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bruh commit pls
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@@ -6,7 +6,7 @@ enabled=true
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# Path to the assembly to load and execute
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# NOTE: The entrypoint must be of format `static void Doorstop.Entrypoint.Start()`
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target_assembly=Doorstop.dll
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target_assembly=BepInEx\core\BepInEx.Unity.IL2CPP.dll
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# If true, Unity's output log is redirected to <current folder>\output_log.txt
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redirect_output_log=false
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@@ -43,10 +43,10 @@ debug_suspend=false
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[Il2Cpp]
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# Path to coreclr.dll that contains the CoreCLR runtime
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coreclr_path=
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coreclr_path=dotnet\coreclr.dll
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# Path to the directory containing the managed core libraries for CoreCLR (mscorlib, System, etc.)
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corlib_dir=
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corlib_dir=dotnet
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# Environment variables to set for the current game process before the Unity runtime starts.
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[Environment]
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@@ -6,7 +6,7 @@ enabled=true
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# Path to the assembly to load and execute
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# NOTE: The entrypoint must be of format `static void Doorstop.Entrypoint.Start()`
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target_assembly=Doorstop.dll
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target_assembly=BepInEx\core\BepInEx.Unity.IL2CPP.dll
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# If true, Unity's output log is redirected to <current folder>\output_log.txt
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redirect_output_log=false
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@@ -43,10 +43,10 @@ debug_suspend=false
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[Il2Cpp]
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# Path to coreclr.dll that contains the CoreCLR runtime
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coreclr_path=
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coreclr_path=dotnet\coreclr.dll
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# Path to the directory containing the managed core libraries for CoreCLR (mscorlib, System, etc.)
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corlib_dir=
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corlib_dir=dotnet
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# Environment variables to set for the current game process before the Unity runtime starts.
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[Environment]
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