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https://github.com/Gurge44/EndlessHostRoles.git
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@@ -57,6 +57,7 @@ public static class CaptureTheFlag
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private static long GameStartTS;
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private static int RoundsPlayed => TeamData.Values.Sum(x => x.RoundsWon);
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public static bool IsDeathPossible => TaggedPlayersGet.GetValue() == 1;
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public static float KCD => TagCooldown.GetFloat();
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private static NetworkedPlayerInfo.PlayerOutfit YellowOutfit => new NetworkedPlayerInfo.PlayerOutfit().Set("", 5, "", "", "", "pet_coaltonpet", "");
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private static NetworkedPlayerInfo.PlayerOutfit BlueOutfit => new NetworkedPlayerInfo.PlayerOutfit().Set("", 1, "", "", "", "pet_coaltonpet", "");
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@@ -193,7 +194,7 @@ public static class CaptureTheFlag
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if (TemporarilyOutPlayers.TryGetValue(seer.PlayerId, out var backTS))
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{
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var timeLeft = backTS - Utils.TimeStamp;
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str += $"{Translator.GetString("CTF_BackIn")}{timeLeft}\n";
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str += $"{string.Format(Translator.GetString("CTF_BackIn"), timeLeft)}\n";
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}
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return str + string.Join("<#ffffff> | </color>", TeamData.Select(x => Utils.ColorString(x.Key.GetTeamColor(), x.Value.RoundsWon.ToString())));
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@@ -35,8 +35,8 @@ public class Main : BasePlugin
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private const string DebugKeyHash = "c0fd562955ba56af3ae20d7ec9e64c664f0facecef4b3e366e109306adeae29d";
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private const string DebugKeySalt = "59687b";
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private const string PluginGuid = "com.gurge44.endlesshostroles";
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public const string PluginVersion = "5.3.1";
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public const string PluginDisplayVersion = "5.3.1";
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public const string PluginVersion = "5.3.2";
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public const string PluginDisplayVersion = "5.3.2";
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public const bool TestBuild = false;
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public const string NeutralColor = "#ffab1b";
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@@ -1408,6 +1408,7 @@ internal static class ExtendedPlayerControl
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CustomRoles.KB_Normal => SoloPVP.KB_ATKCooldown.GetFloat(),
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CustomRoles.Killer => FreeForAll.FFAKcd.GetFloat(),
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CustomRoles.Runner => Speedrun.KCD,
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CustomRoles.CTFPlayer => CaptureTheFlag.KCD,
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_ => Main.AllPlayerKillCooldown[player.PlayerId]
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};
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@@ -2339,7 +2339,7 @@ public static class Options
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PassiveNeutralsCanGuess = new BooleanOptionItem(19713, "PassiveNeutralsCanGuess", false, TabGroup.TaskSettings)
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.SetParent(GuesserMode);
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CovenCanGuess = new BooleanOptionItem(19730, "CovenCanGuess", false, TabGroup.TaskSettings)
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CovenCanGuess = new BooleanOptionItem(19735, "CovenCanGuess", false, TabGroup.TaskSettings)
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.SetParent(GuesserMode);
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BetrayalAddonsCanGuess = new BooleanOptionItem(19719, "BetrayalAddonsCanGuess", false, TabGroup.TaskSettings)
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@@ -141,7 +141,7 @@ public static class Translator
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return str;
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}
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private static string GetString(string str, SupportedLangs langId)
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public static string GetString(string str, SupportedLangs langId)
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{
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var res = $"<INVALID:{str}>";
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@@ -3264,7 +3264,7 @@
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"CanWinAfterDeath": "Can win after death",
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"Starspawn": "Starspawn",
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"StarspawnInfo": "Isolate Players & Call Daybreak",
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"StarspawnInfoLong": "(Impostors):\\nAs the Starspawn, you can isolate players by using your kill button on them. Only evil players can interact with isolated players.\\nOnce in a game, you can call daybreak in a meeting by typing <b>/daybreak</b> in the chat. This will prevent ALL meeting abilities from being used in that meeting. This includes guessing, judging, and all other meeting abilities that are role-specific.\\n\\nYou win if crewmates lose.",
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"StarspawnInfoLong": "(Neutrals):\\nAs the Starspawn, you can isolate players by using your kill button on them. Only evil players can interact with isolated players.\\nOnce in a game, you can call daybreak in a meeting by typing <b>/daybreak</b> in the chat. This will prevent ALL meeting abilities from being used in that meeting. This includes guessing, judging, and all other meeting abilities that are role-specific.\\n\\nYou win if crewmates lose.",
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"StarspawnUsedDayBreak": "<#ff0000>⚠</color> <#ffff00>Daybreak has been called by the {0}!</color> <#ff0000>⚠</color>\\nThis means that NO meeting abilities can be used in this meeting anymore.",
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"Spirit": "Spirit",
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"SpiritInfo": "Place Candles to Swap Interactions",
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@@ -4468,7 +4468,7 @@
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"BusyShortTasks": "Amount of Extra Short Tasks",
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"Shy": "Shy",
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"ShyInfo": "You don't hear whispers",
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"ShyInfoLong": "(Crewmates):\\nAs the Shy, you can't hear whispers. You can still send them, but you won't be able to hear them.",
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"ShyInfoLong": "(Add-ons):\\nAs the Shy, you can't hear whispers. You can still send them, but you won't be able to hear them.",
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"Prefix.Shy": "Shy",
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"Changeling": "Changeling",
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"ChangelingInfo": "Pick Your Impostor Role!",
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@@ -3264,7 +3264,7 @@
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"CanWinAfterDeath": "Can win after death",
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"Starspawn": "Starspawn",
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"StarspawnInfo": "Isolate Players & Call Daybreak",
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"StarspawnInfoLong": "(Impostors):\\nAs the Starspawn, you can isolate players by using your kill button on them. Only evil players can interact with isolated players.\\nOnce in a game, you can call daybreak in a meeting by typing <b>/daybreak</b> in the chat. This will prevent ALL meeting abilities from being used in that meeting. This includes guessing, judging, and all other meeting abilities that are role-specific.\\n\\nYou win if crewmates lose.",
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"StarspawnInfoLong": "(Neutrals):\\nAs the Starspawn, you can isolate players by using your kill button on them. Only evil players can interact with isolated players.\\nOnce in a game, you can call daybreak in a meeting by typing <b>/daybreak</b> in the chat. This will prevent ALL meeting abilities from being used in that meeting. This includes guessing, judging, and all other meeting abilities that are role-specific.\\n\\nYou win if crewmates lose.",
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"StarspawnUsedDayBreak": "<#ff0000>⚠</color> <#ffff00>Daybreak has been called by the {0}!</color> <#ff0000>⚠</color>\\nThis means that NO meeting abilities can be used in this meeting anymore.",
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"Spirit": "Spirit",
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"SpiritInfo": "Place Candles to Swap Interactions",
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@@ -4468,7 +4468,7 @@
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"BusyShortTasks": "Cantidad de Tareas Cortas Extra",
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"Shy": "Shy",
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"ShyInfo": "You don't hear whispers",
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"ShyInfoLong": "(Crewmates):\\nAs the Shy, you can't hear whispers. You can still send them, but you won't be able to hear them.",
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"ShyInfoLong": "(Add-ons):\\nAs the Shy, you can't hear whispers. You can still send them, but you won't be able to hear them.",
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"Prefix.Shy": "Shy",
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"Changeling": "Cambiante",
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"ChangelingInfo": "¡Elige Tu Rol De Impostor!",
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@@ -3264,7 +3264,7 @@
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"CanWinAfterDeath": "Can win after death",
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"Starspawn": "Starspawn",
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"StarspawnInfo": "Isolate Players & Call Daybreak",
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"StarspawnInfoLong": "(Impostors):\\nAs the Starspawn, you can isolate players by using your kill button on them. Only evil players can interact with isolated players.\\nOnce in a game, you can call daybreak in a meeting by typing <b>/daybreak</b> in the chat. This will prevent ALL meeting abilities from being used in that meeting. This includes guessing, judging, and all other meeting abilities that are role-specific.\\n\\nYou win if crewmates lose.",
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"StarspawnInfoLong": "(Neutrals):\\nAs the Starspawn, you can isolate players by using your kill button on them. Only evil players can interact with isolated players.\\nOnce in a game, you can call daybreak in a meeting by typing <b>/daybreak</b> in the chat. This will prevent ALL meeting abilities from being used in that meeting. This includes guessing, judging, and all other meeting abilities that are role-specific.\\n\\nYou win if crewmates lose.",
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"StarspawnUsedDayBreak": "<#ff0000>⚠</color> <#ffff00>Daybreak has been called by the {0}!</color> <#ff0000>⚠</color>\\nThis means that NO meeting abilities can be used in this meeting anymore.",
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"Spirit": "Spirit",
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"SpiritInfo": "Place Candles to Swap Interactions",
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@@ -4468,7 +4468,7 @@
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"BusyShortTasks": "Amount of Extra Short Tasks",
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"Shy": "Shy",
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"ShyInfo": "You don't hear whispers",
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"ShyInfoLong": "(Crewmates):\\nAs the Shy, you can't hear whispers. You can still send them, but you won't be able to hear them.",
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"ShyInfoLong": "(Add-ons):\\nAs the Shy, you can't hear whispers. You can still send them, but you won't be able to hear them.",
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"Prefix.Shy": "Shy",
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"Changeling": "Changeling",
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"ChangelingInfo": "Pick Your Impostor Role!",
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@@ -3264,7 +3264,7 @@
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"CanWinAfterDeath": "Can win after death",
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"Starspawn": "Starspawn",
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"StarspawnInfo": "Isolate Players & Call Daybreak",
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"StarspawnInfoLong": "(Impostors):\\nAs the Starspawn, you can isolate players by using your kill button on them. Only evil players can interact with isolated players.\\nOnce in a game, you can call daybreak in a meeting by typing <b>/daybreak</b> in the chat. This will prevent ALL meeting abilities from being used in that meeting. This includes guessing, judging, and all other meeting abilities that are role-specific.\\n\\nYou win if crewmates lose.",
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"StarspawnInfoLong": "(Neutrals):\\nAs the Starspawn, you can isolate players by using your kill button on them. Only evil players can interact with isolated players.\\nOnce in a game, you can call daybreak in a meeting by typing <b>/daybreak</b> in the chat. This will prevent ALL meeting abilities from being used in that meeting. This includes guessing, judging, and all other meeting abilities that are role-specific.\\n\\nYou win if crewmates lose.",
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"StarspawnUsedDayBreak": "<#ff0000>⚠</color> <#ffff00>Daybreak has been called by the {0}!</color> <#ff0000>⚠</color>\\nThis means that NO meeting abilities can be used in this meeting anymore.",
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"Spirit": "Spirit",
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"SpiritInfo": "Place Candles to Swap Interactions",
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@@ -4468,7 +4468,7 @@
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"BusyShortTasks": "Amount of Extra Short Tasks",
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"Shy": "Shy",
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"ShyInfo": "You don't hear whispers",
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"ShyInfoLong": "(Crewmates):\\nAs the Shy, you can't hear whispers. You can still send them, but you won't be able to hear them.",
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"ShyInfoLong": "(Add-ons):\\nAs the Shy, you can't hear whispers. You can still send them, but you won't be able to hear them.",
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"Prefix.Shy": "Shy",
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"Changeling": "Changeling",
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"ChangelingInfo": "Pick Your Impostor Role!",
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+106
-106
@@ -565,7 +565,7 @@
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"RevolutionistInfo": "Rekrut pemain untuk menang bersamamu",
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"FFFInfo": "Bunuh <color=#ff9ace>Lovers</color> dan pemain <color=#ffab1b>Berbelot</color>",
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"GamerInfo": "Consume blood volumes",
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"DarkHideInfo": "Your kills cause power outages",
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"DarkHideInfo": "Sabotase listrik akan aktif saat kamu membunuh",
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"WorkaholicInfo": "Finish all tasks to solo win!",
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"CollectorInfo": "Kumpulkan suara pemain",
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"ProvocateurInfo": "Kamu akan menang jika targetmu kalah",
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@@ -589,7 +589,7 @@
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"CursedSoulInfo": "Snatch souls and steal the win",
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"RitualistInfo": "Bunuh dan ungkap peran pemain lain",
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"PickpocketInfo": "Steal votes from your kills",
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"TraitorInfo": "Eliminate the <color=#ff1919>Impostors</color>, then win",
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"TraitorInfo": "Eliminasi <color=#ff1919>Impostor</color>, kemudian menang",
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"VultureInfo": "Report dan makanlah mayat untuk menang",
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"MedusaInfo": "Stone bodies by reporting them",
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"FamineInfo": "Give out your poisoned bread",
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@@ -658,7 +658,7 @@
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"BusyInfo": "You have more tasks",
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"GMInfo": "Spectate the chaos!",
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"NotAssignedInfo": "Error, report to host!!",
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"SunnyboyInfo": "Shine, shine my sunshine!",
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"SunnyboyInfo": "Bersinarlah mentari!",
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"BardInfo": "Poem's grace, murder's trace, a rhythmic dance in a dark embrace.",
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"NukerInfo": "Shapeshift untuk meratakan pemain",
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"EngineerEHRInfoLong": "(Crewmates):\\nSelaku Engineer, kamu dapat mengakses ventilasi, terkecuali pada saat sabotase komunikasi sedang aktif.",
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@@ -794,7 +794,7 @@
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"RevolutionistInfoLong": "(Netral):\\nSelaku Revolutionist, kamu dapat merekrut pemain dengan menggunakan tombol Kill padanya dan mengikutinya selama beberapa detik. Jika perekrutan berhasil, akan muncul animasi proteksi sebagai konfirmasi visual. Namun, ada kemungkinan target justru terbunuh saat direkrut, dengan probabilitas yang ditentukan oleh pengaturan konfigurasi.\\n\\nKamu dan para rekrutanmu akan menang jika sejumlah pemain (yang disyaratkan harus terekrut) memasuki ventilasi dalam waktu yang ditentukan. Jika ada pemain yang direkrut tidak melakukannya, pemain tersebut akan tewas. Kamu sendiri akan gugur jika terbunuh selama proses pengumpulan rekrutan atau terbuang saat rapat. Rekrutan yang telah mati tetap bisa menang bersamamu jika revolusi berhasil terlaksana.",
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"FFFInfoLong": "(Netral):\\nSelaku Hater, kamu dapat membunuh secara bebas tanpa jeda waktu dan dengan jarak pandang yang sama seperti Impostor. Namun, yang bisa kamu bunuh hanyalah Lovers, pemain hasil rekrutan, atau peran perekrut. Jika kamu menyasar pemain di luar ketiga kategori tersebut, kamu akan gugur. Adapun persyaratan kemenangan, kamu harus membunuh setidaknya satu pemain selama permainan berlangsung.",
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"GamerInfoLong": "(Neutrals):\\nIf the number of Demons is greater than Crewmates, Demons win. Demons have a unique health-based killing system, and killing takes effect when one's health is exhausted. If a Demon's health is consumed but they are not killed, the murderer will see a shield animation as a reminder.",
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"DarkHideInfoLong": "(Neutrals):\\nThe Stalker can kill anyone and cause electricity sabotage. They cannot vent. If the Stalker is alive and the Impostor or Crewmate wins, the Stalker wins alone.",
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"DarkHideInfoLong": "(Netral):\\nSelaku Stalker, setiap kali kamu membunuh pemain, sabotase listrik akan aktif. Kamu tidak dapat mengakses ventilasi. Jika tim Impostor atau Crewmate menang tapi kamu masih hidup, kamu akan merebut kemenangan tersebut.",
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"WorkaholicInfoLong": "(Neutrals):\\nWorkaholics win by completing more tasks, maybe even after their death.",
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"CollectorInfoLong": "(Netral):\\nSelaku Collector, kamu bisa mengumpulkan seluruh vote yang diarahkan kepada target tertentu dalam rapat. Setelah mengumpulkan jumlah vote yang dipersyaratkan, kamu akan menang—sekalipun target terbuang.",
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"PoisonerInfoLong": "(Neutrals):\\nAs the Poisoner, your kills are delayed. Kill everyone to win.",
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@@ -817,7 +817,7 @@
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"CursedSoulInfoLong": "(Neutrals):\\nAs the Cursed Soul, you snatch the victory if you survive to the end of the game.\\n\\nYou can snatch the win from a Jester or Executioner.\\n\\nAdditionally, you can snatch the souls of other players.\\nSoulless players win with you and count as dead.",
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"RitualistInfoLong": "(Netral):\\nSelaku Ritualist, kamu dapat mengungkap peran pemain lain dengan menggunakan tombol Kill. Setelah kesempatan mengungkap habis, tombol Kill akan kembali berfungsi normal sebagai mode membunuh.",
|
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"PickpocketInfoLong": "(Neutrals):\\nAs the Pickpocket, you steal votes from your kills.\\n\\nKill everyone to win.",
|
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"TraitorInfoLong": "(Neutrals):\\nAs the Traitor, you were an Impostor that betrayed the Impostors. You know the Impostors, but they don't know you. The twist? They can kill you, but you can't kill them.\\n\\nEliminate the Impostors by other means, then kill everyone else to win!",
|
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"TraitorInfoLong": "(Netral):\\nSelaku Traitor, kamu adalah mantan Impostor yang berbalik melawan timmu. Kamu mengetahui identitas semua Impostor, tetapi mereka tidak mengenalimu. Mereka dapat membunuhmu, sedangkan kamu tidak dapat sebaliknya.\\n\\nEliminasi para Impostor dengan pendekatan lain, lalu habisi semua pemain lain yang tersisa untuk meraih kemenangan!",
|
||||
"VultureInfoLong": "(Netral):\\nSelaku Vulture, kamu dapat Report mayat saat kemampuan <b>Makan</b> siap digunakan (yang membuat mayat tersebut takkan bisa di-Report oleh pemain lain). Jika kemampuan <b>Makan</b> sedang dalam durasi rehat atau kamu sudah mencapai batas maksimal mayat yang bisa dimakan per ronde, kamu akan Report mayat secara normal. Adapun persyaratan menang, kamu harus berhasil memakan sejumlah mayat sesuai dengan ketentuan sebelum permainan berakhir.",
|
||||
"MedusaInfoLong": "(Neutrals):\\nAs the Medusa, you can stone bodies much like cleaning a body when your kill cooldown is up. Stoned bodies cannot be reported.\\n\\nKill everyone to win.",
|
||||
"SpiritcallerInfoLong": "(Neutrals):\\nAs the Spiritcaller, your victims become Evil Spirits after they die. These spirits can help you win by freezing other players for a short time and/or blocking their vision. Alternatively, the spirits can give you a shield that protects you briefly from an attempted kill.",
|
||||
@@ -884,7 +884,7 @@
|
||||
"UnluckyInfoLong": "(Add-ons):\\nAs the Unlucky, doing tasks, killing, or venting as a chance to kill you.",
|
||||
"SunglassesInfoLong": "(Add-ons):\\nAs the Sunglasses, your vision is reduced.",
|
||||
"GMInfoLong": "(None):\\nThe Game Master is an observer role. Their presence does not affect the game; all players know who the Game Master is. The Game Master role will be assigned to the host, who will automatically become a ghost at the start of the game.",
|
||||
"SunnyboyInfoLong": "(Neutrals):\\nThe Sunnyboy can check the life status of others through the life panel. When the Sunnyboy is alive, the game will not end due to a numerical advantage (for example, the number of Impostors is greater than the crew, or there are no survivors). If the Sunnyboy dies at the end of the game, the Sunnyboy will win with the winning team.",
|
||||
"SunnyboyInfoLong": "(Netral):\\nSelaku Sunnyboy, kamu dapat memeriksa status hidup/mati pemain lain melalui panel kehidupan. Selama kamu masih hidup, permainan tidak akan berakhir karena keunggulan jumlah. Jika kamu mati di akhir permainan, kamu akan menang bersama tim pemenang.",
|
||||
"BardInfoLong": "(Impostors):\\nWhen a bard is alive, the exile confirmation will display a sentence composed by the bard. Whenever the bard completes a creation, the bard's kill cooldown is permanently halved.",
|
||||
"NukerInfoLong": "(Impostor):\\nSelaku Nuker, kamu adalah versi super kuat dari Bomber. Gunakan Shapeshift atau tombol Pet untuk mengaktifkan ledakan dahsyat yang akan meratakan seluruh pemain dalam jangkauan, termasuk dirimu sendiri.",
|
||||
"DisableMeeting": "Nonaktifkan Rapat",
|
||||
@@ -1232,8 +1232,8 @@
|
||||
"PlayersNotReadyTitle": "<#ffff00><#ffab1b>{0}</color> players are not ready!</color> They are:",
|
||||
"SpectatorsList": "<#888888>The following </color>{0}<#888888> players are spectating:</color>",
|
||||
"ShieldPersonDiedFirst": "Shield the person who got killed first in the last game",
|
||||
"SidekickKnowOtherSidekick": "<color=#00b4eb>Sidekicks</color> know each other",
|
||||
"SidekickCanKillSidekick": "<color=#00b4eb>Sidekicks</color> can kill other <color=#00b4eb>Sidekicks</color>",
|
||||
"SidekickKnowOtherSidekick": "<color=#00b4eb>Sidekick</color> saling mengenal",
|
||||
"SidekickCanKillSidekick": "Sesama <color=#00b4eb>Sidekick</color> bisa saling membunuh",
|
||||
"LegacyMafia": "Use Legacy Version",
|
||||
"LegacyTraitor": "Use Legacy Version",
|
||||
"AsthmaticMinRedTime": "Minimum Red Time",
|
||||
@@ -1307,7 +1307,7 @@
|
||||
"CanKillSelf": "Bisa Bunuh Diri Sendiri",
|
||||
"CrewpostorKnowsAllies": "Bisa Mengetahui <color=#ff1919>Impostor</color>",
|
||||
"AlliesKnowCrewpostor": "Diketahui oleh <color=#ff1919>Impostor</color>",
|
||||
"HasSidekick": "Has <color=#00b4eb>Sidekick</color>",
|
||||
"HasSidekick": "Punya <color=#00b4eb>Sidekick</color>",
|
||||
"JackalCanKillSidekick": "<color=#00b4eb>Jackal</color> bisa bunuh <color=#00b4eb>Sidekick</color>",
|
||||
"SidekickCanKillJackal": "<color=#00b4eb>Sidekick</color> bisa bunuh <color=#00b4eb>Jackal</color>",
|
||||
"CovenLeaderKillCooldown": "Durasi Rehat Serangan <color=#7b3fbb>Kepala Coven</color>",
|
||||
@@ -1574,7 +1574,7 @@
|
||||
"PursuerSkillLimitTimes": "Batas penggunaan kemampuan",
|
||||
"GrenadierSkillCooldown": "Grenade Cooldown",
|
||||
"GrenadierSkillDuration": "Grenade Duration",
|
||||
"GrenadierCauseVision": "Lowered vision",
|
||||
"GrenadierCauseVision": "Penurunan Jarak Pandang",
|
||||
"GrenadierCanAffectNeutral": "Can affect <color=#ffab1b>Neutrals</color>",
|
||||
"GrenadierSkillMaxOfUseage": "(Initial) Max number of Grenades",
|
||||
"LighterSkillCooldown": "<color=#eee5be>Light</color> Cooldown",
|
||||
@@ -1617,10 +1617,10 @@
|
||||
"MadmateCountMode.None": "Nothing",
|
||||
"MadmateCountMode.Imp": "<color=#ff1919>Impostors</color>",
|
||||
"MadmateCountMode.Crew": "<color=#8cffff>Crewmates</color>",
|
||||
"SidekickCountMode": "<color=#00b4eb>Sidekicks</color> count as",
|
||||
"SidekickCountMode.None": "Nothing",
|
||||
"SidekickCountMode": "<color=#00b4eb>Sidekick</color> terhitung sebagai",
|
||||
"SidekickCountMode.None": "Tidak Ada",
|
||||
"SidekickCountMode.Jackal": "<color=#00b4eb>Jackal</color>",
|
||||
"SidekickCountMode.Original": "Original Team",
|
||||
"SidekickCountMode.Original": "Tim Asal",
|
||||
"ContagiousCountMode": "<color=#2E8B57>Contagious</color> terhitung sebagai",
|
||||
"ContagiousCountMode.None": "Tidak Ada",
|
||||
"ContagiousCountMode.Virus": "<color=#2E8B57>Virus</color>",
|
||||
@@ -1634,7 +1634,7 @@
|
||||
"BallLightningConvertTime": "Duration of the transformation to Quantum Ghost",
|
||||
"BallLightningKillCooldown": "Lightning Cooldown",
|
||||
"BallLightningKillerConvertGhost": "Killer can transform into Quantum Ghost",
|
||||
"CanCountNeutralKiller": "When <color=#8cffff>Crewmates</color> win by killing a <color=#ffab1b>Neutral</color> player, they can snatch the victory",
|
||||
"CanCountNeutralKiller": "Bisa merebut kemenangan saat <color=#8cffff>Crewmate</color> menang dengan membunuh pemain <color=#ffab1b>Netral</color>",
|
||||
"OddKillCooldown": "Odd-Numbered kill cooldown",
|
||||
"EvenKillCooldown": "Even-Numbered kill cooldown",
|
||||
"Energetic": "Energetic",
|
||||
@@ -1767,19 +1767,19 @@
|
||||
"ResetKillCooldownWhenPlayerGetKilled": "Reset kill cooldown if someone gets killed by another player",
|
||||
"ResetKillCooldownOn": "Kill Cooldown On Reset",
|
||||
"JackalCanRecruitSidekick": "Bisa rekrut <color=#00b4eb>Sidekick</color>",
|
||||
"SidekickSettings": "Show Sidekick Settings",
|
||||
"SidekickSettings": "Tampilkan Pengaturan Sidekick",
|
||||
"JackalCanRecruitImpostors": "Bisa rekrut <color=#ff1919>Impostor</color>",
|
||||
"JackalCanRecruitMadmates": "Bisa rekrut <color=#ff1919>Madmate</color>",
|
||||
"SKPromotesToJackal": "<color=#00b4eb>Sidekick</color> gets promoted to <color=#00b4eb>Jackal</color> on <color=#00b4eb>Jackal</color> death",
|
||||
"SKPromotesToJackal": "<color=#00b4eb>Sidekick</color> menjadi <color=#00b4eb>Jackal</color> baru setelah <color=#00b4eb>Jackal</color> mati",
|
||||
"PromotedSKCanRecruit": "<color=#00b4eb>Jackal</color> baru bisa rekrut <color=#00b4eb>Sidekick</color> baru",
|
||||
"SKCanKill": "<color=#00b4eb>Sidekick</color> can kill",
|
||||
"SKCanKill": "<color=#00b4eb>Sidekick</color> bisa membunuh",
|
||||
"ImpCanBeInLove": "<color=#ff1919>Impostors</color> can be <color=#ff9ace>in love</color>",
|
||||
"CrewCanBeInLove": "<color=#8cffff>Crewmates</color> can be <color=#ff9ace>in love</color>",
|
||||
"NeutralCanBeInLove": "<color=#ffab1b>Neutrals</color> can be <color=#ff9ace>in love</color>",
|
||||
"CovenCanBeInLove": "<color=#7b3fbb>Coven</color> can be <color=#ff9ace>in love</color>",
|
||||
"HexesLookLikeSpells": "<color=#ff00ff>Hexes</color> appear as <color=#ff1919>spells</color>",
|
||||
"AddictWarning": "<#ffff00>You must vent soon or you'll suicide!</color>",
|
||||
"DoppelgangerWarning": "<#ffff00>The Doppelganger swapped skins with you!</color>",
|
||||
"DoppelgangerWarning": "<#ffff00>Doppelganger bertukar wujud denganmu!</color>",
|
||||
"TriedToKillLastGameFirstKill": "Your target was the first to die in the last game.\\nLet them play!",
|
||||
"CheckReportFail": "<#ff0000>This meeting call was canceled due to the following reason:\\n</color>",
|
||||
"JesterCannotCallEmergencyMeeting": "Sebagai <#ec62a5>Jester</color>, sesuai pengaturan yang diterapkan, kamu tidak dapat mengadakan rapat",
|
||||
@@ -1801,7 +1801,7 @@
|
||||
"MathematicianProtected": "This player was the first to answer the Mathematician's question correctly,\\ntherefore they're shielded",
|
||||
"RefugeeKillImpostor": "Renegades cannot kill Impostors",
|
||||
"GAGuarded": "This player is shielded by the Guardian Angel",
|
||||
"TraitorKillImpostor": "As the Traitor, you cannot kill Impostors",
|
||||
"TraitorKillImpostor": "Sebagai Traitor, kamu tidak dapat membunuh Impostor",
|
||||
"RookieKillRoundOne": "As a Rookie, you cannot kill in the first round",
|
||||
"SocialiteTarget": "The target of the Socialite cannot be killed\\nYou were added to their Guest List",
|
||||
"BodyguardProtected": "The Bodyguard protected your target and died for them",
|
||||
@@ -2053,7 +2053,7 @@
|
||||
"FungleMushroomMixupDuration": "<color=#ffa646>The Fungle</color> Mushroom Mixup Duration",
|
||||
"CamerasDisabledNotify": "<color=#ffff00>Cameras are globally disabled by the host</color>",
|
||||
"CommandList": "★ Command list:",
|
||||
"DisableSunnyboy": "Disable <color=#ff9902>Sunnyboy</color>",
|
||||
"DisableSunnyboy": "Nonaktifkan <color=#ff9902>Sunnyboy</color>",
|
||||
"DisableBard": "Disable <color=#ff1919>Bard</color>",
|
||||
"DisableSaboteur": "Disable <color=#ff1919>Saboteur</color>",
|
||||
"SkillUsedLeft": "You have activated your skill to call a meeting. \\nRemaining amount of uses left:",
|
||||
@@ -2639,7 +2639,7 @@
|
||||
"Achievement.FuriousAvenger": "Furious Avenger",
|
||||
"Achievement.BrainStorm": "Brain Storm",
|
||||
"Achievement.NothingCanStopLove": "Nothing Can Stop Love",
|
||||
"Achievement.SimonSays": "Simon Says",
|
||||
"Achievement.SimonSays": "Simon bersabda",
|
||||
"Achievement.Unsuspected": "Unsuspected",
|
||||
"Achievement.YoureTooLate": "You're Too Late",
|
||||
"Achievement.Armageddon": "Armageddon",
|
||||
@@ -2711,7 +2711,7 @@
|
||||
"Achievement.ItsMorbinTime.Description": "Shapeshift into someone",
|
||||
"Achievement.WhatHaveIDone.Description": "Bunuh Lover, Romantic, Lawyer, atau Follower",
|
||||
"Achievement.BetrayalLevel100.Description": "Kill Madmate as Impostor or Impostor as Madmate",
|
||||
"Achievement.TheRealTraitor.Description": "Kill Renegade as Traitor",
|
||||
"Achievement.TheRealTraitor.Description": "Bunuh Renegade sebagai Traitor",
|
||||
"Achievement.DiePleaseDie.Description": "Dua upaya serangan terhadap pemain yang sama, yang diproteksi oleh Medic, menemui kegagalan",
|
||||
"Achievement.MasterDetective.Description": "Sebagai Crewmate, hanya menjatuhkan pilihan pada Impostor dan Netral Pembunuh",
|
||||
"Achievement.Superhero.Description": "Sikat habis semua Impostor (termasuk Madmate) dan Netral Pembunuh sendirian sebagai Sheriff",
|
||||
@@ -2733,10 +2733,10 @@
|
||||
"Achievement.FuriousAvenger.Description": "Find yourself in a situation when Butcher kills Avenger and everyone dies",
|
||||
"Achievement.BrainStorm.Description": "Get rid of all (>= 2) killers as a Crewmate and win with crewmates in less than 3 meetings",
|
||||
"Achievement.NothingCanStopLove.Description": "Win as Lover/Loving Impostor with your partner alone",
|
||||
"Achievement.SimonSays.Description": "Complete the Simon's instruction",
|
||||
"Achievement.SimonSays.Description": "Menjalankan perintah Simon",
|
||||
"Achievement.Unsuspected.Description": "Win a game as a killer, not being voted by anyone in all meetings",
|
||||
"Achievement.YoureTooLate.Description": "Sebagai Pestilence, membuat pembunuh gagal setelah mencoba membunuhmu",
|
||||
"Achievement.Armageddon.Description": "Survive the Tremor's doom",
|
||||
"Achievement.Armageddon.Description": "Terhindar dari malapetaka Tremor",
|
||||
"Achievement.GetDownMrPresident.Description": "Protect the President as the Bodyguard",
|
||||
"Achievement.EconomicCompetition.Description": "Kill Merchant as Bargainer, or kill Bargainer as Merchant",
|
||||
"Achievement.Gotcha.Description": "Kill Bait and then get ejected",
|
||||
@@ -2753,7 +2753,7 @@
|
||||
"Achievement.Awww.Description": "Seret Penguin sebagai Goose",
|
||||
"Achievement.Ohhh.Description": "Seret Goose sebagai Penguin",
|
||||
"Achievement.Hypnosis.Description": "Mencoba melaporkan temuan mayat saat kemampuan sang Hypnotist sedang aktif",
|
||||
"Achievement.Mimicry.Description": "Change your appearance at least 3 times as a Doppelganger",
|
||||
"Achievement.Mimicry.Description": "Berganti wujud minimal 3 kali sebagai Doppelganger",
|
||||
"Achievement.P2W.Description": "Buy all items as Bargainer and win in the same game",
|
||||
"Achievement.LuckOrObservation.Description": "Guess 1 player correctly",
|
||||
"Achievement.BeginnerGuesser.Description": "Guess 2 players correctly in the same game",
|
||||
@@ -3214,7 +3214,7 @@
|
||||
"DivinatorCheck.HelpFromDead": "Sepertinya <b>{0}</b> memperoleh bantuan dari orang yang sudah tiada.",
|
||||
"DivinatorCheck.UnusualGoal": "Sepertinya <b>{0}</b> mempunyai persyaratan menang yang tidak biasa.",
|
||||
"DivinatorCheckResult": "<b>{0}</b> memegang salah satu peran berikut:\\n{1}",
|
||||
"SunnyboyChance": "<color=#ff9902>Sunnyboy</color> Chance",
|
||||
"SunnyboyChance": "Peluang <color=#ff9902>Sunnyboy</color>",
|
||||
"BardChance": "<color=#ff1919>Bard</color> Chance",
|
||||
"NukerChance": "Peluang <color=#ff1919>Nuker</color>",
|
||||
"SkeldChance": "Chance that the map is <color=#66a186>The Skeld</color>",
|
||||
@@ -3264,7 +3264,7 @@
|
||||
"CanWinAfterDeath": "Bisa menang setelah mati",
|
||||
"Starspawn": "Starspawn",
|
||||
"StarspawnInfo": "Isolate Players & Call Daybreak",
|
||||
"StarspawnInfoLong": "(Impostors):\\nAs the Starspawn, you can isolate players by using your kill button on them. Only evil players can interact with isolated players.\\nOnce in a game, you can call daybreak in a meeting by typing <b>/daybreak</b> in the chat. This will prevent ALL meeting abilities from being used in that meeting. This includes guessing, judging, and all other meeting abilities that are role-specific.\\n\\nYou win if crewmates lose.",
|
||||
"StarspawnInfoLong": "(Neutrals):\\nAs the Starspawn, you can isolate players by using your kill button on them. Only evil players can interact with isolated players.\\nOnce in a game, you can call daybreak in a meeting by typing <b>/daybreak</b> in the chat. This will prevent ALL meeting abilities from being used in that meeting. This includes guessing, judging, and all other meeting abilities that are role-specific.\\n\\nYou win if crewmates lose.",
|
||||
"StarspawnUsedDayBreak": "<#ff0000>⚠</color> <#ffff00>Daybreak has been called by the {0}!</color> <#ff0000>⚠</color>\\nThis means that NO meeting abilities can be used in this meeting anymore.",
|
||||
"Spirit": "Spirit",
|
||||
"SpiritInfo": "Place Candles to Swap Interactions",
|
||||
@@ -3283,8 +3283,8 @@
|
||||
"Auditor": "Auditor",
|
||||
"AuditorInfo": "Check Players",
|
||||
"AuditorInfoLong": "(Neutrals):\\nAs the Auditor, you can check players by using your kill button on them. You will see their role and:\\n- Steal 1 or all ability uses from them (depending on the settings) if you're in auditing mode\\n- Lower their vision temporarily if you're in smokebombing mode\\n\\nYou win if crewmates lose.",
|
||||
"Auditor.LoweredVision": "Lowered Vision",
|
||||
"Auditor.LoweredVisionDuration": "Lowered Vision Duration",
|
||||
"Auditor.LoweredVision": "Penurunan Jarak Pandang",
|
||||
"Auditor.LoweredVisionDuration": "Durasi Penurunan Jarak Pandang",
|
||||
"Auditor.StealAllChargesInsteadOfOne": "Steal All Charges Instead Of 1",
|
||||
"Auditor.Suffix.Auditing": "<size=80%><#00ffa5>Mode:</color> <b>Auditing</b> (<#00a5ff>{0}</color> to switch mode)</size>",
|
||||
"Auditor.Suffix.Smokebombing": "<size=80%><#00ffa5>Mode:</color> <b>Smokebombing</b> (<#00a5ff>{0}</color> to switch mode)</size>",
|
||||
@@ -3553,11 +3553,11 @@
|
||||
"Prefix.Dynamo": "Dynamo",
|
||||
"DynamoSuffix": "Dynamo: {0}% Charge",
|
||||
"Samurai": "Samurai",
|
||||
"SamuraiInfo": "Kill Players in Unique Ways",
|
||||
"SamuraiInfoLong": "(Neutrals):\\nAs the Samurai, you can do delayed kills and normal kills. What decides? Well, if you click your kill button on someone (the kill won't occur immediately) and you stay near them for a few seconds (like an arsonist douse), you get a lower kill cooldown and the kill will be delayed. If you fail to stay near them, you do a normal kill, lunge included.",
|
||||
"Samurai.NearbyDuration": "Time to Stay Near Target",
|
||||
"Samurai.SuccessKCD": "Kill Cooldown for Delayed Kills",
|
||||
"Samurai.KillDelay": "Kill Delay",
|
||||
"SamuraiInfo": "Bunuh pemain dengan cara unik",
|
||||
"SamuraiInfoLong": "(Netral):\\nSelaku Samurai, kamu memiliki dua opsi pembunuhan, yaitu membunuh dengan jeda (seperti Vampire) atau membunuh secara instan. Klik tombol Kill pada target dan tetaplah berada di dekatnya selama beberapa detik. Jika berhasil, target akan mati beberapa detik kemudian, dan durasi rehat seranganmu akan berkurang. Namun, jika gagal, target akan langsung terbunuh disertai dengan gerakan menerjang ke arahnya.",
|
||||
"Samurai.NearbyDuration": "Durasi berada di dekat target",
|
||||
"Samurai.SuccessKCD": "Durasi Rehat Serangan untuk Eksekusi Tertunda",
|
||||
"Samurai.KillDelay": "Jeda Pembunuhan",
|
||||
"Overheat": "Overheat",
|
||||
"OverheatInfo": "Hot = Low Kill Cooldown",
|
||||
"OverheatInfoLong": "(Impostors):\\nAs the Overheat, your kill cooldown is based on your temperature. The more you wat, the hotter you get, and the lower your kill cooldown becomes, but your chance of overheating is also increasing. You can shapeshift or pet to cool down to reset your temperature. This freezes you in place for a few seconds.",
|
||||
@@ -3568,39 +3568,39 @@
|
||||
"Overheat.CoolDownTime": "Cool Down Time",
|
||||
"Overheat.KCDDecreasePerIncreasedTemperature": "Kill Cooldown Decrease per Increased Temperature",
|
||||
"QuizMaster": "Quiz Master",
|
||||
"QuizMasterInfo": "Ask Questions to Players",
|
||||
"QuizMasterInfoLong": "(Neutrals):\\nAs the Quiz Master, you can ask questions to players. If they answer correctly, nothing happens. If they answer incorrectly, they die.\\n\\nKill everyone to win!\\n\\n<u>Notes:</u>\\n- The Quiz Master gets sent a copy of the question message sent to their target\\n- The Quiz Master can single click with their kill button on someone to mark them as their target and thus ask them a question in the next meeting, or double click to kill them normally.",
|
||||
"QuizMaster.QuestionSample": "{0}\\n{1}\\n\\n<size=80%>To answer, type /qa (A/B/C) (ex.: '/qa C')\\nTo see this question again, type /qs\\nIf you don't answer or answer incorrectly, you die",
|
||||
"QuizMaster.Title": "Quiz Master Question",
|
||||
"QuizMaster.QuestionSample.Title": "Quiz Master Questioned You",
|
||||
"QuizMaster.QuestionSample.Title.Self": "Sent Question:",
|
||||
"QuizMaster.MarkCooldown": "Player Marking Cooldown",
|
||||
"QuizMaster.EnableCustomQuestions": "Enable Custom Questions",
|
||||
"QuizMaster.CustomQuestionChance": "Chance of Custom Question",
|
||||
"QuizMaster.Question.1": "What was the color of the body that was last reported?",
|
||||
"QuizMaster.Question.2": "Who was the last person that pressed the button?",
|
||||
"QuizMaster.Question.3": "What was the last sabotage that was called?",
|
||||
"QuizMaster.Question.4": "What was the most recently ejected player's role?",
|
||||
"QuizMaster.Question.5": "Who reported the body in the last meeting?",
|
||||
"QuizMaster.Question.6": "How many players voted last meeting (excluding hidden/extra votes)?",
|
||||
"QuizMaster.Question.7": "How many meetings did we have so far?",
|
||||
"QuizMaster.Question.8": "Whose body was reported first in the game?",
|
||||
"QuizMaster.Question.9": "How many people pressed the emergency button so far <size=80%>(including this meeting if it's a button)</size>?",
|
||||
"QuizMaster.Question.10": "How many players died in this round?",
|
||||
"QuizMaster.Question.11": "How many players died in the first round?",
|
||||
"QuizMaster.Question.12": "How many sabotages were called so far?",
|
||||
"QuizMaster.Question.13": "How many tasks are currently completed?",
|
||||
"QuizMaster.Question.14": "What base does {0} have?",
|
||||
"QuizMaster.Question.ABC.1": "What faction killed the last victim that got reported?",
|
||||
"QuizMaster.Question.ABC.2": "How did the last victim that got reported die?",
|
||||
"QuizMaster.Question.ABC.3": "Which Among Us mod has the most amount of roles?",
|
||||
"QuizMaster.Question.ABC.4": "Who is the main developer of EHR?",
|
||||
"QuizMaster.Question.ABC.5": "What alignment/team is {0} in?",
|
||||
"QuizMaster.Question.ABC.6": "What is {0}?",
|
||||
"QuizMaster.AnswerCorrect": "Correct! You may live.",
|
||||
"QuizMaster.AnswerCorrect.Self": "Your target answered the question correctly. ({0})",
|
||||
"QuizMaster.AnswerIncorrect": "Incorrect! You died.\\nThe answer was <b>{0}</b>.",
|
||||
"QuizMaster.AnswerIncorrect.Self": "Your target answered incorrectly. They chose {0}, while the correct option was {1}.",
|
||||
"QuizMasterInfo": "Tantang target dengan pertanyaan",
|
||||
"QuizMasterInfoLong": "(Netral):\\nSelaku Quiz Master, kamu dapat menantang pemain lain dengan pertanyaan. Gunakan tombol Kill untuk menetapkan seorang pemain sebagai targetmu. Di rapat nanti, target yang kamu pilih akan diberikan pertanyaan. Jika target menjawab pertanyaan dengan salah, ia akan mati.\\n\\nCatatan: Kamu akan menerima salinan pertanyaan yang dikirimkan kepada target.",
|
||||
"QuizMaster.QuestionSample": "{0}\\n{1}\\n\\n<size=80%>Untuk menjawab, ketik /qa (A/B/C) (contoh: '/qa C')\\nUntuk melihat kembali pertanyaan, ketik /qs\\nJika tidak menjawab atau jawabanmu salah, kamu akan mati",
|
||||
"QuizMaster.Title": "Pertanyaan Quiz Master",
|
||||
"QuizMaster.QuestionSample.Title": "Quiz Master Mengajukan Pertanyaan",
|
||||
"QuizMaster.QuestionSample.Title.Self": "Kirim Pertanyaan:",
|
||||
"QuizMaster.MarkCooldown": "Durasi Rehat Penetapan Pemain",
|
||||
"QuizMaster.EnableCustomQuestions": "Aktifkan Pertanyaan Kustom",
|
||||
"QuizMaster.CustomQuestionChance": "Peluang Pertanyaan Kustom",
|
||||
"QuizMaster.Question.1": "Apa warna mayat yang terakhir dilaporkan?",
|
||||
"QuizMaster.Question.2": "Siapa pemain yang terakhir menekan tombol?",
|
||||
"QuizMaster.Question.3": "Sabotase apa yang terakhir diaktifkan?",
|
||||
"QuizMaster.Question.4": "Apa nama peran dari pemain yang baru saja terbuang?",
|
||||
"QuizMaster.Question.5": "Siapa yang melaporkan penemuan mayat pada rapat sebelumnya?",
|
||||
"QuizMaster.Question.6": "Berapa jumlah pemain yang memberikan vote pada rapat sebelumnya (tidak termasuk suara tersembunyi/tambahan)?",
|
||||
"QuizMaster.Question.7": "Berapa banyak rapat yang telah diadakan sejauh ini?",
|
||||
"QuizMaster.Question.8": "Mayat siapa yang pertama kali dilaporkan?",
|
||||
"QuizMaster.Question.9": "Berapa banyak pemain yang mengadakan rapat melalui tombol <size=80%>(termasuk yang sekarang, jika melalui tombol)</size>?",
|
||||
"QuizMaster.Question.10": "Berapa banyak pemain yang mati di ronde ini?",
|
||||
"QuizMaster.Question.11": "Berapa banyak pemain yang mati di ronde pertama?",
|
||||
"QuizMaster.Question.12": "Sudah berapa banyak jumlah sabotase yang diaktifkan sejauh ini?",
|
||||
"QuizMaster.Question.13": "Sudah berapa banyak misi yang rampung saat ini?",
|
||||
"QuizMaster.Question.14": "Apa basis yang dimiliki {0}?",
|
||||
"QuizMaster.Question.ABC.1": "Dari faksi apa pelaku pembunuhan korban yang baru-baru ini dilaporkan?",
|
||||
"QuizMaster.Question.ABC.2": "Bagaimana penyebab kematian korban yang baru-baru ini dilaporkan?",
|
||||
"QuizMaster.Question.ABC.3": "Mod Among Us mana yang memiliki jumlah peran terbanyak?",
|
||||
"QuizMaster.Question.ABC.4": "Siapa pengembang utama EHR?",
|
||||
"QuizMaster.Question.ABC.5": "{0} berada di pihak/tim mana?",
|
||||
"QuizMaster.Question.ABC.6": "Apa itu {0}?",
|
||||
"QuizMaster.AnswerCorrect": "Benar! Kamu boleh lanjut.",
|
||||
"QuizMaster.AnswerCorrect.Self": "Targetmu menjawab pertanyaan dengan benar. ({0})",
|
||||
"QuizMaster.AnswerIncorrect": "Salah! Kamu mati.\\nJawaban yang benar adalah <b>{0}</b>.",
|
||||
"QuizMaster.AnswerIncorrect.Self": "Jawaban targetmu salah. Dia memilih {0}, sedangkan opsi yang benar adalah {1}.",
|
||||
"Bargainer": "Bargainer",
|
||||
"BargainerInfo": "Gain Money & Buy Power-Ups",
|
||||
"BargainerInfoLong": "(Neutrals):\\nAs the Bargainer, you can gain money by killing, sabotaging and surviving meetings. You can use this money to buy some items from the shop. All devices on this map represent a shop you can use by going near it. You can buy the following items:<size=80%>\\n- Energy Drink (lowers your kill cooldown for that round)\\n- Lens Of Truth (reveals a random player's role for some time)\\n- Band Aid (gives you a shield for some time)</size>\\nWhen you step away from a shop, the selected item will be purchased if you have enough money for it. You can choose to not buy anything. While in the shop, sabotage to cycle between the available items.",
|
||||
@@ -3663,7 +3663,7 @@
|
||||
"Instant": "Instant",
|
||||
"Delayed": "Delayed",
|
||||
"Invisible": "Invisible",
|
||||
"CanKillWithDoubleClick": "Can Kill with Double Click method",
|
||||
"CanKillWithDoubleClick": "Bisa bunuh dengan metode klik dua kali",
|
||||
"UntilNextMeeting": "Until Next Meeting",
|
||||
"UntilNextReveal": "Until Next Reveal",
|
||||
"ForSpecifiedTime": "For Specified Time",
|
||||
@@ -3902,11 +3902,11 @@
|
||||
"HookshotTpToTarget": "Teleportasi ke Target",
|
||||
"HookshotPullTarget": "Tarik Target",
|
||||
"Sprayer": "Sprayer",
|
||||
"SprayerInfo": "Place Traps",
|
||||
"SprayerInfoLong": "(Neutral):\\nAs the Sprayer, you can place traps by sabotaging/petting. If someone walks into a trap, they'll have lower speed and vision for some time. If a player walks into a trap a specified amount of times, they suicide.",
|
||||
"NegativeEffectDuration": "Lower Vision/Speed Duration",
|
||||
"SprayerMaxTrappedTimes": "Times a Player Has to Walk Into a Trap to Die",
|
||||
"SprayerNotify": "Trap placed",
|
||||
"SprayerInfo": "Pasang Perangkap",
|
||||
"SprayerInfoLong": "(Netral):\\nSelaku Sprayer, kamu dapat memasang perangkap melalui Sabotase atau menggunakan tombol Pet. Jika ada pemain yang menginjakkan kaki di area perangkap yang terpasang, laju jalan dan jarak pandangnya akan berkurang sementara. Apabila pemain tersebut berulang kali menginjaknya hingga jumlah tertentu, ia akan langsung mati.",
|
||||
"NegativeEffectDuration": "Durasi Penurunan Laju Jalan / Jarak Pandang",
|
||||
"SprayerMaxTrappedTimes": "Batas Menginjakkan Kaki di Area Perangkap",
|
||||
"SprayerNotify": "Perangkap terpasang",
|
||||
"Electric": "Electric",
|
||||
"ElectricInfo": "Shock Players",
|
||||
"ElectricInfoLong": "(Crewmates):\\nAs the Electric, when you complete a task, a random killer gets frozen for a few seconds.",
|
||||
@@ -4468,7 +4468,7 @@
|
||||
"BusyShortTasks": "Amount of Extra Short Tasks",
|
||||
"Shy": "Shy",
|
||||
"ShyInfo": "You don't hear whispers",
|
||||
"ShyInfoLong": "(Crewmates):\\nAs the Shy, you can't hear whispers. You can still send them, but you won't be able to hear them.",
|
||||
"ShyInfoLong": "(Add-ons):\\nAs the Shy, you can't hear whispers. You can still send them, but you won't be able to hear them.",
|
||||
"Prefix.Shy": "Shy",
|
||||
"Changeling": "Changeling",
|
||||
"ChangelingInfo": "Ambil Peran Impostor yang Kamu Mau!",
|
||||
@@ -4498,8 +4498,8 @@
|
||||
"SilencerMax": "Maksimum kesempatan bicara bagi pemain terbungkam",
|
||||
"SilencerSkillCooldown": "Durasi rehat kemampuan",
|
||||
"Doppelganger": "Doppelganger",
|
||||
"DoppelgangerInfo": "Steal The Identify of Your Target",
|
||||
"DoppelgangerInfoLong": "(Neutrals):\\nAs the Doppelganger, use your kill button to steal a player's identity (their name and skin) and then kill your target.\\n\\nKill everyone to win.\\n\\nNote:- You can not steal the identity of the target when Camouflage is active.",
|
||||
"DoppelgangerInfo": "Curi identitas target",
|
||||
"DoppelgangerInfoLong": "(Netral):\\nSelaku Doppelganger, kamu dapat mencuri identitas pemain yang kamu bunuh (mencakup nama dan wujudnya).\\n\\nCatatan: Kemampuanmu tidak dapat berfungsi ketika mode kamuflase sedang aktif.",
|
||||
"Tether": "Tether",
|
||||
"TetherInfo": "Teleportasi ke lokasi pemain yang kamu vote saat rapat",
|
||||
"TetherInfoLong": "(Crewmate):\\nSelaku Tether, kamu dapat berteleportasi kapan saja ke lokasi pemain yang kamu vote saat rapat dengan memasuki ventilasi atau melalui tombol Pet.\\nTargetmu berganti setiap rapat.",
|
||||
@@ -4532,12 +4532,12 @@
|
||||
"Shifter.CanBeKilled": "<#777777>Shifter</color> bisa terbunuh",
|
||||
"Shifter.CanBeVoted": "<#777777>Shifter</color> bisa terbuang",
|
||||
"Tremor": "Tremor",
|
||||
"TremorInfo": "When Doom Happens, Everyone is Doomed",
|
||||
"TremorInfoLong": "(Neutral):\\nAs the Tremor, you see a timer below your name indicating when doom happens. When you kill, the timer decreases. If doom happens, you kill everyone that comes near you, and you have a specified amount of time to kill everyone, otherwise you suicide.",
|
||||
"Tremor.TimerStart": "Time Until Doom Happens",
|
||||
"Tremor.TimerDecrease": "When Killing, Timer Decreases by",
|
||||
"Tremor.DoomTime": "Doom Time (= Time to Kill Everyone)",
|
||||
"Tremor.DoomNotify": "Doom started! The Tremor now kills everyone that comes near them!",
|
||||
"TremorInfo": "Bila malapetaka telah tiba, semua pemain di sekitar akan terbunuh",
|
||||
"TremorInfoLong": "(Netral):\\nSelaku Tremor, kamu memiliki Timer Malapetaka yang tertera di bawah nama. Setiap kali kamu membunuh pemain, hitungan timer tersebut akan berkurang. Setelah mencapai angka nol, semua pemain di sekitarmu akan otomatis terbunuh. Setelah itu, kamu akan diberikan batas waktu untuk menghabisi semua pemain lain yang tersisa. Jika gagal, kamu akan langsung tewas.",
|
||||
"Tremor.TimerStart": "Waktu Timer Malapetaka",
|
||||
"Tremor.TimerDecrease": "Pengurangan Waktu Timer Saat Membunuh",
|
||||
"Tremor.DoomTime": "Waktu Malapetaka (= Saatnya Tragedi)",
|
||||
"Tremor.DoomNotify": "Petaka dimulai! Tremor kini membunuh semua pemain di sekitar!",
|
||||
"Rogue": "Rogue",
|
||||
"RogueInfo": "Complete Objectives, Get Rewards",
|
||||
"RogueInfoLong": "(Neutral):\\nAs the Rogue, you get an objective with a reward each round. You can optionally complete the objective to get the reward.",
|
||||
@@ -4594,8 +4594,8 @@
|
||||
"FFA_IncreasedSpeed": "Peningkatan Laju Jalan",
|
||||
"FFA_DecreasedSpeed": "Pengurangan Laju Jalan",
|
||||
"FFA_ModifiedSpeedDuration": "Modified Speed Duration",
|
||||
"FFA_LowerVision": "Lowered Vision",
|
||||
"FFA_ModifiedVisionDuration": "Lowered Vision Duration",
|
||||
"FFA_LowerVision": "Penurunan Jarak Pandang",
|
||||
"FFA_ModifiedVisionDuration": "Durasi Penurunan Jarak Pandang",
|
||||
"FFA_EnableRandomTwists": "Aktifkan Pertukaran Random Secara Berkala",
|
||||
"FFA_TeamMode": "Enable Team Mode",
|
||||
"FFA_TeamNumber": "Number of Teams",
|
||||
@@ -4919,16 +4919,16 @@
|
||||
"GooseInfo": "Honk at players to annoy them",
|
||||
"GooseInfoLong": "(Crewmates):\\nAs the Goose, you can honk at players to annoy them. You can drag them around and make them unable to use their abilities while you're honking at them.",
|
||||
"Simon": "Simon",
|
||||
"SimonInfo": "Give Instructions to Players",
|
||||
"SimonInfoLong": "(Neutrals):\\nAs Simon, you can give instructions to players (Simon Says). Single click on someone to mark them, double click to kill to kill them. Vent to give out an instruction to all marked players. Players with kill buttons will be told to kill, while crewmates will be told to complete a task. If they don't follow the instruction until the next meeting, they will die. You can sabotage/pet to swap the instruction. This means, those who can, will be told to NOT kill, while crewmates will be told to NOT complete a task.",
|
||||
"SimonKill": "Simon says: <#ffff00>You must use your kill button before the next meeting</color>",
|
||||
"SimonTask": "Simon says: <#ffff00>You must complete a task before the next meeting</color>",
|
||||
"SimonDontKill": "Simon says: <#ffff00>You must NOT use your kill button until the next meeting</color>",
|
||||
"SimonDontTask": "Simon says: <#ffff00>You must NOT complete a task until the next meeting</color>",
|
||||
"SimonDoShort": "<#ff0000>Must do instruction</color>",
|
||||
"SimonDontShort": "<#ffa500>Must not do instruction</color>",
|
||||
"SimonDoMode": "<#00ffa5>Mode:</color> Do instruction",
|
||||
"SimonDontMode": "<#00ffa5>Mode:</color> Do NOT do instruction",
|
||||
"SimonInfo": "Beri instruksi pada pemain",
|
||||
"SimonInfoLong": "(Netral):\\nSelaku Simon, kamu dapat memberi perintah kepada pemain lain. Gunakan tombol Kill untuk menandai pemain yang akan diperintah. Masuklah ke ventilasi untuk menyampaikan instruksi kepada pemain yang telah ditandai. Pemain yang memiliki tombol kill akan diperintahkan untuk membunuh, sementara pemain yang merupakan Crewmate akan diperintahkan untuk menyelesaikan misi. Pemain yang ditandai akan mati jika tidak menjalankan instruksi tersebut. Gunakan Sabotase atau tombol Pet untuk membalikkan instruksi.",
|
||||
"SimonKill": "Simon bersabda: <#ffff00>Kamu harus menggunakan tombol Kill sebelum rapat mendatang</color>",
|
||||
"SimonTask": "Simon bersabda: <#ffff00>Kamu harus menyelesaikan misi sebelum rapat mendatang</color>",
|
||||
"SimonDontKill": "Simon bersabda: <#ffff00>Jangan menggunakan tombol Kill sampai rapat mendatang</color>",
|
||||
"SimonDontTask": "Simon bersabda: <#ffff00>Jangan menyelesaikan misi sampai rapat mendatang</color>",
|
||||
"SimonDoShort": "<#ff0000>Wajib mengikuti instruksi</color>",
|
||||
"SimonDontShort": "<#ffa500>Jangan mengikuti instruksi</color>",
|
||||
"SimonDoMode": "<#00ffa5>Mode:</color> Ikuti instruksi",
|
||||
"SimonDontMode": "<#00ffa5>Mode:</color> JANGAN ikuti instruksi",
|
||||
"Catcher": "Catcher",
|
||||
"CatcherInfo": "Catch Players' Roles",
|
||||
"CatcherInfoLong": "(Crewmates):\\nAs the Catcher, you can place traps by venting/petting. When a player steps on a trap, their role will be recorded. In the next meeting, you'll get a message of the list of roles caught in your trap.<size=80%>\\n\\nNote: You don't know who stepped on your trap and who has which role.\\nYou can place multiple traps, and you'll get a message of all roles caught in all traps.</size>",
|
||||
@@ -5155,11 +5155,11 @@
|
||||
"MarkseekerInfo": "Predict Someone's Role",
|
||||
"MarkseekerInfoLong": "(Crewmates):\\nAs the Markseeker, your first vote will mark the voting target as your target. When you die, the role of your target will be revealed to everyone.",
|
||||
"Tiger": "Tiger",
|
||||
"TigerInfo": "Enrage to Kill Additional Players",
|
||||
"TigerInfoLong": "(Neutrals):\\nAs the Tiger, you can sabotage/pet to become enraged. If you kill while you're enraged, the next closest player (within a radius) to your kill also dies.",
|
||||
"EnrageCooldown": "Enrage Cooldown",
|
||||
"EnrageDuration": "Enrage Duration",
|
||||
"TigerRadius": "Enrage Radius",
|
||||
"TigerInfo": "Mode Murka untuk memperluas korban pembunuhan",
|
||||
"TigerInfoLong": "(Netral):\\nSelaku Tiger, kamu dapat mengaktifkan mode murka melalui Sabotase atau menggunakan tombol Pet. Apabila kamu membunuh saat dalam mode murka, pemain lain yang berada dalam radius tertenru di sekitarmu juga akan ikut tewas.",
|
||||
"EnrageCooldown": "Durasi Rehat Mode Murka",
|
||||
"EnrageDuration": "Durasi Mode Murka",
|
||||
"TigerRadius": "Radius Mode Murka",
|
||||
"RouleteGrandeur": "Roulette Grandeur",
|
||||
"RouleteGrandeurInfo": "Play Russian Roulette",
|
||||
"RouleteGrandeurInfoLong": "(Neutrals):\\nAs the Roulette Grandeur, you can play Russian Roulette to reduce your kill cooldown after the next kill you make. Vent to cycle between the amount of risk (bullets) you put in. There are 5 slots. If you land on a bullet, you die. If you survive, your kill cooldown is permanately reduced by a set amount <i>multiplied by the risk (bullets) you put in</i>! Sabotage or pet to play a round with the chosen risk factor.",
|
||||
@@ -5637,7 +5637,7 @@
|
||||
"DoomsayerGuessCountMsg": "Kamu berhasil menebak peran {0} dengan benar",
|
||||
"DoomsayerGuessCountTitle": "[ ★ Doomsayer ★ ]",
|
||||
"DoomsayerGuessSameRoleAgainMsg": "Kamu mencoba menebak kembali peran atau Add-on yang sudah dicoba sebelumnya",
|
||||
"DoYourTasksPlease": "Please do your tasks!",
|
||||
"DoYourTasksPlease": "Kerjakan misi!",
|
||||
"OnlyShowPart": "Shown only part",
|
||||
"YouReceivedTheNecronomicon": "You have received the <{0}>Necronomicon</color>! This grants you the ability to kill normally, and other abilities based on your role.",
|
||||
"PlayerReceivedTheNecronomicon": "<b>{0}</b> has received the <{1}>Necronomicon</color>!\\n<size=70%>Now, {2} Coven members have the Necronomicon: {3}</size>",
|
||||
@@ -5732,7 +5732,7 @@
|
||||
"WinnerRoleText.Youtuber": "YouTuber Wins!",
|
||||
"WinnerRoleText.Egoist": "Egoist Wins!",
|
||||
"WinnerRoleText.Gamer": "Demon Wins!",
|
||||
"WinnerRoleText.DarkHide": "Stalker Wins!",
|
||||
"WinnerRoleText.DarkHide": "Stalker Menang!",
|
||||
"WinnerRoleText.Workaholic": "Workaholic Wins!",
|
||||
"WinnerRoleText.Agitater": "Agitator Wins!",
|
||||
"WinnerRoleText.Collector": "Collector Menang!",
|
||||
@@ -5751,7 +5751,7 @@
|
||||
"WinnerRoleText.CursedSoul": "Cursed Soul Wins!",
|
||||
"WinnerRoleText.Ritualist": "Ritualist Menang!",
|
||||
"WinnerRoleText.Pickpocket": "Pickpocket Wins!",
|
||||
"WinnerRoleText.Traitor": "Traitor Wins!",
|
||||
"WinnerRoleText.Traitor": "Traitor Menang!",
|
||||
"WinnerRoleText.Vulture": "Vulture Menang!",
|
||||
"WinnerRoleText.Medusa": "Medusa Wins!",
|
||||
"WinnerRoleText.Spiritcaller": "Spiritcaller Wins!",
|
||||
@@ -5774,9 +5774,9 @@
|
||||
"WinnerRoleText.Mycologist": "Mycologist Menang!",
|
||||
"WinnerRoleText.Bubble": "Bubble Menang!",
|
||||
"WinnerRoleText.Hookshot": "Hookshot Menang!",
|
||||
"WinnerRoleText.Sprayer": "Sprayer Wins!",
|
||||
"WinnerRoleText.Sprayer": "Sprayer Menang!",
|
||||
"WinnerRoleText.SoulHunter": "Soul Hunter Menang!",
|
||||
"WinnerRoleText.Tiger": "Tiger Wins!",
|
||||
"WinnerRoleText.Tiger": "Tiger Menang!",
|
||||
"WinnerRoleText.Beehive": "Beehive Menang!",
|
||||
"WinnerRoleText.Specter": "Phantasm Wins!",
|
||||
"WinnerRoleText.Hider": "Hiders Win!",
|
||||
@@ -5787,12 +5787,12 @@
|
||||
"WinnerRoleText.CovenLeader": "Coven Menang!",
|
||||
"WinnerRoleText.Default": "{0} Wins!",
|
||||
"AdditionalWinnerRoleText.AliveNeutrals": "Living Neutrals win along",
|
||||
"AdditionalWinnerRoleText.Sidekick": "along with Sidekicks",
|
||||
"AdditionalWinnerRoleText.Sidekick": "bersama Sidekick",
|
||||
"AdditionalWinnerRoleText.Opportunist": "Opportunist mampu bertahan",
|
||||
"AdditionalWinnerRoleText.Lawyer": "Lawyer menang bersama",
|
||||
"AdditionalWinnerRoleText.FFF": "The Hater killed a recruit",
|
||||
"AdditionalWinnerRoleText.Provocateur": "Provocateur menang bersama",
|
||||
"AdditionalWinnerRoleText.Sunnyboy": "And there's endless sunshine!",
|
||||
"AdditionalWinnerRoleText.Sunnyboy": "Dan yap, ada mentari yang terus bersinar!",
|
||||
"AdditionalWinnerRoleText.Totocalcio": "Follower menang bersama",
|
||||
"AdditionalWinnerRoleText.Pursuer": "Pursuer mampu bertahan",
|
||||
"AdditionalWinnerRoleText.Jester": "Jester menang bersama",
|
||||
|
||||
+405
-405
@@ -435,7 +435,7 @@
|
||||
"GuardianAngelEHRInfo": "<color=#ff1919>インポスター</color>から 仲間を守ろう",
|
||||
"ImpostorEHRInfo": "キル&サボタージュ",
|
||||
"CrewmateEHRInfo": "タスクを行う",
|
||||
"NoisemakerEHRInfo": "死亡時にアラートを鳴らす",
|
||||
"NoisemakerEHRInfo": "死亡したとき クルーメイトに警告する",
|
||||
"TrackerEHRInfo": "プレイヤーを追跡しよう",
|
||||
"PhantomEHRInfo": "一時的に 姿を消せる",
|
||||
"BountyHunterInfo": "ターゲットを排除しよう",
|
||||
@@ -823,415 +823,415 @@
|
||||
"SpiritcallerInfoLong": "(<#ff1919>殺害する</color> <#ffab1b>ニュートラル</color>):\\n<size=75%>スピリットコーラーとして、あなたの犠牲者は 死後に <#003366>悪霊</color>になります。\\nこれらの<#003366>悪霊</color>は 短時間 他のプレイヤーをフリーズさせる そして/また 彼らの視力を遮ること により あなたの勝利を助けます。\\nあるいは、精霊が 殺害未遂から あなたを簡単に守る シールドを あなたに与えることができます。</size>",
|
||||
"AmnesiacInfoLong": "(<#046300>良性な</color> <#ffab1b>ニュートラル</color>):\\n<size=70%>記憶喪失者として、 あなたの キル または 報告 ボタンを使用して (ホストの設定に依存する) プレイヤーの 誰かの役割をコピーします。\\n\\nもし ターゲットが <#ff1919>インポスター</color> であるとき、あなたは <b><color=#ff1919>反逆者</color></b> になります。\\nもし ターゲットが <#8cffff>クルーメイト</color> であるとき、あなたは <#ffb347>シェリフ</color> になります。\\nもし ターゲットが 受け身の<#ffab1b>ニュートラル</color> または 指定されていない <#ffab1b>ニュートラル キラー</color> であるとき、あなたは 設定で 定義された役割 になります。\\nもし ターゲットが 選ばれた少数の <#ffab1b>ニュートラル キラー</color> であるとき、あなたは 彼らの役割 になります。</size>",
|
||||
"DoomsayerInfoLong": "(<#912900>邪悪な</color> <#ffab1b>ニュートラル</color>):\\n<size=75%>終末預言者は 会議中に 特定のプレイヤーの 役割を推測できます。\\nもし 終末預言者が 一定数の役割を推測したとき (回数は ホストの設定に依存する)、彼らは勝利します。\\n\\n推測コマンドは: <b>/bt [プレイヤー ID] [役割名]</b>\\nあなたは プレイヤー名の前にある プレイヤーID を見ることができ、また <b>/id</b> を使って すべてのプレイヤーの ID が表示されます。</size>",
|
||||
"LastImpostorInfoLong": "(Add-ons):\\nLast Impostor gets reduced kill cooldown.",
|
||||
"LoversInfoLong": "(Add-ons),\\nLovers win together and may die together if one is exiled or killed. They can see the ♥ mark next to each other's name. If one of the lovers wins at the end, the other wins too.",
|
||||
"MadmateInfoLong": "(Add-ons):\\nMadmates assist the Impostors in winning the game. They are only available to Crewmates but can identify Impostors depending on the host's settings. Certain roles like Sheriff, Snitch, and Mayor can become Madmates. The abilities of some roles change when they become Madmates. For example, the Grenadier's flash bomb works on Crewmates and Neutrals instead of Impostors. The Judge can judge anyone.",
|
||||
"WatcherInfoLong": "(Add-ons):\\nDuring the meeting, Watcher can see everyone's votes.",
|
||||
"MagnetInfoLong": "(Add-ons):\\nWhen you kill, your victims lunge to you, instead of you lunging to them",
|
||||
"SleuthInfoLong": "(Add-ons):\\nYou know the roles of the bodies you report.",
|
||||
"AntiTPInfoLong": "(Add-ons):\\nYou cannot be teleported.",
|
||||
"TaskcounterInfoLong": "(Add-ons):\\nTask Counter can see the total number of tasks completed (by everyone all together) next to their role name, which updates in real-time.",
|
||||
"BloodlustInfoLong": "(Add-ons):\\nYou can kill. You are a neutral killer while keeping your role's ability (as much as host-only limitations allow).\\nIf your role has an ability to be used through the kill button, you can single-click to use your ability and double-click the kill button to kill.",
|
||||
"StainedInfoLong": "(Add-ons):\\nYour killer gets a violet name for 3 seconds.",
|
||||
"ClumsyInfoLong": "(Add-ons):\\nWhile walking, you have a small chance of tripping, meaning you freeze for a few seconds.",
|
||||
"MischievousInfoLong": "(Add-ons):\\nYou can sabotage.",
|
||||
"FlashmanInfoLong": "(Add-ons):\\nThe Flash is faster by default.",
|
||||
"GiantInfoLong": "(Add-ons):\\nThe Giant is slower by default.",
|
||||
"BusyInfoLong": "(Add-ons):\\nYou have more tasks.",
|
||||
"DiscoInfoLong": "(Add-ons):\\nYou change your skin color every few seconds.",
|
||||
"SonarInfoLong": "(Add-ons):\\nYou see an arrow pointing to the nearest player.",
|
||||
"TorchInfoLong": "(Add-ons):\\nOnly Crewmates will get Torch, who have increased vision and may not be affected by Lights Sabotage.",
|
||||
"SeerInfoLong": "(Add-ons):\\nWhen a player dies, the Seer sees a red flash (with an alarm sound like sabotage).",
|
||||
"BrakarInfoLong": "(Add-ons):\\nIn case of a tie, the target voted by the Tiebreaker has priority. However, if multiple Tiebreakers choose different targets simultaneously, their skills will not take effect.",
|
||||
"ObliviousInfoLong": "(Add-ons):\\nDetective and Cleaners won't be Oblivious. Oblivious cannot report dead bodies. Note: Bait killed by Oblivious will still be reported automatically, and Oblivious can still be used as a scapegoat for Anonymous.",
|
||||
"BewilderInfoLong": "(Add-ons):\\nBewilder's vision changes killer's vision on death.",
|
||||
"TruantInfoLong": "(Add-ons):\\nAfter each meeting, you freeze in place for a set amount of seconds.",
|
||||
"WorkhorseInfoLong": "(Add-ons):\\nComplete all tasks to become Workhorse and get extra tasks set by the host.",
|
||||
"FoolInfoLong": "(Add-ons):\\nImpostors and Mechanics won't be Fool. Fools can't repair any sabotage.",
|
||||
"AvangerInfoLong": "(Add-ons):\\nHost can allow Impostor to become Avenger. If Avenger dies, they'll revenge a random player.",
|
||||
"YoutuberInfoLong": "(Add-ons):\\nIf the YouTuber is the first player killed, they win. If not, they follow the Crewmate to win. Note: Indirect killing methods don't trigger the YouTuber's skills.",
|
||||
"EgoistInfoLong": "(Add-ons):\\nOnly impostors can get Egoist. If the impostor team wins while there's at least one Impostor alive who isn't an Egoist, the Egoist loses.\\nIn order for the Egoist to win, <b>they must eject all other impostors</b> and stay alive.",
|
||||
"TicketsStealerInfoLong": "(Add-ons):\\nStealers gets additional votes every time they kill someone.",
|
||||
"DualPersonalityInfoLong": "(Add-ons):\\nNeutrals and Madmates can't become Schizophrenic. The Schizophrenic will be considered as two players in the game. Having at least one player as Schizophrenic won't end the game if there are only them and the Impostor left.",
|
||||
"MimicInfoLong": "(Add-ons):\\nMimic is an Impostor role. When a Mimic dies, other Impostors receive a message during meetings that reveals the roles killed by the Mimic.",
|
||||
"GuesserInfoLong": "(Add-ons):\\nAs a guesser, guess the roles of players in meetings to kill them. Guessing wrong kills you instead.\\n\\nThe guessing command is: /bt [player id] [role]\\nYou can see the player's id before the player's name, or use the /id command to view the id of all players.",
|
||||
"NecroviewInfoLong": "(Add-ons):\\nThe Necroview can see the teams of dead players. The following info will be displayed on the dead player's name while in a meeting:\\n- The Red name indicates the Impostors.\\n- The Cyan name indicates the Crewmates.\\n- The Orange name indicates the Neutrals.",
|
||||
"ReachInfoLong": "(Add-on)\\nOnly roles with a kill button can get this add-on. You have the longest kill range possible in the game, unlike everyone else.",
|
||||
"BaitInfoLong": "(Add-ons):\\nThe Bait's murderer is required to self-report the body except when killed by a Scavenger or Cleaner. The report could be delayed based on the Host's settings.",
|
||||
"TrapperInfoLong": "(Add-ons):\\nWhen Beartrap is killed, Beartrap immobilizes killer for a configurable amount of time.",
|
||||
"CharmedInfoLong": "(Betrayal Add-ons):\\nThe Charmed add-on is obtained by being charmed by the Cultist. Once charmed, you are now on the Cultist's team and no longer on your original team.",
|
||||
"OnboundInfoLong": "(Add-ons):\\nWith the Onbound add-on, you cannot be guessed in meetings.",
|
||||
"KnightedInfoLong": "(Add-ons):\\nWhen a Monarch knights someone, they get an extra vote.",
|
||||
"AsthmaticInfoLong": "(Add-ons):\\nYou always have a symbol below your name with a timer that is red or green. You cannot move when the symbol/timer is red. The timer indicates when the color will change.",
|
||||
"UnreportableInfoLong": "(Add-ons):\\nWith the Disregarded add-on, your corpse cannot be reported.",
|
||||
"HasteInfoLong": "(Add-ons):\\nWith the Haste add-on, your kill cooldown continues to go down at all times.",
|
||||
"ContagiousInfoLong": "(Betrayal Add-ons):\\nWhen the Virus infects you, you become contagious. Contagious players are on the Virus team.\\n\\nWhether or not you die after a meeting depends on the settings for the Virus.",
|
||||
"LuckyInfoLong": "(Add-ons):\\nWith the Lucky add-on, there is a probability for you to evade the kill; the specific probability is set by the host. When the evasion takes effect, the killer will see the shield animation, but you will not know anything.",
|
||||
"DoubleShotInfoLong": "(Add-ons):\\nWhen a player with Double Shot guesses a role incorrectly, they will get a second chance to guess, but the next wrong guess will result in suicide.",
|
||||
"RascalInfoLong": "(Add-ons):\\nAs the Rascal, you can die to the Sheriff, and Snitch can find you if Snitch can find madmates.\\n\\nOnly assigned to Crewmates, cannot be assigned by the Merchant.",
|
||||
"SoullessInfoLong": "(Add-ons):\\nWhen a Cursed Soul snatches your soul, you get this add-on.\\n\\nYou are not counted as alive.",
|
||||
"GravestoneInfoLong": "(Add-ons):\\nAs the Gravestone, your role is revealed to everyone when you die.",
|
||||
"LazyInfoLong": "(Add-ons):\\nAs the Lazy, you are too lazy to walk to the meeting table when meetings are called, so you start the next round exactly where you ended the previous one, and you're also immune to Warlocks, Puppeteers, and Gangsters.",
|
||||
"AutopsyInfoLong": "(Add-ons):\\nAs the Autopsy, you can see how people died.\\n\\nCannot be assigned to Doctor, Tracefinder, Scientist, or Sunnyboy.",
|
||||
"LoyalInfoLong": "(Add-ons):\\nAs the Loyal, you cannot be recruited by roles such as Jackal or Cultist.\\n\\nCannot be assigned to neutrals.",
|
||||
"EvilSpiritInfoLong": "(Add-ons):\\nAs Evil Spirit, it's your job to help the Spiritcaller to victory. You can use your Haunt button to freeze players and reduce their vision. Alternatively, you can use your Haunt button to give the Spiritcaller a shield against a kill attempt temporarily.",
|
||||
"RecruitInfoLong": "(Betrayal Add-ons):\\nAs a recruit, you are on the Jackal's team and help out the Jackal and their Sidekicks.\\n\\nYou cannot win with your original team.",
|
||||
"GlowInfoLong": "(Add-ons):\\nAs the Glow, your name is colored during a lights sabotage.",
|
||||
"DiseasedInfoLong": "(Add-ons):\\nWhen someone tries to use the kill button on you, their cooldown will be increased by a configurable amount of time",
|
||||
"AntidoteInfoLong": "(Add-ons):\\nWhen someone tries to use the kill button on you, their cooldown will be decreased by a configurable amount of time",
|
||||
"SwiftInfoLong": "(Add-ons):\\nAs the Swift, your kills will not cause you to lunge.",
|
||||
"UndeadInfoLong": "(Add-ons):\\nThis add-on is given to players that the Necromancer and the Deathknight have recruited to the Undead faction.",
|
||||
"UnluckyInfoLong": "(Add-ons):\\nAs the Unlucky, doing tasks, killing, or venting as a chance to kill you.",
|
||||
"SunglassesInfoLong": "(Add-ons):\\nAs the Sunglasses, your vision is reduced.",
|
||||
"GMInfoLong": "(None):\\nThe Game Master is an observer role. Their presence does not affect the game; all players know who the Game Master is. The Game Master role will be assigned to the host, who will automatically become a ghost at the start of the game.",
|
||||
"SunnyboyInfoLong": "(Neutrals):\\nThe Sunnyboy can check the life status of others through the life panel. When the Sunnyboy is alive, the game will not end due to a numerical advantage (for example, the number of Impostors is greater than the crew, or there are no survivors). If the Sunnyboy dies at the end of the game, the Sunnyboy will win with the winning team.",
|
||||
"BardInfoLong": "(Impostors):\\nWhen a bard is alive, the exile confirmation will display a sentence composed by the bard. Whenever the bard completes a creation, the bard's kill cooldown is permanently halved.",
|
||||
"NukerInfoLong": "(Impostors):\\nAs the Nuker, you're a stronger Bomber. Shapeshift/Pet to nuke everyone. You can't kill, and you die in your explosion.",
|
||||
"DisableMeeting": "Disable Meetings",
|
||||
"DisableCloseDoor": "Disable Doors sabotage",
|
||||
"DisableSabotage": "Disable Sabotages",
|
||||
"DisableReactorOnSkeldAndMira": "Disable Reactor Sabotage (<color=#66a186>The Skeld</color> & <color=#e84b56>MIRA HQ</color>)",
|
||||
"DisableReactorOnPolus": "Disable Reset Seismic Stabilizers Sabotage (<color=#a167c0>Polus</color>)",
|
||||
"DisableReactorOnAirship": "Disable Avert Crash Course Sabotage (<color=#ed0007>Airship</color>)",
|
||||
"DisableO2": "Disable O2 Sabotage (<color=#66a186>The Skeld</color> & <color=#e84b56>MIRA HQ</color>)",
|
||||
"DisableComms": "Disable Comms Sabotage",
|
||||
"DisableLights": "Disable Lights Sabotage",
|
||||
"DisableMushroomMixup": "Disable Mushroom Mixup Sabotage (<color=#ffa646>Fungle</color>)",
|
||||
"ShowAntiBlackoutWarning": "Show Anti-Blackout Warning When the Ejection Screen is Overridden",
|
||||
"NoGameEnd": "No Game End",
|
||||
"AllowConsole": "Console",
|
||||
"DebugMode": "Debug Mode",
|
||||
"SyncButtonMode": "Sync Buttons Mode",
|
||||
"RandomMapsMode": "Random Maps Mode",
|
||||
"SyncedButtonCount": "Max Number of Emergency Meetings Allowed",
|
||||
"AddedTheSkeld": "Include <color=#66a186>The Skeld</color>",
|
||||
"AddedMIRAHQ": "Include <color=#e84b56>MIRA HQ</color>",
|
||||
"AddedPolus": "Include <color=#a167c0>Polus</color>",
|
||||
"DontUpdateDeadPlayers": "Don't Update Dead Players to Improve Performance",
|
||||
"AddedTheAirship": "Include <color=#ed0007>Airship</color>",
|
||||
"AllAliveMeeting": "Meeting When No One is Dead",
|
||||
"AllAliveMeetingTime": "Meeting Time When No One is Dead",
|
||||
"AdditionalEmergencyCooldown": "Additional Emergency Cooldown",
|
||||
"AdditionalEmergencyCooldownThreshold": "Minimum Living Players to be Applied",
|
||||
"AdditionalEmergencyCooldownTime": "Additional Cooldown",
|
||||
"LadderDeath": "Fall From Ladders",
|
||||
"LadderDeathChance": "Fall To Death Chance",
|
||||
"GuesserDoesntDieOnMisguess": "<color=#f3e304>Guesser Doesn't Die on Misguess</color>",
|
||||
"DisableTasks": "Disable Tasks",
|
||||
"DisableSwipeCardTask": "Disable Swipe Card Task",
|
||||
"DisableSubmitScanTask": "Disable Submit Scan Task",
|
||||
"DisableUnlockSafeTask": "Disable Unlock Safe Task",
|
||||
"DisableUploadDataTask": "Disable Upload Data Task",
|
||||
"DisableStartReactorTask": "Disable Start Reactor Task",
|
||||
"DisableResetBreakerTask": "Disable Reset Breakers Task",
|
||||
"DisableShortTasks": "Disable Short Tasks",
|
||||
"DisableCleanVent": "Disable Clean Vent Task",
|
||||
"DisableCalibrateDistributor": "Disable Calibrate Distributor Task",
|
||||
"DisableChartCourse": "Disable Chart Course Task",
|
||||
"DisableStabilizeSteering": "Disable Stabilize Steering Task",
|
||||
"DisableCleanO2Filter": "Disable Clean O2 Filter Task",
|
||||
"DisableUnlockManifolds": "Disable Unlock Manifolds Task",
|
||||
"DisablePrimeShields": "Disable Prime Shields Task",
|
||||
"DisableMeasureWeather": "Disable Measure Weather Task",
|
||||
"DisableBuyBeverage": "Disable Buy Beverage Task",
|
||||
"DisableAssembleArtifact": "Disable Assemble Artifact Task",
|
||||
"DisableSortSamples": "Disable Sort Samples Task",
|
||||
"DisableProcessData": "Disable Process Data Task",
|
||||
"DisableRunDiagnostics": "Disable Run Diagnostics Task",
|
||||
"DisableRepairDrill": "Disable Repair Drill Task",
|
||||
"DisableAlignTelescope": "Disable Align Telescope Task",
|
||||
"DisableRecordTemperature": "Disable Record Temperature Task",
|
||||
"DisableFillCanisters": "Disable Fill Canisters Task",
|
||||
"DisableMonitorTree": "Disable Monitor Tree Task",
|
||||
"DisableStoreArtifacts": "Disable Store Artifacts Task",
|
||||
"DisablePutAwayPistols": "Disable Put Away Pistols Task",
|
||||
"DisablePutAwayRifles": "Disable Put Away Rifles Task",
|
||||
"DisableMakeBurger": "Disable Make Burger Task",
|
||||
"DisableCleanToilet": "Disable Clean Toilet Task",
|
||||
"DisableDecontaminate": "Disable Decontaminate Task",
|
||||
"DisableSortRecords": "Disable Sort Records Task",
|
||||
"DisableFixShower": "Disable Fix Shower Task",
|
||||
"DisablePickUpTowels": "Disable Pick Up Towels Task",
|
||||
"DisablePolishRuby": "Disable Polish Ruby Task",
|
||||
"DisableDressMannequin": "Disable Dress Mannequin Task",
|
||||
"DisableCommonTasks": "Disable Common Tasks",
|
||||
"DisableFixWiring": "Disable Fix Wiring Task",
|
||||
"DisableEnterIdCode": "Disable Enter ID Code Task",
|
||||
"DisableInsertKeys": "Disable Insert Keys Task",
|
||||
"DisableScanBoardingPass": "Disable Scan Boarding Pass Task",
|
||||
"DisableLongTasks": "Disable Long Tasks",
|
||||
"DisableAlignEngineOutput": "Disable Align Engine Output Task",
|
||||
"DisableInspectSample": "Disable Inspect Sample Task",
|
||||
"DisableEmptyChute": "Disable Empty Chute Task",
|
||||
"DisableClearAsteroids": "Disable Clear Asteroids Task",
|
||||
"DisableWaterPlants": "Disable Water Plants Task",
|
||||
"DisableOpenWaterways": "Disable Open Waterways Task",
|
||||
"DisableReplaceWaterJug": "Disable Replace Water Jug Task",
|
||||
"DisableRebootWifi": "Disable Reboot Wifi Task",
|
||||
"DisableDevelopPhotos": "Disable Develop Photos Task",
|
||||
"DisableRewindTapes": "Disable Rewind Tapes Task",
|
||||
"DisableStartFans": "Disable Start Fans Task",
|
||||
"DisableOtherTasks": "Disable Situational tasks",
|
||||
"DisableEmptyGarbage": "Disable Empty Garbage Task",
|
||||
"DisableFuelEngines": "Disable Fuel Engines Task",
|
||||
"DisableDivertPower": "Disable Divert Power Task",
|
||||
"DisableActivateWeatherNodes": "Disable Weather Nodes Task",
|
||||
"DisableRoastMarshmallow": "Disable Roast Marshmallow",
|
||||
"DisableCollectSamples": "Disable Collect Samples",
|
||||
"DisableReplaceParts": "Disable Replace Parts",
|
||||
"DisableCollectVegetables": "Disable Collect Vegetables",
|
||||
"DisableMineOres": "Disable Mine Ores",
|
||||
"DisableExtractFuel": "Disable Extract Fuel",
|
||||
"DisableCatchFish": "Disable Catch Fish",
|
||||
"DisablePolishGem": "Disable Polish Gem",
|
||||
"DisableHelpCritter": "Disable Help Critter",
|
||||
"DisableHoistSupplies": "Disable Hoist Supplies",
|
||||
"DisableFixAntenna": "Disable Fix Antenna",
|
||||
"DisableBuildSandcastle": "Disable Build Sandcastle",
|
||||
"DisableCrankGenerator": "Disable Crank Generator",
|
||||
"DisableMonitorMushroom": "Disable Monitor Mushroom",
|
||||
"DisablePlayVideoGame": "Disable Play Video Game",
|
||||
"DisableFindSignal": "Disable Find Signal",
|
||||
"DisableThrowFisbee": "Disable Throw Fisbee",
|
||||
"DisableLiftWeights": "Disable Lift Weights",
|
||||
"DisableCollectShells": "Disable Collect Shells",
|
||||
"SuffixMode": "Suffix",
|
||||
"SuffixMode.None": "None",
|
||||
"SuffixMode.Version": "Version",
|
||||
"SuffixMode.Streaming": "Streaming",
|
||||
"SuffixMode.Recording": "Recording",
|
||||
"SuffixMode.RoomHost": "Room Host",
|
||||
"SuffixMode.OriginalName": "Original Name",
|
||||
"SuffixMode.DoNotKillMe": "Don't kill me",
|
||||
"SuffixMode.NoAndroidPlz": "No phones",
|
||||
"SuffixMode.AutoHost": "Auto-Host",
|
||||
"SuffixModeText.DoNotKillMe": "Don't kill me",
|
||||
"SuffixModeText.NoAndroidPlz": "No phones please",
|
||||
"SuffixModeText.AutoHost": "Auto-hosting",
|
||||
"FormatNameMode": "Player Name Mode",
|
||||
"FormatNameModes.None": "Disable",
|
||||
"FormatNameModes.Color": "Color",
|
||||
"FormatNameModes.Snacks": "Random",
|
||||
"DisableEmojiName": "Disable Emoji in names",
|
||||
"FixFirstKillCooldown": "Reset First Kill Cooldown",
|
||||
"StartingKillCooldown": "Starting Kill Cooldown",
|
||||
"GhostCanSeeOtherRoles": "Ghosts Can See Other Roles",
|
||||
"GhostCanSeeOtherVotes": "Ghosts Can See Vote Colors",
|
||||
"GhostCanSeeDeathReason": "Ghost Can See Cause Of Death",
|
||||
"GhostIgnoreTasks": "Ghosts Exempt From Tasks",
|
||||
"DisableTaskWin": "Disable Task Win",
|
||||
"DisableTaskWinIfAllCrewsAreDead": "Disable Task Win If All <#8cffff>Crewmates</color> Are Dead",
|
||||
"DisableTaskWinIfAllCrewsAreConverted": "Disable Task Win If All Alive <#8cffff>Crewmates</color> Are <#ffab1b>Converted</color>",
|
||||
"CanSabotage": "Can Sabotage",
|
||||
"HideGameSettings": "Hide Game Settings",
|
||||
"DIYGameSettings": "Enable only custom /n messages",
|
||||
"PlayerCanSetColor": "Players can use the /color command",
|
||||
"PlayerCanSetName": "Players can use the /rename command",
|
||||
"PlayerCanTPInAndOut": "Players can use the /tpin & /tpout command",
|
||||
"KPDCamouflageMode": "Camouflage Appearance",
|
||||
"RoleOptions": "Role Options",
|
||||
"ModeOptions": "Mode Options",
|
||||
"AutoStart": "Auto Start",
|
||||
"EnableCustomButton": "Enable Custom Button Images",
|
||||
"EnableCustomSoundEffect": "Enable Custom Sound Effects",
|
||||
"SwitchVanilla": "Switch Vanilla",
|
||||
"FastBoot": "Quick Start Mode",
|
||||
"UnlockFPS": "Unlock FPS",
|
||||
"ShowFPS": "Show FPS",
|
||||
"LastImpostorInfoLong": "(<#ff1919>インポスター</color>限定 <#ff9ace>属性</color> <#ff9ace>属性</color>):\\n<size=80%>ラストインポスターは キルクールダウンの低下を獲得します。</size>",
|
||||
"LoversInfoLong": "(#00ffa5>混合する</color> <#ff9ace>属性</color>):\\n<size=80%>ラバーズは 一緒に勝利し そして もし 1人が 追放 もしくは 殺害 された場合 一緒に死ぬ場合があります。\\nお互いの名前の次に <color=#ff9ace>♥</color>マーク を見ることができます。\\nもし <color=#ff9ace>恋人</color>の1人が 最後に勝利したとき、もう片方の<color=#ff9ace>恋人</color>も 勝利します。</size>",
|
||||
"MadmateInfoLong": "(<#00ffa5>混合する</color> <#ff9ace>属性</color>):\\n<size=70%>マッドメイトは <#ff1919>インポスター</color>がゲームに勝利する手伝いをしましょう。\\nこれは <#8cffff>クルーメイト</color>が 利用できますが ホストの設定に応じて <#ff1919>インポスター</color>を識別できます。\\n特定の役割も同様に <#ffb347>シェリフ</color>、<#b8fb4f>スニッチ</color>、そして <#204d42>メイヤー</color>も マッドメイトになることもできます。\\nいくつかの役割は 彼らがマッドメイトになったとき 変化します。\\n例えば、<#3c4a16>グレネーダー</color>の 光弾は <#ff1919>インポスター</color>の代わりに <#8cffff>クルーメイト</color> と <#ffab1b>ニュートラル</color> に作用します。\\n<#f8d85a>裁判官</color>の 裁判は 誰でもできます。</size>",
|
||||
"WatcherInfoLong": "(<#8cffff>役に立つ</color> <#ff9ace>属性</color>):\\n<size=80%>会議中、ウオッチャーは みんなの投票を見ることができます。</size>",
|
||||
"MagnetInfoLong": "(<#8cffff>役に立つ</color> <#ff9ace>属性</color>):\\n<size=80%>殺害時、あなたは 彼に突進する代わりに、あなたの犠牲者が あなたに突進します。</size>",
|
||||
"SleuthInfoLong": "(<#8cffff>役に立つ</color> <#ff9ace>属性</color>):\\n<size=80%>あなたは 報告した死体の役割を知れます。</size>",
|
||||
"AntiTPInfoLong": "(<#00ffa5>混合する</color> <#ff9ace>属性</color>):\\n<size=80%>あなたは テレポートできません。</size>",
|
||||
"TaskcounterInfoLong": "(<#ff1919>インポスター</color>限定 <#ff9ace>属性</color>):\\n<size=80%>タスクカウンターは 彼の役割の次に タスクの完了の合計数 (全員の累積によって) を見ることができ、リアルタイムで更新されます。</size>",
|
||||
"BloodlustInfoLong": "(<#00ffa5>混合する</color> <#ff9ace>属性</color>):\\n<size=80%>あなたは 殺害ができます。\\nあなたは あなたの役割の能力 (ホストの制限が 許可される限り) を維持する <#ffab1b>ニュートラル キラー</color>です。\\nもし あなたの役割に キルボタンを通じて 使用する能力を持つ場合、あなたは シングルクリックで あなたの能力を使用 そして キルボタンを ダブルクリックして 殺害を行います。</size>",
|
||||
"StainedInfoLong": "(<#00ffa5>混合する</color> <#ff9ace>属性</color>):\\n<size=80%>あなたの殺人犯は 3秒間の 紫色の名前を獲得します。</size>",
|
||||
"ClumsyInfoLong": "(<#ff1919>有害な</color> <#ff9ace>属性</color>):\\n<size=80%>歩行中、あなたは 躓く可能性があり、数秒間フリーズすることを意味します。</size>",
|
||||
"MischievousInfoLong": "(<#8cffff>役に立つ</color> <#ff9ace>属性</color>):\\n<size=80%>あなたは サボタージュができます。</size>",
|
||||
"FlashmanInfoLong": "(<#8cffff>役に立つ</color> <#ff9ace>属性</color>):\\n<size=80%>閃光は 通常よりも速いです。</size>",
|
||||
"GiantInfoLong": "(<#ff1919>有害な</color> <#ff9ace>属性</color>):\\n<size=80%>ジャイアントは 通常よりも遅いです。</size>",
|
||||
"BusyInfoLong": "(<#ff1919>有害な</color> <#ff9ace>属性</color>):\\n<size=80%>あなたは より多くのタスクがあります。</size>",
|
||||
"DiscoInfoLong": "(<#00ffa5>混合する</color> <#ff9ace>属性</color>):\\n<size=80%>あなたは あなたのスキンの色が 数秒ごとに変化します。</size>",
|
||||
"SonarInfoLong": "(<#8cffff>役に立つ</color> <#ff9ace>属性</color>):\\n<size=80%>あなたは 最も近いプレイヤーの 矢印が見れます。</size>",
|
||||
"TorchInfoLong": "(<#8cffff>役に立つ</color> <#ff9ace>属性</color>):\\n<size=80%><#8cffff>クルーメイト</color>のみが トーチを獲得し、視力が増加し そして 停電による影響を 受けない場合もあります。</size>",
|
||||
"SeerInfoLong": "(<#8cffff>役に立つ</color> <#ff9ace>属性</color>):\\n<size=80%>プレイヤーが死んだとき、シーアは 赤いフラッシュ (サボタージュのような警告音 とともに) を見れます。</size>",
|
||||
"BrakarInfoLong": "(<#00ffa5>混合する</color> <#ff9ace>属性</color>):\\n<size=80%>同数の場合、タイブレイカーによって投票されたターゲットが 優先されます。\\nただし、もし 複数のタイブレイカーが 同時に 異なるターゲットを選択した場合、彼らのスキルは発揮されません。</size>",
|
||||
"ObliviousInfoLong": "(<#ff1919>有害な</color> <#ff9ace>属性</color>):\\n<size=80%><#7160e8>ディテクティブ</color> と <#ff1919>クリーナー</color>は 鈍感にはなりません。\\n鈍感は 死体の報告ができません。\\n注意: <#00f7ff>ベイト</color>の殺害によって 鈍感は依然として 自動的に報告され、かつ 鈍感は <#ff1919>アノニマス</color>のスケープゴートとして 依然として使用されます。</size>",
|
||||
"BewilderInfoLong": "(<#ff1919>有害な</color> <#ff9ace>属性</color>):\\n<size=80%>ブラインダー視力は 死後に 殺人犯への視力を変更させます。</size>",
|
||||
"TruantInfoLong": "(<#ff1919>有害な</color> <#ff9ace>属性</color>):\\n<size=80%>各会議の後に、あなたは セットされた秒数の間 その場でフリーズします。</size>",
|
||||
"WorkhorseInfoLong": "(<#ff1919>有害な</color> <#ff9ace>属性</color>):\\n<size=80%>すべてのタスクを完了すると ワークホースになり そして ホストによってセットされた 追加のタスクを獲得します。</size>",
|
||||
"FoolInfoLong": "(<#ff1919>有害な</color> <#ff9ace>属性</color>):\\n<size=80%><#ff1919>インポスター</color> と <#3333ff>整備士</color>は バカにはなりません。 バカには どのサボタージュも 修理できません。</size>",
|
||||
"AvangerInfoLong": "(<#ff1919>有害な</color> <#ff9ace>属性</color>):\\n<size=80%>ホストは <#ff1919>インポスター</color>が アベンジャーになれるか 許可できます。\\nもし アベンジャーが死ぬと、彼は ランダムなプレイヤーに 復讐をします。</size>",
|
||||
"YoutuberInfoLong": "(<#00ffa5>混合する</color> <#ff9ace>属性</color>):\\n<size=80%>もし ユーチューバーが 最初のプレイヤーで 殺害されたとき、彼は勝利します。\\nもし そうでないとき、彼は クルーメイトと勝利するために 従います。\\n注意: 間接的な殺害方法では ユーチューバーのスキルが 発動しません。</size>",
|
||||
"EgoistInfoLong": "(<#ff1919>インポスター</color>限定 <#ff9ace>属性</color>):\\n<size=75%><#ff1919>インポスター</color>のみが エゴイストを獲得できます。\\nもし エゴイストではない 少なくとも1人の<#ff1919>インポスター</color>が <#ff1919>インポスター</color>陣営で勝利したとき、エゴイストは敗北します。\\nエゴイストの勝利までの順番は、<b>彼は すべての 他の<#ff1919>インポスター</color>を排除し</b> そして 最後まで生き残ることです。</size>",
|
||||
"TicketsStealerInfoLong": "(<#ff1919>インポスター</color>限定 <#ff9ace>属性</color>):\\n<size=80%>泥棒は 誰かを殺すたび 追加の投票を獲得します。</size>",
|
||||
"DualPersonalityInfoLong": "(<#00ffa5>混合する</color> <#ff9ace>属性</color>):\\n<size=80%><#ffab1b>ニュートラル</color> と <#ff1919>マッドメイト</color> は統合失調症にはなりません。\\n統合失調症は ゲーム内で 2プレイヤーとしてみなされます。\\n少なくとも1人のプレイヤーが 統合失調症であっても そのプレイヤー と <#ff1919>インポスター</color>のみ が残っていても ゲームが終わりません。</size>",
|
||||
"MimicInfoLong": "(<#ff1919>インポスター</color>限定 <#ff9ace>属性</color>):\\n<size=80%>ミミックは <#ff1919>インポスター</color>の役割です。\\nミミックが死んだ時、他の<#ff1919>インポスター</color>が ミミックによって殺害した役割を 会議中に メッセージで受け取ります。</size>",
|
||||
"GuesserInfoLong": "(<#8cffff>役に立つ</color> <#ff9ace>属性</color>):\\n<size=80%>ゲッサーとして、彼らを会議で殺害するために プレイヤーの役割を推測します。\\n間違った推測は 代わりにあなたを殺害します。\\n\\n推測コマンドは: <b>/bt [プレイヤー ID] [役割名]</b>\\nあなたは プレイヤー名の前で プレイヤーの ID を見ることができ、または <b>/id</b> コマンドを使用して すべてのプレイヤーの ID を表示します。</size>",
|
||||
"NecroviewInfoLong": "(<#8cffff>役に立つ</color> <#ff9ace>属性</color>):\\n<size=80%>ネクロビューは 死んだプレイヤーの 陣営を見ることができます。\\n会議のときに 死亡したプレイヤーの名前に 次の通りに情報が表示されます。\\n- 赤い名前は <#ff1919>インポスター</color> を示します。\\n- 水色の名前は <#8cffff>クルーメイト</color> を示します。\\nオレンジの名前は <#ffab1b>ニュートラル</color> を示します。</size>",
|
||||
"ReachInfoLong": "(<#8cffff>役に立つ</color> <#ff9ace>属性</color>):\\n<size=80%>この属性は キルボタンを持つ役割のみが 獲得できます。\\nあなたは 他の全員とは異なり、ゲーム内で 可能な最も長い キル可能距離を持っています。</size>",
|
||||
"BaitInfoLong": "(<#00ffa5>混合する</color> <#ff9ace>属性</color>):\\n<size=80%>ベイトの殺人犯は <#ff1919>スカベンジャー</color> または <#ff1919>クリーナー</color>を除き セルフレポートを行う必要があります。\\nホストの設定に基づいて 報告が遅れる場合があります。</size>",
|
||||
"TrapperInfoLong": "(<#00ffa5>混合する</color> <#ff9ace>属性</color>):\\n<size=80%>クマトラップが殺害されたとき、クマトラップは 設定可能な時間の間 殺人犯を動けなくします。</size>",
|
||||
"CharmedInfoLong": "(<#8b0000>裏切りの</color> <#ff9ace>属性</color>):\\n<size=80%>魅了した 属性は <#cf6acd>カルティスト</color>に魅了されることにより 得られます。一度魅了したとき、あなたは今 もはや 元のチームではなく <#cf6acd>カルティスト</color> チームに 所属します。</size>",
|
||||
"OnboundInfoLong": "(<#00ffa5>混合する</color> <#ff9ace>属性</color>):\\n<size=80%>オンバウンド 属性で、会議で あなたを 推測することができません。</size>",
|
||||
"KnightedInfoLong": "(<#FFA500>咀嚼された</color> <#ff9ace>属性</color>):\\n<size=80%>統治者が 誰かを騎士にした時、彼は 追加の投票を獲得します。</size>",
|
||||
"AsthmaticInfoLong": "(<#ff1919>有害な</color> <#ff9ace>属性</color>):\\n<size=80%>あなたはいつでも 名前の下に 赤 または 緑の 記号を持ちます。\\nあなたは シンボル/タイマーが 赤のとき 移動できません。\\nタイマー 色が変更されるときを 示します。</size>",
|
||||
"UnreportableInfoLong": "(<#ff1919>有害な</color> <#ff9ace>属性</color>):\\n<size=80%>無視された属性で、あなたの死体を報告することはできません。</size>",
|
||||
"HasteInfoLong": "(<#8cffff>役に立つ</color> <#ff9ace>属性</color>):\\n<size=80%>焦る属性で、あなたのキルのクールダウンは 常に下がり続けます。</size>",
|
||||
"ContagiousInfoLong": "(<#8b0000>裏切りの</color> <#ff9ace>属性</color>):\\n<size=80%><#2E8B57>ウイルス</color>にあなたが感染したとき、あなたは 伝染病になります。\\n伝染病のプレイヤーは <#2E8B57>ウイルス</color> チームに所属します。\\n\\n会議後に死ぬかどうかは <#2E8B57>ウイルス</color>の設定に依存します。</size>",
|
||||
"LuckyInfoLong": "(<#00ffa5>混合する</color> <#ff9ace>属性</color>):\\n<size=80%>ラッキーの属性で、殺害を回避できる確率があります; 特定の確率は ホストによってセットされます。\\n回避が発揮されたとき、殺人鬼にシールドアニメーションが表示されますが、あなたは何も知りません。</size>",
|
||||
"DoubleShotInfoLong": "(<#8cffff>役に立つ</color> <#ff9ace>属性</color>):\\n<size=80%>ダブルショットを持つプレイヤーが 役割を間違って推測したとき、彼は 2回目の推測チャンスを獲得しますが、次に間違った推測は 自殺の結果となります。</size>",
|
||||
"RascalInfoLong": "(<#ff1919>有害な</color> <#ff9ace>属性</color>):\\n<size=75%>ラスカルとして、あなたは<#ffb347>シェリフ</color>に死ぬことができ、そして もし <#b8fb4f>スニッチ</color>が <#ff1919>マッドメイト</color>を見つけることができるとき <#b8fb4f>スニッチ</color>が見つけることができます。\\n\\n<#8cffff>クルーメイト</color>にのみ割り当てられ、<#D27D2D>行商人</color>によって 割り当てられることはありません。</size>",
|
||||
"SoullessInfoLong": "(<#531269>魂を奪われた</color> <#ff9ace>属性</color>):\\n<size=80%>妖狐に あなたの魂を奪われたとき、あなたは この属性を獲得します。\\n\\nあなたは 生存として カウントされません。</size>",
|
||||
"GravestoneInfoLong": "(<#8cffff>役に立つ</color> <#ff9ace>属性</color>):\\n<size=80%>墓石として、あなたの役割は、死んだ時に 全員に明かされます。</size>",
|
||||
"LazyInfoLong": "(<#8cffff>役に立つ</color> <#ff9ace>属性</color>):\\n<size=80%>ナマケモノとして、あなたは会議が招集されたとき 会議テーブルまで歩くのが面倒なため、そのため 1つ前のあなたの終了した場所から 次のラウンドを開始し、そして あなたは<#ff1919>ウォーロック</color>、<#ff1919>パペッティア</color>、そして <#ff1919>ギャングスター</color>に 耐性があります。</size>",
|
||||
"AutopsyInfoLong": "(<#8cffff>役に立つ</color> <#ff9ace>属性</color>):\\n<size=80%>オートプシーとして、あなたはどのように人々が死んだかを 見ることができます。\\n\\n<#80ffdd>ドクター</color>、<#0066CC>トレースファインダー</color>、<#8ee98e>科学者</color>、または <#ff9902>晴れ男</color>には 割り当てられません。</size>",
|
||||
"LoyalInfoLong": "(<#00ffa5>混合する</color> <#ff9ace>属性</color>):\\n<size=80%>ロイヤルとして、あなたは <#00b4eb>ジャッカル</color> または <#cf6acd>カルティスト</color> といった役割に 勧誘することができません。\\n\\n<#ffab1b>ニュートラル</color>には 割り当てることができません。</size>",
|
||||
"EvilSpiritInfoLong": "(<#ffab1b>変換された</color><#ff9ace>属性</color>):\\n<size=80%>悪霊として、あなたの仕事は <#003366>スピリットコーラー</color>の勝利を 助けることです。\\nあなたは あなたの護衛ボタンを使って プレイヤーをフリーズさせたり そして 彼らの視力を減少させます。\\nあるいは、あなたは あなたの護衛ボタンを使って <#003366>スピリットコーラー</color>に 一時的に 殺害の試みに対する シールドを与えられます。</size>",
|
||||
"RecruitInfoLong": "(<#8b0000>裏切りの</color> <#ff9ace>属性</color>):\\n<size=80%>転職として、あなたは <#00b4eb>ジャッカル</color> チームの一員であり そして <#00b4eb>ジャッカル</color> と 彼の<#00b4eb>サイドキック</color>を 助けてください。\\n\\nあなたは あなたの元のチームで 勝利ができません。</size>",
|
||||
"GlowInfoLong": "(<#00ffa5>混合する</color> <#ff9ace>属性</color>):\\n<size=80%>グローとして、あなたの名前は 停電中に色付けされます。</size>",
|
||||
"DiseasedInfoLong": "(<#00ffa5>混合する</color> <#ff9ace>属性</color>):\\n<size=80%>誰かが あなたに キルボタンの使用を試みたとき、彼らのクールダウンは 設定可能な時間により 増加します。</size>",
|
||||
"AntidoteInfoLong": "(<#00ffa5>混合する</color> <#ff9ace>属性</color>):\\n<size=80%>誰かが あなたに キルボタンの使用を試みたとき、彼らのクールダウンは 設定可能な時間により 減少します。</size>",
|
||||
"SwiftInfoLong": "(<#ff1919>インポスター</color>限定 <#ff9ace>属性</color>):\\n<size=80%>疾風として、あなたの殺害は あなたの突進を引き起こすことがありません。</size>",
|
||||
"UndeadInfoLong": "(<#ed9abd>アンデット派閥の</color> <#ff9ace>属性</color>):\\n<size=80%>この属性は <#f7adcf>ネクロマンサー</color> と <#361d12>デスナイト</color>が アンデッド派閥に 採用したプレイヤーに与えられます。</size>",
|
||||
"UnluckyInfoLong": "(<#ff1919>有害な</color> <#ff9ace>属性</color>):\\n<size=80%>アンラッキーとして、タスクすること、殺害する、または 通気口に入る といった確率が あなたを殺します。</size>",
|
||||
"SunglassesInfoLong": "(<#ff1919>有害な</color> <#ff9ace>属性</color>):\\n<size=80%>サングラスとして、あなたの視力は低下します。</size>",
|
||||
"GMInfoLong": "(<#ff5b70>ホストの役割</color>):\\n<size=80%>ゲームマスターは 監視をする役割です。\\n彼の存在は ゲームに影響を与えません; すべてのプレイヤーが 誰がゲームマスターであるかが分かります。\\nゲームマスターの役割は ホストに割り当てられ、ゲームの開始時に自動的に幽霊になります。</size>",
|
||||
"SunnyboyInfoLong": "(<#046300>良性な</color> <#ffab1b>ニュートラル</color>):\\n<size=80%>晴れ男は ライフパネルを通じて 他のプレイヤーのライフ状況を確認できます。\\n晴れ男の生存時、ゲームは 数的優位により終了することがありません (例、<#ff1919>インポスター</color>の人数が <#8cffff>クルーメイト</color>を多い、または 生存者がいない)。\\nもし 晴れ男が死ぬと ゲームが終了し、晴れ男は 勝利チームとともに勝利します。</size>",
|
||||
"BardInfoLong": "(<#ff1919>インポスター</color>):\\n<size=80%>吟遊詩人の生存時、追放確認画面に 吟遊詩人によって構成された 詩が表示されます。\\n吟遊詩人が創作を完了するたび、吟遊詩人のキルのクールダウンが 永久に半分になります。</size>",
|
||||
"NukerInfoLong": "(<#ff1919>インポスター</color>):\\n<size=80%>ニューカーとして、あなたは より強力な爆撃機です。\\nシェイプシフト/ペット で全員に核攻撃をします。\\nあなたは殺害ができず、そして あなたの爆発後 あなたは死亡します。 </size>",
|
||||
"DisableMeeting": "会議を無効化",
|
||||
"DisableCloseDoor": "ドアサボタージュを無効化",
|
||||
"DisableSabotage": "サボタージュを無効化",
|
||||
"DisableReactorOnSkeldAndMira": "リアクターのサボタージュを無効化 (<color=#66a186>The Skeld</color> & <color=#e84b56>MIRA HQ</color>)",
|
||||
"DisableReactorOnPolus": "耐震装置のサボタージュ リセットを無効化 (<color=#a167c0>Polus</color>)",
|
||||
"DisableReactorOnAirship": "衝突回避コースのサボタージュを無効化 (<color=#ed0007>Airship</color>)",
|
||||
"DisableO2": "O2 サボタージュを無効化 (<color=#66a186>The Skeld</color> & <color=#e84b56>MIRA HQ</color>)",
|
||||
"DisableComms": "通信サボタージュを無効化",
|
||||
"DisableLights": "停電サボタージュを無効化",
|
||||
"DisableMushroomMixup": "キノコ混合サボタージュを無効化 (<color=#ffa646>Fungle</color>)",
|
||||
"ShowAntiBlackoutWarning": "追放画面が上書きされているとき 暗転防止警告を表示する",
|
||||
"NoGameEnd": "ゲームを終了しない",
|
||||
"AllowConsole": "コンソール",
|
||||
"DebugMode": "開発モード",
|
||||
"SyncButtonMode": "ボタンの同期 モード",
|
||||
"RandomMapsMode": "ランダムマップ モード",
|
||||
"SyncedButtonCount": "許可された 緊急会議の最大回数",
|
||||
"AddedTheSkeld": "<color=#66a186>The Skeld</color> を含める",
|
||||
"AddedMIRAHQ": "<color=#e84b56>MIRA HQ</color> を含める",
|
||||
"AddedPolus": "<color=#a167c0>Polus</color> を含める",
|
||||
"DontUpdateDeadPlayers": "パフォーマンス向上のため 死んだプレイヤーを更新しない",
|
||||
"AddedTheAirship": "<color=#ed0007>Airship</color> を含める",
|
||||
"AllAliveMeeting": "誰も死んでいないときの会議",
|
||||
"AllAliveMeetingTime": "誰も死んでいないときの会議時間",
|
||||
"AdditionalEmergencyCooldown": "追加の緊急クールダウン",
|
||||
"AdditionalEmergencyCooldownThreshold": "適用される 生存プレイヤーの 最小数",
|
||||
"AdditionalEmergencyCooldownTime": "追加するクールダウン",
|
||||
"LadderDeath": "梯子からの転落",
|
||||
"LadderDeathChance": "転落で死ぬ確率",
|
||||
"GuesserDoesntDieOnMisguess": "<color=#f3e304>推測者は 間違っても死亡しない</color>",
|
||||
"DisableTasks": "タスクの無効化",
|
||||
"DisableSwipeCardTask": "カードのスワイプタスクを無効化",
|
||||
"DisableSubmitScanTask": "スキャンを提出するタスクを無効化",
|
||||
"DisableUnlockSafeTask": "<#ed0007>金庫の開錠タスクを無効化</color>",
|
||||
"DisableUploadDataTask": "データのアップロードタスクを無効化",
|
||||
"DisableStartReactorTask": "原子炉起動のタスクを無効化",
|
||||
"DisableResetBreakerTask": "<#ed0007>ブレイカーのリセットタスクを無効化</color>",
|
||||
"DisableShortTasks": "ショートタスクを無効化",
|
||||
"DisableCleanVent": "ベント掃除タスクを無効化",
|
||||
"DisableCalibrateDistributor": "ディストリビューターの調整タスクを無効化",
|
||||
"DisableChartCourse": "船の進路タスクを無効化",
|
||||
"DisableStabilizeSteering": "ステアリングを安定させるタスクを無効化",
|
||||
"DisableCleanO2Filter": "酸素フィルターの掃除タスクを無効化",
|
||||
"DisableUnlockManifolds": "マニーホールドの解錠タスクを無効化",
|
||||
"DisablePrimeShields": "シールドの展開タスクを無効化",
|
||||
"DisableMeasureWeather": "<#e84b56>天気の測定タスクを無効化</color>",
|
||||
"DisableBuyBeverage": "<#e84b56>飲料水を買うタスクを無効化</color>",
|
||||
"DisableAssembleArtifact": "骨董を組み立てるタスクを無効化",
|
||||
"DisableSortSamples": "サンプルの並び替えタスクを無効化",
|
||||
"DisableProcessData": "<#e84b56>データを処理するタスクを無効化</color>",
|
||||
"DisableRunDiagnostics": "<#e84b56>診断の実行タスクを無効化</color>",
|
||||
"DisableRepairDrill": "<#a167c0>ドリルの修理タスクを無効化</color>",
|
||||
"DisableAlignTelescope": "<#a167c0>望遠鏡の整列タスクを無効化</color>",
|
||||
"DisableRecordTemperature": "温度を記録するタスクを無効化",
|
||||
"DisableFillCanisters": "<#a167c0>キャニスターに充填するタスクを無効化</color>",
|
||||
"DisableMonitorTree": "<#a167c0>木の監視タスクを無効化</color>",
|
||||
"DisableStoreArtifacts": "<#a167c0>アーティファクトを保管するタスクを無効化</color>",
|
||||
"DisablePutAwayPistols": "<#ed0007>ピストルをしまうタスクを無効化</color>",
|
||||
"DisablePutAwayRifles": "<#ed0007>ライフルをしまうタスクを無効化</color>",
|
||||
"DisableMakeBurger": "<#ed0007>バーガーを作るタスクを無効化</color>",
|
||||
"DisableCleanToilet": "<#ed0007>トイレの掃除タスクを無効化</color>",
|
||||
"DisableDecontaminate": "<#ed0007>除染タスクを無効化</color>",
|
||||
"DisableSortRecords": "<#ed0007>記録の分類タスクを無効化</color>",
|
||||
"DisableFixShower": "<#ed0007>シャワーの修理タスクを無効化</color>",
|
||||
"DisablePickUpTowels": "<#ed0007>タオル拾いタスクを無効化</color>",
|
||||
"DisablePolishRuby": "<#ed0007>ルビー磨きタスクを無効化</color>",
|
||||
"DisableDressMannequin": "<#ed0007>マネキンの着せ替えタスクを無効化</color>",
|
||||
"DisableCommonTasks": "通常タスクを無効化",
|
||||
"DisableFixWiring": "配線の修理タスクを無効化",
|
||||
"DisableEnterIdCode": "IDコードの入力タスクを無効化",
|
||||
"DisableInsertKeys": "<#a167c0>鍵を差し込むタスクを無効化</color>",
|
||||
"DisableScanBoardingPass": "<#a167c0>搭乗券のスキャンタスクを無効化</color>",
|
||||
"DisableLongTasks": "ロングタスクを無効化",
|
||||
"DisableAlignEngineOutput": "エンジンの出力調整タスクを無効化",
|
||||
"DisableInspectSample": "サンプルの検査タスクを無効化",
|
||||
"DisableEmptyChute": "シュートを空にするタスクを無効化",
|
||||
"DisableClearAsteroids": "小惑星を一掃するタスクを無効化",
|
||||
"DisableWaterPlants": "植物に水をやるタスクを無効化",
|
||||
"DisableOpenWaterways": "<#a167c0>水路を開くタスクを無効化</color>",
|
||||
"DisableReplaceWaterJug": "水ジャグの交換タスクを無効化",
|
||||
"DisableRebootWifi": "<#a167c0>Wifiの再起動タスクを無効化</color>",
|
||||
"DisableDevelopPhotos": "<#ed0007>写真を現像するタスクを無効化</color>",
|
||||
"DisableRewindTapes": "<#ed0007>テープの巻き戻しタスクを無効化</color>",
|
||||
"DisableStartFans": "<#ed0007>ファンの起動タスクを無効化</color>",
|
||||
"DisableOtherTasks": "状況に応じたタスクを無効化",
|
||||
"DisableEmptyGarbage": "ゴミ箱を空にするタスクを無効化",
|
||||
"DisableFuelEngines": "燃料をエンジンに給油するタスクを無効化",
|
||||
"DisableDivertPower": "電力の転送のタスクを無効化",
|
||||
"DisableActivateWeatherNodes": "気象ノードのタスクを無効化",
|
||||
"DisableRoastMarshmallow": "<#ffa646>マシュマロ焼きを無効化</color>",
|
||||
"DisableCollectSamples": "<#ffa646>サンプルの収集を無効化</color>",
|
||||
"DisableReplaceParts": "<#ffa646>部品の交換を無効化</color>",
|
||||
"DisableCollectVegetables": "<#ffa646>野菜の収穫を無効化</color>",
|
||||
"DisableMineOres": "<#ffa646>鉱石の採掘を無効化</color>",
|
||||
"DisableExtractFuel": "<#ffa646>燃料の抽出を無効化</color>",
|
||||
"DisableCatchFish": "<#ffa646>魚釣りを無効化</color>",
|
||||
"DisablePolishGem": "<#ffa646>マシュマロ焼きを無効化</color>",
|
||||
"DisableHelpCritter": "<#ffa646>クリッターを助けるを無効化</color>",
|
||||
"DisableHoistSupplies": "<#ffa646>物資の巻き上げを無効化</color>",
|
||||
"DisableFixAntenna": "<#ffa646>アンテナの修理を無効化</color>",
|
||||
"DisableBuildSandcastle": "<#ffa646>砂の城作りを無効化</color>",
|
||||
"DisableCrankGenerator": "<#ffa646>発電機のクランク回しを無効化</color>",
|
||||
"DisableMonitorMushroom": "<#ffa646>キノコの監視を無効化</color>",
|
||||
"DisablePlayVideoGame": "<#ffa646>ビデオゲームのプレイを無効化</color>",
|
||||
"DisableFindSignal": "<#ffa646>シグナル探しを無効化</color>",
|
||||
"DisableThrowFisbee": "<#ffa646>フリスビー投げを無効化</color>",
|
||||
"DisableLiftWeights": "<#ffa646>重量物の持ち上げを無効化</color>",
|
||||
"DisableCollectShells": "<#ffa646>貝殻を集めを無効化</color>",
|
||||
"SuffixMode": "接尾辞",
|
||||
"SuffixMode.None": "なし",
|
||||
"SuffixMode.Version": "バージョン",
|
||||
"SuffixMode.Streaming": "配信中",
|
||||
"SuffixMode.Recording": "録画中",
|
||||
"SuffixMode.RoomHost": "部屋主",
|
||||
"SuffixMode.OriginalName": "元の名前",
|
||||
"SuffixMode.DoNotKillMe": "私を殺さないで",
|
||||
"SuffixMode.NoAndroidPlz": "通話禁止",
|
||||
"SuffixMode.AutoHost": "自動-ホスト",
|
||||
"SuffixModeText.DoNotKillMe": "私を殺さないでください",
|
||||
"SuffixModeText.NoAndroidPlz": "通話のご利用はご遠慮ください",
|
||||
"SuffixModeText.AutoHost": "自動-ホスト中",
|
||||
"FormatNameMode": "プレイヤー名 モード",
|
||||
"FormatNameModes.None": "無効化",
|
||||
"FormatNameModes.Color": "色名",
|
||||
"FormatNameModes.Snacks": "ランダム",
|
||||
"DisableEmojiName": "絵文字の名前を無効化",
|
||||
"FixFirstKillCooldown": "初手のキルのクールダウンをリセットする",
|
||||
"StartingKillCooldown": "開始時のキルのクールダウン",
|
||||
"GhostCanSeeOtherRoles": "幽霊は 他人の役割を見ることができる",
|
||||
"GhostCanSeeOtherVotes": "幽霊は 他人の投票色を見ることができる",
|
||||
"GhostCanSeeDeathReason": "幽霊は 死因を見ることができる",
|
||||
"GhostIgnoreTasks": "幽霊のタスクを免除する",
|
||||
"DisableTaskWin": "タスクの勝利を無効化",
|
||||
"DisableTaskWinIfAllCrewsAreDead": "すべての <#8cffff>クルーメイト</color>が 死亡した場合 タスクの勝利を無効化",
|
||||
"DisableTaskWinIfAllCrewsAreConverted": "すべての 生存している <#8cffff>クルーメイト</color>が <#ffab1b>変換された</color>場合 タスクの勝利を無効化",
|
||||
"CanSabotage": "サボタージュができる",
|
||||
"HideGameSettings": "ゲーム設定を隠す",
|
||||
"DIYGameSettings": "カスタム /n メッセージのみを有効にする",
|
||||
"PlayerCanSetColor": "プレイヤーが /color コマンドを使用できる",
|
||||
"PlayerCanSetName": "プレイヤーが /rename コマンドを使用できる",
|
||||
"PlayerCanTPInAndOut": "プレイヤーが /tpin & /tpout コマンドを使用できる",
|
||||
"KPDCamouflageMode": "カモフラージュの外観",
|
||||
"RoleOptions": "役割 オプション",
|
||||
"ModeOptions": "モード オプション",
|
||||
"AutoStart": "自動開始",
|
||||
"EnableCustomButton": "カスタム ボタンイメージを有効",
|
||||
"EnableCustomSoundEffect": "カスタム サウンドエフェクトを有効",
|
||||
"SwitchVanilla": "バニラに切り替える",
|
||||
"FastBoot": "クイック スタートモード",
|
||||
"UnlockFPS": "FPSを解除",
|
||||
"ShowFPS": "FPSを表示",
|
||||
"FPSGame": "FPS: ",
|
||||
"ForceOwnLanguage": "Force mod to use your language if possible",
|
||||
"ForceOwnLanguageRoleName": "Force role names in your language if possible",
|
||||
"GodMode": "God Mode",
|
||||
"EnableDarkTheme": "Enable Dark Theme",
|
||||
"AutoDisplayKillLog": "Display Kill-log",
|
||||
"AutoDisplayLastRoles": "Display Last Roles",
|
||||
"AutoDisplayLastAddOns": "Display Last Add-ons",
|
||||
"AutoDisplayLastResult": "Auto Display Last Result",
|
||||
"Message.NoPermissionSetRoleOthers": "You don't have permission to set roles for others",
|
||||
"KickLowLevelPlayer": "Kick players whose level is lower than",
|
||||
"AutoKickStart": "Kick players that say start",
|
||||
"AutoKickStartTimes": "Number of warnings before kick",
|
||||
"AutoKickStartAsBan": "Block a player after they're kicked",
|
||||
"AutoKickStopWords": "Kick players who write banned words",
|
||||
"AutoKickStopWordsTimes": "Number of warnings for banned words",
|
||||
"AutoKickStopWordsAsBan": "Block a player after they're kicked",
|
||||
"AutoWarnStopWords": "Warning to those who write banned words",
|
||||
"MinWaitAutoStart": "Minutes to wait before auto-starting",
|
||||
"MaxWaitAutoStart": "Force start when Lobby Timer goes below (in minutes)",
|
||||
"PlayerAutoStart": "Minimum Player Threshold to auto-start",
|
||||
"AutoStartTimer": "Initial Countdown for auto-starting",
|
||||
"AutoPlayAgain": "Auto Re-Enter Lobby after Game End",
|
||||
"AutoPlayAgainCountdown": "Delay before Auto Re-Entering Lobby",
|
||||
"RemovePetsAtDeadPlayers": "Remove pets from dead players",
|
||||
"SeeEjectedRolesInMeeting": "See ejected roles in meetings",
|
||||
"EnableKillerLeftCommand": "Enable use of /gs (formerly /kcount) command",
|
||||
"GameStateCommand.ShowImpCount": "Show amount of alive <#ff1919>Impostors</color>",
|
||||
"GameStateCommand.ShowMadmateCount": "Show amount of alive <#ff1919>Madmates</color>",
|
||||
"GameStateCommand.ShowConvertedCount": "Show amount of alive <#ffab1b>Converted</color> Players (excluding <#ff1919>Madmates</color>)",
|
||||
"GameStateCommand.ShowNNKCount": "Show amount of alive <#ffff00>Non-Killing</color> <#ffab1b>Neutrals</color>",
|
||||
"GameStateCommand.ShowNKCount": "Show amount of alive <#ffab1b>Neutral</color> <#ff1919>Killers</color>",
|
||||
"GameStateCommand.ShowCovenCount": "Show amount of alive <#7b3fbb>Coven</color>",
|
||||
"GameStateCommand.ShowCrewCount": "Show amount of alive <#8cffff>Crewmates</color>",
|
||||
"GameStateCommand.ShowRomanticState": "Show <#ff1493>Romantic</color> pair state",
|
||||
"GameStateCommand.ShowLoversState": "Show <#ff9ace>Lovers</color> pair state",
|
||||
"GameStateCommand.ShowTasks": "Show amount of completed tasks",
|
||||
"MinPlayersForGameStateCommand": "Minimum alive players to use this command",
|
||||
"EveryoneSeesDeathReasons": "Everyone Sees Death Reasons",
|
||||
"EveryoneSeesDeadPlayersRoles": "Everyone Sees Dead Players' Roles",
|
||||
"HostSeesCommandsEnteredByOthers": "Host Sees Commands Entered By Others",
|
||||
"BlockVentMovement": "Block Movement Between Vents (while in a vent)",
|
||||
"DoorsResetMode": "Mode",
|
||||
"AllClosed": "Close All",
|
||||
"AllOpen": "Open All",
|
||||
"RandomByDoor": "Random",
|
||||
"IncreasedSpeed": "Increased Speed",
|
||||
"IncreasedSpeedDuration": "Increased Speed Duration",
|
||||
"IncreasedVision": "Increased Vision",
|
||||
"IncreasedVisionDuration": "Increased Vision Duration",
|
||||
"ShieldDuration": "Shield Duration",
|
||||
"DecreasedSpeed": "Decreased Speed",
|
||||
"ChangeDecontaminationTime": "Change Decontamination Time (<color=#e84b56>MIRA HQ</color>/<color=#a167c0>Polus</color>)",
|
||||
"DecontaminationTimeOnMiraHQ": "Decontamination Time On <color=#e84b56>MIRA HQ</color>",
|
||||
"DecontaminationTimeOnPolus": "Decontamination Time On <color=#a167c0>Polus</color>",
|
||||
"KickAndroidPlayer": "Kick mobile players",
|
||||
"ShareLobby": "Allow EHR-Chan Shares Lobby Code To Discord",
|
||||
"ShareLobbyMinPlayer": "Share Lobby Code When The Number Of Players Reaches",
|
||||
"DisableVanillaRoles": "Disable Vanilla Roles",
|
||||
"DisableShieldAnimations": "Disable Unnecessary Shield Animations",
|
||||
"DisableKillAnimationOnGuess": "Disable Kill Animation on Guesses",
|
||||
"DisableHiddenRoles": "Disable Hidden Roles",
|
||||
"VoteMode": "Voting Mode",
|
||||
"WhenSkipVote": "If the Player Skipped",
|
||||
"WhenSkipVoteIgnoreFirstMeeting": "Ignore the First Meeting",
|
||||
"WhenSkipVoteIgnoreNoDeadBody": "Ignore When No Dead Body",
|
||||
"WhenSkipVoteIgnoreEmergency": "Ignore at Emergency Meetings",
|
||||
"WhenNonVote": "If the Player didn't vote",
|
||||
"Default": "No vote",
|
||||
"Suicide": "Suicide",
|
||||
"SelfVote": "Self Vote",
|
||||
"Skip": "Skip",
|
||||
"WhenTie": "When Tied Vote",
|
||||
"TieMode.Default": "No ejects",
|
||||
"TieMode.All": "Eject All",
|
||||
"TieMode.Random": "Eject Random",
|
||||
"HalvedVision": "Halved Vision",
|
||||
"Kill": "Kill",
|
||||
"Report": "Report",
|
||||
"Sabotage": "Sabotage",
|
||||
"Vent": "Vent",
|
||||
"Dead": "DEAD",
|
||||
"DisableDevices": "Disable Devices",
|
||||
"DisableSkeldDevices": "Disable Skeld Devices",
|
||||
"DisableMiraHQDevices": "Disable MiraHQ Devices",
|
||||
"DisablePolusDevices": "Disable <color=#a167c0>Polus</color> Devices",
|
||||
"DisableAirshipDevices": "Disable <color=#ed0007>Airship</color> Devices",
|
||||
"DisableFungleDevices": "Disable <color=#ffa646>Fungle</color> Devices",
|
||||
"DisableSkeldAdmin": "Disable Admin",
|
||||
"DisableMiraHQAdmin": "Disable Admin",
|
||||
"DisablePolusAdmin": "Disable Admin",
|
||||
"DisableAirshipCockpitAdmin": "Disable Cockpit Admin",
|
||||
"DisableAirshipRecordsAdmin": "Disable Records Admin",
|
||||
"DisableSkeldCamera": "Disable Cameras",
|
||||
"DisablePolusCamera": "Disable Cameras",
|
||||
"DisableAirshipCamera": "Disable Cameras",
|
||||
"DisableMiraHQDoorLog": "Disable DoorLog",
|
||||
"DisablePolusVital": "Disable Vitals",
|
||||
"DisableAirshipVital": "Disable Vitals",
|
||||
"DisableFungleVital": "Disable Vitals",
|
||||
"DisableFungleCamera": "Disable Binoculars",
|
||||
"IgnoreConditions": "Ignore Conditions",
|
||||
"IgnoreImpostors": "Ignore <color=#ff1919>Impostors</color>",
|
||||
"IgnoreNeutrals": "Ignore <color=#ffab1b>Neutrals</color>",
|
||||
"IgnoreCrewmates": "Ignore <color=#8cffff>Crewmates</color>",
|
||||
"IgnoreAfterAnyoneDied": "Ignore After First Death",
|
||||
"LightsOutSpecialSettings": "Fix Lights Special Settings",
|
||||
"BlockDisturbancesToSwitches": "Block Switches When They Are Up",
|
||||
"DisableAirshipViewingDeckLightsPanel": "Disable Viewing Deck Lights Panel (<color=#ed0007>Airship</color>)",
|
||||
"DisableAirshipGapRoomLightsPanel": "Disable Gap Room Lights Panel (<color=#ed0007>Airship</color>)",
|
||||
"DisableAirshipCargoLightsPanel": "Disable Cargo Lights Panel (<color=#ed0007>Airship</color>)",
|
||||
"KickNotJoinedPlayersRegularly": "Kick players who haven't joined the game every 25s in lobby",
|
||||
"RandomSpawn": "Random Spawns",
|
||||
"AirshipAdditionalSpawn": "Additional Spawn Locations (<color=#ed0007>Airship</color>)",
|
||||
"CommsCamouflage": "Camouflage during Comms Sabotage",
|
||||
"CommsCamouflageDisableOnFungle": "Disable on <color=#ffa646>Fungle</color>",
|
||||
"CommsCamouflageLimit": "Limit",
|
||||
"CommsCamouflageLimitSetChance": "Set Chance of Camouflaging (each time Comms are sabotaged)",
|
||||
"CommsCamouflageLimitChance": "Chance of Camouflaging",
|
||||
"CommsCamouflageLimitSetFrequency": "Set Frequency of Camouflaging (= only camouflage every x sabotages)",
|
||||
"CommsCamouflageLimitFrequency": "Frequency of Camouflaging",
|
||||
"CommsCamouflageLimitSetMaxTimes": "Set Maximum Times of Camouflaging",
|
||||
"CommsCamouflageLimitMaxTimesPerGame": "Maximum Times of Camouflaging Per Game",
|
||||
"CommsCamouflageLimitMaxTimesPerRound": "Maximum Times of Camouflaging Per Round",
|
||||
"DisableReportWhenCC": "Disable body reporting while camouflaged",
|
||||
"EnableDebugMode": "Enable Debug Mode",
|
||||
"ChangeNameToRoleInfo": "Show Role Info to Unmodded Clients Round 1",
|
||||
"SendRoleDescriptionFirstMeeting": "Show Role Descriptions to Unmodded Clients on First Meeting",
|
||||
"RoleAssigningAlgorithm": "Role Assigning Algorithm",
|
||||
"RoleAssigningAlgorithm.Default": "Default",
|
||||
"ForceOwnLanguage": "可能な限り あなたの言語に MODに強制させる",
|
||||
"ForceOwnLanguageRoleName": "可能な限り あなたの言語に 役割名に強制させる",
|
||||
"GodMode": "神 モード",
|
||||
"EnableDarkTheme": "ダークテーマーを有効",
|
||||
"AutoDisplayKillLog": "キル-ログを表示する",
|
||||
"AutoDisplayLastRoles": "最後の役割を表示する",
|
||||
"AutoDisplayLastAddOns": "最後の属性を表示する",
|
||||
"AutoDisplayLastResult": "最終結果を自動で表示する",
|
||||
"Message.NoPermissionSetRoleOthers": "<size=80%>あなたには 他人の役割をセットする極限がありません</size>",
|
||||
"KickLowLevelPlayer": "以下のレベルのプレイヤーを 追い出す",
|
||||
"AutoKickStart": "start と言う プレイヤーを追い出す",
|
||||
"AutoKickStartTimes": "追い出す前の警告の回数",
|
||||
"AutoKickStartAsBan": "彼らを追い出した後 プレイヤーをブロックする",
|
||||
"AutoKickStopWords": "禁止ワードを書くプレイヤーを追い出す",
|
||||
"AutoKickStopWordsTimes": "禁止ワードの警告の回数",
|
||||
"AutoKickStopWordsAsBan": "彼らを追い出した後 プレイヤーをブロックする",
|
||||
"AutoWarnStopWords": "禁止ワードを書く人への警告",
|
||||
"MinWaitAutoStart": "自動-開始までの待機する時間 (分)",
|
||||
"MaxWaitAutoStart": "ロビータイマーが 下回った場合に強制的に開始する (分単位)",
|
||||
"PlayerAutoStart": "自動-開始の 最小プレイヤーのしきい値",
|
||||
"AutoStartTimer": "自動-開始の 初期カウントダウン",
|
||||
"AutoPlayAgain": "ゲーム終了後に ロビーに自動で再入室する",
|
||||
"AutoPlayAgainCountdown": "ロビーへの 自動 再入室までの遅れ",
|
||||
"RemovePetsAtDeadPlayers": "死んだプレイヤーのペットを 除外する",
|
||||
"SeeEjectedRolesInMeeting": "会議で 追放された役割を見れる",
|
||||
"EnableKillerLeftCommand": "/gs (以前の /kcount) コマンドの使用を有効にする",
|
||||
"GameStateCommand.ShowImpCount": "生存 <#ff1919>インポスター</color>の 人数を表示する",
|
||||
"GameStateCommand.ShowMadmateCount": "生存 <#ff1919>マッドメイト</color>の 人数を表示する",
|
||||
"GameStateCommand.ShowConvertedCount": "生存 <#ffab1b>変換した</color> プレイヤーの 人数を表示する (<#ff1919>マッドメイト</color>を除く)",
|
||||
"GameStateCommand.ShowNNKCount": "生存 <#ffff00>キルできない</color> <#ffab1b>ニュートラル</color>の 人数を表示する",
|
||||
"GameStateCommand.ShowNKCount": "生存 <#ffab1b>ニュートラル</color> <#ff1919>キラー</color>の 人数を表示する",
|
||||
"GameStateCommand.ShowCovenCount": "生存 <#7b3fbb>カヴン</color>の 人数を表示する",
|
||||
"GameStateCommand.ShowCrewCount": "生存 <#8cffff>クルーメイト</color>の 人数を表示する",
|
||||
"GameStateCommand.ShowRomanticState": "<#ff1493>ロマンチック</color> ペアの状態を表示する",
|
||||
"GameStateCommand.ShowLoversState": "<#ff9ace>ラバーズ</color> ペアの状態を表示する",
|
||||
"GameStateCommand.ShowTasks": "完了したタスクの数を表示する",
|
||||
"MinPlayersForGameStateCommand": "このコマンドを使用するための 生存プレイヤーの最小数",
|
||||
"EveryoneSeesDeathReasons": "全員が 死因を見れる",
|
||||
"EveryoneSeesDeadPlayersRoles": "全員が 死んだプレイヤーの役割を見れる",
|
||||
"HostSeesCommandsEnteredByOthers": "ホストは 他の人によって入力されたコマンドを見れる",
|
||||
"BlockVentMovement": "通気口内の移動をブロック (通気口に潜伏の間)",
|
||||
"DoorsResetMode": "モード",
|
||||
"AllClosed": "すべて閉まる",
|
||||
"AllOpen": "すべて開く",
|
||||
"RandomByDoor": "ランダム",
|
||||
"IncreasedSpeed": "増加時の速度",
|
||||
"IncreasedSpeedDuration": "増加した速度の持続時間",
|
||||
"IncreasedVision": "増加時の視力",
|
||||
"IncreasedVisionDuration": "増加した視力の持続時間",
|
||||
"ShieldDuration": "シールドの持続時間",
|
||||
"DecreasedSpeed": "低下時の速度",
|
||||
"ChangeDecontaminationTime": "除染時間の変更 (<color=#e84b56>MIRA HQ</color>/<color=#a167c0>Polus</color>)",
|
||||
"DecontaminationTimeOnMiraHQ": "<color=#e84b56>MIRA HQ</color>の 除染時間",
|
||||
"DecontaminationTimeOnPolus": "<color=#a167c0>Polus</color>の 除染時間",
|
||||
"KickAndroidPlayer": "モバイルプレイヤーを追い出す",
|
||||
"ShareLobby": "EHRちゃんが ロビーコードを Discordに共有することを 許可する",
|
||||
"ShareLobbyMinPlayer": "次のプレイヤーの人数に到達したとき ロビーコードを共有する",
|
||||
"DisableVanillaRoles": "バニラの役割を無効化",
|
||||
"DisableShieldAnimations": "不要なシールドアニメーションを無効化",
|
||||
"DisableKillAnimationOnGuess": "推測のキルアニメーションを無効化",
|
||||
"DisableHiddenRoles": "隠し役職を無効化",
|
||||
"VoteMode": "投票 モード",
|
||||
"WhenSkipVote": "プレイヤーがスキップした場合",
|
||||
"WhenSkipVoteIgnoreFirstMeeting": "最初の会議は無視",
|
||||
"WhenSkipVoteIgnoreNoDeadBody": "誰も死んでいないときは無視",
|
||||
"WhenSkipVoteIgnoreEmergency": "緊急会議では無視",
|
||||
"WhenNonVote": "プレイヤーが投票しなかった場合",
|
||||
"Default": "無投票",
|
||||
"Suicide": "自殺",
|
||||
"SelfVote": "自投票",
|
||||
"Skip": "スキップ",
|
||||
"WhenTie": "同数投票のとき",
|
||||
"TieMode.Default": "追放しない",
|
||||
"TieMode.All": "すべて 追放",
|
||||
"TieMode.Random": "ランダムで追放",
|
||||
"HalvedVision": "視力が半減する",
|
||||
"Kill": "キル",
|
||||
"Report": "報告",
|
||||
"Sabotage": "サボタージュ",
|
||||
"Vent": "通気口",
|
||||
"Dead": "死亡",
|
||||
"DisableDevices": "デバイスの無効化",
|
||||
"DisableSkeldDevices": "<#66a186>Skeld</color> デバイスの無効化",
|
||||
"DisableMiraHQDevices": "<#e84b56>MIRA HQ</color> デバイスの無効化",
|
||||
"DisablePolusDevices": "<color=#a167c0>Polus</color> デバイスの無効化",
|
||||
"DisableAirshipDevices": "<color=#ed0007>Airship</color> デバイスの無効化",
|
||||
"DisableFungleDevices": "<color=#ffa646>Fungle</color> デバイスの無効化",
|
||||
"DisableSkeldAdmin": "アドミンを無効化",
|
||||
"DisableMiraHQAdmin": "アドミンを無効化",
|
||||
"DisablePolusAdmin": "アドミンを無効化",
|
||||
"DisableAirshipCockpitAdmin": "コックピットのアドミンを無効化",
|
||||
"DisableAirshipRecordsAdmin": "アーカイブのアドミンを無効化",
|
||||
"DisableSkeldCamera": "カメラを無効化",
|
||||
"DisablePolusCamera": "カメラを無効化",
|
||||
"DisableAirshipCamera": "カメラを無効化",
|
||||
"DisableMiraHQDoorLog": "ドアログを無効化",
|
||||
"DisablePolusVital": "バイタルを無効化",
|
||||
"DisableAirshipVital": "バイタルを無効化",
|
||||
"DisableFungleVital": "バイタルを無効化",
|
||||
"DisableFungleCamera": "双眼鏡を無効化",
|
||||
"IgnoreConditions": "除外条件",
|
||||
"IgnoreImpostors": "<color=#ff1919>インポスター</color> を無視する",
|
||||
"IgnoreNeutrals": "<color=#ffab1b>ニュートラル</color> を無視する",
|
||||
"IgnoreCrewmates": "<color=#8cffff>クルーメイト</color> を無視する",
|
||||
"IgnoreAfterAnyoneDied": "最初の死後 を無視する",
|
||||
"LightsOutSpecialSettings": "停電修理の特殊設定",
|
||||
"BlockDisturbancesToSwitches": "稼働中のスイッチをブロック",
|
||||
"DisableAirshipViewingDeckLightsPanel": "展望デッキの配電盤を無効化 (<color=#ed0007>Airship</color>)",
|
||||
"DisableAirshipGapRoomLightsPanel": "昇降機ルームの配電盤を無効化 (<color=#ed0007>Airship</color>)",
|
||||
"DisableAirshipCargoLightsPanel": "貨物室の配電盤を無効化 (<color=#ed0007>Airship</color>)",
|
||||
"KickNotJoinedPlayersRegularly": "ロビーで 25秒ごとに ゲームに参加していないプレイヤーを 追い出す",
|
||||
"RandomSpawn": "ランダム スポーン",
|
||||
"AirshipAdditionalSpawn": "追加のスポーン位置 (<color=#ed0007>Airship</color>)",
|
||||
"CommsCamouflage": "通信妨害中の カモフラージュ",
|
||||
"CommsCamouflageDisableOnFungle": "<color=#ffa646>Fungle</color>では 無効化",
|
||||
"CommsCamouflageLimit": "回数",
|
||||
"CommsCamouflageLimitSetChance": "カモフラージュの確率をセット (通信妨害が起こるたび)",
|
||||
"CommsCamouflageLimitChance": "カモフラージュの確率",
|
||||
"CommsCamouflageLimitSetFrequency": "カモフラージュの頻度をセット (= x回のサボタージュごとのカモフラージュのみ)",
|
||||
"CommsCamouflageLimitFrequency": "カモフラージュの頻度",
|
||||
"CommsCamouflageLimitSetMaxTimes": "カモフラージュの 最大回数をセット",
|
||||
"CommsCamouflageLimitMaxTimesPerGame": "ゲームごとの カモフラージュの最大回数",
|
||||
"CommsCamouflageLimitMaxTimesPerRound": "ラウンドごとの カモフラージュの最大回数",
|
||||
"DisableReportWhenCC": "カモフラージュの間 死体の報告を無効化",
|
||||
"EnableDebugMode": "開発モードを有効にする",
|
||||
"ChangeNameToRoleInfo": "MODが導入されていないクライアントに ラウンド 1で 役割の情報を表示する",
|
||||
"SendRoleDescriptionFirstMeeting": "MODが導入されていないクライアントに 最初の会議で 役割の説明を表示する",
|
||||
"RoleAssigningAlgorithm": "役割の割り当てアルゴリズム",
|
||||
"RoleAssigningAlgorithm.Default": "通常",
|
||||
"RoleAssigningAlgorithm.NetRandom": ".NET System.Random",
|
||||
"RoleAssigningAlgorithm.HashRandom": "HashRandom",
|
||||
"RoleAssigningAlgorithm.Xorshift": "Xorshift",
|
||||
"RoleAssigningAlgorithm.MersenneTwister": "MersenneTwister",
|
||||
"DisableAirshipMovingPlatform": "Disable Moving Platform (<color=#ed0007>Airship</color>)",
|
||||
"DisableSporeTriggerOnFungle": "Disable Spore Triggers on <color=#ffa646>Fungle</color>",
|
||||
"DisableZiplineOnFungle": "Disable Zipline (<color=#ffa646>Fungle</color>)",
|
||||
"DisableZiplineFromTop": "Disable Use From Top",
|
||||
"DisableZiplineFromUnder": "Disable Use From Under",
|
||||
"ZiplineTravelTimeFromBottom": "Zipline Travel Time from Bottom to Top",
|
||||
"ZiplineTravelTimeFromTop": "Zipline Travel Time from Top to Bottom",
|
||||
"DisableZiplineForCrew": "Disable Zipline for <color=#8cffff>Crewmates</color>",
|
||||
"DisableZiplineForImps": "Disable Zipline for <color=#ff1919>Impostors</color>",
|
||||
"DisableZiplineForNeutrals": "Disable Zipline for <color=#ffab1b>Neutrals</color>",
|
||||
"DisableZiplineForCoven": "Disable Zipline for <color=#7b3fbb>Coven</color>",
|
||||
"DisableShapeshiftAnimations": "Disable Shapeshift Animations",
|
||||
"DisableAllShapeshiftAnimations": "Disable All Shapeshift Animations",
|
||||
"CTA.PlayersCanWinWithOriginalTeam": "Custom Teamed Players Can Win With Their Original Team",
|
||||
"CTA.PlayersCanSeeEachOthersRoles": "Custom Teamed Players Can See Each Other's Roles",
|
||||
"AirshipVariableElectrical": "Variable Electrical (<color=#ed0007>Airship</color>)",
|
||||
"ApplyDenyNameList": "Apply DenyName List",
|
||||
"KickPlayerFriendCodeNotExist": "Kick players who are not logged in",
|
||||
"ApplyBanList": "Apply BanList",
|
||||
"EndWhenPlayerBug": "Force Game End on Critical Errors to Prevent Black Screen",
|
||||
"KillFlashDuration": "Kill-Flash Duration",
|
||||
"ConfirmEjectionsMode": "Confirm Ejections Mode",
|
||||
"ConfirmEjections.None": "None",
|
||||
"ConfirmEjections.Team": "Team",
|
||||
"ConfirmEjections.Role": "Role",
|
||||
"ShowImpRemainOnEject": "Show remaining <color=#ff1919>Impostors</color> on ejects",
|
||||
"ShowNKRemainOnEject": "Show remaining <color=#ffab1b>Neutral Killers</color> on ejects",
|
||||
"ShowCovenRemainOnEject": "Show remaining <color=#7b3fbb>Coven</color> on ejects",
|
||||
"ConfirmEgoistOnEject": "Confirm <color=#5600ff>Egoists</color> on ejection",
|
||||
"ConfirmLoversOnEject": "Confirm <color=#ff9ace>Lovers</color> on ejection",
|
||||
"ShowTeamNextToRoleNameOnEject": "Show what team the ejected player's role is on",
|
||||
"HnSUnloadWarning": "<#ffff00><b>WARNING:</b></color>\\nEHR doesn't support vanilla Hide And Seek and will unload if you enable it.\\nYou can use EHR's Custom Hide And Seek game mode with unique roles instead.",
|
||||
"RejoinRequiredDueToVanillaSwitch": "You've decided to switch to vanilla mode, so it was required to disconnect you from the current game, or it would've caused issues. Please rejoin the game.",
|
||||
"Addon": "Add-on",
|
||||
"DisableAirshipMovingPlatform": "昇降機リフトの移動を無効化 (<color=#ed0007>Airship</color>)",
|
||||
"DisableSporeTriggerOnFungle": "<color=#ffa646>Fungle</color>の胞子トリガーを無効化",
|
||||
"DisableZiplineOnFungle": "ジップラインを無効化 (<color=#ffa646>Fungle</color>)",
|
||||
"DisableZiplineFromTop": "上からの使用を無効化",
|
||||
"DisableZiplineFromUnder": "下からの使用を無効化",
|
||||
"ZiplineTravelTimeFromBottom": "底から上までの 旅行時間",
|
||||
"ZiplineTravelTimeFromTop": "上から底までの 旅行時間",
|
||||
"DisableZiplineForCrew": "<color=#8cffff>クルーメイト</color>の ジップラインを無効化",
|
||||
"DisableZiplineForImps": "<color=#ff1919>インポスター</color>の ジップラインを無効化",
|
||||
"DisableZiplineForNeutrals": "<color=#ffab1b>ニュートラル</color>の ジップラインを無効化",
|
||||
"DisableZiplineForCoven": "<color=#7b3fbb>カヴン</color>の ジップラインを無効化",
|
||||
"DisableShapeshiftAnimations": "変身アニメーションを無効化",
|
||||
"DisableAllShapeshiftAnimations": "すべての 変身アニメーションを無効化",
|
||||
"CTA.PlayersCanWinWithOriginalTeam": "カスタムチームのプレイヤーは 彼らの元のチームと ともに勝利できる",
|
||||
"CTA.PlayersCanSeeEachOthersRoles": "カスタムチームのプレイヤーは それぞれのお互いの役割を見ることができる",
|
||||
"AirshipVariableElectrical": "電気室の構造変化 (<color=#ed0007>Airship</color>)",
|
||||
"ApplyDenyNameList": "DenyName Listを適用する",
|
||||
"KickPlayerFriendCodeNotExist": "ログインされていないプレイヤーを追い出す",
|
||||
"ApplyBanList": "BanListを適用する",
|
||||
"EndWhenPlayerBug": "致命的なエラーが発生したとき 暗転を防ぐため ゲームの終了を強制する",
|
||||
"KillFlashDuration": "キル-フラッシュの間隔",
|
||||
"ConfirmEjectionsMode": "追放の確認 モード",
|
||||
"ConfirmEjections.None": "なし",
|
||||
"ConfirmEjections.Team": "陣営",
|
||||
"ConfirmEjections.Role": "役割",
|
||||
"ShowImpRemainOnEject": "追放時に 残り <color=#ff1919>インポスター</color> を表示する",
|
||||
"ShowNKRemainOnEject": "追放時に 残り <color=#ffab1b>ニュートラル キラー</color> を表示する",
|
||||
"ShowCovenRemainOnEject": "追放時に 残り <color=#7b3fbb>カヴン</color> を表示する",
|
||||
"ConfirmEgoistOnEject": "追放時に <color=#5600ff>エゴイスト</color> を確認する",
|
||||
"ConfirmLoversOnEject": "追放時に <color=#ff9ace>ラバーズ</color> を確認する",
|
||||
"ShowTeamNextToRoleNameOnEject": "追放されたプレイヤーの役割が どの陣営にいるかを表示する",
|
||||
"HnSUnloadWarning": "<#ffff00><b>警告:</b></color>\\n<size=85%>EHRは バニラの かくれんぼをサポートしていません そして これを有効にすると アンロードされます。\\nその代わり あなたは EHRの カスタム かくれんぼの ゲームモードで 個性的な役割を使用できます。</size>",
|
||||
"RejoinRequiredDueToVanillaSwitch": "バニラモードに切り替えたため、現在のゲームを切断する必要があり、そうでなければ 問題を引き起こします。 ゲームに 再参加してください。",
|
||||
"Addon": "属性",
|
||||
"Ban": "Ban",
|
||||
"Kick": "Kick",
|
||||
"NoticeMe": "Notify me",
|
||||
"NoticeEveryone": "Notify everyone",
|
||||
"OnlyCancel": "Cancel Action Only",
|
||||
"CheatResponses": "When a cheating player is found",
|
||||
"NeutralRoleWinTogether": "<color=#ffab1b>Neutrals</color> win together",
|
||||
"NeutralWinTogether": "All <color=#ffab1b>Neutrals</color> win together",
|
||||
"MenuTitle.Disable": "★ Disable ★",
|
||||
"MenuTitle.MapsSettings": "★ Maps ★",
|
||||
"MenuTitle.Sabotage": "★ Sabotage ★",
|
||||
"MenuTitle.Meeting": "★ Meeting ★",
|
||||
"MenuTitle.Ghost": "★ Ghost ★",
|
||||
"MenuTitle.Other": "★ Different ★",
|
||||
"MenuTitle.Ejections": "★ Ejection ★",
|
||||
"MenuTitle.Settings": "★ Settings ★",
|
||||
"MenuTitle.TaskSettings": "★ Task Management ★",
|
||||
"MenuTitle.Guessers": "★ Guesser Mode ★",
|
||||
"MenuTitle.CTA": "★ Custom Team Assignment ★",
|
||||
"MenuTitle.AFKDetection": "★ AFK Detection ★",
|
||||
"ReadyCheckMessage": "The host is checking how many players are ready to start the game.\\nPlease type <b>/ready</b> to let the host know you're not AFK.",
|
||||
"ReadyCheckTitle": "<#ffff00>★ Ready Check ★</color>",
|
||||
"EveryoneReadyTitle": "<#00ff00>Everyone is ready!</color>",
|
||||
"PlayersNotReadyTitle": "<#ffff00><#ffab1b>{0}</color> players are not ready!</color> They are:",
|
||||
"SpectatorsList": "<#888888>The following </color>{0}<#888888> players are spectating:</color>",
|
||||
"ShieldPersonDiedFirst": "Shield the person who got killed first in the last game",
|
||||
"NoticeMe": "私に通知",
|
||||
"NoticeEveryone": "全員に通知",
|
||||
"OnlyCancel": "アクションのみ キャンセル",
|
||||
"CheatResponses": "不正行為が見つかったとき",
|
||||
"NeutralRoleWinTogether": "<color=#ffab1b>ニュートラル</color>は ともに勝利する",
|
||||
"NeutralWinTogether": "すべての <color=#ffab1b>ニュートラル</color>は ともに勝利する",
|
||||
"MenuTitle.Disable": "★ 無効化 ★",
|
||||
"MenuTitle.MapsSettings": "★ マップ ★",
|
||||
"MenuTitle.Sabotage": "★ サボタージュ ★",
|
||||
"MenuTitle.Meeting": "★ 会議 ★",
|
||||
"MenuTitle.Ghost": "★ 幽霊 ★",
|
||||
"MenuTitle.Other": "★ 異なる ★",
|
||||
"MenuTitle.Ejections": "★ 追放 ★",
|
||||
"MenuTitle.Settings": "★ 設定 ★",
|
||||
"MenuTitle.TaskSettings": "★ タスク マネジメント ★",
|
||||
"MenuTitle.Guessers": "★ ゲッサー モード ★",
|
||||
"MenuTitle.CTA": "★ カスタム チームの割り当て ★",
|
||||
"MenuTitle.AFKDetection": "★ AFK 検出 ★",
|
||||
"ReadyCheckMessage": "<size=80%>ホストは ゲームを開始する準備ができているプレイヤーが 何人かを確認しています。\\n<b>/ready</b> と入力し あなたが AFK ではないことを ホストに知らせてください。</size>",
|
||||
"ReadyCheckTitle": "<#ffff00>★ 準備確認 ★</color>",
|
||||
"EveryoneReadyTitle": "<#00ff00>全員 準備ができています!</color>",
|
||||
"PlayersNotReadyTitle": "<#ffff00><#ffab1b>{0}</color> プレイヤーの 準備が完了していません!</color> 彼らです:",
|
||||
"SpectatorsList": "<#888888>次の </color>{0}<#888888> プレイヤーが 感染します:</color>",
|
||||
"ShieldPersonDiedFirst": "前回のゲームで 最初に殺された人を 保護する",
|
||||
"SidekickKnowOtherSidekick": "<color=#00b4eb>Sidekicks</color> know each other",
|
||||
"SidekickCanKillSidekick": "<color=#00b4eb>Sidekicks</color> can kill other <color=#00b4eb>Sidekicks</color>",
|
||||
"LegacyMafia": "Use Legacy Version",
|
||||
@@ -3264,7 +3264,7 @@
|
||||
"CanWinAfterDeath": "Can win after death",
|
||||
"Starspawn": "Starspawn",
|
||||
"StarspawnInfo": "Isolate Players & Call Daybreak",
|
||||
"StarspawnInfoLong": "(Impostors):\\nAs the Starspawn, you can isolate players by using your kill button on them. Only evil players can interact with isolated players.\\nOnce in a game, you can call daybreak in a meeting by typing <b>/daybreak</b> in the chat. This will prevent ALL meeting abilities from being used in that meeting. This includes guessing, judging, and all other meeting abilities that are role-specific.\\n\\nYou win if crewmates lose.",
|
||||
"StarspawnInfoLong": "(Neutrals):\\nAs the Starspawn, you can isolate players by using your kill button on them. Only evil players can interact with isolated players.\\nOnce in a game, you can call daybreak in a meeting by typing <b>/daybreak</b> in the chat. This will prevent ALL meeting abilities from being used in that meeting. This includes guessing, judging, and all other meeting abilities that are role-specific.\\n\\nYou win if crewmates lose.",
|
||||
"StarspawnUsedDayBreak": "<#ff0000>⚠</color> <#ffff00>Daybreak has been called by the {0}!</color> <#ff0000>⚠</color>\\nThis means that NO meeting abilities can be used in this meeting anymore.",
|
||||
"Spirit": "Spirit",
|
||||
"SpiritInfo": "Place Candles to Swap Interactions",
|
||||
@@ -4468,7 +4468,7 @@
|
||||
"BusyShortTasks": "Amount of Extra Short Tasks",
|
||||
"Shy": "Shy",
|
||||
"ShyInfo": "You don't hear whispers",
|
||||
"ShyInfoLong": "(Crewmates):\\nAs the Shy, you can't hear whispers. You can still send them, but you won't be able to hear them.",
|
||||
"ShyInfoLong": "(Add-ons):\\nAs the Shy, you can't hear whispers. You can still send them, but you won't be able to hear them.",
|
||||
"Prefix.Shy": "Shy",
|
||||
"Changeling": "Changeling",
|
||||
"ChangelingInfo": "Pick Your Impostor Role!",
|
||||
|
||||
@@ -3264,7 +3264,7 @@
|
||||
"CanWinAfterDeath": "Can win after death",
|
||||
"Starspawn": "Starspawn",
|
||||
"StarspawnInfo": "Isolate Players & Call Daybreak",
|
||||
"StarspawnInfoLong": "(Impostors):\\nAs the Starspawn, you can isolate players by using your kill button on them. Only evil players can interact with isolated players.\\nOnce in a game, you can call daybreak in a meeting by typing <b>/daybreak</b> in the chat. This will prevent ALL meeting abilities from being used in that meeting. This includes guessing, judging, and all other meeting abilities that are role-specific.\\n\\nYou win if crewmates lose.",
|
||||
"StarspawnInfoLong": "(Neutrals):\\nAs the Starspawn, you can isolate players by using your kill button on them. Only evil players can interact with isolated players.\\nOnce in a game, you can call daybreak in a meeting by typing <b>/daybreak</b> in the chat. This will prevent ALL meeting abilities from being used in that meeting. This includes guessing, judging, and all other meeting abilities that are role-specific.\\n\\nYou win if crewmates lose.",
|
||||
"StarspawnUsedDayBreak": "<#ff0000>⚠</color> <#ffff00>Daybreak has been called by the {0}!</color> <#ff0000>⚠</color>\\nThis means that NO meeting abilities can be used in this meeting anymore.",
|
||||
"Spirit": "Spirit",
|
||||
"SpiritInfo": "Place Candles to Swap Interactions",
|
||||
@@ -4468,7 +4468,7 @@
|
||||
"BusyShortTasks": "Amount of Extra Short Tasks",
|
||||
"Shy": "Shy",
|
||||
"ShyInfo": "You don't hear whispers",
|
||||
"ShyInfoLong": "(Crewmates):\\nAs the Shy, you can't hear whispers. You can still send them, but you won't be able to hear them.",
|
||||
"ShyInfoLong": "(Add-ons):\\nAs the Shy, you can't hear whispers. You can still send them, but you won't be able to hear them.",
|
||||
"Prefix.Shy": "Shy",
|
||||
"Changeling": "Changeling",
|
||||
"ChangelingInfo": "Pick Your Impostor Role!",
|
||||
|
||||
@@ -3264,7 +3264,7 @@
|
||||
"CanWinAfterDeath": "Can win after death",
|
||||
"Starspawn": "Starspawn",
|
||||
"StarspawnInfo": "Isolate Players & Call Daybreak",
|
||||
"StarspawnInfoLong": "(Impostors):\\nAs the Starspawn, you can isolate players by using your kill button on them. Only evil players can interact with isolated players.\\nOnce in a game, you can call daybreak in a meeting by typing <b>/daybreak</b> in the chat. This will prevent ALL meeting abilities from being used in that meeting. This includes guessing, judging, and all other meeting abilities that are role-specific.\\n\\nYou win if crewmates lose.",
|
||||
"StarspawnInfoLong": "(Neutrals):\\nAs the Starspawn, you can isolate players by using your kill button on them. Only evil players can interact with isolated players.\\nOnce in a game, you can call daybreak in a meeting by typing <b>/daybreak</b> in the chat. This will prevent ALL meeting abilities from being used in that meeting. This includes guessing, judging, and all other meeting abilities that are role-specific.\\n\\nYou win if crewmates lose.",
|
||||
"StarspawnUsedDayBreak": "<#ff0000>⚠</color> <#ffff00>Daybreak has been called by the {0}!</color> <#ff0000>⚠</color>\\nThis means that NO meeting abilities can be used in this meeting anymore.",
|
||||
"Spirit": "Spirit",
|
||||
"SpiritInfo": "Place Candles to Swap Interactions",
|
||||
@@ -4468,7 +4468,7 @@
|
||||
"BusyShortTasks": "Amount of Extra Short Tasks",
|
||||
"Shy": "Shy",
|
||||
"ShyInfo": "You don't hear whispers",
|
||||
"ShyInfoLong": "(Crewmates):\\nAs the Shy, you can't hear whispers. You can still send them, but you won't be able to hear them.",
|
||||
"ShyInfoLong": "(Add-ons):\\nAs the Shy, you can't hear whispers. You can still send them, but you won't be able to hear them.",
|
||||
"Prefix.Shy": "Shy",
|
||||
"Changeling": "Changeling",
|
||||
"ChangelingInfo": "Pick Your Impostor Role!",
|
||||
|
||||
@@ -3264,7 +3264,7 @@
|
||||
"CanWinAfterDeath": "Pode vencer após a morte",
|
||||
"Starspawn": "Cria Estelar",
|
||||
"StarspawnInfo": "Isole jogadores e ligue para o amanhecer",
|
||||
"StarspawnInfoLong": "(Impostors):\\nAs the Starspawn, you can isolate players by using your kill button on them. Only evil players can interact with isolated players.\\nOnce in a game, you can call daybreak in a meeting by typing <b>/daybreak</b> in the chat. This will prevent ALL meeting abilities from being used in that meeting. This includes guessing, judging, and all other meeting abilities that are role-specific.\\n\\nYou win if crewmates lose.",
|
||||
"StarspawnInfoLong": "(Neutrals):\\nAs the Starspawn, you can isolate players by using your kill button on them. Only evil players can interact with isolated players.\\nOnce in a game, you can call daybreak in a meeting by typing <b>/daybreak</b> in the chat. This will prevent ALL meeting abilities from being used in that meeting. This includes guessing, judging, and all other meeting abilities that are role-specific.\\n\\nYou win if crewmates lose.",
|
||||
"StarspawnUsedDayBreak": "<#ff0000>⚠</color> <#ffff00>O amanhecer foi convocado pelo {0}!</color> <#ff0000>⚠</color>\\nIsso significa que NENHUMA habilidade de reunião poderá mais ser usada nesta reunião.",
|
||||
"Spirit": "Espírito",
|
||||
"SpiritInfo": "Coloque Velas para Trocar Interações",
|
||||
@@ -4468,7 +4468,7 @@
|
||||
"BusyShortTasks": "Quantidade de Tarefas Extras Curtas",
|
||||
"Shy": "Shy",
|
||||
"ShyInfo": "You don't hear whispers",
|
||||
"ShyInfoLong": "(Crewmates):\\nAs the Shy, you can't hear whispers. You can still send them, but you won't be able to hear them.",
|
||||
"ShyInfoLong": "(Add-ons):\\nAs the Shy, you can't hear whispers. You can still send them, but you won't be able to hear them.",
|
||||
"Prefix.Shy": "Shy",
|
||||
"Changeling": "Alternador",
|
||||
"ChangelingInfo": "Escolha a sua função de impostor!",
|
||||
|
||||
@@ -3264,7 +3264,7 @@
|
||||
"CanWinAfterDeath": "Может выиграть после смерти",
|
||||
"Starspawn": "Изолятор",
|
||||
"StarspawnInfo": "Изолируйте игроков и вызывайте перерывы на собраниях",
|
||||
"StarspawnInfoLong": "(Предатель):\\nКак Изолятор, вы можете изолировать игроков, нажимая по ним кнопкой убийства. Только злые игроки смогут взаимодействовать с изолированными игроками.\\nРовно 1 раз за всю игру, вы можете вызвать перерыв на собрании, написав <b>/daybreak</b> в чат. Это запретит игрокам использовать ЛЮБЫЕ дополнительные способности на собраниях (например, угадывание, суд и прочие уникальные для ролей способности).",
|
||||
"StarspawnInfoLong": "(Нейтралы):\\nКак Изолятор, вы можете изолировать игроков, нажимая по ним кнопкой убийства. Только злые игроки смогут взаимодействовать с изолированными игроками.\\nРовно 1 раз за всю игру, вы можете вызвать перерыв на собрании, написав <b>/daybreak</b> в чат. Это запретит игрокам использовать ЛЮБЫЕ дополнительные способности на собраниях (например, угадывание, суд и прочие уникальные для ролей способности).",
|
||||
"StarspawnUsedDayBreak": "<#ff0000>⚠</color> <#ffff00>{0} вызвал перерыв на собрании!</color> <#ff0000>⚠</color>\\nЭто значит, что во время этого собрания никто больше не сможет использовать дополнительные собрания своих ролей (угадывание, суд и т.п.).",
|
||||
"Spirit": "Озорник",
|
||||
"SpiritInfo": "Перенаправляйте действия способностей одних игроков на других",
|
||||
|
||||
@@ -3264,7 +3264,7 @@
|
||||
"CanWinAfterDeath": "死亡后可以胜利",
|
||||
"Starspawn": "星火",
|
||||
"StarspawnInfo": "孤立的玩家和打破会议",
|
||||
"StarspawnInfoLong": "(内鬼职业):\\n星火可以使用杀死按钮隔离玩家。只有邪恶玩家才能与孤立的玩家互动。\\n进入游戏后,您可以通过在聊天中输入<b>/daybreak</b>来呼叫会议中的黎明。这将阻止所有会议能力在该会议中使用。这包括猜测、判断和所有其他特定于职业的会议能力。\\n\\n如果船员输了,你就赢了。",
|
||||
"StarspawnInfoLong": "(Neutrals):\\nAs the Starspawn, you can isolate players by using your kill button on them. Only evil players can interact with isolated players.\\nOnce in a game, you can call daybreak in a meeting by typing <b>/daybreak</b> in the chat. This will prevent ALL meeting abilities from being used in that meeting. This includes guessing, judging, and all other meeting abilities that are role-specific.\\n\\nYou win if crewmates lose.",
|
||||
"StarspawnUsedDayBreak": "<#ff0000>⚠</color><#ffff00>破晓黎明已被{0}调用!</color><#ff0000>⚠</color>\\n这意味着在此会议中不能再使用会议功能。",
|
||||
"Spirit": "仙人",
|
||||
"SpiritInfo": "放置手柄以交换互动",
|
||||
@@ -4468,7 +4468,7 @@
|
||||
"BusyShortTasks": "超短任务的数量",
|
||||
"Shy": "Shy",
|
||||
"ShyInfo": "You don't hear whispers",
|
||||
"ShyInfoLong": "(Crewmates):\\nAs the Shy, you can't hear whispers. You can still send them, but you won't be able to hear them.",
|
||||
"ShyInfoLong": "(Add-ons):\\nAs the Shy, you can't hear whispers. You can still send them, but you won't be able to hear them.",
|
||||
"Prefix.Shy": "Shy",
|
||||
"Changeling": "幻形灵",
|
||||
"ChangelingInfo": "自行选择您喜爱的内鬼职业!",
|
||||
|
||||
@@ -3264,7 +3264,7 @@
|
||||
"CanWinAfterDeath": "Can win after death",
|
||||
"Starspawn": "Starspawn",
|
||||
"StarspawnInfo": "Isolate Players & Call Daybreak",
|
||||
"StarspawnInfoLong": "(Impostors):\\nAs the Starspawn, you can isolate players by using your kill button on them. Only evil players can interact with isolated players.\\nOnce in a game, you can call daybreak in a meeting by typing <b>/daybreak</b> in the chat. This will prevent ALL meeting abilities from being used in that meeting. This includes guessing, judging, and all other meeting abilities that are role-specific.\\n\\nYou win if crewmates lose.",
|
||||
"StarspawnInfoLong": "(Neutrals):\\nAs the Starspawn, you can isolate players by using your kill button on them. Only evil players can interact with isolated players.\\nOnce in a game, you can call daybreak in a meeting by typing <b>/daybreak</b> in the chat. This will prevent ALL meeting abilities from being used in that meeting. This includes guessing, judging, and all other meeting abilities that are role-specific.\\n\\nYou win if crewmates lose.",
|
||||
"StarspawnUsedDayBreak": "<#ff0000>⚠</color> <#ffff00>Daybreak has been called by the {0}!</color> <#ff0000>⚠</color>\\nThis means that NO meeting abilities can be used in this meeting anymore.",
|
||||
"Spirit": "Spirit",
|
||||
"SpiritInfo": "Place Candles to Swap Interactions",
|
||||
@@ -4468,7 +4468,7 @@
|
||||
"BusyShortTasks": "額外短任務數量",
|
||||
"Shy": "Shy",
|
||||
"ShyInfo": "You don't hear whispers",
|
||||
"ShyInfoLong": "(Crewmates):\\nAs the Shy, you can't hear whispers. You can still send them, but you won't be able to hear them.",
|
||||
"ShyInfoLong": "(Add-ons):\\nAs the Shy, you can't hear whispers. You can still send them, but you won't be able to hear them.",
|
||||
"Prefix.Shy": "Shy",
|
||||
"Changeling": "變幻者",
|
||||
"ChangelingInfo": "變幻無窮",
|
||||
|
||||
@@ -90,7 +90,7 @@ public class Oracle : RoleBase
|
||||
if (IRandom.Instance.Next(100) < FailChance.GetInt())
|
||||
team = Enum.GetValues<Team>().Without(team).RandomElement();
|
||||
|
||||
string msg = string.Format(GetString($"OracleCheck.{GetString($"ShortTeamName.{team}")}"), target.GetRealName());
|
||||
string msg = string.Format(GetString($"OracleCheck.{GetString($"ShortTeamName.{team}", SupportedLangs.English)}"), target.GetRealName());
|
||||
|
||||
Utils.SendMessage($"{GetString("OracleCheck")}\n{msg}\n\n{string.Format(GetString("OracleCheckLimit"), player.GetAbilityUseLimit())}", player.PlayerId, Utils.ColorString(Utils.GetRoleColor(CustomRoles.Oracle), GetString("OracleCheckMsgTitle")));
|
||||
|
||||
|
||||
+20
-17
@@ -48,22 +48,6 @@ public class RoomRusher : RoleBase
|
||||
public override void Init()
|
||||
{
|
||||
On = false;
|
||||
|
||||
AllRooms = ShipStatus.Instance.AllRooms.Select(x => x.RoomId).ToHashSet();
|
||||
AllRooms.Remove(SystemTypes.Hallway);
|
||||
AllRooms.Remove(SystemTypes.Outside);
|
||||
AllRooms.RemoveWhere(x => x.ToString().Contains("Decontamination"));
|
||||
|
||||
Map = Main.CurrentMap switch
|
||||
{
|
||||
MapNames.Skeld => new RandomSpawn.SkeldSpawnMap(),
|
||||
MapNames.Mira => new RandomSpawn.MiraHQSpawnMap(),
|
||||
MapNames.Polus => new RandomSpawn.PolusSpawnMap(),
|
||||
MapNames.Dleks => new RandomSpawn.DleksSpawnMap(),
|
||||
MapNames.Airship => new RandomSpawn.AirshipSpawnMap(),
|
||||
MapNames.Fungle => new RandomSpawn.FungleSpawnMap(),
|
||||
_ => throw new ArgumentOutOfRangeException()
|
||||
};
|
||||
}
|
||||
|
||||
public override void Add(byte playerId)
|
||||
@@ -75,7 +59,26 @@ public class RoomRusher : RoleBase
|
||||
LastUpdate = Utils.TimeStamp;
|
||||
TimeLeft = 50;
|
||||
|
||||
LateTask.New(() => StartNewRound(true), Main.CurrentMap == MapNames.Airship ? 22f : 14f);
|
||||
LateTask.New(() =>
|
||||
{
|
||||
AllRooms = ShipStatus.Instance.AllRooms.Select(x => x.RoomId).ToHashSet();
|
||||
AllRooms.Remove(SystemTypes.Hallway);
|
||||
AllRooms.Remove(SystemTypes.Outside);
|
||||
AllRooms.RemoveWhere(x => x.ToString().Contains("Decontamination"));
|
||||
|
||||
Map = Main.CurrentMap switch
|
||||
{
|
||||
MapNames.Skeld => new RandomSpawn.SkeldSpawnMap(),
|
||||
MapNames.Mira => new RandomSpawn.MiraHQSpawnMap(),
|
||||
MapNames.Polus => new RandomSpawn.PolusSpawnMap(),
|
||||
MapNames.Dleks => new RandomSpawn.DleksSpawnMap(),
|
||||
MapNames.Airship => new RandomSpawn.AirshipSpawnMap(),
|
||||
MapNames.Fungle => new RandomSpawn.FungleSpawnMap(),
|
||||
_ => throw new ArgumentOutOfRangeException()
|
||||
};
|
||||
|
||||
StartNewRound(true);
|
||||
}, Main.CurrentMap == MapNames.Airship ? 22f : 14f);
|
||||
}
|
||||
|
||||
public override void ApplyGameOptions(IGameOptions opt, byte playerId)
|
||||
|
||||
@@ -20,7 +20,7 @@ public class Seamstress : RoleBase
|
||||
|
||||
public override void SetupCustomOption()
|
||||
{
|
||||
StartSetup(645500)
|
||||
StartSetup(645800)
|
||||
.AutoSetupOption(ref ShapeshiftCooldown, 15f, new FloatValueRule(0.5f, 60f, 0.5f), OptionFormat.Seconds);
|
||||
}
|
||||
|
||||
|
||||
@@ -1,5 +1,6 @@
|
||||
using System.Collections.Generic;
|
||||
using System.Linq;
|
||||
using AmongUs.GameOptions;
|
||||
using EHR.Modules;
|
||||
using Hazel;
|
||||
|
||||
@@ -38,6 +39,12 @@ public class Spirit : RoleBase
|
||||
Targets = (byte.MaxValue, byte.MaxValue);
|
||||
}
|
||||
|
||||
public override void ApplyGameOptions(IGameOptions opt, byte playerId)
|
||||
{
|
||||
AURoleOptions.ShapeshifterCooldown = ShapeshiftCooldown.GetFloat();
|
||||
AURoleOptions.ShapeshifterDuration = 1f;
|
||||
}
|
||||
|
||||
public override bool OnShapeshift(PlayerControl shapeshifter, PlayerControl target, bool shapeshifting)
|
||||
{
|
||||
bool firstIsSet = Targets.Item1 != byte.MaxValue;
|
||||
|
||||
@@ -43,6 +43,11 @@ public class Starspawn : RoleBase
|
||||
HasUsedDayBreak = false;
|
||||
}
|
||||
|
||||
public override bool CanUseKillButton(PlayerControl pc)
|
||||
{
|
||||
return pc.IsAlive();
|
||||
}
|
||||
|
||||
public override void SetKillCooldown(byte id)
|
||||
{
|
||||
Main.AllPlayerKillCooldown[id] = AbilityCooldown.GetFloat();
|
||||
|
||||
Reference in new issue
Block a user