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New Crowdin updates (#361)
* New translations en_us.json (Chinese Simplified) * New translations en_us.json (Chinese Traditional) * New translations en_us.json (Russian) * New translations en_us.json (Chinese Simplified) * New translations en_us.json (Polish) * New translations en_us.json (Japanese) * New translations en_us.json (Spanish) * New translations en_us.json (German) * New translations en_us.json (Hungarian) * New translations en_us.json (Korean) * New translations en_us.json (Chinese Traditional) * New translations en_us.json (Portuguese, Brazilian) * New translations en_us.json (Indonesian) * New translations en_us.json (Persian) * Update source file en_US.json * New translations en_us.json (Russian) * Update source file en_US.json * New translations en_us.json (Russian) * New translations en_us.json (Chinese Simplified) * New translations en_us.json (Polish) * New translations en_us.json (Japanese) * New translations en_us.json (Spanish) * New translations en_us.json (German) * New translations en_us.json (Hungarian) * New translations en_us.json (Korean) * New translations en_us.json (Chinese Traditional) * New translations en_us.json (Portuguese, Brazilian) * New translations en_us.json (Indonesian) * New translations en_us.json (Persian) * Update source file en_US.json * New translations en_us.json (Russian) * New translations en_us.json (Chinese Simplified) * New translations en_us.json (Polish) * New translations en_us.json (Japanese) * New translations en_us.json (Spanish) * New translations en_us.json (German) * New translations en_us.json (Hungarian) * New translations en_us.json (Korean) * New translations en_us.json (Chinese Traditional) * New translations en_us.json (Portuguese, Brazilian) * New translations en_us.json (Indonesian) * New translations en_us.json (Persian) * Update source file en_US.json * New translations en_us.json (Russian) * New translations en_us.json (Chinese Simplified) * New translations en_us.json (Polish) * New translations en_us.json (Japanese) * New translations en_us.json (Spanish) * New translations en_us.json (German) * New translations en_us.json (Hungarian) * New translations en_us.json (Korean) * New translations en_us.json (Chinese Traditional) * New translations en_us.json (Portuguese, Brazilian) * New translations en_us.json (Indonesian) * New translations en_us.json (Persian) * Update source file en_US.json * New translations en_us.json (Russian) * New translations en_us.json (Chinese Simplified) * New translations en_us.json (Polish) * New translations en_us.json (Japanese) * New translations en_us.json (Spanish) * New translations en_us.json (German) * New translations en_us.json (Hungarian) * New translations en_us.json (Korean) * New translations en_us.json (Chinese Traditional) * New translations en_us.json (Portuguese, Brazilian) * New translations en_us.json (Indonesian) * New translations en_us.json (Persian) * New translations en_us.json (Russian) * New translations en_us.json (Chinese Simplified) * New translations en_us.json (Polish) * New translations en_us.json (Japanese) * New translations en_us.json (Spanish) * New translations en_us.json (German) * New translations en_us.json (Hungarian) * New translations en_us.json (Korean) * New translations en_us.json (Chinese Traditional) * New translations en_us.json (Portuguese, Brazilian) * New translations en_us.json (Indonesian) * New translations en_us.json (Persian) * Update source file en_US.json * New translations en_us.json (Russian) * New translations en_us.json (Chinese Simplified) * New translations en_us.json (Polish) * New translations en_us.json (Japanese) * New translations en_us.json (Spanish) * New translations en_us.json (German) * New translations en_us.json (Hungarian) * New translations en_us.json (Korean) * New translations en_us.json (Chinese Traditional) * New translations en_us.json (Portuguese, Brazilian) * New translations en_us.json (Indonesian) * New translations en_us.json (Persian) * Update source file en_US.json * New translations en_us.json (Russian)
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+30
-23
@@ -245,7 +245,7 @@
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"Mayor": "Bürgermeister",
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"Paranoia": "Paranoid",
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"Psychic": "Psysischer",
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"SabotageMaster": "Mechaniker",
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"Mechanic": "Mechanic",
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"Sheriff": "Polizeichef",
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"CopyCat": "Nachahmer",
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"Snitch": "Petze",
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@@ -300,7 +300,7 @@
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"Revolutionist": "Revolutionist",
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"Hater": "Hater",
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"Demon": "Demon",
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"DarkHide": "Stalker",
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"Stalker": "Stalker",
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"Workaholic": "Workaholic",
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"Collector": "Collector",
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"Provocateur": "Provocateur",
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@@ -524,7 +524,7 @@
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"MayorInfo": "Your vote counts multiple times",
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"ParanoiaInfo": "You have a portable meeting button",
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"PsychicInfo": "One of the red names is <color=#ff1919>evil</color>",
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"SabotageMasterInfo": "Vent and fix sabotages quickly",
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"MechanicInfo": "Vent and fix sabotages quickly",
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"SheriffInfo": "Kill <color=#ff1919>evil</color> players",
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"CopyCatInfo": "Use kill button to copy target's role",
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"SnitchInfo": "Finish your tasks to find the <color=#ff1919>Impostors</color>",
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@@ -580,7 +580,7 @@
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"RevolutionistInfo": "Recruit players to win with you",
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"HaterInfo": "Kill <color=#ff9ace>Lovers</color> and <color=#ffab1b>Converted</color> players",
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"DemonInfo": "Consume blood volumes",
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"DarkHideInfo": "Your kills cause power outages",
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"StalkerInfo": "Your kills cause power outages",
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"WorkaholicInfo": "Finish all tasks to solo win!",
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"CollectorInfo": "Collect votes from players",
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"ProvocateurInfo": "Win if your target loses",
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@@ -754,7 +754,7 @@
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"MayorInfoLong": "(Crewmates):\\nMayor's vote counts as multiple votes and may have the ability to trigger an emergency meeting.",
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"ParanoiaInfoLong": "(Crewmates):\\nParanoid can call a meeting by venting/petting. The report animation will show a dead body with Paranoid's color, but the Paranoid is not dead.",
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"PsychicInfoLong": "(Crewmates):\\nThe Psychic sees red highlighted names during the meeting, indicating at least one evil player. All Neutrals and Killing Crewmates are displayed as red names when the Psychic becomes a Madmate.",
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"SabotageMasterInfoLong": "(Crewmates):\\nMechanic can use vent anytime. Can fix Reactors, O2, and Comms using one side. Lights fixed with one switch. Opening one door opens all doors.",
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"MechanicInfoLong": "(Crewmates):\\nMechanic can use vent anytime. Can fix Reactors, O2, and Comms using one side. Lights fixed with one switch. Opening one door opens all doors.",
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"SheriffInfoLong": "(Crewmates):\\nSheriff has no tasks and can kill the Impostor (maybe also neutrals). If the Sheriff tries to kill a crewmate, they will suicide. They may be able to kill anyone as a madmate.",
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"SnitchInfoLong": "(Crewmates):\\nAs the Snitch completes tasks, Impostors' names are displayed in red during meetings. When the Snitch has only one task left, the Snitch and Impostors are marked with a star. If the Snitch becomes a Madmate, the star turns red.",
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"MarshallInfoLong": "(Crewmates):\\nAs the Marshall, complete your tasks to reveal yourself to the rest of the crew. Settings determine which teams can see you.",
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@@ -810,7 +810,7 @@
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"RevolutionistInfoLong": "(Neutrals):\\nThe Revolutionist can recruit players by clicking the kill button on them and following them for a few seconds. If recruiting is successful, a shield animation is shown as a reminder. Players recruited are likely to be immediately killed, a probability set by the host. The Revolutionist and all recruited players win if the specified number of players vent within the set time, otherwise, the recruited player dies. The Revolutionist dies if killed during a countdown or at a meeting. Players who died after recruitment can still win with the Revolutionist.",
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"HaterInfoLong": "(Neutrals):\\nAs the Hater, you can kill as often as you want with no cooldown and have impostor vision. You can only kill Lovers, recruited players, and recruiting roles, or you will die. Winning is possible if you kill at least one player during the game.",
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"DemonInfoLong": "(Neutrals):\\nDemon has a unique health-based killing system, and killing takes effect when one's health is exhausted. If a Demon's health is consumed but they are not killed, the murderer will see a shield animation as a reminder.",
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"DarkHideInfoLong": "(Neutrals):\\nThe Stalker can kill anyone and cause electricity sabotage. They cannot vent. If the Stalker is alive and the Impostor or Crewmate wins, the Stalker wins alone.",
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"StalkerInfoLong": "(Neutrals):\\nThe Stalker can kill anyone and cause electricity sabotage. They cannot vent. If the Stalker is alive and the Impostor or Crewmate wins, the Stalker wins alone.",
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"WorkaholicInfoLong": "(Neutrals):\\nWorkaholics win by completing more tasks, maybe even after their death.",
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"CollectorInfoLong": "(Neutrals):\\nCollectors can gather all the votes cast by a target in a meeting. When they collect the specified number of votes, they win, even over exiled players.",
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"PoisonerInfoLong": "(Neutrals):\\nAs the Poisoner, your kills are delayed. Kill everyone to win.",
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@@ -1398,17 +1398,17 @@
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"KillCooldownNormally": "Kill Cooldown Without Sabotage",
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"MareHasIncreasedSpeed": "Increased Speed During Lights Sabotage",
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"MareSpeedDuringLightsOut": "Speed During Lights Sabotage",
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"SabotageMasterSkillLimit": "Max use of Abilities (Excluding Doors)",
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"MechanicSkillLimit": "Max use of Abilities (Excluding Doors)",
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"LuckeyProbability": "Probability of surviving a kill",
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"SabotageMasterFixesDoors": "Can open all doors in the same building",
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"SabotageMasterFixesReactors": "Can Fix Both Reactors Alone",
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"SabotageMasterFixesOxygens": "Can Fix Both O2 Alone",
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"SabotageMasterFixesCommunications": "Can Fix Both Comms Alone In <color=#e84b56>MIRA HQ</color>",
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"SabotageMasterFixesElectrical": "Can Fix Lights With One Switch",
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"SMUsesUsedWhenFixingReactorOrO2": "Uses it takes to fix Reactor/O2",
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"SMUsesUsedWhenFixingLightsOrComms": "Uses it takes to fix Lights/Comms",
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"SMCanFixSabotageFromAnywhereWithPet": "Can Fix Sabotages From Anywhere If Pets Are On",
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"SMMaxFixedViaPet": "Max Sabotages Fixed Via Pet",
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"MechanicFixesDoors": "Can open all doors in the same building",
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"MechanicFixesReactors": "Can Fix Both Reactors Alone",
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"MechanicFixesOxygens": "Can Fix Both O2 Alone",
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"MechanicFixesCommunications": "Can Fix Both Comms Alone In <color=#e84b56>MIRA HQ</color>",
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"MechanicFixesElectrical": "Can Fix Lights With One Switch",
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"MechanicUsesUsedWhenFixingReactorOrO2": "Uses it takes to fix Reactor/O2",
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"MechanicUsesUsedWhenFixingLightsOrComms": "Uses it takes to fix Lights/Comms",
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"MechanicCanFixSabotageFromAnywhereWithPet": "Can Fix Sabotages From Anywhere If Pets Are On",
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"MechanicMaxFixedViaPet": "Max Sabotages Fixed Via Pet",
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"SheriffCanKill%role%": "Can Kill %role%",
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"SheriffCanKillNeutrals": "Can Kill <color=#ffab1b>Neutrals</color>",
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"SheriffCanKillNeutralsMode": "<color=#ffab1b>Neutral</color> Configuration",
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@@ -1960,6 +1960,8 @@
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"DeathReason.WipedOut": "Wiped Out",
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"DeathReason.Retribution": "Retribution",
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"DeathReason.Taxes": "Taxes",
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"DeathReason.DidntVote": "Didn't Vote",
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"DeathReason.SkippedVote": "Skipped Voting",
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"ND_DRLaughMessage.Meteor": "Meteor.... I hardly knew her!",
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"ND_DRLaughMessage.Lava": "Lava is not the best place to swim, huh?",
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"ND_DRLaughMessage.Tornado": "Out for a spin? I hope this tornado didn't make you dizzy!",
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@@ -2490,6 +2492,7 @@
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"CommandDescription.Retribute": "Guess who killed the player you camped as the Retributionist",
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"CommandDescription.ConfirmAuth": "Command required to register a new EHR account",
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"CommandDescription.Revive": "Revives a dead player. Requires special access or No Game End enabled.",
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"CommandDescription.Select": "Select your impostor partner and their role.",
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"CommandArgs.ChangeSetting.Name": "The setting's name to change (leave blank to view all settings)",
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"CommandArgs.ChangeSetting.UnknownValue": "(leave blank to view what to put here)",
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"CommandArgs.Rename.Name": "Your new name",
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@@ -2583,6 +2586,8 @@
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"CommandArgs.Retribute.Id": "The potential killer's ID to guess",
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"CommandArgs.ConfirmAuth.UUID": "The unique token provided by the server",
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"CommandArgs.Revive.Id": "The dead player's ID to revive",
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"CommandArgs.Select.Id": "The player's ID to select as your impostor partner",
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"CommandArgs.Select.Role": "The role to select for your impostor partner",
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"Commands.ChangeSettingHelp": "<b><u>Arguments:</u></b><size=70%>\\n- map (theskeld/mirahq/polus/dlekseht/airship/thefungle/custom)\\n- impostors (number)\\n- players (number)\\n- recommended (on/off)\\n- confirmejects (on/off)\\n- emergencymeetings (number)\\n- anonymousvotes (on/off)\\n- emergencycooldown (number)\\n- discussiontime (number)\\n- votingtime (number)\\n- playerspeed (float)\\n- crewmatevision (float)\\n- impostorvision (float)\\n- killcooldown (float)\\n- killdistance (short/medium/long/custom)\\n- taskbarupdates (always/meetings/never)\\n- visualtasks (on/off)\\n- commontasks (number)\\n- longtasks (number)\\n- shorttasks (number)\\n- scientistcount (number)\\n- scientistchance (number)\\n- vitalsdisplaycooldown (float)\\n- batteryduration (float)\\n- engineercount (number)\\n- engineerchance (number)\\n- ventusecooldown (float)\\n- maxtimeinvents (float)\\n- guardianangelcount (number)\\n- guardianangelchance (number)\\n- protectcooldown (float)\\n- protectduration (float)\\n- protectvisibletoimpostors (on/off)\\n- shapeshiftercount (number)\\n- shapeshifterchance (number)\\n- shapeshiftduration (float)\\n- shapeshiftcooldown (float)\\n- leaveshapeshiftevidence (on/off)\\n- phantomcount (number)\\n- phantomchance (number)\\n- inviscooldown (float)\\n- invisduration (float)\\n- noisemakercount (number)\\n- noisemakerchance (number)\\n- noisemakerimpostoralert (on/off)\\n- noisemakeralertduration (number)\\n- trackercount (number)\\n- trackerchance (number)\\n- trackduration (float)\\n- trackcooldown (float)\\n- trackdelay (float)\\n- ghostdotasks (on/off)\\n\\n<u><b>Notes:</b></u>\\n1. Upper and lowercase matters\\n2. Where it says custom, you obviously put a number argument after it\\n3. A float is a single precision floating number, like 1.7\\n4. \"ghostdotasks\" causes issues if you set it\\n5. Example uses:\\n - \"/cs map polus\"\\n - \"/cs killdistance custom 4\"\\n - \"/cs trackdelay 1,7\"\\n - \"/cs confirmejects on\"",
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"AddTagSuccess": "<#00ffa5>✓</color> Suceessfully created the tag {0} for {1}. If you want to change it, just use this command again and it will override the current tag. To delete it, simply type <#00a5ff>/deletetag {2}</color>!",
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"DeleteTagSuccess": "<#00ffa5>✓</color> Successfully deleted {0}'s tag.",
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@@ -9007,6 +9012,7 @@
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"Postponer": "Postponer",
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"PostponerInfo": "Postpone Dead Body Spawning",
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"PostponerInfoLong": "(Impostors):\\nAs the Postponer, when you kill, no dead body spawns instantly. Instead, it will spawn after a delay (in the same place as the murder).",
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"Postponer.BodyDelay": "Body Spawn Delay",
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"Tree": "Tree",
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"TreeInfo": "You are a Tree",
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"TreeInfoLong": "(Crewmates):\\nAs a Tree, you can pet to act like one (become anonymous and invisible). After a few seconds, you will fall down, killing or stunning everyone nearby, and making you visible again.",
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@@ -9242,7 +9248,7 @@
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"RememberedNeutralKiller": "You remembered you were a neutral killer!",
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"RememberedMaverick": "You remembered you were a Maverick!",
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"RememberedPursuer": "You remembered you were a Pursuer!",
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"RememberedTotocalcio": "You remembered you were a Follower!",
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"RememberedFollower": "You remembered you were a Follower!",
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"RememberedAmnesiac": "You failed to remember your role.",
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"RememberedImpostor": "You remembered you were an Impostor!",
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"RememberedCrewmate": "You remembered you were a Crewmate!",
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@@ -9284,6 +9290,7 @@
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"Ambusher.FragileDuration": "Fragile Effect Duration",
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"Ambusher.Success": "<#00ff00>Ambush successful</color>",
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"Ambusher.InProgress": "Ambushing {0}.... {1}s left",
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"Ambusher.InvisTimeLeft": "Invisibility expires in {0}s",
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"Psychopath": "Psychopath",
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"PsychopathInfo": "You're Forced to Kill Off Cooldown",
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"PsychopathInfoLong": "(Impostors):\\nAs the Psychopath, as soon as your kill cooldown is up, you'll kill instantly if someone is inside your kill-range.",
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@@ -9311,7 +9318,7 @@
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"ClerkInfoLong": "(Neutrals):\\nAs the Clerk, you may vote for someone in a meeting to check their taxes. If they've completed a task in the last round (or finished them all, or they have none), they get a tax refund (speed & vision boost for the next round). Otherwise, they die.\\n\\nYou win if crewmates lose. Or if the game ends due to a task win (everyone did their taxes)!",
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"Clerk.CanUseAbilityOnFirstMeeting": "Can Use Ability on First Meeting",
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"Clerk.DidTax": "{0} did their taxes. They got a refund!",
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"Clerk.Killed": "{0} was cought not doing their taxes (tasks). They were killed!",
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"Clerk.Killed": "{0} was caught not doing their taxes (tasks). They were killed!",
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"Decryptor": "Decryptor",
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"DecryptorInfo": "Get Letters From Everyone's Roles",
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"DecryptorInfoLong": "(Crewmates):\\nAs the Decryptor, each X tasks you complete (X is set by the host), you get to know one more letter from everyone's roles. You can see these characters below players' names. The letters are not in order and each letter only appears once for every occurance in the role name. Settings determine whether you can guess.",
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@@ -9824,14 +9831,14 @@
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"WinnerRoleText.Youtuber": "YouTuber Wins!",
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"WinnerRoleText.Egoist": "Egoist Wins!",
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"WinnerRoleText.Demon": "Demon Wins!",
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"WinnerRoleText.DarkHide": "Stalker Wins!",
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"WinnerRoleText.Stalker": "Stalker Wins!",
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"WinnerRoleText.Workaholic": "Workaholic Wins!",
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"WinnerRoleText.Agitater": "Agitator Wins!",
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"WinnerRoleText.Collector": "Collector Wins!",
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"WinnerRoleText.BloodKnight": "Blood Knight Wins!",
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"WinnerRoleText.Poisoner": "Poisoner Wins!",
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"WinnerRoleText.HexMaster": "Hex Master Wins!",
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"WinnerRoleText.Succubus": "Cultist Wins!",
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"WinnerRoleText.Cultist": "Cultist Wins!",
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"WinnerRoleText.Necromancer": "Undead Faction Wins!",
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"WinnerRoleText.Wraith": "Wraith Wins!",
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"WinnerRoleText.SerialKiller": "Serial Killer Wins!",
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@@ -9860,7 +9867,7 @@
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"WinnerRoleText.Magician": "Magician Wins!",
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"WinnerRoleText.Reckless": "Reckless Wins!",
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"WinnerRoleText.WeaponMaster": "Weapon Master Wins!",
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"WinnerRoleText.PlagueDoctor": "Curse Wins!",
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"WinnerRoleText.PlagueDoctor": "Infection Wins!",
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"WinnerRoleText.Enderman": "Enderman Wins!",
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"WinnerRoleText.Mycologist": "Mycologist Wins!",
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"WinnerRoleText.Bubble": "Bubble Wins!",
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@@ -9881,10 +9888,10 @@
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"AdditionalWinnerRoleText.Sidekick": "along with Sidekicks",
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"AdditionalWinnerRoleText.Opportunist": "The Opportunist survived",
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"AdditionalWinnerRoleText.Lawyer": "The Lawyer wins along",
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"AdditionalWinnerRoleText.FFF": "The Hater killed a recruit",
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"AdditionalWinnerRoleText.Hater": "The Hater killed a recruit",
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"AdditionalWinnerRoleText.Provocateur": "The Provocateur wins along",
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"AdditionalWinnerRoleText.Sunnyboy": "And there's endless sunshine!",
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"AdditionalWinnerRoleText.Totocalcio": "The Follower wins along",
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"AdditionalWinnerRoleText.Follower": "The Follower wins along",
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"AdditionalWinnerRoleText.Pursuer": "The Pursuer survived",
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"AdditionalWinnerRoleText.Jester": "The Jester wins along",
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"AdditionalWinnerRoleText.Lovers": "Lovers win along",
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+30
-23
@@ -245,7 +245,7 @@
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"Mayor": "Alcalde",
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"Paranoia": "Paranoico",
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"Psychic": "Psíquico",
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"SabotageMaster": "Mecánico",
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"Mechanic": "Mechanic",
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"Sheriff": "Alguacil",
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"CopyCat": "Copión",
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"Snitch": "Soplón",
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@@ -300,7 +300,7 @@
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"Revolutionist": "Revolucionista",
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"Hater": "Hater",
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"Demon": "Demon",
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"DarkHide": "Acosador",
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"Stalker": "Stalker",
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"Workaholic": "Adicto al Trabajo",
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"Collector": "Recaudador",
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"Provocateur": "Provocador",
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@@ -524,7 +524,7 @@
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"MayorInfo": "Tu voto cuenta múltiples veces",
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"ParanoiaInfo": "Tienes un botón de reunión portátil",
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"PsychicInfo": "Uno de los nombres rojos es <color=#ff1919>malvado</color>",
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"SabotageMasterInfo": "Usa las ventilas y arregla sabotajes rápidamente",
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"MechanicInfo": "Vent and fix sabotages quickly",
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"SheriffInfo": "Kill <color=#ff1919>evil</color> players",
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"CopyCatInfo": "Usa el botón de matar para copiar el rol del objetivo",
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"SnitchInfo": "Termina tus tareas para encontrar a los <color=#ff1919>Impostores</color>",
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@@ -580,7 +580,7 @@
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"RevolutionistInfo": "Reclutar a jugadores para ganar contigo",
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"HaterInfo": "Kill <color=#ff9ace>Lovers</color> and <color=#ffab1b>Converted</color> players",
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"DemonInfo": "Consume blood volumes",
|
||||
"DarkHideInfo": "Tus asesinatos causan apagones",
|
||||
"StalkerInfo": "Your kills cause power outages",
|
||||
"WorkaholicInfo": "¡Termina todas tus tareas para ganar solo!",
|
||||
"CollectorInfo": "Recolecta votos de los jugadores",
|
||||
"ProvocateurInfo": "Gana si tu objetivo pierde",
|
||||
@@ -754,7 +754,7 @@
|
||||
"MayorInfoLong": "(Tripulantes):\\nEl voto del Alcalde cuenta como múltiples votos y puede tener la habilidad de provocar una reunión de emergencia.",
|
||||
"ParanoiaInfoLong": "(Tripulantes):\\nEl Paranoico puede llamar a una reunión usando una ventila/acariciando. La animación de reporte mostrará un cuerpo muerto del color del Paranoico, pero el Paranoico no está muerto.",
|
||||
"PsychicInfoLong": "(Tripulantes):\\nEl Psíquico ve nombres resaltados con rojo durante las reuniones, indicando al menos a un jugador malvado. Todos los Neutrales y Tripulantes Asesinos son mostrados como nombres rojos cuando el Psíquico se vuelve Madmate.",
|
||||
"SabotageMasterInfoLong": "(Tripulantes):\\nEl Mecánico puede usar las ventilas en cualquier momento. Puede reparar Reactores, O2 y Comunicaciones usando solo un lado. Luces reparadas con un interruptor. Abrir una puerta abre todas las puertas.",
|
||||
"MechanicInfoLong": "(Crewmates):\\nMechanic can use vent anytime. Can fix Reactors, O2, and Comms using one side. Lights fixed with one switch. Opening one door opens all doors.",
|
||||
"SheriffInfoLong": "(Tripulantes):\\nAlguacil no tiene tareas y puede matar al Impostor (talvez también neutrales). Si el Alguacil trata de matar a un tripulante, se suicida. Podría ser capaz de matar a cualquiera como madmate.",
|
||||
"SnitchInfoLong": "(Tripulantes):\\nMientras el Soplón completa tareas, los nombres de los Impostores son mostrados en rojo durante las reuniones. Cuando el Soplón solo le quede una tarea, el Soplón y los Impostores son marcados con una estrella. Si el Soplón se vuelve un Madmate, la estrella se vuelve roja.",
|
||||
"MarshallInfoLong": "(Tripulantes):\\nComo el Mariscal, completa tus tareas para revelarte a ti mismo ante el resto de la tripulación. Las configuraciones determinan que equipos pueden verte.",
|
||||
@@ -810,7 +810,7 @@
|
||||
"RevolutionistInfoLong": "(Neutrales):\\nEl Revolucionista puede reclutar jugadores presionando el botón de matar en ellos y siguiéndolos por algunos segundos. Si el reclutamiento es exitoso, una animación de escudo es mostrada como un recordatorio. Es probable que los jugadores reclutados sean asesinados inmediatamente, una probabilidad establecida por el host. El Revolucionista y todos los jugadores reclutados ganan si el número especificado de jugadores usan las ventilas en el tiempo establecido, de otra forma, el jugador reclutado muere. El Revolucionista muere si es asesinado durante una cuenta regresiva o en una reunión. Jugadores que murieron después del reclutamiento aún pueden ganar con el Revolucionista.",
|
||||
"HaterInfoLong": "(Neutrals):\\nAs the Hater, you can kill as often as you want with no cooldown and have impostor vision. You can only kill Lovers, recruited players, and recruiting roles, or you will die. Winning is possible if you kill at least one player during the game.",
|
||||
"DemonInfoLong": "(Neutrals):\\nDemon has a unique health-based killing system, and killing takes effect when one's health is exhausted. If a Demon's health is consumed but they are not killed, the murderer will see a shield animation as a reminder.",
|
||||
"DarkHideInfoLong": "(Neutrales):\\nEl Acosador puede matar a quien sea y causar sabotaje de electricidad. No puede usar las ventilas. Si el Acosador está vivo y los Impostores o Tripulantes ganan, el Acosador gana solo.",
|
||||
"StalkerInfoLong": "(Neutrals):\\nThe Stalker can kill anyone and cause electricity sabotage. They cannot vent. If the Stalker is alive and the Impostor or Crewmate wins, the Stalker wins alone.",
|
||||
"WorkaholicInfoLong": "(Neutrales):\\nLos Adictos al Trabajo ganan completando más tareas, talvez incluso después de morir.",
|
||||
"CollectorInfoLong": "(Neutrales):\\nLos Recaudadores pueden recolectar todos los votos emitidos por un objetivo en una reunión. Cuando recolecte el número específico de votos, ganará, incluso sobre jugadores exiliados.",
|
||||
"PoisonerInfoLong": "(Neutrales):\\nComo el Envenenador, tus asesinatos están retrasados. Mata a todos para ganar.",
|
||||
@@ -1398,17 +1398,17 @@
|
||||
"KillCooldownNormally": "Tiempo de Reutilización de Asesinato Sin Sabotaje",
|
||||
"MareHasIncreasedSpeed": "Velocidad Aumentada Durante Sabotaje de Luces",
|
||||
"MareSpeedDuringLightsOut": "Velocidad Durante Sabotaje de Luces",
|
||||
"SabotageMasterSkillLimit": "Máximo uso de Habilidades (Excluyendo Puertas)",
|
||||
"MechanicSkillLimit": "Max use of Abilities (Excluding Doors)",
|
||||
"LuckeyProbability": "Probabilidad de sobrevivir un asesinato",
|
||||
"SabotageMasterFixesDoors": "Puede abrir todas las puertas en el mismo edificio",
|
||||
"SabotageMasterFixesReactors": "Puede Arreglar Ambos Reactores Solo",
|
||||
"SabotageMasterFixesOxygens": "Puede Arreglar Ambos O2 Solo",
|
||||
"SabotageMasterFixesCommunications": "Can Fix Both Comms Alone In <color=#e84b56>MIRA HQ</color>",
|
||||
"SabotageMasterFixesElectrical": "Puede Arreglar Luces Con Un Interruptor",
|
||||
"SMUsesUsedWhenFixingReactorOrO2": "Usos que toma reparar Reactor/O2",
|
||||
"SMUsesUsedWhenFixingLightsOrComms": "Usos que toma reparar Luces/Comunicaciones",
|
||||
"SMCanFixSabotageFromAnywhereWithPet": "Can Fix Sabotages From Anywhere If Pets Are On",
|
||||
"SMMaxFixedViaPet": "Max Sabotages Fixed Via Pet",
|
||||
"MechanicFixesDoors": "Can open all doors in the same building",
|
||||
"MechanicFixesReactors": "Can Fix Both Reactors Alone",
|
||||
"MechanicFixesOxygens": "Can Fix Both O2 Alone",
|
||||
"MechanicFixesCommunications": "Can Fix Both Comms Alone In <color=#e84b56>MIRA HQ</color>",
|
||||
"MechanicFixesElectrical": "Can Fix Lights With One Switch",
|
||||
"MechanicUsesUsedWhenFixingReactorOrO2": "Uses it takes to fix Reactor/O2",
|
||||
"MechanicUsesUsedWhenFixingLightsOrComms": "Uses it takes to fix Lights/Comms",
|
||||
"MechanicCanFixSabotageFromAnywhereWithPet": "Can Fix Sabotages From Anywhere If Pets Are On",
|
||||
"MechanicMaxFixedViaPet": "Max Sabotages Fixed Via Pet",
|
||||
"SheriffCanKill%role%": "Puede Matar %role%",
|
||||
"SheriffCanKillNeutrals": "Puede Matar <color=#ffab1b>Neutrales</color>",
|
||||
"SheriffCanKillNeutralsMode": "Configuración de <color=#ffab1b>Neutral</color>",
|
||||
@@ -1960,6 +1960,8 @@
|
||||
"DeathReason.WipedOut": "Wiped Out",
|
||||
"DeathReason.Retribution": "Retribution",
|
||||
"DeathReason.Taxes": "Taxes",
|
||||
"DeathReason.DidntVote": "Didn't Vote",
|
||||
"DeathReason.SkippedVote": "Skipped Voting",
|
||||
"ND_DRLaughMessage.Meteor": "Meteor.... I hardly knew her!",
|
||||
"ND_DRLaughMessage.Lava": "¿La lava no es el mejor lugar para ganar, eh?",
|
||||
"ND_DRLaughMessage.Tornado": "¿Listo para dar una vuelta? ¡Espero que este tornado no te haya mareado!",
|
||||
@@ -2490,6 +2492,7 @@
|
||||
"CommandDescription.Retribute": "Guess who killed the player you camped as the Retributionist",
|
||||
"CommandDescription.ConfirmAuth": "Command required to register a new EHR account",
|
||||
"CommandDescription.Revive": "Revives a dead player. Requires special access or No Game End enabled.",
|
||||
"CommandDescription.Select": "Select your impostor partner and their role.",
|
||||
"CommandArgs.ChangeSetting.Name": "El nombre de la configuración al cambiar (dejar en blanco para ver todas las configuraciones)",
|
||||
"CommandArgs.ChangeSetting.UnknownValue": "(dejar en blanco para ver que poner aquí)",
|
||||
"CommandArgs.Rename.Name": "Tu nuevo nombre",
|
||||
@@ -2583,6 +2586,8 @@
|
||||
"CommandArgs.Retribute.Id": "The potential killer's ID to guess",
|
||||
"CommandArgs.ConfirmAuth.UUID": "The unique token provided by the server",
|
||||
"CommandArgs.Revive.Id": "The dead player's ID to revive",
|
||||
"CommandArgs.Select.Id": "The player's ID to select as your impostor partner",
|
||||
"CommandArgs.Select.Role": "The role to select for your impostor partner",
|
||||
"Commands.ChangeSettingHelp": "<b><u>Argumentos:</u></b><size=70%>\\n- map (theskeld/mirahq/polus/dlekseht/airship/thefungle/custom)\\n- impostors (number)\\n- players (number)\\n- recommended (on/off)\\n- confirmejects (on/off)\\n- emergencymeetings (number)\\n- anonymousvotes (on/off)\\n- emergencycooldown (number)\\n- discussiontime (number)\\n- votingtime (number)\\n- playerspeed (float)\\n- crewmatevision (float)\\n- impostorvision (float)\\n- killcooldown (float)\\n- killdistance (short/medium/long/custom)\\n- taskbarupdates (always/meetings/never)\\n- visualtasks (on/off)\\n- commontasks (number)\\n- longtasks (number)\\n- shorttasks (number)\\n- scientistcount (number)\\n- scientistchance (number)\\n- vitalsdisplaycooldown (float)\\n- batteryduration (float)\\n- engineercount (number)\\n- engineerchance (number)\\n- ventusecooldown (float)\\n- maxtimeinvents (float)\\n- guardianangelcount (number)\\n- guardianangelchance (number)\\n- protectcooldown (float)\\n- protectduration (float)\\n- protectvisibletoimpostors (on/off)\\n- shapeshiftercount (number)\\n- shapeshifterchance (number)\\n- shapeshiftduration (float)\\n- shapeshiftcooldown (float)\\n- leaveshapeshiftevidence (on/off)\\n- phantomcount (number)\\n- phantomchance (number)\\n- inviscooldown (float)\\n- invisduration (float)\\n- noisemakercount (number)\\n- noisemakerchance (number)\\n- noisemakerimpostoralert (on/off)\\n- noisemakeralertduration (number)\\n- trackercount (number)\\n- trackerchance (number)\\n- trackduration (float)\\n- trackcooldown (float)\\n- trackdelay (float)\\n- ghostdotasks (on/off)\\n\\n<u><b>Notas:</b></u>\\n1. Mayúsculas y minúsculas importan\\n2. Donde dice custom, obviamente pones un argumento numérico después\\n3. Un float es un único número flotante de precisión, como 1.7\\n4. \"ghostdotasks\" causa problemas si lo configuras\\n5. Ejemplos de uso:\\n - \"/cs map polus\"\\n - \"/cs killdistance custom 4\"\\n - \"/cs trackdelay 1,7\"\\n - \"/cs confirmejects on\"",
|
||||
"AddTagSuccess": "<#00ffa5>✓</color> Suceessfully created the tag {0} for {1}. If you want to change it, just use this command again and it will override the current tag. To delete it, simply type <#00a5ff>/deletetag {2}</color>!",
|
||||
"DeleteTagSuccess": "<#00ffa5>✓</color> Successfully deleted {0}'s tag.",
|
||||
@@ -9007,6 +9012,7 @@
|
||||
"Postponer": "Postponer",
|
||||
"PostponerInfo": "Postpone Dead Body Spawning",
|
||||
"PostponerInfoLong": "(Impostors):\\nAs the Postponer, when you kill, no dead body spawns instantly. Instead, it will spawn after a delay (in the same place as the murder).",
|
||||
"Postponer.BodyDelay": "Body Spawn Delay",
|
||||
"Tree": "Tree",
|
||||
"TreeInfo": "You are a Tree",
|
||||
"TreeInfoLong": "(Crewmates):\\nAs a Tree, you can pet to act like one (become anonymous and invisible). After a few seconds, you will fall down, killing or stunning everyone nearby, and making you visible again.",
|
||||
@@ -9242,7 +9248,7 @@
|
||||
"RememberedNeutralKiller": "¡Recordaste que eras un neutral asesino!",
|
||||
"RememberedMaverick": "¡Recordaste que eras un Disidente!",
|
||||
"RememberedPursuer": "¡Recordaste que eras un Perseguidor!",
|
||||
"RememberedTotocalcio": "¡Recordaste que eras un Seguidor!",
|
||||
"RememberedFollower": "You remembered you were a Follower!",
|
||||
"RememberedAmnesiac": "Fallaste en recordar tu rol.",
|
||||
"RememberedImpostor": "¡Recordaste que eras un Impostor!",
|
||||
"RememberedCrewmate": "¡Recordaste que eras un Tripulante!",
|
||||
@@ -9284,6 +9290,7 @@
|
||||
"Ambusher.FragileDuration": "Fragile Effect Duration",
|
||||
"Ambusher.Success": "<#00ff00>Ambush successful</color>",
|
||||
"Ambusher.InProgress": "Ambushing {0}.... {1}s left",
|
||||
"Ambusher.InvisTimeLeft": "Invisibility expires in {0}s",
|
||||
"Psychopath": "Psychopath",
|
||||
"PsychopathInfo": "You're Forced to Kill Off Cooldown",
|
||||
"PsychopathInfoLong": "(Impostors):\\nAs the Psychopath, as soon as your kill cooldown is up, you'll kill instantly if someone is inside your kill-range.",
|
||||
@@ -9311,7 +9318,7 @@
|
||||
"ClerkInfoLong": "(Neutrals):\\nAs the Clerk, you may vote for someone in a meeting to check their taxes. If they've completed a task in the last round (or finished them all, or they have none), they get a tax refund (speed & vision boost for the next round). Otherwise, they die.\\n\\nYou win if crewmates lose. Or if the game ends due to a task win (everyone did their taxes)!",
|
||||
"Clerk.CanUseAbilityOnFirstMeeting": "Can Use Ability on First Meeting",
|
||||
"Clerk.DidTax": "{0} did their taxes. They got a refund!",
|
||||
"Clerk.Killed": "{0} was cought not doing their taxes (tasks). They were killed!",
|
||||
"Clerk.Killed": "{0} was caught not doing their taxes (tasks). They were killed!",
|
||||
"Decryptor": "Decryptor",
|
||||
"DecryptorInfo": "Get Letters From Everyone's Roles",
|
||||
"DecryptorInfoLong": "(Crewmates):\\nAs the Decryptor, each X tasks you complete (X is set by the host), you get to know one more letter from everyone's roles. You can see these characters below players' names. The letters are not in order and each letter only appears once for every occurance in the role name. Settings determine whether you can guess.",
|
||||
@@ -9824,14 +9831,14 @@
|
||||
"WinnerRoleText.Youtuber": "¡El YouTuber Gana!",
|
||||
"WinnerRoleText.Egoist": "¡El Egoísta Gana!",
|
||||
"WinnerRoleText.Demon": "Demon Wins!",
|
||||
"WinnerRoleText.DarkHide": "¡El Acosador Gana!",
|
||||
"WinnerRoleText.Stalker": "Stalker Wins!",
|
||||
"WinnerRoleText.Workaholic": "¡El Adicto al Trabajo Gana!",
|
||||
"WinnerRoleText.Agitater": "¡El Agitador Gana!",
|
||||
"WinnerRoleText.Collector": "¡El Recaudador Gana!",
|
||||
"WinnerRoleText.BloodKnight": "¡El Caballero de Sangre Gana!",
|
||||
"WinnerRoleText.Poisoner": "¡El Envenenador Gana!",
|
||||
"WinnerRoleText.HexMaster": "¡El Maestro de Maleficios Gana!",
|
||||
"WinnerRoleText.Succubus": "¡El Cultista Gana!",
|
||||
"WinnerRoleText.Cultist": "Cultist Wins!",
|
||||
"WinnerRoleText.Necromancer": "¡La Facción de Muertos Vivientes Gana!",
|
||||
"WinnerRoleText.Wraith": "¡La Aparición Gana!",
|
||||
"WinnerRoleText.SerialKiller": "Serial Killer Wins!",
|
||||
@@ -9860,7 +9867,7 @@
|
||||
"WinnerRoleText.Magician": "¡El Mago Gana!",
|
||||
"WinnerRoleText.Reckless": "¡El Temerario Gana!",
|
||||
"WinnerRoleText.WeaponMaster": "¡El Maestro de las Armas Gana!",
|
||||
"WinnerRoleText.PlagueDoctor": "¡La Infección Gana!",
|
||||
"WinnerRoleText.PlagueDoctor": "Infection Wins!",
|
||||
"WinnerRoleText.Enderman": "¡El Enderman Gana!",
|
||||
"WinnerRoleText.Mycologist": "¡El Micólogo Gana!",
|
||||
"WinnerRoleText.Bubble": "¡La Burbuja Gana!",
|
||||
@@ -9881,10 +9888,10 @@
|
||||
"AdditionalWinnerRoleText.Sidekick": "junto con los Secuaces",
|
||||
"AdditionalWinnerRoleText.Opportunist": "El Oportunista sobrevivió",
|
||||
"AdditionalWinnerRoleText.Lawyer": "The Lawyer wins along",
|
||||
"AdditionalWinnerRoleText.FFF": "El Odiador mató a un recluta",
|
||||
"AdditionalWinnerRoleText.Hater": "The Hater killed a recruit",
|
||||
"AdditionalWinnerRoleText.Provocateur": "The Provocateur wins along",
|
||||
"AdditionalWinnerRoleText.Sunnyboy": "¡Y hubo sol eterno!",
|
||||
"AdditionalWinnerRoleText.Totocalcio": "The Follower wins along",
|
||||
"AdditionalWinnerRoleText.Follower": "The Follower wins along",
|
||||
"AdditionalWinnerRoleText.Pursuer": "El Perseguidor sobrevivió",
|
||||
"AdditionalWinnerRoleText.Jester": "The Jester wins along",
|
||||
"AdditionalWinnerRoleText.Lovers": "Lovers win along",
|
||||
|
||||
+30
-23
@@ -245,7 +245,7 @@
|
||||
"Mayor": "شهردار",
|
||||
"Paranoia": "پارانوئید",
|
||||
"Psychic": "سایکیک",
|
||||
"SabotageMaster": "مکانیک",
|
||||
"Mechanic": "Mechanic",
|
||||
"Sheriff": "شریف",
|
||||
"CopyCat": "کپیبردار",
|
||||
"Snitch": "اسنیچ",
|
||||
@@ -300,7 +300,7 @@
|
||||
"Revolutionist": "Revolutionist",
|
||||
"Hater": "Hater",
|
||||
"Demon": "Demon",
|
||||
"DarkHide": "Stalker",
|
||||
"Stalker": "Stalker",
|
||||
"Workaholic": "Workaholic",
|
||||
"Collector": "Collector",
|
||||
"Provocateur": "Provocateur",
|
||||
@@ -524,7 +524,7 @@
|
||||
"MayorInfo": "رأی تو چندین بار حساب میشود",
|
||||
"ParanoiaInfo": "یک دکمه جلسه قابل حمل در اختیار داری",
|
||||
"PsychicInfo": "یکی از اسمهای قرمز، <color=#ff1919>شرور</color> است",
|
||||
"SabotageMasterInfo": "ونت کن و سابوتاژها را به سرعت خنثی کن",
|
||||
"MechanicInfo": "Vent and fix sabotages quickly",
|
||||
"SheriffInfo": "Kill <color=#ff1919>evil</color> players",
|
||||
"CopyCatInfo": "از دکمه کشتن برای کپی کردن نقش هدفت استفاده کن",
|
||||
"SnitchInfo": "تسکهایت را تمام کن تا <color=#ff1919>ایمپاسترها</color> را پیدا کنی",
|
||||
@@ -580,7 +580,7 @@
|
||||
"RevolutionistInfo": "بازیکنان را جذب کن تا با تو برنده شوند",
|
||||
"HaterInfo": "Kill <color=#ff9ace>Lovers</color> and <color=#ffab1b>Converted</color> players",
|
||||
"DemonInfo": "Consume blood volumes",
|
||||
"DarkHideInfo": "کیلهای تو باعث قطعی برق میشود",
|
||||
"StalkerInfo": "Your kills cause power outages",
|
||||
"WorkaholicInfo": "تمام تسکها را تمام کن تا به تنهایی برنده شوی!",
|
||||
"CollectorInfo": "رأیها را از بازیکنان جمعآوری کن",
|
||||
"ProvocateurInfo": "اگر هدفت ببازد، تو برنده میشوی",
|
||||
@@ -754,7 +754,7 @@
|
||||
"MayorInfoLong": "(کرومیتها):\\nرأی شهردار (Mayor) به عنوان چند رأی حساب میشود و ممکن است قابلیت فعال کردن جلسه اضطراری (emergency meeting) را داشته باشد.",
|
||||
"ParanoiaInfoLong": "(کرومیتها):\\nپارانوئید (Paranoid) میتواند با ونت کردن/نوازش حیوان خانگی (venting/petting) یک جلسه را فراخوانی کند. انیمیشن گزارش، یک جسد مرده با رنگ پارانوئید (Paranoid) را نشان خواهد داد، اما خود پارانوئید (Paranoid) نمرده است.",
|
||||
"PsychicInfoLong": "(کرومیتها):\\nسایکیک (Psychic) در طول جلسه اسمهایی را با هایلایت قرمز میبیند که نشاندهنده وجود حداقل یک بازیکن شرور (evil) است. وقتی سایکیک (Psychic) به یک مدمیت (Madmate) تبدیل میشود، تمام خنثیها (Neutrals) و کرومیتهای کشنده (Killing Crewmates) به صورت اسمهای قرمز نمایش داده میشوند.",
|
||||
"SabotageMasterInfoLong": "(کرومیتها):\\nمکانیک (Mechanic) میتواند هر زمانی از ونت استفاده کند. میتواند رآکتورها (Reactors)، اکسیژن (O2) و ارتباطات (Comms) را فقط با استفاده از یک سمت، تعمیر کند. برق (Lights) با یک سوییچ تعمیر میشود. باز کردن یک در، تمام درها را باز میکند.",
|
||||
"MechanicInfoLong": "(Crewmates):\\nMechanic can use vent anytime. Can fix Reactors, O2, and Comms using one side. Lights fixed with one switch. Opening one door opens all doors.",
|
||||
"SheriffInfoLong": "(کرومیتها):\\nشریف (Sheriff) هیچ تسکی ندارد و میتواند ایمپاستر (Impostor) را بکشد (شاید خنثیها را هم بتواند). اگر شریف (Sheriff) تلاش کند یک کرومیت (crewmate) را بکشد، خودکشی خواهد کرد. او ممکن است در حالت مدمیت (madmate) بتواند هر کسی را بکشد.",
|
||||
"SnitchInfoLong": "(کرومیتها):\\nهمانطور که اسنیچ (Snitch) تسکها را کامل میکند، اسم ایمپاسترها (Impostors) در طول جلسات به رنگ قرمز نمایش داده میشود. وقتی اسنیچ (Snitch) فقط یک تسک باقیمانده داشته باشد، اسنیچ (Snitch) و ایمپاسترها (Impostors) با یک ستاره نشانهگذاری میشوند. اگر اسنیچ (Snitch) به یک مدمیت (Madmate) تبدیل شود، ستاره قرمز میشود.",
|
||||
"MarshallInfoLong": "(کرومیتها):\\nبه عنوان مارشال (Marshall)، تسکهای خود را کامل کنید تا خود را به بقیه کرومیتها نشان دهید. تنظیمات مشخص میکنند که کدام تیمها میتوانند شما را ببینند.",
|
||||
@@ -810,7 +810,7 @@
|
||||
"RevolutionistInfoLong": "(خنثیها):\\nانقلابی (Revolutionist) میتواند با کلیک کردن دکمه کیل روی بازیکنان و دنبال کردن آنها برای چند ثانیه، آنها را به تیم خود جذب کند. اگر جذب موفقیتآمیز باشد، یک انیمیشن سپر به عنوان یادآوری نمایش داده میشود. بازیکنان جذب شده احتمالاً بلافاصله کشته میشوند، این احتمال توسط هاست تنظیم میشود. انقلابی (Revolutionist) و تمام بازیکنان جذب شده اگر در مدت زمان تعیین شده تعداد مشخصی از بازیکنان را ونت کنند، برنده میشوند، در غیر این صورت، بازیکن جذب شده میمیرد. انقلابی (Revolutionist) اگر در حین شمارش معکوس یا در جلسه کشته شود، میمیرد. بازیکنانی که پس از انقلابی (Revolutionist) میمیرند، همچنان میتوانند با او برنده شوند.",
|
||||
"HaterInfoLong": "(Neutrals):\\nAs the Hater, you can kill as often as you want with no cooldown and have impostor vision. You can only kill Lovers, recruited players, and recruiting roles, or you will die. Winning is possible if you kill at least one player during the game.",
|
||||
"DemonInfoLong": "(Neutrals):\\nDemon has a unique health-based killing system, and killing takes effect when one's health is exhausted. If a Demon's health is consumed but they are not killed, the murderer will see a shield animation as a reminder.",
|
||||
"DarkHideInfoLong": "(خنثیها):\\nاستاکر (Stalker) میتواند هر کسی را بکشد و باعث سابوتاژ برق شود. او نمیتواند ونت کند. اگر استاکر (Stalker) زنده باشد و ایمپاستر (Impostor) یا کرومیت (Crewmate) برنده شوند، استاکر (Stalker) به تنهایی برنده میشود.",
|
||||
"StalkerInfoLong": "(Neutrals):\\nThe Stalker can kill anyone and cause electricity sabotage. They cannot vent. If the Stalker is alive and the Impostor or Crewmate wins, the Stalker wins alone.",
|
||||
"WorkaholicInfoLong": "(خنثیها):\\nمعتادان به کار (Workaholics) با تکمیل تسکهای بیشتر، حتی شاید پس از مرگشان، برنده میشوند.",
|
||||
"CollectorInfoLong": "(خنثیها):\\nجمعکنندهها (Collectors) میتوانند تمام رأیهای داده شده به یک هدف را در یک جلسه جمعآوری کنند. وقتی تعداد مشخصی رأی را جمع کنند، برنده میشوند، حتی بر بازیکنانی که حذف شدهاند.",
|
||||
"PoisonerInfoLong": "(خنثیها):\\nبه عنوان پویزنر (Poisoner)، کیلهای شما با تأخیر انجام میشود. برای برنده شدن همه را بکشید.",
|
||||
@@ -1398,17 +1398,17 @@
|
||||
"KillCooldownNormally": "کیل کولداون بدون سابوتاژ",
|
||||
"MareHasIncreasedSpeed": "افزایش سرعت در هنگام سابوتاژ برق",
|
||||
"MareSpeedDuringLightsOut": "سرعت در هنگام سابوتاژ برق",
|
||||
"SabotageMasterSkillLimit": "حداکثر استفاده از قابلیتها (به جز درها)",
|
||||
"MechanicSkillLimit": "Max use of Abilities (Excluding Doors)",
|
||||
"LuckeyProbability": "احتمال زنده ماندن از یک کُشتن (kill)",
|
||||
"SabotageMasterFixesDoors": "میتواند تمام درهای یک ساختمان را باز کند",
|
||||
"SabotageMasterFixesReactors": "میتواند هر دو رآکتور را به تنهایی تعمیر کند",
|
||||
"SabotageMasterFixesOxygens": "میتواند هر دو O2 را به تنهایی تعمیر کند",
|
||||
"SabotageMasterFixesCommunications": "میتواند هر دو Comms را به تنهایی در <color=#e84b56>MIRA HQ</color> تعمیر کند",
|
||||
"SabotageMasterFixesElectrical": "میتواند برق (Lights) را با یک سوییچ تعمیر کند",
|
||||
"SMUsesUsedWhenFixingReactorOrO2": "تعداد استفاده لازم برای تعمیر رآکتور/O2",
|
||||
"SMUsesUsedWhenFixingLightsOrComms": "تعداد استفاده لازم برای تعمیر برق/Comms",
|
||||
"SMCanFixSabotageFromAnywhereWithPet": "در صورت فعال بودن حیوانات خانگی (Pets)، میتواند سابوتاژها را از هر جایی تعمیر کند",
|
||||
"SMMaxFixedViaPet": "حداکثر سابوتاژهای تعمیر شده از طریق Pet",
|
||||
"MechanicFixesDoors": "Can open all doors in the same building",
|
||||
"MechanicFixesReactors": "Can Fix Both Reactors Alone",
|
||||
"MechanicFixesOxygens": "Can Fix Both O2 Alone",
|
||||
"MechanicFixesCommunications": "Can Fix Both Comms Alone In <color=#e84b56>MIRA HQ</color>",
|
||||
"MechanicFixesElectrical": "Can Fix Lights With One Switch",
|
||||
"MechanicUsesUsedWhenFixingReactorOrO2": "Uses it takes to fix Reactor/O2",
|
||||
"MechanicUsesUsedWhenFixingLightsOrComms": "Uses it takes to fix Lights/Comms",
|
||||
"MechanicCanFixSabotageFromAnywhereWithPet": "Can Fix Sabotages From Anywhere If Pets Are On",
|
||||
"MechanicMaxFixedViaPet": "Max Sabotages Fixed Via Pet",
|
||||
"SheriffCanKill%role%": "میتواند %role% را بکشد",
|
||||
"SheriffCanKillNeutrals": "میتواند <color=#ffab1b>Neutrals</color> را بکشد",
|
||||
"SheriffCanKillNeutralsMode": "تنظیمات <color=#ffab1b>خنثی</color>",
|
||||
@@ -1960,6 +1960,8 @@
|
||||
"DeathReason.WipedOut": "Wiped Out",
|
||||
"DeathReason.Retribution": "Retribution",
|
||||
"DeathReason.Taxes": "Taxes",
|
||||
"DeathReason.DidntVote": "Didn't Vote",
|
||||
"DeathReason.SkippedVote": "Skipped Voting",
|
||||
"ND_DRLaughMessage.Meteor": "Meteor.... I hardly knew her!",
|
||||
"ND_DRLaughMessage.Lava": "Lava is not the best place to swim, huh?",
|
||||
"ND_DRLaughMessage.Tornado": "Out for a spin? I hope this tornado didn't make you dizzy!",
|
||||
@@ -2490,6 +2492,7 @@
|
||||
"CommandDescription.Retribute": "Guess who killed the player you camped as the Retributionist",
|
||||
"CommandDescription.ConfirmAuth": "Command required to register a new EHR account",
|
||||
"CommandDescription.Revive": "Revives a dead player. Requires special access or No Game End enabled.",
|
||||
"CommandDescription.Select": "Select your impostor partner and their role.",
|
||||
"CommandArgs.ChangeSetting.Name": "The setting's name to change (leave blank to view all settings)",
|
||||
"CommandArgs.ChangeSetting.UnknownValue": "(leave blank to view what to put here)",
|
||||
"CommandArgs.Rename.Name": "Your new name",
|
||||
@@ -2583,6 +2586,8 @@
|
||||
"CommandArgs.Retribute.Id": "The potential killer's ID to guess",
|
||||
"CommandArgs.ConfirmAuth.UUID": "The unique token provided by the server",
|
||||
"CommandArgs.Revive.Id": "The dead player's ID to revive",
|
||||
"CommandArgs.Select.Id": "The player's ID to select as your impostor partner",
|
||||
"CommandArgs.Select.Role": "The role to select for your impostor partner",
|
||||
"Commands.ChangeSettingHelp": "<b><u>آرگومانها:</u></b><size=70%>\\n- map (theskeld/mirahq/polus/dlekseht/airship/thefungle/custom)\\n- impostors (عدد)\\n- players (عدد)\\n- recommended (on/off)\\n- confirmejects (on/off)\\n- emergencymeetings (عدد)\\n- anonymousvotes (on/off)\\n- emergencycooldown (عدد)\\n- discussiontime (عدد)\\n- votingtime (عدد)\\n- playerspeed (عدد اعشاری)\\n- crewmatevision (عدد اعشاری)\\n- impostorvision (عدد اعشاری)\\n- killcooldown (عدد اعشاری)\\n- killdistance (short/medium/long/custom)\\n- taskbarupdates (always/meetings/never)\\n- visualtasks (on/off)\\n- commontasks (عدد)\\n- longtasks (عدد)\\n- shorttasks (عدد)\\n- scientistcount (عدد)\\n- scientistchance (عدد)\\n- vitalsdisplaycooldown (عدد اعشاری)\\n- batteryduration (عدد اعشاری)\\n- engineercount (عدد)\\n- engineerchance (عدد)\\n- ventusecooldown (عدد اعشاری)\\n- maxtimeinvents (عدد اعشاری)\\n- guardianangelcount (عدد)\\n- guardianangelchance (عدد)\\n- protectcooldown (عدد اعشاری)\\n- protectduration (عدد اعشاری)\\n- protectvisibletoimpostors (on/off)\\n- shapeshiftercount (عدد)\\n- shapeshifterchance (عدد)\\n- shapeshiftduration (عدد اعشاری)\\n- shapeshiftcooldown (عدد اعشاری)\\n- leaveshapeshiftevidence (on/off)\\n- phantomcount (عدد)\\n- phantomchance (عدد)\\n- inviscooldown (عدد اعشاری)\\n- invisduration (عدد اعشاری)\\n- noisemakercount (عدد)\\n- noisemakerchance (عدد)\\n- noisemakerimpostoralert (on/off)\\n- noisemakeralertduration (عدد)\\n- trackercount (عدد)\\n- trackerchance (عدد)\\n- trackduration (عدد اعشاری)\\n- trackcooldown (عدد اعشاری)\\n- trackdelay (عدد اعشاری)\\n- ghostdotasks (on/off)\\n\\n<u><b>نکات:</b></u>\\n1. بزرگی و کوچکی حروف مهم است\\n2. هر جا که نوشته شده custom، شما باید به وضوح یک آرگومان عددی بعد از آن قرار دهید\\n3. یک float یک عدد اعشاری با دقت واحد است، مانند 1.7\\n4. اگر \"ghostdotasks\" را تنظیم کنید، باعث ایجاد مشکل میشود\\n5. مثالهای استفاده:\\n - \"/cs map polus\"\\n - \"/cs killdistance custom 4\"\\n - \"/cs trackdelay 1,7\"\\n - \"/cs confirmejects on\"",
|
||||
"AddTagSuccess": "<#00ffa5>✓</color> Suceessfully created the tag {0} for {1}. If you want to change it, just use this command again and it will override the current tag. To delete it, simply type <#00a5ff>/deletetag {2}</color>!",
|
||||
"DeleteTagSuccess": "<#00ffa5>✓</color> Successfully deleted {0}'s tag.",
|
||||
@@ -9007,6 +9012,7 @@
|
||||
"Postponer": "Postponer",
|
||||
"PostponerInfo": "Postpone Dead Body Spawning",
|
||||
"PostponerInfoLong": "(Impostors):\\nAs the Postponer, when you kill, no dead body spawns instantly. Instead, it will spawn after a delay (in the same place as the murder).",
|
||||
"Postponer.BodyDelay": "Body Spawn Delay",
|
||||
"Tree": "Tree",
|
||||
"TreeInfo": "You are a Tree",
|
||||
"TreeInfoLong": "(Crewmates):\\nAs a Tree, you can pet to act like one (become anonymous and invisible). After a few seconds, you will fall down, killing or stunning everyone nearby, and making you visible again.",
|
||||
@@ -9242,7 +9248,7 @@
|
||||
"RememberedNeutralKiller": "You remembered you were a neutral killer!",
|
||||
"RememberedMaverick": "You remembered you were a Maverick!",
|
||||
"RememberedPursuer": "You remembered you were a Pursuer!",
|
||||
"RememberedTotocalcio": "You remembered you were a Follower!",
|
||||
"RememberedFollower": "You remembered you were a Follower!",
|
||||
"RememberedAmnesiac": "You failed to remember your role.",
|
||||
"RememberedImpostor": "You remembered you were an Impostor!",
|
||||
"RememberedCrewmate": "You remembered you were a Crewmate!",
|
||||
@@ -9284,6 +9290,7 @@
|
||||
"Ambusher.FragileDuration": "Fragile Effect Duration",
|
||||
"Ambusher.Success": "<#00ff00>Ambush successful</color>",
|
||||
"Ambusher.InProgress": "Ambushing {0}.... {1}s left",
|
||||
"Ambusher.InvisTimeLeft": "Invisibility expires in {0}s",
|
||||
"Psychopath": "Psychopath",
|
||||
"PsychopathInfo": "You're Forced to Kill Off Cooldown",
|
||||
"PsychopathInfoLong": "(Impostors):\\nAs the Psychopath, as soon as your kill cooldown is up, you'll kill instantly if someone is inside your kill-range.",
|
||||
@@ -9311,7 +9318,7 @@
|
||||
"ClerkInfoLong": "(Neutrals):\\nAs the Clerk, you may vote for someone in a meeting to check their taxes. If they've completed a task in the last round (or finished them all, or they have none), they get a tax refund (speed & vision boost for the next round). Otherwise, they die.\\n\\nYou win if crewmates lose. Or if the game ends due to a task win (everyone did their taxes)!",
|
||||
"Clerk.CanUseAbilityOnFirstMeeting": "Can Use Ability on First Meeting",
|
||||
"Clerk.DidTax": "{0} did their taxes. They got a refund!",
|
||||
"Clerk.Killed": "{0} was cought not doing their taxes (tasks). They were killed!",
|
||||
"Clerk.Killed": "{0} was caught not doing their taxes (tasks). They were killed!",
|
||||
"Decryptor": "Decryptor",
|
||||
"DecryptorInfo": "Get Letters From Everyone's Roles",
|
||||
"DecryptorInfoLong": "(Crewmates):\\nAs the Decryptor, each X tasks you complete (X is set by the host), you get to know one more letter from everyone's roles. You can see these characters below players' names. The letters are not in order and each letter only appears once for every occurance in the role name. Settings determine whether you can guess.",
|
||||
@@ -9824,14 +9831,14 @@
|
||||
"WinnerRoleText.Youtuber": "YouTuber Wins!",
|
||||
"WinnerRoleText.Egoist": "Egoist Wins!",
|
||||
"WinnerRoleText.Demon": "Demon Wins!",
|
||||
"WinnerRoleText.DarkHide": "Stalker Wins!",
|
||||
"WinnerRoleText.Stalker": "Stalker Wins!",
|
||||
"WinnerRoleText.Workaholic": "Workaholic Wins!",
|
||||
"WinnerRoleText.Agitater": "Agitator Wins!",
|
||||
"WinnerRoleText.Collector": "Collector Wins!",
|
||||
"WinnerRoleText.BloodKnight": "Blood Knight Wins!",
|
||||
"WinnerRoleText.Poisoner": "Poisoner Wins!",
|
||||
"WinnerRoleText.HexMaster": "Hex Master Wins!",
|
||||
"WinnerRoleText.Succubus": "Cultist Wins!",
|
||||
"WinnerRoleText.Cultist": "Cultist Wins!",
|
||||
"WinnerRoleText.Necromancer": "Undead Faction Wins!",
|
||||
"WinnerRoleText.Wraith": "Wraith Wins!",
|
||||
"WinnerRoleText.SerialKiller": "Serial Killer Wins!",
|
||||
@@ -9860,7 +9867,7 @@
|
||||
"WinnerRoleText.Magician": "Magician Wins!",
|
||||
"WinnerRoleText.Reckless": "Reckless Wins!",
|
||||
"WinnerRoleText.WeaponMaster": "Weapon Master Wins!",
|
||||
"WinnerRoleText.PlagueDoctor": "Curse Wins!",
|
||||
"WinnerRoleText.PlagueDoctor": "Infection Wins!",
|
||||
"WinnerRoleText.Enderman": "Enderman Wins!",
|
||||
"WinnerRoleText.Mycologist": "Mycologist Wins!",
|
||||
"WinnerRoleText.Bubble": "Bubble Wins!",
|
||||
@@ -9881,10 +9888,10 @@
|
||||
"AdditionalWinnerRoleText.Sidekick": "along with Sidekicks",
|
||||
"AdditionalWinnerRoleText.Opportunist": "The Opportunist survived",
|
||||
"AdditionalWinnerRoleText.Lawyer": "The Lawyer wins along",
|
||||
"AdditionalWinnerRoleText.FFF": "The Hater killed a recruit",
|
||||
"AdditionalWinnerRoleText.Hater": "The Hater killed a recruit",
|
||||
"AdditionalWinnerRoleText.Provocateur": "The Provocateur wins along",
|
||||
"AdditionalWinnerRoleText.Sunnyboy": "And there's endless sunshine!",
|
||||
"AdditionalWinnerRoleText.Totocalcio": "The Follower wins along",
|
||||
"AdditionalWinnerRoleText.Follower": "The Follower wins along",
|
||||
"AdditionalWinnerRoleText.Pursuer": "The Pursuer survived",
|
||||
"AdditionalWinnerRoleText.Jester": "The Jester wins along",
|
||||
"AdditionalWinnerRoleText.Lovers": "Lovers win along",
|
||||
|
||||
+30
-23
@@ -245,7 +245,7 @@
|
||||
"Mayor": "Polgármester",
|
||||
"Paranoia": "Paranoiás",
|
||||
"Psychic": "Médium",
|
||||
"SabotageMaster": "Szerelő",
|
||||
"Mechanic": "Mechanic",
|
||||
"Sheriff": "Seriff",
|
||||
"CopyCat": "Utánzó",
|
||||
"Snitch": "Spicli",
|
||||
@@ -300,7 +300,7 @@
|
||||
"Revolutionist": "Forradalmár",
|
||||
"Hater": "Hater",
|
||||
"Demon": "Demon",
|
||||
"DarkHide": "Leselkedő",
|
||||
"Stalker": "Stalker",
|
||||
"Workaholic": "Munkamániás",
|
||||
"Collector": "Gyűjtő",
|
||||
"Provocateur": "Provokátor",
|
||||
@@ -524,7 +524,7 @@
|
||||
"MayorInfo": "Szavazatod többször számít",
|
||||
"ParanoiaInfo": "Van egy hordozható megbeszélésgombod",
|
||||
"PsychicInfo": "Az egyik piros név <color=#ff1919>gonosz</color>",
|
||||
"SabotageMasterInfo": "Használd a szellőzőket és javíts szabotázsokat gyorsan",
|
||||
"MechanicInfo": "Vent and fix sabotages quickly",
|
||||
"SheriffInfo": "Kill <color=#ff1919>evil</color> players",
|
||||
"CopyCatInfo": "Másold le más szerepét",
|
||||
"SnitchInfo": "Találd meg az <color=#ff1919>imposztorokat</color> feladataid befejezésével",
|
||||
@@ -580,7 +580,7 @@
|
||||
"RevolutionistInfo": "Toborozz játékosokat, hogy veled nyerjenek",
|
||||
"HaterInfo": "Kill <color=#ff9ace>Lovers</color> and <color=#ffab1b>Converted</color> players",
|
||||
"DemonInfo": "Consume blood volumes",
|
||||
"DarkHideInfo": "Gyilkosságaid áramszünetet okoznak",
|
||||
"StalkerInfo": "Your kills cause power outages",
|
||||
"WorkaholicInfo": "Fejezd be az összes feladatot, hogy egyedül nyerj!",
|
||||
"CollectorInfo": "Gyűjts szavazatokat a játékosoktól",
|
||||
"ProvocateurInfo": "Nyersz, ha a célpontod veszít",
|
||||
@@ -754,7 +754,7 @@
|
||||
"MayorInfoLong": "(Legénység):\\nA Polgármester szavazata többszörös értéket képvisel, és esetlegesen vészhelyzeti megbeszélést is kezdeményezhet.",
|
||||
"ParanoiaInfoLong": "(Legénység):\\nSzellőzőbe bújással vagy kisállat simogatása révén megbeszélést hívhatsz össze. A jelentés animációja egy halott testet mutat majd a színedben, de valójában nem halsz meg.",
|
||||
"PsychicInfoLong": "(Legénység):\\nPirossal kiemelve látsz bizonyos játékosokat a megbeszélés során, jelezve, hogy köztük legalább egy gonosz van. Ha Őrültté válsz, minden Semleges és Gyilkos legénységi tag piros névként jelenik meg számodra.",
|
||||
"SabotageMasterInfoLong": "(Legénység):\\nEgy oldalról is meg tudod javítani a Reaktort, O2-t és a Kommunikációt. A világítást egy kapcsolóval helyreállíthatod. Egy ajtó kinyitása az összes ajtót kinyitja a szobában.",
|
||||
"MechanicInfoLong": "(Crewmates):\\nMechanic can use vent anytime. Can fix Reactors, O2, and Comms using one side. Lights fixed with one switch. Opening one door opens all doors.",
|
||||
"SheriffInfoLong": "(Legénység):\\nMegölheted az Imposztorokat (és esetleg a semlegeseket is). Ha egy legénységi tagot próbálsz megölni, öngyilkosságot követsz el. Őrültként bárkit megölhetsz.",
|
||||
"SnitchInfoLong": "(Legénység):\\nAhogy teljesíted a feladataidat, az Imposztorok neve pirosan jelenik meg a megbeszéléseken számodra. Ha már csak egy feladatod maradt, az Imposztorok tudni fognak rólad. Ha Őrült leszel, a jelzés pirosra változik.",
|
||||
"MarshallInfoLong": "(Legénység):\\nTeljesítsd a feladataidat, hogy felfedd magadat a többi legénységi tag előtt. A beállítások határozzák meg, hogy mely csapatok láthatnak.",
|
||||
@@ -810,7 +810,7 @@
|
||||
"RevolutionistInfoLong": "(Neutrals):\\nThe Revolutionist can recruit players by clicking the kill button on them and following them for a few seconds. If recruiting is successful, a shield animation is shown as a reminder. Players recruited are likely to be immediately killed, a probability set by the host. The Revolutionist and all recruited players win if the specified number of players vent within the set time, otherwise, the recruited player dies. The Revolutionist dies if killed during a countdown or at a meeting. Players who died after recruitment can still win with the Revolutionist.",
|
||||
"HaterInfoLong": "(Neutrals):\\nAs the Hater, you can kill as often as you want with no cooldown and have impostor vision. You can only kill Lovers, recruited players, and recruiting roles, or you will die. Winning is possible if you kill at least one player during the game.",
|
||||
"DemonInfoLong": "(Neutrals):\\nDemon has a unique health-based killing system, and killing takes effect when one's health is exhausted. If a Demon's health is consumed but they are not killed, the murderer will see a shield animation as a reminder.",
|
||||
"DarkHideInfoLong": "(Neutrals):\\nThe Stalker can kill anyone and cause electricity sabotage. They cannot vent. If the Stalker is alive and the Impostor or Crewmate wins, the Stalker wins alone.",
|
||||
"StalkerInfoLong": "(Neutrals):\\nThe Stalker can kill anyone and cause electricity sabotage. They cannot vent. If the Stalker is alive and the Impostor or Crewmate wins, the Stalker wins alone.",
|
||||
"WorkaholicInfoLong": "(Neutrals):\\nWorkaholics win by completing more tasks, maybe even after their death.",
|
||||
"CollectorInfoLong": "(Neutrals):\\nCollectors can gather all the votes cast by a target in a meeting. When they collect the specified number of votes, they win, even over exiled players.",
|
||||
"PoisonerInfoLong": "(Neutrals):\\nAs the Poisoner, your kills are delayed. Kill everyone to win.",
|
||||
@@ -1398,17 +1398,17 @@
|
||||
"KillCooldownNormally": "Kill Cooldown Without Sabotage",
|
||||
"MareHasIncreasedSpeed": "Increased Speed During Lights Sabotage",
|
||||
"MareSpeedDuringLightsOut": "Speed During Lights Sabotage",
|
||||
"SabotageMasterSkillLimit": "Max use of Abilities (Excluding Doors)",
|
||||
"MechanicSkillLimit": "Max use of Abilities (Excluding Doors)",
|
||||
"LuckeyProbability": "Probability of surviving a kill",
|
||||
"SabotageMasterFixesDoors": "Can open all doors in the same building",
|
||||
"SabotageMasterFixesReactors": "Can Fix Both Reactors Alone",
|
||||
"SabotageMasterFixesOxygens": "Can Fix Both O2 Alone",
|
||||
"SabotageMasterFixesCommunications": "Can Fix Both Comms Alone In <color=#e84b56>MIRA HQ</color>",
|
||||
"SabotageMasterFixesElectrical": "Can Fix Lights With One Switch",
|
||||
"SMUsesUsedWhenFixingReactorOrO2": "Uses it takes to fix Reactor/O2",
|
||||
"SMUsesUsedWhenFixingLightsOrComms": "Uses it takes to fix Lights/Comms",
|
||||
"SMCanFixSabotageFromAnywhereWithPet": "Can Fix Sabotages From Anywhere If Pets Are On",
|
||||
"SMMaxFixedViaPet": "Max Sabotages Fixed Via Pet",
|
||||
"MechanicFixesDoors": "Can open all doors in the same building",
|
||||
"MechanicFixesReactors": "Can Fix Both Reactors Alone",
|
||||
"MechanicFixesOxygens": "Can Fix Both O2 Alone",
|
||||
"MechanicFixesCommunications": "Can Fix Both Comms Alone In <color=#e84b56>MIRA HQ</color>",
|
||||
"MechanicFixesElectrical": "Can Fix Lights With One Switch",
|
||||
"MechanicUsesUsedWhenFixingReactorOrO2": "Uses it takes to fix Reactor/O2",
|
||||
"MechanicUsesUsedWhenFixingLightsOrComms": "Uses it takes to fix Lights/Comms",
|
||||
"MechanicCanFixSabotageFromAnywhereWithPet": "Can Fix Sabotages From Anywhere If Pets Are On",
|
||||
"MechanicMaxFixedViaPet": "Max Sabotages Fixed Via Pet",
|
||||
"SheriffCanKill%role%": "Can Kill %role%",
|
||||
"SheriffCanKillNeutrals": "Can Kill <color=#ffab1b>Neutrals</color>",
|
||||
"SheriffCanKillNeutralsMode": "<color=#ffab1b>Neutral</color> Configuration",
|
||||
@@ -1960,6 +1960,8 @@
|
||||
"DeathReason.WipedOut": "Wiped Out",
|
||||
"DeathReason.Retribution": "Retribution",
|
||||
"DeathReason.Taxes": "Taxes",
|
||||
"DeathReason.DidntVote": "Didn't Vote",
|
||||
"DeathReason.SkippedVote": "Skipped Voting",
|
||||
"ND_DRLaughMessage.Meteor": "Meteor.... I hardly knew her!",
|
||||
"ND_DRLaughMessage.Lava": "Lava is not the best place to swim, huh?",
|
||||
"ND_DRLaughMessage.Tornado": "Out for a spin? I hope this tornado didn't make you dizzy!",
|
||||
@@ -2490,6 +2492,7 @@
|
||||
"CommandDescription.Retribute": "Guess who killed the player you camped as the Retributionist",
|
||||
"CommandDescription.ConfirmAuth": "Command required to register a new EHR account",
|
||||
"CommandDescription.Revive": "Revives a dead player. Requires special access or No Game End enabled.",
|
||||
"CommandDescription.Select": "Select your impostor partner and their role.",
|
||||
"CommandArgs.ChangeSetting.Name": "The setting's name to change (leave blank to view all settings)",
|
||||
"CommandArgs.ChangeSetting.UnknownValue": "(leave blank to view what to put here)",
|
||||
"CommandArgs.Rename.Name": "Your new name",
|
||||
@@ -2583,6 +2586,8 @@
|
||||
"CommandArgs.Retribute.Id": "The potential killer's ID to guess",
|
||||
"CommandArgs.ConfirmAuth.UUID": "The unique token provided by the server",
|
||||
"CommandArgs.Revive.Id": "The dead player's ID to revive",
|
||||
"CommandArgs.Select.Id": "The player's ID to select as your impostor partner",
|
||||
"CommandArgs.Select.Role": "The role to select for your impostor partner",
|
||||
"Commands.ChangeSettingHelp": "<b><u>Arguments:</u></b><size=70%>\\n- map (theskeld/mirahq/polus/dlekseht/airship/thefungle/custom)\\n- impostors (number)\\n- players (number)\\n- recommended (on/off)\\n- confirmejects (on/off)\\n- emergencymeetings (number)\\n- anonymousvotes (on/off)\\n- emergencycooldown (number)\\n- discussiontime (number)\\n- votingtime (number)\\n- playerspeed (float)\\n- crewmatevision (float)\\n- impostorvision (float)\\n- killcooldown (float)\\n- killdistance (short/medium/long/custom)\\n- taskbarupdates (always/meetings/never)\\n- visualtasks (on/off)\\n- commontasks (number)\\n- longtasks (number)\\n- shorttasks (number)\\n- scientistcount (number)\\n- scientistchance (number)\\n- vitalsdisplaycooldown (float)\\n- batteryduration (float)\\n- engineercount (number)\\n- engineerchance (number)\\n- ventusecooldown (float)\\n- maxtimeinvents (float)\\n- guardianangelcount (number)\\n- guardianangelchance (number)\\n- protectcooldown (float)\\n- protectduration (float)\\n- protectvisibletoimpostors (on/off)\\n- shapeshiftercount (number)\\n- shapeshifterchance (number)\\n- shapeshiftduration (float)\\n- shapeshiftcooldown (float)\\n- leaveshapeshiftevidence (on/off)\\n- phantomcount (number)\\n- phantomchance (number)\\n- inviscooldown (float)\\n- invisduration (float)\\n- noisemakercount (number)\\n- noisemakerchance (number)\\n- noisemakerimpostoralert (on/off)\\n- noisemakeralertduration (number)\\n- trackercount (number)\\n- trackerchance (number)\\n- trackduration (float)\\n- trackcooldown (float)\\n- trackdelay (float)\\n- ghostdotasks (on/off)\\n\\n<u><b>Notes:</b></u>\\n1. Upper and lowercase matters\\n2. Where it says custom, you obviously put a number argument after it\\n3. A float is a single precision floating number, like 1.7\\n4. \"ghostdotasks\" causes issues if you set it\\n5. Example uses:\\n - \"/cs map polus\"\\n - \"/cs killdistance custom 4\"\\n - \"/cs trackdelay 1,7\"\\n - \"/cs confirmejects on\"",
|
||||
"AddTagSuccess": "<#00ffa5>✓</color> Suceessfully created the tag {0} for {1}. If you want to change it, just use this command again and it will override the current tag. To delete it, simply type <#00a5ff>/deletetag {2}</color>!",
|
||||
"DeleteTagSuccess": "<#00ffa5>✓</color> Successfully deleted {0}'s tag.",
|
||||
@@ -9007,6 +9012,7 @@
|
||||
"Postponer": "Postponer",
|
||||
"PostponerInfo": "Postpone Dead Body Spawning",
|
||||
"PostponerInfoLong": "(Impostors):\\nAs the Postponer, when you kill, no dead body spawns instantly. Instead, it will spawn after a delay (in the same place as the murder).",
|
||||
"Postponer.BodyDelay": "Body Spawn Delay",
|
||||
"Tree": "Tree",
|
||||
"TreeInfo": "You are a Tree",
|
||||
"TreeInfoLong": "(Crewmates):\\nAs a Tree, you can pet to act like one (become anonymous and invisible). After a few seconds, you will fall down, killing or stunning everyone nearby, and making you visible again.",
|
||||
@@ -9242,7 +9248,7 @@
|
||||
"RememberedNeutralKiller": "You remembered you were a neutral killer!",
|
||||
"RememberedMaverick": "You remembered you were a Maverick!",
|
||||
"RememberedPursuer": "You remembered you were a Pursuer!",
|
||||
"RememberedTotocalcio": "You remembered you were a Follower!",
|
||||
"RememberedFollower": "You remembered you were a Follower!",
|
||||
"RememberedAmnesiac": "You failed to remember your role.",
|
||||
"RememberedImpostor": "You remembered you were an Impostor!",
|
||||
"RememberedCrewmate": "You remembered you were a Crewmate!",
|
||||
@@ -9284,6 +9290,7 @@
|
||||
"Ambusher.FragileDuration": "Fragile Effect Duration",
|
||||
"Ambusher.Success": "<#00ff00>Ambush successful</color>",
|
||||
"Ambusher.InProgress": "Ambushing {0}.... {1}s left",
|
||||
"Ambusher.InvisTimeLeft": "Invisibility expires in {0}s",
|
||||
"Psychopath": "Psychopath",
|
||||
"PsychopathInfo": "You're Forced to Kill Off Cooldown",
|
||||
"PsychopathInfoLong": "(Impostors):\\nAs the Psychopath, as soon as your kill cooldown is up, you'll kill instantly if someone is inside your kill-range.",
|
||||
@@ -9311,7 +9318,7 @@
|
||||
"ClerkInfoLong": "(Neutrals):\\nAs the Clerk, you may vote for someone in a meeting to check their taxes. If they've completed a task in the last round (or finished them all, or they have none), they get a tax refund (speed & vision boost for the next round). Otherwise, they die.\\n\\nYou win if crewmates lose. Or if the game ends due to a task win (everyone did their taxes)!",
|
||||
"Clerk.CanUseAbilityOnFirstMeeting": "Can Use Ability on First Meeting",
|
||||
"Clerk.DidTax": "{0} did their taxes. They got a refund!",
|
||||
"Clerk.Killed": "{0} was cought not doing their taxes (tasks). They were killed!",
|
||||
"Clerk.Killed": "{0} was caught not doing their taxes (tasks). They were killed!",
|
||||
"Decryptor": "Decryptor",
|
||||
"DecryptorInfo": "Get Letters From Everyone's Roles",
|
||||
"DecryptorInfoLong": "(Crewmates):\\nAs the Decryptor, each X tasks you complete (X is set by the host), you get to know one more letter from everyone's roles. You can see these characters below players' names. The letters are not in order and each letter only appears once for every occurance in the role name. Settings determine whether you can guess.",
|
||||
@@ -9824,14 +9831,14 @@
|
||||
"WinnerRoleText.Youtuber": "YouTuber Wins!",
|
||||
"WinnerRoleText.Egoist": "Egoist Wins!",
|
||||
"WinnerRoleText.Demon": "Demon Wins!",
|
||||
"WinnerRoleText.DarkHide": "Stalker Wins!",
|
||||
"WinnerRoleText.Stalker": "Stalker Wins!",
|
||||
"WinnerRoleText.Workaholic": "Workaholic Wins!",
|
||||
"WinnerRoleText.Agitater": "Agitator Wins!",
|
||||
"WinnerRoleText.Collector": "Collector Wins!",
|
||||
"WinnerRoleText.BloodKnight": "Blood Knight Wins!",
|
||||
"WinnerRoleText.Poisoner": "Poisoner Wins!",
|
||||
"WinnerRoleText.HexMaster": "Hex Master Wins!",
|
||||
"WinnerRoleText.Succubus": "Cultist Wins!",
|
||||
"WinnerRoleText.Cultist": "Cultist Wins!",
|
||||
"WinnerRoleText.Necromancer": "Undead Faction Wins!",
|
||||
"WinnerRoleText.Wraith": "Wraith Wins!",
|
||||
"WinnerRoleText.SerialKiller": "Serial Killer Wins!",
|
||||
@@ -9860,7 +9867,7 @@
|
||||
"WinnerRoleText.Magician": "Magician Wins!",
|
||||
"WinnerRoleText.Reckless": "Reckless Wins!",
|
||||
"WinnerRoleText.WeaponMaster": "Weapon Master Wins!",
|
||||
"WinnerRoleText.PlagueDoctor": "Curse Wins!",
|
||||
"WinnerRoleText.PlagueDoctor": "Infection Wins!",
|
||||
"WinnerRoleText.Enderman": "Enderman Wins!",
|
||||
"WinnerRoleText.Mycologist": "Mycologist Wins!",
|
||||
"WinnerRoleText.Bubble": "Bubble Wins!",
|
||||
@@ -9881,10 +9888,10 @@
|
||||
"AdditionalWinnerRoleText.Sidekick": "along with Sidekicks",
|
||||
"AdditionalWinnerRoleText.Opportunist": "The Opportunist survived",
|
||||
"AdditionalWinnerRoleText.Lawyer": "The Lawyer wins along",
|
||||
"AdditionalWinnerRoleText.FFF": "The Hater killed a recruit",
|
||||
"AdditionalWinnerRoleText.Hater": "The Hater killed a recruit",
|
||||
"AdditionalWinnerRoleText.Provocateur": "The Provocateur wins along",
|
||||
"AdditionalWinnerRoleText.Sunnyboy": "And there's endless sunshine!",
|
||||
"AdditionalWinnerRoleText.Totocalcio": "The Follower wins along",
|
||||
"AdditionalWinnerRoleText.Follower": "The Follower wins along",
|
||||
"AdditionalWinnerRoleText.Pursuer": "The Pursuer survived",
|
||||
"AdditionalWinnerRoleText.Jester": "The Jester wins along",
|
||||
"AdditionalWinnerRoleText.Lovers": "Lovers win along",
|
||||
|
||||
+30
-23
@@ -245,7 +245,7 @@
|
||||
"Mayor": "Mayor",
|
||||
"Paranoia": "Paranoid",
|
||||
"Psychic": "Psychic",
|
||||
"SabotageMaster": "Mechanic",
|
||||
"Mechanic": "Mechanic",
|
||||
"Sheriff": "Sheriff",
|
||||
"CopyCat": "Copycat",
|
||||
"Snitch": "Snitch",
|
||||
@@ -300,7 +300,7 @@
|
||||
"Revolutionist": "Revolutionist",
|
||||
"Hater": "Hater",
|
||||
"Demon": "Demon",
|
||||
"DarkHide": "Stalker",
|
||||
"Stalker": "Stalker",
|
||||
"Workaholic": "Workaholic",
|
||||
"Collector": "Collector",
|
||||
"Provocateur": "Provocateur",
|
||||
@@ -524,7 +524,7 @@
|
||||
"MayorInfo": "Suaramu terhitung lebih dari satu",
|
||||
"ParanoiaInfo": "Kamu memiliki tombol rapat portabel",
|
||||
"PsychicInfo": "One of the red names is <color=#ff1919>evil</color>",
|
||||
"SabotageMasterInfo": "Vent and fix sabotages quickly",
|
||||
"MechanicInfo": "Vent and fix sabotages quickly",
|
||||
"SheriffInfo": "Kill <color=#ff1919>evil</color> players",
|
||||
"CopyCatInfo": "Salin Peran Target",
|
||||
"SnitchInfo": "Tuntaskan misi untuk menemukan <color=#ff1919>Impostor</color>",
|
||||
@@ -580,7 +580,7 @@
|
||||
"RevolutionistInfo": "Rekrut pemain untuk menang bersamamu",
|
||||
"HaterInfo": "Kill <color=#ff9ace>Lovers</color> and <color=#ffab1b>Converted</color> players",
|
||||
"DemonInfo": "Consume blood volumes",
|
||||
"DarkHideInfo": "Sabotase listrik akan aktif saat kamu membunuh",
|
||||
"StalkerInfo": "Your kills cause power outages",
|
||||
"WorkaholicInfo": "Finish all tasks to solo win!",
|
||||
"CollectorInfo": "Kumpulkan suara pemain",
|
||||
"ProvocateurInfo": "Kamu akan menang jika targetmu kalah",
|
||||
@@ -754,7 +754,7 @@
|
||||
"MayorInfoLong": "(Crewmate):\\nSelaku Mayor, suara yang kamu berikan saat voting memiliki bobot lebih dari satu suara. Kamu juga bisa saja mendapatkan opsi alternatif untuk mengadakan rapat dengan memanfaatkan ventilasi.",
|
||||
"ParanoiaInfoLong": "(Crewmate):\\nSelaku Nightmare, manakala kamu memasuki ventilasi atau menggunakan tombol Pet, akan terjadi laporan penemuan mayat palsu. Animasi 'dead body reported' yang muncul akan terlihat seolah-olah kamu telah mati, padahal sebenarnya tidak demikian.",
|
||||
"PsychicInfoLong": "(Crewmates):\\nThe Psychic sees red highlighted names during the meeting, indicating at least one evil player. All Neutrals and Killing Crewmates are displayed as red names when the Psychic becomes a Madmate.",
|
||||
"SabotageMasterInfoLong": "(Crewmates):\\nMechanic can use vent anytime. Can fix Reactors, O2, and Comms using one side. Lights fixed with one switch. Opening one door opens all doors.",
|
||||
"MechanicInfoLong": "(Crewmates):\\nMechanic can use vent anytime. Can fix Reactors, O2, and Comms using one side. Lights fixed with one switch. Opening one door opens all doors.",
|
||||
"SheriffInfoLong": "(Crewmate):\\nSelaku Sheriff, kamu tidak memiliki misi dan bebas menembak pemain yang kamu curigai sebagai Impostor. Namun, manakala kamu salah menembak Crewmate, kamu akan gugur. Jika kamu menjadi Madmate, kamu mungkin bisa membunuh siapa saja, termasuk tim Crewmate.",
|
||||
"SnitchInfoLong": "(Crewmates):\\nSelaku Snitch, kamu akan mengetahui identitas Impostor setelah menuntaskan seluruh misi, dengan nama yang ditampilkan berwarna merah saat rapat. Ketika misimu hampir selesai (lazimnya tersisa satu), kamu dan para Impostor akan ditandai dengan ikon bintang. Ikon tersebut akan berubah merah bila kamu beralih status menjadi Madmate.",
|
||||
"MarshallInfoLong": "(Crewmate):\\nSelaku Marshall, identitasmu akan terungkap kepada semua Crewmate setelah kamu merampungkan misi. Tergantung konfigurasi, tim lain mungkin juga akan mengetahuinya.",
|
||||
@@ -810,7 +810,7 @@
|
||||
"RevolutionistInfoLong": "(Netral):\\nSelaku Revolutionist, kamu dapat merekrut pemain dengan menggunakan tombol Kill padanya dan mengikutinya selama beberapa detik. Jika perekrutan berhasil, akan muncul animasi proteksi sebagai konfirmasi visual. Namun, ada kemungkinan target justru terbunuh saat direkrut, dengan probabilitas yang ditentukan oleh pengaturan konfigurasi.\\n\\nKamu dan para rekrutanmu akan menang jika sejumlah pemain (yang disyaratkan harus terekrut) memasuki ventilasi dalam waktu yang ditentukan. Jika ada pemain yang direkrut tidak melakukannya, pemain tersebut akan tewas. Kamu sendiri akan gugur jika terbunuh selama proses pengumpulan rekrutan atau terbuang saat rapat. Rekrutan yang telah mati tetap bisa menang bersamamu jika revolusi berhasil terlaksana.",
|
||||
"HaterInfoLong": "(Neutrals):\\nAs the Hater, you can kill as often as you want with no cooldown and have impostor vision. You can only kill Lovers, recruited players, and recruiting roles, or you will die. Winning is possible if you kill at least one player during the game.",
|
||||
"DemonInfoLong": "(Neutrals):\\nDemon has a unique health-based killing system, and killing takes effect when one's health is exhausted. If a Demon's health is consumed but they are not killed, the murderer will see a shield animation as a reminder.",
|
||||
"DarkHideInfoLong": "(Netral):\\nSelaku Stalker, setiap kali kamu membunuh pemain, sabotase listrik akan aktif. Kamu tidak dapat mengakses ventilasi. Jika tim Impostor atau Crewmate menang tapi kamu masih hidup, kamu akan merebut kemenangan tersebut.",
|
||||
"StalkerInfoLong": "(Neutrals):\\nThe Stalker can kill anyone and cause electricity sabotage. They cannot vent. If the Stalker is alive and the Impostor or Crewmate wins, the Stalker wins alone.",
|
||||
"WorkaholicInfoLong": "(Neutrals):\\nWorkaholics win by completing more tasks, maybe even after their death.",
|
||||
"CollectorInfoLong": "(Netral):\\nSelaku Collector, kamu bisa mengumpulkan seluruh vote yang diarahkan kepada target tertentu dalam rapat. Setelah mengumpulkan jumlah vote yang dipersyaratkan, kamu akan menang—sekalipun target terbuang.",
|
||||
"PoisonerInfoLong": "(Neutrals):\\nAs the Poisoner, your kills are delayed. Kill everyone to win.",
|
||||
@@ -1398,17 +1398,17 @@
|
||||
"KillCooldownNormally": "Kill Cooldown Without Sabotage",
|
||||
"MareHasIncreasedSpeed": "Peningkatan Laju Jalan saat Sabotase Listrik",
|
||||
"MareSpeedDuringLightsOut": "Speed During Lights Sabotage",
|
||||
"SabotageMasterSkillLimit": "Max use of Abilities (Excluding Doors)",
|
||||
"MechanicSkillLimit": "Max use of Abilities (Excluding Doors)",
|
||||
"LuckeyProbability": "Probabilitas Selamat dari Serangan",
|
||||
"SabotageMasterFixesDoors": "Can open all doors in the same building",
|
||||
"SabotageMasterFixesReactors": "Can Fix Both Reactors Alone",
|
||||
"SabotageMasterFixesOxygens": "Can Fix Both O2 Alone",
|
||||
"SabotageMasterFixesCommunications": "Can Fix Both Comms Alone In <color=#e84b56>MIRA HQ</color>",
|
||||
"SabotageMasterFixesElectrical": "Can Fix Lights With One Switch",
|
||||
"SMUsesUsedWhenFixingReactorOrO2": "Uses it takes to fix Reactor/O2",
|
||||
"SMUsesUsedWhenFixingLightsOrComms": "Uses it takes to fix Lights/Comms",
|
||||
"SMCanFixSabotageFromAnywhereWithPet": "Can Fix Sabotages From Anywhere If Pets Are On",
|
||||
"SMMaxFixedViaPet": "Max Sabotages Fixed Via Pet",
|
||||
"MechanicFixesDoors": "Can open all doors in the same building",
|
||||
"MechanicFixesReactors": "Can Fix Both Reactors Alone",
|
||||
"MechanicFixesOxygens": "Can Fix Both O2 Alone",
|
||||
"MechanicFixesCommunications": "Can Fix Both Comms Alone In <color=#e84b56>MIRA HQ</color>",
|
||||
"MechanicFixesElectrical": "Can Fix Lights With One Switch",
|
||||
"MechanicUsesUsedWhenFixingReactorOrO2": "Uses it takes to fix Reactor/O2",
|
||||
"MechanicUsesUsedWhenFixingLightsOrComms": "Uses it takes to fix Lights/Comms",
|
||||
"MechanicCanFixSabotageFromAnywhereWithPet": "Can Fix Sabotages From Anywhere If Pets Are On",
|
||||
"MechanicMaxFixedViaPet": "Max Sabotages Fixed Via Pet",
|
||||
"SheriffCanKill%role%": "Bisa bunuh %role%",
|
||||
"SheriffCanKillNeutrals": "Bisa bunuh <color=#ffab1b>Netral</color>",
|
||||
"SheriffCanKillNeutralsMode": "Konfigurasi <color=#ffab1b>Netral</color>",
|
||||
@@ -1960,6 +1960,8 @@
|
||||
"DeathReason.WipedOut": "Wiped Out",
|
||||
"DeathReason.Retribution": "Retribution",
|
||||
"DeathReason.Taxes": "Taxes",
|
||||
"DeathReason.DidntVote": "Didn't Vote",
|
||||
"DeathReason.SkippedVote": "Skipped Voting",
|
||||
"ND_DRLaughMessage.Meteor": "Meteor.... I hardly knew her!",
|
||||
"ND_DRLaughMessage.Lava": "Lava is not the best place to swim, huh?",
|
||||
"ND_DRLaughMessage.Tornado": "Out for a spin? I hope this tornado didn't make you dizzy!",
|
||||
@@ -2490,6 +2492,7 @@
|
||||
"CommandDescription.Retribute": "Guess who killed the player you camped as the Retributionist",
|
||||
"CommandDescription.ConfirmAuth": "Command required to register a new EHR account",
|
||||
"CommandDescription.Revive": "Revives a dead player. Requires special access or No Game End enabled.",
|
||||
"CommandDescription.Select": "Select your impostor partner and their role.",
|
||||
"CommandArgs.ChangeSetting.Name": "The setting's name to change (leave blank to view all settings)",
|
||||
"CommandArgs.ChangeSetting.UnknownValue": "(leave blank to view what to put here)",
|
||||
"CommandArgs.Rename.Name": "Your new name",
|
||||
@@ -2583,6 +2586,8 @@
|
||||
"CommandArgs.Retribute.Id": "The potential killer's ID to guess",
|
||||
"CommandArgs.ConfirmAuth.UUID": "The unique token provided by the server",
|
||||
"CommandArgs.Revive.Id": "The dead player's ID to revive",
|
||||
"CommandArgs.Select.Id": "The player's ID to select as your impostor partner",
|
||||
"CommandArgs.Select.Role": "The role to select for your impostor partner",
|
||||
"Commands.ChangeSettingHelp": "<b><u>Arguments:</u></b><size=70%>\\n- map (theskeld/mirahq/polus/dlekseht/airship/thefungle/custom)\\n- impostors (number)\\n- players (number)\\n- recommended (on/off)\\n- confirmejects (on/off)\\n- emergencymeetings (number)\\n- anonymousvotes (on/off)\\n- emergencycooldown (number)\\n- discussiontime (number)\\n- votingtime (number)\\n- playerspeed (float)\\n- crewmatevision (float)\\n- impostorvision (float)\\n- killcooldown (float)\\n- killdistance (short/medium/long/custom)\\n- taskbarupdates (always/meetings/never)\\n- visualtasks (on/off)\\n- commontasks (number)\\n- longtasks (number)\\n- shorttasks (number)\\n- scientistcount (number)\\n- scientistchance (number)\\n- vitalsdisplaycooldown (float)\\n- batteryduration (float)\\n- engineercount (number)\\n- engineerchance (number)\\n- ventusecooldown (float)\\n- maxtimeinvents (float)\\n- guardianangelcount (number)\\n- guardianangelchance (number)\\n- protectcooldown (float)\\n- protectduration (float)\\n- protectvisibletoimpostors (on/off)\\n- shapeshiftercount (number)\\n- shapeshifterchance (number)\\n- shapeshiftduration (float)\\n- shapeshiftcooldown (float)\\n- leaveshapeshiftevidence (on/off)\\n- phantomcount (number)\\n- phantomchance (number)\\n- inviscooldown (float)\\n- invisduration (float)\\n- noisemakercount (number)\\n- noisemakerchance (number)\\n- noisemakerimpostoralert (on/off)\\n- noisemakeralertduration (number)\\n- trackercount (number)\\n- trackerchance (number)\\n- trackduration (float)\\n- trackcooldown (float)\\n- trackdelay (float)\\n- ghostdotasks (on/off)\\n\\n<u><b>Notes:</b></u>\\n1. Upper and lowercase matters\\n2. Where it says custom, you obviously put a number argument after it\\n3. A float is a single precision floating number, like 1.7\\n4. \"ghostdotasks\" causes issues if you set it\\n5. Example uses:\\n - \"/cs map polus\"\\n - \"/cs killdistance custom 4\"\\n - \"/cs trackdelay 1,7\"\\n - \"/cs confirmejects on\"",
|
||||
"AddTagSuccess": "<#00ffa5>✓</color> Suceessfully created the tag {0} for {1}. If you want to change it, just use this command again and it will override the current tag. To delete it, simply type <#00a5ff>/deletetag {2}</color>!",
|
||||
"DeleteTagSuccess": "<#00ffa5>✓</color> Successfully deleted {0}'s tag.",
|
||||
@@ -9007,6 +9012,7 @@
|
||||
"Postponer": "Postponer",
|
||||
"PostponerInfo": "Postpone Dead Body Spawning",
|
||||
"PostponerInfoLong": "(Impostors):\\nAs the Postponer, when you kill, no dead body spawns instantly. Instead, it will spawn after a delay (in the same place as the murder).",
|
||||
"Postponer.BodyDelay": "Body Spawn Delay",
|
||||
"Tree": "Tree",
|
||||
"TreeInfo": "You are a Tree",
|
||||
"TreeInfoLong": "(Crewmates):\\nAs a Tree, you can pet to act like one (become anonymous and invisible). After a few seconds, you will fall down, killing or stunning everyone nearby, and making you visible again.",
|
||||
@@ -9242,7 +9248,7 @@
|
||||
"RememberedNeutralKiller": "Kamu baru ingat kamu adalah Netral Pembunuh!",
|
||||
"RememberedMaverick": "Kamu baru ingat kamu adalah Maverick!",
|
||||
"RememberedPursuer": "Kamu baru ingat kamu adalah Pursuer!",
|
||||
"RememberedTotocalcio": "Kamu baru ingat kamu adalah Follower!",
|
||||
"RememberedFollower": "You remembered you were a Follower!",
|
||||
"RememberedAmnesiac": "Kamu gagal mengingat peranmu.",
|
||||
"RememberedImpostor": "Kamu baru ingat kamu adalah Impostor!",
|
||||
"RememberedCrewmate": "Kamu baru ingat kamu adalah Crewmate!",
|
||||
@@ -9284,6 +9290,7 @@
|
||||
"Ambusher.FragileDuration": "Fragile Effect Duration",
|
||||
"Ambusher.Success": "<#00ff00>Ambush successful</color>",
|
||||
"Ambusher.InProgress": "Ambushing {0}.... {1}s left",
|
||||
"Ambusher.InvisTimeLeft": "Invisibility expires in {0}s",
|
||||
"Psychopath": "Psychopath",
|
||||
"PsychopathInfo": "You're Forced to Kill Off Cooldown",
|
||||
"PsychopathInfoLong": "(Impostors):\\nAs the Psychopath, as soon as your kill cooldown is up, you'll kill instantly if someone is inside your kill-range.",
|
||||
@@ -9311,7 +9318,7 @@
|
||||
"ClerkInfoLong": "(Neutrals):\\nAs the Clerk, you may vote for someone in a meeting to check their taxes. If they've completed a task in the last round (or finished them all, or they have none), they get a tax refund (speed & vision boost for the next round). Otherwise, they die.\\n\\nYou win if crewmates lose. Or if the game ends due to a task win (everyone did their taxes)!",
|
||||
"Clerk.CanUseAbilityOnFirstMeeting": "Can Use Ability on First Meeting",
|
||||
"Clerk.DidTax": "{0} did their taxes. They got a refund!",
|
||||
"Clerk.Killed": "{0} was cought not doing their taxes (tasks). They were killed!",
|
||||
"Clerk.Killed": "{0} was caught not doing their taxes (tasks). They were killed!",
|
||||
"Decryptor": "Decryptor",
|
||||
"DecryptorInfo": "Dapatkan Huruf Tambahan dari Peran Semua Pemain",
|
||||
"DecryptorInfoLong": "(Crewmate):\\nSelaku Decryptor, setiap kali kamu menyelesaikan sejumlah misi, satu huruf dari nama peran semua pemain akan terbuka. Huruf-huruf tersebut muncul di bawah nama masing-masing pemain, tapi dalam urutan acak dan tidak ada yang diulang.",
|
||||
@@ -9824,14 +9831,14 @@
|
||||
"WinnerRoleText.Youtuber": "YouTuber Wins!",
|
||||
"WinnerRoleText.Egoist": "Egoist Wins!",
|
||||
"WinnerRoleText.Demon": "Demon Wins!",
|
||||
"WinnerRoleText.DarkHide": "Stalker Menang!",
|
||||
"WinnerRoleText.Stalker": "Stalker Wins!",
|
||||
"WinnerRoleText.Workaholic": "Workaholic Wins!",
|
||||
"WinnerRoleText.Agitater": "Agitator Wins!",
|
||||
"WinnerRoleText.Collector": "Collector Menang!",
|
||||
"WinnerRoleText.BloodKnight": "Blood Knight Menang!",
|
||||
"WinnerRoleText.Poisoner": "Poisoner Wins!",
|
||||
"WinnerRoleText.HexMaster": "Hex Master Wins!",
|
||||
"WinnerRoleText.Succubus": "Cultist Wins!",
|
||||
"WinnerRoleText.Cultist": "Cultist Wins!",
|
||||
"WinnerRoleText.Necromancer": "Faksi Undead Menang!",
|
||||
"WinnerRoleText.Wraith": "Wraith Menang!",
|
||||
"WinnerRoleText.SerialKiller": "Serial Killer Wins!",
|
||||
@@ -9860,7 +9867,7 @@
|
||||
"WinnerRoleText.Magician": "Magician Menang!",
|
||||
"WinnerRoleText.Reckless": "Reckless Menang!",
|
||||
"WinnerRoleText.WeaponMaster": "Weapon Master Wins!",
|
||||
"WinnerRoleText.PlagueDoctor": "Infection Menang!",
|
||||
"WinnerRoleText.PlagueDoctor": "Infection Wins!",
|
||||
"WinnerRoleText.Enderman": "Enderman Menang!",
|
||||
"WinnerRoleText.Mycologist": "Mycologist Menang!",
|
||||
"WinnerRoleText.Bubble": "Bubble Menang!",
|
||||
@@ -9881,10 +9888,10 @@
|
||||
"AdditionalWinnerRoleText.Sidekick": "bersama Sidekick",
|
||||
"AdditionalWinnerRoleText.Opportunist": "Opportunist mampu bertahan",
|
||||
"AdditionalWinnerRoleText.Lawyer": "Lawyer menang bersama",
|
||||
"AdditionalWinnerRoleText.FFF": "The Hater killed a recruit",
|
||||
"AdditionalWinnerRoleText.Hater": "The Hater killed a recruit",
|
||||
"AdditionalWinnerRoleText.Provocateur": "Provocateur menang bersama",
|
||||
"AdditionalWinnerRoleText.Sunnyboy": "Dan yap, ada mentari yang terus bersinar!",
|
||||
"AdditionalWinnerRoleText.Totocalcio": "Follower menang bersama",
|
||||
"AdditionalWinnerRoleText.Follower": "The Follower wins along",
|
||||
"AdditionalWinnerRoleText.Pursuer": "Pursuer mampu bertahan",
|
||||
"AdditionalWinnerRoleText.Jester": "Jester menang bersama",
|
||||
"AdditionalWinnerRoleText.Lovers": "Lovers win along",
|
||||
|
||||
+30
-23
@@ -245,7 +245,7 @@
|
||||
"Mayor": "メイヤー",
|
||||
"Paranoia": "パラノイド",
|
||||
"Psychic": "霊能者",
|
||||
"SabotageMaster": "整備士",
|
||||
"Mechanic": "Mechanic",
|
||||
"Sheriff": "シェリフ",
|
||||
"CopyCat": "コピーキャット",
|
||||
"Snitch": "スニッチ",
|
||||
@@ -300,7 +300,7 @@
|
||||
"Revolutionist": "革命主義者",
|
||||
"Hater": "Hater",
|
||||
"Demon": "Demon",
|
||||
"DarkHide": "ストーカー",
|
||||
"Stalker": "Stalker",
|
||||
"Workaholic": "ワーカホリック",
|
||||
"Collector": "コレクター",
|
||||
"Provocateur": "挑発者",
|
||||
@@ -524,7 +524,7 @@
|
||||
"MayorInfo": "あなたの投票は 複数回カウントされる",
|
||||
"ParanoiaInfo": "あなたは ポータブル会議ボタンを持っている",
|
||||
"PsychicInfo": "赤い名前の1つは <color=#ff1919>邪悪</color>だ",
|
||||
"SabotageMasterInfo": "通気口で 素早くサボタージュを修理しよう",
|
||||
"MechanicInfo": "Vent and fix sabotages quickly",
|
||||
"SheriffInfo": "Kill <color=#ff1919>evil</color> players",
|
||||
"CopyCatInfo": "キルボタンを使って ターゲットの役割をコピーしよう",
|
||||
"SnitchInfo": "<color=#ff1919>インポスター</color>を見つけるために あなたのタスクを終わらせよう",
|
||||
@@ -580,7 +580,7 @@
|
||||
"RevolutionistInfo": "募集したプレイヤーで あなたとともに 勝利しよう",
|
||||
"HaterInfo": "Kill <color=#ff9ace>Lovers</color> and <color=#ffab1b>Converted</color> players",
|
||||
"DemonInfo": "Consume blood volumes",
|
||||
"DarkHideInfo": "あなたの殺害で 停電の力を引き起こす",
|
||||
"StalkerInfo": "Your kills cause power outages",
|
||||
"WorkaholicInfo": "すべてのタスクを終えて ソロで勝利しよう!",
|
||||
"CollectorInfo": "プレイヤーからの 投票を集める",
|
||||
"ProvocateurInfo": "もし あなたのターゲットが負けたとき 勝利する",
|
||||
@@ -754,7 +754,7 @@
|
||||
"MayorInfoLong": "(<#8cffff>クルーメイト</color>):\\n<size=80%>メイヤーの投票は 複数票としてカウントされ ならびに 緊急会議を発動する能力が あるかもしれません。</size>",
|
||||
"ParanoiaInfoLong": "(<#8cffff>クルーメイト</color>):\\n<size=80%>パラノイドは 通気口に入る/ペットを撫でることにより 会議を呼ぶことができます。\\n報告アニメーションは パラノイド色で 死んだ身体が現れますが、パラノイドは 死んでいません。</size>",
|
||||
"PsychicInfoLong": "(<#8cffff>クルーメイト</color>):\\n<size=75%>霊能者は 会議の間に 赤く強調表示された 名前を見れ、少なくとも 1つが 邪悪なプレイヤーを示します。\\n霊能者が <#ff1919>マッドメイト</color>になるとき すべての <#ffab1b>ニュートラル</color> および <#ff1919>殺害する</color> <#8cffff>クルーメイト</color>が 赤い名前として 表示されます。</size>",
|
||||
"SabotageMasterInfoLong": "(<#8cffff>クルーメイト</color>):\\n<size=80%>整備士は いつでも通気口を使用できます。\\nリアクター、O2、および 通信妨害は 片側を使用すると 修理できます。\\n証明は スイッチ 1つで修理します。\\n1つのドアを開くと すべてのドアが開きます。</size>",
|
||||
"MechanicInfoLong": "(Crewmates):\\nMechanic can use vent anytime. Can fix Reactors, O2, and Comms using one side. Lights fixed with one switch. Opening one door opens all doors.",
|
||||
"SheriffInfoLong": "(<#8cffff>クルーメイト</color>):\\n<size=75%>シェリフは タスクがなく <#ff1919>インポスター</color> (あるいは <#ffab1b>ニュートラル</color>も) を殺害できます。\\nもし シェリフが <#8cffff>クルーメイト</color>の殺害に試みると、彼らは 自殺します。\\n彼らは <#ff1919>マッドメイト</color>のとき 誰でも 殺害できるかもしれません。</size>",
|
||||
"SnitchInfoLong": "(<#8cffff>クルーメイト</color>):\\n<size=75%>スニッチとして タスクをコンプリートすると、<#ff1919>インポスター</color>の名前が 会議の間 赤で表示されます。\\nスニッチのタスクが 残り 1つのみ あるとき、スニッチ および <#ff1919>インポスター</color>に <#b8fb4f>★</color>で マークされます。\\nもしスニッチが <#ff1919>マッドメイト</color>になると、<#ff1919>★</color>に変わります。</size>",
|
||||
"MarshallInfoLong": "(<#8cffff>クルーメイト</color>):\\n<size=72%>マーシャルとして、<#8cffff>クルー</color>の残りに あなた自身を明かすために あなたのタスクをコンプリートしましょう。\\n設定で どのチームが あなたを見ることができるかを 決定します。</size>",
|
||||
@@ -810,7 +810,7 @@
|
||||
"RevolutionistInfoLong": "(<#046300>良性な</color> <#ffab1b>ニュートラル</color>):\\n<size=70%>革命主義者は 彼らにキルボタンを使用することによって プレイヤーを募集するために 数秒間 彼らを追跡します。\\nもし 募集に成功したとき、シールドアニメーションが 通知として表示されます。\\n募集したプレイヤーは すぐに殺される可能性があり、確率は ホストによってセットされます。\\n革命主義者 と 募集したプレイヤーは 指定された人数が集まり 設定時間内に通気口に入れれば 勝利し、そうでない場合は、募集したプレイヤーは 死亡します。\\n革命主義者が もし カウントダウン中に殺される または 会議が開かれた場合 死亡します。\\n募集後に死亡したプレイヤーでも 革命家と一緒に勝利することができます。</size>",
|
||||
"HaterInfoLong": "(Neutrals):\\nAs the Hater, you can kill as often as you want with no cooldown and have impostor vision. You can only kill Lovers, recruited players, and recruiting roles, or you will die. Winning is possible if you kill at least one player during the game.",
|
||||
"DemonInfoLong": "(Neutrals):\\nDemon has a unique health-based killing system, and killing takes effect when one's health is exhausted. If a Demon's health is consumed but they are not killed, the murderer will see a shield animation as a reminder.",
|
||||
"DarkHideInfoLong": "(<#ff1919>殺害する</color> <#ffab1b>ニュートラル</color>):\\n<size=80%>ストーカーは 誰でも殺害でき そして 停電のサボタージュを引き起こします。\\n彼は 通気口が使えません。\\nもし ストーカーが生存している かつ <#ff1919>インポスター</color> または <#8cffff>クルーメイト</color> が勝利したとき、ストーカーは単独で勝利します。</size>",
|
||||
"StalkerInfoLong": "(Neutrals):\\nThe Stalker can kill anyone and cause electricity sabotage. They cannot vent. If the Stalker is alive and the Impostor or Crewmate wins, the Stalker wins alone.",
|
||||
"WorkaholicInfoLong": "(<#912900>邪悪な</color> <#ffab1b>ニュートラル</color>):\\n<size=80%>ワーカホリックは 彼らが死んだあとでも、より多くのタスクを コンプリートすることにより 勝利します。</size>",
|
||||
"CollectorInfoLong": "(<#912900>邪悪な</color> <#ffab1b>ニュートラル</color>):\\n<size=80%>コレクターは 会議で ターゲットによる 投じられたすべての投票を 集めることができます。\\nコレクターは 指定された投票数を集めることで、追放されたプレイヤーよりも 先に勝利します。</size>",
|
||||
"PoisonerInfoLong": "(<#ff1919>殺害する</color> <#ffab1b>ニュートラル</color>):\\n<size=80%>ポイズナーとして、あなたの殺害は遅れます。\\n勝利するには 全員を殺すことです。</size>",
|
||||
@@ -1398,17 +1398,17 @@
|
||||
"KillCooldownNormally": "非サボタージュでのキルのクールダウン",
|
||||
"MareHasIncreasedSpeed": "停電中に速度を増加させる",
|
||||
"MareSpeedDuringLightsOut": "停電中の速度",
|
||||
"SabotageMasterSkillLimit": "最大の能力の使用回数 (ドアを除く)",
|
||||
"MechanicSkillLimit": "Max use of Abilities (Excluding Doors)",
|
||||
"LuckeyProbability": "殺害で生き残る確率",
|
||||
"SabotageMasterFixesDoors": "同じ建物内ですべてのドアを開くことができる",
|
||||
"SabotageMasterFixesReactors": "両方のリアクターを単独で修理できる",
|
||||
"SabotageMasterFixesOxygens": "両方のO2を単独で修理できる",
|
||||
"SabotageMasterFixesCommunications": "<color=#e84b56>MIRA HQ</color>で 両方の通信妨害を単独で修理できる",
|
||||
"SabotageMasterFixesElectrical": "1つのスイッチで停電を修理できる",
|
||||
"SMUsesUsedWhenFixingReactorOrO2": "リアクター/O2 修理に必要な使用回数",
|
||||
"SMUsesUsedWhenFixingLightsOrComms": "通信妨害/停電 修理に必要な使用回数",
|
||||
"SMCanFixSabotageFromAnywhereWithPet": "ペットがONの場合 どこからでもサボタージュを修理できる",
|
||||
"SMMaxFixedViaPet": "ペットを通じて サボタージュを修理する最大回数",
|
||||
"MechanicFixesDoors": "Can open all doors in the same building",
|
||||
"MechanicFixesReactors": "Can Fix Both Reactors Alone",
|
||||
"MechanicFixesOxygens": "Can Fix Both O2 Alone",
|
||||
"MechanicFixesCommunications": "Can Fix Both Comms Alone In <color=#e84b56>MIRA HQ</color>",
|
||||
"MechanicFixesElectrical": "Can Fix Lights With One Switch",
|
||||
"MechanicUsesUsedWhenFixingReactorOrO2": "Uses it takes to fix Reactor/O2",
|
||||
"MechanicUsesUsedWhenFixingLightsOrComms": "Uses it takes to fix Lights/Comms",
|
||||
"MechanicCanFixSabotageFromAnywhereWithPet": "Can Fix Sabotages From Anywhere If Pets Are On",
|
||||
"MechanicMaxFixedViaPet": "Max Sabotages Fixed Via Pet",
|
||||
"SheriffCanKill%role%": "%role%を殺害できる",
|
||||
"SheriffCanKillNeutrals": "<color=#ffab1b>ニュートラル</color>を殺害できる",
|
||||
"SheriffCanKillNeutralsMode": "<color=#ffab1b>ニュートラル</color>の構成",
|
||||
@@ -1960,6 +1960,8 @@
|
||||
"DeathReason.WipedOut": "抹殺",
|
||||
"DeathReason.Retribution": "Retribution",
|
||||
"DeathReason.Taxes": "Taxes",
|
||||
"DeathReason.DidntVote": "Didn't Vote",
|
||||
"DeathReason.SkippedVote": "Skipped Voting",
|
||||
"ND_DRLaughMessage.Meteor": "流星.... 私は彼女のことはほとんど知らなかった!",
|
||||
"ND_DRLaughMessage.Lava": "溶岩を泳ぐのには最適な場所ではないですよね、はぁ?",
|
||||
"ND_DRLaughMessage.Tornado": "回転していますか? 私は あなたがこの竜巻で眩暈をしないことを願っています!",
|
||||
@@ -2490,6 +2492,7 @@
|
||||
"CommandDescription.Retribute": "Guess who killed the player you camped as the Retributionist",
|
||||
"CommandDescription.ConfirmAuth": "Command required to register a new EHR account",
|
||||
"CommandDescription.Revive": "Revives a dead player. Requires special access or No Game End enabled.",
|
||||
"CommandDescription.Select": "Select your impostor partner and their role.",
|
||||
"CommandArgs.ChangeSetting.Name": "変更する設定の名前 (すべての設定を見るには 空白のままにする)",
|
||||
"CommandArgs.ChangeSetting.UnknownValue": "(ここに何を入れるかを見るには 空白のままにする)",
|
||||
"CommandArgs.Rename.Name": "あなたの新しい名前",
|
||||
@@ -2583,6 +2586,8 @@
|
||||
"CommandArgs.Retribute.Id": "The potential killer's ID to guess",
|
||||
"CommandArgs.ConfirmAuth.UUID": "The unique token provided by the server",
|
||||
"CommandArgs.Revive.Id": "The dead player's ID to revive",
|
||||
"CommandArgs.Select.Id": "The player's ID to select as your impostor partner",
|
||||
"CommandArgs.Select.Role": "The role to select for your impostor partner",
|
||||
"Commands.ChangeSettingHelp": "<b><u>引数:</u></b><size=70%>\\n- map(マップ) (<#66a186>theskeld</color>/<#e84b56>mirahq</color>/<#a167c0>polus</color>/<#66a186>dlekseht</color>/<#ed0007>airship</color>/<#ffa646>thefungle</color>/custom)\\n- <#ff1919>impostors(インポスター数)</color> (数字)\\n- players(プレイヤー数) (数字)\\n- recommended(推奨設定) (on/off)\\n- confirmejects(追放確認) (on/off)\\n- emergencymeetings(緊急会議) (数字)\\n- anonymousvotes(匿名投票) (on/off)\\n- emergencycooldown(緊急会議のクールダウン) (数字)\\n- discussiontime(会議時間) (数字)\\n- votingtime(投票タイム) (数字)\\n- playerspeed(プレイヤーの速度) (float)\\n- <#8cffff>crewmatevision(クルーメイト ビジョン)</color> (float)\\n- <#ff1919>impostorvision(インポスター ビジョン)</color> (float)\\n- killcooldown(キルのクールダウン) (float)\\n- killdistance(キルの可能距離) (short/medium/long/custom)\\n- taskbarupdates(タスクバーのアップデート) (always(いつでも)/meetings(会議毎)/never(しない))\\n- visualtasks(視認タスク) (on/off)\\n- commontasks(通常タスク) (数字)\\n- longtasks(ロングタスク) (数字)\\n- shorttasks(ショートタスク) (数字)\\n- <#8cffff>scientistcount(科学者の数)</color> (数字)\\n- <#8cffff>scientistchance(科学者の確率)</color> (数字)\\n- <#8cffff>vitalsdisplaycooldown(バイタル画面のクールダウン)</color> (float)\\n- <#8cffff>batteryduration(バッテリーの持続時間)</color> (float)\\n- <#8cffff>engineercount(エンジニアの数)</color> (数字)\\n- <#8cffff>engineerchance(エンジニアの確率)</color> (数字)\\n- <#8cffff>ventusecooldown(通気口の使用のクールダウン)</color> (float)\\n- <#8cffff>maxtimeinvents(通気口内の最大時間)</color> (float)\\n- <#8cffff>guardianangelcount(守護天使の数)</color> (数字)\\n- <#8cffff>guardianangelchance(守護天使の確率)</color> (数字)\\n- <#8cffff>protectcooldown(保護のクールダウン)</color> (float)\\n- <#8cffff>protectduration(保護の継続時間)</color> (float)\\n- <#8cffff>protectvisibletoimpostors(保護は <#ff1919>インポスター</color>からも見える)</color> (on/off)\\n- <#ff1919>shapeshiftercount(シェイプシフターの数)</color> (数字)\\n- <#ff1919>shapeshifterchance(シェイプシフターの確率)</color> (数字)\\n- <#ff1919>shapeshiftduration(変身の持続時間)</color> (float)\\n- <#ff1919>shapeshiftcooldown(変身のクールダウン)</color> (float)\\n- <#ff1919>leaveshapeshiftevidence(変身の痕を残す)</color> (on/off)\\n- <#ff1919>phantomcount(亡霊の数)</color> (数字)\\n- <#ff1919>phantomchance(亡霊の確率)</color> (数字)\\n- <#ff1919>inviscooldown(消える クールダウン)</color> (float)\\n- <#ff1919>invisduration(消える 長さ)</color> (float)\\n- <#8cffff>noisemakercount(ノイズメーカーの数)</color> (数字)\\n- <#8cffff>noisemakerchance(ノイズメーカーの確率)</color> (数字)\\n- <#8cffff>noisemakerimpostoralert(<#ff1919>インポスター</color>にも警告する)</color> (on/off)\\n- <#8cffff>noisemakeralertduration(警告の長さ)</color> (数字)\\n- <#8cffff>trackercount(トラッカーの数)</color> (数字)\\n- <#8cffff>trackerchance(トラッカーの確率)</color> (数字)\\n- <#8cffff>trackduration(追跡の持続時間)</color> (float)\\n- <#8cffff>trackcooldown(追跡のクールダウン)</color> (float)\\n- <#8cffff>trackdelay(追跡の遅れ)</color> (float)\\n- ghostdotasks(幽霊のタスク) (on/off)\\n\\n<u><b>注意:</b></u>\\n1. 大文字 と 小文字は 重要\\n2. custom と書いているところは、当然ですが その後に 1つの数字の引数を置きます\\n3. float と書かれているところは 1.7 のような、1つの単精度浮動小数点です\\n4. 「ghostdotasks」を もし あなたが それをセットすると 問題が発生します。\\n5. 使用例:\\n - \"/cs map <#a167c0>polus</color>\"\\n - \"/cs killdistance custom 4\"\\n - \"/cs <#8cffff>trackdelay</color> 1,7\"\\n - \"/cs confirmejects on",
|
||||
"AddTagSuccess": "<size=80%><#00ffa5>✓</color> {0}タグが {1} に 正常に作成された。\\nもし あなたが これを変えたいとき、このコマンドを もう一度使用すると 現在のタグが上書きされます。\\n削除するには、単純に <#00a5ff>/deletetag {2}</color> を入力してください!</size>",
|
||||
"DeleteTagSuccess": "<size=80%><#00ffa5>✓</color> {0}タグが正常に削除された。</size>",
|
||||
@@ -9007,6 +9012,7 @@
|
||||
"Postponer": "Postponer",
|
||||
"PostponerInfo": "Postpone Dead Body Spawning",
|
||||
"PostponerInfoLong": "(Impostors):\\nAs the Postponer, when you kill, no dead body spawns instantly. Instead, it will spawn after a delay (in the same place as the murder).",
|
||||
"Postponer.BodyDelay": "Body Spawn Delay",
|
||||
"Tree": "Tree",
|
||||
"TreeInfo": "You are a Tree",
|
||||
"TreeInfoLong": "(Crewmates):\\nAs a Tree, you can pet to act like one (become anonymous and invisible). After a few seconds, you will fall down, killing or stunning everyone nearby, and making you visible again.",
|
||||
@@ -9242,7 +9248,7 @@
|
||||
"RememberedNeutralKiller": "あなたは あなたが <#ffab1b>ニュートラル キラー</color> だったことを思い出した!\n",
|
||||
"RememberedMaverick": "あなたは あなたが <#781717>マーベリック</color> だったことを思い出した!",
|
||||
"RememberedPursuer": "あなたは あなたが <#617218>追跡者</color> だったことを思い出した!",
|
||||
"RememberedTotocalcio": "あなたは あなたが <#ff9409>フォロワー</color> だったことを思い出した!",
|
||||
"RememberedFollower": "You remembered you were a Follower!",
|
||||
"RememberedAmnesiac": "あなたは あなたの役割を思い出すのに失敗した。",
|
||||
"RememberedImpostor": "あなたは あなたが <#ff1919>インポスター</color> だったことを思い出した!",
|
||||
"RememberedCrewmate": "あなたは あなたが <#8cffff>クルーメイト</color> だったことを思い出した!",
|
||||
@@ -9284,6 +9290,7 @@
|
||||
"Ambusher.FragileDuration": "Fragile Effect Duration",
|
||||
"Ambusher.Success": "<#00ff00>Ambush successful</color>",
|
||||
"Ambusher.InProgress": "Ambushing {0}.... {1}s left",
|
||||
"Ambusher.InvisTimeLeft": "Invisibility expires in {0}s",
|
||||
"Psychopath": "Psychopath",
|
||||
"PsychopathInfo": "You're Forced to Kill Off Cooldown",
|
||||
"PsychopathInfoLong": "(Impostors):\\nAs the Psychopath, as soon as your kill cooldown is up, you'll kill instantly if someone is inside your kill-range.",
|
||||
@@ -9311,7 +9318,7 @@
|
||||
"ClerkInfoLong": "(Neutrals):\\nAs the Clerk, you may vote for someone in a meeting to check their taxes. If they've completed a task in the last round (or finished them all, or they have none), they get a tax refund (speed & vision boost for the next round). Otherwise, they die.\\n\\nYou win if crewmates lose. Or if the game ends due to a task win (everyone did their taxes)!",
|
||||
"Clerk.CanUseAbilityOnFirstMeeting": "Can Use Ability on First Meeting",
|
||||
"Clerk.DidTax": "{0} did their taxes. They got a refund!",
|
||||
"Clerk.Killed": "{0} was cought not doing their taxes (tasks). They were killed!",
|
||||
"Clerk.Killed": "{0} was caught not doing their taxes (tasks). They were killed!",
|
||||
"Decryptor": "暗号解読者",
|
||||
"DecryptorInfo": "全員の役割から 文字が得られる",
|
||||
"DecryptorInfoLong": "(<#8cffff>クルーメイト</color>):\\n<size=75%>暗号解読者として、あなたが完了した X タスクごとに (Xは ホストによってセットされる)、あなたは 全員の役割から より多くの文字の 1つを知れます。\\nあなたは プレイヤー名の下に これらの文字を見ることができます。\\n文字は 順番ではない かつ 各文字は 役割名に 毎回 1度のみ表示されます。</size>",
|
||||
@@ -9824,14 +9831,14 @@
|
||||
"WinnerRoleText.Youtuber": "ユーチューバーの勝利!",
|
||||
"WinnerRoleText.Egoist": "エゴイストの勝利!",
|
||||
"WinnerRoleText.Demon": "Demon Wins!",
|
||||
"WinnerRoleText.DarkHide": "ストーカーの勝利!",
|
||||
"WinnerRoleText.Stalker": "Stalker Wins!",
|
||||
"WinnerRoleText.Workaholic": "ワーカホリックの勝利!",
|
||||
"WinnerRoleText.Agitater": "アジテーターの勝利!",
|
||||
"WinnerRoleText.Collector": "コレクターの勝利!",
|
||||
"WinnerRoleText.BloodKnight": "ブラッドナイトの勝利!",
|
||||
"WinnerRoleText.Poisoner": "ポイズナーの勝利!",
|
||||
"WinnerRoleText.HexMaster": "ヘックスマスターの勝利!",
|
||||
"WinnerRoleText.Succubus": "カルティストの勝利!",
|
||||
"WinnerRoleText.Cultist": "Cultist Wins!",
|
||||
"WinnerRoleText.Necromancer": "アンデッド派閥の勝利!",
|
||||
"WinnerRoleText.Wraith": "レイスの勝利!",
|
||||
"WinnerRoleText.SerialKiller": "Serial Killer Wins!",
|
||||
@@ -9860,7 +9867,7 @@
|
||||
"WinnerRoleText.Magician": "マジシャンの勝利!",
|
||||
"WinnerRoleText.Reckless": "無謀者の勝利!",
|
||||
"WinnerRoleText.WeaponMaster": "ウェポンマスターの勝利!",
|
||||
"WinnerRoleText.PlagueDoctor": "呪いの勝利!",
|
||||
"WinnerRoleText.PlagueDoctor": "Infection Wins!",
|
||||
"WinnerRoleText.Enderman": "エンダーマンの勝利!",
|
||||
"WinnerRoleText.Mycologist": "菌学者の勝利!",
|
||||
"WinnerRoleText.Bubble": "バブルの勝利!",
|
||||
@@ -9881,10 +9888,10 @@
|
||||
"AdditionalWinnerRoleText.Sidekick": "サイドキックに続いて",
|
||||
"AdditionalWinnerRoleText.Opportunist": "オポチュニストが生き延びた",
|
||||
"AdditionalWinnerRoleText.Lawyer": "弁護士の勝利に続いて",
|
||||
"AdditionalWinnerRoleText.FFF": "爆ぜ師が 新兵を殺害した",
|
||||
"AdditionalWinnerRoleText.Hater": "The Hater killed a recruit",
|
||||
"AdditionalWinnerRoleText.Provocateur": "挑発者の勝利に続いて",
|
||||
"AdditionalWinnerRoleText.Sunnyboy": "そして 終わらない太陽がある",
|
||||
"AdditionalWinnerRoleText.Totocalcio": "フォロワーの勝利に続いて",
|
||||
"AdditionalWinnerRoleText.Follower": "The Follower wins along",
|
||||
"AdditionalWinnerRoleText.Pursuer": "追跡者が生き延びた",
|
||||
"AdditionalWinnerRoleText.Jester": "ジェスターの勝利に続いて",
|
||||
"AdditionalWinnerRoleText.Lovers": "ラバーズの勝利に続いて",
|
||||
|
||||
+30
-23
@@ -245,7 +245,7 @@
|
||||
"Mayor": "시장",
|
||||
"Paranoia": "파라노이드",
|
||||
"Psychic": "초능력자",
|
||||
"SabotageMaster": "메카닉",
|
||||
"Mechanic": "Mechanic",
|
||||
"Sheriff": "보안관",
|
||||
"CopyCat": "카피어",
|
||||
"Snitch": "스니치",
|
||||
@@ -300,7 +300,7 @@
|
||||
"Revolutionist": "혁명가",
|
||||
"Hater": "Hater",
|
||||
"Demon": "Demon",
|
||||
"DarkHide": "스토커",
|
||||
"Stalker": "Stalker",
|
||||
"Workaholic": "일중독자",
|
||||
"Collector": "수집가",
|
||||
"Provocateur": "선동가",
|
||||
@@ -524,7 +524,7 @@
|
||||
"MayorInfo": "당신의 표는 여러번 세어집니다",
|
||||
"ParanoiaInfo": "당신은 휴대용 미팅 버튼이 있습니다",
|
||||
"PsychicInfo": "One of the red names is <color=#ff1919>evil</color>",
|
||||
"SabotageMasterInfo": "벤트를 사용하여 방해공작을 빠르게 고치세요",
|
||||
"MechanicInfo": "Vent and fix sabotages quickly",
|
||||
"SheriffInfo": "Kill <color=#ff1919>evil</color> players",
|
||||
"CopyCatInfo": "킬버튼을 사용하여 타겟의 직업을 복사하세요",
|
||||
"SnitchInfo": "당신의 미션<color=#ff1919>을 모두 수행해서 임포스터</color>를 찾으세요",
|
||||
@@ -580,7 +580,7 @@
|
||||
"RevolutionistInfo": "당신과 함께 승리할 플레이어를 모집합니다",
|
||||
"HaterInfo": "Kill <color=#ff9ace>Lovers</color> and <color=#ffab1b>Converted</color> players",
|
||||
"DemonInfo": "Consume blood volumes",
|
||||
"DarkHideInfo": "당신이 죽이면 전기가 꺼집니다",
|
||||
"StalkerInfo": "Your kills cause power outages",
|
||||
"WorkaholicInfo": "미션을 모두 완료하고 혼자 승리하세요!",
|
||||
"CollectorInfo": "플레이어들의 표를 모으세요",
|
||||
"ProvocateurInfo": "Win if your target loses",
|
||||
@@ -754,7 +754,7 @@
|
||||
"MayorInfoLong": "(Crewmates):\\nMayor's vote counts as multiple votes and may have the ability to trigger an emergency meeting.",
|
||||
"ParanoiaInfoLong": "(Crewmates):\\nParanoid can call a meeting by venting/petting. The report animation will show a dead body with Paranoid's color, but the Paranoid is not dead.",
|
||||
"PsychicInfoLong": "(Crewmates):\\nThe Psychic sees red highlighted names during the meeting, indicating at least one evil player. All Neutrals and Killing Crewmates are displayed as red names when the Psychic becomes a Madmate.",
|
||||
"SabotageMasterInfoLong": "(Crewmates):\\nMechanic can use vent anytime. Can fix Reactors, O2, and Comms using one side. Lights fixed with one switch. Opening one door opens all doors.",
|
||||
"MechanicInfoLong": "(Crewmates):\\nMechanic can use vent anytime. Can fix Reactors, O2, and Comms using one side. Lights fixed with one switch. Opening one door opens all doors.",
|
||||
"SheriffInfoLong": "(Crewmates):\\nSheriff has no tasks and can kill the Impostor (maybe also neutrals). If the Sheriff tries to kill a crewmate, they will suicide. They may be able to kill anyone as a madmate.",
|
||||
"SnitchInfoLong": "(Crewmates):\\nAs the Snitch completes tasks, Impostors' names are displayed in red during meetings. When the Snitch has only one task left, the Snitch and Impostors are marked with a star. If the Snitch becomes a Madmate, the star turns red.",
|
||||
"MarshallInfoLong": "(Crewmates):\\nAs the Marshall, complete your tasks to reveal yourself to the rest of the crew. Settings determine which teams can see you.",
|
||||
@@ -810,7 +810,7 @@
|
||||
"RevolutionistInfoLong": "(Neutrals):\\nThe Revolutionist can recruit players by clicking the kill button on them and following them for a few seconds. If recruiting is successful, a shield animation is shown as a reminder. Players recruited are likely to be immediately killed, a probability set by the host. The Revolutionist and all recruited players win if the specified number of players vent within the set time, otherwise, the recruited player dies. The Revolutionist dies if killed during a countdown or at a meeting. Players who died after recruitment can still win with the Revolutionist.",
|
||||
"HaterInfoLong": "(Neutrals):\\nAs the Hater, you can kill as often as you want with no cooldown and have impostor vision. You can only kill Lovers, recruited players, and recruiting roles, or you will die. Winning is possible if you kill at least one player during the game.",
|
||||
"DemonInfoLong": "(Neutrals):\\nDemon has a unique health-based killing system, and killing takes effect when one's health is exhausted. If a Demon's health is consumed but they are not killed, the murderer will see a shield animation as a reminder.",
|
||||
"DarkHideInfoLong": "(Neutrals):\\nThe Stalker can kill anyone and cause electricity sabotage. They cannot vent. If the Stalker is alive and the Impostor or Crewmate wins, the Stalker wins alone.",
|
||||
"StalkerInfoLong": "(Neutrals):\\nThe Stalker can kill anyone and cause electricity sabotage. They cannot vent. If the Stalker is alive and the Impostor or Crewmate wins, the Stalker wins alone.",
|
||||
"WorkaholicInfoLong": "(Neutrals):\\nWorkaholics win by completing more tasks, maybe even after their death.",
|
||||
"CollectorInfoLong": "(Neutrals):\\nCollectors can gather all the votes cast by a target in a meeting. When they collect the specified number of votes, they win, even over exiled players.",
|
||||
"PoisonerInfoLong": "(Neutrals):\\nAs the Poisoner, your kills are delayed. Kill everyone to win.",
|
||||
@@ -1398,17 +1398,17 @@
|
||||
"KillCooldownNormally": "Kill Cooldown Without Sabotage",
|
||||
"MareHasIncreasedSpeed": "Increased Speed During Lights Sabotage",
|
||||
"MareSpeedDuringLightsOut": "Speed During Lights Sabotage",
|
||||
"SabotageMasterSkillLimit": "Max use of Abilities (Excluding Doors)",
|
||||
"MechanicSkillLimit": "Max use of Abilities (Excluding Doors)",
|
||||
"LuckeyProbability": "Probability of surviving a kill",
|
||||
"SabotageMasterFixesDoors": "Can open all doors in the same building",
|
||||
"SabotageMasterFixesReactors": "Can Fix Both Reactors Alone",
|
||||
"SabotageMasterFixesOxygens": "Can Fix Both O2 Alone",
|
||||
"SabotageMasterFixesCommunications": "Can Fix Both Comms Alone In <color=#e84b56>MIRA HQ</color>",
|
||||
"SabotageMasterFixesElectrical": "Can Fix Lights With One Switch",
|
||||
"SMUsesUsedWhenFixingReactorOrO2": "Uses it takes to fix Reactor/O2",
|
||||
"SMUsesUsedWhenFixingLightsOrComms": "Uses it takes to fix Lights/Comms",
|
||||
"SMCanFixSabotageFromAnywhereWithPet": "Can Fix Sabotages From Anywhere If Pets Are On",
|
||||
"SMMaxFixedViaPet": "Max Sabotages Fixed Via Pet",
|
||||
"MechanicFixesDoors": "Can open all doors in the same building",
|
||||
"MechanicFixesReactors": "Can Fix Both Reactors Alone",
|
||||
"MechanicFixesOxygens": "Can Fix Both O2 Alone",
|
||||
"MechanicFixesCommunications": "Can Fix Both Comms Alone In <color=#e84b56>MIRA HQ</color>",
|
||||
"MechanicFixesElectrical": "Can Fix Lights With One Switch",
|
||||
"MechanicUsesUsedWhenFixingReactorOrO2": "Uses it takes to fix Reactor/O2",
|
||||
"MechanicUsesUsedWhenFixingLightsOrComms": "Uses it takes to fix Lights/Comms",
|
||||
"MechanicCanFixSabotageFromAnywhereWithPet": "Can Fix Sabotages From Anywhere If Pets Are On",
|
||||
"MechanicMaxFixedViaPet": "Max Sabotages Fixed Via Pet",
|
||||
"SheriffCanKill%role%": "Can Kill %role%",
|
||||
"SheriffCanKillNeutrals": "Can Kill <color=#ffab1b>Neutrals</color>",
|
||||
"SheriffCanKillNeutralsMode": "<color=#ffab1b>Neutral</color> Configuration",
|
||||
@@ -1960,6 +1960,8 @@
|
||||
"DeathReason.WipedOut": "Wiped Out",
|
||||
"DeathReason.Retribution": "Retribution",
|
||||
"DeathReason.Taxes": "Taxes",
|
||||
"DeathReason.DidntVote": "Didn't Vote",
|
||||
"DeathReason.SkippedVote": "Skipped Voting",
|
||||
"ND_DRLaughMessage.Meteor": "Meteor.... I hardly knew her!",
|
||||
"ND_DRLaughMessage.Lava": "Lava is not the best place to swim, huh?",
|
||||
"ND_DRLaughMessage.Tornado": "Out for a spin? I hope this tornado didn't make you dizzy!",
|
||||
@@ -2490,6 +2492,7 @@
|
||||
"CommandDescription.Retribute": "Guess who killed the player you camped as the Retributionist",
|
||||
"CommandDescription.ConfirmAuth": "Command required to register a new EHR account",
|
||||
"CommandDescription.Revive": "Revives a dead player. Requires special access or No Game End enabled.",
|
||||
"CommandDescription.Select": "Select your impostor partner and their role.",
|
||||
"CommandArgs.ChangeSetting.Name": "The setting's name to change (leave blank to view all settings)",
|
||||
"CommandArgs.ChangeSetting.UnknownValue": "(leave blank to view what to put here)",
|
||||
"CommandArgs.Rename.Name": "Your new name",
|
||||
@@ -2583,6 +2586,8 @@
|
||||
"CommandArgs.Retribute.Id": "The potential killer's ID to guess",
|
||||
"CommandArgs.ConfirmAuth.UUID": "The unique token provided by the server",
|
||||
"CommandArgs.Revive.Id": "The dead player's ID to revive",
|
||||
"CommandArgs.Select.Id": "The player's ID to select as your impostor partner",
|
||||
"CommandArgs.Select.Role": "The role to select for your impostor partner",
|
||||
"Commands.ChangeSettingHelp": "<b><u>Arguments:</u></b><size=70%>\\n- map (theskeld/mirahq/polus/dlekseht/airship/thefungle/custom)\\n- impostors (number)\\n- players (number)\\n- recommended (on/off)\\n- confirmejects (on/off)\\n- emergencymeetings (number)\\n- anonymousvotes (on/off)\\n- emergencycooldown (number)\\n- discussiontime (number)\\n- votingtime (number)\\n- playerspeed (float)\\n- crewmatevision (float)\\n- impostorvision (float)\\n- killcooldown (float)\\n- killdistance (short/medium/long/custom)\\n- taskbarupdates (always/meetings/never)\\n- visualtasks (on/off)\\n- commontasks (number)\\n- longtasks (number)\\n- shorttasks (number)\\n- scientistcount (number)\\n- scientistchance (number)\\n- vitalsdisplaycooldown (float)\\n- batteryduration (float)\\n- engineercount (number)\\n- engineerchance (number)\\n- ventusecooldown (float)\\n- maxtimeinvents (float)\\n- guardianangelcount (number)\\n- guardianangelchance (number)\\n- protectcooldown (float)\\n- protectduration (float)\\n- protectvisibletoimpostors (on/off)\\n- shapeshiftercount (number)\\n- shapeshifterchance (number)\\n- shapeshiftduration (float)\\n- shapeshiftcooldown (float)\\n- leaveshapeshiftevidence (on/off)\\n- phantomcount (number)\\n- phantomchance (number)\\n- inviscooldown (float)\\n- invisduration (float)\\n- noisemakercount (number)\\n- noisemakerchance (number)\\n- noisemakerimpostoralert (on/off)\\n- noisemakeralertduration (number)\\n- trackercount (number)\\n- trackerchance (number)\\n- trackduration (float)\\n- trackcooldown (float)\\n- trackdelay (float)\\n- ghostdotasks (on/off)\\n\\n<u><b>Notes:</b></u>\\n1. Upper and lowercase matters\\n2. Where it says custom, you obviously put a number argument after it\\n3. A float is a single precision floating number, like 1.7\\n4. \"ghostdotasks\" causes issues if you set it\\n5. Example uses:\\n - \"/cs map polus\"\\n - \"/cs killdistance custom 4\"\\n - \"/cs trackdelay 1,7\"\\n - \"/cs confirmejects on\"",
|
||||
"AddTagSuccess": "<#00ffa5>✓</color> Suceessfully created the tag {0} for {1}. If you want to change it, just use this command again and it will override the current tag. To delete it, simply type <#00a5ff>/deletetag {2}</color>!",
|
||||
"DeleteTagSuccess": "<#00ffa5>✓</color> Successfully deleted {0}'s tag.",
|
||||
@@ -9007,6 +9012,7 @@
|
||||
"Postponer": "Postponer",
|
||||
"PostponerInfo": "Postpone Dead Body Spawning",
|
||||
"PostponerInfoLong": "(Impostors):\\nAs the Postponer, when you kill, no dead body spawns instantly. Instead, it will spawn after a delay (in the same place as the murder).",
|
||||
"Postponer.BodyDelay": "Body Spawn Delay",
|
||||
"Tree": "Tree",
|
||||
"TreeInfo": "You are a Tree",
|
||||
"TreeInfoLong": "(Crewmates):\\nAs a Tree, you can pet to act like one (become anonymous and invisible). After a few seconds, you will fall down, killing or stunning everyone nearby, and making you visible again.",
|
||||
@@ -9242,7 +9248,7 @@
|
||||
"RememberedNeutralKiller": "You remembered you were a neutral killer!",
|
||||
"RememberedMaverick": "You remembered you were a Maverick!",
|
||||
"RememberedPursuer": "You remembered you were a Pursuer!",
|
||||
"RememberedTotocalcio": "You remembered you were a Follower!",
|
||||
"RememberedFollower": "You remembered you were a Follower!",
|
||||
"RememberedAmnesiac": "You failed to remember your role.",
|
||||
"RememberedImpostor": "You remembered you were an Impostor!",
|
||||
"RememberedCrewmate": "You remembered you were a Crewmate!",
|
||||
@@ -9284,6 +9290,7 @@
|
||||
"Ambusher.FragileDuration": "Fragile Effect Duration",
|
||||
"Ambusher.Success": "<#00ff00>Ambush successful</color>",
|
||||
"Ambusher.InProgress": "Ambushing {0}.... {1}s left",
|
||||
"Ambusher.InvisTimeLeft": "Invisibility expires in {0}s",
|
||||
"Psychopath": "Psychopath",
|
||||
"PsychopathInfo": "You're Forced to Kill Off Cooldown",
|
||||
"PsychopathInfoLong": "(Impostors):\\nAs the Psychopath, as soon as your kill cooldown is up, you'll kill instantly if someone is inside your kill-range.",
|
||||
@@ -9311,7 +9318,7 @@
|
||||
"ClerkInfoLong": "(Neutrals):\\nAs the Clerk, you may vote for someone in a meeting to check their taxes. If they've completed a task in the last round (or finished them all, or they have none), they get a tax refund (speed & vision boost for the next round). Otherwise, they die.\\n\\nYou win if crewmates lose. Or if the game ends due to a task win (everyone did their taxes)!",
|
||||
"Clerk.CanUseAbilityOnFirstMeeting": "Can Use Ability on First Meeting",
|
||||
"Clerk.DidTax": "{0} did their taxes. They got a refund!",
|
||||
"Clerk.Killed": "{0} was cought not doing their taxes (tasks). They were killed!",
|
||||
"Clerk.Killed": "{0} was caught not doing their taxes (tasks). They were killed!",
|
||||
"Decryptor": "Decryptor",
|
||||
"DecryptorInfo": "Get Letters From Everyone's Roles",
|
||||
"DecryptorInfoLong": "(Crewmates):\\nAs the Decryptor, each X tasks you complete (X is set by the host), you get to know one more letter from everyone's roles. You can see these characters below players' names. The letters are not in order and each letter only appears once for every occurance in the role name. Settings determine whether you can guess.",
|
||||
@@ -9824,14 +9831,14 @@
|
||||
"WinnerRoleText.Youtuber": "YouTuber Wins!",
|
||||
"WinnerRoleText.Egoist": "Egoist Wins!",
|
||||
"WinnerRoleText.Demon": "Demon Wins!",
|
||||
"WinnerRoleText.DarkHide": "Stalker Wins!",
|
||||
"WinnerRoleText.Stalker": "Stalker Wins!",
|
||||
"WinnerRoleText.Workaholic": "Workaholic Wins!",
|
||||
"WinnerRoleText.Agitater": "Agitator Wins!",
|
||||
"WinnerRoleText.Collector": "Collector Wins!",
|
||||
"WinnerRoleText.BloodKnight": "Blood Knight Wins!",
|
||||
"WinnerRoleText.Poisoner": "Poisoner Wins!",
|
||||
"WinnerRoleText.HexMaster": "Hex Master Wins!",
|
||||
"WinnerRoleText.Succubus": "Cultist Wins!",
|
||||
"WinnerRoleText.Cultist": "Cultist Wins!",
|
||||
"WinnerRoleText.Necromancer": "Undead Faction Wins!",
|
||||
"WinnerRoleText.Wraith": "Wraith Wins!",
|
||||
"WinnerRoleText.SerialKiller": "Serial Killer Wins!",
|
||||
@@ -9860,7 +9867,7 @@
|
||||
"WinnerRoleText.Magician": "Magician Wins!",
|
||||
"WinnerRoleText.Reckless": "Reckless Wins!",
|
||||
"WinnerRoleText.WeaponMaster": "Weapon Master Wins!",
|
||||
"WinnerRoleText.PlagueDoctor": "Curse Wins!",
|
||||
"WinnerRoleText.PlagueDoctor": "Infection Wins!",
|
||||
"WinnerRoleText.Enderman": "Enderman Wins!",
|
||||
"WinnerRoleText.Mycologist": "Mycologist Wins!",
|
||||
"WinnerRoleText.Bubble": "Bubble Wins!",
|
||||
@@ -9881,10 +9888,10 @@
|
||||
"AdditionalWinnerRoleText.Sidekick": "along with Sidekicks",
|
||||
"AdditionalWinnerRoleText.Opportunist": "The Opportunist survived",
|
||||
"AdditionalWinnerRoleText.Lawyer": "The Lawyer wins along",
|
||||
"AdditionalWinnerRoleText.FFF": "The Hater killed a recruit",
|
||||
"AdditionalWinnerRoleText.Hater": "The Hater killed a recruit",
|
||||
"AdditionalWinnerRoleText.Provocateur": "The Provocateur wins along",
|
||||
"AdditionalWinnerRoleText.Sunnyboy": "And there's endless sunshine!",
|
||||
"AdditionalWinnerRoleText.Totocalcio": "The Follower wins along",
|
||||
"AdditionalWinnerRoleText.Follower": "The Follower wins along",
|
||||
"AdditionalWinnerRoleText.Pursuer": "The Pursuer survived",
|
||||
"AdditionalWinnerRoleText.Jester": "The Jester wins along",
|
||||
"AdditionalWinnerRoleText.Lovers": "Lovers win along",
|
||||
|
||||
+30
-23
@@ -245,7 +245,7 @@
|
||||
"Mayor": "Mayor",
|
||||
"Paranoia": "Paranoid",
|
||||
"Psychic": "Psychic",
|
||||
"SabotageMaster": "Mechanic",
|
||||
"Mechanic": "Mechanic",
|
||||
"Sheriff": "Sheriff",
|
||||
"CopyCat": "Copycat",
|
||||
"Snitch": "Snitch",
|
||||
@@ -300,7 +300,7 @@
|
||||
"Revolutionist": "Revolutionist",
|
||||
"Hater": "Hater",
|
||||
"Demon": "Demon",
|
||||
"DarkHide": "Stalker",
|
||||
"Stalker": "Stalker",
|
||||
"Workaholic": "Workaholic",
|
||||
"Collector": "Collector",
|
||||
"Provocateur": "Provocateur",
|
||||
@@ -524,7 +524,7 @@
|
||||
"MayorInfo": "Twoj glos liczy sie wielokrotnie",
|
||||
"ParanoiaInfo": "Zwolaj meeting ventem lub petem",
|
||||
"PsychicInfo": "Któres z czerwonych imion jest <color=#ff1919>ZLE</color>",
|
||||
"SabotageMasterInfo": "Wentuj i szybko naprawiaj sabotaze",
|
||||
"MechanicInfo": "Vent and fix sabotages quickly",
|
||||
"SheriffInfo": "Kill <color=#ff1919>evil</color> players",
|
||||
"CopyCatInfo": "Uzyj przycisku kill aby skopiowac role gracza",
|
||||
"SnitchInfo": "Ukoncz taski aby poznac <color=#ff1919>Impostorow</color>",
|
||||
@@ -580,7 +580,7 @@
|
||||
"RevolutionistInfo": "Rekrutuj graczy, aby wygrali razem z Toba",
|
||||
"HaterInfo": "Kill <color=#ff9ace>Lovers</color> and <color=#ffab1b>Converted</color> players",
|
||||
"DemonInfo": "Consume blood volumes",
|
||||
"DarkHideInfo": "Twoje kille powoduja gaszenie swiatel",
|
||||
"StalkerInfo": "Your kills cause power outages",
|
||||
"WorkaholicInfo": "Skoncz wszystkie taski aby wygrac samemu!",
|
||||
"CollectorInfo": "Kradniesz glosy innych graczy",
|
||||
"ProvocateurInfo": "Wygrywasz jesli twoj cel przegra",
|
||||
@@ -754,7 +754,7 @@
|
||||
"MayorInfoLong": "(Crewmates):\\nGlos Mayor'a liczy sie jako wielokrotny i moze on miec mozliwosc wywolania spotkania awaryjnego.",
|
||||
"ParanoiaInfoLong": "(Crewmates):\\nParanoia moze zwolac zebranie poprzez wejscie do kanalu/poglaskanie. Animacja zgloszenia pokaze martwe cialo w kolorze Paranoika, ale Paranoik nie jest martwy.",
|
||||
"PsychicInfoLong": "(Crewmates):\\nPsychic widzi czerwone imiona podczas spotkania – wsrod nich jest przynajmniej jeden zly gracz. Gdy Psychic zostaje Madmate, wszystkie role neutralne i zabojcze Crewmate'y sa oznaczane na czerwono.",
|
||||
"SabotageMasterInfoLong": "(Crewmates):\\nMechanic moze korzystac z ventu w dowolnym momencie. Moze naprawic Reaktor, O2 i Commsy naprawiajac jedna strone. Swiatla naprawia jednym przelacznikiem. Otwarcie jednych drzwi otwiera wszystkie.",
|
||||
"MechanicInfoLong": "(Crewmates):\\nMechanic can use vent anytime. Can fix Reactors, O2, and Comms using one side. Lights fixed with one switch. Opening one door opens all doors.",
|
||||
"SheriffInfoLong": "(Crewmates):\\nSzeryf nie ma zadan i moze zabic Impostora (a czasem takze neutralnych). Jesli sprobuje zabic crewmate'a, popelni samobojstwo. Jako madmate moze miec mozliwosc zabicia kazdego.",
|
||||
"SnitchInfoLong": "(Crewmates):\\nGdy Konfident skonczy zadania, imiona Impostorow beda pokazywane na czerwono podczas meetingu. Gdy pozostanie mu jeden task, Konfidencik i Impostorzy zostaja oznaczeni gwiazda. Jesli Sprzedawczyk zostaje Madmate'em, gwiazda zmienia kolor na czerwony.",
|
||||
"MarshallInfoLong": "(Crewmates):\\nJako Marshall ukoncz swoje zadania, aby ujawnic sie reszcie zalogi. Ustawienia decyduja, które druzyny moga cie zobaczyc.",
|
||||
@@ -810,7 +810,7 @@
|
||||
"RevolutionistInfoLong": "(Neutrals):\\nRevolutionist moze rekrutowac graczy, klikajac na nich przyciskiem zabójstwa i podazajac za nimi przez kilka sekund. Jesli rekrutacja zakonczy sie sukcesem, wyswietlana jest animacja tarczy jako przypomnienie. Zrekrutowani gracze moga zostac natychmiast zabici, z prawdopodobienstwem ustawionym przez hosta. Revolutionist oraz wszyscy zrekrutowani gracze wygrywaja, jesli okreslona liczba graczy wejdzie do wentów w ustalonym czasie, w przeciwnym razie zrekrutowany gracz ginie. Revolutionist ginie, jesli zostanie zabity podczas odliczania lub na spotkaniu. Gracze, którzy zgineli po rekrutacji, nadal moga wygrac razem z Revolutionist.",
|
||||
"HaterInfoLong": "(Neutrals):\\nAs the Hater, you can kill as often as you want with no cooldown and have impostor vision. You can only kill Lovers, recruited players, and recruiting roles, or you will die. Winning is possible if you kill at least one player during the game.",
|
||||
"DemonInfoLong": "(Neutrals):\\nDemon has a unique health-based killing system, and killing takes effect when one's health is exhausted. If a Demon's health is consumed but they are not killed, the murderer will see a shield animation as a reminder.",
|
||||
"DarkHideInfoLong": "(Neutralni):\\nStalker moze zabic kazdego i wywolac sabotaz elektrycznosci. Nie moze korzystac z wentów. Jesli Stalker zyje, a wygraja Impostorzy lub Crewmaci, Stalker wygrywa samodzielnie.",
|
||||
"StalkerInfoLong": "(Neutrals):\\nThe Stalker can kill anyone and cause electricity sabotage. They cannot vent. If the Stalker is alive and the Impostor or Crewmate wins, the Stalker wins alone.",
|
||||
"WorkaholicInfoLong": "(Neutrals):\\nWorkaholic wygrywa konczac taski, moze nawet po smierci.",
|
||||
"CollectorInfoLong": "(Neutralni):\\nKolekcjonerzy moga zebrac wszystkie glosy oddane na cel podczas spotkania. Gdy zbiora okreslona liczbe glosów, wygrywaja, nawet ponad graczami wygnanymi.",
|
||||
"PoisonerInfoLong": "(Neutrals):\\nJako Poisoner Twoje zabojstwa sa opoznione. Zabij wszystkich, aby wygrac.",
|
||||
@@ -1398,17 +1398,17 @@
|
||||
"KillCooldownNormally": "Kill Cooldown Without Sabotage",
|
||||
"MareHasIncreasedSpeed": "Increased Speed During Lights Sabotage",
|
||||
"MareSpeedDuringLightsOut": "Speed During Lights Sabotage",
|
||||
"SabotageMasterSkillLimit": "Max use of Abilities (Excluding Doors)",
|
||||
"MechanicSkillLimit": "Max use of Abilities (Excluding Doors)",
|
||||
"LuckeyProbability": "Probability of surviving a kill",
|
||||
"SabotageMasterFixesDoors": "Can open all doors in the same building",
|
||||
"SabotageMasterFixesReactors": "Can Fix Both Reactors Alone",
|
||||
"SabotageMasterFixesOxygens": "Can Fix Both O2 Alone",
|
||||
"SabotageMasterFixesCommunications": "Can Fix Both Comms Alone In <color=#e84b56>MIRA HQ</color>",
|
||||
"SabotageMasterFixesElectrical": "Can Fix Lights With One Switch",
|
||||
"SMUsesUsedWhenFixingReactorOrO2": "Uses it takes to fix Reactor/O2",
|
||||
"SMUsesUsedWhenFixingLightsOrComms": "Uses it takes to fix Lights/Comms",
|
||||
"SMCanFixSabotageFromAnywhereWithPet": "Can Fix Sabotages From Anywhere If Pets Are On",
|
||||
"SMMaxFixedViaPet": "Max Sabotages Fixed Via Pet",
|
||||
"MechanicFixesDoors": "Can open all doors in the same building",
|
||||
"MechanicFixesReactors": "Can Fix Both Reactors Alone",
|
||||
"MechanicFixesOxygens": "Can Fix Both O2 Alone",
|
||||
"MechanicFixesCommunications": "Can Fix Both Comms Alone In <color=#e84b56>MIRA HQ</color>",
|
||||
"MechanicFixesElectrical": "Can Fix Lights With One Switch",
|
||||
"MechanicUsesUsedWhenFixingReactorOrO2": "Uses it takes to fix Reactor/O2",
|
||||
"MechanicUsesUsedWhenFixingLightsOrComms": "Uses it takes to fix Lights/Comms",
|
||||
"MechanicCanFixSabotageFromAnywhereWithPet": "Can Fix Sabotages From Anywhere If Pets Are On",
|
||||
"MechanicMaxFixedViaPet": "Max Sabotages Fixed Via Pet",
|
||||
"SheriffCanKill%role%": "Can Kill %role%",
|
||||
"SheriffCanKillNeutrals": "Can Kill <color=#ffab1b>Neutrals</color>",
|
||||
"SheriffCanKillNeutralsMode": "<color=#ffab1b>Neutral</color> Configuration",
|
||||
@@ -1960,6 +1960,8 @@
|
||||
"DeathReason.WipedOut": "Wiped Out",
|
||||
"DeathReason.Retribution": "Retribution",
|
||||
"DeathReason.Taxes": "Taxes",
|
||||
"DeathReason.DidntVote": "Didn't Vote",
|
||||
"DeathReason.SkippedVote": "Skipped Voting",
|
||||
"ND_DRLaughMessage.Meteor": "Meteor.... I hardly knew her!",
|
||||
"ND_DRLaughMessage.Lava": "Lava is not the best place to swim, huh?",
|
||||
"ND_DRLaughMessage.Tornado": "Out for a spin? I hope this tornado didn't make you dizzy!",
|
||||
@@ -2490,6 +2492,7 @@
|
||||
"CommandDescription.Retribute": "Guess who killed the player you camped as the Retributionist",
|
||||
"CommandDescription.ConfirmAuth": "Command required to register a new EHR account",
|
||||
"CommandDescription.Revive": "Revives a dead player. Requires special access or No Game End enabled.",
|
||||
"CommandDescription.Select": "Select your impostor partner and their role.",
|
||||
"CommandArgs.ChangeSetting.Name": "The setting's name to change (leave blank to view all settings)",
|
||||
"CommandArgs.ChangeSetting.UnknownValue": "(leave blank to view what to put here)",
|
||||
"CommandArgs.Rename.Name": "Your new name",
|
||||
@@ -2583,6 +2586,8 @@
|
||||
"CommandArgs.Retribute.Id": "The potential killer's ID to guess",
|
||||
"CommandArgs.ConfirmAuth.UUID": "The unique token provided by the server",
|
||||
"CommandArgs.Revive.Id": "The dead player's ID to revive",
|
||||
"CommandArgs.Select.Id": "The player's ID to select as your impostor partner",
|
||||
"CommandArgs.Select.Role": "The role to select for your impostor partner",
|
||||
"Commands.ChangeSettingHelp": "<b><u>Arguments:</u></b><size=70%>\\n- map (theskeld/mirahq/polus/dlekseht/airship/thefungle/custom)\\n- impostors (number)\\n- players (number)\\n- recommended (on/off)\\n- confirmejects (on/off)\\n- emergencymeetings (number)\\n- anonymousvotes (on/off)\\n- emergencycooldown (number)\\n- discussiontime (number)\\n- votingtime (number)\\n- playerspeed (float)\\n- crewmatevision (float)\\n- impostorvision (float)\\n- killcooldown (float)\\n- killdistance (short/medium/long/custom)\\n- taskbarupdates (always/meetings/never)\\n- visualtasks (on/off)\\n- commontasks (number)\\n- longtasks (number)\\n- shorttasks (number)\\n- scientistcount (number)\\n- scientistchance (number)\\n- vitalsdisplaycooldown (float)\\n- batteryduration (float)\\n- engineercount (number)\\n- engineerchance (number)\\n- ventusecooldown (float)\\n- maxtimeinvents (float)\\n- guardianangelcount (number)\\n- guardianangelchance (number)\\n- protectcooldown (float)\\n- protectduration (float)\\n- protectvisibletoimpostors (on/off)\\n- shapeshiftercount (number)\\n- shapeshifterchance (number)\\n- shapeshiftduration (float)\\n- shapeshiftcooldown (float)\\n- leaveshapeshiftevidence (on/off)\\n- phantomcount (number)\\n- phantomchance (number)\\n- inviscooldown (float)\\n- invisduration (float)\\n- noisemakercount (number)\\n- noisemakerchance (number)\\n- noisemakerimpostoralert (on/off)\\n- noisemakeralertduration (number)\\n- trackercount (number)\\n- trackerchance (number)\\n- trackduration (float)\\n- trackcooldown (float)\\n- trackdelay (float)\\n- ghostdotasks (on/off)\\n\\n<u><b>Notes:</b></u>\\n1. Upper and lowercase matters\\n2. Where it says custom, you obviously put a number argument after it\\n3. A float is a single precision floating number, like 1.7\\n4. \"ghostdotasks\" causes issues if you set it\\n5. Example uses:\\n - \"/cs map polus\"\\n - \"/cs killdistance custom 4\"\\n - \"/cs trackdelay 1,7\"\\n - \"/cs confirmejects on\"",
|
||||
"AddTagSuccess": "<#00ffa5>✓</color> Suceessfully created the tag {0} for {1}. If you want to change it, just use this command again and it will override the current tag. To delete it, simply type <#00a5ff>/deletetag {2}</color>!",
|
||||
"DeleteTagSuccess": "<#00ffa5>✓</color> Successfully deleted {0}'s tag.",
|
||||
@@ -9007,6 +9012,7 @@
|
||||
"Postponer": "Postponer",
|
||||
"PostponerInfo": "Postpone Dead Body Spawning",
|
||||
"PostponerInfoLong": "(Impostors):\\nAs the Postponer, when you kill, no dead body spawns instantly. Instead, it will spawn after a delay (in the same place as the murder).",
|
||||
"Postponer.BodyDelay": "Body Spawn Delay",
|
||||
"Tree": "Tree",
|
||||
"TreeInfo": "You are a Tree",
|
||||
"TreeInfoLong": "(Crewmates):\\nAs a Tree, you can pet to act like one (become anonymous and invisible). After a few seconds, you will fall down, killing or stunning everyone nearby, and making you visible again.",
|
||||
@@ -9242,7 +9248,7 @@
|
||||
"RememberedNeutralKiller": "Pamietasz, ze byles neutralnym zabojca!",
|
||||
"RememberedMaverick": "Pamietasz, ze byles Maverickiem!",
|
||||
"RememberedPursuer": "Pamietasz, ze byles Pursuerem!",
|
||||
"RememberedTotocalcio": "Pamietasz, ze byles Followerem!",
|
||||
"RememberedFollower": "You remembered you were a Follower!",
|
||||
"RememberedAmnesiac": "Nie udalo Ci sie zapamietac swojej roli.",
|
||||
"RememberedImpostor": "Pamietasz, ze byles Impostorem!",
|
||||
"RememberedCrewmate": "Pamietasz, ze byles Crew!",
|
||||
@@ -9284,6 +9290,7 @@
|
||||
"Ambusher.FragileDuration": "Fragile Effect Duration",
|
||||
"Ambusher.Success": "<#00ff00>Ambush successful</color>",
|
||||
"Ambusher.InProgress": "Ambushing {0}.... {1}s left",
|
||||
"Ambusher.InvisTimeLeft": "Invisibility expires in {0}s",
|
||||
"Psychopath": "Psychopath",
|
||||
"PsychopathInfo": "You're Forced to Kill Off Cooldown",
|
||||
"PsychopathInfoLong": "(Impostors):\\nAs the Psychopath, as soon as your kill cooldown is up, you'll kill instantly if someone is inside your kill-range.",
|
||||
@@ -9311,7 +9318,7 @@
|
||||
"ClerkInfoLong": "(Neutrals):\\nAs the Clerk, you may vote for someone in a meeting to check their taxes. If they've completed a task in the last round (or finished them all, or they have none), they get a tax refund (speed & vision boost for the next round). Otherwise, they die.\\n\\nYou win if crewmates lose. Or if the game ends due to a task win (everyone did their taxes)!",
|
||||
"Clerk.CanUseAbilityOnFirstMeeting": "Can Use Ability on First Meeting",
|
||||
"Clerk.DidTax": "{0} did their taxes. They got a refund!",
|
||||
"Clerk.Killed": "{0} was cought not doing their taxes (tasks). They were killed!",
|
||||
"Clerk.Killed": "{0} was caught not doing their taxes (tasks). They were killed!",
|
||||
"Decryptor": "Decryptor",
|
||||
"DecryptorInfo": "Get Letters From Everyone's Roles",
|
||||
"DecryptorInfoLong": "(Crewmates):\\nAs the Decryptor, each X tasks you complete (X is set by the host), you get to know one more letter from everyone's roles. You can see these characters below players' names. The letters are not in order and each letter only appears once for every occurance in the role name. Settings determine whether you can guess.",
|
||||
@@ -9824,14 +9831,14 @@
|
||||
"WinnerRoleText.Youtuber": "YouTuber Wins!",
|
||||
"WinnerRoleText.Egoist": "Egoist Wins!",
|
||||
"WinnerRoleText.Demon": "Demon Wins!",
|
||||
"WinnerRoleText.DarkHide": "Stalker Wins!",
|
||||
"WinnerRoleText.Stalker": "Stalker Wins!",
|
||||
"WinnerRoleText.Workaholic": "Workaholic Wins!",
|
||||
"WinnerRoleText.Agitater": "Agitator Wins!",
|
||||
"WinnerRoleText.Collector": "Collector Wins!",
|
||||
"WinnerRoleText.BloodKnight": "Blood Knight Wins!",
|
||||
"WinnerRoleText.Poisoner": "Poisoner Wins!",
|
||||
"WinnerRoleText.HexMaster": "Hex Master Wins!",
|
||||
"WinnerRoleText.Succubus": "Cultist Wins!",
|
||||
"WinnerRoleText.Cultist": "Cultist Wins!",
|
||||
"WinnerRoleText.Necromancer": "Undead Faction Wins!",
|
||||
"WinnerRoleText.Wraith": "Wraith Wins!",
|
||||
"WinnerRoleText.SerialKiller": "Serial Killer Wins!",
|
||||
@@ -9860,7 +9867,7 @@
|
||||
"WinnerRoleText.Magician": "Magician Wins!",
|
||||
"WinnerRoleText.Reckless": "Reckless Wins!",
|
||||
"WinnerRoleText.WeaponMaster": "Weapon Master Wins!",
|
||||
"WinnerRoleText.PlagueDoctor": "Curse Wins!",
|
||||
"WinnerRoleText.PlagueDoctor": "Infection Wins!",
|
||||
"WinnerRoleText.Enderman": "Enderman Wins!",
|
||||
"WinnerRoleText.Mycologist": "Mycologist Wins!",
|
||||
"WinnerRoleText.Bubble": "Bubble Wins!",
|
||||
@@ -9881,10 +9888,10 @@
|
||||
"AdditionalWinnerRoleText.Sidekick": "along with Sidekicks",
|
||||
"AdditionalWinnerRoleText.Opportunist": "The Opportunist survived",
|
||||
"AdditionalWinnerRoleText.Lawyer": "The Lawyer wins along",
|
||||
"AdditionalWinnerRoleText.FFF": "The Hater killed a recruit",
|
||||
"AdditionalWinnerRoleText.Hater": "The Hater killed a recruit",
|
||||
"AdditionalWinnerRoleText.Provocateur": "The Provocateur wins along",
|
||||
"AdditionalWinnerRoleText.Sunnyboy": "And there's endless sunshine!",
|
||||
"AdditionalWinnerRoleText.Totocalcio": "The Follower wins along",
|
||||
"AdditionalWinnerRoleText.Follower": "The Follower wins along",
|
||||
"AdditionalWinnerRoleText.Pursuer": "The Pursuer survived",
|
||||
"AdditionalWinnerRoleText.Jester": "The Jester wins along",
|
||||
"AdditionalWinnerRoleText.Lovers": "Lovers win along",
|
||||
|
||||
+30
-23
@@ -245,7 +245,7 @@
|
||||
"Mayor": "Prefeito",
|
||||
"Paranoia": "Paranoico",
|
||||
"Psychic": "Psíquico",
|
||||
"SabotageMaster": "Mecânico",
|
||||
"Mechanic": "Mechanic",
|
||||
"Sheriff": "Xerife",
|
||||
"CopyCat": "Copiador",
|
||||
"Snitch": "Agente",
|
||||
@@ -300,7 +300,7 @@
|
||||
"Revolutionist": "Revolucionista",
|
||||
"Hater": "Hater",
|
||||
"Demon": "Demon",
|
||||
"DarkHide": "Perseguidor",
|
||||
"Stalker": "Stalker",
|
||||
"Workaholic": "Trabalhador",
|
||||
"Collector": "Coletor",
|
||||
"Provocateur": "Provocador",
|
||||
@@ -524,7 +524,7 @@
|
||||
"MayorInfo": "Seu voto conta várias vezes",
|
||||
"ParanoiaInfo": "Você tem um botão de emergência portátil",
|
||||
"PsychicInfo": "Um dos nomes em vermelho é <color=#ff1919>Malvado</color>",
|
||||
"SabotageMasterInfo": "Entre em ventilações e conserte sabotagens",
|
||||
"MechanicInfo": "Vent and fix sabotages quickly",
|
||||
"SheriffInfo": "Kill <color=#ff1919>evil</color> players",
|
||||
"CopyCatInfo": "Use seu botão de abate para copiar a função do alvo",
|
||||
"SnitchInfo": "Conclua suas tarefas para encontrar os <color=#ff1919>Impostores</color>",
|
||||
@@ -580,7 +580,7 @@
|
||||
"RevolutionistInfo": "Recrute jogadores para vencer com você",
|
||||
"HaterInfo": "Kill <color=#ff9ace>Lovers</color> and <color=#ffab1b>Converted</color> players",
|
||||
"DemonInfo": "Consume blood volumes",
|
||||
"DarkHideInfo": "Desça para a escuridão, libere o medo!",
|
||||
"StalkerInfo": "Your kills cause power outages",
|
||||
"WorkaholicInfo": "Termine todas as tarefas para vencer sozinho!",
|
||||
"CollectorInfo": "Colete votos dos jogadores",
|
||||
"ProvocateurInfo": "Ganhe se o seu alvo perder",
|
||||
@@ -754,7 +754,7 @@
|
||||
"MayorInfoLong": "(Tripulantes):\\nO voto do Prefeito conta como múltiplos votos e pode ter a capacidade de convocar uma reunião de emergência.",
|
||||
"ParanoiaInfoLong": "(Tripulantes):\\nO Paranoico pode chamar uma reunião usando os dutos/pet. \\nA animação de reporte aparecerá com um corpo da cor do Paranoico, mas ele não vai estar morto.",
|
||||
"PsychicInfoLong": "(Tripulantes):\\nO Psíquico vê nomes destacados em vermelho durante a reunião, indicando pelo menos um jogador maligno. Todos os Neutros e Tripulantes Assassinos são exibidos com nomes vermelhos quando o Psíquico se torna um Cúmplice.",
|
||||
"SabotageMasterInfoLong": "(Tripulantes):\\nO Mecânico pode usar os dutos a qualquer momento. Ele pode consertar o Reator, O2, Comunicações apenas indo em um lado. As luzes são consertadas levantando apenas um interruptor. Abrir uma porta abre todas as portas.",
|
||||
"MechanicInfoLong": "(Crewmates):\\nMechanic can use vent anytime. Can fix Reactors, O2, and Comms using one side. Lights fixed with one switch. Opening one door opens all doors.",
|
||||
"SheriffInfoLong": "(Tripulantes):\\nO Xerife não tem tarefas e pode matar os Impostores (talvez também os Neutros). Se o Xerife tentar matar um tripulante, ele cometerá suicídio. Eles podem conseguir matar qualquer um como um Cúmplice.",
|
||||
"SnitchInfoLong": "(Tripulantes):\\nQuando o Agente completa todas as tarefas, os nomes dos Impostores são exibidos em vermelho durante as reuniões. Quando o Agente tem apenas uma tarefa restante, tanto o Agente quanto os Impostores são marcados com uma estrela. Se o Agente se tornar um Cúmplice, a estrela ficará vermelha.",
|
||||
"MarshallInfoLong": "(Tripulantes):\\nComo Marechal, complete suas tarefas para ser revelado ao resto da tripulação. As configurações definem quais times conseguem ver você.",
|
||||
@@ -810,7 +810,7 @@
|
||||
"RevolutionistInfoLong": "(Neutros):\\nO Revolucionista pode recrutar jogadores clicando no botão de matar e seguindo-os por alguns segundos. Se o recrutamento for bem-sucedido, uma animação de escudo será exibida como lembrete. Os jogadores recrutados têm uma chance de serem imediatamente mortos, uma probabilidade definida pelo anfitrião. O Revolucionista e todos os jogadores recrutados vencem se o número especificado de jogadores usar os dutos dentro do tempo estabelecido; caso contrário, o jogador recrutado morre. O Revolucionista morre se for morto durante uma contagem regressiva ou em uma reunião. Jogadores que morreram após o recrutamento ainda podem vencer com o Revolucionista.",
|
||||
"HaterInfoLong": "(Neutrals):\\nAs the Hater, you can kill as often as you want with no cooldown and have impostor vision. You can only kill Lovers, recruited players, and recruiting roles, or you will die. Winning is possible if you kill at least one player during the game.",
|
||||
"DemonInfoLong": "(Neutrals):\\nDemon has a unique health-based killing system, and killing takes effect when one's health is exhausted. If a Demon's health is consumed but they are not killed, the murderer will see a shield animation as a reminder.",
|
||||
"DarkHideInfoLong": "(Neutros):\\nO Stalker pode matar qualquer um e causar sabotagem nas luzes. Ele não pode usar os dutos. Se o Stalker estiver vivo e o Impostor ou Tripulante vencer, o Stalker vence sozinho.",
|
||||
"StalkerInfoLong": "(Neutrals):\\nThe Stalker can kill anyone and cause electricity sabotage. They cannot vent. If the Stalker is alive and the Impostor or Crewmate wins, the Stalker wins alone.",
|
||||
"WorkaholicInfoLong": "(Neutros):\\nOs Trabalhadores vencem ao completar mais tarefas, possivelmente até mesmo após sua morte.",
|
||||
"CollectorInfoLong": "(Neutros):\\nOs Coletores podem reunir todos os votos dados a um alvo em uma reunião. Quando coletarem o número especificado de votos, vencem, até mesmo sobre jogadores expulsos.",
|
||||
"PoisonerInfoLong": "(Neutros):\\nComo Envenenador, suas mortes são atrasadas. Mate todos para vencer.",
|
||||
@@ -1398,17 +1398,17 @@
|
||||
"KillCooldownNormally": "Recarga de abate sem sabotagem",
|
||||
"MareHasIncreasedSpeed": "Velocidade Aumentada durante Sabotagem de Luz",
|
||||
"MareSpeedDuringLightsOut": "Velocidade durante Sabotagem de Luz",
|
||||
"SabotageMasterSkillLimit": "Limite de uso de Reparo Inicial",
|
||||
"MechanicSkillLimit": "Max use of Abilities (Excluding Doors)",
|
||||
"LuckeyProbability": "Probabilidade de sobreviver a uma morte",
|
||||
"SabotageMasterFixesDoors": "Pode abrir todas as portas no mesmo local",
|
||||
"SabotageMasterFixesReactors": "Pode arrumar ambos os reatores sozinho",
|
||||
"SabotageMasterFixesOxygens": "Pode arrumar ambos os O2 sozinho",
|
||||
"SabotageMasterFixesCommunications": "Pode arrumar ambas as comunicações sozinho em <color=#e84b56>MIRA HQ</color>",
|
||||
"SabotageMasterFixesElectrical": "Pode arrumar as luzes com um único interruptor",
|
||||
"SMUsesUsedWhenFixingReactorOrO2": "Usos necessários para consertar o Reator/O2",
|
||||
"SMUsesUsedWhenFixingLightsOrComms": "Usos necessários para consertar Luzes/Comunicações",
|
||||
"SMCanFixSabotageFromAnywhereWithPet": "Pode consertar Sabotagens de qualquer lugar Se os Pets estiverem ligados",
|
||||
"SMMaxFixedViaPet": "Máximo de sabotagens consertadas via pet",
|
||||
"MechanicFixesDoors": "Can open all doors in the same building",
|
||||
"MechanicFixesReactors": "Can Fix Both Reactors Alone",
|
||||
"MechanicFixesOxygens": "Can Fix Both O2 Alone",
|
||||
"MechanicFixesCommunications": "Can Fix Both Comms Alone In <color=#e84b56>MIRA HQ</color>",
|
||||
"MechanicFixesElectrical": "Can Fix Lights With One Switch",
|
||||
"MechanicUsesUsedWhenFixingReactorOrO2": "Uses it takes to fix Reactor/O2",
|
||||
"MechanicUsesUsedWhenFixingLightsOrComms": "Uses it takes to fix Lights/Comms",
|
||||
"MechanicCanFixSabotageFromAnywhereWithPet": "Can Fix Sabotages From Anywhere If Pets Are On",
|
||||
"MechanicMaxFixedViaPet": "Max Sabotages Fixed Via Pet",
|
||||
"SheriffCanKill%role%": "Pode matar %role%",
|
||||
"SheriffCanKillNeutrals": "Pode assassinar <color=#ffab1b>Neutros</color>",
|
||||
"SheriffCanKillNeutralsMode": "Configuração de <color=#ffab1b>Neutros</color>",
|
||||
@@ -1960,6 +1960,8 @@
|
||||
"DeathReason.WipedOut": "Apagado",
|
||||
"DeathReason.Retribution": "Retribuição",
|
||||
"DeathReason.Taxes": "Taxes",
|
||||
"DeathReason.DidntVote": "Didn't Vote",
|
||||
"DeathReason.SkippedVote": "Skipped Voting",
|
||||
"ND_DRLaughMessage.Meteor": "Meteoro.... Eu mal a conheci!",
|
||||
"ND_DRLaughMessage.Lava": "A lava não é o melhor lugar para nadar, hein?",
|
||||
"ND_DRLaughMessage.Tornado": "Saiu para dar uma volta? Espero que esse tornado não te deixou tonto!",
|
||||
@@ -2490,6 +2492,7 @@
|
||||
"CommandDescription.Retribute": "Guess who killed the player you camped as the Retributionist",
|
||||
"CommandDescription.ConfirmAuth": "Command required to register a new EHR account",
|
||||
"CommandDescription.Revive": "Revives a dead player. Requires special access or No Game End enabled.",
|
||||
"CommandDescription.Select": "Select your impostor partner and their role.",
|
||||
"CommandArgs.ChangeSetting.Name": "A configuração para mudar (deixe em branco para ver todas as configurações)",
|
||||
"CommandArgs.ChangeSetting.UnknownValue": "(deixe em branco para ver o que colocar aqui)",
|
||||
"CommandArgs.Rename.Name": "Seu novo nome",
|
||||
@@ -2583,6 +2586,8 @@
|
||||
"CommandArgs.Retribute.Id": "The potential killer's ID to guess",
|
||||
"CommandArgs.ConfirmAuth.UUID": "The unique token provided by the server",
|
||||
"CommandArgs.Revive.Id": "The dead player's ID to revive",
|
||||
"CommandArgs.Select.Id": "The player's ID to select as your impostor partner",
|
||||
"CommandArgs.Select.Role": "The role to select for your impostor partner",
|
||||
"Commands.ChangeSettingHelp": "<b><u>Argumentos:</u></b><size=70%>\n- map (theskeld/mirahq/polus/dlekseht/airship/thefungle/custom)\n- impostors (número)\n- players (número)\n- recommended (on/off)\n- confirmejects (on/off)\n- emergencymeetings (número)\n- anonymousvotes (on/off)\n- emergencycooldown (número)\n- discussiontime (número)\n- votingtime (número)\n- playerspeed (valor)\n- crewmatevision (valor)\n- impostorvision (valor)\n- killcooldown (número)\n- killdistance (short/medium/long/custom)\n- taskbarupdates (always/meetings/never)\n- visualtasks (on/off)\n- commontasks (número)\n- longtasks (número)\n- shorttasks (número)\n- scientistcount (número)\n- scientistchance (chance)\n- vitalsdisplaycooldown (número)\n- batteryduration (número)\n- engineercount (número)\n- engineerchance (chance)\n- ventusecooldown (número)\n- maxtimeinvents (número)\n- guardianangelcount (número)\n- guardianangelchance (chance)\n- protectcooldown (número)\n- protectduration (número)\n- protectvisibletoimpostors (on/off)\n- shapeshiftercount (número)\n- shapeshifterchance (chance)\n- shapeshiftduration (número)\n- shapeshiftcooldown (número)\n- leaveshapeshiftevidence (on/off)\n- phantomcount (número)\n- phantomchance (chance)\n- inviscooldown (número)\n- invisduration (número)\n- noisemakercount (número)\n- noisemakerchance (chance)\n- noisemakerimpostoralert (on/off)\n- noisemakeralertduration (número)\n- trackercount (número)\n- trackerchance (chance)\n- trackduration (número)\n- trackcooldown (número)\n- trackdelay (número)\n- ghostdotasks (on/off)\n\n<u><b>Notas:</b></u>\n1. Letras maiusculas e minusicular importam\n2. Onde a configuração houver um custom, você obviamente deve colocar um número após o custom\n3. onde um argumentos for valor, você deve colocar um número no formato float, como por exemplo, 1.7\n4. \\\"ghostdotasks\\\" causa alguns problemas caso definido por comando\n5. Exemplos de uso:\n - \\\"/cs map polus\\\"\n - \\\"/cs killdistance custom 4\\\"\n - \\\"/cs trackdelay 1,7\\\"\n - \\\"/cs confirmejects on\\\"",
|
||||
"AddTagSuccess": "<#00ffa5>✓</color> A tag {0} para {1} foi criada com sucesso. Se você quiser alterá-la, basta usar este comando novamente e ele substituirá a tag atual. Para excluí-la, basta digitar <#00a5ff>/deletetag {2}</color>!",
|
||||
"DeleteTagSuccess": "<#00ffa5>✓</color> Tag de {0} excluída com sucesso.",
|
||||
@@ -9007,6 +9012,7 @@
|
||||
"Postponer": "Postponer",
|
||||
"PostponerInfo": "Postpone Dead Body Spawning",
|
||||
"PostponerInfoLong": "(Impostors):\\nAs the Postponer, when you kill, no dead body spawns instantly. Instead, it will spawn after a delay (in the same place as the murder).",
|
||||
"Postponer.BodyDelay": "Body Spawn Delay",
|
||||
"Tree": "Tree",
|
||||
"TreeInfo": "You are a Tree",
|
||||
"TreeInfoLong": "(Crewmates):\\nAs a Tree, you can pet to act like one (become anonymous and invisible). After a few seconds, you will fall down, killing or stunning everyone nearby, and making you visible again.",
|
||||
@@ -9242,7 +9248,7 @@
|
||||
"RememberedNeutralKiller": "Você relembrou que era um Neutro Assassino!",
|
||||
"RememberedMaverick": "Você relembrou que era um Mestre Assassino!",
|
||||
"RememberedPursuer": "Você relembrou que era um Perseguidor!",
|
||||
"RememberedTotocalcio": "Você relembrou que era um Seguidor!",
|
||||
"RememberedFollower": "Você relembrou que era um Seguidor!",
|
||||
"RememberedAmnesiac": "Você falhou ao lembrar sua função.",
|
||||
"RememberedImpostor": "Você relembrou que era um Impostor!",
|
||||
"RememberedCrewmate": "Você se lembrou que era um Tripulante!",
|
||||
@@ -9284,6 +9290,7 @@
|
||||
"Ambusher.FragileDuration": "Fragile Effect Duration",
|
||||
"Ambusher.Success": "<#00ff00>Ambush successful</color>",
|
||||
"Ambusher.InProgress": "Ambushing {0}.... {1}s left",
|
||||
"Ambusher.InvisTimeLeft": "Invisibility expires in {0}s",
|
||||
"Psychopath": "Psychopath",
|
||||
"PsychopathInfo": "You're Forced to Kill Off Cooldown",
|
||||
"PsychopathInfoLong": "(Impostors):\\nAs the Psychopath, as soon as your kill cooldown is up, you'll kill instantly if someone is inside your kill-range.",
|
||||
@@ -9311,7 +9318,7 @@
|
||||
"ClerkInfoLong": "(Neutrals):\\nAs the Clerk, you may vote for someone in a meeting to check their taxes. If they've completed a task in the last round (or finished them all, or they have none), they get a tax refund (speed & vision boost for the next round). Otherwise, they die.\\n\\nYou win if crewmates lose. Or if the game ends due to a task win (everyone did their taxes)!",
|
||||
"Clerk.CanUseAbilityOnFirstMeeting": "Can Use Ability on First Meeting",
|
||||
"Clerk.DidTax": "{0} did their taxes. They got a refund!",
|
||||
"Clerk.Killed": "{0} was cought not doing their taxes (tasks). They were killed!",
|
||||
"Clerk.Killed": "{0} was caught not doing their taxes (tasks). They were killed!",
|
||||
"Decryptor": "Descriptografador",
|
||||
"DecryptorInfo": "Obtenha letras das funções de todos",
|
||||
"DecryptorInfoLong": "(Tripulantes):\\nComo Descriptografador, a cada X tarefas que você completar (X é definido pelo Anfitrião), você obtém uma letra a mais do nome da função de todos. Você pode ver essas letras abaixo do nome dos jogadores. As letras não estão na ordem correta, e cada letra só aparece uma única vez por cada ocorrência no nome da função. As configurações definem se você pode adivinhar ou não.",
|
||||
@@ -9824,14 +9831,14 @@
|
||||
"WinnerRoleText.Youtuber": "Vitória do YouTuber!",
|
||||
"WinnerRoleText.Egoist": "Não compartilho minha vitória com ninguém, viu?!",
|
||||
"WinnerRoleText.Demon": "Demon Wins!",
|
||||
"WinnerRoleText.DarkHide": "Vitória do Stalker!",
|
||||
"WinnerRoleText.Stalker": "Stalker Wins!",
|
||||
"WinnerRoleText.Workaholic": "Trabalho feito!",
|
||||
"WinnerRoleText.Agitater": "Vitória do Demolidor!",
|
||||
"WinnerRoleText.Collector": "Vitória do Coletor!",
|
||||
"WinnerRoleText.BloodKnight": "Vitória do Cavaleiro Sangrento!",
|
||||
"WinnerRoleText.Poisoner": "Vitória do Envenenador!",
|
||||
"WinnerRoleText.HexMaster": "Vitória do Mestre Feiticeiro!",
|
||||
"WinnerRoleText.Succubus": "Vitória dos Cultistas!",
|
||||
"WinnerRoleText.Cultist": "Cultist Wins!",
|
||||
"WinnerRoleText.Necromancer": "Vitória dos Mortos-Vivos!",
|
||||
"WinnerRoleText.Wraith": "Vitória do Espectro!",
|
||||
"WinnerRoleText.SerialKiller": "Serial Killer Wins!",
|
||||
@@ -9860,7 +9867,7 @@
|
||||
"WinnerRoleText.Magician": "Abra cadabra!",
|
||||
"WinnerRoleText.Reckless": "QUE BOM, NÃO AGUENTAVA MAIS!",
|
||||
"WinnerRoleText.WeaponMaster": "Vitória do Mestre das Armas!",
|
||||
"WinnerRoleText.PlagueDoctor": "Vitória da Maldição!",
|
||||
"WinnerRoleText.PlagueDoctor": "Infection Wins!",
|
||||
"WinnerRoleText.Enderman": "ietropeleT!",
|
||||
"WinnerRoleText.Mycologist": "Infectados!",
|
||||
"WinnerRoleText.Bubble": "POP! Explodiu!",
|
||||
@@ -9881,10 +9888,10 @@
|
||||
"AdditionalWinnerRoleText.Sidekick": "junto com os Ajudantes",
|
||||
"AdditionalWinnerRoleText.Opportunist": "O Oportunista sobreviveu",
|
||||
"AdditionalWinnerRoleText.Lawyer": "O Advogado venceu junto",
|
||||
"AdditionalWinnerRoleText.FFF": "O Odiador matou um Amante",
|
||||
"AdditionalWinnerRoleText.Hater": "The Hater killed a recruit",
|
||||
"AdditionalWinnerRoleText.Provocateur": "O Provocador venceu junto",
|
||||
"AdditionalWinnerRoleText.Sunnyboy": "E ai está o nascer do Sol Infinito!",
|
||||
"AdditionalWinnerRoleText.Totocalcio": "O Seguidor venceu junto",
|
||||
"AdditionalWinnerRoleText.Follower": "The Follower wins along",
|
||||
"AdditionalWinnerRoleText.Pursuer": "O Perseguidor sobreviveu",
|
||||
"AdditionalWinnerRoleText.Jester": "O Palhaço venceu junto",
|
||||
"AdditionalWinnerRoleText.Lovers": "Os Amantes venceram junto",
|
||||
|
||||
+74
-67
@@ -245,7 +245,7 @@
|
||||
"Mayor": "Мэр",
|
||||
"Paranoia": "Параноик",
|
||||
"Psychic": "Экстрасенс",
|
||||
"SabotageMaster": "Механик",
|
||||
"Mechanic": "Механик",
|
||||
"Sheriff": "Шериф",
|
||||
"CopyCat": "Подражатель",
|
||||
"Snitch": "Стукач",
|
||||
@@ -298,9 +298,9 @@
|
||||
"Innocent": "Невинный",
|
||||
"Pelican": "Пеликан",
|
||||
"Revolutionist": "Революционер",
|
||||
"Hater": "Hater",
|
||||
"Hater": "Ненавистник",
|
||||
"Demon": "Демон",
|
||||
"DarkHide": "Сталкер",
|
||||
"Stalker": "Сталкер",
|
||||
"Workaholic": "Трудоголик",
|
||||
"Collector": "Коллектор",
|
||||
"Provocateur": "Провокатор",
|
||||
@@ -309,8 +309,8 @@
|
||||
"Pestilence": "Чума",
|
||||
"Poisoner": "Отравитель",
|
||||
"Sidekick": "Сайдкик",
|
||||
"Follower": "Follower",
|
||||
"Cultist": "Cultist",
|
||||
"Follower": "Фолловер",
|
||||
"Cultist": "Культист",
|
||||
"HexMaster": "Мастер Проклятий",
|
||||
"Wraith": "Тень",
|
||||
"SerialKiller": "Маньяк",
|
||||
@@ -524,7 +524,7 @@
|
||||
"MayorInfo": "Ваш голос считается как несколько",
|
||||
"ParanoiaInfo": "У вас есть портативная кнопка собрания",
|
||||
"PsychicInfo": "Один из игроков с красным именем - <color=#ff1919>злой</color>",
|
||||
"SabotageMasterInfo": "Вы можете использовать люки и быстро чинить саботажи",
|
||||
"MechanicInfo": "Вы можете использовать люки и быстро чинить саботажи",
|
||||
"SheriffInfo": "Убивайте <color=#ff1919>злых</color> игроков",
|
||||
"CopyCatInfo": "Скопируйте роль своей цели",
|
||||
"SnitchInfo": "Сделайте все таски, чтобы узнать, кто <color=#ff1919>убийца</color>",
|
||||
@@ -578,9 +578,9 @@
|
||||
"InnocentInfo": "Выкиньте кого-нибудь, заставив его вас убить",
|
||||
"PelicanInfo": "Съешьте всех",
|
||||
"RevolutionistInfo": "Рекрутируйте игроков и совершите революцию!",
|
||||
"HaterInfo": "Kill <color=#ff9ace>Lovers</color> and <color=#ffab1b>Converted</color> players",
|
||||
"HaterInfo": "Убивайте <color=#ff9ace>Любовников</color> и <color=#ffab1b>рекрутированных</color> игроков",
|
||||
"DemonInfo": "Выпейте всю кровь игроков",
|
||||
"DarkHideInfo": "Ваши убийства вызывают саботаж света",
|
||||
"StalkerInfo": "Ваши убийства вызывают саботаж света",
|
||||
"WorkaholicInfo": "Сделайте все таски, чтобы выиграть в одиночку!",
|
||||
"CollectorInfo": "Соберите достаточно голосов, чтобы выиграть",
|
||||
"ProvocateurInfo": "Вы выиграете, если ваша цель проиграет",
|
||||
@@ -589,8 +589,8 @@
|
||||
"PestilenceInfo": "Вы непобедимы",
|
||||
"PoisonerInfo": "Яд действует не сразу...",
|
||||
"SidekickInfo": "Помогите Шакалу победить!",
|
||||
"FollowerInfo": "Follow a player and help them",
|
||||
"CultistInfo": "Charm everyone",
|
||||
"FollowerInfo": "Следуйте за игроком и победите с ним",
|
||||
"CultistInfo": "Обратите всех в ваш культ!",
|
||||
"HexMasterInfo": "Проклинайте игроков, чтобы убивать их на собрании",
|
||||
"WraithInfo": "Становитесь невидимыми",
|
||||
"SerialKillerInfo": "Убейте всех, чтобы победить!",
|
||||
@@ -754,7 +754,7 @@
|
||||
"MayorInfoLong": "(Член Экипажа):\\nКак Мэр, вашии способности и их количество зависит от настроек: \\n1. У вас может быть увеличенное число голосов.\\n2. После выполнения всех тасков все увидят, что вы - Мэр и вас нельзя будет угадать. \\n3. После выполнения всех тасков вы будете видеть цвета голосов.\\n4. У вас есть портативная кнопка, которая активируется если прыгнуть в люк/погладить питомца.\\n5. У вас может быть изменённое количество тасков.\\n\\nМожет быть включена только одна из этих способностей, может несколько, а может и все.",
|
||||
"ParanoiaInfoLong": "(Член Экипажа):\\nКак Параноик, у вас есть портативная кнопка собраний, которая активируется если вы прыгните в люк/погладите питомца.",
|
||||
"PsychicInfoLong": "(Член Экипажа):\\nКак Экстрасенс, вы видите некоторых игроков с красными именами во время собраний. Хотя бы один из них - злой.\\nЕсли вы - Безумец, все нейтралы и убивающие члены экипажа будут обозначаться красным цветом.",
|
||||
"SabotageMasterInfoLong": "(Член Экипажа):\\nКак Механик, вы можете использовать люк без перезарядки, а также, в зависимости от настроек, вы можете: починить реактор/О2 в одиночку, связь на некоторых картах в одиночку, починить свет одним кликом и (или) открыть все двери в одной комнате. Также, возможно, вы будете способны починить саботаж кнопкой питомца. Все способности настраиваются.",
|
||||
"MechanicInfoLong": "(Член Экипажа):\\nКак Механик, вы можете использовать люк без перезарядки, а также, в зависимости от настроек, вы можете: починить реактор/О2 в одиночку, связь на некоторых картах в одиночку, починить свет одним кликом и (или) открыть все двери в одной комнате. Также, возможно, вы будете способны починить саботаж кнопкой питомца. Все способности настраиваются.",
|
||||
"SheriffInfoLong": "(Член Экипажа):\\nКак Шериф, вы - член экипажа, который может убивать предателей (а в зависимости от настроек и нейтралов тоже). Если вы попытаетесь убить члена экипажа/нейтрала, которого нельзя убивать (в зависимости от настроек), то совершите суицид. Также, в зависимости от настроек, вы можете убивать Безумцев, Зачарованных, Инфицированных, Завербованных и т.д. игроков.",
|
||||
"SnitchInfoLong": "(Член Экипажа):\\nКак Стукач, когда вы выполните все свои таски, вы будете видеть предателей (в зависимости от настроек, вы также будете способны видеть Безумцев и Нейтральных Убийц). Однако, за указанное в настройках количество тасков до выполнения их всех, убийцы получат стрелку на Стукача и будут уведомлены об угрозе.",
|
||||
"MarshallInfoLong": "(Член Экипажа):\\nКак Маршал, когда вы выполните все свои таски, члены экипажа (а в зависимости от настроек и другие фракции) будут видеть вас.\\n\\nВ зависимости от настроек, вас нельзя угадать после выполнения всех тасков.",
|
||||
@@ -808,9 +808,9 @@
|
||||
"InnocentInfoLong": "(Пассивный Нейтрал):\\nКак Невинный, вы можете использовать кнопку убийства на любом игроке, чтобы тот сразу убил вас. Если ваш убийца будет выкинут на следующем собрании, то вы победите в одиночку.\\nПримечание: Шут, Палач и Невинный могут выиграть вместе.\\nПримечание: если вас убил кто-то не по вашей воле, то его выкидывание ничего не даст.",
|
||||
"PelicanInfoLong": "(Нейтральный Убийца):\\nКак Пеликан, вы можете есть игроков, нажимая по ним кнопкой убийства. Съеденные игроки будут телепортированы за карту. Если начнётся собрание, все съеденные игроки мгновенно умрут.\\nВажно, что это нестандартный способ убийства и защитные способности не будут работать. Если вы умрёте или вылетите, все съеденные игроки телепортируются на место вашей смерти/вашего вылета.",
|
||||
"RevolutionistInfoLong": "(Пассивный Нейтрал):\\nРеволюционер может рекрутировать игроков, нажимая по ним кнопкой убийства и находясь рядом с ними в течение нескольких секунд. Рекрутированные игроки имеют небольшой шанс сразу умереть (зависит от настроек). Революционер и все рекрутированные игроки выигрывают вместе, если определённое число игроков прыгнет в люк за определённое время (иначе все рекруты умрут). Революционер умирает, если его пытаются убить во время обратного отсчёта или на собрании. Умершие рекруты всё ещё могут выиграть с Революционером.",
|
||||
"HaterInfoLong": "(Neutrals):\\nAs the Hater, you can kill as often as you want with no cooldown and have impostor vision. You can only kill Lovers, recruited players, and recruiting roles, or you will die. Winning is possible if you kill at least one player during the game.",
|
||||
"HaterInfoLong": "(Пассивный Нейтрал):\\nКак Ненавистник, ваша задача - убивать только Любовников и рекрутированных игроков. Если вы попытаетесь убить кого-то другого, то умрёте сами. Вы победите с выигравшей командой, если убьёте хотя бы 1 игрока правильно.",
|
||||
"DemonInfoLong": "(Нейтральный Убийца):\\nКак Демон, когда вы пытаетесь кого-то убить, вы снимаете определённое количество здоровья с игрока (количество зависит от настроек). Когда вас пытаются убить, у вас также отнимается некоторое количество здоровья. Если нанесённый урон доводит здоровье до 0, игрок умирает.",
|
||||
"DarkHideInfoLong": "(Нейтральный Убийца):\\nКак Сталкер, вы можете убивать кого угодно и вызывать саботаж света. Вы не можете прыгать в люк. Если вы останетесь живы к моменту победы членов экипажа или предателей, то своруете победу и выиграете в одиночку.",
|
||||
"StalkerInfoLong": "(Нейтральный Убийца):\\nКак Сталкер, вы можете убивать кого угодно и вызывать саботаж света. Вы не можете прыгать в люк. Если вы останетесь живы к моменту победы членов экипажа или предателей, то своруете победу и выиграете в одиночку.",
|
||||
"WorkaholicInfoLong": "(Пассивный Нейтрал):\\nКак Трудоголик, вы побеждаете в одиночку, выполнив все таски. В зависимости от настроек,вы можете выиграть даже после смерти. Также, в зависимости от настроек, все знают, кто является Трудоголиком.",
|
||||
"CollectorInfoLong": "(Пассивный Нейтрал):\\nКак Коллектор, вы можете проголосовать за определённого игрока. Все голоса других игроков, отданные за этого игрока, будут собраны вами. Как только вы наберёте определённое количество собранных голосов, вы победите.",
|
||||
"PoisonerInfoLong": "(Нейтральный Убийца):\\nКак Отравитель, вы убиваете не сразу, прямо как Вампир. Вы отравляете своих жертв, и они умирают через время.",
|
||||
@@ -819,8 +819,8 @@
|
||||
"BloodKnightInfoLong": "(Нейтральный убийца):\\nКак Кровавый Рыцарь, вы становитесь временно неуязвимым после убийства.",
|
||||
"PlagueBearerInfoLong": "(Нейтральный Убийца):\\nКак Чумоносец, ваша задача - заразить всех, чтобы превратиться в Чуму. Заражённые помечаются банановым кружочком.\\n\\nКак только вы превратитесь в Чуму, вы сможете убивать, а ещё станете неуязвимыми к прямым атакам. Тот, кто попытается убить вас, умрёт сам (ваш откат убийства при этом сбросится).\\n\\nВы можете выиграть только в форме Чумы.",
|
||||
"PestilenceInfoLong": "(Нейтральный Убийца):\\nКак Чума, вы - бывший Чумоносец, который заразил всех игроков.\\nТеперь вы можете убивать. Кроме того, вы неуязвимы к прямым атакам - всякий, попытавшийся вас убить, умрёт сам (ваш откат убийства при этом сбросится).\\nЕдинственный способ вас уничтожить - выкинуть на голосовании или если вы сами ошибётесь при угадывании.",
|
||||
"FollowerInfoLong": "(Neutrals):\\nThe Follower can start following someone by using their Kill button and switch targets by using it again. If the Follower's target wins, the Follower will win, too. They can even win after they die.",
|
||||
"CultistInfoLong": "(Neutrals):\\nIf there are more Cultists than Crewmates and only these two teams remain, the Cultist team wins. The Cultist can charm a non-neutral player by pressing the kill button, making them a part of the Cultist team with new victory conditions.",
|
||||
"FollowerInfoLong": "(Пассивный Нейтрал):\\nКак Фолловер, вы можете использовать свою кнопку убийства на ком-то, чтобы начать ''следовать'' за ним. Около никнейма игрока, за которым вы следуете, будет стоять оранжевый ромб. Вы можете менять игроков, за которыми следуете (количество смен зависит от настроек).\\nВы выиграете, если игрок, за которым вы следуете в данный момент, победит. Также, вы можете выиграть будучи мёртвым, главное - победа текущей цели.",
|
||||
"CultistInfoLong": "(Нейтральный Убийца):\\nКак Культист, вы можете рекрутировать игроков, нажимая по ним кнопкой убийства. Им будет выдан атрибут Зачарованный. Зачарованные игроки побеждают вместе с вами.\\nВы не можете убивать.\\nКоличество рекрутов, условия победы и прочие параметры зависят от настроек.",
|
||||
"HexMasterInfoLong": "(Нейтральный Убийца):\\nКак Мастер Проклятий, вы можете либо проклинать игроков, либо просто убивать их обычным способом. Проклятые игроки умирают после следующего собрания, если вы не будете выкинуты на этом же собрании. Эта способность работает так же, как и у Ведьмы.",
|
||||
"WraithInfoLong": "(Нейтральный Убийца):\\nКак Тень, вы можете прыгнуть в люк, чтобы стать временно невидимыми. Во время невидимости, с вами нельзя взаимодействовать. Чтобы стать снова видимыми, можно прыгнуть в любой люк во второй раз. После завершения невидимости вы мгновенно станете видимыми (Важно! Вы не выпрыгнете из люка, а станете видимыми на том же месте, где и закончилась ваша невидимость).\\nВ зависимости от настроек, вы не сможете прыгать в люки, даже когда невидимость на откате.",
|
||||
"SerialKillerInfoLong": "(Нейтральный Убийца):\\nКак Маньяк, вы - просто убийца. Вы можете убивать, в зависимости от настроек иметь зрение предателей и прыгать в люки. Но саботировать вы не можете.",
|
||||
@@ -1398,17 +1398,17 @@
|
||||
"KillCooldownNormally": "Откат убийства без саботажа",
|
||||
"MareHasIncreasedSpeed": "Ускорение во время саботажа света",
|
||||
"MareSpeedDuringLightsOut": "Скорость во время саботажа света",
|
||||
"SabotageMasterSkillLimit": "Лимит способности (Кроме открытия дверей)",
|
||||
"MechanicSkillLimit": "Лимит способности (Кроме открытия дверей)",
|
||||
"LuckeyProbability": "Вероятность выжить",
|
||||
"SabotageMasterFixesDoors": "Может открыть все двери одной комнаты",
|
||||
"SabotageMasterFixesReactors": "Может починить реактор в одиночку",
|
||||
"SabotageMasterFixesOxygens": "Может починить О2 в одиночку",
|
||||
"SabotageMasterFixesCommunications": "Может починить связь в одиночку (<color=#e84b56>Mira HQ</color>/<color=#ffa646>Fungle</color>) ",
|
||||
"SabotageMasterFixesElectrical": "Может починить свет одним кликом",
|
||||
"SMUsesUsedWhenFixingReactorOrO2": "Способностей затрачивается на починку Реактора/О2",
|
||||
"SMUsesUsedWhenFixingLightsOrComms": "Способностей затрачивается на починку света/связи",
|
||||
"SMCanFixSabotageFromAnywhereWithPet": "Может чинить саботажи откуда угодно с помощью кнопки питомца (если функция включена)",
|
||||
"SMMaxFixedViaPet": "Макс. починенных саботажей с помощью питомца",
|
||||
"MechanicFixesDoors": "Может открыть все двери одной комнаты",
|
||||
"MechanicFixesReactors": "Может починить реактор в одиночку",
|
||||
"MechanicFixesOxygens": "Может починить О2 в одиночку",
|
||||
"MechanicFixesCommunications": "Может починить связь в одиночку (<color=#e84b56>Mira HQ</color>/<color=#ffa646>Fungle</color>) ",
|
||||
"MechanicFixesElectrical": "Может починить свет одним кликом",
|
||||
"MechanicUsesUsedWhenFixingReactorOrO2": "Способностей затрачивается на починку Реактора/О2",
|
||||
"MechanicUsesUsedWhenFixingLightsOrComms": "Способностей затрачивается на починку света/связи",
|
||||
"MechanicCanFixSabotageFromAnywhereWithPet": "Может чинить саботажи откуда угодно с помощью кнопки питомца (если функция питомцев вкл)",
|
||||
"MechanicMaxFixedViaPet": "Макс. починенных саботажей с помощью питомца",
|
||||
"SheriffCanKill%role%": "Может убить %role%",
|
||||
"SheriffCanKillNeutrals": "Может убивать <color=#ffab1b>Нейтралов</color>",
|
||||
"SheriffCanKillNeutralsMode": "Конфигурация <color=#ffab1b>Нейтралов</color>",
|
||||
@@ -1771,21 +1771,21 @@
|
||||
"RoleBlockDuration": "Длительность блокировки",
|
||||
"RoleBlockCooldown": "Откат блокировки",
|
||||
"BKProtectDuration": "Длительность щита",
|
||||
"FollowerMaxBetTimes": "Maximum Number of Follows",
|
||||
"FollowerBetCooldown": "Follow Cooldown",
|
||||
"FollowerMaxBetCooldown": "Maximum Follow Cooldown",
|
||||
"FollowerBetCooldownIncrese": "Increase Cooldown per 1 follow by",
|
||||
"FollowerKnowTargetRole": "Follower knows their target's role",
|
||||
"FollowerBetTargetKnowFollower": "Follower target knows who the Follower is",
|
||||
"FollowerMaxBetTimes": "Макс. кол-во следований",
|
||||
"FollowerBetCooldown": "Откат следования",
|
||||
"FollowerMaxBetCooldown": "Макс. откат следования",
|
||||
"FollowerBetCooldownIncrese": "За каждое увеличивать откат на",
|
||||
"FollowerKnowTargetRole": "Фолловер знает роль своей цели",
|
||||
"FollowerBetTargetKnowFollower": "Цель знает, кто Фолловер",
|
||||
"DivinatorHideVote": "Скрыть голос Предсказателя",
|
||||
"ShowSpecificRole": "Узнает конкретную роль при выполнении тасков",
|
||||
"CultistCharmCooldown": "Charm Cooldown",
|
||||
"CultistCharmCooldownIncrese": "Increases Charm Cooldown For Each Charm",
|
||||
"CultistCharmMax": "Maximum Number Of Charm",
|
||||
"CultistKnowTargetRole": "Know <color=#cf6acd>Charmed</color> Player's Role",
|
||||
"CultistTargetKnowOtherTarget": "<color=#cf6acd>Charmed</color> players know each other",
|
||||
"CultistCanCharmNeutral": "Neutral Roles can be <color=#cf6acd>Charmed</color>",
|
||||
"CharmedDiesOnCultistDeath": "<color=#cf6acd>Charmed</color> Players Die When <#cf6acd>Cultist</color> Dies",
|
||||
"CultistCharmCooldown": "Откат способности",
|
||||
"CultistCharmCooldownIncrese": "За каждое использование способности увеличить откат на",
|
||||
"CultistCharmMax": "Макс. кол-во способностей",
|
||||
"CultistKnowTargetRole": "<color=#cf6acd>Культист</color> знает роли <color=#cf6acd>Зачарованных</color> игроков",
|
||||
"CultistTargetKnowOtherTarget": "<color=#cf6acd>Зачарованные</color> игроки знают друг друга",
|
||||
"CultistCanCharmNeutral": "Нейтралы могут быть <color=#cf6acd>Зачарованными</color>",
|
||||
"CharmedDiesOnCultistDeath": "<color=#cf6acd>Зачарованные</color> игроки умирают, когда <color=#cf6acd>Культист</color> умирает",
|
||||
"InfectiousBiteCooldown": "Откат заражения",
|
||||
"KnowTargetRole": "Знает роль цели",
|
||||
"TargetKnowsLawyer": "Цель знает своего <color=#008080>Адвоката</color>",
|
||||
@@ -1804,7 +1804,7 @@
|
||||
"ContagiousPlayersCanKillEachOther": "<color=#2E8B57>Инфицированные</color> игроки могут убить друг друга",
|
||||
"CharmedCountMode": "<color=#cf6acd>Зачарованные</color> игроки считаются как",
|
||||
"CharmedCountMode.None": "Ничто",
|
||||
"CharmedCountMode.Cultist": "<color=#cf6acd>Cultist</color>",
|
||||
"CharmedCountMode.Cultist": "<color=#cf6acd>Культист</color>",
|
||||
"CharmedCountMode.Original": "Изначальная команда",
|
||||
"ResetKillCooldownWhenPlayerGetKilled": "Сбросить откат убийства, когда кого-то убивают",
|
||||
"ResetKillCooldownOn": "Откат убийства при сбросе",
|
||||
@@ -1960,6 +1960,8 @@
|
||||
"DeathReason.WipedOut": "Зачищен",
|
||||
"DeathReason.Retribution": "Возмездие",
|
||||
"DeathReason.Taxes": "Налоги",
|
||||
"DeathReason.DidntVote": "Не проголосовал",
|
||||
"DeathReason.SkippedVote": "Скипнул",
|
||||
"ND_DRLaughMessage.Meteor": "Метеорит! Откуда?!",
|
||||
"ND_DRLaughMessage.Lava": "Лава - не самое лучшее место для купания, не думали?",
|
||||
"ND_DRLaughMessage.Tornado": "Не любите карусель? Что ж, боюсь представить, как вы чувствовали себя внутри торнадо!",
|
||||
@@ -2255,11 +2257,11 @@
|
||||
"BKOffsetKill": "Тебя пытались убить",
|
||||
"MedicKillerTryBrokenShieldTargetForMedic": "Кто-то пытается сломать щит!",
|
||||
"MedicKillerTryBrokenShieldTargetForTarget": "Тебя пытались убить!",
|
||||
"FollowerBetPlayer": "You're now following your target",
|
||||
"FollowerBetOnYou": "The Follower is now following you",
|
||||
"CultistCharmedPlayer": "You successfully charmed a player",
|
||||
"CharmedByCultist": "You have been charmed by the Cultist",
|
||||
"CultistInvalidTarget": "Target cannot be charmed",
|
||||
"FollowerBetPlayer": "Теперь вы следуете за целью",
|
||||
"FollowerBetOnYou": "Фолловер избрал вас своей целью",
|
||||
"CultistCharmedPlayer": "Вы зачаровали игрока",
|
||||
"CharmedByCultist": "Вас зачаровал Культист",
|
||||
"CultistInvalidTarget": "Цель не может быть зачарована",
|
||||
"KillBaitNotify": "<color=#ffff00>Ты совершишь саморепорт через <color=#ffab1b>{0}</color>с</color>",
|
||||
"InfectiousInvalidTarget": "Цель не может быть заражена",
|
||||
"BittenByInfectious": "Вас заразили!",
|
||||
@@ -2490,6 +2492,7 @@
|
||||
"CommandDescription.Retribute": "Попробовать угадать, кто убил вашу цель, будучи Возмездником",
|
||||
"CommandDescription.ConfirmAuth": "Зарегистрировать аккаунт EHR",
|
||||
"CommandDescription.Revive": "Воскрешает мёртвого игрока. Полезно для тестирования. Для работы требуется настройка <b>Игра не закончится</b>",
|
||||
"CommandDescription.Select": "Выбрать партнёра и его роль",
|
||||
"CommandArgs.ChangeSetting.Name": "Название настройки (оставьте пустым для просмотра всех названий)",
|
||||
"CommandArgs.ChangeSetting.UnknownValue": "(оставьте пустым для просмотра, что сюда вставить)",
|
||||
"CommandArgs.Rename.Name": "Новый никнейм",
|
||||
@@ -2583,6 +2586,8 @@
|
||||
"CommandArgs.Retribute.Id": "ID игрока",
|
||||
"CommandArgs.ConfirmAuth.UUID": "Уникальный токен, предоставленный сервером",
|
||||
"CommandArgs.Revive.Id": "ID игрока",
|
||||
"CommandArgs.Select.Id": "ID игрока",
|
||||
"CommandArgs.Select.Role": "Роль",
|
||||
"Commands.ChangeSettingHelp": "<b><u>Аргументы:</u></b><size=70%>\\n- map (theskeld/mirahq/polus/dlekseht/airship/thefungle/custom)\\n- impostors (number)\\n- players (number)\\n- recommended (on/off)\\n- confirmejects (on/off)\\n- emergencymeetings (number)\\n- anonymousvotes (on/off)\\n- emergencycooldown (number)\\n- discussiontime (number)\\n- votingtime (number)\\n- playerspeed (float)\\n- crewmatevision (float)\\n- impostorvision (float)\\n- killcooldown (float)\\n- killdistance (short/medium/long/custom)\\n- taskbarupdates (always/meetings/never)\\n- visualtasks (on/off)\\n- commontasks (number)\\n- longtasks (number)\\n- shorttasks (number)\\n- scientistcount (number)\\n- scientistchance (number)\\n- vitalsdisplaycooldown (float)\\n- batteryduration (float)\\n- engineercount (number)\\n- engineerchance (number)\\n- ventusecooldown (float)\\n- maxtimeinvents (float)\\n- guardianangelcount (number)\\n- guardianangelchance (number)\\n- protectcooldown (float)\\n- protectduration (float)\\n- protectvisibletoimpostors (on/off)\\n- shapeshiftercount (number)\\n- shapeshifterchance (number)\\n- shapeshiftduration (float)\\n- shapeshiftcooldown (float)\\n- leaveshapeshiftevidence (on/off)\\n- phantomcount (number)\\n- phantomchance (number)\\n- inviscooldown (float)\\n- invisduration (float)\\n- noisemakercount (number)\\n- noisemakerchance (number)\\n- noisemakerimpostoralert (on/off)\\n- noisemakeralertduration (number)\\n- trackercount (number)\\n- trackerchance (number)\\n- trackduration (float)\\n- trackcooldown (float)\\n- trackdelay (float)\\n- ghostdotasks (on/off)\\n\\n<u><b>Примечания:</b></u>\\n1. Верхний/нижний регистры не имеют разницы\\n2. Там, где написано ''Custom'' нужно поставить целочисленное значение\\n3. Там, где написано ''Float'', вставьте численное значение, не обязательно целочисленное (например 1,7 или 2,5)\\n4. ''ghostdotasks'' может вызвать ошибки если вы измените его\\n5. Примеры использования:\\n - ''/cs map polus''\\n - ''/cs killdistance custom 4''\\n - ''/cs trackdelay 1,7''\\n - ''/cs confirmejects on''",
|
||||
"AddTagSuccess": "Тег {0} успешно создан и выдан игроку {1}.\\n<size=80%>Если вы хотите поменять тег, просто используйте команду на этом игроке ещё раз и тег будет изменён.\\nЧтобы удалить тег, напишите <b>/deletetag {2}</b></size>",
|
||||
"DeleteTagSuccess": "Тег игрока {0} удалён.",
|
||||
@@ -3164,7 +3169,7 @@
|
||||
"PursuerButtonText": "Трюк",
|
||||
"GangsterButtonText": "Рекрут",
|
||||
"RevolutionistDrawButtonText": "Вербовка",
|
||||
"HaterButtonText": "Hatred",
|
||||
"HaterButtonText": "Убить",
|
||||
"MedicalerButtonText": "Защитить",
|
||||
"DemonButtonText": "Атака",
|
||||
"ImperiusCurseButtonText": "Телепорт",
|
||||
@@ -3194,10 +3199,10 @@
|
||||
"SheriffKillButtonText": "Убить",
|
||||
"ArsonistVentButtonText": "Зажечь",
|
||||
"RevolutionistVentButtonText": "Революция",
|
||||
"FollowerKillButtonText": "Follow",
|
||||
"FollowerKillButtonText": "Следовать",
|
||||
"RomanticKillButtonText": "Избрать",
|
||||
"DovesOfNeaceVentButtonText": "Сбросить",
|
||||
"CultistKillButtonText": "Charm",
|
||||
"CultistKillButtonText": "Зачарованный",
|
||||
"HangmanKillButtonTextDuringSS": "Истязать",
|
||||
"InfectiousKillButtonText": "Заразить",
|
||||
"MonarchKillButtonText": "Посвятить",
|
||||
@@ -3254,9 +3259,9 @@
|
||||
"Back": "Назад",
|
||||
"Yes": "Да",
|
||||
"No": "Нет",
|
||||
"LogDeletionResults": "Finished!\\n{0} files and {1} folders were successfully deleted from 'EHR_Logs'.",
|
||||
"LogDeletionResults": "Готово!\\n{0} файлов и {1} папок были успешно удалены из ''EHR_Logs''",
|
||||
"ResettingOptions": "Настройки сбрасываются, подождите... {0}/{1}",
|
||||
"Promt.DeleteOldLogs": "You have {0} files and {1} folders in the 'EHR_Logs' directory containing logs from this mod that are older than a week. Do you want to delete them to free up space?",
|
||||
"Promt.DeleteOldLogs": "В папке ''EHR_Logs'' {0} файлов и {1} папок с логами игр с этим модом, которые созданы более недели назад. Вы хотите их удалить, чтобы не забивать?",
|
||||
"Promt.EnableRole": "<size=60%>({0}/{1}) {2}\\n</size><size=80%>Включить {3}?</size><size=60%>\\n\\n{4}</size>",
|
||||
"Promt.RequiresPets": "Вы включили роли, которой нужен дополнительный триггер для работы (кнопки питомца/исчезновения). Хотите включить кнопку питомца (в настройках Модификаторов)?",
|
||||
"Promt.SetRoleRequiresPets": "Вы включили роли, которой нужен дополнительный триггер для работы (кнопки питомца/исчезновения). Хотите включить кнопку питомца (в настройках Модификаторов)?",
|
||||
@@ -3647,15 +3652,15 @@
|
||||
"DruidTriggerPlaceDelayOpt": "Таймер установки датчика (если не используются питомцы)",
|
||||
"DruidTimeLeft": "Датчик установится через {0}с",
|
||||
"DruidTriggerTriggered": "Датчик {0} был активирован кем-то! {1}",
|
||||
"HaterMisFireKillTarget": "Misfire Kills Target",
|
||||
"HaterChooseConverted": "Can Kill Converted Players",
|
||||
"HaterCanKillMadmate": "Can Kill <color=#ff1919>Madmates</color>",
|
||||
"HaterCanKillCharmed": "Can Kill <color=#cf6acd>Charmed</color> Players",
|
||||
"HaterCanKillLovers": "Can Kill <color=#ff9ace>Lovers</color>",
|
||||
"HaterCanKillSidekick": "Can Kill <color=#00b4eb>Sidekicks</color>",
|
||||
"HaterCanKillEgoist": "Can Kill <color=#5600ff>Egoist</color>",
|
||||
"HaterCanKillContagious": "Can Kill <color=#2e8b57>Contagious</color> Players",
|
||||
"HaterCanKillUndead": "Can Kill <color=#ed9abd>Undead</color> Players",
|
||||
"HaterMisFireKillTarget": "Ошибка убивает и цель тоже",
|
||||
"HaterChooseConverted": "Может убивать рекрутированных игроков",
|
||||
"HaterCanKillMadmate": "Может убивать <color=#ff1919>Безумцев</color>",
|
||||
"HaterCanKillCharmed": "Может убивать <color=#cf6acd>Зачарованных</color> игроков",
|
||||
"HaterCanKillLovers": "Может убивать <color=#ff9ace>Любовников</color>",
|
||||
"HaterCanKillSidekick": "Может убивать <color=#00b4eb>Сайдкиков</color>",
|
||||
"HaterCanKillEgoist": "Может убивать <color=#5600ff>Эгоистов</color>",
|
||||
"HaterCanKillContagious": "Может убивать <color=#2E8B57>Инфицированных</color>",
|
||||
"HaterCanKillUndead": "Может убивать <color=#ed9abd>Мёртвых</color>",
|
||||
"Mafioso": "Мафиози",
|
||||
"MafiosoInfo": "С каждым уровнем вы сильнее",
|
||||
"MafiosoInfoLong": "(Предатель):\\nКак Мафиози, вы получаете опыт за убийства, саботажи, использование люков, в которых вы ещё не были в этом раунде или за выкидывание не-предателя на собрании. Когда вы достигаете 100 опыта, ваш уровень повышается. С каждым уровнем вы становитесь всё сильнее.\\n\\nУровень 0: обычный предатель, высокий откат, маленькая дальность\\nУровень 2: средний откат, большая дальность убийства\\nУровень 3: двойные пистолеты - у вас теперь 2 больших отката убийства, но когда хотя бы 1 из них дойдёт до 0, вы сможете убивать (таким образом вы сможете делать дабл-киллы).\\nУровень 4: у вас средний откат на обоих пистолетах\\nУровень 5: в дополнение ко всему прочему, ваши убийства задерживаются.",
|
||||
@@ -4150,7 +4155,7 @@
|
||||
"StealthDarkened": "Ослеплено: {0}",
|
||||
"Stealth.OptionExcludeImpostors": "Не ослеплять <color=#ff1919>Предателей</color>",
|
||||
"Stealth.OptionDarkenDuration": "Длительность ослепления",
|
||||
"Stealth.OptionBlindingRadius": "Blinding Radius (If Not Legacy Version)",
|
||||
"Stealth.OptionBlindingRadius": "Радиус ослепления (если не Легаси-версия)",
|
||||
"Analyst": "Аналитик",
|
||||
"AnalystInfo": "Анализируйте игроков и получайте информацию",
|
||||
"AnalystInfoLong": "(Член Экипажа):\\nАналитик может использовать кнопку убийства на ком-то/погладить питомца рядом с кем-то, чтобы анализировать этого игрока. Чтобы анализировать полностью, Аналитик должен простоять около игрока несколько секунд. Когда анализ выполнен, Аналитик увидит следующую информацию: сколько игроков данный игрок убил, сколько раз данный игрок использовал люки, на какой роли базируется их роль.\\n\\nПримечание: в зависимости от настроек, некоторая информация не будет отображаться. В таком случае, строчка с данной информацией покажет ''0'' или ''Ничего''",
|
||||
@@ -9007,6 +9012,7 @@
|
||||
"Postponer": "Откладыватель",
|
||||
"PostponerInfo": "Откладывайте появление трупа после убийства",
|
||||
"PostponerInfoLong": "(Предатель):\\nКак Откладыватель, после того, как вы убьёте, труп появится лишь через некоторое время.",
|
||||
"Postponer.BodyDelay": "Задержка появления трупа",
|
||||
"Tree": "Дерево",
|
||||
"TreeInfo": "Вы - дерево",
|
||||
"TreeInfoLong": "(Член Экипажа):\\nКак Дерево, вы можете погладить питомца, чтобы превратиться в дерево (вы сами станете невидимыми). Через пару секунд вы упадёте, убивая и оглушая стоявших рядом и снова станете видимыми.",
|
||||
@@ -9242,7 +9248,7 @@
|
||||
"RememberedNeutralKiller": "Вы скопировали роль Нейтрального Убийцы!",
|
||||
"RememberedMaverick": "Вы скопировали Индивидуалиста!",
|
||||
"RememberedPursuer": "Вы скопировали Преследователя!",
|
||||
"RememberedTotocalcio": "Вы скопировали Фолловера!",
|
||||
"RememberedFollower": "Ты скопировал роль Follower!",
|
||||
"RememberedAmnesiac": "Вам не удалось скопировать роль.",
|
||||
"RememberedImpostor": "Вы скопировали роль Предателя!",
|
||||
"RememberedCrewmate": "Вы скопировали роль Члена Экипажа!",
|
||||
@@ -9284,6 +9290,7 @@
|
||||
"Ambusher.FragileDuration": "Длительность эффектов атрибута Хрупкий",
|
||||
"Ambusher.Success": "<#00ff00>Засада успешна!</color>",
|
||||
"Ambusher.InProgress": "Вы устраиваете засаду игроку {0}.... {1}с осталось",
|
||||
"Ambusher.InvisTimeLeft": "Невидимость закончится через {0}с",
|
||||
"Psychopath": "Психопат",
|
||||
"PsychopathInfo": "Вы убиваете сразу после отката",
|
||||
"PsychopathInfoLong": "(Предатель):\\nКак Психопат, как только ваша перезарядка убийства откатится, вы мгновенно убьёте любого подошедшего близко.",
|
||||
@@ -9695,9 +9702,9 @@
|
||||
"CanVentAfterNecronomicon": "Может использовать люк <#00ffff>после</color> получения <#7b3fbb>Некрономикона</color>",
|
||||
"YouReceivedTheNecronomicon": "Вы получили <{0}>Некрономикон</color>! Это даёт вам дополнительные способности (см. с помощью /m)",
|
||||
"PlayerReceivedTheNecronomicon": "<b>{0}</b> получил <{1}>Некрономикон</color>!\\n<size=70%>Сейчас, {2} Ковен(-а) имеют Некрономикон: {3}</size>",
|
||||
"CovenMember": "Coven Member",
|
||||
"CovenMemberInfo": "Win with the Coven",
|
||||
"CovenMemberInfoLong": "(Coven):\\nYour previous Coven role was lost. You are now a regular Coven member. You still win with the Coven, but you don't have any abilities, cannot kill, and cannot get the Necronomicon.\\nIf the Coven Leader dies, you become the new Coven Leader.",
|
||||
"CovenMember": "Ковен",
|
||||
"CovenMemberInfo": "Вы - обычный Ковен",
|
||||
"CovenMemberInfoLong": "(Ковен):\\nКак Ковен, вы - игрок, который потерял свою роль (возможно, вас стёр какой-то игрок). Теперь вы - просто Ковен. Вы всё ещё побеждаете с Ковенами, но у вас нет никаких способностей, вы не можете убивать и не можете получить Некрономикон.\\nЕсли Лидер Ковенов умрёт, то вы станете новым Лидером Ковенов и получите все его способности.",
|
||||
"CovenLeader": "Лидер Ковенов",
|
||||
"CovenLeaderInfo": "Ведите за собой команду и убивайте",
|
||||
"CovenLeaderInfoLong": "(Ковен):\\nЕсли Ковены включены, то Лидер Ковенов будет появляться всегда. Вы - единственный Ковен, который может просто убивать напрямую. Сначала вы получаете Некрономикон. Когда ваши способности усилены Некрономиконом, ваш откат убийства снижен вдвое, а также ваша дистанция убийства максимальна.",
|
||||
@@ -9824,14 +9831,14 @@
|
||||
"WinnerRoleText.Youtuber": "Ютубер Победил!",
|
||||
"WinnerRoleText.Egoist": "Эгоист Победил!",
|
||||
"WinnerRoleText.Demon": "Демон Победил!",
|
||||
"WinnerRoleText.DarkHide": "Сталкер Победил!",
|
||||
"WinnerRoleText.Stalker": "Сталкер Победил!",
|
||||
"WinnerRoleText.Workaholic": "Трудоголик Победил!",
|
||||
"WinnerRoleText.Agitater": "Агитатор Победил!",
|
||||
"WinnerRoleText.Collector": "Коллектор Победил!",
|
||||
"WinnerRoleText.BloodKnight": "Кровавый Рыцарь Победил!",
|
||||
"WinnerRoleText.Poisoner": "Отравитель Победил!",
|
||||
"WinnerRoleText.HexMaster": "Мастер Проклятий Победил!",
|
||||
"WinnerRoleText.Succubus": "Культ Победил!",
|
||||
"WinnerRoleText.Cultist": "Культ Победил!",
|
||||
"WinnerRoleText.Necromancer": "Фракция Мёртвых Победила!",
|
||||
"WinnerRoleText.Wraith": "Тень Победила!",
|
||||
"WinnerRoleText.SerialKiller": "Маньяк Победил!",
|
||||
@@ -9881,10 +9888,10 @@
|
||||
"AdditionalWinnerRoleText.Sidekick": "вместе с Сайдкиками",
|
||||
"AdditionalWinnerRoleText.Opportunist": "Выживший выжил",
|
||||
"AdditionalWinnerRoleText.Lawyer": "Адвокат победил со своим клиентом",
|
||||
"AdditionalWinnerRoleText.FFF": "Ненавистник также победил",
|
||||
"AdditionalWinnerRoleText.Hater": "Ненавистник также победил",
|
||||
"AdditionalWinnerRoleText.Provocateur": "Провокатор также победил",
|
||||
"AdditionalWinnerRoleText.Sunnyboy": "И солнышко сияет!",
|
||||
"AdditionalWinnerRoleText.Totocalcio": "Фолловер победил со своей целью",
|
||||
"AdditionalWinnerRoleText.Follower": "Фолловер победил со своей целью",
|
||||
"AdditionalWinnerRoleText.Pursuer": "Преследователь выжил",
|
||||
"AdditionalWinnerRoleText.Jester": "Шут также победил",
|
||||
"AdditionalWinnerRoleText.Lovers": "Любовники победили вместе",
|
||||
|
||||
+31
-24
@@ -245,7 +245,7 @@
|
||||
"Mayor": "市长",
|
||||
"Paranoia": "妄想者",
|
||||
"Psychic": "愚者",
|
||||
"SabotageMaster": "修理工",
|
||||
"Mechanic": "Mechanic",
|
||||
"Sheriff": "警长",
|
||||
"CopyCat": "模仿猫",
|
||||
"Snitch": "告密者",
|
||||
@@ -300,7 +300,7 @@
|
||||
"Revolutionist": "革命家",
|
||||
"Hater": "Hater",
|
||||
"Demon": "玩家",
|
||||
"DarkHide": "潜藏者",
|
||||
"Stalker": "Stalker",
|
||||
"Workaholic": "工作狂",
|
||||
"Collector": "集票者",
|
||||
"Provocateur": "自爆卡车",
|
||||
@@ -524,7 +524,7 @@
|
||||
"MayorInfo": "现在,我颁布一下逐出令......",
|
||||
"ParanoiaInfo": "不,我不想死,你别过来!!",
|
||||
"PsychicInfo": "真真假假<color=#ff1919>假假真真</color>,成败在此一举",
|
||||
"SabotageMasterInfo": "破坏?直接拿捏",
|
||||
"MechanicInfo": "Vent and fix sabotages quickly",
|
||||
"SheriffInfo": "击杀 <color=#ff1919>邪恶</color> 玩家",
|
||||
"CopyCatInfo": "Ctrl C & V!我便是一切的起源!",
|
||||
"SnitchInfo": "做好本职工作,<color=#ff1919>收获意外之喜</color>",
|
||||
@@ -580,7 +580,7 @@
|
||||
"RevolutionistInfo": "王侯将相宁有种乎?",
|
||||
"HaterInfo": "Kill <color=#ff9ace>Lovers</color> and <color=#ffab1b>Converted</color> players",
|
||||
"DemonInfo": "你的击杀会逐步减少其他玩家的HP",
|
||||
"DarkHideInfo": "我的杀戮,让你们陷入黑暗的恐慌之中...",
|
||||
"StalkerInfo": "Your kills cause power outages",
|
||||
"WorkaholicInfo": "吃苦耐劳总是一件好事",
|
||||
"CollectorInfo": "哦耶!收集到了典藏版!",
|
||||
"ProvocateurInfo": "如果你的目标丢失,将赢得胜利",
|
||||
@@ -754,7 +754,7 @@
|
||||
"MayorInfoLong": "(船员职业):\\n市长投票时一票算作多票\\n根据房主设置,市长还可能拥有跳通风管道触发紧急会议的技能\\n根据房主设置,市长完成任务时会展现自己的身份,且无法被赌(市长后期生杀大权就体现出来了,要慎重哦)",
|
||||
"ParanoiaInfoLong": "(船员职业):\\n妄想者可以通过管道/摸宠物报告自己,但实际上妄想者并没有死.",
|
||||
"PsychicInfoLong": "(船员职业):\\n愚者能够在会议间看到数名玩家的名字以红色显示,其中至少x(x>0)名是邪恶的.愚者成为叛徒时将准确地看到所有中立以及带刀船员玩家显示为红名",
|
||||
"SabotageMasterInfoLong": "(船员职业):\\n修理工可以随意使用通风管道,修理工甚至可以把通风管当成自己的家永远不出来。氧气泄露、核反应堆熔毁以及米拉总部、真菌丛林的通讯破坏修理工只需要修复一边则另一边即可同时被修复。修理工只需要按一个开关便可以修复照明破坏。修理工打开波鲁斯、真菌丛林与飞艇地图的门时修理工所在房间的所有门同时打开。根据房主设置,修理工完成任务可以增加自己技能的使用次数。",
|
||||
"MechanicInfoLong": "(Crewmates):\\nMechanic can use vent anytime. Can fix Reactors, O2, and Comms using one side. Lights fixed with one switch. Opening one door opens all doors.",
|
||||
"SheriffInfoLong": "(船员职业):\\n警长没有船员任务,警长可以击杀内鬼(根据房间设置,警长也可以击杀中立阵营玩家).警长若尝试击杀船员阵营的玩家,警长将会走火自杀.警长转变阵营时可击杀玩家取决于设置。",
|
||||
"SnitchInfoLong": "(船员职业):\\n当告密者仅剩一个任务的时候,内鬼将会看到自己以及告密者的名称旁边有「★」作为提示.告密者成为叛徒时,「★」标记变为红色.当告密者完成所有任务后,将可以看到:\\n红色名称表示所有内鬼和叛徒\\n灰色名称表示带刀中立\\n紫色名称表示巫师.",
|
||||
"MarshallInfoLong": "(船员职业):\\n展现者通过完成任务,向其他船员展示自己的身份.设置决定了哪些阵营可以看到你.",
|
||||
@@ -810,7 +810,7 @@
|
||||
"RevolutionistInfoLong": "(中立职业):\\n革命家可以通过对玩家点击杀按钮并跟随其数秒来拉拢玩家,开始拉拢以及拉拢成功时会显示盾碎动画作为提示(仅自己可见).玩家有x概率在被拉拢后立刻牺牲.当达到x人后并在规定时间内跳进通风管道,则革命家以及所有被拉拢的玩家获胜;若没有在规定时间内跳进通风管道则革命家以及所有被拉拢的玩家死亡;倒计时期间若革命家被杀,则无事发生;若召开了紧急会议,则革命家死亡.\\n请注意:被拉拢后牺牲的玩家依然可以跟随革命家胜利.并单独获得胜利.\\n\\n玩家名显示「○」表示拉拢中.\\n玩家名显示「●」表示已拉拢.",
|
||||
"HaterInfoLong": "(Neutrals):\\nAs the Hater, you can kill as often as you want with no cooldown and have impostor vision. You can only kill Lovers, recruited players, and recruiting roles, or you will die. Winning is possible if you kill at least one player during the game.",
|
||||
"DemonInfoLong": "(中立职业):\\n玩家视角下所有人拥有血量,玩家击杀以及被击杀改为消耗血量,当血量耗空时击杀才会生效.请注意:若其他人消耗玩家血量但没有成功击杀玩家时,凶手会看到玩家身上出现护盾破碎动画作为提示。",
|
||||
"DarkHideInfoLong": "(中立职业):\\n潜藏者可以击杀任何人,且每次击杀都会立刻造成电力破坏(若电力已经被破坏则无事发生).潜藏者无法使用通风管道.若潜藏者存活时内鬼胜利或船员通过击杀内鬼胜利(根据房主设定船员击杀中立玩家胜利时潜藏者也可能抢夺胜利),则潜藏者抢夺胜利.",
|
||||
"StalkerInfoLong": "(Neutrals):\\nThe Stalker can kill anyone and cause electricity sabotage. They cannot vent. If the Stalker is alive and the Impostor or Crewmate wins, the Stalker wins alone.",
|
||||
"WorkaholicInfoLong": "(中立职业):\\n工作狂拥有更多的任务,当工作狂完成所有任务后单独胜利.根据房主的设置,工作狂只有在活着的情况下才能获胜,可在一开始就向所有人展示工作狂的身份",
|
||||
"CollectorInfoLong": "(中立职业):\\n集票者投票给一名玩家后,可以收集到本次会议该玩家被投的所有票数.当集票者收集到指定数量的票后,则集票者单独胜利.请注意:集票者的胜利优先于驱逐玩家.",
|
||||
"PoisonerInfoLong": "(中立职业):\\n作为投毒者,你的击杀是有延迟的.杀光所有人!",
|
||||
@@ -1398,17 +1398,17 @@
|
||||
"KillCooldownNormally": "在不破坏的情况下击杀冷却时间",
|
||||
"MareHasIncreasedSpeed": "熄灯后速度变快",
|
||||
"MareSpeedDuringLightsOut": "灯被破坏时的速度",
|
||||
"SabotageMasterSkillLimit": "修理技能次数上限(不包括门)",
|
||||
"MechanicSkillLimit": "Max use of Abilities (Excluding Doors)",
|
||||
"LuckeyProbability": "触发挡伤的概率",
|
||||
"SabotageMasterFixesDoors": "可打开地图的所有门",
|
||||
"SabotageMasterFixesReactors": "可单独修复两个反应堆",
|
||||
"SabotageMasterFixesOxygens": "单独修复两个氧气",
|
||||
"SabotageMasterFixesCommunications": "<color=#e84b56>米拉总部</color>单独修复两个通信系统",
|
||||
"SabotageMasterFixesElectrical": "只需按一下就能修好灯",
|
||||
"SMUsesUsedWhenFixingReactorOrO2": "修复 反应堆/氧气 的所需技能次数",
|
||||
"SMUsesUsedWhenFixingLightsOrComms": "修复 照明/通信 所需的技能次数",
|
||||
"SMCanFixSabotageFromAnywhereWithPet": "如果宠物可使用,可以从任何地方修复破坏事件",
|
||||
"SMMaxFixedViaPet": "通过宠物修复的最大破坏量",
|
||||
"MechanicFixesDoors": "Can open all doors in the same building",
|
||||
"MechanicFixesReactors": "Can Fix Both Reactors Alone",
|
||||
"MechanicFixesOxygens": "Can Fix Both O2 Alone",
|
||||
"MechanicFixesCommunications": "Can Fix Both Comms Alone In <color=#e84b56>MIRA HQ</color>",
|
||||
"MechanicFixesElectrical": "Can Fix Lights With One Switch",
|
||||
"MechanicUsesUsedWhenFixingReactorOrO2": "Uses it takes to fix Reactor/O2",
|
||||
"MechanicUsesUsedWhenFixingLightsOrComms": "Uses it takes to fix Lights/Comms",
|
||||
"MechanicCanFixSabotageFromAnywhereWithPet": "Can Fix Sabotages From Anywhere If Pets Are On",
|
||||
"MechanicMaxFixedViaPet": "Max Sabotages Fixed Via Pet",
|
||||
"SheriffCanKill%role%": "可以执法%role%",
|
||||
"SheriffCanKillNeutrals": "可以执法<color=#ffab1b>中立阵营</color>",
|
||||
"SheriffCanKillNeutralsMode": "可以执法哪些<color=#ffab1b>中立</color> ",
|
||||
@@ -1960,6 +1960,8 @@
|
||||
"DeathReason.WipedOut": "擦除",
|
||||
"DeathReason.Retribution": "惩罚",
|
||||
"DeathReason.Taxes": "逃税",
|
||||
"DeathReason.DidntVote": "Didn't Vote",
|
||||
"DeathReason.SkippedVote": "Skipped Voting",
|
||||
"ND_DRLaughMessage.Meteor": "什么?那是...陨石?!从哪里来的?",
|
||||
"ND_DRLaughMessage.Lava": "在岩浆里面游泳可不是一个好的选择...你觉得呢?",
|
||||
"ND_DRLaughMessage.Tornado": "出去兜风?我只希望这龙卷风没有让你感到天旋地转!",
|
||||
@@ -2490,6 +2492,7 @@
|
||||
"CommandDescription.Retribute": "作为惩罚者猜测谁杀了你标记的玩家",
|
||||
"CommandDescription.ConfirmAuth": "Command required to register a new EHR account",
|
||||
"CommandDescription.Revive": "Revives a dead player. Requires special access or No Game End enabled.",
|
||||
"CommandDescription.Select": "Select your impostor partner and their role.",
|
||||
"CommandArgs.ChangeSetting.Name": "要更改的设置名称(留空可查看所有设置)",
|
||||
"CommandArgs.ChangeSetting.UnknownValue": "(留空可查看此处放置的内容)",
|
||||
"CommandArgs.Rename.Name": "你的新名字",
|
||||
@@ -2583,6 +2586,8 @@
|
||||
"CommandArgs.Retribute.Id": "要猜测的玩家ID",
|
||||
"CommandArgs.ConfirmAuth.UUID": "The unique token provided by the server",
|
||||
"CommandArgs.Revive.Id": "The dead player's ID to revive",
|
||||
"CommandArgs.Select.Id": "The player's ID to select as your impostor partner",
|
||||
"CommandArgs.Select.Role": "The role to select for your impostor partner",
|
||||
"Commands.ChangeSettingHelp": "<b><u>参数:</u></b><size=70%>\\n-地图(theskeld/mirahq/polus/dlekseht/airship/thefungle/自定义)\\n-内鬼\n(数量)\\n-玩家(数量)\\n-推荐(开启/关闭)\\n-确认驱逐(开启/关闭)\\n-紧急会议按钮(次数)\\n-匿名投票(开启/关闭)\\n紧急按钮cd(x)\\n-讨论时间(x)\\n-投票时间(x)\\n-玩家速度(x.x)\\n-船员视野(x.x)\\n-内鬼视野(x.x)\\n-击杀冷却(x.x)\\n-击杀距离(短/中/长/自定义)\\n-任务更新频度(会议/实时/永不/自定义)\\n-可视化任务(开启/关闭)\\n-普通任务(x个)\\n-长任务(x个)\\n-短任务(x个)\\n-科学家数量(x个)\\n-科学家机率(x%)\\n-生命仪器冷却(x.x)\\n-生命仪器持续时间(x.x)\\n-工程师数量(x个)\\n-工程师机率(x%)\\n剩下几个职业以此类推\\n<u><b>注意!</b></u>\\n1:大小写问题\\n2.当你选择自定义时需要在后面写明你的参数\\n3.x.x只能为单精度浮点数例如8.9\\n4.如果你设置了“鬼魂做任务”,则会导致问题\\n使用样例:\\n/cs map fungle\\n/cs phantomchance(幻象师机率) 20%\\n/cs trackdelay(侦查员的追踪延时) 1,7",
|
||||
"AddTagSuccess": "<#00ffa5>✓</color> 成功地为 {1}创建了 {0} 标签。 如果您想要更改它,只需再次使用此命令,它将覆盖当前标签。 要删除它,只需输入 <#00a5ff>/deletettag {2}</color>!",
|
||||
"DeleteTagSuccess": "<#00ffa5>✓</color> 成功删除 {0}的标签。",
|
||||
@@ -9007,6 +9012,7 @@
|
||||
"Postponer": "Postponer",
|
||||
"PostponerInfo": "Postpone Dead Body Spawning",
|
||||
"PostponerInfoLong": "(Impostors):\\nAs the Postponer, when you kill, no dead body spawns instantly. Instead, it will spawn after a delay (in the same place as the murder).",
|
||||
"Postponer.BodyDelay": "Body Spawn Delay",
|
||||
"Tree": "Tree",
|
||||
"TreeInfo": "You are a Tree",
|
||||
"TreeInfoLong": "(Crewmates):\\nAs a Tree, you can pet to act like one (become anonymous and invisible). After a few seconds, you will fall down, killing or stunning everyone nearby, and making you visible again.",
|
||||
@@ -9170,7 +9176,7 @@
|
||||
"DetectiveEHRInfo": "收集信息,侦破凶案",
|
||||
"DetectiveEHRInfoLong": "(船员阵营)\\n侦探是擅长侦破凶案的船员,可通过“笔记”来记录关于每场凶杀的重要信息\\n随后侦探可以审问其他船员,了解他们在案发时的所在地点,串联线索,找到凶手!",
|
||||
"ViperEHRInfo": "击杀可溶解尸体",
|
||||
"ViperEHRInfoLong": "(内鬼阵营):\\n毒蛇使用致命的酸液击杀船员。尸体经过三个阶段的缓慢溶解后彻底消失\\n聪明的毒蛇会确保受害者的尸体永远不被发现。充分发挥破坏的作用吧!",
|
||||
"ViperEHRInfoLong": "毒蛇使用致命的酸液击杀船员。尸体经过三个阶段的缓慢溶解后彻底消失\\n聪明的毒蛇会确保受害者的尸体永远不被发现。充分发挥破坏的作用吧!",
|
||||
"Explosivist": "Explosivist",
|
||||
"ExplosivistInfo": "Explode Time Bombs",
|
||||
"ExplosivistInfoLong": "(Neutrals):\\nAs the Explosivist, you cannot kill normally. Instead, you can pet/vanish to develop a bomb and start carrying it. Others will only see the bomb itself, and you standing in place where you've started to use your ability. After a few seconds, the bomb explodes, killing everyone nearby, and you teleport back to where you started carrying the bomb.\\nKill everyone to win!",
|
||||
@@ -9242,7 +9248,7 @@
|
||||
"RememberedNeutralKiller": "你记得你是个带刀中立!",
|
||||
"RememberedMaverick": "你还记得你是个独行者!",
|
||||
"RememberedPursuer": "你记得你是一个追击者!",
|
||||
"RememberedTotocalcio": "你记得你是一个赌徒!",
|
||||
"RememberedFollower": "You remembered you were a Follower!",
|
||||
"RememberedAmnesiac": "你没有记住自己的身份",
|
||||
"RememberedImpostor": "你记得你是个内鬼!",
|
||||
"RememberedCrewmate": "你记得你是个船员",
|
||||
@@ -9284,6 +9290,7 @@
|
||||
"Ambusher.FragileDuration": "Fragile Effect Duration",
|
||||
"Ambusher.Success": "<#00ff00>Ambush successful</color>",
|
||||
"Ambusher.InProgress": "Ambushing {0}.... {1}s left",
|
||||
"Ambusher.InvisTimeLeft": "Invisibility expires in {0}s",
|
||||
"Psychopath": "Psychopath",
|
||||
"PsychopathInfo": "You're Forced to Kill Off Cooldown",
|
||||
"PsychopathInfoLong": "(Impostors):\\nAs the Psychopath, as soon as your kill cooldown is up, you'll kill instantly if someone is inside your kill-range.",
|
||||
@@ -9311,7 +9318,7 @@
|
||||
"ClerkInfoLong": "(Neutrals):\\nAs the Clerk, you may vote for someone in a meeting to check their taxes. If they've completed a task in the last round (or finished them all, or they have none), they get a tax refund (speed & vision boost for the next round). Otherwise, they die.\\n\\nYou win if crewmates lose. Or if the game ends due to a task win (everyone did their taxes)!",
|
||||
"Clerk.CanUseAbilityOnFirstMeeting": "Can Use Ability on First Meeting",
|
||||
"Clerk.DidTax": "{0} did their taxes. They got a refund!",
|
||||
"Clerk.Killed": "{0} was cought not doing their taxes (tasks). They were killed!",
|
||||
"Clerk.Killed": "{0} was caught not doing their taxes (tasks). They were killed!",
|
||||
"Decryptor": "破译员",
|
||||
"DecryptorInfo": "从所有人的职业中获得字符",
|
||||
"DecryptorInfoLong": "(船员职业):\\n作为破译员,您完成的每个 X 任务(由房主设置),您都会从每个人的职业中了解职业名称中的一个字母.您可以在玩家姓名下方看到这些字母.字母不按顺序排列,每个字母在职业名称中只会出现一次.设置确定您是否能赌玩家。",
|
||||
@@ -9824,14 +9831,14 @@
|
||||
"WinnerRoleText.Youtuber": "UP主胜利!",
|
||||
"WinnerRoleText.Egoist": "利己主义者胜利!",
|
||||
"WinnerRoleText.Demon": "玩家胜利!",
|
||||
"WinnerRoleText.DarkHide": "潜藏者胜利!",
|
||||
"WinnerRoleText.Stalker": "Stalker Wins!",
|
||||
"WinnerRoleText.Workaholic": "工作狂胜利!",
|
||||
"WinnerRoleText.Agitater": "煽动者胜利!",
|
||||
"WinnerRoleText.Collector": "集票者胜利!",
|
||||
"WinnerRoleText.BloodKnight": "嗜血骑士胜利!",
|
||||
"WinnerRoleText.Poisoner": "投毒者胜利!",
|
||||
"WinnerRoleText.HexMaster": "妖术大师胜利!",
|
||||
"WinnerRoleText.Succubus": "魅魔胜利!",
|
||||
"WinnerRoleText.Cultist": "Cultist Wins!",
|
||||
"WinnerRoleText.Necromancer": "亡灵胜利!",
|
||||
"WinnerRoleText.Wraith": "幽灵胜利!",
|
||||
"WinnerRoleText.SerialKiller": "连环杀手胜利!",
|
||||
@@ -9860,7 +9867,7 @@
|
||||
"WinnerRoleText.Magician": "魔术师胜利!",
|
||||
"WinnerRoleText.Reckless": "鲁莽者胜利!",
|
||||
"WinnerRoleText.WeaponMaster": "清兵胜利!",
|
||||
"WinnerRoleText.PlagueDoctor": "疫医胜利!",
|
||||
"WinnerRoleText.PlagueDoctor": "Infection Wins!",
|
||||
"WinnerRoleText.Enderman": "末影人胜利!",
|
||||
"WinnerRoleText.Mycologist": "真菌学家获胜!",
|
||||
"WinnerRoleText.Bubble": "泡沫胜利!",
|
||||
@@ -9881,10 +9888,10 @@
|
||||
"AdditionalWinnerRoleText.Sidekick": "和跟班一起",
|
||||
"AdditionalWinnerRoleText.Opportunist": "投机者幸存",
|
||||
"AdditionalWinnerRoleText.Lawyer": "与律师共赢",
|
||||
"AdditionalWinnerRoleText.FFF": "FFF团击杀了被招募者",
|
||||
"AdditionalWinnerRoleText.Hater": "The Hater killed a recruit",
|
||||
"AdditionalWinnerRoleText.Provocateur": "与挑衅者获胜",
|
||||
"AdditionalWinnerRoleText.Sunnyboy": "光自会普照每村土地,正如我所说!",
|
||||
"AdditionalWinnerRoleText.Totocalcio": "与追随者胜利",
|
||||
"AdditionalWinnerRoleText.Follower": "The Follower wins along",
|
||||
"AdditionalWinnerRoleText.Pursuer": "起诉人存活",
|
||||
"AdditionalWinnerRoleText.Jester": "与小丑胜利",
|
||||
"AdditionalWinnerRoleText.Lovers": "恋人们携手并进",
|
||||
|
||||
+34
-27
@@ -245,7 +245,7 @@
|
||||
"Mayor": "市長",
|
||||
"Paranoia": "被害妄想症",
|
||||
"Psychic": "愚者",
|
||||
"SabotageMaster": "修理工",
|
||||
"Mechanic": "Mechanic",
|
||||
"Sheriff": "警長",
|
||||
"CopyCat": "模仿者",
|
||||
"Snitch": "告密者",
|
||||
@@ -299,8 +299,8 @@
|
||||
"Pelican": "鵜鶘",
|
||||
"Revolutionist": "革命家",
|
||||
"Hater": "Hater",
|
||||
"Demon": "玩家",
|
||||
"DarkHide": "潛藏者",
|
||||
"Demon": "惡魔",
|
||||
"Stalker": "Stalker",
|
||||
"Workaholic": "工作狂",
|
||||
"Collector": "集票者",
|
||||
"Provocateur": "挑釁者",
|
||||
@@ -524,7 +524,7 @@
|
||||
"MayorInfo": "你的票數更多更有料",
|
||||
"ParanoiaInfo": "我是不是快死了? 你幹嘛過來? 你是不是要殺我?",
|
||||
"PsychicInfo": "我好像逐漸理解<color=#ff1919>一切</color>",
|
||||
"SabotageMasterInfo": "更快的修理破壞",
|
||||
"MechanicInfo": "Vent and fix sabotages quickly",
|
||||
"SheriffInfo": "擊殺 <color=#ff1919>邪惡</color>玩家",
|
||||
"CopyCatInfo": "複製他人的身分",
|
||||
"SnitchInfo": "完成你的任務來找出<color=#Ff1919>偽裝者</color>",
|
||||
@@ -580,7 +580,7 @@
|
||||
"RevolutionistInfo": "革命尚未成功,同志仍需努力",
|
||||
"HaterInfo": "Kill <color=#ff9ace>Lovers</color> and <color=#ffab1b>Converted</color> players",
|
||||
"DemonInfo": "該來打怪了",
|
||||
"DarkHideInfo": "黑夜已來臨,降下恐懼!",
|
||||
"StalkerInfo": "Your kills cause power outages",
|
||||
"WorkaholicInfo": "把這波工作做完就可以下班了",
|
||||
"CollectorInfo": "收集票數來獲勝",
|
||||
"ProvocateurInfo": "急了嗎? 你沒了",
|
||||
@@ -754,7 +754,7 @@
|
||||
"MayorInfoLong": "(船員陣營):\\n市長在投票時一票算做多票,此外根據房主設定,市長的額外票數會被隱藏,可以跳管道來召開緊急會議",
|
||||
"ParanoiaInfoLong": "(船員陣營):\\n被害妄想症可以使用通風口/寵物來召開會議。這將顯示為被害妄想症報告了自己的屍體,但實際上沒有死亡。",
|
||||
"PsychicInfoLong": "(船員陣營):\\n愚者在會議時可以看到幾名玩家顯示為紅名,其中一位至少是邪惡的(例如偽裝者陣營的所有職業以及部分中立職業)。愚者成為叛徒時將可以準確看到所有帶刀中立和帶刀的船員玩家。",
|
||||
"SabotageMasterInfoLong": "(船員陣營):\\n修理工可以隨意使用通風管,而且因為沒有像原版工程師的時間限制,而修理工對於需要兩邊修復的破壞只需修理一側的緊急任務點便可以瞬間解決另一側的任務點,對於修理電燈來講,修理工只需按下一根開關便可以修復整個電燈,當修理工打開Polus或Airship與Fungle的門時修理工所在房間的所有門將被同時打開。",
|
||||
"MechanicInfoLong": "(Crewmates):\\nMechanic can use vent anytime. Can fix Reactors, O2, and Comms using one side. Lights fixed with one switch. Opening one door opens all doors.",
|
||||
"SheriffInfoLong": "(船員陣營):\\n警長可以執法偽裝者,根據房主設定,警長或許也能執法中立陣營的玩家,如果警長嘗試執法船員陣營的玩家,那麼警長將走火自殺。警長成為叛徒時將可以殺死任何人。\\n請注意: 由於技術限制,警長無法像正常船員一樣做任務。",
|
||||
"SnitchInfoLong": "(船員陣營):\\n當告密者完成所有任務後,告密者將可以看到偽裝者名字顯示為紅色(根據房主設定,告密者或許也可以跟帶刀中立互認),當告密者只剩下一個任務時,偽裝者將會看到自己和告密者的名字旁有「★」符號作為提示,如果告密者成為叛徒,那麼「★」符號將轉為紅色。",
|
||||
"MarshallInfoLong": "(船員陣營):\\n展現者完成任務時會顯示自己的身分給船員。\\n\\n請注意: 叛徒<b>可以</b>看見展現者。且根據設定可能別的陣營的玩家也能看見展現者",
|
||||
@@ -809,8 +809,8 @@
|
||||
"PelicanInfoLong": "(中立陣營):\\n鵜鶘可以對某一位玩家使用殺人鍵來活吞該玩家,被活吞的玩家將會被傳送到地圖外並且無法與遊戲互動,活吞成功後鵜鶘將會看到自己身上出現盾牌破碎的效果作為提示。進入會議時將導致所有被鵜鶘吞下的玩家立刻死亡,若鵜鶘死亡或斷線,則被鵜鶘吞下的玩家將會立刻傳送到鵜鶘死亡的位置並可以再次與遊戲互動。當只剩下鵜鶘與船員陣營且鵜鶘陣營人數大於船員陣營人數,則鵜鶘獲得勝利。\\n請注意: 鵜鶘活吞玩家不是正常的殺人方式,因此老兵、保鑣等技能不會生效。",
|
||||
"RevolutionistInfoLong": "(中立陣營):\\n革命家可以通過對某位玩家使用殺人鍵並跟隨數秒來拉攏玩家,開始及結束拉攏時會顯示盾牌破碎的效果作為提示。被拉攏的玩家有機率在被拉攏後立刻犧牲(機率根據房主設定)。當達到指定的拉攏人數後(拉攏人數依據房主設定) 並在規定時間內進入通風管,則革命家陣營獲勝,反之,如果革命家沒有在規定時間內進入通風管,則革命家陣營全員死亡,倒計時時間內如果革命家被殺死,則無事發生,如果有玩家召開會議則革命家立刻死亡。\\n請注意: 被拉攏並且犧牲的玩家依然可以跟革命家陣營獲勝\\n玩家名字顯示「○」表示拉攏中、顯示「●」表示已拉攏。",
|
||||
"HaterInfoLong": "(Neutrals):\\nAs the Hater, you can kill as often as you want with no cooldown and have impostor vision. You can only kill Lovers, recruited players, and recruiting roles, or you will die. Winning is possible if you kill at least one player during the game.",
|
||||
"DemonInfoLong": "(中立陣營):\\n玩家的殺人方式與其他人不同,玩家視角下所有人擁有血量,玩家嘗試殺人時改為消耗血量,當血量耗空時殺人才會生效。當只剩下玩家及船員陣營且惡魔人數大於船員人數時,玩家獲勝。\\n請注意: 如果其他人消耗玩家血量但是沒有成功殺死玩家時,兇手將會看到玩家上出現盾牌破碎的效果作為提示。",
|
||||
"DarkHideInfoLong": "(中立陣營):\\n潛藏者可以殺死任何人,並且每次殺人都會立刻造成關燈(如果已經關燈則無事發生)。潛藏者無法使用通風管。如果潛藏者存活時偽裝者勝利或船員勝利,則潛藏者搶走勝利。",
|
||||
"DemonInfoLong": "(中立陣營):\\n惡魔的殺人方式與其他人不同,惡魔視角下所有人擁有血量,惡魔嘗試殺人時改為消耗血量,當血量耗空時殺人才會生效。當只剩下惡魔及船員陣營且惡魔人數大於船員人數時,惡魔獲勝。\\n請注意: 如果其他人消耗玩家血量但是沒有成功殺死惡魔時,兇手將會看到玩家上出現盾牌破碎的效果作為提示。",
|
||||
"StalkerInfoLong": "(Neutrals):\\nThe Stalker can kill anyone and cause electricity sabotage. They cannot vent. If the Stalker is alive and the Impostor or Crewmate wins, the Stalker wins alone.",
|
||||
"WorkaholicInfoLong": "(中立陣營):\\n工作狂擁有更多任務,當工作狂做完所有任務後將獨立獲勝。依據房主設定, 工作狂可能會在首次會議時對所有人揭示他的身分,並且死後做完所有任務時也可能勝利。",
|
||||
"CollectorInfoLong": "(中立陣營):\\n當集票者在會議上投票給一名玩家時,將會收集到本次會議上該玩家被投的所有票數。當集票者收集到指定票數之後,集票者將獨立獲勝\\n請注意: 集票者的勝利優先於被逐出玩家的勝利(例如小丑、暴民、冤罪師等)。",
|
||||
"PoisonerInfoLong": "(中立陣營):\\n毒醫的殺人是延遲的,殺光所有人來獲勝。",
|
||||
@@ -1398,17 +1398,17 @@
|
||||
"KillCooldownNormally": "沒有破壞時的擊殺冷卻時間",
|
||||
"MareHasIncreasedSpeed": "燈光破壞期間速度提高",
|
||||
"MareSpeedDuringLightsOut": "燈光破壞期間的速度",
|
||||
"SabotageMasterSkillLimit": "修理技能可使用次數上限",
|
||||
"MechanicSkillLimit": "Max use of Abilities (Excluding Doors)",
|
||||
"LuckeyProbability": "觸發擋傷的機率",
|
||||
"SabotageMasterFixesDoors": "打開多扇關閉的門",
|
||||
"SabotageMasterFixesReactors": "秒修反應堆",
|
||||
"SabotageMasterFixesOxygens": "秒修氧氣破壞",
|
||||
"SabotageMasterFixesCommunications": "秒修通訊破壞(<color=#e84b56>Mira HQ</color>)",
|
||||
"SabotageMasterFixesElectrical": "秒修關燈破壞",
|
||||
"SMUsesUsedWhenFixingReactorOrO2": "修理反應堆/氧氣所需要的數量",
|
||||
"SMUsesUsedWhenFixingLightsOrComms": "修理燈光/通訊所需要的數量",
|
||||
"SMCanFixSabotageFromAnywhereWithPet": "可以使用寵物從任何地方修復破壞",
|
||||
"SMMaxFixedViaPet": "透過寵物修復最大破壞次數",
|
||||
"MechanicFixesDoors": "Can open all doors in the same building",
|
||||
"MechanicFixesReactors": "Can Fix Both Reactors Alone",
|
||||
"MechanicFixesOxygens": "Can Fix Both O2 Alone",
|
||||
"MechanicFixesCommunications": "Can Fix Both Comms Alone In <color=#e84b56>MIRA HQ</color>",
|
||||
"MechanicFixesElectrical": "Can Fix Lights With One Switch",
|
||||
"MechanicUsesUsedWhenFixingReactorOrO2": "Uses it takes to fix Reactor/O2",
|
||||
"MechanicUsesUsedWhenFixingLightsOrComms": "Uses it takes to fix Lights/Comms",
|
||||
"MechanicCanFixSabotageFromAnywhereWithPet": "Can Fix Sabotages From Anywhere If Pets Are On",
|
||||
"MechanicMaxFixedViaPet": "Max Sabotages Fixed Via Pet",
|
||||
"SheriffCanKill%role%": "可以執法%role%",
|
||||
"SheriffCanKillNeutrals": "可以執法<color=#ffab1b>中立陣營</color>",
|
||||
"SheriffCanKillNeutralsMode": "可以執法的<color=#ffab1b>中立</color>職業",
|
||||
@@ -1960,6 +1960,8 @@
|
||||
"DeathReason.WipedOut": "大掃除",
|
||||
"DeathReason.Retribution": "懲罰",
|
||||
"DeathReason.Taxes": "逃稅",
|
||||
"DeathReason.DidntVote": "Didn't Vote",
|
||||
"DeathReason.SkippedVote": "Skipped Voting",
|
||||
"ND_DRLaughMessage.Meteor": "流星.... 他要掉下來了!",
|
||||
"ND_DRLaughMessage.Lava": "在岩漿裡游泳不是個明智的選擇,你覺得呢?",
|
||||
"ND_DRLaughMessage.Tornado": "出去轉轉? 我只希望龍捲風沒有讓你感到天旋地轉!",
|
||||
@@ -2490,6 +2492,7 @@
|
||||
"CommandDescription.Retribute": "Guess who killed the player you camped as the Retributionist",
|
||||
"CommandDescription.ConfirmAuth": "Command required to register a new EHR account",
|
||||
"CommandDescription.Revive": "Revives a dead player. Requires special access or No Game End enabled.",
|
||||
"CommandDescription.Select": "Select your impostor partner and their role.",
|
||||
"CommandArgs.ChangeSetting.Name": "要變更的設定名稱 (留空以查看所有設定)",
|
||||
"CommandArgs.ChangeSetting.UnknownValue": "(留空以查看此處放置的內容)",
|
||||
"CommandArgs.Rename.Name": "你的新名字",
|
||||
@@ -2583,6 +2586,8 @@
|
||||
"CommandArgs.Retribute.Id": "The potential killer's ID to guess",
|
||||
"CommandArgs.ConfirmAuth.UUID": "The unique token provided by the server",
|
||||
"CommandArgs.Revive.Id": "The dead player's ID to revive",
|
||||
"CommandArgs.Select.Id": "The player's ID to select as your impostor partner",
|
||||
"CommandArgs.Select.Role": "The role to select for your impostor partner",
|
||||
"Commands.ChangeSettingHelp": "<b><u>參數:</u></b><size=70%>\\n- map(地圖) (theskeld/mirahq/polus/dlekseht/airship/thefungle/custom)\\n- impostors (偽裝者數量)\\n- players (最大玩家數\\n- recommended (on/off)\\n- confirmejects(逐出確認) (on/off)\\n- emergencymeetings (最大會議數量)\\n- anonymousvotes(匿名投票) (on/off)\\nemergencycooldown (會議的冷卻時間)\\n- discussiontime (討論時間)\\n- killdistance(殺人距離) (short/medium/long/custom)\\n- votingtime (投票時間)\\n- playerspeed (玩家速度)\\n- crewmatevision (船員的視野)\\n- impostorvision (偽裝者的視野)\\n- killcooldown (擊殺冷卻時間)\\n- longtasks (長任務數量)\\n- shorttasks (短任務數量)\\n- scientistcount (科學家數量)\\n- scientistchance (科學家生成機率)\\n- vitalsdisplaycooldown (生命監測器冷卻時間)\\n- batteryduration (續航時間)\\n- engineercount (工程師數量)\\n- engineerchance (工程師生成機率)\\n- ventusecooldown (使用管道冷卻時間)\\n- maxtimeinvents (在管道內的最大時間)\\n- guardianangelcount (守護天使數量)\\n- guardianangelchance (守護天使生成機率)\\n- protectcooldown (守護冷卻時間)\\n- protectduration (守護持續時間)\\n- protectvisibletoimpostors(偽裝者可看到守護) (on/off)\\n- shapeshiftercount (變形者數量)\\n- shapeshifterchance (變形者生成機率)\\n- shapeshiftduration (變形持續時間)\\n- shapeshiftcooldown (變形冷卻時間)\\n- leaveshapeshiftevidence(會留下變形痕跡) (on/off)\\n- phantomcount (魅影數量)\\n- phantomchance (魅影生成機率)\\n- inviscooldown (隱形冷卻時間)\\n- invisduration (隱形持續時間)\\n- noisemakercount (警示者數量)\\n- noisemakerchance (警示者生成機率)\\n- noisemakerimpostoralert(偽裝者會收到警示) (on/off)\\n- noisemakeralertduration (警示持續時間)\\n- trackercount (追蹤者數量)\\n- trackerchance (追蹤者生成機率)\\n- trackduration (追蹤持續時間)\\n- trackcooldown (追蹤冷卻時間)\\n- trackdelay (追蹤延遲)\\n- ghostdotasks(幽靈需要做任務) (on/off)\\n\\n<u><b>請注意</b></u>\\n1. 大小寫的問題\\n2. 如果設定“ghostdotasks”可能會導致問題\\n3. 使用範例:\\n - “/cs map polus”\\n - “/cs killdistance 4”\\n - “/cs trackdelay 1,7”\\n - “/cs confirmejects on”",
|
||||
"AddTagSuccess": "<#00ffa5>✓</color>成功為{1}創建標籤{0}。如果你想更改他,再次使用命令他將覆蓋當前標籤。如果要刪除他,輸入<#00a5ff>/deletetag {2}</color>!",
|
||||
"DeleteTagSuccess": "<#00ffa5>✓</color>成功刪除{0}的標籤",
|
||||
@@ -3005,7 +3010,7 @@
|
||||
"AllCrewRolesHaveVanillaColor": "All <#8cffff>Crewmate</color> roles have <#8cffff>the vanilla Crewmate color</color> <#ffff00>(REQUIRES RESTART)</color>",
|
||||
"StoreCompletedAchievementsOnEHRDatabase": "Store completed achievements on the EHR database (to maintain progress in case of a reinstall or an update)",
|
||||
"PostLobbyCodeToEHRDiscordServer": "將房間號碼發佈至EHR網站",
|
||||
"Message.LobbyCodeSent": "<size=90%><#00ffa5>✓</color> <#00a5ff>大廳代碼已傳送至 EHR 網站。這幫助其他人找到此大廳</color></size>\\n<size=70%>你可以在設定中禁用該功能(系統設定中)</size>",
|
||||
"Message.LobbyCodeSent": "<size=90%><#00ffa5>✓</color> <#00a5ff>大廳代碼已傳送至 EHR 網站。這幫助其他人找到此大廳</color></size>\\n<size=70%>你可以在設定中禁用該功能(系統設定選項)</size>",
|
||||
"Message.LobbyCodeSendError": "<size=90%><#ff0000>X</color> <#ff5555>無法將大廳代碼傳送到 EHR 網站。 </color></size>\\n<size=70%>{0}</size>",
|
||||
"ActiveRolesList": "開啟職業列表",
|
||||
"ForExample": "使用例子",
|
||||
@@ -9007,6 +9012,7 @@
|
||||
"Postponer": "Postponer",
|
||||
"PostponerInfo": "Postpone Dead Body Spawning",
|
||||
"PostponerInfoLong": "(Impostors):\\nAs the Postponer, when you kill, no dead body spawns instantly. Instead, it will spawn after a delay (in the same place as the murder).",
|
||||
"Postponer.BodyDelay": "Body Spawn Delay",
|
||||
"Tree": "Tree",
|
||||
"TreeInfo": "You are a Tree",
|
||||
"TreeInfoLong": "(Crewmates):\\nAs a Tree, you can pet to act like one (become anonymous and invisible). After a few seconds, you will fall down, killing or stunning everyone nearby, and making you visible again.",
|
||||
@@ -9242,7 +9248,7 @@
|
||||
"RememberedNeutralKiller": "你回憶起了你是一個帶刀中立!",
|
||||
"RememberedMaverick": "你回憶起了你是一個獨行者!",
|
||||
"RememberedPursuer": "你回憶起了你是一個起訴人!",
|
||||
"RememberedTotocalcio": "你回憶起了你是一個追隨者!",
|
||||
"RememberedFollower": "You remembered you were a Follower!",
|
||||
"RememberedAmnesiac": "你沒有成功回憶自己的職業",
|
||||
"RememberedImpostor": "你回憶起了你是一個偽裝者!",
|
||||
"RememberedCrewmate": "你回憶起了你是一個船員!",
|
||||
@@ -9284,6 +9290,7 @@
|
||||
"Ambusher.FragileDuration": "Fragile Effect Duration",
|
||||
"Ambusher.Success": "<#00ff00>Ambush successful</color>",
|
||||
"Ambusher.InProgress": "Ambushing {0}.... {1}s left",
|
||||
"Ambusher.InvisTimeLeft": "Invisibility expires in {0}s",
|
||||
"Psychopath": "Psychopath",
|
||||
"PsychopathInfo": "You're Forced to Kill Off Cooldown",
|
||||
"PsychopathInfoLong": "(Impostors):\\nAs the Psychopath, as soon as your kill cooldown is up, you'll kill instantly if someone is inside your kill-range.",
|
||||
@@ -9311,7 +9318,7 @@
|
||||
"ClerkInfoLong": "(Neutrals):\\nAs the Clerk, you may vote for someone in a meeting to check their taxes. If they've completed a task in the last round (or finished them all, or they have none), they get a tax refund (speed & vision boost for the next round). Otherwise, they die.\\n\\nYou win if crewmates lose. Or if the game ends due to a task win (everyone did their taxes)!",
|
||||
"Clerk.CanUseAbilityOnFirstMeeting": "Can Use Ability on First Meeting",
|
||||
"Clerk.DidTax": "{0} did their taxes. They got a refund!",
|
||||
"Clerk.Killed": "{0} was cought not doing their taxes (tasks). They were killed!",
|
||||
"Clerk.Killed": "{0} was caught not doing their taxes (tasks). They were killed!",
|
||||
"Decryptor": "Decryptor",
|
||||
"DecryptorInfo": "Get Letters From Everyone's Roles",
|
||||
"DecryptorInfoLong": "(Crewmates):\\nAs the Decryptor, each X tasks you complete (X is set by the host), you get to know one more letter from everyone's roles. You can see these characters below players' names. The letters are not in order and each letter only appears once for every occurance in the role name. Settings determine whether you can guess.",
|
||||
@@ -9823,15 +9830,15 @@
|
||||
"WinnerRoleText.Pelican": "鵜鶘獲勝!",
|
||||
"WinnerRoleText.Youtuber": "YT獲勝!",
|
||||
"WinnerRoleText.Egoist": "利己主義者獲勝!",
|
||||
"WinnerRoleText.Demon": "玩家獲勝!",
|
||||
"WinnerRoleText.DarkHide": "潛藏者獲勝!",
|
||||
"WinnerRoleText.Demon": "惡魔獲勝!",
|
||||
"WinnerRoleText.Stalker": "Stalker Wins!",
|
||||
"WinnerRoleText.Workaholic": "工作狂獲勝!",
|
||||
"WinnerRoleText.Agitater": "炸彈王獲勝!",
|
||||
"WinnerRoleText.Collector": "集票者獲勝!",
|
||||
"WinnerRoleText.BloodKnight": "嗜血騎士獲勝!",
|
||||
"WinnerRoleText.Poisoner": "毒醫獲勝!",
|
||||
"WinnerRoleText.HexMaster": "妖術師獲勝!",
|
||||
"WinnerRoleText.Succubus": "魅魔與他的隨從們獲勝!",
|
||||
"WinnerRoleText.Cultist": "Cultist Wins!",
|
||||
"WinnerRoleText.Necromancer": "亡靈陣營獲勝!",
|
||||
"WinnerRoleText.Wraith": "幻影獲勝!",
|
||||
"WinnerRoleText.SerialKiller": "Serial Killer Wins!",
|
||||
@@ -9860,7 +9867,7 @@
|
||||
"WinnerRoleText.Magician": "魔術師獲勝!",
|
||||
"WinnerRoleText.Reckless": "魯莽者獲勝!",
|
||||
"WinnerRoleText.WeaponMaster": "武器匠獲勝!",
|
||||
"WinnerRoleText.PlagueDoctor": "疫醫獲勝!",
|
||||
"WinnerRoleText.PlagueDoctor": "Infection Wins!",
|
||||
"WinnerRoleText.Enderman": "終界使者獲勝!",
|
||||
"WinnerRoleText.Mycologist": "蘑菇獲勝!",
|
||||
"WinnerRoleText.Bubble": "氣泡師獲勝!",
|
||||
@@ -9881,10 +9888,10 @@
|
||||
"AdditionalWinnerRoleText.Sidekick": "與跟班一起",
|
||||
"AdditionalWinnerRoleText.Opportunist": "投機主義者存活",
|
||||
"AdditionalWinnerRoleText.Lawyer": "與律師共贏",
|
||||
"AdditionalWinnerRoleText.FFF": "單身狗完成了擊殺",
|
||||
"AdditionalWinnerRoleText.Hater": "The Hater killed a recruit",
|
||||
"AdditionalWinnerRoleText.Provocateur": "與挑釁者共贏",
|
||||
"AdditionalWinnerRoleText.Sunnyboy": "還有無盡的陽光!",
|
||||
"AdditionalWinnerRoleText.Totocalcio": "與追隨者共贏",
|
||||
"AdditionalWinnerRoleText.Follower": "The Follower wins along",
|
||||
"AdditionalWinnerRoleText.Pursuer": "起訴人存活",
|
||||
"AdditionalWinnerRoleText.Jester": "與小丑共贏",
|
||||
"AdditionalWinnerRoleText.Lovers": "戀人們共同獲勝",
|
||||
|
||||
Reference in new issue
Block a user