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4 Commits
Author SHA1 Message Date
Gurge44 dbb5c39dea Minor fixes 2024-04-03 21:25:25 +02:00
Gurge44 a13cbd9f88 Merge branch 'main' of https://github.com/Gurge44/TOHE_PLUS 2024-04-03 20:24:12 +02:00
Gurge44 333dfbee6f Teamed FFA 2024-04-03 20:24:03 +02:00
PHGaming121 0431d18127 make adventurer things translatable + a little fix 💀 (#50)
* Update Adventurer.cs

* Update en_US.json

* also, heres a little fix lol
2024-04-03 12:06:55 +02:00
13 changed files with 217 additions and 114 deletions

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+139 -90
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@@ -22,6 +22,20 @@ internal static class FFAManager
public static string LatestChatMessage = string.Empty;
public static Dictionary<byte, int> PlayerTeams = [];
public static readonly Dictionary<int, string> TeamColors = new()
{
{ 0, "#00ffff" },
{ 1, "#ffff00" },
{ 2, "#ff00ff" },
{ 3, "#ff0000" },
{ 4, "#00ff00" },
{ 5, "#0000ff" },
{ 6, "#ffffff" },
{ 7, "#000000" }
};
public static OptionItem FFAGameTime;
public static OptionItem FFAKcd;
public static OptionItem FFALowerVision;
@@ -36,6 +50,8 @@ internal static class FFAManager
public static OptionItem FFAEnableRandomTwists;
public static OptionItem FFAShieldIsOneTimeUse;
public static OptionItem FFAChatDuringGame;
public static OptionItem FFATeamMode;
public static OptionItem FFATeamNumber;
public static void SetupCustomOption()
{
@@ -84,6 +100,14 @@ internal static class FFAManager
FFAChatDuringGame = BooleanOptionItem.Create(67_223_014, "FFA_ChatDuringGame", false, TabGroup.GameSettings, false)
.SetGameMode(CustomGameMode.FFA)
.SetColor(new Color32(0, 255, 165, byte.MaxValue));
FFATeamMode = BooleanOptionItem.Create(67_223_015, "FFA_TeamMode", false, TabGroup.GameSettings, false)
.SetGameMode(CustomGameMode.FFA)
.SetHeader(true)
.SetColor(new Color32(0, 255, 165, byte.MaxValue));
FFATeamNumber = IntegerOptionItem.Create(67_223_016, "FFA_TeamNumber", new(2, 7, 1), 2, TabGroup.GameSettings, false)
.SetParent(FFATeamMode)
.SetGameMode(CustomGameMode.FFA)
.SetColor(new Color32(0, 255, 165, byte.MaxValue));
}
public static void Init()
@@ -99,10 +123,30 @@ internal static class FFAManager
KillCount = [];
RoundTime = FFAGameTime.GetInt() + 8;
foreach (PlayerControl pc in Main.AllAlivePlayerControls)
PlayerTeams = [];
var allPlayers = Main.AllAlivePlayerControls;
foreach (PlayerControl pc in allPlayers)
{
KillCount[pc.PlayerId] = 0;
}
if (FFATeamMode.GetBool())
{
var teamNum = FFATeamNumber.GetInt();
var playerNum = allPlayers.Length;
int memberNum = (teamNum > 5 && playerNum == 15) || playerNum % teamNum == 0 ? playerNum / teamNum : playerNum / teamNum + 1;
var teamMembers = allPlayers.Select(x => x.PlayerId).Shuffle(IRandom.Instance).Chunk(memberNum).ToList();
for (int i = 0; i < teamMembers.Count; i++)
{
foreach (var id in teamMembers[i])
{
PlayerTeams.Add(id, i);
}
}
}
}
private static void SendRPCSyncFFAPlayer(byte playerId)
@@ -146,15 +190,6 @@ internal static class FFAManager
}
}
public static string GetDisplayScore(byte playerId)
{
int rank = GetRankOfScore(playerId);
string score = KillCount.TryGetValue(playerId, out var s) ? $"{s}" : "Invalid";
string text = string.Format(GetString("KBDisplayScore"), rank.ToString(), score);
Color color = Utils.GetRoleColor(CustomRoles.Killer);
return Utils.ColorString(color, text);
}
public static int GetRankOfScore(byte playerId)
{
try
@@ -184,6 +219,12 @@ internal static class FFAManager
return;
}
if (FFATeamMode.GetBool() && PlayerTeams[killer.PlayerId] == PlayerTeams[target.PlayerId])
{
Logger.Info("Killer and Target are in the same team, attack blocked", "FFA");
return;
}
var totalalive = Main.AllAlivePlayerControls.Length;
if (FFAShieldedList.TryGetValue(target.PlayerId, out var dur))
{
@@ -206,7 +247,7 @@ internal static class FFAManager
if (totalalive == 3)
{
PlayerControl otherPC = null;
foreach (var pc in Main.AllAlivePlayerControls.Where(a => a.PlayerId != killer.PlayerId && a.PlayerId != target.PlayerId && a.IsAlive()).ToArray())
foreach (var pc in Main.AllAlivePlayerControls.Where(a => a.PlayerId != killer.PlayerId && a.PlayerId != target.PlayerId && a.IsAlive()))
{
TargetArrow.Add(killer.PlayerId, pc.PlayerId);
TargetArrow.Add(pc.PlayerId, killer.PlayerId);
@@ -222,90 +263,99 @@ internal static class FFAManager
bool mark = false;
var nowKCD = Main.AllPlayerKillCooldown[killer.PlayerId];
byte EffectType;
if (Main.NormalOptions.MapId != 4) EffectType = (byte)HashRandom.Next(0, 10);
else EffectType = (byte)HashRandom.Next(4, 10);
if (EffectType <= 7) // Buff
if (Main.NormalOptions.MapId != 4) EffectType = (byte)IRandom.Instance.Next(0, 10);
else EffectType = (byte)IRandom.Instance.Next(4, 10);
switch (EffectType)
{
byte EffectID = (byte)HashRandom.Next(0, 3);
if (Main.NormalOptions.MapId == 4) EffectID = 2;
switch (EffectID)
// Buff
case <= 7:
{
case 0:
FFAShieldedList.TryAdd(killer.PlayerId, Utils.TimeStamp);
killer.Notify(GetString("FFA-Event-GetShield"), FFAShieldDuration.GetFloat());
Main.AllPlayerKillCooldown[killer.PlayerId] = FFAKcd.GetFloat();
break;
case 1:
if (FFAIncreasedSpeedList.ContainsKey(killer.PlayerId))
{
FFAIncreasedSpeedList.Remove(killer.PlayerId);
FFAIncreasedSpeedList.Add(killer.PlayerId, Utils.TimeStamp);
}
else
{
FFAIncreasedSpeedList.TryAdd(killer.PlayerId, Utils.TimeStamp);
originalSpeed.TryAdd(killer.PlayerId, Main.AllPlayerSpeed[killer.PlayerId]);
Main.AllPlayerSpeed[killer.PlayerId] = FFAIncreasedSpeed.GetFloat();
}
byte EffectID = (byte)IRandom.Instance.Next(0, 3);
if (Main.NormalOptions.MapId == 4) EffectID = 2;
switch (EffectID)
{
case 0:
FFAShieldedList.TryAdd(killer.PlayerId, Utils.TimeStamp);
killer.Notify(GetString("FFA-Event-GetShield"), FFAShieldDuration.GetFloat());
Main.AllPlayerKillCooldown[killer.PlayerId] = FFAKcd.GetFloat();
break;
case 1:
if (FFAIncreasedSpeedList.ContainsKey(killer.PlayerId))
{
FFAIncreasedSpeedList.Remove(killer.PlayerId);
FFAIncreasedSpeedList.Add(killer.PlayerId, Utils.TimeStamp);
}
else
{
FFAIncreasedSpeedList.TryAdd(killer.PlayerId, Utils.TimeStamp);
originalSpeed.TryAdd(killer.PlayerId, Main.AllPlayerSpeed[killer.PlayerId]);
Main.AllPlayerSpeed[killer.PlayerId] = FFAIncreasedSpeed.GetFloat();
}
killer.Notify(GetString("FFA-Event-GetIncreasedSpeed"), FFAModifiedSpeedDuration.GetFloat());
Main.AllPlayerKillCooldown[killer.PlayerId] = FFAKcd.GetFloat();
mark = true;
break;
case 2:
Main.AllPlayerKillCooldown[killer.PlayerId] = Math.Clamp(FFAKcd.GetFloat() - 3f, 1f, 60f);
killer.Notify(GetString("FFA-Event-GetLowKCD"));
sync = true;
break;
default:
Main.AllPlayerKillCooldown[killer.PlayerId] = FFAKcd.GetFloat();
break;
killer.Notify(GetString("FFA-Event-GetIncreasedSpeed"), FFAModifiedSpeedDuration.GetFloat());
Main.AllPlayerKillCooldown[killer.PlayerId] = FFAKcd.GetFloat();
mark = true;
break;
case 2:
Main.AllPlayerKillCooldown[killer.PlayerId] = Math.Clamp(FFAKcd.GetFloat() - 3f, 1f, 60f);
killer.Notify(GetString("FFA-Event-GetLowKCD"));
sync = true;
break;
default:
Main.AllPlayerKillCooldown[killer.PlayerId] = FFAKcd.GetFloat();
break;
}
break;
}
}
else if (EffectType == 8) // De-Buff
{
byte EffectID = (byte)HashRandom.Next(0, 3);
if (Main.NormalOptions.MapId == 4) EffectID = 1;
switch (EffectID)
// De-Buff
case 8:
{
case 0:
if (FFADecreasedSpeedList.ContainsKey(killer.PlayerId))
{
FFADecreasedSpeedList.Remove(killer.PlayerId);
FFADecreasedSpeedList.Add(killer.PlayerId, Utils.TimeStamp);
}
else
{
FFADecreasedSpeedList.TryAdd(killer.PlayerId, Utils.TimeStamp);
originalSpeed.TryAdd(killer.PlayerId, Main.AllPlayerSpeed[killer.PlayerId]);
Main.AllPlayerSpeed[killer.PlayerId] = FFADecreasedSpeed.GetFloat();
}
byte EffectID = (byte)IRandom.Instance.Next(0, 3);
if (Main.NormalOptions.MapId == 4) EffectID = 1;
switch (EffectID)
{
case 0:
if (FFADecreasedSpeedList.ContainsKey(killer.PlayerId))
{
FFADecreasedSpeedList.Remove(killer.PlayerId);
FFADecreasedSpeedList.Add(killer.PlayerId, Utils.TimeStamp);
}
else
{
FFADecreasedSpeedList.TryAdd(killer.PlayerId, Utils.TimeStamp);
originalSpeed.TryAdd(killer.PlayerId, Main.AllPlayerSpeed[killer.PlayerId]);
Main.AllPlayerSpeed[killer.PlayerId] = FFADecreasedSpeed.GetFloat();
}
killer.Notify(GetString("FFA-Event-GetDecreasedSpeed"), FFAModifiedSpeedDuration.GetFloat());
Main.AllPlayerKillCooldown[killer.PlayerId] = FFAKcd.GetFloat();
mark = true;
break;
case 1:
Main.AllPlayerKillCooldown[killer.PlayerId] = Math.Clamp(FFAKcd.GetFloat() + 3f, 1f, 60f);
killer.Notify(GetString("FFA-Event-GetHighKCD"));
sync = true;
break;
case 2:
FFALowerVisionList.TryAdd(killer.PlayerId, Utils.TimeStamp);
Main.AllPlayerKillCooldown[killer.PlayerId] = FFAKcd.GetFloat();
killer.Notify(GetString("FFA-Event-GetLowVision"));
mark = true;
break;
default:
Main.AllPlayerKillCooldown[killer.PlayerId] = FFAKcd.GetFloat();
break;
killer.Notify(GetString("FFA-Event-GetDecreasedSpeed"), FFAModifiedSpeedDuration.GetFloat());
Main.AllPlayerKillCooldown[killer.PlayerId] = FFAKcd.GetFloat();
mark = true;
break;
case 1:
Main.AllPlayerKillCooldown[killer.PlayerId] = Math.Clamp(FFAKcd.GetFloat() + 3f, 1f, 60f);
killer.Notify(GetString("FFA-Event-GetHighKCD"));
sync = true;
break;
case 2:
FFALowerVisionList.TryAdd(killer.PlayerId, Utils.TimeStamp);
Main.AllPlayerKillCooldown[killer.PlayerId] = FFAKcd.GetFloat();
killer.Notify(GetString("FFA-Event-GetLowVision"));
mark = true;
break;
default:
Main.AllPlayerKillCooldown[killer.PlayerId] = FFAKcd.GetFloat();
break;
}
break;
}
}
else // Mixed
{
_ = new LateTask(() => { killer.TPtoRndVent(); }, 0.5f, "FFA-Event-TP");
killer.Notify(GetString("FFA-Event-GetTP"));
Main.AllPlayerKillCooldown[killer.PlayerId] = FFAKcd.GetFloat();
// Mixed
default:
_ = new LateTask(() => { killer.TPtoRndVent(); }, 0.5f, "FFA-Event-TP");
killer.Notify(GetString("FFA-Event-GetTP"));
Main.AllPlayerKillCooldown[killer.PlayerId] = FFAKcd.GetFloat();
break;
}
if (sync || Math.Abs(nowKCD - Main.AllPlayerKillCooldown[killer.PlayerId]) > 0.1f)
@@ -384,8 +434,7 @@ internal static class FFAManager
var rd = IRandom.Instance;
byte FFAdoTPdecider = (byte)rd.Next(0, 100);
bool FFAdoTP = false;
if (FFAdoTPdecider == 0) FFAdoTP = true;
bool FFAdoTP = FFAdoTPdecider == 0;
if (FFAEnableRandomTwists.GetBool() && FFAdoTP)
{
+8 -5
View File
@@ -86,14 +86,17 @@ namespace EHR.Modules
{
if (CustomTeams.Count == 0 || CustomTeamPlayerIds.Count == 0) return false;
CustomTeamPlayerIds.Values.Do(x => x.RemoveWhere(p =>
CustomTeamPlayerIds.Do(x => x.Value.RemoveWhere(p =>
{
var pc = Utils.GetPlayerById(p);
return pc == null || !pc.IsAlive() || pc.Data.Disconnected;
return pc == null || pc.Data.Disconnected;
}));
var team = CustomTeamPlayerIds.Keys.First();
if (CustomTeamPlayerIds.Count == 1 && Main.AllAlivePlayerControls.All(x =>
var aliveTeamPlayers = CustomTeamPlayerIds.ToDictionary(x => x.Key, x => x.Value);
aliveTeamPlayers.Do(x => x.Value.RemoveWhere(p => !Utils.GetPlayerById(p).IsAlive()));
var team = aliveTeamPlayers.Keys.First();
if (aliveTeamPlayers.Count == 1 && Main.AllAlivePlayerControls.All(x =>
{
var customTeam = GetCustomTeam(x.PlayerId);
return customTeam != null && customTeam.Equals(team);
@@ -101,7 +104,7 @@ namespace EHR.Modules
{
WinnerTeam = team;
CustomWinnerHolder.ResetAndSetWinner(CustomWinner.CustomTeam);
CustomWinnerHolder.WinnerIds = CustomTeamPlayerIds.Values.First();
CustomWinnerHolder.WinnerIds = aliveTeamPlayers.Values.First();
return true;
}
+1 -1
View File
@@ -25,7 +25,7 @@ public static class DevManager
public static void Init()
{
// Dev
DevUserList.Add(new(code: "actorour#0029", color: "#ffc0cb", tag: "EHR/TONX Developer", isUp: true, isDev: true, deBug: true, colorCmd: true, upName: "KARPED1EM"));
DevUserList.Add(new(code: "actorour#0029", color: "#ffc0cb", tag: "TOHE/TONX Developer", isUp: true, isDev: true, deBug: true, colorCmd: true, upName: "KARPED1EM"));
DevUserList.Add(new(code: "pinklaze#1776", color: "#30548e", tag: "#Dev", isUp: true, isDev: true, deBug: true, colorCmd: false, upName: "NCSIMON"));
DevUserList.Add(new(code: "keepchirpy#6354", color: "#1FF3C6", tag: "Переводчик", isUp: true, isDev: false, deBug: false, colorCmd: true, upName: "TommyXL")); //Tommy-XL
DevUserList.Add(new(code: "taskunsold#2701", color: "null", tag: "<color=#426798>Tem</color><color=#f6e509>mie</color>", isUp: false, isDev: true, deBug: false, colorCmd: false, upName: null)); //Tem
+4
View File
@@ -39,6 +39,10 @@ public static class NameColorManager
switch (Options.CurrentGameMode)
{
case CustomGameMode.FFA when FFAManager.FFATeamMode.GetBool():
if (FFAManager.PlayerTeams[seer.PlayerId] == FFAManager.PlayerTeams[target.PlayerId])
color = FFAManager.TeamColors[FFAManager.PlayerTeams[seer.PlayerId]];
return true;
case CustomGameMode.MoveAndStop:
color = "#ffffff";
return true;
+3 -1
View File
@@ -2030,13 +2030,15 @@ public static class Utils
seer.RpcSetNamePrivate(SelfName, true, force: NoCache);
// Run the second loop only when necessary, such as when seer is dead
if (seer.Data.IsDead || !seer.IsAlive() || NoCache || CamouflageIsForMeeting || MushroomMixup || IsActive(SystemTypes.MushroomMixupSabotage) || ForceLoop || seerList.Length == 1 || targetList.Length == 1)
if (GameStates.IsLobby || seer.Data.IsDead || !seer.IsAlive() || NoCache || CamouflageIsForMeeting || MushroomMixup || IsActive(SystemTypes.MushroomMixupSabotage) || ForceLoop || seerList.Length == 1 || targetList.Length == 1)
{
foreach (PlayerControl target in targetList)
{
if (target.PlayerId == seer.PlayerId) continue;
Logger.Info($"NotifyRoles-Loop2-{target.GetNameWithRole().RemoveHtmlTags()}:START", "NotifyRoles");
ApplySuffix(target);
if ((IsActive(SystemTypes.MushroomMixupSabotage) || MushroomMixup) && target.IsAlive() && !seer.Is(CustomRoleTypes.Impostor) && Main.ResetCamPlayerList.Contains(seer.PlayerId))
{
seer.RpcSetNamePrivate("<size=0%>", true, force: NoCache);
+19 -5
View File
@@ -515,21 +515,35 @@ class GameEndChecker
Logger.Warn($"Winner: {winner.GetRealName().RemoveHtmlTags()}", "FFA");
WinnerIds =
[
winnerId
];
WinnerIds = [winnerId];
Main.DoBlockNameChange = true;
return true;
}
if (FFAManager.FFATeamMode.GetBool())
{
var teams = FFAManager.PlayerTeams.GroupBy(x => x.Value, x => x.Key).Select(x => x.Where(p =>
{
var pc = GetPlayerById(p);
return pc != null && !pc.Data.Disconnected && pc.IsAlive();
}).ToHashSet()).Where(x => x.Count > 0).ToArray();
if (teams.Length == 1)
{
WinnerIds = teams[0];
Main.DoBlockNameChange = true;
return true;
}
}
switch (Main.AllAlivePlayerControls.Length)
{
case 1:
{
var winner = Main.AllAlivePlayerControls.First();
var winner = Main.AllAlivePlayerControls[0];
Logger.Info($"Winner: {winner.GetRealName().RemoveHtmlTags()}", "FFA");
+22 -1
View File
@@ -193,6 +193,18 @@ class BeginCrewmatePatch
}
}
if (Options.CurrentGameMode == CustomGameMode.FFA && FFAManager.FFATeamMode.GetBool() && FFAManager.PlayerTeams.TryGetValue(PlayerControl.LocalPlayer.PlayerId, out var ffaTeam))
{
teamToDisplay = new();
foreach (var pc in Main.AllPlayerControls)
{
if (FFAManager.PlayerTeams.TryGetValue(pc.PlayerId, out var team) && team == ffaTeam)
{
teamToDisplay.Add(pc);
}
}
}
return true;
}
@@ -442,33 +454,42 @@ class BeginCrewmatePatch
break;
}
case CustomGameMode.FFA:
{
__instance.TeamTitle.text = GetString("Killer");
__instance.TeamTitle.color = __instance.BackgroundBar.material.color = new Color32(0, 255, 255, byte.MaxValue);
var color = FFAManager.PlayerTeams.TryGetValue(PlayerControl.LocalPlayer.PlayerId, out var team) && ColorUtility.TryParseHtmlString(FFAManager.TeamColors[team], out var teamColor) ? teamColor : new(0, 255, 255, byte.MaxValue);
__instance.TeamTitle.color = __instance.BackgroundBar.material.color = color;
PlayerControl.LocalPlayer.Data.Role.IntroSound = GetIntroSound(RoleTypes.Shapeshifter);
__instance.ImpostorText.gameObject.SetActive(true);
__instance.ImpostorText.text = GetString("KillerInfo");
break;
}
case CustomGameMode.MoveAndStop:
{
__instance.TeamTitle.text = GetString("MoveAndStop");
__instance.TeamTitle.color = __instance.BackgroundBar.material.color = new Color32(0, 255, 160, byte.MaxValue);
PlayerControl.LocalPlayer.Data.Role.IntroSound = GetIntroSound(RoleTypes.Shapeshifter);
__instance.ImpostorText.gameObject.SetActive(true);
__instance.ImpostorText.text = GetString("TaskerInfo");
break;
}
case CustomGameMode.HotPotato:
{
__instance.TeamTitle.text = GetString("HotPotato");
__instance.TeamTitle.color = __instance.BackgroundBar.material.color = new Color32(232, 205, 70, byte.MaxValue);
PlayerControl.LocalPlayer.Data.Role.IntroSound = GetIntroSound(RoleTypes.Shapeshifter);
__instance.ImpostorText.gameObject.SetActive(true);
__instance.ImpostorText.text = GetString("PotatoInfo");
break;
}
case CustomGameMode.HideAndSeek:
{
__instance.TeamTitle.text = GetString("HideAndSeek");
__instance.TeamTitle.color = __instance.BackgroundBar.material.color = new Color32(52, 94, 235, byte.MaxValue);
PlayerControl.LocalPlayer.Data.Role.IntroSound = GetIntroSound(RoleTypes.Impostor);
__instance.ImpostorText.gameObject.SetActive(true);
__instance.ImpostorText.text = GetString("SubText.HideAndSeek");
break;
}
}
if (Input.GetKey(KeyCode.RightShift))
+1 -1
View File
@@ -231,7 +231,7 @@ class SetEverythingUpPatch
{
var winnerId = CustomWinnerHolder.WinnerIds.FirstOrDefault();
__instance.BackgroundBar.material.color = new Color32(0, 255, 255, 255);
WinnerText.text = Main.AllPlayerNames[winnerId] + " wins!";
WinnerText.text = FFAManager.FFATeamMode.GetBool() ? string.Empty : Main.AllPlayerNames[winnerId] + " wins!";
WinnerText.color = Main.PlayerColors[winnerId];
goto EndOfText;
}
+2 -2
View File
@@ -1268,6 +1268,8 @@ class FixedUpdatePatch
var seer = PlayerControl.LocalPlayer;
var target = __instance;
bool self = seer.PlayerId == target.PlayerId;
Mark.Clear();
Suffix.Clear();
@@ -1327,8 +1329,6 @@ class FixedUpdatePatch
break;
}
bool self = seer.PlayerId == target.PlayerId;
switch (seer.GetCustomRole())
{
case CustomRoles.Lookout:
+12 -2
View File
@@ -3132,6 +3132,14 @@
"AdventurerIngredientsDisplay": "{0}: {1}\\nVent to craft this weapon / Pet to cycle to next weapon",
"AdventurerWeaponCrafted": "Crafted Weapon: {0}",
"AdventurerFound": "Found Resource: {0}",
"AdventurerGun.Gun": "Gun",
"AdventurerGun.Shield": "Shield",
"AdventurerGun.Lantern": "Lantern",
"AdventurerGun.Portal": "Portal",
"AdventurerGun.Wrench": "Wrench",
"AdventurerGun.Proxy": "Proxy",
"AdventurerGun.Prediction": "Prediction",
"AdventurerGun.RNG": "RNG",
"Imitator": "Imitator",
"ImitatorInfo": "Your kill cooldown shifts",
"ImitatorInfoLong": "(Neutral):\\nAs the Imitator, your kill cooldown is different after every even numbered kill and every odd numbered kill of yours. You have a separate cooldown after meetings. Your first kill after every meeting will set your cooldown to the Even-Numbered Kill Cooldown, your second kill will set it to the Odd-Numbered Kill Cooldown, and the process repeats until a meeting is called again.",
@@ -3229,6 +3237,8 @@
"FFA_LowerVision": "Lowered Vision",
"FFA_ModifiedVisionDuration": "Lowered Vision Duration",
"FFA_EnableRandomTwists": "Enable Random Swaps from time to time",
"FFA_TeamMode": "Enable Team Mode",
"FFA_TeamNumber": "Number of Teams",
"FFA-Event-GetShield": "You have a temporary shield!",
"FFA-Event-GetIncreasedSpeed": "You have a temporary speed boost!",
"FFA-Event-GetLowKCD": "You got a lower kill cooldown!",
@@ -3327,8 +3337,8 @@
"CommanderInfo": "Command your team",
"CommanderInfoLong": "(Impostors):\\nAs the Commander, you can switch between 6 modes by venting/petting your pet. You can execute the selected action by shapeshifting.<size=70%>\\n\\n<b><u>Mark:</u></b> Marks your shapeshift target with a unique color visible to all impostors. Use this to command them to kill that player!\\n\\n<b><u>Whistle:</u></b> This tells all or 1 specific<sup>*</sup> impostor(s) to come to you and gives them (each) an arrow pointing towards you.\\n\\n<b><u>Kill Anyone:</u></b> Notifies all or 1 specific<sup>*</sup> impostor(s) to kill anyone.\\n\\n<b><u>Leave Player Alive:</u></b> Shapeshifting into a crewmate marks that player with a unique color and text telling other impostors to not kill that player. Shapeshifting into an impostor tells that impostor to not kill anyone.\\n\\n<b><u>Don't Sabotage:</u></b> Notifies all impostors to not call any sabotage.\\n\\n<b><u>Use Ability:</u></b> Notifies all or 1 specific<sup>*</sup> impostor(s) to use their ability.\\n\\n<size=60%><sup>*</sup> If you shapeshift into an impostor, the action executes specifically and only on them.</size></size>",
"CommanderNotify": "The Commander wants you to meet with them",
"CommanderTarget": "<size=1.7>Commander's target</color>",
"CommanderDontKill": "<size=1.7>Don't kill this player</color>",
"CommanderTarget": "<size=1.7>Commander's target</size>",
"CommanderDontKill": "<size=1.7>Don't kill this player</size>",
"CommanderWhistling": "Whistling",
"CommanderKillAnyoneNotify": "Commander wants you to kill anyone",
"CommanderDontSabotageNotify": "Commander wants you to not sabotage",
+3 -3
View File
@@ -136,7 +136,7 @@ namespace EHR.Roles.Crewmate
case false when Ingredients[SelectedWeaponToCraft].All(x => x.Count <= ResourceCounts[x.Resource]):
var weapon = SelectedWeaponToCraft == Weapon.RNG ? EnabledWeapons[IRandom.Instance.Next(EnabledWeapons.Count)] : SelectedWeaponToCraft;
ActiveWeapons.Add(weapon);
pc.Notify(string.Format(Translator.GetString("AdventurerWeaponCrafted"), $"{weapon}"));
pc.Notify(string.Format(Translator.GetString("AdventurerWeaponCrafted"), Translator.GetString($"AdventurerGun.{weapon}")));
foreach ((Resource resource, int count) in Ingredients[weapon])
{
ResourceCounts[resource] -= count;
@@ -353,7 +353,7 @@ namespace EHR.Roles.Crewmate
finalText += av.InCraftingMode
? string.Format(
Translator.GetString("AdventurerIngredientsDisplay"),
$"{av.SelectedWeaponToCraft}",
Translator.GetString($"AdventurerGun.{av.SelectedWeaponToCraft}"),
string.Join(' ', Ingredients[av.SelectedWeaponToCraft]
.Select(x => $"{Utils.ColorString(ResourceDisplayData[x.Resource].Color, $"{ResourceDisplayData[x.Resource].Icon}")}" +
$"{Utils.ColorString(x.Count > av.ResourceCounts[x.Resource] ? Color.red : Color.white, $"{x.Count}")}")))
@@ -363,4 +363,4 @@ namespace EHR.Roles.Crewmate
return finalText;
}
}
}
}
+1 -1
View File
@@ -221,7 +221,7 @@ public class Witch : RoleBase
{
if (Main.PlayerStates[id].Role is Witch { IsEnable: true } wc && wc.IsSpelled(target))
{
return Utils.ColorString(Palette.ImpostorRed, "†");
return Utils.ColorString(wc.IsHM ? Utils.GetRoleColor(CustomRoles.HexMaster) : Palette.ImpostorRed, "†");
}
}
+2 -2
View File
@@ -35,8 +35,8 @@ public class Main : BasePlugin
public const string DebugKeySalt = "59687b";
public static ConfigEntry<string> DebugKeyInput { get; private set; }
public const string PluginGuid = "com.gurge44.endlesshostroles";
public const string PluginVersion = "3.1.2";
public const string PluginDisplayVersion = "3.1.2";
public const string PluginVersion = "3.1.3";
public const string PluginDisplayVersion = "3.1.3";
public static readonly string SupportedAUVersion = "2024.3.5";
public Harmony Harmony { get; } = new(PluginGuid);