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Fix button colors
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40dfdf3015
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@@ -64,16 +64,21 @@ internal class OptionTab
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var SettingsButton = UnityEngine.Object.Instantiate(GameSettingMenu.Instance.GameSettingsButton, GameSettingMenu.Instance.GameSettingsButton.transform.parent);
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TabButton = SettingsButton;
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SettingsButton.DestroyTextTranslators();
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SettingsButton.GetComponentInChildren<TextMeshPro>().text = Name;
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var title = SettingsButton.GetComponentInChildren<TextMeshPro>();
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title?.SetText(Name);
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SettingsButton.gameObject.SetActive(true);
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SettingsButton.name = Name;
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SettingsButton.OnClick.RemoveAllListeners();
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SettingsButton.OnMouseOver.RemoveAllListeners();
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SettingsButton.activeSprites.GetComponent<SpriteRenderer>().color = Color;
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SettingsButton.inactiveSprites.GetComponent<SpriteRenderer>().color = Color;
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SettingsButton.selectedSprites.GetComponent<SpriteRenderer>().color = Color;
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var darkColor = Color * 0.5f;
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SettingsButton.activeSprites.GetComponent<SpriteRenderer>().color = darkColor * 0.9f;
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SettingsButton.inactiveSprites.GetComponent<SpriteRenderer>().color = darkColor * 0.8f;
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SettingsButton.selectedSprites.GetComponent<SpriteRenderer>().color = darkColor;
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SettingsButton.activeTextColor = Color * 0.9f;
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SettingsButton.inactiveTextColor = Color * 0.8f;
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SettingsButton.selectedTextColor = Color;
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SettingsButton.gameObject.GetComponent<BoxCollider2D>().size = new Vector2(2.5f, 0.6176f);
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@@ -87,7 +87,6 @@ internal class MainMenuPatch
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},
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"Mod Credits"); //"Credits"
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}
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*/
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if (gitHubButton == null)
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{
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@@ -108,6 +107,7 @@ internal class MainMenuPatch
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() => Application.OpenURL(ModInfo.Discord),
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"Discord"); //"Discord"
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}
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*/
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}
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internal static PassiveButton CreateButton(string name, Color32 normalColor, Color32 hoverColor, Action action, string label, Vector2? scale = null)
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@@ -176,6 +176,7 @@ static class GameSettingMenuPatch
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{
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case 3:
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BetterSettingsTab.AUTab.gameObject.SetActive(true);
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BetterSettingsTab.TabButton?.SelectButton(true);
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__instance.MenuDescriptionText.text = BetterSettingsTab.Description;
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break;
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}
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