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fix
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@@ -126,6 +126,7 @@ public static class TheMindGame
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foreach (Item item in Enum.GetValues<Item>())
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{
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var option = new IntegerOptionItem(id++, $"TMG.Setting.ItemCost.{item}", new IntegerValueRule(1, 100, 1), 5, tab)
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.SetHeader((int)item == 0)
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.SetColor(color)
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.SetGameMode(gameMode);
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@@ -153,7 +154,7 @@ public static class TheMindGame
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{
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if (!target.IsAlive()) return string.Empty;
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var sb = new StringBuilder();
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var sb = new StringBuilder("<#ffffff>");
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bool self = seer.PlayerId == target.PlayerId;
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int points = Points[target.PlayerId];
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@@ -272,6 +273,9 @@ public static class TheMindGame
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MaxPlayersForRound4 = MaxPlayersForRound4Option.GetInt();
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MindDetectiveFailChance = MindDetectiveFailChanceOption.GetInt();
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if (MinPlayersInRound2 > aapc.Length)
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MinPlayersInRound2 = aapc.Length;
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{
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IEnumerable<IEnumerable<PlayerControl>> groups = aapc.Partition(NumGroupsForRound1);
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RandomSpawn.SpawnMap map = RandomSpawn.SpawnMap.GetSpawnMap();
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@@ -4953,6 +4953,24 @@
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"TheMindGame": "THE MIND GAME",
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"ModeTheMindGame": "Gamemode: The Mind Game",
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"ModeDescribe.TheMindGame": "The Mind Game is a 4-round elimination game focused on strategy, bluffing, and item use. Players compete for points across rounds, with only one emerging victorious.\\nRound 1: Demand Points - Pick a number. If someone else picks the same, both get nothing. Reach the point goal first to advance. Lowest scorers in each group are eliminated.\\nRound 2: Super Point Auctions - Bid normal points in hidden auctions for super points. Highest bidders win. Lowest super point holders are eliminated.\\nRound 2.5: Merchant Intermission - Spend super points on powerful items. Items can blind, block, steal, or enhance. Use commands to buy and activate them.\\nRound 3: Demand + Items - Same as Round 1, but items are active. Everyone plays together. Lowest scorers are eliminated until only a few remain.\\nRound 4: The Briefcase Game - One player holds the winning briefcase. Get ejected while holding it to lock in placement. Briefcases shuffle after each ejection. If only 2 remain, the briefcase holder loses. Use Lasso to steal.\\nFinal Scoring: Total score = points from rounds + super points bonus + placement bonus. Highest total wins.",
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"TMG.Setting.PlayersCanSeeOthersPoints": "Players Can See Others' Points",
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"TMG.Setting.NumGroupsForRound1": "Number of Groups for Round 1",
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"TMG.Setting.TimeForEachPickInRound1": "Time for Each Pick in Round 1",
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"TMG.Setting.NumPointsToAdvanceInRound1": "Number of Points to Advance in Round 1",
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"TMG.Setting.MinPlayersInRound2": "Minimum Players in Round 2",
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"TMG.Setting.SuperPointsToNormalPointsMultiplier": "Super Points to Normal Points Multiplier",
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"TMG.Setting.TimeForEachPickInRound2": "Time for Each Pick in Round 2",
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"TMG.Setting.TimeForItemPurchasingInRound2": "Time for Item Purchasing in Round 2",
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"TMG.Setting.FoolNumPointsLost": "Fool's Points Loss",
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"TMG.Setting.TimeForEachPickInRound3": "Time for Each Pick in Round 3",
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"TMG.Setting.MaxPlayersForRound4": "Maximum Players for Round 4",
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"TMG.Setting.MindDetectiveFailChance": "Mind Detective Fail Chance",
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"TMG.Setting.ItemCost.BlindingGas": "Cost of Blinding Gas",
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"TMG.Setting.ItemCost.MerchantDise": "Cost of Merchant-Dise",
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"TMG.Setting.ItemCost.Lasso": "Cost of Lasso",
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"TMG.Setting.ItemCost.DoubleModifier": "Cost of 2x Modifier",
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"TMG.Setting.ItemCost.Fool": "Cost of Fool",
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"TMG.Setting.ItemCost.MindDetective": "Cost of Mind Detective",
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"TMG.Tutorial.Basics": "The Mind Game has 4 rounds.\\nEach round's goal will be explained as it begins.\\nGet as many points as possible - highest score wins!",
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"TMG.Tutorial.Round1": "Pick a number 1-3 by clicking the Vanish button\\nYour number appears below your name and cycles with each click.\\nYou have {0} seconds to lock in your choice.\\nThis is how many points you demand.\\nIf another player picks the same number, <u>neither</u> of you get points.\\nReach {1} points in your group to move on.\\nThe lowest scorer(s) in each group are eliminated.\\nIf less than {2} players advance, the round repeats.",
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"TMG.Tutorial.Round2": "3 hidden-bid auctions are held for super points.\\nBid using your normal points with the Vanish button (same as Round 1).\\nHighest bidder(s) win(s) the super points, others still lose their bid.\\nSuper points are used to buy items in the next round and count toward your final score (1 super point = {0} normal points).\\nAfter all auctions, players with the lowest super points are eliminated.",
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