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aaaaaaaaa
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@@ -230,20 +230,20 @@ public static class TheMindGame
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Round = 1;
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var map = Main.CurrentMap;
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var currentMap = Main.CurrentMap;
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AllRooms = ShipStatus.Instance.AllRooms.Select(x => x.RoomId).Distinct().Shuffle();
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AllRooms.Remove(SystemTypes.Hallway);
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AllRooms.Remove(SystemTypes.Outside);
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AllRooms.Remove(SystemTypes.Ventilation);
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if (map is MapNames.Skeld or MapNames.Dleks or MapNames.Polus) AllRooms.Remove(SystemTypes.LifeSupp);
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if (map is MapNames.Skeld or MapNames.Dleks) AllRooms.Remove(SystemTypes.UpperEngine);
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if (map is MapNames.Skeld or MapNames.Dleks) AllRooms.Remove(SystemTypes.LowerEngine);
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if (map is MapNames.Polus) AllRooms.Remove(SystemTypes.Security);
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if (map is MapNames.Polus) AllRooms.Remove(SystemTypes.BoilerRoom);
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if (map is MapNames.Airship) AllRooms.Remove(SystemTypes.Comms);
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if (map is MapNames.Fungle) AllRooms.Remove(SystemTypes.SleepingQuarters);
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if (map is MapNames.Fungle) AllRooms.Remove(SystemTypes.FishingDock);
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if (map is MapNames.Fungle) AllRooms.Remove(SystemTypes.Greenhouse);
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if (currentMap is MapNames.Skeld or MapNames.Dleks or MapNames.Polus) AllRooms.Remove(SystemTypes.LifeSupp);
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if (currentMap is MapNames.Skeld or MapNames.Dleks) AllRooms.Remove(SystemTypes.UpperEngine);
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if (currentMap is MapNames.Skeld or MapNames.Dleks) AllRooms.Remove(SystemTypes.LowerEngine);
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if (currentMap is MapNames.Polus) AllRooms.Remove(SystemTypes.Security);
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if (currentMap is MapNames.Polus) AllRooms.Remove(SystemTypes.BoilerRoom);
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if (currentMap is MapNames.Airship) AllRooms.Remove(SystemTypes.Comms);
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if (currentMap is MapNames.Fungle) AllRooms.Remove(SystemTypes.SleepingQuarters);
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if (currentMap is MapNames.Fungle) AllRooms.Remove(SystemTypes.FishingDock);
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if (currentMap is MapNames.Fungle) AllRooms.Remove(SystemTypes.Greenhouse);
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AllRooms.RemoveAll(x => x.ToString().Contains("Decontamination"));
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PlayerControl[] aapc = Main.AllAlivePlayerControls;
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