mirror of
https://github.com/Gurge44/EndlessHostRoles.git
synced 2026-10-20 11:39:54 +00:00
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No files matched your search
+1
-1
@@ -8,7 +8,7 @@
|
||||
<Description>EHR</Description>
|
||||
<Authors>Gurge44</Authors>
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||||
<langVersion>preview</langVersion>
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<AmongUs>D:\SteamLibrary\steamapps\common\Among Us</AmongUs>
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||||
<AmongUs>C:\Program Files\Epic Games\AmongUs</AmongUs>
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||||
<AllowUnsafeBlocks>true</AllowUnsafeBlocks>
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||||
<Optimize>True</Optimize>
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||||
<AssemblyName>$(MSBuildProjectName)</AssemblyName>
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||||
|
||||
@@ -42,8 +42,8 @@ public class Main : BasePlugin
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private const string DebugKeyHash = "c0fd562955ba56af3ae20d7ec9e64c664f0facecef4b3e366e109306adeae29d";
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||||
private const string DebugKeySalt = "59687b";
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||||
private const string PluginGuid = "com.gurge44.endlesshostroles";
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public const string PluginVersion = "6.3.0";
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public const string PluginDisplayVersion = "6.3.0";
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public const string PluginVersion = "6.3.1";
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public const string PluginDisplayVersion = "6.3.1";
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public const bool TestBuild = false;
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public const string NeutralColor = "#ffab1b";
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@@ -91,6 +91,8 @@ internal static class ExtendedPlayerControl
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return true;
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case CustomGameMode.Standard when Main.AllAlivePlayerControls.Length == 2 && player.GetRoleTypes() != RoleTypes.Engineer:
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return false;
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case CustomGameMode.MoveAndStop:
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return MoveAndStop.IsEventActive && MoveAndStop.Event.Type == MoveAndStop.Events.VentAccess;
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}
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if (player.Is(CustomRoles.Trainee) && MeetingStates.FirstMeeting) return false;
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@@ -195,7 +197,7 @@ internal static class ExtendedPlayerControl
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}
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/// <summary>
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/// *Sub-roles cannot be obtained.
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/// *Add-ons cannot be obtained.
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/// </summary>
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public static CustomRoles GetCustomRole(this PlayerControl player)
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{
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@@ -380,6 +380,11 @@ internal static class RPCHandlerPatch
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break;
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}
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case 62 when GameStates.IsInTask && Main.IntroDestroyed && !ExileController.Instance && !AntiBlackout.SkipTasks:
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{
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PhantomRolePatch.CheckTrigger(__instance);
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break;
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}
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}
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}
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@@ -3340,6 +3340,7 @@ public static class Utils
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{
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string petId = PetsHelper.GetPetId();
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PetsHelper.SetPet(pc, petId);
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pc.RpcSetPet(petId);
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}, 3f, "No Pet Reassign");
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}
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|
||||
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@@ -106,6 +106,7 @@ internal static class ChatCommands
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private static readonly Dictionary<char, string> PollAnswers = [];
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private static readonly List<byte> PollVoted = [];
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private static float PollTimer = 45f;
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private static List<CustomGameMode> GMPollGameModes = [];
|
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|
||||
public static readonly Dictionary<byte, (long MuteTimeStamp, int Duration)> MutedPlayers = [];
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|
||||
@@ -887,7 +888,8 @@ internal static class ChatCommands
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||||
return;
|
||||
}
|
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string gmNames = string.Join(' ', Enum.GetValues<CustomGameMode>()[..^1].Where(x => Options.GMPollGameModesSettings[x].GetBool()).Select(x => GetString(x.ToString()).Replace(' ', '_')));
|
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GMPollGameModes = Enum.GetValues<CustomGameMode>()[..^1].Where(x => Options.GMPollGameModesSettings[x].GetBool()).ToList();
|
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string gmNames = string.Join(' ', GMPollGameModes.Select(x => GetString(x.ToString()).Replace(' ', '_')));
|
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var msg = $"/poll {GetString("GameModePoll.Question").TrimEnd('?')}? {gmNames}";
|
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PollCommand(player, msg, msg.Split(' '));
|
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}
|
||||
@@ -1637,7 +1639,7 @@ internal static class ChatCommands
|
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bool gmPoll = msg.Contains(GetString("GameModePoll.Question"));
|
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|
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PollTimer = gmPoll ? 60f : 45f;
|
||||
Color[] gmPollColors = gmPoll ? Main.GameModeColors.Values.ToArray() : [];
|
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Color[] gmPollColors = gmPoll ? Main.GameModeColors.Where(x => GMPollGameModes.Contains(x.Key)).Select(x => x.Value).ToArray() : [];
|
||||
|
||||
for (var i = 0; i < Math.Max(answers.Length, 2); i++)
|
||||
{
|
||||
@@ -1701,7 +1703,8 @@ internal static class ChatCommands
|
||||
if (winners.Length == 1 && gmPoll && GameStates.IsLobby)
|
||||
{
|
||||
int winnerIndex = winners[0].Key - 65;
|
||||
Options.GameMode.SetValue(winnerIndex);
|
||||
CustomGameMode mode = GMPollGameModes[winnerIndex];
|
||||
Options.GameMode.SetValue((int)mode - 1);
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
@@ -1106,7 +1106,10 @@ internal static class StartGameHostPatch
|
||||
Utils.ThrowException(ex);
|
||||
yield break;
|
||||
}
|
||||
|
||||
|
||||
|
||||
LoadingBarManager loadingBarManager = FastDestroyableSingleton<LoadingBarManager>.Instance;
|
||||
yield return loadingBarManager.WaitAndSmoothlyUpdate(90f, 95f, 1f, GetString("LoadingBarText.1"));
|
||||
|
||||
foreach (PlayerControl pc in PlayerControl.AllPlayerControls)
|
||||
{
|
||||
@@ -1120,8 +1123,7 @@ internal static class StartGameHostPatch
|
||||
|
||||
Logger.Info("Successfully set everyone's data as Disconnected", "StartGameHost");
|
||||
|
||||
LoadingBarManager loadingBarManager = FastDestroyableSingleton<LoadingBarManager>.Instance;
|
||||
yield return loadingBarManager.WaitAndSmoothlyUpdate(90f, 100f, 2f, GetString("LoadingBarText.1"));
|
||||
yield return loadingBarManager.WaitAndSmoothlyUpdate(95f, 100f, 1f, GetString("LoadingBarText.1"));
|
||||
loadingBarManager.ToggleLoadingBar(false);
|
||||
|
||||
Main.AllPlayerControls.Do(SetRoleSelf);
|
||||
|
||||
+36
-28
@@ -61,35 +61,8 @@ public static class PhantomRolePatch
|
||||
PlayerControl phantom = __instance;
|
||||
Logger.Info($"Player: {phantom.GetNameWithRole()}", "CheckVanish");
|
||||
|
||||
if ((phantom.Is(CustomRoles.Trainee) && MeetingStates.FirstMeeting) || !Rhapsode.CheckAbilityUse(phantom) || Stasis.IsTimeFrozen || TimeMaster.Rewinding || !Main.PlayerStates[__instance.PlayerId].Role.OnVanish(__instance))
|
||||
{
|
||||
if (phantom.AmOwner)
|
||||
{
|
||||
FastDestroyableSingleton<HudManager>.Instance.AbilityButton.SetFromSettings(phantom.Data.Role.Ability);
|
||||
phantom.Data.Role.SetCooldown();
|
||||
return false;
|
||||
}
|
||||
|
||||
var sender = CustomRpcSender.Create($"Cancel vanish for {phantom.GetRealName()}", SendOption.Reliable);
|
||||
sender.StartMessage(phantom.OwnerId);
|
||||
|
||||
sender.StartRpc(phantom.NetId, RpcCalls.SetRole)
|
||||
.Write((ushort)RoleTypes.Phantom)
|
||||
.Write(true)
|
||||
.EndRpc();
|
||||
|
||||
sender.StartRpc(phantom.NetId, RpcCalls.ProtectPlayer)
|
||||
.WriteNetObject(phantom)
|
||||
.Write(0)
|
||||
.EndRpc();
|
||||
|
||||
sender.EndMessage();
|
||||
sender.SendMessage();
|
||||
|
||||
LateTask.New(() => phantom.SetKillCooldown(Math.Max(Main.KillTimers[phantom.PlayerId], 0.001f)), 0.2f);
|
||||
|
||||
if (!CheckTrigger(phantom))
|
||||
return false;
|
||||
}
|
||||
|
||||
foreach (PlayerControl target in Main.AllPlayerControls)
|
||||
{
|
||||
@@ -168,6 +141,41 @@ public static class PhantomRolePatch
|
||||
return true;
|
||||
}
|
||||
|
||||
public static bool CheckTrigger(PlayerControl phantom)
|
||||
{
|
||||
if ((phantom.Is(CustomRoles.Trainee) && MeetingStates.FirstMeeting) || !Rhapsode.CheckAbilityUse(phantom) || Stasis.IsTimeFrozen || TimeMaster.Rewinding || !Main.PlayerStates[phantom.PlayerId].Role.OnVanish(phantom))
|
||||
{
|
||||
if (phantom.AmOwner)
|
||||
{
|
||||
FastDestroyableSingleton<HudManager>.Instance.AbilityButton.SetFromSettings(phantom.Data.Role.Ability);
|
||||
phantom.Data.Role.SetCooldown();
|
||||
return false;
|
||||
}
|
||||
|
||||
var sender = CustomRpcSender.Create($"Cancel vanish for {phantom.GetRealName()}", SendOption.Reliable);
|
||||
sender.StartMessage(phantom.OwnerId);
|
||||
|
||||
sender.StartRpc(phantom.NetId, RpcCalls.SetRole)
|
||||
.Write((ushort)RoleTypes.Phantom)
|
||||
.Write(true)
|
||||
.EndRpc();
|
||||
|
||||
sender.StartRpc(phantom.NetId, RpcCalls.ProtectPlayer)
|
||||
.WriteNetObject(phantom)
|
||||
.Write(0)
|
||||
.EndRpc();
|
||||
|
||||
sender.EndMessage();
|
||||
sender.SendMessage();
|
||||
|
||||
LateTask.New(() => phantom.SetKillCooldown(Math.Max(Main.KillTimers[phantom.PlayerId], 0.001f)), 0.2f);
|
||||
|
||||
return false;
|
||||
}
|
||||
|
||||
return true;
|
||||
}
|
||||
|
||||
[HarmonyPatch(nameof(PlayerControl.CheckAppear))]
|
||||
[HarmonyPrefix]
|
||||
private static void CheckAppear_Prefix(PlayerControl __instance, bool shouldAnimate)
|
||||
|
||||
@@ -1348,6 +1348,9 @@ internal static class ReportDeadBodyPatch
|
||||
|
||||
if (Main.CurrentMap == MapNames.Fungle && (pc.IsMushroomMixupActive() || IsActive(SystemTypes.MushroomMixupSabotage)))
|
||||
pc.FixMixedUpOutfit();
|
||||
|
||||
if (Main.Invisible.Contains(pc.PlayerId))
|
||||
pc.RpcMakeVisible();
|
||||
|
||||
PhantomRolePatch.OnReportDeadBody(pc);
|
||||
}
|
||||
@@ -2108,7 +2111,7 @@ internal static class PlayerStartPatch
|
||||
TextMeshPro nameText = __instance.__4__this.cosmetics.nameText;
|
||||
TextMeshPro roleText = Object.Instantiate(nameText, nameText.transform, true);
|
||||
bool largerFontSize = Options.LargerRoleTextSize.GetBool();
|
||||
roleText.transform.localPosition = new(0f, largerFontSize ? 0.4f : 0.2f, 0f);
|
||||
roleText.transform.localPosition = new(0f, largerFontSize ? 0.35f : 0.2f, 0f);
|
||||
if (!largerFontSize) roleText.fontSize -= 0.9f;
|
||||
roleText.text = "RoleText";
|
||||
roleText.gameObject.name = "RoleText";
|
||||
|
||||
@@ -710,7 +710,7 @@
|
||||
"AntiAdminerInfoLong": "(Impostors):\\nAnti-Adminer can detect nearby crewmates or neutrals around devices such as Cameras, Admin Table, Vitals, DoorLog, etc. Note that they cannot confirm if the player is using the device, only that someone is close to it.\\n\\nDepending on a setting, you may have an additional ability: You can shapeshift to alert every player using a device to leave it. They have a few seconds to step away from the devices, or else they die.",
|
||||
"SansInfoLong": "(Impostors):\\nThe Arrogance reduces their kill cooldown with each successful kill of theirs.",
|
||||
"BomberInfoLong": "(Impostors):\\nThe Bomber can use the vanish/pet button to self-explode, killing players within a certain range. But as a price, the Bomber will also die. Note: All players will see a kill flash when the Bomber explodes.",
|
||||
"ScavengerInfoLong": "(Impostors):\\nScavenger kills do not leave dead bodies behind. In addition, if the victim is a bait, no self-report will be made. To kill someone, you must click your kill button on them, then stay near that person for a few seconds, similar to an Arsonist douse.",
|
||||
"ScavengerInfoLong": "(Impostors):\\nScavenger kills do not leave dead bodies behind. To kill someone, you must click your kill button on them, then stay near that person for a few seconds, similar to an Arsonist douse.",
|
||||
"BoobyTrapInfoLong": "(Impostors):\\nIn the game, the Trapster kills a player and then puts a trap on their body. If another player reports the dead body and it has the Trapster's trap on it, the player who reports will die instantly without the body getting reported. The player killed by the Trapster's trap will also become a Trapster. This chain reaction continues until no more players are left to become Trapsters. However, the Trapster will die immediately after making a kill. It's worth noting that the Trapster's own dead body cannot trigger their trap.",
|
||||
"CapitalismInfoLong": "(Impostors):\\nCapitalists can add a short task to a player by pressing the kill button. Note: using this ability on players who have no tasks or have completed tasks will not take effect.",
|
||||
"GangsterInfoLong": "(Impostors):\\nThe Gangster can recruit a player to a Madmate by pressing the kill button. If successful, both will see the shield animation as a reminder. The host sets the maximum number of recruits. If recruitment fails, the target is killed normally. When out of recruits, the Gangster can only make normal kills.",
|
||||
@@ -9220,9 +9220,11 @@
|
||||
"Unbound": "Unbound",
|
||||
"UnboundInfo": "You're Always Correctly Guessed",
|
||||
"UnboundInfoLong": "(Add-ons):\\nAs the Unbound, when someone tries to guess you, even if they guessed you as an incorrect role or add-on, it will be successful anyway.",
|
||||
"Prefix.Unbound": "Unbound",
|
||||
"Listener": "Listener",
|
||||
"ListenerInfo": "Listen to Whispers",
|
||||
"ListenerInfoLong": "(Add-ons):\\nAs the Listener, you have a chance to hear others' whispers. You may hear the full message, or only get to know who whispered to who.",
|
||||
"Prefix.Listener": "Listener",
|
||||
"Listener.WhisperHearChance": "Whisper Hear Chance",
|
||||
"Listener.FullMessageHearChance": "Full Message Hear Chance",
|
||||
"Listener.FullMessage": "{0}\\n{1} whispers to {2}:\\n{3}",
|
||||
|
||||
@@ -710,7 +710,7 @@
|
||||
"AntiAdminerInfoLong": "(Impostors):\\nAnti-Adminer can detect nearby crewmates or neutrals around devices such as Cameras, Admin Table, Vitals, DoorLog, etc. Note that they cannot confirm if the player is using the device, only that someone is close to it.\\n\\nDepending on a setting, you may have an additional ability: You can shapeshift to alert every player using a device to leave it. They have a few seconds to step away from the devices, or else they die.",
|
||||
"SansInfoLong": "(Impostors):\\nThe Arrogance reduces their kill cooldown with each successful kill of theirs.",
|
||||
"BomberInfoLong": "(Impostors):\\nThe Bomber can use the vanish/pet button to self-explode, killing players within a certain range. But as a price, the Bomber will also die. Note: All players will see a kill flash when the Bomber explodes.",
|
||||
"ScavengerInfoLong": "(Impostors):\\nScavenger kills do not leave dead bodies behind. In addition, if the victim is a bait, no self-report will be made. To kill someone, you must click your kill button on them, then stay near that person for a few seconds, similar to an Arsonist douse.",
|
||||
"ScavengerInfoLong": "(Impostors):\\nScavenger kills do not leave dead bodies behind. To kill someone, you must click your kill button on them, then stay near that person for a few seconds, similar to an Arsonist douse.",
|
||||
"BoobyTrapInfoLong": "(Impostors):\\nIn the game, the Trapster kills a player and then puts a trap on their body. If another player reports the dead body and it has the Trapster's trap on it, the player who reports will die instantly without the body getting reported. The player killed by the Trapster's trap will also become a Trapster. This chain reaction continues until no more players are left to become Trapsters. However, the Trapster will die immediately after making a kill. It's worth noting that the Trapster's own dead body cannot trigger their trap.",
|
||||
"CapitalismInfoLong": "(Impostors):\\nCapitalists can add a short task to a player by pressing the kill button. Note: using this ability on players who have no tasks or have completed tasks will not take effect.",
|
||||
"GangsterInfoLong": "(Impostors):\\nThe Gangster can recruit a player to a Madmate by pressing the kill button. If successful, both will see the shield animation as a reminder. The host sets the maximum number of recruits. If recruitment fails, the target is killed normally. When out of recruits, the Gangster can only make normal kills.",
|
||||
@@ -9220,9 +9220,11 @@
|
||||
"Unbound": "Unbound",
|
||||
"UnboundInfo": "You're Always Correctly Guessed",
|
||||
"UnboundInfoLong": "(Add-ons):\\nAs the Unbound, when someone tries to guess you, even if they guessed you as an incorrect role or add-on, it will be successful anyway.",
|
||||
"Prefix.Unbound": "Unbound",
|
||||
"Listener": "Listener",
|
||||
"ListenerInfo": "Listen to Whispers",
|
||||
"ListenerInfoLong": "(Add-ons):\\nAs the Listener, you have a chance to hear others' whispers. You may hear the full message, or only get to know who whispered to who.",
|
||||
"Prefix.Listener": "Listener",
|
||||
"Listener.WhisperHearChance": "Whisper Hear Chance",
|
||||
"Listener.FullMessageHearChance": "Full Message Hear Chance",
|
||||
"Listener.FullMessage": "{0}\\n{1} whispers to {2}:\\n{3}",
|
||||
|
||||
@@ -710,7 +710,7 @@
|
||||
"AntiAdminerInfoLong": "(Impostores):\\nEl Anti Administrador puede detectar tripulantes o neutrales cercanos alrededor de dispositivos como las Cámaras, Mesa de Admin, Vitales, Registro de puertas, etc. Ten en cuenta que no puede confirmar si el jugador está usando el dispositivo, solo que alguien está cerca de este.\\n\\nDependiendo de una configuración, podrías tener una habilidad adicional: Puedes cambiar de forma para alertar a todos los jugadores usando un dispositivo para que lo dejen. Tienen unos pocos segundos para alejarse de los dispositivos, o si no morirán.",
|
||||
"SansInfoLong": "(Impostores):\\nLa Arrogancia reduce su tiempo de reutilización de asesinato con cada uno de sus asesinatos exitosos.",
|
||||
"BomberInfoLong": "(Impostors):\\nThe Bomber can use the vanish/pet button to self-explode, killing players within a certain range. But as a price, the Bomber will also die. Note: All players will see a kill flash when the Bomber explodes.",
|
||||
"ScavengerInfoLong": "(Impostores):\\nAsesinatos del Basurero no dejan cuerpos muertos detrás. Adicionalmente, si la víctima es un cebo, no se hará autorreporte. Para matar a alguien, debes usar tu botón de matar en él, y quedarte cerca de esa persona por algunos segundos, similar al rociamiento del Incendiario.",
|
||||
"ScavengerInfoLong": "(Impostors):\\nScavenger kills do not leave dead bodies behind. To kill someone, you must click your kill button on them, then stay near that person for a few seconds, similar to an Arsonist douse.",
|
||||
"BoobyTrapInfoLong": "(Impostores):\\nEn el juego, el Trampero mata a un jugador y luego pones una trampa en su juego. Si otro jugador reporta el cuerpo muerto y este tiene la trampa del Trampero en él, el jugador que reporta morirá instantáneamente sin que el cuerpo sea reportado. El jugador asesinado por la trampa del Trampero también se convertirá en un Trampero. La reacción en cadena continúa hasta que no hayan jugadores restantes que se vuelvan Tramperos. Sin embargo, el Trampero morirá inmediatamente después de hacer un asesinato. Vale la pena mencionar que el propio cuerpo del Trampero no puede activar su trampa.",
|
||||
"CapitalismInfoLong": "(Impostores):\\nEl Capitalista puede añadir una tarea corta a un jugador presionando su botón de matar. Nota: usar esta habilidad en jugadores que no tienen tareas o han completado sus tareas no tendrá efecto.",
|
||||
"GangsterInfoLong": "(Impostores):\\nEl Pandillero puede reclutar a un jugador como Madmate presionando su botón de matar. Si es exitoso, ambos verán la animación de escudo como recordatorio. El host establece el número máximo de reclutamientos. Si el reclutamiento falla, el objetivo es asesinado normalmente. Cuando se le acaban los reclutamientos, el Pandillero solo puede hacer asesinatos normales.",
|
||||
@@ -9220,9 +9220,11 @@
|
||||
"Unbound": "Unbound",
|
||||
"UnboundInfo": "You're Always Correctly Guessed",
|
||||
"UnboundInfoLong": "(Add-ons):\\nAs the Unbound, when someone tries to guess you, even if they guessed you as an incorrect role or add-on, it will be successful anyway.",
|
||||
"Prefix.Unbound": "Unbound",
|
||||
"Listener": "Listener",
|
||||
"ListenerInfo": "Listen to Whispers",
|
||||
"ListenerInfoLong": "(Add-ons):\\nAs the Listener, you have a chance to hear others' whispers. You may hear the full message, or only get to know who whispered to who.",
|
||||
"Prefix.Listener": "Listener",
|
||||
"Listener.WhisperHearChance": "Whisper Hear Chance",
|
||||
"Listener.FullMessageHearChance": "Full Message Hear Chance",
|
||||
"Listener.FullMessage": "{0}\\n{1} whispers to {2}:\\n{3}",
|
||||
|
||||
@@ -710,7 +710,7 @@
|
||||
"AntiAdminerInfoLong": "(ایمپاسترها):\\nآنتی ادمینر (Anti-Adminer) میتواند کرومیتها (Crewmates) یا خنثیهای (Neutrals) نزدیک به دستگاههایی مانند دوربینها (Cameras)، میز ادمین (Admin Table)، ویتالز (Vitals) و گزارش درها (DoorLog) را تشخیص دهد. توجه داشته باشید که او نمیتواند تأیید کند که آیا بازیکن در حال استفاده از دستگاه است یا نه، فقط تشخیص میدهد که کسی نزدیک آن است.\\n\\nبسته به تنظیمات، شما ممکن است یک قابلیت اضافی داشته باشید: میتوانید تغییرشکل دهید (shapeshift) تا به تمام بازیکنانی که از یک دستگاه استفاده میکنند هشدار دهید که آن را ترک کنند. آنها چند ثانیه فرصت دارند تا از دستگاهها فاصله بگیرند، وگرنه میمیرند.",
|
||||
"SansInfoLong": "(ایمپاسترها):\\nقابلیت تکبر (The Arrogance) با هر کیل موفق، کولداون کشتنشان را کاهش میدهد.",
|
||||
"BomberInfoLong": "(ایمپاسترها):\\nبمبگذار (Bomber) میتواند از دکمه ناپدید شدن/حیوان خانگی (vanish/pet) برای انفجار خود استفاده کند و بازیکنان حاضر در یک محدوده مشخص را بکشد. اما به عنوان هزینه، خود بمبگذار (Bomber) نیز خواهد مرد. توجه: وقتی بمبگذار (Bomber) منفجر میشود، تمام بازیکنان یک فلاشِ کشته شدن (kill flash) خواهند دید.",
|
||||
"ScavengerInfoLong": "(ایمپاسترها):\\nلاشخور (Scavenger) جسدهای مرده را پشت سر خود باقی نمیگذارد. علاوه بر این، اگر قربانی یک طعمه (bait) باشد، گزارش خودکار (self-report) انجام نمیشود. برای کشتن، باید روی دکمه کیل خود کلیک کنید، سپس برای چند ثانیه نزدیک آن شخص بمانید، شبیه به مکانیک بنزین ریختن آرسونیست (Arsonist).",
|
||||
"ScavengerInfoLong": "(Impostors):\\nScavenger kills do not leave dead bodies behind. To kill someone, you must click your kill button on them, then stay near that person for a few seconds, similar to an Arsonist douse.",
|
||||
"BoobyTrapInfoLong": "(ایمپاسترها):\\nدر طول بازی، ترپستر (Trapster) یک بازیکن را میکشد و سپس روی جسد او یک تله میگذارد. اگر بازیکن دیگری جسد را گزارش کند و تله ترپستر (Trapster) روی آن باشد، گزارشدهنده فوراً میمیرد بدون اینکه جسد گزارش شود. بازیکنی که توسط تله ترپستر (Trapster) کشته میشود هم تبدیل به یک ترپستر (Trapster) میشود. این زنجیره تا زمانی که دیگر بازیکنی برای تبدیل شدن باقی نمانده باشد ادامه مییابد. با این حال، خود ترپستر (Trapster) بلافاصله پس از گذاشتن تله خواهد مرد. لازم به ذکر است که جسد خود ترپستر (Trapster) نمیتواند تلهاش را فعال کند.",
|
||||
"CapitalismInfoLong": "(ایمپاسترها):\\nسرمایهدارها (Capitalists) میتوانند با فشار دادن دکمه کیل، یک تسک کوتاه به یک بازیکن اضافه کنند. توجه: استفاده از این قابلیت روی بازیکنی که هیچ تسکی ندارد یا تسکهایش را تمام کرده، تأثیری نخواهد داشت.",
|
||||
"GangsterInfoLong": "(ایمپاسترها):\\nگنگستر (Gangster) میتواند با فشار دادن دکمه کیل، یک بازیکن را به مدمیت (Madmate) تبدیل کند. اگر موفقیتآمیز باشد، هر دو به عنوان یادآوری، انیمیشن سپر را خواهند دید. هاست (Host) حداکثر تعداد استخدامها را تعیین میکند. اگر استخدام ناموفق باشد، هدف کشته میشود. وقتی تعداد استخدامهایش تمام شود، گنگستر (Gangster) فقط میتواند کیلهای عادی انجام دهد.",
|
||||
@@ -9220,9 +9220,11 @@
|
||||
"Unbound": "Unbound",
|
||||
"UnboundInfo": "You're Always Correctly Guessed",
|
||||
"UnboundInfoLong": "(Add-ons):\\nAs the Unbound, when someone tries to guess you, even if they guessed you as an incorrect role or add-on, it will be successful anyway.",
|
||||
"Prefix.Unbound": "Unbound",
|
||||
"Listener": "Listener",
|
||||
"ListenerInfo": "Listen to Whispers",
|
||||
"ListenerInfoLong": "(Add-ons):\\nAs the Listener, you have a chance to hear others' whispers. You may hear the full message, or only get to know who whispered to who.",
|
||||
"Prefix.Listener": "Listener",
|
||||
"Listener.WhisperHearChance": "Whisper Hear Chance",
|
||||
"Listener.FullMessageHearChance": "Full Message Hear Chance",
|
||||
"Listener.FullMessage": "{0}\\n{1} whispers to {2}:\\n{3}",
|
||||
|
||||
@@ -710,7 +710,7 @@
|
||||
"AntiAdminerInfoLong": "(Imposztorok):\\nÉrzékeli a legénységi és semleges játékosokat, ha adminisztrációs eszközök közelében vannak (kamerák, admin asztal, vitals stb.). Nem tudja megmondani, hogy valóban használják-e az eszközt, csak hogy közel vannak.\\n\\nBeállítástól függően alakváltással figyelmeztetheti az eszközt használókat, hogy hagyják el azt, különben meghalnak.",
|
||||
"SansInfoLong": "(Imposztorok):\\nMinden sikeres gyilkosság után csökkenti a gyilkossági töltési idejét.",
|
||||
"BomberInfoLong": "(Impostors):\\nThe Bomber can use the vanish/pet button to self-explode, killing players within a certain range. But as a price, the Bomber will also die. Note: All players will see a kill flash when the Bomber explodes.",
|
||||
"ScavengerInfoLong": "(Imposztorok):\\nGyilkosságai nem hagynak holttesteket. Ha a célpont Csali volt, önjelentés sem történik. A gyilkossághoz néhány másodpercig a célpont közelében kell maradnod.",
|
||||
"ScavengerInfoLong": "(Impostors):\\nScavenger kills do not leave dead bodies behind. To kill someone, you must click your kill button on them, then stay near that person for a few seconds, similar to an Arsonist douse.",
|
||||
"BoobyTrapInfoLong": "(Imposztorok):\\nEgy játékost megöl, majd csapdát helyez a holttestére. Ha valaki bejelenti a holttestet, miközben az csapdázott, azonnal meghal, és a test nem kerül jelentésre. A csapda által megölt játékosok szintén csapdává válnak. Ez a láncreakció addig folytatódik, amíg nincs több játékos, aki csapda lehetne. Fontos: a szerep saját holtteste nem aktiválja a csapdáját.",
|
||||
"CapitalismInfoLong": "(Imposztorok):\\nRövid feladatokat adhat egy játékosnak a gyilkosság gombbal. Ha a célpontnak nincs több feladata, vagy már befejezte az összeset, az képesség hatástalan lesz.",
|
||||
"GangsterInfoLong": "(Imposztorok):\\nEgy játékost őrült csapattárssá változtathat a gyilkosság gomb megnyomásával. Ha a toborzás sikeres, mindketten látják a pajzs animációt emlékeztetőként. A házigazda beállíthatja a maximális toborzások számát. Sikertelen toborzás esetén a célpontot normál módon megöli. Ha elfogy a toborzási lehetősége, csak normál módon gyilkolhat.",
|
||||
@@ -9220,9 +9220,11 @@
|
||||
"Unbound": "Unbound",
|
||||
"UnboundInfo": "You're Always Correctly Guessed",
|
||||
"UnboundInfoLong": "(Add-ons):\\nAs the Unbound, when someone tries to guess you, even if they guessed you as an incorrect role or add-on, it will be successful anyway.",
|
||||
"Prefix.Unbound": "Unbound",
|
||||
"Listener": "Listener",
|
||||
"ListenerInfo": "Listen to Whispers",
|
||||
"ListenerInfoLong": "(Add-ons):\\nAs the Listener, you have a chance to hear others' whispers. You may hear the full message, or only get to know who whispered to who.",
|
||||
"Prefix.Listener": "Listener",
|
||||
"Listener.WhisperHearChance": "Whisper Hear Chance",
|
||||
"Listener.FullMessageHearChance": "Full Message Hear Chance",
|
||||
"Listener.FullMessage": "{0}\\n{1} whispers to {2}:\\n{3}",
|
||||
|
||||
@@ -710,7 +710,7 @@
|
||||
"AntiAdminerInfoLong": "(Impostor):\\nSelaku Anti-Adminer, kamu dapat mendeteksi Crewmate atau Netral yang berada di dekat perangkat seperti CCTV, Meja Admin, Monitor Vital, atau Riwayat Akses Pintu. Namun, kamu tidak bisa mengetahui apakah pemain tersebut sedang menggunakan perangkat itu atau tidak; kamu hanya tahu bahwa ada orang di dekat situ.\\n\\nTergantung konfigurasi, kamu mungkin bisa menggunakan Shapeshift untuk mengaktifkan ultimatum yang mengharuskan semua pemain di dekat perangkat untuk segera meninggalkan tempat dalam hitungan detik, dengan konsekuensi kematian jika tidak diindahkan.",
|
||||
"SansInfoLong": "(Impostors):\\nThe Arrogance reduces their kill cooldown with each successful kill of theirs.",
|
||||
"BomberInfoLong": "(Impostors):\\nThe Bomber can use the vanish/pet button to self-explode, killing players within a certain range. But as a price, the Bomber will also die. Note: All players will see a kill flash when the Bomber explodes.",
|
||||
"ScavengerInfoLong": "(Impostor):\\nSelaku Scavenger, kamu harus menunggu beberapa detik di dekat target setelah menekan tombol Kill agar pembunuhan berhasil. Target akan mati tanpa meninggalkan jejak mayat.",
|
||||
"ScavengerInfoLong": "(Impostors):\\nScavenger kills do not leave dead bodies behind. To kill someone, you must click your kill button on them, then stay near that person for a few seconds, similar to an Arsonist douse.",
|
||||
"BoobyTrapInfoLong": "(Impostor):\\nSelaku Trapster, setelah kamu membunuh satu pemain, mayatnya akan otomatis dipasangi perangkap. Jika ada pemain lain yang report mayat tersebut, ia akan langsung mati, dan mayat pertama tadi tidak akan kena report. Pemain yang mati karena perangkapmu ini juga akan dipasangi perangkap serupa, menciptakan reaksi berantai yang terus berlanjut sampai tidak ada lagi pemain yang terkena (misalnya, terhentikan oleh panggilan rapat).",
|
||||
"CapitalismInfoLong": "(Impostor):\\nSelaku Capitalist, kamu dapat menambahkan misi ringan kepada pemain lain dengan menggunakan tombol Kill. Catatan: kemampuan ini tidak berlaku pada pemain yang tidak memiliki misi atau yang telah merampungkan misinya.",
|
||||
"GangsterInfoLong": "(Impostors):\\nThe Gangster can recruit a player to a Madmate by pressing the kill button. If successful, both will see the shield animation as a reminder. The host sets the maximum number of recruits. If recruitment fails, the target is killed normally. When out of recruits, the Gangster can only make normal kills.",
|
||||
@@ -9220,9 +9220,11 @@
|
||||
"Unbound": "Unbound",
|
||||
"UnboundInfo": "You're Always Correctly Guessed",
|
||||
"UnboundInfoLong": "(Add-ons):\\nAs the Unbound, when someone tries to guess you, even if they guessed you as an incorrect role or add-on, it will be successful anyway.",
|
||||
"Prefix.Unbound": "Unbound",
|
||||
"Listener": "Listener",
|
||||
"ListenerInfo": "Listen to Whispers",
|
||||
"ListenerInfoLong": "(Add-ons):\\nAs the Listener, you have a chance to hear others' whispers. You may hear the full message, or only get to know who whispered to who.",
|
||||
"Prefix.Listener": "Listener",
|
||||
"Listener.WhisperHearChance": "Whisper Hear Chance",
|
||||
"Listener.FullMessageHearChance": "Full Message Hear Chance",
|
||||
"Listener.FullMessage": "{0}\\n{1} whispers to {2}:\\n{3}",
|
||||
|
||||
@@ -710,7 +710,7 @@
|
||||
"AntiAdminerInfoLong": "(<#ff1919>インポスター</color>):\\n<size=65%>アンチアドミナーは カメラ、アドミン テーブル、バイタル、ドアログ、等のような デバイスの周りに近くの <#8cffff>クルーメイト</color> あるいは <#ffab1b>ニュートラル</color>を検出できます。\\nもし プレイヤーがデバイスを使用しているなら 彼らは その確認できないので注意し、それは 誰かが近くにいるということだけです。\\n\\n設定に依存して、あなたは 追加能力があるかもしれません: あなたはすべてのデバイスを使用しているプレイヤーに そこから離れるよう警告する シェイプシフトができます。\\n彼らは デバイスから離れられる ステップが数秒あり、さもなければ 彼らは 死にます。",
|
||||
"SansInfoLong": "(<#ff1919>インポスター</color>):\\n<size=80%>アロガンスは 彼らの殺害に成功するたびに 彼らのキルのクールダウンが減少します。</size>",
|
||||
"BomberInfoLong": "(<#ff1919>インポスター</color>):\\n<size=78%>ボマーは 消える/ペットを使用して 自-爆し、一定の範囲内のプレイヤーを殺害しますが、ボマーは それで死亡します。\\n 注意: すべてのプレイヤーは ボマーが爆発したとき キルフラッシュが見れます。</size>",
|
||||
"ScavengerInfoLong": "(<#ff1919>インポスター</color>):\\n<size=75%>スカベンジャーの殺害は 死んだ身体の陰が残りません。\\nさらに、もし 被害者が <#00f7ff>ベイト</color>であっても、セルフ-レポートが行われません。\\n誰かを殺すには、<#ff6633>アーソニスト</color>の浸漬と同じく、あなたは その人にあなたのキルボタンをクリックし、それから 数秒間 その人の近くに留まらなければなりません。</size>",
|
||||
"ScavengerInfoLong": "(Impostors):\\nScavenger kills do not leave dead bodies behind. To kill someone, you must click your kill button on them, then stay near that person for a few seconds, similar to an Arsonist douse.",
|
||||
"BoobyTrapInfoLong": "(<#ff1919>インポスター</color>):\\n<size=65%>ゲームで、トラップスターは 1人のプレイヤーを殺害して それから その人の死んだ身体に トラップを置きます。\\nもし 別のプレイヤーが 死んだ身体を報告して それにトラップスターの罠があるときに、プレイヤーの誰かが報告すると 身体は報告されることがなく 即座に死にます。\\nトラップスターの罠によって殺されたプレイヤーは さらに トラップスターになります。\\nこの連鎖反応は トラップスターになる 残りのより多くのプレイヤーがいなくなるまで続きます。\\nところが、トラップスターは 殺害をした後 すぐに死にます。\\nトラップスター自身の死んだ身体は 彼らの罠が発動できないことに注意してください。</size>",
|
||||
"CapitalismInfoLong": "(<#ff1919>インポスター</color>):\\n<size=75%>資本主義者は キルボタンを押すことにより 1人のプレイヤーに 1つのショートタスクを追加できます。\\n注意: タスクを持たないプレイヤーの誰か あるいは タスクをコンプリートしたプレイヤーに この能力を使用すると 発揮されません。</size>",
|
||||
"GangsterInfoLong": "(<#ff1919>インポスター</color>):\\n<size=75%>ギャングスターは キルボタンを押すことによって マッドメイトにするための 1人のプレイヤーを募集できます。\\nもし 成功すると、両方に 通知として シールドアニメーションが見れます。\\nホストが 最大の募集の数をセットします。\\nもし 採用が失敗すると、ターゲットは 普通に殺害されます。\\n募集の数が切れたとき、ギャングスターは 普通の殺害のみができます。</size>",
|
||||
@@ -9220,9 +9220,11 @@
|
||||
"Unbound": "Unbound",
|
||||
"UnboundInfo": "You're Always Correctly Guessed",
|
||||
"UnboundInfoLong": "(Add-ons):\\nAs the Unbound, when someone tries to guess you, even if they guessed you as an incorrect role or add-on, it will be successful anyway.",
|
||||
"Prefix.Unbound": "Unbound",
|
||||
"Listener": "Listener",
|
||||
"ListenerInfo": "Listen to Whispers",
|
||||
"ListenerInfoLong": "(Add-ons):\\nAs the Listener, you have a chance to hear others' whispers. You may hear the full message, or only get to know who whispered to who.",
|
||||
"Prefix.Listener": "Listener",
|
||||
"Listener.WhisperHearChance": "Whisper Hear Chance",
|
||||
"Listener.FullMessageHearChance": "Full Message Hear Chance",
|
||||
"Listener.FullMessage": "{0}\\n{1} whispers to {2}:\\n{3}",
|
||||
|
||||
@@ -710,7 +710,7 @@
|
||||
"AntiAdminerInfoLong": "(Impostors):\\nAnti-Adminer can detect nearby crewmates or neutrals around devices such as Cameras, Admin Table, Vitals, DoorLog, etc. Note that they cannot confirm if the player is using the device, only that someone is close to it.\\n\\nDepending on a setting, you may have an additional ability: You can shapeshift to alert every player using a device to leave it. They have a few seconds to step away from the devices, or else they die.",
|
||||
"SansInfoLong": "(Impostors):\\nThe Arrogance reduces their kill cooldown with each successful kill of theirs.",
|
||||
"BomberInfoLong": "(Impostors):\\nThe Bomber can use the vanish/pet button to self-explode, killing players within a certain range. But as a price, the Bomber will also die. Note: All players will see a kill flash when the Bomber explodes.",
|
||||
"ScavengerInfoLong": "(Impostors):\\nScavenger kills do not leave dead bodies behind. In addition, if the victim is a bait, no self-report will be made. To kill someone, you must click your kill button on them, then stay near that person for a few seconds, similar to an Arsonist douse.",
|
||||
"ScavengerInfoLong": "(Impostors):\\nScavenger kills do not leave dead bodies behind. To kill someone, you must click your kill button on them, then stay near that person for a few seconds, similar to an Arsonist douse.",
|
||||
"BoobyTrapInfoLong": "(Impostors):\\nIn the game, the Trapster kills a player and then puts a trap on their body. If another player reports the dead body and it has the Trapster's trap on it, the player who reports will die instantly without the body getting reported. The player killed by the Trapster's trap will also become a Trapster. This chain reaction continues until no more players are left to become Trapsters. However, the Trapster will die immediately after making a kill. It's worth noting that the Trapster's own dead body cannot trigger their trap.",
|
||||
"CapitalismInfoLong": "(Impostors):\\nCapitalists can add a short task to a player by pressing the kill button. Note: using this ability on players who have no tasks or have completed tasks will not take effect.",
|
||||
"GangsterInfoLong": "(임포스터):\\n건달은 처치 단추를 눌러 다른 참가자를 광민으로 만들 수 있습니다. 성공할 경우, 둘 다 이 사실을 방어막 애니메이션을 통해 알 수 있습니다. 주최자는 최대한의 모집 가능 수를 정할 수 있습니다. 만약 모집이 실패할 경우, 대상은 그냥 죽습니다. 더 이상 모집이 불가능한 상태의 건달은 적을 그냥 죽이는 것만 가능합니다.",
|
||||
@@ -9220,9 +9220,11 @@
|
||||
"Unbound": "Unbound",
|
||||
"UnboundInfo": "You're Always Correctly Guessed",
|
||||
"UnboundInfoLong": "(Add-ons):\\nAs the Unbound, when someone tries to guess you, even if they guessed you as an incorrect role or add-on, it will be successful anyway.",
|
||||
"Prefix.Unbound": "Unbound",
|
||||
"Listener": "Listener",
|
||||
"ListenerInfo": "Listen to Whispers",
|
||||
"ListenerInfoLong": "(Add-ons):\\nAs the Listener, you have a chance to hear others' whispers. You may hear the full message, or only get to know who whispered to who.",
|
||||
"Prefix.Listener": "Listener",
|
||||
"Listener.WhisperHearChance": "Whisper Hear Chance",
|
||||
"Listener.FullMessageHearChance": "Full Message Hear Chance",
|
||||
"Listener.FullMessage": "{0}\\n{1} whispers to {2}:\\n{3}",
|
||||
|
||||
@@ -710,7 +710,7 @@
|
||||
"AntiAdminerInfoLong": "(Impostors):\\nAnti-Adminer potrafi wykrywac pobliskich crewmate'ow lub neutralnych w okolicach urzadzen takich jak Kamery, Admin Panel, Vitals, Logi itp. Nie moze potwierdzic, czy gracz uzywa urzadzenia – tylko ze ktos jest blisko.\n\nW zaleznosci od ustawien mozesz miec dodatkowa zdolnosc: mozesz uzyc Shapeshift, by ostrzec wszystkich uzywajacych urzadzen. Maja wtedy kilka sekund, by odejsc – inaczej zgina.",
|
||||
"SansInfoLong": "(Impostors):\\nArrogance skraca czas odnowienia zabójstwa po kazdym swoim udanym zabójstwie.",
|
||||
"BomberInfoLong": "(Impostors):\\nBomber moze uzyc przycisku shiftu/glaskania, aby wybuchnac samemu, zabijajac graczy w okreslonym zasiegu. W zamian Bomber równiez umrze. Uwaga: wszyscy gracze zobacza blysk zabójstwa, gdy Bomber wybuchnie.",
|
||||
"ScavengerInfoLong": "(Impostors):\\nZabojstwa Scavengera nie zostawiaja cial. Jesli ofiara to Bait, nie nastapi selfreport. Aby kogos zabic, musisz kliknac przycisk zabojstwa na graczu i pozostac blisko niego przez kilka sekund – podobnie jak przy polewaniu benzyna y Arsonisty. Gracz znika",
|
||||
"ScavengerInfoLong": "(Impostors):\\nScavenger kills do not leave dead bodies behind. To kill someone, you must click your kill button on them, then stay near that person for a few seconds, similar to an Arsonist douse.",
|
||||
"BoobyTrapInfoLong": "(Impostors):\\nW grze Trapster zabija gracza, a nastepnie zaklada pulapke na jego cialo. Jesli inny gracz sprobuje zglosic to cialo, a znajduje sie na nim pulapka Trapstera, gracz zglaszajacy ginie natychmiast, a cialo nie zostaje zgloszone. Gracz zabity przez pulapke sam staje sie Trapsterem. Reakcja lancuchowa trwa, dopoki nie zabraknie graczy do przemiany. Sam Trapster ginie od razu po dokonaniu zabojstwa. Wazne: wlasne cialo Trapstera nie moze aktywowac pulapki.",
|
||||
"CapitalismInfoLong": "(Impostors):\\nCapitalist moze dodac krótki task graczowi, naciskajac przycisk zabójstwa. Uwaga: uzycie tej umiejetnosci na graczach, którzy nie maja zadan lub juz je ukonczyli, nie przyniesie efektu.",
|
||||
"GangsterInfoLong": "(Impostors):\\nGangster moze zrekrutowac gracza na Madmate'a, naciskajac przycisk zabójstwa. Jesli rekrutacja sie powiedzie, oboje zobacza animacje tarczy jako przypomnienie. Host ustala maksymalna liczbe rekrutów. Jesli rekrutacja sie nie powiedzie, cel zostaje zabity w normalny sposób. Po wykorzystaniu limitu rekrutów, Gangster moze tylko zabijac normalnie.",
|
||||
@@ -9220,9 +9220,11 @@
|
||||
"Unbound": "Unbound",
|
||||
"UnboundInfo": "You're Always Correctly Guessed",
|
||||
"UnboundInfoLong": "(Add-ons):\\nAs the Unbound, when someone tries to guess you, even if they guessed you as an incorrect role or add-on, it will be successful anyway.",
|
||||
"Prefix.Unbound": "Unbound",
|
||||
"Listener": "Listener",
|
||||
"ListenerInfo": "Listen to Whispers",
|
||||
"ListenerInfoLong": "(Add-ons):\\nAs the Listener, you have a chance to hear others' whispers. You may hear the full message, or only get to know who whispered to who.",
|
||||
"Prefix.Listener": "Listener",
|
||||
"Listener.WhisperHearChance": "Whisper Hear Chance",
|
||||
"Listener.FullMessageHearChance": "Full Message Hear Chance",
|
||||
"Listener.FullMessage": "{0}\\n{1} whispers to {2}:\\n{3}",
|
||||
|
||||
@@ -710,7 +710,7 @@
|
||||
"AntiAdminerInfoLong": "(Impostores):\\nO Anti Administrador pode detectar tripulantes ou neutros próximos a dispositivos como Câmeras, Mesa de Admin, Vitais, Registro de Portas, etc. Observe que eles não podem confirmar se o jogador está usando o dispositivo, apenas que alguém está perto dele.\\n\\nDependendo de uma configuração, você pode ter uma habilidade adicional: Você pode se transformar para alertar todos os jogadores que estão usando um dispositivo para deixá-lo. Eles têm alguns segundos para se afastar dos dispositivos, ou então eles morrem.",
|
||||
"SansInfoLong": "(Impostores):\\nO Arrogante reduz seu tempo de recarga para matar com cada abate bem-sucedido dele.",
|
||||
"BomberInfoLong": "(Impostores):\\nO Bombardeiro pode usar o botão de Desaparecer/pet para se auto-explodir, matando os jogadores com uma certa distância. Mas tem um preço, o Bombardeiro vai também morrer. Nota: Todos os jogadores verão um flash de morte quando o Bombardeiro explodir.",
|
||||
"ScavengerInfoLong": "(Impostores):\\nOs abates do Necrófago não deixam corpos. Além disso, se a vítima for Armador, nenhum auto-reporte será feito. Para matar alguém, você deve clicar no seu botão de \"matar\" e, em seguida, ficar perto daquela pessoa por alguns segundos, semelhante a um Pirômano.",
|
||||
"ScavengerInfoLong": "(Impostors):\\nScavenger kills do not leave dead bodies behind. To kill someone, you must click your kill button on them, then stay near that person for a few seconds, similar to an Arsonist douse.",
|
||||
"BoobyTrapInfoLong": "(Impostores):\\nNo jogo, o Caçador mata um jogador e então coloca uma armadilha em seu corpo. Se outro jogador reportar o corpo morto e ele tiver com a armadilha do Caçador, o jogador que fizer o reporte será morto instantaneamente sem que o corpo seja reportado. O jogador que for morto pela armadilha do Caçador também se tornará uma armadilha. Essa reação em cadeia continua até que não haja mais jogadores para se tornarem uma armadilha. No entanto, o Caçador morrerá imediatamente após fazer um abate. Vale notar que o próprio corpo morto do Caçador não pode acionar sua armadilha.",
|
||||
"CapitalismInfoLong": "(Impostores):\\nO Capitalista pode adicionar uma tarefa curta a um jogador pressionando o botão de matar. Nota: Usar essa habilidade em um jogador que não tem tarefas ou já terminou todas não terá efeito.",
|
||||
"GangsterInfoLong": "(Impostores):\\nO Gangster pode recrutar um jogador para se tornar um Cúmplice pressionando o botão de matar. Se a recrutagem for bem-sucedida, ambos verão a animação de escudo como um lembrete. O número máximo de recrutas é definido pelo anfitrião. Se a recrutagem falhar, o alvo será morto normalmente. Quando não houver mais usos disponíveis, o Gangster só poderá matar normalmente.",
|
||||
@@ -9220,9 +9220,11 @@
|
||||
"Unbound": "Unbound",
|
||||
"UnboundInfo": "You're Always Correctly Guessed",
|
||||
"UnboundInfoLong": "(Add-ons):\\nAs the Unbound, when someone tries to guess you, even if they guessed you as an incorrect role or add-on, it will be successful anyway.",
|
||||
"Prefix.Unbound": "Unbound",
|
||||
"Listener": "Listener",
|
||||
"ListenerInfo": "Listen to Whispers",
|
||||
"ListenerInfoLong": "(Add-ons):\\nAs the Listener, you have a chance to hear others' whispers. You may hear the full message, or only get to know who whispered to who.",
|
||||
"Prefix.Listener": "Listener",
|
||||
"Listener.WhisperHearChance": "Whisper Hear Chance",
|
||||
"Listener.FullMessageHearChance": "Full Message Hear Chance",
|
||||
"Listener.FullMessage": "{0}\\n{1} whispers to {2}:\\n{3}",
|
||||
|
||||
@@ -710,7 +710,7 @@
|
||||
"AntiAdminerInfoLong": "(Предатель):\\nКак Анти-Админер, вы можете узнавать, используется ли какое-либо устройство (админка/камеры/пульс/дурлог и т.д.). Однако, вы не можете знать наверняка, используется ли устройство или игрок просто стоит рядом с ним. \\nЕсли вы исчезните/морфнитесь/погладите питомца, все игроки будут предупреждены о том, что им немедленно нужно отойти от устройства - иначе они умрут. На это у них есть пара секунд.",
|
||||
"SansInfoLong": "(Предатель):\\nКак Высокомер, вы уменьшаете свою перезарядку убийства навсегда с каждым убийством.",
|
||||
"BomberInfoLong": "(Предатель):\\nКак Бомбер, вы можете исчезнуть/погладить питомца, чтобы взорваться. Взрыв убьёт всех игроков в некотором радиусе. Однако, вы тоже умрёте.",
|
||||
"ScavengerInfoLong": "(Предатель):\\nКак Падальщик, убитые вами игроки телепортируются за карту. Если вы убьёте Байта, саморепорт не произойдёт. В зависимости от настроек, чтобы убить, нужно не отходить от жертвы несколько секунд.",
|
||||
"ScavengerInfoLong": "(Предатель):\\nКак Падальщик, убитые вами игроки телепортируются за карту. В зависимости от настроек, чтобы убить, нужно не отходить от жертвы несколько секунд.",
|
||||
"BoobyTrapInfoLong": "(Предатель):\\nКак Ловушечник, когда вы убиваете, на труп накладывается бомба. Любой, кто попытается зарепортить этот труп, умрёт. Труп игрока, который умрёт от репорта заминированного трупа, также станет заминированным. Таким образом, образуется цепочка трупов, которые нельзя репортить. Однако, после убийства, вы тоже умрёте (ваше тело не будет заминировано).",
|
||||
"CapitalismInfoLong": "(Предатель):\\nКак Капиталист, вы можете добавить любому игроку 1 дополнительный короткий таск с помощью кнопки убийства (убивать вы всё ещё можете). Если способность была использована на игроке без тасков, ничего не произойдёт.",
|
||||
"GangsterInfoLong": "(Предатель):\\nКак Гангстер, вы можете рекрутировать игроков, превращая их в Безумцев с помощью кнопки убийства. Рекрутированы будут первые игроки на которых вы нажмёте кнопкой убийства. Не все роли можно рекрутировать. Если вы попытаетесь рекрутировать роль, которая не может быть превращена в безумца, произойдёт обычное убийство. Когда закончится количество возможных рекрутов, вы будете убивать обычным способом.",
|
||||
@@ -9220,9 +9220,11 @@
|
||||
"Unbound": "Уязвимый",
|
||||
"UnboundInfo": "Вы всегда угадываетесь правильно",
|
||||
"UnboundInfoLong": "(Атрибут):\\nКак Уязвимый, даже если, угадывая вас, угадыватель ошибётся, вы всё равно будете угаданы и умрёте.",
|
||||
"Prefix.Unbound": "Уязвимый",
|
||||
"Listener": "Подслушивающий",
|
||||
"ListenerInfo": "Иногда вы слышите чужой шёпот",
|
||||
"ListenerInfoLong": "(Атрибут):\\nКак Подслушивающий, с некоторым шансом вы услышите чужой шёпот, когда кто-то использует <b>/whisper</b>. В зависимости от настроек, вы либо увидите содержание сообщения, либо только кто кому прошептал.",
|
||||
"Prefix.Listener": "Подслушивающий",
|
||||
"Listener.WhisperHearChance": "Подслушивающий слышит шёпот с шансом",
|
||||
"Listener.FullMessageHearChance": "Шанс на то, что будет полностью услышено содержание шёпота",
|
||||
"Listener.FullMessage": "{0}\\n{1} шепчет {2}:\\n{3}",
|
||||
|
||||
@@ -710,7 +710,7 @@
|
||||
"AntiAdminerInfoLong": "(内鬼职业):\\n监管者能察觉周遭设备使用情况,例如:管理地图,三岔路口日志,监控,生命仪器.注意:你无法确认玩家是否在用这些设备,只能肯定有人靠近这些设备.你可以用变形警告玩家远离这些设备,如果玩家不远离就死了,取决于房主设置.",
|
||||
"SansInfoLong": "(内鬼职业):\\n狂妄杀手每次击杀都能减少cd.",
|
||||
"BomberInfoLong": "(内鬼职业):\\n自爆兵可以使用隐身/抚摸宠物来自爆并造成范围伤害,但代价是自爆兵也会死亡。注意:自爆兵爆炸时所有玩家都会看到击杀闪光。",
|
||||
"ScavengerInfoLong": "(内鬼职业):\\n清道夫击杀不会留下尸体.此外,如果受害者是诱饵,不会自我报告.要击杀某人,你必须使用击杀按钮后在那个人附近停留几秒钟,类似于纵火犯的浇油行为.",
|
||||
"ScavengerInfoLong": "(Impostors):\\nScavenger kills do not leave dead bodies behind. To kill someone, you must click your kill button on them, then stay near that person for a few seconds, similar to an Arsonist douse.",
|
||||
"BoobyTrapInfoLong": "(内鬼职业):\\n诡雷杀死玩家时会在鸡腿上放置陷阱.如果其他玩家报告了这个鸡腿就会死亡,这个玩家的鸡腿不能被报告并同样具有陷阱.这种连锁反应会持续到没有足够的玩家.但是诡雷会在击杀之后立刻死亡.如果报告了他的鸡腿则不会触发陷阱.",
|
||||
"CapitalismInfoLong": "(内鬼职业):\\n资本家可以通过击杀给人安排一个额外任务.注意:技能不会在没有任务/已完成任务的玩家上生效.",
|
||||
"GangsterInfoLong": "(内鬼职业):\\n歹徒用击杀即可招募一个人成为叛徒.如果有破盾动画就是成功了.能招募的最大叛徒数目取决于房主.如果招募失败,目标会击杀死亡.当招募次数为0,歹徒只能进行正常击杀.",
|
||||
@@ -9220,9 +9220,11 @@
|
||||
"Unbound": "Unbound",
|
||||
"UnboundInfo": "You're Always Correctly Guessed",
|
||||
"UnboundInfoLong": "(Add-ons):\\nAs the Unbound, when someone tries to guess you, even if they guessed you as an incorrect role or add-on, it will be successful anyway.",
|
||||
"Prefix.Unbound": "Unbound",
|
||||
"Listener": "Listener",
|
||||
"ListenerInfo": "Listen to Whispers",
|
||||
"ListenerInfoLong": "(Add-ons):\\nAs the Listener, you have a chance to hear others' whispers. You may hear the full message, or only get to know who whispered to who.",
|
||||
"Prefix.Listener": "Listener",
|
||||
"Listener.WhisperHearChance": "Whisper Hear Chance",
|
||||
"Listener.FullMessageHearChance": "Full Message Hear Chance",
|
||||
"Listener.FullMessage": "{0}\\n{1} whispers to {2}:\\n{3}",
|
||||
|
||||
@@ -710,7 +710,7 @@
|
||||
"AntiAdminerInfoLong": "(偽裝者陣營):\\n監管者在有非偽裝者陣營玩家靠近任何一個設備時(例如管理室地圖、心電圖、通行紀錄等) 會收到提示,但是請注意: 監管者只知道有人在靠近此設備,並不知道是否在真正使用該設備。",
|
||||
"SansInfoLong": "(偽裝者陣營):\\n狂妄殺手每次殺人都會減少他的殺人冷卻。",
|
||||
"BomberInfoLong": "(Impostors):\\nThe Bomber can use the vanish/pet button to self-explode, killing players within a certain range. But as a price, the Bomber will also die. Note: All players will see a kill flash when the Bomber explodes.",
|
||||
"ScavengerInfoLong": "(偽裝者陣營):\\n清道夫在殺人之後不會留下屍體。此外如果受害者為誘餌,則清道夫不會報告誘餌的屍體。但是要使用擊殺能力時需要在使用擊殺後在該玩家附近停留幾秒(就像縱火犯的塗油一樣)",
|
||||
"ScavengerInfoLong": "(Impostors):\\nScavenger kills do not leave dead bodies behind. To kill someone, you must click your kill button on them, then stay near that person for a few seconds, similar to an Arsonist douse.",
|
||||
"BoobyTrapInfoLong": "(偽裝者陣營):\\n陷阱師在殺人之後會在屍體上裝上一個炸彈,報告此屍體的玩家將立刻被炸死。而被炸彈炸死的屍體上也會有屍體。這種連鎖反應會持續到沒有可以擊殺的玩家為止。但是作為代價陷阱師會在擊殺後立刻自殺,且自己的屍體上不會有炸彈。",
|
||||
"CapitalismInfoLong": "(偽裝者陣營):\\n資本主義者可以通過按下殺人按鈕來給某位玩家增加一個短任務。\\n請注意: 對已完成任務或沒有任務的玩家使用技能將不會發動技能,此外資本主義者不能正常殺人。",
|
||||
"GangsterInfoLong": "(偽裝者陣營):\\n教父可以通過嘗試按殺人鍵來招募一位小弟,若招募成功雙方都會看到身上出現盾牌破碎的效果作為提示。剩餘的招募次數會在教父的名字旁顯示(招募數量依據房主設定),若教父嘗試招募一些不能招募的玩家,像是中立陣營或一些特殊船員職業玩家時(例如擺爛人),則會改為正常殺人。當教父沒有剩餘招募次數時則為正常殺人。",
|
||||
@@ -9220,9 +9220,11 @@
|
||||
"Unbound": "Unbound",
|
||||
"UnboundInfo": "You're Always Correctly Guessed",
|
||||
"UnboundInfoLong": "(Add-ons):\\nAs the Unbound, when someone tries to guess you, even if they guessed you as an incorrect role or add-on, it will be successful anyway.",
|
||||
"Prefix.Unbound": "Unbound",
|
||||
"Listener": "Listener",
|
||||
"ListenerInfo": "Listen to Whispers",
|
||||
"ListenerInfoLong": "(Add-ons):\\nAs the Listener, you have a chance to hear others' whispers. You may hear the full message, or only get to know who whispered to who.",
|
||||
"Prefix.Listener": "Listener",
|
||||
"Listener.WhisperHearChance": "Whisper Hear Chance",
|
||||
"Listener.FullMessageHearChance": "Full Message Hear Chance",
|
||||
"Listener.FullMessage": "{0}\\n{1} whispers to {2}:\\n{3}",
|
||||
|
||||
Reference in new issue
Block a user