New translations en_us.json (German)

This commit is contained in:
Gurge44 committed 2025-11-16 14:33:18 +01:00
1 parent d8af687491
commit 5dc2dca048
1 file changed
+81 -81
+81 -81
View File
@@ -2808,7 +2808,7 @@
"Achievement.Gotcha": "Hab dich!",
"Achievement.Speedrun": "Speedrun",
"Achievement.Carried": "Carried",
"Achievement.SorryToBurstYourBubble": "Sorry To Burst Your Bubble",
"Achievement.SorryToBurstYourBubble": "Sorry, wir haben deine Blase zerstört ",
"Achievement.GetDecrypted": "Get Decrypted!",
"Achievement.FlagMaster": "Flag Master",
"Achievement.Tag": "Tag",
@@ -2932,7 +2932,7 @@
"Achievement.Gotcha.Description": "Kill Bait and then get ejected",
"Achievement.Speedrun.Description": "Have a game end in under 1 minute",
"Achievement.Carried.Description": "Win as a Madmate while all other Impostors are dead",
"Achievement.SorryToBurstYourBubble.Description": "Explode 5 people with 1 encased player as the Bubble",
"Achievement.SorryToBurstYourBubble.Description": "Lass 5 Spieler von einem umhüllten Spieler als Blase töten",
"Achievement.GetDecrypted.Description": "Successfully guess 3 roles as Decryptor",
"Achievement.FlagMaster.Description": "Carry the flag the longest in Capture The Flag",
"Achievement.Tag.Description": "Tag the most players in Capture The Flag",
@@ -3826,7 +3826,7 @@
"SentryInfo": "Monitor a Room",
"SentryInfoLong": "(Crewmates):\\nAs the Sentry, you can monitor a room by petting. When you pet in the future, you get information from that room, including:<size=80%>\\n- The players currently in that room\\n- Who is dead in that room (if any)</size>\\nYou also get a notification when someone uses a vent or shapeshifts in that room.\\n\\nDepending on the settings, players may know if a room is monitored, and you may not be able to view this info during Comms Sabotages.",
"Sentry.ShowInfoDuration": "Info is Visible for",
"Sentry.PlayersKnowAboutCamera": "Players Know if the Room is Monitored",
"Sentry.PlayersKnowAboutCamera": "Spieler wissen, ob der Raum überwacht wird",
"Sentry.CannotSeeInfoDuringComms": "Cannot See Info During Comms Sabotages",
"Sentry.Suffix.MonitoredRoom": "<size=80%>This room is monitored by the {0}</size>",
"Sentry.Suffix.Self": "<size=70%>Monitoring: <#00ffa5>{0}</color></size>",
@@ -3842,9 +3842,9 @@
"Sentry.TeamsCanSeeInfo.NK": "<#ffab1b>Neutral</color> <#ff1919>Killers</color> Can See the Info</color>",
"Sentry.TeamsCanSeeInfo.NNK": "<#ffff00>Non-Killing</color> <#ffab1b>Neutrals</color> Can See the Info</color>",
"Sentry.TeamsCanSeeInfo.Coven": "<#7b3fbb>Coven</color> Can See the Info</color>",
"Cameras": "Cameras",
"Cameras": "Kameras",
"Admin": "Admin",
"CamerasAndAdmin": "Cameras & Admin",
"CamerasAndAdmin": "Kameras & Admin",
"DoorLog": "Door Log",
"Binoculars": "Binoculars",
"DoorLogAndBinoculars": "Door Log & Binoculars",
@@ -4093,62 +4093,62 @@
"Allergic.Suffix": "<#ffff44><size=80%>Allergy Level:</color> {0}%</size>",
"BetrayalAddonsCanGuess": "Players With <#ffab1b>Betrayal Add-ons</color> Can Guess",
"Enigma": "Enigma",
"EnigmaInfo": "Get Clues about Killers",
"EnigmaInfoLong": "(Crewmates):\\nAs the Enigma, you get a random clue about the killer each meeting, depending on the setting, you may have to report the body to receive a clue. The more tasks you complete the preciser the clues get.\\n\\n<size=70%><u><b>Light colors:</b></u> Red, Pink, Orange, Yellow, White, Cyan, Lime, Rose, Banana, Coral\\n<u><b>Dark colors:</b></u> Blue, Green, Black, Purple, Brown, Maroon, Gray, Tan</size>",
"EnigmaClueStage1Tasks": "Number of Tasks to complete to see Stage 1 <color=#676798>Clues</color>",
"EnigmaClueStage2Tasks": "Number of Tasks to complete to see Stage 2 <color=#676798>Clues</color>",
"EnigmaClueStage3Tasks": "Number of Tasks to complete to see Stage 3 <color=#676798>Clues</color>",
"EnigmaClueStage2Probability": "Probability to see Stage 2 <color=#676798>Clues</color>",
"EnigmaClueStage3Probability": "Probability to see Stage 3 <color=#676798>Clues</color>",
"EnigmaClueGetCluesWithoutReporting": "<color=#676798>Enigma</color> can get <color=#676798>Clues</color> without reporting a dead body",
"EnigmaClueHat1": "The Killer wears a Hat!",
"EnigmaClueHat2": "The Killer does not wear a Hat!",
"EnigmaClueHat3": "The Killer wears {0} as a Hat!",
"EnigmaClueSkin1": "The Killer wears a Skin!",
"EnigmaClueSkin2": "The Killer does not wear a Skin!",
"EnigmaClueSkin3": "The Killer wears {0} as a Skin!",
"EnigmaClueVisor1": "The Killer wears a Visor!",
"EnigmaClueVisor2": "The Killer does not wear a Visor!",
"EnigmaClueVisor3": "The Killer wears {0} as a Visor!",
"EnigmaCluePet1": "The Killer does have a Pet!",
"EnigmaCluePet2": "The Killer does not have a Pet!",
"EnigmaCluePet3": "The Killer has {0} as a Pet!",
"EnigmaClueName1": "The Name of the Killer contains the letter {0} or the letter {1}!",
"EnigmaClueName2": "The Name of the Killer contains the letter {0}!",
"EnigmaClueName3": "The Name of the Killer contains the letter {0} and the letter {1}!",
"EnigmaClueNameLength1": "The Name of the Killer has a Length between {0} and {1} letters!",
"EnigmaClueNameLength2": "The Name of the Killer has a Length of {0} letters!",
"EnigmaClueColor1": "The Killer has a light color!",
"EnigmaClueColor2": "The Killer has a dark color!",
"EnigmaClueColor3": "The Killer's color is {0}!",
"EnigmaClueLocation": "The Last Room the Killer was in is {0}!",
"EnigmaClueStatus1": "The Killer is currently inside a Vent!",
"EnigmaClueStatus2": "The Killer is currently on a Ladder!",
"EnigmaClueStatus3": "The Killer is already Dead!",
"EnigmaClueStatus4": "The Killer is still Alive!",
"EnigmaClueRole1": "The Killer is an Impostor!",
"EnigmaClueRole2": "The Killer is a Neutral!",
"EnigmaClueRole3": "The Killer is a Crewmate!",
"EnigmaClueRole4": "The Killer is a Coven member!",
"EnigmaClueRole5": "The Killer's Role is {0}!",
"EnigmaClueLevel1": "The Killer's Level is above 50!",
"EnigmaClueLevel2": "The Killer's Level is below 50!",
"EnigmaClueLevel3": "The Killer's Level is between {0} and {1}!",
"EnigmaClueLevel4": "The Killer's Level is {0}!",
"EnigmaClueFriendCode": "The Killer's Friend Code is {0}!",
"EnigmaClueHatTitle": "Enigma Hat Clue!",
"EnigmaClueVisorTitle": "Enigma Visor Clue!",
"EnigmaClueSkinTitle": "Enigma Skin Clue!",
"EnigmaCluePetTitle": "Enigma Pet Clue!",
"EnigmaClueNameTitle": "Enigma Name Clue!",
"EnigmaClueNameLengthTitle": "Enigma Name Length Clue!",
"EnigmaClueColorTitle": "Enigma Color Clue!",
"EnigmaClueLocationTitle": "Enigma Location Clue!",
"EnigmaClueStatusTitle": "Enigma Status Clue!",
"EnigmaClueRoleTitle": "Enigma Role Clue!",
"EnigmaClueLevelTitle": "Enigma Level Clue!",
"EnigmaClueFriendCodeTitle": "Enigma Friend Code Clue!",
"EnigmaClueTitle": "Enigma Clue!",
"EnigmaInfo": "Erhalte Hinweise zu Killern",
"EnigmaInfoLong": "(Besatzung):\\nAls Enigma erhältst du bei jedem Treffen einen zufälligen Hinweis auf den Mörder. Je nach Einstellung musst du möglicherweise die Leiche melden, um einen Hinweis zu erhalten. Je mehr Aufgaben du erfüllst, desto genauer werden die Hinweise.\\n\\n<size=70%><u><b>Helle Farben:</b></u> Rot, Pink, Orange, Gelb, Weiß, Türkis, Limette, Rosé, Banane, Koralle\\n<u><b>Dunkle Farben:</b></u> Blau, Grün, Schwarz, Lila, Braun, Rotbraun, Grau, Sand</size>",
"EnigmaClueStage1Tasks": "Anzahl abgeschlossener Aufgaben für <color=#676798>Hinweisstufe</color> 1",
"EnigmaClueStage2Tasks": "Anzahl abgeschlossener Aufgaben für <color=#676798>Hinweisstufe</color> 2",
"EnigmaClueStage3Tasks": "Anzahl abgeschlossener Aufgaben für <color=#676798>Hinweisstufe</color> 3",
"EnigmaClueStage2Probability": "Wahrscheinlichkeit <color=#676798>Hinweisstufe</color> 2 Hinweise zu erhalten",
"EnigmaClueStage3Probability": "Wahrscheinlichkeit für <color=#676798>Hinweisstufe</color> 3 Hinweise zu erhalten",
"EnigmaClueGetCluesWithoutReporting": "<color=#676798>Enigma</color> kann <color=#676798>Hinweise</color> erhalten, ohne eine Leiche zu melden",
"EnigmaClueHat1": "Der Killer trägt einen Hut!",
"EnigmaClueHat2": "Der Killer trägt keinen Hut!",
"EnigmaClueHat3": "Der Killer trägt {0} als Hut!",
"EnigmaClueSkin1": "Der Killer trägt einen Skin!",
"EnigmaClueSkin2": "Der Killer trägt keinen Skin!",
"EnigmaClueSkin3": "Der Killer trägt {0} als Skin!",
"EnigmaClueVisor1": "Der Killer trägt ein Visier!",
"EnigmaClueVisor2": "Der Killer trägt kein Visier!",
"EnigmaClueVisor3": "Der Killer trägt {0} als Visier!",
"EnigmaCluePet1": "Der Killer hat ein Haustier!",
"EnigmaCluePet2": "Der Killer hat kein Haustier!",
"EnigmaCluePet3": "Der Killer hat {0} als Haustier!",
"EnigmaClueName1": "Der Killer hat den Buchstaben {0} oder {1} im Namen!",
"EnigmaClueName2": "Der Killer hat den Buchstaben {0} im Namen!",
"EnigmaClueName3": "Der Killer hat den Buchstaben {0} und {1} im Namen!",
"EnigmaClueNameLength1": "Der Name des Killers hat eine Länge zwischen {0} und {1} Buchstaben!",
"EnigmaClueNameLength2": "Der Name des Killers hat eine Länge von {0} Buchstaben!",
"EnigmaClueColor1": "Der Killer hat eine helle Farbe!",
"EnigmaClueColor2": "Der Killer hat eine dunkle Farbe!",
"EnigmaClueColor3": "Die Farbe des Killers ist {0}!",
"EnigmaClueLocation": "Der letzte Raum, in dem der Killer war, ist {0}!",
"EnigmaClueStatus1": "Der Killer sitzt gerade in einem Schacht!",
"EnigmaClueStatus2": "Der Killer ist gerade auf einer Leiter!",
"EnigmaClueStatus3": "Der Killer ist bereits tot!",
"EnigmaClueStatus4": "Der Killer lebt noch!",
"EnigmaClueRole1": "Der Killer ist ein Verräter!",
"EnigmaClueRole2": "Der Killer ist Neutral!",
"EnigmaClueRole3": "Der Killer ist ein Besatzungsmitglied!",
"EnigmaClueRole4": "Der Killer ist ein Hexenzirkel-Mitglied!",
"EnigmaClueRole5": "Die Rolle des Killers ist {0}!",
"EnigmaClueLevel1": "Das Level des Killers ist über 50!",
"EnigmaClueLevel2": "Das Level des Killers ist unter 50!",
"EnigmaClueLevel3": "Das Level des Killers ist zwischen {0} und {1}!",
"EnigmaClueLevel4": "Das Level des Killers ist {0}!",
"EnigmaClueFriendCode": "Der Freundescode des Killers ist {0}!",
"EnigmaClueHatTitle": "Enigma Hut Hinweis!",
"EnigmaClueVisorTitle": "Enigma Visier Hinweis!",
"EnigmaClueSkinTitle": "Enigma Skin Hinweis!",
"EnigmaCluePetTitle": "Enigma Haustier Hinweis!",
"EnigmaClueNameTitle": "Enigma Namens Hinweis!",
"EnigmaClueNameLengthTitle": "Enigma Namenslängen Hinweis!",
"EnigmaClueColorTitle": "Enigma Farbe Hinweis!",
"EnigmaClueLocationTitle": "Enigma Standort Hinweis!",
"EnigmaClueStatusTitle": "Enigma Status Hinweis!",
"EnigmaClueRoleTitle": "Enigma Rolle Hinweis!",
"EnigmaClueLevelTitle": "Enigma Level Hinweis!",
"EnigmaClueFriendCodeTitle": "Enigma Freundescode Hinweis!",
"EnigmaClueTitle": "Enigma Hinweis!",
"GuesserMaxKillsPerMeeting": "Max Kills Per Meeting",
"GuesserMaxKillsPerGame": "Max Kills Per Game",
"GuesserNumRestrictions": "Restrict the Number of Guessers on Each Team",
@@ -4192,13 +4192,13 @@
"InfectDelay": "Infect Delay",
"MycologistNotify": "Spores spread successfully",
"Bubble": "Blase",
"BubbleInfo": "Encase Players in Explosive Bombs",
"BubbleInfoLong": "(Neutral):\\nAs the Bubble, you may encase a player by using your kill button on them. They will explode in a specified time killing everyone nearby. Depending on the settings, others may see the encased player with a pink name after a certain amount of time.",
"BubbleInfo": "Umhülle Spieler in explosiven Bomben",
"BubbleInfoLong": "(Neutral):\\nAls Blase kannst du einen Spieler mit deinem Kill Knopf umhüllen. Sie explodieren in einer bestimmten Zeit und töten alle in der Nähe. Abhängig von den Einstellungen können andere Spieler den umhüllten Spieler nach einer bestimmten Zeit sehen",
"BubbleExplosionRadius": "Explosionsradius",
"BubbleCD": "Encase Cooldown",
"BubbleTargetNotifyDelay": "Notify Delay",
"BubbleExplosionDelay": "Explosion Delay",
"BubbleDiesIfInRange": "Bubble Dies If In Range Of Explosion",
"BubbleCD": "Umhüllen-Abklingzeit",
"BubbleTargetNotifyDelay": "Benachrichtigungsverzögerung",
"BubbleExplosionDelay": "Explosionsverzögerung",
"BubbleDiesIfInRange": "Blase stirbt im Explosionsbereich",
"Hookshot": "Hakenwurf",
"HookshotInfo": "Pull Players or TP to them",
"HookshotInfoLong": "(Neutral):\\nAs the Hookshot, you may mark a target by clicking on your target once. Double click to kill them normally. Vent to switch between the 2 teleporting modes: Teleport Target to You / You Teleport to Target. Sabotage/Pet to execute the current selected action mode after marking a target.",
@@ -4260,24 +4260,24 @@
"Stealth.OptionDarkenDuration": "Blinding Duration",
"Stealth.OptionBlindingRadius": "Blinding Radius (If Not Legacy Version)",
"Analyst": "Analytiker",
"AnalystInfo": "Analyze Players to Get Information",
"AnalystInfoLong": "(Crewmates):\\nAs the Analyst, you may use your kill button on someone to analyze them. You will have to stand next to your target for a few seconds to complete the analysis. When the analysis is complete, you will see how many players they've killed so far, how many times they've vented so far, and their role basis.\\n\\nNote: If the host's settings don't allow you to see an information, the result will show 0 or nothing!\\nNote: None of these factors determine whether someone is evil or not! Think twice before judging too fast!",
"AnalyzerCD": "Analyze Cooldown",
"AnalyzerDur": "Analyze Time",
"AnalyzerResult": "Showing analyzation result for <color=#00ffa5>{0}</color>:\\nKills: <color=#ff1919>{1}</color>, Vents: <color=#ffa500>{2}</color>, Role Basis: <color=#00ffff>{3}</color>",
"AnalystInfo": "Analysiere Spieler, um Informationen zu erhalten",
"AnalystInfoLong": "(Besatzung):\\nAls Analyst kannst du den Kill-Knopf auf jemanden anwenden, um ihn zu analysieren. Du musst einige Sekunden lang neben dem Ziel stehen bleiben, um die Analyse abzuschließen. Nach Abschluss der Analyse siehst du, wie viele Spieler diese Person bisher getötet hat, wie oft sie bisher die Schächte genutzt hat und auf was ihre Rolle basiert. \\n\\nHinweis: Wenn die Einstellungen des Hosts es nicht zulassen, dass Sie bestimmte Informationen sehen, wird das Ergebnis 0 oder nichts angezeigt! \\nHinweis: Keiner dieser Faktoren bestimmt, ob jemand böse ist oder nicht! Überlege zweimal, bevor du zu schnell urteilst!",
"AnalyzerCD": "Analyse-Abklingzeit",
"AnalyzerDur": "Analyse-Zeit",
"AnalyzerResult": "Analyseergebnis für <color=#00ffa5>{0}</color>anzeigen:\\nKills: <color=#ff1919>{1}</color>, Schächte: <color=#ffa500>{2}</color>, Basis der Rolle: <color=#00ffff>{3}</color>",
"AnalyzerKillButtonText": "Analyse",
"AnalyzeCD": "Analyze Cooldown",
"AnalyzeCD": "Analyse-Abklingzeit",
"AnalyzeDur": "Dauer der Analyse",
"AnalyzerSeeKillCount": "Result Shows Kill Count",
"AnalyzerSeeVentCount": "Result Shows Vent Count",
"AnalyzerSeeRoleBasis": "Result Shows Role Basis",
"AnalyzerSeeKillCount": "Ergebnis zeigt Kill Anzahl",
"AnalyzerSeeVentCount": "Ergebnis zeigt Anzahl der Schachtnutzungen",
"AnalyzerSeeRoleBasis": "Ergebnis zeit Basis der Rolle",
"Drainer": "Drainer",
"DrainerInfo": "Drain Vents by Entering Them",
"DrainerInfoLong": "(Crewmates):\\nAs the Drainer, entering a vent will kill all players inside that vent and all connecting vents.",
"DrainerInfo": "Entleere Schächte, wenn du sie Betrittst",
"DrainerInfoLong": "(Besatzung):\\nAls Drainer kannst du Schächte nutzen, um sie zu entleeren und alle Spieler zu töten, die sich in diesem und allen verbundenen Schächten befinden.",
"CameraMan": "Kameramann",
"CameraManInfo": "View Cameras anytime",
"CameraManInfoLong": "(Crewmates):\\nAs the Camera Man, you can vent/pet to instantly teleport to the security room.",
"TPBackWhenMoveAway": "Teleport Back When Moving Away From Cameras",
"CameraManInfo": "Schaue jederzeit auf die Kameras",
"CameraManInfoLong": "(Besatzung): Als Kameramann kannst du die Schächte nutzen oder dein Haustier streicheln, um dich direkt in den Raum zu teleportieren, in dem sich die Kameras befinden",
"TPBackWhenMoveAway": "Zurückteleportieren, wenn man sich von den Kameras entfernt",
"Echo": "Echo",
"EchoInfo": "Make Players Die Where You Want",
"EchoInfoLong": "(Impostors):\\nAs the Echo, you can shapeshift into a player to swap locations and skins with them. During the shapeshift, your target cannot move. When you unshift, the swap reverts and the target dies exactly where you were.\\n\\nYou cannot kill normally.",