mirror of
https://github.com/Gurge44/EndlessHostRoles.git
synced 2026-10-20 01:46:25 +00:00
modify release config to include crash fixes
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@@ -196,10 +196,15 @@ jobs:
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curl -L https://github.com/miniduikboot/Mini.RegionInstall/releases/download/v1.2.0/Mini.RegionInstall.dll -o epic/BepInEx/plugins/Mini.RegionInstall.dll
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cp epic/BepInEx/plugins/Mini.RegionInstall.dll steam/BepInEx/plugins/Mini.RegionInstall.dll
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- name: Download boot config fixer DLL
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run: |
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curl -L https://github.com/Pietrodjaowjao/RemoveGcMaxTimeSlice/releases/download/1.0.0/RemoveGcMaxTimeSlice.Plugin.dll -o epic/BepInEx/plugins/RemoveGcMaxTimeSlice.Plugin.dll
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cp epic/BepInEx/plugins/RemoveGcMaxTimeSlice.Plugin.dll steam/BepInEx/plugins/RemoveGcMaxTimeSlice.Plugin.dll
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- name: Copy packaging files to BepInEx config
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run: |
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cp -r packaging/* epic/
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cp -r packaging/* steam/
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cp -rf packaging/* epic/
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cp -rf packaging/* steam/
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- name: Steam App ID
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run : echo "945360" > steam/steam_appid.txt
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+1
-1
@@ -37,7 +37,7 @@
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<PackageReference Include="AmongUs.GameLibs.Android" Version="2025.10.14" PrivateAssets="all" Condition="'$(Configuration)' == 'Android'"/>
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<PackageReference Include="BepInEx.IL2CPP.MSBuild" Version="2.1.0-rc.1"/>
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<PackageReference Include="BepInEx.Unity.IL2CPP" Version="6.0.0-be.735" Private="false" ExcludeAssets="runtime;native" />
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<PackageReference Include="JetBrains.Annotations" Version="2025.2.4" />
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<PackageReference Include="JetBrains.Annotations" Version="2026.2.0" />
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<PackageReference Include="Samboy063.Cpp2IL.Core" Version="2022.1.0-pre-release.21" />
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</ItemGroup>
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@@ -41,8 +41,8 @@ public class Main : BasePlugin
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private const string DebugKeyHash = "c0fd562955ba56af3ae20d7ec9e64c664f0facecef4b3e366e109306adeae29d";
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private const string DebugKeySalt = "59687b";
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public const string PluginGuid = "com.gurge44.endlesshostroles";
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public const string PluginVersion = "7.7.0";
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public const string PluginDisplayVersion = "7.7.0";
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public const string PluginVersion = "7.7.1";
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public const string PluginDisplayVersion = "7.7.1";
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public const bool TestBuild = false;
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public const string NeutralColor = "#ffab1b";
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@@ -4,5 +4,6 @@
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<add key="nuget" value="https://api.nuget.org/v3/index.json" />
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<add key="BepInEx" value="https://nuget.bepinex.dev/v3/index.json" />
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<add key="Samboy" value="https://nuget.samboy.dev/v3/index.json" />
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<add key="Local Packages" value="packages.local/" />
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</packageSources>
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</configuration>
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@@ -0,0 +1,50 @@
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# General options for Unity Doorstop
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[General]
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# Enable Doorstop?
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enabled = true
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# Path to the assembly to load and execute
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# NOTE: The entrypoint must be of format `static void Doorstop.Entrypoint.Start()`
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target_assembly = BepInEx\core\BepInEx.Unity.IL2CPP.dll
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# If true, Unity's output log is redirected to <current folder>\output_log.txt
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redirect_output_log = false
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# Overrides the default boot.config file path
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boot_config_override =
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# If enabled, DOORSTOP_DISABLE env var value is ignored
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# USE THIS ONLY WHEN ASKED TO OR YOU KNOW WHAT THIS MEANS
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ignore_disable_switch = false
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# Options specific to running under Unity Mono runtime
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[UnityMono]
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# Overrides default Mono DLL search path
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# Sometimes it is needed to instruct Mono to seek its assemblies from a different path
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# (e.g. mscorlib is stripped in original game)
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# This option causes Mono to seek mscorlib and core libraries from a different folder before Managed
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# Original Managed folder is added as a secondary folder in the search path
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dll_search_path_override =
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# If true, Mono debugger server will be enabled
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debug_enabled = false
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# When debug_enabled is true, specifies the address to use for the debugger server
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debug_address = 127.0.0.1:10000
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# If true and debug_enabled is true, Mono debugger server will suspend the game execution until a debugger is attached
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debug_suspend = false
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# Options sepcific to running under Il2Cpp runtime
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[Il2Cpp]
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# Path to coreclr.dll that contains the CoreCLR runtime
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coreclr_path = dotnet\coreclr.dll
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# Path to the directory containing the managed core libraries for CoreCLR (mscorlib, System, etc.)
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corlib_dir = dotnet
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[Environment]
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GC_DISABLE_INCREMENTAL=1
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