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@@ -2101,7 +2101,7 @@
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"PenguinVictimKill": "As the victim of the Penguin/Goose, you cannot interact with others",
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"Perplexer": "Perplexer",
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"PerplexerInfo": "Invert a player's movement controls",
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"PerplexerInfoLong": "(Impostors):\nAs the Perplexer, use your shapeshift menu to select a player. That player will get their movement controls inverted for a certain amout of time.",
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"PerplexerInfoLong": "(Impostors):\\nAs the Perplexer, use your shapeshift menu to select a player. That player will get their movement controls inverted for a certain amout of time.",
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"PhantomEHR": "Phantom",
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"PhantomEHRInfo": "Go invisible temporarily",
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"PhantomEHRInfoLong": "(Impostors):\\nAs the Phantom, you can go invisible for a short period. During this time, you can't be seen by Crewmates.",
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@@ -39,7 +39,7 @@ public class Fakeshifter : RoleBase
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public override void ApplyGameOptions(IGameOptions opt, byte playerId)
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{
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AURoleOptions.ShapeshifterCooldown = AbilityCooldown.GetInt();
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opt.SetVision(true);
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AURoleOptions.ShapeshifterDuration = 0.1f;
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}
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public override bool OnShapeshift(PlayerControl shapeshifter, PlayerControl target, bool shapeshifting)
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@@ -25,7 +25,7 @@ public class Perplexer : RoleBase
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.AutoSetupOption(ref KillCooldown, 30f, new FloatValueRule(1, 120, 1), OptionFormat.Seconds)
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.AutoSetupOption(ref AbilityCooldown, 30f, new FloatValueRule(1, 120, 1), OptionFormat.Seconds)
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.AutoSetupOption(ref AbilityDuration, 10f, new FloatValueRule(1, 120, 1), OptionFormat.Seconds)
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.AutoSetupOption(ref AbilityUseLimit, 3f, new FloatValueRule(0, 20, 0.05f), OptionFormat.None)
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.AutoSetupOption(ref AbilityUseLimit, 3f, new FloatValueRule(0, 20, 0.05f), OptionFormat.Times)
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.AutoSetupOption(ref AbilityUseGainWithEachKill, 0.5f, new FloatValueRule(0f, 5f, 0.25f), OptionFormat.Times);
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}
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@@ -44,26 +44,22 @@ public class Perplexer : RoleBase
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public override void ApplyGameOptions(IGameOptions opt, byte playerId)
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{
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AURoleOptions.ShapeshifterCooldown = AbilityCooldown.GetInt();
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opt.SetVision(true);
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AURoleOptions.ShapeshifterDuration = 0.1f;
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}
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public override bool OnShapeshift(PlayerControl shapeshifter, PlayerControl target, bool shapeshifting)
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{
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bool animated = !Options.DisableShapeshiftAnimations.GetBool();
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if (MarkedId == byte.MaxValue && target.IsAlive())
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{
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MarkedId = target.PlayerId;
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Main.AllPlayerSpeed[target.PlayerId] *= -1;
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Utils.MarkEveryoneDirtySettings();
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LateTask.New(() => shapeshifter.RpcShapeshift(shapeshifter, animated), animated ? 1.2f : 0.5f);
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Main.AllPlayerSpeed[MarkedId] *= -1;
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target.MarkDirtySettings();
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LateTask.New(() =>
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{
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if (target != null && target.IsAlive())
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{
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Main.AllPlayerSpeed[target.PlayerId] *= -1;
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MarkedId = byte.MaxValue;
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Utils.MarkEveryoneDirtySettings();
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}
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if (Main.AllPlayerSpeed[MarkedId] < 0f) Main.AllPlayerSpeed[MarkedId] *= -1;
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MarkedId = byte.MaxValue;
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if (target && target.IsAlive()) target.MarkDirtySettings();
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}, AbilityDuration.GetFloat(), "Perplexer Revert Control Invert");
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}
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return false;
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