Merge remote-tracking branch 'origin/main'

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Gurge44 committed 2026-01-24 11:15:22 +01:00
commit 1e087c9c69
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@@ -127,6 +127,7 @@ polarsail#2468 | | hatenggers | Toxic |
primesnow#4272 | 65b98a6de | HiverXM | Toxic | The n word
todayside#9634 | 4e44cffe6 | | Racist | Joined a lobby with racial slur in name
roundframe#4949 | 914830596 | PeaceMaker | Toxic | The n word
setbud#4013 | 99b904495 | cursed | Toxic | The n word
## Other
tenthrope#3476 | | Oldishwire | Other |
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@@ -1199,6 +1199,7 @@
"CommsCamouflageLimitMaxTimesPerGame": "Maximum Times of Camouflaging Per Game",
"CommsCamouflageLimitMaxTimesPerRound": "Maximum Times of Camouflaging Per Round",
"CommsCamouflageSetSameSpeed": "All Players Have the Same Speed During Camouflage",
"CommsCamouflagePreventRound1": "Don't Camouflage Round 1",
"DisableReportWhenCC": "Disable body reporting while camouflaged",
"EnableDebugMode": "Enable Debug Mode",
"ChangeNameToRoleInfo": "Show Role Info to Unmodded Clients Round 1",
@@ -1844,6 +1845,7 @@
"AmOblivious": "You are <color=#424242>Oblivious</color>, meaning you cannot report bodies",
"ShipHasNoMoreMeetingsLeft": "The ship has no more emergency meetings left",
"NoMoreEmergencyMeetingsLeft": "You have no more emergency meetings left",
"QuarryTarget": "As the <#c1fb2b>Quarry</color>'s target, you cannot start meetings",
"UnreportableBody": "This body is unreportable due to a role-specific action",
"CheckMurderFail": "<#ff0000>The murder was canceled due to the following reason:\\n</color>",
"SameCTATeam": "The player you attacked is in the same custom team as you",
@@ -3024,6 +3026,7 @@
"DraftTitle": "<#00a5ff>➡</color> <#00ffa5>Drafting</color> <#00a5ff>⬅</color>",
"DraftChosen": "You have chosen the <b>{0}</b> role for the next game.\\n<size=70%>You can still change your choice by typing /draft [index] again.</size>",
"DraftMaxRolesPerPlayer": "Max Roles For Each Player To Choose From When Drafting",
"DraftAffectedByRoleSpawnChances": "Take Role Spawn Chances Into Account When Picking Draft Choices",
"EveryoneDrafted": "<#00ffa5>✓</color> <#00ff00>Everyone has drafted their role!</color>",
"DeathCommand": "<#ffffff>You were killed by </color>{0}<#ffffff>\\nTheir role is </color>{1}",
"DeathCommandFail": "<#ff0000>The game could not determine your real killer.</color>\\nYour death reason is <#00ffa5>{0}</color>.",
@@ -4455,6 +4458,7 @@
"PortalMaker": "Portal Maker",
"PortalMakerInfo": "Make Portals & Teleport Between Them",
"PortalMakerInfoLong": "(Crewmates):\\nAs the Portal Maker, you can place 2 permanent portals by petting. After placing both portals, if anyone goes near one of them, they will be teleported to the other portal. Portal usage has a 5 second cooldown.",
"PortalMaker.PetToRemovePortals": "Can Pet To Remove Both Portals After Placing Them",
"RiftMaker": "Rift Maker",
"RiftMakerInfo": "Teleport between 2 places",
"RiftMakerInfoLong": "(Impostors):\\nAs the Rift Maker, you may shapeshift twice/pet twice to mark two points on the ship. After you've marked both places, whenever you go near a marked place, you will automatically teleport to the other mark point.\\nVenting discards both marked places.\\n\\nYou cannot vent normally.",
@@ -9247,6 +9251,15 @@
"Telekinetic.Mode.Shield": "Shield",
"Telekinetic.Mode.Speed": "Speed",
"Telekinetic.Mode.Doors": "Doors",
"Quarry": "Quarry",
"QuarryInfo": "Hide From Players",
"QuarryInfoLong": "(Neutrals):\\nAs the Quarry, you may shapeshift to select your target and swap places with them, they then have to kill you in a specified time or they die. If they find and kill you, they live. You can also kill normally using the kill button.\\nKill everyone to win!",
"Quarry.TargetHasArrowToQuarry": "Target has an arrow to the <#c1fb2b>Quarry</color>",
"Quarry.CanVentDuringSeekTime": "Can Vent During Seek Time",
"Quarry.TargetDiesOnMeetingCall": "Target Dies on Meeting Call",
"Quarry.SeekTime": "Seek Time",
"Quarry.TargetSeekBeginNotify": "<#ff0000>You were swapped with the {0}! They have a black name!",
"Quarry.TimeLeftSuffix": "<#ffff00>You have <#ffffff>{0}s</color> to kill the {1} <#ffa500>or you die!",
"Nonplus": "Nonplus",
"NonplusInfo": "Blind Others",
"NonplusInfoLong": "(Neutrals):\\nAs the Nonplus, you can blind others by venting or petting. Blinded players can't see anything for a set amount of time.\\nKill everyone to win.",
@@ -9516,6 +9529,14 @@
"ImmuneToAttacksWhenTasksDone": "Immune to attacks on task completion",
"TwisterCooldown": "Twist Cooldown",
"TwisterButtonText": "Twist",
"Accumulator": "Accumulator",
"AccumulatorInfo": "Do Tasks For Low Kill Cooldown",
"AccumulatorInfoLong": "(Neutrals):\\nAs the Accumulator, you start with a crewmate basis, and you can do tasks. Each task you complete lowers your kill cooldown (that you'll eventually have). You can pet or finish all tasks to turn into a killing neutral with the kill cooldown you accumulated.\\nKill everyone to win!",
"Accumulator.KillCooldownDecrementWithEachTask": "Kill Cooldown Decrement With Each Task",
"Accumulator.CanVentBeforeKilling": "Can Vent Before Killing",
"Accumulator.CanVentAfterKilling": "Can Vent After Killing",
"Accumulator.ImpostorVisionBeforeKilling": "Has Impostor Vision Before Killing",
"Accumulator.ImpostorVisionAfterKilling": "Has Impostor Vision After Killing",
"MainMenu.SettingsButton": "Settings",
"MainMenu.InventoryButton": "Inventory",
"MainMenu.CreditsButton": "Credits",
@@ -10031,6 +10052,7 @@
"AugurInfoLong": "(Coven):\\nYou can guess players' roles during meetings. You cannot gain the Necronomicon, similar to a Reaper.",
"Augur.MaxGuessesPerMeeting": "Max number of guesses per meeting",
"Augur.MaxGuessesPerGame": "Max number of guesses per game",
"Augur.IncorrectGuess": "<#ff0000>Incorrect!</color> You can't guess in this meeting anymore.",
"Dreamweaver": "Dreamweaver",
"DreamweaverInfo": "Drive players insane with weaving",
"DreamweaverInfoLong": "(Coven):\\nWeave a player; woven players will become insane after the next meeting. Once insane, when they go near someone, they will immediately use their ability if their cooldown is up. Upon your death, all insane players will be freed. When enhanced by the Necronomicon, insane players will suicide after making contact with another player.",
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@@ -1199,6 +1199,7 @@
"CommsCamouflageLimitMaxTimesPerGame": "Maximale Tarnzeiten pro Spiel",
"CommsCamouflageLimitMaxTimesPerRound": "Maximale Tarnzeiten pro Runde",
"CommsCamouflageSetSameSpeed": "Während der Tarnung haben alle Spieler die gleiche Geschwindigkeit",
"CommsCamouflagePreventRound1": "Don't Camouflage Round 1",
"DisableReportWhenCC": "Deaktivieren Sie die Körpermeldung, während Sie getarnt sind",
"EnableDebugMode": "Aktivieren Sie den Debug-Modus",
"ChangeNameToRoleInfo": "Rolleninformationen für nicht modifizierte Clients anzeigen, Runde 1",
@@ -1844,6 +1845,7 @@
"AmOblivious": "Du bist <color=#424242>vergesslich</color>, was bedeutet, dass du keine Leichen melden kannst",
"ShipHasNoMoreMeetingsLeft": "Das Raumschiff hat keine Notfall-Meetings mehr übrig",
"NoMoreEmergencyMeetingsLeft": "Du hast keine Notfall-Meetings mehr übrig",
"QuarryTarget": "As the <#c1fb2b>Quarry</color>'s target, you cannot start meetings",
"UnreportableBody": "Die Leiche ist durch eine Rollenspezifische Aktion nicht Meld bar",
"CheckMurderFail": "<#ff0000>Der Mord wurde aus folgendem Grund abgebrochen:\\n</color>",
"SameCTATeam": "Der Spieler, den du angegriffen hast, ist im selben benutzerdefinierten Team wie du",
@@ -2048,7 +2050,7 @@
"GaslighterWinCondition.LastStanding": "<#ffab1b>Letzter Überlebender</color>",
"Gaslighter.CycleRepeats": "Kill Button Actions Cycle Repeats",
"Gaslighter.Kill": "In dieser Runde <#ff1919>tötest du normal</color>",
"Gaslighter.Knight": "In this round, you <#ffa500>knight players</color>",
"Gaslighter.Knight": "In dieser Runde hast du <#ffa500>Spieler zum Ritter geschlagen</color>",
"Gaslighter.Curse": "In dieser Runde kannst du <#ff00ff>Spieler verfluchen</color>",
"Gaslighter.Shield": "In dieser Runde kannst du <#00ff97>Spieler mit Schilden schützen</color>",
"Technician": "Techniker",
@@ -3024,6 +3026,7 @@
"DraftTitle": "<#00a5ff>➡</color> <#00ffa5>Drafting</color> <#00a5ff>⬅</color>",
"DraftChosen": "You have chosen the <b>{0}</b> role for the next game.\\n<size=70%>You can still change your choice by typing /draft [index] again.</size>",
"DraftMaxRolesPerPlayer": "Max Roles For Each Player To Choose From When Drafting",
"DraftAffectedByRoleSpawnChances": "Take Role Spawn Chances Into Account When Picking Draft Choices",
"EveryoneDrafted": "<#00ffa5>✓</color> <#00ff00>Everyone has drafted their role!</color>",
"DeathCommand": "<#ffffff>You were killed by </color>{0}<#ffffff>\\nTheir role is </color>{1}",
"DeathCommandFail": "<#ff0000>The game could not determine your real killer.</color>\\nYour death reason is <#00ffa5>{0}</color>.",
@@ -4455,6 +4458,7 @@
"PortalMaker": "Portalersteller",
"PortalMakerInfo": "Make Portals & Teleport Between Them",
"PortalMakerInfoLong": "(Crewmates):\\nAs the Portal Maker, you can place 2 permanent portals by petting. After placing both portals, if anyone goes near one of them, they will be teleported to the other portal. Portal usage has a 5 second cooldown.",
"PortalMaker.PetToRemovePortals": "Can Pet To Remove Both Portals After Placing Them",
"RiftMaker": "Rift Maker",
"RiftMakerInfo": "Teleport between 2 places",
"RiftMakerInfoLong": "(Impostors):\\nAs the Rift Maker, you may shapeshift twice/pet twice to mark two points on the ship. After you've marked both places, whenever you go near a marked place, you will automatically teleport to the other mark point.\\nVenting discards both marked places.\\n\\nYou cannot vent normally.",
@@ -4973,7 +4977,7 @@
"FFA_ShieldIsOneTimeUse": "Shields break after 1 kill attempt",
"FFA_ShieldBroken": "<color=#ffff00>Someone tried to kill you, your shield is now broken!</color>",
"FFA_ChatDuringGame": "Chat During Game",
"FFAChatMessageNotify": "[<color=#00ffff>Chat</color>] <color=#00ffa5>{0}:</color> {1}",
"FFAChatMessageNotify": "[Chat] {0}: <#ffffff>{1}",
"Killer": "GRATIS FÜR ALLE",
"KillerInfo": "KILL EVERYONE TO WIN",
"KillerInfoLong": "KILL EVERYONE TO WIN",
@@ -9247,6 +9251,15 @@
"Telekinetic.Mode.Shield": "Schild",
"Telekinetic.Mode.Speed": "Geschwindigkeit",
"Telekinetic.Mode.Doors": "Türen",
"Quarry": "Quarry",
"QuarryInfo": "Hide From Players",
"QuarryInfoLong": "(Neutrals):\\nAs the Quarry, you may shapeshift to select your target and swap places with them, they then have to kill you in a specified time or they die. If they find and kill you, they live. You can also kill normally using the kill button.\\nKill everyone to win!",
"Quarry.TargetHasArrowToQuarry": "Target has an arrow to the <#c1fb2b>Quarry</color>",
"Quarry.CanVentDuringSeekTime": "Can Vent During Seek Time",
"Quarry.TargetDiesOnMeetingCall": "Target Dies on Meeting Call",
"Quarry.SeekTime": "Seek Time",
"Quarry.TargetSeekBeginNotify": "<#ff0000>You were swapped with the {0}! They have a black name!",
"Quarry.TimeLeftSuffix": "<#ffff00>You have <#ffffff>{0}s</color> to kill the {1} <#ffa500>or you die!",
"Nonplus": "Nonplus",
"NonplusInfo": "Blind Others",
"NonplusInfoLong": "(Neutrals):\\nAs the Nonplus, you can blind others by venting or petting. Blinded players can't see anything for a set amount of time.\\nKill everyone to win.",
@@ -9516,6 +9529,14 @@
"ImmuneToAttacksWhenTasksDone": "Immune to attacks on task completion",
"TwisterCooldown": "Twist Cooldown",
"TwisterButtonText": "Twist",
"Accumulator": "Accumulator",
"AccumulatorInfo": "Do Tasks For Low Kill Cooldown",
"AccumulatorInfoLong": "(Neutrals):\\nAs the Accumulator, you start with a crewmate basis, and you can do tasks. Each task you complete lowers your kill cooldown (that you'll eventually have). You can pet or finish all tasks to turn into a killing neutral with the kill cooldown you accumulated.\\nKill everyone to win!",
"Accumulator.KillCooldownDecrementWithEachTask": "Kill Cooldown Decrement With Each Task",
"Accumulator.CanVentBeforeKilling": "Can Vent Before Killing",
"Accumulator.CanVentAfterKilling": "Can Vent After Killing",
"Accumulator.ImpostorVisionBeforeKilling": "Has Impostor Vision Before Killing",
"Accumulator.ImpostorVisionAfterKilling": "Has Impostor Vision After Killing",
"MainMenu.SettingsButton": "Einstellungen",
"MainMenu.InventoryButton": "Inventar",
"MainMenu.CreditsButton": "Credits",
@@ -10028,9 +10049,10 @@
"Goddess.Suffix": "<{1}>Stone Gazing</color> <#888888>-</color> <b>{0}</b>",
"Augur": "Augur",
"AugurInfo": "Rollen erraten",
"AugurInfoLong": "(Hexenzirkel):\\nDu kannst die Rollen der Spieler während des Meetings erraten. Du kannst das Necronomicon nicht erhalten, ähnlich wie der Sensenmann.",
"AugurInfoLong": "(Coven):\\nYou can guess players' roles during meetings. If you misguess, you don't die, but you can't guess again until the next meeting. You cannot gain the Necronomicon, similar to a Reaper.",
"Augur.MaxGuessesPerMeeting": "Max number of guesses per meeting",
"Augur.MaxGuessesPerGame": "Max number of guesses per game",
"Augur.IncorrectGuess": "<#ff0000>Incorrect!</color> You can't guess in this meeting anymore.",
"Dreamweaver": "Traumweber",
"DreamweaverInfo": "Drive players insane with weaving",
"DreamweaverInfoLong": "(Hexenzirkel):\\nVerwebe Spieler; verwobene Spieler werden nach dem nächsten Meeting wahnsinnig. Sobald sie wahnsinnig sind, setzen sie ihre Fähigkeit sofort ein, wenn sie sich jemandem nähern und ihre Abklingzeit abgelaufen ist. Nach deinem Tod werden alle wahnsinnigen Spieler befreit. Sobald du das Necronomicon erhalten hast, begehen wahnsinnige Spieler Selbstmord, nachdem sie mit einem anderen Spieler in Kontakt gekommen sind.",
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@@ -1199,6 +1199,7 @@
"CommsCamouflageLimitMaxTimesPerGame": "Número máximo de camuflajes por partida",
"CommsCamouflageLimitMaxTimesPerRound": "Número máximo de camuflajes por ronda",
"CommsCamouflageSetSameSpeed": "Todos los jugadores tienen la misma velocidad durante el camuflaje",
"CommsCamouflagePreventRound1": "Don't Camouflage Round 1",
"DisableReportWhenCC": "Desactivar reportar cuerpos cuando camuflado",
"EnableDebugMode": "Activar Modo Debug",
"ChangeNameToRoleInfo": "Mostrar Información de Rol a Clientes Sin Mods en Ronda 1",
@@ -1844,6 +1845,7 @@
"AmOblivious": "Eres <color=#424242>Olvidado</color>, lo que significa que no puedes reportar cadáveres",
"ShipHasNoMoreMeetingsLeft": "La nave no tiene más reuniones de emergencia disponibles",
"NoMoreEmergencyMeetingsLeft": "No te quedan más reuniones de emergencia",
"QuarryTarget": "As the <#c1fb2b>Quarry</color>'s target, you cannot start meetings",
"UnreportableBody": "Este cadáver no se puede reportar debido a una acción específica de un rol",
"CheckMurderFail": "<#ff0000>El asesinato fue cancelado debido a la siguiente razón:\\n</color>",
"SameCTATeam": "El jugador que atacaste está en el mismo equipo personalizado que tú",
@@ -3024,6 +3026,7 @@
"DraftTitle": "<#00a5ff>➡</color> <#00ffa5>Reclutamiento</color> <#00a5ff>⬅</color>",
"DraftChosen": "Has elegido el rol <b>{0}</b> para el siguiente juego.\\n<size=70%>Aún puedes cambiar tu elección escribiendo /draft [índice] otra vez.</size>",
"DraftMaxRolesPerPlayer": "Límites máximos de roles a elegir para cada jugador del modo draft",
"DraftAffectedByRoleSpawnChances": "Take Role Spawn Chances Into Account When Picking Draft Choices",
"EveryoneDrafted": "<#00ffa5>✓</color> <#00ff00>¡Todo el mundo ha elegido su rol!</color>",
"DeathCommand": "<#ffffff>Fuiste asesinado por </color>{0}<#ffffff>\\nSu rol es </color>{1}",
"DeathCommandFail": "<#ff0000>La partida no pudo determinar tu verdadero asesino.</color>\\nTu razón de muerte es <#00ffa5>{0}</color>.",
@@ -4455,6 +4458,7 @@
"PortalMaker": "Creador de portales",
"PortalMakerInfo": "Crear portales y teletransportate entre ellos",
"PortalMakerInfoLong": "(Tripulante):\\nComo el Creador de portales, puedes colocar 2 portales permanentes acariciando mascotas. Después de colocar ambos portales, si alguien va cerca de uno de ellos, será teletransportado al otro portal. El uso del portal tiene un tiempo de reutilización de 5 segundos.",
"PortalMaker.PetToRemovePortals": "Can Pet To Remove Both Portals After Placing Them",
"RiftMaker": "Agrietador",
"RiftMakerInfo": "Teletransportate entre 2 lugares",
"RiftMakerInfoLong": "(Impostores):\\nComo el Agrietador, puedes cambiar de forma dos veces/acariciar dos veces para marcar dos puntos en la nave. Después de que hayas marcado ambos lugares, cuando te acerques a un lugar marcado, te teletransportarás automáticamente al otro punto marcado.\\nUsar las ventilas descarta ambos lugares marcados.\\n\\nNo puedes usar las ventilas normalmente.",
@@ -4973,7 +4977,7 @@
"FFA_ShieldIsOneTimeUse": "Escudo se rompe después de 1 intento de asesinato",
"FFA_ShieldBroken": "<color=#ffff00>Alguien intentó matarte, ¡tu escudo está roto!</color>",
"FFA_ChatDuringGame": "Chat activo durante el juego",
"FFAChatMessageNotify": "[<color=#00ffff>Chat</color>] <color=#00ffa5>{0}:</color> {1}",
"FFAChatMessageNotify": "[Chat] {0}: <#ffffff>{1}",
"Killer": "Todos Contra Todos",
"KillerInfo": "MATA A TODOS PARA GANAR",
"KillerInfoLong": "MATA A TODOS PARA GANAR",
@@ -9247,6 +9251,15 @@
"Telekinetic.Mode.Shield": "Escudo",
"Telekinetic.Mode.Speed": "Velocidad",
"Telekinetic.Mode.Doors": "Puertas",
"Quarry": "Quarry",
"QuarryInfo": "Hide From Players",
"QuarryInfoLong": "(Neutrals):\\nAs the Quarry, you may shapeshift to select your target and swap places with them, they then have to kill you in a specified time or they die. If they find and kill you, they live. You can also kill normally using the kill button.\\nKill everyone to win!",
"Quarry.TargetHasArrowToQuarry": "Target has an arrow to the <#c1fb2b>Quarry</color>",
"Quarry.CanVentDuringSeekTime": "Can Vent During Seek Time",
"Quarry.TargetDiesOnMeetingCall": "Target Dies on Meeting Call",
"Quarry.SeekTime": "Seek Time",
"Quarry.TargetSeekBeginNotify": "<#ff0000>You were swapped with the {0}! They have a black name!",
"Quarry.TimeLeftSuffix": "<#ffff00>You have <#ffffff>{0}s</color> to kill the {1} <#ffa500>or you die!",
"Nonplus": "Perplejador",
"NonplusInfo": "Ciega a Otros",
"NonplusInfoLong": "(Neutrales):\\nComo el Perplejador, puedes cegar a otros usando las ventilas o acariciando. Jugadores cegados no pueden ver nada por una cantidad establecida de tiempo\\nMata a todos para ganar.",
@@ -9516,6 +9529,14 @@
"ImmuneToAttacksWhenTasksDone": "Inmune a los ataques al finalizar las tareas",
"TwisterCooldown": "Tiempo de Reutilización Girar",
"TwisterButtonText": "Girar",
"Accumulator": "Accumulator",
"AccumulatorInfo": "Do Tasks For Low Kill Cooldown",
"AccumulatorInfoLong": "(Neutrals):\\nAs the Accumulator, you start with a crewmate basis, and you can do tasks. Each task you complete lowers your kill cooldown (that you'll eventually have). You can pet or finish all tasks to turn into a killing neutral with the kill cooldown you accumulated.\\nKill everyone to win!",
"Accumulator.KillCooldownDecrementWithEachTask": "Kill Cooldown Decrement With Each Task",
"Accumulator.CanVentBeforeKilling": "Can Vent Before Killing",
"Accumulator.CanVentAfterKilling": "Can Vent After Killing",
"Accumulator.ImpostorVisionBeforeKilling": "Has Impostor Vision Before Killing",
"Accumulator.ImpostorVisionAfterKilling": "Has Impostor Vision After Killing",
"MainMenu.SettingsButton": "Configuraciones",
"MainMenu.InventoryButton": "Inventario",
"MainMenu.CreditsButton": "Créditos",
@@ -10028,9 +10049,10 @@
"Goddess.Suffix": "<{1}>Stone Gazing</color> <#888888>-</color> <b>{0}</b>",
"Augur": "Augur",
"AugurInfo": "Adivina roles",
"AugurInfoLong": "(Aquelarre):\\nPuedes adivinar los roles de jugadores durante las reuniones. No puedes ganar el Necronomicón, similar a la Parca.",
"AugurInfoLong": "(Coven):\\nYou can guess players' roles during meetings. If you misguess, you don't die, but you can't guess again until the next meeting. You cannot gain the Necronomicon, similar to a Reaper.",
"Augur.MaxGuessesPerMeeting": "Cantidad máxima de adivinanzas por reunión",
"Augur.MaxGuessesPerGame": "Cantidad máxima de adivinanzas por juego",
"Augur.IncorrectGuess": "<#ff0000>Incorrect!</color> You can't guess in this meeting anymore.",
"Dreamweaver": "Dreamweaver",
"DreamweaverInfo": "Drive players insane with weaving",
"DreamweaverInfoLong": "(Coven):\\nWeave a player; woven players will become insane after the next meeting. Once insane, when they go near someone, they will immediately use their ability if their cooldown is up. Upon your death, all insane players will be freed. When enhanced by the Necronomicon, insane players will suicide after making contact with another player.",
+24 -2
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@@ -1199,6 +1199,7 @@
"CommsCamouflageLimitMaxTimesPerGame": "حداکثر دفعات استتار کردن در هر بازی",
"CommsCamouflageLimitMaxTimesPerRound": "حداکثر دفعات استتار کردن در هر راند",
"CommsCamouflageSetSameSpeed": "All Players Have the Same Speed During Camouflage",
"CommsCamouflagePreventRound1": "Don't Camouflage Round 1",
"DisableReportWhenCC": "غیرفعال کردن گزارش جسد در حالت استتار",
"EnableDebugMode": "فعال کردن حالت Debug",
"ChangeNameToRoleInfo": "نمایش اطلاعات نقش به کلاینت‌های بدون ماد در راند ۱",
@@ -1844,6 +1845,7 @@
"AmOblivious": "You are <color=#424242>Oblivious</color>, meaning you cannot report bodies",
"ShipHasNoMoreMeetingsLeft": "The ship has no more emergency meetings left",
"NoMoreEmergencyMeetingsLeft": "You have no more emergency meetings left",
"QuarryTarget": "As the <#c1fb2b>Quarry</color>'s target, you cannot start meetings",
"UnreportableBody": "This body is unreportable due to a role-specific action",
"CheckMurderFail": "<#ff0000>The murder was canceled due to the following reason:\\n</color>",
"SameCTATeam": "The player you attacked is in the same custom team as you",
@@ -3024,6 +3026,7 @@
"DraftTitle": "<#00a5ff>➡</color> <#00ffa5>Drafting</color> <#00a5ff>⬅</color>",
"DraftChosen": "You have chosen the <b>{0}</b> role for the next game.\\n<size=70%>You can still change your choice by typing /draft [index] again.</size>",
"DraftMaxRolesPerPlayer": "Max Roles For Each Player To Choose From When Drafting",
"DraftAffectedByRoleSpawnChances": "Take Role Spawn Chances Into Account When Picking Draft Choices",
"EveryoneDrafted": "<#00ffa5>✓</color> <#00ff00>Everyone has drafted their role!</color>",
"DeathCommand": "<#ffffff>You were killed by </color>{0}<#ffffff>\\nTheir role is </color>{1}",
"DeathCommandFail": "<#ff0000>The game could not determine your real killer.</color>\\nYour death reason is <#00ffa5>{0}</color>.",
@@ -4455,6 +4458,7 @@
"PortalMaker": "Portal Maker",
"PortalMakerInfo": "Make Portals & Teleport Between Them",
"PortalMakerInfoLong": "(Crewmates):\\nAs the Portal Maker, you can place 2 permanent portals by petting. After placing both portals, if anyone goes near one of them, they will be teleported to the other portal. Portal usage has a 5 second cooldown.",
"PortalMaker.PetToRemovePortals": "Can Pet To Remove Both Portals After Placing Them",
"RiftMaker": "Rift Maker",
"RiftMakerInfo": "Teleport between 2 places",
"RiftMakerInfoLong": "(Impostors):\\nAs the Rift Maker, you may shapeshift twice/pet twice to mark two points on the ship. After you've marked both places, whenever you go near a marked place, you will automatically teleport to the other mark point.\\nVenting discards both marked places.\\n\\nYou cannot vent normally.",
@@ -4973,7 +4977,7 @@
"FFA_ShieldIsOneTimeUse": "Shields break after 1 kill attempt",
"FFA_ShieldBroken": "<color=#ffff00>Someone tried to kill you, your shield is now broken!</color>",
"FFA_ChatDuringGame": "Chat During Game",
"FFAChatMessageNotify": "[<color=#00ffff>Chat</color>] <color=#00ffa5>{0}:</color> {1}",
"FFAChatMessageNotify": "[Chat] {0}: <#ffffff>{1}",
"Killer": "FREE FOR ALL",
"KillerInfo": "KILL EVERYONE TO WIN",
"KillerInfoLong": "KILL EVERYONE TO WIN",
@@ -9247,6 +9251,15 @@
"Telekinetic.Mode.Shield": "Shield",
"Telekinetic.Mode.Speed": "Speed",
"Telekinetic.Mode.Doors": "Doors",
"Quarry": "Quarry",
"QuarryInfo": "Hide From Players",
"QuarryInfoLong": "(Neutrals):\\nAs the Quarry, you may shapeshift to select your target and swap places with them, they then have to kill you in a specified time or they die. If they find and kill you, they live. You can also kill normally using the kill button.\\nKill everyone to win!",
"Quarry.TargetHasArrowToQuarry": "Target has an arrow to the <#c1fb2b>Quarry</color>",
"Quarry.CanVentDuringSeekTime": "Can Vent During Seek Time",
"Quarry.TargetDiesOnMeetingCall": "Target Dies on Meeting Call",
"Quarry.SeekTime": "Seek Time",
"Quarry.TargetSeekBeginNotify": "<#ff0000>You were swapped with the {0}! They have a black name!",
"Quarry.TimeLeftSuffix": "<#ffff00>You have <#ffffff>{0}s</color> to kill the {1} <#ffa500>or you die!",
"Nonplus": "Nonplus",
"NonplusInfo": "Blind Others",
"NonplusInfoLong": "(Neutrals):\\nAs the Nonplus, you can blind others by venting or petting. Blinded players can't see anything for a set amount of time.\\nKill everyone to win.",
@@ -9516,6 +9529,14 @@
"ImmuneToAttacksWhenTasksDone": "Immune to attacks on task completion",
"TwisterCooldown": "Twist Cooldown",
"TwisterButtonText": "Twist",
"Accumulator": "Accumulator",
"AccumulatorInfo": "Do Tasks For Low Kill Cooldown",
"AccumulatorInfoLong": "(Neutrals):\\nAs the Accumulator, you start with a crewmate basis, and you can do tasks. Each task you complete lowers your kill cooldown (that you'll eventually have). You can pet or finish all tasks to turn into a killing neutral with the kill cooldown you accumulated.\\nKill everyone to win!",
"Accumulator.KillCooldownDecrementWithEachTask": "Kill Cooldown Decrement With Each Task",
"Accumulator.CanVentBeforeKilling": "Can Vent Before Killing",
"Accumulator.CanVentAfterKilling": "Can Vent After Killing",
"Accumulator.ImpostorVisionBeforeKilling": "Has Impostor Vision Before Killing",
"Accumulator.ImpostorVisionAfterKilling": "Has Impostor Vision After Killing",
"MainMenu.SettingsButton": "Settings",
"MainMenu.InventoryButton": "Inventory",
"MainMenu.CreditsButton": "Credits",
@@ -10028,9 +10049,10 @@
"Goddess.Suffix": "<{1}>Stone Gazing</color> <#888888>-</color> <b>{0}</b>",
"Augur": "Augur",
"AugurInfo": "Guess roles",
"AugurInfoLong": "(Coven):\\nYou can guess players' roles during meetings. You cannot gain the Necronomicon, similar to a Reaper.",
"AugurInfoLong": "(Coven):\\nYou can guess players' roles during meetings. If you misguess, you don't die, but you can't guess again until the next meeting. You cannot gain the Necronomicon, similar to a Reaper.",
"Augur.MaxGuessesPerMeeting": "Max number of guesses per meeting",
"Augur.MaxGuessesPerGame": "Max number of guesses per game",
"Augur.IncorrectGuess": "<#ff0000>Incorrect!</color> You can't guess in this meeting anymore.",
"Dreamweaver": "Dreamweaver",
"DreamweaverInfo": "Drive players insane with weaving",
"DreamweaverInfoLong": "(Coven):\\nWeave a player; woven players will become insane after the next meeting. Once insane, when they go near someone, they will immediately use their ability if their cooldown is up. Upon your death, all insane players will be freed. When enhanced by the Necronomicon, insane players will suicide after making contact with another player.",
+24 -2
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@@ -1199,6 +1199,7 @@
"CommsCamouflageLimitMaxTimesPerGame": "Maximum Times of Camouflaging Per Game",
"CommsCamouflageLimitMaxTimesPerRound": "Maximum Times of Camouflaging Per Round",
"CommsCamouflageSetSameSpeed": "All Players Have the Same Speed During Camouflage",
"CommsCamouflagePreventRound1": "Don't Camouflage Round 1",
"DisableReportWhenCC": "Disable body reporting while camouflaged",
"EnableDebugMode": "Enable Debug Mode",
"ChangeNameToRoleInfo": "Show Role Info to Unmodded Clients Round 1",
@@ -1844,6 +1845,7 @@
"AmOblivious": "You are <color=#424242>Oblivious</color>, meaning you cannot report bodies",
"ShipHasNoMoreMeetingsLeft": "The ship has no more emergency meetings left",
"NoMoreEmergencyMeetingsLeft": "Vous n'avez plus de réunions d'urgence",
"QuarryTarget": "As the <#c1fb2b>Quarry</color>'s target, you cannot start meetings",
"UnreportableBody": "Ce corps est non signalable en raison d'une action spécifique à un rôle",
"CheckMurderFail": "<#ff0000>Le meurtre a été annulé pour la raison suivante :\\n</color>",
"SameCTATeam": "Le joueur que vous avez attaqué est dans le même camp que vous",
@@ -3024,6 +3026,7 @@
"DraftTitle": "<#00a5ff>➡</color> <#00ffa5>Drafting</color> <#00a5ff>⬅</color>",
"DraftChosen": "Vous avez choisi le rôle <b>{0}</b> pour la partie suivante.\\n<size=70%>Vous pouvez toujours modifier votre choix en tapant /draft [index] de nouveau.</size>",
"DraftMaxRolesPerPlayer": "Rôles maximum de rôle pour chaque joueur lors de la Draft",
"DraftAffectedByRoleSpawnChances": "Take Role Spawn Chances Into Account When Picking Draft Choices",
"EveryoneDrafted": "<#00ffa5>✓</color> <#00ff00>Tout le monde a choisi son rôle !</color>",
"DeathCommand": "<#ffffff>Vous avez été tué par </color>{0}<#ffffff>\\nSon rôle est </color>{1}",
"DeathCommandFail": "<#ff0000>Le jeu n'a pas pu déterminer votre véritable tueur.</color>\\nVotre raison de mort est <#00ffa5>{0}</color>.",
@@ -4455,6 +4458,7 @@
"PortalMaker": "Portal Maker",
"PortalMakerInfo": "Make Portals & Teleport Between Them",
"PortalMakerInfoLong": "(Crewmates):\\nAs the Portal Maker, you can place 2 permanent portals by petting. After placing both portals, if anyone goes near one of them, they will be teleported to the other portal. Portal usage has a 5 second cooldown.",
"PortalMaker.PetToRemovePortals": "Can Pet To Remove Both Portals After Placing Them",
"RiftMaker": "Rift Maker",
"RiftMakerInfo": "Teleport between 2 places",
"RiftMakerInfoLong": "(Impostors):\\nAs the Rift Maker, you may shapeshift twice/pet twice to mark two points on the ship. After you've marked both places, whenever you go near a marked place, you will automatically teleport to the other mark point.\\nVenting discards both marked places.\\n\\nYou cannot vent normally.",
@@ -4973,7 +4977,7 @@
"FFA_ShieldIsOneTimeUse": "Shields break after 1 kill attempt",
"FFA_ShieldBroken": "<color=#ffff00>Someone tried to kill you, your shield is now broken!</color>",
"FFA_ChatDuringGame": "Chat During Game",
"FFAChatMessageNotify": "[<color=#00ffff>Chat</color>] <color=#00ffa5>{0}:</color> {1}",
"FFAChatMessageNotify": "[Chat] {0}: <#ffffff>{1}",
"Killer": "FREE FOR ALL",
"KillerInfo": "KILL EVERYONE TO WIN",
"KillerInfoLong": "KILL EVERYONE TO WIN",
@@ -9247,6 +9251,15 @@
"Telekinetic.Mode.Shield": "Shield",
"Telekinetic.Mode.Speed": "Speed",
"Telekinetic.Mode.Doors": "Doors",
"Quarry": "Quarry",
"QuarryInfo": "Hide From Players",
"QuarryInfoLong": "(Neutrals):\\nAs the Quarry, you may shapeshift to select your target and swap places with them, they then have to kill you in a specified time or they die. If they find and kill you, they live. You can also kill normally using the kill button.\\nKill everyone to win!",
"Quarry.TargetHasArrowToQuarry": "Target has an arrow to the <#c1fb2b>Quarry</color>",
"Quarry.CanVentDuringSeekTime": "Can Vent During Seek Time",
"Quarry.TargetDiesOnMeetingCall": "Target Dies on Meeting Call",
"Quarry.SeekTime": "Seek Time",
"Quarry.TargetSeekBeginNotify": "<#ff0000>You were swapped with the {0}! They have a black name!",
"Quarry.TimeLeftSuffix": "<#ffff00>You have <#ffffff>{0}s</color> to kill the {1} <#ffa500>or you die!",
"Nonplus": "Nonplus",
"NonplusInfo": "Blind Others",
"NonplusInfoLong": "(Neutrals):\\nAs the Nonplus, you can blind others by venting or petting. Blinded players can't see anything for a set amount of time.\\nKill everyone to win.",
@@ -9516,6 +9529,14 @@
"ImmuneToAttacksWhenTasksDone": "Immune to attacks on task completion",
"TwisterCooldown": "Twist Cooldown",
"TwisterButtonText": "Twist",
"Accumulator": "Accumulator",
"AccumulatorInfo": "Do Tasks For Low Kill Cooldown",
"AccumulatorInfoLong": "(Neutrals):\\nAs the Accumulator, you start with a crewmate basis, and you can do tasks. Each task you complete lowers your kill cooldown (that you'll eventually have). You can pet or finish all tasks to turn into a killing neutral with the kill cooldown you accumulated.\\nKill everyone to win!",
"Accumulator.KillCooldownDecrementWithEachTask": "Kill Cooldown Decrement With Each Task",
"Accumulator.CanVentBeforeKilling": "Can Vent Before Killing",
"Accumulator.CanVentAfterKilling": "Can Vent After Killing",
"Accumulator.ImpostorVisionBeforeKilling": "Has Impostor Vision Before Killing",
"Accumulator.ImpostorVisionAfterKilling": "Has Impostor Vision After Killing",
"MainMenu.SettingsButton": "Settings",
"MainMenu.InventoryButton": "Inventory",
"MainMenu.CreditsButton": "Credits",
@@ -10028,9 +10049,10 @@
"Goddess.Suffix": "<{1}>Regard de Pierre</color> <#888888>-</color> <b>{0}</b>",
"Augur": "Augur",
"AugurInfo": "Guess roles",
"AugurInfoLong": "(Coven):\\nYou can guess players' roles during meetings. You cannot gain the Necronomicon, similar to a Reaper.",
"AugurInfoLong": "(Coven):\\nYou can guess players' roles during meetings. If you misguess, you don't die, but you can't guess again until the next meeting. You cannot gain the Necronomicon, similar to a Reaper.",
"Augur.MaxGuessesPerMeeting": "Max number of guesses per meeting",
"Augur.MaxGuessesPerGame": "Max number of guesses per game",
"Augur.IncorrectGuess": "<#ff0000>Incorrect!</color> You can't guess in this meeting anymore.",
"Dreamweaver": "Dreamweaver",
"DreamweaverInfo": "Drive players insane with weaving",
"DreamweaverInfoLong": "(Coven):\\nWeave a player; woven players will become insane after the next meeting. Once insane, when they go near someone, they will immediately use their ability if their cooldown is up. Upon your death, all insane players will be freed. When enhanced by the Necronomicon, insane players will suicide after making contact with another player.",
+24 -2
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@@ -1199,6 +1199,7 @@
"CommsCamouflageLimitMaxTimesPerGame": "Maximum Times of Camouflaging Per Game",
"CommsCamouflageLimitMaxTimesPerRound": "Maximum Times of Camouflaging Per Round",
"CommsCamouflageSetSameSpeed": "All Players Have the Same Speed During Camouflage",
"CommsCamouflagePreventRound1": "Don't Camouflage Round 1",
"DisableReportWhenCC": "Disable body reporting while camouflaged",
"EnableDebugMode": "Enable Debug Mode",
"ChangeNameToRoleInfo": "Show Role Info to Unmodded Clients Round 1",
@@ -1844,6 +1845,7 @@
"AmOblivious": "You are <color=#424242>Oblivious</color>, meaning you cannot report bodies",
"ShipHasNoMoreMeetingsLeft": "The ship has no more emergency meetings left",
"NoMoreEmergencyMeetingsLeft": "You have no more emergency meetings left",
"QuarryTarget": "As the <#c1fb2b>Quarry</color>'s target, you cannot start meetings",
"UnreportableBody": "This body is unreportable due to a role-specific action",
"CheckMurderFail": "<#ff0000>The murder was canceled due to the following reason:\\n</color>",
"SameCTATeam": "The player you attacked is in the same custom team as you",
@@ -3024,6 +3026,7 @@
"DraftTitle": "<#00a5ff>➡</color> <#00ffa5>Drafting</color> <#00a5ff>⬅</color>",
"DraftChosen": "You have chosen the <b>{0}</b> role for the next game.\\n<size=70%>You can still change your choice by typing /draft [index] again.</size>",
"DraftMaxRolesPerPlayer": "Max Roles For Each Player To Choose From When Drafting",
"DraftAffectedByRoleSpawnChances": "Take Role Spawn Chances Into Account When Picking Draft Choices",
"EveryoneDrafted": "<#00ffa5>✓</color> <#00ff00>Everyone has drafted their role!</color>",
"DeathCommand": "<#ffffff>You were killed by </color>{0}<#ffffff>\\nTheir role is </color>{1}",
"DeathCommandFail": "<#ff0000>The game could not determine your real killer.</color>\\nYour death reason is <#00ffa5>{0}</color>.",
@@ -4455,6 +4458,7 @@
"PortalMaker": "Portal Maker",
"PortalMakerInfo": "Make Portals & Teleport Between Them",
"PortalMakerInfoLong": "(Crewmates):\\nAs the Portal Maker, you can place 2 permanent portals by petting. After placing both portals, if anyone goes near one of them, they will be teleported to the other portal. Portal usage has a 5 second cooldown.",
"PortalMaker.PetToRemovePortals": "Can Pet To Remove Both Portals After Placing Them",
"RiftMaker": "Rift Maker",
"RiftMakerInfo": "Teleport between 2 places",
"RiftMakerInfoLong": "(Impostors):\\nAs the Rift Maker, you may shapeshift twice/pet twice to mark two points on the ship. After you've marked both places, whenever you go near a marked place, you will automatically teleport to the other mark point.\\nVenting discards both marked places.\\n\\nYou cannot vent normally.",
@@ -4973,7 +4977,7 @@
"FFA_ShieldIsOneTimeUse": "Shields break after 1 kill attempt",
"FFA_ShieldBroken": "<color=#ffff00>Someone tried to kill you, your shield is now broken!</color>",
"FFA_ChatDuringGame": "Chat During Game",
"FFAChatMessageNotify": "[<color=#00ffff>Chat</color>] <color=#00ffa5>{0}:</color> {1}",
"FFAChatMessageNotify": "[Chat] {0}: <#ffffff>{1}",
"Killer": "FREE FOR ALL",
"KillerInfo": "KILL EVERYONE TO WIN",
"KillerInfoLong": "KILL EVERYONE TO WIN",
@@ -9247,6 +9251,15 @@
"Telekinetic.Mode.Shield": "Shield",
"Telekinetic.Mode.Speed": "Speed",
"Telekinetic.Mode.Doors": "Doors",
"Quarry": "Quarry",
"QuarryInfo": "Hide From Players",
"QuarryInfoLong": "(Neutrals):\\nAs the Quarry, you may shapeshift to select your target and swap places with them, they then have to kill you in a specified time or they die. If they find and kill you, they live. You can also kill normally using the kill button.\\nKill everyone to win!",
"Quarry.TargetHasArrowToQuarry": "Target has an arrow to the <#c1fb2b>Quarry</color>",
"Quarry.CanVentDuringSeekTime": "Can Vent During Seek Time",
"Quarry.TargetDiesOnMeetingCall": "Target Dies on Meeting Call",
"Quarry.SeekTime": "Seek Time",
"Quarry.TargetSeekBeginNotify": "<#ff0000>You were swapped with the {0}! They have a black name!",
"Quarry.TimeLeftSuffix": "<#ffff00>You have <#ffffff>{0}s</color> to kill the {1} <#ffa500>or you die!",
"Nonplus": "Nonplus",
"NonplusInfo": "Blind Others",
"NonplusInfoLong": "(Neutrals):\\nAs the Nonplus, you can blind others by venting or petting. Blinded players can't see anything for a set amount of time.\\nKill everyone to win.",
@@ -9516,6 +9529,14 @@
"ImmuneToAttacksWhenTasksDone": "Immune to attacks on task completion",
"TwisterCooldown": "Twist Cooldown",
"TwisterButtonText": "Twist",
"Accumulator": "Accumulator",
"AccumulatorInfo": "Do Tasks For Low Kill Cooldown",
"AccumulatorInfoLong": "(Neutrals):\\nAs the Accumulator, you start with a crewmate basis, and you can do tasks. Each task you complete lowers your kill cooldown (that you'll eventually have). You can pet or finish all tasks to turn into a killing neutral with the kill cooldown you accumulated.\\nKill everyone to win!",
"Accumulator.KillCooldownDecrementWithEachTask": "Kill Cooldown Decrement With Each Task",
"Accumulator.CanVentBeforeKilling": "Can Vent Before Killing",
"Accumulator.CanVentAfterKilling": "Can Vent After Killing",
"Accumulator.ImpostorVisionBeforeKilling": "Has Impostor Vision Before Killing",
"Accumulator.ImpostorVisionAfterKilling": "Has Impostor Vision After Killing",
"MainMenu.SettingsButton": "Settings",
"MainMenu.InventoryButton": "Inventory",
"MainMenu.CreditsButton": "Credits",
@@ -10028,9 +10049,10 @@
"Goddess.Suffix": "<{1}>Stone Gazing</color> <#888888>-</color> <b>{0}</b>",
"Augur": "Augur",
"AugurInfo": "Guess roles",
"AugurInfoLong": "(Coven):\\nYou can guess players' roles during meetings. You cannot gain the Necronomicon, similar to a Reaper.",
"AugurInfoLong": "(Coven):\\nYou can guess players' roles during meetings. If you misguess, you don't die, but you can't guess again until the next meeting. You cannot gain the Necronomicon, similar to a Reaper.",
"Augur.MaxGuessesPerMeeting": "Max number of guesses per meeting",
"Augur.MaxGuessesPerGame": "Max number of guesses per game",
"Augur.IncorrectGuess": "<#ff0000>Incorrect!</color> You can't guess in this meeting anymore.",
"Dreamweaver": "Dreamweaver",
"DreamweaverInfo": "Drive players insane with weaving",
"DreamweaverInfoLong": "(Coven):\\nWeave a player; woven players will become insane after the next meeting. Once insane, when they go near someone, they will immediately use their ability if their cooldown is up. Upon your death, all insane players will be freed. When enhanced by the Necronomicon, insane players will suicide after making contact with another player.",
+24 -2
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@@ -1199,6 +1199,7 @@
"CommsCamouflageLimitMaxTimesPerGame": "Maksimum Kamuflase Sepanjang Permainan",
"CommsCamouflageLimitMaxTimesPerRound": "Maksimum Kamuflase per Ronde",
"CommsCamouflageSetSameSpeed": "All Players Have the Same Speed During Camouflage",
"CommsCamouflagePreventRound1": "Don't Camouflage Round 1",
"DisableReportWhenCC": "Nonaktifkan pelaporan mayat saat berkamuflase",
"EnableDebugMode": "Enable Debug Mode",
"ChangeNameToRoleInfo": "Show Role Info to Unmodded Clients Round 1",
@@ -1844,6 +1845,7 @@
"AmOblivious": "You are <color=#424242>Oblivious</color>, meaning you cannot report bodies",
"ShipHasNoMoreMeetingsLeft": "The ship has no more emergency meetings left",
"NoMoreEmergencyMeetingsLeft": "You have no more emergency meetings left",
"QuarryTarget": "As the <#c1fb2b>Quarry</color>'s target, you cannot start meetings",
"UnreportableBody": "This body is unreportable due to a role-specific action",
"CheckMurderFail": "<#ff0000>The murder was canceled due to the following reason:\\n</color>",
"SameCTATeam": "The player you attacked is in the same custom team as you",
@@ -3024,6 +3026,7 @@
"DraftTitle": "<#00a5ff>➡</color> <#00ffa5>Drafting</color> <#00a5ff>⬅</color>",
"DraftChosen": "You have chosen the <b>{0}</b> role for the next game.\\n<size=70%>You can still change your choice by typing /draft [index] again.</size>",
"DraftMaxRolesPerPlayer": "Max Roles For Each Player To Choose From When Drafting",
"DraftAffectedByRoleSpawnChances": "Take Role Spawn Chances Into Account When Picking Draft Choices",
"EveryoneDrafted": "<#00ffa5>✓</color> <#00ff00>Everyone has drafted their role!</color>",
"DeathCommand": "<#ffffff>Kamu terbunuh oleh </color>{0}<#ffffff>\\nPerannya adalah </color>{1}",
"DeathCommandFail": "<#ff0000>The game could not determine your real killer.</color>\\nYour death reason is <#00ffa5>{0}</color>.",
@@ -4455,6 +4458,7 @@
"PortalMaker": "Portal Maker",
"PortalMakerInfo": "Make Portals & Teleport Between Them",
"PortalMakerInfoLong": "(Crewmates):\\nAs the Portal Maker, you can place 2 permanent portals by petting. After placing both portals, if anyone goes near one of them, they will be teleported to the other portal. Portal usage has a 5 second cooldown.",
"PortalMaker.PetToRemovePortals": "Can Pet To Remove Both Portals After Placing Them",
"RiftMaker": "Rift Maker",
"RiftMakerInfo": "Buat portal untuk berpindah di antara dua titik",
"RiftMakerInfoLong": "(Impostor):\\nSelaku Rift Maker, gunakan Shapeshift atau tombol Pet sebanyak dua kali untuk menandai dua titik di peta sebagai portal. Setelah portal dibuat, kamu dapat berpindah antar portal tersebut dengan mendekati salah satu titik yang telah kamu tandai.\\n\\nKamu tidak dapat mengakses ventilasi secara normal.\\nApabila kamu masuk ke ventilasi, kedua titik yang berfungsi sebagai portal akan terhapus.",
@@ -4973,7 +4977,7 @@
"FFA_ShieldIsOneTimeUse": "Shields break after 1 kill attempt",
"FFA_ShieldBroken": "<color=#ffff00>Someone tried to kill you, your shield is now broken!</color>",
"FFA_ChatDuringGame": "Chat During Game",
"FFAChatMessageNotify": "[<color=#00ffff>Chat</color>] <color=#00ffa5>{0}:</color> {1}",
"FFAChatMessageNotify": "[Chat] {0}: <#ffffff>{1}",
"Killer": "FREE FOR ALL",
"KillerInfo": "KILL EVERYONE TO WIN",
"KillerInfoLong": "KILL EVERYONE TO WIN",
@@ -9247,6 +9251,15 @@
"Telekinetic.Mode.Shield": "Shield",
"Telekinetic.Mode.Speed": "Speed",
"Telekinetic.Mode.Doors": "Doors",
"Quarry": "Quarry",
"QuarryInfo": "Hide From Players",
"QuarryInfoLong": "(Neutrals):\\nAs the Quarry, you may shapeshift to select your target and swap places with them, they then have to kill you in a specified time or they die. If they find and kill you, they live. You can also kill normally using the kill button.\\nKill everyone to win!",
"Quarry.TargetHasArrowToQuarry": "Target has an arrow to the <#c1fb2b>Quarry</color>",
"Quarry.CanVentDuringSeekTime": "Can Vent During Seek Time",
"Quarry.TargetDiesOnMeetingCall": "Target Dies on Meeting Call",
"Quarry.SeekTime": "Seek Time",
"Quarry.TargetSeekBeginNotify": "<#ff0000>You were swapped with the {0}! They have a black name!",
"Quarry.TimeLeftSuffix": "<#ffff00>You have <#ffffff>{0}s</color> to kill the {1} <#ffa500>or you die!",
"Nonplus": "Nonplus",
"NonplusInfo": "Blind Others",
"NonplusInfoLong": "(Neutrals):\\nAs the Nonplus, you can blind others by venting or petting. Blinded players can't see anything for a set amount of time.\\nKill everyone to win.",
@@ -9516,6 +9529,14 @@
"ImmuneToAttacksWhenTasksDone": "Kebal dari serangan setelah misi rampung",
"TwisterCooldown": "Durasi Rehat Pengacakan",
"TwisterButtonText": "Acak",
"Accumulator": "Accumulator",
"AccumulatorInfo": "Do Tasks For Low Kill Cooldown",
"AccumulatorInfoLong": "(Neutrals):\\nAs the Accumulator, you start with a crewmate basis, and you can do tasks. Each task you complete lowers your kill cooldown (that you'll eventually have). You can pet or finish all tasks to turn into a killing neutral with the kill cooldown you accumulated.\\nKill everyone to win!",
"Accumulator.KillCooldownDecrementWithEachTask": "Kill Cooldown Decrement With Each Task",
"Accumulator.CanVentBeforeKilling": "Can Vent Before Killing",
"Accumulator.CanVentAfterKilling": "Can Vent After Killing",
"Accumulator.ImpostorVisionBeforeKilling": "Has Impostor Vision Before Killing",
"Accumulator.ImpostorVisionAfterKilling": "Has Impostor Vision After Killing",
"MainMenu.SettingsButton": "Settings",
"MainMenu.InventoryButton": "Inventory",
"MainMenu.CreditsButton": "Credits",
@@ -10028,9 +10049,10 @@
"Goddess.Suffix": "<{1}>Stone Gazing</color> <#888888>-</color> <b>{0}</b>",
"Augur": "Augur",
"AugurInfo": "Tebak peran pemain",
"AugurInfoLong": "(Coven):\\nSelaku Augur, kamu dapat menebak peran pemain lain saat rapat. Sayangnya, kemampuanmu tidak dapat diperkuat dengan Necronomicon.",
"AugurInfoLong": "(Coven):\\nYou can guess players' roles during meetings. If you misguess, you don't die, but you can't guess again until the next meeting. You cannot gain the Necronomicon, similar to a Reaper.",
"Augur.MaxGuessesPerMeeting": "Maksimum Tebakan per Rapat",
"Augur.MaxGuessesPerGame": "Maksimum Tebakan per Permainan",
"Augur.IncorrectGuess": "<#ff0000>Incorrect!</color> You can't guess in this meeting anymore.",
"Dreamweaver": "Dreamweaver",
"DreamweaverInfo": "Drive players insane with weaving",
"DreamweaverInfoLong": "(Coven):\\nWeave a player; woven players will become insane after the next meeting. Once insane, when they go near someone, they will immediately use their ability if their cooldown is up. Upon your death, all insane players will be freed. When enhanced by the Necronomicon, insane players will suicide after making contact with another player.",
+24 -2
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@@ -1199,6 +1199,7 @@
"CommsCamouflageLimitMaxTimesPerGame": "最大の ゲームごとのカモフラージュの回数",
"CommsCamouflageLimitMaxTimesPerRound": "最大の ラウンドごとのカモフラージュの回数",
"CommsCamouflageSetSameSpeed": "すべてのプレイヤーが カモフラージュ中 同じ速度になる",
"CommsCamouflagePreventRound1": "Don't Camouflage Round 1",
"DisableReportWhenCC": "カモフラージュの間 死体の報告を無効化",
"EnableDebugMode": "開発モードを有効にする",
"ChangeNameToRoleInfo": "ラウンド 1 で 非mod導入クライアントに 役割情報を表示",
@@ -1844,6 +1845,7 @@
"AmOblivious": "あなたは <color=#424242>鈍感</color>です、あなたは 死体を報告できないことを意味します",
"ShipHasNoMoreMeetingsLeft": "船内での 残りの緊急会議がもうありません",
"NoMoreEmergencyMeetingsLeft": "You have no more emergency meetings left",
"QuarryTarget": "As the <#c1fb2b>Quarry</color>'s target, you cannot start meetings",
"UnreportableBody": "役職固有のアクションのため この死体を報告ができません",
"CheckMurderFail": "<#ff0000>殺人は 然るべき次の理由でキャンセルされました:\\n</color>",
"SameCTATeam": "あなたが攻撃したプレイヤーは あなたと同じカスタムチームとして所属しています",
@@ -3024,6 +3026,7 @@
"DraftTitle": "<#00a5ff>➡</color> <#00ffa5>ドラフト中</color> <#00a5ff>⬅</color>",
"DraftChosen": "<size=80%>あなたは 次のゲームでの役割で <b>{0}</b>を選びました。\\n<size=70%>あなたは 再度 <b>/draft [index]</b>を入力することにより あなたの選択はまだ変更できます。</size>",
"DraftMaxRolesPerPlayer": "ドラフト時から 選択するための プレイヤーごとの 役割の最大",
"DraftAffectedByRoleSpawnChances": "Take Role Spawn Chances Into Account When Picking Draft Choices",
"EveryoneDrafted": "<size=80%><#00ffa5>✓</color> <#00ff00>全員が 彼らの役割をドラフトしました!</color></size>",
"DeathCommand": "<size=80%><#ffffff>あなたは </color>{0}<#ffffff> によって殺害された</color><#ffffff>\\n彼の役割は </color>{1} <#ffffff>です</color></size>",
"DeathCommandFail": "<size=80%><#ff0000>ゲームで あなたの本当の殺人鬼を 判断できませんでした。</color>\\nあなたの死因は <#00ffa5>{0}</color> です。</size>",
@@ -4455,6 +4458,7 @@
"PortalMaker": "Portal Maker",
"PortalMakerInfo": "Make Portals & Teleport Between Them",
"PortalMakerInfoLong": "(Crewmates):\\nAs the Portal Maker, you can place 2 permanent portals by petting. After placing both portals, if anyone goes near one of them, they will be teleported to the other portal. Portal usage has a 5 second cooldown.",
"PortalMaker.PetToRemovePortals": "Can Pet To Remove Both Portals After Placing Them",
"RiftMaker": "リフトメーカー",
"RiftMakerInfo": "2箇所でテレポートする",
"RiftMakerInfoLong": "(<color=#ff1919>インポスター</color>):\\n<size=75%>リフトメーカーとして、あなたは 二度 シェイプシフト/二度 ペットをすることで 船上の 2つの位置をマークします。\\nその後 あなたが 両方の場所をマークすると、いつでも あなたは マークした場所の近くに行くことで、あなた自動的に 他のマーク位置にテレポートします。\\n通気口に入ると 両方のマークした場所を捨てます。\\n\\nあなたは 通常通りに通気口ができません。</size>",
@@ -4973,7 +4977,7 @@
"FFA_ShieldIsOneTimeUse": "1 殺害攻撃の後 シールドが壊れる",
"FFA_ShieldBroken": "<color=#ffff00>誰かが あなたに 殺害を試みた、あなたのシールドは 今は壊れている!</color>",
"FFA_ChatDuringGame": "ゲーム中のチャット",
"FFAChatMessageNotify": "[<color=#00ffff>チャット</color>] <color=#00ffa5>{0}:</color> {1}",
"FFAChatMessageNotify": "[Chat] {0}: <#ffffff>{1}",
"Killer": "FREE FOR ALL",
"KillerInfo": "全員を殺して勝利しよう",
"KillerInfoLong": "全員を殺して勝利しよう",
@@ -9247,6 +9251,15 @@
"Telekinetic.Mode.Shield": "シールド",
"Telekinetic.Mode.Speed": "スピード",
"Telekinetic.Mode.Doors": "ドア",
"Quarry": "Quarry",
"QuarryInfo": "Hide From Players",
"QuarryInfoLong": "(Neutrals):\\nAs the Quarry, you may shapeshift to select your target and swap places with them, they then have to kill you in a specified time or they die. If they find and kill you, they live. You can also kill normally using the kill button.\\nKill everyone to win!",
"Quarry.TargetHasArrowToQuarry": "Target has an arrow to the <#c1fb2b>Quarry</color>",
"Quarry.CanVentDuringSeekTime": "Can Vent During Seek Time",
"Quarry.TargetDiesOnMeetingCall": "Target Dies on Meeting Call",
"Quarry.SeekTime": "Seek Time",
"Quarry.TargetSeekBeginNotify": "<#ff0000>You were swapped with the {0}! They have a black name!",
"Quarry.TimeLeftSuffix": "<#ffff00>You have <#ffffff>{0}s</color> to kill the {1} <#ffa500>or you die!",
"Nonplus": "ノンプラス",
"NonplusInfo": "他人をブラインドにする",
"NonplusInfoLong": "(<color=#ff1919>殺害する</color> <color=#ffab1b>ニュートラル</color>):\\n<size=80%>ノンプラスとして、あなたは 通気口に入る または ペットを撫でることで 他の人を ブラインドにできます。\\nブラインドしたプレイヤーは セット時間の長さの間 何も見ることができません。</size>",
@@ -9516,6 +9529,14 @@
"ImmuneToAttacksWhenTasksDone": "タスク完了時の攻撃への耐性",
"TwisterCooldown": "ツイストのクールダウン",
"TwisterButtonText": "ツイスト",
"Accumulator": "Accumulator",
"AccumulatorInfo": "Do Tasks For Low Kill Cooldown",
"AccumulatorInfoLong": "(Neutrals):\\nAs the Accumulator, you start with a crewmate basis, and you can do tasks. Each task you complete lowers your kill cooldown (that you'll eventually have). You can pet or finish all tasks to turn into a killing neutral with the kill cooldown you accumulated.\\nKill everyone to win!",
"Accumulator.KillCooldownDecrementWithEachTask": "Kill Cooldown Decrement With Each Task",
"Accumulator.CanVentBeforeKilling": "Can Vent Before Killing",
"Accumulator.CanVentAfterKilling": "Can Vent After Killing",
"Accumulator.ImpostorVisionBeforeKilling": "Has Impostor Vision Before Killing",
"Accumulator.ImpostorVisionAfterKilling": "Has Impostor Vision After Killing",
"MainMenu.SettingsButton": "設定",
"MainMenu.InventoryButton": "持ち物",
"MainMenu.CreditsButton": "クレジット",
@@ -10028,9 +10049,10 @@
"Goddess.Suffix": "<{1}>ストーンゲイジング</color> <#888888>-</color> <b>{0}</b>",
"Augur": "オーガー",
"AugurInfo": "役割を推測しよう",
"AugurInfoLong": "(<#7b3fbb>カヴン</color>):\\n<size=80%>あなたは 会議中に プレイヤーの役割を推測できます。\\nあなたは ネクロノミコンを得ることができず、<#14ba7d>暗号解読者</color>に似ています。</size>",
"AugurInfoLong": "(Coven):\\nYou can guess players' roles during meetings. If you misguess, you don't die, but you can't guess again until the next meeting. You cannot gain the Necronomicon, similar to a Reaper.",
"Augur.MaxGuessesPerMeeting": "最大の 会議ごとの推測の数",
"Augur.MaxGuessesPerGame": "最大の ゲームごとの推測の数",
"Augur.IncorrectGuess": "<#ff0000>Incorrect!</color> You can't guess in this meeting anymore.",
"Dreamweaver": "夢織師",
"DreamweaverInfo": "織ってプレイヤーを狂わせよう",
"DreamweaverInfoLong": "(<#7b3fbb>カヴン</color>):\\n<size=70%>1人のプレイヤーを織る; 織られたプレイヤーは 次の会議の後に<#7b3fbb>非常識</color>になってしまいます。\\n1度<#7b3fbb>非常識</color>になると、その人が 誰かの近くに行ったとき、その人は もし その人のクールダウンが起きているとき その人の能力を即座に使用します。\\nあなたの死の上で、すべての<#7b3fbb>非常識</color>なプレイヤーは 開放されます。\\nネクロノミコンによって強化されたとき、<#7b3fbb>非常識</color>なプレイヤーは 別のプレイヤーで接触した後に 自殺します。</size>",
+24 -2
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@@ -1199,6 +1199,7 @@
"CommsCamouflageLimitMaxTimesPerGame": "Maximum Times of Camouflaging Per Game",
"CommsCamouflageLimitMaxTimesPerRound": "Maximum Times of Camouflaging Per Round",
"CommsCamouflageSetSameSpeed": "All Players Have the Same Speed During Camouflage",
"CommsCamouflagePreventRound1": "Don't Camouflage Round 1",
"DisableReportWhenCC": "Disable body reporting while camouflaged",
"EnableDebugMode": "Enable Debug Mode",
"ChangeNameToRoleInfo": "Show Role Info to Unmodded Clients Round 1",
@@ -1844,6 +1845,7 @@
"AmOblivious": "You are <color=#424242>Oblivious</color>, meaning you cannot report bodies",
"ShipHasNoMoreMeetingsLeft": "The ship has no more emergency meetings left",
"NoMoreEmergencyMeetingsLeft": "You have no more emergency meetings left",
"QuarryTarget": "As the <#c1fb2b>Quarry</color>'s target, you cannot start meetings",
"UnreportableBody": "This body is unreportable due to a role-specific action",
"CheckMurderFail": "<#ff0000>The murder was canceled due to the following reason:\\n</color>",
"SameCTATeam": "The player you attacked is in the same custom team as you",
@@ -3024,6 +3026,7 @@
"DraftTitle": "<#00a5ff>➡</color> <#00ffa5>Drafting</color> <#00a5ff>⬅</color>",
"DraftChosen": "You have chosen the <b>{0}</b> role for the next game.\\n<size=70%>You can still change your choice by typing /draft [index] again.</size>",
"DraftMaxRolesPerPlayer": "Max Roles For Each Player To Choose From When Drafting",
"DraftAffectedByRoleSpawnChances": "Take Role Spawn Chances Into Account When Picking Draft Choices",
"EveryoneDrafted": "<#00ffa5>✓</color> <#00ff00>Everyone has drafted their role!</color>",
"DeathCommand": "<#ffffff>You were killed by </color>{0}<#ffffff>\\nTheir role is </color>{1}",
"DeathCommandFail": "<#ff0000>The game could not determine your real killer.</color>\\nYour death reason is <#00ffa5>{0}</color>.",
@@ -4455,6 +4458,7 @@
"PortalMaker": "Portal Maker",
"PortalMakerInfo": "Make Portals & Teleport Between Them",
"PortalMakerInfoLong": "(Crewmates):\\nAs the Portal Maker, you can place 2 permanent portals by petting. After placing both portals, if anyone goes near one of them, they will be teleported to the other portal. Portal usage has a 5 second cooldown.",
"PortalMaker.PetToRemovePortals": "Can Pet To Remove Both Portals After Placing Them",
"RiftMaker": "Rift Maker",
"RiftMakerInfo": "Teleport between 2 places",
"RiftMakerInfoLong": "(Impostors):\\nAs the Rift Maker, you may shapeshift twice/pet twice to mark two points on the ship. After you've marked both places, whenever you go near a marked place, you will automatically teleport to the other mark point.\\nVenting discards both marked places.\\n\\nYou cannot vent normally.",
@@ -4973,7 +4977,7 @@
"FFA_ShieldIsOneTimeUse": "Shields break after 1 kill attempt",
"FFA_ShieldBroken": "<color=#ffff00>Someone tried to kill you, your shield is now broken!</color>",
"FFA_ChatDuringGame": "Chat During Game",
"FFAChatMessageNotify": "[<color=#00ffff>Chat</color>] <color=#00ffa5>{0}:</color> {1}",
"FFAChatMessageNotify": "[Chat] {0}: <#ffffff>{1}",
"Killer": "FREE FOR ALL",
"KillerInfo": "KILL EVERYONE TO WIN",
"KillerInfoLong": "KILL EVERYONE TO WIN",
@@ -9247,6 +9251,15 @@
"Telekinetic.Mode.Shield": "Shield",
"Telekinetic.Mode.Speed": "Speed",
"Telekinetic.Mode.Doors": "Doors",
"Quarry": "Quarry",
"QuarryInfo": "Hide From Players",
"QuarryInfoLong": "(Neutrals):\\nAs the Quarry, you may shapeshift to select your target and swap places with them, they then have to kill you in a specified time or they die. If they find and kill you, they live. You can also kill normally using the kill button.\\nKill everyone to win!",
"Quarry.TargetHasArrowToQuarry": "Target has an arrow to the <#c1fb2b>Quarry</color>",
"Quarry.CanVentDuringSeekTime": "Can Vent During Seek Time",
"Quarry.TargetDiesOnMeetingCall": "Target Dies on Meeting Call",
"Quarry.SeekTime": "Seek Time",
"Quarry.TargetSeekBeginNotify": "<#ff0000>You were swapped with the {0}! They have a black name!",
"Quarry.TimeLeftSuffix": "<#ffff00>You have <#ffffff>{0}s</color> to kill the {1} <#ffa500>or you die!",
"Nonplus": "Nonplus",
"NonplusInfo": "Blind Others",
"NonplusInfoLong": "(Neutrals):\\nAs the Nonplus, you can blind others by venting or petting. Blinded players can't see anything for a set amount of time.\\nKill everyone to win.",
@@ -9516,6 +9529,14 @@
"ImmuneToAttacksWhenTasksDone": "Immune to attacks on task completion",
"TwisterCooldown": "Twist Cooldown",
"TwisterButtonText": "Twist",
"Accumulator": "Accumulator",
"AccumulatorInfo": "Do Tasks For Low Kill Cooldown",
"AccumulatorInfoLong": "(Neutrals):\\nAs the Accumulator, you start with a crewmate basis, and you can do tasks. Each task you complete lowers your kill cooldown (that you'll eventually have). You can pet or finish all tasks to turn into a killing neutral with the kill cooldown you accumulated.\\nKill everyone to win!",
"Accumulator.KillCooldownDecrementWithEachTask": "Kill Cooldown Decrement With Each Task",
"Accumulator.CanVentBeforeKilling": "Can Vent Before Killing",
"Accumulator.CanVentAfterKilling": "Can Vent After Killing",
"Accumulator.ImpostorVisionBeforeKilling": "Has Impostor Vision Before Killing",
"Accumulator.ImpostorVisionAfterKilling": "Has Impostor Vision After Killing",
"MainMenu.SettingsButton": "Settings",
"MainMenu.InventoryButton": "Inventory",
"MainMenu.CreditsButton": "Credits",
@@ -10028,9 +10049,10 @@
"Goddess.Suffix": "<{1}>Stone Gazing</color> <#888888>-</color> <b>{0}</b>",
"Augur": "Augur",
"AugurInfo": "Guess roles",
"AugurInfoLong": "(Coven):\\nYou can guess players' roles during meetings. You cannot gain the Necronomicon, similar to a Reaper.",
"AugurInfoLong": "(Coven):\\nYou can guess players' roles during meetings. If you misguess, you don't die, but you can't guess again until the next meeting. You cannot gain the Necronomicon, similar to a Reaper.",
"Augur.MaxGuessesPerMeeting": "Max number of guesses per meeting",
"Augur.MaxGuessesPerGame": "Max number of guesses per game",
"Augur.IncorrectGuess": "<#ff0000>Incorrect!</color> You can't guess in this meeting anymore.",
"Dreamweaver": "Dreamweaver",
"DreamweaverInfo": "Drive players insane with weaving",
"DreamweaverInfoLong": "(Coven):\\nWeave a player; woven players will become insane after the next meeting. Once insane, when they go near someone, they will immediately use their ability if their cooldown is up. Upon your death, all insane players will be freed. When enhanced by the Necronomicon, insane players will suicide after making contact with another player.",
+24 -2
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@@ -1199,6 +1199,7 @@
"CommsCamouflageLimitMaxTimesPerGame": "Maximum Times of Camouflaging Per Game",
"CommsCamouflageLimitMaxTimesPerRound": "Maximum Times of Camouflaging Per Round",
"CommsCamouflageSetSameSpeed": "All Players Have the Same Speed During Camouflage",
"CommsCamouflagePreventRound1": "Don't Camouflage Round 1",
"DisableReportWhenCC": "Disable body reporting while camouflaged",
"EnableDebugMode": "Enable Debug Mode",
"ChangeNameToRoleInfo": "Show Role Info to Unmodded Clients Round 1",
@@ -1844,6 +1845,7 @@
"AmOblivious": "You are <color=#424242>Oblivious</color>, meaning you cannot report bodies",
"ShipHasNoMoreMeetingsLeft": "The ship has no more emergency meetings left",
"NoMoreEmergencyMeetingsLeft": "You have no more emergency meetings left",
"QuarryTarget": "As the <#c1fb2b>Quarry</color>'s target, you cannot start meetings",
"UnreportableBody": "This body is unreportable due to a role-specific action",
"CheckMurderFail": "<#ff0000>The murder was canceled due to the following reason:\\n</color>",
"SameCTATeam": "The player you attacked is in the same custom team as you",
@@ -3024,6 +3026,7 @@
"DraftTitle": "<#00a5ff>➡</color> <#00ffa5>Drafting</color> <#00a5ff>⬅</color>",
"DraftChosen": "You have chosen the <b>{0}</b> role for the next game.\\n<size=70%>You can still change your choice by typing /draft [index] again.</size>",
"DraftMaxRolesPerPlayer": "Max Roles For Each Player To Choose From When Drafting",
"DraftAffectedByRoleSpawnChances": "Take Role Spawn Chances Into Account When Picking Draft Choices",
"EveryoneDrafted": "<#00ffa5>✓</color> <#00ff00>Everyone has drafted their role!</color>",
"DeathCommand": "<#ffffff>You were killed by </color>{0}<#ffffff>\\nTheir role is </color>{1}",
"DeathCommandFail": "<#ff0000>The game could not determine your real killer.</color>\\nYour death reason is <#00ffa5>{0}</color>.",
@@ -4455,6 +4458,7 @@
"PortalMaker": "Portal Maker",
"PortalMakerInfo": "Make Portals & Teleport Between Them",
"PortalMakerInfoLong": "(Crewmates):\\nAs the Portal Maker, you can place 2 permanent portals by petting. After placing both portals, if anyone goes near one of them, they will be teleported to the other portal. Portal usage has a 5 second cooldown.",
"PortalMaker.PetToRemovePortals": "Can Pet To Remove Both Portals After Placing Them",
"RiftMaker": "Rift Maker",
"RiftMakerInfo": "Teleport between 2 places",
"RiftMakerInfoLong": "(Impostors):\\nAs the Rift Maker, you may shapeshift twice/pet twice to mark two points on the ship. After you've marked both places, whenever you go near a marked place, you will automatically teleport to the other mark point.\\nVenting discards both marked places.\\n\\nYou cannot vent normally.",
@@ -4973,7 +4977,7 @@
"FFA_ShieldIsOneTimeUse": "Shields break after 1 kill attempt",
"FFA_ShieldBroken": "<color=#ffff00>Someone tried to kill you, your shield is now broken!</color>",
"FFA_ChatDuringGame": "Chat During Game",
"FFAChatMessageNotify": "[<color=#00ffff>Chat</color>] <color=#00ffa5>{0}:</color> {1}",
"FFAChatMessageNotify": "[Chat] {0}: <#ffffff>{1}",
"Killer": "FREE FOR ALL",
"KillerInfo": "KILL EVERYONE TO WIN",
"KillerInfoLong": "KILL EVERYONE TO WIN",
@@ -9247,6 +9251,15 @@
"Telekinetic.Mode.Shield": "Shield",
"Telekinetic.Mode.Speed": "Speed",
"Telekinetic.Mode.Doors": "Doors",
"Quarry": "Quarry",
"QuarryInfo": "Hide From Players",
"QuarryInfoLong": "(Neutrals):\\nAs the Quarry, you may shapeshift to select your target and swap places with them, they then have to kill you in a specified time or they die. If they find and kill you, they live. You can also kill normally using the kill button.\\nKill everyone to win!",
"Quarry.TargetHasArrowToQuarry": "Target has an arrow to the <#c1fb2b>Quarry</color>",
"Quarry.CanVentDuringSeekTime": "Can Vent During Seek Time",
"Quarry.TargetDiesOnMeetingCall": "Target Dies on Meeting Call",
"Quarry.SeekTime": "Seek Time",
"Quarry.TargetSeekBeginNotify": "<#ff0000>You were swapped with the {0}! They have a black name!",
"Quarry.TimeLeftSuffix": "<#ffff00>You have <#ffffff>{0}s</color> to kill the {1} <#ffa500>or you die!",
"Nonplus": "Nonplus",
"NonplusInfo": "Blind Others",
"NonplusInfoLong": "(Neutrals):\\nAs the Nonplus, you can blind others by venting or petting. Blinded players can't see anything for a set amount of time.\\nKill everyone to win.",
@@ -9516,6 +9529,14 @@
"ImmuneToAttacksWhenTasksDone": "Immune to attacks on task completion",
"TwisterCooldown": "Twist Cooldown",
"TwisterButtonText": "Twist",
"Accumulator": "Accumulator",
"AccumulatorInfo": "Do Tasks For Low Kill Cooldown",
"AccumulatorInfoLong": "(Neutrals):\\nAs the Accumulator, you start with a crewmate basis, and you can do tasks. Each task you complete lowers your kill cooldown (that you'll eventually have). You can pet or finish all tasks to turn into a killing neutral with the kill cooldown you accumulated.\\nKill everyone to win!",
"Accumulator.KillCooldownDecrementWithEachTask": "Kill Cooldown Decrement With Each Task",
"Accumulator.CanVentBeforeKilling": "Can Vent Before Killing",
"Accumulator.CanVentAfterKilling": "Can Vent After Killing",
"Accumulator.ImpostorVisionBeforeKilling": "Has Impostor Vision Before Killing",
"Accumulator.ImpostorVisionAfterKilling": "Has Impostor Vision After Killing",
"MainMenu.SettingsButton": "Settings",
"MainMenu.InventoryButton": "Inventory",
"MainMenu.CreditsButton": "Credits",
@@ -10028,9 +10049,10 @@
"Goddess.Suffix": "<{1}>Stone Gazing</color> <#888888>-</color> <b>{0}</b>",
"Augur": "Augur",
"AugurInfo": "Guess roles",
"AugurInfoLong": "(Coven):\\nYou can guess players' roles during meetings. You cannot gain the Necronomicon, similar to a Reaper.",
"AugurInfoLong": "(Coven):\\nYou can guess players' roles during meetings. If you misguess, you don't die, but you can't guess again until the next meeting. You cannot gain the Necronomicon, similar to a Reaper.",
"Augur.MaxGuessesPerMeeting": "Max number of guesses per meeting",
"Augur.MaxGuessesPerGame": "Max number of guesses per game",
"Augur.IncorrectGuess": "<#ff0000>Incorrect!</color> You can't guess in this meeting anymore.",
"Dreamweaver": "Dreamweaver",
"DreamweaverInfo": "Drive players insane with weaving",
"DreamweaverInfoLong": "(Coven):\\nWeave a player; woven players will become insane after the next meeting. Once insane, when they go near someone, they will immediately use their ability if their cooldown is up. Upon your death, all insane players will be freed. When enhanced by the Necronomicon, insane players will suicide after making contact with another player.",
+24 -2
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@@ -1199,6 +1199,7 @@
"CommsCamouflageLimitMaxTimesPerGame": "Máximo de Camuflagens por jogo",
"CommsCamouflageLimitMaxTimesPerRound": "Máximo de Camuflagens por rodada",
"CommsCamouflageSetSameSpeed": "All Players Have the Same Speed During Camouflage",
"CommsCamouflagePreventRound1": "Don't Camouflage Round 1",
"DisableReportWhenCC": "Desabilitar reporte de corpos enquanto estiver camuflado",
"EnableDebugMode": "Habilitar Modo de Depuração",
"ChangeNameToRoleInfo": "Mostrar info. de função para clientes não modificados na 1º Rodada",
@@ -1844,6 +1845,7 @@
"AmOblivious": "Você é <color=#424242>Alheio</color>, o que significa que você não pode reportar corpos",
"ShipHasNoMoreMeetingsLeft": "A tripulação não tem mais reuniões de emergência sobrando",
"NoMoreEmergencyMeetingsLeft": "You have no more emergency meetings left",
"QuarryTarget": "As the <#c1fb2b>Quarry</color>'s target, you cannot start meetings",
"UnreportableBody": "Este corpo não pode ser reportado devido a uma ação específica da função",
"CheckMurderFail": "<#ff0000>O assassinato foi cancelado pelo seguinte motivo:\n</color>",
"SameCTATeam": "O jogador que você atacou está no mesmo time personalizado que você",
@@ -3024,6 +3026,7 @@
"DraftTitle": "<#00a5ff>➡</color> <#00ffa5>Todos Escolhem</color> <#00a5ff>⬅</color>",
"DraftChosen": "Você escolheu a função <b>{0}</b> para o próximo jogo.\\n<size=70%> Você ainda pode mudar sua escolhe ao digitar /draft [número] novamente</size>",
"DraftMaxRolesPerPlayer": "Máximo de Funções que Cada Jogador Pode Escolher Durante a Seleção",
"DraftAffectedByRoleSpawnChances": "Take Role Spawn Chances Into Account When Picking Draft Choices",
"EveryoneDrafted": "<#00ffa5>✓</color> <#00ff00>Todos escolheram sua função!</color>",
"DeathCommand": "<#ffffff>Você foi Morto por </color>{0}<#ffffff>\nA função dele é </color>{1}",
"DeathCommandFail": "<#ff0000>O jogo não pode determinar quem te matou.</color>\\nO motivo da sua morte é <#00ffa5>{0}</color>.",
@@ -4455,6 +4458,7 @@
"PortalMaker": "Criador de Portais",
"PortalMakerInfo": "Faça portais e teleporte entre eles",
"PortalMakerInfoLong": "(Tripulantes):\\nSendo o Criador de Portais, você pode colocar 2 portais permanentes usando o pet. depois de colocar ambos os portais, se alguém se aproximar do portal, essa pessoa será teleportada para o outro portal. O uso do portal tem um tempo de recarga de 5 segundos.",
"PortalMaker.PetToRemovePortals": "Can Pet To Remove Both Portals After Placing Them",
"RiftMaker": "Criador de Fendas",
"RiftMakerInfo": "Teleporte entre 2 lugares",
"RiftMakerInfoLong": "(Impostores):\\nComo Criador de Fendas, você pode metamorfar 2 vezes/Acariciar seu pet 2 vezes para marcar 2 lugares na nave. Após marcar os 2 lugares, sempre que você chegar perto de um deles, você vai automaticamente teleportar para o outro ponto marcado.\\nDutar discarta ambos os pontos.\\n\\nVocê não pode usar dutos normalmente.",
@@ -4973,7 +4977,7 @@
"FFA_ShieldIsOneTimeUse": "Escudos quebram após 1 tentativa de matar",
"FFA_ShieldBroken": "<color=#ffff00>Alguém tentou matar você, seu escudo agora está quebrado!</color>",
"FFA_ChatDuringGame": "Chat durante o jogo",
"FFAChatMessageNotify": "[<color=#00ffff>Chat</color>] <color=#00ffa5>{0}:</color> {1}",
"FFAChatMessageNotify": "[Chat] {0}: <#ffffff>{1}",
"Killer": "MATAR OU MORRER",
"KillerInfo": "Mate todos para vencer",
"KillerInfoLong": "Mate todos para vencer",
@@ -9247,6 +9251,15 @@
"Telekinetic.Mode.Shield": "Escudo",
"Telekinetic.Mode.Speed": "Velocidade",
"Telekinetic.Mode.Doors": "Portas",
"Quarry": "Quarry",
"QuarryInfo": "Hide From Players",
"QuarryInfoLong": "(Neutrals):\\nAs the Quarry, you may shapeshift to select your target and swap places with them, they then have to kill you in a specified time or they die. If they find and kill you, they live. You can also kill normally using the kill button.\\nKill everyone to win!",
"Quarry.TargetHasArrowToQuarry": "Target has an arrow to the <#c1fb2b>Quarry</color>",
"Quarry.CanVentDuringSeekTime": "Can Vent During Seek Time",
"Quarry.TargetDiesOnMeetingCall": "Target Dies on Meeting Call",
"Quarry.SeekTime": "Seek Time",
"Quarry.TargetSeekBeginNotify": "<#ff0000>You were swapped with the {0}! They have a black name!",
"Quarry.TimeLeftSuffix": "<#ffff00>You have <#ffffff>{0}s</color> to kill the {1} <#ffa500>or you die!",
"Nonplus": "Atrapalhador",
"NonplusInfo": "Cegue os outros",
"NonplusInfoLong": "(Neutros):\\nComo o Atrapalhador, você pode cegar os outros usando os dutos ou usando o pet.\\nJogadores cegos não podem ver nada por um determinado período de tempo.\nMate todos para ganhar.",
@@ -9516,6 +9529,14 @@
"ImmuneToAttacksWhenTasksDone": "Imune a ataques quando as tarefas estiverem completas",
"TwisterCooldown": "Recarga para Trocar",
"TwisterButtonText": "Trocar",
"Accumulator": "Accumulator",
"AccumulatorInfo": "Do Tasks For Low Kill Cooldown",
"AccumulatorInfoLong": "(Neutrals):\\nAs the Accumulator, you start with a crewmate basis, and you can do tasks. Each task you complete lowers your kill cooldown (that you'll eventually have). You can pet or finish all tasks to turn into a killing neutral with the kill cooldown you accumulated.\\nKill everyone to win!",
"Accumulator.KillCooldownDecrementWithEachTask": "Kill Cooldown Decrement With Each Task",
"Accumulator.CanVentBeforeKilling": "Can Vent Before Killing",
"Accumulator.CanVentAfterKilling": "Can Vent After Killing",
"Accumulator.ImpostorVisionBeforeKilling": "Has Impostor Vision Before Killing",
"Accumulator.ImpostorVisionAfterKilling": "Has Impostor Vision After Killing",
"MainMenu.SettingsButton": "Configurações",
"MainMenu.InventoryButton": "Inventário",
"MainMenu.CreditsButton": "Créditos",
@@ -10028,9 +10049,10 @@
"Goddess.Suffix": "<{1}>Olhar de Pedra</color> <#888888>-</color> <b>{0}</b>",
"Augur": "Áugure",
"AugurInfo": "Adivinhe Funções",
"AugurInfoLong": "(Conventículo):\\nVocê pode adivinhar funções dos jogadores durante reuniões. Você não pode receber o Necronomícone, parecido com um Colhedor.",
"AugurInfoLong": "(Coven):\\nYou can guess players' roles during meetings. If you misguess, you don't die, but you can't guess again until the next meeting. You cannot gain the Necronomicon, similar to a Reaper.",
"Augur.MaxGuessesPerMeeting": "Número máximo de adivinhações por reunião",
"Augur.MaxGuessesPerGame": "Número máximo de adivinhações por jogo",
"Augur.IncorrectGuess": "<#ff0000>Incorrect!</color> You can't guess in this meeting anymore.",
"Dreamweaver": "Entrelaçador de Sonhos",
"DreamweaverInfo": "Enlouqueça os jogadores com movimentos entrelaçantes",
"DreamweaverInfoLong": "(Coventículo):\\nEntrelaçe um jogador; jogadores entrelaçados ficarão insanos após a próxima reunião. Uma vez insanos, ao se aproximarem de alguém, usarão imediatamente sua habilidade se o tempo de recarga tiver terminado. Com sua morte, todos os jogadores insanos serão libertados. Quando aprimorado pelo Necronomícone, jogadores insanos se suicidarão após fazer contato com outro jogador.",
+24 -2
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@@ -1199,6 +1199,7 @@
"CommsCamouflageLimitMaxTimesPerGame": "Maximum Times of Camouflaging Per Game",
"CommsCamouflageLimitMaxTimesPerRound": "Maximum Times of Camouflaging Per Round",
"CommsCamouflageSetSameSpeed": "All Players Have the Same Speed During Camouflage",
"CommsCamouflagePreventRound1": "Don't Camouflage Round 1",
"DisableReportWhenCC": "Disable body reporting while camouflaged",
"EnableDebugMode": "Enable Debug Mode",
"ChangeNameToRoleInfo": "Show Role Info to Unmodded Clients Round 1",
@@ -1844,6 +1845,7 @@
"AmOblivious": "You are <color=#424242>Oblivious</color>, meaning you cannot report bodies",
"ShipHasNoMoreMeetingsLeft": "The ship has no more emergency meetings left",
"NoMoreEmergencyMeetingsLeft": "You have no more emergency meetings left",
"QuarryTarget": "As the <#c1fb2b>Quarry</color>'s target, you cannot start meetings",
"UnreportableBody": "This body is unreportable due to a role-specific action",
"CheckMurderFail": "<#ff0000>The murder was canceled due to the following reason:\\n</color>",
"SameCTATeam": "The player you attacked is in the same custom team as you",
@@ -3024,6 +3026,7 @@
"DraftTitle": "<#00a5ff>➡</color> <#00ffa5>Drafting</color> <#00a5ff>⬅</color>",
"DraftChosen": "You have chosen the <b>{0}</b> role for the next game.\\n<size=70%>You can still change your choice by typing /draft [index] again.</size>",
"DraftMaxRolesPerPlayer": "Max Roles For Each Player To Choose From When Drafting",
"DraftAffectedByRoleSpawnChances": "Take Role Spawn Chances Into Account When Picking Draft Choices",
"EveryoneDrafted": "<#00ffa5>✓</color> <#00ff00>Everyone has drafted their role!</color>",
"DeathCommand": "<#ffffff>You were killed by </color>{0}<#ffffff>\\nTheir role is </color>{1}",
"DeathCommandFail": "<#ff0000>The game could not determine your real killer.</color>\\nYour death reason is <#00ffa5>{0}</color>.",
@@ -4455,6 +4458,7 @@
"PortalMaker": "Portal Maker",
"PortalMakerInfo": "Make Portals & Teleport Between Them",
"PortalMakerInfoLong": "(Crewmates):\\nAs the Portal Maker, you can place 2 permanent portals by petting. After placing both portals, if anyone goes near one of them, they will be teleported to the other portal. Portal usage has a 5 second cooldown.",
"PortalMaker.PetToRemovePortals": "Can Pet To Remove Both Portals After Placing Them",
"RiftMaker": "Rift Maker",
"RiftMakerInfo": "Teleport between 2 places",
"RiftMakerInfoLong": "(Impostors):\\nAs the Rift Maker, you may shapeshift twice/pet twice to mark two points on the ship. After you've marked both places, whenever you go near a marked place, you will automatically teleport to the other mark point.\\nVenting discards both marked places.\\n\\nYou cannot vent normally.",
@@ -4973,7 +4977,7 @@
"FFA_ShieldIsOneTimeUse": "Shields break after 1 kill attempt",
"FFA_ShieldBroken": "<color=#ffff00>Someone tried to kill you, your shield is now broken!</color>",
"FFA_ChatDuringGame": "Chat During Game",
"FFAChatMessageNotify": "[<color=#00ffff>Chat</color>] <color=#00ffa5>{0}:</color> {1}",
"FFAChatMessageNotify": "[Chat] {0}: <#ffffff>{1}",
"Killer": "FREE FOR ALL",
"KillerInfo": "KILL EVERYONE TO WIN",
"KillerInfoLong": "KILL EVERYONE TO WIN",
@@ -9247,6 +9251,15 @@
"Telekinetic.Mode.Shield": "Shield",
"Telekinetic.Mode.Speed": "Speed",
"Telekinetic.Mode.Doors": "Doors",
"Quarry": "Quarry",
"QuarryInfo": "Hide From Players",
"QuarryInfoLong": "(Neutrals):\\nAs the Quarry, you may shapeshift to select your target and swap places with them, they then have to kill you in a specified time or they die. If they find and kill you, they live. You can also kill normally using the kill button.\\nKill everyone to win!",
"Quarry.TargetHasArrowToQuarry": "Target has an arrow to the <#c1fb2b>Quarry</color>",
"Quarry.CanVentDuringSeekTime": "Can Vent During Seek Time",
"Quarry.TargetDiesOnMeetingCall": "Target Dies on Meeting Call",
"Quarry.SeekTime": "Seek Time",
"Quarry.TargetSeekBeginNotify": "<#ff0000>You were swapped with the {0}! They have a black name!",
"Quarry.TimeLeftSuffix": "<#ffff00>You have <#ffffff>{0}s</color> to kill the {1} <#ffa500>or you die!",
"Nonplus": "Nonplus",
"NonplusInfo": "Blind Others",
"NonplusInfoLong": "(Neutrals):\\nAs the Nonplus, you can blind others by venting or petting. Blinded players can't see anything for a set amount of time.\\nKill everyone to win.",
@@ -9516,6 +9529,14 @@
"ImmuneToAttacksWhenTasksDone": "Immune to attacks on task completion",
"TwisterCooldown": "Twist Cooldown",
"TwisterButtonText": "Twist",
"Accumulator": "Accumulator",
"AccumulatorInfo": "Do Tasks For Low Kill Cooldown",
"AccumulatorInfoLong": "(Neutrals):\\nAs the Accumulator, you start with a crewmate basis, and you can do tasks. Each task you complete lowers your kill cooldown (that you'll eventually have). You can pet or finish all tasks to turn into a killing neutral with the kill cooldown you accumulated.\\nKill everyone to win!",
"Accumulator.KillCooldownDecrementWithEachTask": "Kill Cooldown Decrement With Each Task",
"Accumulator.CanVentBeforeKilling": "Can Vent Before Killing",
"Accumulator.CanVentAfterKilling": "Can Vent After Killing",
"Accumulator.ImpostorVisionBeforeKilling": "Has Impostor Vision Before Killing",
"Accumulator.ImpostorVisionAfterKilling": "Has Impostor Vision After Killing",
"MainMenu.SettingsButton": "Settings",
"MainMenu.InventoryButton": "Inventory",
"MainMenu.CreditsButton": "Credits",
@@ -10028,9 +10049,10 @@
"Goddess.Suffix": "<{1}>Stone Gazing</color> <#888888>-</color> <b>{0}</b>",
"Augur": "Augur",
"AugurInfo": "Guess roles",
"AugurInfoLong": "(Coven):\\nYou can guess players' roles during meetings. You cannot gain the Necronomicon, similar to a Reaper.",
"AugurInfoLong": "(Coven):\\nYou can guess players' roles during meetings. If you misguess, you don't die, but you can't guess again until the next meeting. You cannot gain the Necronomicon, similar to a Reaper.",
"Augur.MaxGuessesPerMeeting": "Max number of guesses per meeting",
"Augur.MaxGuessesPerGame": "Max number of guesses per game",
"Augur.IncorrectGuess": "<#ff0000>Incorrect!</color> You can't guess in this meeting anymore.",
"Dreamweaver": "Dreamweaver",
"DreamweaverInfo": "Drive players insane with weaving",
"DreamweaverInfoLong": "(Coven):\\nWeave a player; woven players will become insane after the next meeting. Once insane, when they go near someone, they will immediately use their ability if their cooldown is up. Upon your death, all insane players will be freed. When enhanced by the Necronomicon, insane players will suicide after making contact with another player.",
+499 -477
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+374 -352
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@@ -150,365 +150,365 @@
"CTA.GuessEachOther": "Igrači Se Međusobno Mogu Pogađati",
"CTA.Arrows": "Igrači Imaju Strele Koje Ih Međusobno Pokazuju",
"CTA.MaxPlayersAssignedToTeam": "Maksimalan broj igrača dodeljen za ovaj tim",
"CTA.MinPlayers.Impostor": "<#00ffff>Minimalan broj</color> Igrača iz tima<color=#ff1919>Uljeza</color> ",
"CTA.MinPlayers.Neutral": "<#00ffff>Minimum</color> Players from the <color=#ffab1b>Neutral</color> team",
"CTA.MinPlayers.Crewmate": "<#00ffff>Minimum</color> Players from the <color=#8cffff>Crewmate</color> team",
"CTA.MinPlayers.Coven": "<#00ffff>Minimum</color> Players from the <color=#7b3fbb>Coven</color> team",
"CTA.MaxPlayers.Impostor": "<#0000ff>Maximum</color> Players from the <color=#ff1919>Impostor</color> team",
"CTA.MaxPlayers.Neutral": "<#0000ff>Maximum</color> Players from the <color=#ffab1b>Neutral</color> team",
"CTA.MaxPlayers.Crewmate": "<#0000ff>Maximum</color> Players from the <color=#8cffff>Crewmate</color> team",
"CTA.MaxPlayers.Coven": "<#0000ff>Maximum</color> Players from the <color=#7b3fbb>Coven</color> team",
"GM": "Game Master",
"Sunnyboy": "Sunnyboy",
"CTA.MinPlayers.Impostor": "<#00ffff>Minimalan broj</color> Igrača iz tima<color=#ff1919>Uljeza</color>",
"CTA.MinPlayers.Neutral": "<#00ffff>Minimalan broj </color>Igrača iz<color=#ffab1b>Neutralnog</color> tima",
"CTA.MinPlayers.Crewmate": "<#00ffff>Minimalan broj </color>Igrača iz <color=#8cffff>Članovnog</color> tima",
"CTA.MinPlayers.Coven": "<#00ffff>Minimalan broj </color>Igrača iz <color=#7b3fbb>Koventnog</color> tima",
"CTA.MaxPlayers.Impostor": "<#0000ff>Maksimalan broj </color>Igrača iz <color=#ff1919>Uljeznog </color> tima",
"CTA.MaxPlayers.Neutral": "<#0000ff>Maksimalan broj </color>Igrača iz <color=#ffab1b>Neutralnog</color> tima",
"CTA.MaxPlayers.Crewmate": "<#0000ff>Maksimalan broj </color>Igrača iz <color=#8cffff>Članovnog </color> tima",
"CTA.MaxPlayers.Coven": "<#0000ff>Maksimalan broj </color>Igrača iz <color=#ff1919>Kovennog </color> tima",
"GM": "Master Igre",
"Sunnyboy": "Solarni Lik",
"Bard": "Bard",
"Nuker": "Nuker",
"Crewmate": "Crewmate",
"Engineer": "Engineer",
"Scientist": "Scientist",
"GuardianAngel": "Guardian Angel",
"Impostor": "Impostor",
"Shapeshifter": "Shapeshifter",
"Noisemaker": "Noisemaker",
"Tracker": "Tracker",
"Phantom": "Phantom",
"Detective": "Detective",
"Viper": "Viper",
"EngineerEHR": "Engineer",
"ScientistEHR": "Scientist",
"ShapeshifterEHR": "Shapeshifter",
"GuardianAngelEHR": "Guardian Angel",
"ImpostorEHR": "Impostor",
"CrewmateEHR": "Crewmate",
"NoisemakerEHR": "Noisemaker",
"TrackerEHR": "Tracker",
"PhantomEHR": "Phantom",
"DetectiveEHR": "Detective",
"ViperEHR": "Viper",
"BountyHunter": "Bounty Hunter",
"Mare": "Mare",
"Fireworker": "Fireworker",
"Mercenary": "Mercenary",
"Vampire": "Vampire",
"Warlock": "Warlock",
"Ninja": "Ninja",
"Zombie": "Zombie",
"Anonymous": "Anonymous",
"Miner": "Miner",
"KillingMachine": "Killing Machine",
"Escapist": "Escapist",
"Witch": "Witch",
"Nemesis": "Nemesis",
"Godfather": "Godfather",
"Puppeteer": "Puppeteer",
"TimeThief": "Time Thief",
"Sniper": "Sniper",
"EvilTracker": "Evil Tracker",
"EvilGuesser": "Evil Guesser",
"AntiAdminer": "Anti-Adminer",
"Arrogance": "Arrogance",
"Bomber": "Bomber",
"Scavenger": "Scavenger",
"Trapster": "Trapster",
"Capitalist": "Capitalist",
"Gangster": "Gangster",
"Cleaner": "Cleaner",
"Lightning": "Lightning",
"Greedy": "Greedy",
"CursedWolf": "Cursed Wolf",
"SoulCatcher": "Soul Catcher",
"QuickShooter": "Quick Shooter",
"Camouflager": "Camouflager",
"EvilEraser": "Evil Eraser",
"Butcher": "Butcher",
"Hangman": "Hangman",
"Swooper": "Swooper",
"Crewpostor": "Crewpostor",
"Wildling": "Wildling",
"Trickster": "Trickster",
"Vindicator": "Vindicator",
"Parasite": "Parasite",
"Disperser": "Disperser",
"Inhibitor": "Inhibitor",
"Saboteur": "Saboteur",
"Councillor": "Councillor",
"Dazzler": "Dazzler",
"Deathpact": "Deathpact",
"Devourer": "Devourer",
"Consigliere": "Consigliere",
"Morphling": "Morphling",
"Twister": "Twister",
"Lurker": "Lurker",
"Convict": "Convict",
"Visionary": "Visionary",
"Renegade": "Renegade",
"Luckey": "Luckey",
"LazyGuy": "Lazy Guy",
"SuperStar": "Super Star",
"Demolitionist": "Demolitionist",
"TaskManager": "Task Manager",
"NiceEraser": "Nice Eraser",
"Vigilante": "Vigilante",
"Mayor": "Mayor",
"Paranoid": "Paranoid",
"Psychic": "Psychic",
"Mechanic": "Mechanic",
"Sheriff": "Sheriff",
"CopyCat": "Copycat",
"Snitch": "Snitch",
"Marshall": "Marshall",
"SpeedBooster": "Speed Booster",
"Doctor": "Doctor",
"Dictator": "Dictator",
"Forensic": "Forensic",
"NiceGuesser": "Nice Guesser",
"Nuker": "Nuklearni Lik",
"Crewmate": "Član P.",
"Engineer": "Inženjer",
"Scientist": "Naučnik",
"GuardianAngel": "Anđeo Čuvar",
"Impostor": "Uljez",
"Shapeshifter": "Izgledo-Šifter",
"Noisemaker": "Šumnik",
"Tracker": "Tragač",
"Phantom": "Fantom",
"Detective": "Detektiv",
"Viper": "Zmija",
"EngineerEHR": "Inženjer",
"ScientistEHR": "Naučnik",
"ShapeshifterEHR": "Izgledo-Šifter",
"GuardianAngelEHR": "Anđeo Čuvar",
"ImpostorEHR": "Uljez",
"CrewmateEHR": "Član P.",
"NoisemakerEHR": "Šumnik",
"TrackerEHR": "Tragač",
"PhantomEHR": "Fantom",
"DetectiveEHR": "Detektiv",
"ViperEHR": "Zmija",
"BountyHunter": "Lovac Na Glave",
"Mare": "Noćna-Mora",
"Fireworker": "Pirotehničar",
"Mercenary": "Plaćenik",
"Vampire": "Vampir",
"Warlock": "Čarobnjak",
"Ninja": "Nindža",
"Zombie": "Zombi",
"Anonymous": "Anonimni",
"Miner": "Rudar",
"KillingMachine": "Mašina Za Ubijanje",
"Escapist": "Realno-Begunac",
"Witch": "Veštica",
"Nemesis": "Neprijatelj",
"Godfather": "Kum",
"Puppeteer": "Lutkar",
"TimeThief": "Vremenski Lopov",
"Sniper": "Snajperista",
"EvilTracker": "Zli Tragač",
"EvilGuesser": "Zli Pogađač",
"AntiAdminer": "Anti-Administrator",
"Arrogance": "Arogantni",
"Bomber": "Bombarder",
"Scavenger": "Strvožder",
"Trapster": "Zamka-Kreator",
"Capitalist": "Kapitalista",
"Gangster": "Član Bande",
"Cleaner": "Čistač",
"Lightning": "Kvantum-Ubica",
"Greedy": "Sebični",
"CursedWolf": "Ukleti Vuk",
"SoulCatcher": "Duša-Hvatač",
"QuickShooter": "Hitri Strelac",
"Camouflager": "Maskirant",
"EvilEraser": "Zli Brisač",
"Butcher": "Mesar",
"Hangman": "Dželat",
"Swooper": "Nevidljivi-Ubica",
"Crewpostor": "Člano-Uljez",
"Wildling": "Divlji",
"Trickster": "Prevarant",
"Vindicator": "Odmaznik",
"Parasite": "Parazit",
"Disperser": "Raspršivač",
"Inhibitor": "Inhibitorni",
"Saboteur": "Saboter",
"Councillor": "Odbornik",
"Dazzler": "Zaslepljivač",
"Deathpact": "Smrtni-Pakt",
"Devourer": "Proždirač",
"Consigliere": "Savetnik",
"Morphling": "IstoIzgledni-Ubica",
"Twister": "Tvister",
"Lurker": "Vrebač",
"Convict": "Osuđenik",
"Visionary": "Vizionar",
"Renegade": "Otpadnik",
"Luckey": "Srećni",
"LazyGuy": "Lenjivac",
"SuperStar": "Super Svezda",
"Demolitionist": "Rušitelj",
"TaskManager": "Menadžer Zadataka",
"NiceEraser": "Dobri Brisač",
"Vigilante": "Osvetnik",
"Mayor": "Gradonačelnik",
"Paranoid": "Pranaoični",
"Psychic": "Vidovnjak",
"Mechanic": "Mehaničar",
"Sheriff": "Šerif",
"CopyCat": "Imitator",
"Snitch": "Doušnik",
"Marshall": "Maršal",
"SpeedBooster": "Pojačivač-Brzine",
"Doctor": "Doktor",
"Dictator": "Diktator",
"Forensic": "Forenzičar",
"NiceGuesser": "Dobri Pogađač",
"Transporter": "Transporter",
"TimeManager": "Time Manager",
"TimeManager": "Menadžer Vremena",
"Veteran": "Veteran",
"Bodyguard": "Bodyguard",
"Counterfeiter": "Deceiver",
"Grenadier": "Grenadier",
"Lighter": "Lighter",
"Medic": "Medic",
"FortuneTeller": "Fortune Teller",
"Glitch": "The Glitch",
"Judge": "Judge",
"Mortician": "Mortician",
"Medium": "Medium",
"Pacifist": "Pacifist",
"Observer": "Observer",
"Monarch": "Monarch",
"Investigator": "Investigator",
"Coroner": "Coroner",
"Scout": "Scout",
"Merchant": "Merchant",
"Deputy": "Deputy",
"Guardian": "Guardian",
"Addict": "Addict",
"Tracefinder": "Tracefinder",
"Oracle": "Oracle",
"Spiritualist": "Spiritualist",
"Chameleon": "Chameleon",
"Inspector": "Inspector",
"TimeMaster": "Time Master",
"Crusader": "Crusader",
"Reverie": "Reverie",
"Jester": "Jester",
"Arsonist": "Arsonist",
"Terrorist": "Terrorist",
"Executioner": "Executioner",
"Lawyer": "Lawyer",
"Opportunist": "Opportunist",
"Vector": "Vector",
"Jackal": "Jackal",
"God": "God",
"Innocent": "Innocent",
"Pelican": "Pelican",
"Revolutionist": "Revolutionist",
"Hater": "Hater",
"Bodyguard": "Telohranitelj",
"Counterfeiter": "Prevarant",
"Grenadier": "Grenadir",
"Lighter": "Nosilac-Fenjera",
"Medic": "Medicinar",
"FortuneTeller": "Vračar",
"Glitch": "Greška",
"Judge": "Sudija",
"Mortician": "Pogrebnik",
"Medium": "Posrednik",
"Pacifist": "Pacifista",
"Observer": "Osmatrač",
"Monarch": "Monarh",
"Investigator": "Islednik",
"Coroner": "Mrtvozornik",
"Scout": "Izviđač",
"Merchant": "Trgovac",
"Deputy": "Namesnik",
"Guardian": "Zaštitnik",
"Addict": "Zavisnik",
"Tracefinder": "Trago-Pronalazač",
"Oracle": "Oraklum",
"Spiritualist": "Spiritualista",
"Chameleon": "Kameleon",
"Inspector": "Inspektor",
"TimeMaster": "Menadžer Vremena",
"Crusader": "Krstaš",
"Reverie": "Sanjar",
"Jester": "Dvorska-Luda",
"Arsonist": "Palikuća",
"Terrorist": "Terorista",
"Executioner": "Glavosek",
"Lawyer": "Advokat",
"Opportunist": "Preživeli",
"Vector": "Vektor",
"Jackal": "Šakal",
"God": "Bog",
"Innocent": "Nedužnik",
"Pelican": "Pelikan",
"Revolutionist": "Revolucionar",
"Hater": "Mrzitelj",
"Demon": "Demon",
"Stalker": "Stalker",
"Workaholic": "Workaholic",
"Collector": "Collector",
"Provocateur": "Provocateur",
"BloodKnight": "Blood Knight",
"PlagueBearer": "Plaguebearer",
"Pestilence": "Pestilence",
"Poisoner": "Poisoner",
"Sidekick": "Sidekick",
"Follower": "Follower",
"Cultist": "Cultist",
"HexMaster": "Hex Master",
"Wraith": "Wraith",
"SerialKiller": "Serial Killer",
"Juggernaut": "Juggernaut",
"Infectious": "Infectious",
"Stalker": "Prikradni-Lovac",
"Workaholic": "Radni-Manijak",
"Collector": "Sakupljač",
"Provocateur": "Provokator",
"BloodKnight": "Krvavi Vitez",
"PlagueBearer": "Kugonosac",
"Pestilence": "Kuga",
"Poisoner": "Otrovitelj",
"Sidekick": "Prisan-Drug",
"Follower": "Pratilac",
"Cultist": "Kultista",
"HexMaster": "Master Kletvi",
"Wraith": "Utvara",
"SerialKiller": "Serijski Ubica",
"Juggernaut": "Razornik",
"Infectious": "Zarazan",
"Virus": "Virus",
"Pursuer": "Pursuer",
"Specter": "Specter",
"Jinx": "Jinx",
"Maverick": "Maverick",
"Ritualist": "Ritualist",
"Pickpocket": "Pickpocket",
"Traitor": "Traitor",
"Vulture": "Vulture",
"Medusa": "Medusa",
"Spiritcaller": "Spiritcaller",
"Amnesiac": "Amnesiac",
"Doomsayer": "Doomsayer",
"LastImpostor": "Last Impostor",
"Lovers": "Lovers",
"Madmate": "Madmate",
"Watcher": "Watcher",
"Sleuth": "Sleuth",
"AntiTP": "Anti-TP",
"Taskcounter": "Taskcounter",
"Bloodlust": "Bloodlust",
"Stained": "Stained",
"Clumsy": "Clumsy",
"Mischievous": "Mischievous",
"Flash": "Flash",
"Undead": "Undead",
"Busy": "Busy",
"Truant": "Truant",
"Disco": "Disco",
"Pursuer": "Progonitelj",
"Specter": "Fantazm",
"Jinx": "Baksuz",
"Maverick": "Individualista",
"Ritualist": "Obrednik",
"Pickpocket": "Džeparoš",
"Traitor": "Izdajnik",
"Vulture": "Kanibal",
"Medusa": "Meduza",
"Spiritcaller": "Prizivatelj-Duhova",
"Amnesiac": "Amnezičan",
"Doomsayer": "Sudbino-Prorok",
"LastImpostor": "Poslednji Uljez",
"Lovers": "Ljubavnici",
"Madmate": "Ludak",
"Watcher": "Posmatrač",
"Sleuth": "Detektiv-Uloga",
"AntiTP": "Anti-Teleporter",
"Taskcounter": "Brojač Zadataka",
"Bloodlust": "Krvožednik",
"Stained": "Obojeni",
"Clumsy": "Nespretan",
"Mischievous": "Nestašan",
"Flash": "Blic",
"Undead": "Živo-Mrtav",
"Busy": "Zauzet",
"Truant": "Begunac",
"Disco": "Disko",
"Sonar": "Sonar",
"Asthmatic": "Asthmatic",
"Giant": "Giant",
"Torch": "Torch",
"Seer": "Seer",
"Tiebreaker": "Tiebreaker",
"Oblivious": "Oblivious",
"Bewilder": "Bewilder",
"Sunglasses": "Sunglasses",
"Workhorse": "Workhorse",
"Fool": "Fool",
"Avenger": "Avenger",
"Youtuber": "YouTuber",
"Egoist": "Egoist",
"Stealer": "Stealer",
"Schizophrenic": "Schizophrenic",
"Mimic": "Mimic",
"Guesser": "Guesser",
"Necroview": "Necroview",
"Reach": "Reach",
"Haste": "Haste",
"Asthmatic": "Astmatičar",
"Giant": "Džin",
"Torch": "Baklja",
"Seer": "Videlac",
"Tiebreaker": "Odluko-Donosilac",
"Oblivious": "Nesvestan",
"Bewilder": "Zbunjen",
"Sunglasses": "Naočare-Za-Sunce",
"Workhorse": "Radni Konj",
"Fool": "Budala",
"Avenger": "Osvetnički-Ubica",
"Youtuber": "Jutjuber",
"Egoist": "Egoista",
"Stealer": "Kradljivac",
"Schizophrenic": "Šizofreničar",
"Mimic": "Otkrivatelj",
"Guesser": "Pogađač",
"Necroview": "Smrtno-Vidalac",
"Reach": "Dugohvat",
"Haste": "Užurban",
"Magnet": "Magnet",
"Charmed": "Charmed",
"Bait": "Bait",
"Beartrap": "Beartrap",
"Infected": "Infected",
"Onbound": "Onbound",
"Knighted": "Knighted",
"Disregarded": "Disregarded",
"Contagious": "Contagious",
"Lucky": "Lucky",
"Unlucky": "Unlucky",
"DoubleShot": "Double Shot",
"Rascal": "Rascal",
"Soulless": "Soulless",
"Gravestone": "Gravestone",
"Lazy": "Lazy",
"Autopsy": "Autopsy",
"Loyal": "Loyal",
"EvilSpirit": "Evil Spirit",
"Glow": "Glow",
"Diseased": "Diseased",
"Antidote": "Antidote",
"Swift": "Swift",
"Underdog": "Underdog",
"Prefix.Watcher": "Watcher",
"Prefix.Sleuth": "Sleuth",
"Prefix.AntiTP": "Anti-TP",
"Prefix.Taskcounter": "Taskcounter",
"Prefix.Bloodlust": "Bloodlust",
"Prefix.Stained": "Stained",
"Prefix.Clumsy": "Clumsy",
"Prefix.Mischievous": "Mischievous",
"Prefix.Flash": "Flash",
"Prefix.Undead": "Undead",
"Prefix.Busy": "Busy",
"Prefix.Truant": "Truant",
"Prefix.Disco": "Disco",
"Charmed": "Očaran",
"Bait": "Mamac",
"Beartrap": "Medveđa-Zamka",
"Infected": "Zaražen",
"Onbound": "Ne-izglasivi",
"Knighted": "Vitezo-Proglašen",
"Disregarded": "Zanemaren",
"Contagious": "Kontaminiran",
"Lucky": "Srećnik",
"Unlucky": "Nesrećan",
"DoubleShot": "Dupli Udar",
"Rascal": "Nevaljalac",
"Soulless": "Bezdušnik",
"Gravestone": "Spomenik",
"Lazy": "Lenjivac",
"Autopsy": "Obdukcija",
"Loyal": "Lojalan",
"EvilSpirit": "Zli Duh",
"Glow": "Sjaj",
"Diseased": "Bolestan",
"Antidote": "Protivotrov",
"Swift": "Brz",
"Underdog": "Autsajder",
"Prefix.Watcher": "Posmatrač",
"Prefix.Sleuth": "Detektiv-Uloga",
"Prefix.AntiTP": "Anti-Teleporter",
"Prefix.Taskcounter": "Brojač Zadataka",
"Prefix.Bloodlust": "Krvožednik",
"Prefix.Stained": "Obojeni",
"Prefix.Clumsy": "Nespretan",
"Prefix.Mischievous": "Nestašan",
"Prefix.Flash": "Blic",
"Prefix.Undead": "Živo-Mrtav",
"Prefix.Busy": "Zauzet",
"Prefix.Truant": "Begunac",
"Prefix.Disco": "Disko",
"Prefix.Sonar": "Sonar",
"Prefix.Asthmatic": "Asthmatic",
"Prefix.Giant": "Giant",
"Prefix.Torch": "Torch",
"Prefix.Seer": "Seer",
"Prefix.Tiebreaker": "Tiebreaker",
"Prefix.Oblivious": "Oblivious",
"Prefix.Bewilder": "Bewilder",
"Prefix.Workhorse": "Workhorse",
"Prefix.Fool": "Fool",
"Prefix.Avenger": "Avenger",
"Prefix.Youtuber": "YouTuber",
"Prefix.Egoist": "Egoist",
"Prefix.Stealer": "Stealer",
"Prefix.Schizophrenic": "Schizophrenic",
"Prefix.Mimic": "Mimic",
"Prefix.Bait": "Bait",
"Prefix.Beartrap": "Beartrap",
"Prefix.Guesser": "Guesser",
"Prefix.Necroview": "Necroview",
"Prefix.Reach": "Reach",
"Prefix.Haste": "Haste",
"Prefix.Asthmatic": "Astmatičar",
"Prefix.Giant": "Džin",
"Prefix.Torch": "Baklja",
"Prefix.Seer": "Videlac",
"Prefix.Tiebreaker": "Odluko-Donosilac",
"Prefix.Oblivious": "Nesvestan",
"Prefix.Bewilder": "Zbunjen",
"Prefix.Workhorse": "Radni Konj",
"Prefix.Fool": "Budala",
"Prefix.Avenger": "Osvetnički-Ubica",
"Prefix.Youtuber": "Jutjuber",
"Prefix.Egoist": "Egoista",
"Prefix.Stealer": "Kradljivac",
"Prefix.Schizophrenic": "Šizofreničar",
"Prefix.Mimic": "Otkrivatelj",
"Prefix.Bait": "Mamac",
"Prefix.Beartrap": "Medveđa-Zamka",
"Prefix.Guesser": "Pogađač",
"Prefix.Necroview": "Smrtno-Vidalac",
"Prefix.Reach": "Dugohvat",
"Prefix.Haste": "Užurban",
"Prefix.Magnet": "Magnet",
"Prefix.Onbound": "Onbound",
"Prefix.Knighted": "Knighted",
"Prefix.Disregarded": "Disregarded",
"Prefix.Lucky": "Lucky",
"Prefix.DoubleShot": "Double Shot",
"Prefix.Rascal": "Rascal",
"Prefix.Gravestone": "Gravestone",
"Prefix.Lazy": "Lazy",
"Prefix.Autopsy": "Autopsy",
"Prefix.Loyal": "Loyal",
"Prefix.EvilSpirit": "Evil Spirit",
"Prefix.Glow": "Glow",
"Prefix.Diseased": "Diseased",
"Prefix.Antidote": "Antidote",
"Prefix.Swift": "Swift",
"Prefix.Unlucky": "Unlucky",
"Prefix.Sunglasses": "Sunglasses",
"Prefix.Mare": "Mare",
"Prefix.Underdog": "Underdog",
"BracketAddons": "Add Brackets To Add-ons",
"EngineerEHRInfo": "Use the vents to catch the <color=#ff1919>Impostors</color>",
"ScientistEHRInfo": "Access portable vitals from anywhere",
"ShapeshifterEHRInfo": "Disguise as crewmates to frame them",
"GuardianAngelEHRInfo": "Protect the crewmates from the <color=#ff1919>Impostors</color>",
"ImpostorEHRInfo": "Kill & Sabotage",
"CrewmateEHRInfo": "Do your tasks",
"NoisemakerEHRInfo": "Alert the crewmates when you die",
"TrackerEHRInfo": "Track players",
"PhantomEHRInfo": "Go invisible temporarily",
"BountyHunterInfo": "Eliminate your target",
"MareInfo": "Kill in the dark",
"FireworkerInfo": "Go out with a BANG",
"MercenaryInfo": "Keep killing, else you suicide",
"VampireInfo": "Your kills are delayed",
"WarlockInfo": "Curse crewmates & Shift to make them kill",
"NinjaInfo": "Mark a target, then Shift to kill them",
"ZombieInfo": "You're very slow, but can't be ejected",
"AnonymousInfo": "Force a player to report a body",
"MinerInfo": "Warp to your last used vent by shifting",
"KillingMachineInfo": "You can ONLY kill, but low cooldown and bypass shields",
"EscapistInfo": "Shift/Vanish to mark places and warp back to them",
"WitchInfo": "Spell crewmates to kill them in meetings",
"NemesisInfo": "Revenge After Death",
"GodfatherInfo": "Recruit players by voting them",
"PuppeteerInfo": "Make players kill for you",
"TimeThiefInfo": "Lower meeting time by killing",
"SniperInfo": "Snipe players from a distance by shifting",
"EvilTrackerInfo": "Track players by shifting",
"AntiAdminerInfo": "Track device usage",
"ArroganceInfo": "Your cooldown decreases with each kill you make",
"BomberInfo": "Shift/Vanish to explode",
"TrapsterInfo": "Start a killing chain",
"ScavengerInfo": "Your kills are unreportable",
"EvilGuesserInfo": "Guess roles in meetings to kill",
"CapitalistInfo": "Give more tasks to crewmates",
"GangsterInfo": "Convert players to your side",
"CleanerInfo": "Report bodies to make them unreportable",
"LightningInfo": "Convert players to Quantum Ghosts",
"GreedyInfo": "Your kill cooldown shifts",
"CursedWolfInfo": "You survive a few kill attempts",
"SoulCatcherInfo": "You swap places with your shift target",
"QuickShooterInfo": "Store ammo to offset kill cooldown",
"CamouflagerInfo": "Camouflage everyone for easy kills",
"EvilEraserInfo": "Erase the role of your vote target",
"ButcherInfo": "Enjoy my beautiful work",
"HangmanInfo": "Killing while shifted ignores shields",
"SwooperInfo": "Turn invisible temporarily",
"CrewpostorInfo": "Kill by completing tasks",
"WildlingInfo": "Killing gives you a temporary shield",
"TricksterInfo": "Kill and trick the crew",
"VindicatorInfo": "Use your extra votes to kill everyone",
"ParasiteInfo": "Help the Impostors kill the crew",
"DisperserInfo": "Shift/Vanish to teleport everyone to a random vent",
"InhibitorInfo": "You cannot kill during sabotages",
"SaboteurInfo": "Kill to call and stack sabotages. You can only kill during a sabotage",
"CouncillorInfo": "Kill crewmates during meetings",
"DazzlerInfo": "Reduce players' vision",
"Prefix.Onbound": "Ne-izglasivi",
"Prefix.Knighted": "Vitezo-Proglašen",
"Prefix.Disregarded": "Zanemaren",
"Prefix.Lucky": "Srećnik",
"Prefix.DoubleShot": "Dupli Udar",
"Prefix.Rascal": "Nevaljalac",
"Prefix.Gravestone": "Spomenik",
"Prefix.Lazy": "Lenjivac",
"Prefix.Autopsy": "Obdukcija",
"Prefix.Loyal": "Lojalan",
"Prefix.EvilSpirit": "Zli Duh",
"Prefix.Glow": "Sjaj",
"Prefix.Diseased": "Bolestan",
"Prefix.Antidote": "Protivotrov",
"Prefix.Swift": "Brz",
"Prefix.Unlucky": "Nesrećan",
"Prefix.Sunglasses": "Naočare-Za-Sunce",
"Prefix.Mare": "Noćna-Mora",
"Prefix.Underdog": "Autsajder",
"BracketAddons": "Dodajte Zagrade Dodacima",
"EngineerEHRInfo": "Koristite ventilacije da ulovite <color=#ff1919>Uljeze</color>",
"ScientistEHRInfo": "Pristupite prenosivim vitalnim podacima odasvud",
"ShapeshifterEHRInfo": "Prerušite se kao članovi p. da biste ih optužili",
"GuardianAngelEHRInfo": "Zaštitite članove p. od <color=#ff1919>Uljeza</color>",
"ImpostorEHRInfo": "Ubijte i Sabotirajte",
"CrewmateEHRInfo": "Radite Vaše Zadatke",
"NoisemakerEHRInfo": "Upozorite članove p. kada umrete",
"TrackerEHRInfo": "Pratite Igrače",
"PhantomEHRInfo": "Privremeno Postanite Nevidljivi",
"BountyHunterInfo": "Eliminišite Vašu metu",
"MareInfo": "Ubijte u tami",
"FireworkerInfo": "SPEKTAKULARNO izađite",
"MercenaryInfo": "Nastavite da ubijate, ili ćete se samoubiti",
"VampireInfo": "Vaša ubistva su odložena",
"WarlockInfo": "Proklinjte članove p. i šiftujte da bi se oni međusobno poubijali",
"NinjaInfo": "Označite metu, pa šiftujte da biste ih ubili",
"ZombieInfo": "Vi ste veoma spori, ali ne možete biti izglasani",
"AnonymousInfo": "Naterajte igrača da prijavi telo",
"MinerInfo": "Teleportujte se do Vaše poslednje korišćene ventilacije pomoću siftovanja",
"KillingMachineInfo": "Možete SAMO da ubijate, ali imate mali period hlađenja i možete da zaobiđete zaštitu",
"EscapistInfo": "Šiftujte/Nestanite da biste označili prostorije i da biste se teleportovali nazad kod njih",
"WitchInfo": "Začarajte članove p. da biste ih ubili u sastancima",
"NemesisInfo": "Osveta Nakon Smrti",
"GodfatherInfo": "Regrutujte igrače tako što ćete glasati za njih",
"PuppeteerInfo": "Naterajte igrače da ubiju za vas",
"TimeThiefInfo": "Smanjite vreme sastanaka ubijanjem",
"SniperInfo": "Upucajte igrače sa velike razdaljine tako što šiftujete",
"EvilTrackerInfo": "Pratite igrače tako što šiftujete",
"AntiAdminerInfo": "Pratite korišćenje uređaja",
"ArroganceInfo": "Vaš period hlađenja između ubistava opada sa svakim koji počinite",
"BomberInfo": "Šiftujte/Nestanite da biste se detonirali",
"TrapsterInfo": "Počnite lanac ubijanja",
"ScavengerInfo": "Vaša ubistva su neprijavljiva",
"EvilGuesserInfo": "Pogađajte uloge na sastancima da biste ubijali",
"CapitalistInfo": "Dajte više zadataka članovima p.",
"GangsterInfo": "Preobratite igrače na Vašu stranu",
"CleanerInfo": "Prijavite tela da biste ih učinili neprijavljivim",
"LightningInfo": "Preobratite igrače u Kvantum Duhove",
"GreedyInfo": "Vaš period hlađenja od ubijanja se menja",
"CursedWolfInfo": "Možete preživeti nekoliko pokušaja ubistva",
"SoulCatcherInfo": "Menjate pozicije sa Vašom metom šiftovanja",
"QuickShooterInfo": "Čuvajte municiju da biste resetovali Vaš period hlađenja između ubistava",
"CamouflagerInfo": "Kamuflirajte se u sve za laka ubistva",
"EvilEraserInfo": "Izbrišite ulogu Vaše izborne mete",
"ButcherInfo": "Uživajte u mom prelepom radu",
"HangmanInfo": "Ubijanje tokom faze šiftovanja ignoriše zaštitu",
"SwooperInfo": "Postanite privremeno nevidljivi",
"CrewpostorInfo": "Ubijajte izvršavajući zadatke",
"WildlingInfo": "Ubijanjem dobijate privremenu zaštitu",
"TricksterInfo": "Ubijte i prevarite članove p.",
"VindicatorInfo": "Iskoristite Vaše dodatne glasove da bi ste ubili sve",
"ParasiteInfo": "Pomozite Uljezima da pobiju članove p.",
"DisperserInfo": "Šiftujte/Nestanite da biste teleportirali sve u nasumičnu ventilaciju",
"InhibitorInfo": "Ne možete ubijati tokom sabotaža",
"SaboteurInfo": "Ubijte da biste izazvali i nakupili sabotaže.\nMožete da ubijate samo tokom sabotaža",
"CouncillorInfo": "Ubijte članove p. tokom sastanaka",
"DazzlerInfo": "Smanjite vidljivost igrača",
"DeathpactInfo": "Assign players to a death pact",
"DevourerInfo": "Consume the skin of the crew",
"ConsigliereInfo": "Discover the roles of other players",
@@ -1199,6 +1199,7 @@
"CommsCamouflageLimitMaxTimesPerGame": "Maximum Times of Camouflaging Per Game",
"CommsCamouflageLimitMaxTimesPerRound": "Maximum Times of Camouflaging Per Round",
"CommsCamouflageSetSameSpeed": "All Players Have the Same Speed During Camouflage",
"CommsCamouflagePreventRound1": "Don't Camouflage Round 1",
"DisableReportWhenCC": "Disable body reporting while camouflaged",
"EnableDebugMode": "Enable Debug Mode",
"ChangeNameToRoleInfo": "Show Role Info to Unmodded Clients Round 1",
@@ -1844,6 +1845,7 @@
"AmOblivious": "You are <color=#424242>Oblivious</color>, meaning you cannot report bodies",
"ShipHasNoMoreMeetingsLeft": "The ship has no more emergency meetings left",
"NoMoreEmergencyMeetingsLeft": "You have no more emergency meetings left",
"QuarryTarget": "As the <#c1fb2b>Quarry</color>'s target, you cannot start meetings",
"UnreportableBody": "This body is unreportable due to a role-specific action",
"CheckMurderFail": "<#ff0000>The murder was canceled due to the following reason:\\n</color>",
"SameCTATeam": "The player you attacked is in the same custom team as you",
@@ -3024,6 +3026,7 @@
"DraftTitle": "<#00a5ff>➡</color> <#00ffa5>Drafting</color> <#00a5ff>⬅</color>",
"DraftChosen": "You have chosen the <b>{0}</b> role for the next game.\\n<size=70%>You can still change your choice by typing /draft [index] again.</size>",
"DraftMaxRolesPerPlayer": "Max Roles For Each Player To Choose From When Drafting",
"DraftAffectedByRoleSpawnChances": "Take Role Spawn Chances Into Account When Picking Draft Choices",
"EveryoneDrafted": "<#00ffa5>✓</color> <#00ff00>Everyone has drafted their role!</color>",
"DeathCommand": "<#ffffff>You were killed by </color>{0}<#ffffff>\\nTheir role is </color>{1}",
"DeathCommandFail": "<#ff0000>The game could not determine your real killer.</color>\\nYour death reason is <#00ffa5>{0}</color>.",
@@ -4455,6 +4458,7 @@
"PortalMaker": "Portal Maker",
"PortalMakerInfo": "Make Portals & Teleport Between Them",
"PortalMakerInfoLong": "(Crewmates):\\nAs the Portal Maker, you can place 2 permanent portals by petting. After placing both portals, if anyone goes near one of them, they will be teleported to the other portal. Portal usage has a 5 second cooldown.",
"PortalMaker.PetToRemovePortals": "Can Pet To Remove Both Portals After Placing Them",
"RiftMaker": "Rift Maker",
"RiftMakerInfo": "Teleport between 2 places",
"RiftMakerInfoLong": "(Impostors):\\nAs the Rift Maker, you may shapeshift twice/pet twice to mark two points on the ship. After you've marked both places, whenever you go near a marked place, you will automatically teleport to the other mark point.\\nVenting discards both marked places.\\n\\nYou cannot vent normally.",
@@ -4973,7 +4977,7 @@
"FFA_ShieldIsOneTimeUse": "Shields break after 1 kill attempt",
"FFA_ShieldBroken": "<color=#ffff00>Someone tried to kill you, your shield is now broken!</color>",
"FFA_ChatDuringGame": "Chat During Game",
"FFAChatMessageNotify": "<#ffffff><#00ffff>[Chat]</color> {0}: {1}",
"FFAChatMessageNotify": "[Chat] {0}: <#ffffff>{1}",
"Killer": "FREE FOR ALL",
"KillerInfo": "KILL EVERYONE TO WIN",
"KillerInfoLong": "KILL EVERYONE TO WIN",
@@ -9247,6 +9251,15 @@
"Telekinetic.Mode.Shield": "Shield",
"Telekinetic.Mode.Speed": "Speed",
"Telekinetic.Mode.Doors": "Doors",
"Quarry": "Quarry",
"QuarryInfo": "Hide From Players",
"QuarryInfoLong": "(Neutrals):\\nAs the Quarry, you may shapeshift to select your target and swap places with them, they then have to kill you in a specified time or they die. If they find and kill you, they live. You can also kill normally using the kill button.\\nKill everyone to win!",
"Quarry.TargetHasArrowToQuarry": "Target has an arrow to the <#c1fb2b>Quarry</color>",
"Quarry.CanVentDuringSeekTime": "Can Vent During Seek Time",
"Quarry.TargetDiesOnMeetingCall": "Target Dies on Meeting Call",
"Quarry.SeekTime": "Seek Time",
"Quarry.TargetSeekBeginNotify": "<#ff0000>You were swapped with the {0}! They have a black name!",
"Quarry.TimeLeftSuffix": "<#ffff00>You have <#ffffff>{0}s</color> to kill the {1} <#ffa500>or you die!",
"Nonplus": "Nonplus",
"NonplusInfo": "Blind Others",
"NonplusInfoLong": "(Neutrals):\\nAs the Nonplus, you can blind others by venting or petting. Blinded players can't see anything for a set amount of time.\\nKill everyone to win.",
@@ -9516,6 +9529,14 @@
"ImmuneToAttacksWhenTasksDone": "Immune to attacks on task completion",
"TwisterCooldown": "Twist Cooldown",
"TwisterButtonText": "Twist",
"Accumulator": "Accumulator",
"AccumulatorInfo": "Do Tasks For Low Kill Cooldown",
"AccumulatorInfoLong": "(Neutrals):\\nAs the Accumulator, you start with a crewmate basis, and you can do tasks. Each task you complete lowers your kill cooldown (that you'll eventually have). You can pet or finish all tasks to turn into a killing neutral with the kill cooldown you accumulated.\\nKill everyone to win!",
"Accumulator.KillCooldownDecrementWithEachTask": "Kill Cooldown Decrement With Each Task",
"Accumulator.CanVentBeforeKilling": "Can Vent Before Killing",
"Accumulator.CanVentAfterKilling": "Can Vent After Killing",
"Accumulator.ImpostorVisionBeforeKilling": "Has Impostor Vision Before Killing",
"Accumulator.ImpostorVisionAfterKilling": "Has Impostor Vision After Killing",
"MainMenu.SettingsButton": "Settings",
"MainMenu.InventoryButton": "Inventory",
"MainMenu.CreditsButton": "Credits",
@@ -10028,9 +10049,10 @@
"Goddess.Suffix": "<{1}>Stone Gazing</color> <#888888>-</color> <b>{0}</b>",
"Augur": "Augur",
"AugurInfo": "Guess roles",
"AugurInfoLong": "(Coven):\\nYou can guess players' roles during meetings. You cannot gain the Necronomicon, similar to a Reaper.",
"AugurInfoLong": "(Coven):\\nYou can guess players' roles during meetings. If you misguess, you don't die, but you can't guess again until the next meeting. You cannot gain the Necronomicon, similar to a Reaper.",
"Augur.MaxGuessesPerMeeting": "Max number of guesses per meeting",
"Augur.MaxGuessesPerGame": "Max number of guesses per game",
"Augur.IncorrectGuess": "<#ff0000>Incorrect!</color> You can't guess in this meeting anymore.",
"Dreamweaver": "Dreamweaver",
"DreamweaverInfo": "Drive players insane with weaving",
"DreamweaverInfoLong": "(Coven):\\nWeave a player; woven players will become insane after the next meeting. Once insane, when they go near someone, they will immediately use their ability if their cooldown is up. Upon your death, all insane players will be freed. When enhanced by the Necronomicon, insane players will suicide after making contact with another player.",
+25 -3
View File
@@ -1199,6 +1199,7 @@
"CommsCamouflageLimitMaxTimesPerGame": "每次游戏的最大小黑人时间",
"CommsCamouflageLimitMaxTimesPerRound": "每轮最大小黑人时间",
"CommsCamouflageSetSameSpeed": "所有玩家在隐蔽期间速度相同",
"CommsCamouflagePreventRound1": "Don't Camouflage Round 1",
"DisableReportWhenCC": "当伪装激活时,禁用尸体报告",
"EnableDebugMode": "开启调试模式",
"ChangeNameToRoleInfo": "刚开局用玩家名字显示职业简介",
@@ -1844,6 +1845,7 @@
"AmOblivious": "你是<color=#424242>胆小鬼</color>,所以你不能报告",
"ShipHasNoMoreMeetingsLeft": "该船已不能召开紧急会议",
"NoMoreEmergencyMeetingsLeft": "你已经没有更多的紧急会议次数",
"QuarryTarget": "As the <#c1fb2b>Quarry</color>'s target, you cannot start meetings",
"UnreportableBody": "该玩家由于特定职业的动作而被屏蔽",
"CheckMurderFail": "<#ff0000>谋杀没有发生,原因如下所示:\\n</color>",
"SameCTATeam": "你攻击同一阵营的队友干嘛?",
@@ -3024,6 +3026,7 @@
"DraftTitle": "<#00a5ff>➡</color> <#00ffa5>轮抽选角中</color> <#00a5ff>⬅</color>",
"DraftChosen": "您选择了<b>{0}</b>职业.\\n<size=70%>再次输入 /draft [职业名称编号],更改选择</size>",
"DraftMaxRolesPerPlayer": "每位玩家在轮抽选角期间可以选择的最大职业数量",
"DraftAffectedByRoleSpawnChances": "Take Role Spawn Chances Into Account When Picking Draft Choices",
"EveryoneDrafted": "<#00ffa5>✓</color> <#00ff00>所有人都选择了职业!</color>",
"DeathCommand": "<#ffffff>你被</color>{0}<#ffffff>杀了\\n凶手的职业是:</color>{1}",
"DeathCommandFail": "<#ff0000>游戏不知道谁击杀了你。</color>\\n你的死因是<#00ffa5>{0}</color>。",
@@ -4455,6 +4458,7 @@
"PortalMaker": "星门制造者",
"PortalMakerInfo": "放置传送门并传送",
"PortalMakerInfoLong": "(船员职业):\\n星门制造者可以使用宠物放下2个传送门。此后,靠近传送门的玩家会被立刻传送到地图上的另一个传送门。使用传送门有5s冷却。",
"PortalMaker.PetToRemovePortals": "Can Pet To Remove Both Portals After Placing Them",
"RiftMaker": "穿梭者",
"RiftMakerInfo": "来去自如",
"RiftMakerInfoLong": "(内鬼职业):\\n穿梭者可以通过变形/抚摸宠物来制造裂缝。穿梭者可以通过触摸裂缝所在的区域,从一个裂缝传送到另一个裂缝。穿梭者无法进入通风管道,尝试进入会将所有裂缝销毁。",
@@ -4817,7 +4821,7 @@
"SilencerKillTitle": "<color=#ffff00>WARNING</color>",
"SilencerShutUp": "嘘!如果你继续说话,你会死的.",
"SilencerMax": "被勒索玩家最大可说话次数",
"MaxPlayersAliveForSilencedToVote": "Max Players Alive for Silenced Players to be able to Vote",
"MaxPlayersAliveForSilencedToVote": "禁言玩家可以投票的需要的最大存活玩家数量",
"Doppelganger": "替身者",
"DoppelgangerInfo": "窃取目标身份",
"DoppelgangerInfoLong": "(中立职业):\\n替身者使用击杀偷取玩家的身份(名字和皮肤),然后击杀目标玩家。\\n注意:隐蔽激活时,无法偷取目标身份。",
@@ -4973,7 +4977,7 @@
"FFA_ShieldIsOneTimeUse": "护盾在尝试 1 次击杀后破裂",
"FFA_ShieldBroken": "<color=#ffff00>有人想击杀你,你的盾牌现在坏了!</color>",
"FFA_ChatDuringGame": "游戏中聊天",
"FFAChatMessageNotify": "[<color=#00ffff>聊天</color>] <color=#00ffa5>{0}:</color> {1}",
"FFAChatMessageNotify": "[Chat] {0}: <#ffffff>{1}",
"Killer": "自由对战",
"KillerInfo": "击杀所有人,获得胜利!",
"KillerInfoLong": "击杀所有人,获得胜利!",
@@ -9247,6 +9251,15 @@
"Telekinetic.Mode.Shield": "盾牌",
"Telekinetic.Mode.Speed": "速跑",
"Telekinetic.Mode.Doors": "芝麻开门",
"Quarry": "Quarry",
"QuarryInfo": "Hide From Players",
"QuarryInfoLong": "(Neutrals):\\nAs the Quarry, you may shapeshift to select your target and swap places with them, they then have to kill you in a specified time or they die. If they find and kill you, they live. You can also kill normally using the kill button.\\nKill everyone to win!",
"Quarry.TargetHasArrowToQuarry": "Target has an arrow to the <#c1fb2b>Quarry</color>",
"Quarry.CanVentDuringSeekTime": "Can Vent During Seek Time",
"Quarry.TargetDiesOnMeetingCall": "Target Dies on Meeting Call",
"Quarry.SeekTime": "Seek Time",
"Quarry.TargetSeekBeginNotify": "<#ff0000>You were swapped with the {0}! They have a black name!",
"Quarry.TimeLeftSuffix": "<#ffff00>You have <#ffffff>{0}s</color> to kill the {1} <#ffa500>or you die!",
"Nonplus": "老闭灯",
"NonplusInfo": "让玩家致盲",
"NonplusInfoLong": "(中立职业):\\n老闭灯可以通过进入通风口/抚摸宠物来让他人致盲。致盲的玩家在一定时间内看不到任何东西。",
@@ -9516,6 +9529,14 @@
"ImmuneToAttacksWhenTasksDone": "完成任务后免疫击杀",
"TwisterCooldown": "交换位置冷却",
"TwisterButtonText": "交换",
"Accumulator": "Accumulator",
"AccumulatorInfo": "Do Tasks For Low Kill Cooldown",
"AccumulatorInfoLong": "(Neutrals):\\nAs the Accumulator, you start with a crewmate basis, and you can do tasks. Each task you complete lowers your kill cooldown (that you'll eventually have). You can pet or finish all tasks to turn into a killing neutral with the kill cooldown you accumulated.\\nKill everyone to win!",
"Accumulator.KillCooldownDecrementWithEachTask": "Kill Cooldown Decrement With Each Task",
"Accumulator.CanVentBeforeKilling": "Can Vent Before Killing",
"Accumulator.CanVentAfterKilling": "Can Vent After Killing",
"Accumulator.ImpostorVisionBeforeKilling": "Has Impostor Vision Before Killing",
"Accumulator.ImpostorVisionAfterKilling": "Has Impostor Vision After Killing",
"MainMenu.SettingsButton": "设置",
"MainMenu.InventoryButton": "仓库",
"MainMenu.CreditsButton": "制作人员",
@@ -10028,9 +10049,10 @@
"Goddess.Suffix": "<{1}>石头窥视中</color> <#888888>-</color> <b>{0}</b>",
"Augur": "巫婆",
"AugurInfo": "猜测职业",
"AugurInfoLong": "(巫师阵营):\\n巫婆可以在会议期间猜测玩家的职业。巫婆无法获得亡灵魔法,类似于收割者。",
"AugurInfoLong": "(Coven):\\nYou can guess players' roles during meetings. If you misguess, you don't die, but you can't guess again until the next meeting. You cannot gain the Necronomicon, similar to a Reaper.",
"Augur.MaxGuessesPerMeeting": "每次会议的最大猜测数",
"Augur.MaxGuessesPerGame": "每次游戏的最大猜测数",
"Augur.IncorrectGuess": "<#ff0000>Incorrect!</color> You can't guess in this meeting anymore.",
"Dreamweaver": "造梦者",
"DreamweaverInfo": "用编织把玩家疯狂地赶跑。",
"DreamweaverInfoLong": "(巫师阵营):\\n造梦者可以编织一名玩家;被编织的玩家在下次会议后会变得疯狂。一旦发疯,当他们靠近某人时,如果他们的技能冷却时间结束,他们会立即使用他们的技能。在造梦者死亡后,所有疯狂的玩家都将被释放。当被亡灵魔法增强时,疯狂的玩家会在与其他玩家接触后自杀。",
+25 -3
View File
@@ -1199,6 +1199,7 @@
"CommsCamouflageLimitMaxTimesPerGame": "每局遊戲最大隱蔽次數",
"CommsCamouflageLimitMaxTimesPerRound": "每回合最大隱蔽次數",
"CommsCamouflageSetSameSpeed": "偽裝狀態下所有玩家速度相同",
"CommsCamouflagePreventRound1": "Don't Camouflage Round 1",
"DisableReportWhenCC": "小灰人時禁止報告屍體",
"EnableDebugMode": "開啟偵錯模式",
"ChangeNameToRoleInfo": "開始遊戲時用玩家名字顯示職業簡介",
@@ -1844,6 +1845,7 @@
"AmOblivious": "你是<color=#424242>膽小鬼</color>,所以你不能報告屍體",
"ShipHasNoMoreMeetingsLeft": "船上已沒有剩餘的緊急會議",
"NoMoreEmergencyMeetingsLeft": "船上已沒有剩餘的緊急會議次數",
"QuarryTarget": "As the <#c1fb2b>Quarry</color>'s target, you cannot start meetings",
"UnreportableBody": "該屍體因特定職業的技能而受到無法報告",
"CheckMurderFail": "<#ff0000>謀殺被取消,原因為:\\n</color>",
"SameCTATeam": "你攻擊的玩家與你屬於同一個自定義陣營",
@@ -3024,6 +3026,7 @@
"DraftTitle": "<#00a5ff>➡</color> <#00ffa5>草稿模式</color> <#00a5ff>⬅</color>",
"DraftChosen": "你為下一局遊戲選擇了 <b>{0}</b> 職業\\n<size=70%>你可以再次輸入 /draft [index] 來更改你的選擇</size>",
"DraftMaxRolesPerPlayer": "每位玩家在輪流抽角期間可以選擇的最大職業數量",
"DraftAffectedByRoleSpawnChances": "Take Role Spawn Chances Into Account When Picking Draft Choices",
"EveryoneDrafted": "<#00ffa5>✓</color> <#00ff00>所有人都選擇了職業!</color>",
"DeathCommand": "<#ffffff>殺害你的人是 </color>{0}<#ffffff>\\n他們的職業是 </color>{1}",
"DeathCommandFail": "<#ff0000>遊戲不知道誰擊殺了您。</color>\\n您的死因是<#00ffa5>{0}</color>。",
@@ -4455,6 +4458,7 @@
"PortalMaker": "星門製造者",
"PortalMakerInfo": "放置傳送門並傳送",
"PortalMakerInfoLong": "(船員):\\n作為星門製造者,你可以透過摸寵物放置兩個永久傳送門。放置兩個傳送門後,如果有人靠近其中一個,就會被傳送到另一個傳送門。傳送門的使用有5秒的冷卻時間。",
"PortalMaker.PetToRemovePortals": "Can Pet To Remove Both Portals After Placing Them",
"RiftMaker": "裂隙師",
"RiftMakerInfo": "扭轉空間!",
"RiftMakerInfoLong": "(偽裝者陣營):\\n裂隙師可以通過變形/寵物來製造空間裂縫,只要在製造兩條空間裂縫後到達某一個裂縫處,便可以傳送至另一個空間裂縫。\\n裂隙師可以使用管道來刪除所有的裂縫。\\n\\n請注意: 裂隙師不能正常的使用管道。",
@@ -4973,7 +4977,7 @@
"FFA_ShieldIsOneTimeUse": "護盾抵擋攻擊後會被消耗",
"FFA_ShieldBroken": "<color=#ffff00>有人嘗試攻擊你,所以你的護盾失效了!</color>",
"FFA_ChatDuringGame": "可以在遊戲中使用聊天",
"FFAChatMessageNotify": "[<color=#00ffff>聊天</color>] <color=#00ffa5>{0}:</color> {1}",
"FFAChatMessageNotify": "[Chat] {0}: <#ffffff>{1}",
"Killer": "自由對戰模式",
"KillerInfo": "殺死所有人取勝",
"KillerInfoLong": "殺死所有人取勝",
@@ -9247,6 +9251,15 @@
"Telekinetic.Mode.Shield": "盾牌",
"Telekinetic.Mode.Speed": "加速",
"Telekinetic.Mode.Doors": "開門",
"Quarry": "Quarry",
"QuarryInfo": "Hide From Players",
"QuarryInfoLong": "(Neutrals):\\nAs the Quarry, you may shapeshift to select your target and swap places with them, they then have to kill you in a specified time or they die. If they find and kill you, they live. You can also kill normally using the kill button.\\nKill everyone to win!",
"Quarry.TargetHasArrowToQuarry": "Target has an arrow to the <#c1fb2b>Quarry</color>",
"Quarry.CanVentDuringSeekTime": "Can Vent During Seek Time",
"Quarry.TargetDiesOnMeetingCall": "Target Dies on Meeting Call",
"Quarry.SeekTime": "Seek Time",
"Quarry.TargetSeekBeginNotify": "<#ff0000>You were swapped with the {0}! They have a black name!",
"Quarry.TimeLeftSuffix": "<#ffff00>You have <#ffffff>{0}s</color> to kill the {1} <#ffa500>or you die!",
"Nonplus": "迷惑者",
"NonplusInfo": "致盲玩家",
"NonplusInfoLong": "(中立陣營):\\n迷惑者可以使用通風口或撫摸寵物來讓其他人致盲,被致盲的玩家將在一段時間內看不到任何東西。\\n擊殺所有人獲勝",
@@ -9516,6 +9529,14 @@
"ImmuneToAttacksWhenTasksDone": "完成任務後免疫擊殺",
"TwisterCooldown": "躁動冷卻時間",
"TwisterButtonText": "躁動",
"Accumulator": "Accumulator",
"AccumulatorInfo": "Do Tasks For Low Kill Cooldown",
"AccumulatorInfoLong": "(Neutrals):\\nAs the Accumulator, you start with a crewmate basis, and you can do tasks. Each task you complete lowers your kill cooldown (that you'll eventually have). You can pet or finish all tasks to turn into a killing neutral with the kill cooldown you accumulated.\\nKill everyone to win!",
"Accumulator.KillCooldownDecrementWithEachTask": "Kill Cooldown Decrement With Each Task",
"Accumulator.CanVentBeforeKilling": "Can Vent Before Killing",
"Accumulator.CanVentAfterKilling": "Can Vent After Killing",
"Accumulator.ImpostorVisionBeforeKilling": "Has Impostor Vision Before Killing",
"Accumulator.ImpostorVisionAfterKilling": "Has Impostor Vision After Killing",
"MainMenu.SettingsButton": "設定",
"MainMenu.InventoryButton": "物品庫",
"MainMenu.CreditsButton": "製作人員",
@@ -9891,7 +9912,7 @@
"Farmer.CompleteTaskToGetSeed": "<size=80%><{0}>完成任務即可獲得種子</color></size>",
"Farmer.MoreSeeds": "<size=80%>商店還有 {0} 顆種子</size>",
"Astral": "靈化使",
"AstralInfo": "暫時變為幽靈",
"AstralInfo": "可以靈魂出竅",
"AstralInfoLong": "(船員陣營):\\n靈化使可以使用管道/寵物來暫時變成幽靈一段時間,之後靈化使就會復活。",
"AstralSuffix": "<#ffa500>{0}秒後</color> <#ffff00>復活</color>",
"Helper": "代理人",
@@ -10028,9 +10049,10 @@
"Goddess.Suffix": "<{1}>石頭凝視</color> <#888888>-</color> <b>{0}</b>",
"Augur": "巫婆",
"AugurInfo": "猜測身分",
"AugurInfoLong": "(巫師陣營):\\n你可以在會議期間猜測玩家的職業。你無法取得《死靈之書》,類似死神。",
"AugurInfoLong": "(Coven):\\nYou can guess players' roles during meetings. If you misguess, you don't die, but you can't guess again until the next meeting. You cannot gain the Necronomicon, similar to a Reaper.",
"Augur.MaxGuessesPerMeeting": "每個會議最多猜測次數",
"Augur.MaxGuessesPerGame": "每場遊戲最多猜測次數",
"Augur.IncorrectGuess": "<#ff0000>Incorrect!</color> You can't guess in this meeting anymore.",
"Dreamweaver": "織夢者",
"DreamweaverInfo": "用編織讓玩家瘋狂",
"DreamweaverInfoLong": "(巫師陣營):\\n編織一名玩家;被編織的玩家在下次會面後會陷入瘋狂。一旦陷入瘋狂,當他們靠近某人時,如果技能冷卻時間已到,就會立即使用。你死亡後,所有陷入瘋狂的玩家將被釋放。在《死靈之書》的強化下,陷入瘋狂的玩家在與其他玩家接觸後會自殺。",