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Clean up
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@@ -7,6 +7,9 @@ namespace BetterAmongUs.Helpers;
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/// </summary>
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internal static class RoleHelper
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{
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/// <summary>
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/// Provides a lazily initialized lookup dictionary that maps each role type to its corresponding role behavior.
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/// </summary>
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private static readonly Lazy<Dictionary<RoleTypes, RoleBehaviour>> roleLookup =
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new(() =>
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{
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@@ -34,9 +37,17 @@ internal static class RoleHelper
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/// </summary>
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/// <param name="role">The role type to check.</param>
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/// <returns>True if the role is part of the impostor team, false otherwise.</returns>
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internal static bool IsImpostorRole(RoleTypes role) =>
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internal static bool IsImpostorRole(this RoleTypes role) =>
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role.GetBehaviourPrefab().TeamType is RoleTeamTypes.Impostor;
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/// <summary>
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/// Determines whether the specified role is considered a ghost role.
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/// </summary>
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/// <param name="role">The role type to check.</param>
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/// <returns>true if the role is classified as a ghost role; otherwise, false.</returns>
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internal static bool IsGhostRole(this RoleTypes role) =>
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RoleManager.IsGhostRole(role);
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/// <summary>
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/// Gets the display name of a role type.
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/// </summary>
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@@ -26,9 +26,9 @@ internal static class RoleManagerPatch
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private static void RoleManager_SetRole_Prefix(RoleManager __instance, PlayerControl targetPlayer, RoleTypes roleType)
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{
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// Store the original role when player dies (for ghost role purposes)
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if (RoleManager.IsGhostRole(roleType))
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if (roleType.IsGhostRole())
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{
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if (!RoleManager.IsGhostRole(targetPlayer.Data.RoleType))
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if (!targetPlayer.Data.RoleType.IsGhostRole())
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{
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targetPlayer.BetterData().RoleInfo.DeadDisplayRole = targetPlayer.Data.RoleType;
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}
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@@ -113,7 +113,7 @@ internal static class RoleManagerPatch
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// Get role counts from game options
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foreach (RoleTypes role in Roles)
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{
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if (role.GetBehaviourPrefab().IsImpostor)
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if (role.IsImpostorRole())
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ImpostorRoles[role] = GameOptionsManager.Instance.CurrentGameOptions.RoleOptions.GetNumPerGame(role);
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else
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CrewmateRoles[role] = GameOptionsManager.Instance.CurrentGameOptions.RoleOptions.GetNumPerGame(role);
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