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Last thing I promise (I don't)
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@@ -55,7 +55,7 @@ public static class FixedUpdate
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foreach (var p in PlayerControl.AllPlayerControls)
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{
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if (p.Data == null || p == PlayerControl.LocalPlayer) continue;
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if (p.Data == null || p == PlayerControl.LocalPlayer || p.Data.IsDead) continue;
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Vector2 newPos = p.GetTruePosition();
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