Files
AmongUsRevamped/Patches/OnGameStartedPatch.cs
T

152 lines
5.1 KiB
C#

using AmongUs.GameOptions;
using System;
using InnerNet;
using UnityEngine;
namespace AmongUsRevamped;
[HarmonyPatch(typeof(AmongUsClient), nameof(AmongUsClient.CoStartGame))]
internal class CoStartGamePatch
{
public static void Postfix(AmongUsClient __instance)
{
if (!AmongUsClient.Instance.AmHost) return;
Logger.Info(" -------- GAME STARTED --------", "StartGame");
Logger.Info($" Gamemode: {Options.Gamemode.GetString()}", "StartGame");
Logger.Info($" Players: {PlayerControl.AllPlayerControls.Count}", "StartGame");
Logger.Info($" Map: {(MapNames)GameOptionsManager.Instance.CurrentGameOptions.MapId}", "StartGame");
if (Main.GM.Value)
{
Logger.Info($" Game Master Enabled", "StartGame");
}
NormalGameEndChecker.imps.Clear();
NormalGameEndChecker.LastWinReason = "";
}
}
[HarmonyPatch(typeof(PlayerControl), nameof(PlayerControl.RpcSetRole))]
class PlayerControlSetRolePatch
{
public static bool FirstAssign;
private static readonly HashSet<byte> ProcessedPlayers = new();
public static HashSet<byte> Seekers = new();
public static HashSet<byte> manualSeekers = new();
private static readonly System.Random rand = new System.Random();
public static bool Prefix(PlayerControl __instance, ref RoleTypes roleType, ref bool canOverrideRole)
{
if (!FirstAssign || !AmongUsClient.Instance.AmHost) return true;
if (!ProcessedPlayers.Add(__instance.PlayerId)) return true;
// canOverrideRole = false;
if (Utils.isHideNSeek && Seekers.Count() == 0 && Options.NumSeekers.GetInt() > 0)
{
int seekersCount = Options.NumSeekers.GetInt();
if (manualSeekers.Count > seekersCount) seekersCount = manualSeekers.Count;
var candidates = new List<PlayerControl>();
foreach (var p in PlayerControl.AllPlayerControls)
{
if (!Main.GM.Value || p != PlayerControl.LocalPlayer) candidates.Add(p);
}
if (manualSeekers.Count == 0)
{
seekersCount = Math.Min(seekersCount, candidates.Count);
}
else
{
seekersCount = Math.Min(seekersCount, candidates.Count + manualSeekers.Count);
}
foreach (byte id in manualSeekers)
{
if (Seekers.Count >= seekersCount) break;
Seekers.Add(id);
}
candidates.RemoveAll(p => manualSeekers.Contains(p.PlayerId));
for (int j = candidates.Count - 1; j > 0; j--)
{
int k = rand.Next(j + 1);
(candidates[j], candidates[k]) = (candidates[k], candidates[j]);
}
foreach (var p in candidates)
{
if (Seekers.Count >= seekersCount) break;
Seekers.Add(p.PlayerId);
}
}
if (Utils.isHideNSeek && Options.NumSeekers.GetInt() > 0)
{
if (Seekers.Contains(__instance.PlayerId)) roleType = RoleTypes.Impostor;
else roleType = RoleTypes.Engineer;
}
if (Options.Gamemode.GetValue() == 2 && !Utils.isHideNSeek)
{
if (Options.EngineerMode.GetBool()) roleType = RoleTypes.Engineer;
else roleType = RoleTypes.Crewmate;
}
if (Options.Gamemode.GetValue() == 1 && !Utils.isHideNSeek)
{
if (roleType == RoleTypes.Impostor || roleType == RoleTypes.Phantom || roleType == RoleTypes.Viper) roleType = RoleTypes.Shapeshifter;
}
if (ProcessedPlayers.Count >= PlayerControl.AllPlayerControls.Count)
{
Seekers.Clear();
ProcessedPlayers.Clear();
Logger.Info(" PCSRP successful", "RoleManaging");
}
return true;
}
}
[HarmonyPatch(typeof(HudManager), nameof(HudManager.OnGameStart))]
internal static class OnGameStartPatch
{
public static bool PastStartScreen;
public static void Postfix()
{
if (AmongUsClient.Instance.AmHost && Options.Gamemode.GetValue() == 1 && Options.SNSChatInGame.GetBool() && !Utils.isHideNSeek)
{
PlayerControl.LocalPlayer.CmdReportDeadBody(null);
if (MeetingHud.Instance != null) MeetingHud.Instance.RpcClose();
}
if (AmongUsClient.Instance.AmHost && Options.Gamemode.GetValue() == 3 && Options.PNSChatInGame.GetBool() && !Utils.isHideNSeek)
{
PlayerControl.LocalPlayer.CmdReportDeadBody(null);
if (MeetingHud.Instance != null) MeetingHud.Instance.RpcClose();
}
if (AmongUsClient.Instance.AmHost && Main.GM.Value)
{
Logger.Info($" Game Master Successful", "StartGame");
PlayerControl.LocalPlayer.Exiled();
PlayerControl.LocalPlayer.RpcSetRole(RoleTypes.CrewmateGhost);
}
foreach (var p in PlayerControl.AllPlayerControls)
{
Utils.StoredRoleText[p.PlayerId] = Utils.GetRoleText(p);
}
PastStartScreen = true;
}
}