modify release config to include crash fixes

This commit is contained in:
Gurge44 committed 2026-07-18 13:14:34 +02:00
1 parent 00cd32ae71
commit fb4ac52c3e
6 files changed
+61 -5

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+7 -2
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@@ -196,10 +196,15 @@ jobs:
curl -L https://github.com/miniduikboot/Mini.RegionInstall/releases/download/v1.2.0/Mini.RegionInstall.dll -o epic/BepInEx/plugins/Mini.RegionInstall.dll
cp epic/BepInEx/plugins/Mini.RegionInstall.dll steam/BepInEx/plugins/Mini.RegionInstall.dll
- name: Download boot config fixer DLL
run: |
curl -L https://github.com/Pietrodjaowjao/RemoveGcMaxTimeSlice/releases/download/1.0.0/RemoveGcMaxTimeSlice.Plugin.dll -o epic/BepInEx/plugins/RemoveGcMaxTimeSlice.Plugin.dll
cp epic/BepInEx/plugins/RemoveGcMaxTimeSlice.Plugin.dll steam/BepInEx/plugins/RemoveGcMaxTimeSlice.Plugin.dll
- name: Copy packaging files to BepInEx config
run: |
cp -r packaging/* epic/
cp -r packaging/* steam/
cp -rf packaging/* epic/
cp -rf packaging/* steam/
- name: Steam App ID
run : echo "945360" > steam/steam_appid.txt
+1 -1
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@@ -37,7 +37,7 @@
<PackageReference Include="AmongUs.GameLibs.Android" Version="2025.10.14" PrivateAssets="all" Condition="'$(Configuration)' == 'Android'"/>
<PackageReference Include="BepInEx.IL2CPP.MSBuild" Version="2.1.0-rc.1"/>
<PackageReference Include="BepInEx.Unity.IL2CPP" Version="6.0.0-be.735" Private="false" ExcludeAssets="runtime;native" />
<PackageReference Include="JetBrains.Annotations" Version="2025.2.4" />
<PackageReference Include="JetBrains.Annotations" Version="2026.2.0" />
<PackageReference Include="Samboy063.Cpp2IL.Core" Version="2022.1.0-pre-release.21" />
</ItemGroup>
+2 -2
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@@ -41,8 +41,8 @@ public class Main : BasePlugin
private const string DebugKeyHash = "c0fd562955ba56af3ae20d7ec9e64c664f0facecef4b3e366e109306adeae29d";
private const string DebugKeySalt = "59687b";
public const string PluginGuid = "com.gurge44.endlesshostroles";
public const string PluginVersion = "7.7.0";
public const string PluginDisplayVersion = "7.7.0";
public const string PluginVersion = "7.7.1";
public const string PluginDisplayVersion = "7.7.1";
public const bool TestBuild = false;
public const string NeutralColor = "#ffab1b";
+1
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@@ -4,5 +4,6 @@
<add key="nuget" value="https://api.nuget.org/v3/index.json" />
<add key="BepInEx" value="https://nuget.bepinex.dev/v3/index.json" />
<add key="Samboy" value="https://nuget.samboy.dev/v3/index.json" />
<add key="Local Packages" value="packages.local/" />
</packageSources>
</configuration>
+50
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@@ -0,0 +1,50 @@
# General options for Unity Doorstop
[General]
# Enable Doorstop?
enabled = true
# Path to the assembly to load and execute
# NOTE: The entrypoint must be of format `static void Doorstop.Entrypoint.Start()`
target_assembly = BepInEx\core\BepInEx.Unity.IL2CPP.dll
# If true, Unity's output log is redirected to <current folder>\output_log.txt
redirect_output_log = false
# Overrides the default boot.config file path
boot_config_override =
# If enabled, DOORSTOP_DISABLE env var value is ignored
# USE THIS ONLY WHEN ASKED TO OR YOU KNOW WHAT THIS MEANS
ignore_disable_switch = false
# Options specific to running under Unity Mono runtime
[UnityMono]
# Overrides default Mono DLL search path
# Sometimes it is needed to instruct Mono to seek its assemblies from a different path
# (e.g. mscorlib is stripped in original game)
# This option causes Mono to seek mscorlib and core libraries from a different folder before Managed
# Original Managed folder is added as a secondary folder in the search path
dll_search_path_override =
# If true, Mono debugger server will be enabled
debug_enabled = false
# When debug_enabled is true, specifies the address to use for the debugger server
debug_address = 127.0.0.1:10000
# If true and debug_enabled is true, Mono debugger server will suspend the game execution until a debugger is attached
debug_suspend = false
# Options sepcific to running under Il2Cpp runtime
[Il2Cpp]
# Path to coreclr.dll that contains the CoreCLR runtime
coreclr_path = dotnet\coreclr.dll
# Path to the directory containing the managed core libraries for CoreCLR (mscorlib, System, etc.)
corlib_dir = dotnet
[Environment]
GC_DISABLE_INCREMENTAL=1
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