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# AI Policy
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Using AI (i.e., LLMs) as tools for coding is welcome. A high bar is held for
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all contributions to this project. Moreover, the project maintainers remain
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responsible for any code that is published as part of a release. Contributors
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are expected to be responsible for any code they publish.
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**If you use AI in any part of your contribution, you must declare it.** This
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includes the model and version used (e.g. GPT-5, Claude Sonnet 4.5, Gemini 3.0
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Flash). Claiming authorship of AI-generated code is inaccurate if your role was
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to prompt an AI and paste the result. Ownership implies understanding; if you
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cannot explain what the code does, you did not write it.
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**If you do not understand the code you are submitting, do not submit it.** This
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applies specifically to AI-generated code that you have copy-pasted without
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reading or understanding. If you find yourself hoping it works rather than
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knowing it works, that is a signal to stop. Open a suggestion or discussion
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instead. Describe what you want to achieve, and let a maintainer or contributor
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who understands the codebase implement it. A suggestion from someone unfamiliar
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with the code is valuable. A pull request from them is a liability.
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This project requires a human in the loop who understands the work produced by
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AI. **Autonomous agents are not allowed to be used for contributing to this
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project**. Pull requests that appear in violation of this will be closed,
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perhaps without notice.
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**AI should not be used to generate comments when communicating with
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maintainers**. Comments are expected to be written by humans. Comments that are
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believed to be written by AI may be hidden without notice.
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If you are opening an issue, you should be able to describe the problem in your
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own words.
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If you are opening a pull request, you are expected to be able to explain the
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proposed changes in your own words. This includes the pull request body and
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responses to questions. **Do not copy responses from the AI when replying to
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questions from maintainers.**
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If you wish to include context from an interaction with AI in your comments, it
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must be in a quote block (e.g., using `>`) and disclosed as such. It must be
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accompanied by human commentary explaining the relevance and implications of
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the context. Do not share long snippets.
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AI is useful when communicating as a non-native English speaker. If you are
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using AI to edit your comments for this purpose, please take the time to ensure
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it reflects your own voice and ideas. If using AI for translation, we recommend
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writing in your native language and including the AI translation in a quote
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block.
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Senior contributors and maintainers may exercise discretion in how strictly
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these guidelines apply to their own workflow, as their track record and
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familiarity with the codebase speak for themselves.
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This policy was adapted from [uv's AI policy](https://github.com/astral-sh/.github/blob/main/AI_POLICY.md) and further modified by @ZypherusKhan.
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File renamed without changes.
@@ -27,7 +27,11 @@ You don’t need to get approval for every small fix or improvement, as long as
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- Follow the **existing code style**.
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- JetBrains Rider is recommended, as the editor settings are included in the repo, so they will sync automatically if used by contributors.
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- Make sure your changes are consistent with the surrounding code.
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- Make sure your changes are consistent with the surrounding code.
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### Use of AI
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All use of AI in contributions must follow our [AI Policy](./AI_POLICY.md). Contributions that do not comply will be closed.
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---
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@@ -0,0 +1,49 @@
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# Summary
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<!--- Provide a general summary of your changes -->
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## What type of PR is this? (check all that apply)
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<!--- Put an `x` in the boxes that apply, e.g. - [x] Bug Fix -->
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- [ ] Bug Fix
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- [ ] New Feature
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- [ ] Refactor / Optimization
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- [ ] Documentation Update
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- [ ] Other
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## Description
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<!---
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Describe your changes in detail. What did you change and why?
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Be specific enough that a reviewer can understand without running the code.
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-->
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## Related issue or discussion
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<!---
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Link any related issue, suggestion, or discussion below.
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If this was discussed or suggested on Discord, include a link or brief description of the relevant message or thread.
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-->
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## Screenshots / Videos
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<!---
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If your change affects anything visual or gameplay-related, attach screenshots or a short video.
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Not required for pure refactors or translation updates.
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-->
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## Checklist
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<!--- Put an `x` in the boxes that apply, e.g. - [x] I have read CONTRIBUTING.md -->
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- [ ] I have read [CONTRIBUTING.md](./CONTRIBUTING.md) and my changes follow its guidelines
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- [ ] I have read the [AI Policy](./AI_POLICY.md) and I am complying with it
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- [ ] I have performed a self-review of my own code and it follows the code style of this project
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- [ ] I understand every part of the code I am submitting and can explain it if asked
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- [ ] I have commented my code where the logic is not immediately obvious
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- [ ] I have tested my changes in-game and they work as expected
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- [ ] My changes do not break any existing functionality I am aware of
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- [ ] I have not left behind debug code, commented-out blocks, or unnecessary logging
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- [ ] I added or updated translation keys if applicable
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- [ ] If this adds a new role, add-on, game mode, or option, it is properly registered
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## AI usage declaration
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<!---
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Write "None" if you did not use AI. If you did, declare what you used it for.
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The AI Policy you agreed to above covers the rest.
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-->
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File renamed without changes.
File renamed without changes.
@@ -412,7 +412,7 @@ internal static class CustomRolesHelper
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// Hide And Seek
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CustomRoles.Hider => CustomRoles.Crewmate,
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CustomRoles.Seeker => CustomRoles.Impostor,
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CustomRoles.Fox => CustomRoles.Crewmate,
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CustomRoles.Fox => Fox.HasVitals.GetBool() ? CustomRoles.Scientist : CustomRoles.Crewmate,
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CustomRoles.Troll => CustomRoles.Crewmate,
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CustomRoles.Jumper => CustomRoles.Engineer,
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CustomRoles.Detector => CustomRoles.Crewmate,
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@@ -4494,6 +4494,7 @@
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"FoxInfoLong": "Survive until the end to win",
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"FoxSpeed": "Fox Speed",
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"FoxVision": "Fox Vision",
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"FoxHasVitals": "Fox has Vitals",
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"Hider": "Hider",
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"HiderInfo": "Complete tasks and survive until the end",
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"HiderInfoLong": "Complete tasks and survive until the end",
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@@ -6,6 +6,7 @@ internal class Fox : RoleBase, IHideAndSeekRole
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public static OptionItem Vision;
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public static OptionItem Speed;
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public static OptionItem HasVitals;
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public override bool IsEnable => On;
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public Team Team => Team.Neutral;
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@@ -21,7 +22,7 @@ internal class Fox : RoleBase, IHideAndSeekRole
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.SetGameMode(CustomGameMode.HideAndSeek);
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Options.SetupRoleOptions(69_211_301, TabGroup.NeutralRoles, CustomRoles.Fox, CustomGameMode.HideAndSeek);
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Vision = new FloatOptionItem(69_211_303, "FoxVision", new(0.05f, 5f, 0.05f), 1.25f, TabGroup.NeutralRoles)
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.SetGameMode(CustomGameMode.HideAndSeek)
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.SetValueFormat(OptionFormat.Multiplier)
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@@ -33,6 +34,11 @@ internal class Fox : RoleBase, IHideAndSeekRole
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.SetValueFormat(OptionFormat.Multiplier)
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.SetColor(new(0, 255, 0, byte.MaxValue))
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.SetParent(Options.CustomRoleSpawnChances[CustomRoles.Fox]);
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HasVitals = new BooleanOptionItem(69_213_305, "FoxHasVitals", true, TabGroup.NeutralRoles)
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.SetGameMode(CustomGameMode.HideAndSeek)
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.SetColor(new(0, 255, 0, byte.MaxValue))
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.SetParent(Options.CustomRoleSpawnChances[CustomRoles.Fox]);
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}
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public override void Add(byte playerId)
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