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fix boot up crash
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@@ -27,7 +27,7 @@ class SplashIntroPatch
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{
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if (Time.time - __instance.startTime > 2f && BetterIntro)
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{
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__instance.logoAnimFinish.GetComponent<AudioSource>().DestroyCom();
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UnityEngine.Object.Destroy(__instance.logoAnimFinish.GetComponent<AudioSource>());
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}
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if (Input.GetKeyDown(KeyCode.Mouse0) || Input.GetKeyDown(KeyCode.Mouse1))
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