mirror of
https://github.com/Gurge44/EndlessHostRoles.git
synced 2026-10-20 01:46:25 +00:00
Percentage Based Role Spawns, Fix Mod Updater, Remove Unnecessary Strings
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9 files changed
+103
-71
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@@ -1,4 +1,5 @@
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using AmongUs.GameOptions;
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using HarmonyLib;
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using System;
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using System.Collections.Generic;
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using System.Linq;
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@@ -107,7 +108,7 @@ internal class CustomRoleSelector
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for (int i2 = 0; i2 < roleList.Count; i2++)
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{
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CustomRoles role = roleList[i2];
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if (role.GetMode() == 2)
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if (role.GetMode() == 100)
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{
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if (role.IsImpostor()) ImpOnList.Add(role);
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else if (role.IsNonNK()) NonNeutralKillingOnList.Add(role);
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@@ -123,16 +124,42 @@ internal class CustomRoleSelector
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else if (role.IsNK() && !NeutralKillingOnList.Contains(role)) NeutralKillingOnList.Add(role);
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else if (!roleOnList.Contains(role)) roleOnList.Add(role);
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}
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// Career settings are: enabled
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// Career settings are: enabled (percentage is 1-99%)
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for (int i3 = 0; i3 < roleList.Count; i3++)
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{
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CustomRoles role = roleList[i3];
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if (role.GetMode() == 1)
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int chance = role.GetMode();
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if (chance is < 100 and > 0)
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{
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if (role.IsImpostor()) ImpRateList.Add(role);
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else if (role.IsNonNK()) NonNeutralKillingRateList.Add(role);
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else if (role.IsNK()) NeutralKillingRateList.Add(role);
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else roleRateList.Add(role);
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chance /= 5;
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if (role.IsImpostor())
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{
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for (int i = 0; i < chance; i++)
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{
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ImpRateList.Add(role);
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}
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}
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else if (role.IsNonNK())
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{
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for (int i = 0; i < chance; i++)
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{
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NonNeutralKillingRateList.Add(role);
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}
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}
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else if (role.IsNK())
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{
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for (int i = 0; i < chance; i++)
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{
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NeutralKillingRateList.Add(role);
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}
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}
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else
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{
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for (int i = 0; i < chance; i++)
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{
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roleRateList.Add(role);
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}
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}
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}
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}
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@@ -153,7 +180,7 @@ internal class CustomRoleSelector
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while (ImpRateList.Count > 0)
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{
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var select = ImpRateList[rd.Next(0, ImpRateList.Count)];
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ImpRateList.Remove(select);
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while (ImpRateList.Contains(select)) ImpRateList.Remove(select);
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rolesToAssign.Add(select);
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readyRoleNum++;
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Logger.Info(select.ToString() + " added to the impostor role waiting list", "CustomRoleSelector");
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@@ -181,7 +208,7 @@ internal class CustomRoleSelector
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while (NonNeutralKillingRateList.Count > 0 && optNonNeutralKillingNum > 0)
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{
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var select = NonNeutralKillingRateList[rd.Next(0, NonNeutralKillingRateList.Count)];
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NonNeutralKillingRateList.Remove(select);
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while (NonNeutralKillingRateList.Contains(select)) NonNeutralKillingRateList.Remove(select);
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rolesToAssign.Add(select);
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readyRoleNum++;
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readyNonNeutralKillingNum += select.GetCount();
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@@ -210,7 +237,7 @@ internal class CustomRoleSelector
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while (NeutralKillingRateList.Count > 0 && optNeutralKillingNum > 0)
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{
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var select = NeutralKillingRateList[rd.Next(0, NeutralKillingRateList.Count)];
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NeutralKillingRateList.Remove(select);
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while (NeutralKillingRateList.Contains(select)) NeutralKillingRateList.Remove(select);
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rolesToAssign.Add(select);
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readyRoleNum++;
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readyNeutralKillingNum += select.GetCount();
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@@ -236,7 +263,7 @@ internal class CustomRoleSelector
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while (roleRateList.Count > 0)
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{
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var select = roleRateList[rd.Next(0, roleRateList.Count)];
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roleRateList.Remove(select);
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while (roleRateList.Contains(select)) roleRateList.Remove(select);
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rolesToAssign.Add(select);
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readyRoleNum++;
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Logger.Info(select.ToString() + " joined the crew role waiting list", "CustomRoleSelector");
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@@ -96,7 +96,7 @@ public class ModUpdater
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Logger.Info(assets.ToString(), "ModUpdater");
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for (int i = 0; i < assets.Count; i++)
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{
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if (assets[i]["name"].ToString() == $"TOH-Enhanced.{latestVersion}.zip")
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if (assets[i]["name"].ToString() == $"TOHE+.v{latestVersion}.zip")
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{
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downloadUrl = assets[i]["browser_download_url"].ToString();
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break;
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+12
-14
@@ -82,14 +82,23 @@ public static class Options
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"Rate0",
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"Rate5",
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"Rate10",
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"Rate15",
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"Rate20",
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"Rate25",
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"Rate30",
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"Rate35",
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"Rate40",
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"Rate45",
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"Rate50",
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"Rate55",
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"Rate60",
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"Rate65",
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"Rate70",
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"Rate75",
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"Rate80",
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"Rate85",
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"Rate90",
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"Rate95",
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"Rate100",
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];
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public static readonly string[] ratesZeroOne =
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@@ -999,18 +1008,7 @@ public static class Options
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}
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}
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public static int GetRoleSpawnMode(CustomRoles role)
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{
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var mode = CustomRoleSpawnChances.TryGetValue(role, out var sc) ? sc.GetChance() : 0;
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return mode switch
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{
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0 => 0,
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1 => 1,
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2 => 2,
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100 => 1,
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_ => 1,
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};
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}
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public static int GetRoleSpawnMode(CustomRoles role) => CustomRoleSpawnChances.TryGetValue(role, out var sc) ? sc.GetChance() : 0;
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public static int GetRoleCount(CustomRoles role)
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{
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var mode = GetRoleSpawnMode(role);
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@@ -3636,7 +3634,7 @@ public static class Options
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public static void SetupRoleOptions(int id, TabGroup tab, CustomRoles role, CustomGameMode customGameMode = CustomGameMode.Standard, bool zeroOne = false)
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{
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var spawnOption = StringOptionItem.Create(id, role.ToString(), zeroOne ? ratesZeroOne : ratesToggle, 0, tab, false).SetColor(Utils.GetRoleColor(role))
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var spawnOption = StringOptionItem.Create(id, role.ToString(), zeroOne ? ratesZeroOne : rates, 0, tab, false).SetColor(Utils.GetRoleColor(role))
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.SetHeader(true)
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.SetGameMode(customGameMode) as StringOptionItem;
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var countOption = IntegerOptionItem.Create(id + 1, "Maximum", new(1, 15, 1), 1, tab, false)
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@@ -3714,7 +3712,7 @@ public static class Options
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public static void SetupSingleRoleOptions(int id, TabGroup tab, CustomRoles role, int count, CustomGameMode customGameMode = CustomGameMode.Standard, bool zeroOne = false)
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{
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var spawnOption = StringOptionItem.Create(id, role.ToString(), zeroOne ? ratesZeroOne : ratesToggle, 0, tab, false).SetColor(Utils.GetRoleColor(role))
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var spawnOption = StringOptionItem.Create(id, role.ToString(), zeroOne ? ratesZeroOne : rates, 0, tab, false).SetColor(Utils.GetRoleColor(role))
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.SetHeader(true)
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.SetGameMode(customGameMode) as StringOptionItem;
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// 初期値,最大値,最小値が同じで、stepが0のどうやっても変えることができない個数オプション
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@@ -24,16 +24,16 @@ public class StringOptionItem(int id, string name, int defaultValue, TabGroup ta
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}
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public int GetChance()
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{
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//0%or100%の場合
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//For 0% or 100%
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if (Selections.Length == 2) return CurrentValue * 100;
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//TOHE的职业生成模式
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//TOHE’s career generation mode
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if (Selections.Length == 3) return CurrentValue;
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//0%~100%or5%~100%の場合
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var offset = 12 - Selections.Length;
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//For 0% to 100% or 5% to 100%
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var offset = Options.rates.Length - Selections.Length;
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var index = CurrentValue + offset;
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var rate = index <= 1 ? index * 5 : (index - 1) * 10;
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var rate = index * 5;
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return rate;
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}
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public override int GetValue()
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+11
-10
@@ -337,12 +337,13 @@ public static class Utils
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{
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if (Options.HideGameSettings.GetBool() && Main.AllPlayerControls.Length > 1)
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return string.Empty;
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string mode = role.GetMode() switch
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{
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0 => GetString("RoleOffNoColor"),
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1 => GetString("RoleRateNoColor"),
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_ => GetString("RoleOnNoColor")
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};
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string mode = GetString($"Rate{role.GetMode()}").RemoveHtmlTags();
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//string mode = role.GetMode() switch
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//{
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// 0 => GetString("RoleOffNoColor"),
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// 1 => GetString("RoleRateNoColor"),
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// _ => GetString("RoleOnNoColor")
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//};
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return parentheses ? $"({mode})" : mode;
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}
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public static string GetDeathReason(PlayerState.DeathReason status)
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@@ -1268,7 +1269,7 @@ public static class Utils
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foreach (var role in Options.CustomRoleCounts)
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{
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if (!role.Key.IsEnable()) continue;
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string mode = role.Key.GetMode() == 1 ? GetString("RoleRateNoColor") : GetString("RoleOnNoColor");
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string mode = GetString($"Rate{role.Key.GetMode()}");
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sb.Append($"\n【{GetRoleName(role.Key)}:{mode} ×{role.Key.GetCount()}】\n");
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ShowChildrenSettings(Options.CustomRoleSpawnChances[role.Key], ref sb);
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var text = sb.ToString();
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@@ -1299,7 +1300,7 @@ public static class Utils
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foreach (var role in Options.CustomRoleCounts)
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{
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if (!role.Key.IsEnable()) continue;
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string mode = role.Key.GetMode() == 1 ? GetString("RoleRateNoColor") : GetString("RoleOnNoColor");
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string mode = GetString($"Rate{role.Key.GetMode()}");
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sb.Append($"\n【{GetRoleName(role.Key)}:{mode} ×{role.Key.GetCount()}】\n");
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ShowChildrenSettings(Options.CustomRoleSpawnChances[role.Key], ref sb);
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var text = sb.ToString();
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@@ -1339,10 +1340,10 @@ public static class Utils
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for (int i = 0; i < list.Count; i++)
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{
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CustomRoles role = (CustomRoles)list[i];
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string mode = role.GetMode() == 1 ? GetString("RoleRateNoColor") : GetString("RoleOnNoColor");
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string mode = GetString($"Rate{role.GetMode()}");
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if (role.IsEnable())
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{
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var roleDisplay = $"\n{GetRoleName(role)}:{mode} x{role.GetCount()}";
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var roleDisplay = $"\n{GetRoleName(role)}: {mode} x{role.GetCount()}";
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if (role.IsAdditionRole()) addonsb.Append(roleDisplay);
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else if (role.IsCrewmate()) crewsb.Append(roleDisplay);
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else if (role.IsImpostor() || role.IsMadmate()) impsb.Append(roleDisplay);
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@@ -78,11 +78,11 @@ public static class OptionsMenuBehaviourStartPatch
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Main.Instance.Unload();
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}
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}
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#if DEBUG
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if (UseVersionProtocol == null || UseVersionProtocol.ToggleButton == null)
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{
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UseVersionProtocol = ClientOptionItem.Create("UseVersionProtocol", Main.UseVersionProtocol, __instance);
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}
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#if DEBUG
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if ((VersionCheat == null || VersionCheat.ToggleButton == null) && DebugModeManager.AmDebugger)
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{
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VersionCheat = ClientOptionItem.Create("VersionCheat", Main.VersionCheat, __instance);
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@@ -2422,10 +2422,11 @@ class FixedUpdatePatch
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if (!lowLoad)
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{
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long now = GetTimeStamp();
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switch (player.GetCustomRole())
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{
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case CustomRoles.Veteran when GameStates.IsInTask:
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if (Main.VeteranInProtect.TryGetValue(player.PlayerId, out var vtime) && vtime + Options.VeteranSkillDuration.GetInt() < GetTimeStamp())
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if (Main.VeteranInProtect.TryGetValue(player.PlayerId, out var vtime) && vtime + Options.VeteranSkillDuration.GetInt() < now)
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{
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Main.VeteranInProtect.Remove(player.PlayerId);
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player.RpcResetAbilityCooldown();
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@@ -2434,7 +2435,7 @@ class FixedUpdatePatch
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break;
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case CustomRoles.Express when GameStates.IsInTask:
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if (Main.ExpressSpeedUp.TryGetValue(player.PlayerId, out var etime) && etime + Options.ExpressSpeedDur.GetInt() < GetTimeStamp())
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if (Main.ExpressSpeedUp.TryGetValue(player.PlayerId, out var etime) && etime + Options.ExpressSpeedDur.GetInt() < now)
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{
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Main.ExpressSpeedUp.Remove(player.PlayerId);
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Main.AllPlayerSpeed[player.PlayerId] = Main.ExpressSpeedNormal;
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@@ -2443,14 +2444,14 @@ class FixedUpdatePatch
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break;
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case CustomRoles.Grenadier when GameStates.IsInTask:
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if (Main.GrenadierBlinding.TryGetValue(player.PlayerId, out var gtime) && gtime + Options.GrenadierSkillDuration.GetInt() < GetTimeStamp())
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if (Main.GrenadierBlinding.TryGetValue(player.PlayerId, out var gtime) && gtime + Options.GrenadierSkillDuration.GetInt() < now)
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{
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Main.GrenadierBlinding.Remove(player.PlayerId);
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player.RpcResetAbilityCooldown();
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player.Notify(string.Format(GetString("GrenadierSkillStop"), (int)Main.GrenadierNumOfUsed[player.PlayerId]));
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MarkEveryoneDirtySettingsV3();
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}
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if (Main.MadGrenadierBlinding.TryGetValue(player.PlayerId, out var mgtime) && mgtime + Options.GrenadierSkillDuration.GetInt() < GetTimeStamp())
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if (Main.MadGrenadierBlinding.TryGetValue(player.PlayerId, out var mgtime) && mgtime + Options.GrenadierSkillDuration.GetInt() < now)
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{
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Main.MadGrenadierBlinding.Remove(player.PlayerId);
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player.RpcResetAbilityCooldown();
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@@ -2460,7 +2461,7 @@ class FixedUpdatePatch
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break;
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case CustomRoles.Lighter when GameStates.IsInTask:
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if (Main.Lighter.TryGetValue(player.PlayerId, out var ltime) && ltime + Options.LighterSkillDuration.GetInt() < GetTimeStamp())
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if (Main.Lighter.TryGetValue(player.PlayerId, out var ltime) && ltime + Options.LighterSkillDuration.GetInt() < now)
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{
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Main.Lighter.Remove(player.PlayerId);
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player.RpcResetAbilityCooldown();
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@@ -2470,7 +2471,7 @@ class FixedUpdatePatch
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break;
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case CustomRoles.SecurityGuard when GameStates.IsInTask:
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if (Main.BlockSabo.TryGetValue(player.PlayerId, out var stime) && stime + Options.SecurityGuardSkillDuration.GetInt() < GetTimeStamp())
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if (Main.BlockSabo.TryGetValue(player.PlayerId, out var stime) && stime + Options.SecurityGuardSkillDuration.GetInt() < now)
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{
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Main.BlockSabo.Remove(player.PlayerId);
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player.RpcResetAbilityCooldown();
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@@ -2479,7 +2480,7 @@ class FixedUpdatePatch
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break;
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case CustomRoles.TimeMaster when GameStates.IsInTask:
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if (Main.TimeMasterInProtect.TryGetValue(player.PlayerId, out var ttime) && ttime + Options.TimeMasterSkillDuration.GetInt() < GetTimeStamp())
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if (Main.TimeMasterInProtect.TryGetValue(player.PlayerId, out var ttime) && ttime + Options.TimeMasterSkillDuration.GetInt() < now)
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{
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Main.TimeMasterInProtect.Remove(player.PlayerId);
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player.RpcResetAbilityCooldown();
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@@ -2544,7 +2545,7 @@ class FixedUpdatePatch
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break;
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}
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if (Main.AllKillers.TryGetValue(player.PlayerId, out var ktime) && ktime + Options.WitnessTime.GetInt() < GetTimeStamp()) Main.AllKillers.Remove(player.PlayerId);
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if (Main.AllKillers.TryGetValue(player.PlayerId, out var ktime) && ktime + Options.WitnessTime.GetInt() < now) Main.AllKillers.Remove(player.PlayerId);
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if (GameStates.IsInTask && player.IsAlive() && Options.LadderDeath.GetBool()) FallFromLadder.FixedUpdate(player);
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if (GameStates.IsInGame) LoversSuicide();
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@@ -2557,14 +2558,14 @@ class FixedUpdatePatch
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Main.PuppeteerDelayList.Remove(player.PlayerId);
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Main.PuppeteerDelay.Remove(player.PlayerId);
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}
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else if (Main.PuppeteerDelayList[player.PlayerId] + Options.PuppeteerManipulationEndsAfterTime.GetInt() < GetTimeStamp() && Options.PuppeteerManipulationEndsAfterFixedTime.GetBool())
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else if (Main.PuppeteerDelayList[player.PlayerId] + Options.PuppeteerManipulationEndsAfterTime.GetInt() < now && Options.PuppeteerManipulationEndsAfterFixedTime.GetBool())
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{
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Main.PuppeteerList.Remove(player.PlayerId);
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Main.PuppeteerDelayList.Remove(player.PlayerId);
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Main.PuppeteerDelay.Remove(player.PlayerId);
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Main.AllAlivePlayerControls.Where(x => x.Is(CustomRoles.Puppeteer)).Do(x => NotifyRoles(SpecifySeer: x, SpecifyTarget: player));
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}
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else if (Main.PuppeteerDelayList[player.PlayerId] + Main.PuppeteerDelay[player.PlayerId] < GetTimeStamp())
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else if (Main.PuppeteerDelayList[player.PlayerId] + Main.PuppeteerDelay[player.PlayerId] < now)
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{
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Vector2 puppeteerPos = player.transform.position;//PuppeteerListのKeyの位置
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Dictionary<byte, float> targetDistance = [];
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@@ -2613,11 +2614,13 @@ class FixedUpdatePatch
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}
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if (GameStates.IsInGame && Main.RefixCooldownDelay <= 0)
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{
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foreach (PlayerControl pc in Main.AllPlayerControls)
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{
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if (pc.Is(CustomRoles.Vampire) || pc.Is(CustomRoles.Warlock) || pc.Is(CustomRoles.Assassin) || pc.Is(CustomRoles.Undertaker) || pc.Is(CustomRoles.Poisoner))
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Main.AllPlayerKillCooldown[pc.PlayerId] = Options.DefaultKillCooldown * 2;
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}
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}
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if (!Main.DoBlockNameChange && AmongUsClient.Instance.AmHost)
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ApplySuffix(__instance);
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+21
-18
@@ -2254,18 +2254,27 @@
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"RoleRateNoColor","启用","Random","Рандом","啟用","启用"
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"RoleOnNoColor","优先","Always","ВКЛ","優先","优先"
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"RoleOffNoColor","禁用","Disabled","ВЫКЛ","禁用","禁用"
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"Rate0","0%","0%","0%","0%","0%"
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"Rate5","5%","5%","5%","5%","5%"
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"Rate10","10%","10%","10%","10%","10%"
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"Rate20","20%","20%","20%","20%","20%"
|
||||
"Rate30","30%","30%","30%","30%","30%"
|
||||
"Rate40","40%","40%","40%","40%","40%"
|
||||
"Rate50","50%","50%","50%","50%","50%"
|
||||
"Rate60","60%","60%","60%","60%","60%"
|
||||
"Rate70","70%","70%","70%","70%","70%"
|
||||
"Rate80","80%","80%","80%","80%","80%"
|
||||
"Rate90","90%","90%","90%","90%","90%"
|
||||
"Rate100","100%","100%","100%","100%","100%"
|
||||
"Rate0","<#444444>0%</color>","<#444444>0%</color>","<#444444>0%</color>","<#444444>0%</color>","<#444444>0%</color>"
|
||||
"Rate5","<#808F8F>5%</color>","<#808F8F>5%</color>","<#808F8F>5%</color>","<#808F8F>5%</color>","<#808F8F>5%</color>"
|
||||
"Rate10","<#799595>10%</color>","<#799595>10%</color>","<#799595>10%</color>","<#799595>10%</color>","<#799595>10%</color>"
|
||||
"Rate15","<#719C9C>15%</color>","<#719C9C>15%</color>","<#719C9C>15%</color>","<#719C9C>15%</color>","<#719C9C>15%</color>"
|
||||
"Rate20","<#6AA2A2>20%</color>","<#6AA2A2>20%</color>","<#6AA2A2>20%</color>","<#6AA2A2>20%</color>","<#6AA2A2>20%</color>"
|
||||
"Rate25","<#62A9A9>25%</color>","<#62A9A9>25%</color>","<#62A9A9>25%</color>","<#62A9A9>25%</color>","<#62A9A9>25%</color>"
|
||||
"Rate30","<#5BB0B0>30%</color>","<#5BB0B0>30%</color>","<#5BB0B0>30%</color>","<#5BB0B0>30%</color>","<#5BB0B0>30%</color>"
|
||||
"Rate35","<#53B6B6>35%</color>","<#53B6B6>35%</color>","<#53B6B6>35%</color>","<#53B6B6>35%</color>","<#53B6B6>35%</color>"
|
||||
"Rate40","<#4CBDBD>40%</color>","<#4CBDBD>40%</color>","<#4CBDBD>40%</color>","<#4CBDBD>40%</color>","<#4CBDBD>40%</color>"
|
||||
"Rate45","<#44C4C4>45%</color>","<#44C4C4>45%</color>","<#44C4C4>45%</color>","<#44C4C4>45%</color>","<#44C4C4>45%</color>"
|
||||
"Rate50","<#3CCACA>50%</color>","<#3CCACA>50%</color>","<#3CCACA>50%</color>","<#3CCACA>50%</color>","<#3CCACA>50%</color>"
|
||||
"Rate55","<#35D1D1>55%</color>","<#35D1D1>55%</color>","<#35D1D1>55%</color>","<#35D1D1>55%</color>","<#35D1D1>55%</color>"
|
||||
"Rate60","<#2DD7D7>60%</color>","<#2DD7D7>60%</color>","<#2DD7D7>60%</color>","<#2DD7D7>60%</color>","<#2DD7D7>60%</color>"
|
||||
"Rate65","<#26DEDE>65%</color>","<#26DEDE>65%</color>","<#26DEDE>65%</color>","<#26DEDE>65%</color>","<#26DEDE>65%</color>"
|
||||
"Rate70","<#1EE5E5>70%</color>","<#1EE5E5>70%</color>","<#1EE5E5>70%</color>","<#1EE5E5>70%</color>","<#1EE5E5>70%</color>"
|
||||
"Rate75","<#17EBEB>75%</color>","<#17EBEB>75%</color>","<#17EBEB>75%</color>","<#17EBEB>75%</color>","<#17EBEB>75%</color>"
|
||||
"Rate80","<#0FF2F2>80%</color>","<#0FF2F2>80%</color>","<#0FF2F2>80%</color>","<#0FF2F2>80%</color>","<#0FF2F2>80%</color>"
|
||||
"Rate85","<#08F8F8>85%</color>","<#08F8F8>85%</color>","<#08F8F8>85%</color>","<#08F8F8>85%</color>","<#08F8F8>85%</color>"
|
||||
"Rate90","<#07F9F9>90%</color>","<#07F9F9>90%</color>","<#07F9F9>90%</color>","<#07F9F9>90%</color>","<#07F9F9>90%</color>"
|
||||
"Rate95","<#00FFFF>95%</color>","<#00FFFF>95%</color>","<#00FFFF>95%</color>","<#00FFFF>95%</color>","<#00FFFF>95%</color>"
|
||||
"Rate100","<#00FFA5>100%</color>","<#00FFA5>100%</color>","<#00FFA5>100%</color>","<#00FFA5>100%</color>","<#00FFA5>100%</color>"
|
||||
"Preset","预设","Preset","Сохранения","設定檔","预设"
|
||||
"Preset_1","预设1","Preset 1","Сохранение 1","設定檔1","预设1"
|
||||
"Preset_2","预设2","Preset 2","Сохранение 2","設定檔2","预设2"
|
||||
@@ -3356,12 +3365,6 @@
|
||||
"Prefix.Physicist","","Physicist ","","",""
|
||||
"PrefixB.Physicist","","<color=#ffffff>(</color>Physicist<color=#ffffff>)</color> ","","",""
|
||||
|
||||
"## Mod Updater Text Strings"
|
||||
"updatePleaseWait","","Updating, Please Wait....","","",""
|
||||
"updateRestart","","Update Completed!\nRestart your game for the update to complete.","","",""
|
||||
"updateManually","","Update Failed!\nPlease update the mod manually.","","",""
|
||||
"Close","","Close","","",""
|
||||
|
||||
"## Agitater"
|
||||
"Agitater","煽动者","Agitater","Агитатор","","Agitador"
|
||||
"AgitaterInfo","这个炸弹给你了!","Pass a Bomb onto others","Вот тебе подарок в виде бомбы","","Pásale la patata caliente a otros"
|
||||
|
||||
|
Can't render this file because it is too large.
|
+1
-1
@@ -7,7 +7,7 @@
|
||||
<Description>TOHE+</Description>
|
||||
<Authors>Gurge44</Authors>
|
||||
<langVersion>preview</langVersion>
|
||||
<AmongUs>E:\Program Files\AmongUs</AmongUs>
|
||||
<AmongUs>D:\Epic Games\AmongUs</AmongUs>
|
||||
<AllowUnsafeBlocks>true</AllowUnsafeBlocks>
|
||||
<Optimize>True</Optimize>
|
||||
<AssemblyName>$(MSBuildProjectName)+</AssemblyName>
|
||||
|
||||
Reference in new issue
Block a user