bruh commit pls

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Gurge44 committed 2026-07-22 19:49:18 +02:00
1 parent 4f009766d0
commit 21310dc2dd
2 files changed
+6 -6

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+3 -3
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@@ -6,7 +6,7 @@ enabled=true
# Path to the assembly to load and execute
# NOTE: The entrypoint must be of format `static void Doorstop.Entrypoint.Start()`
target_assembly=Doorstop.dll
target_assembly=BepInEx\core\BepInEx.Unity.IL2CPP.dll
# If true, Unity's output log is redirected to <current folder>\output_log.txt
redirect_output_log=false
@@ -43,10 +43,10 @@ debug_suspend=false
[Il2Cpp]
# Path to coreclr.dll that contains the CoreCLR runtime
coreclr_path=
coreclr_path=dotnet\coreclr.dll
# Path to the directory containing the managed core libraries for CoreCLR (mscorlib, System, etc.)
corlib_dir=
corlib_dir=dotnet
# Environment variables to set for the current game process before the Unity runtime starts.
[Environment]
+3 -3
View File
@@ -6,7 +6,7 @@ enabled=true
# Path to the assembly to load and execute
# NOTE: The entrypoint must be of format `static void Doorstop.Entrypoint.Start()`
target_assembly=Doorstop.dll
target_assembly=BepInEx\core\BepInEx.Unity.IL2CPP.dll
# If true, Unity's output log is redirected to <current folder>\output_log.txt
redirect_output_log=false
@@ -43,10 +43,10 @@ debug_suspend=false
[Il2Cpp]
# Path to coreclr.dll that contains the CoreCLR runtime
coreclr_path=
coreclr_path=dotnet\coreclr.dll
# Path to the directory containing the managed core libraries for CoreCLR (mscorlib, System, etc.)
corlib_dir=
corlib_dir=dotnet
# Environment variables to set for the current game process before the Unity runtime starts.
[Environment]