.B": "Mount Kilimanjaro",
|
||
"Quiz.Questions.Hard.117.Answer.C": "Denali",
|
||
"Quiz.Questions.Hard.117.Answer.D": "Mount Elbrus",
|
||
"Quiz.Questions.Hard.117.Answer.E": "Vinson Massif",
|
||
"Quiz.Questions.Hard.117.CorrectAnswer": "A",
|
||
"Quiz.Questions.Hard.118": "What is the name for the hole in a needle?",
|
||
"Quiz.Questions.Hard.118.Answer.A": "Loop",
|
||
"Quiz.Questions.Hard.118.Answer.B": "Pinch",
|
||
"Quiz.Questions.Hard.118.Answer.C": "Threader",
|
||
"Quiz.Questions.Hard.118.Answer.D": "Tip",
|
||
"Quiz.Questions.Hard.118.Answer.E": "Eye",
|
||
"Quiz.Questions.Hard.118.CorrectAnswer": "E",
|
||
"Quiz.Questions.Hard.119": "What kind of animal does a pronghorn resemble?",
|
||
"Quiz.Questions.Hard.119.Answer.A": "Deer",
|
||
"Quiz.Questions.Hard.119.Answer.B": "Goat",
|
||
"Quiz.Questions.Hard.119.Answer.C": "Bison",
|
||
"Quiz.Questions.Hard.119.Answer.D": "Ram",
|
||
"Quiz.Questions.Hard.119.Answer.E": "Antelope",
|
||
"Quiz.Questions.Hard.119.CorrectAnswer": "E",
|
||
"Quiz.Questions.Hard.120": "What does the word \"emoji\" literally mean in Japanese?",
|
||
"Quiz.Questions.Hard.120.Answer.A": "Little face",
|
||
"Quiz.Questions.Hard.120.Answer.B": "Iconic letter",
|
||
"Quiz.Questions.Hard.120.Answer.C": "Happy mark",
|
||
"Quiz.Questions.Hard.120.Answer.D": "Emotional signal",
|
||
"Quiz.Questions.Hard.120.Answer.E": "Picture character",
|
||
"Quiz.Questions.Hard.120.CorrectAnswer": "E",
|
||
"Quiz.Questions.Hard.121": "双原子分子有多少个自由度?",
|
||
"Quiz.Questions.Hard.121.Answer.A": "3",
|
||
"Quiz.Questions.Hard.121.Answer.B": "5",
|
||
"Quiz.Questions.Hard.121.Answer.C": "7",
|
||
"Quiz.Questions.Hard.121.Answer.D": "9",
|
||
"Quiz.Questions.Hard.121.Answer.E": "取决于温度",
|
||
"Quiz.Questions.Hard.121.CorrectAnswer": "E",
|
||
"Quiz.Questions.Hard.122": "What does the \"SIM\" in SIM card stand for?",
|
||
"Quiz.Questions.Hard.122.Answer.A": "Simple Internal Memory",
|
||
"Quiz.Questions.Hard.122.Answer.B": "Signal Input Mechanism",
|
||
"Quiz.Questions.Hard.122.Answer.C": "Secure Information Management",
|
||
"Quiz.Questions.Hard.122.Answer.D": "Satellite Integrated Modem",
|
||
"Quiz.Questions.Hard.122.Answer.E": "Subscriber Identity Module",
|
||
"Quiz.Questions.Hard.122.CorrectAnswer": "E",
|
||
"Quiz.Questions.Hard.123": "What kind of rock is formed from lava?",
|
||
"Quiz.Questions.Hard.123.Answer.A": "Skarn",
|
||
"Quiz.Questions.Hard.123.Answer.B": "Breccia",
|
||
"Quiz.Questions.Hard.123.Answer.C": "Slate",
|
||
"Quiz.Questions.Hard.123.Answer.D": "Shale",
|
||
"Quiz.Questions.Hard.123.Answer.E": "Basalt",
|
||
"Quiz.Questions.Hard.123.CorrectAnswer": "E",
|
||
"Quiz.Questions.Hard.124": "What does the word \"origami\" mean in Japanese?",
|
||
"Quiz.Questions.Hard.124.Answer.A": "Light folding",
|
||
"Quiz.Questions.Hard.124.Answer.B": "Paper art",
|
||
"Quiz.Questions.Hard.124.Answer.C": "Creased shape",
|
||
"Quiz.Questions.Hard.124.Answer.D": "Paper dance",
|
||
"Quiz.Questions.Hard.124.Answer.E": "Folded paper",
|
||
"Quiz.Questions.Hard.124.CorrectAnswer": "E",
|
||
"Quiz.Questions.Hard.125": "Which of the following insects has passed the mirror test?",
|
||
"Quiz.Questions.Hard.125.Answer.A": "Fly",
|
||
"Quiz.Questions.Hard.125.Answer.B": "Beetle",
|
||
"Quiz.Questions.Hard.125.Answer.C": "Bee",
|
||
"Quiz.Questions.Hard.125.Answer.D": "Ant",
|
||
"Quiz.Questions.Hard.125.Answer.E": "Grasshopper",
|
||
"Quiz.Questions.Hard.125.CorrectAnswer": "D",
|
||
"Quiz.Questions.Hard.126": "An object in Earth's northern hemisphere travelling forward horizontally. Which direction is the Coriolis force?",
|
||
"Quiz.Questions.Hard.126.Answer.A": "East, according to the Earth",
|
||
"Quiz.Questions.Hard.126.Answer.B": "West, according to the Earth",
|
||
"Quiz.Questions.Hard.126.Answer.C": "Right, according to the object",
|
||
"Quiz.Questions.Hard.126.Answer.D": "Left, according to the object",
|
||
"Quiz.Questions.Hard.126.Answer.E": "Other directions",
|
||
"Quiz.Questions.Hard.126.CorrectAnswer": "C",
|
||
"Quiz.Questions.Hard.127": "What type of nut is used to make marzipan?",
|
||
"Quiz.Questions.Hard.127.Answer.A": "Walnut",
|
||
"Quiz.Questions.Hard.127.Answer.B": "Hazelnut",
|
||
"Quiz.Questions.Hard.127.Answer.C": "Pistachio",
|
||
"Quiz.Questions.Hard.127.Answer.D": "Cashew",
|
||
"Quiz.Questions.Hard.127.Answer.E": "Almond",
|
||
"Quiz.Questions.Hard.127.CorrectAnswer": "E",
|
||
"Quiz.Questions.Hard.128": "What's the scientific term for your voice box?",
|
||
"Quiz.Questions.Hard.128.Answer.A": "Trachea",
|
||
"Quiz.Questions.Hard.128.Answer.B": "Mandible",
|
||
"Quiz.Questions.Hard.128.Answer.C": "Bronchus",
|
||
"Quiz.Questions.Hard.128.Answer.D": "Pharynx",
|
||
"Quiz.Questions.Hard.128.Answer.E": "Larynx",
|
||
"Quiz.Questions.Hard.128.CorrectAnswer": "E",
|
||
"Quiz.Questions.Hard.129": "Which planet is home to the largest volcano in the solar system?",
|
||
"Quiz.Questions.Hard.129.Answer.A": "Earth",
|
||
"Quiz.Questions.Hard.129.Answer.B": "Venus",
|
||
"Quiz.Questions.Hard.129.Answer.C": "Jupiter",
|
||
"Quiz.Questions.Hard.129.Answer.D": "Mars",
|
||
"Quiz.Questions.Hard.129.Answer.E": "Saturn",
|
||
"Quiz.Questions.Hard.129.CorrectAnswer": "D",
|
||
"Quiz.Questions.Hard.130": "世界上使用最广泛的语系是什么?",
|
||
"Quiz.Questions.Hard.130.Answer.A": "汉藏语系",
|
||
"Quiz.Questions.Hard.130.Answer.B": "亚非语系",
|
||
"Quiz.Questions.Hard.130.Answer.C": "德拉威语",
|
||
"Quiz.Questions.Hard.130.Answer.D": "阿尔泰语",
|
||
"Quiz.Questions.Hard.130.Answer.E": "印欧语系",
|
||
"Quiz.Questions.Hard.130.CorrectAnswer": "E",
|
||
"Quiz.Questions.Hard.131": "哪位著名艺术家割掉了他的部分耳朵?",
|
||
"Quiz.Questions.Hard.131.Answer.A": "毕加索",
|
||
"Quiz.Questions.Hard.131.Answer.B": "达利",
|
||
"Quiz.Questions.Hard.131.Answer.C": "伦勃朗",
|
||
"Quiz.Questions.Hard.131.Answer.D": "莫奈",
|
||
"Quiz.Questions.Hard.131.Answer.E": "梵高",
|
||
"Quiz.Questions.Hard.131.CorrectAnswer": "E",
|
||
"Quiz.Questions.Hard.132": "地球大气中最丰富的气体是什么?",
|
||
"Quiz.Questions.Hard.132.Answer.A": "氧气",
|
||
"Quiz.Questions.Hard.132.Answer.B": "二氧化碳",
|
||
"Quiz.Questions.Hard.132.Answer.C": "氩气",
|
||
"Quiz.Questions.Hard.132.Answer.D": "氢气",
|
||
"Quiz.Questions.Hard.132.Answer.E": "氮气",
|
||
"Quiz.Questions.Hard.132.CorrectAnswer": "E",
|
||
"Quiz.Questions.Hard.133": "Which fruit has varieties called Cavendish and Gros Michel?",
|
||
"Quiz.Questions.Hard.133.Answer.A": "苹果",
|
||
"Quiz.Questions.Hard.133.Answer.B": "Pear",
|
||
"Quiz.Questions.Hard.133.Answer.C": "Mango",
|
||
"Quiz.Questions.Hard.133.Answer.D": "香蕉",
|
||
"Quiz.Questions.Hard.133.Answer.E": "Orange",
|
||
"Quiz.Questions.Hard.133.CorrectAnswer": "D",
|
||
"Quiz.EndResults.CorrectAnswerNum": "正确答案:",
|
||
"Quiz.Notify.AllCorrect": "<#00ffa5>Everyone found enough correct answers!</color>",
|
||
"Quiz.Notify.AllDie": "<#ffff00><u>Everyone</u> would die, so no one will die!\\nInstead, we'll redo this round.</color>",
|
||
"Quiz.Notify.AllWrong": "<#ffff00><u>Everyone</u> got this question wrong, so this won't\\ncount as an incorrect answer for anyone.\\nInstead, we'll redo this question.</color>",
|
||
"Quiz.Notify.AllWrongShort": "<#ffff00><u>Everyone</u> was wrong, doesn't count, redo.</color>",
|
||
"Quiz.Notify.CorrectAnswer": "<{0}>The correct answer was:\\n{1} - {2} ({3})",
|
||
"Quiz.Notify.CorrectAnswerNum": "<size=80%>You got {0}/{1} questions correct! The required amount was {2}.</size>",
|
||
"Quiz.Notify.CorrectFFA": "<#00ffff>More than 1 player failed this round!\\nYou get to spectate them fighting in a Free For All (FFA) match to survive!",
|
||
"Quiz.Notify.FFAOngoing": "<size=80%><#ffff00><u>Kill everyone</u> and survive</color>\\nHint: Someone is in {0}\\n<#ffa500>{1}</color></size>",
|
||
"Quiz.Notify.FFASpectating": "<size=80%><#00ffff>Spectate the chaos!</color>\\n<#00a5ff>{1}</color></size>",
|
||
"Quiz.Notify.IncorrectFFA": "<#ff4444>Luckily, you're not alone to failed this round!\\nYou will participate in a Free For All (FFA) event against the others who failed.\\nKill everyone else and be the last one alive to get a second chance!\\nBe sure to do this within the time limit, or all of you will die!</color>",
|
||
"Quiz.Notify.NextRound": "<size=150%><#ffff00>Round {0}</color></size>",
|
||
"Quiz.Notify.NextStage": "--------------------\\nStage {0}\\n--------------------\\n<size=90%>{1} Rounds\\n{2} Questions\\n{3}/{4} Answers Must Be Correct\\n{5}s To Answer Each Question</size>",
|
||
"Quiz.Notify.OneWrong": "<#00a5ff>1 player failed this round. They will simply die.</color>",
|
||
"Quiz.Notify.OnlyYouWrong": "<#ff0000>Only you failed this round. You will die now.</color>",
|
||
"Quiz.Settings.ChatDuringGame": "游戏中聊天",
|
||
"Quiz.Settings.CorrectRequirement.Easy": "每次简单回合生存所需的正确答案数",
|
||
"Quiz.Settings.CorrectRequirement.Hard": "每次困难回合生存所需的正确答案数",
|
||
"Quiz.Settings.CorrectRequirement.Medium": "每次中等回合生存所需的正确答案数",
|
||
"Quiz.Settings.FFAEventLength": "所有事件的最大数大杂烩(自由对战)",
|
||
"Quiz.Settings.QuestionsAsked.Easy": "每回合中提问的简单问题数",
|
||
"Quiz.Settings.QuestionsAsked.Hard": "每回合中提问的困难问题数",
|
||
"Quiz.Settings.QuestionsAsked.Medium": "每回合中提问的简中等问题数",
|
||
"Quiz.Settings.Rounds.Easy": "简单难度回合数",
|
||
"Quiz.Settings.Rounds.Medium": "中等难度回合数",
|
||
"Quiz.Settings.TimeLimit.Easy": "在简单回合中回答每个问题的时间限制",
|
||
"Quiz.Settings.TimeLimit.Hard": "在困难回合中回答每个问题的时间限制",
|
||
"Quiz.Settings.TimeLimit.Medium": "在中等回合中回答每个问题的时间限制",
|
||
"Quiz.Suffix.Invisible": "你不能看见其他人\\n其他人不能看见你",
|
||
"Quiz.TaskBarText": "---- GAME DATA ----\\n\\nDifficulty: {0}\\nRound: {1}\\nQuestion: {2}\\n\\nNumber of correct answers\\nfrom everyone so far:\\n\\n{3}",
|
||
"RoomRush": "抢椅子",
|
||
"ModeRoomRush": "游戏模式:抢椅子",
|
||
"ModeDescribe.RoomRush": "在 抢椅子 游戏模式中,每个人都必须尽快到达特定的房间.最后一个到达那里的玩家会自杀.最后一个活着的玩家获胜!\\n对了!还有个时间限制的小惊喜呢.所有没能在规定时间内赶到房间的人都会出局.看着挺简单的,是不是?不过……当有两名玩家到达正确的房间后,时间限制会被设置为一个更短的时间剩余时间会变得更短,比如只有几秒钟!祝你好运!\\n\\n你可以在自己名字下方看到需要到达的房间.\\n根据设置,您可以在有限的次数里跳管.",
|
||
"RR_Tutorial_Basics": "当前游戏模式是<#ffab1b>抢椅子</color>。\\n<size=90%>目标是尽快到达正确房间。</size>",
|
||
"RR_Tutorial_DontMoveOutOfRoom": "<size=90%>到达正确房间后,不要离开它!</size>",
|
||
"RR_Tutorial_LastDeath": "<size=90%>如果你是最后一个到达正确房间的,你会死。</size>",
|
||
"RR_Tutorial_LowerTimeWhenTwoPlayersEnterRoom": "<size=90%>当两名玩家到达正确房间后,\\n时间会缩短为<#ffff44>{0}</color>秒。</size>",
|
||
"RR_Tutorial_PointsSystem": "<size=90%>当你到达正确房间时,你会获得积分。\\n到达的越早,获得的分数就越多。</size>",
|
||
"RR_Tutorial_PointsToWin": "<size=90%>第一位获得<#ffff44>{0}</color>分的玩家将获胜。</size>",
|
||
"RR_Tutorial_RoomIndication_ArrowAndName": "<size=90%>房间的名称和指向房间的箭头\\n都会显示在您的姓名下方。</size>",
|
||
"RR_Tutorial_RoomIndication_ArrowOnly": "<size=90%>你的名字下方会显示一个指向房间的箭头。</size>",
|
||
"RR_Tutorial_RoomIndication_NameOnly": "<size=90%>房间名称显示在你的名字下方。</size>",
|
||
"RR_Tutorial_TimeLimitDeath": "<size=90%>如果你没有在规定时间内到达正确房间,你会死。</size>",
|
||
"RR_Tutorial_TimeLimitLastPoints": "<size=90%>如果你是最后一个或者没有在规定时间内到达正确\\n房间,你将被传送到\\n一个到达正确房间的玩家那里,但你不会获得积分。</size>",
|
||
"RR_Tutorial_Venting": "<size=90%>所有玩家可以使用通风口<#ffff44>{0}</color>次。</size>",
|
||
"RR_DisplayArrowToRoom": "显示向到达房间的一个箭头",
|
||
"RR_DisplayRoomName": "显示要进入的房间名称",
|
||
"RR_DontKillLastPlayer": "不杀死最后一名玩家进入正确房间",
|
||
"RR_DontKillPlayersOutsideRoomWhenTimeRunsOut": "时间结束时不要在房间外杀死玩家",
|
||
"RR_DontLowerTimeLimitWhenTwoPlayersEnterCorrectRoom": "当前两名玩家进入正确的房间时,不要降低时间限制",
|
||
"RR_FirstPoints": "当前第一名:{0},分数:{1}",
|
||
"RR_GlobalTimeAddition": "全局时间添加(加到原始时间上)",
|
||
"RR_Points": "分数: {0}/{1}",
|
||
"RR_PointsToWin": "获胜所需分数",
|
||
"RR_ReadyQM": "准备好了吗?",
|
||
"RR_Tie": "<size=80%><#00a5ff>In tie with {0}\\nWaiting for the tie to break....</color></size>",
|
||
"RR_TimeWhenTwoPlayersEntersRoom": "当前两名玩家进入正确的房间时,时间限制设置为",
|
||
"RR_VentTimes": "每个玩家能使用通风管道的次数",
|
||
"RR_VentsRemaining": "<size=80%>剩余通风管道使用量: {0}</size>",
|
||
"RR_WinByPointsInsteadOfDeaths": "目前不会死亡,而是每次以积分计算,第一位获得一定分数的玩家获胜",
|
||
"RR_YouAreFirst": "你是第一名",
|
||
"RR_YouWereLast": "<#ff1919>你是最后一个到达房间的</color>",
|
||
"Snowdown": "大雪纷飞",
|
||
"ModeSnowdown": "游戏模式:大雪纷飞",
|
||
"ModeDescribe.Snowdown": "In the Snowdown gamemode, the player that successfully throws the most snowballs at other players wins! You get 1 coin for every hit. You can spend coins on powerups in the shop, or turn pet to turn 20 coins into 1 point. Highest <u>points</u> (not coins) wins! Triggers:\\n- Vanish: Throw a snowball in your movement direction / Cycle between powerups while in shop\\n- Calling a ciritical Sabotage: Enter/Exit shop\\n- Pet: Turn 20 coins into 1 point / Buy selected powerup in shop\\n- Kill: Give the target one of your snowballs",
|
||
"GameModeTutorial.Snowdown": "<size=90%>当前游戏模式为:<#e4fdff>大雪纷飞</color>。 </size>\\n<size=80%>大冷天最适合打雪仗了!使用隐身即可向当前移动方向丢雪球。 \\n如果雪球打中其他玩家,你将获得一枚金币。使用宠物按钮可将20枚金币兑换成1分。 \\n制造一次严重破坏即可进入/退出商店。得分最高者获胜! </size>",
|
||
"Snowdown.GameEndTimeOption": "游戏将会在此时结束:",
|
||
"Snowdown.GameEndsAfterTimeOption": "游戏在一段时间后结束",
|
||
"Snowdown.GameEndsWhenPointsReachedOption": "当有人达到指定分数时游戏结束",
|
||
"Snowdown.MaxCoinsInHandOption": "每个人初始可持有的最大金币数",
|
||
"Snowdown.MaxSnowballsInHandOption": "每个人初始可持有的最大雪球数",
|
||
"Snowdown.PointsToReachOption": "获胜所需分数",
|
||
"Snowdown.PowerUp.FasterPickup": "快速拾取",
|
||
"Snowdown.PowerUp.FasterPickup.Description": "增加你获得雪球的速度",
|
||
"Snowdown.PowerUp.FillUp": "装填",
|
||
"Snowdown.PowerUp.FillUp.Description": "让你的雪球数达到最大值",
|
||
"Snowdown.PowerUp.IncreaseCapacity": "上限提升",
|
||
"Snowdown.PowerUp.IncreaseCapacity.Description": "增加你可持有的雪球,金币的最大数",
|
||
"Snowdown.PowerUpPriceOption": "{powerup} 道具的价格(金币)",
|
||
"Snowdown.ShopHelp": "隐身:切換道具 | 宠物:购买指定的道具 | 破坏:退出商店",
|
||
"Snowdown.SnowballGainFrequencyOption": "初始雪球获取频率",
|
||
"Snowdown.SnowballSizeOption": "雪球大小",
|
||
"Snowdown.SnowballThrowSpeedOption": "丢雪球的速度",
|
||
"SnowdownButtonText": "丢",
|
||
"DoomTag": "循环追捕令",
|
||
"ModeDoomTag": "游戏模式:循环追捕令",
|
||
"ModeDescribe.DoomTag": "在循环追捕令游戏模式中,每个玩家都有一个带有箭头的追杀目标。你只能击杀你被指定的目标。击杀错误目标会受到惩罚(自杀 / 冷却增加 / 视野降低)。当你击杀目标后,目标的追杀对象将转移到你身上。当剩余人数足够少时,将进入狂欢状态——全员加速且击杀冷却减少。活到最后的人获胜!",
|
||
"GameModeTutorial.DoomTag": "<size=90%>当前游戏模式为:<#ffb432>循环追捕令</color>。</size>\\n<size=80%>每个玩家都有一个带箭头的追杀目标。\\n你只能击杀你所指定目标!\\n击杀错误目标会受到惩罚。\\n击杀正确目标后目标转移。\\n剩余人数过少时将进入狂欢状态!</size>",
|
||
"DoomTag.BaseKillCooldown": "基础击杀冷却",
|
||
"DoomTag.PunishmentMode": "击杀错误后的惩罚",
|
||
"DoomTag.PunishSuicide": "自杀",
|
||
"DoomTag.PunishLowerVision": "视野降低",
|
||
"DoomTag.PunishFreeze": "冻结",
|
||
"DoomTag.FreezeDuration": "冻结持续",
|
||
"DoomTag.LowerVisionMultiplier": "降低视野倍率",
|
||
"DoomTag.FrenzyPlayerCount": "进入狂欢模式的人数",
|
||
"DoomTag.FrenzyKillCooldown": "狂欢状态击杀冷却",
|
||
"DoomTag.FrenzySpeedMultiplier": "狂欢状态下加速倍率",
|
||
"DoomTag.ShowTargetArrow": "显示目标箭头",
|
||
"DoomTag.CurrentTarget": "当前目标",
|
||
"DoomTag.FrenzyModeActivated": "<color=#ff6600>进入狂欢状态!全速前进,击杀加速!</color>",
|
||
"DoomTag.FrenzyModeHUD": "狂欢中",
|
||
"DoomTag.WrongKillSuicide": "<color=#ff0000>目标是错误的!你自杀了。</color>",
|
||
"DoomTag.WrongKillLowerVision": "<color=#ff0000>目标是错误的!你的视野降低了。</color>",
|
||
"DoomTag.WrongKillFreeze": "<color=#ff0000>错误目标!你被冻结了。</color>",
|
||
"SoloPVP": "角逐竞技",
|
||
"ModeSoloPVP": "游戏模式:角逐竞技",
|
||
"ModeDescribe.SoloPVP": "在角逐竞技游戏模式中,没有职业分配。每个人都有血量(HP),可以使用击杀按钮对其他玩家造成伤害。击杀次数最多的玩家在游戏结束时获胜。",
|
||
"GameModeTutorial.SoloPVP": "<size=90%>当前游戏模式是<#f55252>角逐竞技</color>。</size>\\n<size=80%>使用你的击杀按钮攻击别人。如果有人的血量为0,\\n他们会被传送到地图外一段时间,然后重生。\\n当你击杀某人时,你会得到一个增益和一分。\\n在游戏时间结束时得分最高的人获胜!</size>",
|
||
"PVP.ATK": "进攻",
|
||
"PVP.DF": "保护",
|
||
"PVP.RCO": "恢复",
|
||
"SoloPVP.Summary": "等级: {0} 击杀数: {1}",
|
||
"SoloPVP.WinnersKillCount": "他们获得了 <color=#ffffff>{0}</color>击杀数!",
|
||
"SoloPVP_ATK": "初始攻击力",
|
||
"SoloPVP_ATKCooldown": "攻击冷却时间",
|
||
"SoloPVP_BackCountDown": "<#ff0000>你死了</color>\n<#ffffff>等待</color><#ffff00>{0}秒</color>后复活...",
|
||
"SoloPVP_Buff_ATK": "奖励:攻击力 +{0}",
|
||
"SoloPVP_Buff_DF": "奖励:防御力 +{0}",
|
||
"SoloPVP_Buff_HPMax": "奖励:血量上限 +{0}",
|
||
"SoloPVP_Buff_HPReco": "奖励:每秒血量回复 +{0}",
|
||
"SoloPVP_CanVent": "玩家可以使用通风管道",
|
||
"SoloPVP_GameTime": "游戏持续时间",
|
||
"SoloPVP_HPMax": "初始血量上限",
|
||
"SoloPVP_KillBonusMultiplier": "击杀奖励倍率",
|
||
"SoloPVP_RecoverAfterSecond": "脱离战斗几秒后回复的血量",
|
||
"SoloPVP_RecoverPerSecond": "每秒回复血量",
|
||
"SoloPVP_ResurrectionWaitingTime": "死亡后复活等待时间",
|
||
"Speedrun": "速通",
|
||
"ModeSpeedrun": "游戏模式:速通",
|
||
"ModeDescribe.Speedrun": "在速通游戏模式中,一切都与速度有关。每个人都必须尽快完成所有任务,然后尽快击杀其他人!\\n\\n当有人完成他们的所有任务时,他们就会成为杀手,可以击杀其他人。最后一个活着的玩家获胜!\\n但更困难的是,您有时间限制!每当你完成任务或进行击杀时,计时器就会重置。如果你的倒计时结束了,你就会自杀!\\n\\n此游戏模式是走走停停和自由对战的混合体。",
|
||
"GameModeTutorial.Speedrun": "<size=90%>当前游戏模式是<#800080>速通</color>。</size>\\n<size=80%>完成所有任务获得击杀按钮,然后杀死所有人来获胜。\\n你必须在规定时间内完成一个任务或者进行一次击杀,否则你会自杀。</size>",
|
||
"Speedrun_CanKillSuffixInfo": "<#00ffa5>剩余时间:</color> <#ffffff>{3}s</color>\\n<size=80%><#ffff00>目前存活玩家: <#ffab1b>{0}</color>/{1}</color>\\n<#ff1919>杀死所有人获得胜利</color>\\n<size=70%><#888888>除了你之外,有<#ffffff>{2}</color>个玩家可以进行击杀</color></size></size>",
|
||
"Speedrun_CompletedTasks": "<#00ff00>你完成了任务!</color>",
|
||
"Speedrun_DoTasksSuffixInfo": "<#00ffa5>剩余时间:</color> <#ffffff>{4}s</color>\\n<size=70%><#888888>目前存活玩家: <#ffffff>{1}</color>/{2}</color>\\n<size=80%><#ffff00>剩余任务: {0}</color> <#00ffa5>完成你的任务!</color>\\n<size=70%><#ffab1b><#ffffff>{3}</color>个玩家可以进行击杀</color></size></size></size>",
|
||
"Speedrun_KillersCanKillTaskingPlayers": "可以击杀尚未完成任务的玩家",
|
||
"Speedrun_KillingPlayer": "<#ff1919>击杀</color>",
|
||
"Speedrun_TaskFinishWins": "第一个完成任务的人立即获胜(跳过杀戮)",
|
||
"Speedrun_TimeLimit": "完成任务或杀人的时间限制",
|
||
"Speedrun_TimeStacksUp": "剩余时间计入下一时限(时间叠加)",
|
||
"StopAndGo": "走走停停",
|
||
"ModeStopAndGo": "游戏模式:走走停停",
|
||
"ModeDescribe.StopAndGo": "在走走停停游戏模式中,每个人都有3个计时器,每个计时器旁边都有一个符号,代表你可以移动的方向.例如:←(左)17s→(右)5s●(上下)9s每个符号都是红色或绿色的.当符号旁边的计时器达到0时,颜色会切换并且与符号颜色同步.注意:你不能在某个方向的指示灯为红色时仍然往那个方向移动,否则你会死.\\n每个人都是船员,谁最先完成所有任务谁就赢了!",
|
||
"StopAndGo_Tutorial": "<size=80%><#ffffff><size=100%>红灯停!</size>\\n只有方向对应箭头是绿色时才可以在该方向上移动。\\n计时器会表示颜色变化的时间。\\n黄色表示即将变为红色,因此准备停止移动。\\n橙色表示即将变为绿色,但变为绿色前不能移动。\\n完成所有任务以获胜。</color></size>",
|
||
"StartingKillCooldown": "首刀冷却",
|
||
"StopAndGo_EnableTutorial": "启用教程",
|
||
"StopAndGo_EventActive": "<#00ffff>[事件]</color> {0} - {1}",
|
||
"StopAndGo_EventChance_CommsSabotage": "通讯破坏概率",
|
||
"StopAndGo_EventChance_DoubledTimers": "双倍时长概率",
|
||
"StopAndGo_EventChance_FrozenTimers": "计时器暂停概率",
|
||
"StopAndGo_EventChance_HalvedTimers": "时长减半概率",
|
||
"StopAndGo_EventChance_HiddenTimers": "隐藏计时器概率",
|
||
"StopAndGo_EventChance_VentAccess": "允许跳管概率",
|
||
"StopAndGo_EventDuration": "事件持续时间",
|
||
"StopAndGo_EventDuration_CommsSabotage": "通讯破坏时间",
|
||
"StopAndGo_EventDuration_DoubledTimers": "双倍时长时间",
|
||
"StopAndGo_EventDuration_FrozenTimers": "计时器暂停时间",
|
||
"StopAndGo_EventDuration_HalvedTimers": "时长减半时间",
|
||
"StopAndGo_EventDuration_HiddenTimers": "隐藏计时器时间",
|
||
"StopAndGo_EventDuration_VentAccess": "允许跳管时间",
|
||
"StopAndGo_EventFrequency": "事件频率",
|
||
"StopAndGo_Event_CommsSabotage": "通讯破坏",
|
||
"StopAndGo_Event_DoubledTimers": "双倍时长",
|
||
"StopAndGo_Event_FrozenTimers": "计时器暂停",
|
||
"StopAndGo_Event_HalvedTimers": "时长减半",
|
||
"StopAndGo_Event_HiddenTimers": "隐藏计时器",
|
||
"StopAndGo_Event_VentAccess": "允许跳管",
|
||
"StopAndGo_ExtraGreenTimeOnAirship": "<color=#ed0007>高空飞艇</color>额外绿灯时间",
|
||
"StopAndGo_ExtraGreenTimeOnFungle": "<color=#ffa646>真菌世界</color>额外绿灯时间",
|
||
"StopAndGo_LeftCounterGreenMax": "左侧最长绿灯时间",
|
||
"StopAndGo_LeftCounterGreenMin": "左侧最短绿灯时间",
|
||
"StopAndGo_LeftCounterRedMax": "左侧最长红灯时间",
|
||
"StopAndGo_LeftCounterRedMin": "左侧最短红灯时间",
|
||
"StopAndGo_LivesRemainingNotify": "<size=2><#ffff00>⚠ 你失去了生命 | <#ffff44>{0}</color> 剩余 ⚠</color></size>",
|
||
"StopAndGo_MiddleCounterGreenMax": "中间最长绿灯时间",
|
||
"StopAndGo_MiddleCounterGreenMin": "中间最短绿灯时间",
|
||
"StopAndGo_MiddleCounterRedMax": "中间最长红灯时间",
|
||
"StopAndGo_MiddleCounterRedMin": "中间最短红灯时间",
|
||
"StopAndGo_PlayerLives": "玩家生命数",
|
||
"StopAndGo_RightCounterGreenMax": "右侧最长绿灯时间",
|
||
"StopAndGo_RightCounterGreenMin": "右侧最短绿灯时间",
|
||
"StopAndGo_RightCounterRedMax": "右侧最长红灯时间",
|
||
"StopAndGo_RightCounterRedMin": "右侧最短红灯时间",
|
||
"TheMindGame": "心理游戏",
|
||
"ModeTheMindGame": "游戏模式:心理游戏",
|
||
"ModeDescribe.TheMindGame": "心理游戏是一个四回合的淘汰制游戏,注重策略、虚张声势和道具使用。玩家在各轮比赛中争夺积分,最后只有一人获胜。\\n第1轮:争夺积分 - 选一个点数。如果有人也选了同一个点数,双方都得不到对应点数。最快达到积分目标的玩家晋级,每组得分最低的玩家被淘汰。\\n第2轮:超级积分拍卖 - 在隐藏拍卖中用普通积分竞拍超级积分,出价最高者获胜。超级积分最少的玩家被淘汰。\n\\n第2.5轮:道具购买时间 - 用超级积分购买强力道具。道具可以致盲、阻挡、偷取或增强。使用命令购买并激活道具。\\n第3轮:争夺道具 - 与第1轮相同,但道具已经生效。所有玩家一起进行比赛。得分最低的玩家被淘汰,直到只剩下少数玩家。\\n第4轮:公文包游戏 - 一名玩家持有获胜公文包。在持有获胜公文包时被淘汰即可进入最终排名。每次有人被淘汰后,公文包重新分配。如果只剩下两名玩家时,获胜公文包持有者失败,用套索偷取获胜公文包。\\n最终得分:总分 = 回合得分 + 超级分奖励 + 排名奖励。总分最高者获胜。",
|
||
"TMG.Tutorial.Basics": "心理游戏有四轮。\\n每轮目标都会在开始前申明。\\n得分高者取胜!",
|
||
"TMG.Tutorial.Round1": "通过隐身按钮切换 1-3 的点数,摸宠物选取。\\n你的点数在你的名字下方且在你每次选取后实时更新。\\n你有{0}s来确定你的选择。\\n这是你想要的点数。\\n如果另一位玩家也选择这个点数,<u>你们都</u>得不到点数。\\n一旦有玩家达到{1}点数,轮次结束。\\n{2}得分最低,即将被淘汰。",
|
||
"TMG.Tutorial.Round2": "举行三场隐藏拍卖争夺超级积分。\\n使用隐身按钮出价,摸宠物确认。\\n出价最高的玩家赢得超级积分,其他人仍然失去他们的出价点数。\\n超级积分可以用来在下一轮购买物品,并计入你的最终得分(1个超级积分 = {0}个普通积分)。\\n所有拍卖结束后,超级积分最低的玩家将被淘汰。",
|
||
"TMG.Tutorial.Round3": "规则同第一轮,但现在你可以使用你的道具。\\n不分组,一起玩。\\n隐身选取1到{0}的点数。\\n最低分玩家淘汰,在还有{1}名玩家剩余时进入第四轮。",
|
||
"TMG.Tutorial.Round4": "你们当中有一个人有获胜的公文包,其他人是空的。\\n目标,持有获胜公文包被投出去。\\n\\n如果有人做到了,他的排名锁定\\n如果空公文包的被投出去了,你的排名从最底下开始。\\n\\n每轮驱逐后,公文包会重新分配。\\n如果只剩下两名玩家,还拿着获胜公文包的人输掉。\\n\\n公文包可被用套索偷取。\\n如果你的公文包被偷了你会收到通知。\\n使用 `s {id}` 猜测谁偷了公文包并尝试夺回。",
|
||
"TMG.EjectionText.HadEmptyBriefcase": "{0}手里的公文包是空的。",
|
||
"TMG.EjectionText.HadWinningBriefcase": "{0}拥有<#00ff00>获胜</color>公文包!\\n他被排到{1}名。",
|
||
"TMG.EndScreen.Points": "点数:{0}",
|
||
"TMG.Item.BlindingGas": "失明瓦斯",
|
||
"TMG.Item.DoubleModifier": "双倍积分",
|
||
"TMG.Item.Fool": "蠢蛋",
|
||
"TMG.Item.Lasso": "套索",
|
||
"TMG.Item.MerchantDise": "闭店券",
|
||
"TMG.Item.MindDetective": "心理测试",
|
||
"TMG.ItemDescription.BlindingGas": "暂时隐藏玩家的普通点数总数,并阻止关于点数需求的反馈。",
|
||
"TMG.ItemDescription.DoubleModifier": "双倍积分获取。",
|
||
"TMG.ItemDescription.Fool": "立即导致目标玩家失去{0}普通点数。",
|
||
"TMG.ItemDescription.Lasso": "在第四回合偷取玩家公文包。",
|
||
"TMG.ItemDescription.MerchantDise": "在这个阶段防止一名玩家购买物品。",
|
||
"TMG.ItemDescription.MindDetective": "揭示目标的点数需求,有一定概率不准。",
|
||
"TMG.Message.CannotPurchase": "某玩家强行让商人对你闭店!\\n你买不到东西了!",
|
||
"TMG.Message.ItemPurchased": "你买到了<b>{0}</b>花费了<b>{1}</b>超级点数!\\n<size=80%>还有<b>{2}</b>超级点数剩余。</size>",
|
||
"TMG.Message.ItemUsed": "{0}使用成功!",
|
||
"TMG.Message.LassoOnlyInRound4": "你只能在第四轮使用套索!",
|
||
"TMG.Message.LassoedEmptyBriefcase": "你从{0}那里偷到了一个空的公文包。",
|
||
"TMG.Message.LassoedWinningBriefcase": "你的公文包被偷了!你可以猜测谁偷的。\\n<size=80%>使用 `s {id}` 进行猜测。</size>",
|
||
"TMG.Message.LassoedWinningBriefcaseSelf": "你从{0}偷了<#00ff00>获胜</color>公文包!",
|
||
"TMG.Message.MindDetective": "目前, {0} 正在选取 <b>{1}</b>。",
|
||
"TMG.Message.NotEnoughSuperPoints": "<b>{0}</b>花费<b>{1}</b>超级点数,但是你只有<b>{2}</b>!",
|
||
"TMG.Message.StealBackEmptyBriefcase": "{0}有一个空公文包。",
|
||
"TMG.Message.StealBackNotLastHolder": "你不是那个公文包的前主人,或者你就是偷它的人!\\n你不能把它夺回来。",
|
||
"TMG.Message.StealBackWinningBriefcase": "{0}猜对了!\\n你夺回了公文包!",
|
||
"TMG.Message.StealBackWinningBriefcaseSelf": "正确!你从{0}那偷来了<#00ff00>获胜</color>公文包!",
|
||
"TMG.Message.TimeLeft": "在{0}s后继续",
|
||
"TMG.Message.TimeLeftTitle": "<#ffff00>⚠ 时钟滴答作响,赶快哦 ⚠</color>",
|
||
"TMG.Message.YouHoldAnEmptyBriefcase": "你拿着一个空的公文包。\\n<size=80%>不要被驱逐。\\n如果你有套索,偷别人的获胜公文包。</size>",
|
||
"TMG.Message.YouHoldTheWinningBriefcase": "<#00ff00>你拿着一个获胜公文包。</color>\\n<size=80%>被驱逐出去来锁定你的排名。\\n<#ffff00>小心别被偷走了哦。</color></size>",
|
||
"TMG.Notify.AuctionEnd": "最高出价为{0}由{1}拿下!\\n<size=80%>他拿到了{2}超级点数!</size>",
|
||
"TMG.Notify.ItemPurchasingBegins": "现在你有 {0} 点超级积分可以用来购买物品了!\\n使用隐身表示你已经完成选择。\\n这些物品可以立即使用!",
|
||
"TMG.Notify.ItemPurchasingEnd": "商品购买阶段结束了!\\n<size=80%>剩余的超级积分将计入你的最终得分。</size>",
|
||
"TMG.Notify.Pick": "<#00ffa5>成功了!{0}点数是你的了!</color>",
|
||
"TMG.Notify.Round": "<size=300%>第{0}轮</size>",
|
||
"TMG.Notify.Round3NumPlayersLeft": "{0}个玩家剩余(第四轮最多剩余{1}个玩家)",
|
||
"TMG.Notify.Round4End": "最后一轮结束。\\n我们来看看第四轮玩家的表现!",
|
||
"TMG.Notify.Round4EndLastHolder": "{0}将会收到最后的获胜公文包",
|
||
"TMG.Notify.Round4PointGain": "让我们为了积分换个地方!\\n\\n{0}",
|
||
"TMG.Notify.SamePick": "<#ff5555>{1} 一样选取了{0}!\\n<size=80%>你们都没有得到点数。</size></color>",
|
||
"TMG.Notify.SuperPointConversion": "你的超级点数变为了正常点数。\\n1超级点数等价于{0}普通点数。",
|
||
"TMG.Notify.TheWinnerIs": "获胜者是......",
|
||
"TMG.Setting.FoolNumPointsLost": "蠢蛋丢失的积分数目",
|
||
"TMG.Setting.ItemCost.BlindingGas": "Cost of Blinding Gas",
|
||
"TMG.Setting.ItemCost.DoubleModifier": "Cost of 2x Modifier",
|
||
"TMG.Setting.ItemCost.Fool": "Cost of Fool",
|
||
"TMG.Setting.ItemCost.Lasso": "Cost of Lasso",
|
||
"TMG.Setting.ItemCost.MerchantDise": "Cost of Merchant-Dise",
|
||
"TMG.Setting.ItemCost.MindDetective": "心理测试的代价",
|
||
"TMG.Setting.MaxPlayersForRound4": "Maximum Players for Round 4",
|
||
"TMG.Setting.MinPlayersInRound2": "Minimum Players in Round 2",
|
||
"TMG.Setting.MindDetectiveFailChance": "心理测试失败的概率",
|
||
"TMG.Setting.NumGroupsForRound1": "Number of Groups for Round 1",
|
||
"TMG.Setting.NumPointsToAdvanceInRound1": "Number of Points to Advance in Round 1",
|
||
"TMG.Setting.PlayersCanSeeOthersPoints": "可以看到其他人的分数",
|
||
"TMG.Setting.SuperPointsToNormalPointsMultiplier": "Super Points to Normal Points Multiplier",
|
||
"TMG.Setting.TimeForEachPickInRound1": "Time for Each Pick in Round 1",
|
||
"TMG.Setting.TimeForEachPickInRound2": "Time for Each Pick in Round 2",
|
||
"TMG.Setting.TimeForEachPickInRound3": "Time for Each Pick in Round 3",
|
||
"TMG.Setting.TimeForItemPurchasingInRound2": "Time for Item Purchasing in Round 2",
|
||
"TMG.Suffix.AuctionValue": "Auction Value: {0} Super Points",
|
||
"TMG.Suffix.BuyItemHint": "To buy an item, type 'b' and then the item's ID. For example, 'b0' buys the first item.",
|
||
"TMG.Suffix.ChangeBidHint": "<size=80%>Vanish to change your bid</size>",
|
||
"TMG.Suffix.ChangePickHint": "<size=80%>Vanish to change your pick</size>",
|
||
"TMG.Suffix.ItemCost": "Cost: {0} Super Points",
|
||
"TMG.Suffix.Points": "<size=80%>{0} Points - {1} Super Points</size>",
|
||
"TMG.Suffix.UseItemHint": "<size=80%>To use an item, type 'u', then the item's ID,\\nthen the player's ID who you want to use it on, separated by a space (if it's not used on yourself).\\nFor example, 'u0 3' uses the first item, on the player who has the '3' ID.</size>",
|
||
"TMG.Suffix.YourBid": "Your Bid: {0} Normal Points",
|
||
"TMG.Suffix.YourItems": "<u>Your items:</u>",
|
||
"TMG.Suffix.YourPick": "Picking Number: {0}",
|
||
"8BallResponseTitle": "<#000000>➇ 8号球 ➇</color>",
|
||
"8BallResponse.0": "当然了。",
|
||
"8BallResponse.1": "肯定是这样。",
|
||
"8BallResponse.2": "毋庸置疑。",
|
||
"8BallResponse.3": "是 - 肯定的。",
|
||
"8BallResponse.4": "你可以依靠它。",
|
||
"8BallResponse.5": "在我看来,是的。",
|
||
"8BallResponse.6": "很有可能。",
|
||
"8BallResponse.7": "看起来挺好。",
|
||
"8BallResponse.8": "是。",
|
||
"8BallResponse.9": "有迹象表明这是对的。",
|
||
"8BallResponse.10": "回复不明,再试一次。",
|
||
"8BallResponse.11": "请稍后再试。",
|
||
"8BallResponse.12": "诶嘿,我才不告诉你呢。",
|
||
"8BallResponse.13": "现在无法预测。",
|
||
"8BallResponse.14": "集中精神再问一遍。",
|
||
"8BallResponse.15": "不要指望它。",
|
||
"8BallResponse.16": "我觉得不可能。",
|
||
"8BallResponse.17": "根据我的消息来源看,不可能。",
|
||
"8BallResponse.18": "前景不是很好。",
|
||
"8BallResponse.19": "太可疑了。",
|
||
"AAWarning": "<#ffff00>你必须远离这个设备,否则就会死亡!</color>",
|
||
"Admin": "管理室",
|
||
"AdminTag": "<#ff0000>管理员</color>",
|
||
"AdminUnmuted": "管理员 {0} 已取消静音了 {1}。",
|
||
"AprilFoolsMode": "愚人节模式",
|
||
"PlayerInfo": "玩家信息",
|
||
"PlayerAddedToAdminList": "玩家成功加入管理员列表",
|
||
"PlayerAddedToModList": "玩家成功加入协管列表",
|
||
"PlayerAddedToVIPList": "玩家成功加入VIP名单",
|
||
"PlayerAlreadyAdmin": "该玩家已经是管理员了,所有没有任何变化。",
|
||
"PlayerAlreadyMod": "该玩家已是协管,没有任何变化.",
|
||
"PlayerAlreadyVIP": "该玩家已是 VIP,没有任何更改",
|
||
"PlayerExemptedFromAFK": "{0}在1场游戏中避免了被挂机检测系统检测",
|
||
"PlayerExiled": "{0} 被逐出...",
|
||
"PlayerIdList": "玩家编号列表: ",
|
||
"PlayerIsRole": "{0}是{1}",
|
||
"PlayerLeftByAU-Anticheat": "<b>{0}</b>被树懒超级无敌牛逼厉害的反作弊踢出去啦~ qwq",
|
||
"PlayerMuted": "你禁言了{0}<#00ffa5>{1}</color>秒",
|
||
"PlayerNotAdmin": "该玩家还不是管理员,所有没有任何变化。",
|
||
"PlayerNotMod": "该玩家不是协管,没有任何变化.",
|
||
"PlayerNotVIP": "该玩家不是 VIP,没有任何更改",
|
||
"PlayerReceivedTheNecronomicon": "<b>{0}</b>收到了<{1}>亡灵魔法</color>!\\n<size=70%>现在,{2}巫师阵营成员拥有了亡灵魔法</color>。拥有亡灵魔法的巫师阵营成员: {3}</size>",
|
||
"PlayerRemovedFromAdminList": "玩家成功从管理员列表中删除",
|
||
"PlayerRemovedFromModList": "玩家成功从协管名单中删除",
|
||
"PlayerRemovedFromVIPList": "玩家成功从 VIP 名单中删除",
|
||
"PlayerUnmuted": "你解除禁言了{0}",
|
||
"PlayerWasRevived": "你试图报告的玩家尸体已被复活",
|
||
"AccurateCheckMode": "可以在任务未完成时了解特定的身份",
|
||
"YouMuted": "<#ffff00>你被<u>{0}</u>禁言了<#ff0000>{1}</color>秒",
|
||
"AchievementCompletedTitle": "<#FAD101>成就已解锁</color>",
|
||
"CompletedAchievementsTitle": "<#FAD101>已解锁所有成就</color>",
|
||
"IncompleteAchievementsTitle": "<#ff0000>成就待解锁</color>",
|
||
"Achievement.ALightInTheShadows": "阴影中的光",
|
||
"Achievement.ALightInTheShadows.Description": "配电破坏时在信标附近",
|
||
"Achievement.APerfectTimeToRewindIt": "完美的轮回",
|
||
"Achievement.APerfectTimeToRewindIt.Description": "作为时间之主倒退时间",
|
||
"Achievement.Abstain": "弃权",
|
||
"Achievement.Abstain.Description": "整局游戏内,不投票给任何玩家",
|
||
"Achievement.AlarmClock": "起床了",
|
||
"Achievement.AlarmClock.Description": "因为光辉附加持有者靠近你,导致你失去熟睡附加",
|
||
"Achievement.AndForWhatDidICodeTheseCommandsForIfYouDontUseThemAtAll": "如果你不使用这些命令,那么我编写他们是为了什么?!",
|
||
"Achievement.AndForWhatDidICodeTheseCommandsForIfYouDontUseThemAtAll.Description": "不在整个游戏中使用任何指令",
|
||
"Achievement.AntiSaboteur": "破坏反制",
|
||
"Achievement.AntiSaboteur.Description": "作为技术员,修复所有类型的破坏",
|
||
"Achievement.Armageddon": "灾厄降临",
|
||
"Achievement.Armageddon.Description": "在震颤的灾厄中生存下来",
|
||
"Achievement.Awww": "高光时刻",
|
||
"Achievement.Awww.Description": "作为鹅拖动企鹅",
|
||
"Achievement.BadEncounter": "错误的时间遇到错误的人",
|
||
"Achievement.BadEncounter.Description": "作为老兵,在警戒期间被击杀",
|
||
"Achievement.BadLuckOrBadObservation": "倒霉还是错判?",
|
||
"Achievement.BadLuckOrBadObservation.Description": "错误猜测并死了",
|
||
"Achievement.BeginnerGuesser": "赌怪入门",
|
||
"Achievement.BeginnerGuesser.Description": "在同一场游戏中猜测正确2名玩家",
|
||
"Achievement.BestGuesserAward": "“最佳赌怪”奖",
|
||
"Achievement.BestGuesserAward.Description": "在同一场游戏中猜测正确6名玩家",
|
||
"Achievement.BestReactionTime": "最佳反应时间",
|
||
"Achievement.BestReactionTime.Description": "在抢椅子游戏模式中获胜",
|
||
"Achievement.BetrayalLevel100": "叛变等级 100",
|
||
"Achievement.BetrayalLevel100.Description": "作为内鬼杀死叛徒或作为叛徒杀死内鬼",
|
||
"Achievement.Bloodbath": "嗜血本能",
|
||
"Achievement.Bloodbath.Description": "在同一游戏中杀死8人作为杀戮机器",
|
||
"Achievement.Bloodthirsty": "嗜血成性",
|
||
"Achievement.Bloodthirsty.Description": "作为天启或狂妄杀手,将你的击杀冷却时间降低至最低值",
|
||
"Achievement.BrainStorm": "头脑风暴",
|
||
"Achievement.BrainStorm.Description": "在所有(>= 2) 杀手中作为一名船员,在不到3次的会议中与船员一起获胜",
|
||
"Achievement.Bruh": "这是认真的?",
|
||
"Achievement.Bruh.Description": "获取原版船员职业",
|
||
"Achievement.CantTouchThis": "不可触及",
|
||
"Achievement.CantTouchThis.Description": "作为逃避者,重定向至少3个互动",
|
||
"Achievement.Carried": "这把带飞",
|
||
"Achievement.Carried.Description": "在所有其它内鬼死亡的情况下作为一个叛徒胜利",
|
||
"Achievement.Censorship": "审查制度",
|
||
"Achievement.Censorship.Description": "作为消声者,同一局游戏内静音5个人",
|
||
"Achievement.Checkmate": "将死",
|
||
"Achievement.Checkmate.Description": "作为棋子,在改变职业后获胜",
|
||
"Achievement.CloseCall": "有惊无险",
|
||
"Achievement.CloseCall.Description": "作为赌神,在填入了5发子弹的轮盘赌中幸存",
|
||
"Achievement.Collapse": "支离破碎",
|
||
"Achievement.Collapse.Description": "持有脆弱附加时,成为伏击客的能力目标",
|
||
"Achievement.CommonEnemyNo1": "常见敌人#1",
|
||
"Achievement.CommonEnemyNo1.Description": "作为中立带刀职业胜利",
|
||
"Achievement.CoordinatedAttack": "协同攻击",
|
||
"Achievement.CoordinatedAttack.Description": "作为小丑,处刑人或冤罪师,使用其中两种职业赢得胜利",
|
||
"Achievement.Covid20": "严重太空人奴役病毒",
|
||
"Achievement.Covid20.Description": "作为病毒感染2人",
|
||
"Achievement.CrewHero": "船员英雄",
|
||
"Achievement.CrewHero.Description": "告密者完成所有任务,驱逐所有内鬼和带刀中立,活到结束并获得船员的胜利",
|
||
"Achievement.Delicious": "美味",
|
||
"Achievement.Delicious.Description": "买甜甜圈外卖员的甜甜圈或厨师长的菜",
|
||
"Achievement.DestinysChoice": "命运之选",
|
||
"Achievement.DestinysChoice.Description": "因命运时计的倒计时走完死亡",
|
||
"Achievement.DiePleaseDie": "死, 请你死!!!",
|
||
"Achievement.DiePleaseDie.Description": "试着杀死拥有护盾的同一位玩家2次,两次都未成功。",
|
||
"Achievement.DrivingTestFailed": "驾照考试不及格",
|
||
"Achievement.DrivingTestFailed.Description": "作为碰碰车,撞飞一个人",
|
||
"Achievement.Duel": "决斗",
|
||
"Achievement.Duel.Description": "作为最终存活的2名杀手之一",
|
||
"Achievement.Easypeasy": "就这?",
|
||
"Achievement.Easypeasy.Description": "作为破译员,赌杀神",
|
||
"Achievement.Eavesdropper": "隔墙有耳",
|
||
"Achievement.Eavesdropper.Description": "作为监听者,一次会议内听到至少3条消息",
|
||
"Achievement.EconomicCompetition": "经济竞赛",
|
||
"Achievement.EconomicCompetition.Description": "作为购物狂杀死商人,或作为商人杀死购物狂",
|
||
"Achievement.ExpertControl": "控制学专家",
|
||
"Achievement.ExpertControl.Description": "作为喷射,一轮内从未达到0%和100%速度",
|
||
"Achievement.FastestRunner": "最速跑者",
|
||
"Achievement.FastestRunner.Description": "在死亡竞赛模式中获胜",
|
||
"Achievement.FirstDayOnTheJob": "工作的第一天",
|
||
"Achievement.FirstDayOnTheJob.Description": "作为一个失忆者回忆到跟班或死灵骑士",
|
||
"Achievement.FlagMaster": "夺旗大师",
|
||
"Achievement.FlagMaster.Description": "在夺旗中持有最长时间的旗帜",
|
||
"Achievement.FriendlyFire": "友伤领域大神",
|
||
"Achievement.FriendlyFire.Description": "不小心杀死你的伪装者队友",
|
||
"Achievement.FuriousAvenger": "疯狂的复仇者",
|
||
"Achievement.FuriousAvenger.Description": "游戏因为肢解者杀死复仇者而结束",
|
||
"Achievement.GetDecrypted": "解密!",
|
||
"Achievement.GetDecrypted.Description": "作为破译员赌杀3名玩家",
|
||
"Achievement.GetDownMrPresident": "趴下,总统先生!",
|
||
"Achievement.GetDownMrPresident.Description": "作为保镖保护总统",
|
||
"Achievement.GetMuted": "闭嘴!",
|
||
"Achievement.GetMuted.Description": "作为波纹巫师,令所有人在会议中失去聊天窗口",
|
||
"Achievement.Gotcha": "逮到你了!",
|
||
"Achievement.Gotcha.Description": "击杀诱饵,然后被驱逐",
|
||
"Achievement.GuessMaster": "猜测大师",
|
||
"Achievement.GuessMaster.Description": "在同一场游戏中猜测正确4名玩家",
|
||
"Achievement.HarderThanDrivingThroughTrafficLightsRight": "比考驾照难,不是吗?",
|
||
"Achievement.HarderThanDrivingThroughTrafficLightsRight.Description": "在走走停停游戏模式中获得胜利",
|
||
"Achievement.HeyRabek": "看,有雷贝拉唑!",
|
||
"Achievement.HeyRabek.Description": "作为化学家,制造硫酸",
|
||
"Achievement.Honk": "(鹅叫声)",
|
||
"Achievement.Honk.Description": "作为鹅拖动一个人",
|
||
"Achievement.HowCouldIBelieveThem": "我怎么能相信他们?!",
|
||
"Achievement.HowCouldIBelieveThem.Description": "投票给小丑并将其驱逐",
|
||
"Achievement.HowDoICraftThisAgain": "我如何再制造这种东西...?",
|
||
"Achievement.HowDoICraftThisAgain.Description": "作为冒险家,随意制作一件物品",
|
||
"Achievement.Hypnosis": "催眠术",
|
||
"Achievement.Hypnosis.Description": "尝试在催眠师的能力中报告尸体。",
|
||
"Achievement.IForgotThisRoleExists": "我忘记了这个职业的存在",
|
||
"Achievement.IForgotThisRoleExists.Description": "试着杀死受守护天使保护的人",
|
||
"Achievement.IKnowYourNames": "我知道你的名字",
|
||
"Achievement.IKnowYourNames.Description": "使用死亡笔记通过猜测真名杀死3名玩家",
|
||
"Achievement.IWishIReported": "我希望我已报告...",
|
||
"Achievement.IWishIReported.Description": "作为殉道者,复活一名内鬼/转变阵营的船员/带刀中立",
|
||
"Achievement.IdeasLiveOn": "思想永存",
|
||
"Achievement.IdeasLiveOn.Description": "在拥有3个及以上死灵法师的情况下作为亡灵阵营获胜",
|
||
"Achievement.ImCrewISwear": "我发誓我真的是个船员",
|
||
"Achievement.ImCrewISwear.Description": "在所有带刀中立死亡的前提下,杀死仅存的内鬼",
|
||
"Achievement.ImUnstoppable": "《我无敌了》",
|
||
"Achievement.ImUnstoppable.Description": "作为告密者,获得医生的盾",
|
||
"Achievement.ImpostorGang": "内鬼帮",
|
||
"Achievement.ImpostorGang.Description": "作为内鬼获胜,且全体内鬼存活",
|
||
"Achievement.InnocentImpostor": "无辜的内鬼",
|
||
"Achievement.InnocentImpostor.Description": "作为内鬼获胜,不要杀死任何人",
|
||
"Achievement.InnocentKiller": "无辜杀手",
|
||
"Achievement.InnocentKiller.Description": "在没有击杀按钮的情况下杀死某人",
|
||
"Achievement.Inquisition": "审判",
|
||
"Achievement.Inquisition.Description": "作为十字军杀死吸血鬼/女巫/术士/巫师",
|
||
"Achievement.ItsGamblingTime": "现在是赌怪时间",
|
||
"Achievement.ItsGamblingTime.Description": "作为警长,在进入游戏后的10秒内成功击杀",
|
||
"Achievement.ItsJustAPrankBro": "那只是美式欺凌,兄弟",
|
||
"Achievement.ItsJustAPrankBro.Description": "作为自爆兵,用1枚炸弹杀死大厅的一半人",
|
||
"Achievement.ItsMorbinTime": "是莫比亚斯时间!",
|
||
"Achievement.ItsMorbinTime.Description": "变形成某人",
|
||
"Achievement.KimJongUnExperience": "金正恩的经验",
|
||
"Achievement.KimJongUnExperience.Description": "作为独裁者对某人投票",
|
||
"Achievement.LiarLiar": "王牌大骗子",
|
||
"Achievement.LiarLiar.Description": "作为律师,未能保护你的船员客户,然后与内鬼获胜",
|
||
"Achievement.LuckOrObservation": "幸运还是观察?",
|
||
"Achievement.LuckOrObservation.Description": "猜测正确一名玩家",
|
||
"Achievement.Lumberjack": "伐木工",
|
||
"Achievement.Lumberjack.Description": "作为武器大师,使用斧头时击杀树",
|
||
"Achievement.Massacre": "大屠杀",
|
||
"Achievement.Massacre.Description": "作为天文学家,在一次能量满后击杀至少4名玩家",
|
||
"Achievement.MasterDetective": "大侦探",
|
||
"Achievement.MasterDetective.Description": "作为船员,只投票给内鬼和带刀中立。",
|
||
"Achievement.MasterOfTheStones": "石头大师",
|
||
"Achievement.MasterOfTheStones.Description": "作为灭霸,集齐所有无限宝石",
|
||
"Achievement.Mimicry": "拟态大师",
|
||
"Achievement.Mimicry.Description": "作为替身者在一局游戏中改变外观至少3次",
|
||
"Achievement.MindReader": "读心师",
|
||
"Achievement.MindReader.Description": "作为感知者,一次性得知所有杀手",
|
||
"Achievement.MyBad": "我的问题",
|
||
"Achievement.MyBad.Description": "As Tree, kill everyone in ur radius by falling",
|
||
"Achievement.NothingCanStopLove": "永无止境的爱",
|
||
"Achievement.NothingCanStopLove.Description": "作为恋人的一员通过恋人独自获胜",
|
||
"Achievement.OhNo": "布豪!",
|
||
"Achievement.OhNo.Description": "使用你的首次击杀杀死诱饵",
|
||
"Achievement.Ohhh": "哦买噶",
|
||
"Achievement.Ohhh.Description": "作为企鹅拖动鹅",
|
||
"Achievement.OutOfTime": "超时",
|
||
"Achievement.OutOfTime.Description": "因时间限制而自杀或失败",
|
||
"Achievement.P2W": "P2W",
|
||
"Achievement.P2W.Description": "作为购物狂,在一局游戏内购买所有商品并获胜",
|
||
"Achievement.PVPMaster": "还是PVP大佬",
|
||
"Achievement.PVPMaster.Description": "在角逐竞技游戏模式中获得胜利",
|
||
"Achievement.PayUp": "逃税要被扣税!",
|
||
"Achievement.PayUp.Description": "作为税务官,杀死一名玩家",
|
||
"Achievement.Prankster": "恶作剧",
|
||
"Achievement.Prankster.Description": "变形成舞王",
|
||
"Achievement.SeekAndHide": "搜索并隐藏",
|
||
"Achievement.SeekAndHide.Description": "在躲猫猫游戏模式中获得胜利",
|
||
"Achievement.SerialKiller": "连环杀手",
|
||
"Achievement.SerialKiller.Description": "在自由对战游戏模式中杀死所有人",
|
||
"Achievement.SimonSays": "我说你做",
|
||
"Achievement.SimonSays.Description": "完成西蒙的任务",
|
||
"Achievement.SorryToBurstYourBubble": "对不起爆你的泡泡了",
|
||
"Achievement.SorryToBurstYourBubble.Description": "作为泡泡,使用1个泡泡炸死5名玩家",
|
||
"Achievement.Speedrun": "速通!",
|
||
"Achievement.Speedrun.Description": "在 1 分钟内结束游戏",
|
||
"Achievement.StabbingTheBack": "背刺",
|
||
"Achievement.StabbingTheBack.Description": "作为背刺者杀死一名船员",
|
||
"Achievement.Superhero": "超级英雄",
|
||
"Achievement.Superhero.Description": "仅以警长身份杀死所有内鬼(包括叛徒) 和带刀中立",
|
||
"Achievement.Tag": "抓住了",
|
||
"Achievement.Tag.Description": "在夺旗中抓住最多数量的玩家",
|
||
"Achievement.ThatWasClose": "好险",
|
||
"Achievement.ThatWasClose.Description": "作为一名杀手,杀死一名暴露的告密者",
|
||
"Achievement.TheBestInSchool": "最佳学生",
|
||
"Achievement.TheBestInSchool.Description": "成为第一个正确回答数学问题的人",
|
||
"Achievement.TheKillingMachine2Point0": "杀戮机器2.0",
|
||
"Achievement.TheKillingMachine2Point0.Description": "在同一游戏中击杀7名或者更多玩家",
|
||
"Achievement.TheLastSurvivor": "最后的生还者",
|
||
"Achievement.TheLastSurvivor.Description": "船员获胜时,你是唯一存活玩家",
|
||
"Achievement.TheRealTraitor": "真正的叛徒",
|
||
"Achievement.TheRealTraitor.Description": "以背叛者身份杀死逃亡者",
|
||
"Achievement.ThereCanOnlyBeOne": "只能有一个",
|
||
"Achievement.ThereCanOnlyBeOne.Description": "击杀与您具有相同职业的人",
|
||
"Achievement.TheresThisGameMyDadTaughtMeItsCalledSwitch": "我爸爸教我玩的一个游戏,叫做 Switch",
|
||
"Achievement.TheresThisGameMyDadTaughtMeItsCalledSwitch.Description": "在单局游戏中作为窃贼交换或被窃贼交换累计3次以上",
|
||
"Achievement.ThisAintSquidGames": "这不是鱿鱼游戏",
|
||
"Achievement.ThisAintSquidGames.Description": "在插花模式中获胜",
|
||
"Achievement.TooCold": "极寒之地",
|
||
"Achievement.TooCold.Description": "被另一个职业冻结(冰箱,陷阱师等)",
|
||
"Achievement.TooHotForMe": "对我太热了",
|
||
"Achievement.TooHotForMe.Description": "在烫手山芋游戏模式中获得胜利",
|
||
"Achievement.Transformer": "变压器",
|
||
"Achievement.Transformer.Description": "在同一游戏中更改职业至少 3 次",
|
||
"Achievement.Two012": "世界末日2012",
|
||
"Achievement.Two012.Description": "在自然灾害游戏模式中获得胜利",
|
||
"Achievement.TwoFast4You": "比你更快!",
|
||
"Achievement.TwoFast4You.Description": "在速通游戏模式中获得胜利",
|
||
"Achievement.UnderNewManagement": "在新管理下",
|
||
"Achievement.UnderNewManagement.Description": "作为一个失忆者回忆到病毒或魅魔",
|
||
"Achievement.Unsuspected": "毫无破绽",
|
||
"Achievement.Unsuspected.Description": "作为杀手赢得一场游戏,并且从未被投票过",
|
||
"Achievement.Vectory": "马里奥",
|
||
"Achievement.Vectory.Description": "在一局游戏中跳管50次",
|
||
"Achievement.WellMeetAgainSomeSunnyDay": "我们将再次重逢",
|
||
"Achievement.WellMeetAgainSomeSunnyDay.Description": "标记某人为钩子目标",
|
||
"Achievement.WhatHaveIDone": "我做了什么...",
|
||
"Achievement.WhatHaveIDone.Description": "杀死你的恋人、浪漫者、律师或赌徒",
|
||
"Achievement.WhatKindOfGeniusCameUpWithThisRoleIdea": "这个职业到底是哪个神人构想出来的……??",
|
||
"Achievement.WhatKindOfGeniusCameUpWithThisRoleIdea.Description": "获取爸爸职业",
|
||
"Achievement.WhatTheHell": "发生什么了....",
|
||
"Achievement.WhatTheHell.Description": "作为玩家,在聊天框键入666。其他人会注意到这么?>:)",
|
||
"Achievement.WheresTheBlueShell": "蓝壳在哪里...?",
|
||
"Achievement.WheresTheBlueShell.Description": "在抢椅子游戏模式中取得第二名",
|
||
"Achievement.Why": "为什么",
|
||
"Achievement.Why.Description": "作为棋子,完成任务后选择成为白板船员",
|
||
"Achievement.WhyJustWhy": "为什么,为什么呢?",
|
||
"Achievement.WhyJustWhy.Description": "作为独裁者,投票驱逐小丑",
|
||
"Achievement.YouCopiedMyWholeFlow": "这简直是抄袭!",
|
||
"Achievement.YouCopiedMyWholeFlow.Description": "作为鹈鹕,被清道夫击杀",
|
||
"Achievement.YouCopycat": "你这个模仿者!",
|
||
"Achievement.YouCopycat.Description": "作为星门制造者,让穿梭者经过你的传送门",
|
||
"Achievement.YouDidTheExactOppositeOfWhatYouWereSupposedToDo": "你做的事情与你该做的完全相反",
|
||
"Achievement.YouDidTheExactOppositeOfWhatYouWereSupposedToDo.Description": "作为独行者或者投机者第一个死亡",
|
||
"Achievement.YouUnderestimatedMe": "你低估我了",
|
||
"Achievement.YouUnderestimatedMe.Description": "杀死给你护盾的医生",
|
||
"Achievement.YouWontTellAnyone": "你不会告诉任何人",
|
||
"Achievement.YouWontTellAnyone.Description": "以消声者的身份静音一名完成任务的告密者",
|
||
"Achievement.YourFlagIsMine": "你的旗帜是我的",
|
||
"Achievement.YourFlagIsMine.Description": "在夺旗游戏模式中获得胜利",
|
||
"Achievement.YourZoneIsMine": "你的区域是我的",
|
||
"Achievement.YourZoneIsMine.Description": "在山丘之王游戏模式中获胜",
|
||
"Achievement.YoureMyFriendNow": "你现在是我的朋友",
|
||
"Achievement.YoureMyFriendNow.Description": "招募任何人加入歹徒/豺狼/疫医/病毒/魅魔",
|
||
"Achievement.YoureTooLate": "太迟了",
|
||
"Achievement.YoureTooLate.Description": "作为瘟疫,一个杀手试图杀死你,但对他们来说没有成功",
|
||
"TabGroup.VanillaSettings": "原版设置",
|
||
"TabGroup.SystemSettings": "系统设置",
|
||
"ModLanguage": "模组语言",
|
||
"UseGameLanguage": "使用游戏语言",
|
||
"Hungarian": "匈牙利语",
|
||
"Indonesian": "印度尼西亚语",
|
||
"Persian": "波斯语",
|
||
"Polish": "波兰语",
|
||
"Arabic": "阿拉伯语",
|
||
"Slovak": "斯洛伐克语",
|
||
"Romanian": "罗马尼亚语",
|
||
"LatinSerbian": "拉丁塞尔维亚语",
|
||
"Vietnamese": "越南语",
|
||
"Belarusian": "白俄罗斯语",
|
||
"Turkish": "土耳其语",
|
||
"CyrillicSerbian": "塞尔维亚语西里尔字母",
|
||
"KickLowLevelPlayer": "踢出没有达到指定等级的玩家",
|
||
"KickBecauseLowLevel": "<b>{0}</b>因未达到房主规定的等级限制被踢",
|
||
"KickMobilePlayer": "踢出所有安卓端的玩家",
|
||
"KickPlayerFriendCodeNotExist": "踢出没有登录的玩家",
|
||
"ApplyDenyNameList": "启用违禁名称列表",
|
||
"BanDenyNameListPlayers": "触发时封禁而不是踢出",
|
||
"ApplyBanList": "启用封禁名单",
|
||
"ApplyModeratorList": "应用协管列表",
|
||
"ApplyVIPList": "启用白名单列表",
|
||
"ApplyAdminList": "应用管理员列表",
|
||
"AutoKickStart": "踢出催开始的人",
|
||
"AutoKickStartTimes": "踢出前警告次数",
|
||
"AutoKickStartAsBan": "踢出时封禁该玩家",
|
||
"AutoKickStopWords": "踢出使用违禁词的人",
|
||
"AutoKickStopWordsTimes": "踢出前警告次数",
|
||
"AutoKickStopWordsAsBan": "踢出时封禁该玩家",
|
||
"MinWaitAutoStart": "如果启用了“自动开始”,则游戏开始前的最短等待时间是(分钟)",
|
||
"MaxWaitAutoStart": "当大厅计时器不足时强制开始(分钟)",
|
||
"PlayerAutoStart": "自动开始所需的最小玩家数",
|
||
"AutoStartTimer": "自动开始的初始倒计时",
|
||
"AutoPlayAgain": "游戏结束后自动重新进入大厅。",
|
||
"AutoPlayAgainCountdown": "自动进入大厅前等待时间(s)",
|
||
"AutoGMPollCommandAfterJoin": "加入大厅后自动执行 /gmpoll",
|
||
"AutoGMPollCommandCooldown": "自动执行 /gmpoll 前的延迟",
|
||
"AutoMPollCommandAfterJoin": "加入大厅后自动执行 /mpoll",
|
||
"AutoMPollCommandCooldown": "自动执行 /mpoll 前的延迟",
|
||
"AutoDraftStartCommandAfterJoin": "加入大厅后自动执行/draftstart",
|
||
"AutoDraftStartCommandCooldown": "自动执行 /draftstart 前的延迟",
|
||
"AutoReadyCheckCommandAfterJoin": "加入大厅后自动执行/readycheck",
|
||
"AutoReadyCheckCommandCooldown": "自动执行 /readycheck 前的延迟",
|
||
"KickNotJoinedPlayersRegularly": "踢掉每25秒在大厅中还没有加入游戏的玩家",
|
||
"EnterKeyToStartGame": "按下Enter键开始游戏的倒计时",
|
||
"LowLoadMode": "修复卡顿",
|
||
"DeepLowLoad": "优先考虑性能",
|
||
"DontUpdateDeadPlayers": "不更新死亡玩家以提高性能",
|
||
"DumpLogAfterGameEnd": "每次游戏结束后将日志投放到电脑桌面上(建议开启)",
|
||
"EndWhenPlayerBug": "在出现严重错误时强制游戏结束以防止黑屏",
|
||
"RemovePetsAtDeadPlayers": "玩家死亡时移除宠物",
|
||
"CheatResponses": "检测到外挂时",
|
||
"OnlyCancel": "仅取消作弊操作",
|
||
"TempBan": "仅封禁此会话",
|
||
"Ban": "封禁",
|
||
"Kick": "踢出",
|
||
"NoticeMe": "通知",
|
||
"NoticeEveryone": "通知所有人",
|
||
"EnableMovementChecking": "启用 EAC 检测无效的移动(针对移速挂)(可能导致错误的正数)",
|
||
"EnableEHRRateLimit": "启用 RPC 发送速率限制(防止外挂作弊让你崩游戏)",
|
||
"KickOnInvalidRPC": "踢出无效的 RPC 玩家(可能是由其他模组或外挂引起)",
|
||
"AutoDisplayKillLog": "结束后自动显示击杀记录",
|
||
"AutoDisplayLastRoles": "结束后自动显示上局职业",
|
||
"AutoDisplayLastAddOns": "显示上局的附加职业",
|
||
"AutoDisplayLastResult": "自动显示最终结果",
|
||
"SuffixMode": "附加标签",
|
||
"SuffixMode.AutoHost": "自动房主",
|
||
"SuffixMode.DoNotKillMe": "不要首刀我",
|
||
"SuffixMode.NoAndroidPlz": "禁止安卓手机进入",
|
||
"SuffixMode.None": "空",
|
||
"SuffixMode.OriginalName": "显示玩家名称",
|
||
"SuffixMode.Recording": "录制中",
|
||
"SuffixMode.RoomHost": "房主",
|
||
"SuffixMode.Streaming": "正在直播",
|
||
"SuffixMode.Version": "版本",
|
||
"SuffixModeText.AutoHost": "自动托管",
|
||
"SuffixModeText.DoNotKillMe": "不要首刀我啊啊啊",
|
||
"SuffixModeText.NoAndroidPlz": "安卓别进来了求你了",
|
||
"HideHostText": "隐藏 'EHR-房主' 标签",
|
||
"HideGameSettings": "隐藏游戏设置",
|
||
"DIYGameSettings": "仅限自定义/n消息",
|
||
"PlayerCanSetColor": "玩家可使用/color指令",
|
||
"PlayerCanSetName": "玩家可使用/rename指令",
|
||
"PlayerCanTPInAndOut": "玩家可以使用 /tpin & /tpout 指令",
|
||
"FormatNameMode": "玩家名字同步模式",
|
||
"FormatNameModes.Color": "颜色",
|
||
"FormatNameModes.None": "禁用",
|
||
"FormatNameModes.Snacks": "随机",
|
||
"DisableEmojiName": "禁止在名字里加入emoji",
|
||
"ChangeNameToRoleInfo": "刚开局用玩家名字显示职业简介",
|
||
"ShowLongInfo": "显示职业的详细描述而不是简短说明",
|
||
"SendRoleDescriptionFirstMeeting": "首次会议自动向非模组玩家发送职业介绍",
|
||
"NoGameEnd": "游戏不结束",
|
||
"NoGameEndInfo": "\"游戏永不结束\"已启用。游戏永远不会自动结束,即使达成了胜利条件。只有房主可手动结束游戏。",
|
||
"AllowConsole": "启用终端",
|
||
"ShowAntiBlackoutWarning": "如果驱逐页面黑屏,显示反黑屏警告",
|
||
"PostLobbyCodeToEHRDiscordServer": "将房间代码发布到EHR网站上",
|
||
"LobbyUpdateInterval": "实时更新大厅信息(玩家数,地图,游戏模式等)的最低频率",
|
||
"StoreCompletedAchievementsOnEHRDatabase": "将已完成的成就存储到EHR数据库(以便在重新安装或更新时保持进度)",
|
||
"AllCrewRolesHaveVanillaColor": "所有<#8cffff>船员阵营</color>职业使用<#8cffff>原版船员职业颜色</color> <#ffff00>(需要重启)</color>",
|
||
"MessageRpcSizeLimit": "消息 RPC 大小限制(更高的限制 = 增加断开连接的风险,但消息拆分减少 - 如果你在原版服务器,请不要增加此值)",
|
||
"KickSlowJoiningPlayers": "踢出加入缓慢的玩家以防止掉线(如果他们发送自己的数据超过 5 秒,他们将被自动踢出)",
|
||
"EnableAutoMessage": "启用自动消息(将在大厅内以固定间隔发送‘Notification'’标签的消息)",
|
||
"AutoMessageSendInterval": "自动发送消息每",
|
||
"RoleAssigningAlgorithm": "职业分配算法",
|
||
"RoleAssigningAlgorithm.Default": "默认",
|
||
"RoleAssigningAlgorithm.HashRandom": "哈希",
|
||
"RoleAssigningAlgorithm.MersenneTwister": "Twister",
|
||
"RoleAssigningAlgorithm.NetRandom": ".NET系统",
|
||
"RoleAssigningAlgorithm.Xorshift": "Xorshift",
|
||
"KPDCamouflageMode": "通讯破坏时伪装的外观",
|
||
"CamouflageMode.Default": "默认",
|
||
"CamouflageMode.Gurge44": "<color=#ffe600>Gurge44</color>",
|
||
"CamouflageMode.Host": "<color=#FFFF00>房主</color>",
|
||
"CamouflageMode.Karpe": "<color=#ffc0cb>咔皮呆</color>",
|
||
"CamouflageMode.TommyXL": "<color=#EC7578>TommyXL</color>",
|
||
"MenuTitle.AutoFactionMinMaxSettings": "自动阵营数量",
|
||
"EnableAutoFactionMinMaxSettings": "根据玩家数量启用自动设置阵营数量",
|
||
"AutoFactionMinMaxSettings.PlayerCap": "设置生效所需的最低玩家阈值(0 = 未启用)",
|
||
"AutoFactionMinMaxSettings.Applied": "[自动设置阵营数量] {0} 玩家 (>={1}) = {2} (<#ffff00>带刀中立</color>: <#ffffffff>{3}-{4}</color>)",
|
||
"FactionLimits.Impostor.Min": "<#00a5ff>最小</color> <#ffffff>数量的</color> 内鬼职业",
|
||
"FactionLimits.Impostor.Max": "<#00a5ff>最大</color> <#ffffff>数量的</color> 内鬼职业",
|
||
"FactionLimits.Coven.Min": "<#00a5ff>最小</color> <#ffffff>数量的</color> 巫师阵营职业",
|
||
"FactionLimits.Coven.Max": "<#00a5ff>最大</color> <#ffffff>数量的</color> 巫师阵营职业",
|
||
"FactionLimits.Neutral.Min": "<#00a5ff>最小</color> <#ffffff>数量的</color> 中立职业",
|
||
"FactionLimits.Neutral.Max": "<#00a5ff>最大</color> <#ffffff>数量的</color> 中立职业",
|
||
"MinNNKs": "<#00ffa5>最小</color>数量的<#ffff00>不带刀</color><#ffab1b>中立</color> <#888888>(友善,邪恶,混沌)</color>",
|
||
"MaxNNKs": "<#00a5ff>最大</color>数量的<#ffff00>不带刀</color><#ffab1b>中立</color> <#888888>(友善,邪恶,混沌)</color>",
|
||
"MenuTitle.GMPoll": "游戏模式投票",
|
||
"GMPoll.Allow": "在 /gmpoll 选项中显示 {gm}",
|
||
"MPoll.Allow": "在 /mpoll 选项中显示 {m}",
|
||
"CrewAdvancedGameEndChecking": "为{role}启用高级游戏结束检查",
|
||
"GuessersKeepTheGameGoing": "正义赌怪让游戏继续进行",
|
||
"MenuTitle.AutoGMRotation": "自动游戏模式轮换",
|
||
"EnableAutoGMRotation": "自动轮换游戏模式",
|
||
"AutoGMRotationSlot": "第 {index} 局游戏模式(槽位 {index})",
|
||
"AGMR.Unused": "未使用/跳过该槽位",
|
||
"AGMR.Explicit": "明确指定",
|
||
"AGMR.Random": "随机选择",
|
||
"AGMR.Poll": "玩家投票 (/gmpoll)",
|
||
"GameMode": "游戏模式",
|
||
"AGMR.Slot.RandomGroupId": "此槽位使用的随机组别",
|
||
"AGMR.Slot.Count": "我们应该重复多少次?",
|
||
"MenuTitle.AGMR.RandomGroup": "随机组别 {index}",
|
||
"AGMR.RandomGroup.GMChance": "选择 {gm} 的概率",
|
||
"TabGroup.GameSettings": "模组设置",
|
||
"MenuTitle.Ejections": "★ 驱逐相关设定 ★",
|
||
"ConfirmEjectionsMode": "显示被投出玩家的",
|
||
"ConfirmEjections.None": "不显示",
|
||
"ConfirmEjections.Role": "职业",
|
||
"ConfirmEjections.Team": "队伍",
|
||
"ShowImpRemainOnEject": "驱逐时显示剩余<color=#ff1919>内鬼阵营</color>的数量",
|
||
"ShowNKRemainOnEject": "驱逐时显示剩余<color=#ffab1b>带刀中立</color>的数量",
|
||
"ShowCovenRemainOnEject": "驱逐时显示剩余<color=#7b3fbb>巫师阵营</color>的数量",
|
||
"AnonymousKillerCount": "隐藏<#ff1919>邪恶</color>玩家数目",
|
||
"ConfirmEgoistOnEject": "确认<color=#5600ff>利己主义者们</color>的数量",
|
||
"ConfirmLoversOnEject": "确认<color=#ff9ace>恋人们</color>数量",
|
||
"ShowDifferentEjectionMessageForSomeRoles": "为某些职业显示不同的驱逐信息(小丑,处刑人,冤罪师等)",
|
||
"ShowTeamNextToRoleNameOnEject": "显示被驱逐的玩家的阵营",
|
||
"MenuTitle.MapsSettings": "★ 地图★",
|
||
"RandomMapsMode": "随机地图模式",
|
||
"SkeldChance": "<color=#66a186>骷髅舰</color>地图随机到的概率",
|
||
"MiraChance": "<color=#e84b56>米拉总部</color>地图随机到的概率",
|
||
"PolusChance": "<color=#a167c0>波鲁斯</color>地图随机到的概率",
|
||
"DleksChance": "<color=#66a186>舰髅骷</color>地图随机到的概率",
|
||
"AirshipChance": "<color=#ed0007>高空飞艇</color>地图随机到的概率",
|
||
"FungleChance": "<color=#ffa646>真菌世界</color>地图随机到的概率",
|
||
"OverrideSpeedForEachMap": "覆盖每张地图的速度",
|
||
"SpeedForMap": "玩家在{map}里的速度",
|
||
"RandomSpawn": "随机出生点",
|
||
"AirshipAdditionalSpawn": "额外出生点(<color=#ed0007>高空飞艇</color>)",
|
||
"AirshipVariableElectrical": "电气室的门随机关闭(<color=#ed0007>高空飞艇</color>)",
|
||
"DisableAirshipMovingPlatform": "禁用移动平台(<color=#ed0007>高空飞艇</color>)",
|
||
"DisableSporeTriggerOnFungle": "禁用地面蘑菇爆发(<color=#ffa646>真菌世界</color>)",
|
||
"DisableZiplineOnFungle": "禁用滑索 (<color=#ffa646>真菌世界</color>)",
|
||
"DisableZiplineFromTop": "禁止从顶部使用滑索",
|
||
"DisableZiplineFromUnder": "禁止从下面使用滑索",
|
||
"DisableZiplineForCrew": "为 <color=#8cffff>船员</color> 禁用高空滑索",
|
||
"DisableZiplineForImps": "为 <color=#8cffff>内鬼</color> 禁用高空滑索",
|
||
"DisableZiplineForNeutrals": "为 <color=#8cffff>中立</color> 禁用高空滑索",
|
||
"DisableZiplineForCoven": "为<color=#7b3fbb>巫师阵营</color>禁用高空滑索",
|
||
"ResetDoorsEveryTurns": "会议后重置所有门",
|
||
"DoorsResetMode": "门的重置",
|
||
"RandomByDoor": "随机",
|
||
"AllOpen": "打开全部",
|
||
"AllClosed": "关闭所有",
|
||
"ChangeDecontaminationTime": "更改去污时间(<color=#e84b56>米拉总部</color>/<color=#a167c0>波鲁斯</color>)",
|
||
"DecontaminationTimeOnMiraHQ": "更改<color=#e84b56>米拉总部</color>的净化时间",
|
||
"DecontaminationDoorOpenTimeOnMiraHQ": "更改<color=#e84b56>米拉总部</color>的消毒时间",
|
||
"DecontaminationTimeOnPolus": "更改 <color=#a167c0>波鲁斯</color>的净化时间",
|
||
"DecontaminationDoorOpenTimeOnPolus": "更改 <color=#a167c0>波鲁斯</color>的消毒时间",
|
||
"ExtraKillCooldownOnPolus": "<color=#a167c0>波鲁斯</color>额外击杀冷却时间",
|
||
"ExtraKillCooldownOnAirship": "<color=#ed0007>高空飞艇</color>额外击杀冷却时间",
|
||
"ExtraKillCooldownOnFungle": "<color=#ffa646>真菌世界</color>额外击杀冷却时间",
|
||
"MenuTitle.Sabotage": "★ 破坏相关设定 ★",
|
||
"CommsCamouflage": "通信破坏时伪装",
|
||
"CommsCamouflageDisableOnFungle": "在<color=#ffa646>真菌世界</color>禁用",
|
||
"CommsCamouflageDisableOnMira": "在<color=#e84b56>米拉总部</color>禁用",
|
||
"CommsCamouflageLimit": "限制",
|
||
"CommsCamouflageLimitSetChance": "设置小黑人概率(每次通讯被破坏)",
|
||
"CommsCamouflageLimitChance": "可能有小黑人的概率",
|
||
"CommsCamouflageLimitSetFrequency": "设置小黑人频率(每X次通讯破坏产生小黑人效果)",
|
||
"CommsCamouflageLimitFrequency": "小黑人频率",
|
||
"CommsCamouflageLimitSetMaxTimes": "设置最大小黑人时间",
|
||
"CommsCamouflageLimitMaxTimesPerGame": "每次游戏的最大小黑人时间",
|
||
"CommsCamouflageLimitMaxTimesPerRound": "每轮最大小黑人时间",
|
||
"CommsCamouflageSetSameSpeed": "所有玩家在隐蔽期间速度相同",
|
||
"CommsCamouflagePreventRound1": "第一轮不要触发小黑人",
|
||
"DisableReportWhenCC": "当小黑人激活时,禁用尸体报告",
|
||
"SabotageCooldownControl": "修改破坏冷却时长",
|
||
"SabotageCooldown": "破坏冷却时长",
|
||
"SabotageTimeControl": "修改破坏时间限制",
|
||
"SkeldReactorTimeLimit": "<color=#66a186>骷髅舰</color>反应堆修理时限",
|
||
"SkeldO2TimeLimit": "<color=#66a186>骷髅舰</color>氧气修理时限",
|
||
"MiraReactorTimeLimit": "<color=#e84b56>米拉总部</color>反应堆修理时限",
|
||
"MiraO2TimeLimit": "<color=#e84b56>米拉总部</color>氧气修理时限",
|
||
"PolusReactorTimeLimit": "<color=#a167c0>波鲁斯</color>反应堆修理时限",
|
||
"AirshipReactorTimeLimit": "<color=#ed0007>高空飞艇</color>坠毁修理时限",
|
||
"FungleReactorTimeLimit": "<color=#ffa646>真菌世界</color>反应堆修理时限",
|
||
"FungleMushroomMixupDuration": "<color=#ffa646>真菌世界</color>混合蘑菇持续时间",
|
||
"LightsOutSpecialSettings": "停电特殊设定(高空飞艇)",
|
||
"BlockDisturbancesToSwitches": "当电力修复好的时候阻止再次破坏",
|
||
"DisableAirshipViewingDeckLightsPanel": "禁用瞭望台配电箱(<color=#ed0007>高空飞艇</color>)",
|
||
"DisableAirshipGapRoomLightsPanel": "禁用间隙室配电箱(<color=#ed0007>高空飞艇</color>)",
|
||
"DisableAirshipCargoLightsPanel": "禁用货舱配电箱(<color=#ed0007>高空飞艇</color>)",
|
||
"SabotageTimeLimitWinners.Imps": "<#ff1919>内鬼</color>",
|
||
"SabotageTimeLimitWinners.NKs": "<#ff1919>带刀</color><#ffab1b>中立</color>",
|
||
"SabotageTimeLimitWinners.Coven": "<#7b3fbb>巫师阵营</color>",
|
||
"IfSelectedTeamIsDead": "如果选中的团队已经死亡,那么获胜的团队是",
|
||
"EnableCustomSabotages": "允许自定义破坏",
|
||
"EnableGrabOxygenMaskCustomSabotage": "允许启用获取氧气面罩(通过通讯破坏发起,按按钮两次以完成)",
|
||
"MenuTitle.Disable": "★ 禁用相关设定",
|
||
"DisableShieldAnimations": "禁用不必要的破盾动画",
|
||
"DisableKillAnimationOnGuess": "禁用在会议时被猜死的击杀动画",
|
||
"DisableShapeshiftAnimations": "禁用变形时的动画",
|
||
"DisableAllShapeshiftAnimations": "禁用所有变形时的动画",
|
||
"DisableTaskWin": "禁用完成任务胜利",
|
||
"DisableTaskWinIfAllCrewsAreDead": "如果所有<#8cffff>船员</color>死亡则禁用任务胜利",
|
||
"DisableTaskWinIfAllCrewsAreConverted": "如果所有活着的<#8cffff>船员</color>被<#ffab1b>转换阵营</color>则禁用任务胜利",
|
||
"DisableMeeting": "关闭会议",
|
||
"DisableSabotage": "关闭所有破坏",
|
||
"DisableReactorOnSkeldAndMira": "禁用反应堆破坏(<color=#66a186>Skeld</color> & <color=#e84b56>MIRA HQ</color>)",
|
||
"DisableReactorOnPolus": "禁用重置地震稳定器破坏(<color=#a167c0>Polus</color>)",
|
||
"DisableReactorOnAirship": "禁用飞机撞击破坏(<color=#ed0007>高空飞艇</color>)",
|
||
"DisableO2": "禁用氧气破坏(<color=#66a186>Skeld</color> & <color=#e84b56>MIRA HQ</color>)",
|
||
"DisableComms": "禁用通讯破坏",
|
||
"DisableLights": "禁用配电破坏",
|
||
"DisableMushroomMixup": "禁用蘑菇破坏(<color=#ffa646>真菌世界</color>)",
|
||
"DisableCloseDoor": "关闭门的破坏",
|
||
"DisableWhisperCommand": "禁用 /whisper 指令",
|
||
"DisableSpectateCommand": "禁用 /specater 指令",
|
||
"Disable8ballCommand": "禁用 /8ball 指令",
|
||
"DisableVoteStartCommand": "禁用 /votestart 指令",
|
||
"DisableVentingOn1v1": "在1v1时禁用管道",
|
||
"DisableSabotagingOn1v1": "在1v1时禁用破坏",
|
||
"DisableDevices": "禁用设备",
|
||
"DisableSkeldDevices": "禁用<color=#66a186>骷髅舰</color>设备",
|
||
"DisableSkeldAdmin": "禁用骷髅舰的管理室地图",
|
||
"DisableSkeldCamera": "禁用骷髅舰的监控",
|
||
"DisableMiraHQDevices": "禁用<color=#e84b56>米拉总部</color>设备",
|
||
"DisableMiraHQAdmin": "禁用米拉总部的管理室地图",
|
||
"DisableMiraHQDoorLog": "禁用米拉总部的门禁记录",
|
||
"DisableAirshipCamera": "禁用高空飞艇的监控",
|
||
"DisablePolusDevices": "禁用<color=#a167c0>波鲁斯</color>设备",
|
||
"DisablePolusAdmin": "禁用波鲁斯管理室地图",
|
||
"DisablePolusCamera": "禁用波鲁斯监控",
|
||
"DisablePolusVital": "禁用波鲁斯心电图",
|
||
"DisableAirshipDevices": "禁用<color=#ed0007>高空飞艇</color>设备",
|
||
"DisableAirshipCockpitAdmin": "禁用高空飞艇的(驾驶舱)的管理室地图",
|
||
"DisableAirshipRecordsAdmin": "禁用高空飞艇(档案室)的管理室地图",
|
||
"DisableAirshipVital": "禁用高空飞艇的心电图",
|
||
"DisableFungleDevices": "禁用<color=#ffa646>真菌世界</color>设备",
|
||
"DisableFungleCamera": "禁用真菌世界的望远镜",
|
||
"DisableFungleVital": "禁用真菌世界的心电图",
|
||
"IgnoreConditions": "忽略条件",
|
||
"IgnoreImpostors": "忽略<color=#ff1919>内鬼</color>",
|
||
"IgnoreNeutrals": "忽略<color=#ffab1b>中立</color>",
|
||
"IgnoreCrewmates": "忽略<color=#8cffff>船员</color>",
|
||
"IgnoreAfterAnyoneDied": "忽略<color=#d9daff>幽灵</color>",
|
||
"MenuTitle.Meeting": "★ 会议相关设定 ★",
|
||
"SyncButtonMode": "所有船员共享会议次数",
|
||
"SyncedButtonCount": "紧急会议可用次数",
|
||
"AllAliveMeeting": "全员存活时的会议设定",
|
||
"AllAliveMeetingTime": "全员存活时的会议时间",
|
||
"EnableGameStateCommand": "启用 /gamestate 指令",
|
||
"GameStateCommand.ShowImpCount": "显示<#ff1919>内鬼存活数</color>",
|
||
"GameStateCommand.ShowMadmateCount": "显示活着的<#ff1919>叛徒数</color>",
|
||
"GameStateCommand.ShowConvertedCount": "显示存活的 <#ffab1b>转换阵营的</color> 玩家(不包括<#ff1919>叛徒</color>)",
|
||
"GameStateCommand.ShowNNKCount": "显示存活的<#ffff00>友善</color> <#ffab1b>中立数</color>",
|
||
"GameStateCommand.ShowNKCount": "显示存活的 <#ffab1b>中立</color> <#ff1919>杀手数</color>",
|
||
"GameStateCommand.ShowCovenCount": "显示存活的<#7b3fbb>巫师阵营</color>",
|
||
"GameStateCommand.ShowCrewCount": "显示存活的 <#8cffff>船员数</color>",
|
||
"GameStateCommand.ShowRomanticState": "显示<#ff1493>浪漫者</color>的配对数目",
|
||
"GameStateCommand.ShowLoversState": "显示 <#ff9ace>恋人们</color> 的数目",
|
||
"GameStateCommand.ShowTasks": "显示已完成任务数量",
|
||
"MinPlayersForGameStateCommand": "使用此命令的最小存活玩家",
|
||
"SeeEjectedRolesInMeeting": "驱逐确认身份",
|
||
"EveryoneSeesDeathReasons": "每个人都能看到死亡原因",
|
||
"HostSeesCommandsEnteredByOthers": "房主能看见由其他人输入的指令",
|
||
"AdditionalEmergencyCooldown": "额外紧急冷却时间",
|
||
"AdditionalEmergencyCooldownThreshold": "增加紧急会议cd所需最低玩家数",
|
||
"AdditionalEmergencyCooldownTime": "附加冷却时间",
|
||
"DisablePlayerVotedMessage": "禁用会议中“X 已投票。尚余 Y 人未投票。”信息",
|
||
"VoteMode": "投票模式",
|
||
"WhenSkipVote": "如果玩家跳过投票",
|
||
"WhenNonVote": "如果玩家没有投票",
|
||
"WhenTie": "当平票时",
|
||
"TieMode.Default": "默认",
|
||
"TieMode.All": "全部驱逐",
|
||
"TieMode.Random": "随机放逐",
|
||
"Default": "无效投票",
|
||
"Suicide": "自杀",
|
||
"SelfVote": "自票",
|
||
"Skip": "跳过",
|
||
"WhenSkipVoteIgnoreFirstMeeting": "忽略首次会议",
|
||
"WhenSkipVoteIgnoreNoDeadBody": "忽略无尸体会议",
|
||
"WhenSkipVoteIgnoreEmergency": "忽略紧急会议按钮发起的会议",
|
||
"MenuTitle.GameCommands": "游戏命令",
|
||
"EnableAnagramCommand": "启用 /anagram 命令",
|
||
"AnagramLanguage": "字谜语言",
|
||
"AnagramLang.Auto": "自动(跟随系统)",
|
||
"AnagramLang.English": "英语",
|
||
"AnagramLang.Spanish": "西班牙语",
|
||
"AnagramLang.Italian": "意大利语",
|
||
"AnagramLang.German": "德语",
|
||
"AnagramLang.French": "法语",
|
||
"AnagramLang.Chinese": "中文",
|
||
"AnagramLang.BrazilianPortuguese": "葡萄牙语(巴西)",
|
||
"AnagramLang.Romanian": "罗马尼亚语",
|
||
"AnagramWordLength": "字谜长度",
|
||
"AnagramDifficulty": "字谜难度",
|
||
"AnagramDiff.Easy": "简单",
|
||
"AnagramDiff.MediumEasy": "中等偏简单",
|
||
"AnagramDiff.Medium": "中等",
|
||
"AnagramDiff.MediumHard": "中等偏难",
|
||
"AnagramDiff.Hard": "难",
|
||
"MenuTitle.Other": "★ 其它设定 ★",
|
||
"LadderDeath": "从梯子上下滑时有可能摔死",
|
||
"LadderDeathChance": "从梯子上摔死的概率",
|
||
"FixFirstKillCooldown": "重置首刀时间",
|
||
"ArroganceDefaultKillCooldown": "初始击杀冷却时间",
|
||
"KillCooldown": "击杀冷却时间",
|
||
"ShieldPersonDiedFirst": "首刀保护(仅限上一局第一个被杀)",
|
||
"KillFlashDuration": "击杀闪烁持续时间",
|
||
"UniqueNeutralRevealScreen": "每个<#ffab1b>中立职业</color>都有自己的开场屏幕",
|
||
"DraftMaxRolesPerPlayer": "每位玩家在轮抽选角期间可以选择的最大职业数量",
|
||
"DraftAffectedByRoleSpawnChances": "轮选抽角时考虑职业的分配概率",
|
||
"LargerRoleTextSize": "增大职业文本大小",
|
||
"DynamicTaskCountColor": "动态任务数颜色",
|
||
"ShowTaskCountWhenAlive": "存活时显示任务进度",
|
||
"ShowTaskCountWhenDead": "死亡时显示任务进度",
|
||
"IntegrateNaturalDisasters": "将自然灾害游戏模式整合到当前游戏模式",
|
||
"EnableGameTimeLimit": "启用游戏时间限制 (超时=无人胜利)",
|
||
"GameTimeLimit": "游戏时间限制",
|
||
"GameTimerEnded": "游戏时间结束",
|
||
"GameTimeLimitRunsDuringMeetings": "会议期间的游戏时间限制",
|
||
"OverrideVisionInVents": "在管道中覆盖视野",
|
||
"InVentVisionForTeam": "{team} 通风口中的视野",
|
||
"MenuTitle.Ghost": "★ 鬼魂设定★",
|
||
"GhostCanSeeOtherRoles": "鬼魂可看他人身份",
|
||
"GhostCanSeeOtherVotes": "鬼魂可以看到投票人的颜色",
|
||
"GhostCanSeeDeathReason": "鬼魂可知道其他玩家的死因",
|
||
"MenuTitle.AFKDetection": "★ 挂机检测 ★",
|
||
"EnableAFKDetector": "启用挂机玩家检测器(也用于检测和修复黑屏)",
|
||
"AFKConsequence": "对挂机玩家造成影响",
|
||
"AFKConsequence.Nothing": "无",
|
||
"AFKConsequence.Shield": "护盾",
|
||
"AFKConsequence.Suicide": "自杀",
|
||
"AFKConsequence.Kick": "踢出",
|
||
"AFKMinPlayersToActivate": "激活挂机玩家检测器的最小存活玩家",
|
||
"AFKActivateOnStart": "在游戏开始时激活挂机玩家侦测器",
|
||
"AFKShielded": "根据设置,挂机玩家不能被杀死.",
|
||
"AFKKick": "{0}因恶意挂机被踢",
|
||
"AFKSuffix": "<#ffa500>(挂机玩家)</color>",
|
||
"AFKTooMany": "本回合禁用了AFK检测,因为恶意挂机的玩家太多了!",
|
||
"AFKWarning": "<#ffff00><size=90%>立即!移动!避免被标记为挂机玩家!</color> <#ffffff>({0})</size></color>",
|
||
"MenuTitle.CTA": "★ 自定义团队分配 ★",
|
||
"TabGroup.TaskSettings": "游戏修改器",
|
||
"UsePets": "使用宠物按钮代替跳管/变形",
|
||
"PetToAssign": "把什么宠物分配给每个人",
|
||
"PetButtonText": "宠物",
|
||
"pet_Alien": "脑动虫",
|
||
"pet_Bedcrab": "小螃蟹",
|
||
"pet_BredPet": "面包",
|
||
"pet_Bush": "灌木伙伴",
|
||
"pet_Charles": "Charles直升机",
|
||
"pet_Charles_Red": "高帽直升机",
|
||
"pet_ChewiePet": "口香糖",
|
||
"pet_Creb": "克雷布",
|
||
"pet_Crewmate": "迷你船员",
|
||
"pet_Crow": "疯鸦",
|
||
"pet_Cube": "神灵小子",
|
||
"pet_D2GhostPet": "机灵",
|
||
"pet_D2PoukaPet": "普卡",
|
||
"pet_D2WormPet": "蠕虫",
|
||
"pet_DancingSkeletonPet": "震骨者",
|
||
"pet_Doggy": "狗狗",
|
||
"pet_Ellie": "E.浪漫玫瑰色",
|
||
"pet_Goose": "鹅",
|
||
"pet_GuiltySpark": "罪恶星火",
|
||
"pet_HamPet": "假日小香肠",
|
||
"pet_Hamster": "汉普顿",
|
||
"pet_Lava": "岩浆伙伴",
|
||
"pet_Mister": "米特尔",
|
||
"pet_Pate": "肉酱",
|
||
"pet_Pip": "Pip",
|
||
"pet_Pusheen": "Pusheen",
|
||
"pet_RANDOM_FOR_EVERYONE": "<color=#ffff00>随机</color>",
|
||
"pet_Rammy": "拉姆姆",
|
||
"pet_Robot": "机器人",
|
||
"pet_Snow": "雪球",
|
||
"pet_Squig": "史圭格",
|
||
"pet_Stickmin": "H. Stickmin",
|
||
"pet_Stormy": "风暴",
|
||
"pet_Strawb": "飞天草莓",
|
||
"pet_UFO": "外星生物",
|
||
"pet_YuleGoatPet": "耶夫勒羊",
|
||
"pet_clank": "瑞奇",
|
||
"pet_coaltonpet": "克尔顿",
|
||
"pet_frankendog": "缝合怪狗",
|
||
"pet_lny_dragon": "斯凯尔德的荒凉",
|
||
"pet_nancy": "Nancy",
|
||
"pet_napstamate": "小幽灵",
|
||
"pet_nuggetPet": "鸡块",
|
||
"pet_pocketCircuitCar": "口袋电路",
|
||
"pet_poro": "Heimerdinger的Poro",
|
||
"pet_spaceCat": "太空猫",
|
||
"pet_test": "小错误",
|
||
"AnonymousBodies": "匿名尸体",
|
||
"EveryoneSeesDeadPlayersRoles": "每个人都能看到死亡玩家的职业",
|
||
"UsePhantomBasis": "使用消失按钮(幻象师基础)作为技能触发器",
|
||
"UsePhantomBasisForNKs": "即使是<#ffab1b>中立</color><#ff1919>击杀类</color>职业也使用幻象师为基底<#ffff00>(实验性)</color>",
|
||
"UseJudgeAbilityAsTrigger": "在会议中使用法官技能选择目标而非指令/投票",
|
||
"UseMeetingShapeshift": "在会议中使用变形菜单选择目标而非指令/投票",
|
||
"UseMeetingShapeshiftForGuessing": "即使进行猜测也如此(可能导致房主掉线)",
|
||
"EveryoneCanVent": "所有人可使用通风管",
|
||
"OverrideOtherCrewBasedRoles": "将所有基于其他船员的职业覆盖为工程师",
|
||
"WhackAMole": "打地鼠",
|
||
"SpawnAdditionalRenegadeOnImpsDead": "当所有<#ff1919>内鬼</color>死亡时随机一个<#8cffff>船员</color>变为<#ff1919>逃亡者</color>",
|
||
"SpawnAdditionalRenegadeWhenNKAlive": "当<#ffab1b>邪恶中立</color>活着时依旧分配逃亡者这个职业",
|
||
"SpawnAdditionalRenegadeMinAlivePlayers": "分配逃亡者所需最小玩家存活数",
|
||
"DisableShortTasks": "禁用短任务",
|
||
"DisableCleanVent": "禁用清理管道任务",
|
||
"DisableCalibrateDistributor": "禁用校准分电器任务",
|
||
"DisableChartCourse": "禁用标出航线任务",
|
||
"DisableStabilizeSteering": "禁用稳定航向任务",
|
||
"DisableCleanO2Filter": "禁用清理氧气过滤器任务",
|
||
"DisableUnlockManifolds": "禁用解锁歧管任务",
|
||
"DisablePrimeShields": "禁用开启护盾任务",
|
||
"DisableMeasureWeather": "禁用测量气候任务",
|
||
"DisableBuyBeverage": "禁用购买饮品任务",
|
||
"DisableAssembleArtifact": "禁用组装文物任务",
|
||
"DisableSortSamples": "禁用排将样品分类任务",
|
||
"DisableProcessData": "禁用下载数据任务",
|
||
"DisableRunDiagnostics": "禁用进行诊断任务",
|
||
"DisableRepairDrill": "禁用修复钻头任务",
|
||
"DisableAlignTelescope": "禁用对齐望远镜任务",
|
||
"DisableRecordTemperature": "禁用记录温度任务",
|
||
"DisableFillCanisters": "禁用填充容器任务",
|
||
"DisableMonitorTree": "禁用监视树任务",
|
||
"DisableStoreArtifacts": "禁用存储文件任务",
|
||
"DisablePutAwayPistols": "禁用收起手枪任务",
|
||
"DisablePutAwayRifles": "禁用收起步枪任务",
|
||
"DisableMakeBurger": "禁用制作汉堡任务",
|
||
"DisableCleanToilet": "禁用清洁厕所任务",
|
||
"DisableDecontaminate": "禁用去污任务",
|
||
"DisableSortRecords": "禁用整理文档任务",
|
||
"DisableFixShower": "禁用修复花洒任务",
|
||
"DisablePickUpTowels": "禁用捡起毛巾任务",
|
||
"DisablePolishRuby": "禁用抛光红宝石任务",
|
||
"DisableDressMannequin": "禁用装饰假人任务",
|
||
"DisableRoastMarshmallow": "禁用烤棉花糖",
|
||
"DisableCollectSamples": "禁用收集样本",
|
||
"DisableReplaceParts": "禁用更换零件",
|
||
"DisableCommonTasks": "禁用通用任务",
|
||
"DisableSwipeCardTask": "禁用刷卡任务",
|
||
"DisableFixWiring": "禁用修复配线任务",
|
||
"DisableEnterIdCode": "禁用输入识别码任务",
|
||
"DisableInsertKeys": "禁用插入钥匙任务",
|
||
"DisableScanBoardingPass": "禁用扫描登船证任务",
|
||
"DisableCollectVegetables": "禁用收集蔬菜",
|
||
"DisableMineOres": "禁用采矿任务",
|
||
"DisableExtractFuel": "禁用加油任务",
|
||
"DisableCatchFish": "禁用捕鱼任务",
|
||
"DisablePolishGem": "禁用抛光宝石任务",
|
||
"DisableHelpCritter": "禁用帮助动物任务",
|
||
"DisableHoistSupplies": "禁用起重耗材任务",
|
||
"DisableLongTasks": "禁用长任务",
|
||
"DisableSubmitScanTask": "禁用扫描任务",
|
||
"DisableUnlockSafeTask": "禁用解除歧管任务",
|
||
"DisableStartReactorTask": "禁用启动反应堆任务",
|
||
"DisableResetBreakerTask": "禁用重置反应堆任务",
|
||
"DisableAlignEngineOutput": "禁用调整引擎任务",
|
||
"DisableInspectSample": "禁用检查样本任务",
|
||
"DisableEmptyChute": "禁用清空垃圾槽任务",
|
||
"DisableClearAsteroids": "禁用清除小行星任务",
|
||
"DisableWaterPlants": "禁用水厂任务",
|
||
"DisableOpenWaterways": "禁用打开水路任务",
|
||
"DisableReplaceWaterJug": "禁用更换水壶任务",
|
||
"DisableRebootWifi": "禁用重启Wifi任务",
|
||
"DisableDevelopPhotos": "禁用冲洗照片任务",
|
||
"DisableRewindTapes": "禁用倒带任务",
|
||
"DisableStartFans": "禁用启动风扇任务",
|
||
"DisableFixAntenna": "禁用固定天线任务",
|
||
"DisableBuildSandcastle": "禁用建造沙堡任务",
|
||
"DisableCrankGenerator": "禁用曲柄发电机任务",
|
||
"DisableMonitorMushroom": "禁用监控蘑菇任务",
|
||
"DisablePlayVideoGame": "禁用玩电子游戏任务",
|
||
"DisableFindSignal": "禁用查找信号任务",
|
||
"DisableThrowFisbee": "禁用投掷飞盘任务",
|
||
"DisableLiftWeights": "禁用举重任务",
|
||
"DisableCollectShells": "禁用收集贝壳任务",
|
||
"DisableOtherTasks": "禁用一般任务",
|
||
"DisableUploadDataTask": "禁用上传数据任务",
|
||
"DisableEmptyGarbage": "禁用清空垃圾任务",
|
||
"DisableFuelEngines": "禁用加油任务",
|
||
"DisableDivertPower": "禁用电能转移任务",
|
||
"DisableActivateWeatherNodes": "禁用天气节点任务",
|
||
"MenuTitle.Guessers": "★ 猜测模式 ★",
|
||
"GuesserMode": "猜测模式",
|
||
"CrewmatesCanGuess": "<color=#8cffff>船员阵营</color>可以猜测",
|
||
"ImpostorsCanGuess": "<color=#ff1919>内鬼阵营</color>可以猜测",
|
||
"NeutralKillersCanGuess": "<color=#ffab1b>带刀中立</color>可以猜测",
|
||
"PassiveNeutralsCanGuess": "友善<color=#ffab1b>中立</color>可以猜测",
|
||
"CovenCanGuess": "<color=#7b3fbb>巫师阵营</color>可以猜测",
|
||
"BetrayalAddonsCanGuess": "拥有<#ffab1b>背叛附加职业</color>的玩家可以猜测",
|
||
"CanGuessAddons": "附加职业可以被猜测",
|
||
"CrewCanGuessCrew": "<color=#8cffff>船员阵营</color>可以猜测<color=#8cffff>船员</color>职业",
|
||
"ImpCanGuessImp": "<color=#ff1919>内鬼阵营</color>可以猜测<color=#ff1919>内鬼</color>职业",
|
||
"GuesserMaxKillsPerMeeting": "每次会议的最大会议赌杀数量",
|
||
"GuesserMaxKillsPerGame": "每场游戏最大赌杀数量",
|
||
"GuesserNumRestrictions": "限制每个阵营的赌怪人数",
|
||
"GuesserDoesntDieOnMisguess": "<color=#f3e304>赌怪不会因猜测错误而死</color>",
|
||
"CanGuessDuringDiscussionTime": "<color=#f3e304>赌怪可以在讨论时间内猜测</color>",
|
||
"MisguessDeathReason": "死因“猜测错误”",
|
||
"AddedPolus": "添加<color=#a167c0>波鲁斯地图</color>",
|
||
"AddedTheAirship": "添加<color=#ed0007>高空飞艇</color>",
|
||
"AddedTheSkeld": "添加<color=#66a186>骷髅舰地图</color>",
|
||
"AddonCanBeGuessed": "可以被赌",
|
||
"AfterMeeting": "会议后",
|
||
"AfterMeetingKillCooldown": "会议后击杀的冷却时间",
|
||
"AddonSettingsCrew": "<color=#8cffff>船员</color>允许拥有附加职业",
|
||
"AddonSettingsImp": "<color=#ff1919>内鬼</color>允许拥有附加职业",
|
||
"AddonSettingsNeut": "<color=#ffab1b>中立</color>允许拥有附加职业",
|
||
"Anagram.CorrectGuess": "<#00ffa5>✓</color> {0} 正确猜测了这个错误(<b>{1}</b>)!",
|
||
"Sabotage": "破坏",
|
||
"SabotageButtonText": "破坏",
|
||
"ArrowDelayMax": "箭头显示最长延迟时间",
|
||
"ArrowDelayMin": "箭头显示最短延迟时间",
|
||
"BKProtectDuration": "免疫伤害持续时间",
|
||
"BMAE.AfterMeeting": "会议后",
|
||
"BMWSBP.Blackmailer": "<#990000>胁迫者</color>",
|
||
"BMWSBP.BlackmailerAndBlackmailed": "<#990000>胁迫者</color> + <#ffa500>勒索</color>",
|
||
"BecomeMadmateCuzMadmateMode": "您因死亡成为叛徒",
|
||
"BlackHoleDespawnMode": "黑洞破晓模式",
|
||
"BlackHoleDespawnTime": "黑洞破晓后的时间",
|
||
"BlackHoleMoveSpeed": "黑洞移动速度",
|
||
"BlackHoleMovesTowardsNearestPlayer": "黑洞移动到最近的玩家",
|
||
"BlackHolePlaceCooldown": "黑洞放置冷却时间",
|
||
"BlackHoleRadius": "黑洞吞噬半径",
|
||
"BlackScreenFixCompleteNotify": "<#00ff00>黑屏修复代码已执行</color>",
|
||
"BlackmailedSuffix": "<#ffa500>被胁迫者</color>",
|
||
"BlockVentMovement": "阻止在通风管道中移动至其他通风管道",
|
||
"BombCooldown": "炸弹冷却",
|
||
"BombExplodeCooldown": "炸弹爆炸冷却时间",
|
||
"CL.Enabled": "启用",
|
||
"CustomTeamHelp": "您现在在{0}之中!{1}也是如此!\\n和你的队友肝胆相照,荣辱与共!",
|
||
"CTA.Arrows": "同阵营间的成员能看到彼此身上的箭头",
|
||
"CTA.GuessEachOther": "玩家可以猜测他人",
|
||
"CTA.KillEachOther": "玩家可以击杀他人",
|
||
"CTA.KnowRoles": "玩家知道他人的职业",
|
||
"CTA.MaxPlayers.Coven": "<#0000ff>最大</color>数量<color=#7b3fbb>巫师阵营</color>玩家",
|
||
"CTA.MaxPlayers.Crewmate": "<#0000ff>最大</color>数量<color=#8cffff>船员阵营</color>玩家",
|
||
"CTA.MaxPlayers.Impostor": "<#0000ff>最大</color>数量<color=#ff1919>内鬼阵营</color>玩家",
|
||
"CTA.MaxPlayers.Neutral": "<#0000ff>最大</color>数量<color=#ffab1b>中立阵营</color>玩家",
|
||
"CTA.MaxPlayersAssignedToTeam": "分配给该团队的最大玩家数量",
|
||
"CTA.MinPlayers.Coven": "<#00ffff>最小</color>数量<color=#7b3fbb>巫师阵营</color>玩家",
|
||
"CTA.MinPlayers.Crewmate": "<#00ffff>最小</color>数量<color=#8cffff>船员阵营/color>玩家",
|
||
"CTA.MinPlayers.Impostor": "<#00ffff>最小</color>数量<color=#ff1919>内鬼阵营</color>玩家",
|
||
"CTA.MinPlayers.Neutral": "<#00ffff>最小</color>数量<color=#ffab1b>中立阵营</color>玩家",
|
||
"CTA.OriginalWinCondition": "未组队时的职业的获胜条件可以作为自定义组队之后的共同获胜条件",
|
||
"CTA.PlayersCanSeeEachOthersRoles": "拥有自定义阵营的玩家可以看到彼此的职业",
|
||
"CTA.PlayersCanWinWithOriginalTeam": "玩家可以与原来的阵营一起获胜",
|
||
"CTA.TeamEnabled.Prefix": "启用 ",
|
||
"CTA.TeamEnabled.Suffix": " ",
|
||
"CTA.WinWithOriginalTeam": "玩家可以与原来的阵营一起获胜",
|
||
"SameCTATeam": "你攻击同一阵营的队友干嘛?",
|
||
"CamerasAndAdmin": "摄像头和管理室",
|
||
"CamerasDisabledNotify": "<color=#ffff00>监控被房主全局禁用</color>",
|
||
"CamouflageCooldown": "隐蔽冷却时间",
|
||
"CamouflageDuration": "隐蔽持续时间",
|
||
"CanBeGuessed": "可以猜测",
|
||
"CanBeInLove": "可以<color=#ff9ace>坠入爱河</color>",
|
||
"CanBeSoldByMerchant": "可由<color=#D27D2D>商人</color>出售",
|
||
"CanCheckCamera": "可以知道是否有人在使用监控",
|
||
"CanCountNeutralKiller": "当<color=#8cffff>船员</color>通过击杀<color=#ffab1b>中立</color>玩家胜利时可以抢夺胜利",
|
||
"CanGetImpostorOnlyAddons": "可以获得<#ff1919>内鬼专属</color>的附加职业",
|
||
"CanGuess": "可以在赌怪模式下赌人",
|
||
"CanGuessTarget": "可以赌他们的目标",
|
||
"CanHandcuffSheriff": "可以抓捕<color=#f8cd46>警长</color>",
|
||
"CanIgniteBeforePlacingAllFireworks": "可以在放置所有烟花之前炸毁已安装的烟花",
|
||
"CanKill": "可以击杀",
|
||
"CanKillAllies": "可以故意误伤<color=#ff1919>内鬼</color>",
|
||
"CanKillBeforeRoleChange": "在选择职业之前可以击杀",
|
||
"CanKillNormally": "双击正常击杀",
|
||
"CanKillSelf": "可以自杀",
|
||
"CanKillWhileShifted": "可以在变形时击杀",
|
||
"CanKillWithDoubleClick": "可以双击正常击杀",
|
||
"CanNotJoinPublicRoomNoLatest": "重要更新,更新后才能进入公开房间.\\n请更新.",
|
||
"CanNotTrialJailed": "您不能审判目标.",
|
||
"CanNotTrialProtected": "你不能审判被保护了的玩家.",
|
||
"CanOnlyUseWhileAnyWatch": "您只能在出现设备使用警报时使用该技能",
|
||
"CanPickPartnerRole": "可以选择游戏中已存在的职业",
|
||
"CanSabotage": "可以破坏",
|
||
"CanShapeshift": "可以 <color=#ff1919>变形</color>",
|
||
"CanSwapSelfVotes": "<color=#922348>换票师</color>可以交换自己",
|
||
"CanTargetCoven": "<color=#7b3fbb>巫师阵营</color>可以成为目标",
|
||
"CanTargetNeutralBenign": "目标可以是<color=#ffab1b>中立</color> <color=#046300>(友善)</color>",
|
||
"CanTargetNeutralEvil": "目标可以是<color=#ffab1b>中立</color> <color=#046300>(邪恶)</color>",
|
||
"CanTerroristSuicideWin": "恐怖分子可以通过自杀获胜",
|
||
"CantGuessJailed": "您不能赌您的目标",
|
||
"CanUseSabotage": "可以破坏",
|
||
"CanVent": "可以使用通风管道",
|
||
"CanVentAfterNecronomicon": "可以在收到<#7b3fbb>亡灵魔法</color><#00ffff>之后</color>使用通风管道",
|
||
"CanVentBeforeNecronomicon": "可以在收到<#7b3fbb>亡灵魔法</color><#00a5ff>之前</color>使用通风管道",
|
||
"CanVote": "可以投票",
|
||
"CanWinAfterDeath": "死亡后可以胜利",
|
||
"CancelStartCountDown": "开始倒计时被取消",
|
||
"CancelSwap1": "第一个选择换票的目标被取消",
|
||
"CancelSwap2": "第二个选择换票的目标被取消",
|
||
"CannotCallEmergencyMeetingWhileSabotage": "不可在重大破坏期间发起紧急会议",
|
||
"CannotCleanWhenKCDIsntUp": "当击杀冷却时间没有达到时,无法清理尸体",
|
||
"CannotSpawnAsSoloImp": "只设置一名内鬼时不生成将军",
|
||
"CannotStoneGazeWhenKCDIsntUp": "当击杀冷却时间没有达到时,不能用石化尸体",
|
||
"CantSwapSelf": "你不能交换自己的票数",
|
||
"CantUse.killlog": "不可以在游戏中查看击杀记录",
|
||
"CantUse.lastresult": "不可以在游戏中查看游戏结果",
|
||
"CantUse.lastroles": "不可以在游戏进行中查看上局的职业分配",
|
||
"ChanceOfSeeingAllAlignmentsOnStart": "在游戏开始时可以一次性看到所有玩家所属阵营的概率",
|
||
"ChargeInterval": "击杀冷却时间结束时每秒获得的充能百分比",
|
||
"ChargeLossInterval": "屠杀时每秒损失的充电百分比",
|
||
"ComboAdd": "{0} 和 {1} 现在总是会一起生成.",
|
||
"ComboAllow": "{0} 和 {1} 现在可以共同生成.",
|
||
"ComboBan": "{0} 和 {1} 永远不会一起生成.",
|
||
"ComboRemove": "{0} 和 {1} 将不会一起生成.",
|
||
"ComboUsage": "\n<b><u>使用格式:</u></b>/cambo{add/ban/remove/allow}{main role}{addon}[all]\n\n<size=60%>默认情况下,组合会添加到当前预设中。如果您想要为所有预设添加它,请在末尾键入“all”.示例:/combo add Niceguesser Doubleshot all</size>",
|
||
"GNoCommandInfo": "<b>该命令只能在大厅中或死亡后使用.</b>\\n\\n输入 <b>/gno X</b>来玩猜数字的游戏. X 可以是 0 到99 之间的一个数(包括0和99). \\n\\n你最多有<color=#ff0000>7次</color>来猜对那个数.\\n\\n 例子:- <b>/gno 10</b>",
|
||
"HostKillSelfByCommand": "房主选择自杀(使用了自杀指令)",
|
||
"HostMayOmitCmdPrefix": "\"cmd\"前缀\\n可以删除",
|
||
"MyRoleCommandHelp": "<size=80%><#00ffa5>⇨输入/m</color>在会议上以全面了解您的职业玩法⇦</color></size>",
|
||
"NoSpamAnymoreUseCmd": "<size=2.5><#ff0000>⚠ <#ffff00>使用 '/cmd {command name} {arguments}' 格式<#ff0000>⚠</size>\\n<#ffa500>否则你的消息会被暴露!",
|
||
"SpectateCommand.ForcedSpectator": "<#00ff00>✓</color> {0} 将观战下一局游戏。",
|
||
"SpectateCommand.Removed": "<#ffab1b>-</color>你不能再观看。",
|
||
"SpectateCommand.RemovedForcedSpectator": "<#ffab1b>-</color> {0} 不再是观战者。",
|
||
"SpectateCommand.Success": "<#00ff00>✓</color> 你现在正在观看下一场游戏。",
|
||
"SpectateCommand.WasSpectatingLastRound": "<#ff0000>X</color> 你已观看最后一轮。你不能再观看。",
|
||
"TerminateCommand": "强制结束游戏命令",
|
||
"CommandArgs.AFKExempt.Id": "要免除AFK检测的玩家ID",
|
||
"CommandArgs.AddAdmin.Id": "想要把玩家加入管理员的ID",
|
||
"CommandArgs.AddMod.Id": "你想要把玩家列入协管的ID",
|
||
"CommandArgs.AddTag.Id": "你想要把玩家列入标签的ID",
|
||
"CommandArgs.AddTag.Color": "标签的颜色 (格式:十六进制,无前端#,例如:00ffa5)",
|
||
"CommandArgs.AddTag.Tag": "要添加的标签 (你可以使用 HTML 标签)(不要忘记结尾处的分隔符)",
|
||
"CommandArgs.AddVIP.Id": "需要列入VIP名单的玩家ID",
|
||
"CommandArgs.Answer.Number": "对问题的答复",
|
||
"CommandArgs.Ask.Number1": "问题中的第一个数字",
|
||
"CommandArgs.Ask.Number2": "问题中的第二个数字",
|
||
"CommandArgs.Assume.Id": "要预测的玩家的ID",
|
||
"CommandArgs.Assume.Number": "预测投票的数目",
|
||
"CommandArgs.Ban.Id": "要踢出/封禁的玩家ID",
|
||
"CommandArgs.Ban.Reason": "处罚原因",
|
||
"CommandArgs.ChangePreset.Preset": "切换至预设(1-20)",
|
||
"CommandArgs.ChangeRole.Role": "要变更的职业",
|
||
"CommandArgs.ChangeSetting.Name": "要更改的设置名称(留空可查看所有设置)",
|
||
"CommandArgs.ChangeSetting.UnknownValue": "(留空可查看此处放置的内容)",
|
||
"CommandArgs.Chat.Message": "要发送给目标的消息",
|
||
"CommandArgs.Check.Id": "需要检查的玩家的ID",
|
||
"CommandArgs.Check.Role": "要检查的职业或附加职业",
|
||
"CommandArgs.Choose.Role": "要选择的职业",
|
||
"CommandArgs.Colour.Color": "要设置的颜色",
|
||
"CommandArgs.Combo.Mode": "添加/封锁/移除/允许(留空可查看所有组合)",
|
||
"CommandArgs.Combo.Role": "主职业的名称",
|
||
"CommandArgs.Combo.Addon": "附加职业的名称",
|
||
"CommandArgs.Combo.All": "是否应用于所有预设(全部/[空白])",
|
||
"CommandArgs.Compare.Id1": "需要比较的第一个玩家的ID",
|
||
"CommandArgs.Compare.Id2": "需要比较的第二个玩家的ID",
|
||
"CommandArgs.ConfirmAuth.UUID": "由服务器提供的唯一令牌",
|
||
"CommandArgs.CopyPreset.SourcePreset": "要将所有设置复制的预设",
|
||
"CommandArgs.CopyPreset.TargetPreset": "要将所有设置粘贴到的预设",
|
||
"CommandArgs.CSD.Sound": "要播放的声音",
|
||
"CommandArgs.Death.Id": "查看凶手玩家的ID(留空对自己使用)",
|
||
"CommandArgs.DeathNote.Name": "要猜测的真实名字。如果正确,你将使用这个名字杀死玩家。",
|
||
"CommandArgs.Decree.Number": "0/1/2/3/4/5(留空查看所有法令)",
|
||
"CommandArgs.DeleteAdmin.Id": "想要把玩家管理员移除的ID",
|
||
"CommandArgs.DeleteMod.Id": "你想要把玩家协管移除的ID",
|
||
"CommandArgs.DeleteTag.Id": "你想要把删除玩家标签的ID",
|
||
"CommandArgs.DeleteVIP.Id": "需要移除VIP名单的玩家ID",
|
||
"CommandArgs.Disconnect.Team": "要以哪一方结束游戏?(内鬼/船员)",
|
||
"CommandArgs.Draft.Number": "要选择的职业编号",
|
||
"CommandArgs.DraftDescription.Index": "要查看描述的职业在起草信息中的编号",
|
||
"CommandArgs.Effect.Effect": "要应用的效果的名称",
|
||
"CommandArgs.EightBall.Question": "要询问的问题",
|
||
"CommandArgs.Exe.Id": "要执行的玩家的ID",
|
||
"CommandArgs.Fabricate.DeathReason": "虚假死亡原因(必须在模组中提供)",
|
||
"CommandArgs.Fix.Id": "要修复黑屏缺陷的玩家ID",
|
||
"CommandArgs.Forge.Id": "要伪造的玩家的ID",
|
||
"CommandArgs.Forge.Role": "要伪造的职业",
|
||
"CommandArgs.GNO.Number": "需要猜测的数字",
|
||
"CommandArgs.Guess.Id": "要猜测的玩家ID",
|
||
"CommandArgs.Guess.Role": "需要猜测的职业/附加职业",
|
||
"CommandArgs.HM.Id": "1/2/3",
|
||
"CommandArgs.HWhisper.Id": "要发送帮助信息的玩家ID",
|
||
"CommandArgs.HWhisper.Message": "需要私信的帮助消息",
|
||
"CommandArgs.Imitate.Id": "以供模仿的已死玩家的ID",
|
||
"CommandArgs.JailTalk.Message": "发送给狱警/被监禁的玩家的消息",
|
||
"CommandArgs.Kill.Id": "要杀掉的玩家ID",
|
||
"CommandArgs.Level.Level": "你的新等级",
|
||
"CommandArgs.Mark.Id": "标记的玩家ID",
|
||
"CommandArgs.Medium.Answer": "是/否",
|
||
"CommandArgs.MessageWait.Duration": "消息发送需要等待的时间",
|
||
"CommandArgs.Mute.Id": "要禁言的人的玩家ID",
|
||
"CommandArgs.Mute.Duration": "持续时间以秒为单位(留空=> 60s)",
|
||
"CommandArgs.Negotiation.Number": "选择谈判方式(0/1/2/3)",
|
||
"CommandArgs.Note.Action": "添加/移除/清除/预览",
|
||
"CommandArgs.Note.UnknownValue": "要添加的注释、要删除的注释的索引或空白",
|
||
"CommandArgs.OS.Chance": "职业的生成几率:",
|
||
"CommandArgs.OS.Role": "设置生成几率的职业:",
|
||
"CommandArgs.PV.Vote": "A/B/C/D",
|
||
"CommandArgs.Poll.Question": "要询问的问题",
|
||
"CommandArgs.Poll.AnswerA": "第一个答案",
|
||
"CommandArgs.Poll.AnswerB": "第二个答案",
|
||
"CommandArgs.Poll.AnswerC": "第三个答案(不需要请留空)",
|
||
"CommandArgs.Poll.AnswerD": "第四个答案(不需要请留空)",
|
||
"CommandArgs.PlayerInfo.Id": "您想要看到的玩家的 ID 信息(留空以显示全部信息)",
|
||
"CommandArgs.QA.Letter": "答复状况(A/B/C)",
|
||
"CommandArgs.R.Role": "要查看的职业(留空以查看所有职业)",
|
||
"CommandArgs.Rename.Name": "你的新名字",
|
||
"CommandArgs.Retribute.Id": "要猜测的玩家ID",
|
||
"CommandArgs.Revenge.Id": "要复仇的玩家的ID(杀掉)",
|
||
"CommandArgs.Revive.Id": "复活死亡玩家的ID",
|
||
"CommandArgs.SD.Sound": "要播放的声音",
|
||
"CommandArgs.Say.Message": "需要发送的消息",
|
||
"CommandArgs.Select.Id": "选择您的内鬼伙伴的玩家 ID",
|
||
"CommandArgs.Select.Role": "为内鬼伙伴选择的职业",
|
||
"CommandArgs.SetRole.Id": "你想要设置职业给这个玩家的ID",
|
||
"CommandArgs.SetRole.Role": "要设置的职业",
|
||
"CommandArgs.Spectate.Id": "玩家的身份证件将被迫旁观(留空以供自己使用)",
|
||
"CommandArgs.Summon.Id": "会话结束后要召唤的玩家 ID",
|
||
"CommandArgs.Swap.Id": "需要换票的玩家的ID",
|
||
"CommandArgs.Target.Id": "要标记的玩家ID",
|
||
"CommandArgs.Template.Tag": "要发送的模板标签",
|
||
"CommandArgs.Trial.Id": "要试炼或杀死的玩家的ID",
|
||
"CommandArgs.UIScale.Scale": "要设置的比例尺寸(1.0 = 默认, 0.5= 一半大小, 2.0 = 双倍大小)",
|
||
"CommandArgs.Unmute.Id": "要解除禁言的玩家的ID",
|
||
"CommandArgs.Up.Role": "要设置的职业",
|
||
"CommandArgs.Vote.Id": "要投票的玩家ID",
|
||
"CommandArgs.Whisper.Ids": "要私聊的玩家ID,用逗号分隔(没有空格)",
|
||
"CommandArgs.Whisper.Message": "需要私信的消息",
|
||
"CommandArgs.XOR.Role": "一个将永远不会与其他职业在同一游戏中生成的主要职业",
|
||
"CommandDescription.AFKExempt": "AFK检测器将暂时不检查该玩家",
|
||
"CommandDescription.Achievements": "查看您已解锁的成就和您尚未解锁的成就",
|
||
"CommandDescription.AddAdmin": "将玩家添加到管理员列表",
|
||
"CommandDescription.AddMod": "使指定的玩家成为协管",
|
||
"CommandDescription.AddTag": "给玩家添加一个标签 (仅在你的大厅可见) (此前出现,符合名称)。",
|
||
"CommandDescription.AddVIP": "将玩家列入VIP名单",
|
||
"CommandDescription.Anagram": "随机打乱单词,然后试图猜测最初的单词。",
|
||
"CommandDescription.Answer": "回答数学家向你提出的问题",
|
||
"CommandDescription.Ask": "作为数学家提出一个问题",
|
||
"CommandDescription.Assume": "作为计票员预测投票",
|
||
"CommandDescription.Ban": "踢出大厅内的一名玩家",
|
||
"CommandDescription.CSD": "播放自定义声音",
|
||
"CommandDescription.ChemistInfo": "显示可用的 Chemist 角色的所有流程。",
|
||
"CommandDescription.ChangePreset": "将指定活动切换到指定预设中",
|
||
"CommandDescription.ChangeRole": "更改您的职业",
|
||
"CommandDescription.ChangeSetting": "更改游戏设置",
|
||
"CommandDescription.Chat": "作为腹语者给目标发一条消息",
|
||
"CommandDescription.Check": "检测玩家是否有权使用特定命令",
|
||
"CommandDescription.Choose": "棋子完成所有任务后选择的职业。",
|
||
"CommandDescription.Colour": "设置你的皮肤颜色",
|
||
"CommandDescription.Combo": "设置为永远不会一起生成的职业与附加职业",
|
||
"CommandDescription.Compare": "作为检查员检查两名玩家的阵营",
|
||
"CommandDescription.ConfirmAuth": "注册一个新的 EHR 帐户所需的命令",
|
||
"CommandDescription.CopyPreset": "将预设内所有设置复制到另一个预设。",
|
||
"CommandDescription.CosID": "查看你的装扮",
|
||
"CommandDescription.CovenInfo": "展示巫师是如何运作的相关信息",
|
||
"CommandDescription.DayBreak": "作为星火,发起当前会议,跳过投票时间",
|
||
"CommandDescription.Death": "查看你的死因和杀手的职业",
|
||
"CommandDescription.DeathNote": "用死亡笔记猜测某人的真名。",
|
||
"CommandDescription.Decree": "以总统身份使用命令",
|
||
"CommandDescription.DeleteAdmin": "将玩家从管理员列表移除",
|
||
"CommandDescription.DeleteMod": "从协管列表中移除指定的玩家",
|
||
"CommandDescription.DeleteTag": "从玩家中删除标签。",
|
||
"CommandDescription.DeleteVIP": "将玩家从VIP名单移除",
|
||
"CommandDescription.Disconnect": "从指定阵营中移除玩家",
|
||
"CommandDescription.Draft": "选择您心仪的职业",
|
||
"CommandDescription.DraftDescription": "查看您在草稿中获得的职业的描述.",
|
||
"CommandDescription.DraftStart": "开始起草,玩家们可以为下一场比赛选择他们的职业.",
|
||
"CommandDescription.Dump": "将日志文件导出到桌面",
|
||
"CommandDescription.Effect": "对自己应用随机效果",
|
||
"CommandDescription.EightBall": "向魔法提问一个问题 8号球。",
|
||
"CommandDescription.EnableAllRoles": "启用所有职业和附加职业",
|
||
"CommandDescription.End": "结束游戏",
|
||
"CommandDescription.Exe": "执行一名玩家",
|
||
"CommandDescription.Exo": "作为驱魔人激活您的技能",
|
||
"CommandDescription.Fabricate": "作为制造者,为你的下一次击杀设置一个虚假的死亡原因",
|
||
"CommandDescription.Fix": "修复特定玩家的黑屏问题.",
|
||
"CommandDescription.Forge": "作为伪造者,为玩家伪造职业。",
|
||
"CommandDescription.GNO": "猜测数字小游戏",
|
||
"CommandDescription.GameModeList": "查看模组中所有游戏模式的列表。",
|
||
"CommandDescription.GameModePoll": "开始投票选择下一个游戏模式。",
|
||
"CommandDescription.Guess": "猜测某个人的职业。",
|
||
"CommandDescription.HM": "此信件,可通时空,亦可通阴阳",
|
||
"CommandDescription.HWhisper": "作为房主给玩家发送帮助信息",
|
||
"CommandDescription.Help": "查看可使用的命令列表",
|
||
"CommandDescription.HideName": "隐藏你的名字",
|
||
"CommandDescription.ID": "查看所有玩家的ID",
|
||
"CommandDescription.Imitate": "作为模仿者模仿死去玩家的职业",
|
||
"CommandDescription.JailTalk": "作为被囚禁的玩家与狱警谈话,反之亦然。",
|
||
"CommandDescription.KCount": "查看剩余的内鬼和带刀中立数量",
|
||
"CommandDescription.Kill": "击杀玩家",
|
||
"CommandDescription.LT": "查看大厅计时器",
|
||
"CommandDescription.LastResult": "查看玩家上一把的职业和附加职业",
|
||
"CommandDescription.Level": "改变你的等级",
|
||
"CommandDescription.MTHY": "召开会议或结束当前会议",
|
||
"CommandDescription.MapPoll": "开始投票选择下一个游戏地图。",
|
||
"CommandDescription.Mark": "曝光者标记一个玩家。",
|
||
"CommandDescription.Medium": "回答通灵师的问题",
|
||
"CommandDescription.MessageWait": "为系统消息设置缓冲时间",
|
||
"CommandDescription.Mute": "禁言某人直到游戏开始恢复",
|
||
"CommandDescription.MyRole": "查看您职业的描述和设置",
|
||
"CommandDescription.Negotiation": "当谈判代表询问时选择您的谈判方式",
|
||
"CommandDescription.NeutralInfo": "展示中立是如何运作的相关信息",
|
||
"CommandDescription.Note": "以记者身份管理您的笔记",
|
||
"CommandDescription.Now": "查看当前的设置",
|
||
"CommandDescription.OS": "设置职业的生成几率",
|
||
"CommandDescription.PV": "在调查中投票",
|
||
"CommandDescription.Poll": "开始调查:(问题应以问号结尾)",
|
||
"CommandDescription.PresetPoll": "开始投票选择下一个预设。",
|
||
"CommandDescription.PlayerInfo": "查看玩家的ID、朋友代码、哈希的 PUID 和平台信息",
|
||
"CommandDescription.QA": "回答测验大师提出的问题",
|
||
"CommandDescription.QS": "查看测验大师提出的问题",
|
||
"CommandDescription.R": "查看职业列表和具体职业介绍",
|
||
"CommandDescription.Ready": "将自己标记为已准备",
|
||
"CommandDescription.ReadyCheck": "准备开始检测(即确认谁在挂机)(30s后显示结果)",
|
||
"CommandDescription.Rename": "给你一个新名",
|
||
"CommandDescription.Reroll": "重置者可以在重置你的职业,会议后生效。",
|
||
"CommandDescription.Retribute": "作为惩罚者猜测谁杀了你标记的玩家",
|
||
"CommandDescription.Revenge": "作为黑手党对玩家进行报复(杀死玩家)",
|
||
"CommandDescription.Revive": "复活死亡玩家。需要特殊权限或启用“无游戏结束”选项。",
|
||
"CommandDescription.RoleList": "查看每个阵营和独立职业的数量限制。",
|
||
"CommandDescription.SD": "在游戏中播放声音",
|
||
"CommandDescription.Say": "作为房主或协管发送一条消息",
|
||
"CommandDescription.Select": "选择您的内鬼伙伴和他们的职业。",
|
||
"CommandDescription.SetRole": "为下一场游戏设定玩家的职业或附加职业",
|
||
"CommandDescription.Spectate": "让你成为下一场游戏的旁观者。你只需要启用管理员作为主机。",
|
||
"CommandDescription.Start": "开始游戏",
|
||
"CommandDescription.StartNow": "立即开始游戏,跳过到计时",
|
||
"CommandDescription.Summon": "召唤一名玩家作为召唤者为你杀戮",
|
||
"CommandDescription.Swap": "作为换票师设置换票情况",
|
||
"CommandDescription.TimeLimit": "显示剩余游戏时间 (启用时间限制时)",
|
||
"CommandDescription.TPIn": "传送进大厅",
|
||
"CommandDescription.TPOut": "传送出大厅",
|
||
"CommandDescription.Target": "腹语者标记一位玩家",
|
||
"CommandDescription.Template": "发送消息模板 (从 template.txt)",
|
||
"CommandDescription.Trial": "以检察官的身份审判玩家",
|
||
"CommandDescription.UIScale": "设置界面按钮的比例",
|
||
"CommandDescription.Unmute": "取消禁言某人",
|
||
"CommandDescription.Up": "[已废弃] 使用 /setrole 或者 /setaddon 来代替",
|
||
"CommandDescription.Version": "查看当前的 EHR 版本",
|
||
"CommandDescription.Vote": "投票给玩家",
|
||
"CommandDescription.VoteStart": "投票以开始游戏",
|
||
"CommandDescription.Whisper": "私下给指定玩家的消息。",
|
||
"CommandDescription.Winner": "查看上一把游戏的赢家",
|
||
"CommandDescription.XOR": "指定两个职业,永远不会在同一场游戏中生成。",
|
||
"CommandForms.AFKExempt": "afkexempt",
|
||
"CommandForms.Achievements": "achievements",
|
||
"CommandForms.AddAdmin": "addadmin",
|
||
"CommandForms.AddMod": "addmod",
|
||
"CommandForms.AddTag": "addtag,createtag",
|
||
"CommandForms.AddVIP": "addvip",
|
||
"CommandForms.Anagram": "anagram",
|
||
"CommandForms.Answer": "ans,answer",
|
||
"CommandForms.Ask": "ask",
|
||
"CommandForms.Assume": "assume",
|
||
"CommandForms.Ban": "ban,kick",
|
||
"CommandForms.CSD": "csd",
|
||
"CommandForms.ChemistInfo": "ci,chemistinfo",
|
||
"CommandForms.ChangePreset": "changepreset,presetchange,chp",
|
||
"CommandForms.ChangeRole": "changerole",
|
||
"CommandForms.ChangeSetting": "cs,changesetting",
|
||
"CommandForms.Chat": "chat",
|
||
"CommandForms.Check": "check",
|
||
"CommandForms.Choose": "choose,pick",
|
||
"CommandForms.Colour": "colour,color",
|
||
"CommandForms.Combo": "combo",
|
||
"CommandForms.Compare": "compare,cmp",
|
||
"CommandForms.ConfirmAuth": "confirmauth",
|
||
"CommandForms.CopyPreset": "copypreset,presetcopy,cpp",
|
||
"CommandForms.CosID": "cosid",
|
||
"CommandForms.CovenInfo": "coveninfo",
|
||
"CommandForms.DayBreak": "daybreak,db",
|
||
"CommandForms.Death": "death,d",
|
||
"CommandForms.DeathNote": "dn,deathnote",
|
||
"CommandForms.Decree": "decree",
|
||
"CommandForms.DeleteAdmin": "deleteadmin",
|
||
"CommandForms.DeleteMod": "deletemod",
|
||
"CommandForms.DeleteTag": "deletetag",
|
||
"CommandForms.DeleteVIP": "deletevip",
|
||
"CommandForms.Disconnect": "dis,disconnect",
|
||
"CommandForms.Draft": "draft",
|
||
"CommandForms.DraftDescription": "dd,draftdesc,draftdescription",
|
||
"CommandForms.DraftStart": "draftstart,ds",
|
||
"CommandForms.Dump": "dump",
|
||
"CommandForms.Effect": "eff,effect",
|
||
"CommandForms.EightBall": "8ball",
|
||
"CommandForms.EnableAllRoles": "enableallroles",
|
||
"CommandForms.End": "end",
|
||
"CommandForms.Exe": "exe",
|
||
"CommandForms.Exo": "exo",
|
||
"CommandForms.Fabricate": "fabricate",
|
||
"CommandForms.Fix": "fix,blackscreenfix,fixblackscreen",
|
||
"CommandForms.Forge": "forge",
|
||
"CommandForms.GNO": "gno",
|
||
"CommandForms.GameModeList": "gm,gml,gamemodes,gamemodelist",
|
||
"CommandForms.GameModePoll": "gmp,gmpoll,pollgm,gamemodepol",
|
||
"CommandForms.Guess": "shoot,guess,bet,bt,st",
|
||
"CommandForms.HM": "hm",
|
||
"CommandForms.HWhisper": "hw,hwhisper",
|
||
"CommandForms.Help": "h,help",
|
||
"CommandForms.HideName": "hn,hidename",
|
||
"CommandForms.ID": "id,guesslist",
|
||
"CommandForms.Imitate": "imitate",
|
||
"CommandForms.JailTalk": "jt,jailtalk",
|
||
"CommandForms.KCount": "gamestate,gstate,gs,kcount,kc",
|
||
"CommandForms.Kill": "kill",
|
||
"CommandForms.LT": "lt",
|
||
"CommandForms.LastResult": "l,lastresult",
|
||
"CommandForms.Level": "level",
|
||
"CommandForms.MTHY": "mt,hy",
|
||
"CommandForms.MapPoll": "mp,mpoll,pollm,mappoll",
|
||
"CommandForms.Medium": "ms,mediumship,medium",
|
||
"CommandForms.MessageWait": "mw,messagewait",
|
||
"CommandForms.Mute": "mute",
|
||
"CommandForms.MyRole": "m,myrole",
|
||
"CommandForms.Negotiation": "negotiation,neg",
|
||
"CommandForms.NeutralInfo": "neutralinfo",
|
||
"CommandForms.Note": "note",
|
||
"CommandForms.Now": "n,now",
|
||
"CommandForms.OS": "os,optionset",
|
||
"CommandForms.PV": "pv",
|
||
"CommandForms.Poll": "poll",
|
||
"CommandForms.PresetPoll": "presetpoll,ppoll",
|
||
"CommandForms.PlayerInfo": "pi,playerinfo",
|
||
"CommandForms.QA": "qa",
|
||
"CommandForms.QS": "qs",
|
||
"CommandForms.R": "r",
|
||
"CommandForms.Ready": "ready",
|
||
"CommandForms.ReadyCheck": "rc,readycheck",
|
||
"CommandForms.Rename": "rn,rename,name",
|
||
"CommandForms.Reroll": "reroll",
|
||
"CommandForms.Retribute": "ret,retribute",
|
||
"CommandForms.Revenge": "rv",
|
||
"CommandForms.Revive": "revive",
|
||
"CommandForms.RoleList": "rl,rolelist",
|
||
"CommandForms.SD": "sd",
|
||
"CommandForms.Say": "say,s",
|
||
"CommandForms.Select": "select",
|
||
"CommandForms.SetRole": "setrole,setaddon",
|
||
"CommandForms.Spectate": "spectate",
|
||
"CommandForms.Start": "start",
|
||
"CommandForms.StartNow": "startnow",
|
||
"CommandForms.Summon": "summon",
|
||
"CommandForms.Swap": "sw,swap,st",
|
||
"CommandForms.TimeLimit": "til,timelimit",
|
||
"CommandForms.TPIn": "tpin",
|
||
"CommandForms.TPOut": "tpout",
|
||
"CommandForms.Target": "target",
|
||
"CommandForms.Template": "t,template",
|
||
"CommandForms.Trial": "tl,sp,jj,trial",
|
||
"CommandForms.UIScale": "uiscale",
|
||
"CommandForms.Unmute": "unmute",
|
||
"CommandForms.Up": "up",
|
||
"CommandForms.Version": "v,version",
|
||
"CommandForms.Vote": "vote",
|
||
"CommandForms.VoteStart": "vs,votestart",
|
||
"CommandForms.Whisper": "w,whisper",
|
||
"CommandForms.Winner": "win,winner",
|
||
"CommandForms.XOR": "win,winner",
|
||
"CommandList": "★ 主要指令:",
|
||
"Commands.ChangeSettingHelp": "<b><u>参数:</u></b><size=70%>\\n-地图(theskeld/mirahq/polus/dlekseht/airship/thefungle/自定义)\\n-内鬼\n(数量)\\n-玩家(数量)\\n-推荐(开启/关闭)\\n-确认驱逐(开启/关闭)\\n-紧急会议按钮(次数)\\n-匿名投票(开启/关闭)\\n紧急按钮cd(x)\\n-讨论时间(x)\\n-投票时间(x)\\n-玩家速度(x.x)\\n-船员视野(x.x)\\n-内鬼视野(x.x)\\n-击杀冷却(x.x)\\n-击杀距离(短/中/长/自定义)\\n-任务更新频度(会议/实时/永不/自定义)\\n-可视化任务(开启/关闭)\\n-普通任务(x个)\\n-长任务(x个)\\n-短任务(x个)\\n-科学家数量(x个)\\n-科学家机率(x%)\\n-生命仪器冷却(x.x)\\n-生命仪器持续时间(x.x)\\n-工程师数量(x个)\\n-工程师机率(x%)\\n剩下几个职业以此类推\\n<u><b>注意!</b></u>\\n1:大小写问题\\n2.当你选择自定义时需要在后面写明你的参数\\n3.x.x只能为单精度浮点数例如8.9\\n4.如果你设置了“鬼魂做任务”,则会导致问题\\n使用样例:\\n/cs map fungle\\n/cs phantomchance(幻象师机率) 20%\\n/cs trackdelay(侦查员的追踪延时) 1,7",
|
||
"Commands.NoAccess.Level.Host": "<#ff5555>X <#bb0000>该指令只能被<#ffffff>房主</color>使用",
|
||
"Commands.NoAccess.Level.HostOrAdmin": "<#ff5555>X <#bb0000>该指令只能被<#ffffff>房主和管理员</color>使用",
|
||
"Commands.NoAccess.Level.HostOrModerator": "<#ff5555>X <#bb0000>该指令只能被<#ffffff>房主和协管</color>使用",
|
||
"Commands.NoAccess.Level.Modded": "<#ff5555>X <#bb0000>该指令只能被<#ffffff>模组客户端</color>使用",
|
||
"Commands.NoAccess.Time.AfterDeath": "<#ff5555>X</color> <#bb0000>该指令只能在<#ffffff>死亡后</color>使用",
|
||
"Commands.NoAccess.Time.AfterDeathOrLobby": "<#ff5555>X</color> <#bb0000>该指令只能在<#ffffff>大厅和死亡后</color>使用",
|
||
"Commands.NoAccess.Time.InGame": "<#ff5555>X</color> <#bb0000>该指令只能在<#ffffff>游戏中</color>使用",
|
||
"Commands.NoAccess.Time.InLobby": "<#ff5555>X</color> <#bb0000>该指令只能在<#ffffff>大厅</color>使用",
|
||
"Commands.NoAccess.Time.InMeeting": "<#ff5555>X</color> <#bb0000>该指令只能在<#ffffff>会议中</color>使用",
|
||
"KickCommandInvalidID": "指定的玩家ID无效.\\n请使用 '/kick [玩家ID]' 踢出玩家",
|
||
"KickCommandKickHost": "你不能踢房主!",
|
||
"KickCommandKickMod": "你不能踢协管!",
|
||
"KickCommandKicked": "你被踢出游戏.",
|
||
"KickCommandKickedReason": "原因:",
|
||
"KickCommandKickedRole": "他们的身份是:",
|
||
"KickCommandNoAccess": "你没有权限使用踢出指令!",
|
||
"AutoGMRotationStatusText.CooldownTimer": "在 <b>{0}</b> 秒内跳转到列表中的下一个游戏模式",
|
||
"AutoGMRotationStatusText.GMPoll": "玩家投票 (/gmpoll)",
|
||
"DraftChosen": "您选择了<b>{0}</b>职业.\\n<size=70%>再次输入 /draft [职业名称编号],更改选择</size>",
|
||
"DraftNotEnoughRoles": "由于没有足够多的职业可供选择,因此无法开始轮抽选角。请启用更多职业,然后重试。",
|
||
"DraftResend": "<size=90%>您的轮抽选择是:</size>\\n\\n{0}\\n\\n<size=90%>需要使用的聊天命令:</size>\\n- 选择职业: <b>/draft [index]</b>\\n- 查看职业介绍: <b>/dd [index]</b>\\n<size=90%>用您想要选择的职业id代替 [index] 比如: <b>/draft 4</b></size>",
|
||
"DraftStart": "轮抽选角模式已经开启! 你现在有机会从下面的列表中选择职业,如果你想要在下一局游戏中获得其中的一个。 您可以用他们的索引从中选择的职业为:\\n\\n{0}\\n\\n选择其中之一: 只需输入 <b>/draft [index]</b> 在大厅, 用您想要选择的职业id替换 [index] 。比如:<b>/draft 4</b>\\n如果你不挑选职业,你就会得到一个随机的职业",
|
||
"DraftTitle": "<#00a5ff>➡</color> <#00ffa5>轮抽选角中</color> <#00a5ff>⬅</color>",
|
||
"EveryoneDrafted": "<#00ffa5>✓</color> <#00ff00>所有人都选择了职业!</color>",
|
||
"GameModePoll.Question": "接下来我们应该玩哪个游戏模式?",
|
||
"MapPoll.Question": "接下来我们应该玩哪张地图?",
|
||
"MenuTitle.MPoll": "地图投票",
|
||
"PresetPoll.Question": "接下来我们应该玩哪个预设?",
|
||
"ChangePreset.Changed": "预设已更改为预设 {0}\\n预设名称:{1}",
|
||
"Poll.AlreadyVoted": "您已经投了票,因此不会被计算在内.",
|
||
"Poll.Begin": "您可以使用 /pv A/B/C/D 投票",
|
||
"Poll.Inactive": "目前没有任何活跃的调查",
|
||
"Poll.Tie": "平局!{0}各得{1}票\\n",
|
||
"Poll.TimeInfo": "结果将在 {0} 秒内得出。",
|
||
"Poll.Title": "<#ff0000>➡ 调查 ⬅</color>",
|
||
"Poll.VotingInfo": "使用/pv {answer}投票,答案可以是数字或者文字",
|
||
"Poll.Winner": "赢家:<b>{0},{1}</b>的票数:{2}票\\n",
|
||
"Poll.YouVoted": "您已投票给 {0},它现在有 {1} 票.",
|
||
"PollResultTitle": "调查结果",
|
||
"PollUsage": "注意格式:\\n<size=80%>/poll{Question}?<size=55%>{Answer A}{Answer B}[Answer C] [Answer D] [Answer E]</size></b></size>\n\n<size=50%>注意:问题应始终以问号 (?) 结尾!",
|
||
"ControlCooldown": "控制冷却",
|
||
"ConvertedAddonCanBeGuessed": "{role} 可以被猜测",
|
||
"CooldownsResetEachOther": "技能与击杀冷却时间相互重置",
|
||
"CopyCrewVarEvenIfDisabled": "可以复制未启用的职业",
|
||
"CountdownText": "<color=#00ffa5>进入大厅</color><b>{0}</b>s",
|
||
"CovenCanBeInLove": "<color=#7b3fbb>巫师阵营</color>可以成为<color=#ff9ace>恋人</color>",
|
||
"CovenCanBeRole": "<color=#7b3fbb>巫师阵营</color>可以成为{role}",
|
||
"CovenCanFindMarshall": "展现者向<#7b3fbb>巫师阵营</color>展示",
|
||
"CovenReceiveNecronomiconAfterNumMeetings": "<color=#7b3fbb>巫师阵营</color>收到<color=#7b3fbb>亡灵魔法</color>的会议次数",
|
||
"CrewCanBeEgoist": "<color=#8cffff>船员</color>可以成为<color=#5600ff>利己主义者</color>",
|
||
"CrewCanBeInLove": "<color=#8cffff>船员阵营</color>可以成为<color=#ff9ace>恋人</color>",
|
||
"CrewCanBeLoyal": "<color=#8cffff>船员</color>可以成为<color=#B71556>忠诚</color>",
|
||
"CrewCanBeRole": "<color=#8cffff>船员阵营</color>可以成为{role}",
|
||
"CrewLoversWinWithCrew": "如果两个<color=#ff9ace>恋人</color>是<color=#8cffff>船员职业</color>,那么他们会和<color=#8cffff>船员阵营</color>一起获胜",
|
||
"CurrentActiveSettingsHelp": "当前启用设置及帮助",
|
||
"CurseCooldown": "诅咒冷却时间",
|
||
"CustomSabotage.GrabOxygenMask": "获取氧气面罩(如果你不去,你会死)",
|
||
"CustomSabotage.GrabOxygenMask.Done": "<#00ff00>你获取了氧气面罩,你安全了.</color>",
|
||
"DCNotify.Auth": "您没有经过身份验证。\\n\\n您可能需要重新启动游戏。",
|
||
"DCNotify.Banned": "你已被该房间<color=#ff1919>封禁</color> \\n\\n如果这是一个错误,请联系房主。",
|
||
"DCNotify.DCFromServer": "您已断开与服务器的连接。\\r\\n这可能是服务器或您的网络的问题。",
|
||
"DCNotify.DupeLogin": "您的帐户实例已经存在于此房间中。",
|
||
"DCNotify.GameFull": "这个房间目前已满员。\\n\\n请与主持人联系,看看您是否可以加入。",
|
||
"DCNotify.GameNotFound": "此房间的代码无效。\\n\\n检查代码和/或服务器,然后重试。",
|
||
"DCNotify.GameStarted": "这个房间目前正在游戏中。\\n\\n等待它结束或找到另一个房间。",
|
||
"DCNotify.Hacking": "您因使用作弊工具而被<color=#ff1919>封禁</color> \\n\\n请停止你的行为。",
|
||
"DCNotify.Inactivity": "房间因为不够活跃被关闭.",
|
||
"DCNotify.IncorrectVersion": "此房间不支持您的 Among Us 版本。",
|
||
"DCNotify.InvalidSettings": "已检测到游戏预设无效。\\n\\n在本地游戏确定无误后重置预设,然后重试。",
|
||
"DCNotify.Kicked": "你已经被 <color=#ffff00>踢出</color> 该房间.\\n\\n你可以尝试重新加入.",
|
||
"DCanGuessAdt": "可以猜测附加职业",
|
||
"DCanGuessCoven": "可以猜测<color=#7b3fbb>巫师阵营</color>",
|
||
"DCanGuessCrewmates": "可以猜测<color=#8cffff>船员阵营</color>",
|
||
"DCanGuessImpostors": "可以猜测<color=#ff1919>内鬼</color>",
|
||
"DCanGuessNeutrals": "可以猜测<color=#ffab1b>中立阵营</color>",
|
||
"DGRM.OnMeeting": "会议上",
|
||
"DGResetMode": "皮肤重置模式",
|
||
"DGResetTimer": "如果在一定时间后重置皮肤,倒计时为",
|
||
"DeactivationAfterMeeting": "会议后",
|
||
"DeadCrewCantSabotage": "<color=#8cffff>船员</color>死后不能破坏",
|
||
"DeadImpCantSabotage": "<color=#ff1919>内鬼</color>死后不能破坏",
|
||
"DeadNeutralCantSabotage": "<color=#ffab1b>中立</color>死后不能破坏",
|
||
"DeathReason.AFK": "挂机",
|
||
"DeathReason.Allergy": "过敏",
|
||
"DeathReason.Ashamed": "惭愧",
|
||
"DeathReason.Assumed": "计票",
|
||
"DeathReason.Asthma": "错误移动,犯规!",
|
||
"DeathReason.BadLuck": "倒霉",
|
||
"DeathReason.Bankrupt": "破产",
|
||
"DeathReason.Bite": "吸血",
|
||
"DeathReason.Bugged": "出bug了",
|
||
"DeathReason.Bombed": "炸死",
|
||
"DeathReason.Collapsed": "倒塌",
|
||
"DeathReason.Consumed": "透支",
|
||
"DeathReason.Curse": "诅咒",
|
||
"DeathReason.Cursed": "诅咒",
|
||
"DeathReason.Deafened": "耳聋",
|
||
"DeathReason.Destroyed": "摧毁",
|
||
"DeathReason.Demolished": "拆除",
|
||
"DeathReason.DidntVote": "未投票",
|
||
"DeathReason.Disconnected": "断连",
|
||
"DeathReason.Diseased": "患病",
|
||
"DeathReason.Dismembered": "肢解",
|
||
"DeathReason.Dragged": "拖动",
|
||
"DeathReason.Drowned": "淹死了",
|
||
"DeathReason.Eaten": "活吞",
|
||
"DeathReason.Echoed": "顶替",
|
||
"DeathReason.Execution": "执行",
|
||
"DeathReason.Fall": "跌落",
|
||
"DeathReason.FollowingSuicide": "殉情",
|
||
"DeathReason.Frightened": "恐吓",
|
||
"DeathReason.Gambled": "猜测",
|
||
"DeathReason.Hack": "骇入",
|
||
"DeathReason.Hex": "邪咒",
|
||
"DeathReason.Infected": "感染",
|
||
"DeathReason.Jinx": "厄运",
|
||
"DeathReason.Kamikazed": "目标",
|
||
"DeathReason.Kill": "被杀",
|
||
"DeathReason.Lava": "熔岩",
|
||
"DeathReason.Lightning": "球状闪电",
|
||
"DeathReason.LossOfBlood": "失血过多",
|
||
"DeathReason.LossOfHead": "绞杀",
|
||
"DeathReason.Mauled": "袭击",
|
||
"DeathReason.Meteor": "陨星坠落",
|
||
"DeathReason.Misfire": "走火",
|
||
"DeathReason.Misguess": "猜测错误",
|
||
"DeathReason.Negotiation": "谈判",
|
||
"DeathReason.OutOfOxygen": "缺氧",
|
||
"DeathReason.Overtired": "猝死",
|
||
"DeathReason.Patrolled": "被巡查",
|
||
"DeathReason.Poison": "剧毒",
|
||
"DeathReason.Quantization": "量子化",
|
||
"DeathReason.RNG": "随机",
|
||
"DeathReason.Retribution": "惩罚",
|
||
"DeathReason.Revenge": "复仇",
|
||
"DeathReason.Sacrifice": "牺牲",
|
||
"DeathReason.Scavenged": "已抹除",
|
||
"DeathReason.Shot": "射击",
|
||
"DeathReason.SkippedVote": "跳过投票",
|
||
"DeathReason.Sniped": "狙击",
|
||
"DeathReason.Spell": "咒杀",
|
||
"DeathReason.Stoned": "石化",
|
||
"DeathReason.Stung": "刺痛",
|
||
"DeathReason.Suicide": "自杀",
|
||
"DeathReason.Sunken": "沉没",
|
||
"DeathReason.Swooped": "休眠",
|
||
"DeathReason.Taxes": "逃税",
|
||
"DeathReason.Torched": "烧死",
|
||
"DeathReason.Tornado": "龙卷风",
|
||
"DeathReason.Trapped": "受困",
|
||
"DeathReason.Trialed": "审判",
|
||
"DeathReason.Vote": "放逐",
|
||
"DeathReason.WipedOut": "擦除",
|
||
"DeathReason.WrongAnswer": "答案错误!",
|
||
"DeathReason.YinYanged": "阴阳",
|
||
"DeathReason.etc": "其他",
|
||
"DebugMode": "测试模式",
|
||
"DecreasedKillCooldown": "减少击杀冷却时间",
|
||
"DefaultShapeshiftCooldown": "默认变形冷却时间",
|
||
"DeliverCooldown": "外送冷却时间",
|
||
"DevourCooldown": "吞噬冷却时间",
|
||
"DiedR1Warning": "<#ffff00>(上局首刀)</color>",
|
||
"DisableBard": "关闭<color=#ff1919>吟游诗人</color>",
|
||
"DisableCrackedGlass": "在会议屏幕上禁用破碎玻璃",
|
||
"DisableHiddenRoles": "禁用隐藏职业",
|
||
"DisableLobbyMusic": "禁用大厅音乐",
|
||
"DisableSaboteur": "关闭<color=#ff1919>破坏者</color>",
|
||
"DisableSunnyboy": "关闭<color=#ff9902>阳光开朗大男孩</color>",
|
||
"DisableTasks": "禁用某些任务",
|
||
"DisableUseCommand": "房主设置不允许使用该指令",
|
||
"DisableVanillaRoles": "禁用原版职业",
|
||
"DisabledByProgram": "公开房间的操作已被程序禁用",
|
||
"DisabledBySettings": "已在设置被中禁用",
|
||
"DoesntSpawnOnFungle": "当地图为<color=#ffa646>真菌世界</color>的时候不生成",
|
||
"DoYourTasksPlease": "请完成你的任务!",
|
||
"DualVotes": "重复投票",
|
||
"E2Block": "抹除",
|
||
"EAC.CheatDetected.EAC": "检测到外挂使用 (AUM)",
|
||
"EAC.CheatDetected.HighLevel": "警告:EAC正在抵御炸房外挂",
|
||
"EAC.CheatDetected.LowLevel": "警告:EAC检测到可能有外挂玩家",
|
||
"EAC.ClientTimeout": "{0}|{1} 在25秒内未能够发送完整数据,极有可能是外挂。",
|
||
"ECMO.OriginalTeam": "原始阵营",
|
||
"EGCanGuessAdt": "可以猜测附加职业",
|
||
"EGCanGuessImp": "可以猜测<color=#ff1919>内鬼</color>",
|
||
"EGCanGuessTaskDoneSnitch": "可以猜测完成任务的<color=#b8fb4f>告密者</color>",
|
||
"EGGuessSnitchTaskDone": "很抱歉,该房设置不允许猜测完成任务的告密者",
|
||
"AntiBlackOutHostRejectForceEnd": "你已黑屏,房主不会结束游戏,我们将很快断开您的连接.",
|
||
"AntiBlackOutLoggerSendInGame": "由于未知错误发生,将终止游戏以防止黑屏",
|
||
"AntiBlackOutNotifyInLobby": "由于未知错误发生,并且防止黑屏而强制结束了游戏,不好意思,这是基于TownOfHost的模组的通病",
|
||
"AntiBlackOutRequestHostToForceEnd": "您触发了黑屏Bug,正在请求房主终止游戏...",
|
||
"AntiBlackoutSkipTasks": "<#ffff00>⚠ 正在进行的反黑屏处理 ⚠</color>",
|
||
"ByBardGetFailed": "没有灵感,也是一种灵感",
|
||
"CheckMurderFail": "<#ff0000>谋杀没有发生,原因如下所示:\\n</color>",
|
||
"CheckReportFail": "<#ff0000>本次会议由于以下原因被取消:\\n</color>",
|
||
"ConfirmAuth.Error": "<#ff5555>X <#bb0000>网络错误\\n<size=80%><#ffffff>{0}</size>",
|
||
"ConfirmAuth.ErrorLobbyUnlisted": "<#ff5555>X <#bb0000>此大厅未在 EHR 服务器上列出。\\n<size=80%><#ffffff>请在系统设置中启用<#ffff44>{0}</color>,否则服务器将拒绝您的请求。</size>",
|
||
"ConfirmAuth.ErrorNotVanilla": "<#ff5555>X <#bb0000>您必须在原版服务器上在线游戏(欧洲、北美、亚洲)",
|
||
"ERR-000-000-0": "没有错误",
|
||
"ERR-000-804-1": "EHR 不支持原版HnS,mod因此失效.",
|
||
"ERR-000-900-0": "测试错误Lv.0",
|
||
"ERR-000-910-1": "测试错误Lv.1",
|
||
"ERR-000-920-2": "测试错误Lv.2",
|
||
"ERR-000-930-3": "测试错误Lv.3",
|
||
"ERR-001-000-3": "在主目录出现重复密钥",
|
||
"ERR-002-000-1": "此游戏模式与当前地图不兼容。",
|
||
"ERR-002-000-3": "您的《Among Us》版本已经过时。",
|
||
"Error.InvalidColor": "错误:只有默认颜色可用 - 这意味着有人在大厅里有小绿人,这会导致断开连接,所以最好踢他们。",
|
||
"Error.InvalidColorPreventStart": "其他玩家不允许使用其他颜色 (例如fortegreen(小绿人)),否则会导致严重错误",
|
||
"Error.InvalidRoleAssignment": "错误:职业分配过程中为玩家找到无效的职业({0})",
|
||
"Error.MeetingException": "发生错误了:{0}\\r\\n尝试用SHIFT+M+ENTER强制结束会议.",
|
||
"ErrorEndText": "未知错误",
|
||
"ErrorEndTextDescription": "为了避免崩溃,游戏被强制结束了.",
|
||
"ErrorLevel1": "可能会出现问题.",
|
||
"ErrorLevel2": "这可能会给游戏带来严重的问题。",
|
||
"ErrorLevel3": "该模组不支持《Among us》当前版本\\n请更新《Among us》版本!",
|
||
"ErrorTeleport": "传送失败",
|
||
"FailChance": "显示错误结果的概率",
|
||
"FailToTrack": "追踪失败",
|
||
"ForceEnd": "无效游戏",
|
||
"ForceEndText": "房主终止了游戏",
|
||
"InvalidArgs": "无效参数",
|
||
"InvalidArguments": "缺少参数",
|
||
"InvalidUndeadTarget": "目标无法被招募",
|
||
"NotAssigned": "-",
|
||
"NotAssignedInfo": "报告房主,产生了错误!",
|
||
"RpcAntiBlackOutEndGame": "因为<b>{0}</b>出现未知错误,游戏为了防止黑屏将强制结束",
|
||
"RpcAntiBlackOutIgnored": "因为<b>{0}</b>出现未知错误,RPC将被拒收",
|
||
"RpcAntiBlackOutNotifyInLobby": "由于玩家<b>{0}</b>发生未知错误,已终止游戏防止卡房。若您不希望在其他玩家发生错误时终止游戏,请在设置关闭[{1}]",
|
||
"UnsupportedMap": "EHR目前尚未支持这张地图,我们无法保障你的游戏体验",
|
||
"UnsupportedVersion": "不支持的 Among Us 版本.\\n请更新Among Us.",
|
||
"downloadFailed": "下载文件失败!\\n请重启游戏或者更换网络后重试...",
|
||
"updateFailed": "更新失败QAQ.",
|
||
"EVote": "投票",
|
||
"EightBallDisabled": "<#ff0000>X</color> 此大厅内禁用/8ball 指令。",
|
||
"EnableDarkTheme": "启用聊天界面深色主题",
|
||
"EnableDebugMode": "开启调试模式",
|
||
"EnableExtraAbility": "启用额外技能",
|
||
"EnableSpurtCharge": "显示费用",
|
||
"EnabledGMWarning": "您已经启用了管理员。这将使您在每次游戏开始时成为幽灵。 由于未知问题,游戏可能会立即以“每个人死亡”原因结束,如果发生这种情况,请禁用管理员。",
|
||
"EnterVentWinCountDown": "在<b>{0}</b>秒内跳管道取得胜利!",
|
||
"EnteredBlockedVent": "<color=#ffff00>这个通风口被阻碍者堵塞了,因此无法使用</color>",
|
||
"EraseLimit": "抹除次数上限",
|
||
"EvenKillCooldown": "双数击杀冷却时间",
|
||
"ExiledExeTarget": "{0}是{1}.\\n但是他们也是<color=#611c3a>处刑人</color>的目标!\\nGG!",
|
||
"ExiledExeTargetAddBelow": "\\n他们也是<color=#611c3a>处刑人</color>的目标!",
|
||
"ExiledInnocentTargetAddBelow": "\\n你们逐出了一个清白无辜的人...他被<color=#8f815e>冤罪师</color>所栽赃....",
|
||
"ExiledInnocentTargetInOneLine": "{0}是{1}\\n你们逐出了一个清白无辜的人...他被<color=#8f815e>冤罪师</color>而栽赃...\\nGG!",
|
||
"ExiledJester": "你们都是笨蛋!\\n{0}是{1},看谁才能笑到最后!\\nGG!",
|
||
"ExtraVotesPT": "<#00a5ff>(<#00ffff>+<#00ffa5>{0}</color>票数</color>)</color>",
|
||
"FakeTask": "假任务:",
|
||
"FixBlackScreenWaitForDead": "所有人都活着,黑屏修复需要一个幽灵,所以它会等待有人死亡。",
|
||
"FreezeCooldown": "冰冻冷却时间",
|
||
"FreezeDuration": "冰冻持续时间",
|
||
"GCanGuessAdt": "可以猜测附加职业",
|
||
"GCanGuessCrew": "<color=#8cffff>船员</color>可以猜测其他<color=#8cffff>船员</color>身份",
|
||
"GCanGuessImp": "<color=#ff1919>内鬼</color>可以猜测其他<color=#ff1919>内鬼</color>的身份",
|
||
"GCanGuessTaskDoneSnitch": "可以猜测完成任务的<color=#b8fb4f>告密者</color>",
|
||
"GGCanGuessAdt": "可以猜测附加职业",
|
||
"GGCanGuessCrew": "可以猜测<color=#8cffff>船员</color>",
|
||
"GGGuessMax": "您已达到每次会议猜测次数上限\n不能再猜测啦!",
|
||
"GSInfo.ConvertedCount": "<#ffab1b>转换玩家</color> <size=70%>(不包括<#ff1919>叛徒</color>)</size>: {0}",
|
||
"GSInfo.CovenCount": "<#7b3fbb>巫师阵营:</color> {0}",
|
||
"GSInfo.CrewCount": "<#8cffff>船员:</color> {0}",
|
||
"GSInfo.ImpCount": "<#ff1919>内鬼:</color> {0}",
|
||
"GSInfo.LoversState": "<#ff9ace>恋人们</color> 的存活数量: {0}",
|
||
"GSInfo.MadmateCount": "<#ff1919>叛徒:</color> {0}",
|
||
"GSInfo.NKCount": "<#ff1919>带刀</color><#ffab1b>中立</color>: {0}",
|
||
"GSInfo.NNKCount": "<#ffff00>没有带刀</color> <#ffab1b>中立</color>: {0}",
|
||
"GSInfo.RomanticState": "{0}",
|
||
"GSInfo.Tasks": "<#00ffa5>完成的任务:</color> {0}/{1}",
|
||
"GanInvestigatorCanBeMadmate": "<color=#BA55D3>预言家</color>可被转换阵营",
|
||
"GanJudgeCanBeMadmate": "<color=#f8d85a>检察官</color>可以被招募",
|
||
"GanMarshallCanBeMadmate": "<color=#5573AA>展现者</color>可以被招募",
|
||
"GanMayorCanBeMadmate": "<color=#204d42>市长</color>可以被招募",
|
||
"GanNGuesserCanBeMadmate": "<color=#eede26>正义赌怪</color>可以被招募",
|
||
"GanPresidentCanBeMadmate": "<color=#30916f>总统</color>可以被招募",
|
||
"GanSheriffCanBeMadmate": "<color=#f8cd46>警长</color>可以被招募",
|
||
"GhostIgnoreTasks": "鬼魂没有任务",
|
||
"GotGhostRoleNotify": "<#ffff00>你被分配了一个幽灵职业!</color>",
|
||
"GuessAbility": "赌怪可以猜测 <color=#ff9ace>恋人</color>",
|
||
"GuessAdtRole": "很抱歉,该房设置不允许猜测附加职业",
|
||
"GuessAnkylosaurus": "您无法猜测甲龙。",
|
||
"GuessBackstabber": "你不能赌一个已经展现了的背刺者",
|
||
"GuessBerserker": "这不起作用……",
|
||
"GuessCrewRole": "不幸的是,房主的设置不允许船员猜测船员的身份",
|
||
"GuessDead": "很抱歉,死亡后不能进行猜测",
|
||
"GuessDisabled": "抱歉,你不能猜测。",
|
||
"GuessDisabledAddonOverride": "抱歉,由于房主设置,无法猜测此附加职业.",
|
||
"GuessDoctor": "对不起,你不能赌一个已经暴露的法医,因为这不公平",
|
||
"GuessDoubleShot": "你猜错了一个身份,但你有双重猜测,所以你还有最后一次机会!",
|
||
"GuessDuringDiscussion": "根据房主设置,你不能在讨论时间猜测。",
|
||
"GuessErased": "您不能赌一个被抹除了职业的玩家",
|
||
"GuessGM": "赌管理员是不可能的,因为它已经死了... 否则你是想吃/ban的攻击了吗?",
|
||
"GuessHelp": "指令格式:/bt [玩家编号] [职业名]\\n示例:「/bt 3 告密者」\\n你可以在玩家的名字前看到该玩家的编号\\n或者使用/id查看玩家编号列表",
|
||
"GuessImpRole": "不幸的是,房主的设置不允许内鬼猜测内鬼身份",
|
||
"GuessKill": "很遗憾,<b>{0}</b>\\n在赌局中失利了",
|
||
"GuessKnighted": "对不起,君主不能赌骑士",
|
||
"GuessLovers": "对不起,房主设置不允许猜测 <color=#ff9ace>恋人</color>.",
|
||
"GuessMarkseekerTarget": "你不能猜测被曝光者曝光的目标",
|
||
"GuessMarshallTask": "你猜不死已经完成了任务的展现者",
|
||
"GuessMayor": "对不起,你不能赌一个已经暴露的市长,因为这不公平",
|
||
"GuessMonarch": "骑士不能赌君主",
|
||
"GuessNotAllowed": "您的身份无权进行猜测",
|
||
"GuessNotifiedBait": "诱饵不可能被赌因为它已经被公示了,可不会这么简单就让你赌死一个人的呢...",
|
||
"GuessNull": "请选择一个在场的存活职业进行猜测",
|
||
"GuessObviousAddon": "抱歉.明显的附加职业和职业无法被猜测",
|
||
"GuessOnbound": "该玩家的附加为不可被赌。在她身上压下筹码并不合算。",
|
||
"GuessPestilence": "你试图猜测瘟疫!\\n\\n对不起,瘟疫反杀了你。",
|
||
"GuessPhantom": "你无法猜测幻影,这会让他胜利!",
|
||
"GuessPresident": "你无法猜测一个已经揭晓的<#30916f>总统</color>。",
|
||
"GuessSameCTAPlayer": "你想要猜测与你一个阵营的玩家,不愧是高玩!",
|
||
"GuessShielded": "抱歉,你赌不死被医生保护了的玩家",
|
||
"GuessSuperStar": "大明星张弛有度,洁身自好,出淤泥而不染,怎会有赌博这一顽劣事迹?",
|
||
"GuessTank": "根据房主设置,坦克不可被赌。",
|
||
"GuessTaskDone": "抱歉,你赌不死已经完成了任务的玩家",
|
||
"GuessTeamMate": "抱歉,您不能猜测您的队友。",
|
||
"GuessVanillaCrewmate": "游戏设置不允许猜测某人是白板",
|
||
"GuessWorkaholic": "对不起,你猜测不到一个已经暴露的工作狂,因为这不公平",
|
||
"HideDualVotes": "隐藏重复投票",
|
||
"HnSUnloadWarning": "<#ffff00><b>警告:</b></color>\\nEHR 不支持原版的躲猫猫模式,如果您启用它,将关闭。\\n您可以使用EHR的自定义躲猫猫游戏模式,只能使用模组专属的职业。",
|
||
"ImpCanBeEgoist": "<color=#ff1919>内鬼</color>可以成为利己主义者",
|
||
"ImpCanBeInLove": "<color=#ff1919>内鬼阵营</color>可以成为<color=#ff9ace>恋人</color>",
|
||
"ImpCanBeLoyal": "<color=#ff1919>内鬼</color>可以成为<color=#B71556>忠诚</color>",
|
||
"ImpCanBeRole": "<color=#ff1919>内鬼阵营</color>可以成为{role}",
|
||
"ImpCanFindMarshall": "展现者向<#ff1919>内鬼</color>展示 ",
|
||
"ImpCanKillMadmate": "<color=#ff1919>内鬼</color>可以击杀<color=#ff1919>叛徒</color>",
|
||
"IncompatibleMod": "模组不兼容",
|
||
"IncompatibleNeutralMode": "如果中立不兼容,则变为",
|
||
"IncreasedSpeedDuration": "增加玩家速度的持续时间",
|
||
"IncreasedVisionDuration": "增加视野持续时间",
|
||
"KCD": "<color=#ff1919>击杀冷却时间:</color> <color=#ffffff><b>{0}</b>秒</color>",
|
||
"KickCommandDisabled": "踢出命令当前被禁用",
|
||
"KillBaitNotify": "<color=#ffff00>目标为诱饵,你将在<color=#ffab1b>{0}</color>秒后报告</color>",
|
||
"KillCooldownAfterCleaning": "清洁时的击杀冷却时间",
|
||
"KillCooldownAfterStoneGazing": "石化之后的击杀CD",
|
||
"KillCooldownNormally": "在不破坏的情况下击杀冷却时间",
|
||
"KillCount": " 击杀数: {0}",
|
||
"LaughToWhoGuessSelf": "猜猜看?谁在试图赌自己?哈哈哈!",
|
||
"LaughToWhoMurderSelf": "哈哈哈,谁会想到有人愚蠢到可以自杀?\\n\\n我猜它恰好是...你!",
|
||
"LaughToWhoTrialSelf": "神啊,这是一场模仿赌怪的行为艺术吗?",
|
||
"LegacyLovers": "旧版<color=#ff9ace>恋人</color>",
|
||
"LimitPerGame": "每场游戏的限制",
|
||
"LimitPerRounds": "每个回合的限制",
|
||
"Loading": "<b><color=#ffff00>正在加载...</color></b>\\n<size=2>这可能需要大概1分钟.</size>",
|
||
"LoadingBarText.1": "正在设置您的游戏...",
|
||
"LoadingBarText.2": "{0}/{1} 客户端就绪 ({2})",
|
||
"LoadingBarText.3": "打开大门……",
|
||
"LoadingBarText.4": "出发了……",
|
||
"LoadingBarText.5": "即将着陆……",
|
||
"LoadingHint.0": "您知道吗?\n您可以自定义团队分配!\n详细见我们网站上的说明(主菜单上面的链接)!",
|
||
"LoadingHint.1": "您知道吗?\n您可以在大厅中使用 /combo 指令强制禁止某些职业和附加职业组合!\n在这场比赛后试一试吧!",
|
||
"LoadingHint.2": "您知道吗?\n您可以使用自定义命名职业,附加职业,设置等名称!",
|
||
"LoadingHint.3": "您知道吗?\n您可以使用我们的 beta 版本/test 版本!\n加入我们的 Discord 服务器以下载它们(主菜单上的链接) !",
|
||
"LoadingHint.4": "发现bug了?\n向我们的 Discord 服务器报告(主菜单上的链接)!\n我们会尽快修复它!",
|
||
"LoadingHint.5": "您有想法吗?\n将您的建议发布到我们的 Discord 服务器(主菜单上的链接)!\n我们会在将来的更新中考虑它!",
|
||
"LoadingHint.6": "你知道吗?\n你可以激活黑名单来永久禁止玩家使用代码加入!",
|
||
"LoadingHint.7": "您知道吗?\n您可以直接在游戏中使用/addmod 和 /deletemod 命令添加或取消协管!",
|
||
"LoadingHint.8": "您知道吗?\n外挂通常没有好友代码,所以您可以轻松地在设置中启用防护!",
|
||
"LoadingHint.9": "您知道吗?\n您可以快速更改游戏设置,而无需使用 /changesette (/cs)打开菜单!\n示例:/cs map pols",
|
||
"LoadingHint.10": "您知道吗?\n您可以自定义大厅标签!",
|
||
"LoadingHint.11": "你知道吗?\n房主可以使用 /setrole 和 /setaddon 来设置下一场游戏的职业和附加职业!",
|
||
"LoadingHint.12": "对自己的死感到困惑吗?不知道是谁杀了你?\n死后使用 /death 或 /d 查询原因!",
|
||
"LoadingHint.13": "你知道吗?\n你可以使用 /poll 向你的玩家提问并让他们投票!",
|
||
"LoadingHint.14": "厌倦了等待或英年早逝?\n使用 /gno 玩一个简单的猜数字小游戏来消磨时间!",
|
||
"LoadingHint.15": "会议后黑屏?\n尝试按 CTRL + SHIFT + X 来修复它!",
|
||
"LoadingHint.16": "不知道你的职业或者附加职业是做什么的?\n按F1键!",
|
||
"LoadingHint.17": "你知道吗?\n只需输入 /os {percentage} {role} 即可快速启用/禁用职业!\n(这将把该职业的生成概率设置为指定百分比)",
|
||
"LoadingHint.18": "编辑翻译文件,但不想重启游戏?\n按F5 + T!",
|
||
"LoadingHint.19": "聊天图标没有出现?\n按SHIFT + C + ENTER尝试修复!",
|
||
"LoadingHint.20": "你知道吗?\n你可以立即开始游戏,无需等待倒计时!\n按下SHIFT键!",
|
||
"LoadingHint.21": "你知道吗?\n您可以使用取消按钮或按C键来取消或开始倒计时!",
|
||
"LoadingHint.22": "您知道吗?\n您可以按CTRL + SHIFT + DELETE重置所有设置为默认!",
|
||
"LoadingHint.23": "你知道吗?\n你可以通过按下 SHIFT + E + ENTER来自杀!",
|
||
"LoadingHint.24": "您知道吗?\n即使是最有经验的 EHR 玩家也有可能不知道这些提示的有关 mod 的所有这些内容!",
|
||
"LoadingHint.25": "当每个人都投票了的时候会议没有结束?\n按F6结束会议,同时也会计算选票!",
|
||
"LoadingHint.26": "您是否有一个朋友认为他们了解一切,而您想证明他们错了?\n打开化学家职业并查看他们的反应!",
|
||
"LoadingHint.27": "开发者们最喜欢的角色:\n达尔文主义,企鹅,顶替者,穿梭者,泡沫,恶棍,逢生者..\n和所有船员职业!awa",
|
||
"LoadingHint.28": "你知道吗?\nEHR有16种不同的游戏模式!可以挑战一下!\n使用设置菜单左上角巨大标题下的按钮切换游戏模式!",
|
||
"LoadingHint.29": "你知道吗?\nEHR为专业游戏玩家提供了一种独特的游戏模式,叫做“走走停停”!\n这场比赛后试试吧!",
|
||
"LoadingHint.30": "一遍又一遍地杀死船员?在过去的半个小时里没能尽情释放杀人的欲火?\n在我们的 自由对战 游戏模式中释放你的嗜血欲望!",
|
||
"LoadingHint.31": "您知道吗?\nEHR有一个专属的躲猫猫模式,有12个躲猫猫模式专属的职业!",
|
||
"LoadingHint.32": "你是炸弹标签和烫手山芋的高手吗?\n把它展示给你的朋友,在我们的烫手山芋游戏模式中展示你!",
|
||
"LoadingHint.33": "你是大厅里最快的做任务的人或杀手吗?\n那么我们为你制作了一个特殊的游戏模式!\n在这场比赛后尝试速通模式!",
|
||
"LoadingHint.34": "你喜欢玩家这个职业及其机制吗?\n如果我们告诉你,有一种游戏模式,每个人都是玩家,叫做角逐竞技,那会怎么样?\n这场比赛后试一试吧!",
|
||
"LoadingHint.35": "您知道吗?\nCTRL + F1 可以随时导出游戏日志!",
|
||
"LoadingHint.36": "您知道吗?\n您可以使用宠物来触发能力!\n只需在游戏修改器中打开设置即可!",
|
||
"LoadingHint.37": "您知道吗?\n你可以让每个人都能跳管!\n只需修改设置即可!",
|
||
"LoadingHint.38": "您知道吗?\n您可以在游戏修改器中禁用特定任务!",
|
||
"LoadingHint.39": "你知道吗?\n你可以将“自然灾害”游戏模式融入任何其他游戏模式!\n在“抢椅子”中遭遇自然灾害?“死亡竞赛”中被天坑挡住去路?“山丘之王”中区域坍塌?只需一个设置即可实现!",
|
||
"LoadingHint.40": "你知道吗?\n我打赌你不知道!awa",
|
||
"LoadingHint.41": "您知道吗?\n至少是两个字,而不是一个字。",
|
||
"LoadingHint.42": "您知道吗?\n我真不知道。",
|
||
"LoadingHint.43": "知之为知之,不知为不知,是知也",
|
||
"LoadingHint.44": "您知道吗?\n开发组最喜欢的数字是44",
|
||
"LoadingHint.45": "你知道吗?您可以在迭代器中使用 yield 语句来提供下一个值或在循环中发出迭代结束的信号,自从 async 在 BepInEx 中不起作用的时候...吗?\n是的!我也不是",
|
||
"LoadingWithPercentage": "<b><color=#ffff00>{0}%</color></b>\\n<size=2>{1}</size>\\n<size=1>{2}</size>",
|
||
"LobbyCloseTimer": "大厅关闭时间剩余:{0}",
|
||
"LobbyTimer": "距离大厅被强制关闭还剩{0}分{1}秒",
|
||
"MadSnitchTasks": "叛徒<color=#b8fb4f>告密者</color> 任务",
|
||
"MadTimeManagerLimitMeetingTime": "<color=#ff1919>背叛</color>的<color=#6495ed>时间操控者</color>能造成的最短投票时间",
|
||
"MadmateCanFindMarshall": "展现者向<#ff1919>叛徒</color>展示",
|
||
"MadmateCanFixSabotage": "<color=#ff1919>叛徒</color>可以修复破坏",
|
||
"MadmateCanKillImp": "<color=#ff1919>叛徒</color>可以击杀<color=#ff1919>内鬼</color>",
|
||
"MadmateCountMode": "<color=#ff1919>叛徒</color>在人数上视作",
|
||
"MadmateCountMode.Crew": "<color=#8cffff>船员</color>",
|
||
"MadmateCountMode.Imp": "<color=#ff1919>内鬼</color>",
|
||
"MadmateCountMode.None": "无",
|
||
"MadmateSpawnMode": "<color=#ff1919>叛徒</color>生成模式",
|
||
"MadmateSpawnMode.Assign": "随机分配",
|
||
"MadmateSpawnMode.FirstKill": "首刀叛变",
|
||
"MadmateSpawnMode.SelfVote": "自票",
|
||
"MainMenu.CreditsButton": "制作人员",
|
||
"MainMenu.ExitGameButton": "退出",
|
||
"MainMenu.InventoryButton": "仓库",
|
||
"LobbyViewSettings_ShowOnlyEnabledRolesButtonText": "仅显示已启用的职业",
|
||
"LobbyViewSettings_ShowAlldRolesButtonText": "显示所有职业",
|
||
"MainMenu.SettingsButton": "设置",
|
||
"ManipulateNotify": "\\n<color=#ff1919>你被策划者选中了!</color>\\n<color=#ffff00>你必须在<color=#ffa500>{0}s</color>内击杀一个人,否则你就会死!</color>",
|
||
"MaxAttemptsBlocked": "最大可分辨测验尝试被阻止",
|
||
"MaxCleanserUses": "最大清洗次数",
|
||
"MaxImpRolePicks": "可选列表的最多内鬼职业数量",
|
||
"MaxInVentTime": "停留在管道的时间最长",
|
||
"MaxInspectorCheckLimit": "每场游戏的最大检查次数",
|
||
"MaxMadmateRoles": "<#00ffa5>最大</color> 数量 <#ff19>叛徒</color> 的职业",
|
||
"Maximum": "最大",
|
||
"Message.AddedPlayerToBanList": "<b>{0}</b>被添加至黑名单",
|
||
"Message.AllowLevelRange": "游戏等级的取值范围:0<=x<=100,不要超出",
|
||
"Message.AllowNameLength": "最大名称长度:15 个字符",
|
||
"Message.BanedByBanList": "<b>{0}</b>因在封禁名单内被踢出",
|
||
"Message.BanedByEACList": "<b>{0}</b>因在EAC封禁名单内被踢出",
|
||
"Message.BannedByEAC": "<b>{0}</b>被EAC反作弊封禁, 理由: {1}",
|
||
"Message.CanNotFindRoleThePlayerEnter": "你输错了职业名称T^T\\n尝试输入 /r 查看职业列表",
|
||
"Message.CanNotUseByHost": "这个命令房主不能使用",
|
||
"Message.CanNotUseInLobby": "这个命令不能在大厅使用",
|
||
"Message.CommandUnavailable": "抱歉,此命令现在不能使用。",
|
||
"Message.CommandUnavailableShort": "暂不可用",
|
||
"Message.DumpfileSaved": "日志文件已成功保存到桌面上了,文件名为:{0}",
|
||
"Message.Executed": "<b>{0}</b>被执行",
|
||
"Message.HideGameSettings": "游戏设置被房主隐藏",
|
||
"Message.HostLeftGameInGame": "★警告★房主已退出游戏,接下来游戏将无法正常运行,请各位退出游戏,或等待新房主重开游戏。",
|
||
"Message.HostLeftGameInLobby": "★警告★ 房主已退出游戏,接下来游戏将无法正常运行,若新房主已安装EHR,需要至少重开一次房间游戏才能正常运行.",
|
||
"Message.InvalidFriendCode": "<b>{0}</b> 被封禁因为他的好友代码无效",
|
||
"Message.KickStartAfterWarn": "<b>{0}</b>受到了来自{1}的警告,他将被踢出.\\n房主不想看到有关于开始的信息",
|
||
"Message.KickWhoSayBanWordAfterWarn": "<b>{0}</b>收到了来自{1}的警告\\n请不要说垃圾话",
|
||
"Message.KickWhoSayStart": "<b>{0}</b>被系统踢出\\n请不要催开始,可能会被判定为违规信息.",
|
||
"Message.KickedByDenyName": "<b>{0}</b> was kicked because its name matched <b>{1}</b>",
|
||
"Message.KickedByEAC": "<b>{0}</b>被EAC反作弊踢出, 理由:{1}",
|
||
"Message.KickedByNoFriendCode": "<b>{0}</b>因该房禁止未登录玩家被踢出",
|
||
"Message.LobbyCodeSendError": "<size=90%><#ff0000>X</color><#ff5555>向 EHR 网站发送大厅代码失败。</color></size>\\n<size=70%>{0}</size>",
|
||
"Message.LobbyCodeSent": "<size=90%><#00ffa5>✓</color><#00a5ff>房间代码已发送到EHR网站。这将帮助其他人找到EHR模组房间。</color></size>\\n<size=70%>您可以在设置(系统设置标签页)中禁用此功能</size>",
|
||
"Message.LobbyShareFailed": "车队姬似乎不在线捏(T_T)",
|
||
"Message.LobbyShared": "房间已成功共享!",
|
||
"Message.MadmateSelfVoteModeNotify": "请注意:当前叛徒生成模式为<b>{0}</b>\\n投票给自己代表您希望成为叛徒。若您符合成为叛徒的条件且还有剩余名额,将立刻成为叛徒。",
|
||
"Message.MessageWaitHelp": "指定一个数设定秒数",
|
||
"Message.NoDescription": "没有说明",
|
||
"Message.NoPermissionSetRoleOthers": "您没有为他人设置角色的权限。请为模组做出贡献或上传 EHR 内容到 YouTube 以获得此权限。 如果您符合条件,请联系开发人员。",
|
||
"Message.NoticeByEAC": "<b>{0}</b>侦测到:{1}",
|
||
"Message.NowOverrideText": "请房主在游戏根目录的\\Language\\SChinese.dat 文件中修改这段文本\\n如果您不需要此功能或希望显示普通的/n消息\\n请在设置里关掉“显示自定义的/n消息”",
|
||
"Message.OnlyCanUseInLobby": "这个命令只限于大厅使用",
|
||
"Message.OnlyVIPCanUse": "根据房主设置,只有VIP玩家可以使用此命令",
|
||
"Message.PlayerQuitForever": "<b>{0}</b>选择自愿离开\\n很抱歉给大家带来了糟糕的游戏体验\\n我真的很努力地在进步了(T_T)",
|
||
"Message.SetColor": "你的颜色被设置为:{0}",
|
||
"Message.SetLevel": "你的等级被设置为:{0}",
|
||
"Message.SetToSeconds": "设置为 <b>{0}</b> 秒。",
|
||
"Message.SyncButtonLeft": "剩余紧急会议次数: {0}次,请少拍桌,多思考",
|
||
"Message.TempBannedByEAC": "<b>{0}</b>被EAC反作弊封禁, 理由: {1}",
|
||
"Message.TemplateList": "可用模板:\\n{0}\\n\\n<size=80%>使用 <b>/template [tag]</b> 发送模板</size>",
|
||
"Message.NoTemplatesFound": "未找到模板",
|
||
"Message.TemplateConditionsNotMet": "在当前情况下,此模板不可用",
|
||
"Message.TemplateNotFoundClient": "未找到与“<b>{0}</b>”相关的消息",
|
||
"Message.TemplateNotFoundHost": "未找到与“<b>{0}</b>”对应的消息",
|
||
"Message.TemplateRankRequired": "您需要达到 {0} 级才能使用此模板",
|
||
"Message.TemplateRoleRequired": "这个模板需要<b>{0}</b>职业",
|
||
"Message.TryFixName": "已尝试修复名字遮挡",
|
||
"Message.WarnWhoSayBanWord": "<b>{0}</b>,不要再说这些垃圾话啦!",
|
||
"Message.WarnWhoSayBanWordTimes": "<b>{0}</b>被警告:{1}次\\n如果继续这样做,我只能驱逐你了,送客!",
|
||
"Message.WarnWhoSayStart": "<b>{0}</b>被警告:{1}次\\n请不要催开始,可能会被判定为违规信息.",
|
||
"Message.YTPlanCanNotFindRoleThePlayerEnter": "无法找到您搜索的职业,检查是否正确输入\\n使用 /r 查询职业列表^_^",
|
||
"Message.YTPlanNotice": "提示:该房间启用了[创作者素材保护计划],房主可以指定自己的职业.\\n该功能仅用于创作者快速获取需要的视频素材,如遇滥用情况,请退出游戏并举报.\\n当前创作者认证:",
|
||
"Message.YTPlanSelectFailed": "无法将您分配为<b>{0}</b>.\\n可能是因为您没有启用该职业或该职业不支持被指定",
|
||
"Message.YTPlanSelected": "您下一局将被分配为<b>{0}</b>",
|
||
"MessageTooLong": "发送聊天信息失败。RPC数量将超过系统设置中设定的数量。",
|
||
"MinMadmateRoles": "<#00ffa5>最小</color> 数量 <#ff19>叛徒</color> 的职业",
|
||
"MinMaxModdedImpCountsSettingsChangedAuto": "<#ffff00><b>模组最小/最大内鬼数量自动设置为 </color><#ffffff>{0}</color></b>\\n<size=80%>因为你只修改了原版设置,被模组设置覆盖了</size>",
|
||
"MinPlayersForAirship": "<color=#ed0007>高空飞艇</color>最小玩家数量",
|
||
"MinPlayersForFungle": "<color=#ffa646>真菌世界</color>最小玩家数量",
|
||
"MinTasksToActivateAbility": "让能力生效的最小所需任务数",
|
||
"ModBrokenMessage": "模组文件损坏了!\\n请重新安装本模组.",
|
||
"ModdedClient": "模组客户端",
|
||
"ModeratorMuted": "协管{0}被{1}禁言了<#00ffa5>{2}</color>秒",
|
||
"ModeratorTag": "<#8000ff>协管</color>",
|
||
"Modifier": "\n附加职业: ",
|
||
"Modifiers": "\n附加职业: ",
|
||
"MurderHelp": "指令的格式:/tl [玩家编号]\\n玩家编号在玩家名称的前面.\\n或者使用/id 指令查询所有玩家的对应编号.",
|
||
"MurderKill": "很遗憾,【{0}】\n被法治社会抛弃了~",
|
||
"MurderLimitPerGame": "每场最大击杀数",
|
||
"MurderLimitPerMeeting": "每次会议的最大会议击杀数量",
|
||
"MurderMaxGame": "您已经达到了这场游戏的最大击杀数量,所以被反作弊阻止了。",
|
||
"MurderNull": "请选择一名存活的玩家来谋杀.",
|
||
"MuteMessage": "<#ff0000>你被禁言了,不能发消息,这将会持续<#ffff00>{0}</color>秒</color>",
|
||
"NGuesserCanBeMadmate": "<color=#eede26>正义赌怪</color>可以成为<color=#ff1919>叛徒</color>",
|
||
"NKCanFindMarshall": "展现者向<#ffab1b>带刀中立</color>展示",
|
||
"NKWinsBySabotageIfNoImpAlive": "<#ff1919>带刀<#ff1919>中立可以破坏获胜如果<#ff1919>内鬼</color>全部死亡",
|
||
"NNKCanFindMarshall": "展现者向<#ffff00>不带刀中立</color>展示",
|
||
"NameDisplayAddonsOnlyInMeetings": "仅在会议中在角色名称旁边显示附加职业(如果上述设置关闭)",
|
||
"NegativeEffectDuration": "低视野/慢速度的持续时间",
|
||
"NeutralCanBeInLove": "<color=#7f8c8d>中立阵营</color>可以成为<color=#ff9ace>恋人</color>",
|
||
"NeutralCanBeRole": "<color=#ffab1b>中立阵营</color>可以成为{role}",
|
||
"NoLimitAddonsNumMax": "每位玩家的最大附加职业上限",
|
||
"AddonAssigningRolesIgnoreMaxAddonsLimit": "附加职业分配忽略最大附加职业限制",
|
||
"NoMoreEmergencyMeetingsLeft": "你已经没有更多的紧急会议次数",
|
||
"NoPetActionMsgCrewTaskDone": "你冲破了束缚",
|
||
"NoPetActionMsgCrewWithTasksLeft": "你意识到你太过于懈怠,需要做点任务了",
|
||
"NoWhisperAsRole": "<#ff0000>X</color> 你不能使用“whisper”命令作为这个职业。",
|
||
"NoWhisperDuringCourt": "<#ff0000>X</color> 此大厅内禁用/whisper 指令。",
|
||
"NotifyGameEnding": "<#ff0000>游戏结束通知</color>\\n<#ffff00>到此为止了.如果您看到本局没有结束,请退出房间后重新加入.这是一个原版的bug.很抱歉这构思游戏给您带来不便.</color>",
|
||
"NotifyGodAlive": "在会议上告诉玩家神还活着",
|
||
"NukeCooldown": "核武器冷却",
|
||
"NumGuessersOn.Coven.Max": "巫师赌怪的最大数量",
|
||
"NumGuessersOn.Coven.Min": "巫师赌怪的最小数量",
|
||
"NumGuessersOn.Crewmate.Max": "船员赌怪的最大数量",
|
||
"NumGuessersOn.Crewmate.Min": "船员赌怪的最小数量",
|
||
"NumGuessersOn.Impostor.Max": "内鬼赌怪的最大数量",
|
||
"NumGuessersOn.Impostor.Min": "内鬼赌怪的最小数量",
|
||
"NumGuessersOn.Neutral.Max": "中立赌怪的最大数量",
|
||
"NumGuessersOn.Neutral.Min": "中立赌怪的最小数量",
|
||
"NumOfTasks": "要完成的任务数",
|
||
"NumberOfLovers": "<color=#ff9ace>恋人对数</color>(2人一对)",
|
||
"OddKillCooldown": "单数击杀冷却时间",
|
||
"OnlyShowPart": "仅显示部分",
|
||
"PetsForceEnabled": "速通游戏模式需要启用宠物,因此它们被强制开启。您可以在(游戏修改器)这个选项卡下为之后的游戏禁用它。",
|
||
"PoisonCooldown": "投毒冷却",
|
||
"PressF1ShowMainRoleDes": "F1: 在游戏杆上显示完整的职业/附加职业信息\\n<size=60%>使用右棒(R3/RSB)</size>",
|
||
"PromotedSKCanRecruit": "新的<color=#00b4eb>豺狼</color>可以招募<color=#00b4eb>跟班</color>",
|
||
"DownloadingPreset": "正在下载预设……",
|
||
"PresetApplied": "预设应用成功!",
|
||
"Promt.ApplyPreset": "<#ffff00>⚠警告⚠</color>\\n应用此预设<b><u>会</u>覆盖</b>您当前的预设!如有需要,请备份或切换到未使用的预设槽位。此预设将被永久删除!\\n是否继续?",
|
||
"Promt.EnableAllRoles": "启用所有职业和附加职业?<size=80%>\\n\\n<b>是</b> - 启用所有职业和附加职业\\n<b>否</b> - 进入职业和附加职业的快速设置对话框</size>",
|
||
"Promt.EnableRole": "<size=60%>({0}/{1}) {2}\\n</size><size=80%>启用{3}?</size><size=60%>\\n\\n{4}</size>",
|
||
"Promt.ResetAllOptions": "您确定要重置所有选项吗?此操作是不可逆的,可能需要几分钟。",
|
||
"Rate0": "<#662222>0%</color>",
|
||
"Rate5": "<#00ffff>5%</color>",
|
||
"Rate10": "<#00fffb>10%</color>",
|
||
"Rate15": "<#00fff8>15%</color>",
|
||
"Rate20": "<#00fff4>20%</color>",
|
||
"Rate25": "<#00fff0>25%</color>",
|
||
"Rate30": "<#00ffec>30%</color>",
|
||
"Rate35": "<#00ffe7>35%</color>",
|
||
"Rate40": "<#00ffe3>40%</color>",
|
||
"Rate45": "<#00ffde>45%</color>",
|
||
"Rate50": "<#00ffd9>50%</color>",
|
||
"Rate55": "<#00ffd4>55%</color>",
|
||
"Rate60": "<#00ffcf>60%</color>",
|
||
"Rate65": "<#00ffc9>65%</color>",
|
||
"Rate70": "<#00ffc4>70%</color>",
|
||
"Rate75": "<#00ffbe>75%</color>",
|
||
"Rate80": "<#00ffb8>80%</color>",
|
||
"Rate85": "<#00ffb2>85%</color>",
|
||
"Rate90": "<#00ffac>90%</color>",
|
||
"Rate95": "<#00ffa6>95%</color>",
|
||
"Rate100": "<#ffff44>100%</color>",
|
||
"ReadyCheckMessage": "要开始了!\\n在聊天框中键入<b>/ready</b>以准备.",
|
||
"UnlockFPS": "解锁帧数限制",
|
||
"ShowFPS": "显示FPS",
|
||
"AutoStart": "自动开始",
|
||
"ForceOwnLanguage": "强制模组使用您的语言",
|
||
"ForceOwnLanguageRoleName": "强制用您的语言显示职业名",
|
||
"EnableCustomButton": "使用模组按钮样式",
|
||
"EnableCustomSoundEffect": "开启模组技能音效",
|
||
"SwitchVanilla": "切换原版",
|
||
"DarkThemeForMeetingUI": "启用会议界面深色主题",
|
||
"HorseMode": "马模式",
|
||
"LongMode": "长脖子模式",
|
||
"ClassicMode": "怀旧模式",
|
||
"ShowPlayerInfoInLobby": "在大厅展示玩家信息",
|
||
"LobbyMusic": "启用大厅音乐",
|
||
"EnableCommandHelper": "启用指令助手",
|
||
"ShowModdedClientText": "显示模组客户端文本",
|
||
"AutoHaunt": "自动幽幽鬼影",
|
||
"ButtonCooldownInDecimalUnder10s": "冷却时间低于 10 秒时显示小数",
|
||
"CancelPetAnimation": "完全取消主机的宠物动画",
|
||
"TryFixStuttering": "尝试修复卡顿",
|
||
"ShowClientControlGUI": "显示客户端控制界面",
|
||
"GM": "管理员 ",
|
||
"GMInfo": "隔岸观火!",
|
||
"GMInfoLong": "(无阵营):\\n管理员是房主专属的观察者职业。从游戏开始时便以幽灵状态在旁边观战。\\n该职业本身对游戏没有影响,且会议中对所有玩家可见。",
|
||
"ResetKillCooldownOn": "重置后的击杀冷却",
|
||
"ResetKillCooldownWhenPlayerGetKilled": "当有人被击杀时立刻将击杀冷却恢复至0(不包括自己击杀)",
|
||
"ResetToNormalCooldownAfterMeetings": "会议后将狂暴冷却时间重置为正常",
|
||
"ResettingOptions": "重置选项, 按住........ {0}/{1}",
|
||
"RestEHRSetting": "已恢复EHR的默认设置",
|
||
"RevealMaxCount": "最大揭示次数",
|
||
"RitualMaxCount": "最大揭示次数",
|
||
"SettingsForRoleText": "针对性设置",
|
||
"ShapeshiftCooldown": "<color=#ff1919>变形</color>冷却时间",
|
||
"ShapeshiftDuration": "<color=#ff1919>变形</color>持续时间",
|
||
"ShareLobbyMinPlayer": "当玩家数量达到时自动分享大厅代码",
|
||
"ShieldDuration": "护盾持续时间",
|
||
"ShipHasNoMoreMeetingsLeft": "该船已不能召开紧急会议",
|
||
"ShortTeamName.Coven": "巫师阵营",
|
||
"ShortTeamName.Crewmate": "船员",
|
||
"ShortTeamName.Impostor": "内鬼",
|
||
"ShortTeamName.Neutral": "中立",
|
||
"ShowArrows": "指向鸡腿的箭头",
|
||
"ShowResults": "显示复盘信息",
|
||
"ShowSpecificRole": "调查员完成任务时了解目标具体身份",
|
||
"SpectateDisabled": "<#ff0000>X</color> 此大厅内禁用/spectate 指令。",
|
||
"Skeld": "<#66a186>骷髅舰</color>",
|
||
"MiraHQ": "<#e84b56>米拉总部</color>",
|
||
"Polus": "<#a167c0>波鲁斯</color>",
|
||
"Dleks": "<#66a186>舰髅骷</color>",
|
||
"Airship": "<#ed0007>高空飞艇</color>",
|
||
"Fungle": "<#ffa646>真菌世界</color>",
|
||
"Submerged": "<##3064FF>潜艇</color>",
|
||
"SubmergedRoomName.128": "研究室",
|
||
"SubmergedRoomName.129": "瞭望台",
|
||
"SubmergedRoomName.130": "上层中心",
|
||
"SubmergedRoomName.131": "上层大厅",
|
||
"SubmergedRoomName.132": "过滤室",
|
||
"SubmergedRoomName.133": "压舱水",
|
||
"SubmergedRoomName.134": "下层中心",
|
||
"SubmergedRoomName.135": "下层大厅",
|
||
"SupportsPetMessage": "\\n\\n<#00ff00>[✓] 这个职业支持用宠物按钮发动技能, 也许能完美替代管道,变形,击杀触发技能.</color>",
|
||
"SyncCustomSettingsRPC": "已同步RPC",
|
||
"TabGroup.PresetSettings": "预设设置",
|
||
"TargetCannotBeTeleported": "目标不能被传送",
|
||
"TaskBasedCrewCanBeLazy": "任务型<color=#8cffff>船员职业</color>可以成为<color=#A4DFFE>懒人</color>",
|
||
"TasklessCrewCanBeLazy": "没有任务的<color=#8cffff>船员阵营</color>可以成为<color=#A4DFFE>懒人</color>",
|
||
"TransformationAnnouncementMessage": "该船已遭病毒侵染,<#e5f6b4>瘟疫之源</color>已向 <color=#343136>瘟疫之神</color>转化!",
|
||
"TrialHelp": "指令的格式:/to [玩家编号]\\n玩家编号在玩家名称的前面.\\n或者使用/id 指令查询所有玩家的对应编号.",
|
||
"TrialKill": "很遗憾,</b>{0}</b>\n被法治社会抛弃了~",
|
||
"TrialLimitPerGame": "每局游戏的最大审判次数",
|
||
"TrialLimitPerMeeting": "每次会议审判次数上限",
|
||
"TrialNull": "选择在场仍存活的玩家审判",
|
||
"TryFixBlackScreen": "尝试修复黑屏",
|
||
"UntilNextMeeting": "直到下次会议",
|
||
"UpReplacedMessage": "/up 被 /setrole 取代,它允许您输入“/setrole (ID) (职业)”来设置任何人的职业。 您可以使用 /id 查看 ID。\n设置您自己的职业与 /up 相似,您需要执行 '/setrole 0 (职业)'。",
|
||
"UsePetInsteadOfKillButton": "使用宠物按钮作为击杀按钮",
|
||
"UseVoteCancelling": "使用投票取消技能释放而不是命令",
|
||
"UseVoteCancellingAfterVote": "能够正常投票(在发动投票触发技能之后)",
|
||
"UsesMeetingShapeshiftNotice": "<#ffff00>⚠警告:作为此职业,你必须在会议中使用你的变形菜单才可以选择能力目标!</color>",
|
||
"UsesJudgeAbilityAsTriggerNotice": "<#ffff00>⚠ 作为这个职业,你需要使用原版法官的技能来选择你的目标,而不是投票或指令。 </color> <size=70%>(他们不会真的被审判,这只是用来触发技能而已!)</size>",
|
||
"VIPTag": "<#ffff00>VIP</color>",
|
||
"VanillaCrewmateCannotBeGuessed": "无法猜测船员",
|
||
"VengefulCanVent": "<color=#ba2749>复仇浪漫者</color>可以使用通风管",
|
||
"VengefulKCD": "<color=#ba2749>复仇浪漫者</color>的击杀冷却时间",
|
||
"VentBlockSuccess": "这个通风管道被堵塞了",
|
||
"VentButtonText": "通风口",
|
||
"VentCooldown": "使用通风管道冷却时间",
|
||
"VentLimit": "管道使用次数最大限制",
|
||
"VentPreventionMode": "管道使用预防模式",
|
||
"VitalsCooldown": "生命体征冷却",
|
||
"VitalsDuration": "查看生命体征的持续时间",
|
||
"VoteStartDisabled": "<#ff0000>X</color> 此大厅内禁用/votestart 指令。",
|
||
"VotedToStart": "{0}想要通过投票来立刻开始游戏!\n<size=80%>如果你也想立刻开始游戏,请输入<#00a5ff>/votestart</color>指令\n如果大厅内超过半数的玩家同意立刻开始,那么游戏开始倒计时就会启动\n截至目前,{0}/{1} (即{2}%)的玩家同意立刻开始,还需{3}个人同意。</size>",
|
||
"VotesPerKill": "每次击杀获得的票数",
|
||
"WMMode": "<color=#00ffa5>模式:</color><color=#ffffff><b>{0}</b></color>",
|
||
"Warning.AutoExitAtMismatchedVersion": "房主与{0}的版本不同\\n你将被踢出在{1}秒内",
|
||
"Warning.InvalidRpc": "踢出<b>{0}</b>是因为收到了无效的RPC请不要安装除EHR以外的mod",
|
||
"Warning.MismatchedVersion": "<b>{0}</b>和<b>{1}</b>具有不同版本",
|
||
"Warning.NoModHost": "房主没装EHR",
|
||
"Warning.TooManyRPCs": "踢出 <b>{0}</b> 因为从他们那里收到了太多的RPC",
|
||
"WhenNextMeetingEnds": "下一次会议结束",
|
||
"WhenNextMeetingStarts": "下一次会议开始",
|
||
"WhisperDisabled": "<#ff0000>X</color> 此大厅内禁用/whisper 指令。",
|
||
"XORAdded": "<#00ffa5>✓</color> XOR组合成功添加。",
|
||
"XORAdditionRole": "<#ff0000>X</color> XOR组合不支持附加职业。为此请使用 <#ffff00>/combo</color>。",
|
||
"XORRemoved": "<#00ffa5>✓</color> XOR组合成功删除。",
|
||
"XORSameRole": "<#ff0000>X</color> XOR组合必须有两个不同的职业。",
|
||
"YouCanGuess": "使用<b>/bt [玩家 id] [职业]</b>指令猜测别人的职业。你可以在别人名字旁边看到他们的id,或者使用<b>/id</b>。",
|
||
"YouCanGuessMeetingSS": "使用变形菜单选择你要猜测的玩家,然后按照聊天中的说明进行进一步选择。",
|
||
"YourLawyerIsNotify": "你的<color=#008080>律师</color>是{0},他与你肝胆相照,荣辱与共。",
|
||
"assignCommonTasks": "%role%的普通任务数",
|
||
"doOverride": "特别设置%role%的任务数",
|
||
"roleLongTasksNum": "%role%的长任务数",
|
||
"roleShortTasksNum": "%role%的短任务数",
|
||
"Format.Health": "{0}",
|
||
"Format.Level": "{0}",
|
||
"Format.Multiplier": "{0}x",
|
||
"Format.Percent": "{0}%",
|
||
"Format.Pieces": "{0}",
|
||
"Format.Players": "{0}",
|
||
"Format.Seconds": "{0} 秒",
|
||
"Format.Times": "{0}",
|
||
"Format.Votes": "{0}",
|
||
"RemainingText.AnonymousEvilCount.Plural": "邪恶玩家",
|
||
"RemainingText.AnonymousEvilCount.Single": "邪恶玩家",
|
||
"RemainingText.CovenPlural": "巫师阵营",
|
||
"RemainingText.CovenSingle": "巫师阵营",
|
||
"RemainingText.ImpPlural": "内鬼阵营",
|
||
"RemainingText.ImpSingle": "内鬼",
|
||
"RemainingText.NKPlural": "带刀中立",
|
||
"RemainingText.NKSingle": "带刀中立",
|
||
"RemainingText.Prefix.Plural": "",
|
||
"RemainingText.Prefix.Single": "",
|
||
"RemainingText.Suffix": "剩下",
|
||
"ROT.AddonType.Harmful": "★ 有害的附加职业",
|
||
"ROT.AddonType.Helpful": "★ 有益的附加职业",
|
||
"ROT.AddonType.ImpOnly": "★ 仅用于内鬼的附加职业",
|
||
"ROT.AddonType.Mixed": "★ 混合型附加职业",
|
||
"ROT.Basic": "★ 基础职业",
|
||
"ROT.Coven_Miscellaneous": "★ 巫师职业",
|
||
"ROT.Crewmate_Chaos": "★ 混沌类职业",
|
||
"ROT.Crewmate_Investigate": "★ 调查类职业",
|
||
"ROT.Crewmate_Killing": "★ 击杀类职业",
|
||
"ROT.Crewmate_Miscellaneous": "★ 其他类职业",
|
||
"ROT.Crewmate_Power": "★ 强力职业",
|
||
"ROT.Crewmate_Support": "★ 支援类职业",
|
||
"ROT.Impostor_Concealing": "★ 隐蔽类职业",
|
||
"ROT.Impostor_Killing": "★ 击杀类职业",
|
||
"ROT.Impostor_Madmate": "★ 叛徒职业",
|
||
"ROT.Impostor_Miscellaneous": "★ 其他类职业",
|
||
"ROT.Impostor_Support": "★ 支援类职业",
|
||
"ROT.Neutral_Benign": "★ 友善中立",
|
||
"ROT.Neutral_Evil": "★ 邪恶中立",
|
||
"ROT.Neutral_Killing": "★ 带刀中立",
|
||
"ROT.Neutral_Pariah": "★ 混沌中立",
|
||
"ROT.Vanilla": "★ 原版职业",
|
||
"ColoredOff": "<color=#ff4c6f>关闭</color>",
|
||
"ColoredOn": "<color=#00fefe>开启</color>",
|
||
"IllegalColor": "请输入正确的颜色",
|
||
"AADelay": "是时候远离设备了",
|
||
"AADone": "进程已结束",
|
||
"AbilityCD": "技能使用冷却",
|
||
"AbilityUseGainWithEachKill": "<color=#00ffff>使用击杀时<color=#7FFFD2>获得</color>的技能</color>数量",
|
||
"ActiveRolesList": "有效职业一览",
|
||
"AddTagSuccess": "<#00ffa5>✓</color> 成功地为 {1}创建了 {0} 标签。 如果您想要更改它,只需再次使用此命令,它将覆盖当前标签。 要删除它,只需输入 <#00a5ff>/deletettag {2}</color>!",
|
||
"AddedMIRAHQ": "添加<color=#e84b56>米拉总部地图</color>",
|
||
"AdditionRolesSpawnRate": "出现概率",
|
||
"Addon": "附加职业",
|
||
"Addons": "附加职业",
|
||
"After1PlayerEaten": "1 位玩家吃了",
|
||
"AfterTime": "时间之后",
|
||
"AlliesKnowCrewpostor": "<color=#ff1919>内鬼</color>得知自己",
|
||
"AmOblivious": "你是<color=#424242>胆小鬼</color>,所以你不能报告",
|
||
"Anagram": "打乱的单词是 <b>{0}</b>!猜想原来的单词!(提示:开头是字母 <b>{1}</b>!)",
|
||
"AnagramDisabled": "<#ff0000>X</color> 此大厅内禁用 /anagram 指令。",
|
||
"AnalyzeCD": "分析冷却时间",
|
||
"AnalyzeDur": "分析持续时间",
|
||
"AnalyzerCD": "分析冷却时间",
|
||
"AnalyzerDur": "分析时间",
|
||
"AnalyzerKillButtonText": "分析",
|
||
"AnalyzerResult": "分析结果<color=#00ffa5>{0}</color>:\\n击杀数: <color=#ff1919>{1}</color>, 进入通风管次数: <color=#ffa500>{2}</color>,职业: <color=#00ffff>{3}</color>",
|
||
"AnalyzerSeeKillCount": "可以在结果中显示击杀数",
|
||
"AnalyzerSeeRoleBasis": "可以在结果中显示目标职业基于什么原版职业",
|
||
"AnalyzerSeeVentCount": "可以在结果中显示跳管数",
|
||
"AnnounceTransformation": "完成转化时通知(从<#e5f6b4>瘟疫之源</color>到<color=#343136>瘟疫之神</color>)",
|
||
"AppIDAdded": "缺少steam_appid.txt文件,所以创建了一个新文件来防止错误.\\n请重新启动游戏以应用更改.",
|
||
"AssignOnlyToCrewmate": "只有<color=#8cffff>船员</color>会成为加班狂",
|
||
"AutoGMRotationStatusText": "<u>自动轮换游戏模式已启用!</u>",
|
||
"AutoGMRotationStatusText.NextGM": "下一个",
|
||
"AutoWarnStopWords": "警告使用违禁词的人",
|
||
"AvailableRoles": "可供选择的内鬼阵营职业列表",
|
||
"AwkwardPotion": "尴尬的药水",
|
||
"Axe": "斧头",
|
||
"BKInProtect": "已进入免疫状态",
|
||
"BKOffsetKill": "有人试图击杀你!",
|
||
"BKProtectOut": "护盾失效了!",
|
||
"BKSkillNotice": "鲜血...让我刀枪不入!",
|
||
"BKSkillTimeRemain": "<color=#00ffa5>你免疫时间为</color><b>{0}</b>秒",
|
||
"BMAE.Never": "从不",
|
||
"BMWSBP.Everyone": "所有人",
|
||
"BMWSBP.Impostors": "<#ff1919>内鬼</color>",
|
||
"BeRecruitedByGangster": "您已被歹徒招募",
|
||
"BeRecruitedByJackal": "你被豺狼招募了",
|
||
"BelongTo": "{0}的阵营是 {1}",
|
||
"Binoculars": "望远镜",
|
||
"BittenByInfectious": "你被感染者感染了",
|
||
"BountyCurrentTarget": "当前目标",
|
||
"BountyTargetChangeTime": "赏金目标切换时间",
|
||
"BracketAddons": "附加职业有括号作为区分",
|
||
"BribedByMerchant": "商人贿赂了你,你不能杀了他",
|
||
"ByBard": "<color=#ff1919>吟游诗人</color>著",
|
||
"BypassShields": "无视护盾击杀",
|
||
"CDPT": "<color=#00ffa5>冷却时间:</color> <color=#ffffff><b>{0}</b>秒</color>",
|
||
"CKEO.AllCoven": "所有<#7b3fbb>巫师阵营</color>成员",
|
||
"CKEO.SirenOnly": "只有<#7b3fbb>海妖</color>",
|
||
"CL.All": "全部",
|
||
"Cameras": "摄像头",
|
||
"ChristmasGreeting": "圣诞节快乐!",
|
||
"ConfirmAuth.Success": "<#00ff00>✓ <#00ffa5>成功向服务器发送验证请求。",
|
||
"CopyCrewVar": "可以模仿船员身份的邪恶体",
|
||
"CovenKillEachOther": "作为巫师阵营成员,你不能(且不应该)杀死其他巫师阵营成员",
|
||
"CovenKillEntranced": "巫师阵营成员无法杀死附魔的玩家",
|
||
"CovenKnowSuperStarDead": "<color=#7b3fbb>巫师阵营</color>玩家可以知道<color=#f6f657>大明星</color>死亡",
|
||
"CrewKillingRed": "带刀<color=#8cffff>船员</color>视为邪恶",
|
||
"DGRM.AfterTime": "一定时间之后",
|
||
"DGRM.None": "没有人",
|
||
"DQNumOfKillsNeeded": "所需击杀的最小数量",
|
||
"DeactivationImmediately": "立即",
|
||
"DeactivationIsVisibleOFF": "<color=#ff4c6f>关闭</color>",
|
||
"DecreasedSpeed": "降低速度",
|
||
"DefaultRevertShapeshiftText": "复原",
|
||
"DefaultShapeshiftText": "变形",
|
||
"Delayed": "已删除",
|
||
"DeleteTagSuccess": "<#00ffa5>✓</color> 成功删除 {0}的标签。",
|
||
"DevouredName": "被吞噬",
|
||
"DoorLog": "门禁日志",
|
||
"DoorLogAndBinoculars": "门禁日志和望远镜",
|
||
"E2Kill": "常规击杀",
|
||
"ECMO.Coven": "<#7b3fbb>巫师阵营</color>",
|
||
"ECMO.Nothing": "不计人数",
|
||
"EKill": "击杀按钮",
|
||
"EasterGreeting": "复活节快乐!",
|
||
"EatenByDevourer": "你的皮肤被吞噬者吃掉了",
|
||
"EatenByPelican": "您被鹈鹕吞了,请等待鹈鹕死亡或会议的召开...",
|
||
"Ego-": "利己-",
|
||
"EnterVentToWin": "选择一个有效目标来点燃他",
|
||
"EraseMethod": "抹除方法",
|
||
"EraserEraseNeutralNotice": "目标为中立职业,无法抹除.",
|
||
"EraserEraseNotice": "你抹除了<b>{0}</b>\\n他们的职业将在会议结束后消失.",
|
||
"EraserEraseSelf": "纱布,你怎么能抹除自己呢?世界上最帅的人是不能被抹除的!",
|
||
"EstimatedGameLength": "预计游戏时长",
|
||
"EvenAfterWinning": "在满足胜利条件之后",
|
||
"EveryOneKnowSuperStar": "所有人都知道谁是<color=#f6f657>大明星</color>",
|
||
"EveryoneDied": "无人生还",
|
||
"ExperimentalRoleIndicator": " <color=#ffff00>实验性职业</color>",
|
||
"FPSGame": "帧率: ",
|
||
"FPSSetTo": "帧数上限设置为: {0}",
|
||
"FastBoot": "快速启动模式",
|
||
"ForSpecifiedTime": "在上述时间内",
|
||
"Forever": "永远",
|
||
"ForgeSuccess": "<#00ffa5>✓</color> 成功将 {1} 伪造为 {2}。\\n<size=80%>你还能使用 {0} 次技能。</size>",
|
||
"FreezeAfterCurseKill": "杀死被诅咒的玩家后的冻结时长",
|
||
"GG": "GG!场上没有剩余的内鬼了.<#8cffff>船员们</color>获胜!",
|
||
"GNoHigh": "事实上,数已经很高了.我需要一个望远镜才能从这里看到它.\\n你还剩下<color=#ff0000>{0}次!</color>",
|
||
"GNoLost": "哦,你就差一点了!只要再多猜一次,你就有可能破译达芬奇密码了!顺便说一句,<color=#ff0000>正确的数字是{0}哦!</color>没事的!你只是差了几十亿种可能性.祝你下次好运,夏洛克! ",
|
||
"GNoLow": "你真会说!它太低了,我几乎需要一把铲子才能把它挖出来!\\n你还剩下<color=#ff0000>{0}次!</color>",
|
||
"GNoWon": "哇!你是怎么想出来的?你好像会读心术一样,恭喜你,你是个天才,你用<color=#00ff00>{0}次猜出了答案!</color>",
|
||
"GitHub": "GitHub",
|
||
"Discord": "Discord",
|
||
"GuardSpellTimes": "反杀次数上限",
|
||
"HHNumOfTargets": "目标数量",
|
||
"HackCD": "<color=#39FF14>骇客冷却时间:</color> <color=#ffffff><b>{0}</b>秒</color>",
|
||
"HalvedVision": "视野减半",
|
||
"HandcuffedByDeputy": "你被铐上了手铐!",
|
||
"HasSidekick": "有<color=#00b4eb>跟班</color>",
|
||
"HauntedByEvilSpirit": "被恶灵所困扰",
|
||
"HideGameCodes": "直播模式(将隐藏游戏代码)",
|
||
"HideResults": "隐藏复盘信息",
|
||
"HolidayGreeting": "节日快乐!",
|
||
"Immediately": "立即",
|
||
"ImpEgoistVisibalToAllies": "<color=#ff1919>内鬼</color>可以看到其他<color=#5600ff>利己主义者</color><color=#ff1919>内鬼</color>",
|
||
"ImpKnowAlliesRole": "<color=#ff1919>内鬼</color>知道队友的职业",
|
||
"ImpKnowSuperStarDead": "<color=#ff1919>内鬼阵营</color>玩家可以知道<color=#f6f657>大明星</color>死亡",
|
||
"ImpKnowWhosMadmate": "<color=#ff1919>内鬼</color>知道谁是<color=#ff1919>叛徒</color>",
|
||
"ImpostorKillMadmate": "内鬼不能清理门户",
|
||
"ImpostorVision": "拥有<color=#ff1919>内鬼</color>的视野",
|
||
"ImpostorsSurviveBombs": "<color=#ff1919>内鬼</color>在爆炸中幸存",
|
||
"IncorrectMarks": "\\n<color=#ffff00>你的两个标记地点太近了,所以这视为无效</color>\\n你的标记被自动丢弃",
|
||
"IncreasedSpeed": "增加玩家速度",
|
||
"IncreasedVision": "增加视野",
|
||
"InfectDelay": "传染延迟",
|
||
"InfectRadius": "传染半径",
|
||
"Infected": "感染",
|
||
"Infected-": "感染 ",
|
||
"Instant": "即时",
|
||
"InvisibilityPotion": "隐形药水",
|
||
"Invisible": "隐形",
|
||
"IsGood": "{0} 是 <color=#8cffff>船员</color>",
|
||
"KillLog": "击杀日志",
|
||
"KilledByScavenger": "您被清道夫击杀因此传送至地图外",
|
||
"KnowTargetRole": "了解目标的身份",
|
||
"LIRoleForOtherImps": "<#ff9ace>恋人</color> <#ff1919>内鬼</color>在其他<#ff1919>内鬼</color>眼里是:",
|
||
"Lance": "长枪",
|
||
"Last-": "仅存的 ",
|
||
"LastEndReason": "★ <u>结束原因:</u>",
|
||
"LastResult": "★ <u>比赛结果:</u>",
|
||
"LobbyCode": "房间代码",
|
||
"LogDeletionResults": "完成!\\n{0} 文件和 {1} 文件夹已成功从“EHR_Logs”中删除。",
|
||
"LostAddonByCleanser": "你所有的附加职业都被 {0} 清除了",
|
||
"LostRoleByEvilEraser": "你的职业被<color=#ff1919>邪恶的抹除者</color>抹除了",
|
||
"LostRoleByNiceEraser": "您的职业被<color=#00a5ff>正义抹除者</color>抹除了",
|
||
"Mad-": "背叛的 ",
|
||
"MadmateHasImpostorVision": "<color=#ff1919>叛徒</color>有<color=#ff1919>内鬼</color>的视野",
|
||
"MadmateInfo": "为自己的信仰 前仆后继!",
|
||
"MadmateInfoLong": "(附加职业):\\n只有船员会成为叛徒,叛徒需要帮助内鬼阵营获得胜利,当内鬼阵营失败时叛徒也会失败。叛徒与内鬼是否互知根据房主设定。\\n\\n摆烂人与网红不会成为叛徒,部分船员职业是否可以成为叛徒依据房主设定。此外,当以下职业成为叛徒后技能将发生变动:\\n\\n时间操控者 => 做任务减少会议时间。\\n保镖 => 凶手是内鬼的时不发动技能。\\n掷雷兵 => 闪光弹只对船员生效。\\n警长 => 默认可以击杀任何人。(具体可以击杀的阵营根据房主设定)\\n正义赌怪 => 可以猜测船员。\\n愚者 => 准确地看到所有邪恶中立以及带刀船员玩家显示为红名。\\n检察官 => 可以随意审判。\\n和平之鸽 => 技能只针对船员。",
|
||
"MadmateKillImpostor": "叛徒不能击杀上司",
|
||
"MadmateKnowWhosImp": "<color=#ff1919>叛徒</color>知道谁是<color=#ff1919>内鬼</color>",
|
||
"MadmateKnowWhosMadmate": "<color=#ff1919>叛徒</color>可以互认",
|
||
"ManipulatedKilled": "被你指使的玩家完成了击杀",
|
||
"MarkDone": "位置标记成功",
|
||
"MarksCleared": "已清除标记",
|
||
"MisguessButNoSuicide": "您赌错了,所以您......如果房主不够善良,没有禁止赌怪赌错自杀,您就会死!",
|
||
"NBareRed": "友善<color=#ffab1b>中立</color>视为邪恶",
|
||
"NEareRed": "邪恶<color=#ffab1b>中立</color>视为邪恶",
|
||
"NKWC.LastStanding": "最后的幸存者",
|
||
"NKWC.XKills": "击杀 X 玩家",
|
||
"NameDisplayAddons": "显示职业同时显示附加职业",
|
||
"NeutralKnowSuperStarDead": "<color=#ffab1b>中立阵营</color>玩家可以知道<color=#f6f657>大明星</color>死亡",
|
||
"NeutralNonKillingRoles": "<#ffff00>不带刀</color>职业",
|
||
"NeutralRoleWinTogether": "所有<color=#ffab1b>中立</color>阵营玩家共同胜利",
|
||
"NeutralWinTogether": "全体<color=#ffab1b>中立</color>阵营玩家共同胜利",
|
||
"NeutralsKnowEachOther": "<color=#ffab1b>中立职业</color>相互认识",
|
||
"NewUpdateAvailable": "<size=400%><b>更新来啦 !</b></size>\n<size=200%><b>{0}</b></size>",
|
||
"NewYearGreeting": "新年快乐!",
|
||
"NoInfoExists": "没有信息",
|
||
"NoPetActionMsgCrew": "你想象自己是来自平行宇宙的内鬼",
|
||
"NoVenting": "阻止跳管",
|
||
"NukeRadius": "打击半径(12x已经是大出天界了)",
|
||
"NullCD": "技能使用冷却",
|
||
"NumOfRolesToKill": "可选列表职业数量",
|
||
"NumRolesListedForEachPlayer": "每个玩家列出的职业数量",
|
||
"OnDemolitionistDead": "你杀死了爆破兵!要么跳管要么死亡!",
|
||
"OnlinePresetInfo": "<b>{0}</b>\\n<size=70%>作者: {1} • {2} 天前 • {3} 次下载</size>",
|
||
"OnSuperStarDead": "警告:大明星死亡!",
|
||
"OtherRoles.Addons": "★ 附加职业",
|
||
"OtherRoles.CrewmateRoles": "★ 船员阵营职业",
|
||
"OtherRoles.ImpostorRoles": "★ 内鬼职业",
|
||
"OtherRoles.NeutralRoles": "★ 中立阵营职业",
|
||
"Outside": "外面",
|
||
"PetToWin": "使用宠物点燃玩家!",
|
||
"PingText": "延迟",
|
||
"PleaseStopBeingDumb": "<size=90%><#dd00ff>盾牌动画<#ff0000>不</color>意味着有人尝试击杀你!</color>\\n<#ffff00>盾牌动画用来重置冷却时间!</color></size>",
|
||
"PotionInStore": "商店里的药水",
|
||
"PressTabToNextPage": "按下<color=#ff1919>Tab键</color>或<color=#ff1919>数字键</color>查看更多...",
|
||
"PrivateChat": "为<color=#ff9ace>恋人</color>启用私密聊天",
|
||
"Promt.ContinueWithQuickSetupAddons": "<b><#00ffa5>您已经完成了每个角色的设置!</color></b> 您想要继续使用附加职业的快速设置对话框吗?",
|
||
"Promt.CopyPreset": "您确定要将所有设置从预设{0}复制到预设{1}吗?",
|
||
"Promt.DeleteOldLogs": "您在 'EHR_Logs' 目录中有 {0} 个文件和 {1} 个文件夹有此模组超过一周的日志。 您想要删除它们以释放空间吗?",
|
||
"Promt.RequiresPets": "您已经启用了一个需要额外功能触发的职业 (宠物/消失按钮)。 您想要启用宠物按钮(在游戏修改器中设置)吗?",
|
||
"Promt.SetRoleRequiresPets": "您已经设置了一个需要额外功能触发的职业 (宠物/消失按钮)。 您想要启用宠物按钮(在游戏修改器中设置)吗?",
|
||
"ProtectingOver": "护盾失效了!",
|
||
"PuppetDiesAlongWithVictim": "傀儡玩家与受害者一起死亡",
|
||
"QuickFix": "快速修复",
|
||
"QuickFixPotion": "快速修复药水",
|
||
"QuickFixPotionWaitForUse": "快速修复药水,等待使用",
|
||
"RNGHasSpoken": "随机事件已开始!",
|
||
"RandomONImpRole": "随机启用内鬼职业",
|
||
"RecruitedByDeathknight": "你现在是亡灵了!",
|
||
"RecruitedToDeathknight": "死灵法师招募了你为死灵骑士!",
|
||
"RejoinRequiredDueToVanillaSwitch": "您已经决定切换到原版模式,所以它必须断开您与当前游戏的连接,否则会导致问题。 请重新加入游戏。",
|
||
"ReportBaitAtAllCost": "不惜一切代价报告<#00f7ff>诱饵</color>",
|
||
"ReportButtonText": "报告",
|
||
"RequiresPetIndicator": " <#ffab1b>宠物</color>",
|
||
"RevivedByAltruist": "<#ffff00><size=150%>你已经被<color=#300000>复活了</color>!</size></color>",
|
||
"RevivedByOccultist": "<#ffff00><size=150%>你已经被<color=#ff1919>神秘学家</color>复活了!</size>\\n你现在属于 <color=#ff1919>内鬼</color>阵营</color>",
|
||
"RevivedByTimeMaster": "<size=150%><#ff00>你在回风期间恢复了!</color></size>",
|
||
"SKPromotesToJackal": "当<color=#00b4eb>豺狼</color>死亡时<color=#00b4eb>跟班</color>晋升为<color=#00b4eb>豺狼</color>",
|
||
"SearchNoResult": "未找到结果",
|
||
"SeeMedic": "<color=#00ff97>医生</color>",
|
||
"SeeMedicAndTarget": "<color=#00ff97>医生</color>+<color=#8cffff>保护者</color>",
|
||
"SeeNoone": "无",
|
||
"SeeTarget": "<color=#8cffff>保护者</color>",
|
||
"SewedBySeamstress": "<#ffff44>你被{0}和某人缝合在一起了!</color>",
|
||
"ShareLobby": "允许EHR把您的房号发送至discord",
|
||
"Shield": "盾牌",
|
||
"ShieldPotion": "护盾药水",
|
||
"ShotBlank": "不!未击穿目标装甲",
|
||
"SightPotion": "夜视药水",
|
||
"SkillUsedLeft": "你已激活召集会议的技能\\n剩余技能次数:",
|
||
"SnatchWin": "抢夺胜利(如果个人表现不佳则依靠团队胜利来获胜)",
|
||
"SnatchesWin": "抢夺胜利",
|
||
"SomeSortOfProtection": "该玩家由于特定职业的动作而被屏蔽",
|
||
"SpectatorsList": "<#888888>以下的 </color>{0}<#888888> 玩家正在观战:</color>",
|
||
"SpeedPotion": "速度药水",
|
||
"Stored": "储存的",
|
||
"SubText.Bloodlust": "使用密钥...",
|
||
"SubText.Coven": "让巫师的血脉统治这个世界",
|
||
"SubText.Crewmate": "找出<color=#ff1919>内鬼</color>,驱逐他们",
|
||
"SubText.GM": "观赏混乱!",
|
||
"SubText.HideAndSeek": "躲猫猫",
|
||
"SubText.Impostor": "血溅千里,一个不留",
|
||
"SubText.LovingCrewmate": "关关雎鸠,在河之洲,窈窕淑妮({0}),君子好逑",
|
||
"SubText.LovingImpostor": "谁言内鬼冷酷无情?<#ff1919>现终苦得一片芳心</color>, 便与君{0}誓死不离",
|
||
"SubText.Madmate": "你是<color=#ff1919>内鬼</color>的眼线",
|
||
"SubText.Neutral": "莫顾他人,自成大业",
|
||
"SuccessfulDuelsToWin": "获胜所需的成功决斗数量",
|
||
"SupportsPetIndicator": " <#00ff00>✓宠物</color>",
|
||
"SurvivalTime": "已存活 {0}s",
|
||
"SurvivedTimePrefix": "存活时间",
|
||
"SurvivedUntilTheEnd": "直到结束",
|
||
"Sword": "剑",
|
||
"TPBackWhenMoveAway": "离开安保室太远会被传送回来",
|
||
"TabGroup.Addons": "附加职业",
|
||
"TabGroup.CovenRoles": "巫师职业",
|
||
"TabGroup.CrewmateRoles": "船员职业",
|
||
"TabGroup.ImpostorRoles": "内鬼职业",
|
||
"TabGroup.NeutralRoles": "中立职业",
|
||
"TabGroup.OtherRoles": "幽灵职业",
|
||
"TabGroup.PresetExplorer": "浏览预设",
|
||
"TabInfo.Addons": "附加职业设置",
|
||
"TabInfo.CrewmateRoles": "船员职业设置",
|
||
"TabInfo.ImpostorRoles": "内鬼职业设置",
|
||
"TabInfo.NeutralRoles": "中立职业设置",
|
||
"TabInfo.OtherRoles": "幽灵职业设置",
|
||
"TabInfo.PresetExplorer": "探索由EHR 主机制作的在线预设",
|
||
"Target": "目标",
|
||
"TargetDisregarded": "你试图报告的玩家拥有<#FF6347>不受重视</color>",
|
||
"TargetErasedInRound": "目标的职业将在下次会议后抹除",
|
||
"TargetKnowsLawyer": "目标知道他的<color=#008080>律师</color>",
|
||
"TeleportPotion": "传送药水",
|
||
"TeleportedByTransporter": "您被传送至:{0}",
|
||
"TeleportedByTwister": "您被传送至:{0}",
|
||
"TeleportedInRndVentByDisperser": "所有人都被传送到通风口",
|
||
"TeleportedByTornado": "\\n你刚刚被龙卷风卷了进来,\\n然后你就传送到这了!haha",
|
||
"Temp.Blank": "",
|
||
"TextBelowVersionText": "",
|
||
"TimeDecreased": "时间减少 {0}s",
|
||
"TimeLeft": "剩余时间",
|
||
"TrapConsecutiveBodies": "尸体上的陷阱具有连续性",
|
||
"TrapOnlyWorksOnTheBodyTrapster": "陷阱只在<color=#ff1919>诡雷</color>的尸体上触发",
|
||
"TriedToKillLastGameFirstKill": "你的目标是上一场比赛中第一个被杀死的人.\\n让他们玩吧!",
|
||
"TriggerDouble": "双击",
|
||
"TriggerKill": "击杀",
|
||
"TriggerVanish": "消失",
|
||
"TriggerVent": "通风口",
|
||
"TryChangeBasis": "尝试更改职业的基础职业(科学家, 工程师等)<#ff00>(实验性)</color>",
|
||
"TypeAddon": "附加职业",
|
||
"TypeCoven": "巫师阵营",
|
||
"TypeCrewmate": "船员阵营",
|
||
"TypeImpostor": "内鬼阵营",
|
||
"TypeNeutral": "中立阵营",
|
||
"UIScaleFactor": "介面按钮尺寸比例",
|
||
"UnreportableBody": "该玩家由于特定职业的动作而被屏蔽",
|
||
"UntilNextReveal": "直到下次预言",
|
||
"Untouched": "全局设置决定",
|
||
"UploadPreset": "上传当前预设到数据库",
|
||
"UploadPresetHeader": "上传并发布",
|
||
"UseLegacyVersion": "使用旧版本",
|
||
"UsesPetInsteadOfKillNotice": "<#ffff00>⚠ 此职业的宠物按钮才是击杀按钮!</color>",
|
||
"VengefulHasImpVision": "<color=#ba2749>复仇浪漫者</color>拥有<#ff1919>内鬼</color>视野",
|
||
"WMRadius": "斧头击杀半径",
|
||
"WMShieldAlreadyUsed": "盾牌已被使用",
|
||
"WaitFor1Kill": "自杀计时器在第一次击杀后开始",
|
||
"Website": "网站",
|
||
"WhenTargetIsNeutral": "当目标为中立时(并通过杀死按钮擦除)",
|
||
"YouAreHostSuffix": "你!",
|
||
"YouReceivedTheNecronomicon": "您已经获得<{0}>亡灵魔法</color>!这使得您有能力根据您的角色进行正常杀死和其他能力。",
|
||
"YouUnmuted": "{0}解除了你的禁言",
|
||
"killAttacker": "在有击杀意图时,反杀攻击者",
|
||
"onSetPublicNoLatest": "重要更新,公开房间仅在最新版本可用.\\n请更新.",
|
||
"turnOff": "关闭",
|
||
"turnOn": "开",
|
||
"updateButton": "更新",
|
||
"updateInProgress": "正在升级...",
|
||
"updateManually": "更新失败(T_T).\\n请尝试手动更新.",
|
||
"updatePleaseWait": "请等待...",
|
||
"updateRestart": "更新好啦!awa\\n请重启游戏生效~",
|
||
"BribedByMerchant2": "商人贿赂了你,你不能赌他",
|
||
"GSRomanticState.0": "<#ff1493>浪漫者</color>配对状态:<#888888>没配对</color>",
|
||
"GSRomanticState.1": "<#ff1493>浪漫者</color>配对状态:<#888888>没配对</color>",
|
||
"GSRomanticState.2": "<#ff1493>浪漫者</color>配对状态:<#ff0000>损坏</color>",
|
||
"GSRomanticState.3": "<#ff1493>浪漫者</color>配对状态:<#888888>没配对</color>",
|
||
"GSRomanticState.6": "<#ff1493>浪漫者</color>配对状态:<#ff0000>损坏</color>",
|
||
"GSRomanticState.8": "<#ff1493>浪漫者</color>配对状态:<#ff0000>损坏</color>",
|
||
"GSRomanticState.24": "<#ff1493>浪漫者</color>配对状态:<#ff1493>已配对</color>",
|
||
"NoPetActionMsg1": "你刚刚吃了一块曲奇饼干",
|
||
"NoPetActionMsg2": "你环顾四周",
|
||
"NoPetActionMsg3": "您开始怀疑您是否是",
|
||
"NoPetActionMsg4": "你在练习侦探的侦察能力。",
|
||
"NoPetActionMsg5": "你开始思考生命的意义,天命,乃至哲学",
|
||
"NoPetActionMsg6": "你试着教你的宠物偷偷摸摸的艺术",
|
||
"NoPetActionMsg7": "你试图与宠物深入谈论太空的神秘性",
|
||
"NoPetActionMsg8": "你在脑海中排练你在紧急会议中的即兴的陈词滥调:不是我!...",
|
||
"NoPetActionMsg9": "你意识到你把太空烤箱留在了自助餐厅!NO!",
|
||
"NoPetActionMsg10": "你在练习你的跳管技术,虽然无论如何都不会取得进步",
|
||
"NoPetActionMsg11": "你与你的宠物深情共舞",
|
||
"NoPetActionMsg12": "你开始在反应堆周围排成一条单人康茄舞线",
|
||
"NoPetActionMsg13": "你修复了一个虚假的引擎",
|
||
"NoPetActionMsgImp1": "你是内鬼,也许你知道:?",
|
||
"NoPetActionMsgImp2": "你在辩论究竟是肉夹馍还是汉堡更适合于船员们享用",
|
||
"NoPetActionMsgNeutral1": "你想象自己是来自平行宇宙的内鬼",
|
||
"NoPetActionMsgNeutral2": "你询问自己从何而来,又从何离去",
|
||
"GameInfo": "游戏信息",
|
||
"GameOverReason.CrewmateDisconnect": "<color=#777777>船员断开连接</color>",
|
||
"GameOverReason.CrewmatesByTask": "<color=#8cffff>船员完成了所有任务</color>",
|
||
"GameOverReason.CrewmatesByVote": "<color=#8cffff>所有<color=#ff1919>邪恶玩家</color> 都被驱逐或杀死了</color>",
|
||
"GameOverReason.ImpostorByVote": "<color=#ff1919><color=#8cffff>船员</color>被逐出</color>",
|
||
"GameOverReason.ImpostorDisconnect": "<color=#777777>内鬼断开连接</color>",
|
||
"GameOverReason.ImpostorsByKill": "<color=#ff1919>内鬼杀死了所有人</color>",
|
||
"GameOverReason.ImpostorsBySabotage": "<color=#ff1919><color=#8cffff>船员</color>没有成功修复紧急破坏</color>",
|
||
"Infectious": "感染者",
|
||
"InfectiousInfo": "感染所有人",
|
||
"InfectiousBiteCooldown": "感染者冷却",
|
||
"InfectiousBittenPlayer": "你成功感染了一名玩家",
|
||
"InfectiousInvalidTarget": "目标不能被感染",
|
||
"InfectiousKillButtonText": "致命感染",
|
||
"NtrInfo": "我的鱼塘又壮大了一些呢!",
|
||
"ReadyClientsInfo": "\\n准备好的客户端: {0} (超时{1}秒)",
|
||
"RoleBlockCooldown": "身份锁定冷却时间",
|
||
"RoleBlockDuration": "身份锁定持续时间",
|
||
"RoleBlockNotify": "有人屏蔽了你的职业,你不能 {0}",
|
||
"RoleChangedNotify": "<size=120%><#ffff00>⚠</color> 你的职业被更改为 {0} <#ffff00>⚠</color></size>",
|
||
"RoleSubCategoryLimitOptions.Crewmate_Chaos.EnableLimit": "<#ffffff>限制游戏中船员的</color>混沌类职业的数量</color>",
|
||
"RoleSubCategoryLimitOptions.Crewmate_Chaos.Max": "最大船员混沌类职业",
|
||
"RoleSubCategoryLimitOptions.Crewmate_Chaos.Min": "最少船员混沌类职业",
|
||
"RoleSubCategoryLimitOptions.Crewmate_Investigate.EnableLimit": "<#ffffff>限制游戏中船员的</color>调查类职业的数量</color>",
|
||
"RoleSubCategoryLimitOptions.Crewmate_Investigate.Max": "最大船员调查类职业",
|
||
"RoleSubCategoryLimitOptions.Crewmate_Investigate.Min": "最少船员调查类职业",
|
||
"RoleSubCategoryLimitOptions.Crewmate_Killing.EnableLimit": "<#ffffff>限制游戏中船员的</color>击杀类职业的数量</color>",
|
||
"RoleSubCategoryLimitOptions.Crewmate_Killing.Max": "最大船员击杀类职业",
|
||
"RoleSubCategoryLimitOptions.Crewmate_Killing.Min": "最少船员击杀类职业",
|
||
"RoleSubCategoryLimitOptions.Crewmate_Miscellaneous.EnableLimit": "<#ffffff>限制游戏中船员的</color>其他类职业的数量</color>",
|
||
"RoleSubCategoryLimitOptions.Crewmate_Miscellaneous.Max": "最大船员其他类职业",
|
||
"RoleSubCategoryLimitOptions.Crewmate_Miscellaneous.Min": "最少船员其他类职业",
|
||
"RoleSubCategoryLimitOptions.Crewmate_Power.EnableLimit": "<#ffffff>限制游戏中船员的</color>强力职业的数量</color>",
|
||
"RoleSubCategoryLimitOptions.Crewmate_Power.Max": "最大船员强力职业",
|
||
"RoleSubCategoryLimitOptions.Crewmate_Power.Min": "最少船员强力职业",
|
||
"RoleSubCategoryLimitOptions.Crewmate_Support.EnableLimit": "<#ffffff>限制游戏中船员的</color>支援类职业的数量</color>",
|
||
"RoleSubCategoryLimitOptions.Crewmate_Support.Max": "最大船员支援类职业",
|
||
"RoleSubCategoryLimitOptions.Crewmate_Support.Min": "最少船员支援类职业",
|
||
"RoleSubCategoryLimitOptions.Impostor_Concealing.EnableLimit": "<#ffffff>限制游戏中内鬼的</color>隐蔽类职业的数量</color>",
|
||
"RoleSubCategoryLimitOptions.Impostor_Concealing.Max": "最大内鬼隐蔽类职业",
|
||
"RoleSubCategoryLimitOptions.Impostor_Concealing.Min": "最少内鬼隐蔽类职业",
|
||
"RoleSubCategoryLimitOptions.Impostor_Killing.EnableLimit": "<#ffffff>限制游戏中内鬼的</color>击杀类职业的数量</color>",
|
||
"RoleSubCategoryLimitOptions.Impostor_Killing.Max": "最大内鬼击杀类职业",
|
||
"RoleSubCategoryLimitOptions.Impostor_Killing.Min": "最少内鬼击杀类职业",
|
||
"RoleSubCategoryLimitOptions.Impostor_Miscellaneous.EnableLimit": "<#ffffff>限制游戏中内鬼的</color>其他类职业的数量</color>",
|
||
"RoleSubCategoryLimitOptions.Impostor_Miscellaneous.Max": "最大内鬼其他类职业",
|
||
"RoleSubCategoryLimitOptions.Impostor_Miscellaneous.Min": "最少内鬼其他类职业",
|
||
"RoleSubCategoryLimitOptions.Impostor_Support.EnableLimit": "<#ffffff>限制游戏中内鬼的</color>支援类职业的数量</color>",
|
||
"RoleSubCategoryLimitOptions.Impostor_Support.Max": "最大内鬼支援类职业",
|
||
"RoleSubCategoryLimitOptions.Impostor_Support.Min": "最少内鬼支援类职业",
|
||
"RoleSubCategoryLimitOptions.MadMates.EnableLimit": "<#ffffff>限制游戏中叛徒</color>职业的数量</color>",
|
||
"RoleSubCategoryLimitOptions.MadMates.Max": "最大叛徒职业",
|
||
"RoleSubCategoryLimitOptions.MadMates.Min": "最少叛徒职业",
|
||
"RoleSubCategoryLimitOptions.Neutral_Benign.EnableLimit": "<#ffffff>限制游戏中友善中立的</color>职业的数量</color>",
|
||
"RoleSubCategoryLimitOptions.Neutral_Benign.Max": "最大友善中立职业",
|
||
"RoleSubCategoryLimitOptions.Neutral_Benign.Min": "最少友善中立职业",
|
||
"RoleSubCategoryLimitOptions.Neutral_Evil.EnableLimit": "<#ffffff>限制游戏中邪恶中立的</color>职业的数量</color>",
|
||
"RoleSubCategoryLimitOptions.Neutral_Evil.Max": "最大邪恶中立职业",
|
||
"RoleSubCategoryLimitOptions.Neutral_Evil.Min": "最少邪恶中立职业",
|
||
"RoleSubCategoryLimitOptions.Neutral_Killing.EnableLimit": "<#ffffff>限制游戏中带刀中立的</color>职业的数量</color>",
|
||
"RoleSubCategoryLimitOptions.Neutral_Killing.Max": "最大带刀中立职业",
|
||
"RoleSubCategoryLimitOptions.Neutral_Killing.Min": "最少带刀中立职业",
|
||
"RoleSubCategoryLimitOptions.Neutral_Pariah.EnableLimit": "<#ffffff>限制游戏中混沌中立的</color>职业的数量</color>",
|
||
"RoleSubCategoryLimitOptions.Neutral_Pariah.Max": "最大混沌中立职业",
|
||
"RoleSubCategoryLimitOptions.Neutral_Pariah.Min": "最少混沌中立职业",
|
||
"CovenInfoDescription": "“巫师阵营”是一个由1至4人组成的团队,经过3次会议(具体次数由房主设置)后,该团队中的一名随机成员将获得亡灵魔法。拥有亡灵魔法后,该成员不仅可以正常击杀,还拥有更强大的技能。在亡灵魔法被授予第一位成员后,随后的每次会议都会将其授予另一位成员,直到该团队的所有成员都获得它为止。该阵营中的大多数职业也以支援为主,这意味着他们需要团队合作与协调才能完美配合。\n\n亡灵魔法是巫师阵营中由单个成员持有的技能增益道具。每次会议后,亡灵魔法会转移给另一位巫师阵营成员,并在该回合内增强其职业的技能。大多数巫师阵营职业的描述中都会说明亡灵魔法能为其职业增强哪些技能。\n\n<size=50%>感谢 Discord 用户 mystic_haze2 撰写第一段内容</size>",
|
||
"NeutralInfoDescription": "中立不属于船员/内鬼,他们独自获胜,根据职业不同,他们获胜的方式也不同,他们大致可以被分为以下几类:\n\n<b>友善中立</b>他们获胜需要独特条件,但是他们不是独自获胜而是跟随其他阵营获胜。\n<b>邪恶中立</b>他们在完成所需胜利条件后偷窃其他阵营的胜利果实而独自获胜。\n<b>带刀中立</b>他们可以杀人,虽然他们之中有些可以招募盟友,但是他们都需要击杀除他们以外的阵营独自获胜。\n<b>混沌中立</b>他们虽然不带刀但是他们有阻止船员获胜的特殊能力,他们跟随除船员以外的人获胜。"
|
||
}
|