mirror of
https://github.com/Gurge44/EndlessHostRoles.git
synced 2026-10-20 01:46:25 +00:00
Add files via upload
This commit is contained in:
1 parent
3b2ed237a8
commit
e29dad3ca7
1 file changed
+110
-37
+110
-37
@@ -159,7 +159,7 @@
|
||||
"TimeThief","蚀时者","Time Thief","Вор Времени","時間竊賊","Ladrón del Tiempo"
|
||||
"Sniper","狙击手","Sniper","Снайпер","狙擊手","Sniper"
|
||||
"EvilTracker","邪恶追踪者","Agent","Злой Трекер","邪惡追蹤者","Rastreador Malvado"
|
||||
"EvilGuesser","邪恶赌怪","Assassin","Злой Угадыватель","邪惡賭怪","Adivinador Malvado"
|
||||
"EvilGuesser","邪恶赌怪","Evil Guesser","Злой Угадыватель","邪惡賭怪","Adivinador Malvado"
|
||||
"AntiAdminer","监管者","Disruptor","Анти Админер","監管者","Disruptor"
|
||||
"Sans","狂妄杀手","Arrogance","Высокомер","狂妄殺手","Sans"
|
||||
"Bomber","自爆兵","Bomber","Бомбер","自爆兵","Bombero"
|
||||
@@ -204,6 +204,9 @@
|
||||
"Needy","摆烂人","Lazy Guy","Ленивый Парень","擺爛人","Chico Malo"
|
||||
"SuperStar","大明星","Super Star","Супер Звезда","大明星","Super Estrella"
|
||||
"CyberStar","网红","Celebrity","Знаменитость","網紅","CyberEstrella"
|
||||
"Demolitionist","","Demolitionist","","",""
|
||||
"TaskManager","","Task Manager","","",""
|
||||
"NiceEraser","","Nice Eraser","","",""
|
||||
"SwordsMan","侠客","Knight","Линчеватель","俠客","Hombre Espada"
|
||||
"Mayor","市长","Mayor","Мэр","市長","Juez"
|
||||
"Paranoia","被害妄想症","Paranoid","Параноик","被害妄想症","Paranoico"
|
||||
@@ -217,13 +220,14 @@
|
||||
"Doctor","法医","Doctor","Доктор","法醫","法医"
|
||||
"Dictator","独裁者","Dictator","Диктатор","獨裁主義者","独裁者"
|
||||
"Detective","侦探","Detective","Детектив","偵探","侦探"
|
||||
"NiceGuesser","正义赌怪","Vigilante","Добрый Угадыватель","正義賭怪","正义赌怪"
|
||||
"NiceGuesser","正义赌怪","Nice Guesser","Добрый Угадыватель","正義賭怪","正义赌怪"
|
||||
"Transporter","传送师","Transporter","Транспортер","傳送師","传送师"
|
||||
"TimeManager","时间操控者","Time Manager","Мастер Времени","時間大師","时间操控者"
|
||||
"Veteran","老兵","Veteran","Ветеран","老兵","老兵"
|
||||
"Bodyguard","保镖","Bodyguard","Телохранитель","保鑣","保镖"
|
||||
"Counterfeiter","赝品商","Deceiver","Обманщик","贗品商","赝品商"
|
||||
"Grenadier","掷雷兵","Grenadier","Гренадёр","擲彈兵","掷雷兵"
|
||||
"Lighter","","Lighter","","",""
|
||||
"Medic","医生","Medic","Медик","軍醫","医生"
|
||||
"Divinator","调查员","Fortune Teller","Следователь","占卜師","占卜师"
|
||||
"Glitch","缺点者","Glitch","Ошибка","活死人","活死人"
|
||||
@@ -233,7 +237,7 @@
|
||||
"DovesOfNeace","和平之鸽","Pacifist","Пацифист","和平之鴿",""
|
||||
"Observer","观察者","Observer","Аудитор","窺視者",""
|
||||
"Monarch","君主","Monarch","Монарх","",""
|
||||
"Farseer","预言家","Overseer","Смотритель","",""
|
||||
"Farseer","预言家","Investigator","Смотритель","",""
|
||||
"Bloodhound","验尸官","Coroner","Сыщик","",""
|
||||
"Tracker","正义追踪者","Tracker","Трекер","",""
|
||||
"Merchant","商人","Merchant","Торговец","",""
|
||||
@@ -311,7 +315,7 @@
|
||||
"Ntr","海王","Neptune","Нептун","海王","海王"
|
||||
"Watcher","窥视者","Watcher","Наблюдатель","觀察者","Observador"
|
||||
"Flashman","闪电侠","Flash","Флэш","閃電俠","Flashman"
|
||||
"Lighter","执灯人","Lighter","Фонарик","持燈人","Encendedor"
|
||||
"Torch","执灯人","Torch","Фонарик","持燈人","Encendedor"
|
||||
"Seer","灵媒","Seer","Провидец","靈媒","Psíquico"
|
||||
"Brakar","破平者","Tiebreaker","Решающий","破平者","破平者"
|
||||
"Oblivious","胆小鬼","Oblivious","Забывчивый","膽小鬼","胆小鬼"
|
||||
@@ -360,7 +364,7 @@
|
||||
"Prefix.Ntr","海王","Neptune ","Нептунский ","海王","海王"
|
||||
"Prefix.Watcher","窥视","Watcher ","Наблюдательный ","觀察","窥视"
|
||||
"Prefix.Flashman","闪电","Flash ","Флэшевый ","閃電","闪电"
|
||||
"Prefix.Lighter","执灯","Lighter ","Фонарный ","持燈","执灯"
|
||||
"Prefix.Torch","执灯","Torch ","Фонарный ","持燈","执灯"
|
||||
"Prefix.Seer","灵媒","Seer ","Провидящий ","靈媒","灵媒"
|
||||
"Prefix.Brakar","破平","Tiebreaker ","Решающий ","破平","破平"
|
||||
"Prefix.Oblivious","胆小","Oblivious ","Забывчивый ","膽小","胆小"
|
||||
@@ -405,7 +409,7 @@
|
||||
"PrefixB.Ntr","海王","<color=#ffffff>(</color>Neptune<color=#ffffff>)</color> ","<color=#ffffff>(</color>Нептун<color=#ffffff>)</color> ","海王","海王"
|
||||
"PrefixB.Watcher","窥视","<color=#ffffff>(</color>Watcher<color=#ffffff>)</color> ","<color=#ffffff>(</color>Наблюдатель<color=#ffffff>)</color> ","觀察","窥视"
|
||||
"PrefixB.Flashman","闪电","<color=#ffffff>(</color>Flash<color=#ffffff>)</color> ","<color=#ffffff>(</color>Флэш<color=#ffffff>)</color> ","閃電","闪电"
|
||||
"PrefixB.Lighter","执灯","<color=#ffffff>(</color>Lighter<color=#ffffff>)</color> ","<color=#ffffff>(</color>Фонарик<color=#ffffff>)</color> ","燈人","执灯"
|
||||
"PrefixB.Torch","执灯","<color=#ffffff>(</color>Torch<color=#ffffff>)</color> ","<color=#ffffff>(</color>Фонарик<color=#ffffff>)</color> ","燈人","执灯"
|
||||
"PrefixB.Seer","灵媒","<color=#ffffff>(</color>Seer<color=#ffffff>)</color> ","<color=#ffffff>(</color>Провидец<color=#ffffff>)</color> ","靈媒","灵媒"
|
||||
"PrefixB.Brakar","破平","<color=#ffffff>(</color>Tiebreaker<color=#ffffff>)</color> ","<color=#ffffff>(</color>Решающий<color=#ffffff>)</color> ","破平","破平"
|
||||
"PrefixB.Oblivious","胆小","<color=#ffffff>(</color>Oblivious<color=#ffffff>)</color> ","<color=#ffffff>(</color>Забывчивый<color=#ffffff>)</color> ","膽小","胆小"
|
||||
@@ -525,6 +529,9 @@
|
||||
"NeedyInfo","摆烂快乐!摆烂万岁!","You're too lazy","Вы слишком ленивый","擺爛的感覺真不錯","摆烂快乐!摆烂万岁!"
|
||||
"SuperStarInfo","全体目光向我看齐!","Everyone knows you","Все знают кто ты!","我是明日之星!","全体目光向我看齐!"
|
||||
"CyberStarInfo","放心去吧,会有人报道你的","Everyone knows when you die","Все узнают о том когда ты умрёшь","所有人都會知道你的死","放心去吧,会有人报道你的"
|
||||
"DemolitionistInfo","","Your killer has 5s to vent or they'll die","","",""
|
||||
"TaskManagerInfo","","See the total tasks completed in real time","","",""
|
||||
"NiceEraserInfo","","Erase the roles of <color=#ff1919>evil</color> players","","",""
|
||||
"MayorInfo","你拥有让独裁羡慕死的技能","Your vote counts multiple times","Ваш голос считается как за несколько","你的票數更多更有料","你拥有让独裁羡慕死的技能"
|
||||
"ParanoiaInfo","我好像快死了诶","You have a portable meeting button","У вас есть портативная кнопка","我是不是快死了? 你幹嘛過來? 你是不是要殺我?","我好像快死了诶"
|
||||
"PsychicInfo","太好了,我逐渐理解一切","One of the red names are <color=#ff1919>evil</color>","Одно из красных имён - плохое","我好像逐漸理解一切","太好了,我逐渐理解一切"
|
||||
@@ -539,18 +546,19 @@
|
||||
"DetectiveInfo","我福尔摩斯来辣!","Gain extra info from your body reports","Репорть трупы, чтобы получать информацию","調查被害者的職業","我福尔摩斯来辣!"
|
||||
"UndercoverInfo","碟中谍了属于是","Impostors see you as their partner","Предатели считают вас как за своего","混入狼群中","碟中谍了属于是"
|
||||
"SwordsManInfo","行侠仗义!","You can kill 1 player","Ты можешь убить только одного игрока","正義的一擊!","行侠仗义!"
|
||||
"NiceGuesserInfo","生命就是一场豪赌!","Guess <color=#ff1919>Impostor</color> roles in meetings to kill","Угадывай злые роли игроков на собраниях, чтобы убить их","生命即是豪賭","生命就是豪赌!"
|
||||
"NiceGuesserInfo","生命就是一场豪赌!","Guess <color=#ff1919>evil</color> roles in meetings to kill","Угадывай злые роли игроков на собраниях, чтобы убить их","生命即是豪賭","生命就是豪赌!"
|
||||
"TransporterInfo","移形换影,扭转乾坤!","Do tasks to swap 2 players' locations","Выполнив задание, два игрока поменяются местами","隨機調換兩名玩家的位置","移形换影,扭转乾坤!"
|
||||
"TimeManagerInfo","时间操控大师!","Increase meeting time by doing tasks","Выполняйте задания, увеличивая время встречи","完成任務來延長會議時間","时间操控大师!"
|
||||
"VeteranInfo","内鬼都没你有经验","Alert to kill anyone who interacts with you","Не позволяй убийце просто так убить себя","二戰都比這場遊戲刺激","内鬼都没你有经验"
|
||||
"BodyguardInfo","想杀人必须先过我这关","Prevent nearby kills","Предотвращайте убийства поблизости","想殺人必須先過我這關","想杀人必须先过我这关"
|
||||
"CounterfeiterInfo","谁又能想到是我呢?","Try to fool the players","Попытайтесь обмануть игроков","今天賺得不錯都被騙到了","谁又能想到是我呢?"
|
||||
"GrenadierInfo","投掷傻瓜蛋!!","Reduce <color=#ff1919>Impostors</color>' vision by venting","Ослепляйте <color=#ff1919>предателей</color>, прыгая в вентиляцию","這個亮光!","投掷傻瓜蛋!!"
|
||||
"LighterInfo","","Catch killers with your enhanced vision","","",""
|
||||
"MedicInfo","好像有必要治一治你?","Cast a shield onto a player","Защищайте Членов Экипажа","給你上個全身盾,別死了啊","好像有必要治一治你?"
|
||||
"DivinatorInfo","获取玩家身份的线索","Get clues to people's roles","Узнавайте роли игроков на собраниях","水晶球展現一下魔力吧","水晶球球,求求了"
|
||||
"GlitchInfo","入侵并杀死所有人","Hack and kill everyone","","",""
|
||||
"JudgeInfo","接着奏乐,接着审~","Silence in the courtroom!","Тишина в зале суда!","現在就開庭!","接着奏乐,接着审~"
|
||||
"MorticianInfo","现在,你可以安心地离开了","Locate dead bodies","Находите трупы","現在,你可以安心的走了","现在,你可以安心地离开了"
|
||||
"MorticianInfo","现在,你可以安心地离开了","Report a body to know who interacted with them last","Находите трупы","現在,你可以安心的走了","现在,你可以安心地离开了"
|
||||
"MediumshiperInfo","若君心存不甘,不妨和我谈谈","Talk with ghosts","Разговаривайте с призраками","若君心存不甘,不妨和我談談","若君心存不甘,不妨和我谈谈"
|
||||
"ObserverInfo","亲眼所见,亦非真实","You can see all shield-animations","Вы видите анимации сломанных щитов","他的盾沒了?",""
|
||||
"DovesOfNeaceInfo","何必打打杀杀呢?","Vent to reset kill cooldowns","А зачем убивать?","何必打打殺殺呢?",""
|
||||
@@ -563,7 +571,7 @@
|
||||
"DeputyInfo","别动!你被逮捕了!","Handcuff killers to increase their cooldowns","Выдавайте наручники убийцам для сброса отката убийства","",""
|
||||
"GuardianInfo","任务会让你不惧死亡!","Complete your tasks to become immortal","Выполните все задания, чтобы стать бессмертным","",""
|
||||
"AddictInfo","沉迷在醉酒的世界里~","Vent to become invulnerable, or you'll die","Вентанись чтобы стать неуязвимым","",""
|
||||
"TracefinderInfo","卧槽有人寄了!卧槽!","Sense the location of dead bodies","Вы видите местонахождение трупов","",""
|
||||
"TracefinderInfo","卧槽有人寄了!卧槽!","Locate dead bodies","Вы видите местонахождение трупов","",""
|
||||
"OracleInfo","你的身份是什么呢?","Vote a player to see their alignment","Проголосуйте за игрока, чтобы увидеть его роль","",""
|
||||
"SpiritualistInfo","幽灵把你引向死亡?","Be guided by the ghostly life","Вы видите стрелку указывающая на призрака","",""
|
||||
"ChameleonInfo","看不见我~","Vent to disguise into your surroundings","Вентанитесь чтобы стать невидимым","",""
|
||||
@@ -633,7 +641,7 @@
|
||||
"WatcherInfo","窥视到一切的阴暗面","You see all the colors of votes","Вы видите все цвета голосов","注意所有人的投票","窥视到一切的阴暗面"
|
||||
"LastImpostorInfo","你是狼村最后的希望…","Lower kill cooldown","У вас маленький откат","你是狼村最後的希望...","你是狼村最后的希望…"
|
||||
"FlashmanInfo","卡其脱离太!","You're faster","Вы быстрее","Deja Vu! I've just been in this place before~","卡其脱离太!"
|
||||
"LighterInfo","嘿!你在发光诶!","You have enhanced vision!","Ваш обзор такой же как и у Предателей","夜空中最亮的星","嘿!你在发光诶!"
|
||||
"TorchInfo","嘿!你在发光诶!","You have enhanced vision!","Ваш обзор такой же как и у Предателей","夜空中最亮的星","嘿!你在发光诶!"
|
||||
"SeerInfo","卧槽有人寄了,卧槽!","You are alerted when somebody is killed","Вы видите когда умирают игроки","你擁有陰陽眼","卧槽有人寄了,卧槽!"
|
||||
"BrakarInfo","打破这无聊的规则","Break tied votes","Вы можете дать решающий голос при ничье","打破這無聊的平票的規則","打破这无聊的规则"
|
||||
"ObliviousInfo","我的天哪,好恐怖","You can't report bodies","Вы не можете репортить трупы","我的天那,這是個屍體耶,怕","我的天哪,好恐怖"
|
||||
@@ -714,7 +722,7 @@
|
||||
"TimeThiefInfoLong","(内鬼阵营):\n蚀时者每击杀一个人,会议时间就将减少一定时间。如果蚀时者死亡,会议时间会恢复正常。","(Impostors):\nEvery time the Time Thief kills a player, the meeting time will be reduced by a certain amount of time. If the Time Thief dies, the meeting time will return to normal."," (Предатель):\nКаждое убийство Вора Времени сокращает время обсуждения и голосования на собраниях. \nВ зависимости от настроек потерянное время возвращается после того, как он будет убит или изгнан.","(偽裝者陣營):\n時間竊賊每殺死一個人,那麼會議時間就會減少一定時間,如果時間竊賊死亡,那麼會議時間將會恢復。","(内鬼阵营):\n蚀时者每击杀一个人,会议时间就将减少一定时间。如果蚀时者死亡,会议时间会恢复正常。"
|
||||
"SniperInfoLong","(内鬼阵营):\n狙击手拥有远距离射杀的能力。方法为:进入变形到解除变形的位置连成一条线,这条线包括这条线的射线上距离最近的玩家会被狙杀。狙击手在子弹用完后可以进行正常击杀。","(Impostors):\nYou can shoot players from far away.\nYou have to shapeshift twice to make a successful snipe.\nImagine an arrow pointing from your first shapeshift location towards your unshift location.\nThat will be the direction in which the snipe will be made.\nThe snipe kills the first person in its path.\nYou cannot kill normally until you use up all of your ammo."," (Предатель):\nСнайпер может стрелять в игроков на расстоянии. \nОн убивает игрока который, находится с ним на одной линии, от точки Морфа до точки возвращения в свой облик. \nОн может совершать обычные убийства после того, как все его патроны закончатся.","(偽裝者陣營):\n狙擊手擁有遠距離狙殺的技能,當狙擊手變形時會標記一個點(標記A),解除變形時也會標記一個點(標記B),標記A到標記B即為彈道,\n子彈將由標記A穿越彈道後再從標記B打出,並狙殺離這條彈道上最近的人(若有人處於彈道中則不會被狙殺),狙擊手在子彈用完之後可以正常殺人。","(内鬼阵营):\n狙击手拥有远距离射杀的能力。方法为:进入变形到解除变形的位置连成一条线,这条线包括这条线的射线上距离最近的玩家会被狙杀。狙击手在子弹用完后可以进行正常击杀。"
|
||||
"EvilTrackerInfoLong","(内鬼阵营):\n追踪者可以追踪其他人,追踪者可以变形为某个人以切换追踪目标为变形的目标。玩家名称下面的箭头代表着目标的方向。当内鬼队友杀人时,追踪者将会看到击杀闪烁提示。","(Impostors):\nThe Agent can track other people, and the Agent can shapeshift into someone to switch the tracking target to the shapeshift target (You will immediately unshift after performing shapeshift). The arrow below the Agent's name indicates the direction of the target. When the Agent's teammate kills, the Agent will see a kill flash."," (Предатель):\nЗлой Трекер может отслеживать других игроков. \nОн может видеть стрелки, которые указывают на Предателей или на того, в кого он превратился. \nОн может видеть когда было совершено убийство с помощью вспышки убийства.","(偽裝者陣營):\n邪惡追蹤者可以通過變形來指定一個追蹤目標,變形後將會解除變形,並且玩家名稱會出現一個箭頭指向目標,當隊友殺人時,邪惡追蹤者將會看到螢幕閃爍為提示。","(内鬼阵营):\n追踪者可以追踪其他人,追踪者可以变形为某个人以切换追踪目标为变形的目标。玩家名称下面的箭头代表着目标的方向。当内鬼队友杀人时,追踪者将会看到击杀闪烁提示。"
|
||||
"EvilGuesserInfoLong","(内鬼阵营):\n邪恶赌怪可以在会议时猜测某位玩家的职业,正确则击杀目标,错误则会自杀。\n猜测指令为:/bt [玩家编号] [职业名]\n您可以在玩家名字前看到该玩家的编号,或者使用/id指令查看所有玩家的编号。","(Impostors):\nThe Assassin can guess the role of a certain player during the meeting. If it is correct, the target dies, and if it is wrong, the Assassin dies.\nThe guessing command is: /bt [player id] [role]\nYou can see the player's id before the player's name, or use the /id command to view the id of all players."," (Предатель):\nЗлой Угадыватель может угадывать роли определённого игрока во время встречи. Если он угадает роль правильно, то он убьет эту цель, а если неправильно, то он совершит самоубийство. \nКоманда для угадываний: '/bt [Номер игрока] [Название Роли]'' \nПример: /bt 3 Байт \nВы можете увидеть номер игрока перед его никнеймом, или же для просмотра номеров всех игроков нужно использовать команду ''/id''.","(偽裝者陣營):\n邪惡賭怪可以在會議上猜測某位玩家的職業,正確則會讓猜測目標死亡,錯誤則會自殺,\n猜測指令為/bt [玩家ID] [職業名](指令開頭的/bt可以替換為/bet、/guess、/gs等)\n你可以在玩家名字前看到玩家ID,或使用/id來查詢所有玩家的ID。","(内鬼阵营):\n邪恶赌怪可以在会议时猜测某位玩家的职业,正确则击杀目标,错误则会自杀。\n猜测指令为:/bt [玩家编号] [职业名]\n您可以在玩家名字前看到该玩家的编号,或者使用/id指令查看所有玩家的编号。"
|
||||
"EvilGuesserInfoLong","(内鬼阵营):\n邪恶赌怪可以在会议时猜测某位玩家的职业,正确则击杀目标,错误则会自杀。\n猜测指令为:/bt [玩家编号] [职业名]\n您可以在玩家名字前看到该玩家的编号,或者使用/id指令查看所有玩家的编号。","(Impostors):\nThe Evil Guesser can guess the role of a certain player during the meeting. If it is correct, the target dies, and if it is wrong, the Evil Guesser dies.\nThe guessing command is: /bt [player id] [role]\nYou can see the player's id before the player's name, or use the /id command to view the id of all players."," (Предатель):\nЗлой Угадыватель может угадывать роли определённого игрока во время встречи. Если он угадает роль правильно, то он убьет эту цель, а если неправильно, то он совершит самоубийство. \nКоманда для угадываний: '/bt [Номер игрока] [Название Роли]'' \nПример: /bt 3 Байт \nВы можете увидеть номер игрока перед его никнеймом, или же для просмотра номеров всех игроков нужно использовать команду ''/id''.","(偽裝者陣營):\n邪惡賭怪可以在會議上猜測某位玩家的職業,正確則會讓猜測目標死亡,錯誤則會自殺,\n猜測指令為/bt [玩家ID] [職業名](指令開頭的/bt可以替換為/bet、/guess、/gs等)\n你可以在玩家名字前看到玩家ID,或使用/id來查詢所有玩家的ID。","(内鬼阵营):\n邪恶赌怪可以在会议时猜测某位玩家的职业,正确则击杀目标,错误则会自杀。\n猜测指令为:/bt [玩家编号] [职业名]\n您可以在玩家名字前看到该玩家的编号,或者使用/id指令查看所有玩家的编号。"
|
||||
"AntiAdminerInfoLong","(内鬼阵营):\n监管者可以随时知道是否有船员阵营玩家或中立阵营玩家靠近监控面板、管理室地图、生命检测、通行记录等设备。请注意:监管者并不知道靠近的人是否真的在使用设备,只是知道有人靠近设备。","(Impostors):\nThe Disruptor can at any time find out if there are crewmates or neutrals near Cameras, Admin Table, Vitals, DoorLog and/or other devices. Note: Disruptor does not know for sure if the player is using the device while near it, they only know that someone is near the device."," (Предатель):\nАнти Админер может в любое время узнать, есть ли Члены Экипажа или Нейтральные игроки рядом с Камерами, Админским столом, Пульсами, Журналами и с другими устройствами. \nПожалуйста, обратите внимание: Анти Админер не знает наверняка использует ли игрок устройство находясь рядом с ним, а знает только то, что кто-то находится рядом с устройством.","(偽裝者陣營):\n監管者在有非偽裝者陣營玩家靠近任何一個設備時(例如管理室地圖、心電圖、通行紀錄等) 會收到提示,但是請注意: 監管者只知道有人在靠近此設備,並不知道是否在真正使用該設備。","(内鬼阵营):\n监管者可以随时知道是否有船员阵营玩家或中立阵营玩家靠近监控面板、管理室地图、生命检测、通行记录等设备。请注意:监管者并不知道靠近的人是否真的在使用设备,只是知道有人靠近设备。"
|
||||
"SansInfoLong","(内鬼阵营):\n狂妄杀手每次成功击杀都会减少他的击杀冷却。","(Impostors):\nThe Arrogance reduces their kill cooldown with each successful kill of theirs."," (Предатель):\nКаждый раз, когда Высокомер совершает убийство, его откат убийства будет уменьшаться. ","(偽裝者陣營):\n狂妄殺手每次殺人都會減少他的殺人冷卻。","(内鬼阵营):\n狂妄杀手每次成功击杀都会减少他的击杀冷却。"
|
||||
"BomberInfoLong","(内鬼阵营):\n自爆兵可以使用变形按钮来进行自爆,炸死一定范围里的玩家。但是作为代价,自爆兵自己也会被炸死。请注意:自爆兵爆炸的时候全体玩家会看到杀戮闪烁。","(Impostors):\nThe Bomber can use the shapeshift button to self-explode, killing players within a certain range. But as a price, the Bomber will also die. Note: All players will see a kill-flash when the Bomber explodes."," (Предатель):\nБомбер может использовать Морф, чтобы взорвать игроков которые оказались в радиусе бомбы. Но в качестве платы, сам Бомбер будет также взорван. \nПожалуйста, обратите внимание: Когда Бомбер взорвётся, все игроки увидят ''Вспышку Убийства''. Эта вспышка точно такая же, как вспышка убийства когда умирает Знаменитость. Пожалуйста, обращайте внимание на экран.","(偽裝者陣營):\n自爆兵能使用變形來炸死一定範圍內的玩家,但是作為代價,自爆兵自己也會被炸死。請注意: 自爆兵爆炸時全部玩家會看到螢幕閃爍作為提示(這個閃爍是跟網紅一樣的,請注意區別)。","(内鬼阵营):\n自爆兵可以使用变形按钮来进行自爆,炸死一定范围里的玩家。但是作为代价,自爆兵自己也会被炸死。请注意:自爆兵爆炸的时候全体玩家会看到杀戮闪烁。"
|
||||
@@ -751,7 +759,7 @@
|
||||
"ConvictInfoLong","(内鬼阵营):\n罪犯最初是一名刽子手或律师\n罪犯的目标是击杀内鬼,为内鬼工作","(Madmates):\nAs the Convict, you originally were an Executioner or Lawyer.\nYour target had been killed and now you work for the Impostors.","(Безумец):\nОсужденный изначально был Палачом или Адвокатом.\nВаша цель была убита, и теперь вы работаете на Предателей.","",""
|
||||
"VisionaryInfoLong","(内鬼阵营):\n幻想家可以在会议上看见每个玩家的阵营:\n红星为内鬼、蓝名为船员、灰名为中立","(Impostors):\nAs the Visionary, you see the alignments of living players during a meeting.\nThe following info will be displayed on the player.:\n- The Red name indicates the Impostors.\n- The Cyan name indicates the Crewmates.\n- The Gray name indicates the Neutrals.","","",""
|
||||
"RefugeeInfoLong","(叛徒职业):\n逃亡者显示为失忆者,但是你知道所有内鬼。帮助内鬼杀死所有人。","(Madmates):\nAs the Refugee, you were an Amnesiac who remembered an Impostor role.\n\nHelp the Impostors kill the crewmates.","","",""
|
||||
"UnderdogInfoLong","(内鬼阵营):\n失败者只能在人数等同于房主设置的人数时才能击杀。","(Impostors):\nAs the Underdog, you cannot kill until there's a certain amount of players alive.","","",""
|
||||
"UnderdogInfoLong","(内鬼阵营):\n失败者只能在人数等同于房主设置的人数时才能击杀。","(Impostors):\nAs the Underdog, your kill cooldown is longer until there's a certain amount of players alive.\nAfter that, your cooldown is shorter.","","",""
|
||||
"EvilDivinerInfoLong","","(Impostors):\nAs the Consigliere, you can reveal the roles of other players using your kill button.\n\nSingle click: Reveal role\nDouble click: Kill\n\nIf you run out of reveal uses, your kill button functions normally.","","",""
|
||||
|
||||
"# 船员阵营 / Crewmates descriptions"
|
||||
@@ -759,6 +767,9 @@
|
||||
"NeedyInfoLong","(船员阵营):\n摆烂人只有一个任务。另外,懒得要死的摆烂人并不会参与那些繁琐的事情,比如当黑客的替罪羊、给术士或者傀儡师办事之类的。摆烂人也不会拥有附加职业。","(Crewmates):\nLazy Guy has only one task In addition, Impostor's abilities can't affect the Lazy Guy, such as being a scapegoat for the Anonymous, marked by a Warlock or Puppeteer, and more. Lazy Guy will not have any add-ons.","(Член Экипажа):\nУ него есть только одно задание. Кроме того Ленивому Парню которому слишком лень умирать, не будет участвовать в утомительных вещах, таких как: быть тем кто зарепортит труп для Хакера, не станет работать на Колдуна или на Кукловода и т.д. \nЛенивый Парень никогда не станет Любовником или Нептуном.","(船員陣營):\n擺爛人只會有一個任務,並且擺爛人並不會當駭客的替罪羊,或是被術士借刀殺人,甚至是被傀儡師操控等等都不會發生。\n請注意: 當擺爛人被抹除之後,由於職業轉換為普通船員,因此駭客、術士或傀儡師可以再次對他使用技能。","(船员阵营):\n摆烂人只有一个任务。另外,懒得要死的摆烂人并不会参与那些繁琐的事情,比如当黑客的替罪羊、给术士或者傀儡师办事之类的。摆烂人也不会拥有附加职业。"
|
||||
"SuperStarInfoLong","(船员阵营):\n明星的名字旁会有星星的标识,所以大家都知道谁是大明星。只有凶手与大明星独处的时候才可以击杀大明星(仅限常规击杀)。此外,大明星不会参与赌博这种事情哦。(无法被赌怪猜测)","(Crewmates):\nThere will be a star logo next to the Super Star's name, so everyone knows who the Super Star is. The Super Star can only be killed when the Murderer is alone with the Super Star (regular kills only). In addition, the Super Star cannot be guessed by Guessers.","(Член Экипажа):\nРядом с никнеймом Супер Звезды будет логотип звезды(★), чтобы все знали, кто является Супер Звездой. Кроме того Супер Звезду не смогут угадать все Угадывающие роли. (Сами Угадыватели не будут умирать если попытается угадать Супер Звезду)"," (船員陣營):\n大明星的名字旁會有星星標誌,並且所有玩家都可以看到,所以大家都知道誰是大明星,大明星必須跟兇手獨處時兇手才可以殺死,此外,大明星無法被賭怪賭死喔。","(船员阵营):\n明星的名字旁会有星星的标识,所以大家都知道谁是大明星。只有凶手与大明星独处的时候才可以击杀大明星(仅限常规击杀)。此外,大明星不会参与赌博这种事情哦。(无法被赌怪猜测)"
|
||||
"CyberStarInfoLong","(船员阵营):\n网红死亡时所有船员会看到杀戮闪烁(和灵媒看到的杀戮闪烁一样)并在下次会议时收到新闻报告,而内鬼则全程什么都不知道。","(Crewmates):\nAll Crewmates see the kill-flash when the Celebrity dies (same as the Seer sees the kill-flash) and get a notice at the next meeting. The Impostors don't know anything about this.","(Член Экипажа):\nКогда Знаменитость умрёт, все игроки (или в зависимости от настроек только Члены Экипажа) увидят ''Вспышку Убийства'' и получат новостное сообщение на следующей встрече что Знаменитость умерла, в то время как Предатели и Нейтралы ничего не узнают об этом событии (Так же зависит от настроек).","(船員陣營):\n網紅被殺死時所有船員陣營的玩家都會看到螢幕閃一下作為提醒,並且開會時會收到通知,而偽裝者陣營的玩家則全程都不知道發生了什麼,此外根據房主設定,中立可能不知道網紅被殺的消息。","(船员阵营):\n网红死亡时所有船员会看到杀戮闪烁(和灵媒看到的杀戮闪烁一样)并在下次会议时收到新闻报告,而内鬼则全程什么都不知道。"
|
||||
"DemolitionistInfoLong","","(Crewmates):\nWhen you get killed by someone, that person has 5 seconds to enter a vent, or else they suicide.","","",""
|
||||
"TaskManagerInfoLong","","(Crewmates):\nYou see the total number of tasks completed (by everyone all together) next to your role name, which updates in real time.","","",""
|
||||
"NiceEraserInfoLong","","(Crewmates):\nYou can erase the role of the person you vote. Their role will be reset to the basis of that role after this meeting. This has limited number of uses.","","",""
|
||||
"MayorInfoLong","(船员阵营):\n市长再投票时一票算作多票。此外根据房主设置,市长还可能拥有跳通风管道触发紧急会议的技能。","(Crewmates):\nWhen the Mayor votes, one vote counts as multiple votes. In addition, depending on the settings of the host, the Mayor may also have the ability to vent to trigger an emergency meeting.","(Член Экипажа):\nМэр можете иметь несколько голосов на собрании, и проголосовать за любого игрока этими доп. голосами или \nпросто отдать все голоса в скип.","(船員陣營):\n市長在投票時一票算做多票,此外根據房主設定,市長可能可以跳管道來召開緊急會議。","(船员阵营):\n市长再投票时一票算作多票。此外根据房主设置,市长还可能拥有跳通风管道触发紧急会议的技能。"
|
||||
"ParanoiaInfoLong","(船员阵营):\n被害妄想症使用通风管后会幻想出一个尸体并报告,实际上并不会死人,但的确可以召开会议。","(Crewmates):\nParanoid can call a meeting by venting. The report animation will show a dead body with Paranoid's color, but the Paranoid is not actually dead.","(Член Экипажа):\nПараноик будет фантазировать о трупе и созывать срочное собрание при использовании вентиляции. Но на самом деле, никакого трупа нет, но всё равно может провести срочное собрание.","(船員陣營):\n被害妄想症跳管道後會幻想出一個假屍體並報告,實際上並不會死人,但的確可以召開會議。","(船员阵营):\n被害妄想症使用通风管后会幻想出一个尸体并报告,实际上并不会死人,但的确可以召开会议。"
|
||||
"PsychicInfoLong","(船员阵营):\n愚者能够在会议期间看到数名玩家的名字以红色突出显示,其中至少一名是邪恶的。愚者成为叛徒时将准确地看到所有中立以及带刀船员玩家显示为红名。","(Crewmates):\nThe Psychic can see the names of several players highlighted in red during the meeting, at least one of them is evil. The Psychic will correctly see all Neutrals and Killing Crewmates displayed as red names when becoming a Madmate.","(Член Экипажа):\nЭкстрасенс может видеть потенциально злых игроков во время встречи. Экстрасенс увидит никнеймы нескольких игроков, которые выделены красным цветом, по крайней мере, один из них точно окажется злым.","(船員陣營):\n愚者在會議時可以看到幾名玩家顯示為紅名,其中一位至少是帶刀的(例如偽裝者陣營的所有職業以及部分中立職業)。愚者成為叛徒時將可以準確看到所有帶刀中立和帶刀的船員玩家。","(船员阵营):\n愚者能够在会议期间看到数名玩家的名字以红色突出显示,其中至少一名是邪恶的。愚者成为叛徒时将准确地看到所有中立以及带刀船员玩家显示为红名。"
|
||||
@@ -771,7 +782,7 @@
|
||||
"DictatorInfoLong","(船员阵营):\n当独裁者在会议阶段投票给玩家后,会议会被强制结束并放逐其投票对象。该技能发动的代价是独裁者会自杀。说白了就是一换一。","(Crewmates):\nWhen the Dictator votes someone, the meeting will end on the spot and the player they voted will be ejected. The moment the Dictator vote someone out, Dictator will also die.","(Член Экипажа):\nЕсли Диктатор проголосует за любого игрока во время собрания, он сможет принудительно завершить собрание и кикнуть игрока за которого он отдал голос \nТак же Диктатор умрёт после собрания когда он отдаст голос.","(船員陣營):\n當獨裁者在會議上投票給某人時,會議將被強制結束並強制丟出獨裁者投票給的目標,但代價就是獨裁者在投票後會立刻死亡。","(船员阵营):\n当独裁者在会议阶段投票给玩家后,会议会被强制结束并放逐其投票对象。该技能发动的代价是独裁者会自杀。说白了就是一换一。"
|
||||
"DetectiveInfoLong","(船员阵营):\n侦探报告尸体后,会收到一条线索消息,该消息会告诉侦探被害者的职业是什么,根据房主设定,侦探可能知道凶手的职业是什么。请注意:侦探不会成为胆小鬼。","(Crewmate):\nAfter the Detective reports the body, they will receive a clue message, which will tell the Detective what the victim's role is. According to the host's settings, the Detective may know what the murderer's role is. Note: Detective won't be Oblivious.","(Член Экипажа):\nПосле того, как Детектив зарепортит труп, он получит сообщение с подсказкой, которое сообщит Детективу, какая была роль у трупа. В зависимости от настроек Детектив может даже знать, какая роль у убийцы жертвы","(船員陣營):\n偵探在報告屍體後,會在會議上收到一條線索,該消息會告訴被害者的職業是什麼,根據房主設定,偵探可能可以知道兇手的職業是什麼。\n請注意: 偵探不會成為膽小鬼。","(船员阵营):\n侦探报告尸体后,会收到一条线索消息,该消息会告诉侦探被害者的职业是什么,根据房主设定,侦探可能知道凶手的职业是什么。请注意:侦探不会成为胆小鬼。"
|
||||
"UndercoverInfoLong","(船员阵营):\n内鬼会将卧底认作自己的队友,但卧底并不知道内鬼是谁。","(Crewmates):\nThe Impostors knows who Undercover is and sees him as a teammate, but Undercover himself does not know who the Impostors are.","(Член Экипажа):\nПредатели знают кто является Агентом и видят его как своего товарища по команде, но сам Агент не знает, кто является Предателем.","(船員陣營):\n偽裝者會將間諜當作自己的隊友,但實際上間諜並不知道誰是偽裝者。","(船员阵营):\n内鬼会将卧底认作自己的队友,但卧底并不知道内鬼是谁。"
|
||||
"NiceGuesserInfoLong","(船员阵营):\n正义赌怪可以在会议时猜测某位玩家的职业,正确则击杀目标,错误则会自杀。\n猜测指令为:/bt [玩家编号] [职业名]\n您可以在玩家名字前看到该玩家的编号,或者使用/id指令查看所有玩家的编号。当正义赌怪成为叛徒时可以猜测船员。","(Crewmates):\nThe Vigilante can guess the role of a certain player during the meeting. If it is correct, it will kill the target, and if it is wrong, Vigilante will suicide.\nThe guessing command is: /bt [player id] [role]\nYou can see the player's id before the player's name, or use the /id command to view the id of all players.\nVigilante can guess crewmate when become madmate.","(Член Экипажа):\nДобрый Угадыватель может угадывать роли определённого игрока во время встречи. Если он угадает роль правильно, то он убьет эту цель, а если неправильно, то он совершит самоубийство. \nКоманда для угадываний: '/bt [Номер игрока] [Название Роли]'' \nПример: /bt 3 Байт \nВы можете увидеть номер игрока перед его никнеймом, или же для просмотра номеров всех игроков нужно использовать команду ''/id'' .","(船員陣營):\n正義賭怪可以在會議上猜測某位玩家的職業,正確則會讓猜測目標死亡,錯誤則會自殺,\n猜測指令為/bt [玩家ID] [職業名](指令開頭的/bt可以替換為/bet、/guess、/gs等)\n你可以在玩家名字前看到玩家ID,或使用/id來查詢所有玩家的ID,當正義賭怪成為叛徒時將可以猜測船員職業。","(船员阵营):\n正义赌怪可以在会议时猜测某位玩家的职业,正确则击杀目标,错误则会自杀。\n猜测指令为:/bt [玩家编号] [职业名]\n您可以在玩家名字前看到该玩家的编号,或者使用/id指令查看所有玩家的编号。当正义赌怪成为叛徒时可以猜测船员。"
|
||||
"NiceGuesserInfoLong","(船员阵营):\n正义赌怪可以在会议时猜测某位玩家的职业,正确则击杀目标,错误则会自杀。\n猜测指令为:/bt [玩家编号] [职业名]\n您可以在玩家名字前看到该玩家的编号,或者使用/id指令查看所有玩家的编号。当正义赌怪成为叛徒时可以猜测船员。","(Crewmates):\nThe Nice Guesser can guess the role of a certain player during the meeting. If it is correct, it will kill the target, and if it is wrong, Nice Guesser will suicide.\nThe guessing command is: /bt [player id] [role]\nYou can see the player's id before the player's name, or use the /id command to view the id of all players.\nVigilante can guess crewmate when become madmate.","(Член Экипажа):\nДобрый Угадыватель может угадывать роли определённого игрока во время встречи. Если он угадает роль правильно, то он убьет эту цель, а если неправильно, то он совершит самоубийство. \nКоманда для угадываний: '/bt [Номер игрока] [Название Роли]'' \nПример: /bt 3 Байт \nВы можете увидеть номер игрока перед его никнеймом, или же для просмотра номеров всех игроков нужно использовать команду ''/id'' .","(船員陣營):\n正義賭怪可以在會議上猜測某位玩家的職業,正確則會讓猜測目標死亡,錯誤則會自殺,\n猜測指令為/bt [玩家ID] [職業名](指令開頭的/bt可以替換為/bet、/guess、/gs等)\n你可以在玩家名字前看到玩家ID,或使用/id來查詢所有玩家的ID,當正義賭怪成為叛徒時將可以猜測船員職業。","(船员阵营):\n正义赌怪可以在会议时猜测某位玩家的职业,正确则击杀目标,错误则会自杀。\n猜测指令为:/bt [玩家编号] [职业名]\n您可以在玩家名字前看到该玩家的编号,或者使用/id指令查看所有玩家的编号。当正义赌怪成为叛徒时可以猜测船员。"
|
||||
"SwordsManInfoLong","(船员阵营):\n侠客可以正义击杀任何阵营的人,不过机会只有一次。","(Crewmates):\nThe Knight has no tasks. They can kill any person but they can only do it once the whole game.","(Член Экипажа):\nЛинчеватель может убить любого игрока с любой ролью, но убить он сможет только один раз за игру.","(船員陣營):\n俠客可以殺死任何陣營的玩家,不過機會只有一次。","(船员阵营):\n侠客可以正义击杀任何阵营的人,不过机会只有一次。"
|
||||
"TransporterInfoLong","(船员阵营):\n每当传送师完成任务,就会有随机两位玩家交换位置,但若剩余玩家不足将什么都不会发生。请注意:管道中的玩家不会被选中。","(Crewmates):\nWhenever the Transporter completes the task, two random players will switch positions, but if there are not enough players left, nothing will happen. Note: Players in the vent will not be selected.","(Член Экипажа):\nВсякий раз, когда Транспортер завершает задание, два случайных игрока меняются местами, но если живых игроков недостаточно, ничего не произойдет. \nПожалуйста, обратите внимание: игроки, которые находятся в вентиляции, выбраны не будут.","(船員陣營):\n每當傳送師完成任務時就會有隨機兩名玩家交換位置。\n請注意:\n1. 處於管道內的玩家不會被選種\2. 人數不夠時則什麼都不會發生。","(船员阵营):\n每当传送师完成任务,就会有随机两位玩家交换位置,但若剩余玩家不足将什么都不会发生。请注意:管道中的玩家不会被选中。"
|
||||
"TimeManagerInfoLong","(船员阵营):\n时间操控者做的任务越多,会议时间就会越长,当时间操控者死亡则会议时间恢复正常。当时间操控者成为叛徒时则技能变为减少会议时长而不是增加会议时长。","(Crewmates):\nThe more tasks the Time Manager does, the longer the meeting time will be. When the Time Manager dies, the meeting time will return to normal. When the Time Manager becomes a Madmate, the skill changes to reducing the meeting time instead of increasing it.","(Член Экипажа):\nМастер Времени может увеличить время встречи, увеличивается время по мере выполнения заданий. Но когда он умрет, время встречи будет сброшено по умолчанию.","(船員陣營):\n時間大師做的任務越多,那麼會議時間就越長,如果時間大師死亡,那麼會議時間恢復。如果時間大師成為叛徒,那麼會議時間將會減少而不是增加。","(船员阵营):\n时间操控者做的任务越多,会议时间就会越长,当时间操控者死亡则会议时间恢复正常。当时间操控者成为叛徒时则技能变为减少会议时长而不是增加会议时长。"
|
||||
@@ -780,16 +791,17 @@
|
||||
"BodyguardInfoLong","(船员阵营):\n在保镖附近如果有玩家将被击杀,则保镖会阻止这次击杀并与凶手同归于尽。保镖的技能会作用在任何阵营的玩家上。当保镖成为叛徒且凶手不是内鬼的时候,保镖不会发动技能。","(Crewmates):\nIf a player is about to be killed near the Bodyguard, the Bodyguard will prevent the kill and die with the murderer. The Bodyguard's skills will affect players of any team. When the Bodyguard becomes a Madmate and the murderer is not an Impostor, the Bodyguard will not activate the skill.","(Член Экипажа):\nЕсли убийца попытается убить игрока рядом с Телохранителем, то Тело-Хранитель предотвратит убийство и умрет вместе с убийцей. Пожалуйста, обратите внимание: Навыки Телохранителем будут работать на игроках любой команды.","(船員陣營):\n如果在保鑣附近有玩家被嘗試殺死,則保鑣將會阻止這次的殺人並和兇手同歸於盡,當保鑣成為叛徒並凶手不是偽裝者陣營的玩家時,則保鑣不會發動技能。\n請注意: 如果在保鑣附近有玩家被鵜鶘活吞,則保鑣不會發動技能。","(船员阵营):\n在保镖附近如果有玩家将被击杀,则保镖会阻止这次击杀并与凶手同归于尽。保镖的技能会作用在任何阵营的玩家上。当保镖成为叛徒且凶手不是内鬼的时候,保镖不会发动技能。"
|
||||
"CounterfeiterInfoLong","(船员阵营):\n赝品商可以通过击杀键将赝品卖给其他玩家,如贩卖成功赝品商将会看到自己身上出现护盾破碎动画作为提示。赝品将在下一次会议结束后生效,若无击杀能力的玩家持有赝品会立刻走火自杀,若有击杀能力的玩家持有赝品将在他下次尝试击杀时走火自杀。","(Crewmates):\nThe Deceiver can sell the counterfeit to other players through the kill button. If the counterfeit is sold successfully, the Deceiver will see a shield animation on their body as a reminder. The counterfeit will take effect after the end of the next meeting. If the player with no kill ability holds the counterfeit, he will kill himself immediately. If the player with the kill ability has the counterfeit, he will suicide when he tries to kill someone next time.","(Член Экипажа):\nОбманщик может прередать Обманку другим игрокам с помощью кнопки ''Убить''. Если обманка пройдет успешно, Обманщик увидит анимацию сломанного щита на своем теле в качестве напоминания. Обман вступит в силу после окончания следующей встречи. Если игрок с обманкой будет без способности убивать, он немедленно совершит самоубийство. Если игрок с обманкой будет со способностью убивать игроков, он совершит самоубийство при следующей попытке убить игрока.","(船員陣營):\n贗品商可以通過殺人鍵將贗品賣給其他玩家,若販賣成功那麼贗品商身上將會有盾牌破碎的效果作為提示,贗品將在會議結束後生效,如果未持有殺人能力的玩家持有贗品,那麼將立刻走火自殺,反之,如果持有殺人能力的玩家也持有贗品,那麼他將在下次殺死某個人時走火自殺。","(船员阵营):\n赝品商可以通过击杀键将赝品卖给其他玩家,如贩卖成功赝品商将会看到自己身上出现护盾破碎动画作为提示。赝品将在下一次会议结束后生效,若无击杀能力的玩家持有赝品会立刻走火自杀,若有击杀能力的玩家持有赝品将在他下次尝试击杀时走火自杀。"
|
||||
"GrenadierInfoLong","(船员阵营):\n掷雷兵可以通过使用通风管道使用闪光弹,闪光弹会导致内鬼失去大部分视野(根据房主设置闪光弹可能影响到中立阵营玩家)。闪光弹生效以及失效时掷雷兵会看到自己身上有护盾破碎作为提示。当掷雷兵成为叛徒时闪光弹只对船员生效。","(Crewmates):\nThe Grenadier can use the vent to use the flashbang, which will cause the Impostor to lose most of the vision (depending on the host's settings, the flashbang may affect neutrals). When the flashbang takes effect and fails, the Grenadier will see the shield-animation on their body as a reminder. Flashbangs only work on the Crewmate when the Grenadier becomes a Madmate.","(Член Экипажа):\nГренадёр может использовать светошумовую бомбу, используя вентиляцию. Светошумовая бомба приведёт к тому, что Предатели потеряют большую часть поля зрения (поле зрение зависит от настроек Хоста, так же светошумовые бомбы могут повлиять на нейтралов). Когда светошумовая бомба сработает и не сработает, гренадер увидит, что их щиты разбиты в качестве напоминания","(船員陣營):\n擲彈兵可以通過使用通風管來使用閃光彈,閃光彈會導致偽裝者陣營的玩家失去大部分的視野(根據房主設定,效果可能影響到中立玩家),閃光彈生效或失效時擲彈兵會看到自己身上有盾牌破碎的效果作為提示。當擲彈兵成為叛徒時,閃光彈將只對船員生效。","(船员阵营):\n掷雷兵可以通过使用通风管道使用闪光弹,闪光弹会导致内鬼失去大部分视野(根据房主设置闪光弹可能影响到中立阵营玩家)。闪光弹生效以及失效时掷雷兵会看到自己身上有护盾破碎作为提示。当掷雷兵成为叛徒时闪光弹只对船员生效。"
|
||||
"LighterInfoLong","","(Crewmate):\nAs the Lighter, you can vent to increase your vision temporarily.\nYou have increased vision both when lights are not out and when lights are out.\nUse this power to catch sneaky killers!","","",""
|
||||
"MedicInfoLong","(船员阵营):\n医生可以通过使用击杀按键给目标发放一个护盾,若护盾发放成功则医生会看到目标身上出现护盾破碎动画作为提示,同时目标的名字旁会显示一个蓝色的「●」(仅医生可见)。医生可以发放护盾的数量会显示在医生的名字旁的括号内。每位玩家最多只能持有一个来自医生的护盾。根据房主设定目标可能可以看到自己是否持有护盾(显示在名字旁的蓝色「●」)。","(Crewmates):\nThe Medic can place a shield on the target by pressing the Kill button. The Medic can only give one shield for the whole game, when the Medic dies, the target's shield will be removed. The Medic can also see if someone is trying to break the target's shield.\nDepending on the host's settings, the Medic or the target can see if the player has a shield (shown as a green circle 「●」 next to the name).","(Член Экипажа):\nМедик может наложить на цель щит, нажав кнопку ''Убить''. Медик может дать только один щит на всю игру, когда Медик умрёт то щит у цели будет снят. Так же Медик может видеть что кто-то пытается сломать щит у цели.\nВ зависимости от настроек хоста Медик или цель могут видеть, есть ли у игрока щит (показан зелёным кружком рядом с именем).","(船員陣營):\n軍醫可以通過殺人鍵來發給某位玩家一個護盾,若護盾發放成功軍醫自己身上會出現盾牌破碎的效果作為提示,同時目標名字旁邊會出現藍色的「●」(只有軍醫可以看到),剩餘的護盾數量會顯示在名字旁,每位玩家最多只能持有來自軍醫的一個護盾,根據房主設定,被上盾的人或許可以知道自己被上盾(名字旁有藍色的「●」)","(船员阵营):\n医生可以通过使用击杀按键给目标发放一个护盾,若护盾发放成功则医生会看到目标身上出现护盾破碎动画作为提示,同时目标的名字旁会显示一个蓝色的「●」(仅医生可见)。医生可以发放护盾的数量会显示在医生的名字旁的括号内。每位玩家最多只能持有一个来自医生的护盾。根据房主设定目标可能可以看到自己是否持有护盾(显示在名字旁的蓝色「●」)。"
|
||||
"DivinatorInfoLong","(船员阵营):\n作为调查员,在会议中为玩家投票以获得他们身份的线索,该线索将与他们的实际角色相关,当调查员的任务完成时,你将获得确切的身份而不是线索!","(Crewmates):\nAs the Fortune Teller, vote for a player in a meeting to get a clue to their role.\nThe clue will relate to their actual role.\n\nWhen the Fortune Teller's tasks are complete, they will obtain the exact role rather than a clue!","(Член Экипажа):\nСледователь может проголосовать за игрока на встрече, чтобы узнать его роль.\nПодсказка будет связана с его фактической ролью.\n\nКогда он выполнит все задания, он получит точную роль, а не подсказку!","(船員陣營):\n占卜師在會議上投票給某一個人時可以獲得該玩家的相關訊息,該訊息與玩家的主職業關聯。若占卜師完成所有任務,則占卜師將可以直接知道該玩家的職業。占卜師每次會議只能占卜一次,占卜次數根據房主設定。","(船员阵营):\n占卜师可以通过在会议上投票给一位玩家以获得该玩家的相关信息,信息与该玩家的主职业关联。若占卜师完成所有任务,占卜时可以直接知道该玩家的具体职业。占卜师每次会议只能占卜一次,占卜次数根据房主设定。"
|
||||
"GlitchInfoLong","(中立阵营):\n缺点者不可以投票、不能钻管道,没有内鬼视野,但可以破坏与击杀,杀光所有人取得胜利\n顺带一提,警长不能执法你,告密者看不到你哦","(Neutrals):\nAs the Glitch, you are a glitch in the ship with the goal of killing everyone.\n\nYou cannot vote.\nYou can hack the ship, causing sabotages\nYou have to kill <b>everyone</b> to win.\nYou cannot vent.\nYou do not have Impostor vision.\nSheriff cannot shoot you.\nSnitch cannot find you.","(Член Экипажа):\nОшибка не рассматривает живых мертвецов как живых, но я не знаю, к чему это приведет.","(船員陣營):\n模組不會將活死人視為存活狀態,不過我不知道這樣會導致什麼。","(船员阵营):\n模组的程序不会将活死人视为存活状态,不过我不知道这样会导致什么。"
|
||||
"JudgeInfoLong","(船员阵营):\n法官可以在会议时审判某位玩家的,若目标为邪恶角色则击杀目标(是否邪恶根据房主设定),错误则会自杀。\n审判指令为:/tl [玩家编号]\n您可以在玩家名字前看到该玩家的编号,或者使用/id指令查看所有玩家的编号。当法官成为叛徒时可以随意审判。","(Crewmates):\nThe Judge can judge a certain player during the meeting. If the target is evil, the target will be killed (whether it is evil or not is set by the host), and if it is wrong, the judge commits suicide.\nThe judgment command is: /tl [player id]\nYou can see the player's id before the player's name, or use the /id command to view the id of all players.\nJudges can judge all players when they become Madmate.","(Член Экипажа): Судья может судить определенного игрока во время встречи. Если цель - плохая роль, он будет убит, а если нет, судья покончит с собой.\n Пробная команда: /tl [Номер игрока] \n Вы можете увидеть номер игрока перед именем игрока или использовать команду /id для просмотра номеров всех игроков. Когда судья - Безумец, он может судить любого, кто захочет.","(船員陣營):\n法官在會議時可以審判某位玩家,若該玩家的職業為邪惡方職業則殺死該目標(部分邪惡方是否可以審判視房主設定),錯誤則會自殺,\n審判指令為:/tl [玩家ID]\n你可以在玩家名字前看到該玩家的ID,或使用/id來查詢所有玩家的編號,當法官成為叛徒時可以隨意審判。","(船员阵营):\n法官可以在会议时审判某位玩家的,若目标为邪恶角色则击杀目标(是否邪恶根据房主设定),错误则会自杀。\n审判指令为:/tl [玩家编号]\n您可以在玩家名字前看到该玩家的编号,或者使用/id指令查看所有玩家的编号。当法官成为叛徒时可以随意审判。"
|
||||
"MorticianInfoLong","(船员阵营):\n入殓师可以看到指向所有尸体的箭头,入殓师报告尸体可以在会议上得知被害者生前最后一个接触的玩家。请注意:入殓师不会成为胆小鬼或灵媒。","(Crewmates):\nThe Mortician can see arrows pointing to all dead bodies, and if the Mortician reports a body they will know the last player the victim had contact with. Note: Mortician won't be Oblivious or Seer.","(Член Экипажа):\nГробовщик может видеть стрелки, указывающие на все трупы. На собрании получает информацию, кто был последним игроком, с которым контактировала жертва при жизни.\n ★Пожалуйста, обратите внимание★:Гробовщик не может стать Забывчивым и Провидцем.","(船員陣營):\n殯葬師可以看到指向所有屍體的箭頭,當殯葬師報告屍體時可以在會議上得知被害者生前最後一個接觸的玩家。請注意: 殯葬師不會成為膽小鬼。","(船员阵营):\n入殓师可以看到指向所有尸体的箭头,入殓师报告尸体可以在会议上得知被害者生前最后一个接触的玩家。请注意:入殓师不会成为胆小鬼。"
|
||||
"MorticianInfoLong","(船员阵营):\n入殓师可以看到指向所有尸体的箭头,入殓师报告尸体可以在会议上得知被害者生前最后一个接触的玩家。请注意:入殓师不会成为胆小鬼或灵媒。","(Crewmates):\nFf the Mortician reports a body they will know the last player the victim had contact with. Note: Mortician won't be Oblivious or Seer.","(Член Экипажа):\nГробовщик может видеть стрелки, указывающие на все трупы. На собрании получает информацию, кто был последним игроком, с которым контактировала жертва при жизни.\n ★Пожалуйста, обратите внимание★:Гробовщик не может стать Забывчивым и Провидцем.","(船員陣營):\n殯葬師可以看到指向所有屍體的箭頭,當殯葬師報告屍體時可以在會議上得知被害者生前最後一個接觸的玩家。請注意: 殯葬師不會成為膽小鬼。","(船员阵营):\n入殓师可以看到指向所有尸体的箭头,入殓师报告尸体可以在会议上得知被害者生前最后一个接触的玩家。请注意:入殓师不会成为胆小鬼。"
|
||||
"MediumshiperInfoLong","(船员阵营):\n当场上有玩家被击杀,通灵师会收到提示。每次会议召开时通灵师会与被报告的尸体建立联系(只有被报告的尸体而不是被发现的所有尸体),在本次会议结束前,被害者拥有一次机会回答通灵师的问题,只能回答是或否。请注意:通灵师不会成为胆小鬼。","(Crewmates):\nThe Medium can establish contact with a dead player after their dead body is reported. The player who reports doesn't have to be the Medium. The dead player can answer once with a YES or a NO to the Medium's question which only the Medium will see (the dead player can use /ms yes or /ms no). Note: Medium won't be Oblivious.","(Член Экипажа):\nМедиум может установить контакт с мертвым игроком, зарепортив его труп. Он может один раз ответить Да или НЕТ на вопрос Медиума, ответ на вопрос увидит только Медиум. \nМертвый игрок может использовать /ms Yes или /ms No. Примечание: Медиум не будет Забывчивым.","(船員陣營):\n當場上有玩家被殺死,通靈師會收到提示。當每次報告屍體時通靈師可以與被報告的屍體建立聯繫(只有被報告的而不是全部被害者),在此次會議結束前,被害者擁有一次機會回答通靈師的問題,只能回答是或否。請注意: 通靈師不會成為膽小鬼。","(船员阵营):\n当场上有玩家被击杀,通灵师会收到提示。通灵师报告尸体后可以与被害者建立联系,在本次会议结束前,被害者拥有一次机会回答通灵师的问题,只能回答是或否。请注意:通灵师不会成为胆小鬼。"
|
||||
"ObserverInfoLong","(船员阵营):\n观察者可以看到其他玩家的碎盾动画。首次会议召开前观察者的技能不会生效。","(Crewmates):\nThe Observer can see all shield animations caused by other players after the first meeting.","(Член Экипажа):\nАудитор видят сломанные щиты. Навык видения срабатывает с первого собрания.","(船員陣營):\n窺視者可以看到其他玩家的碎盾動畫。首次會議召開前窺視者的技能不會生效。",""
|
||||
"MonarchInfoLong","(船员阵营):\n你可以为玩家提供额外的投票权.\n你不能让已经有额外选票的人当骑士.\n骑士玩家有一个君主的「亗」","(Crewmates):\nAs the Monarch, you can knight players to give them an extra vote.\n\nYou cannot knight someone who already have extra votes.\n\nKnighted players appear with a golden name.","(Член Экипажа):\nМонарх может посвятить игроков, чтобы дать им дополнительный голос.\n\nОн не может посвятить того, у кого уже есть дополнительные голоса.\n\nу Монарха просвящённые игроки будут иметь значёк короны","",""
|
||||
"DovesOfNeaceInfoLong","(船员阵营):\n当和平之鸽可以通过使用通风管道进行歌颂,在场所有拥有击杀键的玩家的击杀/技能冷却时间会被重置。当和平之鸽成为叛徒时歌颂只对船员生效。","(Crewmates):\nWhen the Pacifist vents, they will reset the kill cooldown for every player with a kill button. When they become a Madmate, this ability will only work on Crewmates.","(Член Экипажа):\nКогда Пацифист использует вентиляцию, время перезарядки убийства/навыков всех игроков с кнопкой убийства будет сброшено. Когда Пацифист становится предателем, навык действует только на Членов Экипажа.",""(船員陣營):\n和平之鴿可以通過進入通風管來進行歌頌,",""
|
||||
"FarseerInfoLong","(船员阵营):\n预言家的视野非常有限\n但你可以使用击杀按钮来显示附近玩家的身份\n使用预言按钮开始预言时\n○将在显示玩家目标旁边\n在指定的时间内靠近目标,以展示他的身份\n如果你移动得离目标太远,预言就会中止","(Crewmates):\nAs a Overseer you have very limited vision but you can use your kill button to reveal the role of a nearby player. Use the kill button to start the reveal, a 「○」 will be displayed next to the reveal target. Stay near the target for a defined time to reveal his role, if you move too far away from the target the reveal will be aborted.","(Член Экипажа):\nУ Смотрителя ограниченный обзор, но вы можете использовать кнопку убийства, чтобы показать роль ближайшего игрока. У этого игрока будет отображаться 「○」 рядом с никнеймом. Оставайтесь рядом с целью в течение определенного времени, чтобы раскрыть его роль, если вы отойдете слишком далеко от цели, раскрытие будет прервано.","",""
|
||||
"FarseerInfoLong","(船员阵营):\n预言家的视野非常有限\n但你可以使用击杀按钮来显示附近玩家的身份\n使用预言按钮开始预言时\n○将在显示玩家目标旁边\n在指定的时间内靠近目标,以展示他的身份\n如果你移动得离目标太远,预言就会中止","(Crewmates):\nAs a Investigator you have very limited vision but you can use your kill button to reveal the role of a nearby player. Use the kill button to start the reveal, a 「○」 will be displayed next to the reveal target. Stay near the target for a defined time to reveal his role, if you move too far away from the target the reveal will be aborted.","(Член Экипажа):\nУ Смотрителя ограниченный обзор, но вы можете использовать кнопку убийства, чтобы показать роль ближайшего игрока. У этого игрока будет отображаться 「○」 рядом с никнеймом. Оставайтесь рядом с целью в течение определенного времени, чтобы раскрыть его роль, если вы отойдете слишком далеко от цели, раскрытие будет прервано.","",""
|
||||
"BloodhoundInfoLong","(船员阵营):\n验尸官你不能报告尸体\n相反,在试图报告尸体后\n你会看到一支箭将你引向凶手\n如果召开会议,箭头将消失","(Crewmates):\nAs a Coroner you can't report corpses, instead after trying to report the corpse you will see an arrow leading you to the killer. If a meeting is called, the arrows disappear. Depending on the setting, the body you found cannot be reported.","(Член Экипажа):\nСыщик не может репортить трупы, вместо этого после попытки зарепортить труп он увидит стрелку, которая ведущёт к убийце жертвы. Если начнётся встреча, стрелка исчезнет.\nПримечание: В зависимости от настройек Хоста, Сыщик который использовал труп не смогут зарепортить другие игроки","",""
|
||||
"TrackerInfoLong","(船员阵营):\n正义追踪者可以在会议中投票给玩家\M这将用箭头标记他们在游戏中的位置\n在会议开始时您将看到玩家最后一次在哪个房间","(Crewmates):\nAs a Tracker, you can vote for a player in the meeting, which will mark their position for you in the game with arrows. In addition, at the beginning of a meeting you will be shown in which room the player was last, if the option is activated.","(Член Экипажа):\nТрекер может проголосовать за любого игрока во время встречи, который будет сообщять о позиции игрока во время игры с помощью стрелоки.\nКроме того, в начале встречи ему будет показано, в какой локации последний раз находился этот игрок (Зависит от настроек Хоста)","",""
|
||||
"MerchantInfoLong","(船员阵营):\n商人可以为完成的每一项任务的玩家出售一个随机附加职业\n出售的每个附加组件都能为您带来收入\n如果你有一定的钱,你可以通过贿赂凶手来避免下一次针对你的击杀\n被贿赂的玩家不会杀死你,但你不知道是谁","(Crewmates):\As a merchant, you sell a random add-on to a random player for each task you complete. Each add-on sold earns you money. If you have a certain amount of money, you can avert the next killing attempt against you by bribing the murderer. The bribed player won't be able to kill you, but you don't know who it is. The bribe money used is lost and is not available for additional bribes.","(Член Экипажа):\nТорговец продаёт случайный атрибут случайному игроку за каждое выполненное вами задание. Каждый проданный атрибут приносит вам деньги. Если у вас есть определенная сумма денег, вы можете предотвратить следующую попытку убийства против вас, подкупив убийцу. Подкупленный игрок не сможет вас убить, но вы не знаете, кто это. Использованные деньги потеряны и не доступны для дополнительных взяток.","",""
|
||||
@@ -798,7 +810,7 @@
|
||||
"GuardianInfoLong","(船员阵营):\n守护者完成任务时将获得庇护无敌\n甚至在会议上都不会被猜死","(Crewmates):\nAs the Guardian, you become immortal on task completion.\nYou can't even be guessed in meetings.","(Член Экипажа):\nСтраж становится бессмертным после выполнения всех заданий.\nПосле выполнения заданий его нельзя будет угадать на встрече","",""
|
||||
"AddictInfoLong","(船员阵营):\n瘾君子可以使用通风管来获得护盾\n但是护盾会让瘾君子一段时间内无法移动\n如果瘾君子长时间没使用通风管,则会自杀","(Crewmates):\nAs the Addict, you have a suicide timer. When it expires you kill yourself.\nThe timer is indicated by the vent cooldown. When the vent cooldown is at 0 seconds, you still have a short time to vent.\nIf you don't make it you die, if you make it the suicide timer is reset.\nAlso, after you are ventilated, no one can interact with you for a defined period of time.\nAfter this period is over, you are immobilized for another defined period of time and cannot report any bodies.","(Член Экипажа):\nУ Зависимого есть таймер до самоубийства. Когда он истечет, он убьет себя.\nТаймер показывает откат вентиляции. Когда откат вентиляции составит 0 секунд, у него все еще будет короткое время для запрыгивания в вентиляцию.\nЕсли он не успеет прыгнуть в вентиляцию.\nПосле того как он вентанётся, никто не сможет взаимодействовать с ним в течение определенного периода времени.\nПо истечении этого периода вы обездвижены на другой определенный период времени и не можете зарепортить какой либо труп","",""
|
||||
"TracefinderInfoLong","(船员阵营):\n寻迹者可以像科学家一样获取生命体征\n此外,你会得到指向尸体的箭头","(Crewmates):\nAs the Tracefinder, you have access to vitals much like a Scientist.\nIn addition, you get arrows pointing to dead bodies.","(Член Экипажа):\nИскатель имеет доступ к портативным пульсам, так же как и Ученый.\nКроме того, он будет видеть стрелки, указывающие на трупы.","",""
|
||||
"OracleInfoLong","(船员阵营):\n神谕可以在会议期间投票给玩家\n你会看到他们是船员、中立还是内鬼","(Crewmates):\nAs the Oracle, you may vote a player during a meeting.\nYou'll see if they are a crewmate, neutral, or Impostor.","(Член Экипажа):\nОракл может проголосовать за игрока во время встречи.\Он увидит, является ли он Членом Экипажа, Нейтралом или Предателем.","",""
|
||||
"OracleInfoLong","(船员阵营):\n神谕可以在会议期间投票给玩家\n你会看到他们是船员、中立还是内鬼","(Crewmates):\nAs the Oracle, you may vote a player during a meeting.\nYou'll see if they are a crewmate, neutral, or Impostor.\n<color=#ff0000><b>But be careful!\nThis has a chance of giving you an incorrect result!</b></color>\n(The chance is set by host)","(Член Экипажа):\nОракл может проголосовать за игрока во время встречи.\Он увидит, является ли он Членом Экипажа, Нейтралом или Предателем.","",""
|
||||
"SpiritualistInfoLong","(船员阵营):\n灵魂论者会得到一支指向上次会议上报告的尸体灵魂的箭头\n如果玩家是船员,它可能会把你引向一个内鬼或中立杀手\n如果玩家是内鬼,它可能会把你带到另一个队友那里","(Crewmates):\nAs the Spiritualist, you will get an arrow pointing to the ghost of the body that was reported in the last meeting.\n\nIf the player was good, it may lead you to an Impostor or neutral killer.\nIf the player was bad, it may just lead you to a fellow crewmate.","(Член Экипажа):\nМистик видит стрелку, указывающую на призрака, о котором сообщалось на последней встрече.\n\nЕсли игрок был хорошим, это может привести вас к Предателю или к Нейтральному убийце.\nЕсли игрок был плохим, он может привести вас к Члену Экипажа","",""
|
||||
"ChameleonInfoLong","(船员阵营):\n变色龙可以隐形\n隐形时,没有人能与你互动\n伪装时跳通风管会暴露自己","(Crewmates):\nAs the Chameleon, you can vent to disguise (invisible).\nWhile disguising, nobody can interact with you.\nVenting while disguised will reveal yourself.","(Член Экипажа):\nХамелеон может вентануться, чтобы стать невидимым.\nПока вы невидимы, никто не может взаимодействовать с вами.\nПосле того как он выпрыгнет из вентиляции, он снова станет видимым","",""
|
||||
"ParityCopInfoLong","(船员阵营):\n检查两名玩家是否在同一阵营。如果他们在同一阵营,则显示肯定信息\n如果他们不在同一阵营中,则显示拒绝消息\n所有中立玩家和船员玩家都被计算在同一阵营中。魔术师被计算为船员,流氓被计算为内鬼\n检查指令:/cp [1号玩家 ID] [2号玩家 ID]","(Crewmates):\nCheck If two players are in the same team or not. You will get an affirmation message If they are in the same team, or a denial message if they are not in the same team.\n\nAll neutrals and converted playes are counted in the same team. Trickster is counted as crew and Rascal is counted as Impostor.\nChecking command : /cp [player id 1] [player id 2]","(Член Экипажа):\nИнспектор может проверить, находятся ли два игрока в одной команде или нет. Вы получите сообщение в чате, если они будут или не будут в одной команде.\n\nПоддельный считается Предателем.\nЧто-бы проверить, используйте команду:\n/cp [номер игрока 1] [номер игрока 2]","",""
|
||||
@@ -866,7 +878,7 @@
|
||||
"NtrInfoLong","(附加职业):\n当场上存在海王时,所有玩家将看到自己与海王为恋人关系,实际并不会一起殉情也不会改变胜利条件。请注意:恋人不会成为海王,海王也不会成为恋人。","(Add-ons):\nWhen there is Neptune, all players will see that they are Lovers with Neptune, and they will not die in love together and will not change the win conditions. Note: Lovers won't become Neptune, and Neptune won't become Lovers.","(Атрибут):\nКогда в игре будет Нептун, все игроки увидят, что они с Нептуном являются Любовниками, но на самом деле они не умрут вместе, и Нептун не может изменить условие победы. Пожалуйста, обратите внимание: Любовники не станут Нептунами, и Нептун не станет Любовником","(附加職業):\n當場上存在海王時,所有玩家將會看到自已與海王為戀人關係,但實際上並不會一起殉情也不會改變勝利條件。請注意: 戀人不會成為海王,而海王也不會成為戀人。","(附加职业):\n当场上存在海王时,所有玩家将看到自己与海王为恋人关系,实际并不会一起殉情也不会改变胜利条件。请注意:恋人不会成为海王,海王也不会成为恋人。"
|
||||
"WatcherInfoLong","(附加职业):\n窥视者可以直接看到每个人投的票。","(Add-ons):\nDuring the meeting, Watcher can see everyone's votes.","(Атрибут):\nНаблюдатель может видеть все цвета голосов несмотря на анонимное голосование.","(附加職業):\n即使匿名投票設定為開啟狀態,觀察者依然可以在會議看到場上的投票","(附加职业):\n窥视者可以直接看到每个人投的票。"
|
||||
"FlashmanInfoLong","(附加职业):\n闪电侠的初始移动速度比其他人快。(具体速度看房主设定)请注意:由于技术限制,闪电侠同理增速者,在其他人眼中为正常速度,所以会以闪现的方式移动。","(Add-ons):\nThe Flash's default movement speed is faster than others. (speed depends on the setting of the host) Note: Due to technical limitations, the Flash is the same as the Speed Booster, which is normal speed in the eyes of others, so they look like glitch.","(Атрибут):\nВ начале игры скорость Флэша выше, чем у других игроков. (Скорость зависит от настроек). Обратите внимание: Флэш имеет высокую скорость, но другие игроки увидят нормальную скорость, поэтому игроки с Флешом будут пинговаться. Не рекомендуется включать его.","(附加職業):\n閃電俠的初始移動速度會比其他人快(具體速度依房主設定)\n請注意: 由於技術限制,閃電俠與增速師為同一個模式運作,因此在其他人眼中為正常速度,並且以閃現的方式移動。","(附加职业):\n闪电侠的初始移动速度比其他人快。(具体速度看房主设定)请注意:由于技术限制,闪电侠同理增速者,在其他人眼中为正常速度,所以会以闪现的方式移动。"
|
||||
"LighterInfoLong","(附加职业):\n只有船员会成为执灯人,执灯人视野范围很大且不受停电影响。","(Add-ons):\nOnly the Crewmate will be the Lighter, who have max vision and are not affected by Lights sabotage.","(Атрибут):\nУ Фонарика по умолчанию дальность обзора такое же как и у Предателей.","(附加職業):\n只有船員會成為小燈人,小燈人的視野範圍很大並且不受關燈影響。","(附加职业):\n只有船员会成为执灯人,执灯人视野范围很大且不受停电影响。"
|
||||
"TorchInfoLong","(附加职业):\n只有船员会成为执灯人,执灯人视野范围很大且不受停电影响。","(Add-ons):\nOnly Crewmates will get Torch, who have increased vision and may not be affected by Lights Sabotage.","(Атрибут):\nУ Фонарика по умолчанию дальность обзора такое же как и у Предателей.","(附加職業):\n只有船員會成為小燈人,小燈人的視野範圍很大並且不受關燈影響。","(附加职业):\n只有船员会成为执灯人,执灯人视野范围很大且不受停电影响。"
|
||||
"SeerInfoLong","(附加职业):\n每当有玩家死亡时,灵媒会看到杀戮闪烁(红光闪一下,可能伴随警报声)。","(Add-ons):\nWhenever a player dies, the Seer will see a kill-flash (a red flash, possibly accompanied by an alarm sound like sabotage).","(Атрибут):\nПровидец видит ''Вспышку Убийства'' каждый раз, когда игроки умирают.","(附加職業):\n每當有玩家死亡時,靈媒將會看到紅光提示(可能伴隨著警報聲)。","(附加职业):\n每当有玩家死亡时,灵媒会看到杀戮闪烁(红光闪一下,可能伴随警报声)。"
|
||||
"BrakarInfoLong","(附加职业):\n放逐投票平票时,会优先驱逐破平者投票的目标。请注意:若多个破平者同时选择了不同的平票目标,则破平者的技能不会生效。","(Add-ons):\nWhen tie vote, priority will be given to the target voted by the Tiebreaker. Note: If multiple Tiebreaker choose different tie targets at the same time, the skills of the Tiebreaker will not take effect.","(Атрибут):\nКогда во время голосования происходит ничья, то у игрока с атрибутом Решающего приоритет голоса больше чем у остальных игроков, и поэтому при ничье будет изгнан тот, за кого проголосует игрок с атрибутом Решающего. Пожалуйста, обратите внимание: если несколько игроков с Решающим одновременно проголосуют за разные цели при ничье, навыки Решающего не сработают.","(附加職業):\n當場上出現平票時,將會優先逐出破平者投票給的人。\n請注意: 若多個破平者同時選擇了不同的平票玩家,則技能不會生效。","(附加职业):\n放逐投票平票时,会优先驱逐破平者投票的目标。请注意:若多个破平者同时选择了不同的平票目标,则破平者的技能不会生效。"
|
||||
"ObliviousInfoLong","(附加职业):\n侦探和清理工不会成为胆小鬼。胆小鬼无法报告尸体。请注意:胆小鬼击杀诱饵还是会自动报告,此外胆小鬼可以照常成为骇客的替罪羊。","(Add-ons):\nDetective and Cleaners won't be Oblivious. Oblivious cannot report dead bodies. Note: Bait killed by Oblivious will still be reported automatically, and Oblivious can still be used as a scapegoat for the Anonymous.","(Атрибут):\nЗабывчивый не может репортить трупы. Пожалуйста, обратите внимание: Если у игрока есть роль Байта и атрибут Забывчевого то способность Байта сработает как обычно, и так же он может стать тем кто может зарепортить труп для Хакера. Детектив не может стать Забывчивым. Иначе бы он не смог зарепортить труп.","(附加職業):\n膽小鬼無法主動報告屍體,此外,由於某些特定職業需要用到報告按鈕來觸發技能,因此清理工,偵探,通靈師不會成為膽小鬼。\n請注意: 當膽小鬼殺死誘餌時還是會自動報告,並且膽小鬼也可以被駭客操控報告屍體。","(附加职业):\n侦探和清理工不会成为胆小鬼。胆小鬼无法报告尸体。请注意:胆小鬼击杀诱饵还是会自动报告,此外胆小鬼可以照常成为骇客的替罪羊。"
|
||||
@@ -1019,6 +1031,7 @@
|
||||
"FormatNameModes.Snacks","随机","Random","Рандом","隨機","随机"
|
||||
"DisableEmojiName","禁止玩家使用表情符号作为名字","Disable Emoji in names","Отключить Эмодзи в именах","禁止玩家使用表情符號作為名字","禁止玩家使用表情符号作为名字"
|
||||
"FixFirstKillCooldown","修正首刀冷却时间","Reset First Kill Cooldown","Нормализовать откат убийства в начале Игры","修正開場時的殺人冷卻","修正首刀冷却时间"
|
||||
"StartingKillCooldown","修正首刀冷却时间","Starting Kill Cooldown","Нормализовать откат убийства в начале Игры","修正開場時的殺人冷卻","修正首刀冷却时间"
|
||||
"GhostCanSeeOtherRoles","幽灵可见他人职业","Ghosts Can See Other Roles","Призраки могут видеть все Роли","幽靈可以看見他人職業","幽灵可见他人职业"
|
||||
"GhostCanSeeOtherVotes","幽灵可见投票情况","Ghosts Can See Vote Colors","Призраки могут видеть цвета Голосов","幽靈可以看見投票情況","幽灵可见投票情况"
|
||||
"GhostCanSeeDeathReason","幽灵可以看见死因","Ghost Can See Cause Of Death","Призраки могут видеть Причины Смерти","幽靈可以看見死因","幽灵可以看见死因"
|
||||
@@ -1052,9 +1065,9 @@
|
||||
"AutoKickStopWordsTimes","踢出前警告次数","Number of warnings for banned words","Количество предупреждений за запрещенные слова","踢出前警告次數","踢出前警告次数"
|
||||
"AutoKickStopWordsAsBan","踢出时封禁该玩家","Block a player after they're kicked","Заблокировать игрока после его кика","踢出時封禁該玩家","踢出时封禁该玩家"
|
||||
"AutoWarnStopWords","警告使用违禁词的人","Warning to those who write banned words","Предупреждение тем кто пишет запрещенные слова","警告使用違禁詞的人","警告使用违禁词的人"
|
||||
"MinWaitAutoStart","","Minimum wait time (in minutes) before the game starts if autostart is on","","",""
|
||||
"MaxWaitAutoStart","","If autostart is on, Start the game if lobby timer (in mins) is less than","","",""
|
||||
"PlayerAutoStart","","Minimum number of players required for autostarting","","",""
|
||||
"MinWaitAutoStart","","Minutes to wait before auto-starting","","",""
|
||||
"MaxWaitAutoStart","","Force start when Lobby Timer goes below (in minutes)","","",""
|
||||
"PlayerAutoStart","","Minimum Player Threshold to auto-start","","",""
|
||||
"KickAndroidPlayer","踢出使用安卓的玩家","Kick mobile players","Кикнуть игроков которые зашли в лобби через телефон","踢出使用Android平台遊玩的玩家","踢出使用安卓的玩家"
|
||||
"KickXboxPlayer","踢出Xbox玩家","Kick Xbox players","","",""
|
||||
"KickPlayStationPlayer","踢出PS玩家","Kick PlayStation players","","",""
|
||||
@@ -1062,6 +1075,8 @@
|
||||
"ShareLobby","允许车队姬自动群发您的房号","Allow TOHE-Chan Shares Lobby Code To Discord","Отправлять код вашей комнаты в Discord сервер TOHE (Больше не рабоатет)","允許車隊姬自動發送您的房號至Discord","Allow TOHE-chan share your lobby code to Discord"
|
||||
"ShareLobbyMinPlayer","房间人数达到多少时群发","Share Lobby Code When The Number Of Players Reaches","Минимально игроков для отправки кода","房間人數達到多少時發送",""
|
||||
"DisableVanillaRoles","禁用原版职业","Disable Vanilla Roles","Отключить ванильные Роли","禁用原版職業","禁用原版职业"
|
||||
"DisableShieldAnimations","","Disable Unnecessary Shield Animations","","",""
|
||||
"DisableKillAnimationOnGuess","","Disable Kill Animation on Guesses","","",""
|
||||
"DisableHiddenRoles","禁用隐藏职业","Disable Hidden Roles","Отключить скрытые роли","禁用隱藏職業",""
|
||||
"VoteMode","投票相关设定","Voting Mode","Режим Голосования","投票相關設定","投票相关设定"
|
||||
"WhenSkipVote","跳过投票相当于投给自己","If the Player Skipped","Когда пропускаете Голосование","跳過投票相當於投給自己","跳过投票相当于投给自己"
|
||||
@@ -1120,7 +1135,7 @@
|
||||
"ApplyDenyNameList","踢出使用违规昵称的玩家","Apply DenyName List","Применить файл запрещённых имён (DenyName)","踢出使用違規暱稱的玩家","踢出使用违规昵称的玩家"
|
||||
"KickPlayerFriendCodeNotExist","踢出没有登录的玩家","Kick players who are not logged in","Кикнуть игроков у которых нет Кода Друга","踢出沒有登入的玩家","踢出没有登录的玩家"
|
||||
"ApplyBanList","踢出被封禁的玩家","Apply BanList","Применить файл с забаненными игроками (BanList)","踢出被封禁的玩家","踢出被封禁的玩家"
|
||||
"EndWhenPlayerBug","当有玩家因Bug无法游戏时终止游戏","End the game when a player has a critical error","Завершить игру когда у любого игрока возникла критическая ошибка","當有玩家因Bug無法開始遊戲時強制結束遊戲","当有玩家因Bug无法游戏时终止游戏"
|
||||
"EndWhenPlayerBug","当有玩家因Bug无法游戏时终止游戏","Force Game End on Critical Errors to Prevent Black Screen","Завершить игру когда у любого игрока возникла критическая ошибка","當有玩家因Bug無法開始遊戲時強制結束遊戲","当有玩家因Bug无法游戏时终止游戏"
|
||||
"KillFlashDuration","击杀闪烁持续时间","Kill-Flash Duration","Длительность Вспышки-Убийства","殺人閃光持續時間","击杀闪烁持续时间"
|
||||
"ConfirmEjectionsMode","驱逐确认模式","Confirm Ejections Mode","Режим: Показать роли изгнаных","逐出確認模式","驱逐确认模式"
|
||||
"ConfirmEjections.None","不确认","None","Ничего","不確認","不确认"
|
||||
@@ -1171,6 +1186,10 @@
|
||||
"CanKill","可以击杀","Can Kill","Может убивать","",""
|
||||
"CanGuess","可以在猜测模式下进行猜测","Can Guess in Guesser Mode","","",""
|
||||
"BombCooldown","炸弹冷却","Bomb Cooldown","Откат бомбы","",""
|
||||
"AbilityUseGainWithEachTaskCompleted","","<color=#00ffff>Amount of Ability <color=#7FFFD2>Use Gains</color> With Each Task Completed</color>","","",""
|
||||
"AbilityUseGainWithEachKill","","<color=#00ffff>Amount of Ability <color=#7FFFD2>Use Gains</color> With Each Kill</color>","","",""
|
||||
"OutOfAbilityUsesDoMoreTasks","","<color=#ffff00>Out of ability uses! Do tasks to get more!</color>","","",""
|
||||
"AbilityUseLimit","","Initial Ability Use Limit","","",""
|
||||
"SniperCanKill","<color=#ff1919>狙击手</color>可以在剩余子弹的情况下杀人","<color=#ff1919>Sniper</color> can kill with bullets remaining","<color=#ff1919>Снайпер</color> может убивать оставшимися пулями","",""
|
||||
"CrewmatesCanBeSidekick","<color=#8cffff>船员阵营</color>可以成为<color=#00b4eb>跟班</color>","<color=#8cffff>Crewmates</color> can be <color=#00b4eb>Sidekick</color>","<color=#8cffff>Члены Экипажа</color> могут стать <color=#00b4eb>Союзником</color>","",""
|
||||
"NeutralsCanBeSidekick","<color=#7f8c8d>中立阵营</color>可以成为<color=#00b4eb>跟班</color>","<color=#7f8c8d>Neutrals</color> can be <color=#00b4eb>Sidekick</color>","<color=#7f8c8d>Нейтралы</color> могут стать <color=#00b4eb>Союзником</color>","",""
|
||||
@@ -1218,6 +1237,9 @@
|
||||
"ShapeshiftCooldown","变形冷却时间","<color=#ff1919>Shapeshift</color> Cooldown","<color=#ff1919>Откат морфа</color>","變形冷卻時間","变形冷却时间"
|
||||
"VitalsDuration","生命体征持续时间","Vitals Duration","Длительность Пульсов","",""
|
||||
"VitalsCooldown","生命体征冷却","Vitals Cooldown","Откат Пульсов","",""
|
||||
"ShowArrows","","Has Arrows pointing toward bodies","","",""
|
||||
"ArrowDelayMin","","Minimum Arrow show-up delay","","",""
|
||||
"ArrowDelayMax","","Maximum Arrow show-up delay","","",""
|
||||
"DeadImpCantSabotage","<color=#ff1919>内鬼</color>死后不能破坏","<color=#ff1919>Impostors</color> can't sabotage after they've died","Мертвые <color=#ff1919>Предатели</color> не могут саботажить","<color=#ff1919>内鬼</color>死后不能破坏",""
|
||||
"DeadCrewCantSabotage","<color=#8cffff>船员</color>死后不能破坏","<color=#8cffff>Crewmates</color> can't sabotage after they've died","Мертвые <color=#8cffff>Члены Экипажа</color> не могут саботажить","",""
|
||||
"DeadNeutralCantSabotage","<color=#7f8c8d>中立</color>死后不能破坏","<color=#7f8c8d>Neutrals</color> can't sabotage after they've died","Мертвые <color=#7f8c8d>Нейтралы</color> не могут саботажить","",""
|
||||
@@ -1232,6 +1254,8 @@
|
||||
"SabotageMasterFixesOxygens","秒修氧气破坏","Can Fix Both O2 Alone","Может починить саботаж O2","秒修氧氣破壞","秒修氧气破坏"
|
||||
"SabotageMasterFixesCommunications","秒修通讯破坏(米拉总部地图)","Can Fix Both Comms Alone In MIRA HQ","Может починить саботаж Связи на MiraHQ","秒修通訊破壞(Mira HQ)","秒修通讯破坏(米拉总部地图)"
|
||||
"SabotageMasterFixesElectrical","秒修照明破坏","Can Fix Lights With One Switch","Может починить саботаж Света одним кликом","秒修關燈破壞","秒修照明破坏"
|
||||
"SMUsesUsedWhenFixingReactorOrO2","","Uses it takes to fix Reactor/O2","","",""
|
||||
"SMUsesUsedWhenFixingLightsOrComms","","Uses it takes to fix Lights/Comms","","",""
|
||||
"SheriffCanKill%role%","可以执法%role%","Can Kill %role%","Может убить %role%","可以執法%role%","可以执法%role%"
|
||||
"SheriffCanKillNeutrals","可以执法<color=#7f8c8d>中立阵营</color>","Can Kill <color=#7f8c8d>Neutrals</color>","Может убивать <color=#7f8c8d>Нейтралов</color>","可以執法<color=#7f8c8d>中立陣營</color>","可以执法<color=#7f8c8d>中立阵营</color>"
|
||||
"SheriffCanKillNeutralsMode","可以执法的<color=#7f8c8d>中立</color>职业","<color=#7f8c8d>Neutral</color> Configuration","Может убить определенных <color=#7f8c8d>Нейтралов</color>","可以執法的<color=#7f8c8d>中立</color>職業",""
|
||||
@@ -1240,6 +1264,7 @@
|
||||
"In%team%","(%team%阵营)","(Team %team%)","(Команда %team%)","(%team%陣營)","(%team%阵营)"
|
||||
"SheriffMisfireKillsTarget","误杀好人的同时击杀目标","Misfire Kills Target","<color=#f8cd46>Шериф</color> убивает цель вместе с собой","當誤殺好人時同時殺死目標","误杀好人的同时击杀目标"
|
||||
"SheriffShotLimit","执法次数上限","Max number of Kills","Количество выстрелов","執法次數上限","执法次数上限"
|
||||
"SheriffShowShotLimit","","Display Shot Limit next to Role Name","","",""
|
||||
"SheriffCanKillAllAlive","全员存活时可以执法","Can Kill when Everyone is Alive","Может убить всех живых","全員存活時可以執法","全员存活时可以执法"
|
||||
"SheriffCanKillCharmed","可以执法<color=#cf6acd>魅惑</color>玩家","Can kill <color=#cf6acd>Charmed</color> players","Может убить <color=#cf6acd>Зачарованных</color> игроков","可以執法被<color=#cf6acd>魅惑</color>的玩家",""
|
||||
"SheriffCanKillEgoist","可以执法<color=#5600ff>利己主义者</color>","Can Kill <color=#5600ff>Egoists</color>","Может убить <color=#5600ff>Эгоистов</color>","",""
|
||||
@@ -1289,7 +1314,8 @@
|
||||
"NoLimitAddonsNumMax","不限制每位玩家的附加职业上限","Max Add-ons Per Player","Максимальное количество Атрибутов на игрока","不限制每位玩家的附加職業上限","不限制每位玩家的附加职业上限"
|
||||
"LoverSpawnChances","出现概率","Spawn Chance of <color=#ff9ace>Lovers</color>","Шанс появления <color=#ff9ace>Любовников</color>","出現機率","出现概率"
|
||||
"AdditionRolesSpawnRate","出现概率","Spawn Chance","Шанс появления","出現機率","出现概率"
|
||||
"LighterVision","执灯视野大小","<color=#eee5be>Lighter</color> Vision","Дальность <color=#eee5be>Фонарика</color>","执灯视野大小",""
|
||||
"TorchVision","执灯视野大小","<color=#eee5be>Torch</color> Vision","Дальность <color=#eee5be>Фонарика</color>","执灯视野大小",""
|
||||
"TorchAffectedByLights","","<color=#eee5be>Torch</color>'s vision is affected by Lights Sabotage","","",""
|
||||
"BewilderVision","迷幻视野大小","<color=#c894f5>Bewilder</color> Vision","Дальность обзора <color=#c894f5>Растерянного</color>","視障的視野大小","迷幻视野大小"
|
||||
"JesterVision","<color=#ec62a5>豺狼</color>的视野","<color=#ec62a5>Jester</color> Vision","Дальность обзора <color=#ec62a5>Шута</color>","",""
|
||||
"LawyerVision","<color=#008080>律师</color>的视野","<color=#008080>Lawyer</color> Vision","Дальность обзора <color=#008080>Адвоката</color>","",""
|
||||
@@ -1364,6 +1390,11 @@
|
||||
"VeteranSkillCooldown","发动戒备冷却时间","Alert Cooldown","Откат навыка","發動戒備冷卻時間","发动戒备冷却时间"
|
||||
"VeteranSkillDuration","戒备状态持续时间","Alert Duration","Продолжительность навыка","戒備狀態持續時間","戒备状态持续时间"
|
||||
"BodyguardProtectRadius","保护范围","Protect Radius","Радиус Защиты","保護範圍","保护范围"
|
||||
"AbilityCD","","Ability Cooldown","","",""
|
||||
"WitnessTime","","Max Time after killing where killer appears red","","",""
|
||||
"WitnessButtonText","","Examine","","",""
|
||||
"WitnessFoundKiller","","<color=#00ff00>✔</color>","","",""
|
||||
"WitnessFoundInnocent","","<color=#ff0000>!!</color>","","",""
|
||||
"ImpCanBeEgoist","<color=#ff1919>内鬼</color>可以成为利己主义者","An <color=#ff1919>Impostor</color> can become Egoist","<color=#ff1919>Предатель</color> может стать <color=#5600ff>Эгоистом</color>","<color=#ff1919>偽裝者</color>可以成為利己主義者","<color=#ff1919>内鬼</color>可以成为利己主义者"
|
||||
"CrewCanBeEgoist","<color=#8cffff>船员</color>可以成为利己主义者","<color=#8cffff>Crewmates</color> can become <color=#5600ff>Egoist</color>","<color=#8cffff>Член Экипажа</color> может стать <color=#5600ff>Эгоистом</color>","<color=#8cffff>船員</color>可以成為利己主義者","<color=#8cffff>船员</color>可以成为利己主义者"
|
||||
"ImpEgoistVisibalToAllies","<color=#ff1919>内鬼</color>可以看到其他利己主义者<color=#ff1919>内鬼</color>","<color=#ff1919>Impostors</color> Can See Other <color=#5600ff>Egoist</color> <color=#ff1919>Impostors</color>","<color=#ff1919>Предатели</color> видят других <color=#5600ff>Эгоистов</color> - <color=#ff1919>Предателей</color>","<color=#ff1919>偽裝者</color>可以看到其他利己主義者<color=#ff1919>偽裝者</color>",""
|
||||
@@ -1392,6 +1423,11 @@
|
||||
"GrenadierSkillDuration","闪光弹状态持续时间","Grenade Duration","Продолжительность навыка","閃光彈持續時間","闪光弹状态持续时间"
|
||||
"GrenadierCauseVision","受闪光弹影响后的视野","Lowered vision","Поле зрение после активации светошумовой гранаты","受閃光彈引響後的視野","受闪光弹影响后的视野"
|
||||
"GrenadierCanAffectNeutral","<color=#7f8c8d>中立阵营</color>玩家会受到闪光弹影响","Can affect <color=#7f8c8d>Neutrals</color>","<color=#7f8c8d>Нейтралы</color> могут быть поражены светошумовой гранатой","<color=#7f8c8d>中立陣營</color>玩家會受到閃光彈影響","<color=#7f8c8d>中立阵营</color>玩家会受到闪光弹影响"
|
||||
"GrenadierSkillMaxOfUseage","","(Initial) Max number of Grenades","","",""
|
||||
"LighterSkillCooldown","","<color=#eee5be>Light</color> Cooldown","","",""
|
||||
"LighterSkillDuration","","<color=#eee5be>Light</color> Duration","","",""
|
||||
"LighterVisionNormal","","Increased Vision","","",""
|
||||
"LighterVisionOnLightsOut","","Increased Vision During Lights Out","","",""
|
||||
"TicketsPerKill","每次击杀增加票数","Votes Increase Amount Per Kill","Увеличение голосов за убийство","每次殺人增加的票數","每次击杀增加票数"
|
||||
"GangsterRecruitCooldown","击杀/招募冷却时间","Recruit cooldown","Откат переманивания","殺人/招募冷卻時間","击杀/招募冷却时间"
|
||||
"GangsterRecruitLimit","招募玩家数量上限","Recruit limit","Лимит переманивания","招募玩家數量上限","招募玩家数量上限"
|
||||
@@ -1402,7 +1438,7 @@
|
||||
"RevolutionistVentCountDown","达到胜利条件后跳管道时间限制","Time to Vent","Чтобы прыгнуть в вентиляцию ему даётся:","達到勝利條件後的跳管道時限","达到胜利条件后跳管道时间限制"
|
||||
"PelicanKillCooldown","吞人冷却时间","Eat Cooldown","Откат поглощения","吞人冷卻時間","吞人冷却时间"
|
||||
"MadSnitchTasks","背叛的告密者的任务数","<color=#b8fb4f>Snitch</color> Tasks","Задания <color=#b8fb4f>Стукача</color> ","背叛的告密者的任務數量","背叛的告密者的任务数"
|
||||
"MedicWhoCanSeeProtect","谁都能看见护盾","Who can sees shield","Кто может видеть щит","",""
|
||||
"MedicWhoCanSeeProtect","谁都能看见护盾","Who can see shield","Кто может видеть щит","",""
|
||||
"MedicKnowShieldBroken","谁都能看到杀人企图","Who sees kill attempt","Кто видит попытку убийства","",""
|
||||
"SeeMedicAndTarget","<color=#00ff97>医疗</color>+<color=#8cfffff>防护</color>","<color=#00ff97>Medic</color>+<color=#8cffff>Shielded</color>","<color=#00ff97>Медик</color>+<color=#8cffff>Защищённый</color>","",""
|
||||
"SeeMedic","<color=#00ff97>医疗</color>","<color=#00ff97>Medic</color>","<color=#00ff97>Медик</color>","",""
|
||||
@@ -1415,7 +1451,7 @@
|
||||
"DeactivationIsVisibleOFF","<color=#ff4c6f>关闭</color>","<color=#ff4c6f>OFF</color>","<color=#ff4c6f>ВЫКЛ</color>","",""
|
||||
"MedicResetCooldown","在尝试击杀时,将杀手的冷却时间重置为","On kill attempt, reset murderer's cooldown to","При попытке убийства сбросывать откат убийства на","",""
|
||||
"MedicShieldedCanBeGuessed","猜测忽略<color=#00ff97>医疗</color>防护罩","Guessing ignores <color=#00ff97>Medic</color> shield","Игрока с щитом <color=#00ff97>Медика</color> можно угадать","",""
|
||||
"DivinatorSkillLimit","调查员调查最大次数","Max number of ability uses","Лимит Способности","占卜次數上限","占卜次数上限"
|
||||
"DivinatorSkillLimit","调查员调查最大次数","(Initial) Max number of ability uses","Лимит Способности","占卜次數上限","占卜次数上限"
|
||||
"MadmateSpawnMode","<color=#ff1919>叛徒</color>生成模式","<color=#ff1919>Madmate</color> spawning mode","Режим появления <color=#ff1919>Безумца</color>","<color=#ff1919>叛徒</color>生成模式","<color=#ff1919>叛徒</color>生成模式"
|
||||
"MadmateSpawnMode.Assign","开局分配","Assign","Назначать","開局分配","开局分配"
|
||||
"MadmateSpawnMode.FirstKill","首刀叛变","First Kill","Первое Убийство","首刀叛變","首刀叛变"
|
||||
@@ -1462,7 +1498,12 @@
|
||||
"CamouflageCooldown","隐蔽冷却时间","Camouflage Cooldown","Откат камуфляжа","隱蔽冷卻時間","隐蔽冷却时间"
|
||||
"CamouflageDuration","隐蔽持续时间","Camouflage Duration","Длительность камуфляжа","隱蔽持續時間","隐蔽持续时间"
|
||||
"EraseLimit","抹除次数上限","Max Erases","Лимит Стираний","抹除次數上限","抹除次数上限"
|
||||
"EraserHideVote","隐藏抹除者的投票","Hide Eraser Votes","Скрыть голос при стирании","隱藏抹除者的投票",""
|
||||
"EraserHideVote","隐藏抹除者的投票","Hide <color=#ff1919>Eraser</color>'s Votes","Скрыть голос при стирании","隱藏抹除者的投票",""
|
||||
"EraserMode.Kill","","Kill Button","","",""
|
||||
"EraserMode.Vote","","Vote","","",""
|
||||
"WhenTargetIsNeutralAction.Kill","","Kill Target","","",""
|
||||
"WhenTargetIsNeutralAction.Block","","Block Erase","","",""
|
||||
"NiceEraserHideVote","","Hide <color=#00a5ff>Nice Eraser</color>'s Votes","","",""
|
||||
"AssassinMarkCooldown","标记冷却时间","Mark Cooldown","Откат метки","標記冷卻時間","标记冷却时间"
|
||||
"AssassinAssassinateCooldown","刺杀冷却时间","Assassinate Cooldown","Откат Ассасированния","刺殺冷卻時間","刺杀冷却时间"
|
||||
"AssassinCanKillAfterAssassinate","可以在刺杀后进行常规击杀","Can kill after Assassinating","Может убивать после Ассасирования","可以在刺殺後進行正常殺人","可以在刺杀后进行常规击杀"
|
||||
@@ -1479,12 +1520,14 @@
|
||||
"TrialLimitPerMeeting","每次会议审判次数上限","Max Trials per Meeting","Количество судов за собрание","每次會議審判次數上限","每次会议审判次数上限"
|
||||
"JudgeCanTrialMadmate","可以审判<color=#ff1919>叛徒</color>","Can trial <color=#ff1919>Madmates</color>","Может судить <color=#ff1919>Безумцев</color>","可以審判<color=#ff1919>叛徒</color>","可以审判<color=#ff1919>叛徒</color>"
|
||||
"JudgeCanTrialCharmed","可以审判<color=#cf6acd>魅惑</color>玩家","Can trial <color=#cf6acd>Charmed</color> players","Может судить <color=#cf6acd>Зачарованных</color> игроков","可以審判被<color=#cf6acd>魅惑</color>的玩家",""
|
||||
"VeteranSkillMaxOfUseage","警戒次数上限","Max number of Alerts","Количество способности","警戒次數上限","技能使用次数上限"
|
||||
"VeteranSkillMaxOfUseage","警戒次数上限","(Initial) Max number of Alerts","Количество способности","警戒次數上限","技能使用次数上限"
|
||||
"SwooperCooldown","隐身冷却时间","Swoop Cooldown","Откат навыка","隱身冷卻時間",""
|
||||
"SwooperDuration","隐身持续时间","Swoop Duration","Длительность навыка","隱身持續時間",""
|
||||
"SwooperVentNormallyOnCooldown","","<color=#ff1919>Swooper</color> vents normally when swooping is on cooldown","","",""
|
||||
"WraithCooldown","消失的冷却","Vanish Cooldown","Откат Исчезновения","",""
|
||||
"WraithDuration","消失的持续时间","Vanish Duration","Продолжительность Исчезновения","",""
|
||||
"LowLoadMode","低负载模式","Low Load Mode","Режим низкой нагрузки","低負載模式",""
|
||||
"WraithVentNormallyOnCooldown","","<color=#4b0082>Wraith</color> vents normally when invis is on cooldown","","",""
|
||||
"LowLoadMode","低负载模式","Fix Lag","Режим низкой нагрузки","低負載模式",""
|
||||
"BKProtectDuration","免疫伤害持续时间","Protection Duration","Длительность щита","免疫傷害持續時間",""
|
||||
"TotocalcioMaxBetTimes","下注次数上限","Maximum Number of Follows","Максимальное количество следований","追隨次數上限",""
|
||||
"TotocalcioBetCooldown","下注冷却时间","Follow Cooldown","Откат следований","追隨冷卻時間",""
|
||||
@@ -1493,6 +1536,7 @@
|
||||
"TotocalcioKnowTargetRole","可以知道下注目标的职业","Follower knows their target's role","Может знать роль своей цели","可以知道追隨目標的職業",""
|
||||
"TotocalcioBetTargetKnowTotocalcio","下注目标可以知道自己被下注","Follower target knows who the Follower is","Его цель может знать что за ним следуют","追隨目標可以知道自己被追隨",""
|
||||
"DivinatorHideVote","隐藏占卜师的投票","Hide Fortune Teller's Votes","Скрыть голос при гадании","隱藏占卜師的投票",""
|
||||
"ShowSpecificRole","","Know specific roles on Task Completion","","",""
|
||||
"SuccubusCharmCooldown","魅惑冷却时间","Charm Cooldown","Откат Способности","魅惑冷卻時間",""
|
||||
"SuccubusCharmCooldownIncrese","每次魅惑增加魅惑冷却时间","Increases Charm Cooldown For Each Charm","Увеличение отката <color=#cf6acd>Суккуба</color>","每次魅惑增加魅惑冷卻時間",""
|
||||
"SuccubusCharmMax","魅惑次数上限","Maximum Number Of Charm","Максимально Зачарованных","魅惑次數上限",""
|
||||
@@ -1543,7 +1587,7 @@
|
||||
"ImpCanBeUnreportable","<color=#ff1919>内鬼</color>可以成为<color=#FF6347>不受重视</color>","<color=#ff1919>Impostors</color> can become <color=#FF6347>Disregarded</color>","<color=#ff1919>Предатели</color> могут стать <color=#FF6347>Проигнорированным</color>","",""
|
||||
"CrewCanBeUnreportable","<color=#8cffff>船员</color>可以成为<color=#FF6347>不受重视</color>","<color=#8cffff>Crewmates</color> can become <color=#FF6347>Disregarded</color>","<color=#8cffff>Члены Экипажа</color> могут стать <color=#FF6347>Проигнорированным</color>","",""
|
||||
"NeutralCanBeUnreportable","<color=#7f8c8d>中立</color>可以成为<color=#FF6347>不受重视</color>","<color=#7f8c8d>Neutrals</color> can become <color=#FF6347>Disregarded</color>","<color=#7f8c8d>Нейтралы</color> могут стать <color=#FF6347>Проигнорированным</color>","",""
|
||||
"MediumshiperContactLimit","建立联系次数上限","Max number of contacts (ability uses)","Максимальное количество контактов","建立聯繫次數上限",""
|
||||
"MediumshiperContactLimit","建立联系次数上限","(Initial) Max number of contacts (ability uses)","Максимальное количество контактов","建立聯繫次數上限",""
|
||||
"MediumshiperOnlyReceiveMsgFromCrew","只会收到来自<color=#8cffff>船员</color>的消息(包括<color=#ff1919>背叛</color>和<color=#cf6acd>魅惑</color>)","Receive messages only from <color=#8cffff>Crewmates</color> (including <color=#ff1919>Madmates</color> and <color=#cf6acd>Charmed</color> Players)","Получать сообщения только от <color=#8cffff>Членов Экипажа</color> (включая <color=#ff1919>Безумцев</color> и <color=#cf6acd>Зачарованных</color>)","只會收到來自<color=#8cffff>船員</color>的消息(包括<color=#ff1919>背叛</color>的和<color=#cf6acd>被魅惑</color>的)",""
|
||||
"DovesOfNeaceCooldown","歌颂冷却时间","Ability Cooldown","Откат способности","歌頌冷卻時間",""
|
||||
"DovesOfNeaceMaxOfUseage","歌颂次数上限","Max Number of Ability Uses","Количество способностей","歌頌次數上限",""
|
||||
@@ -1606,6 +1650,7 @@
|
||||
"DeathReason.Trialed","审判","Judged","Засужен","審判","审判"
|
||||
"DeathReason.Infected","感染","Infected","Заражён","",""
|
||||
"DeathReason.Jinx","厄杀","Jinxed","Сглазил","",""
|
||||
"DeathReason.Demolished","厄杀","Demolished","Сглазил","",""
|
||||
"DeathReason.etc","其它","Other","Другое","其他","其它"
|
||||
|
||||
"DeathReason.Hack","黑客入侵","Hacked","","",""
|
||||
@@ -1624,6 +1669,19 @@
|
||||
"DeputyHandcuffText","手铐","Handcuff","Наручник","",""
|
||||
"DeputyHandcuffCDForTarget","带手铐的玩家击杀冷却时间","Kill Cooldown for handcuffed player","Откат убийства у игроков с наручниками","",""
|
||||
|
||||
"## Romantic"
|
||||
"RomanticBetCooldown","","Pick Partner Cooldown","","",""
|
||||
"RomanticProtectCooldown","","Protect Cooldown","","",""
|
||||
"RomanticBetPlayer","","You picked your partner","","",""
|
||||
"RomanticBetOnYou","","The Romantic chose you as their Partner!","","",""
|
||||
"VengefulKCD","","<color=#8B0000>Vengeful Romantic</color> Kill Cooldown","","",""
|
||||
"VengefulCanVent","","<color=#8B0000>Vengeful Romantic</color> Can Vent","","",""
|
||||
"RuthlessKCD","","<color=#D2691E>Ruthless Romantic</color> Kill Cooldown","","",""
|
||||
"RuthlessCanVent","","<color=#D2691E>Ruthless Romantic</color> Can Vent","","",""
|
||||
"VengefulRomanticKillButtonText","","Avenge","","",""
|
||||
"RomanticProtectPartner","","Your partner is under protection","","",""
|
||||
"RomanticIsProtectingYou","","The <color=#FF1493>Romantic</color> is protecting you","","",""
|
||||
"ProtectingOver","","Shield expired","","",""
|
||||
|
||||
"## 反应时间控制 / Sabotages"
|
||||
"SabotageTimeControl","更改修理时限","Sabotage Duration Control","Изменить время Саботажа","更改修理時限","更改修理时限"
|
||||
@@ -1709,7 +1767,8 @@
|
||||
"DivinatorCheckSelfMsg","哇靠,您查到了一位举世人才!目标太过耀眼,已经看不到任何东西啦!","Wow, you found yourself... All you see is a reflection.","Вау, ты нашёл сам себя... Всё что ты видишь это отражение.","哇靠,您查到了一位舉世人才! 目標太過耀眼,已經看不到任何東西啦!","哇靠,您查到了一位举世人才!目标太过耀眼,已经看不到任何东西啦!"
|
||||
"DivinatorCheckReachLimit","水晶球也是会累哒,接下来就算没有水晶球,也要好好努力呀!(占卜次数达到上限)","You've run out of fortunes.","Вы устали от слишком частого использования хрустального шара. Вы должны уйти в отставку. (Количество гаданий достиг предела)","水晶球也是會累的,接下來就算沒有水晶球,也要好好努力呀!(占卜次數達到上限)","水晶球也是会累哒,接下来就算没有水晶球,也要好好努力呀!(占卜次数达到上限)"
|
||||
"EraserEraseNotice","您发动了抹除技能\n[{0}]的技能将在会议结束后失效。","You erased <b>{0}</b>.\nTheir role will be deactivated after the meeting.","Ты стёр[{0}]\nЕго роль будет неактивна после собрания.","您發動了抹除技能\n[{0}]的技能將會在會議結束後失效。","您发动了抹除技能\n[{0}]的技能将在会议结束后失效。"
|
||||
"EraserEraseNeutralNotice","很抱歉,您发动技能的目标属于中立阵营,无法被抹除。","Oops, your target is Neutral and can't be erased!","Упс,твоя цель Нейтральна и не может быть стёрта!","很抱歉,您發動技能的目標屬於中立陣營,無法被抹除。","很抱歉,您发动技能的目标属于中立阵营,无法被抹除。"
|
||||
"EraserEraseNeutralNotice","很抱歉,您发动技能的目标属于中立阵营,无法被抹除。","Your target is Neutral and can't be erased!","Упс,твоя цель Нейтральна и не может быть стёрта!","很抱歉,您發動技能的目標屬於中立陣營,無法被抹除。","很抱歉,您发动技能的目标属于中立阵营,无法被抹除。"
|
||||
"TargetErasedInRound","","Target's role will be erased after next meeting","","",""
|
||||
"EraserEraseSelf","很抱歉,世界上最帅的人是无法被抹除的,就像真理永不泯灭一般。","Unfortunately, you can't erase yourself.... Wait, why would you do that in the first place?!","Если ты это делал для теста, я могу понять, но стирать себя это ужасная идея.","很抱歉,世界上最帥的人是無法被抹除的,就像真理永不泯滅一般。(您嘗試抹除了自己)",""
|
||||
"KB_Buff_HPMax","奖励:血量上限 +{0}","Gain: HP Max +{0}","Дано: Макс Здоровья +{0}","獎勵: 血量上限 +{0}","奖励:血量上限 +{0}"
|
||||
"KB_Buff_HPReco","奖励:每秒血量回复 +{0}","Gain: Recover HP Per Second +{0}","Дано: Восстановление хп кажду секунду +{0}","獎勵: 每秒血量回復 +{0}","奖励:每秒血量回复 +{0}"
|
||||
@@ -1728,10 +1787,12 @@
|
||||
"GangsterRecruitmentFailure","目标无法被招募","Target cannot be recruited","Цель не может быть переманена","目標無法被招募","目标无法被招募"
|
||||
"BeRecruitedByGangster","您已被教父招募","You have been recruited by the Gangster","Ты был переманен Ганстером","您已被教父招募","您已被教父招募"
|
||||
"VeteranOnGuard","已进入警戒状态","Ability in use","Способность действует","已進入警戒狀態","已进入警戒状态"
|
||||
"VeteranOffGuard","警戒状态已失效,剩余{0}次","The use of the ability is over, and {0} uses remain","Способность окончена, осталось {0}","警戒狀態已失效,剩餘{0}次使用次數","警戒状态已失效,剩余{0}次使用次数"
|
||||
"VeteranOffGuard","警戒状态已失效,剩余{0}次","Ability expired, {0} uses remain","Способность окончена, осталось {0}","警戒狀態已失效,剩餘{0}次使用次數","警戒状态已失效,剩余{0}次使用次数"
|
||||
"VeteranMaxUsage","已达到技能使用次数上限","The skill use limit has been reached","Вы использовали все свои способности","已達到技能使用次數上限","已达到技能使用次数上限"
|
||||
"GrenadierSkillInUse","闪光弹生效中","Ability in use","Способность использована","閃光彈生效中","闪光弹生效中"
|
||||
"GrenadierSkillStop","闪光弹已失效","The use of the ability is over","Способность окончена","閃光彈已失效","闪光弹已失效"
|
||||
"GrenadierSkillStop","闪光弹已失效","Ability expired, {0} uses remain","Способность окончена","閃光彈已失效","闪光弹已失效"
|
||||
"LighterSkillInUse","","Ability in use","","",""
|
||||
"LighterSkillStop","","Ability expired","","",""
|
||||
"MediumshiperKnowPlayerDead","刚刚似乎有亡魂发出了一阵嘶吼","Someone died somewhere","Кто-то где-то умер","剛剛似乎有亡魂發出了一陣嘶吼","刚刚似乎有亡魂发出了一阵嘶吼"
|
||||
"TicketsStealerGetTicket","您的票数共增加{0}","You've got {0} votes","Вы получили {0} голосов","您的票數共增加{0}","您的票数共增加{0}"
|
||||
"BecomeMadmateCuzMadmateMode","您因死亡成为叛徒","You became a Madmate because you died","Вы стали Безумцем из-за своей смерти","您因死亡而成為叛徒","您因死亡成为叛徒"
|
||||
@@ -1745,10 +1806,15 @@
|
||||
"WarlockNoTarget","因没有目标操纵失败","Manipulation failed due to no target","Манипуляция провалилась из-за отсуствия цели","因為沒有目標而操縱失敗","因没有目标操纵失败"
|
||||
"WarlockControlKill","已操纵目标完成击杀","Target died","Цель мертва","已操縱目標完成咒殺","已操纵目标完成击杀"
|
||||
"OnCyberStarDead","紧急通知:网红死亡","Warning: Celebrity death!","Внимание: Знаменитость мертва!","緊急通知: 網紅死亡","紧急通知:网红死亡"
|
||||
"OnDemolitionistDead","","You killed Demolitionist!","","",""
|
||||
"DemolitionistVentTime","","Time to Vent (s)","","",""
|
||||
"DemolitionistKillerDiesOnMeetingCall","","Killer dies if a meeting gets called before venting","","",""
|
||||
"TeleportedInRndVentByDisperser","所有人都被传送到通风口","Everyone was teleported to vents","Всех телепортировали к вентам","",""
|
||||
"TeleportedByTransporter","您被传送至:{0}","Swapping places with: {0}","Телепортирован к: {0}","您被傳送至:{0}","您被传送至:{0}"
|
||||
"TeleportedByTwister","您被传送至:{0}","Swapping places with: {0}","Телепортирован к: {0}","您被傳送至:{0}","您被传送至:{0}"
|
||||
"ErrorTeleport","传送失败","Teleport failed","Телепортация не удалась","",""
|
||||
"LostRoleByEraser","您的职业被<color=#ff1919>抹除者</color>抹除了","You lost your role because of the <color=#ff1919>Eraser</color>","Вы потеряли свою роль из-за <color=#ff1919>Стирачки</color>","您的職業被<color=#ff1919>抹除者</color>抹除了","您的职业被<color=#ff1919>抹除者</color>抹除了"
|
||||
"LostRoleByNiceEraser","","You lost your role because of the <color=#00a5ff>Nice Eraser</color>","","",""
|
||||
"KilledByScavenger","您被清道夫击杀因此传送至地图外","You were killed by the Scavenger and thus teleported off-map","Вы были убиты Уборщиком и поэтому телепортированы за предел карты","您因被清道夫殺死因此傳送至地圖外","您被清道夫击杀因此传送至地图外"
|
||||
"SnitchDoneTasks","您已完成全部任务,启动会议以发动技能","Call a meeting to find the impostors","Созовите собрание, чтобы активировать свой навык","您已完成全部任務,召開會議以發動技能","您已完成全部任务,启动会议以发动技能"
|
||||
"SwooperCanVent","冷却结束,跳进管道隐身","Vent to turn invisible","Прыгните в вентиляцию, чтобы стать невидимым","冷卻已結束,進入管道來隱身",""
|
||||
@@ -1810,7 +1876,7 @@
|
||||
"SpiritcallerNoticeMessage","灵魂召唤者杀死了你,把你变成了恶灵。你现在的任务是通过使用你的幽灵技能来阻碍其他玩家或保护灵魂召唤者,帮助灵魂召唤者取得胜利。使用/m获取更多信息","The Spiritcaller has killed you and turned you into an Evil Spirit. Your task now is to help the Spiritcaller to victory by using your spook button to hinder other players or to protect the Spiritcaller. Use /m for more information.","Призыватель убил вас и превратил в Злого Духа.\nТеперь ваша задача состоит в том, чтобы помочь Призывателю победить, используя кнопку «Защитить», чтобы помешать другим игрокам или защитить Призывателя от убийств.\nИспользуйте /m для получения дополнительной информации","",""
|
||||
"FarseerRevealCooldown","<color=#BA55D3>预言</color>冷却","<color=#BA55D3>Reveal</color> Cooldown","Откат раскрытия","",""
|
||||
"FarseerRevealTime","<color=#BA55D3>预言</color>时间","<color=#BA55D3>Reveal</color> Time","Время раскрытия","",""
|
||||
"FarseerVision","<color=#BA55D3>预言家</color>的视野","<color=#BA55D3>Overseer</color> Vision","Обзор <color=#BA55D3>Смотрителя</color>","",""
|
||||
"FarseerVision","<color=#BA55D3>预言家</color>的视野","<color=#BA55D3>Investigator</color> Vision","Обзор <color=#BA55D3>Смотрителя</color>","",""
|
||||
"MerchantMaxSell","销售的附加职业的最大数量","Max number of Add-ons to sell","Максимальное количество Атрибутов для продажи","",""
|
||||
"MerchantMoneyPerSell","出售附加职业赚取的<color=#D27D2D>金钱</color>","Amount of <color=#D27D2D>money</color> earned for selling an Add-on","Сумма <color=#D27D2D>денег</color>, заработанных за проданный Атрибут","",""
|
||||
"MerchantMoneyRequiredToBribe","贿赂杀手所需要的<color=#D27D2D>金钱</color>","Amount of <color=#D27D2D>money</color> required to bribe a killer","Сумма <color=#D27D2D>денег</color>, необходимая для подкупа убийцы","",""
|
||||
@@ -1819,6 +1885,7 @@
|
||||
"MerchantTargetImpostor","可以出售给<color=#ff1919>内鬼</color>","Can sell to <color=#ff1919>Impostors</color>","Может продать <color=#ff1919>Предателям</color>","",""
|
||||
"MerchantTargetNeutral","可以出售给<color=#7f8c8d>中立</color>","Can sell to <color=#7f8c8d>Neutrals</color>","Может продать <color=#7f8c8d>Нейтралам</color>","",""
|
||||
"MerchantSellHelpful","可以出售<color=#8cffff>帮助类</color>附加职业","Can sell <color=#8cffff>Helpful</color> Add-ons","Может продавать <color=#8cffff>Полезные</color> Атрибуты","",""
|
||||
"MerchantSellBalanced","","Can sell <color=#00ffa5>Balanced</color> Add-ons","","",""
|
||||
"MerchantSellHarmful","可以出售<color=#ff1919>有害类</color>附加职业","Can sell <color=#ff1919>Harmful</color> Add-ons","Может продавать <color=#ff1919>Вредные</color> Атрибуты","",""
|
||||
"MerchantSellNeutral","可以出售<color=#7f8c8d>中立</color>附加职业","Can sell <color=#7f8c8d>Neutral</color> Add-ons","Может продавать <color=#7f8c8d>Нейтральные</color> Атрибуты","",""
|
||||
"MerchantSellExperimental","可以出售<color=#76b8e0>实验性</color>附加职业","Can sell <color=#76b8e0>experimental</color> Add-ons","Может продавать <<color=#76b8e0>Экспериментальные</color> Атрибуты","",""
|
||||
@@ -2082,6 +2149,7 @@
|
||||
"DefaultShapeshiftText","变形","Shift","ПРЕВРАЩЕНИЕ","變形","变形"
|
||||
"DefaultRevertShapeshiftText","解除","Revert","ОТМЕНИТЬ","解除","解除"
|
||||
"CleanerReportButtonText","清理","Clean","ОЧИСТИТЬ","清理",""
|
||||
"DisperserVentButtonText","","Disperse","","",""
|
||||
"SwooperVentButtonText","隐身","Swoop","НЕВИДИМОСТЬ","隱身",""
|
||||
"SwooperRevertVentButtonText","解除","Expose","ОТМЕНИТЬ","解除",""
|
||||
"WraithVentButtonText","消失","Vanish","ИСЧЕЗНУТЬ","",""
|
||||
@@ -2089,12 +2157,14 @@
|
||||
"VectorVentButtonText","快乐","Hop","ПРЫГ!","跳躍",""
|
||||
"VeteranVentButtonText","警戒","Alert","ТРЕВОГА","戒備",""
|
||||
"GrenadierVentButtonText","闪光弹","Flash","ГРАНАТА!","閃光彈",""
|
||||
"LighterVentButtonText","","Light","","",""
|
||||
"MayorVentButtonText","集合","Button","СОБРАНИЕ","集合",""
|
||||
"ParanoiaVentButtonText","呼救","Panic","СОБРАНИЕ","呼救",""
|
||||
"SheriffKillButtonText","执法","Shoot","ПРОВЕРИТЬ","執法",""
|
||||
"ArsonistVentButtonText","点火","Ignite","ЗАЖИГАНИЕ","點火",""
|
||||
"RevolutionistVentButtonText","革命","Revolution","РЕВОЛЮЦИЯ","革命",""
|
||||
"TotocalcioKillButtonText","下注","Follow","СЛЕДОВАТЬ","追隨",""
|
||||
"RomanticKillButtonText","下注","Romance","СЛЕДОВАТЬ","追隨",""
|
||||
"DovesOfNeaceVentButtonText","歌颂","Reset","СБРОСИТЬ","歌頌",""
|
||||
"SuccubusKillButtonText","魅惑","Charm","ЗАЧАРОВАТЬ","魅惑",""
|
||||
"InfectiousKillButtonText","感染","Infect","ЗАРАЗИТЬ","",""
|
||||
@@ -2233,8 +2303,8 @@
|
||||
"Fortune Teller V3"
|
||||
"DivinatorCheck.Null","<b>{0}</b>是未列出的身份\n此消息不应正常显示","<b>{0}</b> is a role that is not listed.\nThis message should not appear normally.","","",""
|
||||
"DivinatorCheck.Result0","<b>{0}</b>是船员、是工程师、科学家、内鬼或变形者其中之一","<b>{0}</b> is either Crewmate, Engineer, Scientist, Impostor, or Shapeshifter","","",""
|
||||
"DivinatorCheck.Result1","<b>{0}</b>是失忆者、模仿者、抹除者、逃亡者、监管者、眩晕者或掷弹兵其中之一","<b>{0}</b> is either Amnesiac, Copycat, Eraser, Refugee, Disruptor, Dazzler, or Grenadier","","",""
|
||||
"DivinatorCheck.Result2","<b>{0}</b>是十字军、预言家、纵火犯、刺客、球状闪电或集票者其中之一","<b>{0}</b> is either Crusader, Overseer, Arsonist, Ninja, Lightning, or Collector","","",""
|
||||
"DivinatorCheck.Result1","<b>{0}</b>是失忆者、模仿者、抹除者、逃亡者、监管者、眩晕者或掷弹兵其中之一","<b>{0}</b> is either Amnesiac, Copycat, Eraser, Refugee, Disruptor, Dazzler, Lighter, or Grenadier","","",""
|
||||
"DivinatorCheck.Result2","<b>{0}</b>是十字军、预言家、纵火犯、刺客、球状闪电或集票者其中之一","<b>{0}</b> is either Crusader, Investigator, Arsonist, Ninja, Lightning, or Collector","","",""
|
||||
"DivinatorCheck.Result3","<b>{0}</b>是资本家、赝品商、贪婪者、商人或魔术师其中之一","<b>{0}</b> is either Capitalist, Deceiver, Greedy, Merchant, or Trickster","","",""
|
||||
"DivinatorCheck.Result4","<b>{0}</b>是瘟疫使者、瘟疫、观察者、嗜血骑士、守护者或饥荒其中之一","<b>{0}</b> is either Pestilence, Plaguebearer, Observer, Blood Knight, Guardian, or Wildling","","",""
|
||||
"DivinatorCheck.Result5","<b>{0}</b>是吟游诗人、天启、遐想者、狂妄杀手、杀戳机器或肢解者其中之一","<b>{0}</b> is either Bard, Juggernaut, Reverie, Arrogance, Killing Machine, or Butcher","","",""
|
||||
@@ -2288,9 +2358,11 @@
|
||||
"TimeMasterOnGuard","时间护盾激活!","Time Shield is active!","","",""
|
||||
"TimeMasterSkillStop","时间护盾结束了!","Time Shield has ended!","",""
|
||||
"TimeMasterVentButtonText","时间护盾","Time Shield","","",""
|
||||
"TimeMasterMaxUses","","(Initial) Max Amount of Ability Uses","","",""
|
||||
|
||||
"## Underdog Text Strings"
|
||||
"UnderdogMaximumPlayersNeededToKill","开始击杀所需的玩家数量上限","Maximum players needed to start killing","","",""
|
||||
"UnderdogMaximumPlayersNeededToKill","","Maximum players needed for low cooldown","","",""
|
||||
"UnderdogKillCooldownWithMorePlayersAlive","","Kill Cooldown when more players are alive","","",""
|
||||
|
||||
"## Unlucky Text Strings"
|
||||
"ImpCanBeUnlucky","<color=#ff1919>内鬼</color>可以成为<color=#b8d7a3>倒霉蛋</color>","<color=#ff1919>Impostors</color> can become <color=#b8d7a3>Unlucky</color>","","",""
|
||||
@@ -2473,7 +2545,7 @@
|
||||
"SnitchCanBeMadmate","<color=#b8fb4f>告密者</color>可以成为<color=#ff1919>叛徒</color>","<color=#b8fb4f>Snitch</color> can become <color=#ff1919>Madmate</color>","<color=#b8fb4f>Стукач</color> может стать <color=#ff1919>Безумцем</color>","<color=#b8fb4f>告密者</color>可以成為<color=#ff1919>叛徒</color>","<color=#b8fb4f>告密者</color>可以成为<color=#ff1919>叛徒</color>"
|
||||
"JudgeCanBeMadmate","<color=#f8d85a>法官</color>可以成为<color=#ff1919>叛徒</color>","<color=#f8d85a>Judge</color> can become <color=#ff1919>Madmate</color>","<color=#f8d85a>Судья</color> может стать <color=#ff1919>Безумцем</color>","<color=#f8d85a>法官</color>可以成為<color=#ff1919>叛徒</color>","<color=#f8d85a>法官</color>可以成为<color=#ff1919>叛徒</color>"
|
||||
"MarshallCanBeMadmate","<color=#5573AA>展现者</color>可以成为<color=#ff1919>叛徒</color>","<color=#5573AA>Marshall</color> can become <color=#ff1919>Madmate</color>","<color=#5573AA>Маршалл</color> может стать <color=#ff1919>Безумцем</color>","",""
|
||||
"FarseerCanBeMadmate","<color=#BA55D3>预言家</color>可以成为<color=#ff1919>叛徒</color>","<color=#BA55D3>Overseer</color> can become <color=#ff1919>Madmate</color>","<color=#BA55D3>Смотритель</color> может стать <color=#ff1919>Безумцем</color>","",""
|
||||
"FarseerCanBeMadmate","<color=#BA55D3>预言家</color>可以成为<color=#ff1919>叛徒</color>","<color=#BA55D3>Investigator</color> can become <color=#ff1919>Madmate</color>","<color=#BA55D3>Смотритель</color> может стать <color=#ff1919>Безумцем</color>","",""
|
||||
"RetributionistCanBeMadmate","<color=#228B22>惩罚者</color>可以成为<color=#ff1919>叛徒</color>","<color=#228B22>Retributionist</color> can become <color=#ff1919>Madmate</color>","<color=#228B22>Возмездник</color> может стать <color=#ff1919>Безумцем</color>","",""
|
||||
|
||||
"## Gangster Text Strings"
|
||||
@@ -2483,7 +2555,7 @@
|
||||
"GanJudgeCanBeMadmate","可以招募<color=#f8d85a>法官</color>","<color=#f8d85a>Judge</color> can be converted","<color=#f8d85a>Судья</color> может быть превращен","可以招募<color=#f8d85a>法官</color>","可以招募<color=#f8d85a>法官</color>"
|
||||
"GanMarshallCanBeMadmate","可以招募<color=#5573AA>展现者</color>","<color=#5573AA>Marshall</color> can be converted","<color=#5573AA>Маршалл</color> может быть превращен","",""
|
||||
"GanRetributionistCanBeMadmate","可以招募<color=#228B22>惩罚者</color>","<color=#228B22>Retributionist</color> can be converted","<color=#228B22>Возмездник</color> может быть превращен","",""
|
||||
"GanFarseerCanBeMadmate","可以招募<color=#BA55D3>预言家</color>","<color=#BA55D3>Overseer</color> can be converted","<color=#BA55D3>Смотритель</color> может быть превращен","",""
|
||||
"GanFarseerCanBeMadmate","可以招募<color=#BA55D3>预言家</color>","<color=#BA55D3>Investigator</color> can be converted","<color=#BA55D3>Смотритель</color> может быть превращен","",""
|
||||
|
||||
"## Rascal Text Strings"
|
||||
"RascalAppearAsMadmate","驱逐显示为<color=#ff1919>叛徒</color>","Appear As <color=#ff1919>Madmate</color> On Ejection","Отображать как <color=#ff1919>Безумца</color> при изгнании","",""
|
||||
@@ -2556,6 +2628,7 @@
|
||||
"OracleCheck.Neut","看起来是中立","Appears to be a neutral","Кажется это Нейтрал","",""
|
||||
"OracleCheck.Imp","看起来是内鬼","Appears to be an Impostor","Похоже это Предатель","",""
|
||||
"OracleCheck","目标结果:","Target Results:","Результат:","",""
|
||||
"FailChance","","Chance of showing incorrect result","Результат:","",""
|
||||
|
||||
"## Chameleon Text Strings"
|
||||
"ChameleonCanVent","隐形的通风口","Vent to disguise","Вентанитесь чтобы стать невидимым","",""
|
||||
|
||||
|
Can't render this file because it is too large.
|
Reference in new issue
Block a user