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https://github.com/D1GQ/BetterAmongUs.git
synced 2026-10-19 15:51:52 +00:00
fix
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105cfc1f0b
commit
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@@ -267,7 +267,7 @@ public static class Utils
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sprite = Sprite.Create(texture, new Rect(0, 0, texture.width, texture.height), new Vector2(0.5f, 0.5f), pixelsPerUnit);
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sprite.hideFlags |= HideFlags.HideAndDontSave | HideFlags.DontSaveInEditor;
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Logger.Log($"Successfully loaded sprite from {path}");
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// Logger.Log($"Successfully loaded sprite from {path}");
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return CachedSprites[path + pixelsPerUnit] = sprite;
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}
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catch (Exception ex)
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@@ -293,7 +293,7 @@ public static class Utils
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return null;
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}
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Logger.Log($"Successfully loaded texture from {path}");
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// Logger.Log($"Successfully loaded texture from {path}");
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return texture;
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}
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catch (Exception ex)
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@@ -27,7 +27,7 @@ class PlayerControlPatch
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public static void SetPlayerHighlight(PlayerControl player)
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{
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string hashPuid = Utils.GetHashPuid(player);
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string friendCode = ValidateFriendCode(player, out string _);
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string friendCode = player.Data.FriendCode;
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SetPlayerOutline(player, hashPuid, friendCode, new());
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}
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@@ -150,22 +150,26 @@ class PlayerControlPatch
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private static void SetPlayerOutline(PlayerControl player, string hashPuid, string friendCode, StringBuilder sbTag)
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{
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if (BAUAntiCheat.SickoData.ContainsKey(hashPuid) || BAUAntiCheat.SickoData.ContainsValue(friendCode))
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if (hashPuid != "" && BAUAntiCheat.SickoData.ContainsKey(hashPuid)
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|| friendCode != "" && BAUAntiCheat.SickoData.ContainsValue(friendCode))
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{
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sbTag.Append($"<color=#00f583>{Translator.GetString("Player.SickoUser")}</color>+++");
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player.SetOutlineByHex(true, "#00f583");
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}
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else if (BAUAntiCheat.AUMData.ContainsKey(hashPuid) || BAUAntiCheat.AUMData.ContainsValue(friendCode))
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else if (hashPuid != "" && BAUAntiCheat.AUMData.ContainsKey(hashPuid)
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|| friendCode != "" && BAUAntiCheat.AUMData.ContainsValue(friendCode))
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{
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sbTag.Append($"<color=#4f0000>{Translator.GetString("Player.AUMUser")}</color>+++");
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player.SetOutlineByHex(true, "#4f0000");
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}
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else if (BAUAntiCheat.KNData.ContainsKey(hashPuid) || BAUAntiCheat.KNData.ContainsValue(friendCode))
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else if (hashPuid != "" && BAUAntiCheat.KNData.ContainsKey(hashPuid)
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|| friendCode != "" && BAUAntiCheat.KNData.ContainsValue(friendCode))
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{
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sbTag.Append($"<color=#8731e7>{Translator.GetString("Player.KNUser")}</color>+++");
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player.SetOutlineByHex(true, "#8731e7");
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}
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else if (BAUAntiCheat.PlayerData.ContainsKey(hashPuid) || BAUAntiCheat.PlayerData.ContainsValue(friendCode))
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else if (hashPuid != "" && BAUAntiCheat.PlayerData.ContainsKey(hashPuid)
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|| friendCode != "" && BAUAntiCheat.PlayerData.ContainsValue(friendCode))
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{
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sbTag.Append($"<color=#fc0000>{Translator.GetString("Player.KnownCheater")}</color>+++");
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player.SetOutlineByHex(true, "#fc0000");
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@@ -156,14 +156,22 @@ public class Main : BasePlugin
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{
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try
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{
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ConsoleManager.DetachConsole();
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foreach (var listener in BepInEx.Logging.Logger.Listeners)
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{
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if (listener.GetType().Name.ToLower().Contains("Unity"))
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{
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BepInEx.Logging.Logger.Listeners.Remove(listener);
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break;
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}
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}
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ConsoleManager.CreateConsole();
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ConsoleManager.ConfigConsoleEnabled.BoxedValue = false;
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ConsoleManager.SetConsoleTitle("Among Us - BAU Console");
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ConsoleManager.ConfigPreventClose.Value = true;
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if (ConsoleManager.ConfigConsoleEnabled.Value) ConsoleManager.DetachConsole();
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ConsoleManager.ConfigConsoleEnabled.Value = false;
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ConsoleManager.SetConsoleTitle("Among Us - BAU Console");
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Logger = BepInEx.Logging.Logger.CreateLogSource(PluginGuid);
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var customLogListener = new CustomLogListener();
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BepInEx.Logging.Logger.Listeners.Clear();
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BepInEx.Logging.Logger.Listeners.Add(customLogListener);
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ConsoleManager.SetConsoleColor(ConsoleColor.Green);
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ConsoleManager.ConsoleStream.WriteLine($".--------------------------------------------------------------------------------.\r\n| ____ _ _ _ _ _ |\r\n| | __ ) ___| |_| |_ ___ _ __ / \\ _ __ ___ ___ _ __ __ _ | | | |___ |\r\n| | _ \\ / _ \\ __| __/ _ \\ '__| / _ \\ | '_ ` _ \\ / _ \\| '_ \\ / _` | | | | / __||\r\n| | |_) | __/ |_| || __/ | / ___ \\| | | | | | (_) | | | | (_| | | |_| \\__ \\|\r\n| |____/ \\___|\\__|\\__\\___|_| /_/ \\_\\_| |_| |_|\\___/|_| |_|\\__, | \\___/|___/|\r\n| |___/ |\r\n'--------------------------------------------------------------------------------'");
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