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Comment out, extremely buggy
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@@ -19,6 +19,8 @@ class BetterHostManager
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{
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if (!Main.BetterHost.Value) return;
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// Buggy
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/*
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var idealSpeed = player.NetTransform.idealSpeed;
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// Prevent player from going over speed modifier
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@@ -47,6 +49,7 @@ class BetterHostManager
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LastPlayerPosDelay[player] = lastPos;
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}
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}, 1.8f, shoudLog: false);
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*/
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// Prevent player from moving in certain States
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if (player.CanMove)
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