Better options, String fix, HnS fix

This commit is contained in:
Ape committed 2026-02-02 14:10:50 +01:00
1 parent 5570d6f4ea
commit 15d6f54982
7 files changed
+75 -39

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+5
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@@ -8,6 +8,11 @@
<Authors>apemv</Authors>
<AllowUnsafeBlocks>true</AllowUnsafeBlocks>
<Configurations>Release;Android</Configurations>
<Configuration Condition="'$(Configuration)' == ''">Release</Configuration>
</PropertyGroup>
<PropertyGroup Condition="'$(Configuration)' == 'Debug'">
<Configuration>Release</Configuration>
</PropertyGroup>
<ItemGroup>
+5
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@@ -9,6 +9,7 @@ namespace AmongUsRevamped;
[HarmonyPatch(typeof(ControllerManager), nameof(ControllerManager.Update))]
internal class Hotkeys
{
public static int IncrementMultiplier;
public static void Postfix()
{
bool Shift = Input.GetKey(KeyCode.LeftShift) || Input.GetKey(KeyCode.RightShift);
@@ -52,6 +53,10 @@ internal class Hotkeys
GameStartManager.Instance.ResetStartState();
Logger.SendInGame("Starting countdown canceled");
}
if (Shift) IncrementMultiplier = 5;
else if (Ctrl) IncrementMultiplier = 10;
else IncrementMultiplier = 1;
}
}
#endif
+4 -4
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@@ -16,7 +16,7 @@ public class DiscordRPC
{
if (activity == null) return;
var details = $"AmongUsRevamped {Main.ModVersion}";
var details = $"Revamped {Main.ModVersion}";
activity.Details = details;
try
@@ -31,10 +31,10 @@ public class DiscordRPC
Region = Utils.GetRegionName();
}
if (Lobbycode != "" && Region != "") details = $"AmongUsRevamped - {Lobbycode} ({Region})";
if (Lobbycode != "" && Region != "") details = $"Revamped - {Lobbycode} ({Region})";
}
else
details = $"AmongUsRevamped {Main.ModVersion}";
details = $"Revamped {Main.ModVersion}";
activity.Details = details;
}
@@ -43,7 +43,7 @@ public class DiscordRPC
{
Logger.Error("Error in updating discord rpc", "DiscordPatch");
Logger.Exception(ex, "DiscordPatch");
details = $"AmongUsRevamped v{Main.ModVersion}";
details = $"Revamped v{Main.ModVersion}";
activity.Details = details;
}
}
+11 -1
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@@ -10,7 +10,7 @@ internal static class CoShowIntroPatch
{
public static void Postfix(IntroCutscene __instance)
{
Logger.Info("Intro initiated", "d");
Logger.Info("Intro initiated", "CoShowIntro");
if (!AmongUsClient.Instance.AmHost) return;
@@ -24,5 +24,15 @@ internal static class CoShowIntroPatch
{ "Jester", $"{String.Jester}"},
{ "Mayor", $"{String.Mayor}"}
});
if (!Utils.isHideNSeek) return;
foreach (var p in PlayerControl.AllPlayerControls)
{
if (p.Data.Role.TeamType == RoleTeamTypes.Impostor)
{
p.RpcSetRole(AmongUs.GameOptions.RoleTypes.Impostor, false);
}
}
}
}
+49 -16
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@@ -1,25 +1,32 @@
using AmongUs.GameOptions;
using UnityEngine;
namespace AmongUsRevamped;
// https://github.com/astra1dev/AUnlocker/blob/main/src/OptionsPatches.cs
[HarmonyPatch(typeof(NumberOption), nameof(NumberOption.Increase))]
public static class NumberOption_Increase
{
public static bool Prefix(NumberOption __instance)
{
if (ModGameOptionsMenu.TabIndex >= 3) return true;
float increment = Hotkeys.IncrementMultiplier * __instance.Increment;
if (Utils.isHideNSeek || Utils.IsLobby && !Utils.isHideNSeek && __instance.Title != StringNames.GameNumImpostors && __instance.Title != StringNames.GamePlayerSpeed)
{
__instance.Value += __instance.Increment;
__instance.UpdateValue();
__instance.OnValueChanged.Invoke(__instance);
__instance.AdjustButtonsActiveState();
return false;
if (__instance.Value + increment > __instance.ValidRange.max)
{
return true;
}
else
{
__instance.Value += increment;
__instance.UpdateValue();
__instance.OnValueChanged.Invoke(__instance);
return false;
}
}
else return true;
return true;
}
}
@@ -28,17 +35,23 @@ public static class NumberOption_Decrease
{
public static bool Prefix(NumberOption __instance)
{
if (ModGameOptionsMenu.TabIndex >= 3) return true;
float increment = Hotkeys.IncrementMultiplier * __instance.Increment;
if (Utils.isHideNSeek || Utils.IsLobby && !Utils.isHideNSeek && __instance.Title != StringNames.GameNumImpostors && __instance.Title != StringNames.GamePlayerSpeed)
{
__instance.Value -= __instance.Increment;
__instance.UpdateValue();
__instance.OnValueChanged.Invoke(__instance);
__instance.AdjustButtonsActiveState();
return false;
if (__instance.Value - increment < __instance.ValidRange.min)
{
return true;
}
else
{
__instance.Value -= increment;
__instance.UpdateValue();
__instance.OnValueChanged.Invoke(__instance);
return false;
}
}
else return true;
return true;
}
}
@@ -51,7 +64,27 @@ public static class NumberOption_Initialize
if (Utils.isHideNSeek || Utils.IsLobby && !Utils.isHideNSeek && __instance.Title != StringNames.GameNumImpostors && __instance.Title != StringNames.GamePlayerSpeed)
{
__instance.ValidRange = new FloatRange(-900f, 900f);
__instance.ValidRange = new FloatRange(0f, 900f);
}
switch (__instance.Title)
{
case StringNames.GameVotingTime:
case StringNames.GameDiscussTime:
__instance.Increment = 5f;
break;
case StringNames.GameKillCooldown:
__instance.Increment = 0.5f;
break;
case StringNames.GamePlayerSpeed:
case StringNames.GameCrewLight:
case StringNames.GameImpostorLight:
__instance.Increment = 0.05f;
break;
default:
__instance.Increment = 1f;
break;
}
}
}
-17
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@@ -67,28 +67,11 @@ internal class CoStartGamePatch
(candidates[i], candidates[j]) = (candidates[j], candidates[i]);
}
// 1st RpcSetRole forces the role on that user. 2nd is needed to allow them to kill.
for (int i = 0; i < toAdd; i++)
{
var player = candidates[i];
player.RpcSetRole(AmongUs.GameOptions.RoleTypes.Impostor, false);
foreach (var p in PlayerControl.AllPlayerControls)
{
if (p.Data.Role.TeamType == RoleTeamTypes.Impostor)
{
new LateTask(() =>
{
p.RpcSetRole(AmongUs.GameOptions.RoleTypes.Impostor, false);
}, 5f, "HNS Secondary RPCSetRole");
new LateTask(() =>
{
p.RpcSetRole(AmongUs.GameOptions.RoleTypes.Impostor, false);
}, 9f, "HNS Tertiary RPCSetRole");
}
}
}
}
}
+1 -1
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@@ -18,7 +18,7 @@ public static class String
return $"Shift and Seek:\n\nImpostors can only kill someone while shapeshifted as them\nSabotages & Meetings = Off";}}
public static string SnSModeTwo{get{
return $"Crew wins by tasks/surviving {Options.CrewAutoWinsGameAfter.GetInt()}s\nImp wins by killing\nOne wrong kill = Can't kill for {Options.CantKillTime.GetInt()}s\n{Utils.BasicIntToWord(Options.MisfiresToSuicide.GetInt())} wrong kills = suicide";}}
return $"Crew wins by tasks/surviving {Options.CrewAutoWinsGameAfter.GetInt()}s\n" + "Imp wins by killing\n" + (Options.MisfiresToSuicide.GetInt() == 1 ? "" : $"One wrong kill = Can't kill for {Options.CantKillTime.GetInt()}s\n") + $"{Utils.BasicIntToWord(Options.MisfiresToSuicide.GetInt())} wrong kill{(Options.MisfiresToSuicide.GetInt() == 1 ? "" : "s")} = suicide";}}
public static string speedrunMode{get{
return $"Speedrun:\n\nEveryone is a crewmate. The 1st player to finish tasks wins the game. Game auto ends after {Options.GameAutoEndsAfter.GetInt()}s";}}