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fix
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@@ -235,12 +235,12 @@ public static class NaturalDisasters
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{
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return name switch
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{
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"Earthquake" => "<size=170%><line-height=97%><cspace=0.16em><mark=#000>WW</mark><mark=#5e5e5e>W</mark><mark=#adadad>W</mark><#0000>WWWW</color>\n<mark=#5e5e5e>W</mark><mark=#000>W</mark><mark=#5e5e5e>W</mark><mark=#adadad>WW</mark><#0000>WWW</color>\n<mark=#5e5e5e>W</mark><mark=#000>WW</mark><mark=#5e5e5e>WW</mark><mark=#adadad>WW</mark><#0000>W</color>\n<mark=#adadad>W</mark><mark=#5e5e5e>W</mark><mark=#000>WWW</mark><mark=#5e5e5e>WW</mark><mark=#adadad>W</mark>\n<#0000>W</color><mark=#adadad>W</mark><mark=#5e5e5e>WW</mark><mark=#000>WWW</mark><mark=#5e5e5e>W</mark>\n<#0000>WW</color><mark=#adadad>WW</mark><mark=#5e5e5e>WW</mark><mark=#000>WW</mark>\n<#0000>WWWW</color><mark=#adadad>WW</mark><mark=#5e5e5e>W</mark><mark=#000>W</mark>\n<#0000>WWWWW</color><mark=#adadad>W</mark><mark=#5e5e5e>W</mark><mark=#000>W</mark>",
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"Meteor" => "<size=170%><line-height=97%><cspace=0.16em><#0000>WWW</color><mark=#fff700>WW</mark><#0000>WWW\nWW</color><mark=#fff700>W</mark><mark=#ffae00>WW</mark><mark=#fff700>W</mark><#0000>WW\nW</color><mark=#fff700>W</mark><mark=#ffae00>W</mark><mark=#ff6f00>WW</mark><mark=#ffae00>W</mark><mark=#fff700>W</mark><#0000>W</color>\n<mark=#fff700>W</mark><mark=#ffae00>W</mark><mark=#ff6f00>W</mark><mark=#f10>WW</mark><mark=#ff6f00>W</mark><mark=#ffae00>W</mark><mark=#fff700>W</mark>\n<mark=#fff700>W</mark><mark=#ffae00>W</mark><mark=#ff6f00>W</mark><mark=#f10>WW</mark><mark=#ff6f00>W</mark><mark=#ffae00>W</mark><mark=#fff700>W</mark>\n<#0000>W</color><mark=#fff700>W</mark><mark=#ffae00>W</mark><mark=#ff6f00>WW</mark><mark=#ffae00>W</mark><mark=#fff700>W</mark><#0000>W\nWW</color><mark=#fff700>W</mark><mark=#ffae00>WW</mark><mark=#fff700>W</mark><#0000>WW\nWWW</color><mark=#fff700>WW</mark><#0000>WWW</color>",
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"VolcanoEruption" => "<size=170%><line-height=97%><cspace=0.16em><mark=#ff6200>WW</mark>\n<mark=#ff6200>WW</mark>",
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"Tornado" => "<size=170%><line-height=97%><cspace=0.16em><#0000>WW</color><mark=#dbdbdb>WWWW</mark><#0000>WW\nW</color><mark=#dbdbdb>W</mark><mark=#b0b0b0>WWWW</mark><mark=#dbdbdb>W</mark><#0000>W</color>\n<mark=#dbdbdb>W</mark><mark=#b0b0b0>WW</mark><mark=#828282>WW</mark><mark=#b0b0b0>WW</mark><mark=#dbdbdb>W</mark>\n<mark=#dbdbdb>W</mark><mark=#b0b0b0>W</mark><mark=#828282>W</mark><mark=#474747>WW</mark><mark=#828282>W</mark><mark=#b0b0b0>W</mark><mark=#dbdbdb>W</mark>\n<mark=#dbdbdb>W</mark><mark=#b0b0b0>W</mark><mark=#828282>W</mark><mark=#474747>WW</mark><mark=#828282>W</mark><mark=#b0b0b0>W</mark><mark=#dbdbdb>W</mark>\n<mark=#dbdbdb>W</mark><mark=#b0b0b0>WW</mark><mark=#828282>WW</mark><mark=#b0b0b0>WW</mark><mark=#dbdbdb>W</mark>\n<#0000>W</color><mark=#dbdbdb>W</mark><mark=#b0b0b0>WWWW</mark><mark=#dbdbdb>W</mark><#0000>W\nWW</color><mark=#dbdbdb>WWWW</mark><#0000>WW</color>",
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"SandStorm" => "<size=170%><font=\"VCR SDF\"><line-height=67%><#ffdc7a>█<#dbcfba>█<#f5c387>█<#ffe8d6>█<#ffc18f>█<#ffe8d6>█<#ffe8d6>█<#ffdc7a>█<br><#dbcfba>█<#f5c6a2>█<#ffc18f>█<#ffe8d6>█<#e6a875>█<#ffe8d6>█<#f5c6a2>█<#ffe8d6>█<br><#e6a875>█<#ffe8d6>█<#f5c6a2>█<#ffe8d6>█<#ffe8d6>█<#ffdc7a>█<#ffe8d6>█<#f5c387>█<br><#ffe8d6>█<#ffdc7a>█<#dbcfba>█<#ffc18f>█<#ffe8d6>█<#ffe8d6>█<#f5c6a2>█<#ffc18f>█<br><#f5c6a2>█<#ffe8d6>█<#f5c6a2>█<#ffe8d6>█<#f5c6a2>█<#e6a875>█<#dbcfba>█<#ffe8d6>█<br><#ffc18f>█<#ffe8d6>█<#ffc18f>█<#ffe8d6>█<#ffe8d6>█<#ffdc7a>█<#ffe8d6>█<#e6a875>█<br><#ffe8d6>█<#f5c6a2>█<#ffe8d6>█<#f5c6a2>█<#ffe8d6>█<#ffe8d6>█<#f5c6a2>█<#ffe8d6>█<br><#ffdc7a>█<#ffe8d6>█<#e6a875>█<#ffe8d6>█<#ffc18f>█<#ffe8d6>█<#ffe8d6>█<#ffdc7a>█<br></line-height></size>",
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"Sinkhole" => "<size=170%><line-height=97%><cspace=0.16em><mark=#7d7d7d>WW</mark><mark=#545454>W</mark><mark=#7d7d7d>WWWW</mark><mark=#545454>W</mark>\n<mark=#545454>W</mark><mark=#424242>WWWWWW</mark><mark=#7d7d7d>W</mark>\n<mark=#7d7d7d>W</mark><mark=#424242>W</mark><mark=#000>WWWW</mark><mark=#424242>W</mark><mark=#7d7d7d>W</mark>\n<mark=#545454>W</mark><mark=#424242>W</mark><mark=#000>WWWW</mark><mark=#424242>W</mark><mark=#7d7d7d>W</mark>\n<mark=#7d7d7d>W</mark><mark=#424242>W</mark><mark=#000>WWWW</mark><mark=#424242>W</mark><mark=#545454>W</mark>\n<mark=#545454>W</mark><mark=#424242>W</mark><mark=#000>WWWW</mark><mark=#424242>W</mark><mark=#7d7d7d>W</mark>\n<mark=#7d7d7d>W</mark><mark=#424242>WWWWWW</mark><mark=#7d7d7d>W</mark>\n<mark=#545454>WW</mark><mark=#7d7d7d>WW</mark><mark=#545454>W</mark><mark=#7d7d7d>WW</mark><mark=#545454>W</mark>",
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"Earthquake" => "<size=170%><line-height=97%><cspace=0.16em><mark=#000000>WW</mark><mark=#5e5e5e>W</mark><mark=#adadad>W</mark><#0000>WWWW</color>\n<mark=#5e5e5e>W</mark><mark=#000000>W</mark><mark=#5e5e5e>W</mark><mark=#adadad>WW</mark><#0000>WWW</color>\n<mark=#5e5e5e>W</mark><mark=#000000>WW</mark><mark=#5e5e5e>WW</mark><mark=#adadad>WW</mark><#0000>W</color>\n<mark=#adadad>W</mark><mark=#5e5e5e>W</mark><mark=#000000>WWW</mark><mark=#5e5e5e>WW</mark><mark=#adadad>W</mark>\n<#0000>W</color><mark=#adadad>W</mark><mark=#5e5e5e>WW</mark><mark=#000000>WWW</mark><mark=#5e5e5e>W</mark>\n<#0000>WW</color><mark=#adadad>WW</mark><mark=#5e5e5e>WW</mark><mark=#000000>WW</mark>\n<#0000>WWWW</color><mark=#adadad>WW</mark><mark=#5e5e5e>W</mark><mark=#000000>W</mark>\n<#0000>WWWWW</color><mark=#adadad>W</mark><mark=#5e5e5e>W</mark><mark=#000000>W",
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"Meteor" => "<size=170%><line-height=97%><cspace=0.16em><#0000>WWW</color><mark=#fff700>WW</mark><#0000>WWW\nWW</color><mark=#fff700>W</mark><mark=#ffae00>WW</mark><mark=#fff700>W</mark><#0000>WW\nW</color><mark=#fff700>W</mark><mark=#ffae00>W</mark><mark=#ff6f00>WW</mark><mark=#ffae00>W</mark><mark=#fff700>W</mark><#0000>W</color>\n<mark=#fff700>W</mark><mark=#ffae00>W</mark><mark=#ff6f00>W</mark><mark=#ff1100>WW</mark><mark=#ff6f00>W</mark><mark=#ffae00>W</mark><mark=#fff700>W</mark>\n<mark=#fff700>W</mark><mark=#ffae00>W</mark><mark=#ff6f00>W</mark><mark=#ff1100>WW</mark><mark=#ff6f00>W</mark><mark=#ffae00>W</mark><mark=#fff700>W</mark>\n<#0000>W</color><mark=#fff700>W</mark><mark=#ffae00>W</mark><mark=#ff6f00>WW</mark><mark=#ffae00>W</mark><mark=#fff700>W</mark><#0000>W\nWW</color><mark=#fff700>W</mark><mark=#ffae00>WW</mark><mark=#fff700>W</mark><#0000>WW\nWWW</color><mark=#fff700>WW</mark><#0000>WWW",
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"VolcanoEruption" => "<size=170%><line-height=97%><cspace=0.16em><mark=#ff6200>WW</mark>\n<mark=#ff6200>WW",
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"Tornado" => "<size=170%><line-height=97%><cspace=0.16em><#0000>WW</color><mark=#dbdbdb>WWWW</mark><#0000>WW\nW</color><mark=#dbdbdb>W</mark><mark=#b0b0b0>WWWW</mark><mark=#dbdbdb>W</mark><#0000>W</color>\n<mark=#dbdbdb>W</mark><mark=#b0b0b0>WW</mark><mark=#828282>WW</mark><mark=#b0b0b0>WW</mark><mark=#dbdbdb>W</mark>\n<mark=#dbdbdb>W</mark><mark=#b0b0b0>W</mark><mark=#828282>W</mark><mark=#474747>WW</mark><mark=#828282>W</mark><mark=#b0b0b0>W</mark><mark=#dbdbdb>W</mark>\n<mark=#dbdbdb>W</mark><mark=#b0b0b0>W</mark><mark=#828282>W</mark><mark=#474747>WW</mark><mark=#828282>W</mark><mark=#b0b0b0>W</mark><mark=#dbdbdb>W</mark>\n<mark=#dbdbdb>W</mark><mark=#b0b0b0>WW</mark><mark=#828282>WW</mark><mark=#b0b0b0>WW</mark><mark=#dbdbdb>W</mark>\n<#0000>W</color><mark=#dbdbdb>W</mark><mark=#b0b0b0>WWWW</mark><mark=#dbdbdb>W</mark><#0000>W\nWW</color><mark=#dbdbdb>WWWW</mark><#0000>WW",
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"SandStorm" => "<size=170%><line-height=97%><cspace=0.16em><mark=#ffff99>WWWWWWWW\nWWWWWWWW\nWWWWWWWW\nWWWWWWWW\nWWWWWWWW\nWWWWWWWW\nWWWWWWWW\nWWWWWWWW",
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"Sinkhole" => "<size=170%><line-height=97%><cspace=0.16em><mark=#7d7d7d>WW</mark><mark=#545454>W</mark><mark=#7d7d7d>WWWW</mark><mark=#545454>W</mark>\n<mark=#545454>W</mark><mark=#424242>WWWWWW</mark><mark=#7d7d7d>W</mark>\n<mark=#7d7d7d>W</mark><mark=#424242>W</mark><mark=#000000>WWWW</mark><mark=#424242>W</mark><mark=#7d7d7d>W</mark>\n<mark=#545454>W</mark><mark=#424242>W</mark><mark=#000000>WWWW</mark><mark=#424242>W</mark><mark=#7d7d7d>W</mark>\n<mark=#7d7d7d>W</mark><mark=#424242>W</mark><mark=#000000>WWWW</mark><mark=#424242>W</mark><mark=#545454>W</mark>\n<mark=#545454>W</mark><mark=#424242>W</mark><mark=#000000>WWWW</mark><mark=#424242>W</mark><mark=#7d7d7d>W</mark>\n<mark=#7d7d7d>W</mark><mark=#424242>WWWWWW</mark><mark=#7d7d7d>W</mark>\n<mark=#545454>WW</mark><mark=#7d7d7d>WW</mark><mark=#545454>W</mark><mark=#7d7d7d>WW</mark><mark=#545454>W",
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_ => string.Empty
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};
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}
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@@ -632,9 +632,9 @@ public static class NaturalDisasters
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string newSprite = Phase switch
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{
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2 => "<size=170%><line-height=97%><cspace=0.16em><mark=#ff6200>WWWW</mark>\n<mark=#ff6200>WWWW</mark>\n<mark=#ff6200>WWWW</mark>\n<mark=#ff6200>WWWW</mark>",
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3 => "<size=170%><line-height=97%><cspace=0.16em><mark=#ff6200>WWWWWW</mark>\n<mark=#ff6200>WWWWWW</mark>\n<mark=#ff6200>WWWWWW</mark>\n<mark=#ff6200>WWWWWW</mark>\n<mark=#ff6200>WWWWWW</mark>\n<mark=#ff6200>WWWWWW</mark>",
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4 => "<size=170%><line-height=97%><cspace=0.16em><mark=#ff6200>WWWWWWWW</mark>\n<mark=#ff6200>WWWWWWWW</mark>\n<mark=#ff6200>WWWWWWWW</mark>\n<mark=#ff6200>WWWWWWWW</mark>\n<mark=#ff6200>WWWWWWWW</mark>\n<mark=#ff6200>WWWWWWWW</mark>\n<mark=#ff6200>WWWWWWWW</mark>\n<mark=#ff6200>WWWWWWWW</mark>",
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2 => "<size=170%><line-height=97%><cspace=0.16em><mark=#ff6200>WWWW</mark>\n<mark=#ff6200>WWWW</mark>\n<mark=#ff6200>WWWW</mark>\n<mark=#ff6200>WWWW",
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3 => "<size=170%><line-height=97%><cspace=0.16em><mark=#ff6200>WWWWWW</mark>\n<mark=#ff6200>WWWWWW</mark>\n<mark=#ff6200>WWWWWW</mark>\n<mark=#ff6200>WWWWWW</mark>\n<mark=#ff6200>WWWWWW</mark>\n<mark=#ff6200>WWWWWW",
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4 => "<size=170%><line-height=97%><cspace=0.16em><mark=#ff6200>WWWWWWWW</mark>\n<mark=#ff6200>WWWWWWWW</mark>\n<mark=#ff6200>WWWWWWWW</mark>\n<mark=#ff6200>WWWWWWWW</mark>\n<mark=#ff6200>WWWWWWWW</mark>\n<mark=#ff6200>WWWWWWWW</mark>\n<mark=#ff6200>WWWWWWWW</mark>\n<mark=#ff6200>WWWWWWWW",
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_ => Utils.EmptyMessage
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};
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@@ -915,10 +915,10 @@ public static class NaturalDisasters
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private static readonly Dictionary<MovingDirection, string> Sprites = new()
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{
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[MovingDirection.LeftToRight] = "<size=170%><line-height=97%><cspace=0.16em><mark=#0073ff>W</mark><mark=#0095ff>W</mark><mark=#0cf>W</mark><mark=#9ce8ff>WWWWW</mark>\n<mark=#0073ff>W</mark><mark=#0095ff>W</mark><mark=#0cf>W</mark><mark=#9ce8ff>WWWWW</mark>\n<mark=#0073ff>W</mark><mark=#0095ff>W</mark><mark=#0cf>W</mark><mark=#9ce8ff>WWWWW</mark>\n<mark=#0073ff>W</mark><mark=#0095ff>W</mark><mark=#0cf>W</mark><mark=#9ce8ff>WWWWW</mark>\n<mark=#0073ff>W</mark><mark=#0095ff>W</mark><mark=#0cf>W</mark><mark=#9ce8ff>WWWWW</mark>\n<mark=#0073ff>W</mark><mark=#0095ff>W</mark><mark=#0cf>W</mark><mark=#9ce8ff>WWWWW</mark>\n<mark=#0073ff>W</mark><mark=#0095ff>W</mark><mark=#0cf>W</mark><mark=#9ce8ff>WWWWW</mark>\n<mark=#0073ff>W</mark><mark=#0095ff>W</mark><mark=#0cf>W</mark><mark=#9ce8ff>WWWWW</mark>",
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[MovingDirection.RightToLeft] = "<size=170%><line-height=97%><cspace=0.16em><mark=#9ce8ff>WWWWW</mark><mark=#0cf>W</mark><mark=#0095ff>W</mark><mark=#0073ff>W</mark>\n<mark=#9ce8ff>WWWWW</mark><mark=#0cf>W</mark><mark=#0095ff>W</mark><mark=#0073ff>W</mark>\n<mark=#9ce8ff>WWWWW</mark><mark=#0cf>W</mark><mark=#0095ff>W</mark><mark=#0073ff>W</mark>\n<mark=#9ce8ff>WWWWW</mark><mark=#0cf>W</mark><mark=#0095ff>W</mark><mark=#0073ff>W</mark>\n<mark=#9ce8ff>WWWWW</mark><mark=#0cf>W</mark><mark=#0095ff>W</mark><mark=#0073ff>W</mark>\n<mark=#9ce8ff>WWWWW</mark><mark=#0cf>W</mark><mark=#0095ff>W</mark><mark=#0073ff>W</mark>\n<mark=#9ce8ff>WWWWW</mark><mark=#0cf>W</mark><mark=#0095ff>W</mark><mark=#0073ff>W</mark>\n<mark=#9ce8ff>WWWWW</mark><mark=#0cf>W</mark><mark=#0095ff>W</mark><mark=#0073ff>W</mark>",
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[MovingDirection.TopToBottom] = "<size=170%><line-height=97%><cspace=0.16em><mark=#003cff>WWWWWWWW</mark>\n<mark=#006aff>WWWWWWWW</mark>\n<mark=#0bf>WWWWWWWW</mark>\n<mark=#b8e1ff>WWWWWWWW</mark>\n<mark=#b8e1ff>WWWWWWWW</mark>\n<mark=#b8e1ff>WWWWWWWW</mark>\n<mark=#b8e1ff>WWWWWWWW</mark>\n<mark=#b8e1ff>WWWWWWWW</mark>",
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[MovingDirection.BottomToTop] = "<size=170%><line-height=97%><cspace=0.16em><mark=#c2e2ff>WWWWWWWW</mark>\n<mark=#c2e2ff>WWWWWWWW</mark>\n<mark=#c2e2ff>WWWWWWWW</mark>\n<mark=#c2e2ff>WWWWWWWW</mark>\n<mark=#c2e2ff>WWWWWWWW</mark>\n<mark=#00bfff>WWWWWWWW</mark>\n<mark=#007bff>WWWWWWWW</mark>\n<mark=#03f>WWWWWWWW</mark>"
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[MovingDirection.LeftToRight] = "<size=170%><line-height=97%><cspace=0.16em><mark=#0073ff>W</mark><mark=#0095ff>W</mark><mark=#00ccff>W</mark><mark=#9ce8ff>WWWWW</mark>\n<mark=#0073ff>W</mark><mark=#0095ff>W</mark><mark=#00ccff>W</mark><mark=#9ce8ff>WWWWW</mark>\n<mark=#0073ff>W</mark><mark=#0095ff>W</mark><mark=#00ccff>W</mark><mark=#9ce8ff>WWWWW</mark>\n<mark=#0073ff>W</mark><mark=#0095ff>W</mark><mark=#00ccff>W</mark><mark=#9ce8ff>WWWWW</mark>\n<mark=#0073ff>W</mark><mark=#0095ff>W</mark><mark=#00ccff>W</mark><mark=#9ce8ff>WWWWW</mark>\n<mark=#0073ff>W</mark><mark=#0095ff>W</mark><mark=#00ccff>W</mark><mark=#9ce8ff>WWWWW</mark>\n<mark=#0073ff>W</mark><mark=#0095ff>W</mark><mark=#00ccff>W</mark><mark=#9ce8ff>WWWWW</mark>\n<mark=#0073ff>W</mark><mark=#0095ff>W</mark><mark=#00ccff>W</mark><mark=#9ce8ff>WWWWW",
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[MovingDirection.RightToLeft] = "<size=170%><line-height=97%><cspace=0.16em><mark=#9ce8ff>WWWWW</mark><mark=#00ccff>W</mark><mark=#0095ff>W</mark><mark=#0073ff>W</mark>\n<mark=#9ce8ff>WWWWW</mark><mark=#00ccff>W</mark><mark=#0095ff>W</mark><mark=#0073ff>W</mark>\n<mark=#9ce8ff>WWWWW</mark><mark=#00ccff>W</mark><mark=#0095ff>W</mark><mark=#0073ff>W</mark>\n<mark=#9ce8ff>WWWWW</mark><mark=#00ccff>W</mark><mark=#0095ff>W</mark><mark=#0073ff>W</mark>\n<mark=#9ce8ff>WWWWW</mark><mark=#00ccff>W</mark><mark=#0095ff>W</mark><mark=#0073ff>W</mark>\n<mark=#9ce8ff>WWWWW</mark><mark=#00ccff>W</mark><mark=#0095ff>W</mark><mark=#0073ff>W</mark>\n<mark=#9ce8ff>WWWWW</mark><mark=#00ccff>W</mark><mark=#0095ff>W</mark><mark=#0073ff>W</mark>\n<mark=#9ce8ff>WWWWW</mark><mark=#00ccff>W</mark><mark=#0095ff>W</mark><mark=#0073ff>W",
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[MovingDirection.TopToBottom] = "<size=170%><line-height=97%><cspace=0.16em><mark=#003cff>WWWWWWWW</mark>\n<mark=#006aff>WWWWWWWW</mark>\n<mark=#00bbff>WWWWWWWW</mark>\n<mark=#b8e1ff>WWWWWWWW</mark>\n<mark=#b8e1ff>WWWWWWWW</mark>\n<mark=#b8e1ff>WWWWWWWW</mark>\n<mark=#b8e1ff>WWWWWWWW</mark>\n<mark=#b8e1ff>WWWWWWWW",
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[MovingDirection.BottomToTop] = "<size=170%><line-height=97%><cspace=0.16em><mark=#c2e2ff>WWWWWWWW</mark>\n<mark=#c2e2ff>WWWWWWWW</mark>\n<mark=#c2e2ff>WWWWWWWW</mark>\n<mark=#c2e2ff>WWWWWWWW</mark>\n<mark=#c2e2ff>WWWWWWWW</mark>\n<mark=#00bfff>WWWWWWWW</mark>\n<mark=#007bff>WWWWWWWW</mark>\n<mark=#0033ff>WWWWWWWW"
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};
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private readonly MovingDirection Direction;
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+17
-17
@@ -518,7 +518,7 @@ namespace EHR
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public TornadoObject(Vector2 position, IEnumerable<byte> visibleList)
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{
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SpawnTimeStamp = Utils.TimeStamp;
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CreateNetObject("<line-height=97%><cspace=0.16em><#0000>WW</color><mark=#bababa>WWWW</mark><#0000>WW\nW</color><mark=#bababa>WW</mark><mark=#8c8c8c>WW</mark><mark=#bababa>WW</mark><#0000>W</color>\n<mark=#bababa>WW</mark><mark=#8c8c8c>WWWW</mark><mark=#bababa>WW</mark>\n<mark=#bababa>W</mark><mark=#8c8c8c>WW</mark><mark=#636363>WW</mark><mark=#8c8c8c>WW</mark><mark=#bababa>W</mark>\n<mark=#bababa>W</mark><mark=#8c8c8c>WW</mark><mark=#636363>WW</mark><mark=#8c8c8c>WW</mark><mark=#bababa>W</mark>\n<mark=#bababa>WW</mark><mark=#8c8c8c>WWWW</mark><mark=#bababa>WW</mark>\n<#0000>W</color><mark=#bababa>WW</mark><mark=#8c8c8c>WW</mark><mark=#bababa>WW</mark><#0000>W\nWW</color><mark=#bababa>WWWW</mark><#0000>WW</color>", position);
|
||||
CreateNetObject("<line-height=97%><cspace=0.16em><#0000>WW</color><mark=#bababa>WWWW</mark><#0000>WW\nW</color><mark=#bababa>WW</mark><mark=#8c8c8c>WW</mark><mark=#bababa>WW</mark><#0000>W</color>\n<mark=#bababa>WW</mark><mark=#8c8c8c>WWWW</mark><mark=#bababa>WW</mark>\n<mark=#bababa>W</mark><mark=#8c8c8c>WW</mark><mark=#636363>WW</mark><mark=#8c8c8c>WW</mark><mark=#bababa>W</mark>\n<mark=#bababa>W</mark><mark=#8c8c8c>WW</mark><mark=#636363>WW</mark><mark=#8c8c8c>WW</mark><mark=#bababa>W</mark>\n<mark=#bababa>WW</mark><mark=#8c8c8c>WWWW</mark><mark=#bababa>WW</mark>\n<#0000>W</color><mark=#bababa>WW</mark><mark=#8c8c8c>WW</mark><mark=#bababa>WW</mark><#0000>W\nWW</color><mark=#bababa>WWWW</mark><#0000>WW", position);
|
||||
LateTask.New(() => Hide(Main.EnumerateAlivePlayerControls().ExceptBy(visibleList, x => x.PlayerId)), 0.4f);
|
||||
}
|
||||
|
||||
@@ -553,7 +553,7 @@ namespace EHR
|
||||
{
|
||||
public PlayerDetector(Vector2 position, List<byte> visibleList, out int id)
|
||||
{
|
||||
CreateNetObject("<line-height=97%><cspace=0.16em><#0000>WW</color><mark=#33e6b0>W</mark><#0000>WW</color><mark=#33e6b0>W</mark><#0000>WW\nW</color><mark=#33e6b0>W</mark><#0000>WWWW</color><mark=#33e6b0>W</mark><#0000>W</color>\n<mark=#33e6b0>W</mark><#0000>WW</color><mark=#33e6b0>WW</mark><#0000>WW</color><mark=#33e6b0>W</mark>\n<mark=#33e6b0>W</mark><#0000>W</color><mark=#33e6b0>W</mark><mark=#000>WW</mark><mark=#33e6b0>W</mark><#0000>W</color><mark=#33e6b0>W</mark>\n<mark=#33e6b0>W</mark><#0000>W</color><mark=#33e6b0>W</mark><mark=#000>WW</mark><mark=#33e6b0>W</mark><#0000>W</color><mark=#33e6b0>W</mark>\n<mark=#33e6b0>W</mark><#0000>WW</color><mark=#33e6b0>WW</mark><#0000>WW</color><mark=#33e6b0>W</mark>\n<#0000>W</color><mark=#33e6b0>W</mark><#0000>WWWW</color><mark=#33e6b0>W</mark><#0000>W\nWW</color><mark=#33e6b0>W</mark><#0000>WW</color><mark=#33e6b0>W</mark><#0000>WW</color>", position);
|
||||
CreateNetObject("<line-height=97%><cspace=0.16em><#0000>WW</color><mark=#33e6b0>W</mark><#0000>WW</color><mark=#33e6b0>W</mark><#0000>WW\nW</color><mark=#33e6b0>W</mark><#0000>WWWW</color><mark=#33e6b0>W</mark><#0000>W</color>\n<mark=#33e6b0>W</mark><#0000>WW</color><mark=#33e6b0>WW</mark><#0000>WW</color><mark=#33e6b0>W</mark>\n<mark=#33e6b0>W</mark><#0000>W</color><mark=#33e6b0>W</mark><mark=#000000>WW</mark><mark=#33e6b0>W</mark><#0000>W</color><mark=#33e6b0>W</mark>\n<mark=#33e6b0>W</mark><#0000>W</color><mark=#33e6b0>W</mark><mark=#000000>WW</mark><mark=#33e6b0>W</mark><#0000>W</color><mark=#33e6b0>W</mark>\n<mark=#33e6b0>W</mark><#0000>WW</color><mark=#33e6b0>WW</mark><#0000>WW</color><mark=#33e6b0>W</mark>\n<#0000>W</color><mark=#33e6b0>W</mark><#0000>WWWW</color><mark=#33e6b0>W</mark><#0000>W\nWW</color><mark=#33e6b0>W</mark><#0000>WW</color><mark=#33e6b0>W</mark><#0000>WW", position);
|
||||
LateTask.New(() => Hide(Main.EnumerateAlivePlayerControls().ExceptBy(visibleList, x => x.PlayerId)), 0.4f);
|
||||
id = Id;
|
||||
}
|
||||
@@ -576,7 +576,7 @@ namespace EHR
|
||||
{
|
||||
internal Toilet(Vector2 position, IEnumerable<PlayerControl> hideList)
|
||||
{
|
||||
CreateNetObject("<line-height=97%><cspace=0.16em><#0000>W</color><mark=#e6e6e6>WWWWWWWW</mark><#0000>W</color>\n<mark=#e6e6e6>W</mark><mark=#d3d4ce>WWWWWWWW</mark><mark=#e6e6e6>W</mark>\n<mark=#e6e6e6>W</mark><mark=#d3d4ce>WWWWWWWW</mark><mark=#e6e6e6>W</mark>\n<#0000>W</color><mark=#e6e6e6>W</mark><mark=#d3d4ce>WWWWWW</mark><mark=#e6e6e6>W</mark><#0000>W\nW</color><mark=#e6e6e6>WW</mark><mark=#d3d4ce>W</mark><mark=#dedede>WW</mark><mark=#d3d4ce>W</mark><mark=#e6e6e6>WW</mark><#0000>W\nW</color><mark=#bfbfbf>W</mark><mark=#454545>W</mark><mark=#333>WWWWWW</mark><mark=#bfbfbf>W</mark>\n<#0000>W</color><mark=#bfbfbf>WW</mark><mark=#454545>WWWWWW</mark><mark=#bfbfbf>W</mark>\n<#0000>WW</color><mark=#bfbfbf>WWWWWWWW</mark>\n<#0000>WWW</color><mark=#dedede>WWWW</mark><#0000>WWW\nWWWW</color><mark=#dedede>WW</mark><#0000>WWWW</color>", position);
|
||||
CreateNetObject("<line-height=97%><cspace=0.16em><#0000>W</color><mark=#e6e6e6>WWWWWWWW</mark><#0000>W</color>\n<mark=#e6e6e6>W</mark><mark=#d3d4ce>WWWWWWWW</mark><mark=#e6e6e6>W</mark>\n<mark=#e6e6e6>W</mark><mark=#d3d4ce>WWWWWWWW</mark><mark=#e6e6e6>W</mark>\n<#0000>W</color><mark=#e6e6e6>W</mark><mark=#d3d4ce>WWWWWW</mark><mark=#e6e6e6>W</mark><#0000>W\nW</color><mark=#e6e6e6>WW</mark><mark=#d3d4ce>W</mark><mark=#dedede>WW</mark><mark=#d3d4ce>W</mark><mark=#e6e6e6>WW</mark><#0000>W\nW</color><mark=#bfbfbf>W</mark><mark=#454545>W</mark><mark=#333333>WWWWWW</mark><mark=#bfbfbf>W</mark>\n<#0000>W</color><mark=#bfbfbf>WW</mark><mark=#454545>WWWWWW</mark><mark=#bfbfbf>W</mark>\n<#0000>WW</color><mark=#bfbfbf>WWWWWWWW</mark>\n<#0000>WWW</color><mark=#dedede>WWWW</mark><#0000>WWW\nWWWW</color><mark=#dedede>WW</mark><#0000>WWWW", position);
|
||||
LateTask.New(() => Hide(hideList), 0.4f);
|
||||
}
|
||||
}
|
||||
@@ -585,7 +585,7 @@ namespace EHR
|
||||
{
|
||||
internal BlackHole(Vector2 position)
|
||||
{
|
||||
CreateNetObject("<line-height=97%><cspace=0.16em><#0000>WW</color><mark=#000>WWWW</mark><#0000>WW\nW</color><mark=#000>WWWWWW</mark><#0000>W</color>\n<mark=#000>WWWWWWWW\nWWWWWWWW\nWWWWWWWW\nWWWWWWWW</mark>\n<#0000>W</color><mark=#000>WWWWWW</mark><#0000>W\nWW</color><mark=#000>WWWW</mark><#0000>WW</color>", position);
|
||||
CreateNetObject("<line-height=97%><cspace=0.16em><#0000>WW</color><mark=#000000>WWWW</mark><#0000>WW\nW</color><mark=#000000>WWWWWW</mark><#0000>W</color>\n<mark=#000000>WWWWWWWW\nWWWWWWWW\nWWWWWWWW\nWWWWWWWW</mark>\n<#0000>W</color><mark=#000000>WWWWWW</mark><#0000>W\nWW</color><mark=#000000>WWWW</mark><#0000>WW", position);
|
||||
}
|
||||
|
||||
public override void OnMeeting()
|
||||
@@ -599,7 +599,7 @@ namespace EHR
|
||||
{
|
||||
public SprayedArea(Vector2 position, IEnumerable<byte> visibleList)
|
||||
{
|
||||
CreateNetObject("<line-height=97%><cspace=0.16em><#0000>WW</color><mark=#ffd000>WW</mark><#0000>WW\nW</color><mark=#ffd000>WWWW</mark><#0000>W</color>\n<mark=#ffd000>WWWWWW</mark>\n<mark=#ffd000>WWWWWW</mark>\n<#0000>W</color><mark=#ffd000>WWWW</mark><#0000>W\nWW</color><mark=#ffd000>WW</mark><#0000>WW</color>", position);
|
||||
CreateNetObject("<line-height=97%><cspace=0.16em><#0000>WW</color><mark=#ffd000>WW</mark><#0000>WW\nW</color><mark=#ffd000>WWWW</mark><#0000>W</color>\n<mark=#ffd000>WWWWWW</mark>\n<mark=#ffd000>WWWWWW</mark>\n<#0000>W</color><mark=#ffd000>WWWW</mark><#0000>W\nWW</color><mark=#ffd000>WW</mark><#0000>WW", position);
|
||||
LateTask.New(() => Hide(Main.EnumerateAlivePlayerControls().ExceptBy(visibleList, x => x.PlayerId)), 0.4f);
|
||||
}
|
||||
|
||||
@@ -613,7 +613,7 @@ namespace EHR
|
||||
{
|
||||
public CatcherTrap(Vector2 position, PlayerControl catcher)
|
||||
{
|
||||
CreateNetObject("<line-height=97%><cspace=0.16em><#0000>WW</color><mark=#ccffda>WW</mark><#0000>WW\nW</color><mark=#ccffda>WWWW</mark><#0000>W</color>\n<mark=#ccffda>WWWWWW</mark>\n<mark=#ccffda>WWWWWW</mark>\n<#0000>W</color><mark=#ccffda>WWWW</mark><#0000>W\nWW</color><mark=#ccffda>WW</mark><#0000>WW</color>", position);
|
||||
CreateNetObject("<line-height=97%><cspace=0.16em><#0000>WW</color><mark=#ccffda>WW</mark><#0000>WW\nW</color><mark=#ccffda>WWWW</mark><#0000>W</color>\n<mark=#ccffda>WWWWWW</mark>\n<mark=#ccffda>WWWWWW</mark>\n<#0000>W</color><mark=#ccffda>WWWW</mark><#0000>W\nWW</color><mark=#ccffda>WW</mark><#0000>WW", position);
|
||||
LateTask.New(() => Hide(Main.EnumerateAlivePlayerControls().Without(catcher)), 0.4f);
|
||||
}
|
||||
|
||||
@@ -627,7 +627,7 @@ namespace EHR
|
||||
{
|
||||
public YellowFlag(Vector2 position)
|
||||
{
|
||||
CreateNetObject("<line-height=97%><cspace=0.16em><mark=#000>W</mark><mark=#ff0>WWW</mark><#0000>WW</color>\n<mark=#000>W</mark><mark=#ff0>WWWWW</mark>\n<mark=#000>W</mark><#0000>WW</color><mark=#ff0>WWW</mark>\n<mark=#000>W</mark><#0000>WWWWW</color>\n<mark=#000>W</mark><#0000>WWWWW</color>\n<mark=#000>W</mark><#0000>WWWWW</color>", position);
|
||||
CreateNetObject("<line-height=97%><cspace=0.16em><mark=#000000>W</mark><mark=#ffff00>WWW</mark><#0000>WW</color>\n<mark=#000000>W</mark><mark=#ffff00>WWWWW</mark>\n<mark=#000000>W</mark><#0000>WW</color><mark=#ffff00>WWW</mark>\n<mark=#000000>W</mark><#0000>WWWWW</color>\n<mark=#000000>W</mark><#0000>WWWWW</color>\n<mark=#000000>W</mark><#0000>WWWWW", position);
|
||||
}
|
||||
}
|
||||
|
||||
@@ -635,7 +635,7 @@ namespace EHR
|
||||
{
|
||||
public BlueFlag(Vector2 position)
|
||||
{
|
||||
CreateNetObject("<line-height=97%><cspace=0.16em><mark=#000>W</mark><mark=#00f>WWW</mark><#0000>WW</color>\n<mark=#000>W</mark><mark=#00f>WWWWW</mark>\n<mark=#000>W</mark><#0000>WW</color><mark=#00f>WWW</mark>\n<mark=#000>W</mark><#0000>WWWWW</color>\n<mark=#000>W</mark><#0000>WWWWW</color>\n<mark=#000>W</mark><#0000>WWWWW</color>", position);
|
||||
CreateNetObject("<line-height=97%><cspace=0.16em><mark=#000000>W</mark><mark=#0000ff>WWW</mark><#0000>WW</color>\n<mark=#000000>W</mark><mark=#0000ff>WWWWW</mark>\n<mark=#000000>W</mark><#0000>WW</color><mark=#0000ff>WWW</mark>\n<mark=#000000>W</mark><#0000>WWWWW</color>\n<mark=#000000>W</mark><#0000>WWWWW</color>\n<mark=#000000>W</mark><#0000>WWWWW", position);
|
||||
}
|
||||
}
|
||||
|
||||
@@ -643,7 +643,7 @@ namespace EHR
|
||||
{
|
||||
public SoulObject(Vector2 position, PlayerControl whisperer)
|
||||
{
|
||||
CreateNetObject("<size=80%><line-height=97%><cspace=0.16em><#0000>WW</color><mark=#fcfcfc>WWW</mark><#0000>W\nW</color><mark=#fcfcfc>WWWWW</mark>\n<mark=#fcfcfc>WWWW</mark><mark=#cfcfcf>WW</mark>\n<mark=#fcfcfc>WWWWWW</mark>\n<#0000>W</color><mark=#fcfcfc>WWWWW</mark>\n<#0000>W</color><mark=#fcfcfc>WWW</mark><#0000>W</color><mark=#fcfcfc>W</mark>", position);
|
||||
CreateNetObject("<size=80%><line-height=97%><cspace=0.16em><#0000>WW</color><mark=#fcfcfc>WWW</mark><#0000>W\nW</color><mark=#fcfcfc>WWWWW</mark>\n<mark=#fcfcfc>WWWW</mark><mark=#cfcfcf>WW</mark>\n<mark=#fcfcfc>WWWWWW</mark>\n<#0000>W</color><mark=#fcfcfc>WWWWW</mark>\n<#0000>W</color><mark=#fcfcfc>WWW</mark><#0000>W</color><mark=#fcfcfc>W", position);
|
||||
LateTask.New(() => Hide(Main.EnumerateAlivePlayerControls().Without(whisperer)), 0.4f);
|
||||
}
|
||||
}
|
||||
@@ -712,7 +712,7 @@ namespace EHR
|
||||
|
||||
public Lightning(Vector2 position)
|
||||
{
|
||||
CreateNetObject("<line-height=97%><cspace=0.16em><#0000>WWWWW</color><mark=#c6c7c3>W</mark>\n<#0000>W</color><mark=#c6c7c3>W</mark><#0000>WW</color><mark=#c6c7c3>W</mark><#0000>W</color>\n<mark=#c6c7c3>W</mark><#0000>W</color><mark=#fffb00>WW</mark><#0000>WW\nWW</color><mark=#fffb00>WW</mark><#0000>W</color><mark=#c6c7c3>W</mark>\n<mark=#c6c7c3>W</mark><#0000>WWWWW\nWW</color><mark=#c6c7c3>WW</mark><#0000>WW</color>", position);
|
||||
CreateNetObject("<line-height=97%><cspace=0.16em><#0000>WWWWW</color><mark=#c6c7c3>W</mark>\n<#0000>W</color><mark=#c6c7c3>W</mark><#0000>WW</color><mark=#c6c7c3>W</mark><#0000>W</color>\n<mark=#c6c7c3>W</mark><#0000>W</color><mark=#fffb00>WW</mark><#0000>WW\nWW</color><mark=#fffb00>WW</mark><#0000>W</color><mark=#c6c7c3>W</mark>\n<mark=#c6c7c3>W</mark><#0000>WWWWW\nWW</color><mark=#c6c7c3>WW</mark><#0000>WW", position);
|
||||
}
|
||||
|
||||
protected override void OnFixedUpdate()
|
||||
@@ -726,7 +726,7 @@ namespace EHR
|
||||
{
|
||||
public BlueBed(Vector2 position)
|
||||
{
|
||||
BaseSprite = "<size=70%><line-height=97%><cspace=0.16em><mark=#c7deff>WW</mark><mark=#00aeff>WWWW</mark>\n<mark=#c7deff>WW</mark><mark=#00aeff>WWWW</mark>\n<mark=#c7deff>WW</mark><mark=#00aeff>WWWW</mark>\n<mark=#82531a>W</mark><#0000>WWWW</color><mark=#82531a>W</mark>";
|
||||
BaseSprite = "<size=70%><line-height=97%><cspace=0.16em><mark=#c7deff>WW</mark><mark=#00aeff>WWWW</mark>\n<mark=#c7deff>WW</mark><mark=#00aeff>WWWW</mark>\n<mark=#c7deff>WW</mark><mark=#00aeff>WWWW</mark>\n<mark=#82531a>W</mark><#0000>WWWW</color><mark=#82531a>W";
|
||||
UpdateStatus(false);
|
||||
CreateNetObject(GetSprite(), position);
|
||||
}
|
||||
@@ -736,7 +736,7 @@ namespace EHR
|
||||
{
|
||||
public GreenBed(Vector2 position)
|
||||
{
|
||||
BaseSprite = "<size=70%><line-height=97%><cspace=0.16em><mark=#baffd0>WW</mark><mark=#00ff7b>WWWW</mark>\n<mark=#baffd0>WW</mark><mark=#00ff7b>WWWW</mark>\n<mark=#baffd0>WW</mark><mark=#00ff7b>WWWW</mark>\n<mark=#82531a>W</mark><#0000>WWWW</color><mark=#82531a>W</mark>";
|
||||
BaseSprite = "<size=70%><line-height=97%><cspace=0.16em><mark=#baffd0>WW</mark><mark=#00ff7b>WWWW</mark>\n<mark=#baffd0>WW</mark><mark=#00ff7b>WWWW</mark>\n<mark=#baffd0>WW</mark><mark=#00ff7b>WWWW</mark>\n<mark=#82531a>W</mark><#0000>WWWW</color><mark=#82531a>W";
|
||||
UpdateStatus(false);
|
||||
CreateNetObject(GetSprite(), position);
|
||||
}
|
||||
@@ -746,7 +746,7 @@ namespace EHR
|
||||
{
|
||||
public YellowBed(Vector2 position)
|
||||
{
|
||||
BaseSprite = "<size=70%><line-height=97%><cspace=0.16em><mark=#fffebd>WW</mark><mark=#ff0>WWWW</mark>\n<mark=#fffebd>WW</mark><mark=#ff0>WWWW</mark>\n<mark=#fffebd>WW</mark><mark=#ff0>WWWW</mark>\n<mark=#82531a>W</mark><#0000>WWWW</color><mark=#82531a>W</mark>";
|
||||
BaseSprite = "<size=70%><line-height=97%><cspace=0.16em><mark=#fffebd>WW</mark><mark=#ffff00>WWWW</mark>\n<mark=#fffebd>WW</mark><mark=#ffff00>WWWW</mark>\n<mark=#fffebd>WW</mark><mark=#ffff00>WWWW</mark>\n<mark=#82531a>W</mark><#0000>WWWW</color><mark=#82531a>W";
|
||||
UpdateStatus(false);
|
||||
CreateNetObject(GetSprite(), position);
|
||||
}
|
||||
@@ -756,7 +756,7 @@ namespace EHR
|
||||
{
|
||||
public RedBed(Vector2 position)
|
||||
{
|
||||
BaseSprite = "<size=70%><line-height=97%><cspace=0.16em><mark=#ffbbb5>WW</mark><mark=#ff0008>WWWW</mark>\n<mark=#ffbbb5>WW</mark><mark=#ff0008>WWWW</mark>\n<mark=#ffbbb5>WW</mark><mark=#ff0008>WWWW</mark>\n<mark=#82531a>W</mark><#0000>WWWW</color><mark=#82531a>W</mark>";
|
||||
BaseSprite = "<size=70%><line-height=97%><cspace=0.16em><mark=#ffbbb5>WW</mark><mark=#ff0008>WWWW</mark>\n<mark=#ffbbb5>WW</mark><mark=#ff0008>WWWW</mark>\n<mark=#ffbbb5>WW</mark><mark=#ff0008>WWWW</mark>\n<mark=#82531a>W</mark><#0000>WWWW</color><mark=#82531a>W";
|
||||
UpdateStatus(false);
|
||||
CreateNetObject(GetSprite(), position);
|
||||
}
|
||||
@@ -795,7 +795,7 @@ namespace EHR
|
||||
{
|
||||
Location = location;
|
||||
timer = 4f;
|
||||
CreateNetObject("<line-height=97%><cspace=0.16em><#0000>WWWW</color><mark=#000>W</mark><mark=#ffea00>W</mark>\n<#0000>WWW</color><mark=#000>W</mark><#0000>WW\nW</color><mark=#ff0004>WW</mark><#0000>WWW</color>\n<mark=#ff0004>WWWW</mark><#0000>WW</color>\n<mark=#ff0004>WWWW</mark><#0000>WW\nW</color><mark=#ff0004>WW</mark><#0000>WWW</color>", location);
|
||||
CreateNetObject("<line-height=97%><cspace=0.16em><#0000>WWWW</color><mark=#000000>W</mark><mark=#ffea00>W</mark>\n<#0000>WWW</color><mark=#000000>W</mark><#0000>WW\nW</color><mark=#ff0004>WW</mark><#0000>WWW</color>\n<mark=#ff0004>WWWW</mark><#0000>WW</color>\n<mark=#ff0004>WWWW</mark><#0000>WW\nW</color><mark=#ff0004>WW</mark><#0000>WWW", location);
|
||||
}
|
||||
|
||||
protected override void OnFixedUpdate()
|
||||
@@ -824,7 +824,7 @@ namespace EHR
|
||||
{
|
||||
public Portal(Vector2 position)
|
||||
{
|
||||
CreateNetObject("<size=70%><line-height=97%><cspace=0.16em><mark=#2b006b>WWWW</mark>\n<mark=#2b006b>W</mark><mark=#fa69ff>WW</mark><mark=#2b006b>W</mark>\n<mark=#2b006b>W</mark><mark=#fa69ff>WW</mark><mark=#2b006b>W</mark>\n<mark=#2b006b>W</mark><mark=#fa69ff>WW</mark><mark=#2b006b>W</mark>\n<mark=#2b006b>W</mark><mark=#fa69ff>WW</mark><mark=#2b006b>W</mark>\n<mark=#2b006b>WWWW</mark>", position);
|
||||
CreateNetObject("<size=70%><line-height=97%><cspace=0.16em><mark=#2b006b>WWWW</mark>\n<mark=#2b006b>W</mark><mark=#fa69ff>WW</mark><mark=#2b006b>W</mark>\n<mark=#2b006b>W</mark><mark=#fa69ff>WW</mark><mark=#2b006b>W</mark>\n<mark=#2b006b>W</mark><mark=#fa69ff>WW</mark><mark=#2b006b>W</mark>\n<mark=#2b006b>W</mark><mark=#fa69ff>WW</mark><mark=#2b006b>W</mark>\n<mark=#2b006b>WWWW", position);
|
||||
}
|
||||
}
|
||||
|
||||
@@ -841,7 +841,7 @@ namespace EHR
|
||||
public void SpawnIfNotSpawned()
|
||||
{
|
||||
if (Spawned) return;
|
||||
CreateNetObject("<line-height=97%><cspace=0.16em><#0000>W</color><mark=#00ff15>W</mark><#0000>W</color><mark=#00ff15>W</mark><#0000>W</color><mark=#00ff15>W</mark>\n<#0000>W</color><mark=#00ff15>W</mark><#0000>W</color><mark=#00ff15>W</mark><#0000>W</color><mark=#00ff15>W</mark>\n<mark=#00ff15>WW</mark><#0000>W</color><mark=#00ff15>W</mark><#0000>W</color><mark=#00ff15>W</mark>\n<mark=#00ff15>W</mark><#0000>WW</color><mark=#00ff15>W</mark><#0000>W</color><mark=#00ff15>W</mark>\n<mark=#00ff15>W</mark><#0000>W</color><mark=#00ff15>WW</mark><#0000>W</color><mark=#00ff15>W</mark>\n<mark=#00ff15>W</mark><#0000>W</color><mark=#00ff15>W</mark><#0000>WW</color><mark=#00ff15>W</mark>", Position);
|
||||
CreateNetObject("<line-height=97%><cspace=0.16em><#0000>W</color><mark=#00ff15>W</mark><#0000>W</color><mark=#00ff15>W</mark><#0000>W</color><mark=#00ff15>W</mark>\n<#0000>W</color><mark=#00ff15>W</mark><#0000>W</color><mark=#00ff15>W</mark><#0000>W</color><mark=#00ff15>W</mark>\n<mark=#00ff15>WW</mark><#0000>W</color><mark=#00ff15>W</mark><#0000>W</color><mark=#00ff15>W</mark>\n<mark=#00ff15>W</mark><#0000>WW</color><mark=#00ff15>W</mark><#0000>W</color><mark=#00ff15>W</mark>\n<mark=#00ff15>W</mark><#0000>W</color><mark=#00ff15>WW</mark><#0000>W</color><mark=#00ff15>W</mark>\n<mark=#00ff15>W</mark><#0000>W</color><mark=#00ff15>W</mark><#0000>WW</color><mark=#00ff15>W", Position);
|
||||
Spawned = true;
|
||||
}
|
||||
}
|
||||
|
||||
@@ -16,7 +16,7 @@ public class Car : RoleBase
|
||||
private HashSet<byte> CurrentlyPropelling;
|
||||
private Vector2 LastPosition;
|
||||
|
||||
public static string Name => "<voffset=7em><alpha=#00>.</alpha></voffset><size=150%><line-height=97%><cspace=0.16em><#0000>W</color><mark=#628d85>WWWWW</mark><#0000>WW</color>\n<mark=#586874>WW</mark><mark=#547a96>WW</mark><mark=#6894b6>WW</mark><mark=#586874>W</mark><#0000>W</color>\n<mark=#586874>WWW</mark><mark=#547a96>WW</mark><mark=#586874>WW</mark><mark=#f5ee2e>W</mark>\n<mark=#000>W</mark><mark=#0d233f>W</mark><mark=#586874>WWW</mark><mark=#f5ee2e>W</mark><mark=#586874>W</mark><mark=#517a9a>W</mark>\n<mark=#000>WW</mark><#0000>W</color><mark=#000>W</mark><mark=#0d233f>W</mark><mark=#586874>W</mark><mark=#517a9a>W</mark><#0000>W\nWWW</color><mark=#000>WW</mark><#0000>WWW</color>";
|
||||
public static string Name => "<voffset=7em><alpha=#00>.</alpha></voffset><size=150%><line-height=97%><cspace=0.16em><#0000>W</color><mark=#628d85>WWWWW</mark><#0000>WW</color>\n<mark=#586874>WW</mark><mark=#547a96>WW</mark><mark=#6894b6>WW</mark><mark=#586874>W</mark><#0000>W</color>\n<mark=#586874>WWW</mark><mark=#547a96>WW</mark><mark=#586874>WW</mark><mark=#f5ee2e>W</mark>\n<mark=#000000>W</mark><mark=#0d233f>W</mark><mark=#586874>WWW</mark><mark=#f5ee2e>W</mark><mark=#586874>W</mark><mark=#517a9a>W</mark>\n<mark=#000000>WW</mark><#0000>W</color><mark=#000000>W</mark><mark=#0d233f>W</mark><mark=#586874>W</mark><mark=#517a9a>W</mark><#0000>W\nWWW</color><mark=#000000>WW</mark><#0000>WWW";
|
||||
|
||||
public override bool IsEnable => On;
|
||||
|
||||
|
||||
@@ -7,8 +7,8 @@ public class Tree : RoleBase
|
||||
{
|
||||
public static bool On;
|
||||
|
||||
public const string Sprite = "<voffset=7em><alpha=#00>.</alpha></voffset><size=150%><line-height=97%><cspace=0.16em><#0000>WW</color><mark=#6ef514>WWWW</mark><#0000>WW\nW</color><mark=#6ef514>WWWWWW</mark><#0000>W</color>\n<mark=#6ef514>WWWWWWWW</mark>\n<mark=#6ef514>WWWWWWWW</mark>\n<mark=#6ef514>WWWWWWWW</mark>\n<#0000>WWW</color><mark=#711e1e>WW</mark><#0000>WWW\nWWW</color><mark=#711e1e>WW</mark><#0000>WWW\nWWW</color><mark=#711e1e>WW</mark><#0000>WWW</color>";
|
||||
public const string FallenSprite = "<size=150%><line-height=97%><cspace=0.16em><#0000>WWWW</color><mark=#6ef514>WW</mark><#0000>WW\nWWWW</color><mark=#6ef514>WWW</mark><#0000>W\nWWWW</color><mark=#6ef514>WWWW</mark>\n<mark=#6f1515>WWWW</mark><mark=#6ef514>WWWW</mark>\n<mark=#6f1515>WWWW</mark><mark=#6ef514>WWWW</mark>";
|
||||
public const string Sprite = "<voffset=7em><alpha=#00>.</alpha></voffset><size=150%><line-height=97%><cspace=0.16em><#0000>WW</color><mark=#6ef514>WWWW</mark><#0000>WW\nW</color><mark=#6ef514>WWWWWW</mark><#0000>W</color>\n<mark=#6ef514>WWWWWWWW</mark>\n<mark=#6ef514>WWWWWWWW</mark>\n<mark=#6ef514>WWWWWWWW</mark>\n<#0000>WWW</color><mark=#711e1e>WW</mark><#0000>WWW\nWWW</color><mark=#711e1e>WW</mark><#0000>WWW\nWWW</color><mark=#711e1e>WW</mark><#0000>WWW";
|
||||
public const string FallenSprite = "<size=150%><line-height=97%><cspace=0.16em><#0000>WWWW</color><mark=#6ef514>WW</mark><#0000>WW\nWWWW</color><mark=#6ef514>WWW</mark><#0000>W\nWWWW</color><mark=#6ef514>WWWW</mark>\n<mark=#6f1515>WWWW</mark><mark=#6ef514>WWWW</mark>\n<mark=#6f1515>WWWW</mark><mark=#6ef514>WWWW";
|
||||
|
||||
public override bool IsEnable => On;
|
||||
|
||||
|
||||
Reference in new issue
Block a user