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https://github.com/Gurge44/EndlessHostRoles.git
synced 2026-10-20 01:46:25 +00:00
fix string & add animation
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@@ -160,7 +160,7 @@ public static class Deathrace
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.SetGameMode(gameMode)
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.SetValueFormat(OptionFormat.Multiplier);
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EnergyDrinkSpeedIncreasementOption = new FloatOptionItem(id++, "Deathrace.EnergyDrinkSpeedIncreasementOption", new(0.05f, 1f, 0.05f), 0.25f, tab)
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EnergyDrinkSpeedIncreasementOption = new FloatOptionItem(id++, "Deathrace.EnergyDrinkSpeedIncreasementOption", new(0.05f, 3f, 0.05f), 0.5f, tab)
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.SetParent(SpawnPowerUpsOption)
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.SetColor(color)
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.SetGameMode(gameMode)
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@@ -470,6 +470,8 @@ public static class Deathrace
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removeId = id;
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continue;
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}
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if (data.Player.inMovingPlat) continue;
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if (SpawnedPowerUps.FindFirst(x => Vector2.Distance(data.Player.Pos(), x.Position) <= PowerUpPickupRange, out var powerUp))
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{
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@@ -125,6 +125,9 @@ public static class Translator
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if (SubmergedCompatibility.IsSubmerged() && int.TryParse(s, out int roomNumber) && roomNumber is >= 128 and <= 135)
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s = $"SubmergedRoomName.{roomNumber}";
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if (GameStates.InGame && Options.CurrentGameMode == CustomGameMode.Deathrace && int.TryParse(s, out roomNumber) && Deathrace.CoordinateChecks.ContainsKey(roomNumber))
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s = "Deathrace.CoordinateCheck";
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SupportedLangs langId = TranslationController.InstanceExists ? TranslationController.Instance.currentLanguage.languageID : SupportedLangs.English;
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if (console) langId = SupportedLangs.English;
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+18
-5
@@ -955,6 +955,8 @@ internal static class TaskPanelBehaviourPatch
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return newPanel;
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}
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private const float PosSmoothSpeed = 8f; // bigger = faster
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internal static void UpdateRoleTab(TaskPanelBehaviour panel, CustomRoles role)
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{
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var tabText = panel.tab.gameObject.GetComponentInChildren<TextMeshPro>();
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@@ -963,19 +965,24 @@ internal static class TaskPanelBehaviourPatch
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if (tabText.text != panelName) tabText.text = panelName;
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float y = ogPanel.taskText.textBounds.size.y + 1;
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panel.closedPosition = new Vector3(ogPanel.closedPosition.x, ogPanel.open ? y : 2f, ogPanel.closedPosition.z);
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panel.openPosition = new Vector3(ogPanel.openPosition.x, ogPanel.open ? y : 2f, ogPanel.openPosition.z);
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Vector3 targetClosed = new Vector3(ogPanel.closedPosition.x, ogPanel.open ? y + 0.2f : 2f, ogPanel.closedPosition.z);
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Vector3 targetOpen = new Vector3(ogPanel.openPosition.x, ogPanel.open ? y : 2f, ogPanel.openPosition.z);
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float t = 1f - Mathf.Exp(-PosSmoothSpeed * Time.deltaTime);
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panel.closedPosition = Vector3.Lerp(panel.closedPosition, targetClosed, t);
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panel.openPosition = Vector3.Lerp(panel.openPosition, targetOpen, t);
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PlayerControl player = PlayerControl.LocalPlayer;
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string roleInfo = player.GetRoleInfo();
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var roleWithInfo = $"{role.ToColoredString()}:\r\n{roleInfo}";
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var roleWithInfo = $"<b>{role.ToColoredString()}</b>:\r\n{roleInfo}";
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if (Options.CurrentGameMode != CustomGameMode.Standard)
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{
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string[] splitted = roleInfo.Split(' ');
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roleWithInfo = $"{GetString($"{Options.CurrentGameMode}")}\r\n" + (splitted.Length <= 3
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roleWithInfo = $"<b>{GetString($"{Options.CurrentGameMode}")}</b>:\r\n" + (splitted.Length <= 3
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? $"{roleInfo}\r\n"
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: $"{string.Join(' ', splitted[..3])}\r\n{string.Join(' ', splitted[3..])}\r\n");
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}
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@@ -983,7 +990,7 @@ internal static class TaskPanelBehaviourPatch
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{
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string[] split = roleInfo.Split(' ');
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int half = split.Length / 2;
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roleWithInfo = $"{role.ToColoredString()}:\r\n{string.Join(' ', split[..half])}\r\n{string.Join(' ', split[half..])}";
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roleWithInfo = $"<b>{role.ToColoredString()}</b>:\r\n{string.Join(' ', split[..half])}\r\n{string.Join(' ', split[half..])}";
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}
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string finalText = Utils.ColorString(player.GetRoleColor(), roleWithInfo);
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@@ -1147,6 +1154,12 @@ internal static class TaskPanelBehaviourPatch
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var tabText = __instance.tab.transform.FindChild("TabText_TMP").GetComponent<TextMeshPro>();
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tabText.SetText($"{TranslationController.Instance.GetString(StringNames.Tasks)}{Utils.GetTaskCount(PlayerControl.LocalPlayer.PlayerId, Utils.IsActive(SystemTypes.Comms))}");
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}
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else
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{
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__instance.transform.localPosition = new Vector3(10000f, 10000f, 0f);
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return false;
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}
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return true;
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}
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@@ -5341,10 +5341,10 @@
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"Deathrace.PowerUpInfo.Taser": "<#ffffff>[<#00ffa5>KILL</color>]</color> {0} Taser: Stuns the selected player",
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"Deathrace.PowerUpInfo.EnergyDrink": "<#ffffff>[<#00ffff>VANISH</color>]</color> {0} Energy Drink: Speeds you up",
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"Deathrace.PowerUpInfo.Grenade": "<#ffffff>[<#00ffff>VANISH</color>]</color> {0} Grenade: Blinds everyone nearby (except you)",
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"Deathrace.PowerUpInfo.Ice": "<#ffffff>[<#00ffff>VANISH</color>]</color> {0} Ice: Freezes everyone nearby (except you)",
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"Deathrace.PowerUpInfo.Ice": "<#ffffff>[<#00ffff>VANISH</color>]</color> {0} Ice: Inverts controls for everyone nearby (except you)",
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"Deathrace.PowerUpInfo.More": "+{0} More Power-Ups Stored",
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"Deathrace.CoordinateCheck": "[Position Check]",
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"Deathrace.CoordinateCheckInfo.100": "Exit on the left side of Cafeteria\\nTowards Splash Zone",
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"Deathrace.CoordinateCheckInfo.100": "Exit this room on the left side",
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"Racer": "DEATHRACE",
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"RacerInfo": "COMPLETE ALL LAPS FIRST TO WIN",
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"RacerInfoLong": "COMPLETE ALL LAPS FIRST TO WIN",
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