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https://github.com/D1GQ/BetterAmongUs.git
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clean up
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9eea03fd7c
commit
6186aecea7
2 files changed
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@@ -8,11 +8,11 @@ namespace BetterAmongUs.Data;
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/// </summary>
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internal sealed class SharedSecretExchange
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{
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private readonly ECDiffieHellman dh;
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private readonly ECDiffieHellman? dh;
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private byte[] publicKey;
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private int tempKey;
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private byte[] sharedSecret = [];
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private bool cryptoDisabled;
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private readonly bool cryptoDisabled;
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/// <summary>
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/// Gets a value indicating whether cryptographic operations are available.
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@@ -20,18 +20,17 @@ internal sealed class HandshakeHandler
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[HideFromIl2Cpp]
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internal HandshakeHandler(ExtendedPlayerInfo extendedData)
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{
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this.extendedData = extendedData;
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_extendedData = extendedData;
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}
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[HideFromIl2Cpp]
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private ExtendedPlayerInfo extendedData { get; }
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private readonly ExtendedPlayerInfo _extendedData;
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/// <summary>
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/// Initiates the wait period before sending the secret to another player.
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/// </summary>
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internal void WaitSendSecretToPlayer()
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{
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extendedData.StartCoroutine(CoWaitSendSecretToPlayer());
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_extendedData.StartCoroutine(CoWaitSendSecretToPlayer());
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}
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/// <summary>
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@@ -41,7 +40,7 @@ internal sealed class HandshakeHandler
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{
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if (!BAUConfigs.SendBetterRpc.Value) yield break;
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while (extendedData._Data?.Object == null || PlayerControl.LocalPlayer == null)
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while (_extendedData._Data?.Object == null || PlayerControl.LocalPlayer == null)
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{
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if (GameState.IsFreePlay) yield break;
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yield return null;
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@@ -57,7 +56,7 @@ internal sealed class HandshakeHandler
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internal void ResendSecretToPlayer()
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{
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if (!BAUConfigs.SendBetterRpc.Value) return;
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if (HasSendSharedSecret && extendedData.IsVerifiedBetterUser) return;
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if (HasSendSharedSecret && _extendedData.IsVerifiedBetterUser) return;
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HasSendSharedSecret = false;
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SendSecretToPlayer();
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@@ -69,7 +68,7 @@ internal sealed class HandshakeHandler
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// Local client sends to client
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private void SendSecretToPlayer()
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{
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if (extendedData._Data.Object.IsLocalPlayer()) return;
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if (_extendedData._Data.Object.IsLocalPlayer()) return;
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if (HasSendSharedSecret) return;
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HasSendSharedSecret = true;
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@@ -79,7 +78,7 @@ internal sealed class HandshakeHandler
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writer.Write(SharedSecret.CryptoAvailable);
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writer.WriteBytes(SharedSecret.GetPublicKey());
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writer.Write(SharedSecret.GetTempKey());
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}, extendedData._Data.ClientId);
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}, _extendedData._Data.ClientId);
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}
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/// <summary>
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@@ -89,7 +88,7 @@ internal sealed class HandshakeHandler
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// Client receives from local client
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internal void HandleSecretFromSender(MessageReader reader)
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{
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if (extendedData._Data?.Object?.IsLocalPlayer() == true) return;
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if (_extendedData._Data?.Object?.IsLocalPlayer() == true) return;
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bool senderSupportsCrypto = reader.ReadBoolean();
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byte[] sendersPublicKey = reader.ReadBytes();
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@@ -107,10 +106,10 @@ internal sealed class HandshakeHandler
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return;
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}
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extendedData.IsBetterUser = true;
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_extendedData.IsBetterUser = true;
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TryHandlePendingVerificationData();
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SendSecretHashToSender(tempKey, extendedData._Data.ClientId);
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SendSecretHashToSender(tempKey, _extendedData._Data.ClientId);
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ResendSecretToPlayer();
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}
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@@ -165,11 +164,11 @@ internal sealed class HandshakeHandler
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return;
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}
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extendedData.IsBetterUser = true;
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_extendedData.IsBetterUser = true;
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if (data.receivedHash == SharedSecret.GetSharedSecretHash())
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{
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extendedData.IsVerifiedBetterUser = true;
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_extendedData.IsVerifiedBetterUser = true;
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// Logger.Log($"Verified player: {extendedData._Data?.PlayerName}");
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}
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else
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