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@@ -79,12 +79,6 @@ internal static class AudioOverrideManager
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private readonly string _path = Path.Combine(Utils.GenerateDirectoryPath(folderPath), fileName);
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private AudioClip? audioClip;
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/// <summary>
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/// Gets or sets the original audio clip that this override replaces.
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/// </summary>
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/// <value>The original game audio clip, or null if not set.</value>
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internal AudioClip? Original;
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/// <summary>
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/// Loads the audio clip from disk. Creates the file and directory structure if they don't exist.
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/// </summary>
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